#Sony PlayStation
1 messages · Page 31 of 1
how much trouble all the "non-standard" images have caused over time...
yeah, they are. that's the only way that thing was distributed
Oh!
Yeah, I saw the same nonsense - PREGAP, when used with file-per-track sets, has always meant that it's blnk data to be added before the file, used as a lead-in (since TOC points to index 01).
I recently saw PREGAP used in one of those single-track images, and found that it was referring to data within the image. Essentially "index 00", which can be part of the image (for example, when two audio tracks don't have silence in-between).
And all this makes sense when you're talking about, say, track 05
But it get really confusing when talking about track 01 - is the pregap part of the image file in that instance (for single-file images) ?
Seems like a poorly-considered "standard"
In any case, BACK IN THE DAY(tm)... "PREGAP" meant a blank space. If you wanted to put actual data in that spot, it would instead be required to be INDEX 00. But of course, somebody must have come along and not understood that, and messed up the entire standard
I put my money on MAME
Damn you mame nerds
The wealth of knowledge in this discord is mind boggling sometimes
Or frightening! Imagine if Zakk wanted to be evil instead of a nerd
We must keep him occupied with MiSTer at all times lest he becomes bored and decides to take over the world
I just imagine a Dr. Doofenshmirtz scenario.
Coming up with a bunch of random -inator's and being rivals with a random type of animal
mame gets it right too, the comment there is just weird. the resulting chd from that image exhibits the same issue with cutting off the start of track 2. why it doesn't exhibit the slowdown I have no idea.
is it really slowdown from the core itself or maybe wait due to waiting for CD data at some origin that doesn't exist?
could test this with turning of "pause when HPS slow"
if it's the core itself, i would assume the cd info data is different betwen chd and cue/bin
why data so hard
Cuz he's made of 24.6 kilograms of tripolymer composites, 11.8 kilograms of molybdenum-cobalt alloys and 1.3 kilograms of bioplast sheeting.
wasn't putting data in pregap a common practice in the 90s with music CDs? which lets you put a hidden bonus track if you rewind past track 1
music CDs released commercially by big corporations, to be clear, not just homemade burned CDs
That's index 00 though. Pregap is technically a null area in the undefined space between a data track and an audio track, or in the 2 seconds lead-in area at the start of disc. Again, not a data space.
pregap is not the correct term to be used in-between tracks of the same type
so the moral of the story is to get a good game dump?
Get good dumps, take good dumps. The circle of life.
Always a treat to check chat in the morning 😄
I've always been a fan of the massive dumps.
I've been playing the game for a while and kept having weird behavior on good runs so it's nice to feel validated
Wow I found one game that actually does not save automatically before a disk swap prompt
Or give you a chance to save at all
On what system?
PS1
I was playing a Refrain Love 2 which is a dating sim only released in Japan
game wont let you save before the disk swap prompt
very rare and won't affect most people here but i thought it was mildly interesting
thought that was common sense
Is that a core specific issue or also on real hardware?
that's on real hardware i think
there are a couple games like that
where if you don't have disc swap in your emulator you could lose a lot of time
I've been playing point blank recently but it keeps dropping sync on my HDTV between mini hames (144 hz VRR capable display) is there a setting that can prevent this or is it a side effect
try vsync_adjust=1 in your ini
you can put it under [psx] to make it core specific
There is an option in there somewhere to do with 480i menus displaying properly on hdtvs I think
Sync 480i for hdmi
anyone know if any PAL-only PS1 light gun games have NTSC patches?
No but you saw that Rescue Shot has an NTSC patch?
Exactly what i'm searching for, thanks! Thats a PAL version that got a NTSC selection patch. Hoping to find other PAL-only game patches also.
the ghostbusters game looks pretty lame, but ghoul panic might be cool
Yeah it’s like point blank
I think the Moorhuhn games are the only PAL exclusive light gun games
just saw there are guncon patches for the justifier games also. Gonna try english patching policenauts and throwing the guncon patch on also. that would be neat if it works well
@meager parrot found software called “PAL4U2000” that patches PAL to NTSC and vice versa
This should be fixed.
What should be fixed?
people playing PAL games
How could you 😭
PAL is my friend, my eyes couldn't possibly comprehend >49.7Hz precisely
This
Oh, that’s not something that needs fixing. I think PAL games running at their original speed is great. But it’s nice there’s external utilities that lets us adjust it to our liking.
There is also a core option to increase PAL to NTSC speeds called “PAL 60Hz Hack” but that may also adjust game time so games/music are a little faster.
That option is under the Miscellaneous menu if you’re not familiar with it.
yes, it really runs the games 20% faster
however, only video timing. So cd audio, SPU and cpu speed is still original, so depending on the game the experience might be good
Why not just run PAL games with the turbo core? Would that not help? In my opinion PAL games have a specific vibe to them because of some games running at slower speeds. The Resident Evil games are a good example, which feel totally different compared to their NTSC versions.
games with uncapped framerates can run better but a lot of games have fixed framerates or they max out at a fixed Hz like 50.
Some games were optimized for pal regions, like crash bandicoot and wipeout. The latter is very fast on psx with pal
But V2000 is unplayable if you don’t use the Turbo core lol.
Considering the PAL and NTSC region differences, many PS1 titles released in the PAL region had gameplay speed that ran 17% slower than NTSC counterparts in the US and Japan. The PAL standard allowed for a higher vertical resolution of 576 lines compared to NTSC's 480, which meant PAL players saw big black borders in many games, due to a lack op...
PAL exclusive and it’s pretty damn cool but man, the fps is no joking low teens most of the time and even goes into the upper single digits when there’s action onscreen.
I can only speak for myself but you do get used to it. Especially if it’s a game that runs at 50hz, the difference isn’t that big from 60.
I agree, as a kid I never knew about the slowdown. However, I have to say I felt screwed when I found out. Once I did I preferred playing ntsc over pal, except for the optimized games.
Also I really like hacks that convert pal only games to ntsc in a proper way like Terranigma, a pal rpg +and Japan) exclusive
That said, in Europe we had the luck of rgb image quality.
nono, slower games = more time required to finish = less money spend
I lived through pal. It was hell. The face of tidus still haunts me. So many crappy conversions. Steer clear.
If you think pal is nostalgic you must also think getting kicked in the balls by your schoolmates is nostalgic.
don’t kink shame
pal prepared me for a world where everyone is obese
also PAL green hill zone > ntsc green hill zone
Armored Core is a good series
I really liked the first one, but project phantasma wasn't great and master of the arena was good, just not as good as the first one.
all of them except Area51 sadly
Victory Zone - Vamper Heart 2. I love this game. It has music and announcements going on in the background.
Can't get 2-player controls to work in the PSX core.
Player 1: SNAC
Player 2: Digital (USB Hori Fighting Commander)
Just no response from player 2 controls no matter what I try. Is this a known issue?
the snac port is a normal digital PS1 controller SCPH 1080
I always just assumed that you couldn't mix and match when snac was involved.
figured you could since it works on other cores that way
It does!!?!?
yep
I didn't realise
think your having the same problem n64 used to have
you can do it the other way round, p1 usb, p2 snac
but when you do it your way round essentially both players are mapped to p1 and then snac overrides the usb
if you've got another pad to "fill in" the p1 slot you can do that too
Ah so you have p1 snac and p1 USB, and the next USB controller is p2?
yeah
n64 core fixed this super elegantly, we just need a bored developer to port that over to psx sometime 😄
It's cool to know
that wasn't aimed at you Rob i know your busy !
should be much easier on psx, at least without multitap
ok good, i will not do it 😛
much more excited to see your gba game
same for me 🙂
are you doing stuff like, that only you could do since you understand the hardware top to bottom?
are we going to see some like "shouldn't be possible on gba" graphics?
i'll give it a try, thanks!
cool that this is already sorted on the N64 core also
i had this exact issue trying to do like, snac guncon+usb pedal
This issue also exists kinda when using an ipac for p1 and p2 and then trying to add a third player.
But I think I might be the only one left using an ipac
Also nothing warms the cockles of my heart more than new games being released on old systems.
Can second what freddo is saying, and also dealt with it trying to get my pedal going for time crisis lol
That’s what happened to me! What was the solution? P1 needs to be digital and P2 needs to be SNAC?
Activate a usb controller as P1, activate usb pedal as P2, set P1 to SNAC
Ok that sounds like something I didn’t do
I’m going to rebuy that usb pedal again!
does this work for time crisis? that would be rad if so. I have a usb pedal also
and a usb adapter for my racing wheel pedals that would be interesting if it worked also lol
Yeah @shut escarp gave me a great recommendation. There’s these usb foot pedals that are meant to be mapped to like some basic action in windows.
They respond as a keyboard button
They’re like $15 USD
ive used those for push to talk on pc while playing FPS games for a long while, got a couple ready to go.
can be handy for using as an OSD button too, for OEM controllers without enough buttons.
Well hellooooo mr. fancy pedal 😅
Ka-Chunk
One game I keep forgetting I like a lot is Starfighter Sanvein. Used to have a copy of it back then, but the box art was so generic, I kept thinking it was a lame game. Rediscovered it again on the MiSTer when the PSX Core got CHD support. Just remembered it existed today again. 😒 Severely underrated game.
Thankfully, someone remembered it since there's a character (and stage) based on it in Cotton Rock 'n Roll/Fantasy
SOMEONE WAS JUST TALKING ABOUT THAT LOL
I had no idea Cotton and Sanvein were associated.
Question for someone who has a ff7 save this far into the game
I want to know how the dithering on psx core looks compared to an actual ps1 and ps2
Or even a PS3
Note that the dithering pattern for Final Fantasy VII, at least in certain scenes or areas are different in PS1 vs PS2.
For example in battles in green fields in the world map, the ps1 would show diamond dithering patterns
On the same battle field, the ps2 would instead show vertical dithering patterns. This also happens in some older psx emulators.
The PSX core follows how the PS1 displays it.
Of course, when I say the PS1, i meant the version of the ps1 with the more common updated GPU. I don't know how FF7 looks in the early PS1's with the older gpu
don't think the dithering changes between ps1 revisions, it's only the ps2 thats different
and yeah ofc the core is authentic to the psx dithering
Thats really unexpected!
I also think there is a difference in rumble between PS2 and PS1 (using the MiSTer core). Would be good if anyone every tested to confirm the core is correct to PSX. Bizzare there is a difference at all, but I guess it's possible like the dithering
It's because PS2 merely emulates the GPU of the PS1
Core > PS2 😎
Always wanted to use the
emoji
Pingwen...
Can you link this pedal?! 😮
It's an actual arcade pedal I put a spare encoder into mapped to "X"
i bought a TC2 boardset from a buddy that runs an arcade, mainly for the two pedals
Does this one work with the PSX core?
Is it possible to play back audio-cd images through the psx core, as if playing back an audio cd through the original console? If so, what's the best way to go about doing this?
I had an absolute blast playing through Ridge Racer 4 with mine, highly recommend
Jogcons are awesome
Will do! Have to find mij drive with PSX back-ups 😊
yep, though you'll need to force it into negcon mode for most games that are not RRT4
(which is the same as on a real psx)
You can load cue of audio cd dump.
@fluid condor awesome, thanks 😉
easiest way to make one is rip a real cd you've got
producing them from mp3's is a bit involved, though i think someone found a tool
What I need to do is to create an audio cd image that I can use to play back specific audio measurement tones used for audio filter development.
you can use it for other games/cores via the Reflex Adapt from misteraddons also. here are some examples:
https://youtu.be/uj9-FWOwvxs?si=rFfdL7Ieo8KNFK1p
https://youtu.be/cBvUfjvNgQg?si=maoLY1b2TKyK57h-
https://youtu.be/2OEcqY_qkQs?si=lzWhVtSGXxuAvuQ5
Wouldn’t a regular PSX to USB adapter still work for NeGcon and jogcon ?
for basic dpad & buttons, but the wheel wouldnt work
So SNAC/X or reflex, any would give wheel support?
Only SNAC for the standard wheel control on PS1 with ffb and the negcon mode for other games. Reflex has modes that turn it into a analog wheel, spinner, paddle or "fake spinner" which allows digital button presses to be assigned to the wheel, which is what I used in the video above.
some actually work reasonably well for the negcon when used with a PC but due to the nature of misters analog axis mapping you can't quite map it the way you'd want
i tested like, 8 different kinds when the psx core was new 😄
Oh, well I have 4 PSX to USB adapters but I’m far from my controllers. I could always try them out and worst case just gotta get a snack adapter.
yeah or reflex can handle it too, its like, doing weird custom mapping you'd never want on pc but it works on mister
though personally i think snac is best for these stranger peripherals
snax specifically
How do I switch to PLAYER 2 on PSX core?
Stuck at Psycho Mantis part on Metal Gear Solid
You may need to just add a second controller for MiSTer to allow seeing as Port 2.
it is possible to defeat him without doing that its just a bit harder
its amazing
A six-hour podcast about Tomba? 🤯
what do i need to do to get the usb pedal to work in time crisis? any specific binding? cant seem to get it working, and I have a USB controller plugged in along with it to take care of the p1/p2 USB/SNAC issue
nvm i think i got it. had it set to emulate a keyboard button press from using it for push-to-talk in windows, and switched it to a gamepad button input in its mapping software. seems to be recognized now 🙂
I've never used a USB pedal before. Do they typically require their own mapping software to be installed?
most just appear as keyboards i think, it really depends what pedal you get though
tbh if you dont play time crisis like every single day, just take a pad you don't mind abusing a bit, stick it on the floor under your heel and use it as a "pedal"
thats actually what they meant for you to do back in the day anyway, they made it so every single button on the pad works
Pogging
Just picked up a PS1 multitap. Anyone know if this will work for 2 light guns on SNAC?
Some PS1 games in general won't acknowledge the controllers on ports 1-B, C, and D.
I am not able to load Disc 2 for METAL GEAR SOLID
How to load it?
I loaded disc 2 and then game be like insert disc 1 and then I go to load game and it shows nothing on memory card even though I saved it
I am not able to go to Disc 2
all discs need to be in the same folder
Afaik it's best to put every game into it's own folder, multi disc or not, as the virtual memory cards are created depending on these folders. If you put all games just on the psx folder you'll have one shared memory card for all games.
The authentic 90s kid experience
Pls talk to my memcard pro about that.
Haha. I had one of those multi-memory card things too 😅
Fast. Essential. Take care of yourself with the card for PlayStation 1 that can save game positions, various controller settings, high scores and much more. A handy carrying case will keep the gunk and junk off the card. The Memory Card is thinking when you're not. Disclaimers:The product images shown are for illustrat
Yeah I remember those. But you had to manually toggle between several "internal" memory cards, right?
It's insane how small psx memory cards were.
lol, I had one of those
128kb is mammoth compared to cartridge save data... For one game 😛
Yeah. It was a nightmare 😄
8kb per “slot”, right?
8x16=128, sounds right but I can’t recall the exact number of saves per card off the top
And that 8kb would have contained an animated icon for the UI 😅
But they were probably tiny and only 2 frames anyway
I've had one card that had 3 leds on it, and changed pages using Select+L1 or Select+R1, some games had issues saving to it.
Also I had a Net Perfect Memory card, it had a disc that allowed to change pages, it use compression to store the pages into the card. The utility also allowed to use cheats, explore the disc data, playback XA audio and video files.
15 blocks per card
8 kb for metadata?
Maybe. I just know it's 1 megabit (not byte!) And 15 usable blocks.
Hey folks. I have a virtual memory card that isn't loading.
Was it created by the core on MiSTer?
I think. I've been able to save Hot Shots Golf 2 ok.
Never mind, I think it was because I didn't open the OSD after I saved in-game.
As long as it's one created by the core it should work. Trying to use virtual cards from elsewhere made by and for emulators usually don't work
Testing now. When I opened the OSD after saving in-game, it worked. Rebooting the core to see if it sticks.
👀
I've passed save files between Duckstation and the MiSTer core, is that something that only works a certain way or a case by case basis?
Did I maybe start the save on MiSTer and then pass it around? 🤔
got ghoul panic working on a NTSC CRT with the PAL 60hz hack in the psx core. calibrating the guncon didnt seem to work at first but if i kept spamming shots around the screen it eventually would get some sort of calibration and the aiming dot would show up. a few more attempts and I got a calibration that was pretty close to centered and it worked pretty damn well. surprising that worked as well as it did
You can also pass them between memcard pro and mister. Just change the file ending.
Anyone had any luck with the King's Field 1 fan translation on this core? Doesn't seem to detect it as a game when I try to play it, just boots into the regular bios menu
The unpatched japanese game runs fine though, so I guess the patch is messing with it somehow
Problem solved, seems to have been the dump
Question for everyone interested in answering:
What is your favorite controller to use with the PSX core?
8bitdo pro2
DualShock 4 or PS classic controller 🙂
How do they feel compared to the original psx controller?
The plastic is different to the touch , but the controller is of good quality
I always use my DualShock 4.
Does anyone have feelings on ds4 vs dualsense?
DS4 has a better d-pad. Dualsense supposedly has slightly less input lag when wired compared to DS4 wired.
I use a Dual Sense because it's ergonomics are so much better than the DS4
I tried using my DS4 once not long ago and it felt so bad in my hands
No dualsense lasted for me longer than a year. They all got stick drift. Before you buy another get the sticks replaced for hall effect sticks.
Honestly I use a ds4 with my physical PS2 always. The dualshock 2 sticks were ripe with issues like getting stuck with age or the rubber topping collecting the oils from your skin and getting all grimy and mukky, and the x button eventually requiring you to mash it hard to push it all the way down to its sensor.
Idk if any of this was due to misuse but in my opinion I felt the dualshock 4 perfected the original dualshock design. I do prefer the DualSense over the DualShock for overall sense... But it's a completely new design, which I think is the reason for the new name.
But for an original feeling PS2/PS1 design without all the qwerks of the older models (don't get me started on the latency or cable choice of the dualshock 3), dualshock 4 for me.
I also use DS4 with ps1/ps2 👍
Dualsense ergonomics don't seem quite right for me, but not owed a playstation since PS2.
Wish Dualshock 4's were still available to purchase, internet seems ripe with knock offs
Wired yeah?
Found new toy 😃
DS4 or original ps1 digital or analog controller, depending on the game.
(stupid answer) Negcon
I do this aswell but missing the pressure sensitives buttons for some games is annoying
DualShock 3 😎
Glad nobody answered defender
Defender
As long as it doesn't have the control layout of arcade Defender, how bad could it be? 😄
Windows Defender is pretty good these days. I haven't bothered with third party AV in a long while
I have small hands and feel the opposite. The biggest downside of the dualsense is that it's too big and uncomfortable for long play.
I just have good browsing practices as well so I'm pretty safe with it. not catching any day zero brand new malware
They still have DS4s at my local Best Buy. 
Their website shows that they have them right now. Ready to ship.
The dark blue and white models are both in stock.
Matte box around the funky sun on ps2
I got a $5 coupon to spend there
Sorry I know that’s “cool story, bro” material lol
Beat Mark_Eire to the punch and get every last one!
I should keep looking, maybe there are some in Europe still. You'll never get them all!!!
YEah I was gonna say @wanton crown The DualShock 3 still have the pressure sensetive buttons. Very few games use them or need them.... I just remember playing Racing games and it was annoying why I'd get opponents catching up to me. Some of it was rubberbanding but it took me a long time to figure out that I had to keep my finger mashed on X or the car wouldn't keep going top speed... and it's hard to pay attention to that while you also need to steer. lol
Unfortunately it’s pretty much required for mgs games
The retrofighters defender actually has pressure sensitive face buttons.
Thanks for the heads up, turns out there are indeed DS4s here. Must have looked at a bad time before. £45, might be worth getting one.....
Watch out for FAKE DS4's.... they do exist
just be careful where you source them. A lot of the ones, even at Gamestop, can be returns that were fake. And fakes have gotten EXTREMELY good
It's so hard to notice a difference without having a real one in hand to compare to now
but also... do know that there were two iterations of the DualShock 4. The default and the Pro model. They were different and are most noticeable with their different sticks
There were "V1" and "V2" DS4's. V2 DS4's had part of the "Light Bar" on the touch pad and had better stick caps.
Thanks everyone for all the feedback!! 🙏
Yeah i noticed on ebay they have a bunch of new ds4s for $30 which looked pretty suspicious.
V2s around some shops it seems. I guess the pros/cons of not having replaceable batteries, but I'd be curious how it feels compared to Dualsense.
The DualSense is practically perfection.
Easily the most revolutionary thing to come out of this current console generation.
I wouldn't say its perfection but its a good controller.
In my opinion, compared to everything else on the market, it's the closest to it.
The DualSense Edge's price keeps me from making that claim about that particular variation... even though I do think it's better.
No one else has to think that though. What I think is all that matters to me. 😉
the shortstop triggers on the edge make it feel more authentic to the old dualshocks with digital l2/r2
Does anyone use dualsense edge for mister?
yeah sometimes
dualsense edge is the best pad out there imo, yeah. wish it wasn't 200 USD
i guess they haven't released it in anything other than white yet either
200 for a regular controller?! Is it made out of solid gold or something?
It's not a 'regular' controller though. It has some really nice additional features to the standard DualSense.
"reassuringly expensive at triple the price" being one of them.
"Better analogue sticks that don't start drifting" is not one of them
I bought into 'current' gen playstation a few days ago, the price of PS4 systems dropped by half at retail. Girl ringing up the sale asks "would you like another controller?"
At half the price of the console? Fuck no, was my response.
You got a ps4?
yeah. Wanted to be ready for Raiden Nova.
Not really sure it was a wise investment, but $230 AUD new was hard to pass up.
PS4 is a great console imo
Nice. From what I've heard people say, half the new "ps5" games are actually ps4 games
It’s the same architecture generally speaking
I like the ps4 games that run at 60fps on ps5. Days gone, sekiro and ghost of tsushima come to mind.
My experience has been... less than entirely satisfactory. The interface is clunky, it wants to sell sell sell stuff all the time, but the storefront is terrible. Prices are high, the refund policy stinks, and just about everything I could play is also available on PC, usually for less.
Controller feels weirdly cheap, but works well enough. The console keeps turning off when I put it in standby, which I haven't investigated yet.
Bizarre region controls on the storefront, nonsensical terminology ('full game' doesn't mean 'all the stuff') and you gotta install discs before you can play? No manuals with new games? Some stuff you can buy on the PC on their PSN store site, some stuff is only available through the console (resogun DLC is available anywhere, the main game is console only). Huge swathes of clickthrough boilerplate all the time. It's enshittification as a console.
wow I don't have much ps4 experience but that is not how I feel about the Switch.
I thought about getting a Switch but the price is still super high, and honestly I couldn't name one game I want to play badly enough to look into it. But I feel like Nintendo's online skills are weaker than sony's. And their prices are somehow worse. =/
I think maybe modern consoles aren't for me. ^__^
Well, if nothing else, it sounds like you have a favorable controller (ds4) for the psx core.
Some people say that power issue is due to a bad or third party power brick https://www.ifixit.com/Answers/View/712098/Why+is+my+PS4+turning+off+in+sleep+mode
Somewhat recently, my PS4 Slim has started turning off while in sleep mode. When entering sleep mode, the console will make a chirping/squeaking noise (not a beeping noise, like it does when it powers on) for a few moments before turning off. When I leave it for a while, the entire system will... - PlayStation 4 Slim
Makes sense as that would have to do with the power chain when entering some sort of power efficiency mode
I just assumed it was power saving. Standby for a while, then power off.
Also the PSU is internal, so...
If a PS4 enters rest mode it should not be turning off after a time to my knowledge.
interesting. I'll have to read more about it.
You can still find them. https://www.amazon.com/ps4-slim-power-supply/s?k=ps4%2Bslim%2Bpower%2Bsupply&tag=ifixitam-20
Amazon.com: ps4+slim+power+supply
It's 5 days old. I'll just return it. 🙂
XD doesn't sound like you've particularly enjoyed it anyway.
that is very true. I wonder if they'd refund me or try and give me another one. 🤔
Going to be honest I still wouldn't spend $230 AUD for that imo.
yeah I didn't really think it through. Retail therapy followed by buyers remorse.
By “regular” I meant not something more “specialist” like a steering wheel, arcade stick or similar. 200 is still a hell of a lot for a controller in my eyes, but if it’s worth it to others, that’s cool with me 🙂
I hear ya... Honestly ... If you fancy a PC... Just get a steam deck for a console and load it with emulators 😛
The switch has a lot to offer but.. if you play online games.... Yeah it doesn't have a lot in that. However, the online play has gotten better since prior consoles from Nintendo tbh...
Monster Hunter rise is actually very awesome.
Also splatoon is pretty good about online, however it's... Obviously not for everyone lol
I personally stick to the plethora of single player switch titles I enjoy... Like Xenoblade. :3
I don't play online, really. My jam is arcade stuff, hence the anticipation for Raiden.
The switch is hands down my favourite modern console. The quality of Nintendo’s first party games is outstanding
The nice thing about the switch is really the realization you're not tethered to a TV
Even when you're at home you'll find relaxation in laying on your bed or on a recliner and just going to town on handheld.
Day 1 purchase of the Switch 2 for me, if it has backwards compatibility 😎
I have found that gaming doesn't really resonate with me unless it's in a gaming ... station, I guess? Playing games on an arcade cab is 400% more fun than the same game on the computer. Something about the dedicated setup makes my brain happier.
Xenoblade as a series is borderline... orgasmic. I'm not planning on picking up Nintendos new console but if and when they show a new xenoblade game I'll probably empty my wallet on the spot.
so, no portables for me. <gestures at box full of NGPCs, GBs, PCEGTs, LTs, GBAs...>
I am swiftly going off topic. I will cease. Desist, even.
I get it 🙂
No judgement on that here haha
I'm excited for the MiSTer handheld Taki is brewing.
Yeah I'm really glad now I never picked up an analouge pocket.
I've seen a Google Doc of compatability for all N64 games, but is there one for PSX? If so, where can I see all current compatibility Google Docs for all cores/systems?
The best PS4 is a PS5.
On PSX specifically, it’s safe to assume that the game functions perfectly unless there’s an issue logged on GitHub. There are only a very very very small number of games known to have significant issues.
Generally for MiSTer cores, the above advice also applies. It’s only the N64 where the compatibility is a little less, as it’s really pushing the limits of the DE10 nano. (The Saturn also has a few more issues but that’s because it’s still in active development so isn’t “finished” yet).
Generally - assume perfect unless GitHub suggests otherwise 🙂
If you encounter video/cutscene stuttering, turn off turbo, cd speedups and make sure you're running the game in the appropriate video format (NTSC vs PAL)
Compatibility list is useful while the core is in development , to make it easier for people to test and to know which game launches, etc. When the core is finished or its development has been stopped for various reasons everything should be on github. At least I have this approach to it.
You may also want to put GPU Slowdown On.
Last I checked, the default is off, but on is closer to original hardware I believe based on comments from Robert.
Less well tested though, so milage may vary. Fixes an odd bug though
Aha
Does it slow down rendering noticeably? I don't have an original PSX to compare with
I don't think it's noticeable in general terms at all. It just fixes minor bugs as far as I'm aware, like the main menu in Driver.
There's a list on GitHub I think
Good to know, thanks
That absolutely should be the approach.
With MiSTer, assume it’s identical to original hardware until proven otherwise.
Thanks, y'all 👍
What do you mean by not having replaceable batteries?
Well, Xbox controllers seem to still use regular batteries, so you just swap them out, or swap out a rechargeable bit (bought separately)
My understanding is Playstation batteries can be replaced when they die, but how do you get them?
Ali express
I suppose so!
It's just a little lithium ion battery
I bought new ones for my PS3 controllers not long ago
They even have a higher capacity
Or at least say they do 🙂
I tested them and they lasted longer but that could be because they are new and not old as shit
Should see if they have high capacity WiiU batteries. Those get gobbled up
Who knows
My usual technique for choosing replacement batteries on Ali is to get ones that say the same or at least no more than ~10% higher capacity than original models, at slightly above the general price of other listings
Usually can find someone making a battery that goes into almost anything, especially game related stuff
Which seems to be working out okay for my stuff so far
Most recently a WiiU gamepad and a PSP
Neither have gone up in flames or down to 5 minutes power 😄
is there a fix for this on the PSX2XCPU core?
I'm thinking it might be OBS or the capture card
it's OBS
I wanted to make sure OBS was capturing 720@60FPS because any higher and it goes down to 30FPS.
I just had to have faith in OBS doing what I need it to do and returned the setting back to it's defaults.
It’s honestly nice to hear this, I truly hate my PS4 for exactly all these reasons and feel like a crazy person because the whole world cherishes this console. There were very few exclusives that I cared about and the console was awful to use. Last game I tried to play was the last Gran Tursimo and my experience was:
- turn on console, it complains it lost power and has to do a chkdsk
- console must update, 30min affair on a wired connection with fast internet
- put game into disc drive, game requires a 100+ gig update that takes 4 hours to complete.
So my total time from “put disc in machine” to playing the game was 5 hours. My Xbox One tended to just let play games when I wanted to, which I appreciated.
is that High Stakes?
Yeah, apparently it's a good game. I couldn't get into it though.
a lot of this is fixed with ps5 - it updates whle its asleep and even if you do have to wait on one they're incredibly fast now
Yeah I suspect the PS5 would be a lot better but I went Xbox Series X this generation and so far have no regrets. This generation hasn’t been incredible IMO and most of my time is spent on retrogames so the few exclusives I miss (FF7: Rebirth) aren’t a big deal.
Plus I like that the controller has AA batteries. All controllers should have AA batteries.
Also the PS5 is very hard to look at. Such an ugly console.
the elite controllers for Xbox are rechargable I think
PS5 can be used as a headphone stand for my headset though
The regular controllers are fine for me. The elite controllers are like $150 yeah? The only controller I’ve met that’s worth $150 to me is the Steel Battalion controller
I just wish the ps5 could sit flat without a stupid little stand lol
I bump it just a little and the piece of plastic comes loose
nope
That's not a thing with mine
Um, idk what that thing even is
I can turn mine sideways and I don't have that
Is that a slim?
I never used the stand on it when turning it sideways
you might have the slim. I think it has little prongs
That's probably your problem
Can the core do any sort of video playback?
assuming it's an FMV that's on a PS1 game that gets loaded by the game then yes
Yeah I'm just reading into it - looks like .str is the standard ps1 video format
this is interesting https://www.psxdev.net/forum/viewtopic.php?t=277
anyways, probably over my skill level but I basically want to make a video playable on the core, looks like it could be possible
if you are just trying to use your MiSTer for media playback like an HTPC or other media device try using Groovy MiSTer instead
That's an option for sure thanks
I assume you are connected to a CRT as well right? @restive delta
cuz otherwise there's no point in using Groovy
yeah
it's only able to output 480i at most so no 480p in case you were also trying to do higher resolutions/progressive on a PC or HD CRT
works best with ethernet but WiFi is doable
no (to the fork thing), it basically allows you to stream a video feed from your PC over network to the MiSTer for the MiSTer to display on your TV
it utilizes the underlying tech from Groovy MAME but attempts to apply it to more than just being used with MAME
i see
so it works with Retro Arch and a lot of cores on there (sadly I think Dreamcast is still a no-go though). I think it now works with desktop in general or at least VLC or something like that which is how you can then watch videos with it
I haven't dabbled with it yet myself.
but I intend to at some point
Might be overkill, I'm just trying to display a video I made on my crt so that it looks & feels like a ps1 cutscene
I think I could just mimic the ps1's video limitations and run it through to my crt in some way
but anyways thanks again
Hello guys
Can fpga behave like a ps1 with net yaroze?
In theory yes but the core does not have a serial port connection
But you can play all the net yaroze games
i've heard that emulating rhythm games like Parappa and Vib Ribbon are basically unplayable. they better on mister?
They should be better if you have a good input and output device hookup
I.e. low latency input and a CRT
hmmm... no CRT but i got low latency controllers
they play fine with low latency controllers on a low latency display, the same as running a real psx through a scaler, to your hdtv
I'll warn you though, Parappa will feel wrong because the timing on it is wack from the factory. That one always trips people up who haven't played it since it was new
Unplayable on anything but original hardware or a MiSTer imo.
CRT best of course but a low latency HDTV will still work.
Check out Jung Rhythm on the Saturn if you want great value parappa lol
Maybe I'm inept but I didn't get koudelka (my waifu) to run correctly on pstv or any emulator I tried. Only device other than a real psx that ever ran it correctly is mister.
Doesn't have to be an HDTV though. It could be a computer monitor as well with HDMI input. Especially if it's one used for gaming, it guaranteed has no extra processing and a low response time. Much lower than a TV
Woah that’s weird. I never tried playing that game on a PSTV or software emulator. Ask me why.
Because you're a mister alpha male and not a pstv plep of course. 😎
No…
IT’S BECAUSE THAT GAME SU
oh wait no it’s COOL
@somber steppe Has great taste 
Don't talk smack about the best girl that never lived.
The cutscenes were performed and mocapped by a real theater group in the us.
That's why the acting is so amazing.
Oh, makes sense! The CG animated very well
Before I die I want to break into an abandoned monastery in wales just to see if there is a cool goth chick waiting for me.
We vikings already raided the monasteries, sorry
How bad is the combat in Kodelka? I’m very very interested in that game
If you're interested just play it then and find out
My backlog is insane and my time is limited so I triage based on semi-random internet opinions 😎 also I just like talking about games and hearing perspectives
I can give you my opinion: I've never heard of it
I really need to play Kodelka. It's the first game in the Shadow Hearts series, and I absolutely love those games.
its fine, a bit slow paced maybe
if you use the turbo features on the core it speed up a lot
i think they tied fps and gamespeed together
also on the core iirc there's cheats to just disable random encounters, which is reasonable if you just want to explore
overusing it will leave you underlevelled so its not that abusable
Sounds like my kind of game. Gonna bump it way up the list!
With that kind of amazing combat music it can't be too slow.
At least it’s better than Great Value Ghostbusters
@serene nebula You gotta believe!
(…the Virtual Boy core is coming one day)
I want apple //gs over virtual boy
IIgs would definitely be awesome, too - I've got a Woz Signature Edition, and it's such a great machine.
MOST BEAUTIFUL MACHINE MATE
VERY.....VERY......VERY BEAUTIFUL
machine
I would love to use the apple //gs system 6.0.x for work to be honest hahah
--- closes his eyes and moans --
So I am a little confused to the fastforward function in the core.
I am playing ffix right now and wanted to speed things up. Using the turbo function in the 2x core absolutely works.
But binding the "fastforward" to a controller button seems to do nothing, in neither the stable core or the 2x core.
I thought it would be a on/off toggle or a fastforward button + up/down or something like that, but that does not seem to work either. Didn't see anything about it in the readme either.
How does the fast forward function operate in the psx core?
What I am trying to convey here is, how to I use the controller mapped fast forward?, because it would be easier than opening the menu every now and then to toggle the turbo function on and off.
i think you just hold down the button don't you?
Yeah that seemd like the most obvious way to use the function, at least so I thought, but nothing happens for me.
However it might also be FFIX in this case that respons differently to the function.
When using the turbo function for instance, I notices that low and medium in the 2x core actually does not impact the games speed in any way, but when high is active, the fps in pre rendedered areas jumps from 30 to 40, world map from 20 to 30, and battles from 15 to 20. But they remain the same in medium or low.
Now I have no knowledge if the fast forward and turbo functions is using the same technique or if it's totally different, but this draws me to the conclusion that the fast forward maybe does not goes above the needed threshold for the game to speed up?.
I should not that I have not used the fast forward on any other game, or any other core that has a fast forward implementation. So I have nothing to compare.
I had not even noticed the turbo settings until today, when I was doing a annoying mining minigame in ffix, that I wished I could speed up, and was trying to get the fast forward to work.
But I will definitely now play around with the turbo setting in other games.
from my understanding the Turbo function should be overclocking the CPU.
At the very least, setting it to High on the 2x core is what enables 2x CPU speed
the faster CPU speed in some cases causes the game to speed up because the fps tends to go up as well and they are tied together, in other cases you get more frames but the game is still operating at the same speed
Yeah, just depends on whether the game clock is tied to framerate or not.
Yeah, I have to test the fast forward and see of it works in other games than ffix
Anything recent posted that needs a pin?
fast forward works in FF9, but fast forward has limits on the psx core: it only works with vsync adjust 0 and via digital out, because it increases the vsync rate to 96hz and your TV would not tolerate that, so it will auto disable
with vsync adjust 0, the output rate will always be 60hz, so it can be used
otherwise if you hook it up to a high refresh rate monitor it should then able able to vsync just fine at 96hz right?
maybe, but the core will not allow it
it can't see what monitor you are using, so for convenience (and my sanity) it's blocked
Then that is probably the reason, as I played with vsync=2
Thank you for your explanation!
I changed vsync to 0, and indeed the fast forward button on my controller is working with ffix!
good to know, i had briefly putzed with that button ages ago when the core came out (on a CRT), and it didn't work for me and I just went on to other stuff.
UEP Systems!
I hope you all heard that as you read it 😅
Yeah damnit I did lol
Is this a known issue, I mean the green tint: https://www.reddit.com/r/MiSTerFPGA/comments/1eh2d0e/greetings_i_recently_noticed_a_problem_with_the/
cooooool BOARders!
yes, the mdec is not 100% correct, causing decompressed images and video to be very slightly off. Typically it happens on color bits that are not visible in the end, but sometimes these errors accumulate to some strange effects. RE is known for that and some other game.
at the time the core was written, it was the best knowledge available. In the meantime, that knowledge has evolved
unfortunatly the MDEC module is highly optimized to even fit in the core with all the other parts, which makes it very hard to adjust now or even compare against e.g. duckstation which has it fixed
Close enough is good enough for me
i mean, it's not impossible. There are exports for the generated data and this could be compared to e.g. duckstation. Still i would estimate it to about 2 weeks of full time work and i currently don't have that time
(of course it would be better to first write a test for real hardware to see if duckstation is even 100% correct now. but then it easily sums up to 4-6 weeks)
here is an existing testrom for the mdec and you can see the differences in the right upper edge
unfortunatly the newest duckstation hangs at black screen when running the test, so i cannot see if it would match now
if anyone wants to try in other emulators, the test can be found here:
(mdec 15bit dma)
Sorry if this question is asked before, im new in this channel, will the PS1 core ever support PBP (mainly for multi disc games) ?
No, sorry about that. But it supports CHD compression which is better and is a great alternative. As for multidisc, all you need to do is place all discs in the same folder..
Yes, I;m aware of CHD and multi discs in a single folder, was just wondering if it's ever gonna be possible, but thanks for you answer!
PBP was a format made specifically for PSP, and actually loses data when compressing. It is not a lossless compression and not recommended for normal play.
Leave that to PSP, and use CHD for anything else (or BIN/CUE if you have the space tbh)
I doubt anyone wants PBP support for MiSTer
May not even be possible since I'm not sure the core could actually translate the data from that format the same way
That would probably require a MiSTer main update, and nobody would want to do that for a lossy format
@ruby nymph here's a list of the PAL games I have for my PS1:
- Anna Kournikova's Smash Court Tennis
- Attack of the Saucerman
- Bishi Bashi Special
- Blaze & Blade - Eternal Quest
- Chaos Break
- Crisis Beat
- Discworld Noir
- Diver's Dream
- Firebugs
- Firo & Klawd
- Gungage
- Hellnight
- Jeff Wayne's The War of the Worlds
- Jinx
- Klonoa Beach Volleyball
- Little Big Adventure
- Mega Man - Battle & Chase
- OverBlood 2
- Pet in TV
- Psychic Force 2
- Puchi Carat
- Radikal Bikers
- Rapid Reload
- Shaolin
- Space Debris
- Tank Racer
- TechnoMage - Return of Eternity
- Terracon
- Toshinden 4
- V2000
Not all of them are exclusive to the PAL region, some also came out in Japan but I included them because they have English language options.
Somehow I missed there’s a PS1 Radikal bikers port
I have that game

Rapid Reload = Gunner's Heaven in JP
Little Big Adventure EU ≠ Little Big Adventure JP
I had the chance to discuss some years ago with the person in charge of the conversion of the EU version.
And how the JP was so different.
How does Need For Speed: High Stakes look as good as it does?! 🤯
Cuz PS1 GPU is very capable in the hands of the right devs
Probably the best console of all time imo
Why aren’t we best friends? We should be best friends.
but if the PS2 plays PSX games wouldn't that make it the best console of all time?
backwards compatibility is beautiful
but if PS3 plays PS2 and PSX, would that make it the bester console of all timing?
And here comes the PS4, disappointing everyone
PS3 was sony flying to close to the sun
wings melted off and we got the PS4 and PS5
Forsaken by the gods, we built emulators and pc gaming so that they could never close us out of heaven again.
Not if it can't play Tomba 1 or Thousand Arms properly
This depends on if you consider software emulation a viable way of playing PS2 on PS3. Otherwise this would be limited to launch models with the EE chip in them and doing a Frankenstein mod to swap the CPU and GPU from a slim model into the original fat.
yeah just have a launch model
also I don't think we were being particularly serious with that conversation
I wasn't really reading the whole conversation either lol. Only came in on that message and added to it in a minor way. I have a launch model that needs to be frankensteined if I want to revive it and give it new life but that's expensive so as it stands just having an early model slim (that supports cfw) and a fat PS2 modded separately works well for me and I probably wouldn't want to bother with having the PS3 do it all.
does frankenstiening actually do anything? I thought the fix these days was to just redo the caps
On a PS3?
When it comes to the original fat models Nvidia dropped the ball with the chips and the like balls underneath get dried out and crack which causes issues and instability with things like voltage and stuff. A Frankenstein mod takes the smaller nanometer chips that are more improved in efficiency and design from newer slim models and then swaps it onto the board of the original fat.
The NEC Tokens are chips and it's not necessarily necessary to replace them. But it has been found that they fail every so often on some models, so there is a replacement option that is developed by the community for them.
when that fix came out, a lot of people were reporting revivied ps3s from ylods after shoving in tantalum caps
But the actual major issue is the actual NVidia chip
Ylod isn't what the Frankenstein mod is for though. It's for reviving systems where the Nvidia chip burned itself out
because as those caps age, it actually makes those voltage problems really prominent, but with better caps it's not so much an issue
seems like new caps and a delid+repaste can stabilize a ps3 that hasn't died yet
Anything you do with an og model is just a bandaid and prolongs the inevitable.
I mean that's true for kind of any hardware, but it seems there's a lot of success in just swaping the caps out (tokins are just caps, they're not special chips), delidding/repaste for better cooling, and at the very very worst reballing if you let things get too bad
swaping around the RSX seems to be the highest risk mod
I remember seeing this video that lays all of that out. https://www.youtube.com/watch?v=I0UMG3iVYZI
Bad time for consoles. I went through 2 360s before the HDMI model came out. I have a late model fully backwards compatible PS3 I bought around the time MGS4 came out that was still working when I boxed it up and bought a slim to use on a regular basis. Of course now it's easier to just soft mod a slim PS3 and a PS2
decent computer and a real dualshock3 can get you pretty far without having to rely on a real ps3 or ps2 tbqh
yep - PS1, 2 and 3 living on through emulation is awesome (with some FPS perks). It just amuses me how cheap PS3s are now when it seemed like such a luxury at the time. I've gotten 3 used slims for ~$60 a piece in the last couple of years
Is PS3 emulation any good these days?
still a bit rough, but things like mgs4 are fully playable, and even can be run at higher res if you got a strong enough computer
That’s pretty cool. I don’t have a good computer, but good to know I might be able to retire my PS3 one day
I assumed the PS3 was just far too fast and complex to get reasonable emulation
That’s not true, with all those cutscenes MGS4 was never fully playable
HUA HUA HUA
a man of culture 😉
Anna Kournikova's Smash Court Tennis
Yeah, who knew it was some Namco game lol
The cheat codes available on the core lets you unlock all the wacky Namco characters
The Fighters MegaMix of tennis games?
It’s also four player!
I don’t cheat because I am a gaming Adonis
DAMNIT LOL, you used my jokes against me!

I'll start plans for the funeral. Your contributions to the fat baby community will be honored! 🫡 
You dont get to decide that

the PS3 isn't all that fast. What makes it hard to emulate is all the stupid SPUs it has. (Synergistic Processing Units)
Wasn't Kutaragi removed from head designer after that uber-stupid PS3 architecture?
I don't know if I would consider the architecture itself stupid. It was very powerful and efficient if one was so inclined to make the effort to fully leverage it... but that was the problem. It was such a radical change, requiring a complete rethinking of how to do even basic tasks.
The decision to use that architecture certainly wasn't the smartest decision. Too little consideration was given to parties outside of Sony's own internal dev teams.
Plus split RAM and a weak GPU really forced developers to learn how to use the cell. Great for 1st party development, but bad for people doing ports. Overall though bigger games suffer, but smaller stuff like Sega HD arcade games work just fine. Those games would hard to play right now if PS3 emulation/soft modding wasn't around
Sony did a SEGA with the PS3
I really should sell my PS3 phat. I originally bought it to make an Uberconsole before I understood the YLOD stuff and now I think I’d rather just have a PS2, PS3 and a MiSTer (for PS1)
Odd request here, but is there any chance for a PocketStation core which could interact with files from the PSX core?
It’s certainly been discussed before: #1046940919607345272 message
Hasn’t happened yet, but maybe one day someone will take it on
The eternal struggle: NTSC Gran Turismo for the framerate, or PAL for the better soundtrack?
It’s absolutely possible on the MiSTer, but no one is interested in doing it.
My old PS3 phat also got the YLoD a long time ago...
Yo mum is so phat she got a yellow light!
Hey guys I have a core question
If I want to use real men card to save my saved game for psx on misterfpga …. how do I do that?
It's also really easy to convert the save between the core and a memcard pro btw.
Found @hollow stratus 's alt! 
Your momma so PlayStation I’ve been playing with her since the mid 90s
4/10
But I was born in the 80s! Are you...are you saying you're not really my father!? Have I been living a lie!? 
Where can I buy the botom one please??!
- bottom
found it. It is in eBay. Thanks.
I have one question to ask. I moved the PSX games into the PSX folder into my external hard drive under the folder PSX. When I go back to Mister, it does not see the files. Where did I go wrong?
Should be games/PSX on your external drive, as far as I know
At least that’s the setup I think I have
Doesn't the mister look on the sd card first? If so there shouldn't be a psx folder on the sd card I think.
Oh, yeah. I think I also deleted that
Yep, but you’ll wanna move across your bios files if they’re there
…why?
Pretty sure the bios needs to be in the same place as the roms
Might be wrong, but reasonably sure
Yes, bios must be in the games folder
Just copy the entire psx folder from the sd card and problem solved
You could keep the bios in the original folder but symlink it to your external drive
That’s a good suggestion
I mean I don’t know what he’d be accomplishing by doing that but it’ll work!
We are fortunate to be in the presence of a Linux King! 
Am I missing something to get the 8bitdo pro 2 to work in this core? The mister itself recognizes the controller and when checking the inputs they all register correctly but when using the controller the buttons don't do what they are supposed to. Is this a known thing?
Have you tried mapping the buttons in the core itself (and remembering to save)?
@mortal oracle Yes. When I remap the controller in core it goes through all the inputs but as soon as I try to play a game all the buttons register an output but it's not what it's supposed to be. For example if you're in a menu the up button works but pushing the down button also acts as an up button. I remap it and it's still that way and it's only this core. Other cores work as expected.
I don't get it.
I have uploaded all the chd files into the filezilla
and into misterfpga
and every single one of them returns black screen
just black screen...it says the region it is switching too but blac....wait
bios?
did I get rid of the psx boot.rom??
did you?
I might also recommend WinSCP instead of FileZilla. I love FileZilla but WSCP is better
Ooh! Yes I did get rid of bios - sigh -
delete your core controller config, make sure the controller is in x-input mode, redo controller bind in main menu and core
also make sure your default transfer type is set to binary in filezilla
Thank you for your help. Got it working after updating the controller firmware, and setting the controller to s-input oddly enough.
oh lol, well im happy you have it working, brother
heheh got psx running.
It is amazing how there are HUGE and I mean HUGE...I mean HUGE..like this - distances his hands apart - HUGE like enormous giantic level of HUGE of garbage libraries of PSX games that should be deleted and will get deleted. Same for PSX 2, same for PSX 3, I MEAN FOR SURE PS 4....I am noticing a trend. O_O
Are you saying there aren't 8000 great games on the system?
It's quite fascinating, how prolific the system became
PS1 is amazing, @hallow gorge is silly
Damn
deleted sports games
You’re killing me
put those into the shredder
- turns the shredder on - aaah music to my ears
I am keeping adventure games, rpg games, adventure platform games, horror games
-- hugs them -- Mmmm
Unexpected way to curate your collection
Oh my.... PS1 had some amazing Racing Games and Sports games. You can shred the Dance games 🙂
I dunno if I played the first or second need for speed as a child... but dang that was good. If only there was a core to relive my childhood.
First is awful. Source: me - played it for the first time the other day. Second is much better, so I hope it was that one 😉
Yeah but unfortunately MiSTer isn't capable of running a proper PC core for something like Windows 95/98se
hehehe
Sometimes I fill my bathtub up with psx games and slip in and relax aaaaaaaaahh...ouch...aaaaaaaaaahh 😌
with all them jewel cases? yikes
Maybe they like to blend them to a jewel-y liquid
My discs were always black though
I think the final appearance of the ps1 bath would be more like a tar pit
I got my first ever silver PS1 disc about 7 years ago. I ordered, from Sony, FFVII. They were still running prints until a few years ago, which is mind blowing. But the discs were silver. It felt...wrong.
Way to hype up a normal looking disc by calling it silver... 
Pretty sure a good amount of later print games like the greatest hits were silver and with basic black/white/silver disc art
Yeah, I have heard that as well.
I have no skills and this will never realistically get done, but I suddenly have a real desire to back port Final Fantasy III to the ps1, like the 2d pixel remaster version but make it like the missing Final Fantasy Origins game. Pie in the sky daydreaming at work lol. Just thought I’d share.
Pls port (or rather remake I guess) it for the gba as well so I can have all of them on the go.
Final Fantasy III: Dawn of Souls
It's a shame that 3 never got a proper western port till pixel remaster. Though I have to say that nes rpgs are still very playable and ff2 and ff3 have pretty great translations available.
It did get that 3d remake. I would probably just play the nes one.
It’s just one of those wish fulfillment things because it was glaringly missing from final fantasy origins and it was the only missing ff on ps1 at the time.
Reminds me of castlevania chronicles 2 which is teased in a behind the scenes thing. Which was supposed to bring Rondo to ps1 (maybe ps2?) at that time
One thing I might like even more is if infidelity did his nes to snes ports of 1-3 and added the pixel osts through msu1
The 3d one is not very good imo. That's why I said proper. 😅
The nes ff are way more playable than the dw games imo. Simply because they have a world map. The first one has at least. Right now stumbling through dw3 without a clue.
A pocket station phone app that interacts with the mister would be neat as well
Soon you’ll be able to play a modern version of DQ3!
How can we figure out the % of games working on this core when there are SO many?
@chrome kindle some dedicated individuals who want to do rigorous testing on all the games that most people don’t really care about 
all the really famous games are tested extensively, which was probably about 500 games total? total guess
i know someone checked all 7000 games or whatever at least boot
oh wow, I didn’t realize someone went that far
cause I was just about to come back and add that the best we could hope for is someone to test that every single game at least boots 😅
they'd drop by every few days with a handful of games found not booting
which were all fixed afaik, so at this point we kind of just assume that most of the library works, excepting the few issues logged on github
i'd assume thats the case for all psx recreations really (emulators etc)
yeah
How long can we all go on pretending everything is fine when Virtual Pool 3 doesn't sound right?
The missing menu music for pachinko pandas 2 chinese bootleg keeps me up at night, slowly driving me mad
The main issue is that I don't know what to look for, I felt stuff was pretty good in south park rally 64 but it's a shitty game to begin with so you'd have to check with a real console to make sure there's stuff to take note of beyond checking wether it boots or not
My ps1 discs were bad even then, finding some obscure title and then hoping it performs well enough for testing seems like a nightmare mission
I have to admit I was a little bummed out when I read about Virtual Pool 3, but only because I had that game as a kid and was a little keen to replay it. But I can always use a software emulator - and I’d have probably only played it for 5 mins anyway 😅
I want every magazine disc to count
Maybe we’ll be blessed with a PSX Ruleset counterpart who will come along and fix some of these games on an individual basis 🙏
we have a lot of people around with xstation in PSX which lets us bypass a lot of disc related issues
Makes sense, I bought a mister to bypass disc related issues, which is good for me but not ideal for bug testing
if you post something on here with a nearby save-file then someone will probably check it out eventually
the save file is kinda crucial though
I honestly feel it's a very solid experience, I've played through maybe 10 games, some more obscure, nothing has felt off about it yet
Not 100% sure about the turbo core or turbo options, if there's an "expected" behaviour, often I don't notice anything at all
a lot of games just don't respond to the typical Turbo options.
Instead you would want to use the 2x core and set turbo to high which makes the CPU clock at 2x speed, and the result ends up being one of three things:
More FPS but same game speed.
More FPS but with a slightly faster feeling game speed but nothing drastic.
More FPS and more game speed to go with it making stuff feel like it's being fast forwarded.
The last one results in a few different things as well:
Everything just moves faster and works fine.
Everything moves faster and it breaks certain game mechanics or physics.
Everything breaks.
for me personally I only ever use it on games where it increases the FPS and either doesn't affect game speed or only slightly affects game speed feeling (but only cuz realistically 50-60fps is going to feel different than 20-25fps) and I turn it off for everything else.
The ones I tried haven't been impacted positively, in the cases where I noticed it at least. You have some titles where you find it improving the game?
I assume 2d titles like symphony of the night are not of interest here
It’s 100% until proven otherwise.
All of them are non-working until proven otherwise. 😏
turbo helps a lot in a game called koudelka , especially the battles
Why would you want to speed up the battles in koudelka when it has the literally best battle music of all time?
i guess i never played it the slower way much but it really seemed frustratingly slow
Ohho I actually quit that because of the insanely paced battles, it seemed interesting otherwise
if you turn on the fps counter you'll see they run at like, 20fps normally and 30 with turbo on
i'm pretty sure they intended it to run at 30 because it feels way better
At least it's not like Legend of Dragoon where the battles run at 15
I think one of the FF games on PS1 runs at 15 as well in battle
funny thing about LoD though. if you try to get more FPS with the turbo core it speeds up the battles a bit and it makes it almost impossible to play cuz of the timing button press hitting thing
needs to be at the original 15 fps
I’m not excusing it but if the game is consistent about its framerate you get used to it
or maybe I grew up with N64/PS1 so I’m just used to it
same
I played on CRT and low FPS growing up.
slow downs were just normal for me. especially with Castlevania
Yeah, I think with action games and early shooters when things slowed down that meant the game was throwing everything it had at you, which was pretty cool
Fun fact: on psx the battles are at 15 but the menu runs at 60. That's important for tifas limit break ect. On the rereleases on ps4 and switch ect. Everything runs at 15. So they're just worse.
The SNES Gradius 3 SA-1 patch that removes slowdown actually makes the game harder. I just pretend it's bullet time when there's slowdown and a game is tied to the frame rate 😆
That was inherited from the first old old old pc version iirc
All modern versions of ff7 are descended from it
all because they lost the gold master copy
only one they had at that point was the port master copy
I think the PS4 version though is still pretty nice. even if menus run at 15fps it has a fast forward game speed thing you can enable which helps move everything along faster
I don't get fast forward features tbh. Makes me rush through the game.
The use case was RPGs where there was lot of grinding and not a lot of detailed input required from the player other than mashing A.
Sounds like a dead end office job
Some RPGs are yes
PSX version of FFVII is king 
FFVIII and FFIX as well. Probably also FFT, there is a patch that brings all the new content from the PSP version to the PSX I think.
The ASCII Grip is what I used most when FFVII was released.
those are neat
Anyone getting eventual black screen on NFS III with vsync_adjust=2 on HDMI?
There are no modern equivalents to that grip, right?
I don't think so. They released a PS2 version with an analog stick instead of D-pad, but I never got that one. It came in black or translucent blue (may have been other colors, too).
the closest modern equivelant might be the ps3/ps4 Move Navigation controller?
not sure if they work on anything but playstations though
Closest in feel, yeah, but lacking in buttons... no triangle, circle, or R1/R2 buttons on the navigation controller. Would probably be forced to use that and the motion controller in tandem.
oh yeah huh
in my memory it had 4 facebuttons but yeah thats the move controller itself
Looks like an industrial controller
Shame
No that's cool
Yes, but that there isnt something modern available
Perhaps a corner of the market someone could fill?
Birdybro could maybe produce some shells...
Someone has to make modern bluetooth versions of these anyway, quite soon
My best friend had one of those, I always wanted one as well.
I sometimes use one Joycon today to somewhat do the same thing.
Didn't limited run games put one of those out
CD-i can't even... 🤣
I bought one of these well after the PS1’s heyday and they’re pretty cool. Wish I had one for RPGs back then.
The only issue I had was during the motorbike chase/battle sequences in FFVII. That was a lot going on for that controller and the button placement.
Oh lol, sounds like you’d be doing finger twister on that controller during that segment
It was... problematic. 😏
Is that on the original? Pretty sure I never bothered guarding or using the ranged attack 😅
I probably would have fared better if I was more adept at throwing gang signs.
Yeah, the original on that one-handed Grip controller.
Oh, for sure - looks a nightmare on that!
Wondering if this is related to the DE10 Nano not being able to keep up with video_mode 12 or 13? I can't reproduce this on my second MiSTer.
This is also not 100% reproducible on the DE10 Nano that presents this behavior
Time to get another DE10 nano 🥲
Nah! It just happened with the other DE10 nano.
Good thing those clone drives are getting made
Ok, so it seems that enabling “Fixed HBlank” (along with the already enabled “Fixed VBlank”) helped Need for Speed III and I couldn’t get eventual black screens during gameplay so far. I will keep testing to rule out any coincidence.
Yep! “Fixed HBlank” really seems to help here. No idea why, though!
Glad you figured it out and thanks for posting how you fixed. it'll help others who run into that situation
the reason is probably that the game changes the resolution or screen centering (e.g. screen shake) and this will cause a sync drop
it's the old tradeoff: fixed v/hsync -> stable image, unfixed -> more screen space used
as the screen drop outs will hit less users, because only few games do this, but black bars all around the image will be seen (and complained about) by basically everyone, i decided for unfixed...
What is more "original"?
can anyone recommend a good psx-to-usb controller adapter for the ps1 core? i'd rather use usb instead of snac. i hear the raphnet one is good but it's out of stock
both are. The aspect ratio is the same. fixed blanks gives you less screen space, but allows for the screen to shake without moving the image outside the screen. With analog out this parameter has no effect
I did notice something changing with Direct Video
But maybe it just flickered briefly
This is surely best for most people. I figure I'll raise my hand just to show the oddballs do exist. H/V blank always on. Borders always on in other cores. Think I'm used to it after starting with PAL Master System 😂
Pretty sure I also blank, but I also crop, losing a couple of lines (I think) but basically get full screen output
But I might be wrong…
yes, crop helps with getting less black bars, but sometimes you also lose some real image. So you would need to adjust for every game
Agreed. It’s usually not a big deal, but every now and then you need to turn it off
Would crts also show the black edges or would they just auto fill?
I’m probably not answering your question, but CRTs back in the day didn’t seem to care about the resolution changes, so I’d suspect you could just leave the blanks off and it would be fine anyway
I guess modern TVs are a bit more finicky
One day I’ll get a CRT again 🥺
One day new high quality crt will be produced (I hope)
I have to say I doubt this will ever happen due to the work involved.
😦
Amazing how expensive and huge retro gaming got but how it's not picked up by hardware suppliers.
Its part of the reason why I decided to go for a MiSTer.
With how expensive original hardware can be (even though I do have a number of Consoles in my collection).
I'd just started HDMI-ing my consoles when I discovered the MiSTer, saved me significant money. Glad I started with the Dreamcast!
I should dig out my 6th gen consoles and get them modded rather than relying on emulation there
i'd be very surprised if anyone starts up making CRTs ever again, they require massive glass-blowing foundries that just dont exist anymore
What about hand blown artisan crts? Eh?
Should be solved when the retrotink 8k comes out lol.
CRTs are not just scanlines shadow masks
Perfect motion clarity and 0 display lag is the true reason to use a CRT
As well as flexible resolution and refresh rate
I like the whine
What whine
Ah, your ears have healed over. Congratulations.
Scrolling distortion is the other best thing about CRTs 🙂
Never noticed it before LCDs. Can't unsee it ever since.
it makes the game alive when the steel deck of the space ship rolls like gentle hills
Or you're not talking about nonlinearity?
I am, yes
The only CRT I actually use is in my vectrex, which isn't able to demonstrate the issue 🙂
Yeah and it's unusual as CRTs go 🙂
Lil bit 😄
Instead of scanlines, it draws the game graphics
I need to see one irl again
More pixelation free than a retina display
Slower refresh as the game gets busier too
What really seemed cool were those 1960s/70s vector displays that had memory, where you could draw arbitrarily complex vector drawings and it would just stay visible
Turn up the gain and you can see the electron beam path, looking behind the curtain
Explains my glasses prescription
Should move to #crt
Nah, they're dead tech
Heresy
It's okay, so's everything else the MiSTer does. Zombie systems are the best 🙂
Yup
Juggernaut is missing a foot in X-Men Mutant Academy 2 😆
It is a fight to the death, though
yeah
I see what you mean, she has more legs on the left
what core version ?
8/14 I think
it occurs all the time ?
default settings ?
AAAHHHHH 😩
One thing I forgot to test was if using the unlock all cheat causes it.
I can't reproduce it
ok just turned on my MiSTer. I am using 24.04.18
I'm currently trying to recreate the circumstance
so by default I usually go to PSX2X, enable an unlock everything cheat, and that is how I got it
might be a PSX2X bug then
with PSX2X may be so , we do not report errors with this core
yeah, my bad. the bug followed me into the normal core so I thought it was consistent
actually
I disabled the unlock all character cheat and the rendering is normal again
on the PSX2X core
here it is in the normal core. it was the All Characters cheat that causes the bug.
yeah
so cheats related bugs aren't reported then, right?
nope
If it works ok with default settings (that is also without cheats ) then it is ok
alright, at least I should know better and test as many variables before reporting.
No news about gran turismo Replay bug? Will bé fixes oneday? Even if it Can be fixed manually in activing turbo mode it prooves that core timing aren't 100% accurate ...
As has been said here more than once, Robert has spent a lot of time to find the cause without success. Do you know the cause of this error ? Also, no one has ever said , that core is 100% accurate.
I think one is supposed to enable the cheat, save the settings into memory card, then reload from memory card without cheats.
I should try that
In fairness, people like Smoke Monster who said the goal of MiSTer was hardware accuracy will have set that expectation. Not trying to say anything against any of the cores as they are absolutely amazing.
of course they are amazing 🙂
I love playstation and I love this core , I don't even use my playstations anymore, core is amazing
three or four
I never had one at the time. Played it a bit at a friend’s house and enjoyed it though
maybe two 😉
5th gen is the best gen 😎
I grew up in a SEGA household, until the PSX came out, then it was SEGA and Sony
(RIP Dreamcast 😢)
If all PSX games were lost forever (including if they were also released on other consoles) - which 3 would you save?
My vote (no particular order): Final Fantasy VII, Metal Gear Solid, Resident Evil (original has more nostalgia than 2 for me)
Although I’d miss symphony of the night and the crash games 😩
more fair is at least 10 games 😛
10, hmm…
MGS, RE, FF7, Gran Turismo 2, SotN, Crash, Spyro, Tomb Raider, Tekken 3, Tony Hawk 2
Now I’m missing Oddworld 😢
Also Time Crisis 😭
Ridge Racer, Tomb Raider, MGS, Symphony of the Night, Soul Blade, Tekken 2, Gran Turismo, King's Field , Vagrant Story , Vandal Hearts
90 more games but 10 is 10 😄
Ridge racer over 4? 😄
yeah
🤯
those first PSX games made a huge impression on me
It really felt like the future had arrived back then
it's all nostalgia, I return to the first ridge racer practically every week
THREE dimensions?! You mean to say there are THREE dimensions 🤯
😆
It’s funny, playing RE1 still gives me insane anxiety, even over some modern games that are more scary
Just because I think it’s conditioned based on how I felt playing it as a kid
Kinda like the opposite of nostalgia 😅
PlayStation blew my mind , nothing was the same anymore
I jumped from Amiga to SNES and from Snes to PS
Yeah, definitely
Amstrad CPC -> Master System -> Mega Drive -> PSX for me
(Maybe the Master System was before the Amstrad in terms of when I got them)
those were fun times, nothing impresses me as much now (well apart from the cores on MiSTer 🙂 )
Definitely
MegaDrive too I would add to this.
I would have thought from your display picture that you were more of a Nintendo fan…
RE: Dir. Cut (non ds ver), Alundra, R4, Tekken 3, MGS, Symphony of the Night, Silent Hill, FFIX, RE2, Bishi Bashi Special
Bishi Bashi Special is awesome!
Right? Great (and funny) party game
hello all! I have a question: is there a way to shorten/avoid the approx 1 second of screen blackness that occurs whenever resolutions chg in the PSX core? I notice it when going from menus to gameplay to fmv, etc
I have the following [PSX] specific settings in my ini:
[PSX]
vsync_adjust=0
video_info=0
(note: those settings were from an old reddit post, though the poster decided to delete their original posting (I just checked)...
Have you tried the sync 480i for HDMI option? Also fixed vblank and hblank.
are those 3 diff OSD options?
They are inside the PSX core video options
either use sync 480i for hdmi (though bear in mind this actually breaks the interlacing for any analog output) or enable vsync 1 or 0
@abstract drift so I have "sync 480i for HDMI " = on, plus those settings i shared above
i guess i could play with turning vsync_adjust=1
and its still dropping?
yes
oh check your video resolution settings, its critical the video output resolution is static
mind if i copy/paste my ini?
sure
weird that all seems correct
sorry not sure, you might want to post over in help this isn't exactly psx specific psx is just the core that does it the most
What game are you playing to test the resolution changes? Maybe I can compare with my setup.
@abstract drift thanks for looking!
Castlevania SOTN
just the PSX load screen / opening SOTN video / etc
you can tell within a few second of loading the game
@dusty narwhal please post a picture of the core video settings in the OSD
Since that’s the case, didn’t you ever put in an audio CD after the game had loaded to listen to other music while playing? We found a few that were very good matches. Wonder if there’s a way to make your own mix for the game now. Seems like there should be.
I've wanted to experiment with this for VibRibbon too. I think that putting the music cd in the same directory as the game, then picking it after the game loads would work
I just tried it and have no issues with 1 second cuts on the intro. You should double check the video settings in the core menu.
You can also put CD audio discs anywhere and put an empty file named no_reset.txt in the directory
@tacit fox @void scroll here are my OSD video settings
maybe the file type im using has an impact? I have the bin/cue files unzipped in a game-specific dir in .../psx
turn off vrr
The only differences with my settings is that I have fixed vblank on and black transitions off.
try turning off black transitions? though its only meant to be like 1 or 2 frames i think so it'd be surprising if thats what you're seeing
but do the vrr thing first for sure
vsync_adjust=0 + vrr -> sorg's monkey paw "real vrr"
if you have whatever magical display sorg had that worked when he tested it with the genesis or whatever: probably great
everyone else: probably bad
I would think VRR is wildly inconsistent and cheap implementations with TVs but much more reliable and guaranteed to work with a lot of PC monitors that have freesync that's mid tier quality or better (not the bottom barrel implementations)
That sounds like it would work for Ridge Racer as well, wouldn’t it?
so i turned off VRR and black transitions...it is somewhat better now
is the general consensus to NOT use VRR (e.g. VRR = 0)?
in terms of monitor, I use HDMI with the Asus ProArt Display PA248QV
(which was considered a decent monitor according to the mister fpga forums)
(and thank you all, btw!)
vrr is fine, just not with vsync_adjust=0
oh ok, i have vsync_adjust=2 (= low latency mode)

