#Sony PlayStation
1 messages · Page 28 of 1
I was just showing off the Toshibas in my collection .. the game on the bottom is pirate ship higuemaru
Ah, thanks! 😄
sure , many people have tried 🙂
Do you also experience this?
I don't recall there being any problems with it
I even own a Japanese copy of the game so I gotta do a comparison on real hard ware
except that I always use bin/cue
There’s something fishy going on here
I think I found the issue
You can’t have high speed CD access in the core
Gotta keep it original
yeah it;s a hack
Strange. This is the first game I believe which haven’t worked with this trick
may not work well and there is nothing strange about it
Most other games have worked with it turned on
Oh btw
Mickey mania was only released in PAL regions
I think that there may be more games depending on the time of reading data from the disc
Will the game run in 60hz if you turn it on in the core?
if you use the 60Hz hack option it should
"PAL60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped."
Hmm so it only affects the speed
and for CD Speed: Allows to run the CD drive with fixed higher speed to decrease loading times, but some games depend on the long loading times and will crash. CD will automatically speed down to original speed for FMVs or CD audio playback and back to increased speed in loading areas. The higher speed rates are more unstable and require proper storage to be usable with bin/cue files reaching higher performance than chd.
you can find a lot of useful infromation here 🙂
no, this game will run at 60Hz , but the side effect is faster performance
people used this option to play PAL versions on an NTSC TV
CRT 😉
I will check it out
I know some pal games were optimised
I remember this was something the game magazines back then covered
I believe Virtua cop was one of this games that run the same in NTSC and pal
It was one of our game challenge competitions recently!
did you enjoy it?
its not the best shooter ive played but a good first effort of Square into the genre 🙂
Of course! Einhander is a classic.
heres a good list of resolutions for PSX games. its far from complete but pretty nifty https://docs.google.com/spreadsheets/d/1UgysgrgqbiIlyHIiwCxVoWMu1bwgO2OBlDO1ORpsi78/edit#gid=0
Why I don't put full sets of the CD console games. Just hand pick based on top 50 and top 100 lists
I have a 400GB in my main SD card. Then a 256GB USB low profile stick (the size of a Logitech wireless dongle)
Serves enough for my purpose.
Yeah, I have a curated set of ~900 disc games for all the consoles. With CHD compression I still have 130GB free on my 512GB SD card.
Everyone’s needs are different of course, but for me a 512GB SD card is way more than enough.
Hello,
Probably a noob question but i cant get any controller to work in the PSX core. It works in the menu en when i boot the core i can define PSX buttons. But whatever i do it wont work?
👋
Have you defined the controller in osd ?
yes i did. But i just found something in the core menu that you could scroll down to and there you could change controller type. The standard was not working but i changed that to Dualshock and now at least the D-Pad works. Will try to get analog to work also.
Any tips on how to get analog to work?
I suggest setting everything up again through mister osd including the analogs, you need to go through the whole configuration of the pad
I'm talking about the initial configuration
Oke i will try that in the main menu of Mister
Some games don't have analog support either
also, you need to setup the controller in both MiSTer OSD and per core setting
I had not setup the analoge for PSX and had this same issue, until I remembered you had to set that up in the core
Merging my savegames from the memcard pro and mister was surprisingly easy with memcard rex.
@tropic stratus today's updated core is off. It is creating weird refresh rates for the scaler. Analog output works.
(is off for both interlaced and non-interlaced modes)
I use vscale_mode=4
I had seen a similar issue a few weeks ago when Jotego updated all his cores. He could recreate the issue locally but did not find the cause. Simply re-building with a different seed fixed things.
~~Is anyone able to build for us the latest padtest? I know version 1.0 is available as bin cue but the latest 1.1 isn't and it has better support for newer pads and also has mouse support: ~~https://github.com/ShendoXT/padtest
Edit: nevermind, I got 1.1 from the original thread on psxdev.net
@scenic reef pinging birdy here as i expect he did test it. I must admit that i didn't load up the core yet
maybe i can take a look later this week, but weekend is now over and a full work week begins
no problem, just wanted to give a heads up
No news about gran turismo Replay innacurracies?
i did test it, i'm going to do more seeds and test more i just noticed something odd too
there's kind of a weird visual artifact all the time in this build that is very subtle but it's constant
weird
i'll run multiple seeds and test multiple of them, some kind of marginal timing issue
i just ran it till i got a good seed which was the 2nd seed after the base
so weird that it had issues, but it's not being picked up in timing analysis i guess
yeah, he was using a very large seed number and he switched back to 0. i tested on seed 0 and it looked fine but timing analysis showed minor timing failures, when seed 1 completed it passed timing analysis... i tested the core, it looked fine, but now i see these little shiny artifacts (since it's a marginal issue it could be obscured on different boards with different silicon lotto)
god so embarassing, sorry ya'll, i'll get it fixed asap
gosh dang that was so subtle, just barely noticed it when i was looking at it again now...
little flickering pixels... definitely marginal timing
was this from just opening the core and it going into the bios?
@broken pelican test this one for me please with your setup? your system might be a different revision or more sensitive than mine given the behavior you showed
Yc isn’t working on the latest build for me. Just a heads up.
@woeful parcel can you try the one i just attached above instead?
Not at home. I’ll test tomorrow morning if no one else can. Thanks.
@scenic reef: Many thanks for adding the DV1 support to the core. Looks good so far.
don't thank me yet, i carelessly messed it up at the same time and didn't notice lol. it's a marginal timing thing so it seems to be a problem on one de10-nano but not on another de10-nano
Didn't noticed anything on my side yet. What exactly would be the problem if it happens?
analog video frequencies were wrong for some people, but also if you look closely you will see flickering pixels, going slighttly brighter occasionally in my case
I'm using direct video (HDMI) via LG OLED. My image is as clean as it could get.
ooh neat i'll check the dv1 on morph
yeah, we'll see what others say with the build above. that was just seed 1 with some very minor timing violation, but ideally you don't want any timing violation.
Probably. PSX_20240317.rbf from Github is fine though for me. None of the showed issues happened here.
had to start over on the design space exploration seed run... it seems to have crashed and stopped, gonna run it overnight
Thanks for looking into it. I can check this evening (CET timezone)
Hi guys quick question:
Is it preferred to put multi disc games in the same folder? Or separate?
in the same folder
Multiple Disc Games
To swap discs while the game is running, you will need have all of the disc files for the game placed in the same folder. Then when loading a new disc for most games you will need to toggle the Lid Open/Close option to tell the game you have opened the lid and closed it. Example folder structure of a multi disc game:
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 1).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 2).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 3).chd
lid open/close is automated for... a long time now
you can just pick the next disc and the core will open/close lid by itself
Can confirm, playing ff7 on the core and as long as the discs are in the same folder you can just load the next disc.
I dunno if it is related but I get some vertical lines in ff7 with the new core which weren't there in the old core. The core you posted fixed it. This can be easily observed in Nibelheim, east side of town in the shadow of the houses.
yeah, this is similar to what issue i had
the one i posted is with seed 1 and doesn't meet timing requirements, but i don't see any issues with the core in practice
seed 3 crashed again overnight lol, so i guess seed 3 doesn't work at all
just rolling dice
Just tried the one you posted yesterday and yc still doesn’t work. I’m using direct video if that matters.
I don't understand anything but I'm willing to visit Nibelheim as many times as it takes to test for jailbars.
Direct video works for me, but I'm using it with rt4k since the fw update added auto crop for it.
I’m getting no picture for direct video yc with svideo in the ini file.
This doesn’t work either.
yeah so i don't think it's related to timing at all, the framework update from sorg must have some kind of issue with enabling yc. he added a yc display enable signal, maybe the logic is inverted somewhere...
Works fine for me, both in direct video and 1080p, no jail bars.
okay so seed 4 met timing and it resolved at least one of the issues so i think i'll revert just the framework changes for the new io board for now. i think sorg needs to ttweak it more, maybe MikeS needs to get in touch with him
No problem. Thanks for trying.
Please don't take away my auto crop
that will stay
tthis will only revert the changes made to support tthe board that no one has yet
because apparently that breaks stuff in multiple cores now
https://github.com/MiSTer-devel/Template_MiSTer/commit/3eaa25230305364243baecf935a69e90327e0595 just this change will be reverted basically
So far the only cores I've tried are psx and the 3 cores that were posted on the retrotink discord, for testing purposes. I think they were snes, mega drive and pce. They all worked fine.
right, those changes to make the rt4k work better with direct video are separate
That didn’t work either.
okay that's really suspicious ecause... that reverts the change. i have a yc adapter, i'll ahve to break out the crt and iterate more rapidly at home later tonight
worth asking mikeS for a hand?
tried to rule it out before pinging him, but it might be time to ask him what he sees...
@torn yoke the latest psx core doesn't show anything over yc. sorg has this new display enable output in the yc out module, tied to yc_de in the next level up. maybe it's inverted?
I’m using an icy box dac and the yc adapter from MiSTer addons and svideo into a crt.
ah it's a direct video adapter... that could be part of the equation, good to know, but i still suspect it's something stupid i'm missing
i had to ditch my icybox for constantly dropping sync on megadrive core, they're sensitive
i thought the icybox was the definitive god's gift to mister users and nothing could possibly be wrong with it?
😏
its got good color
its touch on sync and very slow to resync, useless for dino-crisis for example
oof that is a bummer
yeah its a shame
someone should measure the sync resync times and make a spreadsheet
and compare all the dacs
it seems to be 0 on almost all of them
i feel like there shouldn't be any lag for direct video on those adapters
makes me wonder if there is introduced lag on the icyboxes too
dont think so, lightguns fine
yeah
well thankfully i have an icybox dac and a few other dacs so i can test a few
just need to get the motivation to clean up my area where i work on stuff like this lol... it's in shambles atm
the sync 480i for hdmi mode in the psx core kind of cures it but breaks the actual interlacing
yeah you shouldn't really want to use that for anything other than hdmi video
idk if there's any way that could be fixed, the same mode on psx hdmi mods doesn't
psx hdmi mods that output analog video over direct video i assume you mean?
er, no psx hdmi mods that output just regular hdmi, but when they reclock 480i they stll properly able to MA deinterlace it somehow
this whole thing gets so complicated and in the weeds because of all the variation in hardware and devices. i'd be a full on hdmi-only chad if i made a project lol
Yeah the icy box isn’t that great. The synch takes too long. I want the upcoming reflex prism.
It worked in the template, not sure why it would be any different..
It works for me, but I had not tried direct video
DV works for me
@abstract drift whats not working for you?
@woeful parcel is the one having issues with it, but is using an icybox DAC to a yc adapter
Tried a cheap dac I had on hand and direct video works! The icy box is the problem. Sorry about that.
phew that's a relief
okay i'll push the one on seed 4 with all the latest changes, false alarm sorta
something up with those icybox dac's, maybe they don't like the direct video infoframe hack stuff that was done for the rt4k
#1046940919607345272 message <-- patjohnny, this one works for you not using the icybox adapter, correct?
but one seed still has issues with timing pass?
seed 1 had timing reqs not met but didn't have any problems
seed 4 didn't have problems and passed timing
but 2 had timing pass, but issues?
i wonder if it was overclocking
i just wonder why that could be then. Maybe some clock domain crossing not accounted for?
yeah
did you use anything above 1080p?
it seemed like marginal timing to me because it exhibited different behavior visually on mine than someon else's
i used 1080p and it was producing the shining pixels
I tried the official one from yesterday with the cheap dac and that works. Same with the one you just linked. All work with cheap dac.
that's on the current release build so that's... seed 2 i believe
very weird, but if we have one that works for everyone, we should exchange it if it's same date or even delete the old if it's new date
yup
i think i will delete the old date and put out one with today's date to replace it so the script reliably will update it
thank you for taking care. It would have slipped through my hands for sure as i never test analog, YC and mostly wouldn't see such minor pixel effects
i barely noticed them during the bios screen LOL, very subtle
especially if you don't expect such differences
yeah i've seen the same kind of thing one time before and that was with the neo geo core after the framework got updated and sorg had to add a little register for pipelining to put a bandaid on it
the same flickering shining pixels
that one also had random behavior on other people's de10-nano's, inconsistencies
i could imagine the scaler timing is more on the border for psx than other cores, so usually it's not noticed or doesn't occur
but it's hard to even research when only few builds show it
yup. neo geo is similar, it kinda stresses the de10-nano quite a bit in that way, it's always on the edge
pr submitted @tropic stratus
this one i tested in the morning too and it seemed fine to me, if you want to hold off for a bit for others to test, obviously taht makes sense to me. just wanted to get that outta the way and ready, no rush.
I tested the psx release from 5/3/23 and that works on icy box yc. Just a heads up.
thank you, merged it 🙂
isn't it still kinda weird it suddenly stopped working on the icybox dac when it was fine before?
right, but that build doesn't have the direct video modifications that were made for the rt4k
i think that' sthe reason
it is, but it's not that weird to me that the icybox had problems given people saying it had problems with sync/resync. it might be actually taking in some of the dv frames
and trying to configure based on them
so this would have to be fixed in the framework at some point
the dv thing is stuffed in the spd frame. highly unlikely anything out there is trying to use that to do anything
just tested, works fine for me
(except for 4k scalers, apparently)
yeah i'd be surprised if that was really whats wrong
there should be zero perceptible difference with the dual sdram version
the difference is merely measurable
placebo 😄
i'll admit, i use the dual sdram version sometimes instead 😛
ah, you said sound so i assumed you were talking about sound quality, my bad lol
did you mean to post in #1046941029296779344 ?
you are on psx channel 😛
Oh f...!
with direct_video=1 audio seems to dropout/jitter on resolution changes, it happens via hdmi and s/pdif, is this a core issue or a framework issue?
What updates are in the March 18 release? I didn’t find any notes
updated framework for new i/o board
And for auto crop support in dv with rt4k 💪
Does anyone know what’s the redump cd name file that has the t-rex and stingray tech demos? Was it released in NTSC format?
Demo One (Version 1) (Europe)
or Japan DEMO DEMO vol. 1 (1994)
there is completely different music (symphonic) and behind the t-rex is a background with a castle
there is also ridge racer demo , also differs , it is an early version.
Thank you all! My kid is playing Astro for PS5 and now is curious about every reference in the game😊
So nothing necessary unless we're getting a new i/o board, yeah?
That the same as the GBA update then?
Thanks. Do you know where we can find info on the new board? can't seem to find it
or what advantages it has
did you run the updater again and get the march 18th release?
the march 17th release had some potential issues
yes
This behavior was already in the core before the fw update, it's reproducible in ff7 by opening the menu. The audio drops out for a split second when it is supposed to keep playing. I've also seen a video of the sound in ff8 getting weird for a second when opening the menu.
yeah, ff7 and ff8 are the games I have this issue with
ah okay, so it was happening before. what's your vsync_adjust set to?
it sounds like a sync loss from the resolution switching
ff8 and ff7 change resolutions on menu changes from the world map
is vsync_adjust even relevant with direct_video=1?
direct video is weird as a mode, i've seen things that should have only impacted hdmi also impact analog video over dv before
mainly in the SMS core
set your vsync_adjust to 0 and see if the problem goes away as a test, if it isn't already
the direct video dac you are using might drop audio if you are splitting from it, spdif stopping is interesting though. it kinda depends on your signal chain and how you are using it imo. there could be something there if it keeps happening with vsync 0 that could be improved though
also if that doesn't get rid of it, can you try the latest unstable MiSTer Main binary for me since by default it will disable the debug console output on screen resolution changes
that might be the other cause
that console output might be getting something stuck for the resolution change, the new behavior kills the console output by default
this would have been happening the past year or so because of those weird video mode changes that were added that caused this issue (if this is the root cause)
the "dac" is a rt4k in this case, it has an s/pdif input, so I tried connecting mister's s/pdif into it and only output audio without mister's hdmi connected but it still jitters
Vsync adjust 0 is still dropping audio in ff7, but also a bit crackling.
Will try the unstable next, but dunno if I'm not already on it. 😅
Nah latest unstable still has it too. It's not every time that it drops, sometimes it's barely perceivable, sometime its crackling and sometimes the audio completely drops.
In 1080p without dv it's completely fine.
i don't think vsync adjust does influence DV
I just finished ff7 on the core. Back in the day I bought it used and the 3rd disc had a scratch that made the game crash whenever going down the crater. Glad those times are over. 😅
did a recording of the jitter, it's pretty jarring
do you get it on res switches in any other cores?
what's a quick way test, I don't play other cores with res changes mid game
@simple oracle hey also check what build of main mister you have? there's some fixes only available on unstable that could help here
I've tested the same issue today in ff7, and unstable main was the same
That is very annoying. I am away from my mister for a few days but I'll try it on mine and see as well. You loading from SD or network?
I have the same issue and loading from sd card.
I also tried connecting the mister directly to the rt4k instead of going through a switch and same result.
Jeff Gerstmann is playing with the PSX core and a retro tink 4k on Twitch right now if anyone's interested.
sd but I doubt it's a bandwidth issue
it must be something timing related as it only happens during resolution changes
Weird. I assume you guys are using multi bin+cue? Not any other format?
I'm just thinking of things that could be unique to a small few. I think most everyone here uses raw redump in the multi bin+cue format
I'm using chd but can test bin cue.
you don't have something like 8x cdrom enabled, right?
I also use chd cuz storage space be a precious commodity
I use chd too
Yeah, I'd suggest tyrying normal bin+cue and turning off any of the OC features or cdrom speedup stuff. Just try to get it as close to what a stock PSX would do as possible and see if it goes away. If not then I am not sure outside of trying a fresh wipe/load of mister (which I've had to do in the past to get rid of weird video bugs).
yeah, I use bin+cue without OC
I also don't use OC. So I take it the issue isn't chd since Confruggy and I both see (or rather hear) it.
Hi guys, when using PSX It semi often completely freezes my mister when mounting chd's. after that I can't even open the osd, I have to physically hit the reset button or unplug. any idea why this might happen? thanks
huh, that’s a real odd issue. You could try deleting all PSX core configs and maybe also delete the core and reinstall it. If that doesn’t work, I’d try setting up a fresh MiSTer install
are these chds you downloaded or made?
Almost forgot the joy of the draw system in ff8... the joy of sucking a guy of for minutes at a time to get the magic...
turbo button ftw
Imagine you're a soldier for galbadia only to encounter 3 elite teenager mercenaries on the battlefield you don't fight you but keep sucking you.
I fired FF8 up last night to see if I had the issue. I don’t, and I’m using chd. The only thing I can think of is that I was using -c cdzl,cdfl to compress, rather than the default, as I heard it was faster to decompress and didn’t sacrifice compression too much.
Was this in dv with a rt4k?
Oh, I missed a very crucial bit of information 
No, just normal output over HDMI, sorry
Too keen to be helpful and failed to actually read the problem
No problem.
https://youtu.be/ymLa3nIrr-I?si=oLNAvMK8xPr3LInC
Anybody using snac that also has a jogcon, how do I enable negcon mode like in this video? I can't seem to pull it off.
Holding the Jogcon's mode button down while the console starts up switches it into a neGcon-compatible mode that lets you use the controller with a much wider library of games. It lacks the analogue inputs and the jog wheel doesn't have an end stop so it's not a particularly good replacement, but it's a nice feature that I can't find any other m...
try unplugging the jogcon then holding that button as you plug it back in?
Ill try that in a little, i did find out that crash team racing has native jogcon support in the process trying to enable negcon support. Despite it not being documented anywhere.
Wanna try that in Crash racing. Also, nice to hear him say Ne G Con right,,, not NegCon.
I should mention that i set the dead zone to 0 and the range to the lowest value
Ooo. Nice catch thx
Oh wow that worked! I just yanked out the snac, held the button down when reinserting and right away the mode button was blinking. Good news is you only have to do that once, after you load new games it stays in negcon mode. Now to find something that actually plays well in this mode.....
Just ran into a bug in blockids. If you go into the options menu it goes a bit wild. As far as I can tell my settings are stock. (sorry for the crummy picture)
NTSC or PAL version?
NTSC-U The Options screen works fine from the Main Menu. Can't repeat the issue you are showing.
Options screen also appears fine during Gameplay as well.
I just retested it. With a normal controller its fine, I didnt realize that. However with snac with a jogcon plugged into it (in negcon mode) it goes wonky.
im assuming itd also do it with a negcon (or maybe also a usb controller set to negcon mode??). ill have to check a bit later.
Oh, the PS1 core is being worked on again? Just saw the latest main update.
No I think thats something specific to MiSTer Main rather than the PSX Core.
wait what does it do?
Replicated the bug with a usb controller set to negcon mode
that cd fix is only for bin/cue, not chd
oh right yeah sorry
You don’t get to decide that
lol 
Why does this thread have 14 eggplants? What does that mean?

People having a boner for a core. Pervs…
sony fanboys 🙄
Thank you very much for the explanations. I can't even comprehend these answers. But who am I to judge the internet?
I'd expect more than 14 in that case tbh.
I've heard of a purple-headed warrior but entirely purple? That's ludicrous.
is the original aspect ratio with the blanking included exactly 4:3?
"Go for it! Goemon: The Grand Cycle of Oedo" is now RELEASED!
This is a complete english translation of the Playstation game "Ganbare Goemon: Ooedo Daikaiten."
https://archive.org/details/gfig-tgcoo
Once a…
💖 17 🔁 10
Thank you for sharing, this is awesome!
IT IS COOL, don't take that away from me!!
i'll take your soul
You see this @hollow stratus ? 
We actually have 3 out of the 4 PS1 Goemon games, which is awesome. The only one missing is the mediocre 3D platformer.
Ooooooooo
You're a mediocre 3D platformer.
Someone at Konami really had the balls to make a 3D platformer that tried to run at both 480i and at 60FPS.
Jokes aside, Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage is kind of fascinating from a technical standpoint, because I can't think of another PlayStation game that pushed the hardware in that way.
Can anyone point me to the 2x core download please? Edit: nevermind I got it from here https://github.com/RobertPeip/PSX_MiSTer/tree/main/releases
wait... is it not a feature of the update all core?!?
it's a bonus turbo core?
I have been turning up read speed thinking it was the turbo core
riiight, I have been playing regular psx like a total loser sucker
just remember , if something won't work with turbo core it just won't 🙂
no bug reports for this core
that's just the nature of mister
not every game likes it
To be more specific, the regular core has turbo, just only goes up to 50% I think. The 2x core goes 2x when you put turbo setting to high
i'm sorry but not even i am that stupid.. and i'm pretty stupid at times. lolol
I wasn't around when the turbo core was being made, I only got it recently haha
and I saw boosts so I thought.. oh that's turbo mode
I didn't know there was a sekrit thing
i first learned of scanlines when i spraypainted the entire screen black and dragged a yard rake across it
What mod is this?
She’s just configuring the settings on her new AMOLED touch screen GBC mod. 😂
i wonder about the latency on that
Im considering picking one up. Hoping someone does a review video one of these days
i've got maybe 3-4 bennvenn tiny screen mods, i think 3 gbc ips mods and 2 gba ips mods and the laminated gba mod is the only screen where i can feel the latency to where platformers become unplayable. i have zero issues with any of the other mods
it's the funnyplaying laminated one
it's too bad those bennvenn screens are so small. they come from some old nokia phone i think. they let you turn the backlight off to save a ton of battery and the screen will look like the OG one and i like that
You could be that someone
Aren't they all 1 frame
you're 1 frame
i got you good
i don't know what the deal is with the gba laminated one from funnyplaying. maybe it's the extra filter and menu processing. all i know is i feel the latency where i don't notice it on any other kit i've tried. maybe the gbc laminated kits are different
Interesting
nerd
oh sorry, that was rude of me
I mean
On a serious note it’s why I don’t bother with screen mods. They almost always have inferior display lag when compared to originals screens.
Plus modding the screen is silly, just play it on an emulator if you’re going to compromise the original hardware. It’s effectively the same thing by that point.
I'll defend screen mods. GB/C/A screens are garbo and were meant to be in order to build the things to a price point
Upgrading a GBA with a nice screen gives you the well designed feel of a horizontal GBA with a nice screen
and it's still less lag than a miyoo whatever
Screen lag is always an interesting one. Garbo? Gotta disagree there.
Try viewing a modern screen replacement for GBA outside in the sun, original is fantastic.
Admittedly perhaps we are all gremlin nerds that melt in such circumstances, but designed well for some use cases
modern screens are bright enough to play in the sun if you actually are playing outside
heck one of the better replacements for the GBA is the lower screen out of a DSi and it does pretty well outside
i do wish there was a way to scientifically measure this like we do with mr.laggy or something
best i could find was people counting frames on highspeed cameras last time i looked
nope
I am expert
you're definitely somethin
Definitely. Wrong chat for it, but wondered if the handheld cores could also do some pixel response effects to give that "ghosting" original look. And incidentally, another area original GBA beats the SP
im just jealous of people with cool screen mods
there is definitely some evidence that some screens add extra lag but its unclear how much exactly and wether it varies at all between mods
so I lash out to cover my jealousy
because my game boy didn’t love me enough growing up
they do this - they call it frame-blending
Oh, I should look at settings, missed that I guess.
no wait on mister its called flickerblend i think
I always disable that in my mods. Don't like it.
pls don’t disable mods, if you do then what purpose will I have? 
Hi, anyone have the last version of the 2X core? I wish to play alien resurection with more fps
20230304
thank you very much
But that’s not how Miyamoto intended you to play the game! 
but that's not for you to decide
Don't worry, I wouldn't want a disabled Robby. 🫂
I'm going to just say it, IMO the screens on all Gameboy models before lighting was added are literally unplayable. When I was a kid I wanted a Gameboy until I played one then I was absolutely floored at how bad the screen was and how hard it was to see. Gameboy Advance was barely better. If you're outside in the sunlight, sure it's fine
Your not wrong. I do still play my stock GBC, and indoors even, gotta get that angle juuuuust right.
Funny though that they do tend to have better pixel response, and the colour difference typically which I can only assume some replacements account for by now
These new screens are approximately 3.7 million times better, and that's not exaggeration
I have to turn the brightness down on them to even photograph
it is teh trueth
imagine needing to use game boy screens because your eyes aren’t good enough for the original pea soup
Couldn’t be me
Try desk magnifying lamps or ring lamps with your unmodded gboys. Those screens actually look really nice when blasted.
What’s the 2Xcore? Overclocked psx? And how have I missed it?
yeah it's overclocked
Tactics Advance goated
I replayed all 3 GBC Zelda games recently on my old 001 SP and loved it. Also loved replaying metroid fusion on the Ali iPad screen. And also wario land 4 on the pocket.
One of those isn't a GBC game. Just a re-release with an extra dungeon and a new coat of paint
I prefer tactics advance to milquetoast tactics and I'm not afraid to say it.
Lol
Which did you play first?
Most people tend to prefer the one they experienced first
Which for me is advance.
I never said you did 🙂
But you did
I did? Where? 
hehe maybe you didn't. But sure is worth that thonk emoticon hehe
LLAPI has been implemented on PSX core for BliSTer users. 2 players mode with Dualshock controllers works.
so I've been tearing out my hair due to losing saves in the psx core in only one game (Lunar EB) and finally think I've figured out what's going on
I noticed the second memory card is mounting the same file as is being auto-mounted for the first card (both are my EB .sav, I think I manually set the second one at some point when I was coping a save?)
so when I save to the first memory card, and then return to the menu, could the second (stale) memory card save be over-writing the first card? the timestamp of the file does update to show that it was written to
just noticed the scrolling text when selecting a memory card file that explains how to unmount a card, and confirmed that this was probably the cause of the issue as saving then restarting the core and loading worked correctly this time
yes, can imagine that. If you mount both, the first will be written and then the second will overwrite the same file
the core doesn't know if both are the same file. Maybe on linux side some protection could be added
I just reached esthar in ff8 and thought those flickering pixels on the horizon might be a glitch, but turns out they're also there on real hardware.
Would an emulated pocket station be possible with the psx core on mister? And would it be worth the effort to train my Boko? 😅
Let's go even deeper. Do a pocketstation core on the Pocket with a serial output over the link cable data bus that plugs into the MiSTer I/O port... let's all go mad together
First decent reason I heard to get an analouge pocket.
Remember finding it funny the Pocket Station is even in the PAL FF8 manual with some note about how it may not release. Never did, but I think it does still work
I checked them out and they're around 30 euros on ebay. So maybe worth it to get one just for boko.
My manual just says it's maybe currently not available outside of japan...
Also I just noticed, half the manual is about junctions. Like literally half the pages.
I'd taken a screenshot of the English one a while back too. Maybe not outside Japan indeed 🤣
Probably needs all that junction info alright. Still not enough to encourage me as a child to do anything other than GF damage my way to disk 4
Same. Even now it's annoying to suck off an enemy for 100 spells to junction.
I believe card/item mod and all those other GF special skills is the secret alternative
You'd still need a guide to use that effectively and grind the items. I think the best solution would be to make the junctions effect independent from the number of the spells junctioned. That way you only need to draw once. Maybe make the junctioned spells not available for casting while junctioned, and there you go, less annoying and just as balanced.
Not bad idea. Honestly enjoy the way junctions work flexibly and to try novel strategies every now and then. Just needs some improvements as you've listed.
Needed more time to cook perhaps, iirc FF8 dev time was relatively short for the PSX final fantasy's
The story in ff8 is absolutely gripping once the mission at the end of disc1 starts imo. Good thing I don't have to work this week. 😅
I'm curious what other cores that use "storage" images do for this kind of thing, like the 486 core, I'll test it out this evening
having some sort of indicator of which slot has which file loaded into it on the main menu would be really useful too
it wouldn't matter for some i would assume, because they are updated live, e.g. hard drive images
however, the memcard is not written to SDcard when a game writes to the memcard, because this would make the HPS busy and kill CD response times
oh yeah that's right, 486 core just writes as the core writes it...
my benchmark for that was diablo: the game writes very long to the memcard and if you have CD data stall in that timeframe, the game hangs up
that's why we have that half/half solution. Not perfect, but the best we could come up with for psx
oh yeah I totally understand, I also really like how this core in particular shows the status of the writes after returning to the menu
probably simplest fix for the issue as I experienced it would be to just unmount the other card if loading the same card, and on startup always load #2 then #1 (autoload)
Are there any English PSX games patchable to utilise the Pocketstation, or Japanese games that use it that have been translated? I.e. FF8
I was wondering if you made the last one up!
Any English version of FF8?
Pocketstation works via SNAC if you have a multitap (which has mem card slots) incidentally
I'm guessing there are some that are released in English where they left the code in, but probably not all. But maybe it's cheaper to just ignore it. Hehe.
Yeah
Someone was very happy about that way back in the late build days for PSX.
Was it you?
Hehe
Was looking at the specs for it, the CPU is ARM7T. I wonder how close that is to the ARM7TDMI in the GBA core...
pretty samey, I believe. Pocket Station looks like it is running about half the clock speed of the gba, give or take
according to this, it is essentially the same https://psx-spx.consoledev.net/pocketstation/#pocketstation-overview just with a lower max clock
wikipeida ays "ARM7T" for some reason, but it is a chip that implements ARM7TDMI
Oh, that's interesting. So a standalone core would be very doable for someone. Obviously having it use save files from the PSX core is another matter, but a core that could run the ROMs and homebrew is not too complex if the CPU is already done
It's the same CPU. GBA doesn't implement the D(JTAG debug) and I(ICE debug) anyway and M is just a faster multiplayer = few constants changed.
However, for full compatibility it would require a combined core, because they communicate to exchange data. And that will not fit
TWO MiSTers at the same time! </s>
two misters snac2snac easy peasy :p
I think some games do indeed have the code left in. Someone on a forum years ago says NTSC FF8 works with the Pocket station. I recall someone testing that PAL worked too, but mid yesterday's discussion I went to find it to convince myself and couldn't remember where I saw that
Thanks for the info! So a situation where a core could exist, but it would only work in isolation (i.e. running homebrew and standalone roms but not PSX core saves) on DE-10 Nano, but could be combined with the PSX core on a future board.
Yeah, I have vague memories of the same from reading about this years ago. It would be good if this info was all in one place somewhere. I would imagine people would have either reenabled/ported over these features to the English versions, or localise the Japanese games that support it.
I don't even think it needs localisation, I think it might get the data it needs linking with English FF8. I'll look again if I can find it
Also, apparently in that games case at least, the PC version from back in the day had it in English as a standalone application to the game
I'm not sure if Pocketstation would ever run concurrently with the PSX in a gameplay sense, I think it just got data to use (past that simultaneous moment to get the data of course). Not all the time ala Dreamcast
Found the post of PAL working. Tested, but no images of it
https://www.tumblr.com/transparencyboo/732826780837232640/we-recently-got-our-hands-on-the-japan-exclusive?source=share
"Interestingly the western releases of Final Fantasy VIII (1999) still has the Pocketstation support intact. There is even an entire section in the manual, spanning several pages, but also notifies players that the device may in fact only be available in Japan. Despite the Pocketstation never coming here you can absolutely access the Chocobo World mini-game from a PAL/American copy of the game. If you happen to have a Pocketstation that is. How curious."
Oh, very interesting
Found a video showing it
https://youtu.be/uv6bUiQAVKE?si=Wyc187Mf34Wp8r9K
They show NTSC (PAL believable the same) and note how many regional games removed the feature. FF8 being the only one they were aware of that didn't remove it, so it working checks out
Can confirm this, have a pocket station and used it on my pal ps with ffviii
Oh nice
Is it quite fun to use?
Have you used your PocketStation for anything else?
I picked one up cheap a few years ago, but not used it, sideloading things onto it is a right pain and not tried it in combination with any PS1 game
Ridge Racer Type 4 supports the pocket station
Can’t do much with it
Chocobo World is neat with FF8
I also have Pocket Dungeon for PS1 which is a game you play entirely on the pocket station
I own one, bought it years ago. Fun device.
SFA3 also supports it but they locked the feature so you need a GameShark to access it
Saga Frontier 2 is the last U.S. game with PocketStation support
Oh, need to read up on Pocket Dungeon
That sounds fun
Oh well, hopefully is supported on MiSTer in some form one day
I've only used it to raise Boko 🙂 A fellow student of mine took one with him for me when he was on a trip to Japan (on my request). I'm a big fan of FFVIII and it's the sole reason I bought one
I believe Xebra is the only ps emulator that has support for it? At least last time I checked
With the Pocket station emu PK201
Recently imported two of these, neat little device. One came with a decent little Golf game that remined me (vaguely) of NGCP Neo Turfmasters.
Ohhhh, what was the name of it?
Sadly I don't remember the name of it and am away from the Pocketstation at the moment. But i'll try and find it and ping you later
Minna no Golf 2 (aka Everybody’s Golf 2) had a little pocket minigame
This was on it when I got it. Not sure what game it’s part of. And sadly my Japanese is less than a toddler.
@serene nebula ^
I can tell the Hirigana and number character is "minna no" and "two", and there are two different mini golf games on it, so probably is the Everybody's Golf 2 that @tender tartan said
First game, you try to get a hole in one. Second one is like a driving range. It reminds me of Neo Turfmasters in the way you control your swing. But it's much more stripped down game. But an awesome little time waster if your eyes are still good enough to see the tiny screen.
This looks like something I would've seriously enjoyed back in the day, right next to my tamagotchi. Too bad we never got those.
It is a fun little device. Would love a core for it. But they also are relatively easy to find and import.
There are a few up for auction right now, currently less than $10/each
I wonder how hard it would be to integrate the connectivity between the psx core and this.
And how interested Robert would be. 🙃
PSX Core > SNACX > Multitap that supports memory cards.
#1046940919607345272 message
Yeah that makes sense. The PS1 hardware is transferring the data to the PocketStation. It’s not a static save.
I've seen a few articles that state you can move the minigames from the PocketStation over to a regular memory card if you run out of space, so that you don't have to necessarily 'download' them from the game again. You can transfer them to and back from memory card. So in that sense they seem to be static files. Though I haven't tested/confirmed this.
If I have time, I'll test after work and try to move the mini golf game over to my other PocketStation
Yeah you’re right! I think there’s tools out there to upload PocketStation games from your PC
It would be a bit jank but maybe there’s a way to write the data a game sends to the pocket station to the MiSTer and a PocketStation core can be loaded separately to receive it?
So no combined core, just an appendix that tells the psx core a pocketstation is connected and writes down the data?
Paired with a standalone pocketstation core that loads said data that would be very cool!
Race Drivin' a Go! Go! (Japan) appears to have flickering issues on the menu, is anyone able to confirm? just want to make sure it's not something on my end before I file a github issue
Have you tried it with the GPU Slowdown option? Had a similar issue wither Driver.
#1046940919607345272 message
I don't see any flicker
thanks for checking!
i'll try resetting the core settings and see if it works on my end
@tropic stratus thank you for your fpga gifts you are a a real retro legend. Looking forward to your future projects. I know you like the impossible, so why not take on killer instinct seeing it share hardware with N64 🤓 you luv a challenge!
ff8 english releases on the PSX work with the pocketstation saves and the minigame is perfectly playable without knowing english
people contemporaneously imported the pocketstation, it worked on all region systems and all regions of ff8
Nice! I am surprised this isn't better known these days
My pocket station came with a little dog sticker on the back lol
No idea where that’s from but it fits the battery cover perfectly
gives it extra caracter - I can't find anything on google for the sticker
Thanks for checking either way
i love how the original cr2032 in the pocketstations has a PS logo on it
they go flat pretty quick, the one a mate brought me back from japan cant have been used
The Japanese love their stickers, just look at roaring success of the Casio Loopy.
Just finished ff8 as part of my final fantasy marathon. I think ff8 is definitely more setpiece heavy than any ff before and the junction system wasn't totally thought out.
みんなのニアピン is Minna no Niapin (Everybody's Near Pin)
Near Pin is apparently a golf term meaning really close to the hole.
Also I went looking and it does indeed seem to be from Hot Shots Golf 2 / Minna no Golf 2
Thanks! Yep, in that game you try to get a hole in one or close to the pin. The other one seems to be trying to get the long drive. Good stuff
家にポチがやってきた
Not seeing anything saying the game came with a sticker. Might have been part of a bundle or something. It fits the device too well to just randomly be part of something else
now we know what's next up on Robby's PSX play list
Pochi came to my house... In my pocket! Sounds like a find the dog's hidden turd simulator.
yup - that's the dog... apperently google lens couldn't locate it
'Uchi Ni Pochi Ga Yattekita'
@waxen elk amazing hunting work 🙂
I am probably the only person in the whole world playing Backstreet Billiards right now. Thanks again for working this core into existence FPGAzumSpass.
The only person in the world....
I just got a SNAX adapter, is it possible to save to the virtual mem card while using SNAX? IIRC a while ago, you had to either switch inputs to save, or get a special SNAX adapter that has mem card slots.
That’s a relief. Didn’t wanna get a Memcard Pro when the MiSTer can act as a virtual memcard
I was about to ask the same question but for using a regular PSX SNAC Adapter. Is saving to a virtual memorycard now supported that way?
yep
I just finished air combat, didn't think it'd be much fun but it was a blast!
i love Air Combat
I finished it so many times while testing core
in the 90s I played a lot of AC , it was almost like sitting in a fighter jet 😄
I have a great fondness for the Playstation 1 and the early games that came out. It is my favorite console.
I only played the 7th(?) on ps4 so far. I watched a retrospective on air combat that mentioned it's notoriously hard to emulate correctly, something about the sound.
Good thing we're on mister so everything is perfect, right?
yeah , is perfect 🙂
Deffo gonna try ac2 soon, how is the fan translation of ac3? Heard the western release is extremely gutted.
Unfortunately, I did not complete AC3 with translation. I tested it, it works ok
There are two major AC3 translations as of last year btw. I’ve not played the recent one yet but iirc it translates everything (including the “AppenDisc”)
not sure which of the fan translations of AC3 I played a little while back, but it was awesome
well, I would say gameplay-wise it was one of the weaker games in the series, most of the missions are very easy, but the branching story and awesome cutscenes from Production IG more than make up for it
also @somber steppe make sure you try AC4 if you can at some point, definitely one of the best in the series
although not sure what the state of emulating it is if you don't have access to real hardware, IIRC it and AC5 have been super buggy in PCSX2 for a long time now...
I played through every mainline Ace Combat game last summer. What an amazing series. My three favorite ones were AC3 (fan translation of the Japanese version), AC5, and AC7.
All of them are good though.
Just the soundtrack alone for AC7 
Why is there a fan translation only of 3?
My understanding is that they all came out in the west, but the third one was really stripped back (not as many features/modes?), so the fan translation exists to give people the full experience
But I might be wrong!
That’s right on the money
They cut out most of the story bits because they didn’t want to spend money on translation
Huzzah! My memory still works! 🎉
It's not just the story that was cut from 3 outside of Japan. The game has multiple routes and a bunch of endings. Entire routes/stages were completely removed from the western release of the game.
It's practically an entirely different game.
Hmmmmmmm might have to go back to that one then.
Thought the series was popular at the time so it's weird that they'd give it a bare-bone translation and content cut.
It's worth it if you've only played the western version of the game. You'll be shocked by how much was cut.
The story is also pretty wild stuff.
Could be a combination of wanting to be cheap and genuinely thinking the fanbase in the US wasn’t interested in that.
Ah true. Plus maybe ROI was a concern 🤷♂️ Less money for translation = less wasted money
Got a modded ps2, so won't be a problem when the time comes. 👍
Nice
There was a ps2 ace combat that came with ace combat 7 when I bought it? Though I don't remember which one that was.
INteresting.
I copied the folder from my PSIO to my MiSTer's SD card. I'd say only about 50% of the games worked at all.
Looks like I got a bunch of bad files, so gonna try the Redump collection out.
The "bad" files work on the actual Playstation, just not the MiSTer.
So we'll see.
We always use the redump version for testing. We have tested hundreds of games here over the past years and I would say , 99% of the games work 🙂
Yup, so far 100% of redumps are working. Awesome.
This will probably be the way I play PSX from now on.
Just so convenient.
MiSTer in general is.
I played ace combat 2 last night. Such a freaking glow up for the already great first game.
@tropic stratus I know this is really going out on a limb, but was wondering if in your spare time if you could touch up the 2X core to add DV support. The official core works beautifully with DV and would love to see a 2X update. - Thank you very much for everything you have done and I’m certainly appreciative.
I’m sure he’s happy to respond for himself but just in-case he’s not available, he’s taking a break from core development and the 2X core was released as-is.
I think @scenic reef tinkered with the psx core and the new fw when the first version had an issue. Maybe he can do the same for the 2X and pin it here.
the issue is that i cannot really test it. Most likely it's just a copy of the sys folder of the normal core into the 2x repo
One plus is you shouldn't be short of people here who can do the testing 🙂
I guess your other cores, Lynx, GBA, Wonderswan, Chess are waiting on the new FW to be updated and tested as well?
GBAs already done i think
this!
Poked my head in the local shop where I’m at for the eclipse and scored this minty prima guide for $8
Nice! I miss strategy guides. I had one for Perfect Dark that went through the wringer back in the day.
I can mess with it. I need to update the framework for all the others again because Sorgelig gave the signal by updating megadrive and others. I'll check with him first this time though.
I just know the gba2p core was the only one where you had a modified sys folder and it wasn't so straightforward
That’s an awesome pickup!
Birdybro isn’t the hero we want but the hero we deserve
🐦
Thanks Robby! I did not want to ask but the Core is just too awesome and I use it with my scaler a ton.
Thank you so much! I appreciate the insight. This way it can be compiled and I can test for anyone willing to do this straight away.
This core makes fighters like EX play sooo much better. 👍
Please always ask! I just wanted you have an answer and not felt like you were being ignored in-case he was busy.
I appreciate it. Rarely do I ever ask, especially to the Dev themselves. I just enjoy the heck out of that core and the RT4K and Morph4K would really benefit from the adjustment. Lots of users, Especially in the Analogue Space, blast people that ask anything claiming that they are “Begging for Cores”. So, I just get my Pocket info elsewhere. 😂 PCN/VGE
Robby is a core beggar
make VB core plllssssss!!!
Visual Basic? Ok!
Seriously though, @serene nebula ... mod your 3ds!
You'll love it
You’re right 
I dunno.. from what I have seen here, Robby’s Mom must be one hell of a gamer. Seems like she’s a popular topic in these parts😂🤓 - Just kidding around of course.
what can you do lol
Is there no way to use Multitap for Bomberman Party Edition? Kind of hard to use Discord's search function on threads
Reading online and maybe it only works on Port 2 which isn't an option?
Yeah, currently it's just not going to work while Srg is reworking the controller port code. @still palm - this should work with your old build right? But limited to fewer players?
I have one question to ask
I just received Mister. I want to play PSX games. Can I use my exernal USB CD player and play PSX games from CD or it have to be done through ISO?
Should the games be in folder games/psx/etc?
would redumps convert iso to bin/cue?
no , redump is correct game images
what do you m...
you mean redump is a tool in windows to convert psx games into bin/cue?
OK. So bin/cue or chd got it.
search the internet for psx redumps games
yeah
-- wipes mouth -- I am going to have fun with this toy - huge grin -
Now I understand 100% why people said 500 GB is not enough
I mean already PSX should take a hit of 1 TB just like that + saturn games + apple // + SNES + NES + Sharp + scummvm + DOS + etc
I think 4 TB is bare minimum
it is better to use the chd version (game images )if you want all the games, they take up less space.
ok ok...- cracks fingers and neck - Ok... oooffff - takes deep breath - This toy is going to get me high fast
I can see
I am going to pack my SNES and NES (real ones) and put them in the closet
and will put mister in its place
I need mouse/keyboard for it
and do you still have V4SA ? 😄
I have my Amiga 500 with Firebird v4
THAT ONE and Ultimate 64 are staying
mister is not going to replace those
But snes/nes I may even sell them
--- fists the air --- ooff! offf!! I am going to have serious fun! yeah! ooooff!! ooooff!! This is indeed toy for adult men for sure!!!
have fun !
Thanks!! Excuse me!! - closes his bedroom door - Weeeeeeeeeeeeeee!!!
I've wanted to see this approach implemented for a long while. Like ultimately, there's functionally no reason to simulate a whole PocketStation alongside the PS1 - it can't be used at all while it's plugged it, and its data is just memory card data.
I completely forgot you could use a pocket station with a SNAC adapter lol
@serene nebula and others, please test for me, it looks fine to me, but i want to avoid what happened last time hehe
Ok, can do. What am I looking for
any kind of regression or new bug
😛
visual artifacts, sync issues, sound problems, etc...
Can do!
thank you sir
Now we only need a smart person who knows how to do it. 
Sorry for the late reply here. Andy got a little confused he's talking about saturn but @civic pumice I believe is talking about psx. I think psx does have usb multitap option but it's limited to port 1, with snac/snax you could connect a real multitap to either port 1 or 2.
Bomberman Party Edition manual says tap should always be in port 2
Playing a bunch of PS1 games and I’m not noticing anything out of the ordinary
Totally got confused. Yes. Thank you!
It's kinda funny that you basically landed on the right answer anyways, haha
what is this build?
if you only keep japan when there's no pal/US and only keep pal when there's no US, you can easily fit the entire PSX and saturn catalogue in 1tb. all cartridge games will fit in 200gb even with huge goodsets with every dump ever
but yes, dos.. how long is a piece of string. who knows how many dos games are out there somewhere
realistically though you're not going to play 100,000 dos games so you may as well just pick the ones you want. I can fit all the dos games I want on my 256gb sd card along with all my cartridge cores, and saturn/psx live on a 1tb usb
just updated framework, but i need some extra testing to be sure it's okay to go with
sometimes we have to change seeds of builds for the more extreme cores that push the limits to get a good one, and sometimes issues only show up on some people's MiSTer's and not others, etc...
Wasn't the framework already updated?
Gonna play some ac3 on it anyway. I know I say that about any new ac I play on the core but: boooooy is this game more technically impressive than it's predecessor and it's so much fun.
Also, the 1.1 translation from load word team is so good!
Probably a good ballpark: exodos is like 750GB iirc
i updated it a bit prematurely
sorgelig wasn't done adding some extra stuff
@scenic reef Is there any way possible you can compile the PSX2X core with the sys folder from the current core? - Robert thinks this will enable DV video for those of use that use it.
I'll try it now and report back
Wow! Thank you!!!
looks like it might work out
i'll run a design space exploration on it overnight, multiple seeds, find the best quality of fit and we'll see how it goes
i just made a private repo with it copied over called psx2x_mister and i'll just un-private it after since the repo he stored the psx2x core is identically named and i'd rather just keep it simple for me like htat
Fantastic! That will be a great one to have for sure. Just need Neo-Geo and Gameboy.. not that I’m asking. Been remarkable to see the push to get the cores update. All of you are just amazing
I'll let sorg update those, he probably wouldn't accept the pull request hehe
He'll update em before long
Neo Geo can be a bit sensitive to changes.
@scenic reef Totally cool! It’s just remarkable the work that has already been done in such a short period of time. I certainly appreciate you taking the time to update the unofficial PSX2X core. That’s a huge contribution in my book 👍
test it out for me @slender junco
that's the initial seed, the design exploration will run multiple builds overnight, taking like 35 minutes each, so should be done by morning
Is there a vaguely convenient way to donate compute to this sort of thing?
Honestly I'd be willing to do something inconvenient if it meant more seeds for devs to try when needed
it would be pretty pricey
it takes 35 minutes on an i7-13700k to give you an idea
the fitter is heavily weighted towards single thread performance
so you won't get much advantage in the cloud, it should actually slow it down
it all depends on the core. the arcade cores i ported for dar all take like 8 - 12 minutes each
github CI though would be the simplest i think to setup, using dse from the commandline
And this is with quartus installed I imagine. How does that shake out on Windows vs Linux? (To know which partition to try and put it on)
i personally use the windows version but linux works fine too, there should be basically no difference as long as you use the same versions
in #dev-talk there are pins
quartus 17.0.2 build 602 is the latest build that almost every core uses
Cool cool. I'm away for a while but I'll try and get it running when I'm home. I only have an 11600k but that's gotta translate to at least a few bucks builds overnight, right?
theypsilon uses this docker container for the unstable nightlies https://hub.docker.com/r/theypsilon/quartus-lite-c5
DOCKER_IMAGE="theypsilon/quartus-lite-c5:17.0.2.docker0" from his shell script
there's links for the right quartus in #dev-talk pins
hehe sure
i dunno how to measure it in moneys
thanks for looking at this stuff birdy
any idea if this improves the sync for the icybox dongle people?
Whoops. Fat-fingered. Meant to type "builds"
i thought the updates to the framework for direct video actually broke some model of one of them
can't remember though, it definitely caused some kind of issue
yeah my guess is it will be like 38-42 minutes per build with that cpu at worst
Awesome! Will test in 20 mins
@scenic reef Looks like it’s works! PSX is not perfect with DV with games such as Rival Schools or SF EX+A, but.. the issues are identical on both the most recent Stable and this 2X core! Huge thanks from all of us wanting perfect DV!!!
Yeah there are also issues in ff7/8 with the sound crackling when opening the menu because of resolution change ect.
It’s hopefully something that can be ironed out. You using a RT4K or Morph?
Rt4k
But I guess if there is solution for one it'll be adopted for the other as well.
I’m running a Morph. So we can exclude it’s a platform issue 🤓
oh
I just realized what causes that, lol
DV resolution changes trigger i2c writes for the spd packet. so probably just a bit too slow and main hangs just long enough to mess with audio
Fixable?
probably, I'd need to verify a few things first
I believe in you! 🤞
Hot Damn! Zakk is on the case in like what.. three minutes? This community is unbelievable 🤯
Yeah so many smart people! Good thing there are people like me to even it out. 😅😅
are you already on the latest unstable main mister? there were already some fixes to smooth things out on resolution changes recently
the debug stuff yeah. but I have a sneaking suspicion the i2c write is also slow. not exactly the fastest device to write to
but yeah, I'd try unstable since it it way less chatty
if you turn "pause on slow CD" to off the problem goes away too
That makes two knuckleheads
Great! Will test it. Any side adverse affects by disabling this?
crashes in theory
should be ok just dont run all your games off a network device 50 miles away or anything silly
I have a USB zip drive attached that I run all my games off of
are you saying this might be bad?
maybe I'll upgrade to jazz 🤔
Woah!!!!
@somber steppe How does the RT4K handle SOTN? With the Morph, once in gameplay, the Morph does not rescale the screen and leaves black borders around the picture. I know this game uses multiple resolutions and suspect it can be a tricky one
Can try when I get home.
Curious why I keep getting “unsafe option used” whenever I try launching a PS1 game.
I’ve seen people say to delete the PSX core config file and it works, but whenever I turn on the MiSTer again, the issue comes back.
SotN originally has black borders , so I assume that's how it's supposed to be.
Crash Bandicoot also wants to Auto DV scan to widescreen. Just teething pains - I’m sure it can also be on the scalers side as well
Actually, now everything is unsafe
Yeah dv1 probably tells the scaler there are supposed to be the black bars. Pretty sure auto crop will clip them though.
I get it all the time for fast boot and cd speed
Oh, gotcha
cd speed hack can cause errors in some games
so it's always a good idea to test the game with the default settings, (if something doesn't work properly )
This is very true
Has anyone put together a list of games that are improved by the PSX2X core? I haven't used the core yet, but I recall a while back that some games see no improvement (Twisted Metal 2, Grand Theft Auto) due to frame lock, some are not compatible, and some are greatly improved like that Toy racing RC game.
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The PS1 core for MiSTer FPGA went from Alpha, Beta, Released Core, new and improved core and now...a whole extra BONUS PS1 FPGA core with a full 2X CPU Clock speed!
FPGAZumspass adding some amazing new features to the PSX core for MiSTer FPGA...so of course we need to update you a...
I don't recall anyone creating such a list , maybe you can find something on psx2x channel
Thanks for the vid! I'll do some digging.
hey everyone, videogameestotericaaahere
https://github.com/birdybro/PSX2X_MiSTer/blob/master/releases/PSX2XCPU_20240411.rbf - slightly better quality of fit here, psx2xcpu core
fork of Robert's repo with updates hopefully. Contribute to birdybro/PSX2X_MiSTer development by creating an account on GitHub.
Is there a dual ram core with latest framework?
And it doesn't only matter for analogue signal? does not apply to HDMI and direct video
there isn't any advantage for the dual sdram core currently anyways other than one audio sample out of every 10s of thousands dropping imperceptibly
the dual sdram core, last time i compiled it, has a harder time meeting timing requirements as well, but maybe that's different with the new framework updates, i dunno
People have dualsdram then they want to use something 🤪
No problem. Just thought I’d check. Thanks birdybro.
i could just rename the file and send it to ya ;P
i am the same way though, fi there is a dual sdram build i always test it out too lol, just haven't for the psx core since i know it's not an advantage anymore
Yeah "please validate my purchase" 😄
100%
I will gladly admit that’s me. I use the dual SDRAM version of the Saturn core for no other reason than “might as well”
I wish there was a benefit to dual ram so I could make my mister even better!
I also own a Series X...I need this!
"You backed the wrong horse!"
I know! I bet on a greyhound! They don't even do that here!
I bought my series x to play the master chief collection in 4k and nothing else. 😅
I got mine at a discount through the company store. But tbh, it was mostly because I knew i had a few months of wait for ps5 stock. That being said, I had a lot of fun with both. Then I got into fpga. Now they're just 4k players most of the time. I really don't like service games. So I'm only finding stuff I like very infrequently on both and both were kind of a waste of money for me. But I was also employed very well at that point. Not so much these days.
Loved HiFi Rush, in example. (now on everything, so check it out if you haven't!)
Does this contain any of the pwm stuff that the one dude was working on before?
It works fine but also has black bars, which were there on crts as well. It's just a quirk of sotn.
I think there are hacks to remove it though.
This one for example, but I never tried it so your milage may vary.
Letterbox removal is not something you want to do without also fixing up the maps so there’s no garbage showing here and there.. which the SOTN hacks does not
Overall I would not recommend the SOTN QoL hack for PS1. The Saturn hack is a clear win though.
How else will you finish the fight?
My dad showed me the reveal trailer for Halo 3 and that was like the most epic thing I ever saw
This 100%. It just looks bad and not what the devs/artists originally intended when making the game.
The saturn version got a similar treatment
I tried the saturn one and instantly it just looked off, seeing the top of the screen before fighting dracula for the intro with richter and there is just the sky showing where the secret room should be above the hallway
This is also why I don't like widescreen hacks, but to each their own.
nope
sorg's new io board design makes that method unnecessary
I wouldn't say that
in motion how does the 24-bit dither for vga look currently compared to og hw for those games that occasionally did 24-bit?
i haven't tested that since that option was first added 😛
Saying a new piece of hardware that costs money to buy in order to replace what you already have "makes it unnecessary" is the same mentality Apple has about you just buying another iPhone or Mac.
It's fine if it doesn't have the pwm that's not an issue. Currently this is just my complaint with what you just said.
I gotta agree with that. Not everyone's gonna buy those new boards and pwm just works right now for free.
I agree. A lot of CRT users that don’t want to upgrade their existing MiSTer hardware are losing out on a free update. Unless the inclusion of PWM takes up considerable resources I don’t see why it shouldn’t be added.
Can you explain the PWM differences? I am not in the loop as to what the new board would offer.
I'm glad that Ruleset is keeping them updated.
It's in groovy_mister. Makes huge difference especially for modern games.
Again, this is free and works right now. Down side is it's only for 15khz crts atm.
To make it clear, I am not personally saying it needs to be added, just that saying pwm is unnecessary is just a bad take.
For me pwm for the bit depth is irrelevant, I only care about it for the brightness because otherwise PSX over component is just super dark (at least on my set)
Just made the stunning realization that I can just put PS1 games on a separate, but faster drive
You mean you just now realized you can run games from external storage or even over the network?
On the subject of 24 bit color, is that usually preferable or expected of the final video signal?
No, that I can just get a cheap SSD purely to remove PS1 load stuttering
Just remember that you're still on a usb 2.0 bus unless you use wired ethernet. Drives saturate it before they hit their max
I think my hdd goes to sleep frequently which is the issue
They do have better sustained read though.
Oh, that's not good.
Yeah, ssd is totally an upgrade from hdd even with the bus
Plus it'll make transfers way faster when connected to anything else
Truuuuuuth
Also, far less power use
I really hope whatever form the next mister takes, mounting drives instead of sd cards becomes the standard
I don't know if I've ever seen someone use a spinde drive. That's dedication to retro!
True dedication would be loading games via 1.5mb hard disks
Mercury tank drives with 300bps serial. Takes a dc10 to deliver.
DC10-Macro
Thank you!
If you don’t use a PVM, this new 2X core won’t be a visual upgrade?
Wait, just a framework update then?
yes. it is an update with some of the framework features that were adde,d which were mostly minor unless you have a retrotink4k and you wanted to use direct video
it's a small niche but i'm in it 😄 thanks !
actually thats another niche i'm in
Hello. Does the bug in gran turismo Replay is related to instruction timing coded in the core?
for a workaround just use the psx2cpu core or mess with the turbo options
The cause of this error has not been found
This will probably not change
Use the solution that birdy provided
Am I misremembering or did that bug happen on real hardware, albeit very rarely?
I'm pretty sure I remember it.
Because it seemed so bizarre
You think you are just watching a recording of your race and suddenly the car starts veering off
And you're sayin "wtf I didn't do that!" And your friends are pointing and laughing and saying " ha ha you're so crap, you lose poindexter! HAHAHAHAAAAA"
And then you run away crying
I remember
😢
Just fyi the ace combat 3 appendisc works fine one the core. Just reporting since it seems like a pretty niche thing and isn't a game technically so it may slipped through testing.
Replay goes off sometimes in the CPU2X core as well, unfortunately. It fares much better overall though
Would be cool to know the answer to this. I tried looking it up and didnt see that particular bug mentioned in the Gran Turismo fan sites
@scenic reef Have you heard anything about MSX, X68000, ao486 or any other Computer cores being updated to add Direct Video? - Thanks again for cooking up the PSX2X core 👍🤓
sorg will probably be the one to update most of the other cores
Is there a list of games that are known to be happy/unhappy with faster CD speeds? By default I’m assuming more will be unhappy than happy, but it would be good to know if that’s not the case
Chd compression can impact that
I’m using -cdzl, -cdfl, which will hopefully help mitigate some issues at the highest speeds. But even so, at the moment I’m using default. If people know certain games are happy at 2x or 4x, it at least cuts down some loading times 🙂
iirc @manic citrus made some changes in main recently which iirc had something to do with chd speed. I might be misremembering though
I don’t think I had ever issues with disc speed outside of samurai showdown rpg
What speed do you usually run with?
smh. Of course you didn’t have speed issues 😂
PSX did a combination of 1X and 2X speeds though? (Real Hardware)
I never use speed ups. I like my consoles old and my load times long.
tbh I usually leave everything close to original hardware. I was just curious - there’s the odd game where it would be nice to speed things up
Also, not sure if anyone’s played it before but “Motor Toon Grand Prix” (currently playing 2, as the first didn’t come out in the US) is definitely worth a play
Yeah, it’s cool. Wild to think they went from that to Gran Turismo.
Yeah, that’s how I discovered it
tbh I think it’s probably better than gran turismo 😂
At least, it’s aged better
It’s a good game but I never got into it. There’s a bunch of neat unlockable modes, including a 60fps mode.
Might have to get the first one now as well. Only tried this out of curiosity, but pleasantly surprised
Good to know!
Wild that 60fps is an unlockable
Ah, the GT Sport VR of its day
When you’re as good as me, you don’t need cheats 😉

- you can now use zstd compression (get a newer chdman). 2) mister now honors the chd hunksize properly AND the psx disc code now matches read buffer size to chd hunk size
which means: if you create a chd with a hunksize of (I think) 3 or 4 sectors you can probably hit 8x with a chd
I deliberately used zlib as I was under the impression that was slightly faster than zstd, so more likely to hit higher speeds. Is that not the case? I don’t care about compression ratios all that much (it’s still much better than bin/cue)
And good to know about the hunksize. I just left it at default (8 sectors, iirc)
honestly you can use whatever if you lower the hunk size
but in most tests zstd decompresses faster than zlib. but I'm not 100% sure how much that really applies to mister. mister decompresses in small chunks
I’m unlikely to reconvert given that today was the first time I ever increased the CD speed (hence the original question), but good to know for future/anyone else who’s interested
If you guys had a choice.
Use original Playstation hardware with PSIO.
Or use MiSTer Playstation core... which do you think would be better?
I know the PSIO has had 'issues' in the past, some say it's not so great.
MiSTer PlayStation core any day of the week. To hell with the PSIO; if you're going to use an ODE on actual hardware, only consider the xStation.
I tried out the MiSTer Playstation Core and was BLOWN away.
It felt soooo accurate.
Audio sounded better.
No noise.
I think this is the answer I wanted to hear haha
I do love my Playstation, but I feel it's just going to sit there not getting used 😄
If it's an SCPH-5500 series or earlier revision, consider keeping it as a secondary system with an xStation replacing the CD-ROM drive.
I really didn't like a lot of stuff about the PSIO. I only got it waaaaaaaaaaaay back like years before it was even sent to me.
I was one of the very first people to give them money.
MiSTer over all original hardware at this point for me
It is surprising in a way how good it is. On a CRT it's just perfect.
@vagrant moat I own over 500 PS1 games, a PS1 hooked up to my PVM, another PS1 hooked up to my CRT, and a PSOne with an LCD screen.
Brother, I am the resident PS1 king here.
I got a PSIO in 2019 and always had something to f*ing complain about with it.
MiSTer is my preferred way to play PS1
Wow. That's amazing hehe.
It is superior in every regard
They're a version of early 3D I actually like
MiSTer is better
I still would not use anything other than actual hardware for sampling music, and that's across the board.
The PS1 I feel is graphically and technically the true follow up to the SNES.
I never really liked the N64 tbh. But recently I started playing the games, and they are good.
But the look of the N64 I feel is inferior to the PS1
And audio too oc
N64 compressed cartridge audio is just sad.
Mono sound tracks.
I feel nothing but disdain for PSIO/"Matt". Bought in with a recapped/PSIO installed PS1 nearly 4 years ago now. In that time the project has done nothing but broken promises about the firmware update that will likely never come.
I think it’s just preference, I love the N64 too
I've always been fond of the Nintendo 64, but the way it renders graphics is really not suitable to modern displays.
Actually I disagree here. N64 graphics have aged better, but I prefer the PS1 as a console/platform - the games have more nostalgia to me
With sharp scaling, the Nintendo 64 ends up looking like pixel garbage most of the time.
Interesting. The truth is that for me, both systems are actually "new" in a sense.
I never owned them when they were out. I was a PC gamer.
I did buy a Sega Dreamcast back then, but I missed that whole Saturn/PS1/N64 cycle completely.
Fired up Tony Hawk and it felt like a Dreamcast game, aside from the audio…
PS1 was my childhood. Saturn and N64 are new to me - only ever played them at friends houses
Interesting. TBH I think I really missed out.
But now I have so many fun games to play.
So I guess it's OK haha.
I really enjoyed Super Mario Kart 64
I tried Goldeneye with a buddy and we couldn't even play it, we just were standing right next to eachother trying to shoot eachother haha
I love them all equally on MiSTer. My love of PS1 is equaled by the novelty of the Saturn since I didn’t grow up with it. The N64 has some of my favorite games of all time but that’s also equaled by an endless amount of translations on the PS1.
It’s really pretty incredible to be able to enjoy all three on the same little box.