#Sony PlayStation

1 messages · Page 28 of 1

frail storm
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What's that game? Doesn't look like a PSX game at all 😄

manic valley
frail storm
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Ah, thanks! 😄

stuck smelt
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Anyone tried Einhänder on the core?

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Crazy long loading times

ivory verge
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sure , many people have tried 🙂

stuck smelt
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Do you also experience this?

ivory verge
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I don't recall there being any problems with it

stuck smelt
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I even own a Japanese copy of the game so I gotta do a comparison on real hard ware

ivory verge
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except that I always use bin/cue

stuck smelt
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There’s something fishy going on here

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I think I found the issue

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You can’t have high speed CD access in the core

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Gotta keep it original

ivory verge
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yeah it;s a hack

stuck smelt
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Strange. This is the first game I believe which haven’t worked with this trick

ivory verge
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may not work well and there is nothing strange about it

stuck smelt
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Most other games have worked with it turned on

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Oh btw

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Mickey mania was only released in PAL regions

ivory verge
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I think that there may be more games depending on the time of reading data from the disc

stuck smelt
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Will the game run in 60hz if you turn it on in the core?

ivory verge
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if you use the 60Hz hack option it should

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"PAL60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped."

stuck smelt
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Hmm so it only affects the speed

ivory verge
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and for CD Speed: Allows to run the CD drive with fixed higher speed to decrease loading times, but some games depend on the long loading times and will crash. CD will automatically speed down to original speed for FMVs or CD audio playback and back to increased speed in loading areas. The higher speed rates are more unstable and require proper storage to be usable with bin/cue files reaching higher performance than chd.

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you can find a lot of useful infromation here 🙂

ivory verge
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people used this option to play PAL versions on an NTSC TV

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CRT 😉

stuck smelt
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I will check it out

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I know some pal games were optimised

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I remember this was something the game magazines back then covered

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I believe Virtua cop was one of this games that run the same in NTSC and pal

tawny palm
stuck smelt
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did you enjoy it?

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its not the best shooter ive played but a good first effort of Square into the genre 🙂

tawny palm
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Of course! Einhander is a classic.

stuck smelt
visual depot
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Why I don't put full sets of the CD console games. Just hand pick based on top 50 and top 100 lists

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I have a 400GB in my main SD card. Then a 256GB USB low profile stick (the size of a Logitech wireless dongle)

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Serves enough for my purpose.

serene nebula
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Everyone’s needs are different of course, but for me a 512GB SD card is way more than enough.

buoyant current
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Hello,

Probably a noob question but i cant get any controller to work in the PSX core. It works in the menu en when i boot the core i can define PSX buttons. But whatever i do it wont work?

ivory verge
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👋

ivory verge
buoyant current
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yes i did. But i just found something in the core menu that you could scroll down to and there you could change controller type. The standard was not working but i changed that to Dualshock and now at least the D-Pad works. Will try to get analog to work also.

buoyant current
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Any tips on how to get analog to work?

ivory verge
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I suggest setting everything up again through mister osd including the analogs, you need to go through the whole configuration of the pad

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I'm talking about the initial configuration

buoyant current
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Oke i will try that in the main menu of Mister

oak atlas
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Some games don't have analog support either

austere otter
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also, you need to setup the controller in both MiSTer OSD and per core setting

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I had not setup the analoge for PSX and had this same issue, until I remembered you had to set that up in the core

somber steppe
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Merging my savegames from the memcard pro and mister was surprisingly easy with memcard rex.

broken pelican
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@tropic stratus today's updated core is off. It is creating weird refresh rates for the scaler. Analog output works.

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(is off for both interlaced and non-interlaced modes)

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I use vscale_mode=4

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I had seen a similar issue a few weeks ago when Jotego updated all his cores. He could recreate the issue locally but did not find the cause. Simply re-building with a different seed fixed things.

lost pecan
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~~Is anyone able to build for us the latest padtest? I know version 1.0 is available as bin cue but the latest 1.1 isn't and it has better support for newer pads and also has mouse support: ~~https://github.com/ShendoXT/padtest

Edit: nevermind, I got 1.1 from the original thread on psxdev.net

tropic stratus
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@scenic reef pinging birdy here as i expect he did test it. I must admit that i didn't load up the core yet

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maybe i can take a look later this week, but weekend is now over and a full work week begins

broken pelican
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no problem, just wanted to give a heads up

lapis tide
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No news about gran turismo Replay innacurracies?

scenic reef
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i did test it, i'm going to do more seeds and test more i just noticed something odd too

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there's kind of a weird visual artifact all the time in this build that is very subtle but it's constant

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weird

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i'll run multiple seeds and test multiple of them, some kind of marginal timing issue

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i just ran it till i got a good seed which was the 2nd seed after the base

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so weird that it had issues, but it's not being picked up in timing analysis i guess

scenic reef
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god so embarassing, sorry ya'll, i'll get it fixed asap

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little flickering pixels... definitely marginal timing

scenic reef
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@broken pelican test this one for me please with your setup? your system might be a different revision or more sensitive than mine given the behavior you showed

woeful parcel
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Yc isn’t working on the latest build for me. Just a heads up.

scenic reef
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@woeful parcel can you try the one i just attached above instead?

woeful parcel
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Not at home. I’ll test tomorrow morning if no one else can. Thanks.

obtuse dune
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@scenic reef: Many thanks for adding the DV1 support to the core. Looks good so far.

scenic reef
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don't thank me yet, i carelessly messed it up at the same time and didn't notice lol. it's a marginal timing thing so it seems to be a problem on one de10-nano but not on another de10-nano

obtuse dune
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Didn't noticed anything on my side yet. What exactly would be the problem if it happens?

scenic reef
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analog video frequencies were wrong for some people, but also if you look closely you will see flickering pixels, going slighttly brighter occasionally in my case

obtuse dune
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I'm using direct video (HDMI) via LG OLED. My image is as clean as it could get.

abstract drift
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ooh neat i'll check the dv1 on morph

scenic reef
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yeah, we'll see what others say with the build above. that was just seed 1 with some very minor timing violation, but ideally you don't want any timing violation.

obtuse dune
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Probably. PSX_20240317.rbf from Github is fine though for me. None of the showed issues happened here.

scenic reef
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had to start over on the design space exploration seed run... it seems to have crashed and stopped, gonna run it overnight

broken pelican
halcyon ravine
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Hi guys quick question:
Is it preferred to put multi disc games in the same folder? Or separate?

ivory verge
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in the same folder

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Multiple Disc Games

To swap discs while the game is running, you will need have all of the disc files for the game placed in the same folder. Then when loading a new disc for most games you will need to toggle the Lid Open/Close option to tell the game you have opened the lid and closed it. Example folder structure of a multi disc game:

/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 1).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 2).chd
/media/fat/games/PSX/Final Fantasy VII (USA)/Final Fantasy VII (USA) (Disc 3).chd

abstract drift
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lid open/close is automated for... a long time now

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you can just pick the next disc and the core will open/close lid by itself

somber steppe
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Can confirm, playing ff7 on the core and as long as the discs are in the same folder you can just load the next disc.

ivory verge
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Such a description can be seen on github 🙂

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I guess a little update is needed

somber steppe
scenic reef
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yeah, this is similar to what issue i had

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the one i posted is with seed 1 and doesn't meet timing requirements, but i don't see any issues with the core in practice

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seed 3 crashed again overnight lol, so i guess seed 3 doesn't work at all

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just rolling dice

woeful parcel
somber steppe
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I don't understand anything but I'm willing to visit Nibelheim as many times as it takes to test for jailbars.

somber steppe
woeful parcel
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I’m getting no picture for direct video yc with svideo in the ini file.

scenic reef
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@woeful parcel @somber steppe

woeful parcel
scenic reef
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yeah so i don't think it's related to timing at all, the framework update from sorg must have some kind of issue with enabling yc. he added a yc display enable signal, maybe the logic is inverted somewhere...

somber steppe
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Works fine for me, both in direct video and 1080p, no jail bars.

scenic reef
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okay so seed 4 met timing and it resolved at least one of the issues so i think i'll revert just the framework changes for the new io board for now. i think sorg needs to ttweak it more, maybe MikeS needs to get in touch with him

woeful parcel
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No problem. Thanks for trying.

somber steppe
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Please don't take away my auto crop

scenic reef
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that will stay

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tthis will only revert the changes made to support tthe board that no one has yet

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because apparently that breaks stuff in multiple cores now

somber steppe
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So far the only cores I've tried are psx and the 3 cores that were posted on the retrotink discord, for testing purposes. I think they were snes, mega drive and pce. They all worked fine.

scenic reef
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right, those changes to make the rt4k work better with direct video are separate

scenic reef
woeful parcel
scenic reef
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okay that's really suspicious ecause... that reverts the change. i have a yc adapter, i'll ahve to break out the crt and iterate more rapidly at home later tonight

abstract drift
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worth asking mikeS for a hand?

scenic reef
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tried to rule it out before pinging him, but it might be time to ask him what he sees...

@torn yoke the latest psx core doesn't show anything over yc. sorg has this new display enable output in the yc out module, tied to yc_de in the next level up. maybe it's inverted?

woeful parcel
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I’m using an icy box dac and the yc adapter from MiSTer addons and svideo into a crt.

scenic reef
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ah it's a direct video adapter... that could be part of the equation, good to know, but i still suspect it's something stupid i'm missing

abstract drift
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i had to ditch my icybox for constantly dropping sync on megadrive core, they're sensitive

scenic reef
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i thought the icybox was the definitive god's gift to mister users and nothing could possibly be wrong with it?

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😏

abstract drift
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its got good color

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its touch on sync and very slow to resync, useless for dino-crisis for example

scenic reef
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oof that is a bummer

abstract drift
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yeah its a shame

scenic reef
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someone should measure the sync resync times and make a spreadsheet

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and compare all the dacs

abstract drift
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it seems to be 0 on almost all of them

scenic reef
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i feel like there shouldn't be any lag for direct video on those adapters

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makes me wonder if there is introduced lag on the icyboxes too

abstract drift
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dont think so, lightguns fine

scenic reef
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yeah

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well thankfully i have an icybox dac and a few other dacs so i can test a few

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just need to get the motivation to clean up my area where i work on stuff like this lol... it's in shambles atm

abstract drift
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the sync 480i for hdmi mode in the psx core kind of cures it but breaks the actual interlacing

scenic reef
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yeah you shouldn't really want to use that for anything other than hdmi video

abstract drift
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idk if there's any way that could be fixed, the same mode on psx hdmi mods doesn't

scenic reef
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psx hdmi mods that output analog video over direct video i assume you mean?

abstract drift
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er, no psx hdmi mods that output just regular hdmi, but when they reclock 480i they stll properly able to MA deinterlace it somehow

scenic reef
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this whole thing gets so complicated and in the weeds because of all the variation in hardware and devices. i'd be a full on hdmi-only chad if i made a project lol

abstract drift
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for sure

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possibly not worth any effort with better IO boards coming now anyway

woeful parcel
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Yeah the icy box isn’t that great. The synch takes too long. I want the upcoming reflex prism.

torn yoke
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It works for me, but I had not tried direct video

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DV works for me

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@abstract drift whats not working for you?

scenic reef
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@woeful parcel is the one having issues with it, but is using an icybox DAC to a yc adapter

woeful parcel
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Tried a cheap dac I had on hand and direct video works! The icy box is the problem. Sorry about that.

scenic reef
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phew that's a relief

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okay i'll push the one on seed 4 with all the latest changes, false alarm sorta

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something up with those icybox dac's, maybe they don't like the direct video infoframe hack stuff that was done for the rt4k

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#1046940919607345272 message <-- patjohnny, this one works for you not using the icybox adapter, correct?

tropic stratus
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but one seed still has issues with timing pass?

scenic reef
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seed 1 had timing reqs not met but didn't have any problems

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seed 4 didn't have problems and passed timing

tropic stratus
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but 2 had timing pass, but issues?

scenic reef
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i wonder if it was overclocking

tropic stratus
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i just wonder why that could be then. Maybe some clock domain crossing not accounted for?

scenic reef
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yeah

tropic stratus
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did you use anything above 1080p?

scenic reef
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it seemed like marginal timing to me because it exhibited different behavior visually on mine than someon else's

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i used 1080p and it was producing the shining pixels

woeful parcel
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I tried the official one from yesterday with the cheap dac and that works. Same with the one you just linked. All work with cheap dac.

scenic reef
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that's on the current release build so that's... seed 2 i believe

tropic stratus
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very weird, but if we have one that works for everyone, we should exchange it if it's same date or even delete the old if it's new date

scenic reef
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yup

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i think i will delete the old date and put out one with today's date to replace it so the script reliably will update it

tropic stratus
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thank you for taking care. It would have slipped through my hands for sure as i never test analog, YC and mostly wouldn't see such minor pixel effects

scenic reef
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i barely noticed them during the bios screen LOL, very subtle

tropic stratus
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especially if you don't expect such differences

scenic reef
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yeah i've seen the same kind of thing one time before and that was with the neo geo core after the framework got updated and sorg had to add a little register for pipelining to put a bandaid on it

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the same flickering shining pixels

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that one also had random behavior on other people's de10-nano's, inconsistencies

tropic stratus
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i could imagine the scaler timing is more on the border for psx than other cores, so usually it's not noticed or doesn't occur

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but it's hard to even research when only few builds show it

scenic reef
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yup. neo geo is similar, it kinda stresses the de10-nano quite a bit in that way, it's always on the edge

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pr submitted @tropic stratus

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this one i tested in the morning too and it seemed fine to me, if you want to hold off for a bit for others to test, obviously taht makes sense to me. just wanted to get that outta the way and ready, no rush.

woeful parcel
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I tested the psx release from 5/3/23 and that works on icy box yc. Just a heads up.

tropic stratus
abstract drift
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isn't it still kinda weird it suddenly stopped working on the icybox dac when it was fine before?

scenic reef
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i think that' sthe reason

scenic reef
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and trying to configure based on them

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so this would have to be fixed in the framework at some point

manic citrus
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the dv thing is stuffed in the spd frame. highly unlikely anything out there is trying to use that to do anything

broken pelican
manic citrus
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(except for 4k scalers, apparently)

abstract drift
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yeah i'd be surprised if that was really whats wrong

scenic reef
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there should be zero perceptible difference with the dual sdram version

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the difference is merely measurable

ivory verge
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placebo 😄

scenic reef
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i'll admit, i use the dual sdram version sometimes instead 😛

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ah, you said sound so i assumed you were talking about sound quality, my bad lol

abstract drift
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did you mean to post in #1046941029296779344 ?

ivory verge
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you are on psx channel 😛

lapis tide
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Oh f...!

simple oracle
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with direct_video=1 audio seems to dropout/jitter on resolution changes, it happens via hdmi and s/pdif, is this a core issue or a framework issue?

silent bridge
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What updates are in the March 18 release? I didn’t find any notes

ivory verge
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updated framework for new i/o board

somber steppe
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And for auto crop support in dv with rt4k 💪

fluid raft
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Does anyone know what’s the redump cd name file that has the t-rex and stingray tech demos? Was it released in NTSC format?

ivory verge
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or Japan DEMO DEMO vol. 1 (1994)

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there is completely different music (symphonic) and behind the t-rex is a background with a castle

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there is also ridge racer demo , also differs , it is an early version.

fluid raft
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Thank you all! My kid is playing Astro for PS5 and now is curious about every reference in the game😊

silent bridge
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That the same as the GBA update then?

ivory verge
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yes

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nothing else has changed in the core

silent bridge
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or what advantages it has

scenic reef
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the march 17th release had some potential issues

somber steppe
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This behavior was already in the core before the fw update, it's reproducible in ff7 by opening the menu. The audio drops out for a split second when it is supposed to keep playing. I've also seen a video of the sound in ff8 getting weird for a second when opening the menu.

simple oracle
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yeah, ff7 and ff8 are the games I have this issue with

scenic reef
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ah okay, so it was happening before. what's your vsync_adjust set to?

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it sounds like a sync loss from the resolution switching

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ff8 and ff7 change resolutions on menu changes from the world map

simple oracle
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is vsync_adjust even relevant with direct_video=1?

scenic reef
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direct video is weird as a mode, i've seen things that should have only impacted hdmi also impact analog video over dv before

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mainly in the SMS core

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set your vsync_adjust to 0 and see if the problem goes away as a test, if it isn't already

somber steppe
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My vsync adjust is set to 1.

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I'll try 0

scenic reef
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the direct video dac you are using might drop audio if you are splitting from it, spdif stopping is interesting though. it kinda depends on your signal chain and how you are using it imo. there could be something there if it keeps happening with vsync 0 that could be improved though

simple oracle
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I use vsync_adjust=2

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will try 0 later

scenic reef
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also if that doesn't get rid of it, can you try the latest unstable MiSTer Main binary for me since by default it will disable the debug console output on screen resolution changes

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that might be the other cause

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that console output might be getting something stuck for the resolution change, the new behavior kills the console output by default

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this would have been happening the past year or so because of those weird video mode changes that were added that caused this issue (if this is the root cause)

simple oracle
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the "dac" is a rt4k in this case, it has an s/pdif input, so I tried connecting mister's s/pdif into it and only output audio without mister's hdmi connected but it still jitters

somber steppe
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Vsync adjust 0 is still dropping audio in ff7, but also a bit crackling.

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Will try the unstable next, but dunno if I'm not already on it. 😅

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Nah latest unstable still has it too. It's not every time that it drops, sometimes it's barely perceivable, sometime its crackling and sometimes the audio completely drops.

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In 1080p without dv it's completely fine.

tropic stratus
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i don't think vsync adjust does influence DV

somber steppe
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I just finished ff7 on the core. Back in the day I bought it used and the 3rd disc had a scratch that made the game crash whenever going down the crater. Glad those times are over. 😅

simple oracle
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did a recording of the jitter, it's pretty jarring

abstract drift
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do you get it on res switches in any other cores?

simple oracle
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what's a quick way test, I don't play other cores with res changes mid game

abstract drift
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errm, die-hard arcade on saturn

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that changes resolutions a lot

abstract drift
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@simple oracle hey also check what build of main mister you have? there's some fixes only available on unstable that could help here

somber steppe
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I've tested the same issue today in ff7, and unstable main was the same

simple oracle
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yeah

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I'm also on latest unstable

vestal thicket
somber steppe
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I have the same issue and loading from sd card.

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I also tried connecting the mister directly to the rt4k instead of going through a switch and same result.

viral inlet
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Jeff Gerstmann is playing with the PSX core and a retro tink 4k on Twitch right now if anyone's interested.

simple oracle
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it must be something timing related as it only happens during resolution changes

vestal thicket
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Weird. I assume you guys are using multi bin+cue? Not any other format?

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I'm just thinking of things that could be unique to a small few. I think most everyone here uses raw redump in the multi bin+cue format

somber steppe
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I'm using chd but can test bin cue.

manic citrus
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you don't have something like 8x cdrom enabled, right?

desert otter
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I also use chd cuz storage space be a precious commodity

verbal geode
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I use chd too

vestal thicket
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Yeah, I'd suggest tyrying normal bin+cue and turning off any of the OC features or cdrom speedup stuff. Just try to get it as close to what a stock PSX would do as possible and see if it goes away. If not then I am not sure outside of trying a fresh wipe/load of mister (which I've had to do in the past to get rid of weird video bugs).

simple oracle
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yeah, I use bin+cue without OC

somber steppe
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I also don't use OC. So I take it the issue isn't chd since Confruggy and I both see (or rather hear) it.

latent knot
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Hi guys, when using PSX It semi often completely freezes my mister when mounting chd's. after that I can't even open the osd, I have to physically hit the reset button or unplug. any idea why this might happen? thanks

little frost
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huh, that’s a real odd issue. You could try deleting all PSX core configs and maybe also delete the core and reinstall it. If that doesn’t work, I’d try setting up a fresh MiSTer install

manic citrus
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are these chds you downloaded or made?

somber steppe
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Almost forgot the joy of the draw system in ff8... the joy of sucking a guy of for minutes at a time to get the magic...

abstract drift
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turbo button ftw

somber steppe
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Imagine you're a soldier for galbadia only to encounter 3 elite teenager mercenaries on the battlefield you don't fight you but keep sucking you.

mortal oracle
mortal oracle
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Oh, I missed a very crucial bit of information facepalm_girl

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No, just normal output over HDMI, sorry

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Too keen to be helpful and failed to actually read the problem

somber steppe
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No problem.

simple oracle
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it's just direct video that has this issue

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normal hdmi output is fine

bright girder
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https://youtu.be/ymLa3nIrr-I?si=oLNAvMK8xPr3LInC

Anybody using snac that also has a jogcon, how do I enable negcon mode like in this video? I can't seem to pull it off.

Holding the Jogcon's mode button down while the console starts up switches it into a neGcon-compatible mode that lets you use the controller with a much wider library of games. It lacks the analogue inputs and the jog wheel doesn't have an end stop so it's not a particularly good replacement, but it's a nice feature that I can't find any other m...

▶ Play video
abstract drift
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try unplugging the jogcon then holding that button as you plug it back in?

bright girder
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Ill try that in a little, i did find out that crash team racing has native jogcon support in the process trying to enable negcon support. Despite it not being documented anywhere.

abstract drift
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wow

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i had no idea, nice find

bright girder
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it works really well actually

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force feedback and everything

silent bridge
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Wanna try that in Crash racing. Also, nice to hear him say Ne G Con right,,, not NegCon.

bright girder
silent bridge
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Ooo. Nice catch thx

bright girder
bright girder
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Just ran into a bug in blockids. If you go into the options menu it goes a bit wild. As far as I can tell my settings are stock. (sorry for the crummy picture)

hard laurel
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NTSC or PAL version?

hard laurel
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NTSC-U The Options screen works fine from the Main Menu. Can't repeat the issue you are showing.

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Options screen also appears fine during Gameplay as well.

bright girder
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I just retested it. With a normal controller its fine, I didnt realize that. However with snac with a jogcon plugged into it (in negcon mode) it goes wonky.

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im assuming itd also do it with a negcon (or maybe also a usb controller set to negcon mode??). ill have to check a bit later.

tulip moat
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Oh, the PS1 core is being worked on again? Just saw the latest main update.

hard laurel
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No I think thats something specific to MiSTer Main rather than the PSX Core.

abstract drift
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yeah and only for audio cd's and only for chd, minor bugfix really

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still cool

verbal geode
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wait what does it do?

bright girder
manic citrus
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that cd fix is only for bin/cue, not chd

abstract drift
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oh right yeah sorry

serene nebula
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lol elmorise

glad copper
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Why does this thread have 14 eggplants? What does that mean?

quick gyro
tacit fox
manic citrus
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sony fanboys 🙄

glad copper
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Thank you very much for the explanations. I can't even comprehend these answers. But who am I to judge the internet?

somber steppe
silent bridge
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I've heard of a purple-headed warrior but entirely purple? That's ludicrous.

simple oracle
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is the original aspect ratio with the blanking included exactly 4:3?

serene nebula
serene nebula
bitter lintel
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i'll take your soul

tawny palm
serene nebula
tawny palm
tulip moat
#

Someone at Konami really had the balls to make a 3D platformer that tried to run at both 480i and at 60FPS.

Jokes aside, Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage is kind of fascinating from a technical standpoint, because I can't think of another PlayStation game that pushed the hardware in that way.

rigid ruin
verbal geode
#

wait... is it not a feature of the update all core?!?

#

it's a bonus turbo core?

#

I have been turning up read speed thinking it was the turbo core

ivory verge
#

it's extra core for fun

#

is not part of the update all

verbal geode
#

riiight, I have been playing regular psx like a total loser sucker

ivory verge
#

just remember , if something won't work with turbo core it just won't 🙂

#

no bug reports for this core

verbal geode
#

that's just the nature of mister

ivory verge
desert otter
#

To be more specific, the regular core has turbo, just only goes up to 50% I think. The 2x core goes 2x when you put turbo setting to high

bitter lintel
verbal geode
#

I wasn't around when the turbo core was being made, I only got it recently haha

#

and I saw boosts so I thought.. oh that's turbo mode

#

I didn't know there was a sekrit thing

bitter lintel
#

i first learned of scanlines when i spraypainted the entire screen black and dragged a yard rake across it

somber steppe
bitter lintel
#

touchpad mod

#

touch screen

odd glen
bitter lintel
#

i wonder about the latency on that

odd glen
#

Im considering picking one up. Hoping someone does a review video one of these days

bitter lintel
#

i've got maybe 3-4 bennvenn tiny screen mods, i think 3 gbc ips mods and 2 gba ips mods and the laminated gba mod is the only screen where i can feel the latency to where platformers become unplayable. i have zero issues with any of the other mods

#

it's the funnyplaying laminated one

#

it's too bad those bennvenn screens are so small. they come from some old nokia phone i think. they let you turn the backlight off to save a ton of battery and the screen will look like the OG one and i like that

desert otter
harsh shale
bitter lintel
#

you're 1 frame

#

i got you good

#

i don't know what the deal is with the gba laminated one from funnyplaying. maybe it's the extra filter and menu processing. all i know is i feel the latency where i don't notice it on any other kit i've tried. maybe the gbc laminated kits are different

harsh shale
#

Interesting

serene nebula
#

oh sorry, that was rude of me

#

I mean

#

On a serious note it’s why I don’t bother with screen mods. They almost always have inferior display lag when compared to originals screens.

#

Plus modding the screen is silly, just play it on an emulator if you’re going to compromise the original hardware. It’s effectively the same thing by that point.

oblique frost
#

I'll defend screen mods. GB/C/A screens are garbo and were meant to be in order to build the things to a price point

#

Upgrading a GBA with a nice screen gives you the well designed feel of a horizontal GBA with a nice screen

#

and it's still less lag than a miyoo whatever

final salmon
#

Screen lag is always an interesting one. Garbo? Gotta disagree there.
Try viewing a modern screen replacement for GBA outside in the sun, original is fantastic.
Admittedly perhaps we are all gremlin nerds that melt in such circumstances, but designed well for some use cases

oblique frost
#

modern screens are bright enough to play in the sun if you actually are playing outside

#

heck one of the better replacements for the GBA is the lower screen out of a DSi and it does pretty well outside

abstract drift
#

i do wish there was a way to scientifically measure this like we do with mr.laggy or something

#

best i could find was people counting frames on highspeed cameras last time i looked

oblique frost
#

you're definitely somethin

serene nebula
#

lolol

#

I have no idea why I ranted about that

oblique frost
#

well you started somethin

#

now the rest of us are arguing

final salmon
serene nebula
abstract drift
#

there is definitely some evidence that some screens add extra lag but its unclear how much exactly and wether it varies at all between mods

serene nebula
#

so I lash out to cover my jealousy

#

because my game boy didn’t love me enough growing up

abstract drift
final salmon
#

Oh, I should look at settings, missed that I guess.

abstract drift
#

no wait on mister its called flickerblend i think

somber steppe
serene nebula
desert otter
#

You can be kept on as a consultant

#

Like Sherlock Holmes

glass isle
#

Hi, anyone have the last version of the 2X core? I wish to play alien resurection with more fps

ivory verge
#

20230304

glass isle
serene nebula
bitter lintel
#

but that's not for you to decide

somber steppe
harsh shale
final salmon
#

Your not wrong. I do still play my stock GBC, and indoors even, gotta get that angle juuuuust right.

#

Funny though that they do tend to have better pixel response, and the colour difference typically which I can only assume some replacements account for by now

harsh shale
#

These new screens are approximately 3.7 million times better, and that's not exaggeration

#

I have to turn the brightness down on them to even photograph

bitter lintel
#

it is teh trueth

serene nebula
#

imagine needing to use game boy screens because your eyes aren’t good enough for the original pea soup

#

Couldn’t be me

harsh shale
#

Me whenever I try a Gameboy with original screen

fluid condor
#

Try desk magnifying lamps or ring lamps with your unmodded gboys. Those screens actually look really nice when blasted.

bitter lintel
#

play games with light? what?

stuck smelt
verbal geode
#

yeah it's overclocked

oak atlas
#

I replayed all 3 GBC Zelda games recently on my old 001 SP and loved it. Also loved replaying metroid fusion on the Ali iPad screen. And also wario land 4 on the pocket.

desert otter
#

One of those isn't a GBC game. Just a re-release with an extra dungeon and a new coat of paint

somber steppe
desert otter
#

Lol

#

Which did you play first?

#

Most people tend to prefer the one they experienced first

#

Which for me is advance.

somber steppe
#

Advance.

#

And I didn't say advance was better, just that I prefer it. 😅

desert otter
#

I never said you did 🙂

hallow gorge
#

But you did

desert otter
hallow gorge
#

hehe maybe you didn't. But sure is worth that thonk emoticon hehe

uncut gale
#

LLAPI has been implemented on PSX core for BliSTer users. 2 players mode with Dualshock controllers works.

rancid anchor
#

so I've been tearing out my hair due to losing saves in the psx core in only one game (Lunar EB) and finally think I've figured out what's going on

#

I noticed the second memory card is mounting the same file as is being auto-mounted for the first card (both are my EB .sav, I think I manually set the second one at some point when I was coping a save?)

#

so when I save to the first memory card, and then return to the menu, could the second (stale) memory card save be over-writing the first card? the timestamp of the file does update to show that it was written to

#

just noticed the scrolling text when selecting a memory card file that explains how to unmount a card, and confirmed that this was probably the cause of the issue as saving then restarting the core and loading worked correctly this time

tropic stratus
#

yes, can imagine that. If you mount both, the first will be written and then the second will overwrite the same file

#

the core doesn't know if both are the same file. Maybe on linux side some protection could be added

somber steppe
#

I just reached esthar in ff8 and thought those flickering pixels on the horizon might be a glitch, but turns out they're also there on real hardware.

somber steppe
#

Would an emulated pocket station be possible with the psx core on mister? And would it be worth the effort to train my Boko? 😅

ebon tinsel
#

Let's go even deeper. Do a pocketstation core on the Pocket with a serial output over the link cable data bus that plugs into the MiSTer I/O port... let's all go mad together

somber steppe
#

First decent reason I heard to get an analouge pocket.

final salmon
#

Remember finding it funny the Pocket Station is even in the PAL FF8 manual with some note about how it may not release. Never did, but I think it does still work

somber steppe
#

I checked them out and they're around 30 euros on ebay. So maybe worth it to get one just for boko.

somber steppe
#

Also I just noticed, half the manual is about junctions. Like literally half the pages.

final salmon
#

I'd taken a screenshot of the English one a while back too. Maybe not outside Japan indeed 🤣

#

Probably needs all that junction info alright. Still not enough to encourage me as a child to do anything other than GF damage my way to disk 4

somber steppe
#

Same. Even now it's annoying to suck off an enemy for 100 spells to junction.

final salmon
#

I believe card/item mod and all those other GF special skills is the secret alternative

somber steppe
#

You'd still need a guide to use that effectively and grind the items. I think the best solution would be to make the junctions effect independent from the number of the spells junctioned. That way you only need to draw once. Maybe make the junctioned spells not available for casting while junctioned, and there you go, less annoying and just as balanced.

final salmon
#

Not bad idea. Honestly enjoy the way junctions work flexibly and to try novel strategies every now and then. Just needs some improvements as you've listed.
Needed more time to cook perhaps, iirc FF8 dev time was relatively short for the PSX final fantasy's

somber steppe
#

The story in ff8 is absolutely gripping once the mission at the end of disc1 starts imo. Good thing I don't have to work this week. 😅

rancid anchor
#

having some sort of indicator of which slot has which file loaded into it on the main menu would be really useful too

tropic stratus
#

it wouldn't matter for some i would assume, because they are updated live, e.g. hard drive images

#

however, the memcard is not written to SDcard when a game writes to the memcard, because this would make the HPS busy and kill CD response times

rancid anchor
#

oh yeah that's right, 486 core just writes as the core writes it...

tropic stratus
#

my benchmark for that was diablo: the game writes very long to the memcard and if you have CD data stall in that timeframe, the game hangs up

#

that's why we have that half/half solution. Not perfect, but the best we could come up with for psx

rancid anchor
#

oh yeah I totally understand, I also really like how this core in particular shows the status of the writes after returning to the menu

rancid anchor
#

probably simplest fix for the issue as I experienced it would be to just unmount the other card if loading the same card, and on startup always load #2 then #1 (autoload)

deft sphinx
#

Are there any English PSX games patchable to utilise the Pocketstation, or Japanese games that use it that have been translated? I.e. FF8

ebon tinsel
#

Medarot R

#

Racing Lagoon

#

Remote Control Dandy

#

The last of which seems apropos.

deft sphinx
#

I was wondering if you made the last one up!

#

Any English version of FF8?

#

Pocketstation works via SNAC if you have a multitap (which has mem card slots) incidentally

ebon tinsel
#

I'm guessing there are some that are released in English where they left the code in, but probably not all. But maybe it's cheaper to just ignore it. Hehe.

#

Yeah

#

Someone was very happy about that way back in the late build days for PSX.

#

Was it you?

#

Hehe

deft sphinx
#

Was looking at the specs for it, the CPU is ARM7T. I wonder how close that is to the ARM7TDMI in the GBA core...

oblique frost
#

pretty samey, I believe. Pocket Station looks like it is running about half the clock speed of the gba, give or take

#

wikipeida ays "ARM7T" for some reason, but it is a chip that implements ARM7TDMI

deft sphinx
#

Oh, that's interesting. So a standalone core would be very doable for someone. Obviously having it use save files from the PSX core is another matter, but a core that could run the ROMs and homebrew is not too complex if the CPU is already done

tropic stratus
#

It's the same CPU. GBA doesn't implement the D(JTAG debug) and I(ICE debug) anyway and M is just a faster multiplayer = few constants changed.
However, for full compatibility it would require a combined core, because they communicate to exchange data. And that will not fit

ebon tinsel
#

TWO MiSTers at the same time! </s>

oblique frost
#

two misters snac2snac easy peasy :p

final salmon
# deft sphinx Any English version of FF8?

I think some games do indeed have the code left in. Someone on a forum years ago says NTSC FF8 works with the Pocket station. I recall someone testing that PAL worked too, but mid yesterday's discussion I went to find it to convince myself and couldn't remember where I saw that

deft sphinx
deft sphinx
final salmon
#

I don't even think it needs localisation, I think it might get the data it needs linking with English FF8. I'll look again if I can find it

#

Also, apparently in that games case at least, the PC version from back in the day had it in English as a standalone application to the game

#

I'm not sure if Pocketstation would ever run concurrently with the PSX in a gameplay sense, I think it just got data to use (past that simultaneous moment to get the data of course). Not all the time ala Dreamcast

deft sphinx
#

"Interestingly the western releases of Final Fantasy VIII (1999) still has the Pocketstation support intact. There is even an entire section in the manual, spanning several pages, but also notifies players that the device may in fact only be available in Japan. Despite the Pocketstation never coming here you can absolutely access the Chocobo World mini-game from a PAL/American copy of the game. If you happen to have a Pocketstation that is. How curious."

#

Oh, very interesting

final salmon
#

They show NTSC (PAL believable the same) and note how many regional games removed the feature. FF8 being the only one they were aware of that didn't remove it, so it working checks out

weak widget
deft sphinx
#

Oh nice

#

Is it quite fun to use?

#

Have you used your PocketStation for anything else?

#

I picked one up cheap a few years ago, but not used it, sideloading things onto it is a right pain and not tried it in combination with any PS1 game

serene nebula
#

Ridge Racer Type 4 supports the pocket station

#

Can’t do much with it

#

Chocobo World is neat with FF8

#

I also have Pocket Dungeon for PS1 which is a game you play entirely on the pocket station

#

I own one, bought it years ago. Fun device.

#

SFA3 also supports it but they locked the feature so you need a GameShark to access it

#

Saga Frontier 2 is the last U.S. game with PocketStation support

deft sphinx
#

Oh, need to read up on Pocket Dungeon

#

That sounds fun

#

Oh well, hopefully is supported on MiSTer in some form one day

weak widget
#

I believe Xebra is the only ps emulator that has support for it? At least last time I checked

weak widget
steady flint
#

Recently imported two of these, neat little device. One came with a decent little Golf game that remined me (vaguely) of NGCP Neo Turfmasters.

serene nebula
steady flint
tender tartan
#

Minna no Golf 2 (aka Everybody’s Golf 2) had a little pocket minigame

steady flint
#

This was on it when I got it. Not sure what game it’s part of. And sadly my Japanese is less than a toddler.

#

@serene nebula ^

#

I can tell the Hirigana and number character is "minna no" and "two", and there are two different mini golf games on it, so probably is the Everybody's Golf 2 that @tender tartan said

#

First game, you try to get a hole in one. Second one is like a driving range. It reminds me of Neo Turfmasters in the way you control your swing. But it's much more stripped down game. But an awesome little time waster if your eyes are still good enough to see the tiny screen.

somber steppe
# steady flint

This looks like something I would've seriously enjoyed back in the day, right next to my tamagotchi. Too bad we never got those.

steady flint
#

It is a fun little device. Would love a core for it. But they also are relatively easy to find and import.

#

There are a few up for auction right now, currently less than $10/each

somber steppe
#

I wonder how hard it would be to integrate the connectivity between the psx core and this.

#

And how interested Robert would be. 🙃

steady flint
#

PSX Core > SNACX > Multitap that supports memory cards.

somber steppe
#

I mean between an emulated one, like transfer on n64.

#

Aww too bad

serene nebula
#

Yeah that makes sense. The PS1 hardware is transferring the data to the PocketStation. It’s not a static save.

steady flint
#

I've seen a few articles that state you can move the minigames from the PocketStation over to a regular memory card if you run out of space, so that you don't have to necessarily 'download' them from the game again. You can transfer them to and back from memory card. So in that sense they seem to be static files. Though I haven't tested/confirmed this.

#

If I have time, I'll test after work and try to move the mini golf game over to my other PocketStation

serene nebula
#

It would be a bit jank but maybe there’s a way to write the data a game sends to the pocket station to the MiSTer and a PocketStation core can be loaded separately to receive it?

somber steppe
#

So no combined core, just an appendix that tells the psx core a pocketstation is connected and writes down the data?

#

Paired with a standalone pocketstation core that loads said data that would be very cool!

crisp ether
#

Race Drivin' a Go! Go! (Japan) appears to have flickering issues on the menu, is anyone able to confirm? just want to make sure it's not something on my end before I file a github issue

final salmon
#

Have you tried it with the GPU Slowdown option? Had a similar issue wither Driver.
#1046940919607345272 message

crisp ether
#

i'll try resetting the core settings and see if it works on my end

crimson steeple
#

@tropic stratus thank you for your fpga gifts you are a a real retro legend. Looking forward to your future projects. I know you like the impossible, so why not take on killer instinct seeing it share hardware with N64 🤓 you luv a challenge!

scenic reef
#

people contemporaneously imported the pocketstation, it worked on all region systems and all regions of ff8

deft sphinx
#

Nice! I am surprised this isn't better known these days

serene nebula
#

My pocket station came with a little dog sticker on the back lol

#

No idea where that’s from but it fits the battery cover perfectly

mystic violet
serene nebula
lilac scaffold
#

i love how the original cr2032 in the pocketstations has a PS logo on it

#

they go flat pretty quick, the one a mate brought me back from japan cant have been used

deft sphinx
#

The Japanese love their stickers, just look at roaring success of the Casio Loopy.

somber steppe
#

Just finished ff8 as part of my final fantasy marathon. I think ff8 is definitely more setpiece heavy than any ff before and the junction system wasn't totally thought out.

strong hatch
steady flint
waxen elk
#

家にポチがやってきた

#

Not seeing anything saying the game came with a sticker. Might have been part of a bundle or something. It fits the device too well to just randomly be part of something else

oblique frost
#

now we know what's next up on Robby's PSX play list

serene nebula
silent bridge
#

Pochi came to my house... In my pocket! Sounds like a find the dog's hidden turd simulator.

mystic violet
# waxen elk

yup - that's the dog... apperently google lens couldn't locate it

#

'Uchi Ni Pochi Ga Yattekita'

#

@waxen elk amazing hunting work 🙂

runic edge
#

I am probably the only person in the whole world playing Backstreet Billiards right now. Thanks again for working this core into existence FPGAzumSpass.

runic edge
#

The only person in the world....

verbal geode
#

not anymore

#

banger soundtrack

eager sage
#

I just got a SNAX adapter, is it possible to save to the virtual mem card while using SNAX? IIRC a while ago, you had to either switch inputs to save, or get a special SNAX adapter that has mem card slots.

abstract drift
#

yeah there's an option in the core osd

#

tbh i thought it was on by default

eager sage
#

That’s a relief. Didn’t wanna get a Memcard Pro when the MiSTer can act as a virtual memcard

coral nimbus
#

I was about to ask the same question but for using a regular PSX SNAC Adapter. Is saving to a virtual memorycard now supported that way?

lilac scaffold
#

yep

somber steppe
#

I just finished air combat, didn't think it'd be much fun but it was a blast!

ivory verge
#

i love Air Combat

#

I finished it so many times while testing core

#

in the 90s I played a lot of AC , it was almost like sitting in a fighter jet 😄

#

I have a great fondness for the Playstation 1 and the early games that came out. It is my favorite console.

somber steppe
#

I only played the 7th(?) on ps4 so far. I watched a retrospective on air combat that mentioned it's notoriously hard to emulate correctly, something about the sound.

#

Good thing we're on mister so everything is perfect, right?

ivory verge
#

yeah , is perfect 🙂

somber steppe
#

Deffo gonna try ac2 soon, how is the fan translation of ac3? Heard the western release is extremely gutted.

ivory verge
#

Unfortunately, I did not complete AC3 with translation. I tested it, it works ok

tender tartan
#

There are two major AC3 translations as of last year btw. I’ve not played the recent one yet but iirc it translates everything (including the “AppenDisc”)

patent junco
#

not sure which of the fan translations of AC3 I played a little while back, but it was awesome

#

well, I would say gameplay-wise it was one of the weaker games in the series, most of the missions are very easy, but the branching story and awesome cutscenes from Production IG more than make up for it

#

also @somber steppe make sure you try AC4 if you can at some point, definitely one of the best in the series

#

although not sure what the state of emulating it is if you don't have access to real hardware, IIRC it and AC5 have been super buggy in PCSX2 for a long time now...

tawny palm
#

I played through every mainline Ace Combat game last summer. What an amazing series. My three favorite ones were AC3 (fan translation of the Japanese version), AC5, and AC7.

#

All of them are good though.

patent junco
#

Just the soundtrack alone for AC7 chefkiss

silent bridge
mortal oracle
#

My understanding is that they all came out in the west, but the third one was really stripped back (not as many features/modes?), so the fan translation exists to give people the full experience

#

But I might be wrong!

serene nebula
#

That’s right on the money

#

They cut out most of the story bits because they didn’t want to spend money on translation

mortal oracle
#

Huzzah! My memory still works! 🎉

tawny palm
#

It's not just the story that was cut from 3 outside of Japan. The game has multiple routes and a bunch of endings. Entire routes/stages were completely removed from the western release of the game.

#

It's practically an entirely different game.

silent bridge
#

Hmmmmmmm might have to go back to that one then.

#

Thought the series was popular at the time so it's weird that they'd give it a bare-bone translation and content cut.

tawny palm
#

It's worth it if you've only played the western version of the game. You'll be shocked by how much was cut.

#

The story is also pretty wild stuff.

serene nebula
silent bridge
#

Ah true. Plus maybe ROI was a concern 🤷‍♂️ Less money for translation = less wasted money

somber steppe
patent junco
#

Nice

somber steppe
#

There was a ps2 ace combat that came with ace combat 7 when I bought it? Though I don't remember which one that was.

vagrant moat
#

INteresting.

#

I copied the folder from my PSIO to my MiSTer's SD card. I'd say only about 50% of the games worked at all.

#

Looks like I got a bunch of bad files, so gonna try the Redump collection out.

#

The "bad" files work on the actual Playstation, just not the MiSTer.

#

So we'll see.

ivory verge
#

We always use the redump version for testing. We have tested hundreds of games here over the past years and I would say , 99% of the games work 🙂

vagrant moat
#

Yup, so far 100% of redumps are working. Awesome.

#

This will probably be the way I play PSX from now on.

#

Just so convenient.

somber steppe
#

MiSTer in general is.

#

I played ace combat 2 last night. Such a freaking glow up for the already great first game.

slender junco
#

@tropic stratus I know this is really going out on a limb, but was wondering if in your spare time if you could touch up the 2X core to add DV support. The official core works beautifully with DV and would love to see a 2X update. - Thank you very much for everything you have done and I’m certainly appreciative.

serene nebula
somber steppe
#

I think @scenic reef tinkered with the psx core and the new fw when the first version had an issue. Maybe he can do the same for the 2X and pin it here.

tropic stratus
#

the issue is that i cannot really test it. Most likely it's just a copy of the sys folder of the normal core into the 2x repo

deft sphinx
#

One plus is you shouldn't be short of people here who can do the testing 🙂

#

I guess your other cores, Lynx, GBA, Wonderswan, Chess are waiting on the new FW to be updated and tested as well?

abstract drift
#

GBAs already done i think

shut escarp
#

Poked my head in the local shop where I’m at for the eclipse and scored this minty prima guide for $8

oblique glade
#

Nice! I miss strategy guides. I had one for Perfect Dark that went through the wringer back in the day.

scenic reef
#

I just know the gba2p core was the only one where you had a modified sys folder and it wasn't so straightforward

serene nebula
#

elmorise 🐦elmorise

slender junco
slender junco
serene nebula
slender junco
manic citrus
#

Robby is a core beggar

serene nebula
ebon tinsel
#

Visual Basic? Ok!

#

Seriously though, @serene nebula ... mod your 3ds!

#

You'll love it

serene nebula
#

You’re right marioohno

slender junco
#

I dunno.. from what I have seen here, Robby’s Mom must be one hell of a gamer. Seems like she’s a popular topic in these parts😂🤓 - Just kidding around of course.

serene nebula
#

what can you do lol

civic pumice
#

Is there no way to use Multitap for Bomberman Party Edition? Kind of hard to use Discord's search function on threads

#

Reading online and maybe it only works on Port 2 which isn't an option?

ebon tinsel
#

Yeah, currently it's just not going to work while Srg is reworking the controller port code. @still palm - this should work with your old build right? But limited to fewer players?

hallow gorge
#

I have one question to ask

#

I just received Mister. I want to play PSX games. Can I use my exernal USB CD player and play PSX games from CD or it have to be done through ISO?

ivory verge
#

nope

#

only bin/cue or chd format

hallow gorge
#

I see.

#

ISO is not supported?

ivory verge
#

all games should be in separate folders

#

nope, only bin/cue / chd

hallow gorge
#

Should the games be in folder games/psx/etc?

ivory verge
#

use redumps

#

yes, games/psx

hallow gorge
#

would redumps convert iso to bin/cue?

ivory verge
#

no , redump is correct game images

hallow gorge
#

what do you m...

#

you mean redump is a tool in windows to convert psx games into bin/cue?

ivory verge
#

it's just a name 🙂

#

not a tool

hallow gorge
#

OK. So bin/cue or chd got it.

ivory verge
#

search the internet for psx redumps games

hallow gorge
#

psx redumps games?

#

ok

#

this?

ivory verge
#

yeah

hallow gorge
#

-- wipes mouth -- I am going to have fun with this toy - huge grin -

#

Now I understand 100% why people said 500 GB is not enough

#

I mean already PSX should take a hit of 1 TB just like that + saturn games + apple // + SNES + NES + Sharp + scummvm + DOS + etc

#

I think 4 TB is bare minimum

ivory verge
#

it is better to use the chd version (game images )if you want all the games, they take up less space.

hallow gorge
#

ok ok...- cracks fingers and neck - Ok... oooffff - takes deep breath - This toy is going to get me high fast

#

I can see

#

I am going to pack my SNES and NES (real ones) and put them in the closet

#

and will put mister in its place

#

I need mouse/keyboard for it

ivory verge
#

and do you still have V4SA ? 😄

hallow gorge
#

I have my Amiga 500 with Firebird v4

#

THAT ONE and Ultimate 64 are staying

#

mister is not going to replace those

#

But snes/nes I may even sell them

#

--- fists the air --- ooff! offf!! I am going to have serious fun! yeah! ooooff!! ooooff!! This is indeed toy for adult men for sure!!!

ivory verge
#

have fun !

hallow gorge
#

Thanks!! Excuse me!! - closes his bedroom door - Weeeeeeeeeeeeeee!!!

north rover
serene nebula
#

I completely forgot you could use a pocket station with a SNAC adapter lol

scenic reef
#

@serene nebula and others, please test for me, it looks fine to me, but i want to avoid what happened last time hehe

serene nebula
scenic reef
#

any kind of regression or new bug

#

😛

#

visual artifacts, sync issues, sound problems, etc...

serene nebula
#

Can do!

scenic reef
#

thank you sir

somber steppe
still palm
#

Bomberman Party Edition manual says tap should always be in port 2

serene nebula
ebon tinsel
civic pumice
#

It's kinda funny that you basically landed on the right answer anyways, haha

verbal geode
#

but yes, dos.. how long is a piece of string. who knows how many dos games are out there somewhere

#

realistically though you're not going to play 100,000 dos games so you may as well just pick the ones you want. I can fit all the dos games I want on my 256gb sd card along with all my cartridge cores, and saturn/psx live on a 1tb usb

scenic reef
#

sometimes we have to change seeds of builds for the more extreme cores that push the limits to get a good one, and sometimes issues only show up on some people's MiSTer's and not others, etc...

somber steppe
#

Wasn't the framework already updated?

#

Gonna play some ac3 on it anyway. I know I say that about any new ac I play on the core but: boooooy is this game more technically impressive than it's predecessor and it's so much fun.

#

Also, the 1.1 translation from load word team is so good!

mortal oracle
scenic reef
#

sorgelig wasn't done adding some extra stuff

serene nebula
#

it's ok, I still love your updated core

#

I call it the birdybro special

slender junco
#

@scenic reef Is there any way possible you can compile the PSX2X core with the sys folder from the current core? - Robert thinks this will enable DV video for those of use that use it.

scenic reef
#

I'll try it now and report back

slender junco
scenic reef
#

looks like it might work out

#

i'll run a design space exploration on it overnight, multiple seeds, find the best quality of fit and we'll see how it goes

#

i just made a private repo with it copied over called psx2x_mister and i'll just un-private it after since the repo he stored the psx2x core is identically named and i'd rather just keep it simple for me like htat

slender junco
# scenic reef looks like it might work out

Fantastic! That will be a great one to have for sure. Just need Neo-Geo and Gameboy.. not that I’m asking. Been remarkable to see the push to get the cores update. All of you are just amazing

scenic reef
#

I'll let sorg update those, he probably wouldn't accept the pull request hehe

#

He'll update em before long

#

Neo Geo can be a bit sensitive to changes.

slender junco
#

@scenic reef Totally cool! It’s just remarkable the work that has already been done in such a short period of time. I certainly appreciate you taking the time to update the unofficial PSX2X core. That’s a huge contribution in my book 👍

scenic reef
#

that's the initial seed, the design exploration will run multiple builds overnight, taking like 35 minutes each, so should be done by morning

civic pumice
#

Honestly I'd be willing to do something inconvenient if it meant more seeds for devs to try when needed

scenic reef
#

it would be pretty pricey

#

it takes 35 minutes on an i7-13700k to give you an idea

#

the fitter is heavily weighted towards single thread performance

#

so you won't get much advantage in the cloud, it should actually slow it down

#

it all depends on the core. the arcade cores i ported for dar all take like 8 - 12 minutes each

#

github CI though would be the simplest i think to setup, using dse from the commandline

civic pumice
#

And this is with quartus installed I imagine. How does that shake out on Windows vs Linux? (To know which partition to try and put it on)

scenic reef
#

i personally use the windows version but linux works fine too, there should be basically no difference as long as you use the same versions

#

in #dev-talk there are pins

#

quartus 17.0.2 build 602 is the latest build that almost every core uses

civic pumice
#

Cool cool. I'm away for a while but I'll try and get it running when I'm home. I only have an 11600k but that's gotta translate to at least a few bucks builds overnight, right?

scenic reef
#

DOCKER_IMAGE="theypsilon/quartus-lite-c5:17.0.2.docker0" from his shell script

abstract drift
#

there's links for the right quartus in #dev-talk pins

scenic reef
#

i dunno how to measure it in moneys

abstract drift
#

thanks for looking at this stuff birdy

#

any idea if this improves the sync for the icybox dongle people?

civic pumice
scenic reef
#

can't remember though, it definitely caused some kind of issue

scenic reef
slender junco
slender junco
#

@scenic reef Looks like it’s works! PSX is not perfect with DV with games such as Rival Schools or SF EX+A, but.. the issues are identical on both the most recent Stable and this 2X core! Huge thanks from all of us wanting perfect DV!!!

somber steppe
#

Yeah there are also issues in ff7/8 with the sound crackling when opening the menu because of resolution change ect.

slender junco
somber steppe
#

Rt4k

#

But I guess if there is solution for one it'll be adopted for the other as well.

slender junco
manic citrus
#

oh

#

I just realized what causes that, lol

#

DV resolution changes trigger i2c writes for the spd packet. so probably just a bit too slow and main hangs just long enough to mess with audio

somber steppe
#

Fixable?

manic citrus
#

probably, I'd need to verify a few things first

somber steppe
#

I believe in you! 🤞

slender junco
somber steppe
#

Yeah so many smart people! Good thing there are people like me to even it out. 😅😅

abstract drift
#

are you already on the latest unstable main mister? there were already some fixes to smooth things out on resolution changes recently

manic citrus
#

the debug stuff yeah. but I have a sneaking suspicion the i2c write is also slow. not exactly the fastest device to write to

#

but yeah, I'd try unstable since it it way less chatty

abstract drift
#

if you turn "pause on slow CD" to off the problem goes away too

slender junco
abstract drift
#

crashes in theory

#

should be ok just dont run all your games off a network device 50 miles away or anything silly

oblique frost
#

I have a USB zip drive attached that I run all my games off of

#

are you saying this might be bad?

#

maybe I'll upgrade to jazz 🤔

slender junco
slender junco
#

@somber steppe How does the RT4K handle SOTN? With the Morph, once in gameplay, the Morph does not rescale the screen and leaves black borders around the picture. I know this game uses multiple resolutions and suspect it can be a tricky one

somber steppe
#

Can try when I get home.

eager sage
#

Curious why I keep getting “unsafe option used” whenever I try launching a PS1 game.

#

I’ve seen people say to delete the PSX core config file and it works, but whenever I turn on the MiSTer again, the issue comes back.

ivory verge
slender junco
#

Crash Bandicoot also wants to Auto DV scan to widescreen. Just teething pains - I’m sure it can also be on the scalers side as well

eager sage
#

Actually, now everything is unsafe

somber steppe
#

Yeah dv1 probably tells the scaler there are supposed to be the black bars. Pretty sure auto crop will clip them though.

eager sage
#

OK, they say unsafe, but the games still boot

#

Does this matter at all?

slender junco
eager sage
#

Oh, gotcha

ivory verge
#

cd speed hack can cause errors in some games

#

so it's always a good idea to test the game with the default settings, (if something doesn't work properly )

oblique glade
#

Has anyone put together a list of games that are improved by the PSX2X core? I haven't used the core yet, but I recall a while back that some games see no improvement (Twisted Metal 2, Grand Theft Auto) due to frame lock, some are not compatible, and some are greatly improved like that Toy racing RC game.

ivory verge
#

I don't recall anyone creating such a list , maybe you can find something on psx2x channel

oblique glade
#

Thanks for the vid! I'll do some digging.

verbal geode
#

hey everyone, videogameestotericaaahere

scenic reef
woeful parcel
#

Is there a dual ram core with latest framework?

ivory verge
#

And it doesn't only matter for analogue signal? does not apply to HDMI and direct video

scenic reef
#

there isn't any advantage for the dual sdram core currently anyways other than one audio sample out of every 10s of thousands dropping imperceptibly

#

the dual sdram core, last time i compiled it, has a harder time meeting timing requirements as well, but maybe that's different with the new framework updates, i dunno

ivory verge
#

People have dualsdram then they want to use something 🤪

woeful parcel
#

No problem. Just thought I’d check. Thanks birdybro.

scenic reef
#

i could just rename the file and send it to ya ;P

#

i am the same way though, fi there is a dual sdram build i always test it out too lol, just haven't for the psx core since i know it's not an advantage anymore

somber steppe
serene nebula
#

100%

#

I will gladly admit that’s me. I use the dual SDRAM version of the Saturn core for no other reason than “might as well”

somber steppe
#

I wish there was a benefit to dual ram so I could make my mister even better!

ebon tinsel
somber steppe
#

I bought my series x to play the master chief collection in 4k and nothing else. 😅

ebon tinsel
#

I got mine at a discount through the company store. But tbh, it was mostly because I knew i had a few months of wait for ps5 stock. That being said, I had a lot of fun with both. Then I got into fpga. Now they're just 4k players most of the time. I really don't like service games. So I'm only finding stuff I like very infrequently on both and both were kind of a waste of money for me. But I was also employed very well at that point. Not so much these days.

#

Loved HiFi Rush, in example. (now on everything, so check it out if you haven't!)

desert otter
somber steppe
#

I think there are hacks to remove it though.

#

This one for example, but I never tried it so your milage may vary.

tender tartan
#

Letterbox removal is not something you want to do without also fixing up the maps so there’s no garbage showing here and there.. which the SOTN hacks does not

#

Overall I would not recommend the SOTN QoL hack for PS1. The Saturn hack is a clear win though.

clever pendant
#

My dad showed me the reveal trailer for Halo 3 and that was like the most epic thing I ever saw

meager parrot
#

The saturn version got a similar treatment

#

I tried the saturn one and instantly it just looked off, seeing the top of the screen before fighting dracula for the intro with richter and there is just the sky showing where the secret room should be above the hallway

somber steppe
#

This is also why I don't like widescreen hacks, but to each their own.

scenic reef
#

sorg's new io board design makes that method unnecessary

desert otter
#

I wouldn't say that

scenic reef
#

in motion how does the 24-bit dither for vga look currently compared to og hw for those games that occasionally did 24-bit?

#

i haven't tested that since that option was first added 😛

desert otter
#

Saying a new piece of hardware that costs money to buy in order to replace what you already have "makes it unnecessary" is the same mentality Apple has about you just buying another iPhone or Mac.

It's fine if it doesn't have the pwm that's not an issue. Currently this is just my complaint with what you just said.

fluid condor
#

I gotta agree with that. Not everyone's gonna buy those new boards and pwm just works right now for free.

oblique glade
#

I agree. A lot of CRT users that don’t want to upgrade their existing MiSTer hardware are losing out on a free update. Unless the inclusion of PWM takes up considerable resources I don’t see why it shouldn’t be added.

slender junco
fluid condor
#

I'm glad that Ruleset is keeping them updated.

#

It's in groovy_mister. Makes huge difference especially for modern games.

#

Again, this is free and works right now. Down side is it's only for 15khz crts atm.

desert otter
#

To make it clear, I am not personally saying it needs to be added, just that saying pwm is unnecessary is just a bad take.

#

For me pwm for the bit depth is irrelevant, I only care about it for the brightness because otherwise PSX over component is just super dark (at least on my set)

waxen elk
#

Just made the stunning realization that I can just put PS1 games on a separate, but faster drive

desert otter
#

You mean you just now realized you can run games from external storage or even over the network?

waxen elk
#

On the subject of 24 bit color, is that usually preferable or expected of the final video signal?

#

No, that I can just get a cheap SSD purely to remove PS1 load stuttering

ebon tinsel
waxen elk
#

I think my hdd goes to sleep frequently which is the issue

ebon tinsel
#

They do have better sustained read though.

Oh, that's not good.

#

Yeah, ssd is totally an upgrade from hdd even with the bus

waxen elk
#

Plus it'll make transfers way faster when connected to anything else

ebon tinsel
#

Truuuuuuth

waxen elk
#

Also, far less power use

#

I really hope whatever form the next mister takes, mounting drives instead of sd cards becomes the standard

ebon tinsel
#

I don't know if I've ever seen someone use a spinde drive. That's dedication to retro!

desert otter
#

True dedication would be loading games via 1.5mb hard disks

ebon tinsel
#

Mercury tank drives with 300bps serial. Takes a dc10 to deliver.

DC10-Macro

silent bridge
#

If you don’t use a PVM, this new 2X core won’t be a visual upgrade?

#

Wait, just a framework update then?

scenic reef
#

yes. it is an update with some of the framework features that were adde,d which were mostly minor unless you have a retrotink4k and you wanted to use direct video

abstract drift
#

it's a small niche but i'm in it 😄 thanks !

scenic reef
#

no problemo

#

it also prepares it to be used with the new io board design from sorg

abstract drift
#

actually thats another niche i'm in

lapis tide
#

Hello. Does the bug in gran turismo Replay is related to instruction timing coded in the core?

scenic reef
#

for a workaround just use the psx2cpu core or mess with the turbo options

ivory verge
#

This will probably not change

#

Use the solution that birdy provided

runic edge
#

Am I misremembering or did that bug happen on real hardware, albeit very rarely?

#

I'm pretty sure I remember it.

#

Because it seemed so bizarre

#

You think you are just watching a recording of your race and suddenly the car starts veering off

#

And you're sayin "wtf I didn't do that!" And your friends are pointing and laughing and saying " ha ha you're so crap, you lose poindexter! HAHAHAHAAAAA"

#

And then you run away crying

#

I remember

#

😢

somber steppe
#

Just fyi the ace combat 3 appendisc works fine one the core. Just reporting since it seems like a pretty niche thing and isn't a game technically so it may slipped through testing.

meager parrot
meager parrot
slender junco
#

@scenic reef Have you heard anything about MSX, X68000, ao486 or any other Computer cores being updated to add Direct Video? - Thanks again for cooking up the PSX2X core 👍🤓

scenic reef
#

sorg will probably be the one to update most of the other cores

mortal oracle
#

Is there a list of games that are known to be happy/unhappy with faster CD speeds? By default I’m assuming more will be unhappy than happy, but it would be good to know if that’s not the case

serene nebula
#

Chd compression can impact that

mortal oracle
#

I’m using -cdzl, -cdfl, which will hopefully help mitigate some issues at the highest speeds. But even so, at the moment I’m using default. If people know certain games are happy at 2x or 4x, it at least cuts down some loading times 🙂

#

iirc @manic citrus made some changes in main recently which iirc had something to do with chd speed. I might be misremembering though

serene nebula
#

I don’t think I had ever issues with disc speed outside of samurai showdown rpg

mortal oracle
#

What speed do you usually run with?

serene nebula
#

1x on PS1 lol

#

2x on NGCD

mortal oracle
hard laurel
mortal oracle
#

Robby just likes load screens

#

Gives him more time to scrape metadata on his pi

somber steppe
#

I never use speed ups. I like my consoles old and my load times long.

mortal oracle
#

tbh I usually leave everything close to original hardware. I was just curious - there’s the odd game where it would be nice to speed things up

#

Also, not sure if anyone’s played it before but “Motor Toon Grand Prix” (currently playing 2, as the first didn’t come out in the US) is definitely worth a play

serene nebula
mortal oracle
#

Yeah, that’s how I discovered it

#

tbh I think it’s probably better than gran turismo 😂

#

At least, it’s aged better

serene nebula
#

It’s a good game but I never got into it. There’s a bunch of neat unlockable modes, including a 60fps mode.

mortal oracle
#

Might have to get the first one now as well. Only tried this out of curiosity, but pleasantly surprised

mortal oracle
#

Wild that 60fps is an unlockable

serene nebula
#

It’s only one car on the track

#

You can unlock it with cheats

mortal oracle
#

Ah, the GT Sport VR of its day

mortal oracle
serene nebula
manic citrus
#

which means: if you create a chd with a hunksize of (I think) 3 or 4 sectors you can probably hit 8x with a chd

mortal oracle
#

I deliberately used zlib as I was under the impression that was slightly faster than zstd, so more likely to hit higher speeds. Is that not the case? I don’t care about compression ratios all that much (it’s still much better than bin/cue)

#

And good to know about the hunksize. I just left it at default (8 sectors, iirc)

manic citrus
#

honestly you can use whatever if you lower the hunk size

#

but in most tests zstd decompresses faster than zlib. but I'm not 100% sure how much that really applies to mister. mister decompresses in small chunks

mortal oracle
#

I’m unlikely to reconvert given that today was the first time I ever increased the CD speed (hence the original question), but good to know for future/anyone else who’s interested

vagrant moat
#

If you guys had a choice.

#

Use original Playstation hardware with PSIO.

#

Or use MiSTer Playstation core... which do you think would be better?

#

I know the PSIO has had 'issues' in the past, some say it's not so great.

glad raven
#

MiSTer PlayStation core any day of the week. To hell with the PSIO; if you're going to use an ODE on actual hardware, only consider the xStation.

vagrant moat
#

I tried out the MiSTer Playstation Core and was BLOWN away.

#

It felt soooo accurate.

#

Audio sounded better.

#

No noise.

vagrant moat
#

I do love my Playstation, but I feel it's just going to sit there not getting used 😄

glad raven
#

If it's an SCPH-5500 series or earlier revision, consider keeping it as a secondary system with an xStation replacing the CD-ROM drive.

vagrant moat
#

I really didn't like a lot of stuff about the PSIO. I only got it waaaaaaaaaaaay back like years before it was even sent to me.

#

I was one of the very first people to give them money.

mortal oracle
#

MiSTer over all original hardware at this point for me

vagrant moat
serene nebula
#

@vagrant moat I own over 500 PS1 games, a PS1 hooked up to my PVM, another PS1 hooked up to my CRT, and a PSOne with an LCD screen.

Brother, I am the resident PS1 king here.

glad raven
#

I got a PSIO in 2019 and always had something to f*ing complain about with it.

serene nebula
#

MiSTer is my preferred way to play PS1

serene nebula
#

It is superior in every regard

vagrant moat
#

The Playstation 1 was such a great system.

#

I love how the graphics look.

serene nebula
#

My favorite system of all time

#

I know PS1

vagrant moat
#

They're a version of early 3D I actually like

serene nebula
#

MiSTer is better

glad raven
#

I still would not use anything other than actual hardware for sampling music, and that's across the board.

vagrant moat
#

The PS1 I feel is graphically and technically the true follow up to the SNES.

#

I never really liked the N64 tbh. But recently I started playing the games, and they are good.

#

But the look of the N64 I feel is inferior to the PS1

#

And audio too oc

#

N64 compressed cartridge audio is just sad.

#

Mono sound tracks.

cobalt silo
serene nebula
#

I think it’s just preference, I love the N64 too

glad raven
#

I've always been fond of the Nintendo 64, but the way it renders graphics is really not suitable to modern displays.

mortal oracle
glad raven
#

With sharp scaling, the Nintendo 64 ends up looking like pixel garbage most of the time.

vagrant moat
mortal oracle
#

Fired up Tony Hawk and it felt like a Dreamcast game, aside from the audio…

#

PS1 was my childhood. Saturn and N64 are new to me - only ever played them at friends houses

vagrant moat
#

Interesting. TBH I think I really missed out.

#

But now I have so many fun games to play.

#

So I guess it's OK haha.

#

I really enjoyed Super Mario Kart 64
I tried Goldeneye with a buddy and we couldn't even play it, we just were standing right next to eachother trying to shoot eachother haha

serene nebula
#

I love them all equally on MiSTer. My love of PS1 is equaled by the novelty of the Saturn since I didn’t grow up with it. The N64 has some of my favorite games of all time but that’s also equaled by an endless amount of translations on the PS1.

It’s really pretty incredible to be able to enjoy all three on the same little box.