#Sony PlayStation
1 messages · Page 26 of 1
I remember some games being really bad with it.
That Bruce Willis voiced action game Apocalypse I remember being really rough.
The z fighting doesn't actually bother me lol
so many low budget modern horror games put real effort into mimicking the look of how the PSX rendered 3D
a look I despised as a child and now crave
Just to clarify I need the latest nightly build of PSX to get brighter component output right?
Eeek 3
also, here is my favorite game in that style.
https://siactro.itch.io/tasty-ramen
Posting for visibility in-case anyone uses MGL files to launch PS1 games and has run into the setname issue. I just created a bug for it - https://github.com/MiSTer-devel/Main_MiSTer/issues/864
This was a user error, not a bug. I was utilizing a non-existent relative path when pointing to games. Interestingly this only manifested as an issue when using the <setname> with the PSX core but regardless it was bad setup on my end.
Ahah, figured out why. I'll follow-up with Wizzo.
@old verge let's move here for talking about PSX
As I mentioned, I'm not having any issues with the game being too dark. I can see my vehicle and the track just fine using the latest unstable build of the core
The sky is usually always pretty dark and I think the dark walls of the tunnels are supposed to be like that as a way to save on system resources for a smooth frame rate by the developers
GunCons and PS1 SNAC arrive today :D
Nice
SNAC came in first. Time to test it with Beatmania.
WOW, there is a subtle delay difference between my Brook PS to USB adapter compared to the SNAC.
I wish I had the space to test the real PS1, USB adapter, and SNAC.
from my understanding, using SNAX with a PS1 controller is identical to playing on a real PS1
so close to zero latency that it doesn't have an effect (cuz it's faster than a frame)
cause it's directly interfacting with the FPGA right?
yes
you can notice that tiniest bit of latency with a brook because not only is the adapter itself adding latency of however many milliseconds translating stuff over to normal HID inputs, but then you have the tiny bit of latency through USB and linux on the MiSTer to translate those inputs into the core
I would argue you get more latency using an adapter for original controllers to USB than if you just plugged in a newer controller that uses USB
I currently don't personally feel any latency issues using a PS4 or PS5 controller over USB
why would you have to argue when you can just measure?
since I still treat any timing difference as a placebo until I can prove it otherwise, I do agree with the notion that an adapter will introduce latency. I retired using my PS1 controllers with the USB adapter in favor of using native USB devices instead.
i mean it 100% adds latency, but the total latency for a lot of controllers using something like daemonbite is like .7ms...no idea about brooks or PSX
i was going to say, as long as youre using a daemonbite for an adapter, the latency is going to be less than 1ms (.9ms for SNES)
that said, i use a PS4 controller wired to play kaizo super mario stuff, and its fine as well
My timing is really off and I got a bad score in my warmup song. Not sure if I'm mentally compensating or the delay from the USB adapter has affected me.
if you played long enough using delay, then your brain and muscle memory are currently programmed for it
gonna take a minute to adjust
yeah, i have to play with a controller for a good 10minutes to get the feel of how much pressure and adjust my timing.
some controllers definitely feel different and how they react to button presses can be different from one to the other (and im very sure age of the rubbers and cleanliness has something to do with it)
I became too lazy to pull out my PS1 for beatmania so I've been using the USB adapter hoping nothing would change.
I do clean my turntable once in a while to make sure the dust or grime isn't interfering with anything.
the contact pads still look really good with no visible wear since I dont jam the buttons ins.
if you are used to a fixed delay after an action, removing the delay can make it feel like the movement happens before the button is actually pressed...not sure what the minimum delay would be to feel the effect, but i bet it is surprisingly small
that is a hard one to explain clearly
yeah, that and missing a polling and having a button press come out a frame later can trip you up and make things feel sluggish
I know exactly what you mean. When I first got the MiSTer, a lot of games felt like I was playing a raw game. I was not used to such a low amount of delay when playing certain games through emulators.
going from an HDTV to a CRT for PS2 and PS3 with GH and RB was night and day
I still play Guitar Hero 2 on PS2 using the Deluxe mod, but I don't have a PS3 compatible guitar to test out GH3.
those guitar hero 2 and 3 days were some of my favorite games to play
gonna stream some beatmania
I have two world tour guitars for PS3 that I use lol
even though they are wireless using their own dongles, they feel like they are just plugged in with a cable
probably not the best for the absolute highest level of play with custom charts especially on Clone Hero, but for normal charts and official games it's perfectly fine
y'all played these Bushido Blade games? Goddamn. What great games. I bet if anyone had made sequels that they would have been progressively better.
I think there was at least some kind of spritual successor I cannot remember the name of for ps2
Yeah, they're wild. Limping around on one bad leg in the first one. Limp arms. The whole idea of fighting honorably was kind of novel as well. Couldn't get the full story if you were doing dirty tricks.
Hi, I'm using a SNAC adapter with a multitap and a DualShock 2 controller and sometimes the analog of my DualShock 2 randomly disables midgame. Does someone know why this happens?
it seems it disables every time the controller is supposed to vibrate because it also doesn't vibrate
Maybe power issue?
oh no, please don't tell me this was with beatmania
(I should test my controller for shits and giggles thinking about it)
oh actually thinking about this, can you do like one controller over SNAC and another over USB
if that's a thing then i can actually do some fun tests using the same controller then
tried a 5V 4A one and still have the same issue
yes that's possible
oh boy, this might be a rabbit hole i have to go down then
Is there an issue with missing saves?
I had two Chrono Cross saves on my card and now I’m down to one. It’s about five hours before my normal save.
Just not sure if what handles saves or how that works.
update: seems the issue stems from my extension cable
multitap connected directly into the snac adapter works fine
looking deeper into this, the extension cable is missing pin 8, I'm not sure if this is relevant because the DualShock doesn't have pin 8 either but the multitap does
Pin 8 is basically unused in general
It hooks to an IRQ IIRC, but I don't think anything actually uses that IRQ, lightguns might
does the cable length eventually matter?
I'm not sure why an extension cable should cause such issues
a lot of ps2 controller extension cables are cheap junk
they're too skinny and unshielded
any good recommendations
its better to extend the usb side of your snac/snax tbh
or look for like, actual vintage ps2 extension cables - try and find ones that are thick looking or have ferrite beads
Couldn’t figure how to find my deleted save. Hoping it doesn’t happen again but maybe I should use save states from now on.
looks like PS2 controllers don't work with the SNAC adapter I have! I forgot to enable SNAC on the OSD. 🫢
Fedex didn't have time to deliver my GunCons and now gotta wait for tomorrow despite being scheduled for 9AM today.
Fedex and UPS are buried this time of year. USPS too. I'm always surprised when anything shows up at all.
they should, double check you weren't doing something wrong. 🙂 yep thought so.
yeah I genuinely have to be mindful that we're hot off two major holidays
I've worked through those holidays with UPS. Fucking nightmare times.
I'm tripping out. The native delay with SNAC is ridiculous
basically zero delay, none.
I don't have time to sink the button all the way down
ALSO!
ALSO!
ALSO!
THUNDER FORCE V ON PS1 HAS TRUE ANALOG STICK RANGE
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
I've done this more times then I care to admit
I love SNAC and I’m excited for @twin walrus to join in the greatness that is SNAC 
I think it's funny that I was skeptical about the MiSTer for the better half of 2020, then I was like NAAH, SNAC is probably a meme. Turns out I need one for GunCon even though I wanted one for beatmania. Now I regret not jumping on it sooner. 🙂
The PS1 has all the crazy ass peripherals, it’s awesome!
I think I have a controller for:
- driving a train
- flying a jet
- driving a car
- fishing for fish
- piloting a mech
- playing guitar
- DJing turntables
- simon says for weebs
- pretend computing
- dancing for weebs
- pretend cowboying
wait, really? You say ass peripherals, I'm there, buddy, the crazier the better
any peripheral is an ass peripheral if you're persistant
missing:
- drumming
- popping
- shooting
- mousing
Pop'n :D
or drumming
Drummania
oh yeah, that’s Simon says for weebs
you're also missing
- Dancing
Yeah I added that in I forgot
I need a proper dancing for weebs
hard to find any dancing pads that don't have tears or dead spots
That's why there's a good ol' DIY scene
yeah true :)
I wish I could do pretend power shoveling
I got into the pretend DJing for a while until my hands started crumbling
Damn now I want to pretend drum
Now I just make firmware for people to make their own pretend DJ stuff
Funny enough, I have a hacked 360 and a desire to find the Rock Band drums again rofl
Damn that’s cool as hell though
a decade of my life 🥲
usbemania chad
I'm actually looking at a big rewrite of it right now because people desire Lots of Features and it means I get to make an RTOS run on a weak chip rofl
My desire for PSX SNAC is to take my IIDX controller (successor to beatmania), throw it on the MiSTer across both PSX and USB interfaces, then see about doing 2-player in a way that lets me compare both on the same songs
I have a iidx controller but I wore it out during my early beatmania days cause I would slam the buttons
if I ever get back into iidx, I'm just buying from those one guys that make the fancy turntables
hoping they still have the dual USB and PS2 wire
also, the IIDX controller works with the PS1 beatmania games. in 6thmix + core remix you can move the buttons closer to the right sided turn table, while the other beatmania games will always use the most left buttons.
or you do what i did and make the firmware do that shift lol
that was an early feature request
It's a thing in the usbemani firmware, basically just shifts the keys
The newer iteration implements it as a "quirk", once I can get more CPU time I plan on having a decent input transform system in place
My best recommendation is a good USB extension cable.
Rather than trying to get a decent quality PS2 extension just extend the snac itself via USB. Amazon Basics extension cables are pretty good in my experience.
I'm using the controller for my PS2 too, that's why I need a controller extension cable
SNAC needs short cables, at least I’m under the impression they do
yes, I tested several cables and longer cables than 0.5m were already problematic
The PS2 extensions, or any extensions, are really cheap on eBay or Aliexpress
I have a SNAC and the only PS1 peripherals I have to test are for beatmania. GunCons still in route.
based on this, there isn't information on the Guitar Hero controllers being compatible with GuitarFreaks either on PS2 or PS1.
https://guitarhero.fandom.com/wiki/Controllers_and_controller_compatibility
They aren't compatible natively no. PS2 guitar is not the same as a PS1 device, especially for a game series that red octane and Harmonix had to actively do everything they could to not get sued by for effectively copying
Does anybody have an SCPH-1200 they can test? It's one of these and I am getting "Not Supported on the PadTest program for PS1 using SNAC.
I also ran a game and it does not pick it up.
Mine works fine
Did you play with the analog button?
Weird
hmmm maybe hotswapping ruined my SNAC
nope, other pads work just fine, even ps2 pads
it's inputs show up for a fraction and then disappeare
maybe it pulls too much voltage?
this is also the only reliable controller test program I've found that lets me quickly view the results
here is where I got it from. It comes in exe and bin/cue (I think).
https://www.psx-place.com/resources/padtest.396/
oh ok got something. so far its playing fine with games that dont automatically enable analog
this controller is wierd
its working fine now, sorry for flooding chat with nonesense
ok...well I dont know what the problem was but here it is
Is it expected for the analog video output to flicker when the core switches resolutions? I currently see flicker on my CRT whenever that happens over direct video
Yes and from 240p to 480i. For example the vagrant story title screen, silent hill menu, etc
Real console doesnt doesn’t do that for me
I have a PS1 but don't have any games that I know switch enough to test
Symphony of the night and chrono cross do it a lot with their menu screens
i dont have those
i only have the beatmania series and some budget snowboarding game haha
wasn't one of the Final Fantasy games infamous for menu resolution switching
Chrono Cross did it, I don't recall if any of the FF games did
You can't see the flicker if you sit the appropriate distance from your TV.
You only see flicker because you're too close to it.
direct video still has the converter in between which needs to resync on the new input resolution?
Ahh so with direct video you’ll never get a seamless transition
I can see this from any distance
i don't know how direct video really works in terms of what resolution is presented to the adapter and what the adapter does, but i would assume it needs a resync just like a LCD screen when the resolution changes
i think the resolution switch in SOTN is not from 240p to 480i, but just to a different 240p format
It depends on your hdmi to vga adapter. I've tried like 5 different ones and they all perform wildly different. The best one so far for me is this Benfei
The problem for me with this one is it gives horizontal flickering noise on some darker parts
Using with Misteraddons active y/c adapter
Power issue possibly since Benfei cable doesn't have addition power in like some other adapters
I have Benfei with power in that doesn't have noise problem but resolution switching is bad
Rankie is terrible
I’m using an icy box dac adapter since apparently its among the best in terms of accuracy https://x.com/kurohouou/status/1737649875645608322?s=46&t=R4y2xZy7N-Blxj3O6b6Jaw
I'm missing 'Manage Webhooks' permissions needed to perform this action.
Wow ok I just switched to another dac I had lying around (accel ultra video) and the resolution switch is much quicker. Still noticeable but only flickers once
Yeah I got that Benfei based on that chart but unfortunately resolution switching is included in the test
Yea I realize it’s a lot of work to test these adapters but definitely resolution speed should be measured
I just swapped in a moread one I had and that seems the fastest so far
Oh yeah I have Moread but I think Benfei is faster. Don't remember exactly. Here is an example of Benfei
looks good 👍🏻
Oh another problem that I have with Benfei is it loses color (mainly bright red) sometimes after resolution switch (left normal, right bad)
Here is example of horizontal noise on top with Benfei
It could be my problem (I'm guessing power) so ymmv
Yep this is how my moread performs; same underlying chip, ag2600, maybe that’s why
Oh cool. Do you see any horizontal noise with moread? I can't find mine right now
I don’t see that noise on the moread
Despite sotn working pretty well, it has trouble with the chrono cross menu. Like it flickers long enough for my crt to notice and display the input overlay
The moread also has black crush lol. I hope someone from the community eventually makes a good performing hdmi dac
Oh that's probably why I switched to benfei, Chrono Cross menu switching is pretty good with benfei
It's not out yet. But it's pretty beefy, and can get you direct video component out along with digital audio and stuff.
Looks pretty nice for those who don't want an Analog board
I'm installing the unstable core this evening and I'll compare, sorry for the late answer, I did not even know that this message was here, as I said before I'm not used to discord
/MiSTer-unstable-nightlies/PSX_MiSTer/blob/main/releases/PSX_20220511.rbf I think it is
#unstable-nightlies message
channels & roles
all or nothing 😄
I have a bunch of channels muted and hidden as is

behold. the extent of my side bar
ope... Robby's name just popped into existence
at least I think it did.
moondandy just either switched from mobile to PC, or manually set their status to hide the fact that they are on mobile
or legitimately just went idle
I am getting old, why in the world would I need to say if I'm man or woman to download a map of an electronic circuit, happily one day I'll die and all these moments will be lost in time, like tears in rain
thanks Kuba
I'm getting tired to thank you, can I sign a 100xthank you for the the next 99 messages?
you don't have to do it at all 😄
I was raised by Buddhist mormons, I have to. (Can I say that in 2024?, I do not know anymore)
lol
That 24 bit options work very well, but, my mistake, it was wipeout XL not wipeout 2097. It adds a more natural and brilliant colour than the crt TV gamma options, thanks! gosh how bad I am at this game, I love it
Wipeout 2097 (EU) = Wipeout XL (JAP/US)
gosh
only wipeout not 2097
not the one who has canada and then japan and the russia I think
the other one
XL
I never tested XL
you said it was just Wipeout so that's the one I tried
also, I never mentioned 24bit
I simply said the new unstable build of the core had a YPbPr fix for brightness
I run 24bit myself on everything though
I also use 50% texture filtering on all polygons
that's just me though for visual preference lol
The option 24 bit are not in the old stable version and is that option what sticks out colours in my consumer crt, I had not tested it on my olympus (sony) PVM, as I normally use components (RGB) sync on C, sorry for the misunderstanding, but , hey! successfully failed, as I use my 29" sony kv-whatever a lot more than my olympus
24bit shouldn't make colors pop more, it should just allow more colors to be rendered in general which helps with things like gradients

and still it looked darker-sad before the 24bit options "On"
I can take a photo if I find my fucki** smartphone
oh yes it does I can swear
now is more cheerful to play and a lot more like I remember it in the 90's
my chain is Mister-->DAC-> vga cable--->ultimate UMSA VGA to scart-> scart cable ->crt tv
my chain is:
VGA Component cable from Analog board into CRT with component.
NTSC for the win

I have my mister enclosure customised and petite, I have no rom vor the analogue board...
NTSC for ever (and sometimes PAL60)
ye, the whole world got onboard with 60hz when LCDs and the digital age took over
I find it weird that some YouTubers will go out of their way to make videos in 50fps
it's like bruh.... practically nobody is watching your YT video on a PAL CRT.
I guess there's an argument that could be made that having a lower framerate means less render time for your editing software during export... but it's honestly not enough in my opinion to warrant doing that.
Did somebody say………………………………….
SECAM?
Only PAL
I love how the reply feature completely ignores all the line breaks
I do not have an informed opinion about that, but I cannot support 50fps (and barely the interlaced thing, so sad that the PSX core turns darker when applying the 480p hack), I have been killed uncontable times in platformers when I tried to push the jump button in the very exact frame. No luck, thousands of Mario skulls rest in the depths of the cliffs
Secam is Pal's gothic cousin
OH WOW, this is very severe flickering. I assumed you meant when you can visibly see the subtle resolution change.
I assumed they were talking about the interlace flicker.
But from my experience it's not noticable when you sit far enough away. But as someone else mentioned could be a sync issue
Yeah it's sync issue
yeah I was imagining the interlace flickering or the slight sync jump when it changes between 480i and 240p.
Throwing out two interesting games to check out.
First one is Golden Nugget which is a casino game, except this one has a ton of FMV cutscenes where you team up with Adam West in a spy thriller mystery.
The other is Panekit which is a Japanese open world toy construction kit. You explore the environment and build vehicles from pieces you find.
Really wanted to try Panekit but too much Japanese, would love a tranlation.
with enough time and effort, the translation is the Japanese you learned along the way
I'm too old and stupid to learn a language. Google translate is a godsend but I couldn't stand relying it for a whole playthrough.
I had 3 years of spanish back in school, and I don't remember any of it!
I did French and German at school, it's all gone! It's the rest of the world's job to learn my language, I refuse to adapt.
Never heard of Painkit. I have played Golden Nugget before though just because I like virtual slot machines.
Sure you do
I know nobody asked me but I'm Spanish (Spain, Europe, glued to France) and IMHO the only way to learn languages is to work abroad. I speak French, Italian and a little bit of English. But in the end all you get is a big headache.
worst of all of them is French, you are not physiologicaly ready to it, too many vowels and impossible r phoneme
french has too many words where they use the same word for two or three different things.
or it's the same word but has an ever so slightly different cadence to an 'E' at the end or in the middle which is near impossible to notice.
Yea I guess im understating it by saying “flickering”, it’s really the signal dropping out. The ag2600 dacs perform somewhat better (not perfect) but they have video quality issues. The one in the clip I posted is an icy box adapter which has very good video quality (but signal drop when changing resolutions)
Slightly OT, but the Smurfs comics are translated from French? Do you know what the deal is with Grouchy Smurf saying "Me, I don't like" instead of "I hate"?
Does he say Moi, Je Deteste?
I'm not sure, but that sounds about right.
According to TV Tropes, it's "Moi, j'aime pas"
seems like a pretty direct translation then
Other than saying “moi” it’s standard French. Maybe it’s some cultural thing we don’t get.
AG6200, are you an Atari fan? 😛
In French, that's a common way of butting-in to give your opinion on a topic. Similar to, in English: "As for me, I don't like it" or "If you ask me, I don't like it". Which both are way more text than what they settled on
Panekit has such a nice vibe to it, and the open world is pretty impressive. I'm sure you can do fine in it just by understanding or memorizing basic Japanese for menu navigation. The building system on the other hand seems very time consuming, no matter the language 😁
Either way, I'm glad they don't use the word "hate." Hate is a strong word, and I hate strong words!
I love you, man.
PS1 section at the local used media store is literally just sports/racing/gambling lol
Gross resellers there looking at games and systems and talking about flipping it and making money lmao. It was all literally garbo with inflated prices.
They were at the pricey section up front with Project Justice for $320 (no manual) and Kirby N64 for $60
Scratched to hell GBC for $90 is what they were excited about flipping lol
They're in for a rude awakening XD. At least they're not trying to sell fakes off as genuine copies
Yet
I’d pay $12 for a Jet Moto
Lol, $90 is what GBC sells for on eBay. They think they can get more? 
Maybe if they sit on it long enough that all the others sell out and they become the better deal compared to others
Yeah I don’t get it either. The stores has everything at eBay prices, regardless of quality.
Those guys probably just watched a few Instagram reels of dudes finding deals and flipping on Amazon for profit and are thinking they can do the same
I was curious if anyone else was having an error I was or if maybe its just a problem on my end.
Was playing Disney's Donald Duck Goin Quackers for the PSX, as one often does, but I noticed the game skipped the opening cinematic when starting a new file. Otherwise the game seems fine but I figured I'd mention it
are you running the latest core or are you running the 2X core with Turbo enabled?
you need to turn off all unsfae options
and run the CD drive at 1x speed
and see if its repeatable
also use the Redump Image of the game and not anything else
well i also ran it in retroarch and the cutscene played fine
Retroarch is a very poor choice
I have it already on my MiSTer. I can load it up myself and see if it does it for me
just needed to know which core
ye
Duckstation is much better
i wasnt saying retroarch is great, i just wanted to make sure it wasn't my dump of the game that was at fault
some of the SW emulators run dynamic hacks on certain games
CD Speed: Original
i could change it to forced 1x i suppose
the opening cutscene with the ray gun also just skips after 2 seconds for me.
I'm gonna try a forced 1x speed
Raise an issue on the Github
ye, it just skips.
not sure why.
i just wanted to make sure it happened for others before submitting an issue
works ok at 1x speed
good thing there is a workaround for now
PAL version has the same problem
what workaround?
that doesn't work for me
🤷🏻♂️
still skips the cutscene right after the ray gun zaps the plant
what build are you using? and are you on latest unstable mister as well?
20230503, latest unstable
the ypbpr fix build
ye same here. it doesn't work for me
wait actually, is that the latest?
20230503 is the latest stable core
guh.... do I have to download stable PSX just to test this? 😫
Fine.
there have been no changes to the core in terms of core performance, so there will be no difference
stable core should be in "console"
i think it;s very sensitive
what RAM module setup do you have?
2.9
do you load it as cue+bin or as a CHD?
bin/cue
hmm. ok, let me try with cue+bin and see if it works
ok i'm sorry this is not the solution with x1, it worked for me 2 times out of 15 attempts
ok so you just got lucky a couple times at random then
yeah
try with speed x1 and fast seek
works ok everytime
🙂
At least it worked for me 3 times 😄
it is definitely a cd-related issue
so that no one will accuse me of lying 😄
anyway if it doesn't work for everyone it's not the solution, it should work with the default settings
I wonder why you're able to just get it to pop off at all though.
Like what variable is different for your MiSTer compared to mine that helps.
Curious thing
Now this makes me wonder if any other game's cutscenes are affected
And if so how many
I have been testing this core since the beginning , with things like cd errors even the storage medium you use can make a difference.
That's what I was thinking just earlier about the SD card
I'm using a 128GB SanDisk
i have 256gb SanDisk ultra
however, it doesn't matter to me at the moment, when a ticket appears on github Robert will be sure to check it out when he has time.
#psx-chat message - I remember Nightmare Creatures
Are you using .chd? I am and also can't get it to load
scratch that, none of the games launch off my SD card since moving to just SD card, plug in the old external hard drive and they all seem to work, weird.
the bios loads but not the games
when I try to load a game image it just nopes
does nothing
oops wrong listing
though its similar but I have the non randomized rom
as well
no, that's the right listing, my bad
that's the non randomized rom
open the .cue file (it's just text) and check to make sure it references the correct and matching name for the .bin
FILE "Castlevania - Symphony of the Night (U).bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
wait one moment
that is not so in the environment when I look at the file in the terminal
it is empty somehow
oh yeah, I just noticed the cue file is 0 bytes lol
also the bin file there looks way too small
at 44M
the chd (which is compressed) I have for Castlevania is 367M
yeah on my main pc it's the right size, it's the sd card I think it's been flaky, new one arrives tomorrow
yes, cd handling is still the weakest part of the core. If a game does low level tricks, requiring exact seek and command times, such things can happen. Unfortunatly there is no real solution to this currently. Hopefully in some years more information is available or someone implements emulation of the CD controller and/or Mechacon in open source software emulation. For me alone, this is way too much work to tackle.
woot
You miserable pile of secrets. 🙂
have at you!
@bitter lintel do you have any good SotN running strats?
funny seeing you here. i was just in here. you also patrol the sotn channels?
i was gonna ask if that's the new VASTLY SUPERIOR SATRN SOTN
it is not actually, though I did hear about that
also we have to talk about the plant on top of that tube
okay I'll move it
don't soil yourself
get it? because it's got soil
maybe 2024 is the year my tube will accept my mister
year of the tube
YOTT
"I'm interested in this."
I am THE last person on the planet to play Castlevania Symphony of The Night. I've played all the other ones except this one. So it's also my first time hearing the Master Librarian theme. But when I noticed the audio lines sync up perfectly with the song, I couldn't get this out of my head so I had to put it together. The lines I got from a Sym...
Backdash cancel everywhere

Testing the PWM PSX build and got a colour depth question. Supposing this PWM addition is added and works to improve colour; to match OG hardware, would the setting be Dithering ON, (PWM ON in MiSTer main perpetually I suppose), but that's it? No use of the "Render 24 bit" addition?
Reading some old patreon posts from Robert, my interpretation is this was added for HDMI, but interesting to see there is an effect on Analog when you enable it.
Does PSX render 24 bit anyway at the times it would, even with this setting off? Mostly (or only?) during FMVs?
On original hardware, the rendering and output of 24bit was very limited and selective with whatever games/scenes which was entirely dependent on the devs wanting to do that which wasn't very often.
PWM is ultimately an attempt to force 24bit output from Analog board (or an approximation of it via hacks) because by default it only really does 18bit or something like that, so when you enable 24bit rendering in the OSD it actually properly outputs the 24bit through Analog by enabling PWM getting you that proper gradient look, brightening up the image, and ultimately actually displaying more colors like actual hardware would.
PWM is not for HDMI as far as I know because HDMI has no problems with outputting 24bit because it's HDMI.
The only way I can see integration of PWM happening without some kind of toggle would be for when 24bit is recognized as being done by a game whenever it does it, then kicking in for those moments for output.
But also I see it still being a toggle because of the 24bit render option which forces 24bit rendering for everything in general in the core rather than it being selective and dependent on the game
It sounds like an alternative method to the old 24-bit dither option, that applies temporal rather than spatial dithering to approximate 24-bit color depth on the 18-bit signal from the analog I/O board.
and you wouldn't want to enable it if outputting through HDMI since HDMI doesn't have an issue with 24bit therefore making it just always on when enabling 24bit is something I don't see happening
at the end of the day, it will most likely replace 24bit dithering toggle and will either be called PWM or still be called 24bit dithering but will just use PWM instead of the older method
HDMI, and analog via “direct video”, is 24-bit so there’s no limitation to work around there
I see the latter being the case
@tender tartan you think the new boards from Porkchop that are using the Saturn AV connector for analog are limited or will they have full 24bit support without the need for the PWM?
nevermind. he literally says it on the page lol
"DIPs to enable 24bit video depth"
What board is that?
He's also working on this digital one that comes with direct video adapter output built in using an HDMI bridge that connects the HDMI port to one on the board up top that you then use the Saturn AV port for analog
https://misteraddons.com/collections/parts/products/mister-fpga-io-direct
was it the PSX or the PS2 that had the awesome visualizer built into it?
...because what if, given the lack of cool visualizers we have these days, what if I just loaded up a massive 'cd' and played it through the PSX core?
You can play audio cd images in the core and it’s great
But I don’t think you can make them bigger then a normal cd image
You’d need to swap discs like old times
damn
what would be the more daunting task, pulling the visualizer out of the PSX to use or getting the PSX to accept larger size discs?
It was the Jaguar CD that had the visualizer.
I don't know if anything else also had one.
PlayStation, XBox, and 360 did as well. The 360 one was also done by Jeff Minter.
Even the Saturn had the little ship that flew around.
https://www.youtube.com/watch?v=xFi65D2t2Wo @wild sinew
I don't know if the Saturn actually synchronized with music though.
PSXPWMv2 test core by @manic canopy looks really good #crt message
A. VGA PWM off, B. VGA PWM on, C. Real PS1, D. Direct video
Analogue IO VGA to Misteraddons active y/c composite
I think PWM on is better than direct video with my setup. Real PS1 is still smoother
This comparison is so drastic lol
I think it's so good that I'm gonna get rid of direct video immediately
I tried out the PWM build too. It’s so clean I love it
It's a shame the PS1 couldn't play MP3 files from CD, cuz then you could sacrifice audio quality to cram a bunch of music into 700mb ISO
Older PS1 bios lacked a visualizer, it was added in newer versions.
yeah, the BIOS that came with the PSOne
the UI wasn't as colorful and hip though. more blah and gray. very rigid and square.
Soundscope came along with the 700x models 🙂
yeah 🙂
I grew up with two though cuz I owned a PSOne
but I also had a similar one , 1002 didn't have a better bios at all 🙂
yes
oh wow, a PAL exclusive
My scph 1002
yeah, I literally just loaded it up in Duckstation and was pasting pics into my text box when you shared yours lol
this one is super weird, but also has more going for it than JP/US bios
I don't know why they did that , ntsc-u and ntsc-j have beautiful colour menus
maybe they thought we didn't like colours haha
but I later bought the 7502 model
the pal one has no words in it, it's multilingual
IDK bro. I think your PAL variant is better than US/JP gray box bios
has more flair
US/JP has ketchup mustard colors with basic ass images on the main menu.
nothing beats original
ok so, I have the necessary bios files.
I know I only need to rename it from whatever.bin to boot.rom, but of course there's three files (one for each region) which one is which?
boot.rom => US BIOS
boot1.rom => JP BIOS
boot2.rom => EU BIOS
sweet. soundscope on my CRT here I come
and now I transfer Fleetwood Mac CD
and then I test
sup bitches

I can cough share.... if you like 👀
share the music that is
👀
cuz you know, it would totally be more illegal to share the BIOS

I can’t remember, but wasn’t there a script around here that puts multi-disc games into a single folder? For CHD?
#psx-chat message
thank you!
---------- ------- ------------------------------------
37,133 100.0% CD Zstandard
4 0.0% CD Deflate```
👀
what are we looking at?
next release of mame will support chds with zstd compression
libchdr benchmark tool....
Read 777954816 bytes in 39.757683 seconds
Rate is 18.660935 MB/s
libchdr benchmark tool....
Read 777954816 bytes in 13.592075 seconds
Rate is 54.584420 MB/s
it's a bit faster
that sounds cool, thank you for sharing!
neat
I love zstd, we use it to crunch down some of our giant shader IR files in our games
the decompression is so fast it's feasible to do it at runtime on a phone even
MiSTer support wen
A wee bit 😄
I did a quick test of PWM on active y/c svideo on my plasma tv. At least on SotN fmv, I don't see red shift. Some bit starved parts go filled with redder shades maybe. Some redder parts got less red. I think it looks great overall
Looks good, maybe the red shift is only on component. I checked component myself and there is definitely a color difference, although I don't know if the color is more accurate with or without PWM as I don't have anything to compare it to. I guess the only proper comparison would be to a ps2 with component cables.
That (on the right) looks great, love the blending.
I have ps2 with component cable but don't have the game heh... It'd be great if some one could compare
Color with active y/c composite and svideo are pretty off compared to real ps1 with my setup anyway so I can live with a bit of color shifts here and there. I just love your PWM mod. Looks better than direct video coming out of all the dongles I got
@manic canopy I tested PSX PWM component on my plasma tv using 240p Test Suite. The color bars are not ramping evenly with PWM off but looks more even with PWM on (colors are clipping due to limitation of my tv and phone camera)
SNES 240p color bars are also not even so I guess it's fault of my Misteraddons analogue IO board
BTW, with PSXPWMv2, turning on PWM adds slight redness to blue but PSXCoreWithPWM is adding a lot
I can't really see a color difference in your captures but I am probably a little bit color blind. I have been seeing some glitches related to timings between different builds, so that may be the problem. I will have to look into that.
I could also only do PWM on the luma signal as MikeS suggested. Either way I have ordered an active y/c adapter so I can do some tests.
Has anyone tested the Castle Spirit Gun ? 🙂
Here is blue bars stacked and brightened. Hopefully you can see redness. Sorry for my crappy pix. I'm at the limit of my phone camera heh...
BTW, these are on VGA to component cable. Not on active y/c adapter. PSXCoreWithPWM on active y/c adapter is good in terms of red shift I think
I believe you, I am just a little color blind.
A build I put on the mister forum, there are some minor changes but v2 might be better for component
Yeah I think PSXPWMv2 has better roll off on dark colors
gee thanks. i hear five seconds of it and now it's stuck in my head ALL DAY
You're welcome
I've been playing around with the render 24-bit and dithering settings, and I feel like when you use both it creates the best possible results.
You still get that dithered look, but the dithering is more consistent so there is less noise overall.
are you outputting using a VGA to component cable?
HDMI
I see. you're fine using the normal build then lol.
I prefer to have the little imperfections with these older consoles, which is why I still wanted the dithering.
the dithering is the opposite of an imperfection though lol.
it helps blend things out cuz the normal dithering doesn't work on 24bit
Has the core been updated to send SPD info frame in DV mode yet? I did see the N64 core was updated but curious about PSX.
the core hasn't been updated since some time last year
you can always cross check your core version with the last version released, and see if they aren't the same. otherwise you have the latest core and can infer that if said feature is not in your core then it hasn't been added
or check
https://github.com/MiSTer-devel/PSX_MiSTer/commits/main/
if you dont see a commit it hasnt been done
Hey guys, is it worth to have the SNAC adapter with the step-up boost feature over the original one?
up to you. im not sure how much better SNAC would be over just using a PS4 or PS5 controller wired.
im under the impression that PS1 has a frame buffer for video output anyways, so using SNAC isnt about input latency and more about using an original controller
wired PS4 or PS5 has rumble
SNAC isn't even really about using an original controller
It's good for oddball peripherals that's about it
like light guns, or real memory cards, or some controller that daemonbite/reflex can't handle
PS1 certainly does have quite a few 'oddball peripherals' though.
Hey Riiiiiiiiiiiiiiiiiiiiiidge Racer aficionados. I'm away from my NeGCon but I have dual analog controllers (PS2 and PS3) that work nicely on MiSTer. In the PSX core, as long as I set the controller to NeGCon it will give me analog controls in Ridge Racer 1 + RRRevolution but there is an issue (Rage Racer and R4 don't have it). It has a sharp diagonal jump when you start to steer in either direction. If I set the controller to dual analog, the analog sticks don't respond. Any ideas how to resolve either issue?
When you set it to dualshock, it defaults to digital mode. You need to press the ps4/ps5 touchpad if that's the controller you're using, otherwise hold up and press R3 and L3 to activate analog mode. Holding down and pressing R3 and L3 will go back to digital. You can also just switch to analog controller mode which should only be analog but I don't think it has vibration. Otherwise, the game might just not be compatible with analog controls. I don't think earlier PSX games are.
One thing that may help if you want to use the controllers in NeGCon mode is to hold up on the stick and swivel around the outer edge for more precision. Flicking the stick is like slamming the NeGCon all the way to one side with an extremely rapid twist and I think it's calibrated for more gentle movements than that.
And that's okay! I just think it's helpful for people to understand the use cases and differences, I feel like there's some group of people pushing SNAC for cases where it's not advantageous
Works fine on my Pi
SNAC has put me in the poor house
should have just got a raspberry pie 🥧
I want to be this server’s pi guy. Just obnoxiously butting into conversations and going “works fine on my pi”.
||I actually have a pi 5 but yeah, I vastly prefer the mister||
tell them to just get a pi. that was the Sorg meme
The mister also prefers you.
"Mister is not a garbage can"
Mmmmm JAMMA Pi
Raspberry JAMMA has a nice ring to it
I am pretty sure the red color shift was due to some some glitches on the output, this build should have less of these glitches.
What's this?
A fix to the PSX core that attempts to make 24bit output look good over analog
Looks really good on my plasma via component! Even 240p red and green bars look better than PSXPWMv2. This is a winner
Is it possible to put PWM in Saturn, groovey_mister, and computer cores?
Yes, I think I will try with the other 24-bit cores before making a PR for the mister framework.
Looking pretty good on the screenshots!
I'm gonna give it a try later. Thanks.
It's pretty wild how good it looks. At least with my setup, looks better than direct vid via all those damn HDMI>VGA dongles I tried
This thing is amazing! What a clever solution! 
That should actually be incorporated to the framework so all cores take advantage of it
Anyone else noticing short lockups in vigilante 8 during the "spinning screen buffer" transition thingy? It changes resolution during these moments, and there is always a short freeze.
do you have fixed v/h blanks on?
Yes, they are on. I toggled them a few times, as well, and my mister seems to hang in the menu when resizing the display, even in OSD
and its not only in V8. It seems res switching causes it in general, and MDEC will wait to play until after the hang, and music will halt, as well.
I haven't noticed such problems
mister is not hanging, your screen needs to resync. If you have a crt in parallel, it should not show that at all
or if you use vsync_adjust=0 for a quick test
Vsync adjust 0 does eliminate the hanging, but I should lay out some things.
I'm using my main config.
I JUST added composite sync and svideo to this one for your test, to get video to my CRT. Normally I have an alt for that. May just leave it 😆
It was previously on vsync adjust 1, and the hang showed on my CRT as well.
Let me see if I can get a recording...
if you disable "Pause when CD slow", is it fixed?
we had cases in the past where the res switch caused pressure onto mister main/linux side, so the CD data couldn't be delivered anymore
mostly with mister.ini with tons of options to parse
custom modelines or so
I dont use those. Too fiddly for me XD
"Pause when cd slow" also fixes the issue (For obvious reasons 😆 ), but it breaks fmvs in Vigilante 8, at least.
Keeping vsync on 0 seems to also fix the issue. I can leave the safe cd pause option on without issue. Is vsync 1 really that taxing?
Im using the remote app on my mobile device to make changes, could it be adding bloat to the ini?
I have been for awhile now, and only recently noticed some oddities
in running 1440p. maybe too high?
2560 x 1440
I have already seen similar topics with 1440p + other settings
but I do not want to comment , because I have not used 1440p
I know that 1080p is safe 😛
same way I use on 4k tv , I have no need for higher resolution from mister than full hd , but it;s me 😉
I had heard that it scales nicely to a 4k tv as opposed to 1080P
maybe I should just bite the bullet, and break back.
something in your mister.ini is taxing for main, so CD has to pause, which makes the whole core pause. If you really want to find out, take a base ini with 1080p and vsync adjust=1, then move in steps to your current .ini
Could additional services also do it?
possible
anything that runs on the ARM core could result in that
but i don't think it's the remote app. Wizzo did tests with a special core i made to check that it doesn't happen
No no. Im not worried about the remote app. I have samba and ftp going, for example... dont really need both
very unlikely to be the cause, unless you actively access the files
i also have both on
Ill also grab a fresh ini and start over, like you suggested
as it only happens on resolution switch, i'm 99% sure it has to do with the calculations caused by it
i remember vscale_mode also being the reason for one case
Theres more to it, I suppose...
Im also using HDR setting, as well as vrr, with min and max refreshes.
could have some influence, i never used them
In hindsight, I dont think its adding much
I actually have this same thing happen with VRR. I was chalking it up to my TV’s implementation being buggy — now I’m tempted to try some of the troubleshooting steps here
So, I started with a fresh ini, and got almost everything back to where it was, minus a few superfluous settings. Maybe something was caught sideways in there, as it seems to be working like it used to. I think @tropic stratus was right, something extraneous in my ini was causing issues. Thanks, Robert.
So what’s better for the MiSTer on a 4K TV, 720p or 1440p? Either way?
1440p some Misters cant manage this. It all depends on the silicon lottery of the De10
Is it normal for the psx core to stutter when playing games off wifi using a Nas? Funny enough this happens most often during RPG battles but rarely outside combat.
And if your DE10 can't handle it, what are the typical symptoms? No display? Poor performance?
Mode 12 should work fine on all MiSTers https://github.com/MiSTer-devel/Main_MiSTer/blob/1850ec3a5db5641a0f2f78880c97ee0bdd43fe39/MiSTer.ini#L88
;12 - 1920x1440@60
Do we still need to manually edit that on PC?
Yes
I think there’s also a script that allows changing that with a keyboard or joystick?
like graphics tearing?
yes and shimmering
1440p is above the specs listed for the DE10
but most DE10 can handle it
Good to know. I'll eventually get a 4K for the gaming room but at least 720p upscales nicely too.
Curious, is it newer or older DE10 boards? Not known?
What a weird thing. haha
I'll give mode12 a shot on the regular tv for testing and science
My question this morning might have got buried. Would like to also give more context if it helps:
Is it normal for the psx core to stutter when playing games off wifi using a Nas? Funny enough this happens most often during RPG battles but rarely outside combat. It's not every battle, some move just fine, but it is random when it happens. Tried multiple games, tales of destiny, Chrono cross, persona 2, all react similarly when combat happens. This might happen on other games or on RPGs outside of combat, but very brief if at all. Stutters also prevents OSD from coming up or if already up, it cannot be used until the stutter stops. Last thing I could say is that I had 3 devices connected to the mister USB, a charging controller, an active wired controller I was using while playing, and the Bluetooth/wifi dongle that connects the mister to the wifi and the mounted directory where the games are.
Unfortunately I had the same experience. I moved to a hard drive on my MiSTer for that reason.
Hmm, I mean I don't have a big concern with moving some active games to the SD card if that stops, but from what you are saying, sounds like a wifi Nas connection is probably the cause.
A spinning platter hard drive of sufficient size for mister isn’t expensive and while I’m normally all network all the time it solved enough problems for me that I just did it.
I use this but I’m sure there’s other solutions. https://stoneagegamer.com/mase-mister-attached-sata-enclosure-retro-frog.html
@silent bridge not sure why you are acting like you can't do 1080p.
If it's because of integer scaling your games aren't even being rendered at 240p. It's always some odd number like 224p so the scaling isn't perfect anyways and the mister trims pixels of the render and whatnot, so it's never truly perfect looking, coupled with TV scaling you're just hurting your visuals if you do 720p instead of 1080p, which as an output resolution scales way nicer when the TV does it's scaling because that scaling is simple integer.
So I got a stupid question. For multi disc games on Mister
Does Mister make use of M3U files?
I do 1440p because shadow masks look the nicest, to me.
I don't think so? For multi disc game, place each disc in it's own sub folder.
Even if they're CHDs?
Yep
ok cool thanks
For instance, Resident evil 2 folder, then two more folders inside, one for the Leon disc and one for the Claire disc
The reason is mister reads the first image in a folder to determine what to load.
If you place both discs in one folder, it would always just load the first one.
I heard it’s because of how evenly divisible 720 or 1440 goes into 4K, not the original console’s resolution so you wouldn’t end up with irregularities.
It also uses the root folder of the game to determine memory card saves.
this only kicks in when there's exactly* one image in a folder, if there's two it just opens the folder for you to pick
its still neater to use a subfolder though like you say, keeps all the bins and the cue neatly segmented
not sure how that math is supposed to work out.
1080p is 1920x1080.
If you double that in both directions (i.e. squaring it, like say putting four 1080p panels in a quad grid) you get 3840x2160 which is consumer 4K
any other resolution doesn't add up evenly therefore isn't integer scaled and therefore needs some sort of scale filtering to smooth things out because of the odd numbers.
2560x1440 is evenly divisible by 1280x720 (it's literally doubled in both directions)
but neither 720p or 1440p evenly go into 2160p
Oh? I always thought discs needed to be in subfolders.
Oh, dang! I just looked in my PSX save folder, and found a leon.sav and a claire.sav... oops 😆
they don't need to be, but it helps with managing multidisc games, and something to do with ensuring each folder gets it's own save states or memory cards and nothing is shared or something like that
May have to do some memory management
I would want my saves to be able to see one another, without any effort on my part. I was under the impression that the save name was chosen based on the root folder, which was incorrect. Not sure why I thought that in hindsight.
yeah if you want two discs to share a memcard they must be in the same folder, no subfolders
lol. yeah, if you are using something like my CHDMan script, it'll put separate discs in their own folders, and for me that's the only time I go and pull them out and put them together into a folder if it's multidisc
So, if I want the full PSX experience, I need only pull all my discs out of their folders and place them together?
Why do I feel like I'm treading old ground here? 🤣
this is in the wiki somewhere isn't it
This is the logic that I’ve always thought made sense but everywhere I’ve searched online always says either 720p or 1440p is best for 4K without a clear explanation. 🤷♂️
Just sparking some discussion.
It is the the PSX core wiki.
the description in the main wiki is all correct i think but not very clear:
https://mister-devel.github.io/MkDocs_MiSTer/basics/cd/#cuebin-folders-and-chd-files
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
But I’ve yet to play a multidisc game to the disc changing point.
In my opinion 1440p looks best with shadow masks. 1080p is passable, but 720p?... Get outta here with that.
could use some examples
Resi 2 would be a good one.
On the same logic, I thought that feeding a 4K panel the highest resolution the device (this case the MiSTer) would look better with less scaling done to the image.
So I’ll try 1440p and hope my DE10 is a good one
@abstract drift See? This was discussed during development. There really isn't an optimal solution. What about games like MGS, where it'll find your Castlevania or suikoden saves? But then, who wants to manage memory cards?
/PSX/Ridge Racer/Ridge Racer 01.bin
...
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Leon).cue
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Leon) 01.bin
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Claire).cue
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Claire) 01.bin
...
/PSX/Final Fantasy VII/Final Fantasy VII (CD1).chd
/PSX/Final Fantasy VII/Final Fantasy VII (CD2).chd
/PSX/Final Fantasy VII/Final Fantasy VII (CD3).chd
MGS is too weird there's nothing you can do just handle it manually, or get that memory card image someone already made with every game on
Or just keep all games in one folder 🤪
i guess you could call that the konami collection and think of it as a multidisc game 🙂
Okay, so it WAS established to place each disc in it's own folder...
I'm not inept!
oh wait no thats wrong isn't it
(Dunce cap is sent flying!)
Okay, so... One folder per game for all discs, or subfolders?
I feel like a declaration is most appropriate.
no subfolders
edit again maybe thats clearer
you'll have more bins than that in reality ofc
Chad’s in the same folder, bin/cue in separate folders 👍
I use chds. Honestly when the games aren't compressed, separate folders makes more logistical sense. It would be a mess otherwise.
idk what to tell you, but wherever you are getting this information is just wrong and doesn't understand the basic math of it.
Your initial instincts about 1080p being the better resolution for scaling to 4K is correct. Ignore whatever nonsense you are finding (that I can't seem to find by googling by the way, everything I find says 1080p evenly multipies to 4K as it should and therefore looks better)
Shadow masks still look better at 1440p, though... That's my personal reason.
you can count the number of tv's that actually do a clean 4x scale of 1080p to 4k on one hand so thats not really relevant
Wait, how many fingers is that?
What if I have a gimpy hand?
if we are talking about the MiSTer and what resolution is best to output to on a 4K TV, it's 1920x1440 yes.
The higher the initial res the better especially for filters.
But if your MiSTer cannot handle doing 1440p (since some can't) 720p is not going to be better looking than 1080p
plain and simple
and in regards to how TVs do scaling, scaling a lower res image up to 4K looks worse than scaling a higher res image, so how well a TV handles "good scaling of 1080p" is actually what's irrelevant
yep
My DE10 seems to do 1920x1440 without any issues that I've noticed.
That was when I was hooking it up to my HDTV.
Since I now use it on a CRT it's irrelevant but it also handles outputting 1600x1200 just fine which is great for capture card
(Shimmies along a wall to avoid the other argument going on here...) So, what did you end up with?
Oh I'm still doing prep. Converting bin cue to chd. But I think I'll group a few multidisc games (Final Fantasies, Re2 etc) in their own folders
I plan on building a tapto
A tapto means a tap to load set up?
Yeah, it's what Wizzo's calling his NFC reader thing
Oh, neat!
If I'm being honest, that's the only thing missing from the mister experience. You going to include box art or something?
I’ve seen that in action - looks very cool but I’d rather just use my physical media on real hardware if I want a tangible nostalgic feel.
That's all well and great, and all. Until one day you can't...
He or his team built a whole system to create fake hue card style labels for them
Though it would be nice if there was like... Steamgriddb integration rather than having individual uploads
I feel like that would be for a bulk setup. Is everyone really going to play EVERY SINGLE GAME they have on their SD card, nas, etc? Or just a few favorites?
True but what the tapto video demos is very different from loading a cart. It’s a different feel that doesn’t have nostalgia like older systems.
Not saying it’s bad, just don’t have an association with it so menus are still fine for me. Still love the concept of it though
It's a step, though. Part of the fun was looking at the art.
And feeling the shape, seeing how they differ from system to system... Hmm. Yeah, it's a little lacking, but whatevs
The art is a nice touch but I would obsess over the quality of what I am capable of making 😅
It's more for me. Who will Add cards as he adds games to mister. But also, just... individually downloading the image, drag and drop into the auto label maker
Well the neat thing is it creates files you can auto send to a printing service that can make holographic labels for you
holograph?
the ones with the shiny pearlescent look to it
Reflective? Maybe.
Nonetheless it’s cool.
Great, now I need to contemplate reorganizing my Konami games on MiSTer so that MGS dude will read my memory card
Psycho Mantis I think.
Yep
Got some slick TapTo NFC holographic decals with my Holo3DFX™ action going on! A nice 3D feel on the edge details make this sharp as heck! Awesome job @wizzomafizzo @timwilsie #MiSTer #MiSTerfpga #TapToNFC
💖 78 🔁 10
There may be other examples of inter-card shenanigans, but that's the most prevalent one.
Okay... Those look fuggin' cool!
Testing some new sticker materials! #TapTo 👻😁
💖 17 🔁 5
Beautiful (no chance of me making them in such nice condition)
Uhhh, what? 720p x 3 = 2160p. Yeah 1440 doesn't have an integer scale, but 1.5 scale is usually pretty tolerable and even regardless of the display. Scanlines and masks will still look good, likely better than 1080p despite the more "even" scaling. Having said that, even 1080p won't be integer scaled, it'll be scaled with whatever the TV/Monitor uses to scale images, probably bilinear.
My biggest issue will be aligning them on the card
I see it's time for a cd images in folders recap: images in the same folder 1)use the same memory card and 2) don't trigger a reset
no matter how 'deep' they are
so if you have Resident Evil/Leon/Leon.chd and Resident Evil/Claire/Claire.chd
those will not use the same save file and they will cause a full reset when loaded
in short:
Make single folder for multi disc games, and put all discs in that folder without any sub folders.
yeah, it uses the immediate directory the file resides in to determine save file names and 'same gameness'
I just know somewhere there's someone with A.sav, B.sav, C.sav etc
I've always put my multi disc games in one folder as CHDs. So Final Fantasy 7 folder, than all the discs in that folder. No other sub folders needed.
the thing is, before even knowing that's how that worked, I did it that way anyways, because organizationally to me it made things cleaner.
On the main screen list of games I would only have the one folder name rather than each individual disc, and then when I go to click on that game, it then shows the other discs.
Just seemed cleaner to my OCD regardless.
every "game" in its own folder makes everything happier
You can just load a memory card and save your games to it manually so you can recreate the Psycho Mantis memory card bit
yeah I just ended up copying saves from other games' memcards into my mgs memcard
easy peasy
But it's meant to be a surprise, @serene nebula. Where's the surprise, then? WHERE IS IT?!
lol truuuuuue
"So... You like to play Castlevania?"
"Naw. I just grabbed a save from the internet."
"...uh, I knew that! Of course I did!!"
I was truly amazed when playing MGS that first time. Then learned how they did it and was surprised how simple yet effective it was. 👏
The dual shock telekinesis was also fucking rad
First time I played metal gear solid was the twin snakes remake on Gamecube and psycho mantis made fun of me for playing super mario sunshine
I love Metal Gear Solid and I love Twin Snakes.
Steals too much from Chip and Dale rescue Rangers
That's the only part I haven't experienced. What exactly does it do?
You put the controller on the floor and he makes it move by turning on the motors
Just... Around? Or actually in specific directions?
I don’t remember that well tbh
I feel like that trick is very situational. Imagine some kid places his controller on a shag carpet, and nothing happens.
Good Morning!
“Place your controller down on a tabletop or solid wood floor. Definitely not a shag carpet!”
Haha no. I was messing
does the PSX Core support "pbp" files?
is there a converter?
The heck is a pbp file?
Isn’t that a psp formatted image?
I recommend using redumps
Any particular reason you want to bring them over?
why not?
in truth, it is not difficult to find a good source of redump game images without converting. An untested source will result in errors 🙂
these are just my observations and good advice, everyone is of course free to do what they want
Pbp rips were what CHDs are now, compressed games like PSP cISO files, but I’m not sure why pbp was seemingly abandoned.
I presume they have a bunch of pbp files that they’re fine with.
At least that’s what I remember about the pbp format. Never used it tho.
CHD is open sourced.
PBP is proprietary.
I think I used them. They had pop station images embedded for PSP.
Implementation for official releases needs private keys + decryption coming from PSP/vita systems to be implemented.
Public implementation of PBP format isn't standardized - from some memories on a past discussion with Stenzek and some notes from nocash.
PBP compression was popular when the PSP/Vita systems were alive, as you can read them on modded systems, but pratically it's a nightmare.
Really appreciate you explaining it. I had no idea.
That was interesting info. 😄
I tried to keep it simple for the explanation.
Without having to call 'Spock', 'Kirk', 'Tachyon' and 'Allegrex'. 😂
I just wondered if maybe there was some lost title locked behind the pbp format, or some unarchived variation of an existing game.
Nope.
I've tested that eventuality years ago and extracted all the BIN-CUE files from official EBOOT.PBP files available on Sony servers (as we know how to extract them from PKG files directly).
That's not like with the discovery of new variations when extracting the Wii/WiiU Shop Virtual Consoles games unfortunately.
Oh? I missed that. VC packages with different region roms in, or something more exciting?
(he says, offtopically)
For example, the official translation of 'Monster World IV' on Mega Drive which became 'Asha in Monster World' on re-release since then (and you can see it also on the MD/Genesis Mini).
The original game was only released in Japan back then and the first international release was on the Wii Shop Channel, under the Virtual Console category.
(Let's keep the topic on track after that.)
Thank you for the TIL
I think I may know what your problem is
https://www.amazon.com/dp/B00002DHEU Just buy one of these and you'll be golden
Did the PSX core ever have the option to rotate screen 90 degrees for tate games for those games that have such mode?
Nope
Can do it with the RT4k. Would be cool if the core could do it natively but I have no idea how feasible that is. Arcade cores do it by implementing the dip switch functionality.
I think arcade cores do it via MiSTer’s scaler but obviously at the expense of latency.
Has Robert said it wouldn’t work in the past?
is this some game where the built in rotate in the game is broken or something?
That’s a lot of text to also be wrong lol
Not all boards rotate signals, and NONE do it 90 degrees
Let me guess... it's actually impossible rotate 90 degrees with an analog signal....
I love my fucking mouth sometimes..
sigh
Requires a frame buffer, like how mister does it
just when I thought I was over my defensive prideful moments...
There I go getting all assumptive again
Sorry
Not deleting it out of shame
I'll admit I was being an assumptive ass
I just don't want false info spread more...
I’m still confused, since any psx game that has a Tate mode also has a yoko mode
But maybe there’s a game where it is broken or something
Kind of ironic that I say "why don't you fact check first..." me and my big mouth... lol. I normally hear my own words before I speak.... forgot to listen to myself... probably because it's late
hard to get in a habit of fact checking your own words when you've spent nearly 30 years basing all your beliefs on others' statements..
I'm gonna stop pity-partying now... sorry
Yeah I am confused as well. Wouldn't games that typically get rotated have a built-in mode to rotate?
Donpachi rotates to the right only, the majority of TATE orientation games are the opposite. Awkward when my monotor only rotates in one direction.
that's why the core can rotate 180 degree
90 degree is horrible, needs a completly different video out
The motivation for using tate mode and have the scaler rotate is that you get better resolution, instead of the often neutered yoko mode (worse resolution and/or interlaced signal, sometimes missing visual effects)
But in theory would give best image quality for tate games? No problem if it can’t be done.
best quality you only get with a rotated screen. If the scaler has to rotate this causes 1 additional frame of lag, no matter if internal in the core, or external scaler
i would assume it matters for the typical tate games (shmups)
Yes. Those exclusively. Additional lag acknowledged.
Guess you guys gotta physically rotate your screens like back in the day. Now though with flat panels, you can get wall-mounted brackets that allow rotation (it's the dream)
Couple of bugs I've been sitting on for a while and couldn't see reported. Missland has a buch of audio issues then completetly locks up when the intro FMV starts playing. The circled sprite in a Dead Heat Road race loading screen wobbled around all over the place, looks really odd. Two pretty terrible games but still thought it worth reporting if someone would be kind enough to confirm they see the same?
check missland with speed 1x or fast seek
maybe it will help 🙂
Speed is 1x and fast seek is off, I don't play with any of the unsafe or non stock options.
nah I wanted you to check if it works with x1 or fast seek 🙂
probably a cd-related issue
Fast seek just locks the core up completely when selecting the game.
Correction, the Missland FMV plays with no audio and very choppy playback, only locking up when the logo pictured comes on screen.
intro loses frames a little , but works ok
at least for me 🙂
20230503 core
maybe some slow storage that breaks the cores autowait feature. It's implemented as emergency, not for constant use 🙂
and thank you for checking. I don't have all the jp games so i could try
I can confirm I get no lost frames on CIFS (though the macroblock artifacting is rough, but I assume that's just the FMV).
CIFS wired, I should say.
On the game boot up on the PS logo, the P has a small black vertical line in it. Does anyone know what setting(s) could cause that?
I'm developing a little PSX game and my mister has been killer for testing, but I just added CDDA audio and for some reason the track always starts a few seconds into the track. Don't have access to a real PS1 that will easily read homebrew, but it works fine in duckstation, beetle, pcsx, and no$. Anyone run into this with any retail games or have any advice besides adding some seconds of blank space to the front of the track only for mister builds?
what's the cue file look like?
Widescreen hack
Ah. Do my eyes deceive me but, does setting it to 3:2 make it appear more like actual CRT dimensions?
Fixed Hblank as well as Fixed Vblank can help delivering correct aspect rations and keeping the screen in sync with e.g. shaking animations. Both also offer crop options for games that depend on CRT viewports to hide artifacts at the edge of the image.
I have both H+V blank enabled but don’t have V crop on (H crop doesn’t seem to change anything). Do a lot of games crop V?
Oh wow, V cropping does make it look more like CRT properly width-wise
Yes 🙂
Which V crop do you use?
Thanks 😄
First game I played on PSX core was MDK and the game hard froze in the first playable area. I used the mini nuke on the door but then ran back to where I spawned in and it was over. Good thing because I needed to sleep anyway
Fear Effect BG is too crunched compared to real ps1. Shadow under character is too bright. First image is y/c composite on my plasma tv. Second is real ps1
I couldn't find my ps1 svideo cable so posting composite images for the sake of comparison
Could be just variance on cable used or TV settings applied
Could anyone with better connections like rgb or hdmi modded ps1 to do comparisons?
Here is screen capture from mister directly
Sorry to post this again. This comparison is by Robert that shows mdec is crunched in dark color. This is what you see in crunched Fear Effect bg
The brightest spot of the sun is also a bit too high
did you take the image from framebuffer or scaled output? because the overall brightness of the mdec output is not known to be different
for me that looks fine, direct framebuffer screenshot, no scaler/output modification
(win+shift+print) to create the screenshot
That comparison pix is originally provided by you 😅
if that's wrong than I don't know what to say
the fear effect shot is taken with Remote app, which is equivalent to win+print I think
how did you take that original comparison shots?
Ok so that sunset image is from JaCzekanski ps1-tests right? I just downloaded it and there are these sample vram images in mdec/frame folder. First is 15bit, second is 24bit
So your comparison was grab of vram?
Are there any particular settings in the PSX core that should be enabled on a CRT over component, or will it behave like original hardware out of the box?
but that was not about color calibration, but rather the rounding/clamping in the upper right edge with the clouds
taking the bare screenshot, this is what is provided by the core to analog out or scaler and the full color like a real console could put out
You provided the comparison after I brought up inaccuracies of mdec back than.
Anyway, how would you suggest comparing mdec against real hw?
for general pattern (e.g. clouds in the comparison) it doesn't matter much, you can always see it
for overall brightness: digital modded psx against screenshot with base resolution
or original psx against vga out, but then 15bit only, not 24
Is de10 nano HDMI good enough for HDMI vs HDMI modded PS1?
at least my capture card is not, because it modifies colors
That shouldn't matter cuz they'll be captured by same card no?
depends, e.g. if i capture mister at 1080p is compresses more to fit through usb 2.0 than it would when capturing e.g. 720p
Ah ok
if you are sure it's 100% same resolution, it's probably also ok
but again: i'm quite sure the overall brightness is ok, but it's known that when the mdec compression crushes the colors down to 1 bit difference, the rounding is wrong on the core
Right.... I think that difference really shows in darker part of fmvs like Fear Effect bg
The shadow is just circle that follows under character model lol
I actually shouldn't say how much bg is crushed until someone could capture images from modded PS1 and run diff. Could someone please help verify? 😅
i only have a analog out one, cannot do it
Component works without setting anything in the core
Right but PSX has a lot of weird stuff like horizontal crop and what not, I didn't know if any of that should be enabled when using a CRT
if you are at all interested in attempting to correct those colors to some degree, you can download and install the FreeFX plugin (a compiled version of the latest StreamFX) and then you can add a color grading filter.
https://github.com/xoxfaby/obs-StreamFX/releases
Ha yeah there are a lot of stuff in the setting but as far as I know there is no psx core specific settings hat would stop component or any other types of outputs
Maybe I'm not explaining myself well
Let me rephrase
With default settings, is the output from the PSX core on a CRT going to pretty much match original hardware without having to tick any boxes?
Oh, well real ps1 hardware can't do component so you can't do like for like comparison with component
better to compare scart rgb i think for analogue but you're still running into mister dec problem which will mess with the outputs
I don't know how else to ask this question lol
Should I change any settings when using component
So everything should just work with no resolution issues or weird cropping or anything?
Here's explanation for fixed blank options. https://mister-devel.github.io/MkDocs_MiSTer/cores/highlights/psx/#libcrypt-support
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
It says turning on Fixed HBlank is good for all 4:3 situations
Yeah I read that before and don't understand it lol
but I guess those are more beneficial for hdmi. Verticle crop do help with my crt though, it gets rid of light bleeds from top and bottom of my tv
Yes, that has been checked against original hardware by several users. Also most of the settings don't influence analog out at all. Just don't activate Sync 480i for HDMI
Thank you my good man
anyone know if a grip v2 will work on ps1 core
It's a ps2 controller. Found it cheap care of Thaiseller
You can use an official PS2 controller with a PS1 and PS1 games when it comes to original hardware.
The only caveat is that you have to make sure the analog is disabled on the controller otherwise it won't work unless the game actually supports analog.
Whether or not third party controllers also work may be a roll of the dice not sure.
So if you are hooking it up via SNAC adapter and it's a controller that would work on original hardware, then by all means it should work on the MiSTer
OK, hopefully it works
so weird that it's sold expensively online
for like $220 minimum
is it a wired controller?

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