#Sony PlayStation

1 messages · Page 26 of 1

viral inlet
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You can flip the correction for that stuff off and on in some of the emulators. If you want the original mushroom trip version or prefer the fixed sobriety version.

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I remember some games being really bad with it.

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That Bruce Willis voiced action game Apocalypse I remember being really rough.

desert otter
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The z fighting doesn't actually bother me lol

grand sage
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so many low budget modern horror games put real effort into mimicking the look of how the PSX rendered 3D

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a look I despised as a child and now crave

desert otter
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Just to clarify I need the latest nightly build of PSX to get brighter component output right?

twin walrus
serene nebula
tawny palm
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Why would you create a bug Robby!? NotLikeThis

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||CDI ||

serene nebula
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Ahah, figured out why. I'll follow-up with Wizzo.

desert otter
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@old verge let's move here for talking about PSX

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As I mentioned, I'm not having any issues with the game being too dark. I can see my vehicle and the track just fine using the latest unstable build of the core

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The sky is usually always pretty dark and I think the dark walls of the tunnels are supposed to be like that as a way to save on system resources for a smooth frame rate by the developers

twin walrus
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GunCons and PS1 SNAC arrive today :D

desert otter
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Nice

twin walrus
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SNAC came in first. Time to test it with Beatmania.

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WOW, there is a subtle delay difference between my Brook PS to USB adapter compared to the SNAC.

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I wish I had the space to test the real PS1, USB adapter, and SNAC.

desert otter
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from my understanding, using SNAX with a PS1 controller is identical to playing on a real PS1

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so close to zero latency that it doesn't have an effect (cuz it's faster than a frame)

twin walrus
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cause it's directly interfacting with the FPGA right?

desert otter
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yes

twin walrus
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this is incredibly hype as fuck

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why didn't I buy a SNAC adapter sooner?

desert otter
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you can notice that tiniest bit of latency with a brook because not only is the adapter itself adding latency of however many milliseconds translating stuff over to normal HID inputs, but then you have the tiny bit of latency through USB and linux on the MiSTer to translate those inputs into the core

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I would argue you get more latency using an adapter for original controllers to USB than if you just plugged in a newer controller that uses USB

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I currently don't personally feel any latency issues using a PS4 or PS5 controller over USB

fallow prairie
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why would you have to argue when you can just measure?

twin walrus
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since I still treat any timing difference as a placebo until I can prove it otherwise, I do agree with the notion that an adapter will introduce latency. I retired using my PS1 controllers with the USB adapter in favor of using native USB devices instead.

fallow prairie
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i mean it 100% adds latency, but the total latency for a lot of controllers using something like daemonbite is like .7ms...no idea about brooks or PSX

amber horizon
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i was going to say, as long as youre using a daemonbite for an adapter, the latency is going to be less than 1ms (.9ms for SNES)

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that said, i use a PS4 controller wired to play kaizo super mario stuff, and its fine as well

twin walrus
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My timing is really off and I got a bad score in my warmup song. Not sure if I'm mentally compensating or the delay from the USB adapter has affected me.

desert otter
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if you played long enough using delay, then your brain and muscle memory are currently programmed for it

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gonna take a minute to adjust

amber horizon
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yeah, i have to play with a controller for a good 10minutes to get the feel of how much pressure and adjust my timing.
some controllers definitely feel different and how they react to button presses can be different from one to the other (and im very sure age of the rubbers and cleanliness has something to do with it)

twin walrus
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I became too lazy to pull out my PS1 for beatmania so I've been using the USB adapter hoping nothing would change.

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I do clean my turntable once in a while to make sure the dust or grime isn't interfering with anything.

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the contact pads still look really good with no visible wear since I dont jam the buttons ins.

fallow prairie
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if you are used to a fixed delay after an action, removing the delay can make it feel like the movement happens before the button is actually pressed...not sure what the minimum delay would be to feel the effect, but i bet it is surprisingly small

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that is a hard one to explain clearly

amber horizon
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yeah, that and missing a polling and having a button press come out a frame later can trip you up and make things feel sluggish

twin walrus
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I know exactly what you mean. When I first got the MiSTer, a lot of games felt like I was playing a raw game. I was not used to such a low amount of delay when playing certain games through emulators.

desert otter
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going from an HDTV to a CRT for PS2 and PS3 with GH and RB was night and day

twin walrus
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I still play Guitar Hero 2 on PS2 using the Deluxe mod, but I don't have a PS3 compatible guitar to test out GH3.

amber horizon
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those guitar hero 2 and 3 days were some of my favorite games to play

twin walrus
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gonna stream some beatmania

desert otter
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I have two world tour guitars for PS3 that I use lol

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even though they are wireless using their own dongles, they feel like they are just plugged in with a cable

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probably not the best for the absolute highest level of play with custom charts especially on Clone Hero, but for normal charts and official games it's perfectly fine

viral inlet
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y'all played these Bushido Blade games? Goddamn. What great games. I bet if anyone had made sequels that they would have been progressively better.

empty yacht
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I think there was at least some kind of spritual successor I cannot remember the name of for ps2

twin walrus
viral inlet
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Yeah, they're wild. Limping around on one bad leg in the first one. Limp arms. The whole idea of fighting honorably was kind of novel as well. Couldn't get the full story if you were doing dirty tricks.

simple oracle
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Hi, I'm using a SNAC adapter with a multitap and a DualShock 2 controller and sometimes the analog of my DualShock 2 randomly disables midgame. Does someone know why this happens?

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it seems it disables every time the controller is supposed to vibrate because it also doesn't vibrate

simple oracle
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yeah, that's my thought too

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I'm using a 5V 2A psu, can that be the issue?

dusky ore
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(I should test my controller for shits and giggles thinking about it)

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oh actually thinking about this, can you do like one controller over SNAC and another over USB

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if that's a thing then i can actually do some fun tests using the same controller then

simple oracle
simple oracle
dusky ore
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oh boy, this might be a rabbit hole i have to go down then

slow escarp
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Is there an issue with missing saves?

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I had two Chrono Cross saves on my card and now I’m down to one. It’s about five hours before my normal save.

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Just not sure if what handles saves or how that works.

simple oracle
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update: seems the issue stems from my extension cable

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multitap connected directly into the snac adapter works fine

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looking deeper into this, the extension cable is missing pin 8, I'm not sure if this is relevant because the DualShock doesn't have pin 8 either but the multitap does

dusky ore
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Pin 8 is basically unused in general

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It hooks to an IRQ IIRC, but I don't think anything actually uses that IRQ, lightguns might

simple oracle
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does the cable length eventually matter?

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I'm not sure why an extension cable should cause such issues

abstract drift
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a lot of ps2 controller extension cables are cheap junk

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they're too skinny and unshielded

simple oracle
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any good recommendations

abstract drift
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its better to extend the usb side of your snac/snax tbh

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or look for like, actual vintage ps2 extension cables - try and find ones that are thick looking or have ferrite beads

slow escarp
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Couldn’t figure how to find my deleted save. Hoping it doesn’t happen again but maybe I should use save states from now on.

twin walrus
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looks like PS2 controllers don't work with the SNAC adapter I have! I forgot to enable SNAC on the OSD. 🫢

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Fedex didn't have time to deliver my GunCons and now gotta wait for tomorrow despite being scheduled for 9AM today.

viral inlet
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Fedex and UPS are buried this time of year. USPS too. I'm always surprised when anything shows up at all.

still palm
twin walrus
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yeah I genuinely have to be mindful that we're hot off two major holidays

viral inlet
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I've worked through those holidays with UPS. Fucking nightmare times.

twin walrus
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I'm tripping out. The native delay with SNAC is ridiculous

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basically zero delay, none.

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I don't have time to sink the button all the way down

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ALSO!
ALSO!
ALSO!

THUNDER FORCE V ON PS1 HAS TRUE ANALOG STICK RANGE

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whaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

merry hound
serene nebula
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I love SNAC and I’m excited for @twin walrus to join in the greatness that is SNAC elmorise

twin walrus
serene nebula
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The PS1 has all the crazy ass peripherals, it’s awesome!

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I think I have a controller for:

  • driving a train
  • flying a jet
  • driving a car
  • fishing for fish
  • piloting a mech
  • playing guitar
  • DJing turntables
  • simon says for weebs
  • pretend computing
  • dancing for weebs
  • pretend cowboying
harsh shale
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any peripheral is an ass peripheral if you're persistant

serene nebula
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LOL

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that’s how I play popn music

twin walrus
serene nebula
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I have shooting and mousing

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What’s popping

twin walrus
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Pop'n :D

serene nebula
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or drumming

twin walrus
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Drummania

serene nebula
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oh yeah, that’s Simon says for weebs

twin walrus
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you're also missing

  • Dancing
serene nebula
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Yeah I added that in I forgot

twin walrus
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I need a proper dancing for weebs

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hard to find any dancing pads that don't have tears or dead spots

dusky ore
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That's why there's a good ol' DIY scene

twin walrus
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yeah true :)

serene nebula
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I wish I could do pretend power shoveling

dusky ore
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I got into the pretend DJing for a while until my hands started crumbling

serene nebula
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Damn now I want to pretend drum

dusky ore
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Now I just make firmware for people to make their own pretend DJ stuff

dusky ore
serene nebula
dusky ore
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a decade of my life 🥲

twin walrus
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usbemania chad

dusky ore
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I'm actually looking at a big rewrite of it right now because people desire Lots of Features and it means I get to make an RTOS run on a weak chip rofl

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My desire for PSX SNAC is to take my IIDX controller (successor to beatmania), throw it on the MiSTer across both PSX and USB interfaces, then see about doing 2-player in a way that lets me compare both on the same songs

twin walrus
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I have a iidx controller but I wore it out during my early beatmania days cause I would slam the buttons

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if I ever get back into iidx, I'm just buying from those one guys that make the fancy turntables

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hoping they still have the dual USB and PS2 wire

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also, the IIDX controller works with the PS1 beatmania games. in 6thmix + core remix you can move the buttons closer to the right sided turn table, while the other beatmania games will always use the most left buttons.

dusky ore
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that was an early feature request

twin walrus
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😱

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is that on the FPGA side or something I have to do on the controller? or game?

dusky ore
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It's a thing in the usbemani firmware, basically just shifts the keys

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The newer iteration implements it as a "quirk", once I can get more CPU time I plan on having a decent input transform system in place

desert otter
# simple oracle any good recommendations

My best recommendation is a good USB extension cable.
Rather than trying to get a decent quality PS2 extension just extend the snac itself via USB. Amazon Basics extension cables are pretty good in my experience.

simple oracle
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I'm using the controller for my PS2 too, that's why I need a controller extension cable

serene nebula
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SNAC needs short cables, at least I’m under the impression they do

ivory verge
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yes, I tested several cables and longer cables than 0.5m were already problematic

foggy quiver
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The PS2 extensions, or any extensions, are really cheap on eBay or Aliexpress

twin walrus
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I have a SNAC and the only PS1 peripherals I have to test are for beatmania. GunCons still in route.

desert otter
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They aren't compatible natively no. PS2 guitar is not the same as a PS1 device, especially for a game series that red octane and Harmonix had to actively do everything they could to not get sued by for effectively copying

twin walrus
twin walrus
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Does anybody have an SCPH-1200 they can test? It's one of these and I am getting "Not Supported on the PadTest program for PS1 using SNAC.

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I also ran a game and it does not pick it up.

dawn wind
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Did you play with the analog button?

twin walrus
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the son of a gun works over a USB adapter.

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but not over SNAC

dawn wind
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Weird

twin walrus
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hmmm maybe hotswapping ruined my SNAC

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nope, other pads work just fine, even ps2 pads

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it's inputs show up for a fraction and then disappeare

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maybe it pulls too much voltage?

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this is also the only reliable controller test program I've found that lets me quickly view the results

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oh ok got something. so far its playing fine with games that dont automatically enable analog

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this controller is wierd

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its working fine now, sorry for flooding chat with nonesense

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ok...well I dont know what the problem was but here it is

daring pumice
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Is it expected for the analog video output to flicker when the core switches resolutions? I currently see flicker on my CRT whenever that happens over direct video

twin walrus
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480i switching to 240p

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perhaps?

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PS1 BIOS is 480i

daring pumice
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Yes and from 240p to 480i. For example the vagrant story title screen, silent hill menu, etc

twin walrus
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Yeah that's normal

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WWF SmackDown 2 switches a lot

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and you can see the flicker

daring pumice
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Real console doesnt doesn’t do that for me

twin walrus
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I have a PS1 but don't have any games that I know switch enough to test

daring pumice
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Symphony of the night and chrono cross do it a lot with their menu screens

twin walrus
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i dont have those

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i only have the beatmania series and some budget snowboarding game haha

harsh shale
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wasn't one of the Final Fantasy games infamous for menu resolution switching

dusky ore
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Chrono Cross did it, I don't recall if any of the FF games did

desert otter
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You can't see the flicker if you sit the appropriate distance from your TV.
You only see flicker because you're too close to it.

tropic stratus
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direct video still has the converter in between which needs to resync on the new input resolution?

daring pumice
tropic stratus
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i don't know how direct video really works in terms of what resolution is presented to the adapter and what the adapter does, but i would assume it needs a resync just like a LCD screen when the resolution changes

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i think the resolution switch in SOTN is not from 240p to 480i, but just to a different 240p format

fluid condor
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The problem for me with this one is it gives horizontal flickering noise on some darker parts

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Using with Misteraddons active y/c adapter

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Power issue possibly since Benfei cable doesn't have addition power in like some other adapters

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I have Benfei with power in that doesn't have noise problem but resolution switching is bad

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Rankie is terrible

daring pumice
plush breachBOT
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I'm missing 'Manage Webhooks' permissions needed to perform this action.

daring pumice
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Wow ok I just switched to another dac I had lying around (accel ultra video) and the resolution switch is much quicker. Still noticeable but only flickers once

fluid condor
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Yeah I got that Benfei based on that chart but unfortunately resolution switching is included in the test

daring pumice
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Yea I realize it’s a lot of work to test these adapters but definitely resolution speed should be measured

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I just swapped in a moread one I had and that seems the fastest so far

fluid condor
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Oh yeah I have Moread but I think Benfei is faster. Don't remember exactly. Here is an example of Benfei

ivory verge
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looks good 👍🏻

fluid condor
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Oh another problem that I have with Benfei is it loses color (mainly bright red) sometimes after resolution switch (left normal, right bad)

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It could be my problem (I'm guessing power) so ymmv

daring pumice
fluid condor
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Oh cool. Do you see any horizontal noise with moread? I can't find mine right now

daring pumice
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I don’t see that noise on the moread

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Despite sotn working pretty well, it has trouble with the chrono cross menu. Like it flickers long enough for my crt to notice and display the input overlay

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The moread also has black crush lol. I hope someone from the community eventually makes a good performing hdmi dac

fluid condor
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Oh that's probably why I switched to benfei, Chrono Cross menu switching is pretty good with benfei

desert otter
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It's not out yet. But it's pretty beefy, and can get you direct video component out along with digital audio and stuff.
Looks pretty nice for those who don't want an Analog board

uncut swift
uncut swift
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/MiSTer-unstable-nightlies/PSX_MiSTer/blob/main/releases/PSX_20220511.rbf I think it is

ivory verge
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it;s old core

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2022

uncut swift
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WHYYYYYYY

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this is excruciating

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but there are not new folders up

ivory verge
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#unstable-nightlies message

uncut swift
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github is diabolic

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no access kuba

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discords hates me

ivory verge
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channels & roles

uncut swift
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and now my wife wants me to go

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ill check later

ivory verge
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you have to want it all 😛

desert otter
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oof. never

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too many channels

ivory verge
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all or nothing 😄

desert otter
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I have a bunch of channels muted and hidden as is

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behold. the extent of my side bar

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ope... Robby's name just popped into existence

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at least I think it did.
moondandy just either switched from mobile to PC, or manually set their status to hide the fact that they are on mobile

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or legitimately just went idle

uncut swift
# ivory verge

I am getting old, why in the world would I need to say if I'm man or woman to download a map of an electronic circuit, happily one day I'll die and all these moments will be lost in time, like tears in rain

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thanks Kuba

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I'm getting tired to thank you, can I sign a 100xthank you for the the next 99 messages?

ivory verge
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you don't have to do it at all 😄

uncut swift
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I was raised by Buddhist mormons, I have to. (Can I say that in 2024?, I do not know anymore)

serene nebula
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lol

uncut swift
# desert otter oof. never

That 24 bit options work very well, but, my mistake, it was wipeout XL not wipeout 2097. It adds a more natural and brilliant colour than the crt TV gamma options, thanks! gosh how bad I am at this game, I love it

ivory verge
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Wipeout 2097 (EU) = Wipeout XL (JAP/US)

uncut swift
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gosh

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only wipeout not 2097

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not the one who has canada and then japan and the russia I think

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the other one

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XL

desert otter
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I never tested XL

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you said it was just Wipeout so that's the one I tried

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also, I never mentioned 24bit

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I simply said the new unstable build of the core had a YPbPr fix for brightness

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I run 24bit myself on everything though

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I also use 50% texture filtering on all polygons

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that's just me though for visual preference lol

uncut swift
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The option 24 bit are not in the old stable version and is that option what sticks out colours in my consumer crt, I had not tested it on my olympus (sony) PVM, as I normally use components (RGB) sync on C, sorry for the misunderstanding, but , hey! successfully failed, as I use my 29" sony kv-whatever a lot more than my olympus

desert otter
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24bit shouldn't make colors pop more, it should just allow more colors to be rendered in general which helps with things like gradients

uncut swift
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I can take a photo if I find my fucki** smartphone

uncut swift
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now is more cheerful to play and a lot more like I remember it in the 90's

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my chain is Mister-->DAC-> vga cable--->ultimate UMSA VGA to scart-> scart cable ->crt tv

desert otter
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my chain is:
VGA Component cable from Analog board into CRT with component.

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NTSC for the win

uncut swift
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I have my mister enclosure customised and petite, I have no rom vor the analogue board...

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NTSC for ever (and sometimes PAL60)

desert otter
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ye, the whole world got onboard with 60hz when LCDs and the digital age took over

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I find it weird that some YouTubers will go out of their way to make videos in 50fps

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it's like bruh.... practically nobody is watching your YT video on a PAL CRT.

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I guess there's an argument that could be made that having a lower framerate means less render time for your editing software during export... but it's honestly not enough in my opinion to warrant doing that.

dawn wind
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Did somebody say………………………………….

SECAM?

ivory verge
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Only PAL

desert otter
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I love how the reply feature completely ignores all the line breaks

uncut swift
uncut swift
uncut swift
twin walrus
desert otter
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I assumed they were talking about the interlace flicker.
But from my experience it's not noticable when you sit far enough away. But as someone else mentioned could be a sync issue

fluid condor
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Yeah it's sync issue

twin walrus
serene nebula
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Throwing out two interesting games to check out.

First one is Golden Nugget which is a casino game, except this one has a ton of FMV cutscenes where you team up with Adam West in a spy thriller mystery.

The other is Panekit which is a Japanese open world toy construction kit. You explore the environment and build vehicles from pieces you find.

grand sage
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Really wanted to try Panekit but too much Japanese, would love a tranlation.

oblique frost
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with enough time and effort, the translation is the Japanese you learned along the way

grand sage
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I'm too old and stupid to learn a language. Google translate is a godsend but I couldn't stand relying it for a whole playthrough.

tawny palm
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I had 3 years of spanish back in school, and I don't remember any of it!

grand sage
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I did French and German at school, it's all gone! It's the rest of the world's job to learn my language, I refuse to adapt.

twin walrus
old verge
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worst of all of them is French, you are not physiologicaly ready to it, too many vowels and impossible r phoneme

desert otter
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french has too many words where they use the same word for two or three different things.
or it's the same word but has an ever so slightly different cadence to an 'E' at the end or in the middle which is near impossible to notice.

daring pumice
sand minnow
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Slightly OT, but the Smurfs comics are translated from French? Do you know what the deal is with Grouchy Smurf saying "Me, I don't like" instead of "I hate"?

dawn wind
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Does he say Moi, Je Deteste?

sand minnow
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I'm not sure, but that sounds about right.

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According to TV Tropes, it's "Moi, j'aime pas"

oblique frost
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seems like a pretty direct translation then

dawn wind
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Other than saying “moi” it’s standard French. Maybe it’s some cultural thing we don’t get.

forest trench
daring bramble
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Panekit has such a nice vibe to it, and the open world is pretty impressive. I'm sure you can do fine in it just by understanding or memorizing basic Japanese for menu navigation. The building system on the other hand seems very time consuming, no matter the language 😁

hybrid plaza
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Either way, I'm glad they don't use the word "hate." Hate is a strong word, and I hate strong words!

serene nebula
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PS1 section at the local used media store is literally just sports/racing/gambling lol

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Gross resellers there looking at games and systems and talking about flipping it and making money lmao. It was all literally garbo with inflated prices.

spark ermine
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Hope they like flipping sports games

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That's why it's in the store lol

serene nebula
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They were at the pricey section up front with Project Justice for $320 (no manual) and Kirby N64 for $60

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Scratched to hell GBC for $90 is what they were excited about flipping lol

spark ermine
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They're in for a rude awakening XD. At least they're not trying to sell fakes off as genuine copies

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Yet

dawn wind
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I’d pay $12 for a Jet Moto

desert otter
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Lol, $90 is what GBC sells for on eBay. They think they can get more? doggolul

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Maybe if they sit on it long enough that all the others sell out and they become the better deal compared to others

serene nebula
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Yeah I don’t get it either. The stores has everything at eBay prices, regardless of quality.

desert otter
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Those guys probably just watched a few Instagram reels of dudes finding deals and flipping on Amazon for profit and are thinking they can do the same

devout spruce
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I was curious if anyone else was having an error I was or if maybe its just a problem on my end.
Was playing Disney's Donald Duck Goin Quackers for the PSX, as one often does, but I noticed the game skipped the opening cinematic when starting a new file. Otherwise the game seems fine but I figured I'd mention it

desert otter
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are you running the latest core or are you running the 2X core with Turbo enabled?

devout spruce
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should be the latest core

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not the turbo core

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i dont have that one installed

full nimbus
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you need to turn off all unsfae options

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and run the CD drive at 1x speed

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and see if its repeatable

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also use the Redump Image of the game and not anything else

devout spruce
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well i also ran it in retroarch and the cutscene played fine

full nimbus
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Retroarch is a very poor choice

desert otter
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I have it already on my MiSTer. I can load it up myself and see if it does it for me

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just needed to know which core

devout spruce
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ye

full nimbus
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Duckstation is much better

devout spruce
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i wasnt saying retroarch is great, i just wanted to make sure it wasn't my dump of the game that was at fault

full nimbus
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some of the SW emulators run dynamic hacks on certain games

devout spruce
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and i shouldnt have any of the unsafe options on

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at least i didnt turn any on

full nimbus
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yep no unsafe options

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and you are running at 1x speed ?

devout spruce
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CD Speed: Original
i could change it to forced 1x i suppose

full nimbus
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Orignal is fine

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just running it at 4x or so may cause issues

desert otter
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the opening cutscene with the ray gun also just skips after 2 seconds for me.
I'm gonna try a forced 1x speed

devout spruce
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yeah

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it plays the first two seconds then skips

full nimbus
#

Raise an issue on the Github

desert otter
#

ye, it just skips.

full nimbus
desert otter
#

not sure why.

devout spruce
#

i just wanted to make sure it happened for others before submitting an issue

ivory verge
#

works ok at 1x speed

#

good thing there is a workaround for now

#

PAL version has the same problem

desert otter
#

what workaround?

ivory verge
#

cd speed x1

#

works here

desert otter
#

that doesn't work for me

ivory verge
#

🤷🏻‍♂️

desert otter
#

still skips the cutscene right after the ray gun zaps the plant

#

what build are you using? and are you on latest unstable mister as well?

ivory verge
#

20230503, latest unstable

desert otter
#

the ypbpr fix build

#

ye same here. it doesn't work for me

#

wait actually, is that the latest?

ivory verge
#

20230503 is the latest stable core

desert otter
#

you just said unstable though?

#

oh, latest unstable main

ivory verge
#

unstable mister main

#

yeah

desert otter
#

guh.... do I have to download stable PSX just to test this? 😫
Fine.

ivory verge
#

there have been no changes to the core in terms of core performance, so there will be no difference

#

stable core should be in "console"

desert otter
#

I tested main build anyways and it still doesn't work

#

cutscene skips.

ivory verge
#

i think it;s very sensitive

desert otter
#

what RAM module setup do you have?

ivory verge
#

2.9

desert otter
#

do you load it as cue+bin or as a CHD?

ivory verge
#

bin/cue

desert otter
#

hmm. ok, let me try with cue+bin and see if it works

ivory verge
#

ok i'm sorry this is not the solution with x1, it worked for me 2 times out of 15 attempts

desert otter
#

ok so you just got lucky a couple times at random then

ivory verge
#

yeah

#

try with speed x1 and fast seek

#

works ok everytime

#

🙂

#

At least it worked for me 3 times 😄

#

it is definitely a cd-related issue

desert otter
#

I can't get it work like that at all for me lol

#

I wonder if SD card speeds matter

ivory verge
#

so that no one will accuse me of lying 😄

#

anyway if it doesn't work for everyone it's not the solution, it should work with the default settings

desert otter
#

I wonder why you're able to just get it to pop off at all though.
Like what variable is different for your MiSTer compared to mine that helps.

#

Curious thing

#

Now this makes me wonder if any other game's cutscenes are affected

#

And if so how many

ivory verge
#

I have been testing this core since the beginning , with things like cd errors even the storage medium you use can make a difference.

desert otter
#

That's what I was thinking just earlier about the SD card

#

I'm using a 128GB SanDisk

ivory verge
#

i have 256gb SanDisk ultra

#

however, it doesn't matter to me at the moment, when a ticket appears on github Robert will be sure to check it out when he has time.

#

#psx-chat message - I remember Nightmare Creatures

merry hound
merry hound
#

scratch that, none of the games launch off my SD card since moving to just SD card, plug in the old external hard drive and they all seem to work, weird.

icy cypress
#

the bios loads but not the games
when I try to load a game image it just nopes
does nothing

#

oops wrong listing

#

though its similar but I have the non randomized rom

#

as well

#

no, that's the right listing, my bad

#

that's the non randomized rom

oblique frost
icy cypress
#
FILE "Castlevania - Symphony of the Night (U).bin" BINARY
  TRACK 01 MODE2/2352
    INDEX 01 00:00:00
#

wait one moment

#

that is not so in the environment when I look at the file in the terminal

#

it is empty somehow

oblique frost
#

oh yeah, I just noticed the cue file is 0 bytes lol

icy cypress
#

thanks!

#

lol

oblique frost
#

also the bin file there looks way too small

#

at 44M

#

the chd (which is compressed) I have for Castlevania is 367M

icy cypress
#

yeah on my main pc it's the right size, it's the sd card I think it's been flaky, new one arrives tomorrow

tropic stratus
# ivory verge it is definitely a cd-related issue

yes, cd handling is still the weakest part of the core. If a game does low level tricks, requiring exact seek and command times, such things can happen. Unfortunatly there is no real solution to this currently. Hopefully in some years more information is available or someone implements emulation of the CD controller and/or Mechacon in open source software emulation. For me alone, this is way too much work to tackle.

icy cypress
foggy quiver
#

You miserable pile of secrets. 🙂

icy cypress
#

have at you!

serene nebula
bitter lintel
#

funny seeing you here. i was just in here. you also patrol the sotn channels?

#

i was gonna ask if that's the new VASTLY SUPERIOR SATRN SOTN

icy cypress
#

it is not actually, though I did hear about that

bitter lintel
#

also we have to talk about the plant on top of that tube

icy cypress
#

okay I'll move it

bitter lintel
#

don't soil yourself

#

get it? because it's got soil

#

maybe 2024 is the year my tube will accept my mister

#

year of the tube

#

YOTT

runic edge
#

"I'm interested in this."

#

I am THE last person on the planet to play Castlevania Symphony of The Night. I've played all the other ones except this one. So it's also my first time hearing the Master Librarian theme. But when I noticed the audio lines sync up perfectly with the song, I couldn't get this out of my head so I had to put it together. The lines I got from a Sym...

▶ Play video
shut escarp
serene nebula
final salmon
#

Testing the PWM PSX build and got a colour depth question. Supposing this PWM addition is added and works to improve colour; to match OG hardware, would the setting be Dithering ON, (PWM ON in MiSTer main perpetually I suppose), but that's it? No use of the "Render 24 bit" addition?

Reading some old patreon posts from Robert, my interpretation is this was added for HDMI, but interesting to see there is an effect on Analog when you enable it.
Does PSX render 24 bit anyway at the times it would, even with this setting off? Mostly (or only?) during FMVs?

desert otter
#

On original hardware, the rendering and output of 24bit was very limited and selective with whatever games/scenes which was entirely dependent on the devs wanting to do that which wasn't very often.

PWM is ultimately an attempt to force 24bit output from Analog board (or an approximation of it via hacks) because by default it only really does 18bit or something like that, so when you enable 24bit rendering in the OSD it actually properly outputs the 24bit through Analog by enabling PWM getting you that proper gradient look, brightening up the image, and ultimately actually displaying more colors like actual hardware would.

PWM is not for HDMI as far as I know because HDMI has no problems with outputting 24bit because it's HDMI.

#

The only way I can see integration of PWM happening without some kind of toggle would be for when 24bit is recognized as being done by a game whenever it does it, then kicking in for those moments for output.

But also I see it still being a toggle because of the 24bit render option which forces 24bit rendering for everything in general in the core rather than it being selective and dependent on the game

tender tartan
#

It sounds like an alternative method to the old 24-bit dither option, that applies temporal rather than spatial dithering to approximate 24-bit color depth on the 18-bit signal from the analog I/O board.

desert otter
#

and you wouldn't want to enable it if outputting through HDMI since HDMI doesn't have an issue with 24bit therefore making it just always on when enabling 24bit is something I don't see happening

#

at the end of the day, it will most likely replace 24bit dithering toggle and will either be called PWM or still be called 24bit dithering but will just use PWM instead of the older method

tender tartan
#

HDMI, and analog via “direct video”, is 24-bit so there’s no limitation to work around there

desert otter
#

I see the latter being the case

#

@tender tartan you think the new boards from Porkchop that are using the Saturn AV connector for analog are limited or will they have full 24bit support without the need for the PWM?

#

nevermind. he literally says it on the page lol

#

"DIPs to enable 24bit video depth"

tender tartan
#

What board is that?

desert otter
viral inlet
#

was it the PSX or the PS2 that had the awesome visualizer built into it?

#

...because what if, given the lack of cool visualizers we have these days, what if I just loaded up a massive 'cd' and played it through the PSX core?

willow sundial
#

You can play audio cd images in the core and it’s great

#

But I don’t think you can make them bigger then a normal cd image

#

You’d need to swap discs like old times

viral inlet
#

damn

spark ermine
#

Damn son

#

Swapping audio discs digitally? Pppshhh

#

Not for me

viral inlet
#

what would be the more daunting task, pulling the visualizer out of the PSX to use or getting the PSX to accept larger size discs?

wild sinew
#

It was the Jaguar CD that had the visualizer.

#

I don't know if anything else also had one.

ruby sleet
viral inlet
#

Even the Saturn had the little ship that flew around.

#

I don't know if the Saturn actually synchronized with music though.

fluid condor
#

PSXPWMv2 test core by @manic canopy looks really good #crt message

#

A. VGA PWM off, B. VGA PWM on, C. Real PS1, D. Direct video

#

Analogue IO VGA to Misteraddons active y/c composite

#

I think PWM on is better than direct video with my setup. Real PS1 is still smoother

#

This comparison is so drastic lol

#

I think it's so good that I'm gonna get rid of direct video immediately

willow sundial
#

I tried out the PWM build too. It’s so clean I love it

desert otter
#

It's a shame the PS1 couldn't play MP3 files from CD, cuz then you could sacrifice audio quality to cram a bunch of music into 700mb ISO

storm barn
#

Older PS1 bios lacked a visualizer, it was added in newer versions.

desert otter
#

yeah, the BIOS that came with the PSOne

#

the UI wasn't as colorful and hip though. more blah and gray. very rigid and square.

ivory verge
#

Soundscope came along with the 700x models 🙂

desert otter
#

One is fun
Two is poo

ivory verge
#

yeah 🙂

desert otter
#

I grew up with two though cuz I owned a PSOne

ivory verge
#

but I also had a similar one , 1002 didn't have a better bios at all 🙂

desert otter
#

you saying there's a slightly different one?

ivory verge
#

yes

desert otter
#

oh wow, a PAL exclusive

ivory verge
desert otter
#

yeah, I literally just loaded it up in Duckstation and was pasting pics into my text box when you shared yours lol

#

this one is super weird, but also has more going for it than JP/US bios

ivory verge
#

I don't know why they did that , ntsc-u and ntsc-j have beautiful colour menus

#

maybe they thought we didn't like colours haha

#

but I later bought the 7502 model

abstract drift
#

the pal one has no words in it, it's multilingual

desert otter
#

IDK bro. I think your PAL variant is better than US/JP gray box bios

#

has more flair

#

US/JP has ketchup mustard colors with basic ass images on the main menu.

#

nothing beats original

desert otter
#

ok so, I have the necessary bios files.
I know I only need to rename it from whatever.bin to boot.rom, but of course there's three files (one for each region) which one is which?

ivory verge
#

boot.rom => US BIOS
boot1.rom => JP BIOS
boot2.rom => EU BIOS

desert otter
#

sweet. soundscope on my CRT here I come

#

and now I transfer Fleetwood Mac CD

#

and then I test

#

sup bitches

ivory verge
#

niiiiccceeeeee

desert otter
#

I can cough share.... if you like 👀

#

share the music that is

#

👀

#

cuz you know, it would totally be more illegal to share the BIOS

ivory verge
#

I am currently helping my son with his homework 😄

#

buuutt you can share elmorise

little frost
#

I can’t remember, but wasn’t there a script around here that puts multi-disc games into a single folder? For CHD?

manic citrus
#
----------  -------  ------------------------------------
    37,133   100.0%  CD Zstandard
         4     0.0%  CD Deflate```
#

👀

serene nebula
manic citrus
#

next release of mame will support chds with zstd compression

#

libchdr benchmark tool....
Read 777954816 bytes in 39.757683 seconds
Rate is 18.660935 MB/s

libchdr benchmark tool....
Read 777954816 bytes in 13.592075 seconds
Rate is 54.584420 MB/s
#

it's a bit faster

serene nebula
patent junco
#

neat

#

I love zstd, we use it to crunch down some of our giant shader IR files in our games

#

the decompression is so fast it's feasible to do it at runtime on a phone even

timber veldt
ruby sleet
fluid condor
#

I did a quick test of PWM on active y/c svideo on my plasma tv. At least on SotN fmv, I don't see red shift. Some bit starved parts go filled with redder shades maybe. Some redder parts got less red. I think it looks great overall

manic canopy
merry hound
#

That (on the right) looks great, love the blending.

fluid condor
#

Color with active y/c composite and svideo are pretty off compared to real ps1 with my setup anyway so I can live with a bit of color shifts here and there. I just love your PWM mod. Looks better than direct video coming out of all the dongles I got

fluid condor
#

@manic canopy I tested PSX PWM component on my plasma tv using 240p Test Suite. The color bars are not ramping evenly with PWM off but looks more even with PWM on (colors are clipping due to limitation of my tv and phone camera)

#

SNES 240p color bars are also not even so I guess it's fault of my Misteraddons analogue IO board

#

BTW, with PSXPWMv2, turning on PWM adds slight redness to blue but PSXCoreWithPWM is adding a lot

manic canopy
manic canopy
#

I could also only do PWM on the luma signal as MikeS suggested. Either way I have ordered an active y/c adapter so I can do some tests.

ivory verge
#

Has anyone tested the Castle Spirit Gun ? 🙂

fluid condor
#

BTW, these are on VGA to component cable. Not on active y/c adapter. PSXCoreWithPWM on active y/c adapter is good in terms of red shift I think

manic canopy
desert otter
#

what is that third one?

#

is it some other PWM build?

manic canopy
fluid condor
#

Yeah I think PSXPWMv2 has better roll off on dark colors

wooden rose
#

i made neither remix

dawn wind
tulip moat
#

I've been playing around with the render 24-bit and dithering settings, and I feel like when you use both it creates the best possible results.

You still get that dithered look, but the dithering is more consistent so there is less noise overall.

desert otter
desert otter
#

I see. you're fine using the normal build then lol.

tulip moat
#

I prefer to have the little imperfections with these older consoles, which is why I still wanted the dithering.

desert otter
#

the dithering is the opposite of an imperfection though lol.
it helps blend things out cuz the normal dithering doesn't work on 24bit

vestal thicket
#

Has the core been updated to send SPD info frame in DV mode yet? I did see the N64 core was updated but curious about PSX.

desert otter
#

the core hasn't been updated since some time last year

#

you can always cross check your core version with the last version released, and see if they aren't the same. otherwise you have the latest core and can infer that if said feature is not in your core then it hasn't been added

full nimbus
thorn grotto
#

Hey guys, is it worth to have the SNAC adapter with the step-up boost feature over the original one?

amber horizon
#

up to you. im not sure how much better SNAC would be over just using a PS4 or PS5 controller wired.
im under the impression that PS1 has a frame buffer for video output anyways, so using SNAC isnt about input latency and more about using an original controller

#

wired PS4 or PS5 has rumble

harsh shale
#

SNAC isn't even really about using an original controller

#

It's good for oddball peripherals that's about it

#

like light guns, or real memory cards, or some controller that daemonbite/reflex can't handle

random gust
#

PS1 certainly does have quite a few 'oddball peripherals' though.

silent bridge
#

Hey Riiiiiiiiiiiiiiiiiiiiiidge Racer aficionados. I'm away from my NeGCon but I have dual analog controllers (PS2 and PS3) that work nicely on MiSTer. In the PSX core, as long as I set the controller to NeGCon it will give me analog controls in Ridge Racer 1 + RRRevolution but there is an issue (Rage Racer and R4 don't have it). It has a sharp diagonal jump when you start to steer in either direction. If I set the controller to dual analog, the analog sticks don't respond. Any ideas how to resolve either issue?

rose ermine
# silent bridge Hey Riiiiiiiiiiiiiiiiiiiiiidge Racer aficionados. I'm away from my NeGCon but I ...

When you set it to dualshock, it defaults to digital mode. You need to press the ps4/ps5 touchpad if that's the controller you're using, otherwise hold up and press R3 and L3 to activate analog mode. Holding down and pressing R3 and L3 will go back to digital. You can also just switch to analog controller mode which should only be analog but I don't think it has vibration. Otherwise, the game might just not be compatible with analog controls. I don't think earlier PSX games are.

One thing that may help if you want to use the controllers in NeGCon mode is to hold up on the stick and swivel around the outer edge for more precision. Flicking the stick is like slamming the NeGCon all the way to one side with an extremely rapid twist and I think it's calibrated for more gentle movements than that.

harsh shale
harsh shale
#

SNAC?

#

buys pi

serene nebula
#

SNAC has put me in the poor house

still palm
#

should have just got a raspberry pie 🥧

serene nebula
#

I want to be this server’s pi guy. Just obnoxiously butting into conversations and going “works fine on my pi”.

#

||I actually have a pi 5 but yeah, I vastly prefer the mister||

still palm
#

tell them to just get a pi. that was the Sorg meme

somber steppe
manic citrus
patent junco
#

Raspberry JAMMA has a nice ring to it

desert otter
silent bridge
manic canopy
bright yacht
#

What's this?

desert otter
#

A fix to the PSX core that attempts to make 24bit output look good over analog

fluid condor
#

Is it possible to put PWM in Saturn, groovey_mister, and computer cores?

manic canopy
bright yacht
fluid condor
#

It's pretty wild how good it looks. At least with my setup, looks better than direct vid via all those damn HDMI>VGA dongles I tried

tacit fox
#

That should actually be incorporated to the framework so all cores take advantage of it

hazy glade
#

Anyone else noticing short lockups in vigilante 8 during the "spinning screen buffer" transition thingy? It changes resolution during these moments, and there is always a short freeze.

tropic stratus
#

do you have fixed v/h blanks on?

hazy glade
#

and its not only in V8. It seems res switching causes it in general, and MDEC will wait to play until after the hang, and music will halt, as well.

ivory verge
#

I haven't noticed such problems

tropic stratus
#

mister is not hanging, your screen needs to resync. If you have a crt in parallel, it should not show that at all

#

or if you use vsync_adjust=0 for a quick test

hazy glade
#

Vsync adjust 0 does eliminate the hanging, but I should lay out some things.

I'm using my main config.

I JUST added composite sync and svideo to this one for your test, to get video to my CRT. Normally I have an alt for that. May just leave it 😆

It was previously on vsync adjust 1, and the hang showed on my CRT as well.

#

Let me see if I can get a recording...

tropic stratus
#

if you disable "Pause when CD slow", is it fixed?

#

we had cases in the past where the res switch caused pressure onto mister main/linux side, so the CD data couldn't be delivered anymore

#

mostly with mister.ini with tons of options to parse

#

custom modelines or so

hazy glade
#

I dont use those. Too fiddly for me XD

#

"Pause when cd slow" also fixes the issue (For obvious reasons 😆 ), but it breaks fmvs in Vigilante 8, at least.

#

Keeping vsync on 0 seems to also fix the issue. I can leave the safe cd pause option on without issue. Is vsync 1 really that taxing?

#

Im using the remote app on my mobile device to make changes, could it be adding bloat to the ini?

ivory verge
#

I'm on vsync 1 all the time

#

1080p

hazy glade
#

I have been for awhile now, and only recently noticed some oddities

#

in running 1440p. maybe too high?

#

2560 x 1440

ivory verge
#

I have already seen similar topics with 1440p + other settings

#

but I do not want to comment , because I have not used 1440p

#

I know that 1080p is safe 😛

#

same way I use on 4k tv , I have no need for higher resolution from mister than full hd , but it;s me 😉

hazy glade
#

I had heard that it scales nicely to a 4k tv as opposed to 1080P

#

maybe I should just bite the bullet, and break back.

tropic stratus
#

something in your mister.ini is taxing for main, so CD has to pause, which makes the whole core pause. If you really want to find out, take a base ini with 1080p and vsync adjust=1, then move in steps to your current .ini

hazy glade
#

Could additional services also do it?

tropic stratus
#

possible

#

anything that runs on the ARM core could result in that

#

but i don't think it's the remote app. Wizzo did tests with a special core i made to check that it doesn't happen

hazy glade
#

No no. Im not worried about the remote app. I have samba and ftp going, for example... dont really need both

tropic stratus
#

very unlikely to be the cause, unless you actively access the files

#

i also have both on

hazy glade
#

Ill also grab a fresh ini and start over, like you suggested

tropic stratus
#

as it only happens on resolution switch, i'm 99% sure it has to do with the calculations caused by it

#

i remember vscale_mode also being the reason for one case

hazy glade
#

Theres more to it, I suppose...

#

Im also using HDR setting, as well as vrr, with min and max refreshes.

tropic stratus
#

could have some influence, i never used them

hazy glade
#

In hindsight, I dont think its adding much

grand sage
hazy glade
#

So, I started with a fresh ini, and got almost everything back to where it was, minus a few superfluous settings. Maybe something was caught sideways in there, as it seems to be working like it used to. I think @tropic stratus was right, something extraneous in my ini was causing issues. Thanks, Robert.

silent bridge
#

So what’s better for the MiSTer on a 4K TV, 720p or 1440p? Either way?

full nimbus
#

1440p some Misters cant manage this. It all depends on the silicon lottery of the De10

ivory tartan
#

Is it normal for the psx core to stutter when playing games off wifi using a Nas? Funny enough this happens most often during RPG battles but rarely outside combat.

silent bridge
tacit fox
dusky martenBOT
#
;12 - 1920x1440@60
silent bridge
#

Do we still need to manually edit that on PC?

tacit fox
#

Yes

#

I think there’s also a script that allows changing that with a keyboard or joystick?

full nimbus
#

mode 12 is beyond mine

#

the symptons are screen breakup

silent bridge
full nimbus
#

yes and shimmering

#

1440p is above the specs listed for the DE10

#

but most DE10 can handle it

silent bridge
#

Good to know. I'll eventually get a 4K for the gaming room but at least 720p upscales nicely too.

#

Curious, is it newer or older DE10 boards? Not known?

full nimbus
#

pot luck

#

most will do it

#

some wont

#

I got a low end one it seems

silent bridge
#

What a weird thing. haha

#

I'll give mode12 a shot on the regular tv for testing and science

ivory tartan
#

My question this morning might have got buried. Would like to also give more context if it helps:
Is it normal for the psx core to stutter when playing games off wifi using a Nas? Funny enough this happens most often during RPG battles but rarely outside combat. It's not every battle, some move just fine, but it is random when it happens. Tried multiple games, tales of destiny, Chrono cross, persona 2, all react similarly when combat happens. This might happen on other games or on RPGs outside of combat, but very brief if at all. Stutters also prevents OSD from coming up or if already up, it cannot be used until the stutter stops. Last thing I could say is that I had 3 devices connected to the mister USB, a charging controller, an active wired controller I was using while playing, and the Bluetooth/wifi dongle that connects the mister to the wifi and the mounted directory where the games are.

dawn wind
ivory tartan
#

Hmm, I mean I don't have a big concern with moving some active games to the SD card if that stops, but from what you are saying, sounds like a wifi Nas connection is probably the cause.

dawn wind
#

A spinning platter hard drive of sufficient size for mister isn’t expensive and while I’m normally all network all the time it solved enough problems for me that I just did it.

desert otter
#

@silent bridge not sure why you are acting like you can't do 1080p.
If it's because of integer scaling your games aren't even being rendered at 240p. It's always some odd number like 224p so the scaling isn't perfect anyways and the mister trims pixels of the render and whatnot, so it's never truly perfect looking, coupled with TV scaling you're just hurting your visuals if you do 720p instead of 1080p, which as an output resolution scales way nicer when the TV does it's scaling because that scaling is simple integer.

cosmic tulip
#

So I got a stupid question. For multi disc games on Mister
Does Mister make use of M3U files?

hazy glade
#

I do 1440p because shadow masks look the nicest, to me.

hazy glade
cosmic tulip
#

Even if they're CHDs?

hazy glade
#

Yep

cosmic tulip
#

ok cool thanks

hazy glade
#

For instance, Resident evil 2 folder, then two more folders inside, one for the Leon disc and one for the Claire disc

#

The reason is mister reads the first image in a folder to determine what to load.

#

If you place both discs in one folder, it would always just load the first one.

silent bridge
hazy glade
#

It also uses the root folder of the game to determine memory card saves.

abstract drift
#

its still neater to use a subfolder though like you say, keeps all the bins and the cue neatly segmented

desert otter
#

any other resolution doesn't add up evenly therefore isn't integer scaled and therefore needs some sort of scale filtering to smooth things out because of the odd numbers.

#

2560x1440 is evenly divisible by 1280x720 (it's literally doubled in both directions)
but neither 720p or 1440p evenly go into 2160p

hazy glade
#

Oh, dang! I just looked in my PSX save folder, and found a leon.sav and a claire.sav... oops 😆

desert otter
#

they don't need to be, but it helps with managing multidisc games, and something to do with ensuring each folder gets it's own save states or memory cards and nothing is shared or something like that

hazy glade
#

May have to do some memory management

hazy glade
abstract drift
#

yeah if you want two discs to share a memcard they must be in the same folder, no subfolders

hazy glade
#

@cosmic tulip Did you catch that?

desert otter
#

lol. yeah, if you are using something like my CHDMan script, it'll put separate discs in their own folders, and for me that's the only time I go and pull them out and put them together into a folder if it's multidisc

hazy glade
#

So, if I want the full PSX experience, I need only pull all my discs out of their folders and place them together?

#

Why do I feel like I'm treading old ground here? 🤣

abstract drift
#

this is in the wiki somewhere isn't it

silent bridge
hazy glade
#

Just sparking some discussion.

silent bridge
abstract drift
silent bridge
#

But I’ve yet to play a multidisc game to the disc changing point.

hazy glade
abstract drift
#

could use some examples

hazy glade
#

Resi 2 would be a good one.

silent bridge
#

So I’ll try 1440p and hope my DE10 is a good one

hazy glade
#

@abstract drift See? This was discussed during development. There really isn't an optimal solution. What about games like MGS, where it'll find your Castlevania or suikoden saves? But then, who wants to manage memory cards?

abstract drift
#
/PSX/Ridge Racer/Ridge Racer 01.bin
...
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Leon).cue
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Leon) 01.bin
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Claire).cue
/PSX/Resident Evil 2 (USA)/Resident Evil 2 (USA) (Claire) 01.bin
...
/PSX/Final Fantasy VII/Final Fantasy VII (CD1).chd
/PSX/Final Fantasy VII/Final Fantasy VII (CD2).chd
/PSX/Final Fantasy VII/Final Fantasy VII (CD3).chd
#

MGS is too weird there's nothing you can do just handle it manually, or get that memory card image someone already made with every game on

silent bridge
#

Or just keep all games in one folder 🤪

abstract drift
#

i guess you could call that the konami collection and think of it as a multidisc game 🙂

hazy glade
#

I'm not inept!

abstract drift
#

oh wait no thats wrong isn't it

hazy glade
#

(Dunce cap is sent flying!)

abstract drift
#

no no, i'm the dunce now 🙂

#

edited

hazy glade
#

Okay, so... One folder per game for all discs, or subfolders?

#

I feel like a declaration is most appropriate.

abstract drift
#

no subfolders

#

edit again maybe thats clearer

#

you'll have more bins than that in reality ofc

silent bridge
#

Chad’s in the same folder, bin/cue in separate folders 👍

hazy glade
#

I use chds. Honestly when the games aren't compressed, separate folders makes more logistical sense. It would be a mess otherwise.

desert otter
#

idk what to tell you, but wherever you are getting this information is just wrong and doesn't understand the basic math of it.

Your initial instincts about 1080p being the better resolution for scaling to 4K is correct. Ignore whatever nonsense you are finding (that I can't seem to find by googling by the way, everything I find says 1080p evenly multipies to 4K as it should and therefore looks better)

hazy glade
#

Shadow masks still look better at 1440p, though... That's my personal reason.

abstract drift
#

you can count the number of tv's that actually do a clean 4x scale of 1080p to 4k on one hand so thats not really relevant

hazy glade
#

What if I have a gimpy hand?

desert otter
#

if we are talking about the MiSTer and what resolution is best to output to on a 4K TV, it's 1920x1440 yes.
The higher the initial res the better especially for filters.
But if your MiSTer cannot handle doing 1440p (since some can't) 720p is not going to be better looking than 1080p

#

plain and simple

abstract drift
#

yeah

#

try 1200p

desert otter
#

and in regards to how TVs do scaling, scaling a lower res image up to 4K looks worse than scaling a higher res image, so how well a TV handles "good scaling of 1080p" is actually what's irrelevant

cosmic tulip
desert otter
#

My DE10 seems to do 1920x1440 without any issues that I've noticed.
That was when I was hooking it up to my HDTV.
Since I now use it on a CRT it's irrelevant but it also handles outputting 1600x1200 just fine which is great for capture card

hazy glade
# cosmic tulip yep

(Shimmies along a wall to avoid the other argument going on here...) So, what did you end up with?

cosmic tulip
#

Oh I'm still doing prep. Converting bin cue to chd. But I think I'll group a few multidisc games (Final Fantasies, Re2 etc) in their own folders
I plan on building a tapto

silent bridge
#

A tapto means a tap to load set up?

cosmic tulip
#

Yeah, it's what Wizzo's calling his NFC reader thing

hazy glade
#

Oh, neat!

#

If I'm being honest, that's the only thing missing from the mister experience. You going to include box art or something?

silent bridge
#

I’ve seen that in action - looks very cool but I’d rather just use my physical media on real hardware if I want a tangible nostalgic feel.

hazy glade
cosmic tulip
#

He or his team built a whole system to create fake hue card style labels for them
Though it would be nice if there was like... Steamgriddb integration rather than having individual uploads

hazy glade
#

I feel like that would be for a bulk setup. Is everyone really going to play EVERY SINGLE GAME they have on their SD card, nas, etc? Or just a few favorites?

silent bridge
#

Not saying it’s bad, just don’t have an association with it so menus are still fine for me. Still love the concept of it though

hazy glade
#

It's a step, though. Part of the fun was looking at the art.

#

And feeling the shape, seeing how they differ from system to system... Hmm. Yeah, it's a little lacking, but whatevs

silent bridge
#

The art is a nice touch but I would obsess over the quality of what I am capable of making 😅

cosmic tulip
#

It's more for me. Who will Add cards as he adds games to mister. But also, just... individually downloading the image, drag and drop into the auto label maker
Well the neat thing is it creates files you can auto send to a printing service that can make holographic labels for you

#

holograph?

#

the ones with the shiny pearlescent look to it

silent bridge
#

Reflective? Maybe.

#

Nonetheless it’s cool.

#

Great, now I need to contemplate reorganizing my Konami games on MiSTer so that MGS dude will read my memory card

#

Psycho Mantis I think.

hazy glade
#

Yep

cosmic tulip
#

Got some slick TapTo NFC holographic decals with my Holo3DFX™ action going on! A nice 3D feel on the edge details make this sharp as heck! Awesome job @wizzomafizzo @timwilsie #MiSTer #MiSTerfpga #TapToNFC

💖 78 🔁 10

▶ Play video
hazy glade
#

There may be other examples of inter-card shenanigans, but that's the most prevalent one.

hazy glade
silent bridge
#

Beautiful (no chance of me making them in such nice condition)

rose ermine
cosmic tulip
manic citrus
#

I see it's time for a cd images in folders recap: images in the same folder 1)use the same memory card and 2) don't trigger a reset

#

no matter how 'deep' they are

#

so if you have Resident Evil/Leon/Leon.chd and Resident Evil/Claire/Claire.chd

#

those will not use the same save file and they will cause a full reset when loaded

desert otter
#

in short:
Make single folder for multi disc games, and put all discs in that folder without any sub folders.

manic citrus
#

yeah, it uses the immediate directory the file resides in to determine save file names and 'same gameness'

#

I just know somewhere there's someone with A.sav, B.sav, C.sav etc

tawny palm
#

I've always put my multi disc games in one folder as CHDs. So Final Fantasy 7 folder, than all the discs in that folder. No other sub folders needed.

desert otter
#

the thing is, before even knowing that's how that worked, I did it that way anyways, because organizationally to me it made things cleaner.
On the main screen list of games I would only have the one folder name rather than each individual disc, and then when I go to click on that game, it then shows the other discs.

Just seemed cleaner to my OCD regardless.

oblique frost
#

every "game" in its own folder makes everything happier

serene nebula
#

You can just load a memory card and save your games to it manually so you can recreate the Psycho Mantis memory card bit

oblique frost
#

yeah I just ended up copying saves from other games' memcards into my mgs memcard

#

easy peasy

hazy glade
hazy glade
#

"So... You like to play Castlevania?"

"Naw. I just grabbed a save from the internet."

"...uh, I knew that! Of course I did!!"

silent bridge
#

I was truly amazed when playing MGS that first time. Then learned how they did it and was surprised how simple yet effective it was. 👏

viral inlet
#

The dual shock telekinesis was also fucking rad

spark ermine
#

First time I played metal gear solid was the twin snakes remake on Gamecube and psycho mantis made fun of me for playing super mario sunshine

serene nebula
merry hound
#

Steals too much from Chip and Dale rescue Rangers

oblique frost
#

twin sacks broke a lot of mgs I think

#

it's nice looking but

#

I dunno

serene nebula
#

it’s amazing elmorise

#

🐍🐍

merry hound
#

Who wore it better?

serene nebula
#

Chip and Dale wore it better marioohno

merry hound
#

Even more realistic because there's eye holes

#

Kidding of course, love both games

hazy glade
mortal oracle
hazy glade
#

Just... Around? Or actually in specific directions?

mortal oracle
#

I don’t remember that well tbh

hazy glade
#

I feel like that trick is very situational. Imagine some kid places his controller on a shag carpet, and nothing happens.

grand sage
#

Good Morning!

mortal oracle
#

“Place your controller down on a tabletop or solid wood floor. Definitely not a shag carpet!”

hazy glade
#

But a hardwood floor? It would really be something!

#

Wait, does it say that?!

mortal oracle
#

Haha no. I was messing

grand sage
#

does the PSX Core support "pbp" files?

ivory verge
#

nope

#

bin/cue or chd

grand sage
#

is there a converter?

hazy glade
#

The heck is a pbp file?

mortal oracle
#

Isn’t that a psp formatted image?

ivory verge
#

I recommend using redumps

hazy glade
#

Any particular reason you want to bring them over?

grand sage
#

why not?

ivory verge
#

in truth, it is not difficult to find a good source of redump game images without converting. An untested source will result in errors 🙂

#

these are just my observations and good advice, everyone is of course free to do what they want

hazy glade
#

Genuine curiosity.

silent bridge
#

Pbp rips were what CHDs are now, compressed games like PSP cISO files, but I’m not sure why pbp was seemingly abandoned.

#

I presume they have a bunch of pbp files that they’re fine with.

#

At least that’s what I remember about the pbp format. Never used it tho.

dark mountain
#

CHD is open sourced.
PBP is proprietary.

serene nebula
#

I think I used them. They had pop station images embedded for PSP.

dark mountain
#

Implementation for official releases needs private keys + decryption coming from PSP/vita systems to be implemented.
Public implementation of PBP format isn't standardized - from some memories on a past discussion with Stenzek and some notes from nocash.

PBP compression was popular when the PSP/Vita systems were alive, as you can read them on modded systems, but pratically it's a nightmare.

serene nebula
silent bridge
#

That was interesting info. 😄

dark mountain
#

I tried to keep it simple for the explanation.

#

Without having to call 'Spock', 'Kirk', 'Tachyon' and 'Allegrex'. 😂

harsh shale
#

Pbp let you do multi disc in one file though

#

I miss that

hazy glade
#

I just wondered if maybe there was some lost title locked behind the pbp format, or some unarchived variation of an existing game.

dark mountain
#

Nope.

#

I've tested that eventuality years ago and extracted all the BIN-CUE files from official EBOOT.PBP files available on Sony servers (as we know how to extract them from PKG files directly).

#

That's not like with the discovery of new variations when extracting the Wii/WiiU Shop Virtual Consoles games unfortunately.

buoyant plinth
#

(he says, offtopically)

dark mountain
#

For example, the official translation of 'Monster World IV' on Mega Drive which became 'Asha in Monster World' on re-release since then (and you can see it also on the MD/Genesis Mini).

#

The original game was only released in Japan back then and the first international release was on the Wii Shop Channel, under the Virtual Console category.

#

(Let's keep the topic on track after that.)

visual depot
lucid linden
#

Did the PSX core ever have the option to rotate screen 90 degrees for tate games for those games that have such mode?

tender tartan
#

Nope

vestal thicket
lucid linden
#

I think arcade cores do it via MiSTer’s scaler but obviously at the expense of latency.

lucid linden
manic citrus
#

is this some game where the built in rotate in the game is broken or something?

manic citrus
#

That’s a lot of text to also be wrong lol

visual depot
#

¯_(ツ)_/¯

#

Which part is wrong?

manic citrus
#

Not all boards rotate signals, and NONE do it 90 degrees

visual depot
#

Let me guess... it's actually impossible rotate 90 degrees with an analog signal....

#

I love my fucking mouth sometimes..

#

sigh

manic citrus
#

Requires a frame buffer, like how mister does it

visual depot
#

just when I thought I was over my defensive prideful moments...

#

There I go getting all assumptive again

#

Sorry

#

Not deleting it out of shame

#

I'll admit I was being an assumptive ass

#

I just don't want false info spread more...

manic citrus
#

I’m still confused, since any psx game that has a Tate mode also has a yoko mode

#

But maybe there’s a game where it is broken or something

visual depot
#

Kind of ironic that I say "why don't you fact check first..." me and my big mouth... lol. I normally hear my own words before I speak.... forgot to listen to myself... probably because it's late

#

hard to get in a habit of fact checking your own words when you've spent nearly 30 years basing all your beliefs on others' statements..

#

I'm gonna stop pity-partying now... sorry

#

Yeah I am confused as well. Wouldn't games that typically get rotated have a built-in mode to rotate?

grand sage
tropic stratus
#

that's why the core can rotate 180 degree

#

90 degree is horrible, needs a completly different video out

tender tartan
lucid linden
tropic stratus
#

best quality you only get with a rotated screen. If the scaler has to rotate this causes 1 additional frame of lag, no matter if internal in the core, or external scaler

#

i would assume it matters for the typical tate games (shmups)

lucid linden
#

Yes. Those exclusively. Additional lag acknowledged.

silent bridge
#

Guess you guys gotta physically rotate your screens like back in the day. Now though with flat panels, you can get wall-mounted brackets that allow rotation (it's the dream)

grand sage
#

Couple of bugs I've been sitting on for a while and couldn't see reported. Missland has a buch of audio issues then completetly locks up when the intro FMV starts playing. The circled sprite in a Dead Heat Road race loading screen wobbled around all over the place, looks really odd. Two pretty terrible games but still thought it worth reporting if someone would be kind enough to confirm they see the same?

ivory verge
#

maybe it will help 🙂

grand sage
ivory verge
#

nah I wanted you to check if it works with x1 or fast seek 🙂

#

probably a cd-related issue

grand sage
#

Fast seek just locks the core up completely when selecting the game.

#

Correction, the Missland FMV plays with no audio and very choppy playback, only locking up when the logo pictured comes on screen.

ivory verge
#

at least for me 🙂

#

20230503 core

tropic stratus
#

maybe some slow storage that breaks the cores autowait feature. It's implemented as emergency, not for constant use 🙂

#

and thank you for checking. I don't have all the jp games so i could try

ebon tinsel
#

I can confirm I get no lost frames on CIFS (though the macroblock artifacting is rough, but I assume that's just the FMV).

#

CIFS wired, I should say.

silent bridge
#

On the game boot up on the PS logo, the P has a small black vertical line in it. Does anyone know what setting(s) could cause that?

runic mulch
#

I'm developing a little PSX game and my mister has been killer for testing, but I just added CDDA audio and for some reason the track always starts a few seconds into the track. Don't have access to a real PS1 that will easily read homebrew, but it works fine in duckstation, beetle, pcsx, and no$. Anyone run into this with any retail games or have any advice besides adding some seconds of blank space to the front of the track only for mister builds?

manic citrus
#

what's the cue file look like?

runic mulch
#

I think it's the problem actually, pregap in the wrong place

#

so nevermind 🫡

silent bridge
#

Ah. Do my eyes deceive me but, does setting it to 3:2 make it appear more like actual CRT dimensions?

ivory verge
silent bridge
#

I have both H+V blank enabled but don’t have V crop on (H crop doesn’t seem to change anything). Do a lot of games crop V?

#

Oh wow, V cropping does make it look more like CRT properly width-wise

silent bridge
ivory verge
#

I mainly play pal version so 216/256

#

For NTSC 224/270

silent bridge
little phoenix
#

First game I played on PSX core was MDK and the game hard froze in the first playable area. I used the mini nuke on the door but then ran back to where I spawned in and it was over. Good thing because I needed to sleep anyway

fluid condor
#

Fear Effect BG is too crunched compared to real ps1. Shadow under character is too bright. First image is y/c composite on my plasma tv. Second is real ps1

#

I couldn't find my ps1 svideo cable so posting composite images for the sake of comparison

serene nebula
#

Could be just variance on cable used or TV settings applied

fluid condor
#

Could anyone with better connections like rgb or hdmi modded ps1 to do comparisons?

#

Here is screen capture from mister directly

#

Sorry to post this again. This comparison is by Robert that shows mdec is crunched in dark color. This is what you see in crunched Fear Effect bg

#

The brightest spot of the sun is also a bit too high

tropic stratus
#

did you take the image from framebuffer or scaled output? because the overall brightness of the mdec output is not known to be different

#

for me that looks fine, direct framebuffer screenshot, no scaler/output modification

#

(win+shift+print) to create the screenshot

fluid condor
#

That comparison pix is originally provided by you 😅

#

if that's wrong than I don't know what to say

#

the fear effect shot is taken with Remote app, which is equivalent to win+print I think

#

how did you take that original comparison shots?

fluid condor
#

Ok so that sunset image is from JaCzekanski ps1-tests right? I just downloaded it and there are these sample vram images in mdec/frame folder. First is 15bit, second is 24bit

#

So your comparison was grab of vram?

harsh shale
#

Are there any particular settings in the PSX core that should be enabled on a CRT over component, or will it behave like original hardware out of the box?

tropic stratus
#

taking the bare screenshot, this is what is provided by the core to analog out or scaler and the full color like a real console could put out

fluid condor
#

You provided the comparison after I brought up inaccuracies of mdec back than.

#

Anyway, how would you suggest comparing mdec against real hw?

tropic stratus
#

for general pattern (e.g. clouds in the comparison) it doesn't matter much, you can always see it

#

for overall brightness: digital modded psx against screenshot with base resolution

#

or original psx against vga out, but then 15bit only, not 24

fluid condor
#

Is de10 nano HDMI good enough for HDMI vs HDMI modded PS1?

tropic stratus
#

at least my capture card is not, because it modifies colors

fluid condor
#

That shouldn't matter cuz they'll be captured by same card no?

tropic stratus
#

depends, e.g. if i capture mister at 1080p is compresses more to fit through usb 2.0 than it would when capturing e.g. 720p

fluid condor
#

Ah ok

tropic stratus
#

if you are sure it's 100% same resolution, it's probably also ok

#

but again: i'm quite sure the overall brightness is ok, but it's known that when the mdec compression crushes the colors down to 1 bit difference, the rounding is wrong on the core

fluid condor
#

Right.... I think that difference really shows in darker part of fmvs like Fear Effect bg

tropic stratus
#

i doubt the shadow is done with mdec

#

it's not in the still image, but moves?

fluid condor
#

The shadow is just circle that follows under character model lol

#

I actually shouldn't say how much bg is crushed until someone could capture images from modded PS1 and run diff. Could someone please help verify? 😅

tropic stratus
#

i only have a analog out one, cannot do it

fluid condor
harsh shale
desert otter
fluid condor
harsh shale
#

Maybe I'm not explaining myself well

#

Let me rephrase

#

With default settings, is the output from the PSX core on a CRT going to pretty much match original hardware without having to tick any boxes?

fluid condor
#

Oh, well real ps1 hardware can't do component so you can't do like for like comparison with component

#

better to compare scart rgb i think for analogue but you're still running into mister dec problem which will mess with the outputs

harsh shale
#

I don't know how else to ask this question lol

#

Should I change any settings when using component

fluid condor
#

I don't think there is component specific setting

#

basically plug and play

harsh shale
#

So everything should just work with no resolution issues or weird cropping or anything?

fluid condor
#

It says turning on Fixed HBlank is good for all 4:3 situations

harsh shale
#

Yeah I read that before and don't understand it lol

fluid condor
#

but I guess those are more beneficial for hdmi. Verticle crop do help with my crt though, it gets rid of light bleeds from top and bottom of my tv

tropic stratus
hot marsh
#

anyone know if a grip v2 will work on ps1 core

#

It's a ps2 controller. Found it cheap care of Thaiseller

desert otter
# hot marsh anyone know if a grip v2 will work on ps1 core

You can use an official PS2 controller with a PS1 and PS1 games when it comes to original hardware.
The only caveat is that you have to make sure the analog is disabled on the controller otherwise it won't work unless the game actually supports analog.

Whether or not third party controllers also work may be a roll of the dice not sure.

So if you are hooking it up via SNAC adapter and it's a controller that would work on original hardware, then by all means it should work on the MiSTer

hot marsh
#

OK, hopefully it works

#

so weird that it's sold expensively online

#

for like $220 minimum

desert otter
#

is it a wired controller?