#Sony PlayStation

1 messages · Page 24 of 1

serene nebula
#

I do, along with original emitters and the ones sold by MisterAddons

mystic flare
#

interesting

#

sadly, if this is strictly a guncon3 limitation, you're only overcoming it by dropping some serious cash on a gun4ir.

nimble pond
nimble pond
mystic flare
#

no doubt

#

they operate on the same principle. perhaps the MiSTer usb lightgun support just has a bug in it

serene nebula
#

Can you describe the super slow tracking?

abstract drift
#

video might help here

serene nebula
mystic flare
serene nebula
#

I’ll double check, I think it was a little laggy

nimble pond
#

But the in game one was super slow

mystic flare
#

curious

nimble pond
mystic flare
#

can you play a point blank minigame successfully or does the tracking screw everything up?

nimble pond
abstract drift
#

might be worth resetting your psx core to all defaults as well

#

any kind of turbo etc could mess with it

nimble pond
nimble pond
#

Never really messed with those as my first experience was even worse and had in-game pausing until I lowered the "bandwidth" requirements and set slow cd reads, etc

serene nebula
#

Ok sorry. I was testing with Time Crisis and was having way too much fun so I beat area 1 and 2 lmao

#

GunCon 3 feeling great for me

#

No discernible difference in accuracy or input lag versus the NES core

tawny palm
#

And the Genesis and Master System cores still play fine if I'm using the on screen cursor. It just isn't as accurate based on where I aim the actual gun. So I can't play those core without the on screen cursor, but they otherwise play fine with it on. The other cores are so accurate, that I can play the games with the on-screen cursor actually turned off. It's that accurate.

#

If the tracking is slow in the PS1 core only, it usually means you need to calibrate the guncon 3 for that core specifically. Press F10 on your keyboard while in the PS1 core.

serene nebula
nimble pond
nimble pond
tawny palm
#

Not in the main OSD.

nimble pond
tawny palm
#

The controller needs to be calibrated within each core's specific OSD, not just in the MiSTer's main OSD menu.

nimble pond
nimble pond
tawny palm
#

I'm just using basic settings and an SD card.

kind ravine
#

@robby do you use the original emitters or the misteraddons ones? Have you seen any difference between the two? I have originals but I was wondering if a set of newly made ones might perform any better.

serene nebula
#

They’re just infrared LEDs. No differences in performance but the MisterAddons are smaller and more versatile to fit larger TVs.

serene nebula
kind ravine
tropic stratus
#

but you are not using vsync adjust = 0 on the psx core maybe?

nimble pond
nimble pond
#

I just tested directly from the microsd, no change

#

My settings :

violet arch
#

Oh man, I gotta get a guncon 3 to play time crisis, used to love that game

nimble pond
#

If its as fun as time crisis 4, then yes

nimble pond
#

Set guncon to controller port 1 = fixed

Set it to port 2: slow and innacurate

#

I guess I found a bug

#

Will upload it to the github

tawny palm
#

That's interesting. I've used two guncon 3s at the same time in the core with no issues.

surreal raft
nimble pond
#

Now I can go play elemental gearbolt and project horned owl. Yay for me!

tawny palm
nimble pond
#

In fact, anyone here reading this try replicating if you can

bright yacht
#

You probably had the real guncon working as player one, and player one as set to digital/dualshock.

tawny palm
#

Tested it out with Point Blank 1 and 2, and I can't even get it to recognize a Guncon 3 with only player 2 set as the guncon controller in the OSD. It needs to be either player 1 or both. So I have no idea how you even got it to recognize your Guncon 3 at all with it only set as player 2. I'm also genuinely curious why you chose to set it as only player 2?

abstract drift
#

i didn't even know time crisis would let you plug the guncon into port two

#

how strange

#

wonder if real hardware does the same

bright yacht
#

The game should let this setup work. Player one with digital pad, player two with guncon.

tawny palm
#

I thought Time Crisis was only a single player game anyway? That's why I didn't even bother to test that one.

abstract drift
#

yeah time crisis doesnt have 2p

#

you can plug a pad into port2 to act as your pedal, but thats all i think

nimble pond
nimble pond
bright yacht
#

Like I said, the guncon was probably mapped to be player 1?

nimble pond
abstract drift
#

first controller to press a button gets p1, second controller gets p2 and so on

tawny palm
nimble pond
shut escarp
#

and if you started messing with the Dpad you'd be dragging the cursor around controller style

#

and TC just didnt care about the 'guncon' in P2 slot bc it wasn't anything/game doens't use it

nimble pond
#

Could be

final plaza
nimble pond
#

You can test it with literally any ps1 lightgun game

#

Justifier or guncon game

#

To rule out Kajoq's theory, simply configure a controller on port 1 and set the guncon3 on port2

#

Let me know how it goes

tawny palm
#

I was never able to replicate it. The opposite actually.

nimble pond
#

Did you try with a 2 player lightgun game?

tawny palm
#

My experience was entirely different. The games didn't recognize the guncon 3 at all.

#

Yes, Point Blank.

#

Both Point Blank 1 and 2.

nimble pond
#

And the guncon3 didn't work on port2

tawny palm
#

No

nimble pond
#

and this is normal behavior?

tawny palm
#

When playing 1 player. It only works in port 1. Port 2 only works if playing two players (with two guncons).

#

I would assume it is normal. It doesn't make sense that port 2 would work when playing as 1 player.

nimble pond
#

But surely there are games where port 1 can have a controller moving the reticle for player 1 and the guncon on port 2?

tawny palm
#

No idea. I only tested it with Point Blank 1 and 2.

nimble pond
#

I guess its on me to test it more

tawny palm
#

I did also test Time Crisis actually. But that's only a one player game. So naturally it didn't work in port two there either.

nimble pond
#

It seems elemental gearbolt is 2p

tawny palm
#

It is. Lethal Enforcers is also two players.

#

The only game I've tested on PS1 in the past that does not work properly with a guncon 3 is Area 51.

nimble pond
#

Wait a sec

tawny palm
#

Your shots do not land where you aim in Area 51. The aiming cursor is not slow though.

nimble pond
#

How do you know the guncon is not supposed to work on port2 in time crisis?

tawny palm
#

Because I tested it and it didn't work. It's also a single player game. So why would it?

nimble pond
#

I tested and it worked. Poorly but it worked

#

I guess everyone is assuming it shouldn't work so that's why it is assumed its a user error

tawny palm
#

But you also said it worked in Point Blank, and it doesn't work there either. I think you just had a setting where you were moving the cursor as a d-pad or something.

nimble pond
#

Aaw gaddamit, it is a user error

serene nebula
shut escarp
#

The guncon3 was controller 1 as a digital in disguise

tawny palm
#

The guncon 3 was truly a man of mystery.

tropic stratus
#

As I know nothing about guns, I watched from the sidelines what will happen and the best outcome did happen. Thank you all for supporting and testing!

tawny palm
tropic stratus
#

do other guns work in this game?

tawny palm
#

Not sure, as I only have two guncon 3 controllers. I assume that if you use a justifier through SNAC on a CRT, that would work fine since that's the original intended setup. But the guncon 3 works perfectly with other justifier games that I've used it with.

tropic stratus
#

well the game does not support guncon, so do you use it in justifier mode or with a patch?

#

i remember porkchop tested a lot with SNAC, but i cannot remember if this game was also

tawny palm
#

I set it to justifier mode. The same way I do for other justifier games (like Crypt Killer and Lethal Enforcers for example).

#

Area 51 just seems to be a unique case as far as I can tell. In every other game I've tested, the guncon 3 is flawless on the core. So much so, that I can even turn off the on-screen cursor and still hit all my targets just by aiming.

tawny palm
#

I forgot to mention that you also don't even need a guncon 3 to test the problem with Area 51, since it's entirely an issue with simulated lightgun support (as in, not a real lightgun on a CRT through SNAC). You can use a standard controller that has an analog stick, set it to Justifier, and the analog stick will control the simulated cursor/location of the gun shot. The same problem will occur with that method since it seems to be an issue with how Area 51 and the MiSTer communicate with each other via the simulated "mouse" cursor method of aiming.

So anyone can test it even without a guncon 3 since a guncon 3 and IR emitters are really just a fancy method of controller an on-screen mouse style cursor.

serene nebula
#

GunCon 3 the perfect lightgun for me

shut escarp
#

GunCon1 the perfect lightgun for me

serene nebula
#

if I played on a CRT I’d agree with you, it’s so good!

#

I wish the GunCon 3 was just that lol

tawny palm
#

I just wish modern TVs were compatible with traditional lightguns. The genre would probably not have practically died off. marioohno

mystic flare
# serene nebula I wish the GunCon 3 was just that lol
RPEG Electronics

FREE US SHIPPING INCLUDED IN ALL PRICES Currently we only ship to US Gun4IR is Copyright © by Jean-Baptiste Bongrand 2019-2021, All Rights Reserved. This is ONLY guaranteed compatible with PC as a mouse. The emulator / game itself still needs configuration and needs to support light gun games! If you’re not sure , plea

#

if it has to be a guncon1

serene nebula
#

Damn that looks so good

mystic flare
#

they play like a dream

#

and they're not orange so extra style points

#

my grey UK one is quite a e s t h e t i c

serene nebula
#

omg $400

tawny palm
#

$400 flipp'n dollars!? I'll stick with my poverty guncon 3s.

ivory verge
#

For a perfect gun

#

♥️

mystic flare
#

ya can go the diy route

#

muuuch cheaper

ivory verge
#

@serene nebula Follow your heart😋

serene nebula
#

I wish I could!

#

I love how retro gaming used to be looked at as for poor people. I.e. people bought a new system but if you couldn’t afford it you played the old one.

But retro gaming now is like for rich people lol

mystic flare
#

look, I'm just saying, you were born with two kidneys; and you only need one.

mother nature's very own startup capital

merry hound
#

Grew up hunting ducks so this one will always be my favorite,I love the spring sound when firing

merry hound
#

I do as well but I like the orange as that's my original (as in that very one)

ivory verge
#

But how could you kill these innocent creatures.... shame on you!

tawny palm
ivory verge
#

haha 😄

bronze pulsar
#

Now working in VS Beta core for NES

tawny palm
#

Playable on MiSTer by the way via rom hack!

ivory verge
#

I'm devastated

merry hound
tawny palm
#

I didn't even know that there was a VS Beta core. bowserthink

#

I've just been using a rom that was converted to play on the NES.

bronze pulsar
#

Its all in a bunch of posts that are now old, in the NES channel

#

Maybe DM me though

#

😏

full nimbus
# serene nebula I love how retro gaming used to be looked at as for poor people. I.e. people bou...
GUN4IR

Please read all disclaimers carefully before ordering. You want to upgrade your original Guncon1/GC45 with the GUN4IR® technology by yourself, but are intimidated by the electronic schematics and don't want to mess it up? Fear not, we got you covered!   With this new easy to build DIY PCB, just solder a few simple off

#

DIY circuit boards for a GC1 conversion

serene nebula
full nimbus
#

15 dollars

#

or course you do need the IR camera

serene nebula
merry hound
#

Yup sure did!

hollow cypress
#

dang, TIL

harsh shale
#

I don't know what that is but TIL also

merry hound
# harsh shale I don't know what that is but TIL also

Dolch Pac? They were a high end Luggable, actually had quite a run, from 286 to dual Pentium pro and everything in-between. Quite a few were used as network analysis machines. They have (IMO) very nice cherry mechanical keyboards in earlier machines and could take full sized expansion ports. They were also very expensive, and they play a great game of Doom.

harsh shale
#

Cool never heard of them!

slow tusk
merry hound
#

The wiimote and nunchuck work with the Wii u. Only had so much room so went with that.

slow tusk
#

Ah, I see.

nimble pond
#

Hey folks, hope everyone is doing great today

#

I get "cd skipping" on fmvs. Do I need to change to a retroNAS? I tested with an internal microsd and external usb hdd

ivory verge
#

I use micro sd and ssd , no problems here with fmvs

nimble pond
#

What could cause fmv skipping ?

ivory verge
#

Maybe try turning off the " pause when CD slow" option

#

Is this a problem in every game or just some?

nimble pond
#

Dunno yet. I only tested a few lightgun games last week. In particular, project horned owl comes to mind but I think maybe time crisis. I'll test today with final fantasies, that's the quickest test I can think of

hard laurel
tropic stratus
#

any halfway decent microSD should be fast enough

#

usb hdd is the worst solution(due to latency)

nimble pond
#

I use usb hdd so need to repurpose that hard drive for a different system

#

I was running out of space anyways

serene nebula
#

Make sure it's A2 rated

nimble pond
#

A2 it is. Thanks bud

#

There's a lexar A2 for $73. Should I take the risk ? Or wait for Sandisk to drop price?

serene nebula
#

oh they don't make 1TB

abstract drift
#

sandisk will almost definitely be on sale just wait

serene nebula
#

yeah

abstract drift
#

discords being funky

stable perch
#

Less funky now

tawny palm
#

I'm using a 512GB sandisk. Don't remember what the specs are on it though! It's one that I used to use on my Switch.

mortal oracle
#

Half tempted to go the microSD route as well. I’ve currently got a USB SDD plugged in, but it feels a bit of a waste over USB 2. Should we be concerned about durability with respect to the number of writes? I’m tempted to get a high endurance card but they don’t have high capacities from what I can tell. So to fit everything on, I probably need to get around to converting my library to CHD, which might take a long time.

cloud steppe
#

I use a 512gb USB stick in combination with my 512gb SD card. No issues.

#

I use the USB stick for the CD systems so I can easily pull it out to add more games to.

somber steppe
burnt plank
#

I need to try this

ivory verge
#

I prefer the PC version, play on ao 486

#

released in 94 on ms dos under the name Quarantine

serene nebula
ivory verge
#

I have never used top 300

#

but I think I already have all the games I wanted to have 🙂

ruby sleet
ivory verge
#

and Saturn 🙂

serene nebula
#

omg I love 3DO and Saturn

ruby sleet
#

Now you're getting it. 😄

ivory verge
dire lotus
ivory verge
#

@serene nebula is N64 spy nintendo

tawny palm
#

Say it ain't so Robby. Say it ain't so.

serene nebula
somber steppe
#

You misspelled amiibo.

bronze aurora
spring elk
#

GBA dev is better than both of them!

bronze pulsar
#

Wonderswan dev is top tier tho

grand sage
#

But the Atari Lynx dev outshines them all.

burnt plank
#

My cousin (17) just pronounced PSX as “piss-x”

topaz path
#

Random question… anyone tried using a wiimote as a Guncon in the core? I used it on the NES core but never tried it for PSX

sweet swallow
#

I've had a fever for two days, so I took the opportunity to play through Echo Night. It's the first time I've gone through it. A really good game.

#

The casino part was awful…

ivory verge
#

congrats 🙂

tawny palm
#

Come on PSX peeps. We need more people to participate in the game-challenge with Einhänder!

still lichen
meager parrot
#

I just noticed in Einhänder that the menus are showing as 240p over HDMI, yet are 480i on my CRT. All options that could cause this are disabled/default.

#

It was obvious because scanlines were showing there on HDMI when normally 480i content would omit those filters. Maybe its a regression in MiSTer main?

#

i'll test quick in another 480i game

#

i could see in the bios screen for psx that 480i is working properly, after doing a cold reboot

#

loaded up chrono cross and 480i is fine there also, its only the einhander configuration menus oddly enough..

#

OSD is reporting the screen as 352x240, yet clearly interlaced on CRT.

bitter lintel
#

you're a little bit interlaced

grand sage
meager parrot
meager parrot
#

the patterning on that row of pixels matches the opposite side of the screen. i wonder if its visible on a real ps1?

grand sage
meager parrot
#

yeah the pause is causing a slight difference in coloration to the row there

#

that whole row is cut off on the overscan when i play on CRT. only visible on HDMI

#

horizontal crop was added to more closely mirror those overscan areas on CRT, but it doesnt seem to do anything here, strangely

#

sometimes it goes away when toggling the OSD like you saw before also, but only with pause on OSD on

north dome
#

do light guns work on modern tv's with the mister now?

#

i saw someone post a pic of their hd tv with time crisis on it talking about the guncon up there

cosmic marten
north dome
#

hmm i have ps1 and 2 guncons laying around but i only remember them plugged into the rca jack for video

serene nebula
#

GunCon 3 works on LCD TVs because it uses two sets of IR sensors.

#

like the Wii Remote basically

north dome
#

dang i only have the orange one with the dpad on the back

#

think that one is guncon 2

serene nebula
#

That’s the GunCon 3

north dome
#

i loved time crisis back in the day. if an arcade had it i put every quarter i had in there

#

yeah i dont have that one

#

i also have both ps1 games and 2 on ps2 👍

#

i think the series got weird after 2 but they're still fun. 2 is the best one imo

#

the one on ps3 with the ps move was fun too. i remember playing the mulitplayer a good amount lol

tawny palm
#

I don't know if it's just because the sensors can be set so much further apart or if there's something else going on with the Guncon 3's implementation, but it is night and day more accurate.

viral inlet
#

y'all remember that game where you were using a submachinegun and the foot pedal raised your riot shield for cover?

mystic flare
#

or was that Crisis Zone

viral inlet
#

Yep. Crisis Zone.

#

I didn't even know that got a home version. PS2 apparently.

mystic flare
#

yeah my ps2 has it.

and the ps3 ps move has its sequel

hidden prism
#

Move is underrated and under-appreciated. Dumb PS4 camera which had frame sync cut in a cost-down, hobbled Move and PSVR 😦

#

still an awesome experience, but two steps forward and one step back versus PS3

fluid condor
#

Can you map things like fast forward or save state to ds4 touchpad clicks? I'm using regular bluetooth.

tropic stratus
#

no, touchpad is a mouse, cannot be remapped

#

there is only a fix mapping of mouseclick for analog/digital switch

grand sage
jovial fjord
#

has anyone else tried duke nukem and noticed the fps counter stays at 00?

abstract drift
#

yeah thats normal

#

it uses some strange drawing mode that the counter can't count

spring elk
jovial fjord
#

@abstract drift thanks! Does doom use a similar technique? Havent tried to play it through mister core yet.

rose ermine
serene nebula
hybrid raven
#

Anyone know if the touchpad "button" on a PS5 controller works with the PSX core? It does on my PS4 controller when using the PS USB adapter but I wasn't sure if it does via Bluetooth. Thanks

north dome
#

yeah it enables the digital controller function on mine

#

not sure if i can remap it but it works

hybrid raven
#

cool thank you. I'll give it a shot. went ahead and bought an Asus BT 5.0 adapter

serene nebula
harsh shale
#

Good because it took 13 hours of cake decoration videos and a week of prep

#

Oh damn I spelled it wrong

#

Alright let me make another cake one sec

#

Here this one is in 3d

bronze pulsar
#

Lol

harsh shale
#

Whew that was a lot of baking

bronze pulsar
#

Keeping the first

harsh shale
#

Even with the typo?

bronze pulsar
#

it makes it better

serene nebula
#

LOL

#

Can you make a PSX cake?

bronze pulsar
#

..that is not correct usage

#

Oh well

harsh shale
#

@serene nebula

oblique frost
#

I think hank is enjoying that cake a bit too much

harsh shale
#

Maybe so

serene nebula
twilit wolf
#

Is there any reason my Mister would be unable to play a multi-track bin/cue game for PS1? The files work fine in an emulator on my PC, but when I try to start them on the Mister, the OSD simply closes. I have a JP Tekken 3 disc I should be able to rip to a single BIN file, but unfortunately I can't find it for the life of me 😛

#

I think I might have sussed it out - the title ends with "(Japan)" but I think the Mister is looking for a "(J)" (at least, CDMage is)

slow tusk
#

Are the files located in their own folder? I believe the behavior is that if they're in the same folder as another game, the core will consider you to be disc swapping instead of choosing a new game.

twilit wolf
#

Each game has its own folder here, yeah. I've corrected the title and created a single-track version so I'll give that a try soon 🙂

abstract drift
#

mister doesn't actually care about the titles it scans inside the cd itself - all psx games have an id baked in

#

if its not starting at all i'd double check your cue file is valid

twilit wolf
#

will do, cheers! I did load straight from the BIN in the emulator so it could be that

buoyant plinth
twilit wolf
#

Thanks! I haven't actually edited one before, but does this look right for the single-track bin/cue version?

#

the title in quotation marks matches the title for both the bin and cue files. I've no idea what the index numbers mean or should be

serene nebula
spring elk
#

Arrrr, matey.

buoyant plinth
#

2&3 might be wav not bin, depending on the dump. The cue file will reference them by name either way.

twilit wolf
#

Thanks, all. I wasn't tipped off by that, to be honest - I have plenty of games with multiple BIN files but hadn't noticed the multiple cues before. D'oh!

#

The Tekken 3s I've found all have this incorrect structure. I'll just have to find my NTSC-J disc or source another. Thanks again for all the advice!

twilit wolf
#

found the bugger - in a storage box I'd already checked, of course

strong hatch
#

Not sure if it's the case for Tekken 3, but some PS1 games are set up in a way that makes dumping them more difficult. Sometimes it's a lot easier to just obtain a properly dumped copy from elsewhere if all else fails

abstract drift
#

mister does work with merged bins

#

they're just hard to verify since they're merged you can't match the hashes against redump

manic citrus
#

well, 'proper'. I can't verify the index values obviously

buoyant plinth
#

I have clearly not kept up with the white heat of bin/cue technology

manic citrus
#

the real unknown with stuff like that is if the cue actually agrees with the contents of the bin

#

there's...lots of garbage out there

abstract drift
#

its simpler all round to just use good original, multi-bin redump files

full nimbus
#

CHD !

serene nebula
twilit wolf
#

my self-ripped bin/cue (single track) is now working beautifully. Thanks again, all!

meager parrot
#

I tested a CD in the PSX core @tropic stratus and it seems that CD playback is in mono with both L/R channels going through the left speaker only

#

not a huge issue as i cant imagine many folks would want to copy CD audio images to the core to listen to, but thought worth mentioning

rare gyro
#

haven't in a while though, but I like the nostalgia of it.

#

but anyway, it's worth reporting because it might be in an issue for games that use CD audio

viral inlet
#

Being able to upload music on the original Xbox was so damn fun

#

Custom soundtracks for games felt very high tech for consoles at the time.

abstract drift
#

there were a few games back then that actually used your custom music in novel ways, mixing the tracks into their own radio station with ads/commentary interspersed and stuff, since they were much more aware of the custom music happening

#

these days it's like you're running winamp in the background behind your game, no integration

viral inlet
#

True Crime: LA would just let you upload songs for different parts of the game. Worked pretty well. Though, I'm sick of some of the songs I chose for boss music etc to this day because of it. 😄

#

Fighting that damn dragon with Rob Zombie playing in the background.

abstract drift
#

i should really load some custom music onto my modded xbox for this... actually i bet i still have half my cd's from back then somewhere

#

oh. obviously, don't need discs for this anymore someones figured out how to do it from a pc 😄

viral inlet
#

Yeah, definitely don't need the discs anymore 😄 I had a modded Xbox for a while and it was pretty robust the amount of crap it just came with.

#

Bought it in Qatar and it came loaded with a bunch of emulators and games

abstract drift
#

nice

#

the state of modding xbox's is way different these days

#

you can get a bios now that just mounts isos

viral inlet
#

I bet. That was like 2004 or so 😄

abstract drift
#

i was surprised its still such an active scene

viral inlet
#

It's a big box. You can jam a lot of stuff in there.

abstract drift
#

they figured out how to put like, up to 16TB hard disks in there, and run them way faster and stuff too

#

all in the last few years

viral inlet
#

That's rad.

#

Probably a lot of people cracking them open as some of the internals began to decay

#

There was an issue with battery leaks or something iirc.

abstract drift
#

yeah there's that clock cap thing - make sure you've removed yours

viral inlet
#

Sorry to off-topic the PSX core though.

abstract drift
#

oh yeah, it's probably fine not a lot of psx chat these days

#

the clock cap is a ticking timebomb in almost every single xbox, not a matter of if but when really. take yours out if you didn't already, you just have to remove it replacement isn't actually neccesary

#

its sad, most xbox's ever made are probably dead now because of that

viral inlet
#

Yup. 360 being backwards compatible means a lot of them might have went into closets untouched instead of being on anyone's mind.

abstract drift
#

yep

#

it killed one of mine but i was able to repair the trace thankfully

oblique frost
#

happened to Neo-Geos too

#

MVS boards have a battery that likes to splode and take out traces with it

abstract drift
#

oof

oblique frost
#

you just gotta hope if you get a board like it, it hasn't taken out any of the speical chips

abstract drift
#

dreamcast has that battery that always dies too

#

and gamecube

oblique frost
#

because sometimes you can repair those traces or flywire in some jumps

viral inlet
#

I don't know if it ruined the carts but a bunch of old cartridges would die over time and not keep a save anymore

abstract drift
#

i'm not sure why ps2 has no similar issues that i've heard of

#

does it have no clock battery or something?

oblique frost
#

I think newer batteries don't splode as bad or at all when they die

#

"newer"

abstract drift
#

true, gamecube and dreamcast fail gracefully

#

they just lose the ability to recall time

oblique frost
#

I suppose "newer" doesn't account for the xboxen tho

#

which should have similar chemistry

abstract drift
#

xbox tried to get fancy and use a capacitor not a battery

empty yacht
#

I don't remember the ps2 keeping the time when disconnected

abstract drift
#

actually ps2 might just not know the time at all

oblique frost
#

ps2 knows time

#

you can set time and date in the bios

abstract drift
#

huh

oblique frost
#

but I can't remember about a battery, been a while since I opened on up

abstract drift
#

maybe games never used it so i never noticed

oblique frost
#

but will probably have to open up my slim next time I use it to scare the modbo into working

abstract drift
#

oh, there is one somewhere apparently

viral inlet
#

Saturn definitely kept a date and time too

#

I want to say there was definitely a battery but hard to remember at this point

abstract drift
#

yeah saturn needs that battery for clock and to keep your savegames

#

kinda awful lol

viral inlet
#

PC's had that little MOBO battery for the longest time. I think they don't anymore or I've not had to change one in years.

abstract drift
#

they still do i think they're just super reliable these days

cosmic marten
#

they also tend to be a watch battery in a holder, so you can easily replace them

oblique frost
#

I think PCs have swapped over to NVRAM

#

to store bios changes at least

#

I guess clock still might need power

cosmic marten
#

yeah

abstract drift
#

also these days what pc isn't on the internet to grab the time if its batteries failed, would you even notice?

empty yacht
#

I would assume that it detects the low/missing voltage and beep angrilly on boot

merry hound
#

I still replace a CR2032 about once every two weeks at work. There was a bad batch of them lately that they go Stone dead.

#

Thankfully no PC's use those dang varta batteries anymore that are known to kill motherboards

meager parrot
#

if anyone has an iso of a music cd and is willing to test it would be helpful also. i just used a test that has individual channels for an issue on the pc engine core, and saw this behavior

#

so there is maybe a slight chance that when it only sees one channel of music being played its defaulting it to the left channel for some reason

rare gyro
#

I hope it's not an issue with that bios

meager parrot
#

i should try psOne

rare gyro
#

yeah, and I wonder if the CD player can be tested on PSX emulators for specific bioses

cosmic marten
marsh scroll
#

Hey everyone. Does the multitap work with snac ? I just got an oem multitap and it doesn’t work .

shut escarp
#

It does

tropic stratus
#

maybe something broke with pure music CDs, because the normal rayman CD still plays in the BIOS. in Stereo

#

(i assume it's mister main change, because even with old cores it doesn't work anymore and i'm 100% sure this worked as i made a video from it)

tender tartan
#

I get stereo output from the CD player

#

(Latest core release, latest “nightly” main, using an audio CD converted to CHD)

storm barn
serene nebula
oblique frost
#

smh, no Shin Megami Tensei 1 under JAPAN or PATCHED

quick gyro
#

No Smurf Racer PAL cryclops

#

And no Snowbow kids Japan 😱

#

And you know that the USA version of Colin McRae rally 2 is inferior to the PAL version? I feel like this topic comes up at least once a month 😅

runic edge
#

Brilliant list! Very useful

#

Wait, I don't see tetris grandmaster on there!

oblique frost
#

robby really taking some wiffs on this one

meager parrot
meager parrot
#

I tried the PsOne bios and get the same result, just refuses to skip to track 2

stable perch
#

What about if you just let it run ? Does it stop halfway, or does it run all the way to the end ?

viral inlet
manic citrus
#

I'll try to look at it later. smells like cue parsing issue

manic citrus
#

the psx cue parser made a lot of assumptions about there being a starting data track with a certain pregap

stable perch
serene nebula
stable perch
#

I mean, if there were separate data tracks, would it still be an issue ?

#

and yeah, should have a pregap realistically

manic citrus
#

it might also be that it's not properly calculating index 00

meager parrot
wild sinew
#

(This doesn't apply when the game has a lot more exposure than the license source, like Parasite Eve.)

quick gyro
crisp ether
#

Snobow Kids Plus does have some exclusive content (4 bonus characters, FMV intro, new menus, per-character progression, optional auto-lift entry, more customization, arranged soundtrack)

#

sadly the arranged CDDA soundtrack is mostly worse than the N64's sequenced music and the gamefeel is notably worse

#

it's worth playing if you really like snowboard kids but otherwise stick with N64

serene nebula
quick gyro
#

For me the NTSC Version is just no fun anymore after playing the PAL Version. I played both versions for some hours because i also thought the NTSC Version is the good version first.

#

but also i grew up with PAL, i still dont get what the problem is when people claim the Framerate is unbearable 😅

serene nebula
#

less frames means less gameplay response time and visual information

quick gyro
#

jea but in this case the ntsc version felt to me like its in a timelapse, the input felt not as tight to me also

#

anyway the devs must have made some strange mistake when the ntsc version runs slower than the pal version 😄

empty yacht
#

Talking about n64 and framerates...

#

Sorry but 95% of the library are abysmal, ntsc or pal does not matter

#

Oh

#

My mistake

#

Wrong channel

#

Go on

serene nebula
#

yeah it sucks but there’s no option otherwise

empty yacht
#

Nothing to see here

storm barn
#

I thought this was N64 channel for a bit there too haha.

serene nebula
#

LOL

#

I’ll play Colin 2 PAL, thanks for the recommendation @quick gyro !

quick gyro
#

give it a try and then tell me if you like it more or not, for me i could not go back 😄

ivory verge
#

everyone knows that PAL is the best

serene nebula
#

I mean it’s in the name

#

It’s your PAL

quick gyro
#

PAL = Perfect All L'around! 😄

serene nebula
#

There’s a lot of really cool PAL games too

#

Absolutely impressed by the number of awesome games we never got in North America that Europe enjoyed.

tropic stratus
#

I usually play PAL games, even if they are worse. In case of Colin 2 i played the NTSC version. You may think i always play the inferior version for my own pain, but in this case i liked the NTSC better. PAL feels to fast. I prefer 30fps with slower gameplay over 25 fps with faster gameplay

ivory verge
#

PAL users lead a quiet life, it is slower , but better 😛

final salmon
#

PAL is nostalgic.
FYI, don't let the common word of us PAL people having RGB SCART as standard on TVs mislead you. Not a single person I know did anything with that connection other than put composite Red Yellow White cables into a SCART adapter.
My childhood TV never saw its true potential until MiSTer

quick gyro
#

i played SNES only on RF

#

as a 6 year old without any tech person in the family that was my life 😄

ivory verge
buoyant plinth
#

I don't think I had an RGB capable TV until after CRTs

abstract drift
#

I had an rgb scart cable on my psx back in the day

#

Initially I just wanted to free up the rf port for the n64 😄

#

I think ps2 was the first console here to not have RF leads as the pack in cable

broken timber
#

Spur of the moment post - First and foremost, I want to thank Robert for this awesome core! Me and my girlfriend are huge adventure game aficionados, and having fond memories of Alundra, we decided to play through it recently. I’m hard pressed to find any adventure game on the same level in terms of gorgeous 2D graphics and puzzle design (although some of them require close to pixel perfect jumping). Any recommendations in terms of other games we could try, outside of Landstalker? It doesn’t have to be on the Playstation, just something that has a somewhat similar vibe. Preferably a game with a JP release

abstract drift
#

alundra2 ?

#

maybe check out broken sword 1+2 ?

broken timber
#

I love me some broken sword

#

But again, preferably a JP game

abstract drift
#

didn't they release it in japan?

broken timber
#

Broken sword? Nope

abstract drift
#

huh

broken timber
#

The game with George Stobart, right?

abstract drift
#

yeah

thorny herald
#

Suikoden?

abstract drift
#

Koudelka is pretty unique

broken timber
#

Good game, but I’m thinking more in terms of action adventure like zelda or something

thorny herald
#

ah gotcha

broken timber
#

We played through illusion of gaia before alundra

#

And that hit the spot as well

#

Maybe terranigma?

#

Just thinking out loud

abstract drift
#

what about like an echo knight game

crisp ether
#

Herc's Adventures might be fun to try

abstract drift
#

echo night? echo knight? can't remember - by fromsoft

crisp ether
#

Dark Savior is rather different to Landstalker but is a pretty interesting game in its own right

thorny herald
#

there's Crusader of Centy on Megadrive

broken timber
#

All good suggestions!

abstract drift
#

just to state the obvious you know... zelda

#

works great on the n64 core

broken timber
#

Well sure

crisp ether
#

still riffing on the Landstalker mention, there's also Light Crusader for Mega Drive... weird game

broken timber
#

True

#

Provably gonna try ocarina and majora soon

abstract drift
#

oh, maybe golden sun on gameboy advance

#

if you never played it

broken timber
#

Probably*

#

Yeah, there’s a bunch of gba games that could do the trick, and golden sun I never really did a deep dive into

thorny herald
#

I like the Mystery dungeon games - not quite RPG but not action either

#

oh and one very unique game, which I like but has a learning curve: Chaos Seeds

#

its basically Dungeon Master but in 2D

abstract drift
#

golden sun is really close to what i understand Alundra is meant to be like

thorny herald
#

didnt golden sun have turn-based combat though?

broken timber
#

I was about to ask

crisp ether
#

Slime Morimori Dragon Quest is a fab action-adventure game for GBA with a JP release

abstract drift
#

yeah its turn based combat but the puzzling is sort of zelda-lite type stuff

broken timber
#

Aaah ok

#

Well, in that case it’s a contender

abstract drift
#

you have like different mind-powers like, for exampe telekenis - move boulders out of your way

#

freeze a puddle into a column of water to make a platform

#

that kind of stuff

thorny herald
#

Chaos Seed is JP only but there is a translation

broken timber
#

That’s fine, we’re playing in Japanese

#

Basically we’re looking for that kind of game where you have action, but there might be puzzles where you stop and kinda try to plan together how to solve the puzzle of the room

#

Kind of like Lolo

thorny herald
#

Chaos Seed is a base builder game - very ahead of its time. but combat is real time using spells

broken timber
#

Alright, maybe Chaos seed is what we’ll go for!

thorny herald
#

I played the SFC version, there's a Saturn version too but I think it's the same game

broken timber
#

Ok, so maybe we’ll try both and see which soundtrack/graphic style, if different, we fancy

#

Thanks for all the awesome suggestions!

thorny herald
#

let us know how it goes!

broken timber
#

Will do! Oyasumi!

thorny herald
#

mata ne

serene nebula
#

100% what you want

strong hatch
#

It's on SNES but Marvelous - Another Treasure Island also fits the bill, it's a lot of puzzle solving and utilizing your party of 3. Little light on action though, but might be worth a look

broken timber
broken timber
twin walrus
shut escarp
shut escarp
#

My Euri, Mia, and Ramos go hard

twin walrus
silent bridge
#

I had the dual analog controller way back when it came out, maybe even bought it just for MGS. I recall feeling a little vibration of sorts when walking over trapdoors and I thought the L analog stick had analog movement but, am I remembering this incorrectly?

abstract drift
#

i think mgs lets you use the analog stick to move around but its not really analog

#

its just acting like a dpad

tender tartan
#

Yeah, no analog movement (but obviously legendary rumble support)

ivory verge
#

until now at the very thought of the first scene with hind d my hands are shaking 😄

tender tartan
#

Also more games should offer actual massage after an intense section

thorn spire
#

Seeing something weird. When I have V-Integer scaling on for the core, as expected, games take up around 960p of the 1080p output, with black bars at the top and bottom

#

But when Jumping Flash (USA) gets to the gameplay screen, it seems to be non-integer scaling it and filling up the whole screen vertically

#

I haven't been able to witness this behavior in any other game. Perhaps someone could check to see if they get the same result.

ivory verge
#

Check the resolution the game gives during gameplay

ivory verge
#

try fixed vblank + vertical crop

thorn spire
nimble pond
#

Hey so now that the cores are being distributed on main, will it autodetect my second ram stick or do I have to download the dual ram version of the core separately on each update ?

ivory verge
#

You need dualsdram version

#

The dualsdram version was only made available for testing

#

#test-builds message

#

Latest from march

nimble pond
#

So main one downloaded from the update_all script is the single ram version?

ivory verge
#

yes

nimble pond
#

🤔

tropic stratus
#

Dualram has no real advantage so it's not worth the effort of maintaining two versions

little frost
#

isn’t there a setting in the single ram build that allows you to utilize the second ram stick?

#

…or maybe that’s just ddr3 vs. sdram

ivory verge
#

nope, if you have two sdrams then you can choose ddr3 or sdram 2 in osd

#

for sound

#

if you have only one ram , this option is inactive

little frost
#

ahhh ok

ivory verge
#

unfortunately I never managed to hear the difference, although I tried very hard 😄

nimble pond
#

Oh well

rose ermine
#

IIRC, the difference with dual ram is purely audio and is on the scale of like 100 nanoseconds. Not milliseconds, not even microseconds, but nanoseconds. And it only occurs in specific conditions. No human could tell the difference. Not even smash players, no matter what they say 🤡

nimble pond
#

Smash players are liars

#

They say they can "feel" even 10ms of lag

ivory verge
#

As of now, there is no completed core for MiSTer that requires dual sdram. I don't know what the future will bring, but for now even though I have a master with dual sdram , I don't get much benefit from it. I was able to test psx core in the early days, test Jaguar core and Saturn ( at the moment in the games I tested for Saturn there is no difference between the version for one sdram and two sdram)

tacit fox
north dome
#

i'm kidding but not kidding btw lol

#

flow state is real but not sure if 10ms would really do much. for pc gaming turning on nvidia reflex does feel better and that takes off 10-15ms lag

twin walrus
#

I'm trying to play WWF SmackDown! 2: Inspired Patch and it freezes on the menu before I can select my wrestler. The author recommends playing on Duckstation and my only assumption for why Duckstaion can run it is because it ignores hardware limitations. Can the PSX core do the same? or is the issue something else entirely?

here's the romhack release video.
https://www.youtube.com/watch?v=iet8AXzjzpM

👉 Download link (NEW SAVE GAME REQUIRED!) - https://b.link/inspired-patch

🔥 If you want to support the development of the mod and get early access to updates and exclusive features, check out my Patreon - https://www.patreon.com/InspiredWrestling

More info on the patch and full 1.2 changelog - https://b.link/inspired-patch-description
Playable...

▶ Play video
#

also, @torn yoke not sure if you're aware, but sometimes the screen looses color over the Y/C adapter. I wanna say it happens when the game switches to 480i, but I would need to confirm if it also happens in 240p.

visual depot
twin walrus
visual depot
#

As for the freezing issue, can someone confirm this happens on an original PS1 as well?

#

If so then this would be up to the hacker to fix.

twin walrus
#

The freezing issue only happens with the hack. Played the original just fine.

visual depot
#

Yes but does it happen with the hack on a real PS1?

twin walrus
#

oh yeah I'd need to burn a disc but I ran out and my PS1 is chipped to load backups.

visual depot
#

You could try but a mod chip would be a better way to test.

#

Like xstation

twin walrus
#

I considered those ODEs but I still play original discs.

visual depot
#

If the same issue occurs on original hardware, then this is a problem with the hack not respecting original hardware. Sadly it's common for devs to test things on emulators without fact checking if their designs actually fit the constraints of the hardware, but it "works on an emulator" so it must work on the real thing. Not the case sadly, as emulators run a lot of tricks and hacks that wouldn't notice these issues and could continue playing the game even though the original hardware would crash.

#

Emulators never simulate the actual electron movement and timing between the different components on the PCB.

#

They basically end up mostly patching things dynamically using a lot of tricks...

#

However, if the same issue doesn't occur on original hardware, then that'd be interesting.

twin walrus
#

If I ever get around to burning a CD, I'll update you about it.

ivory verge
meager parrot
shut escarp
#

Just got to the 6th and final chapter of Brave Fencer Musashi, been having a blast replaying it

copper arch
#

Is there any differences in performance if i use Chd images versus iso or bin/cue ?

ivory verge
#

Nope

tiny mauve
#

When using a Memcard Pro with the SNAX adapter, will it act just like it in a psx or do I still have to open menu or select save memcards?

shut escarp
#

It will act like a PSX

tiny mauve
#

Ok thank you!

somber steppe
#

Does the psx core actually support the memcard pro like the xstation does?

tropic stratus
#

no, you have to switch the selected card yourself

abstract drift
#

Someone patched the gameid memcardpro needs into the original psx bios

#

I’ve not tried it but that should work in theory

mossy wind
#

i saw the gameplay and cover and instantly knew it was the right one.. my copy of it has gotten destroyed and i can't recall how. i can't wait to play it again now

meager parrot
tiny mauve
#

if you have a 4 port adapter plugged into SNAX, does it support 2 real memory cards?

storm barn
#

Iirc It will behave like on console, most games will read port 1-A as if it is plugged in player 1 port but port 1-B wont be player 2 card. Best way to know for sure is trying.

tiny mauve
#

I did try that's why I was asking. I have 2 cards plugged in. 1st one is detected but 2nd one is not. Im trying to find out if it is supported and if so, what am i doing wrong.

shut escarp
#

It should

#

I've used two real memory cards over SNAC before

#

@tiny mauve did you set both player 1 and 2 to snac?

#

i know the multitap is only in p1 slot but wondering if thats the cuase

tiny mauve
#

I think I tried it, but I'll double check in a bit.

storm barn
tiny mauve
#

Im just using the memory manager thats built in to transfer files so both memory cards should be ok right? Both controllers are set to SNAC.

still palm
#

no if you're talking about the bios memory card screen. 2 cards would be detected if you used a snac with MC ports. If using the multitap, only the first card will be found by bios. That is up to the software, if the software supports the multitap there's a chance MCs 2-4 will work.

#

real psx will act similarly

#

Maybe try V-Rally 2, Micro Machines V3, or Crash team racing.

tiny mauve
#

ok thanks @still palm. I guess I can copy to a virtual memcard in port 2?

still palm
#

yes that should work, just don't set port 2 to snac and then you should get a virtual MC on port 2

keen fiber
#

If I'm using a Retro Fighters PS1 controller, how do I set up the turbo button for the PSX core?

#

nm think I got it

#

I can't get past the elevator; this is incredibly frustrating

#

turns out turbo gets you killed there

slow tusk
tropic stratus
#

yes it's possible SNAC MemCard,Virtual,Real

still palm
#

It sounded like he wanted to use snac and real memory card in port 1 and copy saves to a virtual memcard in port 2.

#

So to do that, he would set port 1 to snac and have SNAC MemCard set to Real, then for port 2 don't set that port to snac like I said in my last post.

tropic stratus
#

yes, for copy this is best way, sorry, i didn't read everything before

still palm
#

That was more of a reply to Selbaek, your response to his comment was fine.

tiny mauve
#

Thank you all for the help. Got it working with SNAC on port 1 and virtual card for port 2.

slow tusk
still palm
#

There isn't independent switches for each port for real/virtual memcards when using snac. Because that would add 3 more osd options.

shut escarp
#

so i guess for the 2 real mem cards you need one of the SNAC like retrocastles that has 2 mem card ports built in and can't go multi-tap route

still palm
#

think 2 multitaps would work with MC in port 1 of each. if you really wanted 2 cards with snax.

#

The board I did had the option for 2 real cards and with the option for virtual ones in core I didn't worry about it much

night egret
#

I've just started having/noticed this issue with the PSX core and my Dualsense, where the d-pad doesn't work at all, and according to a PS1 pad test .exe, the left analog maps to both the analog joystick and the dpad. Even with the controller set to "digital", only the left analog is mapped to the d-pad. This is not the case when using the MiSTer standalone controller test.

final salmon
#

If standalone is fine, and it's just on the core, did you try remapping the buttons in the PSX core menu?

meager parrot
night egret
#

@final salmon Yup, tried remapping in that core and the same thing. I might need to head in and clear the core config file, maybe something's been enabled in there

#

Clearing the input config for the PSX core fixed it, so there you go.

burnt plank
meager parrot
#

can anyone explain what the latest unstable nightly build is here: #unstable-nightlies message?

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

#

will this allow analog output from analog IO without the banding thats currently unavoidable without direct video?

stable perch
#

(The link brings me to the channel, but it's not clear which build...)

#

If that's the one, the framework was truncating RGB values BEFORE doing the colorspace conversion to YPbPr, and converting it to a truncated colorspace (minimum value 16, maximum 235, instead of 0-255) before removing the least-significant 2 bits (as analog is 6-bit)

#

So, should improve clarity and brightness on some scenes

#

I suppose banding could be one possible artifact

ornate tree
#

I'm pretty sure the commit is removing setup on luma. That would be consistent with CEA-770.2 (aka "SMPTE Levels"). Luma excursion is 700mV.

#

SD YCbCr standards were all over the place

cobalt lion
#

Tekken 3 (Japan) has purple bars on the right on HDMI

ivory verge
#

same with Horiztonal Crop option ?

#

probably an area that is not normally visible with the CRT tv

cobalt lion
#

Horizantal crop has removed it thanks. Only affects the Jon version not USA or PAL

ivory verge
#

yeah, some games show garbage

#

it;s normal

hard laurel
#

As we talked about during testing as I remember someone reporting an issue with glitchy flashing garbage at the edge of the Screen with a Demo 1 disc and it just so happened I had seen / experienced this with Real Hardware so could debunk that one very quickly.

ivory verge
torn yoke
mossy wind
torn yoke
twin walrus
torn yoke
#

Is there a game that triggers it more oftern?

twin walrus
torn yoke
#

it grabs the YC information each time

serene nebula
#

@torn yoke it’s pretty amazing seeing your hard work being propagated everywhere. Thanks for being such a badass.

torn yoke
#

It probably happens randomly when something is slightly off.. hopefully I can catch it

twin walrus
bronze aurora
#

The PSX core developer managed to do the whole core and not even require a dedicated channel like #n64-dev - PSX developer > N64 developer

somber steppe
#

Let the console wars begin elmorise

ivory verge
#

no need for war , psx is better than n64 in every way 🙂

somber steppe
#

Too late, the mister master race already won and absorbed all participants. 🎉

abstract drift
#

actually we used to have a dedicated psx channel

manic citrus
#

way to expose yourself as a '23er

tawny palm
serene nebula
#

There’s no comparison or contest, both consoles are fantastic. However if we’re evaluating in terms of engagement, the N64 core has brought in the largest amount of new users and the channel activity far eclipses all others.

This is due to multiple factors but my personal assessment is:

  • snowball effect, more cores means more exposure and more people joining
  • n64 emulation has historically been challenging while most other consoles have been rock solid for years
  • announcement and development has been at the end of the year where consumer spending is higher and people are more likely to invest in a MiSTer
marsh fern
#

Hey doods, I have a memory card question. Can I somehow have larger memory card sizes than the standard?

forest trench
#

no, but you can have as many standard cards as you like

marsh fern
#

Ok. How do I do that?

forest trench
#

are you aware that every game gets it's own memory card by default?

marsh fern
#

No, I’m not seeing that.

forest trench
#

do you have each psx game in its own directory?

marsh fern
#

I tried to save in Hot Shots Golf 2, and I was told my game was full.

#

Like, in its own folder?

forest trench
#

yes

marsh fern
#

Then I have to fix that, lol.

forest trench
#

yeah, there are a few things that won't work properly when your games aren't in their own folders.

#

You'll want to keep all the discs of a multi-disc game together in their own folder though

#

there are some scripts that can automatically do the work for you

marsh fern
#

Yeah, which script is it? Thank you so much.

#

This kinda derailed my stream, lol.

serene nebula
#

@marsh fern sorry to hear that. The disc in folders thing is a bit of tribal knowledge and not well communicated. That’s something we can improve on. Thanks for your patience.

#

I’m glad to hear you’re using MiSTer for your streams. I hope it goes great for you. Please always reach out if you need any assistance. Have a great night.

marsh fern
#

Thanks.

#

I’m happy to have more than 1 person at my streams, lol.

serene nebula
marsh fern
#

Thanks. I’ll be sure to remember that.

#

What’s the script for organizing folders? I’m doing it via FTP right now, but it’s very slow.

serene nebula
#

I do not know. I did it all manually because I am a crazy person lol.

marsh fern
#

All right. I didn’t take those computer certification courses for nothing! Lol

tawny palm
abstract drift
#

n64 was such a multiplayer console too you didn't have to have one to be nostalgic for it

tawny palm
#

That too. It was the console for parties and friends gathering.

#

Even though I also had a PS1 and Saturn back then, it was always the Nintendo 64 that we played when I had friends over.

serene nebula
#

The closest that comes to being challenged is the PS1 library and PS2 horror games.

#

as Zoomers have entered the collecting space, consoles with actual scarcity like Saturn and Dreamcast have shot up too so SEGA is now catching its due

forest trench
runic edge
#

For the files into folders

#

Was there a script on the mister to do it?

ivory verge
oblique frost
#

the early days of the psx channel were wild

ivory verge
#

good old days hehe

serene nebula
ivory verge
#

even now there are more than 2000 active users on the psx archive channel 🙂

serene nebula
#

omg you can see numbers?

#

how lol

#

I was just given numbers by Kitrinx lol

ivory verge
#

just seeing how many active users there are who once joined the psx channel

#

there are probably more 🙂

serene nebula
#

well damn I’m wrong osheet

ivory verge
#

but it's already a closed channel 🙂

serene nebula
#

I mean the PSX core is what brought me here in the first place

#

omg so good

runic edge
#

The psx core is incredible. I remember there was another psx core in development and it got canned because of some infighting or something. It was a real downer. Hope was lost....but then...

ivory verge
#

But then the wizard Robert showed up 😄

serene nebula
#

drama is a waste of everyone’s time, adults ignore and push past that shit to get to work done

#

Someone said something mean? Grow the fuck up and get to work.

#

we ain’t got time for this shit in our lives

#

people gonna be dicks, so fucking what

somber steppe
#

First work, then drama ☝️

serene nebula
#

Sorry for the rant, it’s just frustrating to see people getting hung up over the dumbest shit, this isn’t directed at anyone or anything. I’m just telling at a wall here lol

forest trench
somber steppe
#

It's not an age thing, but ok boomer.

forest trench
#

sure

serene nebula
#

everyone is a boomer if you think about it

somber steppe
#

I wanted to trigger him to disprove his point. NotLikeThis

ivory verge
#

I am 13 years old , my mother told me that I can write on MiSTer Discord, but it destroyed my life ... Robby is so aggressive 😦

#

kidding , love for Robby ❤️

serene nebula
#

I just want to sit everyone down and let them know they are awesome and they shouldn’t let shit bring them down. People gonna be mean, can’t fix that, but we can fix our outlook and project more positivity to help prevent more negativity from blossoming.

#

fuck da haterz

forest trench
#

I really think the "sticks and stones" mentality we grew up with is much healthier than being a perpetual victim

#

not sure why everyone is so sensitive these days

somber steppe
#

Still no point in accepting broken systems and not speaking out against discriminating opinions. But that's also not an age or generational thing.

forest trench
#

if you want to fight the system, you'd really be better off without a glass ego

#

otherwise it just becomes about emotion rather than effective action

ivory verge
#

there are two sides to all this , why are people so sensitive , but why are they also so aggressive ?

#

I abandon places where there is aggression and venom, it is a shame to waste my life and time on it

somber steppe
#

You just shared your emotions about younger kids you know. I'm just tired of the "it's the kidzzzz!" trope.

forest trench
#

well, I shared my thoughts anyway
not really feeling any particular emotions about this topic at the moment

forest trench
#

we weren't meant to be so removed from social context

serene nebula
#

We weren’t but man does it really illuminate how important it is to be a good person.

bitter lintel
serene nebula
bitter lintel
#

i'm stuck here on this railshooter

serene nebula
#

You didn’t think you’d get away cursing us with that song. DOOM Eternal is your punishment!

bitter lintel
#

I I I I I I IIIIHHHH

ivory verge
slow tusk
somber steppe
bitter lintel
#

i tried doom 3 on psvr. the scale was kinda fucked and i got motion sick as usual

topaz path
#

In the PSX core if I set vscale_mode=0 which is full screen, I seem to find NTSC is full screen but PAL isn’t, does anyone know why this is the case?

bitter lintel
#

because pal is for PLEBS

ivory verge
#

This is normal , people playing PAL versions have to live with it, black bars

#

🙂

topaz path
#

I understand that PAL and NTSC have different resolutions so that would be the case if I were integer scaling, but with vscale_mode 0 I figured it should just fill the screen irrespective. For example the NES core in PAL and NTSC modes fill the vertical resolution but the horizontal is a little different based on the 224 pixels and 240 pixels naturally giving it a slightly different aspect ratio

final salmon
#

Have you got Vblank on?

topaz path
hard laurel
topaz path
#

So here’s an example with NES, running in PAL and NTSC, both fill the vertical resolution which I’d expect with vscale mode 0 but seemingly isn’t the case in PSX

final salmon
# topaz path No, fixed HBlank is on in the core, but not fixed VBlank

I think there's a bit of a explanation on this page;
https://mister-devel.github.io/MkDocs_MiSTer/cores/highlights/psx/#fixed-blanks
Ultimately, I believe it is down to the maintaining of correct aspect ratio (thank you very much Robert), for us PAL enjoyers, but also NTSC games do need this to i think. The crop option can get you the full screen. And indeed, in a case like FF9, you'd need to be aware that for some games the used vertical resolution can change as you play

bitter lintel
#

the resolution might change but as long as you don't change as a person, your enjoyment of the game will stay consistent

final salmon
bitter lintel
#

is that an old pc monitor?

topaz path
topaz path
bitter lintel
#

ok. i bought that too. it's great but i got a 13" oled monitor so the ipad ips one is now a pleb

topaz path
bitter lintel
#

waiting for a tiny hdmi cable and a power bank adapter and i'll try to rig some janky portable thing that can sit on my lap

#

mister and powerbank behind the monitor

#

i have the ipad screen as well and it's really good

#

i don't know if i'd bothered buying the monitor at the current price. they cut the price slightly during black week.

#

of course i was charged DUAL VAT and i got nowhere with aliexpress customer service

topaz path
#

Looking at it I’m very tempted!

bitter lintel
#

it's cool

heady jackal
#

I have a BIN/CUE rom in a folder with the same name, launches fine.. then I rename the folder AND BIN/CUE files to a new name.. suddenly the core won't load it. What obvious thing do I not understand?

ivory verge
heady jackal
#

there we go, thanks

ivory verge
#

everything must match

viral inlet
#

I kind of forgot what bastards the Bushido Blade 2 bosses are

nimble pond
tacit fox
ivory verge
bronze pulsar
torn python
#

Haven't checked in here in a long time. Been too caught up in N64 hype. What's the PSX core like these days?

tawny palm
#

It's fine and dandy like sour candy!

#

aka, it's really good!

somber steppe
#

Pretty perfect from what I played. Even my beloved koudelka runs like a dream. It's a bit cranky when emulated on pc.

torn python
#

What a time to be alive. PSX and N64 on the MiSTer hoooweeeee

somber steppe
#

Don't forget about the saturn to complete the triforce!

torn python
#

Ahhh right right

#

My first Playstation game was some weird monkey basketball game

somber steppe
#

I'm on a final fantasy marahton right now. Finished the nes games, am now playing the snes titles and I'm really excited when I get to the ps1 games. All on mister! 😍

tawny palm
#

Such a shame that the Pixel Remasters didn't turn out well.

#

They're okay if you mod them on PC, but in their default state, they're rough.

torn python
#

My friends wife shows me FF6 pixel remaster all excited and I'm like... Enhhhhhhhhh

strong hatch
#

it is really hard for me to uncouple the old sprites from my brain, especially for 4-6

somber steppe
bronze pulsar
torn python
#

Not a fan of MSU hacks

tawny palm
#

I actually think most of the updated sprite work is good. It's the stuttery scrolling and pixel scaling in the UI not matching the rest of the games that bug me.

#

It's insane that the NES and SNES originals run better.

somber steppe
#

Btw, there are really good translations and retranslations for the originals.

tawny palm
#

The one thing the Pixel Remasters got right was the incredible updated soundtracks.

somber steppe
#

My msu version of chrono trigger is crackling. 😟

frail wraith
#

Pixel Remasters were ok...
after like 10 mods

somber steppe
#

I read somewhere it's because the scroll 80pixel at 60fps, and that somehow messes it up. So on pc you can crank up fps to 80 and thats supposed to fix it. I'm no expert, and there are probably better ways, but they could've just set the movement speed to 60 pixels, and make it slower but smooth

somber steppe
tawny palm
somber steppe
#

Does your tv have vrr? If so I would be interested in how 80hz output behaves.

tawny palm
#

It does, but unfortunately I need to have my Steam Deck dock plugged into my Denon receiver, which does not support vrr pass through. I have my PS5, Series X, and MiSTer plugged directly into my TV for vrr.

#

That said, I could test it directly on my Steam Deck itself, since it's one of the new OLED models that supports locked refresh rates up to 90hz.

#

I did test out vrr once though, and it does work on my TV with the Steam Deck.

somber steppe
#

It's more or less purely academic anyway, I'm not hoping for an update from square anymore tbh.

tawny palm
#

Oh there is zero chance that they will fix it. If they cared at all about it, it would have been fixed for the console release.

desert otter
#

So um, the turbo doesn't seem to be working. Do I have to do something else as well or is it supposed to just work by toggling it on?

#

It worked once before for me but I recently recreated the SD card cuz I had screwed something up.

serene nebula
serene nebula
#

Yeah remind me when there’s a song about Saturn that isn’t dissing Bernie Stolar.

bronze pulsar
#

Better than the Jupiter core theme. That's just fart noises over a pc beeper.

desert otter
#

Enabling Turbo in the core doesn't have any effect anymore since redoing my SD card and starting from scratch. Am I supposed to toggle another option as well for it to work?

serene nebula
#

There’s also a 2X core that was experimental but you’ll see better speeds there for games that take advantage of it.

desert otter
#

I'm aware of that. It used to work fine before I redid everything, now it does nothing.

bronze pulsar
#

Please reduce your cheerfulness by 4x Robby

desert otter
#

I used to be able to play NFS games at higher fps and now it doesn't work anymore so I'm stuck playing at like 15fps or use the first person bumper cam

serene nebula
desert otter
#

where would the config file be located?

serene nebula
#

//media/fat/config

desert otter
#

in the config folder at root?

serene nebula
#

Yes sir

desert otter
#

ok, I don't have any config files for PSX

#

I never messed with settings then saved them.
I've only ever toggled the turbo only to notice it wasn't taking effect

serene nebula
#

Hmmmm, well with Revolt it definitely works. Have you tried that?

desert otter
#

correction, I do have one PSX file in the folder, but it's in the subfolder for inputs which would strictly be controller mappings.

serene nebula
desert otter
#

This one runs the higher CPU clock all the time though doesn't it?

serene nebula
#

I believe at stock it doesn’t but it has higher clock speeds with turbo enabled.

#

Fun fact - that was the secret test to see if the n64 was viable to do on the MiSTer

#

Since the PS1 and N64 share the same processor type

bronze pulsar
oblique frost
#

isn't the actual speedup mapped to a button when you do controller mapping

#

I know I use the mute button on my dualsense to activate the speed up

#

or I guess, turbo is different

#

nevermind me

desert otter
#

ok, that's what I want lol.
Do I just maybe have the wrong version installed somehow?
Before I redid my SD card, update_all installed the version of PSX core that had the turbo mode for the CPU speed hack.

Is that basically the issue? That for whatever reason after redoing things I have a version that doesn't do that?

#

version I have right now is PSX_20230503

serene nebula
#

The PSX2X core was never distributed as part of any update script.

#

He didn’t want that core distributed since it was a “use at your own risk / no bugs will be fixed” release

oblique frost
#

that's the latest core

#

did you map a turbo button when you mapped your controller for psx

#

try pressing that

desert otter
#

pretty sure I didn't manually install it and it just came with using the update all script.
I would hope I'm not just losing my mind and I did somehow just manually grab it (but I swear I didn't do that.... NotLikeThis )

desert otter
#

so should I use this one instead of the v2?

ivory verge
#

yes, the latest is PSX2XCPU_20230304.rbf

#

On the right you can see when the cores were added

viral inlet
#

Welp... here I am in 2023 guzzling energy drinks and playing Final Fantasy Tactics until 0230

#

Thanks MiSTer for tumbling me down this nostalgia hole.

somber steppe
#

It's a hole with no bottom.

mortal oracle
serene nebula
mortal oracle
#

Thanks for clarifying 👍🏻

viral inlet
somber steppe
twin walrus
#

@torn yoke y/c dadde, it happun again 😢

I think I triggered it when I loaded the core after it was already loaded because I got impatient with a game that was taking too long to load

#

Once it starts, it will infrequently do this during 480i scenes/gameplay, but loading a game that switches back to 240p temporarily fixes it until it switches back to 480i.

torn python
#

What's the deal with the 2X core? I am out of the loop

merry hound
torn python
#

okay now that I am not on my phone, I clicked on the link and I see now that it's just 2x the clock speed. I see I see.

merry hound
#

I belive it was an experement he was testing to see about doing an N64 core, long before it was offical, but don't quote me on that

serene nebula
#

It was 🤫

#

The 2X core is generally really stable and great so I use that one when I want to go "Full PlayStation"

#

widescreen, Turbo High, texture filtering, etc.

#

so basically look like an old voodoo 2 game lol

manic citrus
#

how dare you

viral inlet
#

2X core sounds like Duckstation lite?

#

or am I misunderstanding what it does?

abstract drift
#

it literally just doubles the cpu clockspeed

viral inlet
#

ahh.

abstract drift
#

i don't think duckstation has anything quite like it even

#

it will outright break some games

serene nebula
#

yeah, all the other stuff I mentioned is also available in the normal core. Basically when I want to push it to the limit with the 2X core I also turn on all the other options

mortal oracle
#

I know Robert doesn’t intend on fixing bugs in the core and it was just an experiment, but since a lot of cores have had updates recently with “update framework” messages, do we need to be concerned about this potentially breaking in the future?

viral inlet
mortal oracle
viral inlet
#

Rad. I haven't poked around in it much. Bushido Blades and FF Tactics mostly. Not much playing in the core menus

twin walrus
abstract drift
#

it makes resident evil run at 40? fps for some reason, and everything is like fastforward

#

and i think enemies deal damage per frame or something because they're hyperlethal

twin walrus
#

oh yeah that's one example

#

I forgot what game is fast forward because of that

#

its funny at first but I wanna play the game 😆

torn python
#

how come sometimes overclocking the CPU on a core can break things and other times it doesn't. Especially in this case where it's two cores for the same hardware

serene nebula
#

Lots of games are CPU dependent and orchestrate a lot of programmatic behaviors based off standardized performance

viral inlet
#

it's a software issue not a hardware one, right?

#

If you don't build timing in then it runs on the hardware timing and if you give the software faster hardware then the snake smashes into the wall at lightspeed.

serene nebula
#

Explains the mental deficiencies tbh

desert otter
#

I just want to use it for NFS games and Chrono Cross for now.

#

Those don't break, they just run at a higher FPS and it's smoother.

tropic stratus
#

if a game is purely based on vertical sync interrupts (60 times per second) and has no race condition bugs, you can overclock the CPU as much as you want. But not all games work that way. Some for example assume that the speed is in a given range, otherwise they start to render a second frame that was not supposed to happen. One example is Glover: it runs at 20fps, so one new frame every 3 frames(3x16ms). But if you manage to calculate a frame faster than 16ms, it starts a second one and then the game speeds up

#

this also happens without overclocking the CPU, but only in very rare spots

tropic stratus
viral inlet
#

I'm sure someone knows about this but I'm just curious, what causes the sprites and polygons to misalign with the widescreen hack on the PSX core?

#

When you play around with the 'widescreen hack' setting some of the characters in FF: Tactics end up floating in a different spot visually than they should be. Easy enough to change back but it's a strange effect.

#

Makes me wonder why.

hallow plinth
#

@tropic stratus I have a feature request (if and when you have the time to implement it). Would it be possible to add serial support for debugging/development purposes? There is already a 8MB ram mode, so having serial out would allow the core to act like a devkit and people to develop homebrew on something that's as close to real hardware as possible. It doesn't have to use the MiSTer IO port if that can't be done, serial over network could also be achieved (if sys/HPS is updated for it I assume), or just to a dev/tty port somewhere maybe.

Again that's not a critical feature or anything, most people wouldn't use this. This shouldn't be resource intensive however.

mortal oracle
tropic stratus
tropic stratus
# hallow plinth <@640641777610522675> I have a feature request (if and when you have the time to...

serial over network will probably not work so easily, because the logic is cycle accurate and it would need further hacks to make it accept varying latency. For SNAC it would be possible, but considering the amount of users there would no addon boards be available anyway and some self-soldering is required. Overall the effort is too high for the few people who would even try it. For development, emulators with live debugger are much more helpful

viral inlet
#

I assume it happens in 2d rendered backgrounds with 3d on top like FF7 too?

tropic stratus
#

yes and also in games with the HUD elements

#

however, that can mostly be tolerated

viral inlet
#

Wild. I have no idea how any of this works. I just assumed the 2d and 3d were being rendered separately and it caused the visual issue. I'm sure there are plenty of games where you don't notice it at all.

tropic stratus
#

Some racing games work fine, but in the end you have to try per game

#

Colin 2.0 with widescreen, 24bit and texture filtering looks great for a psx game

viral inlet
#

It's also just a weird era for games it seems.

#

Lots of shit being thrown against the wall as 3d becomes a thing but 2d is still around. Lots of art styles and solutions to fill a transitional period of sorts.

grand sage
#

they came out with pong 2, the sequel to pong, cause pong needed to be in 3d and also the paddles needed to constantly animate and scream gibberish at each other

serene nebula
#

It works with the JogCon so it’s awesome

ruby sleet
serene nebula
#

I am a simple man with simple needs

torn python
ruby sleet