#Sony PlayStation
1 messages · Page 24 of 1
interesting
sadly, if this is strictly a guncon3 limitation, you're only overcoming it by dropping some serious cash on a gun4ir.
And you don't have any issues with it on the psx core ?
But it works mindblowingly perfect on other cores
no doubt
they operate on the same principle. perhaps the MiSTer usb lightgun support just has a bug in it
maybe I’m more tolerant of poor performance?
Can you describe the super slow tracking?
video might help here
Great point
also, does the MiSTer osd aiming reticle show it tracking slowly?
I’ll double check, I think it was a little laggy
No, the mister osd reticle tracked it perfectly, this was super evident in project horned owl, where both crosshairs would show
But the in game one was super slow
curious
I'll get a video done later tonight
can you play a point blank minigame successfully or does the tracking screw everything up?
Where do you store your games? Microsd, retronas or external usb drive?
might be worth resetting your psx core to all defaults as well
any kind of turbo etc could mess with it
When I got to point blank it wouldn't even recognize the gun's aiming. Maybe if I turn it on again and try again.
I'll do that, just to be safe
Never really messed with those as my first experience was even worse and had in-game pausing until I lowered the "bandwidth" requirements and set slow cd reads, etc
Ok sorry. I was testing with Time Crisis and was having way too much fun so I beat area 1 and 2 lmao
GunCon 3 feeling great for me
No discernible difference in accuracy or input lag versus the NES core
For me, it's near perfect on PS1. The only game I've tested where it's a problem is Area 51. Not slow tracking though, just it not hitting where I aim. The Genesis and Master System cores are the only ones that have some real accuracy issues for me.
And the Genesis and Master System cores still play fine if I'm using the on screen cursor. It just isn't as accurate based on where I aim the actual gun. So I can't play those core without the on screen cursor, but they otherwise play fine with it on. The other cores are so accurate, that I can play the games with the on-screen cursor actually turned off. It's that accurate.
If the tracking is slow in the PS1 core only, it usually means you need to calibrate the guncon 3 for that core specifically. Press F10 on your keyboard while in the PS1 core.
Micro SD, 512GB rated A2
Can you share your core settings?
I calibrated the gun like 6 times
Within the PS1 core?
Not in the main OSD.
Oh. Maybe if I move the lightgun games to microsd and test
The controller needs to be calibrated within each core's specific OSD, not just in the MiSTer's main OSD menu.
Yes, within the core. Like i said, the nes, snes and genesis core worked Uber-perfect with my guncon
Can you share your core settings and storage media?
I'm just using basic settings and an SD card.
@robby do you use the original emitters or the misteraddons ones? Have you seen any difference between the two? I have originals but I was wondering if a set of newly made ones might perform any better.
They’re just infrared LEDs. No differences in performance but the MisterAddons are smaller and more versatile to fit larger TVs.
Wipe your core settings and if you’re still having issues then backup and wipe your MiSTer INI.
I use both emitters.
Thanks, was just wondering when I heard someone say how great their tracking was with the new ones
but you are not using vsync adjust = 0 on the psx core maybe?
I'm using vsync adjust=2 for all cores
Oh man, I gotta get a guncon 3 to play time crisis, used to love that game
If its as fun as time crisis 4, then yes
You will not believe how I fixed it
Set guncon to controller port 1 = fixed
Set it to port 2: slow and innacurate
I guess I found a bug
Will upload it to the github
That's interesting. I've used two guncon 3s at the same time in the core with no issues.
that first player was carrying hard then j/k
Now I can go play elemental gearbolt and project horned owl. Yay for me!
I was dual wielding! 
If you like testing stuff try just one guncon3 on port 2 and set port one to digital or dualshock, let me know if you can replicate
In fact, anyone here reading this try replicating if you can
You probably had the real guncon working as player one, and player one as set to digital/dualshock.
Tested it out with Point Blank 1 and 2, and I can't even get it to recognize a Guncon 3 with only player 2 set as the guncon controller in the OSD. It needs to be either player 1 or both. So I have no idea how you even got it to recognize your Guncon 3 at all with it only set as player 2. I'm also genuinely curious why you chose to set it as only player 2?
i didn't even know time crisis would let you plug the guncon into port two
how strange
wonder if real hardware does the same
The game should let this setup work. Player one with digital pad, player two with guncon.
I thought Time Crisis was only a single player game anyway? That's why I didn't even bother to test that one.
yeah time crisis doesnt have 2p
you can plug a pad into port2 to act as your pedal, but thats all i think
I'm new at this so I assumed you chose everything with the controller on player 1 and player 2 would be the gun. Its how I did it on my nes in 1989. It worked well on other cores too.
You probably got it to work but it works so bad you didn't notice it was working
Other 2p games behaved the same way, I did test a bunch of games.
Like I said, the guncon was probably mapped to be player 1?
I have no idea how to map p1 or p2 on the mister, it is very confusing to me. I did try to setup a snes controller before the guncon3 on every core. Only the ps1 had problems with this.
first controller to press a button gets p1, second controller gets p2 and so on
No, it actually didn't detect the guncon 3 at all. Even pulling the trigger provides no response.
Oh yeah, I had that too a couple of times and yet somehow was able to make it "work"
chances are with the way you had it laid out, the Guncon3 was just being picked up as the digital P1 controller
and if you started messing with the Dpad you'd be dragging the cursor around controller style
and TC just didnt care about the 'guncon' in P2 slot bc it wasn't anything/game doens't use it
Could be
Can I suggest removing your issue if this is a user error?
https://github.com/MiSTer-devel/PSX_MiSTer/issues/267
Its not a user error, its been tested and replicated by Mari0
You can test it with literally any ps1 lightgun game
Justifier or guncon game
To rule out Kajoq's theory, simply configure a controller on port 1 and set the guncon3 on port2
Let me know how it goes
I was never able to replicate it. The opposite actually.
You mean it worked for you on port2 with port1 having a regular controller ?
Did you try with a 2 player lightgun game?
My experience was entirely different. The games didn't recognize the guncon 3 at all.
Yes, Point Blank.
Both Point Blank 1 and 2.
And the guncon3 didn't work on port2
No
and this is normal behavior?
When playing 1 player. It only works in port 1. Port 2 only works if playing two players (with two guncons).
I would assume it is normal. It doesn't make sense that port 2 would work when playing as 1 player.
But surely there are games where port 1 can have a controller moving the reticle for player 1 and the guncon on port 2?
No idea. I only tested it with Point Blank 1 and 2.
I guess its on me to test it more
I did also test Time Crisis actually. But that's only a one player game. So naturally it didn't work in port two there either.
It seems elemental gearbolt is 2p
It is. Lethal Enforcers is also two players.
The only game I've tested on PS1 in the past that does not work properly with a guncon 3 is Area 51.
Wait a sec
Your shots do not land where you aim in Area 51. The aiming cursor is not slow though.
How do you know the guncon is not supposed to work on port2 in time crisis?
Because I tested it and it didn't work. It's also a single player game. So why would it?
I tested and it worked. Poorly but it worked
I guess everyone is assuming it shouldn't work so that's why it is assumed its a user error
But you also said it worked in Point Blank, and it doesn't work there either. I think you just had a setting where you were moving the cursor as a d-pad or something.
Aaw gaddamit, it is a user error
That’s a good thing! Those are easy to fix. 🍻
What was the issue?
The guncon3 was controller 1 as a digital in disguise
The guncon 3 was truly a man of mystery.
As I know nothing about guns, I watched from the sidelines what will happen and the best outcome did happen. Thank you all for supporting and testing!
The one issue that I've personally still never solved is how the guncon 3 works with Area 51 on the core. Works flawlessly with every other game I've tried it with. But it is completely broken with Area 51. It doesn't hit anywhere near where the on-screen cursor is located.
do other guns work in this game?
Not sure, as I only have two guncon 3 controllers. I assume that if you use a justifier through SNAC on a CRT, that would work fine since that's the original intended setup. But the guncon 3 works perfectly with other justifier games that I've used it with.
well the game does not support guncon, so do you use it in justifier mode or with a patch?
i remember porkchop tested a lot with SNAC, but i cannot remember if this game was also
I set it to justifier mode. The same way I do for other justifier games (like Crypt Killer and Lethal Enforcers for example).
Area 51 just seems to be a unique case as far as I can tell. In every other game I've tested, the guncon 3 is flawless on the core. So much so, that I can even turn off the on-screen cursor and still hit all my targets just by aiming.
I forgot to mention that you also don't even need a guncon 3 to test the problem with Area 51, since it's entirely an issue with simulated lightgun support (as in, not a real lightgun on a CRT through SNAC). You can use a standard controller that has an analog stick, set it to Justifier, and the analog stick will control the simulated cursor/location of the gun shot. The same problem will occur with that method since it seems to be an issue with how Area 51 and the MiSTer communicate with each other via the simulated "mouse" cursor method of aiming.
So anyone can test it even without a guncon 3 since a guncon 3 and IR emitters are really just a fancy method of controller an on-screen mouse style cursor.
GunCon 3 the perfect lightgun for me
GunCon1 the perfect lightgun for me
if I played on a CRT I’d agree with you, it’s so good!
I wish the GunCon 3 was just that lol
I just wish modern TVs were compatible with traditional lightguns. The genre would probably not have practically died off. 
FREE US SHIPPING INCLUDED IN ALL PRICES Currently we only ship to US Gun4IR is Copyright © by Jean-Baptiste Bongrand 2019-2021, All Rights Reserved. This is ONLY guaranteed compatible with PC as a mouse. The emulator / game itself still needs configuration and needs to support light gun games! If you’re not sure , plea
if it has to be a guncon1
Damn that looks so good
they play like a dream
and they're not orange so extra style points
my grey UK one is quite a e s t h e t i c
omg $400
$400 flipp'n dollars!? I'll stick with my poverty guncon 3s.
@serene nebula Follow your heart😋
I wish I could!
I love how retro gaming used to be looked at as for poor people. I.e. people bought a new system but if you couldn’t afford it you played the old one.
But retro gaming now is like for rich people lol
look, I'm just saying, you were born with two kidneys; and you only need one.
mother nature's very own startup capital
Grew up hunting ducks so this one will always be my favorite,I love the spring sound when firing
I have the superior gray model! 
I do as well but I like the orange as that's my original (as in that very one)
Play the arcade version and shoot the dog!
haha 😄
Now working in VS Beta core for NES
Playable on MiSTer by the way via rom hack!
Oh, just like this:
I'm devastated
Where do I find that again?
I didn't even know that there was a VS Beta core. 
I've just been using a rom that was converted to play on the NES.
Its all in a bunch of posts that are now old, in the NES channel
Maybe DM me though
😏
Please read all disclaimers carefully before ordering. You want to upgrade your original Guncon1/GC45 with the GUN4IR® technology by yourself, but are intimidated by the electronic schematics and don't want to mess it up? Fear not, we got you covered! With this new easy to build DIY PCB, just solder a few simple off
DIY circuit boards for a GC1 conversion
too expensive
Too expensive!!!
wait are you misterdolch because you put a mister inside of a dolch pac?
dang, TIL
I don't know what that is but TIL also
Dolch Pac? They were a high end Luggable, actually had quite a run, from 286 to dual Pentium pro and everything in-between. Quite a few were used as network analysis machines. They have (IMO) very nice cherry mechanical keyboards in earlier machines and could take full sized expansion ports. They were also very expensive, and they play a great game of Doom.
Cool never heard of them!
I really like that. Did you skip the Wii U?
The wiimote and nunchuck work with the Wii u. Only had so much room so went with that.
Ah, I see.
Hey folks, hope everyone is doing great today
I get "cd skipping" on fmvs. Do I need to change to a retroNAS? I tested with an internal microsd and external usb hdd
I use micro sd and ssd , no problems here with fmvs
Im using default settings
What could cause fmv skipping ?
Maybe try turning off the " pause when CD slow" option
Is this a problem in every game or just some?
Dunno yet. I only tested a few lightgun games last week. In particular, project horned owl comes to mind but I think maybe time crisis. I'll test today with final fantasies, that's the quickest test I can think of
Slow Media would be the most common cause. What are you running the Games from?
I use RetroNAS and don't have any FMV issues. Gigabit LAN in my house.
any halfway decent microSD should be fast enough
usb hdd is the worst solution(due to latency)
Then this is it. I need to get a fast 1TB microsd from Sandisk this black Friday
I use usb hdd so need to repurpose that hard drive for a different system
I was running out of space anyways
Make sure it's A2 rated
A2 it is. Thanks bud
There's a lexar A2 for $73. Should I take the risk ? Or wait for Sandisk to drop price?
for 1TB? I'm using a 512GB Samsungin mine after pinging the chat here and it was recommended.
oh they don't make 1TB
sandisk will almost definitely be on sale just wait
yeah
discords being funky
Less funky now
I'm using a 512GB sandisk. Don't remember what the specs are on it though! It's one that I used to use on my Switch.
Half tempted to go the microSD route as well. I’ve currently got a USB SDD plugged in, but it feels a bit of a waste over USB 2. Should we be concerned about durability with respect to the number of writes? I’m tempted to get a high endurance card but they don’t have high capacities from what I can tell. So to fit everything on, I probably need to get around to converting my library to CHD, which might take a long time.
I use a 512gb USB stick in combination with my 512gb SD card. No issues.
I use the USB stick for the CD systems so I can easily pull it out to add more games to.
I upgraded my sd card a month ago, https://github.com/Natrox/MiSTer_Utils_Natrox the migrate_sd script made it really painless.
I need to try this
I prefer the PC version, play on ao 486
released in 94 on ms dos under the name Quarantine
Yeah it’s a crazy game. I wish the top 300 pack had quarantine
I have never used top 300
but I think I already have all the games I wanted to have 🙂
3DO has Quarantine 😊
and Saturn 🙂
omg I love 3DO and Saturn
I don't know if you can be trusted
Agree, tried 4 usd hdds, and only one worked ok with fmv heavy games. Moved to using microsd for everything only 🙂
@serene nebula is N64 spy 
Say it ain't so Robby. Say it ain't so.
is my all time favorite.
is my nostalgia favorite.
is my new discovery favorite.
wrong
for all
You misspelled amiibo.
PSX core developer > N64 core developer
GBA dev is better than both of them!
Wonderswan dev is top tier tho
But the Atari Lynx dev outshines them all.
My cousin (17) just pronounced PSX as “piss-x”
Random question… anyone tried using a wiimote as a Guncon in the core? I used it on the NES core but never tried it for PSX
It works
I've had a fever for two days, so I took the opportunity to play through Echo Night. It's the first time I've gone through it. A really good game.
The casino part was awful…
congrats 🙂
Come on PSX peeps. We need more people to participate in the game-challenge with Einhänder!
I've never played Blood Omen before, is this shimmering effect normal?
I just noticed in Einhänder that the menus are showing as 240p over HDMI, yet are 480i on my CRT. All options that could cause this are disabled/default.
It was obvious because scanlines were showing there on HDMI when normally 480i content would omit those filters. Maybe its a regression in MiSTer main?
i'll test quick in another 480i game
i could see in the bios screen for psx that 480i is working properly, after doing a cold reboot
loaded up chrono cross and 480i is fine there also, its only the einhander configuration menus oddly enough..
OSD is reporting the screen as 352x240, yet clearly interlaced on CRT.
you're a little bit interlaced
I noticed a while back that the last horizontal row of pixels on the title screen switches between two shades of blue and off every time you open MiSTer’s menu. Can you confirm you see the same?
that line is there for me whether i have osd open or not
the patterning on that row of pixels matches the opposite side of the screen. i wonder if its visible on a real ps1?
Forgot to mention I have it set so the core pauses when I open the osd, can you try that too?
yeah the pause is causing a slight difference in coloration to the row there
that whole row is cut off on the overscan when i play on CRT. only visible on HDMI
horizontal crop was added to more closely mirror those overscan areas on CRT, but it doesnt seem to do anything here, strangely
sometimes it goes away when toggling the OSD like you saw before also, but only with pause on OSD on
do light guns work on modern tv's with the mister now?
i saw someone post a pic of their hd tv with time crisis on it talking about the guncon up there
from what ive heard in other channels, guncon is a bunch of IR led's around the tv
and a modified gun, that can get XY when ponted at that
hmm i have ps1 and 2 guncons laying around but i only remember them plugged into the rca jack for video
GunCon 3 works on LCD TVs because it uses two sets of IR sensors.
like the Wii Remote basically
i loved time crisis back in the day. if an arcade had it i put every quarter i had in there
yeah i dont have that one
i also have both ps1 games and 2 on ps2 👍
i think the series got weird after 2 but they're still fun. 2 is the best one imo
the one on ps3 with the ps move was fun too. i remember playing the mulitplayer a good amount lol
I love how it really is so similar to how a Wii Remote works, and yet it is so much more accurate.
I don't know if it's just because the sensors can be set so much further apart or if there's something else going on with the Guncon 3's implementation, but it is night and day more accurate.
y'all remember that game where you were using a submachinegun and the foot pedal raised your riot shield for cover?
konami? iirc
or was that Crisis Zone
yeah my ps2 has it.
and the ps3 ps move has its sequel
Move is underrated and under-appreciated. Dumb PS4 camera which had frame sync cut in a cost-down, hobbled Move and PSVR 😦
still an awesome experience, but two steps forward and one step back versus PS3
Can you map things like fast forward or save state to ds4 touchpad clicks? I'm using regular bluetooth.
no, touchpad is a mouse, cannot be remapped
there is only a fix mapping of mouseclick for analog/digital switch
I just checked on Duck and it shows the title screen as being progressive too, making sure the force progressive hack was not enabled. When put into windowed you can see the right hand side has that extra line of horizontal pixles not visable making the spacing between left and right uneven.
has anyone else tried duke nukem and noticed the fps counter stays at 00?
That gun has nipples! 👀
@abstract drift thanks! Does doom use a similar technique? Havent tried to play it through mister core yet.
This happens on a few other games as well. Gran Turismo 2 opening cutscene does this too, as well as some Tekken 3 cutscenes. I have a feeling that the actual resolution is 240p but the PSX outputs interlaced anyway, so the scaler see 240p and treats it as such, even when it is output as interlaced on a CRT?
Haha yeah and they’re kinda jank.
Anyone know if the touchpad "button" on a PS5 controller works with the PSX core? It does on my PS4 controller when using the PS USB adapter but I wasn't sure if it does via Bluetooth. Thanks
yeah it enables the digital controller function on mine
not sure if i can remap it but it works
cool thank you. I'll give it a shot. went ahead and bought an Asus BT 5.0 adapter
I love it lmao
Good because it took 13 hours of cake decoration videos and a week of prep
Oh damn I spelled it wrong
Alright let me make another cake one sec
Here this one is in 3d
Lol
Whew that was a lot of baking
Keeping the first
Even with the typo?
it makes it better
I think hank is enjoying that cake a bit too much
Maybe so
lol
Is there any reason my Mister would be unable to play a multi-track bin/cue game for PS1? The files work fine in an emulator on my PC, but when I try to start them on the Mister, the OSD simply closes. I have a JP Tekken 3 disc I should be able to rip to a single BIN file, but unfortunately I can't find it for the life of me 😛
I think I might have sussed it out - the title ends with "(Japan)" but I think the Mister is looking for a "(J)" (at least, CDMage is)
Are the files located in their own folder? I believe the behavior is that if they're in the same folder as another game, the core will consider you to be disc swapping instead of choosing a new game.
Each game has its own folder here, yeah. I've corrected the title and created a single-track version so I'll give that a try soon 🙂
mister doesn't actually care about the titles it scans inside the cd itself - all psx games have an id baked in
if its not starting at all i'd double check your cue file is valid
will do, cheers! I did load straight from the BIN in the emulator so it could be that
The cue is just a text file with the bin etc track filenames in, so easy to correct manually (if you didn’t already know)
Thanks! I haven't actually edited one before, but does this look right for the single-track bin/cue version?
the title in quotation marks matches the title for both the bin and cue files. I've no idea what the index numbers mean or should be
Your disc image has been condensed down to a single bin cue. Redownload a version that has each track as its own bin.
Arrrr, matey.
As per Robby. The clue is you only have one .bin, but there are three tracks referenced in the cue. That’ll die as soon as it tries to use track 2 or 3
2&3 might be wav not bin, depending on the dump. The cue file will reference them by name either way.
Thanks, all. I wasn't tipped off by that, to be honest - I have plenty of games with multiple BIN files but hadn't noticed the multiple cues before. D'oh!
The Tekken 3s I've found all have this incorrect structure. I'll just have to find my NTSC-J disc or source another. Thanks again for all the advice!
found the bugger - in a storage box I'd already checked, of course
Not sure if it's the case for Tekken 3, but some PS1 games are set up in a way that makes dumping them more difficult. Sometimes it's a lot easier to just obtain a properly dumped copy from elsewhere if all else fails
mister does work with merged bins
they're just hard to verify since they're merged you can't match the hashes against redump
no, it won't die. that's a proper cue file for 3 track, single bin
well, 'proper'. I can't verify the index values obviously
I have clearly not kept up with the white heat of bin/cue technology
the real unknown with stuff like that is if the cue actually agrees with the contents of the bin
there's...lots of garbage out there
its simpler all round to just use good original, multi-bin redump files
CHD !
Basically. Cant be sure what a converted single bin multitrack game has.
my self-ripped bin/cue (single track) is now working beautifully. Thanks again, all!
I tested a CD in the PSX core @tropic stratus and it seems that CD playback is in mono with both L/R channels going through the left speaker only
not a huge issue as i cant imagine many folks would want to copy CD audio images to the core to listen to, but thought worth mentioning
I used to do that all the time
haven't in a while though, but I like the nostalgia of it.
but anyway, it's worth reporting because it might be in an issue for games that use CD audio
Being able to upload music on the original Xbox was so damn fun
Custom soundtracks for games felt very high tech for consoles at the time.
there were a few games back then that actually used your custom music in novel ways, mixing the tracks into their own radio station with ads/commentary interspersed and stuff, since they were much more aware of the custom music happening
these days it's like you're running winamp in the background behind your game, no integration
True Crime: LA would just let you upload songs for different parts of the game. Worked pretty well. Though, I'm sick of some of the songs I chose for boss music etc to this day because of it. 😄
Fighting that damn dragon with Rob Zombie playing in the background.
i should really load some custom music onto my modded xbox for this... actually i bet i still have half my cd's from back then somewhere
oh. obviously, don't need discs for this anymore someones figured out how to do it from a pc 😄
Yeah, definitely don't need the discs anymore 😄 I had a modded Xbox for a while and it was pretty robust the amount of crap it just came with.
Bought it in Qatar and it came loaded with a bunch of emulators and games
nice
the state of modding xbox's is way different these days
you can get a bios now that just mounts isos
I bet. That was like 2004 or so 😄
i was surprised its still such an active scene
It's a big box. You can jam a lot of stuff in there.
they figured out how to put like, up to 16TB hard disks in there, and run them way faster and stuff too
all in the last few years
That's rad.
Probably a lot of people cracking them open as some of the internals began to decay
There was an issue with battery leaks or something iirc.
yeah there's that clock cap thing - make sure you've removed yours
Sorry to off-topic the PSX core though.
oh yeah, it's probably fine not a lot of psx chat these days
the clock cap is a ticking timebomb in almost every single xbox, not a matter of if but when really. take yours out if you didn't already, you just have to remove it replacement isn't actually neccesary
its sad, most xbox's ever made are probably dead now because of that
Yup. 360 being backwards compatible means a lot of them might have went into closets untouched instead of being on anyone's mind.
happened to Neo-Geos too
MVS boards have a battery that likes to splode and take out traces with it
oof
you just gotta hope if you get a board like it, it hasn't taken out any of the speical chips
because sometimes you can repair those traces or flywire in some jumps
I don't know if it ruined the carts but a bunch of old cartridges would die over time and not keep a save anymore
i'm not sure why ps2 has no similar issues that i've heard of
does it have no clock battery or something?
true, gamecube and dreamcast fail gracefully
they just lose the ability to recall time
I suppose "newer" doesn't account for the xboxen tho
which should have similar chemistry
xbox tried to get fancy and use a capacitor not a battery
I don't remember the ps2 keeping the time when disconnected
actually ps2 might just not know the time at all
huh
but I can't remember about a battery, been a while since I opened on up
maybe games never used it so i never noticed
but will probably have to open up my slim next time I use it to scare the modbo into working
oh, there is one somewhere apparently
Saturn definitely kept a date and time too
I want to say there was definitely a battery but hard to remember at this point
yeah saturn needs that battery for clock and to keep your savegames
kinda awful lol
PC's had that little MOBO battery for the longest time. I think they don't anymore or I've not had to change one in years.
they still do i think they're just super reliable these days
they also tend to be a watch battery in a holder, so you can easily replace them
I think PCs have swapped over to NVRAM
to store bios changes at least
I guess clock still might need power
yeah
also these days what pc isn't on the internet to grab the time if its batteries failed, would you even notice?
I would assume that it detects the low/missing voltage and beep angrilly on boot
I still replace a CR2032 about once every two weeks at work. There was a bad batch of them lately that they go Stone dead.
Thankfully no PC's use those dang varta batteries anymore that are known to kill motherboards
ive played some games that use cd audio and havent noticed any issues with music coming from a single channel
if anyone has an iso of a music cd and is willing to test it would be helpful also. i just used a test that has individual channels for an issue on the pc engine core, and saw this behavior
so there is maybe a slight chance that when it only sees one channel of music being played its defaulting it to the left channel for some reason
I hope it's not an issue with that bios
good call! i only tried one bios, the one most recommended for the core tho
i should try psOne
yeah, and I wonder if the CD player can be tested on PSX emulators for specific bioses
i should probably review all of my old junk
Hey everyone. Does the multitap work with snac ? I just got an oem multitap and it doesn’t work .
It does
i only have one music CD, which is basically rayman with the first track(data) exchanged in the cue to one of the later tracks. It always worked so i wanted to try it again, but it doesn't work anymore in the BIOS music player. Maybe some mister main change...
maybe something broke with pure music CDs, because the normal rayman CD still plays in the BIOS. in Stereo
(i assume it's mister main change, because even with old cores it doesn't work anymore and i'm 100% sure this worked as i made a video from it)
I get stereo output from the CD player
(Latest core release, latest “nightly” main, using an audio CD converted to CHD)
Some games expects the tap in port 2, but port A should work on bios when tap is connected in port 1.
My
game list!
smh, no Shin Megami Tensei 1 under JAPAN or PATCHED
No Smurf Racer PAL 
And no Snowbow kids Japan 😱
And you know that the USA version of Colin McRae rally 2 is inferior to the PAL version? I feel like this topic comes up at least once a month 😅
robby really taking some wiffs on this one
im using the test cd that was shared in this github issue for PC Engine CD, audio cd image with two tracks. https://github.com/MiSTer-devel/TurboGrafx16_MiSTer/issues/199
seems that the second track just isnt playing on the PSX core @tropic stratus and its looping track 1. anyone tried a cd with more than 1 track and skipping ahead past 1?
I tried the PsOne bios and get the same result, just refuses to skip to track 2
What about if you just let it run ? Does it stop halfway, or does it run all the way to the end ?
thanks for these!
I'll try to look at it later. smells like cue parsing issue
lol
the psx cue parser made a lot of assumptions about there being a starting data track with a certain pregap
Yes, but what flavour ? That's why I'm asking
Is it really?
Also Smurf Racer decent? And is Snowboard Kids PS1 worth playing with the N64 version also available?
I mean, if there were separate data tracks, would it still be an issue ?
and yeah, should have a pregap realistically
it might also be that it's not properly calculating index 00
it stops completely after track 1 if you just let it play
It's so rare for a licensed game to be decent that if it is, just the fact that it is will be widely known. So I'd bet that Smurf Racer is not good.
(This doesn't apply when the game has a lot more exposure than the license source, like Parasite Eve.)
Smurf Racer is okay to try once i think, was more a joke that i mentioned it, Snowboard Kids would be 100% worth it without the N64 core but now i would say no. But Colin Mcrae rally 2 100% then you play the PAL Version once you never want to go back to the ntsc version of the game. The Port to NTSC is broken
A comparison between the PAL Version of Colin McRae Rally 2.0 (SLES-02605) and the NTSC Version (SLUS-01222). The result of this one was quite a surprise to me.
The recorded footage is completely unaltered (no cropping, no color corrections).
More information about PAL and NTSC video formats: http://www.absolute-playstation.com/api_faqs/faq10.htm
Snobow Kids Plus does have some exclusive content (4 bonus characters, FMV intro, new menus, per-character progression, optional auto-lift entry, more customization, arranged soundtrack)
sadly the arranged CDDA soundtrack is mostly worse than the N64's sequenced music and the gamefeel is notably worse
it's worth playing if you really like snowboard kids but otherwise stick with N64
I’ll give it a shot but the lower PAL framerate is a huge negative to me. Cars moving slower when it’s all about making turns really isn’t a problem imo.
For me the NTSC Version is just no fun anymore after playing the PAL Version. I played both versions for some hours because i also thought the NTSC Version is the good version first.
but also i grew up with PAL, i still dont get what the problem is when people claim the Framerate is unbearable 😅
less frames means less gameplay response time and visual information
jea but in this case the ntsc version felt to me like its in a timelapse, the input felt not as tight to me also
anyway the devs must have made some strange mistake when the ntsc version runs slower than the pal version 😄
Talking about n64 and framerates...
Sorry but 95% of the library are abysmal, ntsc or pal does not matter
Oh
My mistake
Wrong channel
Go on
yeah it sucks but there’s no option otherwise
Nothing to see here
I thought this was N64 channel for a bit there too haha.
give it a try and then tell me if you like it more or not, for me i could not go back 😄
everyone knows that PAL is the best
PAL = Perfect All L'around! 😄
There’s a lot of really cool PAL games too
Absolutely impressed by the number of awesome games we never got in North America that Europe enjoyed.
I usually play PAL games, even if they are worse. In case of Colin 2 i played the NTSC version. You may think i always play the inferior version for my own pain, but in this case i liked the NTSC better. PAL feels to fast. I prefer 30fps with slower gameplay over 25 fps with faster gameplay
PAL users lead a quiet life, it is slower , but better 😛
PAL is nostalgic.
FYI, don't let the common word of us PAL people having RGB SCART as standard on TVs mislead you. Not a single person I know did anything with that connection other than put composite Red Yellow White cables into a SCART adapter.
My childhood TV never saw its true potential until MiSTer
i played SNES only on RF
as a 6 year old without any tech person in the family that was my life 😄
I had an rgb cable , I wasn't interested in the subject of cables until I started using pirated versions of ntsc u/j games , I wanted to play in color though 🙂
I don't think I had an RGB capable TV until after CRTs
I had an rgb scart cable on my psx back in the day
Initially I just wanted to free up the rf port for the n64 😄
I think ps2 was the first console here to not have RF leads as the pack in cable
Spur of the moment post - First and foremost, I want to thank Robert for this awesome core! Me and my girlfriend are huge adventure game aficionados, and having fond memories of Alundra, we decided to play through it recently. I’m hard pressed to find any adventure game on the same level in terms of gorgeous 2D graphics and puzzle design (although some of them require close to pixel perfect jumping). Any recommendations in terms of other games we could try, outside of Landstalker? It doesn’t have to be on the Playstation, just something that has a somewhat similar vibe. Preferably a game with a JP release
didn't they release it in japan?
Broken sword? Nope
huh
The game with George Stobart, right?
yeah
Suikoden?
Koudelka is pretty unique
Good game, but I’m thinking more in terms of action adventure like zelda or something
ah gotcha
We played through illusion of gaia before alundra
And that hit the spot as well
Maybe terranigma?
Just thinking out loud
what about like an echo knight game
Herc's Adventures might be fun to try
echo night? echo knight? can't remember - by fromsoft
Dark Savior is rather different to Landstalker but is a pretty interesting game in its own right
there's Crusader of Centy on Megadrive
All good suggestions!
Well sure
still riffing on the Landstalker mention, there's also Light Crusader for Mega Drive... weird game
Probably*
Yeah, there’s a bunch of gba games that could do the trick, and golden sun I never really did a deep dive into
I like the Mystery dungeon games - not quite RPG but not action either
oh and one very unique game, which I like but has a learning curve: Chaos Seeds
its basically Dungeon Master but in 2D
golden sun is really close to what i understand Alundra is meant to be like
didnt golden sun have turn-based combat though?
I was about to ask
Slime Morimori Dragon Quest is a fab action-adventure game for GBA with a JP release
yeah its turn based combat but the puzzling is sort of zelda-lite type stuff
you have like different mind-powers like, for exampe telekenis - move boulders out of your way
freeze a puddle into a column of water to make a platform
that kind of stuff
Chaos Seed is JP only but there is a translation
That’s fine, we’re playing in Japanese
Basically we’re looking for that kind of game where you have action, but there might be puzzles where you stop and kinda try to plan together how to solve the puzzle of the room
Kind of like Lolo
Chaos Seed is a base builder game - very ahead of its time. but combat is real time using spells
Alright, maybe Chaos seed is what we’ll go for!
I played the SFC version, there's a Saturn version too but I think it's the same game
Ok, so maybe we’ll try both and see which soundtrack/graphic style, if different, we fancy
Thanks for all the awesome suggestions!
let us know how it goes!
Will do! Oyasumi!
mata ne
Tiny Bullets
100% what you want
It's on SNES but Marvelous - Another Treasure Island also fits the bill, it's a lot of puzzle solving and utilizing your party of 3. Little light on action though, but might be worth a look
It’s funny how it’s almost as if the box is one step shy of saying “it’s like zelda!”, haha! Thanks for the tip!
That one’s been on my list for a while, definitely gonna try that one too
See me in slap happy
My Euri, Mia, and Ramos go hard
I use Ramos, Garia, and Zeku(I think)
I had the dual analog controller way back when it came out, maybe even bought it just for MGS. I recall feeling a little vibration of sorts when walking over trapdoors and I thought the L analog stick had analog movement but, am I remembering this incorrectly?
i think mgs lets you use the analog stick to move around but its not really analog
its just acting like a dpad
Yeah, no analog movement (but obviously legendary rumble support)
until now at the very thought of the first scene with hind d my hands are shaking 😄
Also more games should offer actual massage after an intense section
Seeing something weird. When I have V-Integer scaling on for the core, as expected, games take up around 960p of the 1080p output, with black bars at the top and bottom
But when Jumping Flash (USA) gets to the gameplay screen, it seems to be non-integer scaling it and filling up the whole screen vertically
I haven't been able to witness this behavior in any other game. Perhaps someone could check to see if they get the same result.
Check the resolution the game gives during gameplay
try fixed vblank + vertical crop
Fixed vblank did it thanks
Hey so now that the cores are being distributed on main, will it autodetect my second ram stick or do I have to download the dual ram version of the core separately on each update ?
You need dualsdram version
The dualsdram version was only made available for testing
#test-builds message
Latest from march
So main one downloaded from the update_all script is the single ram version?
yes
🤔
Dualram has no real advantage so it's not worth the effort of maintaining two versions
isn’t there a setting in the single ram build that allows you to utilize the second ram stick?
…or maybe that’s just ddr3 vs. sdram
nope, if you have two sdrams then you can choose ddr3 or sdram 2 in osd
for sound
if you have only one ram , this option is inactive
ahhh ok
unfortunately I never managed to hear the difference, although I tried very hard 😄
I imagine the same will happen across the other cores that have both options
Oh well
IIRC, the difference with dual ram is purely audio and is on the scale of like 100 nanoseconds. Not milliseconds, not even microseconds, but nanoseconds. And it only occurs in specific conditions. No human could tell the difference. Not even smash players, no matter what they say 🤡
As of now, there is no completed core for MiSTer that requires dual sdram. I don't know what the future will bring, but for now even though I have a master with dual sdram , I don't get much benefit from it. I was able to test psx core in the early days, test Jaguar core and Saturn ( at the moment in the games I tested for Saturn there is no difference between the version for one sdram and two sdram)
Oh so the saturn audio issues affecting some people also happen in dual SDRAM setups?
pro athletes are basically playing in slow motion when they enter flow state aka "the zone" making input lag more noticeable. if you learned how to slow down time with flow state you would notice it too
i'm kidding but not kidding btw lol
flow state is real but not sure if 10ms would really do much. for pc gaming turning on nvidia reflex does feel better and that takes off 10-15ms lag
I'm trying to play WWF SmackDown! 2: Inspired Patch and it freezes on the menu before I can select my wrestler. The author recommends playing on Duckstation and my only assumption for why Duckstaion can run it is because it ignores hardware limitations. Can the PSX core do the same? or is the issue something else entirely?
here's the romhack release video.
https://www.youtube.com/watch?v=iet8AXzjzpM
👉 Download link (NEW SAVE GAME REQUIRED!) - https://b.link/inspired-patch
🔥 If you want to support the development of the mod and get early access to updates and exclusive features, check out my Patreon - https://www.patreon.com/InspiredWrestling
More info on the patch and full 1.2 changelog - https://b.link/inspired-patch-description
Playable...
also, @torn yoke not sure if you're aware, but sometimes the screen looses color over the Y/C adapter. I wanna say it happens when the game switches to 480i, but I would need to confirm if it also happens in 240p.
Does the color issue occur In normal games or with this hack specifically? Keep in mind that a lot of hacks aren't made to keep in line with original hardware constraints. The MiSTer is basically replicating the original hardware, so no it can't get around this like an emulator can.
It's been happening before I tried that hack but I never reported it.
As for the freezing issue, can someone confirm this happens on an original PS1 as well?
If so then this would be up to the hacker to fix.
The freezing issue only happens with the hack. Played the original just fine.
Yes but does it happen with the hack on a real PS1?
oh yeah I'd need to burn a disc but I ran out and my PS1 is chipped to load backups.
I considered those ODEs but I still play original discs.
If the same issue occurs on original hardware, then this is a problem with the hack not respecting original hardware. Sadly it's common for devs to test things on emulators without fact checking if their designs actually fit the constraints of the hardware, but it "works on an emulator" so it must work on the real thing. Not the case sadly, as emulators run a lot of tricks and hacks that wouldn't notice these issues and could continue playing the game even though the original hardware would crash.
Emulators never simulate the actual electron movement and timing between the different components on the PCB.
They basically end up mostly patching things dynamically using a lot of tricks...
However, if the same issue doesn't occur on original hardware, then that'd be interesting.
If I ever get around to burning a CD, I'll update you about it.
I had problems with audio (music) with dualsdram and single sdram , after making changes for sdram by srg320 at the moment I have no problem with music , games work identically for single and dual
Episode 390 - Games with high framerates that used polygons where a bit rare in the 32-bit generation, so let's check out the games on the original PlayStation that achieved the highest frame rates it could do.
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Just got to the 6th and final chapter of Brave Fencer Musashi, been having a blast replaying it
Is there any differences in performance if i use Chd images versus iso or bin/cue ?
Nope
When using a Memcard Pro with the SNAX adapter, will it act just like it in a psx or do I still have to open menu or select save memcards?
It will act like a PSX
Ok thank you!
Does the psx core actually support the memcard pro like the xstation does?
no, you have to switch the selected card yourself
Someone patched the gameid memcardpro needs into the original psx bios
I’ve not tried it but that should work in theory
watching this, i found a game i'd been trying to remember for ages but i couldn't find any info about. motorhead. me and my father used to play it all the time and loved it.
i saw the gameplay and cover and instantly knew it was the right one.. my copy of it has gotten destroyed and i can't recall how. i can't wait to play it again now
awesome! never heard of that one until watching this episode but it looks neat
if you have a 4 port adapter plugged into SNAX, does it support 2 real memory cards?
Iirc It will behave like on console, most games will read port 1-A as if it is plugged in player 1 port but port 1-B wont be player 2 card. Best way to know for sure is trying.
I did try that's why I was asking. I have 2 cards plugged in. 1st one is detected but 2nd one is not. Im trying to find out if it is supported and if so, what am i doing wrong.
It should
I've used two real memory cards over SNAC before
@tiny mauve did you set both player 1 and 2 to snac?
i know the multitap is only in p1 slot but wondering if thats the cuase
I think I tried it, but I'll double check in a bit.
Then as I said it acted like the console, only games compatible with multitap that reads card will detect the card on ports 1-B, 1-C and 1-D. When a game don't support the Multitap, the port 1-A acts as a passthrough and is detected as port 1.
Im just using the memory manager thats built in to transfer files so both memory cards should be ok right? Both controllers are set to SNAC.
no if you're talking about the bios memory card screen. 2 cards would be detected if you used a snac with MC ports. If using the multitap, only the first card will be found by bios. That is up to the software, if the software supports the multitap there's a chance MCs 2-4 will work.
real psx will act similarly
Maybe try V-Rally 2, Micro Machines V3, or Crash team racing.
ok thanks @still palm. I guess I can copy to a virtual memcard in port 2?
yes that should work, just don't set port 2 to snac and then you should get a virtual MC on port 2
If I'm using a Retro Fighters PS1 controller, how do I set up the turbo button for the PSX core?
nm think I got it
I can't get past the elevator; this is incredibly frustrating
turns out turbo gets you killed there
I think that's been changed, and you can have SNAC controllers but virtual memory cards now. I'm pretty sure it's been like that for a while.
yes it's possible SNAC MemCard,Virtual,Real
It sounded like he wanted to use snac and real memory card in port 1 and copy saves to a virtual memcard in port 2.
So to do that, he would set port 1 to snac and have SNAC MemCard set to Real, then for port 2 don't set that port to snac like I said in my last post.
yes, for copy this is best way, sorry, i didn't read everything before
That was more of a reply to Selbaek, your response to his comment was fine.
Thank you all for the help. Got it working with SNAC on port 1 and virtual card for port 2.
Ah, I figured both ports set to SNAC but port 2 memcard virtual would be fine. But I'm also assuming he was planning on using controller port 2 as well.
There isn't independent switches for each port for real/virtual memcards when using snac. Because that would add 3 more osd options.
so i guess for the 2 real mem cards you need one of the SNAC like retrocastles that has 2 mem card ports built in and can't go multi-tap route
think 2 multitaps would work with MC in port 1 of each. if you really wanted 2 cards with snax.
The board I did had the option for 2 real cards and with the option for virtual ones in core I didn't worry about it much
I've just started having/noticed this issue with the PSX core and my Dualsense, where the d-pad doesn't work at all, and according to a PS1 pad test .exe, the left analog maps to both the analog joystick and the dpad. Even with the controller set to "digital", only the left analog is mapped to the d-pad. This is not the case when using the MiSTer standalone controller test.
If standalone is fine, and it's just on the core, did you try remapping the buttons in the PSX core menu?
The PlayStation was all about 3D wasn't it? Well, maybe, maybe not...
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00:00 Intro
01:00 The Adventures of Lomax
06:15 Dodonpachi
09:34 70's Robot Anime Geppy x
12:53 Vib Ribbon
17:28 Street Fighter Alpha 3
22:01 Castlevania: Symphony of the Night
@final salmon Yup, tried remapping in that core and the same thing. I might need to head in and clear the core config file, maybe something's been enabled in there
Clearing the input config for the PSX core fixed it, so there you go.
'Beyond the edge of reality lies a story of ultimate conquest. A story of war and friendship. A story of a love that can never be... And a hatred that always was.'
Official North American commercial for Final Fantasy VII from 1997.
Credit goes to Square Enix, I only remastered the original commercial frame by frame with HQ footage. Requested b...
can anyone explain what the latest unstable nightly build is here: #unstable-nightlies message?
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
will this allow analog output from analog IO without the banding thats currently unavoidable without direct video?
Are you talking about "full range YPbPr" ?
(The link brings me to the channel, but it's not clear which build...)
If that's the one, the framework was truncating RGB values BEFORE doing the colorspace conversion to YPbPr, and converting it to a truncated colorspace (minimum value 16, maximum 235, instead of 0-255) before removing the least-significant 2 bits (as analog is 6-bit)
So, should improve clarity and brightness on some scenes
I suppose banding could be one possible artifact
I'm pretty sure the commit is removing setup on luma. That would be consistent with CEA-770.2 (aka "SMPTE Levels"). Luma excursion is 700mV.
SD YCbCr standards were all over the place
Tekken 3 (Japan) has purple bars on the right on HDMI
same with Horiztonal Crop option ?
probably an area that is not normally visible with the CRT tv
Horizantal crop has removed it thanks. Only affects the Jon version not USA or PAL
As we talked about during testing as I remember someone reporting an issue with glitchy flashing garbage at the edge of the Screen with a Demo 1 disc and it just so happened I had seen / experienced this with Real Hardware so could debunk that one very quickly.
I recommend enabling this option by default 🙂
If you have an example let me know
i noticed the same issue, but i don't think its repeatable. I get it, reset the game and its fixed in the same spot
I think it might be related to the framework calculating the resolution incorrectly during a transition which causes the yc module not to get the right information
Ok, I'll try to post a video recording
No no, I know of the problem, I just need to reproduce it
Is there a game that triggers it more oftern?
Oh ok, it happens when the core goes into 480i. I cannot tell you exactly how it happens but WWF Smackdown 2 switches res a lot and it's happened there
You dont need to reset the game, just change the aspect ratio too full screen and back
it grabs the YC information each time
@torn yoke it’s pretty amazing seeing your hard work being propagated everywhere. Thanks for being such a badass.
Tried switching in and out and having the mister debug open but didnt see the issue pop up. Every resolution switch the core pulled the correct YC values:
It probably happens randomly when something is slightly off.. hopefully I can catch it
One suspision I have is when I'm switching cores around, it might trigger it
The PSX core developer managed to do the whole core and not even require a dedicated channel like #n64-dev - PSX developer > N64 developer
Let the console wars begin 
no need for war , psx is better than n64 in every way 🙂
Too late, the mister master race already won and absorbed all participants. 🎉
actually we used to have a dedicated psx channel
way to expose yourself as a '23er
Meeeemories! 🥹
There’s no comparison or contest, both consoles are fantastic. However if we’re evaluating in terms of engagement, the N64 core has brought in the largest amount of new users and the channel activity far eclipses all others.
This is due to multiple factors but my personal assessment is:
- snowball effect, more cores means more exposure and more people joining
- n64 emulation has historically been challenging while most other consoles have been rock solid for years
- announcement and development has been at the end of the year where consumer spending is higher and people are more likely to invest in a MiSTer
Hey doods, I have a memory card question. Can I somehow have larger memory card sizes than the standard?
no, but you can have as many standard cards as you like
Ok. How do I do that?
are you aware that every game gets it's own memory card by default?
No, I’m not seeing that.
do you have each psx game in its own directory?
I tried to save in Hot Shots Golf 2, and I was told my game was full.
Like, in its own folder?
yes
Then I have to fix that, lol.
yeah, there are a few things that won't work properly when your games aren't in their own folders.
You'll want to keep all the discs of a multi-disc game together in their own folder though
there are some scripts that can automatically do the work for you
@marsh fern sorry to hear that. The disc in folders thing is a bit of tribal knowledge and not well communicated. That’s something we can improve on. Thanks for your patience.
I’m glad to hear you’re using MiSTer for your streams. I hope it goes great for you. Please always reach out if you need any assistance. Have a great night.
Please feel free to post links in #share-media .
Thanks. I’ll be sure to remember that.
What’s the script for organizing folders? I’m doing it via FTP right now, but it’s very slow.
I do not know. I did it all manually because I am a crazy person lol.
All right. I didn’t take those computer certification courses for nothing! Lol
I also genuinely think that classic Nintendo consoles just tend to invoke a ton of nostalgia in people in general. The Nintendo nostalgia effect is powerful, even when something like the PS1 was wildly more popular and successful at the time.
n64 was such a multiplayer console too you didn't have to have one to be nostalgic for it
That too. It was the console for parties and friends gathering.
Even though I also had a PS1 and Saturn back then, it was always the Nintendo 64 that we played when I had friends over.
Having been collecting for a long time, Nintendo anything is always the most popular.
The closest that comes to being challenged is the PS1 library and PS2 horror games.
as Zoomers have entered the collecting space, consoles with actual scarcity like Saturn and Dreamcast have shot up too so SEGA is now catching its due
here's a link to something that might help
there were some shared in this channel a while back, but you'd have to search
https://www.reddit.com/r/MiSTerProject/comments/uu69ye/mister_psx_core_memory_card_folder_issue/
This a Windows bat file I use
For the files into folders
Was there a script on the mister to do it?
I guess you've already forgotten what was going on in the beginning on the PSX channel when it was created for testing 🙂
the early days of the psx channel were wild
good old days hehe
Probably!
I was just going off raw user count numbers.
even now there are more than 2000 active users on the psx archive channel 🙂
just seeing how many active users there are who once joined the psx channel
there are probably more 🙂
well damn I’m wrong 
but it's already a closed channel 🙂
The psx core is incredible. I remember there was another psx core in development and it got canned because of some infighting or something. It was a real downer. Hope was lost....but then...
But then the wizard Robert showed up 😄
drama is a waste of everyone’s time, adults ignore and push past that shit to get to work done
Someone said something mean? Grow the fuck up and get to work.
we ain’t got time for this shit in our lives
people gonna be dicks, so fucking what
First work, then drama ☝️
Sorry for the rant, it’s just frustrating to see people getting hung up over the dumbest shit, this isn’t directed at anyone or anything. I’m just telling at a wall here lol
As a gen x'er that sums up my attitude
but apparently, words are violence these days for the younger kids
It's not an age thing, but ok boomer.
sure
everyone is a boomer if you think about it
I wanted to trigger him to disprove his point. 
I am 13 years old , my mother told me that I can write on MiSTer Discord, but it destroyed my life ... Robby is so aggressive 😦
kidding , love for Robby ❤️
I just want to sit everyone down and let them know they are awesome and they shouldn’t let shit bring them down. People gonna be mean, can’t fix that, but we can fix our outlook and project more positivity to help prevent more negativity from blossoming.
fuck da haterz
I really think the "sticks and stones" mentality we grew up with is much healthier than being a perpetual victim
not sure why everyone is so sensitive these days
Still no point in accepting broken systems and not speaking out against discriminating opinions. But that's also not an age or generational thing.
if you want to fight the system, you'd really be better off without a glass ego
otherwise it just becomes about emotion rather than effective action
there are two sides to all this , why are people so sensitive , but why are they also so aggressive ?
I abandon places where there is aggression and venom, it is a shame to waste my life and time on it
You just shared your emotions about younger kids you know. I'm just tired of the "it's the kidzzzz!" trope.
well, I shared my thoughts anyway
not really feeling any particular emotions about this topic at the moment
people behave badly because its the internet, which is just a poor medium for real human communication and understanding
we weren't meant to be so removed from social context
We weren’t but man does it really illuminate how important it is to be a good person.
exactly!! now, where is that good doom game you promised?
haw haw jokes on you!
i'm stuck here on this railshooter
Listen here Ylvis, what does the Basket say
You didn’t think you’d get away cursing us with that song. DOOM Eternal is your punishment!
StarFox on drugs
I remember that. I believe the issue was that a lot of the work done was meant to be open source, but the colleague at the time did not agree with the sentiment and wouldn't adhere to open sourcing their work. I could be misremembering.
You mean, like literally every doom? Yeah, even doom 3 and that wierd turn based doom thing.
i tried doom 3 on psvr. the scale was kinda fucked and i got motion sick as usual
In the PSX core if I set vscale_mode=0 which is full screen, I seem to find NTSC is full screen but PAL isn’t, does anyone know why this is the case?
because pal is for PLEBS
I understand that PAL and NTSC have different resolutions so that would be the case if I were integer scaling, but with vscale_mode 0 I figured it should just fill the screen irrespective. For example the NES core in PAL and NTSC modes fill the vertical resolution but the horizontal is a little different based on the 224 pixels and 240 pixels naturally giving it a slightly different aspect ratio
Have you got Vblank on?
No, fixed HBlank is on in the core, but not fixed VBlank
So here’s an example with NES, running in PAL and NTSC, both fill the vertical resolution which I’d expect with vscale mode 0 but seemingly isn’t the case in PSX
I think there's a bit of a explanation on this page;
https://mister-devel.github.io/MkDocs_MiSTer/cores/highlights/psx/#fixed-blanks
Ultimately, I believe it is down to the maintaining of correct aspect ratio (thank you very much Robert), for us PAL enjoyers, but also NTSC games do need this to i think. The crop option can get you the full screen. And indeed, in a case like FF9, you'd need to be aware that for some games the used vertical resolution can change as you play
the resolution might change but as long as you don't change as a person, your enjoyment of the game will stay consistent
I've not had the confidence to flag the non sega cores (don't own the hardware), but I'm fairly certain the PAL screen there has incorrect aspect ratio. Which completely bypasses the problem
is that an old pc monitor?
I think I understand, my brain has been like putty lately!
Nope it’s one of those iPad 9.7” Retina display monitor things
ok. i bought that too. it's great but i got a 13" oled monitor so the ipad ips one is now a pleb
A 13” OLED? Didn’t know that was a thing, what did you go for?
waiting for a tiny hdmi cable and a power bank adapter and i'll try to rig some janky portable thing that can sit on my lap
mister and powerbank behind the monitor
i have the ipad screen as well and it's really good
i don't know if i'd bothered buying the monitor at the current price. they cut the price slightly during black week.
of course i was charged DUAL VAT and i got nowhere with aliexpress customer service
Looking at it I’m very tempted!
it's cool
I have a BIN/CUE rom in a folder with the same name, launches fine.. then I rename the folder AND BIN/CUE files to a new name.. suddenly the core won't load it. What obvious thing do I not understand?
The cue file also contains the name of the game , did you change it to the correct one ?
there we go, thanks
I kind of forgot what bastards the Bushido Blade 2 bosses are
Best description of Robert I've ever seen
Is that Polish?
Yes🇵🇱
Imagine our surprise when we dug into our archives to post this gorgeous Mega Man Legends art...and realized some of it had never been seen before! Even a game as beloved and well-documented as this has history that falls through the cracks. Full gallery: https://gamehistory.org/?p=25485
Haven't checked in here in a long time. Been too caught up in N64 hype. What's the PSX core like these days?
Pretty perfect from what I played. Even my beloved koudelka runs like a dream. It's a bit cranky when emulated on pc.
What a time to be alive. PSX and N64 on the MiSTer hoooweeeee
Don't forget about the saturn to complete the triforce!
I'm on a final fantasy marahton right now. Finished the nes games, am now playing the snes titles and I'm really excited when I get to the ps1 games. All on mister! 😍
Such a shame that the Pixel Remasters didn't turn out well.
They're okay if you mod them on PC, but in their default state, they're rough.
My friends wife shows me FF6 pixel remaster all excited and I'm like... Enhhhhhhhhh
it is really hard for me to uncouple the old sprites from my brain, especially for 4-6
My biggest gripe about them is that the scrolling ia really jittery. Like, how do you even mess that up?
Msu-1 pack available for the snes version. Enjoy the nice music on the original game.
Not a fan of MSU hacks
I actually think most of the updated sprite work is good. It's the stuttery scrolling and pixel scaling in the UI not matching the rest of the games that bug me.
It's insane that the NES and SNES originals run better.
Btw, there are really good translations and retranslations for the originals.
This is how I played FF6 the last time I did a run through it!
The one thing the Pixel Remasters got right was the incredible updated soundtracks.
My msu version of chrono trigger is crackling. 😟
Unity. That's how😔
Pixel Remasters were ok...
after like 10 mods
I read somewhere it's because the scroll 80pixel at 60fps, and that somehow messes it up. So on pc you can crank up fps to 80 and thats supposed to fix it. I'm no expert, and there are probably better ways, but they could've just set the movement speed to 60 pixels, and make it slower but smooth
I'm an idiot so I got it on switch, no mods. 🤡
I fixed it by forcing the game to output at 120fps on my Steam Deck in docked mode on my TV that supports 120hz. It still hitches occasionally, but overall the scrolling is smooth when just forcing it to 120fps.
Does your tv have vrr? If so I would be interested in how 80hz output behaves.
It does, but unfortunately I need to have my Steam Deck dock plugged into my Denon receiver, which does not support vrr pass through. I have my PS5, Series X, and MiSTer plugged directly into my TV for vrr.
That said, I could test it directly on my Steam Deck itself, since it's one of the new OLED models that supports locked refresh rates up to 90hz.
I did test out vrr once though, and it does work on my TV with the Steam Deck.
It's more or less purely academic anyway, I'm not hoping for an update from square anymore tbh.
Oh there is zero chance that they will fix it. If they cared at all about it, it would have been fixed for the console release.
So um, the turbo doesn't seem to be working. Do I have to do something else as well or is it supposed to just work by toggling it on?
It worked once before for me but I recently recreated the SD card cuz I had screwed something up.
Please rise for this channel’s anthem
Song: My Console
Artist: Eiffel 65
Album: Europop
Yeah remind me when there’s a song about Saturn that isn’t dissing Bernie Stolar.
Better than the Jupiter core theme. That's just fart noises over a pc beeper.
Enabling Turbo in the core doesn't have any effect anymore since redoing my SD card and starting from scratch. Am I supposed to toggle another option as well for it to work?
Its effects vary per game. For some it can actually cause issues but for others you’ll see a noticeable improvement.
Try Revolt or Tiny Tank for example and you’ll see framerate improvements.
There’s also a 2X core that was experimental but you’ll see better speeds there for games that take advantage of it.
I'm aware of that. It used to work fine before I redid everything, now it does nothing.
Please reduce your cheerfulness by 4x Robby
I used to be able to play NFS games at higher fps and now it doesn't work anymore so I'm stuck playing at like 15fps or use the first person bumper cam
Try deleting your configs for the core and only toggling that option on.
Unfortunately this is the first time I’ve heard of that issue so I’m shooting in the dark.
where would the config file be located?
//media/fat/config
in the config folder at root?
Yes sir
ok, I don't have any config files for PSX
I never messed with settings then saved them.
I've only ever toggled the turbo only to notice it wasn't taking effect
Hmmmm, well with Revolt it definitely works. Have you tried that?
correction, I do have one PSX file in the folder, but it's in the subfolder for inputs which would strictly be controller mappings.
Try the 2X core too - https://github.com/RobertPeip/PSX_MiSTer/blob/main/releases/PSX2XCPU_v2.rbf
This one runs the higher CPU clock all the time though doesn't it?
I believe at stock it doesn’t but it has higher clock speeds with turbo enabled.
Fun fact - that was the secret test to see if the n64 was viable to do on the MiSTer
Since the PS1 and N64 share the same processor type

isn't the actual speedup mapped to a button when you do controller mapping
I know I use the mute button on my dualsense to activate the speed up
or I guess, turbo is different
nevermind me
ok, that's what I want lol.
Do I just maybe have the wrong version installed somehow?
Before I redid my SD card, update_all installed the version of PSX core that had the turbo mode for the CPU speed hack.
Is that basically the issue? That for whatever reason after redoing things I have a version that doesn't do that?
version I have right now is PSX_20230503
The PSX2X core was never distributed as part of any update script.
He didn’t want that core distributed since it was a “use at your own risk / no bugs will be fixed” release
that's the latest core
did you map a turbo button when you mapped your controller for psx
try pressing that
pretty sure I didn't manually install it and it just came with using the update all script.
I would hope I'm not just losing my mind and I did somehow just manually grab it (but I swear I didn't do that....
)
Latest PSX2X core:
https://github.com/RobertPeip/PSX_MiSTer/blob/main/releases/PSX2XCPU_20230304.rbf
thank you!
yes, the latest is PSX2XCPU_20230304.rbf
On the right you can see when the cores were added
Welp... here I am in 2023 guzzling energy drinks and playing Final Fantasy Tactics until 0230
Thanks MiSTer for tumbling me down this nostalgia hole.
It's a hole with no bottom.
For those of us who are aware of the risks and lazy, is there an easy way to, e.g. add it to the bottom of downloader.ini to get a copy that way? 😇
Nope, you'll need to manually download it and add it to //media/fat/_Console
Thanks for clarifying 👍🏻
In this particular case, I'm over here trying to remember how the job system works.
Don't drag me down with you! I'm already marathoning the mainline ff as is!
@torn yoke y/c dadde, it happun again 😢
I think I triggered it when I loaded the core after it was already loaded because I got impatient with a game that was taking too long to load
Once it starts, it will infrequently do this during 480i scenes/gameplay, but loading a game that switches back to 240p temporarily fixes it until it switches back to 480i.
What's the deal with the 2X core? I am out of the loop
Its the ONLY way to play Re-Volt, as it fixes the slowness. bascially if a game isn't frame locked it has the potential to speed up slow down, but if a game is then not much diff
okay now that I am not on my phone, I clicked on the link and I see now that it's just 2x the clock speed. I see I see.
I belive it was an experement he was testing to see about doing an N64 core, long before it was offical, but don't quote me on that
It was 🤫
The 2X core is generally really stable and great so I use that one when I want to go "Full PlayStation"
widescreen, Turbo High, texture filtering, etc.
so basically look like an old voodoo 2 game lol
how dare you
it literally just doubles the cpu clockspeed
ahh.
i don't think duckstation has anything quite like it even
it will outright break some games
yeah, all the other stuff I mentioned is also available in the normal core. Basically when I want to push it to the limit with the 2X core I also turn on all the other options
I know Robert doesn’t intend on fixing bugs in the core and it was just an experiment, but since a lot of cores have had updates recently with “update framework” messages, do we need to be concerned about this potentially breaking in the future?
Duckstation has that drive speed option which supposedly breaks some games but I haven't used it enough to see
I’m pretty sure you can adjust the CD speed on the regular PSX core on mister too. It’s a different thing to the intention of the 2X core though
Rad. I haven't poked around in it much. Bushido Blades and FF Tactics mostly. Not much playing in the core menus
I want to emphasize this. There are some games that run better and while they don't crash, they just don't play the same and it's not fun anymore.
it makes resident evil run at 40? fps for some reason, and everything is like fastforward
and i think enemies deal damage per frame or something because they're hyperlethal
oh yeah that's one example
I forgot what game is fast forward because of that
its funny at first but I wanna play the game 😆
how come sometimes overclocking the CPU on a core can break things and other times it doesn't. Especially in this case where it's two cores for the same hardware
Lots of games are CPU dependent and orchestrate a lot of programmatic behaviors based off standardized performance
it's a software issue not a hardware one, right?
If you don't build timing in then it runs on the hardware timing and if you give the software faster hardware then the snake smashes into the wall at lightspeed.
You're CPU dependent
Explains the mental deficiencies tbh
I just want to use it for NFS games and Chrono Cross for now.
Those don't break, they just run at a higher FPS and it's smoother.
if a game is purely based on vertical sync interrupts (60 times per second) and has no race condition bugs, you can overclock the CPU as much as you want. But not all games work that way. Some for example assume that the speed is in a given range, otherwise they start to render a second frame that was not supposed to happen. One example is Glover: it runs at 20fps, so one new frame every 3 frames(3x16ms). But if you manage to calculate a frame faster than 16ms, it starts a second one and then the game speeds up
this also happens without overclocking the CPU, but only in very rare spots
so far i'm not aware of any core that broke without framework update, but you might not get the newest framework features. But it's no big deal to update the framework. If there is something really important missing, just ping me and i can add it with a new build of the core
I'm sure someone knows about this but I'm just curious, what causes the sprites and polygons to misalign with the widescreen hack on the PSX core?
When you play around with the 'widescreen hack' setting some of the characters in FF: Tactics end up floating in a different spot visually than they should be. Easy enough to change back but it's a strange effect.
Makes me wonder why.
@tropic stratus I have a feature request (if and when you have the time to implement it). Would it be possible to add serial support for debugging/development purposes? There is already a 8MB ram mode, so having serial out would allow the core to act like a devkit and people to develop homebrew on something that's as close to real hardware as possible. It doesn't have to use the MiSTer IO port if that can't be done, serial over network could also be achieved (if sys/HPS is updated for it I assume), or just to a dev/tty port somewhere maybe.
Again that's not a critical feature or anything, most people wouldn't use this. This shouldn't be resource intensive however.
Thanks very much, Robert. I’m not aware of any issues at the moment - just thinking ahead about the future. 🙂
the widescreen hack is a hack in that it only changes the 3D to 2D transformation in the GTE. If you have pure 2D element, it will not go through this transformation and will not be adjusted
serial over network will probably not work so easily, because the logic is cycle accurate and it would need further hacks to make it accept varying latency. For SNAC it would be possible, but considering the amount of users there would no addon boards be available anyway and some self-soldering is required. Overall the effort is too high for the few people who would even try it. For development, emulators with live debugger are much more helpful
Cool. It was kind of a peculiar thing.
I assume it happens in 2d rendered backgrounds with 3d on top like FF7 too?
yes and also in games with the HUD elements
however, that can mostly be tolerated
Wild. I have no idea how any of this works. I just assumed the 2d and 3d were being rendered separately and it caused the visual issue. I'm sure there are plenty of games where you don't notice it at all.
Some racing games work fine, but in the end you have to try per game
Colin 2.0 with widescreen, 24bit and texture filtering looks great for a psx game
It's also just a weird era for games it seems.
Lots of shit being thrown against the wall as 3d becomes a thing but 2d is still around. Lots of art styles and solutions to fill a transitional period of sorts.
they came out with pong 2, the sequel to pong, cause pong needed to be in 3d and also the paddles needed to constantly animate and scream gibberish at each other
It works with the JogCon so it’s awesome
sees JogCon supported sticker
Robby: 10/10. Game of the Year. World Premiere.
I am a simple man with simple needs
Imma wait for the Game of the Year/Platinum/Gold/Extreme/Xtreme/Ultimate edition of this JogCon game before playing
Pong 2: The Handsome Slayer GOTY Edition (to honor @serene nebula)
