#Sony PlayStation
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So I can see what vampier is saying here.
I will try it on Real HW anyway
So when I run this on Real Hardware, i don't see any Debug options on screen. It looks normal. (with the patch applied)
It also works fine and looks the same on the Core..... so the way you are patching it could be wrong?
Hm...youd think if i patched it wrong it would have more serious problems, but maybe?
Does it matter which .bin you patch? Cus i patched .bin1
I have tried both Free Play and Grand Prix, I have messed about with all the buttons and paused the game and it works fine on both Real HW and the Core.
I patched Track 1.bin as that is the Game Data
Very weird.
Yep its working exactly the same for me on both the core and Real HW.
My core Settings are all default as well.
Afaik mine are too, but ill take a pic in a sec to see if I'm really missing something
๐
There you go ๐ that might do it ๐
Weirdly, i didnt have any individual cheats enabled
But just having the Cheats Enabled: Yes option was enough to cause it
Ok but my cheats are set to enabled with no cheats actually applied?
I have got mine set to yes and its not doing that for me.
Odd...gonna see if i can reproduce
Its easy to spin out on this game ๐
Isnt the whole thing about this game that its a CarRPG and upgrading is a big gameplay loop? I bet as you progress you wont spin out nearly as much
Its cool though ๐ sweet little game this
Yeah im excited, ive heard good things
Lol...i cant reproduce it now
Turned cheats back on, rebooted the mister, and the overlay is still correct
Baffling
But I have found another issue of my own ๐ trust me and my Demo Discs.
Euro Demo 53 - FIFA 2000 Demo. If you press Select to quit the Demo during the game, when it takes you back to the Powerline logo screen, you get an E2 Error.
However, on Real Hardware, it takes you back to the Demo Disc menu no problems.
Happy to Github this, I appreciate its very minor.
53 already? i hope you are finished with those demo discs soon ๐
i still remember when many games already worked, nearly none of the demo discs worked. They seem to be holding together by hot glue and hope
no honestly, feel free to enter it. I will likely not find time to even look at it any time soon, but having it documented is always right
Guessing there's no longer a need to open an issue for mine, given that i can no longer repro it
and thanks to everyone for following with the Choro bug
maybe if it happens again you have some idea what triggers it
Yeah ill keep an eye out and update if it does
if it's random, it might also be random on other platforms(hw, emulators,...)
Possible, yeah
Turning off the cheat option immediately fixed it, so there seems to be at least some correlation there
Well, immediately == after a reset
cheats on without any cheats active should do nothing
so i guess it was the reset
@tropic stratus thank you very much for your amazing work man
Iirc i never reset during my initial testing, just booted up a different game and then booted Choro Q back up
If it happens again ill see if a reset fixes it
Curious if itll happen from a cold boot too
Ok not a core bug
It happens on my SCPH-5552
Weirdly my SCPH-1000 doesn't exhibit the same behaviour
original disc or xstation?
OG disc
Yep very weird but I guess that is why they often said "Please Reset your Console after having played this Demo" to cover themselves?
i would be surprised if they have not run into issues running their own demo discs while developing them
i mean, we only see the product they felt fine with
The NBA Basketball 2000 Demo on the same Disc quits as it should do ๐ but then that didn't have the "Please Reset you Console" warning like FIFA 2000 does. Its just FIFA 2000 being rubbish ๐
One day I will stop testing these Demos, I promise you ๐
๐
or the bios?
there's like functions in the bios games can call right?
yes could be
but i would not expect the bios function itself to have a problem, more the timing of it interfering with CD loading
@hard laurel @tropic stratus When in core I use the bios scph 1000 and exit fifa 2000 demo it also does not crash the core
yeah but scph 1000 is ntsc , so ntsc timings + pal demo
But again shows just how accurate the core is ๐
Yep one of my Real HW's is an SCPH-1000
the demo doesn't crash on exit with that but does with my SCPH-5552
this also means it might behave differently with fastboot i think
that's really a nice find, thank you!
I made sure Fastboot was off @abstract drift as that can cause some issues with games loading.
tfw when you realize that GBA Mega Man Zero games have better animations for the boss sprites than Mega Man X5 and X6. 
wha happun Capcom
CrapCom
my chd roms was corrupted, thank you
Oh dems fiten woids! I love crapcom
crapcom is what I call games from that nadir of Capcom's creative output; the Inafune dark age.
we are long years past that tho
back to Capgod
This is the Capcom that is going to give us Dragonโs Dogma 2, canโt really complain at all
But I still love the Capcom that brought us games like the Bionic Commando reboot, or Dark Void
I secretly love that weird dark age where Japanese publishers really starting chasing trends popular in the west and started either directly developing their own third-person cover shooters and stuff like that, or even just outsourced to actual western developers
I think it was kind of miserable at the time, but I have fun looking back at it now. Although, I'm still kind of mad about us not getting ex troopers
At least we have a patch now
actually Capcom was very good at not realeasing games that I wanted in the west back then
Monster Hunter 3 Portable comes to mind
or like how they delayed releasing Dai Gyakuten Saiban in the west until the anthology collection on Switch came out, like last year or something...
Oh yeah, Monster Hunter was still mistreated for sure
At least we are slowly getting all of the ace attorney games now, better late than never, though I guess that one edgeworth game will just remain a fan patch forever lol
was about to say, Gyakuten Kenji 2 is still MIA
but yeah, the fan translation is excellent, so not a huge deal
Kinda surprised they haven't done anything with them yet still, but hopefully there's a pack eventually
quick question: is the psx core 1:1 with OG hardware? any notable negatives to consider?
Iirc there are some very minor differences to help it fit on the de-10, but nothing you would notice for the vast majority of games
A few game have glitches but there are workarounds
i'm reconsidering mister (for multiple cores), but i just recently upgraded my ps1 with an xstation & hd retro cables. just wondering if it'd be worth selling that off and using the mister along with multiple other 8-16 bit cores.
main drawbacks of the mister core:
- GPU is different speed(mostly faster) than the 2 GPUs that existed for the PS1. There is an option to make it slower, but still will never match 100% one of the existing GPUs due to the RAM type not being emulateable.
- CD emulation is high level, the CD controller itself is not emulated. Currently no such emulation exists. XStation uses the original controller and exchanges data fetching only, so compatibility in that regard is higher
overall there are around 30 known bugs, with 15 or so not influencing gameplay at all, e.g. flickering line in intro FMV and another 10 with workaround(options in the core), but few games(3?) are currently unplayable
Warhammer: Shadow of the Horned Rat(unconfirmed), Thrasher Presents Skate, Destroy & Dave Mirra Freestyle BMX and Constructor(PAL), ok it's 4
I couldn't seem to get the pre-patched Tales of Phantasia working from Phantasian Productions either, but perhaps I need to do some debugging
it was the first game I tried, so perhaps it's a setup issue on my end. will report back as soon as I test it more thoroughly
don't know prepatched means (original language or fix patch?) but the old psx channel lists people playing and completing it, so if it broke recently, please try it again
if it's really broken with the current build and was working before, the issue could be possible to find
Japanese game with an english fan patch
though there's 2 different english fan patches as well
Phantasian Productions Translation:
Version Test-Fix: This is a version that removes the credits from the PlayStation splash screen, which caused the game not to work.
https://nicoblog.org/psx-iso/tales-of-phantasia-english-patched/ i have all the bios files in system & i assume this is the place to post for retroarch mednafen_psx core?
I have another version (absolute zero translation ) and it works ok , I haven't tried Phantasian
could be related to the comment there showing the root cause: https://github.com/libretro/beetle-psx-libretro/issues/121
the core also doesn't care for the LBA information on the disc, it will just assume that if you seek for sector 4711, you will get sector 4711 delivered, not whatever the CD subchannel tells this sector might be
so if a patch moves data around and doesn't update that, it will not work
otherwise the core would have to search for the sector on the disc, but has no access to it even
let me see if I can find the exact patch. there was a patch prior that wouldn't even work on most emulators. later a patch was released but then the main website was taken down and for the longest time the the newest patch wasn't easily accessible
ah yep, it looks like the most recent patch was updated on RHDN as well
the Phantasian Productions patch was like 12 years in the making. Absolute Zero swooped in and released theirs right before Cless was able to release his. Absolute Zero did okay considering, but the Phantasian Productions was a passion project and you can really tell how much work went into it
have a feeling this was a remark about Absolute Zero lol
oh wait! ToP test fix is the one that actually fixed it in emulators, and I believe the pre-patched version was 1.1 instead. the RHDN zip contains 1.0, 1.1 and ToP Test fix.
so am guessing that was the issue
I'll report back once I've tested it more
Everyoneโs accuracy needs are different of course but for me personally the PS1 core has replaced my original PS1 consoles I have hooked up to my PVM/CRT and over 500 games.
Itโs a far superior experience for my needs and I wonโt be going back. Those games just sit on my shelves now.
I prefer to have an all in one solution , it's nice to have all these consoles , but I don't have the space for it
I guess Im too much of a pleb to notice any of the mentioned differences/inaccuracies, Im pretty happy with the core.
- Virtual Pool 3 has audio issues.
The game still has weird bleep sounds when the Balls on the table hit.
Iโm the same way really. Iโm a collector only out of necessity but the MiSTer has become this magic dream box that has addressed all my retro wants.
Iโm a little jealous of people with just a MiSTer and nothing else. That sounds so efficient!
The MiSTer has a lot of potential and is amazing. But there are other cores which people think are great because the 5 - 10 games they play on it "seem" perfect. The Genesis core has audio issues for example which I have reported on GitHub.
Amiga core doesn't have a fully implemented 68020 so when running it as an A1200 AGA Machine, there are some issues compared to real hardware.
Don't feel too bad Robby. You can still play the Jaguar core. Hold your head high.
Oh yeah absolutely. To be frank itโs why Iโm grateful for people like you. You help keep improving the cores thanks to your excellent comparative skills.
The words Striving towards Hardware Accuracy is what keeps me going ๐
I wish the Jaguar core were more playable! ๐ญ
Serious question.. what games do you actually want to play on this core
I feel this is important for future generations as well. If its possible to "perfectly replicate" these classic systems... it keeps them alive for years to come when the original hardware is dead.
itโs a good question. Let me think.
Alien vs Predator and Tempest 2000.
Tempest 2000 I could kind of understand. Is it not ported to any other systems?
The Jag port of Doom is ok.
But also to experience them awful games too ๐ Kasumi Ninja for example.
(Yes I own a Jag and some games).
Ah, poverty. Always a compelling reason.
I never knew this about the GPUs, I must have missed it. is it closer to original speed with or without that option? and which option is it?
For those unaware poverty is a term that refers to kusoge fighting games
I have a soft spot for such games
#1046940919607345272 message
Mess around for a laugh:
- Cybermorph
- Double Dragon V
- Kasumi Ninja
- Club Drive
- Fight for Life
Actually want to play:
- Iron Soldier
- Iron Solder 2
- Alien Vs Predator
- Towers II
- Atari Karts
- Checkered Flag
- Defender 2000
- Breakout 2000
- Missile Command 3D
- Tempest 2000
with "slowdown" on it's much closer in the GPU benchmark from Jaczekanski, but as it's slower, i would bet 99% users would prefer without, as only 3 games are known to be affected and only 1 of them is really "fixed" when using it
Isnt the framerate really terrible on AvP? I can go to the Jaguar channel if you want.
Ok, smart thinking
This one as far as I am aware is still an issue, guessing its an SPU issue?
more likely a CD/DMA issue. The data is wrong in the SPU ram after loading it, but i never found why
after 3 days or so i stopped investigating further as i had no clue where to look anymore and in the end...sorry it's a pool game on ps1, i can't spend my life on it
Which is completely understandable.
Ah, but with 24 bit and texture filtering it would also make it closer?
yes
@hard laurel but i totally agree with you: several cores can still be improved in future
I wouldnt gripe if someone improved the X68000 core. But after learning what would actually be involved in that, due to how it was originally coded (and for a different platform no less) I'm not holding my breath.
i think the low developer count is the main issue here. We should have multiple devs per system, maybe even working on different cores for the same system that can share information, but instead we have multiple systems per dev ๐
it seems like it would make more sense for slow mode to be default if it's much closer to original hardware, and that the faster option is optional ๐ค
i would agree if it was introduced already when the big testing was done. But as it was introduced much later when the few titles with issues where found, doing it now could potentially do more harm
Oh I see
in general it should be no issue, but as it was never really used by anyone, nobody knows, so i don't want to change it for everyone by default and be in trouble
GBA has a similar setting for max Sprite pixels per line...there are only some games known where it has effect and the option is applied automatically for them
are you concerned it might introduce new issues?
with so many titles you never know
Yeah that's true. You could do a patreon poll perhaps, but at the same time I understand if you don't want a torrent of issue reports coming in for that slower mode when you've got serious momentum with the N64 core
yes, i really don't want to pause n64 core development now for some 0.1% cases in psx
maybe if there is some real development on the psx core in future, e.g. low level CD emulation, it would be a good opportunity to change such things altogether
they would be distinct enough that one can easily judge what is the root cause
and even low level cd emulation would be a lot of work for very few issues right?
also the slowdown mode was only a fast hack. A solution that is closer to the most used GPU on ps1 timing wise should be possible and evaluated before making it default
ah yes, for sure
low level CD emulation i would estimate 1 year or longer, as there exists nothing but a register map and CD-CPU instruction overview. No emulator uses it yet, so you would start in blind. Lot of hardware probing likely also required and test roms cannot be run easily. I fear this is too big for me alone and yes, the possible win is low compared to the time it would require
just look at the xStation development time and that is only 50% of the work, as xStation doesn't have to rebuilt the controller itself
hmm, but does that mean that 50% of the work is already done?
or would you not have access to their research?
i don't think the xStation source code is open. But Rama already answered plenty of questions i had, so i will not complain
overall my proposal would be... leave the core more or less as it is on mister and when we have any potential new hardware in future for it: put VRAM inside the core(BRAM) so we can have accurate GPU timings and maybe have faster/more reliable CD data access, e.g. with the whole CD in RAM
this would solve the most common issues people have. I would bet a lot of random issues come from slow CD randomly due to HPS being busy
e.g. you can crash some games(Fifa...) pretty fast if you copy over to your SD card while the game runs
haha thats good to know
i built a safety net for it with the pausing, but it only covers 95% or so, as the core cannot pause every clock cycle
Leaving it as it is would make the most sense ๐ Its BLOODY AMAZING as it is!
Plus when the N64 core is in a state where it can be played by more MiSTer Users.. that will be seismic!!
Other than the GPU fix when there's new hardware suitable for it, I guess any other work, like the CD system would be for the preservation aspect of the overall MiSTer project. having a low level CD system
Definitely I would consider N64 much higher demand ๐
maybe some day good ODE code will be open, then it will be much easier
Yeah true, I believe there's a new ODE for PS1 that came out recently. it might be a mutually beneficial collaboration with the ODE developers, when the time comes, as the research could help improve their products as well as the core
but obviously there's just no way that it could be a higher priority than N64
you mean Open station? The ODE that uses a pi?
I had a brainshart. I was thinking of the retro GEM, but it's an HDMI mod ๐คฃ๐คฃ๐คฃ
I have issues with the Retro GEM... the features behind a Pay wall side of things bothers me.
So, Iโm the end it sounds like the psx core is lately a no-brained for original hardware replacement.
I had no idea the genesis had audio issues. I thought this core wouldโve been โperfectโ. I donโt have a mister right now, but was thinking about it soon.
not that the genesis core issues are a huge problem, but there have been some exciting developments on that lately
So, not to go far off on a side tangent too much (this is PSX after all), but that's good news about genesis. Safe to say most 8/16-bit cores are very solid at this point?
pretty much yeah
ooh really? cool! I hadnโt heard that the genesis core was being worked on again
What do libcrypt and icache patches do?
Libcrypt is copy protection in PAL games , icache patch ๐คท๐ปโโ๏ธ
There's a detailed post on Roberts Patreon about those 2 items if your interested. At least 2 of the PAL Spyro games are unusual in implementation and Robert was able to fix them. The Patreon as always makes for a great read
I understood that you patched the games ๐
sorry ๐
Oh. Lol. No! I couldn't even explain the issues properly. Well over my head (but very interesting). With those updates from some months ago now, all the Spyro games will simply work as is, no patches needed.
I assume those patches are needed to play on modded real hardware?
right, was going to say, I seem to remember something about those files
and sure enough I have them in my game folder ๐
cache is core fix
I don't know if real hardware, with say an SD card, would have any similar issues. Certainly Duckstation had done before the issues with Spyro 2 + 3 were understood, going off Roberts post.
Yeah, no unique BIN/CUE patching needed to clarify, but you do need that SBI folder for a lot of PAL games in general
spyro 2+3 PAL works with sbi, the "cache patch" was a fix in the cpu i have done that required a whole bunch of changes, as the way instruction cache is handled was changed and also memory interface
but it should all be no issue anymore
For sure. Others were asking, definitely no issues as I can play them after work these past evenings โค๏ธ
Also beat Floating Runner. Being able to play PSX is great. Love this era of games experimentation
don't shock me! when i came back to the channel, i thought this was a screenshot of a rendering bug, but it seems the game just looks like that ๐
hahah
It's clearly the celebratory victory screen! Fun gameplay, basic visuals.
Is there anything special you need to do in order to get the Have X Weapons cheats in Symphony of the Night to work? It seems like only the alucard shield cheat works for me. All of my cheats were acquired via the update_all script.
i suspect that a lot of psx cheats have been done for a different cheat device and were just autoconverted to the format we use, but don't work that way. And maybe there are also bugs in the cheat engine in the core. However, nearly all codes i created by hand using the address/value information worked so far...
Is there a guide on creating psx cheats for the mister? If you could point me in the direction of one, that'd be greatly appreciated. I'm poking around the core right now, and can't seem to find an option to edit cheats or view live value information
//////////////////////////// CODES ///////////////////////////////////
// Code layout:
// {code flags, 32'b address, 32'b compare, 32'b replace}
// 127:96 95:64 63:32 31:0
// Integer values are in BIG endian byte order, so it up to the loader
// or generator of the code to re-arrange them correctly.
this is basically how it works: you have one address and 1 replace value. flags and compare is not really needed for most
best to use a simple 16 bytes cheat, open in a hexeditor and understand it
I was just looking at some of the existing non-working codes in a hexeditor to see what they looked like, compared with the working ones. Is there any way for me to see in real time what changes are taking place at a hex level during live gameplay? i.e. I want to switch a weapon out, and see what that weapon's values are
no, you cannot observe that. The core is also not a good tool to try cheats and create new ones. When i said i created them, i wanted to say i created the files from known addresses/values
most the ones for the 60fps cheats
Fwiw, started up that Choro Q translation again from a cold boot today, still cant recreate that debug issue
best done on a software emulator
Try Duck Station
Tried some troubleshooting by comparing to known values from gamehacking.org. The existing codes shift the quantity indicators around, but the the Item IDs for any odd numbered weapons are incorrect. I posted to gamehacking's discord with my findings, but I'm in over my head:
I think I found a bug... in the pro pinball series when you press l1 or r1 (upward tilt) the screen blanks out for a half second.
Did you check on real hardware?
yes
real hardware nudges the table upward
I'm intimately familiar with the games.
its not just the button press, any upward nudge blanks out the table
changed control scheme
Wait wait wait, I may have the overclock on
you need Fixed VBlank set to ON
HBlank needs to be on for side tilt to display, as well
no, I just booted the game up to verify and it was working for me so I was fiddling to figure out why, hah
well, I mean, I am a pinball fan, but I've never played these PSX games before
the details escape me, but it has to do with how the screenshake effect is achieved via fiddling with the video signal
yeah
any reason not to have them on?
not that I can think of, I've had them on since they were implemented lol
Thanks for figuring it out you two! ๐ป
that's all dp!
Good โole dp, Detective Playstation as heโs otherwise known
he squared me away
Robby, I've seen your name around the community, I feel like you've worked on a core or something...
or are you FPGAzumSpass
is there a difference?
lmao touchรฉ
is this true Robby? did you work on a game?
Yah
what games?
Buncha DS, couple 3DS, DOOM, DOOM Eternal, and now an unannounced project
hmm, anything I might have heard of?
doom what?
for DS? I did the James Bond games and a Star Wars game
Those were fun, DS was an awesome system
doom eternal is amazing
ah thank you
yeah, that was top priority. 60fps 1080p wasnโt a goal, it was mandatory for us.
you guys did a REALLY solid job
Games are games
I played a LOT of doom eternal, actually anticipated launch
if you talk to the guy who did the music give him my compliments.
which star wars game on the ds did you do?
I forgot the name but it was Battlefront 3 before it got renamed
I'm really fond of the system and I'd be thrilled to give that game a go
I can figure it out
Elite squadron
I hid yaddle in the game and LucasArts got mad at me and didnโt know who she was lmao
They made me remove her lol
what did you do for ID?
Design
Ah sorry I just realized weโre off topic
yeah we are, I'm sorry
My bad, but I appreciate your interest
Anyways the core developers here are the superstars. Thanks to them I get to play so many amazing classic games.
I am lucky to be here.
no doubt, I sent you a message anyhow, you sound like a neat person to know
For posterity, wanted to give an update on the sotn cheat code errors I was encountering earlier. There was an issue with how codes were being converted by gamehacking.org for use with the mister's psx core. I got in touch with their Admins, and they updated their conversion script. We should be getting a bunch of updated codes next time we run update_all
Wow, youโre awesome! Thank you very much for doing that!
@wraith oracle is great, he helped me out in the past ๐ I'm glad he has found the reason, i didn't see a pattern yet when i looked at the codes
games play around with video timing parameters to shift the screen content. On CRTs this is no issue, but on HDMI your screen usually needs to sync to the new signal, causing it to black our for a while. Fixed VBlank/HBlank work as if you have a virtual screenspace with 240 lines(NTSC) where the image is shifted in and the timing stay the same. Disadvantage is that you will have the virtual screenspace all the time, so if your game only shows 216 lines for example, you will have black bars above and below the image with fixed vblank on.
that's why there are additional crop options available
Have any other cores with CD support got low level emulation of the actual drive? I am guessing not
i think psx is kind of a unique case, most cd based consoles the cd controller is much dumber
Ah, that makes sense
When the code was for the high 8 bits, I was correcting the address and shifting the value, but wasn't shifting the mask. Now any 8-bit writes to the high byte should work.
If you set cd speed to 1x I didnโt see any freezing after playing the first 2 levels
Found an exclusive photo of Robby's DS setup
GOD I wish. I could be a 1980's netrunner.
that's a very... strange journey
have you read Neuromancer?
my answer depends on how much you'll judge me ๐
Youd get more respect if you did. Im a big cyberpunk enthusiast
no, I haven't read it 
if your memory is as good as the telltale games that use that line, I think robby is okay
I still havenโt read Mona Lisa Overdrive, should I?
What were we talking about?
It's on my reading list does that count
.5 rep earned
I've got some megaten pulp in my to-read list, I think that's cyberpunk
You dont like anime? I cant remember. Cyber City Oedo 808
me? anime? nah none of that otaku garbage. Only real American TV for me
Yaaay
I'll get back to you when I read it
that tracks
explains a lot
So I can say Robby sucks the big one and not get in trouble huh
Then you'll need these pants
I want that, but with mini discs instead
mini discs are like the most cyberpunk media format ever created
Yeah they are!
that's just a cd in a case, you can't fool me
boy, wait until you find out about floppy disks
floppy ain't opti tho
imagine storing data as magnetic fluxuations
sounds like archane magicks
I had this for my Amiga, CDs went in the caddy
noice
would you consider this pull request HLE or LLE? https://github.com/libretro/RetroArch/pull/9038
since it works with multiple libretro cores, am assuming it is HLE
based on this, it sounds like HLE
Remember when Blu Ray was going to require a caddy because of concerns over scratches? Then TDK created a scratch resistant coating and saved us all
okay so that wasn't a false memory, thank you. I was trying to look that specific thing up and was having trouble finding it
Iโd still have preferred a caddy. Or a shell of some kind.
In the 00s I was working in IT at a long standing architectural design firm.. there was more old backup media there than one might expect. Including writable DVDs in caddies (DVD RAM), proprietary WORM drive discs etc
Duckstation can read CDs too and I think that's open source
Some people just want to watch the world burn
low level doesn't come from the storage of the data. It doesn't really matter if your CD image is stored on HDD, SDCard, a real CD or floppy. Low level in this case means that the original CD controller (microcontroller/8 bit cpu) with the original firmware is emulated. Currently all implementation (i know off) instead replicate what this controller/firmware does in some other language in a way that it hopefully behaves the same to the outside world
ah okay, thanks for the explanation
So i did manage to recreate the Choro Q 3 bug again. I did notice something this time: occasionally my MiSTer will boot and fail to mount my CIFS share. That happened this time. After a reboot, CIFS mounted, but i got the debug readout
Don't remember if that happened the other times too, but I'll keep an eye out for ot
It
I can't get that bug to ever trigger.
The game just works for me everytime without fail.
i love the psx core, especially on my candy cab. I want to have the ultimate experience and have already installed a rfid reader, so i can change the games with the cards. The only gripe with the psx core so far is, by loading up a game it briefly shows which region it is (US, JP or Eu) . Is there any chance by disabling this popup? I have searched the internet for any setting, but have not found anything. Any idea?
not sure but you might like this list I made if you are using PS1 in a cab
https://docs.google.com/spreadsheets/d/1_khZjTa6sGGEANWgFc1-C3EyU32wIcO4Byy706r5ImA/edit?usp=sharing
Arcade Ports
Name,Genre,Developer,Original System,Compilation Contains,Original Year,Port Year (US),Tate,Errata,Dedicated Mister Core
Primal Rage,2D Fighting Game,Atari,Atari GT,1994,1995
Arcade Party Pack,Compilation,Atari, Midway,Atari System 2, Midway MCR-III & Y,720ยฐ, Klax, Rampage, Smash TV...
nice list, thx
add Touki Denshou: Angel Eyes and Jojo's Bizarre Adventure
#1046940919607345272 message
THX Kuba, you made my day
Next time i get that mount failure ill see if it happens again
I assume i can just look at var/log/syslog to see said failure right? Maybe there's something else going on with it thatd be notable?
Enjoying Klonoa a lot so far and decided to look at prices for a hard copy. Yikes.
I love Klonoa, I played it through for the first time on this core and was really charmed by it
Glad I caught a clip of it on game sack and decided to try it.
there was a recent remake
I know it's gained a massive following in recent years, but it kind of feels criminal that it has never been as widely known as other PS1 platformers like Crash or Spyro, it's easily the equal or better of those games
Has anyone made DIY daemonbrite adapters for PS1 controllers? I did some DIY ones previously for NES/SNES and they worked great. I'd love to do the same for PS1 if possible.
Klonoa is something else. The new releases on current gen is good too. It was important to keep the controls as responsive and it was good
There is a PR on the Daemonbite repo with code and instructions for PS1 adaptors, I havenโt tried using it though so canโt speak to how well it would work:
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB/pull/15
Looks like there is a caveat of no analog controls either
Hmm I see. What are people usually doing for PS1? I mean, I do have a PS5 controller I suppose I could use via BT/USB.
I use a PS5 controller via USB, I also have a raphnet adaptor which I could use with my DualShock 2, but then I remembered I actually hate that controller
Haha. Maybe I should just save my time/money and make adapters for the other retro systems instead. I guess a ps5 controller I already have will be just fine.
I use dualschock 4 and ps classic pads
PS classic pads?
Oh yeah, I have one those kicking around somewhere - although yeah, would be a great option if I didnโt hate the little handles digging into my hands while I play
Very cute though
Have very low lag
PS5 also very strong on that front, although yeah not quite as authentic obviously
Hmm. Another interesting option. Probably impossible to get those ps classic controllers separate though.
Wait, regarding the ps1 Daemonbite diy not using analog, if there aren't any thumbsticks on the controller, why does that matter?
It doesnโt, unless you wanted to use it with the Dual Analog/Shock
Okay, good to know. I'll probably just order an extra arduino board just in case since I'm ordering some for other controller anyway.
Another option (if your careful which one you can get), is a generic looking usb adapter. Surprisingly some are compatible with rumble (though a little less powerful than PS1 due to the voltage), but also double up as PS2 Dualshock adapters than can pass the pressure sensitive buttons for PC emulation.
It does not feature analog sticks functionality?
You can take a look at the RetroZord if you want to build one. It supports a lot of psx controllers.
https://github.com/sonik-br/RetroZordAdapter/tree/main/PlayStation
Or get a pre-built Reflex-Adapt from @humble thorn . Not released yet but will be soon!
is there any keyboard shortcut to do fast forward? or it must be mapped to a controller?
cool, was hoping there was a better project out there
ah, I wish I'd know about your saturn adaptor also @bright yacht https://github.com/sonik-br/SaturnMultiUSB
my Saturn Daemonbite is neat, but it doesn't work with my 3D controller
you can also map it to keyboard. Keyboard controls will always work for player1 in parallel to the gamepad
Thank you! I thought that re-mapping the keyboard would override all the gamepad settings
Not yet... But soon! The Reflex-Adapt.
https://misteraddons.com/products/reflex-adapt
Ohh so thats what he's basing those adapters off of
Built by you? We might be able to adjust it to work with my firmware. It will require soldering an additional wire (it's not used by daemonbite but its required by the 3d controller).
Yeah. It's based on my original retrozord but with added features. ie: I've not done jaguar mode on the original retrozord but I've done it for the Reflex.
Maybe if the adapters come out in a reasonable time frame Ill get one. Im only looking to add a single saturn and single original Neo Geo CD pad to my MiSTer at this point
I think a lot of people think they can, but its probably psychosomatic. Maybe a speedrunner trying to do single frame bugs/exploits on a game could notice it, but not through any physical means IMO
I can tell the difference between 10ms when tuning player/gun attacks though, just not when playing games lol
does anyone have a SN30 pro wired USB controller that they use with the PSX core?
does rumble work with 8bitdo controllers on the PSX core?
It SHOULD but I haven't tested mine
if i were to test, what controller input option do i need to select in the MiSTer core menu? do all of them support rumble, or does the core need to be in "DualShock, Digital, Analog"? ๐ค
hmmm, there may be a controller test menu in a PSC game,
but im not finding one in the PSX core or the controller setup in the MiSTer
do you know of a game that has a rumble test built into the options menu?
ahh, i found the hidden test from the wiki - https://mister-devel.github.io/MkDocs_MiSTer/basics/input/#using-a-mouse
"What about rumble support?
Rumble / controller vibration has recently been added to the Game Boy core, the Game Boy Advance core, and, of course, the Playstation core. With regards to the Playstation core you will need to make sure your controller's rumble is upported. You can test rumble support on your controller at the menu core by holding the "L" button and pressing the "X" or "Y" face buttons (assuming an SNES-style layout) to test each of the two motors. Controllers have to be in X-Input mode in order to work with rumble reliably."
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
Lol. I always use metal gear solid 1 on ps1 to test controller rumble
well, the SN30 pro wired USB controller doesnt work in the PSX core,
and theres no way to force it into X-Input mode either
It has a nifty test in the settings menu
nice, ill check that out!
before i go run out and get a PS5 controller,
im assuming the PS5 controller works with rumble when connected wired, yes??
did a little bit more research, and that controller has some weird behaviour with the PSX core - https://misterfpga.org/viewtopic.php?t=4732
apparently rumble works with some earlier version of the firmware by holding Y when you plug in the controller to the MiSTer,
but then in the latest version of the SN30pro firmware, holding Y when you plug in the controller rumble no longer works
I bought the snax setup from Misteraddons.
Also misteraddons is coming out with the reflex adapt soon which should have less than 1ms of lag.
And you can use the ps1 adapter with it
very cool what people are making for the MiSTer, with regards to cores and adapters.
the reflex system is something i wish was out when i first started getting into this . very convenient if you have a bunch of original controllers you want to use
so i dug out a PS4 controller to test over USB wired, and rumble doesnt work in the PSX core ๐ค
using that same rumble test mentioned in the wiki does not rumble need to test in main mister menu
sounds like you have some other issue perhaps
oh, no i did find that the "menu" you need to be in to test rumble is the main mister home menu
rumble does work for both PS4 and the SN30 pro, but not in the PSX core
it could also be that the games im testing dont have rumble support (einhander, wipeout3)
i guess the better question is what input selection does the PSX core need to be in to rumble?
"DualShock, Digital, Analog"?
the internet says wipeout3 should have rumble... ::more testing::
yes, you need to have the PSX core in dualshock to activate the rumble
and for whatever reason, after rebooting the MiSTer, both the PS4 and the SN30 pro work with rumble ๐
Needs to be in dualshock mode. Theres an psx exe to test controllers. I think its called padtester. You can load it on the core and it can test rumble
PS4 has much better rumble, and is more comfortable in hand.
im going to use the PS4 controller for PS moving forward
Yeah, I figure I might just make another one anyway using a better board with USB-C, Iโve got the stuff I need floating around
Cool. Send me a PM if you need any help
Why your gun have a dpad, thatโs cool
Also nice shooting, except for maiming that poor innocent lady
Thatโs a GunCon
What game is dis ?
Also yeah, nailed the hostage
What
Gun controller
point Blank played with a GunCon 2 modified with the gun4ir tech
so I gets to play light gun games on a 65" oled
Iโve only got a GunCon 2, does the OG GunCon not have the dpad?
Nah
I see
Good job on that mod, thatโs neat
Time Crisis can keep me occupied until the real G shows up
My only problem with the reflex is that Iโd have to buy the unit (cost unknown?) + several hdmi adapters for each controller. Also seems like the lag will almost be same as daemonbrite anyway. I think for now Iโm gonna hold on the reflex for my setup.
I think he just updated the site today, looks like the unit itself will cost $75. But yeah, need to buy the adapters.
Did you try making SNAC adapters? I had them printed by jlcpcb and made my own for those.
Yeah 75 plus multiple adapters plus high shipping costs to japan . Iโm definitely doing my diy work for now. Not disparaging the product or the work, but for me the diy route will work just fine for now.
I didnโt make snac adapters. I made daemonbite type adapters. Boards cost less than $4 each plus cheap controller extension cables to wire up to them. Some can even solder up two cables for 2 player so they have real bang for the buck with low lag.
Yeah, I liked how easy making the daemonbite ones were as well. I just fooled around and made a few and they worked really well.
I just wanted to try making all the different types tbh lol
Exactly. I just ordered up a bunch of stuff to do nes, snes, master system, pc engine, neo geo, and maybe one other undetermined (originally thought ps1)
Do we know why the PS1 daemonbite donโt allow analog sticks?
I'm guessing it has something to do with the arduino not having support for those connections, but I could be way off-base. I don't know the answer to that, actually. I just assumed it'd be normal to use the d-pad for everything on the PS1 anyway, but I haven't played much PS1 yet.
Hey, I'm playing the PSX core with a single RAM, and noticed that something is fishy with sound. For example, the intro sound from the console, keeps playing the last note after it finished and until the game starts playing some sound. I also noticed some notes having different pitching in some background music. Has anyone noticed similar issues?
haven't seen issues like that since the earlier days of the sound implementation. It's been pretty smooth sailing on that front for a while
bios sound hanging was validated to be the same on the console, depending on the BIOS version
some games never stop it, so it's reverbing forever at low volume
there was a github issue explaining it, but i cannot find it right now
I do remember that behavior on real hardware back in the day now that you mention it
you mentioned it here briefly:
https://github.com/MiSTer-devel/PSX_MiSTer/issues/107
i'm sure there was a more detailed discussion of it somewhere at some point though
thanks. Yes, there was something with a link to pcsx or some other emu where it was researched more in detail. But the summary there is enough i guess
iirc its because the psx daemonbyte was really originally intended just to use the jogcon as a spinner
it predates the psx core itself by years and no-one ever updated it
the PS Classic USB controller is honestly just as good as an original digital only PSX controller, 1ms lag or so
i'm not sure there is any diy adapter that actually does it all, including rumble and everything
Yes, this is the way. Even prefer it over DualShock for almost all games.
I dont play early 3D games anymore, or many 3D games in general these days (on the MiSTer anyway) so it was a good solution for me. Feels like the original digital pad I have in the closet, just new.
Perfect for PSX core and my 2D ROM collection
imagine not playing the psx releases of the shin megami tensei series
them 3d dungeon crawls
can't be afraid of the z axis forever
I still havent played the Famicom ones yet honestly, I know its a good series
RPGs are kind of time consuming for me, tough for me to commit to that in 2023
this is why I don't post a lot of anime gifs, too busy playing rpgs
That are full of anime gif portraits
Sometimes even with 2 frames of animation to show a changing emotion
dp confirmed Vita lover
If youโre into 2D games, then Phix on the PS1 is a really good hidden gem
And they are adventure games, visual novel is this weird subgenre that westerners love to call it
He's trolling
Indeed it is not an adventure :/
if I can call visual novels "adventure games" while speaking english, I'm gonna call my condo a "mansion"
They call them what they call them lol
I just find it a weird cultural difference
Then again, adventure game in the US used to mean stuff like Space Quest or Sam and Max
No Iโm not, everyone should play Phix
Also loads of cool adventure games on the PS1
Sorry Robby, I busted your grift too early
Play Judgement
christ allmighty, what a terrible looking game
a shitty myst is just myst
N64 has all the myst(fog) locked down
american visual novel adventure game myst
I guess all language is made up and we should not care about semantics
made in glorious hyper card
Cromulent takes
ใใใ ใใญ
Jaleco is a weird mixed bag of a company, like Data East.
Oh I see, could it be PAL BIOSes don't have this issue? I don't remember the console doing that during my childhood. Also, now that I think about it, perhaps there are differences when playing sounds with different BIOSes?
it's more the old (100x) vs newer(500x) ones
the longer the boot process takes, the more the reverb has decayed
But also the differences in pitching in-game?
this is distinct from the bios reverb, you would have to show examples
currently i'm not aware of audio bugs, other than some games mentioned on github
i don't hear any pitching in games
have we done like, MDFourrier type tests on PSX?
It's Digimon World, but I'm running the Japanese version, so maybe it has different sound from the PAL version I played in my childhood
can ntsc games sound higher pitch just because they're running faster?
Shouldn't audio reproduction be the same in PAL and NTSC?
it probably can be but if every developer actually did? not sure
try the pal version and see if it sounds different to you
yes. I played many parts of FF8 with fastforward, which runs at 85hz instead of 50 and the music sounds very different
so if some developer didn't took care....
Thanks for the explanation! Your core is my most used. Love me some SOTN.
Currently paying FF7 and playing with the texture filtering. Interesting to see these features added on.
Nice clean up on modern displays
Yup! Just donโt turn on widescreen. Games with pre-rendered backgrounds, like FF7, wonโt work correctly.
Thanks robby, I'm all too aware of that effect. I have an ultra wide monitor and many modern games have issue with it.
You can only draw what's renderable.
Some games it looks like I'm watching a tennis match to keep up with the HUD
I'm actually using that monitor now in picture by picture mode. PC on the left, mister on the right
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Neat
I have just built that and runs incredibly at rock-solid 60fps on the Pi4 on Wayland and KMS/DRM, even with that CRT shader he added that includes curvature, color blending, shadowmask and more... at 1080p, in 16:9 glory
Just incredible, mind-blowing and awesome beyond words
That is awesome, love WipeOut
The writeup is interesting: Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting and then screwed up the text rendering with ghastly letter spacing.
๐ lol
sounds like they just handed down the code to idiots
"hey I'm not in this profession for quality - I'm here for production"
i wonder if this will result in people being able to make improved versions that run on psx
i kind of want the wipeout2097 style collisions
itโs hilarious when people air dirty laundry of old games, yeah that shit was absolutely held together with shoe strings and duct tape ๐
I wish I could air more of the dirty laundry of new games - time pressure has turned us all into criminals at one point or another
something something music liensing terms something something
Crappy PC ports were already a thing in the nineties, nothing has changed. ๐
you can already get that in a different port:
https://github.com/wipeout-phantom-edition/wipeout-phantom-edition
there is an option for wall collision response
Ah I missed that you wanted it for psx
unfortunately this is PC version source with remnants of the PSX version left in
so not as straightforward
I want to run a Cyberpunk game now with someone only hacking with wrist mounted DS...
Also was that post old? Yeah, but I don't scroll down for days and forget where I am.
A bit slow, I know, but can you try the car level (or any other rapid fire level) with the gun4ir there? I've made one of my own, but it seems to skip shots when firing rapidly
That is useless as it lacks sourcecode.
Anyone else having Thrasher Skate & Destroy crash as soon as you're in the game? gonna trouble shoot tomorrow.
Yes
The game is playable, but stutters at various points
someone reported here , that it helps cd speed on x1
I tested the game many times, it certainly does not crash immediately after turning it on
It's only been crashing (or perpetually hanging) for me as soon as I load into the game.
Gonna try the music fix tomorrow.
I mean once the polygons are rendered. I can move through the menus just fine.
yes, works ok
I'm riding around , doing tricks , it works ok, sometimes it gets cut off for a few seconds or so
Could be some differences down to the dump used? Bin vs CHD? Storage media? Memory timings?
I've been using CHD
could be some compatibility issue?
also my current core version is 23.05.03
I'm gonna try a chd to bin/cue with chdman first
the person who reported the problem also uses chd and the game works
but it stutters
made a post it note
trying the bin/cue tomorrow. the chd played just fine and then froze for a few seconds.
that's a shame. if converting the chd to bin/cue works, I'll just archive my games already in chd for now
this also happens on bin/cue
oh oh ok
sometimes after 5 min sometimes after 10 , but always ๐
I got thrown off when they mentioned the XStation
check with x1 cd speed
my delay in response was because it seems to be working
it eventually freezes again ๐
oh well
thanks
thanks for checking ๐
I just did some testing over here on it. CHD over CIFS (wired) and I can play for a couple minutes and then it hangs and the music gets all skippy repeaty. I had better luck forcing x1 speed and played for some minutes until I got bored without issues
thrasher is a great simulation once you learn how the flips and regular ollies work
will do, I'm out for a little bit but will try when I get back
unfortunatly i never found the root cause for thrasher. It's clear that it's somehow CD related but not how exactly. Even worse, it happens so random and seldom that it is impossible to get a savestate from the issue
Emulating the cdrom more accurately is possible, yes? It's just the mister is already pretty tapped out? So, theoretically, if the project moved to a new (bigger/better) platform in the future this could potentially be added to solve some of these edge case issues?
#1046940919607345272 message
Thank you for that, that answers everything!
@rose ermine the car park scene in act 1?
just completed all of stage 1, couldn't get the gun to skip/miss a shot
mein gott this game is good
not even mad when I loose. feels earned
gonna say it.
this is more accurate than a crt light gun.
especially on the edges of the screen
I meant the level in point blank, sorry. The one where you have to shoot the car 60 times or 70 times in 12 seconds. On console or with a guncon 2 on CRT it works perfectly. Gun4IR works most of the time, except when I'm trying to shoot really rapidly like in those levels. I got no response in the gun4IR discord, so I'm thinking maybe I did something incorrectly and just want to confirm that it's a problem for others and not just me
checking now my dude
what's the easiest way to select that challenge
working fine bud
just pulled off 70 shots using a two handed gunslinger grip
I don't believe, after playing back the footage, I had even a single dropped shot
Thank you for checking that, I really appreciate it. I think it must be something to do with the arduino I used.
happy to help bud
nearly got thru act 2 today.
time crisis is so good.
MiSTer + Gun4ir has brought on of my favorite genre back from the dead
huh
This hobby is going to kill my wallet
nah, a wiimote and a wireless/usb powered sensor bar can get you started for pennies on the dollar
and you can go diy on the gun to save money
but it is pretty pog
Wait, you can use a wiimote and bar with the mister?
yep, kind of just acts like a mouse
absolutely pair it as any other Bluetooth.
f10 to set the aiming calibration and you're off to the races
No kidding
I had hoped the sinden was gonna be the "one gun to rule them all" bit then it turned out that it had calibration issues that never quite got resolved, it needed a Raspberry Pi too to interface with MiSTer
that looks really nice, I've been having a great time with my GunCon 2, and this looks about as good and on a modern display to boot
yeah I saw the conversion boards for sale, tempted to get one for a Virtua Gun
new pcb, 3d printed parts, rumble, solonoid etc etc
same
saturn vitua gun is the goat of home arcade gun designs
I also love the dreamcast gun
most folks don't know that one because it wasn't released state side
dreamcast gun is cool, although you have to play PAL or JP games, they straight up block you from playing using it on NA games
something about school shootings at the time...
at some point I have to sit down and really try to figure out all of these modern light gun solutions. I have CRTs but they're all less than 20" so, being able to play on my main display would be nice. I miss me some time crisis and point blank
yeah I find playing on my 20" is borderline, the aim goes a bit wild at the edges
you really want something bigger than that, the one thing I regret about parting with my old 27"
I recently discovered that patches already exist to fix that
ooh, do you have links to the patches? (not the patched images themselves, obviously can't ask for that here ๐ )
on the ps1 front, it's not a great game but if you ever wanted to play resident evil survivor with the light gun as intended, there's a patch for the US version now
I'll double check for them. I think legendary dreamcast hacker Ateam told me about them
looks like the big one is House of the Dead 2, not sure how much you desperately want to play Death Crimson OX lol and I've never heard of Confidential Mission
I quite like Confidential Mission, it's like Virtua Cop James Bond edition
same systems as Virtua Cop games, super campy and fun dialog with terrible accents
https://gamefaqs.gamespot.com/a/box/9/1/3/11913_front.jpg wow that cover is so blatant lol I kinda love it
is a shame a "real" Virtua Cop never released for the Dreamcast - I've never player VC3, maybe one day I'll be brave enough to mod my Xbox to try it
so apparently it didn't use lightguns on the chohiro arcade board. so even modding an Xbox doesn't quite bring the arcade home
but there are efforts to get gun4ir working on consoles
it might be the missing link
this guy got it working with...whatever this thing is at least: https://www.youtube.com/watch?v=leQ9mLpzPBc
This is me playing Virtual cop 3 on the original Xbox while using an EMS Top Gun 3 and it working perfectly. The only downside to using a lightgun is that you cannot enter EMS mode because there is no left trigger on a lightgun,
not sure if it works with actual Xbox light guns (which I just the other day learned exist, there's a thread somewhere on this discord where we were talking about it a few days ago)
but yeah that would be the ideal
but yeah, all moot seeing as I haven't ram modded my Xbox
The ram mod is not an easy install
you can see the ir sensors glowing purple round the tv
so it's like any post crt gun game
ir tracking
Yeah I could tell that much at least
hopefully that means my gun4ir will one day work with it.
it'll have only taken 20 years but a good way of playing it at home will happen
Namco Anthology is a 1998 duology of video game compilations developed and released by Namco for the PlayStation exclusively in Japan. The two collections compile several Namco-published video games for the Family Computer, Super Famicom, and Mega Drive, in a manner similar to the company's existing Namco Museum series. Alongside ports of the or...
Learned about these today, I thought they were just NES games on a emulator but apparently they arent and have some enhanced modes
@mystic violet unsure if this is wrong or right.. but is EU SCPH7502 (ps-41e) ? and it says wrong on your webpage? cuz it has the same SHA-1 but is named like that.
hey @stoic radish let me check
these are the values we agreed on back in the day
yeah but in the pack I dled it is named like I wrote. are you sure it is SCPH-7002 and not SCPH-7502 ? ๐
I don't care what it's named - it needs to be like boot.rom boot1.rom boot2.rom
I also don't offer a pack for download on the website
update_all should take care of the auto configuration ๐
Just to keep from misunderstandings ๐
btw - I don't see you streaming lately
just recently - I'm probably in the wrong timezone
Working alot on webshop
Only played D4, Baldurs Gate 3 recently. Not very much old skool gaming
Figured I'd fire up the mister now again since the new n64core is out and I thought I'd try out saturn and psx cores as well since alot happened since lastt time I played on the mister hue hue.
N64 core is not out. Itโs very incomplete and only โbootingโ a few games. Just testing right now.
yeah I saw some videos of fpgazum testing ๐ but it's getting insane progress very fast. audio is pretty much already perfect. gfx is a bit glitchy and many games will crash on boot probably because unimplemented stuff
Health PSA. Do NOT test with headphones. Great audio often, but only low volume unless you want a nightmare testing random ROMs
hopefully people remember that early results being great isnโt contiguous. Several one-step-back-to-take-two-steps-forward with PSX and GBA. Fixing one real bug makes the happenstances of working no longer align, then debug the side effect, repeat.
I presume there's no predictable repro case? Can you tell me more about the issue? I can try a little smoke test
I was thinking of trying to modify the core to be able to do TAS stuff, on a separate branch, both as an exercise and as a tool
Check github
Thanks
there is no repro for thrasher, no
Ems topgun 3. They go for even more than sindens and gun4irs on ebay. Compatible with both ps2 and OG xbox, works with 4 IR lights around the TV, similar to sinden. They're wireless though, which is ehhhhhhhh
The second volume that has the Valkyrie no Boken remake is actually pretty great.
It feels like a brand new game that mixes elements of both Valkyrie no Boken and Valkyrie no Densetsu/Legend of Valkyrie.
Good stuff. I added both volumes into my curated little PSX folder
still havent tried this one, but its on my SD card ready to go. Looking forward to playing it soon ๐
This is also where that Pac-Attack version in Pac-Man World 2 came from, though the Pac-Man World 2 version is missing the God Hand mode. Edit: It's missing the Road to Godhand tutorial mode, but not the hidden God Hand mode.
Always trying to find good 2D stuff on the 32 and 64 bit systems
Are there any issues with the ps1 core and interlacing?
and you have any problems with it ? ๐
I donโt have a mister at the moment.
ah ok, haha
I thought , some new bugs have appeared ๐
I was already preparing to test
for now we know nothing about bugs with interlace
Just the typical issues, like artifacting caused by the bob and weave options, and sync drops if there is a lack of buffering between the progressive and interlace modes.
Whatโs wrong with Bob? He seemed nice, even if he has a hair weave.
Im guessing motion adaptive is too big of an ask resources wise
there is no open source implementation of it available, so it's currently unknown how large it would be
Good to know
your 480p hack is so good tho
Silly question but I loaded up Bishi Bashi Special and the overall screen size is like half the usual size. Is there a setting I need to switch in the osd?
How often does this sort of thing occur and is it really much of a big deal?
Also, if the ps1 core was run through something like the RetroTink4k, would that get around any of these โissuesโ?
Depends on the game. Some like the Crash and Spyro games have no interlacing at all, but others like Chrono Cross that uses a high resolution interlaced mode in the menus can quickly get annoying.
there are options in the core to address these issues, and of course if you play on a crt they will not occur at all. here's Chrono cross outputting 1920x1440 via HDMI while I played it on CRT:
https://youtu.be/j9_LgUR4HuU
PLEASE WATCH IN HIGHEST QUALITY 1440p! This project started nearly a year ago when I saw the "remaster" and how bad the AI upscaled backgrounds look. I couldn't record this because of excessive noise at 1080p so am returning to try again with my recent upgrade to 1440p encoding. Visuals are tuned to component on a consumer Trinitron. Ple...
tagging @slate stratus since it was originally their concern
if you set mister to use vsync 0 or 1 then you'll get smooth transitions with no drops, exactly like on a retrotink
yeah , i use vsync 1 and everything works fine ๐
Has anyone tried any of the DDR games via hdmi with a usb mat on mister? Wondering if itโs even worth trying or of lag will be too bad
Its spot-on, I used SNAC + HDMI vsyncmode=1
Nice. Iโm probably going to try it with a controller first then grab a mat if it seems fine.
Are there any negatives to using the vsync? I mostly actually just want things to look good for the capture card. Iโd probably be splitting the hdmi out of the mister into a RetroTink 4k and then also into capture card for streaming.
The main disadvantage is latency. It's not a major negative, as depending on your setting it's only one or two frames of latency. So if you have a monitor with a fast response time, you shouldn't notice much of a difference.
Also if you can, turn on FreeSync. FreeSync will allow your monitor to better tolerate weird refresh rates, so it can help with fixing sync drops.
I'm not so much worried about my monitor since I'd likely be using a Retrotink or other scaler. I guess I'm more curious about problems or quality issues that could occur going directly into a capture card.
As I mentioned above, I'm thinking of having a mister outputting HDMI into my HDMI matrix. One output from the matrix would go into something like the Retrotink 4k and then the other HDMI feed would go from the matrix into my Avermedia capture card for streaming purposes. So, I could care less about lag on the stream side... just picture quality/dropping sync?
In that case, you can just set the MiSTer to the lowest lag setting and let the Retrotink 4K handle the buffering.
Obviously I don't have a Retrotink 4K, but I know you can fiddle with how much buffering is needed to prevent sync drops.
I only have an RT5x right now and the RT4k won't be available for probably a few months. I'm just trying to envision the situation I'm getting myself into. The truth is, I'm in the process of finding a new home for my PS1 w/xstation because I'm just trying to consolidate down my consoles a bit. I'm just hoping the PS1 experience on the mister is going to be (by enlarge) the same as the experience on OG hardware.
Iโm not a PS1 expert, but the experience has been as close to perfect as I could imagine for the games Iโve tried on the core so far: Spyro, Gradius Gaiden, Klonoa, Ridge Racer Type 4, Ace Combat 2 and Ghost in the Shell, to name a few
This core has certainly killed any desire I might have had to play on original hardware anymore
I have an XStation/PS1Digital modded PS1 and don't really use it anymore
The core is just too convenient, and it's much easier to focus on a single retro-gaming device/setup with MiSTer
The one thing I will say for original hardware is that the controller situation is much easier
You'll have trouble finding a MiSTer solution that provides proper rumble for DS1; most SNAC and USB adapters won't do it at all, and the few that do usually don't do it properly (too weak, missing different levels).
Using a DS4 or Dual Sense with MiSTer is one solution to proper rumble, if you don't mind modern controllers
With PS1 hardware it's nice to just switch between the Digital pad, DS1, Analog Controller, neGcon, JogCon etc. without worrying about a bunch of different adapters and menu settings.
That would be my only real gripe, but it's not a fault of the PS1 core per se, it's just inherent to the MiSTer
(P.s. the idiom is "by and large", not "by enlarge" ๐ )
The Core is so good that my PS1 again is looking at me as if to say "Dave.... cmon? you gonna leave me for this HUSSY that can do it all?"... yes my dear friend... I am.
Unless you really love the PS1 port of Virtual Pool 3.
It's the only bug left right?
Wait did the Gran Turismo replay thing ever get sorted?
There are a handful of bugs left
It's amazing how good the core is.
There is also Constructor (but that is due to a limitation of the MiSTer itself rather than the Core).
Dave Mirra and Thrasher also have an Intermittent issue which because of the nature of it, means its not easy to capture and understand why it does it.
We need some mad lad who can constantly hit the Save State button multiple times in the hope the issue manifests itself shortly afterwards ๐
fortunately, there are options to get around this problem ๐
I've finished a lot of games on psx core and haven't had any bugs
also no longer touch the playstation , unless it wants to compare something
The Core is also more accurate than Software Emulators.
I ran the HWTest in the core and on my SCPH-1000 and the test results are incredibly close.
Ran the same on DuckStation which is MILES out...
Ok. You guys have given me a lot of assurance with these last few posts. I guess at this point Iโm most just going to hope I donโt have any weird issues with things like interlaced video.
Actually, one nice thing about the PS1D is that it has motion adaptive deinterlacing
But the 480p hack in the MiSTer core as just mentioned mitigates this for the most part
The 480p hack isn't fool-proof, as some games glitch out when forced into 480p.
Hmm, interesting though. I mean, I'm not worried for my personal gameplay monitor (will use a separate scaler) so I'm mostly trying to figure out how the best way to handle it on the stream side.
do I need the entire library of US playstation games? Probably not... Am I transferring close to 400 GB of data to my mister SD card... Absolutely I am
whatever you like ๐
better to move them to a SSD and then connect via USB for the big sets. Much faster to do
I have that all set up
But maybe you will feel better , that you have them all hehe
I have a TB sd card for my mister
EXACTLY
Big Mood. I have nearly a 700 gb (pre CHD) of PS1 games and all I've played of them is Dino Crisis
this is a chd collection ๐
I assume you have multiple regions?
just USA
Ah
I didn't go that deep
so I tend to avoid most sports games
I still have sega cd and turbografx 16 to get through
so that's probably why my collection is smaller
I have a LOT of fan translations
across multiple consoles
and despite all of that
ooh, that I'd be interested in talking to you about
It's mostly stuff I've always wanted but never came to the west
looking through the TG16 cd collection, I'm disappointed it didn't get more love in the states
I've patched translated versions of both versions of Baroque
I have rent a hero for dreamcast
And yet...
On both Redream and Duckstation...
I play Dino Crisis
currently downloading the DC collection also
I should really acquire the Sourcenext ports
To be fair that game is pretty great
Oh its my favorite PS1 horror game outside of Silent hill
And the one I keep demanding a full remake of
I havenโt played it since it first came out and I never played the sequel 
So... I have all of them
DC1
DC2
Dino Stalker
DC3
Exoprimal (I don't care what people say this is "we have dino crisis at home"
And I can tell you this
D2 is more of an arcade game
i love DC1 and like DC2 , DC3 is horrible ๐
the ๐คฃ was for the exopromal bit lol
3 has a brilliant fucking idea for a story but its camera is so fucking bad Especially since it has NO excuse due to the fact that it released within a year or two of Gun Valkyrie and the controls are basically the same
am I cool, even though Iโm missing a few of them?
DC3 is what makes you cool
But yeah the idea of SHIPS AI GOES HAYWIRE AND STARTS USING BIO MATERIAL TO MAKE DEFENSE WEAPONS. BEST PATTERN FOR SAID WEAPONS IS DINOSAURS. Is a great premise
I will say this
The art direction is great too
rob, you're cool just for being a guy who worked on some mediocre games.
I played one of them... was kind of derivitive, but it was playable
my games or Dino crisis? 
your games... Dino crisis was a masterpiece
to be fair I really need to try battlefront on the NDS
I actually have the cart for it in the house... somewhere
are you still in the industry, Robby?
Oh you made games? That's cool
cool is a stretch... no one really played any of them
I mean. If you shipped, you shipped and that's cool in of itself
ah neat
not really, I made a blackjack game on my commodore back in the day
The first game I worked on is finally old enough to be found at the retro store for 5 bucks lol
call of doody?
Yeah Iโm in it too deep, canโt do anything else but be a game designer 
I'm sorry oliver, that's awesome!
what does designer do?
that wasn't a sarcastic question, actually
High-level, I make the game โfunโ and design all the different types of interactions a player may have. There are of course specializations, and specializations within specializations. But Iโm a systems designer so I kind of do it all. From player mechanics, AI, weapons, level mechanics, player progression, etc.
I write design specs, work with teams to integrate the design, tune the design, and make sure it works with the game as a whole.
that sounds surprisingly rough
depends on the team, Iโve worked with bad teams and great teams, and everything in between
sounds like quality control, which is my job
Kinda sorta. I largely define the vision of the game and the gameplay interactions used to achieve that vision.
still sounding like quality control...
Iโm not sure I follow whatโs quality control then. Iโm thinking QA haha.
I absolutely love QA, unsung heroes and are critical for game dev.
Probably more qa
Control directly reacts to product being made after the fact
Yours is qa,
oh ok. Yeah I make the product and work with other teams to make sure itโs working well
I've been forced into qc because my guys just kind of keep going after I actually give my test results
I donโt test product.
It shows :p
Hahaha
I'm sorry... I'm a bad person
itโs ok, your words canโt take away my game of the year awards lol
Lol no, but damn
Yeah some great stuff
Doom eternal is really a testament on efficient code
I'd compare it to quake 3
Yes but itโs really a team-wife effort. Efficient code gets you as far as until you start implementing content
https://youtube.com/clip/UgkxFqEPAkdrCp0p6BT1yoZYeDUxh2TCZcm1
Anyone else just get a BLACK screen when doing this flip grapple on the core?
5 seconds ยท Clipped by Nicholas Major ยท Original video "Fighting Force (PS1) Playthrough - NintendoComplete" by NintendoComplete
Like it's supposed to flash white...but yesterday...my screen would just go black
Not a big deal...but just wondering
If you can run things efficiently thatโs great, but if you run inefficient content youโre back where you started. Iโd say itโs a even 50/50 between content and code. Both are needed for blistering fast performance.
For example I optimized the shit out of the breakable objects and didnโt write a single line of code. Itโs all about smart implementation, focusing on the important bits and removing the cruft to deliver a streamlined experience that still nails the performance.
Thank you
had the same problem in pro pinball
screen shake on the PSX didn't give an eff about syncing refresh
so it would just litterally shake the screen around willy nilly
old tvs didn't care
digital does
well I appreciate you for it ๐
It's always a good idea to read the info on github of a particular core
did it work?
I asked the same question when playing pro pinball
It is always good to ask ๐
and to be fair I don't know that the info there would have really clicked with that problem
im a concept artist so i work with designers a lot to help contextualize the levels and make sure the theme, and set dressing have some logic and storytelling to them
never occured to me that those items would get out of wack actually
but hearing you say that, it makes a lot of sense
some designers come up with some whacky layouts
which you used to be able to get away with back in the day, but modern games are a lot more realistic
it really feels great to hear from people in the industry, gaming history is one of those things I tend to have a better than average knowledge of.
im pretty much always watching gaming docs on youtube lol
I started gaming in 84
I was onlt -6 years old back then
being able to control the TV... come on
I was 4
sesame street... or river raid...
my mom was ironically anti video games, so I had to live vicariously though friends who had either nes, or n64, or sega genesis, but then eventually me and my brothers got game boy colors and pokemon
my mom was cool with computer games so I went hard on all the humongous entertainment point and clicks
I had a commodore
but that was 4 years later
and I did basic stuff on the c64
and I'd program something for 2 weeks
show my mom when I finally came out of my bedroom
and she'd say... "that's nice"
much like I do to Robby
that's awesome
in highschool and college I was obsessed with rpgmaker 2003, which as a retro lover thought it was so cool that you could design games like snes/genesis
i posted regularly on the forums, gamingworld and rpgmaker network
people made some really cool stuff on that primitive software
never finished a project
it was so hard to finish anything
@oak atlas you rock, I love concept artists.
and random number, and check if it was raining
robby do you work at ID?
Used to!
I worked very closely with concept artists to design enemies. Without their incredible talent they would never be as good as they are. Gameplay is influenced by visuals stand vice-versa.
he worked on battlefront for the DS also
Ohhh nice!
Perfect Dark
oh
its a studio that MSFT made a while back for their first party lineup
The Initiative is a game developer
thats the one
hell yeah
Perfect Dark > Goldeneye
Will test later tonight
I playesd a lot of golden eye as a kid, but never played perfect dark until recently
it has a lot of character
