#Sony PlayStation

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hard laurel
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But its a patched game so technically its not a REDUMP game ๐Ÿ˜ฆ

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So I can see what vampier is saying here.

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I will try it on Real HW anyway

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So when I run this on Real Hardware, i don't see any Debug options on screen. It looks normal. (with the patch applied)

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It also works fine and looks the same on the Core..... so the way you are patching it could be wrong?

still lichen
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Hm...youd think if i patched it wrong it would have more serious problems, but maybe?

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Does it matter which .bin you patch? Cus i patched .bin1

hard laurel
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I have tried both Free Play and Grand Prix, I have messed about with all the buttons and paused the game and it works fine on both Real HW and the Core.

I patched Track 1.bin as that is the Game Data

still lichen
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Very weird.

hard laurel
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Yep its working exactly the same for me on both the core and Real HW.

My core Settings are all default as well.

still lichen
hard laurel
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Yep go for it.

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I will send you something.

still lichen
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Aha, figured it out

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I had cheats enabled

ivory verge
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๐Ÿ™‚

hard laurel
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There you go ๐Ÿ™‚ that might do it ๐Ÿ™‚

still lichen
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Weirdly, i didnt have any individual cheats enabled

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But just having the Cheats Enabled: Yes option was enough to cause it

hard laurel
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Ok but my cheats are set to enabled with no cheats actually applied?

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I have got mine set to yes and its not doing that for me.

still lichen
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Odd...gonna see if i can reproduce

hard laurel
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Its easy to spin out on this game ๐Ÿ™‚

still lichen
hard laurel
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Its cool though ๐Ÿ™‚ sweet little game this

still lichen
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Yeah im excited, ive heard good things

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Lol...i cant reproduce it now

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Turned cheats back on, rebooted the mister, and the overlay is still correct

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Baffling

hard laurel
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But I have found another issue of my own ๐Ÿ™‚ trust me and my Demo Discs.

Euro Demo 53 - FIFA 2000 Demo. If you press Select to quit the Demo during the game, when it takes you back to the Powerline logo screen, you get an E2 Error.

However, on Real Hardware, it takes you back to the Demo Disc menu no problems.

Happy to Github this, I appreciate its very minor.

tropic stratus
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53 already? i hope you are finished with those demo discs soon ๐Ÿ˜…

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i still remember when many games already worked, nearly none of the demo discs worked. They seem to be holding together by hot glue and hope

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no honestly, feel free to enter it. I will likely not find time to even look at it any time soon, but having it documented is always right

still lichen
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Guessing there's no longer a need to open an issue for mine, given that i can no longer repro it

tropic stratus
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and thanks to everyone for following with the Choro bug

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maybe if it happens again you have some idea what triggers it

still lichen
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Yeah ill keep an eye out and update if it does

tropic stratus
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if it's random, it might also be random on other platforms(hw, emulators,...)

still lichen
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Possible, yeah

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Turning off the cheat option immediately fixed it, so there seems to be at least some correlation there

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Well, immediately == after a reset

tropic stratus
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cheats on without any cheats active should do nothing

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so i guess it was the reset

clever arrow
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@tropic stratus thank you very much for your amazing work man

still lichen
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If it happens again ill see if a reset fixes it

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Curious if itll happen from a cold boot too

hard laurel
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It happens on my SCPH-5552

Weirdly my SCPH-1000 doesn't exhibit the same behaviour

tropic stratus
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original disc or xstation?

hard laurel
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OG disc

tropic stratus
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strange

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maybe it depends on the slow gpu ๐Ÿคก

hard laurel
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Yep very weird but I guess that is why they often said "Please Reset your Console after having played this Demo" to cover themselves?

tropic stratus
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i would be surprised if they have not run into issues running their own demo discs while developing them

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i mean, we only see the product they felt fine with

hard laurel
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The NBA Basketball 2000 Demo on the same Disc quits as it should do ๐Ÿ™‚ but then that didn't have the "Please Reset you Console" warning like FIFA 2000 does. Its just FIFA 2000 being rubbish ๐Ÿ˜‰

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One day I will stop testing these Demos, I promise you ๐Ÿ™‚

tropic stratus
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๐Ÿ™‚

abstract drift
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there's like functions in the bios games can call right?

tropic stratus
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yes could be

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but i would not expect the bios function itself to have a problem, more the timing of it interfering with CD loading

ivory verge
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@hard laurel @tropic stratus When in core I use the bios scph 1000 and exit fifa 2000 demo it also does not crash the core

hard laurel
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wow!! so its the BIOS that makes it happen! ๐Ÿ™‚

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Thats pretty weird!

ivory verge
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yeah but scph 1000 is ntsc , so ntsc timings + pal demo

hard laurel
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But again shows just how accurate the core is ๐Ÿ™‚

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Yep one of my Real HW's is an SCPH-1000

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the demo doesn't crash on exit with that but does with my SCPH-5552

ivory verge
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i have only 1002, 5502 and 7502

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works fine with 1002

abstract drift
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this also means it might behave differently with fastboot i think

ivory verge
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in this case, the bios does matter ๐Ÿ™‚

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ok time to finish Wing Commander 3 ๐Ÿ˜„

tropic stratus
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that's really a nice find, thank you!

hard laurel
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I made sure Fastboot was off @abstract drift as that can cause some issues with games loading.

bronze pulsar
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tfw when you realize that GBA Mega Man Zero games have better animations for the boss sprites than Mega Man X5 and X6. cringe

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wha happun Capcom

mystic violet
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CrapCom

thorny echo
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my chd roms was corrupted, thank you

manic valley
mystic flare
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crapcom is what I call games from that nadir of Capcom's creative output; the Inafune dark age.

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we are long years past that tho

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back to Capgod

patent junco
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This is the Capcom that is going to give us Dragonโ€™s Dogma 2, canโ€™t really complain at all

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But I still love the Capcom that brought us games like the Bionic Commando reboot, or Dark Void

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I secretly love that weird dark age where Japanese publishers really starting chasing trends popular in the west and started either directly developing their own third-person cover shooters and stuff like that, or even just outsourced to actual western developers

strong hatch
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I think it was kind of miserable at the time, but I have fun looking back at it now. Although, I'm still kind of mad about us not getting ex troopers

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At least we have a patch now

patent junco
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actually Capcom was very good at not realeasing games that I wanted in the west back then

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Monster Hunter 3 Portable comes to mind

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or like how they delayed releasing Dai Gyakuten Saiban in the west until the anthology collection on Switch came out, like last year or something...

strong hatch
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Oh yeah, Monster Hunter was still mistreated for sure

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At least we are slowly getting all of the ace attorney games now, better late than never, though I guess that one edgeworth game will just remain a fan patch forever lol

patent junco
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was about to say, Gyakuten Kenji 2 is still MIA

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but yeah, the fan translation is excellent, so not a huge deal

strong hatch
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Kinda surprised they haven't done anything with them yet still, but hopefully there's a pack eventually

slate stratus
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quick question: is the psx core 1:1 with OG hardware? any notable negatives to consider?

patent junco
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Iirc there are some very minor differences to help it fit on the de-10, but nothing you would notice for the vast majority of games

harsh shale
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A few game have glitches but there are workarounds

slate stratus
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i'm reconsidering mister (for multiple cores), but i just recently upgraded my ps1 with an xstation & hd retro cables. just wondering if it'd be worth selling that off and using the mister along with multiple other 8-16 bit cores.

tropic stratus
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main drawbacks of the mister core:

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  • GPU is different speed(mostly faster) than the 2 GPUs that existed for the PS1. There is an option to make it slower, but still will never match 100% one of the existing GPUs due to the RAM type not being emulateable.
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  • CD emulation is high level, the CD controller itself is not emulated. Currently no such emulation exists. XStation uses the original controller and exchanges data fetching only, so compatibility in that regard is higher
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overall there are around 30 known bugs, with 15 or so not influencing gameplay at all, e.g. flickering line in intro FMV and another 10 with workaround(options in the core), but few games(3?) are currently unplayable

tulip moat
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3 out of 7918 is just a drop in the ocean.

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Though what are those three games?

tropic stratus
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Warhammer: Shadow of the Horned Rat(unconfirmed), Thrasher Presents Skate, Destroy & Dave Mirra Freestyle BMX and Constructor(PAL), ok it's 4

hallow shadow
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I couldn't seem to get the pre-patched Tales of Phantasia working from Phantasian Productions either, but perhaps I need to do some debugging

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it was the first game I tried, so perhaps it's a setup issue on my end. will report back as soon as I test it more thoroughly

tropic stratus
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don't know prepatched means (original language or fix patch?) but the old psx channel lists people playing and completing it, so if it broke recently, please try it again

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if it's really broken with the current build and was working before, the issue could be possible to find

strong hatch
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Japanese game with an english fan patch

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though there's 2 different english fan patches as well

ivory verge
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Phantasian Productions Translation:

Version Test-Fix: This is a version that removes the credits from the PlayStation splash screen, which caused the game not to work.
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I have another version (absolute zero translation ) and it works ok , I haven't tried Phantasian

tropic stratus
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the core also doesn't care for the LBA information on the disc, it will just assume that if you seek for sector 4711, you will get sector 4711 delivered, not whatever the CD subchannel tells this sector might be

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so if a patch moves data around and doesn't update that, it will not work

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otherwise the core would have to search for the sector on the disc, but has no access to it even

hallow shadow
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let me see if I can find the exact patch. there was a patch prior that wouldn't even work on most emulators. later a patch was released but then the main website was taken down and for the longest time the the newest patch wasn't easily accessible

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ah yep, it looks like the most recent patch was updated on RHDN as well

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the Phantasian Productions patch was like 12 years in the making. Absolute Zero swooped in and released theirs right before Cless was able to release his. Absolute Zero did okay considering, but the Phantasian Productions was a passion project and you can really tell how much work went into it

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have a feeling this was a remark about Absolute Zero lol

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oh wait! ToP test fix is the one that actually fixed it in emulators, and I believe the pre-patched version was 1.1 instead. the RHDN zip contains 1.0, 1.1 and ToP Test fix.

so am guessing that was the issue

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I'll report back once I've tested it more

serene nebula
ivory verge
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I prefer to have an all in one solution , it's nice to have all these consoles , but I don't have the space for it

bronze pulsar
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I guess Im too much of a pleb to notice any of the mentioned differences/inaccuracies, Im pretty happy with the core.

hard laurel
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The game still has weird bleep sounds when the Balls on the table hit.

serene nebula
hard laurel
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The MiSTer has a lot of potential and is amazing. But there are other cores which people think are great because the 5 - 10 games they play on it "seem" perfect. The Genesis core has audio issues for example which I have reported on GitHub.

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Amiga core doesn't have a fully implemented 68020 so when running it as an A1200 AGA Machine, there are some issues compared to real hardware.

bronze pulsar
serene nebula
hard laurel
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The words Striving towards Hardware Accuracy is what keeps me going ๐Ÿ™‚

serene nebula
bronze pulsar
hard laurel
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I feel this is important for future generations as well. If its possible to "perfectly replicate" these classic systems... it keeps them alive for years to come when the original hardware is dead.

serene nebula
hard laurel
bronze pulsar
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Tempest 2000 I could kind of understand. Is it not ported to any other systems?

hard laurel
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The Jag port of Doom is ok.

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But also to experience them awful games too ๐Ÿ˜‰ Kasumi Ninja for example.

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(Yes I own a Jag and some games).

bronze pulsar
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Ah, poverty. Always a compelling reason.

rare gyro
bronze pulsar
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For those unaware poverty is a term that refers to kusoge fighting games

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I have a soft spot for such games

serene nebula
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Mess around for a laugh:

  • Cybermorph
  • Double Dragon V
  • Kasumi Ninja
  • Club Drive
  • Fight for Life

Actually want to play:

  • Iron Soldier
  • Iron Solder 2
  • Alien Vs Predator
  • Towers II
  • Atari Karts
  • Checkered Flag
  • Defender 2000
  • Breakout 2000
  • Missile Command 3D
  • Tempest 2000
tropic stratus
bronze pulsar
hard laurel
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This one as far as I am aware is still an issue, guessing its an SPU issue?

tropic stratus
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more likely a CD/DMA issue. The data is wrong in the SPU ram after loading it, but i never found why

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after 3 days or so i stopped investigating further as i had no clue where to look anymore and in the end...sorry it's a pool game on ps1, i can't spend my life on it

hard laurel
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Which is completely understandable.

rare gyro
tropic stratus
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yes

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@hard laurel but i totally agree with you: several cores can still be improved in future

bronze pulsar
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I wouldnt gripe if someone improved the X68000 core. But after learning what would actually be involved in that, due to how it was originally coded (and for a different platform no less) I'm not holding my breath.

tropic stratus
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i think the low developer count is the main issue here. We should have multiple devs per system, maybe even working on different cores for the same system that can share information, but instead we have multiple systems per dev ๐Ÿ˜…

rare gyro
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it seems like it would make more sense for slow mode to be default if it's much closer to original hardware, and that the faster option is optional ๐Ÿค”

tropic stratus
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i would agree if it was introduced already when the big testing was done. But as it was introduced much later when the few titles with issues where found, doing it now could potentially do more harm

rare gyro
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Oh I see

tropic stratus
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in general it should be no issue, but as it was never really used by anyone, nobody knows, so i don't want to change it for everyone by default and be in trouble

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GBA has a similar setting for max Sprite pixels per line...there are only some games known where it has effect and the option is applied automatically for them

rare gyro
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are you concerned it might introduce new issues?

tropic stratus
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with so many titles you never know

rare gyro
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Yeah that's true. You could do a patreon poll perhaps, but at the same time I understand if you don't want a torrent of issue reports coming in for that slower mode when you've got serious momentum with the N64 core

tropic stratus
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yes, i really don't want to pause n64 core development now for some 0.1% cases in psx

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maybe if there is some real development on the psx core in future, e.g. low level CD emulation, it would be a good opportunity to change such things altogether

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they would be distinct enough that one can easily judge what is the root cause

rare gyro
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and even low level cd emulation would be a lot of work for very few issues right?

tropic stratus
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also the slowdown mode was only a fast hack. A solution that is closer to the most used GPU on ps1 timing wise should be possible and evaluated before making it default

rare gyro
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ah yes, for sure

tropic stratus
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low level CD emulation i would estimate 1 year or longer, as there exists nothing but a register map and CD-CPU instruction overview. No emulator uses it yet, so you would start in blind. Lot of hardware probing likely also required and test roms cannot be run easily. I fear this is too big for me alone and yes, the possible win is low compared to the time it would require

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just look at the xStation development time and that is only 50% of the work, as xStation doesn't have to rebuilt the controller itself

rare gyro
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hmm, but does that mean that 50% of the work is already done?

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or would you not have access to their research?

tropic stratus
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i don't think the xStation source code is open. But Rama already answered plenty of questions i had, so i will not complain

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overall my proposal would be... leave the core more or less as it is on mister and when we have any potential new hardware in future for it: put VRAM inside the core(BRAM) so we can have accurate GPU timings and maybe have faster/more reliable CD data access, e.g. with the whole CD in RAM

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this would solve the most common issues people have. I would bet a lot of random issues come from slow CD randomly due to HPS being busy

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e.g. you can crash some games(Fifa...) pretty fast if you copy over to your SD card while the game runs

rare gyro
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haha thats good to know

tropic stratus
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i built a safety net for it with the pausing, but it only covers 95% or so, as the core cannot pause every clock cycle

hard laurel
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Plus when the N64 core is in a state where it can be played by more MiSTer Users.. that will be seismic!!

rare gyro
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Other than the GPU fix when there's new hardware suitable for it, I guess any other work, like the CD system would be for the preservation aspect of the overall MiSTer project. having a low level CD system

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Definitely I would consider N64 much higher demand ๐Ÿ˜„

tropic stratus
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maybe some day good ODE code will be open, then it will be much easier

rare gyro
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Yeah true, I believe there's a new ODE for PS1 that came out recently. it might be a mutually beneficial collaboration with the ODE developers, when the time comes, as the research could help improve their products as well as the core

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but obviously there's just no way that it could be a higher priority than N64

cosmic tulip
rare gyro
hard laurel
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I have issues with the Retro GEM... the features behind a Pay wall side of things bothers me.

slate stratus
abstract drift
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not that the genesis core issues are a huge problem, but there have been some exciting developments on that lately

slate stratus
abstract drift
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pretty much yeah

little frost
visual depot
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What do libcrypt and icache patches do?

ivory verge
final salmon
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There's a detailed post on Roberts Patreon about those 2 items if your interested. At least 2 of the PAL Spyro games are unusual in implementation and Robert was able to fix them. The Patreon as always makes for a great read

ivory verge
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sorry ๐Ÿ™‚

final salmon
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Oh. Lol. No! I couldn't even explain the issues properly. Well over my head (but very interesting). With those updates from some months ago now, all the Spyro games will simply work as is, no patches needed.

patent junco
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I assume those patches are needed to play on modded real hardware?

ivory verge
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to work on MIster libcrypt patch is also needed

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or sbi file

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in game folder

patent junco
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right, was going to say, I seem to remember something about those files

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and sure enough I have them in my game folder ๐Ÿ˜„

ivory verge
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cache is core fix

final salmon
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I don't know if real hardware, with say an SD card, would have any similar issues. Certainly Duckstation had done before the issues with Spyro 2 + 3 were understood, going off Roberts post.

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Yeah, no unique BIN/CUE patching needed to clarify, but you do need that SBI folder for a lot of PAL games in general

tropic stratus
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spyro 2+3 PAL works with sbi, the "cache patch" was a fix in the cpu i have done that required a whole bunch of changes, as the way instruction cache is handled was changed and also memory interface

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but it should all be no issue anymore

final salmon
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For sure. Others were asking, definitely no issues as I can play them after work these past evenings โค๏ธ

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Also beat Floating Runner. Being able to play PSX is great. Love this era of games experimentation

tropic stratus
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don't shock me! when i came back to the channel, i thought this was a screenshot of a rendering bug, but it seems the game just looks like that ๐Ÿ˜…

ivory verge
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hahah

final salmon
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It's clearly the celebratory victory screen! Fun gameplay, basic visuals.

blissful sand
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Is there anything special you need to do in order to get the Have X Weapons cheats in Symphony of the Night to work? It seems like only the alucard shield cheat works for me. All of my cheats were acquired via the update_all script.

tropic stratus
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i suspect that a lot of psx cheats have been done for a different cheat device and were just autoconverted to the format we use, but don't work that way. And maybe there are also bugs in the cheat engine in the core. However, nearly all codes i created by hand using the address/value information worked so far...

blissful sand
tropic stratus
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you need to have basic understanding of bits and bytes...

dusky martenBOT
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////////////////////////////  CODES  ///////////////////////////////////

// Code layout:
// {code flags,     32'b address, 32'b compare, 32'b replace}
//  127:96          95:64         63:32         31:0
// Integer values are in BIG endian byte order, so it up to the loader
// or generator of the code to re-arrange them correctly.
tropic stratus
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this is basically how it works: you have one address and 1 replace value. flags and compare is not really needed for most

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best to use a simple 16 bytes cheat, open in a hexeditor and understand it

blissful sand
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I was just looking at some of the existing non-working codes in a hexeditor to see what they looked like, compared with the working ones. Is there any way for me to see in real time what changes are taking place at a hex level during live gameplay? i.e. I want to switch a weapon out, and see what that weapon's values are

tropic stratus
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no, you cannot observe that. The core is also not a good tool to try cheats and create new ones. When i said i created them, i wanted to say i created the files from known addresses/values

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most the ones for the 60fps cheats

still lichen
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Fwiw, started up that Choro Q translation again from a cold boot today, still cant recreate that debug issue

abstract drift
full nimbus
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Try Duck Station

blissful sand
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Tried some troubleshooting by comparing to known values from gamehacking.org. The existing codes shift the quantity indicators around, but the the Item IDs for any odd numbered weapons are incorrect. I posted to gamehacking's discord with my findings, but I'm in over my head:

stray narwhal
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I think I found a bug... in the pro pinball series when you press l1 or r1 (upward tilt) the screen blanks out for a half second.

stray narwhal
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yes

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real hardware nudges the table upward

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I'm intimately familiar with the games.

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its not just the button press, any upward nudge blanks out the table

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changed control scheme

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Wait wait wait, I may have the overclock on

oblique frost
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you need Fixed VBlank set to ON

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HBlank needs to be on for side tilt to display, as well

stray narwhal
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yes

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thanks dp

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are you a pinball fan also dp?

oblique frost
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no, I just booted the game up to verify and it was working for me so I was fiddling to figure out why, hah

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well, I mean, I am a pinball fan, but I've never played these PSX games before

stray narwhal
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I appreciate it!

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oh, they're pretty delightful

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So, What is going on there?

oblique frost
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the details escape me, but it has to do with how the screenshake effect is achieved via fiddling with the video signal

stray narwhal
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interesting

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so, over HDMI its best just to have those settings on?

oblique frost
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yeah

stray narwhal
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any reason not to have them on?

oblique frost
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not that I can think of, I've had them on since they were implemented lol

stray narwhal
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copy. that would have driven me nuts

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rumble feels weird on the dual sense

serene nebula
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Thanks for figuring it out you two! ๐Ÿป

stray narwhal
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that's all dp!

serene nebula
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Good โ€˜ole dp, Detective Playstation as heโ€™s otherwise known

stray narwhal
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he squared me away

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Robby, I've seen your name around the community, I feel like you've worked on a core or something...

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or are you FPGAzumSpass

oblique frost
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he's just a troll mod

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might've worked on some unimportant video games too, w/e

stray narwhal
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is there a difference?

serene nebula
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lmao touchรฉ

stray narwhal
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is this true Robby? did you work on a game?

serene nebula
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Yah

stray narwhal
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what games?

serene nebula
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Buncha DS, couple 3DS, DOOM, DOOM Eternal, and now an unannounced project

stray narwhal
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hmm, anything I might have heard of?

oblique frost
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I'd imagine you heard of doom

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eternally

stray narwhal
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doom what?

serene nebula
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for DS? I did the James Bond games and a Star Wars game

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Those were fun, DS was an awesome system

stray narwhal
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doom eternal is amazing

serene nebula
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ah thank you

stray narwhal
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that optimization is insane

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I play it on my steam deck

serene nebula
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yeah, that was top priority. 60fps 1080p wasnโ€™t a goal, it was mandatory for us.

stray narwhal
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you guys nailed it

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I'm sorry I was playing along with the unimportant jive

serene nebula
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Oh lol

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Itโ€™s ok

stray narwhal
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you guys did a REALLY solid job

serene nebula
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Games are games

stray narwhal
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I played a LOT of doom eternal, actually anticipated launch

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if you talk to the guy who did the music give him my compliments.

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which star wars game on the ds did you do?

serene nebula
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I forgot the name but it was Battlefront 3 before it got renamed

stray narwhal
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I'm really fond of the system and I'd be thrilled to give that game a go

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I can figure it out

serene nebula
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Elite squadron

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I hid yaddle in the game and LucasArts got mad at me and didnโ€™t know who she was lmao

stray narwhal
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lol

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how neat

serene nebula
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They made me remove her lol

stray narwhal
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what did you do for ID?

serene nebula
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Design

stray narwhal
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that's lame!

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not the design part

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they made you remove her

serene nebula
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Ah sorry I just realized weโ€™re off topic

stray narwhal
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yeah we are, I'm sorry

serene nebula
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My bad, but I appreciate your interest

#

Anyways the core developers here are the superstars. Thanks to them I get to play so many amazing classic games.

#

I am lucky to be here.

stray narwhal
#

no doubt, I sent you a message anyhow, you sound like a neat person to know

blissful sand
serene nebula
tropic stratus
#

@wraith oracle is great, he helped me out in the past ๐Ÿ™‚ I'm glad he has found the reason, i didn't see a pattern yet when i looked at the codes

tropic stratus
# stray narwhal So, What is going on there?

games play around with video timing parameters to shift the screen content. On CRTs this is no issue, but on HDMI your screen usually needs to sync to the new signal, causing it to black our for a while. Fixed VBlank/HBlank work as if you have a virtual screenspace with 240 lines(NTSC) where the image is shifted in and the timing stay the same. Disadvantage is that you will have the virtual screenspace all the time, so if your game only shows 216 lines for example, you will have black bars above and below the image with fixed vblank on.

#

that's why there are additional crop options available

deft sphinx
#

Have any other cores with CD support got low level emulation of the actual drive? I am guessing not

abstract drift
#

i think psx is kind of a unique case, most cd based consoles the cd controller is much dumber

deft sphinx
#

Ah, that makes sense

wraith oracle
light cloud
#

If you set cd speed to 1x I didnโ€™t see any freezing after playing the first 2 levels

merry hound
serene nebula
#

GOD I wish. I could be a 1980's netrunner.

oblique frost
#

that's a very... strange journey

bronze pulsar
serene nebula
bronze pulsar
#

Youd get more respect if you did. Im a big cyberpunk enthusiast

serene nebula
bronze pulsar
#

You lost rep with the batty faction.

Batty will remember that.

#

etc

oblique frost
#

if your memory is as good as the telltale games that use that line, I think robby is okay

patent junco
#

I still havenโ€™t read Mona Lisa Overdrive, should I?

bronze pulsar
#

What were we talking about?

harsh shale
bronze pulsar
#

.5 rep earned

oblique frost
#

I've got some megaten pulp in my to-read list, I think that's cyberpunk

bronze pulsar
#

You dont like anime? I cant remember. Cyber City Oedo 808

oblique frost
#

me? anime? nah none of that otaku garbage. Only real American TV for me

harsh shale
serene nebula
#

I don't know how to read

#

that's how I ended up here

oblique frost
#

that tracks

patent junco
#

explains a lot

bronze pulsar
merry hound
oblique frost
#

robby only undertands gifs

#

but we can't gif

patent junco
#

I want that, but with mini discs instead

#

mini discs are like the most cyberpunk media format ever created

merry hound
#

Yeah they are!

serene nebula
#

that's just a cd in a case, you can't fool me

oblique frost
#

optical media in caddys is so cool

#

minidisc, umd

#

(both sad formats from sony)

serene nebula
#

boy, wait until you find out about floppy disks

oblique frost
#

floppy ain't opti tho

#

imagine storing data as magnetic fluxuations

#

sounds like archane magicks

forest trench
oblique frost
#

noice

hallow shadow
#

since it works with multiple libretro cores, am assuming it is HLE

#

based on this, it sounds like HLE

harsh shale
oblique frost
harsh shale
#

Maybe we both have the same false memory

dawn wind
#

Iโ€™d still have preferred a caddy. Or a shell of some kind.

bronze pulsar
#

In the 00s I was working in IT at a long standing architectural design firm.. there was more old backup media there than one might expect. Including writable DVDs in caddies (DVD RAM), proprietary WORM drive discs etc

cosmic tulip
harsh shale
tropic stratus
# hallow shadow would you consider this pull request HLE or LLE? https://github.com/libretro/Ret...

low level doesn't come from the storage of the data. It doesn't really matter if your CD image is stored on HDD, SDCard, a real CD or floppy. Low level in this case means that the original CD controller (microcontroller/8 bit cpu) with the original firmware is emulated. Currently all implementation (i know off) instead replicate what this controller/firmware does in some other language in a way that it hopefully behaves the same to the outside world

hallow shadow
#

ah okay, thanks for the explanation

still lichen
#

So i did manage to recreate the Choro Q 3 bug again. I did notice something this time: occasionally my MiSTer will boot and fail to mount my CIFS share. That happened this time. After a reboot, CIFS mounted, but i got the debug readout

#

Don't remember if that happened the other times too, but I'll keep an eye out for ot

#

It

hard laurel
#

I can't get that bug to ever trigger.

#

The game just works for me everytime without fail.

tacit pine
#

i love the psx core, especially on my candy cab. I want to have the ultimate experience and have already installed a rfid reader, so i can change the games with the cards. The only gripe with the psx core so far is, by loading up a game it briefly shows which region it is (US, JP or Eu) . Is there any chance by disabling this popup? I have searched the internet for any setting, but have not found anything. Any idea?

loud tendon
#

not sure but you might like this list I made if you are using PS1 in a cab

tacit pine
#

nice list, thx

shut escarp
loud tendon
#

thank you sir

#

started the list back in alpha and never touched it again :p

tacit pine
#

THX Kuba, you made my day

still lichen
#

I assume i can just look at var/log/syslog to see said failure right? Maybe there's something else going on with it thatd be notable?

languid delta
#

Enjoying Klonoa a lot so far and decided to look at prices for a hard copy. Yikes.

patent junco
#

I love Klonoa, I played it through for the first time on this core and was really charmed by it

languid delta
#

Glad I caught a clip of it on game sack and decided to try it.

mystic violet
#

there was a recent remake

patent junco
#

I know it's gained a massive following in recent years, but it kind of feels criminal that it has never been as widely known as other PS1 platformers like Crash or Spyro, it's easily the equal or better of those games

slate stratus
#

Has anyone made DIY daemonbrite adapters for PS1 controllers? I did some DIY ones previously for NES/SNES and they worked great. I'd love to do the same for PS1 if possible.

hazy rain
#

Klonoa is something else. The new releases on current gen is good too. It was important to keep the controls as responsive and it was good

patent junco
#

Looks like there is a caveat of no analog controls either

slate stratus
#

Hmm I see. What are people usually doing for PS1? I mean, I do have a PS5 controller I suppose I could use via BT/USB.

patent junco
#

I use a PS5 controller via USB, I also have a raphnet adaptor which I could use with my DualShock 2, but then I remembered I actually hate that controller

slate stratus
#

Haha. Maybe I should just save my time/money and make adapters for the other retro systems instead. I guess a ps5 controller I already have will be just fine.

ivory verge
#

I use dualschock 4 and ps classic pads

slate stratus
#

PS classic pads?

ivory verge
#

= ps mini ๐Ÿ˜‹

patent junco
#

Oh yeah, I have one those kicking around somewhere - although yeah, would be a great option if I didnโ€™t hate the little handles digging into my hands while I play

#

Very cute though

ivory verge
#

Have very low lag

patent junco
#

PS5 also very strong on that front, although yeah not quite as authentic obviously

slate stratus
#

Hmm. Another interesting option. Probably impossible to get those ps classic controllers separate though.

#

Wait, regarding the ps1 Daemonbite diy not using analog, if there aren't any thumbsticks on the controller, why does that matter?

patent junco
#

It doesnโ€™t, unless you wanted to use it with the Dual Analog/Shock

slate stratus
#

Okay, good to know. I'll probably just order an extra arduino board just in case since I'm ordering some for other controller anyway.

final salmon
#

Another option (if your careful which one you can get), is a generic looking usb adapter. Surprisingly some are compatible with rumble (though a little less powerful than PS1 due to the voltage), but also double up as PS2 Dualshock adapters than can pass the pressure sensitive buttons for PC emulation.

bright yacht
kindred void
#

is there any keyboard shortcut to do fast forward? or it must be mapped to a controller?

patent junco
#

my Saturn Daemonbite is neat, but it doesn't work with my 3D controller

bronze pulsar
#

Oh, awesome

#

I didnt know about these

#

Are these sold prebuilt by anyone?

tropic stratus
kindred void
#

Thank you! I thought that re-mapping the keyboard would override all the gamepad settings

bright yacht
bronze pulsar
#

Ohh so thats what he's basing those adapters off of

bright yacht
bright yacht
bronze pulsar
#

Maybe if the adapters come out in a reasonable time frame Ill get one. Im only looking to add a single saturn and single original Neo Geo CD pad to my MiSTer at this point

serene nebula
#

itโ€™s extremely good

#

I canโ€™t tell latency difference between that and SNAC/X

bronze pulsar
#

I think a lot of people think they can, but its probably psychosomatic. Maybe a speedrunner trying to do single frame bugs/exploits on a game could notice it, but not through any physical means IMO

serene nebula
#

I can tell the difference between 10ms when tuning player/gun attacks though, just not when playing games lol

bronze pulsar
#

I doubt Id be able to tell if something had 3-4ms of lag

#

much less 1 or sub 1

amber horizon
#

does anyone have a SN30 pro wired USB controller that they use with the PSX core?

does rumble work with 8bitdo controllers on the PSX core?

harsh shale
#

It SHOULD but I haven't tested mine

amber horizon
#

if i were to test, what controller input option do i need to select in the MiSTer core menu? do all of them support rumble, or does the core need to be in "DualShock, Digital, Analog"? ๐Ÿค”

harsh shale
#

isn't there a button to just test the rumble

#

like "triangle"

amber horizon
#

hmmm, there may be a controller test menu in a PSC game,
but im not finding one in the PSX core or the controller setup in the MiSTer

#

do you know of a game that has a rumble test built into the options menu?

#

ahh, i found the hidden test from the wiki - https://mister-devel.github.io/MkDocs_MiSTer/basics/input/#using-a-mouse

"What about rumble support?
Rumble / controller vibration has recently been added to the Game Boy core, the Game Boy Advance core, and, of course, the Playstation core. With regards to the Playstation core you will need to make sure your controller's rumble is upported. You can test rumble support on your controller at the menu core by holding the "L" button and pressing the "X" or "Y" face buttons (assuming an SNES-style layout) to test each of the two motors. Controllers have to be in X-Input mode in order to work with rumble reliably."

wooden hare
#

Lol. I always use metal gear solid 1 on ps1 to test controller rumble

amber horizon
#

well, the SN30 pro wired USB controller doesnt work in the PSX core,
and theres no way to force it into X-Input mode either

wooden hare
#

It has a nifty test in the settings menu

amber horizon
#

nice, ill check that out!

#

before i go run out and get a PS5 controller,

im assuming the PS5 controller works with rumble when connected wired, yes??

#

did a little bit more research, and that controller has some weird behaviour with the PSX core - https://misterfpga.org/viewtopic.php?t=4732

apparently rumble works with some earlier version of the firmware by holding Y when you plug in the controller to the MiSTer,
but then in the latest version of the SN30pro firmware, holding Y when you plug in the controller rumble no longer works

languid delta
#

Also misteraddons is coming out with the reflex adapt soon which should have less than 1ms of lag.

#

And you can use the ps1 adapter with it

amber horizon
#

very cool what people are making for the MiSTer, with regards to cores and adapters.
the reflex system is something i wish was out when i first started getting into this . very convenient if you have a bunch of original controllers you want to use

amber horizon
#

so i dug out a PS4 controller to test over USB wired, and rumble doesnt work in the PSX core ๐Ÿค”
using that same rumble test mentioned in the wiki does not rumble need to test in main mister menu

harsh shale
#

sounds like you have some other issue perhaps

amber horizon
#

oh, no i did find that the "menu" you need to be in to test rumble is the main mister home menu

rumble does work for both PS4 and the SN30 pro, but not in the PSX core

#

it could also be that the games im testing dont have rumble support (einhander, wipeout3)

#

i guess the better question is what input selection does the PSX core need to be in to rumble?
"DualShock, Digital, Analog"?

#

the internet says wipeout3 should have rumble... ::more testing::

amber horizon
#

yes, you need to have the PSX core in dualshock to activate the rumble

and for whatever reason, after rebooting the MiSTer, both the PS4 and the SN30 pro work with rumble ๐Ÿ˜…

bright yacht
#

Needs to be in dualshock mode. Theres an psx exe to test controllers. I think its called padtester. You can load it on the core and it can test rumble

amber horizon
#

PS4 has much better rumble, and is more comfortable in hand.
im going to use the PS4 controller for PS moving forward

patent junco
bright yacht
mystic flare
#

gentlemen

serene nebula
#

Also nice shooting, except for maiming that poor innocent lady

patent junco
#

Thatโ€™s a GunCon

iron nova
#

What game is dis ?

patent junco
#

Also yeah, nailed the hostage

serene nebula
iron nova
#

Gun controller

mystic flare
#

so I gets to play light gun games on a 65" oled

serene nebula
#

ohhhhhh a GunCon 2

#

Iโ€™ve never used one

patent junco
#

Iโ€™ve only got a GunCon 2, does the OG GunCon not have the dpad?

serene nebula
#

Nah

patent junco
#

I see

serene nebula
#

Good job on that mod, thatโ€™s neat

mystic flare
#

Time Crisis can keep me occupied until the real G shows up

slate stratus
#

My only problem with the reflex is that Iโ€™d have to buy the unit (cost unknown?) + several hdmi adapters for each controller. Also seems like the lag will almost be same as daemonbrite anyway. I think for now Iโ€™m gonna hold on the reflex for my setup.

languid delta
#

Did you try making SNAC adapters? I had them printed by jlcpcb and made my own for those.

slate stratus
#

Yeah 75 plus multiple adapters plus high shipping costs to japan . Iโ€™m definitely doing my diy work for now. Not disparaging the product or the work, but for me the diy route will work just fine for now.

I didnโ€™t make snac adapters. I made daemonbite type adapters. Boards cost less than $4 each plus cheap controller extension cables to wire up to them. Some can even solder up two cables for 2 player so they have real bang for the buck with low lag.

languid delta
#

Yeah, I liked how easy making the daemonbite ones were as well. I just fooled around and made a few and they worked really well.

#

I just wanted to try making all the different types tbh lol

slate stratus
#

Exactly. I just ordered up a bunch of stuff to do nes, snes, master system, pc engine, neo geo, and maybe one other undetermined (originally thought ps1)

languid delta
#

Do we know why the PS1 daemonbite donโ€™t allow analog sticks?

slate stratus
#

I'm guessing it has something to do with the arduino not having support for those connections, but I could be way off-base. I don't know the answer to that, actually. I just assumed it'd be normal to use the d-pad for everything on the PS1 anyway, but I haven't played much PS1 yet.

foggy crest
#

Hey, I'm playing the PSX core with a single RAM, and noticed that something is fishy with sound. For example, the intro sound from the console, keeps playing the last note after it finished and until the game starts playing some sound. I also noticed some notes having different pitching in some background music. Has anyone noticed similar issues?

oblique frost
#

haven't seen issues like that since the earlier days of the sound implementation. It's been pretty smooth sailing on that front for a while

tropic stratus
#

bios sound hanging was validated to be the same on the console, depending on the BIOS version

#

some games never stop it, so it's reverbing forever at low volume

#

there was a github issue explaining it, but i cannot find it right now

bronze pulsar
#

I do remember that behavior on real hardware back in the day now that you mention it

abstract drift
#

i'm sure there was a more detailed discussion of it somewhere at some point though

tropic stratus
#

thanks. Yes, there was something with a link to pcsx or some other emu where it was researched more in detail. But the summary there is enough i guess

abstract drift
#

it predates the psx core itself by years and no-one ever updated it

bronze pulsar
#

the PS Classic USB controller is honestly just as good as an original digital only PSX controller, 1ms lag or so

abstract drift
#

i'm not sure there is any diy adapter that actually does it all, including rumble and everything

forest trench
bronze pulsar
#

I dont play early 3D games anymore, or many 3D games in general these days (on the MiSTer anyway) so it was a good solution for me. Feels like the original digital pad I have in the closet, just new.

#

Perfect for PSX core and my 2D ROM collection

oblique frost
#

imagine not playing the psx releases of the shin megami tensei series

#

them 3d dungeon crawls

bronze pulsar
#

Are those 3D or something

#

Oh

oblique frost
#

can't be afraid of the z axis forever

bronze pulsar
#

I still havent played the Famicom ones yet honestly, I know its a good series

#

RPGs are kind of time consuming for me, tough for me to commit to that in 2023

oblique frost
#

this is why I don't post a lot of anime gifs, too busy playing rpgs

bronze pulsar
#

That are full of anime gif portraits

#

Sometimes even with 2 frames of animation to show a changing emotion

#

dp confirmed Vita lover

oblique frost
#

vita means life

#

those are... how you call it? "adventure games" tho

#

not rpgs

bronze pulsar
#

You're being generous

#

They're mostly hentai

oblique frost
#

no ur hentai

#

gott'er

serene nebula
#

If youโ€™re into 2D games, then Phix on the PS1 is a really good hidden gem

bronze pulsar
#

And they are adventure games, visual novel is this weird subgenre that westerners love to call it

serene nebula
#

Definitely worth checking out

bronze pulsar
#

He's trolling

foggy quiver
#

Indeed it is not an adventure :/

oblique frost
#

if I can call visual novels "adventure games" while speaking english, I'm gonna call my condo a "mansion"

bronze pulsar
#

I just find it a weird cultural difference

#

Then again, adventure game in the US used to mean stuff like Space Quest or Sam and Max

serene nebula
#

Also loads of cool adventure games on the PS1

bronze pulsar
#

Sorry Robby, I busted your grift too early

serene nebula
#

Play Judgement

bronze pulsar
#

christ allmighty, what a terrible looking game

serene nebula
#

Itโ€™s like shitty myst, so good

#

I own it too

oblique frost
#

a shitty myst is just myst

serene nebula
#

I couldnโ€™t say no with that box art

#

Same with Judgement

bronze pulsar
#

N64 has all the myst(fog) locked down

oblique frost
#

american visual novel adventure game myst

bronze pulsar
#

I guess all language is made up and we should not care about semantics

oblique frost
#

made in glorious hyper card

bronze pulsar
#

Cromulent takes

oblique frost
#

ใใ†ใ ใ‚ˆใญ

serene nebula
#

Juggernaut my bad

oblique frost
#

jaleco

#

quality

bronze pulsar
#

Jaleco is a weird mixed bag of a company, like Data East.

foggy crest
tropic stratus
#

it's more the old (100x) vs newer(500x) ones

#

the longer the boot process takes, the more the reverb has decayed

foggy crest
#

But also the differences in pitching in-game?

tropic stratus
#

this is distinct from the bios reverb, you would have to show examples

#

currently i'm not aware of audio bugs, other than some games mentioned on github

ivory verge
#

i don't hear any pitching in games

abstract drift
#

have we done like, MDFourrier type tests on PSX?

foggy crest
#

It's Digimon World, but I'm running the Japanese version, so maybe it has different sound from the PAL version I played in my childhood

abstract drift
#

can ntsc games sound higher pitch just because they're running faster?

foggy crest
#

Shouldn't audio reproduction be the same in PAL and NTSC?

abstract drift
#

it probably can be but if every developer actually did? not sure

#

try the pal version and see if it sounds different to you

foggy crest
#

Yes, I'll try when I'm back home

#

Thanks!

tropic stratus
#

so if some developer didn't took care....

serene nebula
stray narwhal
serene nebula
#

@bitter lintel this

#

Symphony of the Night is a great game

bitter lintel
#

missing pixel when whip is extended

stray narwhal
#

Currently paying FF7 and playing with the texture filtering. Interesting to see these features added on.

#

Nice clean up on modern displays

serene nebula
stray narwhal
#

Thanks robby, I'm all too aware of that effect. I have an ultra wide monitor and many modern games have issue with it.

#

You can only draw what's renderable.

#

Some games it looks like I'm watching a tennis match to keep up with the HUD

#

I'm actually using that monitor now in picture by picture mode. PC on the left, mister on the right

bronze pulsar
#
MET

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ivory verge
#

first Wipeout in web browser

spark ermine
#

Neat

frail storm
# ivory verge https://phoboslab.org/wipegame/

I have just built that and runs incredibly at rock-solid 60fps on the Pi4 on Wayland and KMS/DRM, even with that CRT shader he added that includes curvature, color blending, shadowmask and more... at 1080p, in 16:9 glory

#

Just incredible, mind-blowing and awesome beyond words

open monolith
#

That is awesome, love WipeOut

foggy quiver
#

The writeup is interesting: Each new release was decidedly worse than the previous one. Compare the original PSX version (video) to the DOS release (video): The vertex lighting on the track is gone, everything looks flat, there is no transparency and the speedometer was redrawn by a programmer. The ATI Rage Edition (video) carried this mess forward, introduced visible seams in the geometry everywhere, somehow corrupted the software z-sorting and then screwed up the text rendering with ghastly letter spacing.

mystic violet
#

๐Ÿ˜„ lol

#

sounds like they just handed down the code to idiots

#

"hey I'm not in this profession for quality - I'm here for production"

abstract drift
#

i wonder if this will result in people being able to make improved versions that run on psx

#

i kind of want the wipeout2097 style collisions

serene nebula
#

itโ€™s hilarious when people air dirty laundry of old games, yeah that shit was absolutely held together with shoe strings and duct tape ๐Ÿ˜‚

patent junco
#

I wish I could air more of the dirty laundry of new games - time pressure has turned us all into criminals at one point or another

hidden prism
#

something something music liensing terms something something

foggy quiver
#

Crappy PC ports were already a thing in the nineties, nothing has changed. ๐Ÿ™‚

forest trench
#

Ah I missed that you wanted it for psx

#

unfortunately this is PC version source with remnants of the PSX version left in
so not as straightforward

slow escarp
#

Also was that post old? Yeah, but I don't scroll down for days and forget where I am.

rose ermine
# mystic flare

A bit slow, I know, but can you try the car level (or any other rapid fire level) with the gun4ir there? I've made one of my own, but it seems to skip shots when firing rapidly

frail storm
twin walrus
#

Anyone else having Thrasher Skate & Destroy crash as soon as you're in the game? gonna trouble shoot tomorrow.

ivory verge
#

Yes

#

The game is playable, but stutters at various points

#

someone reported here , that it helps cd speed on x1

#

I tested the game many times, it certainly does not crash immediately after turning it on

twin walrus
#

It's only been crashing (or perpetually hanging) for me as soon as I load into the game.

#

Gonna try the music fix tomorrow.

ivory verge
#

nope works fine here

#

doesn't hang right after startup

twin walrus
#

I mean once the polygons are rendered. I can move through the menus just fine.

ivory verge
#

yes, works ok

#

I'm riding around , doing tricks , it works ok, sometimes it gets cut off for a few seconds or so

patent junco
#

Could be some differences down to the dump used? Bin vs CHD? Storage media? Memory timings?

twin walrus
#

I've been using CHD

#

could be some compatibility issue?

#

also my current core version is 23.05.03

ivory verge
#

yes, same here

#

bin/cue

#

I don't use chd ๐Ÿ™‚

#

try bin/cue @twin walrus

twin walrus
#

I'm gonna try a chd to bin/cue with chdman first

ivory verge
#

the person who reported the problem also uses chd and the game works

#

but it stutters

twin walrus
#

made a post it note

#

trying the bin/cue tomorrow. the chd played just fine and then froze for a few seconds.

ivory verge
#

yes

#

this happens from time to time

#

this is also the issue reported on github

twin walrus
#

that's a shame. if converting the chd to bin/cue works, I'll just archive my games already in chd for now

ivory verge
#

this also happens on bin/cue

twin walrus
#

oh oh ok

ivory verge
#

sometimes after 5 min sometimes after 10 , but always ๐Ÿ™‚

twin walrus
#

I got thrown off when they mentioned the XStation

ivory verge
#

check with x1 cd speed

twin walrus
#

my delay in response was because it seems to be working

#

it eventually freezes again ๐Ÿ˜†

#

oh well

#

thanks

ivory verge
#

thanks for checking ๐Ÿ™‚

oblique frost
#

I just did some testing over here on it. CHD over CIFS (wired) and I can play for a couple minutes and then it hangs and the music gets all skippy repeaty. I had better luck forcing x1 speed and played for some minutes until I got bored without issues

twin walrus
#

thrasher is a great simulation once you learn how the flips and regular ollies work

mystic flare
tropic stratus
#

unfortunatly i never found the root cause for thrasher. It's clear that it's somehow CD related but not how exactly. Even worse, it happens so random and seldom that it is impossible to get a savestate from the issue

vestal thicket
#

Emulating the cdrom more accurately is possible, yes? It's just the mister is already pretty tapped out? So, theoretically, if the project moved to a new (bigger/better) platform in the future this could potentially be added to solve some of these edge case issues?

vestal thicket
#

Thank you for that, that answers everything!

mystic flare
#

@rose ermine the car park scene in act 1?

#

just completed all of stage 1, couldn't get the gun to skip/miss a shot

#

mein gott this game is good

#

not even mad when I loose. feels earned

#

gonna say it.
this is more accurate than a crt light gun.

especially on the edges of the screen

rose ermine
# mystic flare <@746526446796668969> the car park scene in act 1?

I meant the level in point blank, sorry. The one where you have to shoot the car 60 times or 70 times in 12 seconds. On console or with a guncon 2 on CRT it works perfectly. Gun4IR works most of the time, except when I'm trying to shoot really rapidly like in those levels. I got no response in the gun4IR discord, so I'm thinking maybe I did something incorrectly and just want to confirm that it's a problem for others and not just me

mystic flare
#

checking now my dude

#

what's the easiest way to select that challenge

#

working fine bud

#

just pulled off 70 shots using a two handed gunslinger grip

#

I don't believe, after playing back the footage, I had even a single dropped shot

rose ermine
mystic flare
#

happy to help bud

mystic flare
#

nearly got thru act 2 today.
time crisis is so good.

#

MiSTer + Gun4ir has brought on of my favorite genre back from the dead

stray narwhal
#

Gun4ir?

#

Oh crap...

mystic flare
#

huh

stray narwhal
#

This hobby is going to kill my wallet

mystic flare
#

nah, a wiimote and a wireless/usb powered sensor bar can get you started for pennies on the dollar

#

and you can go diy on the gun to save money

#

but it is pretty pog

stray narwhal
#

Wait, you can use a wiimote and bar with the mister?

strong hatch
#

yep, kind of just acts like a mouse

mystic flare
stray narwhal
#

No kidding

mystic flare
#

I had hoped the sinden was gonna be the "one gun to rule them all" bit then it turned out that it had calibration issues that never quite got resolved, it needed a Raspberry Pi too to interface with MiSTer

patent junco
#

that looks really nice, I've been having a great time with my GunCon 2, and this looks about as good and on a modern display to boot

mystic flare
#

yeah it's a guncon 2 shell

#

with the new tech inside

patent junco
#

yeah I saw the conversion boards for sale, tempted to get one for a Virtua Gun

mystic flare
#

new pcb, 3d printed parts, rumble, solonoid etc etc

mystic flare
#

saturn vitua gun is the goat of home arcade gun designs

#

I also love the dreamcast gun

#

most folks don't know that one because it wasn't released state side

patent junco
#

dreamcast gun is cool, although you have to play PAL or JP games, they straight up block you from playing using it on NA games

#

something about school shootings at the time...

strong hatch
#

at some point I have to sit down and really try to figure out all of these modern light gun solutions. I have CRTs but they're all less than 20" so, being able to play on my main display would be nice. I miss me some time crisis and point blank

patent junco
#

yeah I find playing on my 20" is borderline, the aim goes a bit wild at the edges

#

you really want something bigger than that, the one thing I regret about parting with my old 27"

mystic flare
patent junco
#

ooh, do you have links to the patches? (not the patched images themselves, obviously can't ask for that here ๐Ÿ˜„ )

strong hatch
#

on the ps1 front, it's not a great game but if you ever wanted to play resident evil survivor with the light gun as intended, there's a patch for the US version now

mystic flare
strong hatch
#

looks like the big one is House of the Dead 2, not sure how much you desperately want to play Death Crimson OX lol and I've never heard of Confidential Mission

patent junco
#

I quite like Confidential Mission, it's like Virtua Cop James Bond edition

#

same systems as Virtua Cop games, super campy and fun dialog with terrible accents

strong hatch
patent junco
#

is a shame a "real" Virtua Cop never released for the Dreamcast - I've never player VC3, maybe one day I'll be brave enough to mod my Xbox to try it

mystic flare
#

but there are efforts to get gun4ir working on consoles

#

it might be the missing link

patent junco
#

not sure if it works with actual Xbox light guns (which I just the other day learned exist, there's a thread somewhere on this discord where we were talking about it a few days ago)

#

but yeah that would be the ideal

#

but yeah, all moot seeing as I haven't ram modded my Xbox

strong hatch
#

The ram mod is not an easy install

mystic flare
#

so it's like any post crt gun game

#

ir tracking

patent junco
#

Yeah I could tell that much at least

mystic flare
#

hopefully that means my gun4ir will one day work with it.

it'll have only taken 20 years but a good way of playing it at home will happen

bronze pulsar
#

Namco Anthology is a 1998 duology of video game compilations developed and released by Namco for the PlayStation exclusively in Japan. The two collections compile several Namco-published video games for the Family Computer, Super Famicom, and Mega Drive, in a manner similar to the company's existing Namco Museum series. Alongside ports of the or...

#

Learned about these today, I thought they were just NES games on a emulator but apparently they arent and have some enhanced modes

stoic radish
#

@mystic violet unsure if this is wrong or right.. but is EU SCPH7502 (ps-41e) ? and it says wrong on your webpage? cuz it has the same SHA-1 but is named like that.

mystic violet
#

hey @stoic radish let me check

#

these are the values we agreed on back in the day

stoic radish
#

yeah but in the pack I dled it is named like I wrote. are you sure it is SCPH-7002 and not SCPH-7502 ? ๐Ÿ™‚

mystic violet
#

I don't care what it's named - it needs to be like boot.rom boot1.rom boot2.rom

#

I also don't offer a pack for download on the website

#

update_all should take care of the auto configuration ๐Ÿ™‚

stoic radish
#

Just to keep from misunderstandings ๐Ÿ™‚

mystic violet
#

btw - I don't see you streaming lately

#

just recently - I'm probably in the wrong timezone

stoic radish
#

Working alot on webshop

#

Only played D4, Baldurs Gate 3 recently. Not very much old skool gaming

#

Figured I'd fire up the mister now again since the new n64core is out and I thought I'd try out saturn and psx cores as well since alot happened since lastt time I played on the mister hue hue.

slow escarp
stoic radish
#

yeah I saw some videos of fpgazum testing ๐Ÿ™‚ but it's getting insane progress very fast. audio is pretty much already perfect. gfx is a bit glitchy and many games will crash on boot probably because unimplemented stuff

final salmon
#

Health PSA. Do NOT test with headphones. Great audio often, but only low volume unless you want a nightmare testing random ROMs

hidden prism
#

hopefully people remember that early results being great isnโ€™t contiguous. Several one-step-back-to-take-two-steps-forward with PSX and GBA. Fixing one real bug makes the happenstances of working no longer align, then debug the side effect, repeat.

wooden rose
#

I was thinking of trying to modify the core to be able to do TAS stuff, on a separate branch, both as an exercise and as a tool

ivory verge
#

Check github

wooden rose
#

Thanks

tropic stratus
#

there is no repro for thrasher, no

rose ermine
tulip moat
bronze pulsar
#

Good stuff. I added both volumes into my curated little PSX folder

meager parrot
sand minnow
bronze pulsar
#

Always trying to find good 2D stuff on the 32 and 64 bit systems

slate stratus
#

Are there any issues with the ps1 core and interlacing?

ivory verge
#

and you have any problems with it ? ๐Ÿ™‚

slate stratus
#

I donโ€™t have a mister at the moment.

ivory verge
#

ah ok, haha

#

I thought , some new bugs have appeared ๐Ÿ˜„

#

I was already preparing to test

#

for now we know nothing about bugs with interlace

tulip moat
serene nebula
bronze pulsar
#

Im guessing motion adaptive is too big of an ask resources wise

tropic stratus
#

there is no open source implementation of it available, so it's currently unknown how large it would be

bronze pulsar
#

Good to know

mystic flare
#

your 480p hack is so good tho

ember cedar
#

Silly question but I loaded up Bishi Bashi Special and the overall screen size is like half the usual size. Is there a setting I need to switch in the osd?

slate stratus
#

Also, if the ps1 core was run through something like the RetroTink4k, would that get around any of these โ€œissuesโ€?

tulip moat
meager parrot
# tulip moat Depends on the game. Some like the Crash and Spyro games have no interlacing at ...

there are options in the core to address these issues, and of course if you play on a crt they will not occur at all. here's Chrono cross outputting 1920x1440 via HDMI while I played it on CRT:
https://youtu.be/j9_LgUR4HuU

PLEASE WATCH IN HIGHEST QUALITY 1440p! This project started nearly a year ago when I saw the "remaster" and how bad the AI upscaled backgrounds look. I couldn't record this because of excessive noise at 1080p so am returning to try again with my recent upgrade to 1440p encoding. Visuals are tuned to component on a consumer Trinitron. Ple...

โ–ถ Play video
#

tagging @slate stratus since it was originally their concern

abstract drift
ivory verge
#

yeah , i use vsync 1 and everything works fine ๐Ÿ™‚

plain phoenix
#

Has anyone tried any of the DDR games via hdmi with a usb mat on mister? Wondering if itโ€™s even worth trying or of lag will be too bad

serene nebula
plain phoenix
#

Nice. Iโ€™m probably going to try it with a controller first then grab a mat if it seems fine.

slate stratus
tulip moat
#

Also if you can, turn on FreeSync. FreeSync will allow your monitor to better tolerate weird refresh rates, so it can help with fixing sync drops.

slate stratus
#

I'm not so much worried about my monitor since I'd likely be using a Retrotink or other scaler. I guess I'm more curious about problems or quality issues that could occur going directly into a capture card.

#

As I mentioned above, I'm thinking of having a mister outputting HDMI into my HDMI matrix. One output from the matrix would go into something like the Retrotink 4k and then the other HDMI feed would go from the matrix into my Avermedia capture card for streaming purposes. So, I could care less about lag on the stream side... just picture quality/dropping sync?

tulip moat
#

In that case, you can just set the MiSTer to the lowest lag setting and let the Retrotink 4K handle the buffering.

Obviously I don't have a Retrotink 4K, but I know you can fiddle with how much buffering is needed to prevent sync drops.

slate stratus
#

I only have an RT5x right now and the RT4k won't be available for probably a few months. I'm just trying to envision the situation I'm getting myself into. The truth is, I'm in the process of finding a new home for my PS1 w/xstation because I'm just trying to consolidate down my consoles a bit. I'm just hoping the PS1 experience on the mister is going to be (by enlarge) the same as the experience on OG hardware.

patent junco
#

This core has certainly killed any desire I might have had to play on original hardware anymore

forest trench
# slate stratus I only have an RT5x right now and the RT4k won't be available for probably a few...

I have an XStation/PS1Digital modded PS1 and don't really use it anymore
The core is just too convenient, and it's much easier to focus on a single retro-gaming device/setup with MiSTer

The one thing I will say for original hardware is that the controller situation is much easier
You'll have trouble finding a MiSTer solution that provides proper rumble for DS1; most SNAC and USB adapters won't do it at all, and the few that do usually don't do it properly (too weak, missing different levels).
Using a DS4 or Dual Sense with MiSTer is one solution to proper rumble, if you don't mind modern controllers

With PS1 hardware it's nice to just switch between the Digital pad, DS1, Analog Controller, neGcon, JogCon etc. without worrying about a bunch of different adapters and menu settings.

#

That would be my only real gripe, but it's not a fault of the PS1 core per se, it's just inherent to the MiSTer

#

(P.s. the idiom is "by and large", not "by enlarge" ๐Ÿ™ƒ )

hard laurel
#

The Core is so good that my PS1 again is looking at me as if to say "Dave.... cmon? you gonna leave me for this HUSSY that can do it all?"... yes my dear friend... I am.

runic edge
#

Unless you really love the PS1 port of Virtual Pool 3.

#

It's the only bug left right?

#

Wait did the Gran Turismo replay thing ever get sorted?

pearl shell
#

There are a handful of bugs left

runic edge
#

It's amazing how good the core is.

hard laurel
#

There is also Constructor (but that is due to a limitation of the MiSTer itself rather than the Core).

Dave Mirra and Thrasher also have an Intermittent issue which because of the nature of it, means its not easy to capture and understand why it does it.

We need some mad lad who can constantly hit the Save State button multiple times in the hope the issue manifests itself shortly afterwards ๐Ÿ™‚

ivory verge
#

I've finished a lot of games on psx core and haven't had any bugs

#

also no longer touch the playstation , unless it wants to compare something

hard laurel
#

The Core is also more accurate than Software Emulators.

I ran the HWTest in the core and on my SCPH-1000 and the test results are incredibly close.

Ran the same on DuckStation which is MILES out...

slate stratus
#

Ok. You guys have given me a lot of assurance with these last few posts. I guess at this point Iโ€™m most just going to hope I donโ€™t have any weird issues with things like interlaced video.

mystic flare
#

just use the sync 480i option

#

or the 480p hack

forest trench
tulip moat
#

The 480p hack isn't fool-proof, as some games glitch out when forced into 480p.

slate stratus
stray narwhal
#

do I need the entire library of US playstation games? Probably not... Am I transferring close to 400 GB of data to my mister SD card... Absolutely I am

ivory verge
#

whatever you like ๐Ÿ™‚

stray narwhal
#

I can't even explain why

#

its such a compulsion

#

I'll play like 5 of those games

full nimbus
#

better to move them to a SSD and then connect via USB for the big sets. Much faster to do

stray narwhal
#

I have that all set up

ivory verge
stray narwhal
#

I have a TB sd card for my mister

cosmic tulip
#

Big Mood. I have nearly a 700 gb (pre CHD) of PS1 games and all I've played of them is Dino Crisis

stray narwhal
#

this is a chd collection ๐Ÿ™‚

cosmic tulip
#

I assume you have multiple regions?

stray narwhal
#

just USA

cosmic tulip
#

Ah

stray narwhal
#

I didn't go that deep

cosmic tulip
#

so I tend to avoid most sports games

stray narwhal
#

I still have sega cd and turbografx 16 to get through

cosmic tulip
#

so that's probably why my collection is smaller

#

I have a LOT of fan translations

#

across multiple consoles

#

and despite all of that

stray narwhal
#

ooh, that I'd be interested in talking to you about

cosmic tulip
#

It's mostly stuff I've always wanted but never came to the west

stray narwhal
#

looking through the TG16 cd collection, I'm disappointed it didn't get more love in the states

cosmic tulip
#

Yeah

#

Romhacking has a fairly comprehensive list of fan translations

stray narwhal
#

my first fanhack was final fantasy 5

#

played it on ZSNES'

cosmic tulip
#

I've patched translated versions of both versions of Baroque

#

I have rent a hero for dreamcast

#

And yet...
On both Redream and Duckstation...
I play Dino Crisis

stray narwhal
#

currently downloading the DC collection also

cosmic tulip
#

I should really acquire the Sourcenext ports

serene nebula
cosmic tulip
#

And the one I keep demanding a full remake of

serene nebula
#

I havenโ€™t played it since it first came out and I never played the sequel marioohno

cosmic tulip
#

So... I have all of them

#

DC1
DC2
Dino Stalker
DC3
Exoprimal (I don't care what people say this is "we have dino crisis at home"

#

And I can tell you this
D2 is more of an arcade game

ivory verge
#

i love DC1 and like DC2 , DC3 is horrible ๐Ÿ˜›

serene nebula
#

the ๐Ÿคฃ was for the exopromal bit lol

cosmic tulip
serene nebula
#

am I cool, even though Iโ€™m missing a few of them?

cosmic tulip
#

DC3 is what makes you cool

#

But yeah the idea of SHIPS AI GOES HAYWIRE AND STARTS USING BIO MATERIAL TO MAKE DEFENSE WEAPONS. BEST PATTERN FOR SAID WEAPONS IS DINOSAURS. Is a great premise

#

I will say this

#

The art direction is great too

stray narwhal
#

I played one of them... was kind of derivitive, but it was playable

serene nebula
#

my games or Dino crisis? marioohno

stray narwhal
#

your games... Dino crisis was a masterpiece

stray narwhal
#

to be fair I really need to try battlefront on the NDS

#

I actually have the cart for it in the house... somewhere

#

are you still in the industry, Robby?

cosmic tulip
stray narwhal
#

cool is a stretch... no one really played any of them

cosmic tulip
#

I mean. If you shipped, you shipped and that's cool in of itself

stray narwhal
#

something called like doom returnal or something like that

#

loom external?

cosmic tulip
#

ah neat

stray narwhal
#

not really, I made a blackjack game on my commodore back in the day

oak atlas
#

The first game I worked on is finally old enough to be found at the retro store for 5 bucks lol

stray narwhal
#

call of doody?

serene nebula
stray narwhal
#

I'm sorry oliver, that's awesome!

#

what does designer do?

#

that wasn't a sarcastic question, actually

serene nebula
#

High-level, I make the game โ€œfunโ€ and design all the different types of interactions a player may have. There are of course specializations, and specializations within specializations. But Iโ€™m a systems designer so I kind of do it all. From player mechanics, AI, weapons, level mechanics, player progression, etc.

#

I write design specs, work with teams to integrate the design, tune the design, and make sure it works with the game as a whole.

stray narwhal
#

that sounds surprisingly rough

serene nebula
#

depends on the team, Iโ€™ve worked with bad teams and great teams, and everything in between

stray narwhal
#

sounds like quality control, which is my job

serene nebula
#

Kinda sorta. I largely define the vision of the game and the gameplay interactions used to achieve that vision.

stray narwhal
#

still sounding like quality control...

serene nebula
#

Iโ€™m not sure I follow whatโ€™s quality control then. Iโ€™m thinking QA haha.

#

I absolutely love QA, unsung heroes and are critical for game dev.

stray narwhal
#

Probably more qa

#

Control directly reacts to product being made after the fact

#

Yours is qa,

serene nebula
#

oh ok. Yeah I make the product and work with other teams to make sure itโ€™s working well

stray narwhal
#

I've been forced into qc because my guys just kind of keep going after I actually give my test results

serene nebula
#

I donโ€™t test product.

stray narwhal
#

It shows :p

serene nebula
#

Hahaha

stray narwhal
#

I'm sorry... I'm a bad person

serene nebula
#

itโ€™s ok, your words canโ€™t take away my game of the year awards lol

stray narwhal
#

Lol no, but damn

#

Yeah some great stuff

#

Doom eternal is really a testament on efficient code

#

I'd compare it to quake 3

serene nebula
#

Yes but itโ€™s really a team-wife effort. Efficient code gets you as far as until you start implementing content

autumn basin
#

Like it's supposed to flash white...but yesterday...my screen would just go black

Not a big deal...but just wondering

stray narwhal
#

Yeah turn on vertices sync fix

#

Verticle

serene nebula
#

If you can run things efficiently thatโ€™s great, but if you run inefficient content youโ€™re back where you started. Iโ€™d say itโ€™s a even 50/50 between content and code. Both are needed for blistering fast performance.

For example I optimized the shit out of the breakable objects and didnโ€™t write a single line of code. Itโ€™s all about smart implementation, focusing on the important bits and removing the cruft to deliver a streamlined experience that still nails the performance.

autumn basin
stray narwhal
#

had the same problem in pro pinball

#

screen shake on the PSX didn't give an eff about syncing refresh

#

so it would just litterally shake the screen around willy nilly

#

old tvs didn't care

#

digital does

ivory verge
stray narwhal
ivory verge
#

It's always a good idea to read the info on github of a particular core

stray narwhal
stray narwhal
ivory verge
#

It is always good to ask ๐Ÿ™‚

stray narwhal
#

and to be fair I don't know that the info there would have really clicked with that problem

oak atlas
# stray narwhal what does designer do?

im a concept artist so i work with designers a lot to help contextualize the levels and make sure the theme, and set dressing have some logic and storytelling to them

stray narwhal
#

but hearing you say that, it makes a lot of sense

oak atlas
#

some designers come up with some whacky layouts

#

which you used to be able to get away with back in the day, but modern games are a lot more realistic

stray narwhal
#

it really feels great to hear from people in the industry, gaming history is one of those things I tend to have a better than average knowledge of.

oak atlas
#

im pretty much always watching gaming docs on youtube lol

stray narwhal
#

I started gaming in 84

oak atlas
#

I was onlt -6 years old back then

stray narwhal
#

being able to control the TV... come on

#

I was 4

#

sesame street... or river raid...

oak atlas
#

my mom was ironically anti video games, so I had to live vicariously though friends who had either nes, or n64, or sega genesis, but then eventually me and my brothers got game boy colors and pokemon

stray narwhal
#

at that age I was spoiled

#

I want an atari, and I got it

#

NES also

oak atlas
#

my mom was cool with computer games so I went hard on all the humongous entertainment point and clicks

stray narwhal
#

I had a commodore

#

but that was 4 years later

#

and I did basic stuff on the c64

#

and I'd program something for 2 weeks

#

show my mom when I finally came out of my bedroom

#

and she'd say... "that's nice"

#

much like I do to Robby

oak atlas
#

that's awesome

#

in highschool and college I was obsessed with rpgmaker 2003, which as a retro lover thought it was so cool that you could design games like snes/genesis

stray narwhal
#

rpgmaker

#

my god I was in the rpgmaker channel on IRC for the longest time

oak atlas
#

i posted regularly on the forums, gamingworld and rpgmaker network

stray narwhal
#

no joke!

#

I was so big on rpgmaker

oak atlas
#

people made some really cool stuff on that primitive software

stray narwhal
#

never finished a project

oak atlas
#

it was so hard to finish anything

stray narwhal
#

but I wrote a weather script

#

had an offset for where you were in the world

serene nebula
#

@oak atlas you rock, I love concept artists.

stray narwhal
#

and random number, and check if it was raining

oak atlas
#

robby do you work at ID?

serene nebula
#

Used to!

#

I worked very closely with concept artists to design enemies. Without their incredible talent they would never be as good as they are. Gameplay is influenced by visuals stand vice-versa.

stray narwhal
#

he worked on battlefront for the DS also

oak atlas
#

yeah its a feedback loop

#

i work for the initiative on the new PD

serene nebula
stray narwhal
#

the initiative?

#

PD?

#

what does that mean?

serene nebula
#

Perfect Dark

stray narwhal
#

oh

oak atlas
#

its a studio that MSFT made a while back for their first party lineup

serene nebula
#

The Initiative is a game developer

stray narwhal
#

oh

#

like the goldeneye clone?

oak atlas
#

thats the one

stray narwhal
#

hell yeah

serene nebula
#

Perfect Dark > Goldeneye

stray narwhal
#

robby, no one asked you

#

the adults are talking

autumn basin
oak atlas
#

I playesd a lot of golden eye as a kid, but never played perfect dark until recently

stray narwhal
#

I never actually played perfect dark

#

lol

oak atlas
#

it has a lot of character