#Sony PlayStation
1 messages · Page 19 of 1
Also the real world also has a higher vertical resolution. Sorry again PAL.
ok in all seriousness that’s cool, thank you so much for sharing
PAL wins! 
Anyone used this?
Looks like it requires a CRT display. It might work like a lightgun?
Hello. Exist an article explaining how gran turismo replays works and why is so difficult to be accurate in mister to run them correctly?
We do not know the reason
This happen on real hardware too?
Nope, never
Fortunately there is an easy workaround, turbo or psx2xcpu
An interesting case anyway
does software emulator have the same issue with gt replays?
Nope
There are 2 solution:
- 100% accuracy, which is very likely never going to happen with a system so complex
- aiming for higher than 100% CPU speed like you see in many emulators by default. In the core you can do that with turbo options.
Quoting Robert from a forum post
I know , that @tropic stratus has raised this topic here several times , but maybe he will have some time to say something more about it
I think it could be fixable because software emulator emulate it correctly. So i'm surprised about the answer "100% accuracy, which is very likely never going to happen with a system so complex" ...
And what emulator is 100% accurate?
In the second point it is written that cpu in emulators runs faster, so you will get the same thing by turbo in core
Ah ok
most emulators for things more complicated than really basic systems often rely on workarounds to get things playable rather than accurate
Excatly
the bug is probably fixable in the core, but, it's a small bug that could take a long time to figure out. If there is already a workaround that's probably more preferable than spending a lot of time trying to fix it.
yeah, from what I remember Robert spent a lot of time to find the cause
we know very well that if he could have done it without spending several months of his time on it
we would already have it corrected
the problem is that i don't know where to start. It's not like you have some easy visible condition where it fails and could compare it
if at all, it's a range of several seconds where it happens and debugging that would be insane
it's not a simple timing thing, as higher cpu speed makes it stable
this makes me think that low speed = dropped frames makes the playback go out of sync
as all popular emulators i know are faster than real hardware, it's no surprise none of them has this issue. But feel free to try if duckstation also gets it if you downclock the cpu, it offers that option
Agree. A lot of "Approximation" is also done by the emulator to achieve an outcome which at times isn't necessarily the right outcome (e.g. some audio may not play quite right, some graphics may not draw / appear correctly or the timing of gameplay can be wrong).
I have had comments thrown at me before "Oh the MiSTer is just an over-priced, glorified emulator box" from those who don't know what this thing is all about.
I totally appreciate that due to lack of documentation about how the PSX Works (lets face it, why would Sony have done that?) that an FPGA implementation would never be 100% but then a Software Emulator wouldn't be either for the same reason.
Even my beloved Mega Drive / Genesis emulators have had issues for years with Sound effects and music not sounding quite right.
The Genesis core does a far better job of this (allbeit with some issues that I have reported on the Git Hub [Sonic 3 underwater graphical corruption IF CRAM Dots are enabled for example]).
To be fair, even the original Mega Drive wasn't consistent between revisions.
Some of the early releases straight up didn't work on the Mega Drive 2 revision for example.
These are one of the reasons I hunted down a version 1 of the Japanese megadrive
Exist a document describing the replays data format?
@bright yacht It doesnt need crt. It has motion controls. Mine is squeaky af
i'm pretty sure the replays can get broken even on some real playstations
i never and i dont know anyone that ever looked at these replays, maybe its a small subset of people that like to wach these in the first place?
I played hundreds of hours of GT, saw countless replays 🙂
We even recorded replays on VHS and sent them to competitions in the newspaper
never saw issues
There has never been a game like GT before
WTF is goin on with GT4 im really dissapointed with all the bugs, but what I cant stand is the replay bug I have. If I make a solo race like a time trail or a practice in GT mode the replay works great, i can see what i did with no trouble at all, BUTTTTTTTTT when I race against another cars...
here is an interesting discussion, GT4 and GT2
"I haven't seen this in GT4, or any other GT of the series, but a reason this happens is if you temper with the timing of the console or the game. (fast forwarding, slowing down) or if you use unappropriated devices such as Gamesharks or other means, which temper with the game's code and timing. "
there is very little information about it
Maybe someone once saw such a bug in GT1, but we're unlikely to find out
How the replay works in gt? It records the command with the delay or frame? I would be curious to find the format of the replay savec on the memory card ...
"Basically, what happens is during the race you play, the game doesn't record events like if it was filming. It only records the player's input as well as the AIs.
So if at 1.2234 second you start steering right and end it at 1.8241 second, the 'replay' will 'replay' those same commands to recreate your race. "
i tried many
only GT affected
the problem is not only with the players' replays but also with those already included by the game developers
I haven't seen such issues in any other game that includes any time demo
didn't see any, played Omega
Motor Toon is worth checking
Unfortunately I am not able to reproduce the issue on the DuckStation, I spent 3h playing around with the CPU speed settings
so either I'm doing something wrong , or it's something else more complex
I slowed down the CPU, accelerated , used turbo etc, with no result
it happens even on the replays that come on the disc
I mean i m curious to see what data are stored in the Replay file. Delay between command? Frames between command? When executing the Replay how the delay between command is simulated (because it related to CPU timing it exécutes some CPU instruction to wait amount of Time between command ?)
could also be related to the GPU rendering. This is best effort on mister, due to the ddr3 being busy randomly (scaler, linux, CD stuff, ...) and reproducible on a real ps1
maybe the cpu turbo helping is misleading, as it just pushes the commands to the GPU faster, so this increases the possible time for the gpu
but overall i'm still not convinced. I mean, the game falls down to <25fps on a real ps1, so it cannot really depend on the correct frame pacing. Also the records are played back with different camera perspective, which will lead to different fps, so if you record per frame and play back per frame, this will not match
more likely is that it really is time based
What are some good homebrew ports or games in the PS1?
I just discovered Cave Story/洞窟物語 for the PS1. It's the game alright but with loading. Works well on the PS1 core.
Can anyone tell me where to find info on setting the PSX core to run at 31kHz? My CRT doesn't do 15kHz, and the PSX core seems to ignore the forced_scandoubler setting
you may find the information you need there
I found some clues, thank you.
I think my problem is I'm using direct video.
According to one post there, "I think only forced_scandoubler is supported as an option for direct video."
and since forced_scandoubler is ignored...
That's really disappointing, this Naomi cabinet is turning out to be way less useful than I'd hoped.
Sorry on this topic I have no knowledge, I only remembered that there was such a topic on github
Thanks, I appreciate it.
PSX core doesn't support 31khz
You have to use a modeline for it to work on your 31khz display
@timber veldt Well I tried that, and it's still coming out as 15kHz
I've tried several settings I've found online, but video_mode=6 is where I started, to no avail.
Or is there more to it? Do I need to set a whole custom mode?
Since direct video is using the hdmi to vga dongle, you should be able to set video_mode=6 and direct_video=0 in a set up for just [PSX]
@light cloud - I'm not sure if I can' I'm using a JAMMA Expander board, and I'm not sure it works the same way. I'll give it a try.
I disagree
That wobble on his face like it's melting a little lol
hi. I can't get pepsiman or any other japanese playstation game to load. "unsafe option used" flashes in the upper left and the screen is black, no playstation logo, no nothing. I did update_all several times this week, but I haven't played the playstation core in a while. All the US games I tried work, but so far NONE of the japanese ones.
I have played these games on the core before, albeit months ago
Remove the PSX config file in the cfg folder and try again
i can hardly imagine what unsafe option would make the bios not load up...but yes, try delete the cfg file and make sure boot.rom(us), boot1.rom(jp) and boot2.rom(eu) are all there. Not showing anything on japanese games is very likely boot1.rom missing or corrupt
I don’t have real hardware to hand to test it, but formula 1 championship edition (NTSC) has some flickering at the bottom of the screen when racing - looks like the top of the screen is wrapping around slightly. (Sadly the vertical cropping options crop too much, so I’ll just live with it)
Wait, what!?
How do they depend on it?
Oh, THAT game 😆
So crazy, I forgot about this title for 25 years
I would strongly assume, that this is about the audio setup.
Did you also play Romhacks?
it is not the romhack and we think it is maybe my speaker or my ears that are not well
we come to this conclusion some discussion after this message
Yes , it's known , here the whole discussion, tests, etc. #1046940919607345272 message
That’ll teach me not to search. 🤦🏻♂️ Thanks for pointing it out
PAL ♥️
Ha, I’m from the UK so the PAL version is what I grew up with. Trying to figure out which version of different games are better. My understanding (from google/here) is that the Colony Wars series, Colin McCrae (2 at least, not sure about 1), MediEvil series and possibly Gran Turismo 2 are “better” in PAL. It would be good if there was a list somewhere
Better = smoother or without scaling issues
I’m assuming that the combined market of NTSC(U+J) was bigger than PAL, so most likely NTSC versions are the definitive ones, with PAL being better by exception (likely with UK devs when the NTSC port was botched in some way)
But I may well be wrong there
I assume PAL runs easier due to 50 Hz instead of 60
yeah
So I guess the "hard to run" games are preferred in pal
Yes this is known. I have mentioned this before.
Yep, @ivory verge pointed that out to me 🤦🏻♂️
I found an earlier thread from back in august where the solution to playing japanese games was set the system to NTSC-U and that fixed it. Seems counter intuitive to me, I thought it would be setting it to ntsc-J (like the saturn core) . Silly me.
instead of AUTO
Japanese games play fine for me with everything set to auto
of course it works ok with AUTO 🙂 just have the bios for each region
setting on J also works ok , only you need to have bios
I still have a hunch that there is something related to the way inputs are handled that has an effect on the Gran Turismo demo playback.
now that I have a ps1-compatible snac I should look into that again. controller option seemed to change the behavior on how far the demos got before failure before
controller options also change performance. E.g. 2 dualshock costs 1% of the frames CPU time, compared to 0.2% with a single digital pad
this is because the standard controller code that basically every game uses does busy wait for the controller to reply for every word and dualshock has plenty of them
this is the same on a real ps1 and the reason why i wrote a controller performance test and changed the controller response time in the core to match it
so using a different pad config is like a mini turbo, also on a real ps1 🙂
Interesting that the frame time expense per controller isn’t linear
well it's linear per word transfered
digital pad has 5 words transfered per frame, dualshock has 9 words. So 1 digital pad vs 2 dualshock is 5 words vs 18 words. With multitap it can be even worse
sorry, the first word of the second controller also has to be send without the second controller being there, to check if it's there, so it's probably more 0.3% or 0.4% vs 1%
NTSC-J version has the same soundtrack as PAL
Hi, is there a way to turn off the region notification in the top right when a game loads?
Nope
Well that's a shame, I hope it can be added as a feature at some point in the future.
Why is this such a problem?
It's not a problem, just a personal preference. I would just rather it didn't pop up every time I load a game up, like the original psx.
This may not be an ideal solution, but if you are using e.g. NTSC games simply set the region manually
then nothing will pop up for you
hiding the region information is probably no problem, but looking already at the number of options in the menu.... a little bit a lot of it 🙂
Thank you for the suggestion, but sadly I play both US and JP games and going into the menu every time defeats the object.
the region information is part of the normal info line in mister. Maybe there is some framework feature to turn it off completly
of course it would be easy to make a option inside the core for that, but given the short duration and it being the first request in the whole 18 months to remove it, the new option would probably be worse for the majority of users
I have turned off both video_info and controller_info, and I can’t seem to remember seeing any mister notifications at all when booting PSX games. I might misremember though, it’s been a few weeks since I played a PSX game.
Now you can feel the real PlayStation 😉
Wait… medievil as well? Always thought that felt a bit slow! Might try it again! One of my few physical ps1 games!
I’m only going on what I saw online, but I believe that NTSC runs faster than PAL. The question is whether or not PAL is the intended speed - which you prefer is probably up to you. One argument for PAL being correct is that it was developed by UK devs
Thank you! That did the trick!
no prob 🙂
Well have to say that one of the great things of mister, we can easily compare, though i’d most likely end up playing the remake on ps4
There are many little differences between the versions but other than that the PAL version is slower I can't see anything big. I can't understand most of it because it needs to be played I guess 😅 the arrow color changes don't tell me anything
Also interesting. The PAL version of the game seems to be the first game ever to have the libcrypt copy protection
Saw a PlayStation analog joystick at this local games shop I frequent and am thinking of buying it
What are some of the main games I should be using it for on ps1?
Or ps2 I guess assuming it’s compatible
No I know what’s compatible I just want like personal reccomendations as to what games I should play with it
I use it mostly for Descent
Maybe try ace combat 2 or 3? I'd probably try anything with flying
lolol, I wish it was me
It would've been too perfect.
I think it's ironic that we joke about what a troll the literally nicest person on this Discord is 😄
Appreciate you brother but I must contest that. The nicest people are the ones who work hard making the community wonderful cores.
SEE!? You're doing it again!!! 😂
I bet mechwarrior would be pretty sick with that also. havent tried that on MiSTer yet now that I think of it..
Oh yeah it supports it. I should try it out. The Analog joystick works great via SNAC.
+1 on Descent
Too bad it can't work with ape escape out of the box due to lack of L3/R3
Probably can be done with like a usb converter and assign the l3/r3 somewhere else but kind of annoying to do it
Yeah! Need to try with Mechwarrior
My main problem with this controller is that most games only uses a single stick. Most that supports the two sticks also supports the dualshock and are better suited for it.
does cybersled support it? that might work well
I think it's does negcon
I find bizarre how sony launched the console with no concept of any analog controller (but it had mouse). Device support is a mess on ps1.
At least on saturn most racing games supports the racing wheel, and most flight games supports the mission stick.
most psx racing games support the negcon
only the ones that came after ridge racer as the negcon was made for it
oh, it was a launch title XD
I remember some earlier games not supporting the negcon, as the first need for speed game. Aso destruction derby
I remember this one working with the negcon but was not good to play
I play everything with the analog joystick because I am a real man.
@upper forge confirmed boomer, probably thinks pitfall is height of gaming
can’t catch me old man, better take your multivitamin!
while I’m over here jammin on the analog joystick
Imagine being thought of as a self respecting millenial and calling is "PS1/PSone" and not PSX.
Couldn't be me.
Is there a recommended video preset for this? Trying the 5th gen console preset
I like the ps1 core intro cause it sounds like skillex makes the beat drop, ahhh nostalgia
Lol any time you call it PSX on Twitter someone jumps down your throat to say the PSX is a separate piece of hardware
nails scrape along floor as she's dragged back to the stone age
REEEEEEEEEEEEEE
k fine, Ill just download subbed anime on irc...
I was today years old when I found out the texture warping on the playstations was a hardware limitation and not a creative choice. skskskskskeksk
I find it funny that everyone was so hard for CDs in the 90s when solid state media would win in the end. lol boomers amirite
take that back the GC wasn't a flop you're a flop you hear me
Need an Atari 7800 poor kids logo too
3DO font?
Alas
I think X68000 is peak rich kids though
cries in day 1 Saturn purchaser
Hope your 90s importing game was strong
...record scratch...
You for real thought that? 😄
Indeed. I remember clearly that for some reason Need for Speed 2 not coming to Saturn pissed me off... bought a PSX and then turned import nerd for my Saturn.
Saturn importing, the way to cling to 2D for a few more years
Rated E for "you're f***ing wrongE"
Funny thing is: I only imported Neo Geo ports and the Capcom Vs games, and still have them. Totally skipped Alpha 3 in favor of the PSX version.
That was what I did on Dreamcast
Bunch of 2D fighting games, import and domestic
That console kept on giving
After the Saturn debacle, I waited exactly 1 year before buying my Dreamcast... y'know: to make sure it was going to stick around this time. 😄
🫠
My Dreamcast collection is vast. Easily the largest of any console I own. Came out when I started getting decent paying jobs and had almost zero expenses. 😄
Dreamcast and NGPC were my favorites during that time
no lol
Your trolling is really fooling people
Upon reflecting on previous consoles, I find the Dreamcast was about the peak for me. The Dreamcast console was priced perfectly and it still had fantastic arcade ports. I just found the game fun with a dash of zany Japanese flair. There was a little something for everyone and had lots of pick up and play gems. Once PS2 rolled out, arcades shuttered and the whole console landscape changed. Everything got serious, and the fun started to dwindle in that aspect for me.
the further I dig into the ps2 library there was plenty of unique and interesting games, just a lot of them never left Japan or had relatively obscure localizations. Definitely wasn't the focus of the console for sure though, Dreamcast's library just always had that feeling
trying to teach robby how to be more savage is like trying to teach paint how not to dry
i hearted my own line. i'll try again.
Wow, there's something to think about!
Any grip controllers any good?
Aka one handed controllers. Did ps1 even have good visual novels lol?
Yeah the Ascii Grip I think is fine for RPGs
there's also a ton of VNs on PS1
Yup the grip v and the like
Saw cheap ones here but i am like , i dont see myself using it lol
i got one bc it was really cheap
and as a potential 'duck' button for time crisis
but then I got an arcade pedal lol
dodge those 25cm bullets
So the Toaplan school of game design.
Any PSX core connoisseurs in here pick up an LG C3?
I read during CES coverage that the C3 has done away with the brief drop of signal when changing signals on the display.. my C1 clips in and out several times every time I launch the PSX core as resolution changes, VRR/ALL engages? Etc. wondering if that all still happens on the c3
The kidstation controller is probably a better alternative. Large 4 buttons
i want one of those for finger ddr lol
I have a C3 and can test psx core. I usually play on CRT. Will try it and see
Any game specifically that's easy to see resolution change?
If you have variable refresh rate (and HDR?) enabled - it will do it just launching when launching the core
I tried to snap a quick video of my settings and the symptom but my family has different plans for me.
If you had a CX/C1/C2 it’s the similar thing to launching HDR content and the signals drops for a couple frames while it switches modes - but more pronounced in MiSTer. During gameplay it’s a non issue.
i remember folks saying Chrono cross triggers it whenever you enter/leave the menu
Ok I can confirm with vrr on it was giving me a black screen on psx bios screen. With my own custom settings profile (mostly turning off game optimizer for SD content. I can link the YouTube tutorial for settings I use if interested) I experienced the stutter like you mentioned between the 2 logos.
On my trinitron and LCD TVs it works normally.
i mean does VRR really do much for MiSTer?
more than you'll ever know
dino crisis is the best one to test with imo, it switches whenever you look at your inventory, which you can do as fast as you can press circle
with turbo on you can make it switch like multiple times per second
For the Playstation core specifically, I adjust the vsync so that it matches the core frequency and also use freesync. That combination eliminates the sync drop that commonly happens with resolution changes.
The only drawback is that there's a mild amount of latency, but honestly it's not even noticeable so it's not a deal breaker.
Definitely with stuff like the Neo Geo. Intermittent shadow flicker has always been an issue on fixed refresh screens. On real hardware, you can install a new timing crystal to bump it up, with an imperceptible speeding up of games. VRR solves it on MiSTer.
I'm sure there are many other examples too (DoDonPachi). It's useful for sure. Especially since accuracy is the goal.
ah okay. at least it has a real tangible thing
VRR is one of those things that solves a lot of retro on modern display issues. It's pretty cool that even stuff like the RetroTink 5X can do it with real hardware now.
man that’s cool, I had no idea what VRR did for retro games lol
to be fair all the mister and rt5x are doing is setting the flags that tell the TV to enable VRR and hoping for the best
seems to work out ok on most displays
there's like 2 capture devices that are even vrr aware these days
although the mister doesn't really vary the framerate much for most cores
wouldn't the biggest discrepency be the NES running at 60fps while more cores tap out at 30?
Right. If anything: VRR just creates a pathway out of fixed 60hz refresh panel hell. I'll take it.
Thank you for testing. It’s expected behavior as far as I’m concerned - I was looking to spring for a bigger display and just seeing if some of the annoyances were mitigated by the C3 to justify the price over the C2.
yeah, np. It was my first time going oled, so I went for the latest model
I'm not sure what you mean. Most console cores are in the 59-60hz range, no matter what frame rate they're outputting. Other cores go a bit higher or lower, but not really anything doing 30hz.
CPS - cores per second
pffft. I refuse to acknowledge PAL. THEY AIN'T MY PAL!
we got a low res guy here
sssssSSSSSOOOOOOOOONNNNNNNNIIIIIICCCC GGOOOOOTTAAAAA GOOOOOO FAAAAAASSSSSt
Know what that is? PAL Sonic.
Ohhhh no... do NOT bring the French into this.
"Nonetheless, SECAM was partly developed for reasons of national pride."
They invented a broadcast system just for the clout! Do you know what kind of mad person does that?!
Yeah well... we made the systems and games... soooo.... 😉
If we're talking about "creator's intent"
I feel like AI is just going to learn to kill us by learning about the dumb shit we argue about online and just have us destroy one another.
#bot-play 👈 @upper forge
"United States (USA) 120/240V 60Hz"
G3 is a worthy upgrade. If you are dead set on a C series I'd wait till they come with a MLA panel. Massive jump forward. Specially for those of us who are brightness limited with shadow masks, BFI, etc
Thanks for the build!!! Im really digging this version with notifications disabled. — wait there’s an option to disable video_info and controller_info???! Wow had no idea.
Sigh.. waiting on an 83 to be released
Is there an easy way to move my saves from a real ps1 (well memcard pro) to mister yet? I want to continue my Alundra file on mister
yup, SNAC adapter with memcard port or SNAC+multitap
Oh crap I didn’t know that was possible. Now I need to find everything online to make that happen
if you see yourself caring about SNAC for other cores, i'd say get a SNAX from porkchop.
if you solely care about it for this purpose, there's cheaper PSX only snac adapters you can get, and some of those have mem card ports built in. There's someone here who was selling some of them but I forget his username, they used blue1's design.
or you can get any PSX snac adapter, and a multitap, and all the PSX multitaps have a memcard prot
then you just load up a memcard on mister, activate snac on port 2, go into the bios and copy the saves like you did back in the day
I’d love to support Porkchop but where can I find a memory card adaptor to go along with it?
Or do I need a whole Multitap
With his you need a whole multi tap, but PsX ones are under $10 still
Retrocastle makes one with ports that’s on their Ali page, I have one of those in my cab and a SNAX on my TV setup
Doh looks like I missed Porkchops being in stock. Will have to go with another for now. Maybe retro castle
oh yeah... you did mention memcardpro
you can just turn those into mister mem card files!
good call blue1
That's how I did it. Got all my cards dating back to 1996 on my MiSTer.
if you have mcp you can just take the memory card file off the sd card and put it on mister instead
they use the same exact format
Oh really? So it’s just a copy paste job
yeah
mcp names its files after the game IDs while mister names them after your isos so you'll need to rename it
Worst case, buy a broken ps1 or controller port and solder in the 10 wires like i did to get snac with memory card using a cheaper version
Like these monsters
I’ll look into that as a fun side project. I have like 15 PS1s collecting dust for projects
Tried to convert Alundra from ISO to bin/cue with PowerISO and it won't boot. Lame!
nevermind, discovered the power of chdman
Because i heard people here talk about Wipeout not being sure about the PAL Variants being better. I found a YT Video where the maker claims that WipEout 3 - Special Edition is PAL only and has Race Tracks form the Japanese Wipeout 3 and also Tracks from the first Wipeout playable with the Wipeout 3 Engine and Physics.
Support me on Patreon: https://www.patreon.com/Bransfield
For the PS1’s 25th birthday I’ve done a thing. It’s this video. And it’s a look at the PAL-exclusive PlayStation games that are worth a look. They’re not necessarily good - and certainly not all great - but they are at least the sort of thing you might want to play, and probably didn’t if...
guess i need to revisit Wipeout 3 Special Edition 😄
Sent me down a rabbit hole:
https://youtu.be/84VpGffhmgs?t=922
Starring :
Bud Spencer , Terence Hill
I grew up with Bud Spencer and Terrance Hill, they are Legends in Italy and german-speaking Countries.
https://youtu.be/-9TrcG3Th_Q
He made a good Video about them and the game Slaps n Beans
Who Finds This Game Finds a Treasure!
Join me as I break down the origins of the Spaghetti Western movie genre and dive into one of the more niche tie-in games I've ever covered!
Be sure to follow me on Twitter @DustyKramKram, and feel free to drop a little something in the tip jar to support the channel: https://www.streamlabs.com/DustinKramer
Some tweet reminded me how one TV network in my country loved randomly using video game music in its TV shows.
https://m.youtube.com/watch?v=sBrA59Ugerk&t=928s
WipEout 3SE is the best version on the PS1 IMO and I'm a massive fan of WipEout. Best played with a neGcon controller.
PowerPC version, correct 😄
I too own the original Amiga version of Wipeout 🙂
And I have the WipEout Fusion edition PS3
and Quake for Amiga 🙂
Yes, also cool
yeah
Sadly I have another meeting now
A meeting with only other developers on the project, 20 minutes instead of the planned 60 😄 Why do we have managers again?
Wipeout fusion on ps3 was so great! I always played it online with a friend
I have Wipeout Fusion for PS2. It supports NegCon on PS2 (!). I don’t think it was ever released on PS3.
OK then it was fury what I played. The naming was not very creative 😅
RTL+ broadcasted their movies all the time (German Satellite broadcaster)
Thanks but I wouldn’t call it dominating 🙂
yes! Bud Spencer and Terrance Hill and sometimes some Eis am Stiel in between 😅
Eis am Stiel I have never seen
Haha, yeah, I misremembered the name
It basically was ist soft soft porn they played after 4pm so the kids have something to see 😅
Mostly RTL plus did stuff after 23:00
Has there been any talk of supporting the Konami System 573 arcade board(s)? It's based on PSX and runs Bemani rhythm games. Some are fan favorites and will need hardware replacements at some point, e.g. Dance Dance Revolution Extreme (mister?)
of course it is feasible, you just need to find a willing person to do it 🙂
Mostly why I was wondering if it's ever been discussed. I could put up some money for it, but probably wouldn't cover the cost...
for now, no one willing to work on a PSX-based arcade has been found 😉
and I don't think it's about money
Is there a SNAC adapter for the PocketStation?
there was a MC adapter for the psx snac I made. but should be able to use a multitap with any of them to get a MC port, and pocketstation should work with that
That would be nice, especially for streaming or recording, but would that even be feasible? The PS1 core by itself is already pushing limits.
I think a separate core would work. Unlike the VMU that was necessary for some games, the PocketStation was an optional peripheral, so you can get away with it being an independent core.
The only question I have is how does it exactly interact with Playstation games. Does it read the save file similar to the transfer pak on the Nintendo 64?
some games just save something on the PS and you can play it, other games the games interact with the PS so a separate core may not work, but I'm not a PS expert
heh continue seem to be using the psx core :
https://youtu.be/qwmVe3w4b0M?t=1128
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No. Compare the size of the ARM7 alone from the GBA core with how much space is left in the PSX core. And you also need some other parts
it would require to remove other parts from the psx core, e.g. savestates+turbo+filtering
@tropic stratus Would it be possible to make a separate core for the PocketStation integration, like what you did with the ×2 CPU core?
TDMI only increases size. Thumb is additional to the normal CPU, just like the other extensions
probably...but i still don't see the point. You cannot use the pocketstation while it's connected to the slot, so why not use a seperate core that shares the data file?
do games act differntly when pocketstation is plugged in or anything? maybe just some simple flags can fool them
and then yeah a seperate core could actually do the things it did when it was unplugged
think PS reacts differently then a regular MC. they can use the regular MC commands like read or write, but there's also custom commands for them. (don't think that all games use those though)
so you'd probably have to tweak the psx core a little to make it think a PS is connected and add support for those special commands. then transfer you card image to the other custom core.
thought there was a list somewhere of what the games did with the pocketstation but couldn't find it
yeah i thought we found something like that
the old thread still in archive? maybe there
I have the RetroCastle PSX SNAC adapter, using it with my regular MiSTer, it is great. Not only does it have memorycard connectors, it also provides the correct rumble motor voltage. You have to ask the seller to remove the USB passthrough and then you can use it with a regular MiSTer setup.
Do you know Thumber?
Do you mean Thumper? I have a VR version of that, cool game, nice sense of speed. WipEout in VR is also great.
Yeah, Thumper
i asked this in the #help chat as well but since this is PSX specific: I'm trying to figure out how to mount the CD image without loading the game / cd, so that I can use the shrine feature in Monster Rancher correctly. I can unmount the image fine, but the normal selection process in the mister menu just loads the new game. Does anyone know how to mount an image to the core without loading its contents?
they have to be in the same folder
otherwise, the core will treat is a new game and force a reset. This is what I did for those beatmania games that only load with a certain disk
Which is kind of problematic for games that use random CDs like I think that monster breeding game (if you want to use PSX discs but I think audio cds are exempt).
same folder works. Audio CD will also not reset. And you can "open the lid" before changing, then there will also be no reset
got it figured out and im having a great time
I remind this game from a review of the time
Isn't that some music game, and you can insert music cds, to make up the game world?
yeah, Vib Ribbon
That's mostly it, yes
Interesting
I remember, I wanted it to play back then
I was like 10 xD
Ok, I was 11 and wow:
The game was initially commissioned as an advertisement for the Mercedes-Benz A-Class car.
😅
Interesting, there are two Japan exclusive successors
One of them iirc let you hook up your cellphone and share edited photos, pretty cool for the early 00s
The other one is about calligraphy I think
I love Vib Ribbon so much!
this reminds me I need to figure out converting my music to bin/cue disc images so I can vib ribbon
I had a chip'd psx back in the day and would play burned music discs with my burned vib ribbon disc for hours and hours
Any recommended 4-Player PSX games? I got CTR, NBA Jam and Quake 2 accounted for
Maybe Crash bash?
I was thinking of it, is it like Mario Party where you stop and go for mini games?
I'm thinking more, boot up, load multiplayer and go games
if i remember correctly its like mario party but only the mini games
Any game is four players if you’ve got enough patience
bomberman, micro machines, team buddies, wu-tang / thrill kill (known for the violence more than gameplay, but 4p), fifa
bishibashi is prety fun, though it's only 3 players
Bishi Bashi Special. It's basically Wario Ware.
Was playing that last night with friends and it's ton of fun
I think the PAL release has 1 and 2 on the disc, while 3 is Japan only
Incredible Crisis is so much fun! The quiz and get the weight right games are hard, the latter being harder.
Yeah it’s a cool game, thanks to the MiSTer it’s playable on modern HDTVs!
I also am a fan of command and conquer
Currently playing Community Pom. The english translation quality is amazing so far, and very funny at times.
I've been playing Dr. Slump translation on PSX core.
I've tried Dr. slump too but didn't play much of it.
Discovering all the fan translated PS1 games gave me the same joy as when my father gifted me a PS1 when I was a kid.
I was not into PC emulation at all so the Mister is my first time diving this deep into discovering all these games
Oh that's awesome.
I should look up what Dr.Slump is. I used the audio rips of it to build 80% of the SPU but have no idea about the game 🙂
wait, it even looks like a decent 3D game?
It is playable, there are events of the Manga, it is fun.
Yeah it’s a cute little game and the translation is great. I enjoyed it having never read the manga or familiar with the property.
I used this core to play it! GOD I LOVE THE PSX CORE.
Analog pad works with the game, but you need to enable it (equivalent of pressing the analog button on real console), the game dont request it.
I'm not sure yet what this game is. Is the first part with story driven exploration just a tutorial? It seems after 1 hour the game changes to being a jump and run with fixed camera that plays like Super Arale 3D World. I will investigate further 🙂
Man and now it has a fitness boxing game lol
the more I think about vib ribbon the more I’m convinced it’s the perfect rhythm game
I just found out about this homebrew for PS1. Anybody here wanna contribute feedback regarding it's compatibility with the PSX core on MiSTer FPGA?
https://chenthread.asie.pl/fromage/
the homebrew itself is a Minecraft clone and getting ready to test it out myself.
That looks impressive I wonder how robust the world is
testing the normal NTSC version and it loads just fine
it plays really nice with the Turbo on high
enabling high homebrew ram to 8MB doesn't hurt it but needs more testing to see if any crashes will happen eventually
oh yeah this game requires analog sticks
haha yeah I tend to prefer using analog-stickless for PS1 simply because not enough games made good use of them or just didn't have good feeling analog stick controls
yep, however for Minecraft if they made it and didn't take advantage of the analog sticks I'd be disappointed
that would be painful
absolutely!!! more-so because it's a modern game where it's trivial
so the non-320x240 version renders at 640x240
but because the worlds generate at random, I can't calculate if the 320 version leaves any overhead as I get framedrops eitherway
so this is interesting.
Turbo - High
RAM (Homebrew) - 8MByte
normal version seems to get steady 40FPS in flat world but 320 version fluctuates in flat world.
`Fromage 0.94 on MiSTer FPGA - PSX Core (23.05.03)
Basic Report:
• No showstopping issues such as crashes
• hitching while initially generating level, is playable after
PSX Core Specific Report:
• For optimal performance, in Miscellaneous enable Turbo High and RAM(Homebrew) to 8MByte
Discrepancies between Normal and 320x240 versions:
• In flat world, normal version can maintain steady 40FPS but 320x240 version fluctuates`
@twin walrus Did you try the homebrew with the double CPU core?
thanks, apparently I had it in a different core folder
still requires turbo high and ram 8MB to see changes but it's whao
Most recent build of the ×2 CPU build should be the March 4th build.
mine isn't dated
I'll just grab a new one just in case
ah that makes sense, the one I had did not have the Mike Y/C stuff implemented
`Fromage 0.94 on MiSTer FPGA - PSX Core (23.05.03)
Basic Report:
• No showstopping issues such as crashes
• hitching while initially generating level, is playable after
PSX Core Specific Report:
• For optimal performance, in Miscellaneous enable Turbo High and RAM(Homebrew) to 8MByte
Discrepancies between Normal and 320x240 versions:
• In flat world, normal version can maintain steady 40FPS but 320x240 version fluctuates
PSX Core 2XCPU (23.03.04)
• Still requires Turbo High and RAM(Homebrew) to be 8MByte for optimal performance
• Flat world in normal version reaches high 50's but fluctuates close to the 60FPS range
• 320x240 is able to maintain steady 60FPS after generating Flat world`
Thank you, my kids love the MiSTer now lol
They’re playing it now
Whoah! Minecraft on the PSX!! 
I think it's just a home brew approximation
I used CD because the EXE does not have sound and is intended for people using serial.
OH YEAH I forgot to bring this up but Xeno Crisis is getting a PS1 port pretty soon along with a GBA port.
N64 version is available now but we currently have no public core for it yet 😆
i wonder if they'll ever make like a Xeno Crisis2 or something
not that i don't appreciate all the ports
Gotta wait until they're done with a Saturn, 3do, and Jaguar port lol
They’re like the Yacht Club Games of retro gaming homebrew. They’ll port their game to literally every retro console imaginable before even daring to work on a sequel.
Wait, this isn't a joke post?
I'm pretty sure I've seen them allude to a Saturn port at least, the others are speculation
interesting, thanks.
Or are they porting to all platforms to create foundations of a engine framework that they will use in xeno crisis 2 and once it is released it will be simultaneously on all previous platforms
I speak clearly hypothetically
they have other games too, maybe Xeno Crisis is just that popular though. their newest game is not likely to have a downport to Genesis or anything less capable than the NeoGeo though.
at this point, I wouldn't be surprised. I am kind of disappointed with the GameCube release as it requires a Gecko to play.
Damn there went my talking smack attempt lol. I didn’t know they had other games, that’s awesome.
Have you guys checked out the Net Yaroze Collection? It's on archive.
I thought the original port was the genesis one, not the other way around.
this is correct for Xeno Crisis which was ported to other consoles. their newest game is on NeoGeo but they said porting to Genesis is an entirely different effort and they are short staffed.
Got it, been out of the loop on their other games. Xeno Crisis is awesome.
here is this Kickstarter post where the PlayStation 1 version has been announced.
https://www.kickstarter.com/projects/1676714319/xeno-crisis-a-new-game-for-the-sega-genesis-mega-d/posts/3773210
Wow, we can’t quite believe how time has flown since our last update on everything Xeno Crisis. Last year saw the release of Final Vendetta on modern platforms and substantial progress on some new projects, but we’re pleased to announce that we’ve had a few more platforms for Xeno Crisis in the works and some of those are now ready to launch!
Ni...
in the comments section is where I learned that tid bit of info.
Having an issue where occasionally when saving in Suikoden, the game will freeze up on the “checking memory card” text.
This only started happening today, and today is also the first time I have used save state on my save file. Unsure if they’re related…tried to search past conversations for this and only saw stuff from a year ago.
It’s very random and doesn’t happen all the time. The first time it happened it was accompanied by a visual glitch (flashing in a vertical strip near the middle of the screen).
running v230503
Yes, everything default
“pause when CD slow” is on…
Idk what that means and don’t think I’ve messed with that setting? Should it be off?
Pause when CD slow: CD data must be returned in a fixed time frame, otherwise the core will pause until the data has arrived. Disabling this will remove these pauses, but also risk that the game hangs up due to CD data being late.
Hmm. Is it possible then that I just didn’t wait long enough when it froze?
cannot say much about it, other than that i played suikoden for about 5-6 hours on the core with that build
when it was frozen it could be anything...waiting for memcard, waiting for CD, random crash, it's hard to say without more infos. Did you check with error overlays if anything was shown?
yeah turn on error overlays and keep playing, at least if it happens again you might get more info
Just turned it on. I’ll let you know! Is there any chance its save state related? Or is that most likely coincidence?
savestates should not hurt, unless when the game was doing save stuff while it was taken
the memcard is not in the savestate, so you could confuse a game if you e.g. load a old savestate where a new savegame was already taken and then save again or such things, but usually it should be fine. I used savestates all the time and still could save to memcard
Played for a couple more hours and things seem fine…I’ll report back if it comes up again during my playthrough. It was just weird because it happened twice in a fairly short period of time and I reset my mister between them. Who knows!
does anyone what numbers one would need to punch in the Index part of the cue sheet to make it start at the actual beginning of song for custom audio cds? all the tracks i have start 2 seconds later from the actual start. the clock starts at zero in the UI but you can rewind back slightly and hear the start of of the song starting at -02 seconds. i use multiple bins
hard to know without knowing what's in the bins
i.e do they have pregap data or not
also how did you make these images?
what's a track entry look like in the cue?
either try changing it to 'PREGAP 00:02:00 INDEX01 00:00:00'
or maybe all of them to just INDEX01 00:00:00 and deleting INDEX00
Okay I’ll check it out and see
do the first one or two, dont' pick a random one since it might still calculate an lba based on previous tracks (I can't remember)
Tried it both ways and it still does the same
I have done a replacement music hack with MET's guitar AST for Rockman 3 Complete Works for PSX. It is available on my archive.org page which is linked in my discord profile. 🙂
I just realized archive.org has been banned in my country as of last week 😕
Oof
the "click here" website times out and doesn't seem to exist 💩
Time to get a VPN
It drops my download speed to 50kb/s 😐
Setting dns to 1.1.1.1 or 8.8.8.8 may help
In tomb raider 2 in the cabin quarters the game froze for me as soon as I went in the theatre and jumped while getting ready to shoot. I reset the game and tried to reload my last save from the memory card and at the loading screen it stops at like almost the end infinitely. Tried rebooting the core too and it didn’t work
It reads my save fine because I can load all the levels I have played up till that point. I just can’t reload the specific spot where I manually saved in the recent level.
tr2 ntsc?
Yes
can you post the memory card with your save on it?
Oops. I had restarted and beaten the level a little around 30 minutes after I had posted so i have overwritten the card.
tbf archive tends to top out at 100kb/sec so it's not a huge difference
Haha is that so? It was faster for me though. I could reach around 4mb/sec 🤔
Woah. Wish I could!
Im using the following Download Tool on Windows. Without it my archive.org Downloads are below 100kb/s but This Download Manager somehow lets me download the same File around 2-4mb/s i dont know how but the downloader optimizes the connection somehow.
https://www.freedownloadmanager.org
When I got those speeds last week, I was using Jdownloader 2. Didn't know that archive.org gave bad speeds
i think Jdownloader2 is similar to free download manager
but jdownloader2 had some adware if you pressed the wrong button during install, is that still so ? ^^
Ah, I've seen how jdl2 works - it does parallel download streams and stitches it together, so that makes sense
Not seen adware in it, but I think I got it from github not one of the variably dubious download sites
Yeah jdownloader for archive.org
also whats good these tools let you stop and resume downloads from archive.org
I like that it scans the page for links. Got to download 23GB worth of Super Mario World hacks in that way
That's a disturbing amount
Somehow I can believe that.
Oh I can believe it
I went on hiatus to wait until Dave Mirra freestyle BMX was fixed. It still freezes occasionally. 😯 Is there a workaround for this? Maybe extract back from chd?
As far as I know there is no workaround for this game
Crazy. What a bummer.
Oh well 😆
I just have to reload the game and it continues for just a little longer.
the best workaround is using an older build prior to a regression that made the freezing return
PSX_20221013
play any of the other 89000 games on the mister
No, I just play one game and it’s Bubsy 3D. It freezes in the third room on stage 9 if you look into the northeast corner and shoot three atoms.
Literally unplayable. I do that every time and it’s rendered the core unusable for me.
what are your 5 favorite secrets on level 9
https://www.patreon.com/ulillillia --- Uploaded on May 21, 2007
Having played around in level 2 for nearly 500 hours total (it's my top favorite level of all), I discovered many bugs and secrets during all that time. Ever wonder how you can get on top of that rocket? Want to know the very highest point you can stand on or the highest point you ...
lolol
trying to set get and set up PSX 2X core. i see a link to the guthub to download the RBF file but it has two different files and i dont know which one to get between....
PSX2XCPU_20230304.rbf - new PSX2X version
PSX2XCPU_v2.rbf - ADDED BUILD
Also, should i get the files from github or is there a link somewhere in the Mister DISCORD instead?
Psx2xcpu_20230304 is the latest
If there is any link to psx2xcpu it is just from the github site, so this is a good place to download it
Playing through MGS for the first time on mister. Had to use the statue workaround for psycho mantis. Was curious how difficult it would be to implement a controller port swap. Guessing Robert thought of this at some point
😮 and I’m guessing you don’t have two controllers ?
I never tried but could the keyboard be used then for something like psx counting as player 1 ?
I always just used two controllers and then reset the player assignment to get through
Oh I didn't try that
keyboard will also be controller 1 and the gamepad will not switch to 2 then, but having 2 controllers works
there could be some other trick to work around it, but it would be bad to configure in OSD for just this one situation in 1 game...
just using player 1 pad as slot 2 when slot 1 is off might work, but can also be confusing
yeah I was able to do it with 2 controllers as intended. And the devs had enough foresight to program a failsafe
https://www.youtube.com/watch?v=bwktiIzv_yk&ab_channel=MatthewReynolds
Will be interesting to see what they do with the master collection ports
To usually damage Psycho Mantis in Metal Gear Solid on PlayStation, you need to unplug your controller and change it to port 2.
However, there might be a reason why you can't - perhaps the port is broke, or playing using a wireless controller which means you can't change ports easily.
Thankfully, there's another way to fight Mantis without swi...
Hey guys, is there a website or something for the 2xcpu core? I cannot find it anywhere
Maybe mention it in the readme page on the psx core github page or something?
Googling psx2xcpu gives nothing
Latest 20230304
Thanks!
I was looking here, I guess it's not the official github: https://github.com/MiSTer-devel/PSX_MiSTer
I love the Sonny PlayNation
I'm still looking forward to a psx3x core 
I'm not sure about that. In the end it's not a "better" version of the core, but instead has much more issues, is much less accurate and sacrifices some CPU functionalities. I understand it's harder to find, but this was on purpose due to the nature of it being a hack. Sorry if it causes trouble
I still love that I can play THPS 3 and 4 with so much less slowdown
How about the Sonity Tronotrin?
What's the CCG grading on that?
I really need a crt tv, ps1 and saturn look so crap on HD
Has anyone tried CRT monitor 240p 120hz with these cores?
- They knocked it down because some idiot actually turned it on once and played games on it. Can you believe some people?
Plebs. If you're not buying for the intended slabbing, why bother?
use the CRT mask filters. I particularly like the JVC mask for PS1
Makes my eyes hurt
I feel like linedoubling is the lesser of two evils if you are playing 240p on a VGA monitor...
I have tested all the crt filters already and it doesnt look any better.
Ive watched some vids on it and people say it looks good, similar to pvm.
I need to do this then, I keep deleting games to add new ones to try 😅
I remember liking this game as a kid, but lost the disc a long time ago.... After replaying the start of it idk what I was thinking at the time 🤣
It's not Bubsy 3D levels of bad, but not that far off
I feel that. There are some games I refuse to replay because I'd rather have the memory of enjoying them not be tainted by the realization they don't hold up and probably never were good to begin with.
Sometimes the opposite is true as well
I hated Batman & Robin and would only play it to drive the batmobile for few minutes before the game over screen shows up
I didn't understand English at the time so my brother and I were clueless to how to play it.
I have been playing it recently and it's definitely a bad game, but it has kinda a modern approach to game design that was not possible back then
I kinda appreciate it now, still a bad game 🤣
about time!
soft to medium scanlines + retrotink GBA 1 or 2 shadowmask
Is there much room left on the FPGA for the ps1 core or it’s close to the limit?
I read or heard somewhere that the FPGA wouldn’t allow for a fully accurate recreation due to size limits but maybe I’m misremembering.
Kind of like what Robert has said about the n64 core, where it won’t all be able to fit.
Much room? Nope. The CD system isn't implemented in the lowest level possible on FPGA perhaps due to the amount of room leftover, but most likely it's because there won't be any noticeable difference. But for the sake of preservation it's still something that may be worth doing at some point.
Also there's an audio delay in the range of nano seconds, which requires dual sdram to overcome.
Ah I’ve heard about the audio delay thing.
it's really not perceptible by the human ear. I wouldnt notice an audio delay unless it were a couple frames.. so maybe 32 milliseconds.. but if we're talking about nanoseconds.. forget it 🤣
full accuracy would require to have 1 mbyte of internal blockram (mister has only 500kbyte available) for the VRAM. Currently it uses DDR3, making it not 100% reproducible due to it being shared with the linux
Yeah, it was just a curiosity. That’s not something I could imagine ever being noticeable lol
n64 will have the same limitation, just that it would need 4/8mbyte of it or dedicated ddr3/4
dedicated ddr3/4 would not help with psx however, as the special feature of the ps1 VRAM is to clear a full page in 1 access, something modern ram cannot do
(as far as i know at least)
Ah, interesting. How come that limitation would be on newer ram compared to the older stuff?
what do you mean?
Being able to clear a full page in 1 access
it's a special feature of the SGRam used for video ram
however, the first batch of ps1 did have different ram without that feature
but typically people wouldn't want it due to lower fps (it's much slower)
in any case, all that is nitpicking. The compatibility issues the core has comes mostly from things either not understood or the CD subsystem being not low level emulated
Are we at a point where we’d need some chips to be decapped in order to understand what’s going on in those subsystems?
given how many games exist, the number of issues is low, so maybe we are closer than we think
there is still a lot of stuff that can be tested out without decapping. But it takes a lot of time
That’s cool, thanks for chiming in! Always interesting to hear about this stuff even though my knowledge is pretty surface level.
The MiSTER core is no worse than backwards compatibility on a PS2, so I think it's satisfactory for now.
Obviously going full 100% would be ideal, but at least the bugs are limited to a handful of cases.
IMO, it's better than PS2 back compat. I put away real hardware for PS1. This core, with its extra options, is the way to play. May be a hot take but PSX core > real PSX
I guess it depends on use case. Real hardware probably advantageous for some speedruns.
Yeah, I don't do speed runs so I don't know what is sanctioned or not. For playing the games I think it's better
I don’t know what’s better but the core is good enough for me to not use my PS1 and giant game collection anymore lol
I’ve mostly played on PS2 hardware or other emulators and it compares favourably to those at least, so no complaints from me
With speedrunning some communities will ban certain emulators if their behavior diverges from original hardware in certain situations or like in the case for OoT speedruns they ban everdrives because they haven’t been able to test them thoroughly enough to make sure they don’t give an unfair advantage. It’s pretty situational.
That makes a lot of sense. It’s cool to see such closely watched verification in the speed running scene.
I always wondered about the validity of FPGA platforms like the MiSTer within the speedrunning community.
I know they typically separate original hardware and emulation, but I don't know about FPGA hardware emulation.
depends on the game and community
but ive seen more and more of them accepting mister
I know theres a few folks here more tuned in to that scene than I am, like Carcinogen
the lack of SOCD cleaner on mister makes some stuff a bit tough, tho
I used to speedrun Super Metroid and mister is an accepted platform that doesn't get separated out. Our practice hack is also written to work with mister as well.
We do ban early versions of snes9x though.
I also run Contra and mister is accepted there like in SM.
A lot of SM runners prefer original hardware with a sd2snes, though, because the sd2snes can connect to your PC and lets you use an autosplitter/item tracker.
I put in a request to make the SNES core memory readable over USB but sorg mentioned it would be too difficult (or maybe not possible) to implement.
Which makes sense
How so? Socd behavior is designated by the game and cleaning is done with the controller PCb
I know @split apex mentioned there were some speerunning stuff that was disqualfiying mister due to lack of socd
yeah along with crashes/other annoying stuff in some arcade games
Odd
it has no socd protection on usb controllers. I can absolutely make mister do socd with a psx controller in the 'default' config
I can make my CPS2 board do it too
you can do it on any controller where there’s an analog stick mapped to dpad and a dpad
which is every controller with an analog stick on mister
yes, but games aren’t designed to handle it
jojo’s cps3 has a ton of crashes because of it
Right but that is a controller issue agnostic of mister
somewhere I have patches floating around that do socd cleaning in main, although it probably has too many options and needs to just be cpt standard
yes, but there should be an option
because the hitbox standard was D+U = U for the last decade
This (12 year old) video is on supergun CPS2
which sucks for non-fighting games too
with a non-cleaned prototype hitbox
this isn’t a problem for me, it’s just shit i’ve seen online with mario and tetris and similar
but like, it doing SOCD shit is accurate
if SOCD-able controllers are illegal, thats the issue, not mister
not wrong, but it would be nice to not have to worry about it
We just say don't do it in SM lol
also if you disallow 'socd-able' controllers on mister you disallow every controller with an analog stick, so that's probably not ideal
by socd-able i mean, ones that are actually able to use it
like a hitbox with cleaning turned off
with a controller you can just... not map it
no, you can't. not on mister
no, it auto maps analog axes to dpad
really? im pretty sure I had it set up with only dpad for some stuff
but i mostly play on stick so maybe not
maybe if you do some trickery in the 'main' menu mapping and don't map the left analog to anything it might not? honestly that's already too complicated and non-obvious tho
im pretty sure thats what i did
it would not be hard to explain/do for a speed runner community imo
they already have enough honor system aspects to the way things are handled/submitted
I can't remember what other implications of this were when I did the gamecontrollerdb stuff, but that has long left my small brain
and maybe it's only the automapper that causes it? maybe?
tbf, all of this is addressed by going "only controllers attached via SNAC allowed for submissions" but i don't even think thats really necessary
I feel like I'm at my wits end trying to get this core to run. It only ever ran once for me last year and never again, only ED errors for me. 32MB RAM tested fine for 30 mins @ 150 (Auto,) reseated it, cleared config/rebooted, tried different BIOS and still cannot get it to go. Currently using the bios files from update_all
Playing FF9 and only got left speaker sound during the fmv cutscene escaping the evil forest where everyone gets petrified. Is it like that on a real ps1? Hdmi audio out.
You sure it's just Final Fantasy 9 or in general?
Check out Jinx, another EU exclusive PS1 3D platformer.
Idk I'll have to restart and replay the opening fmv.
Didn't notice any bug when playing FF9 PAL version, but it was on the previous release (Feb23). If you think this is a real bug, you can create a savestate some seconds before the cutsceen starts so we can try
Thanks, will check it out 🙂
No it does not, I'm not even loading a game yet. It's stored on my SD card and the game I will eventually try to load is .BIN/CUE
Both the BIOS and game are stored on the main SD card
Honestly I might try another SD card after work
hard to say, bios usually boots first on later versions.
if bios doesn't boot you either have fastboot on in OSD or your bios files are corrupt/not existing. Not worth to try loading a game if BIOS doesn't start
(or sdram is corrupt -> test with e.g. snes or nes or gameboy)
dude on the cover has a hell of a youtube thumbnail face
Only missing some red circles and arrows pointing at things.
Also stolen fanart and poorly photoshopped breasts.
Seemed fine from my testing. Played a few games with no issue
Also the BIOS files are there, got them from update_all
Tempted to just get a 128MB SDRAM anyway so this might be a good excuse
If you don’t already have an 128mb SDRAM then yes, it’s a wise investment. Some arcade cores are starting to really tax the system and the upcoming N64/Saturn cores may benefit from it as well.
however, it will not solve your issue with the PSX bios. I would assume you have them in the wrong place then
feel free to post the folder you use and the checksum on your boot.rom
if all that fits, i would recommend to delete your saved psx OSD settings
Probably a good idea. Knowing my luck my SD card layout is just old and the cores are just looking elsewhere for the files
My plan is to make a fresh SD card and use update_all to see if it works
so weird question, is it correct the pre-dualshock ps1s can use dualshock controllers?
since it did support the analog dual sticks
The dualshock controller works with every PS1 game, but if the game doesn't support the analog control sticks or the vibration, then they'll be non-functional.
You can also use DualShock2 even
PSX related - a new enhanced port of Wipeout has just dropped: https://github.com/wipeout-phantom-edition/wipeout-phantom-edition
I think I figured out why this was happening. I had an old SD card layout and I had games, etc. in the SD root and not /games/
Sadly no sourcecode, so meh, who cares
oh really? that sucks
i was hoping someone could port it back to PSX
i could never get on with the way the first wipeout handles wall collisions
Even with the lights off, this game is too dark to see
some psx games are very dark, i created a alternative mister.ini for such cases. you can change the output with following options:
video_brightness=50
video_contrast=50
video_saturation=100
video_hue=0
video_gain_offset=1,0,1,0,1,0
but i dont remember what values i set, i guess its different for each TV anyway
Where can I access these? I haven't messed around with core specific settings
on your mister sdcard is a file calles MiSTer.ini
https://github.com/MiSTer-devel/Main_MiSTer/blob/master/MiSTer.ini
Here is an example of how it looks inside
playing TGM on the mister is superior to the PS2 because the game has display issues with backgrounds and the game lags more when the music stops at around level 480
if you want to change options just for the PSX core, for example you could write it as follows at the end of the existing .ini file:
[PSX]
video_brightness=50
video_contrast=50
video_saturation=100
video_hue=0
video_gain_offset=1,0,1,0,1,0
while that delay is more minimal with fast seek on+turbo
Thanks 🙏 will try it
you can also set alternative mister.ini files so you can change with a shortcut depending on what you want to do.
before you change anything its best to backup the working one, so can go back to the working one in case something goes wrong 🙂
also bear in mind that 24bit color mode can often make things look brighter/darker than they should
The Core is so good, I only fire up the Real Hardware to verify some things (when people suggest a potential bug report).
I have found a new issue.
Euro Demo 40 (UK PlayStation Magazine) F1 '98 Demo. Is playing some weird Menu Music.
On Real Hardware, the Menu is silent with no Music playing at all.
Not sure if this is known but in Rising Zan the environment in the foreground appears behind you. I don’t have real hardware handy to test but don’t remember that happening.
It wouldn’t surprise me if this happened on real hardware, seeing as the PSX doesn’t have a Z buffer
Just tested it on real PS hardware. It happens there, too.
Also, do the strawmen use the sound of the bats from Dark Castle?!!
Yeah I think so haha
The game is pretty great. Some great over the top stuff. I love the singing ninjas.
Yeah, it's really cool so far, just getting into it to mess around. Definitely going on the list!
This was the godhand of its era
dont sleep on fighting force (okay maybe do)
3D streets of rage, right? Sorta?
Or like the pitch for it that ended up getting rejected?
yeah
its decent, especially with a buddy
i played it more than i ought to have back in the day
I'm curious for sure. I saw it on...something...forever ago. Maybe Sega Lord X?
Gekkido bro
Fighting Force, Fighting Force 2, Crisis Beat.
Fun early 3D beat em ups
I really should try that and alundta
I only hear silence, no strange music in the menu on core
Default settings , core 20230503 or the latest unstable 20230330 + latest unstable Mister main (20230719)
so I started playing Point Blank last night
it has an rpg mode
it's incredible
such a goofy idea
wanna go somewhere on the island? shoot it.
random encounter? shoot that too.
legendary items? yeah they're called guns
if you've got a way of playing it, even just a wiimote with a 3rd part wireless sensor I'd say give it a shot
heh
shot
I am very interested in the wiimote option, as I have several wiimotes. Only a sensor is needed? How is lag?
I never missed a shot from lag with a wimote, just gotta aim right. with the wiimote, using the croshair option on the osd removes any confusion
it just shows the wiimote isn't a 1to1 replacement as you're not exactly aiming at the screen.
more like dragging a cursor around
still a great, cheap way of getting started
I guess some kind of bluetooth adapter for the MiSTer is needed, right?
I have a WiFi adapter, but I don't think the DE-10 NANO has built-in BT
I see...
Thanks a lot. Can you recommend me where to buy that bar? Link where you got yours etc
I bought mine on amazon , a lot of it is there
Does the dolphin bar work? Like complete with pairing etc.
Looks like no, it would just act as a normal sensor bar
Oh damn, I had no idea the wiimote method worked on the PSX core. I've gotta try that some day, there's a lot of light gun titles I'd love to try out on the system
omg point blank has an rpg mode?
yeah its really silly
hit points, leveling up, all the jrpg greats
and a legally distinct dragon ball z dragon
Weirdly today it works fine.... not sure what was going on yesterday.
MiSTer had a bad day 😉
maybe random. Do 100 tests on ps1 and 100 on the core and compare 😅
i think this is the first case of music playing when it shouldn't. Until now i can only remember missing audio
(unless you count that bug in this football game where the CD XA gone crazy and played back the names of all players one after each other)
@tropic stratus - any chance of looking into GV1 implementation on the PSX core? I know it's probably not interesting to anyone, so long shot. But after seeing @hollow stratus's latest video I decided to drop the GV1 BIOS for HyperAthlete into the core just for fun. DIdn't work, of course, but it also didn't crash. I got color bars (perhaps that's at the hardware level) making me wonder how much work it would be. Surely there'd have to be a dummy scsi system at least to translate the disc streaming, but maybe it's not too hard. I dunno. I'm all high level....this hardware stuff is magic and myth to me.
GV is basically a 1:1 PSX. I’m not sure what, if any protocols would be shared between the methodology that PS1 transfers data from disc vs SCSI. You’d need to move controls to a JAMMA style setup, but code for articulating inputs over JAMMA are all over MiSTer. Sure there would be changes but it’s not like we aren’t sitting on a couple hundred JAMMA cores. Otherwise GV uses the SPU same as PS1, which actually makes it pretty unique in the arcade world as many manufacturers went with their own chips
Security is easy. Most dumps exist and I did the reverse engineering for that era of Konami arcade boards so I can hand write whatever is missing based on their checksum data formulas
I should just download whatever the hell everyone uses to write the cores and bang my head at it until I fall over or make something work poorly 🤣
Intel's website is maddening up front. To prepare you.
Well first someone needs to tell me what I’d even need 🤣
The only coding / SDK experience I have is for the 3DO M2 via MPW Lolol
The code on Robert's github is Quartus 17.0.0 Lite for PSX (but it seems to compile fine under 17.1.0)
Well I’ll download it and poke. Maybe I can make a core. Maybe it’ll take two years. I’ve got the time
And by make I mean junk code some fucked bodge
there's a link pinned in #dev-talk to download quartus, skips the registration etc
Awesome. Thanks
I can start a new video series…”watch me do this wrong”
That would be me making literally any video of me doing something
i'm not really interested in arcades so i will unlikely do that, but from the specs it looks very possible. BUT it's quite some work anyway. From the MAME file you can see that you need different CD emulation, additional EEPROMs and input controllers. Also some IO register ranges are shifted or other stuff is behind.
Totally understandable. Thanks for the response!
would be fun as a proof of concept to try to get one game at least attempting to post. It will fail the EEPROM check until that would theoterically be included in code but hey...sounds like a fun thing to bang ones head against
what would be the upper arcade limits of the de10?
roughly mid 90's stuff
it's a hard question to answer, becasue there's no like "power score" for a motherboard
in two weeks I'll be playing a namco system game. a very rare one as of 2023
to answer that requires actually doing some analysis
if you can re-use console code you could do some of the 5th gen based ones, but I doubt anyone will make arcades that are independantly as complex as a 5th gen console
this is the arcade machine I'm gonna check out btw
it requires looking at the cpu and memory and bus needs of each independant thing when it starts to get marginal
that seems pretty fancy
one of only a few left
a friend of mine owned this. we didn't sleep on it but it put us to sleep.
in '94 this cost $230'000
where?
I read about this recently 😁
this would be a fun test...wholly worthless though as it runs one game we got on PS1
Just finished editing; PS1 with double RAM and a Motorola 68000 chip that works along side the PS1 SPU for audio
and a SCSI controller from NCR...the cash register company lol
ba-dum-hissss
i cant load several games after migrate to external ssd, please, help
that game i played before works well, but any another game that i try to load, nothing happens
have you named the external psx folder correctly with the right capitalization?
mister requires correct grammar. it requires perfection.
Question, is it possible to play 2p games with 2 guncons over snax?
I wasn't sure how you'd even hook this up
Sure is , they just daisy chain into each other
Highly recommend it. There’s guncon patches for every game except Area 51 basically
Sounds more trouble than using 1 snac but I guess if you really want other console support and multiple controllers , snax is good
Is SNAX standardized officially, or is it still a Mister Addons thing only?
Gotta give thanks to Robert and all developers for the core.
Playing my old PAL Spyro 1+2+3 (with Libcrypt and icache fixes).
Got PS2 Free McBoot yesterday and .MCD memory card handling is so convenient. All my old games and saves working together, love it! Thank you ❤️
Great that you also enjoy PAL games just like I do. I only completed Spyro 1 on the core, but from the first few minutes the others also looked great. I'm not sure i would like all those minigame and talking stuff however.
I will play PAL most things. I do find it amusing so many people don't miss the old 5/6 music on older consoles if that's your memories. To each their own of course. I just stick with it, all I've ever known
I'm not alone
🥹
now I'm on the second disc in Wing Commander 3, I never finished it in the 90s
and PAL rulleeezzz 😉
So you guys play PAL Games in 50hz or force it to 60hz? Depends if optimzed oherwise its too fast obv. I prefer NTSC because of the framerate no nostalgie about PAL anymore
depends on the game and why i'm playing the pal version to begin with
I just go default 50. TV has issues with NTSC colour, but probably would do a 60 hack.
i play 50 🙂
like with wipeout i play it at 50 or the speed feels wrong to me
i just play 50hz. I don't mind 25fps at all if they are stable
Ok I switched around 23 years to NTSC never looked back
I kind of just transitioned away at some point, I guess when newer consoles started offering PAL 60 anyway
it depends what consoles your talking about, i'm pretty sure on snes/genesis ntsc is almost universally better
on psx its a bit more uncertain
Yeah but even PS2 didnt really have PAL60 at the beginning. Dreamcast mostly
A few GameCube games have it
And Xbox lets you use all kinds of zany video modes up to 1080i at 60hz
xbox is weird
Depending on what display and cables you had obviously
pal xboxes max out at 480i60hz
ntsc ones do up to 1080i
easily fixed once its modchipped tho
almost every single xbox game has a 60hz mode though, on PAL
well, technically they all do just some act weirdly, the original halo being one
Never grew up with PAL, so I never did get the hype.
A lot of these poor console conversions to PAL probably doesn't help.
it never bothered me, but yeah when it became trivial to play in 60hz that's what I started doing, ie with emulation and mods and that sort of thing
as well as yeah when it just slowly crept in as a standard option anyway
They should have done it right from the beginning in PAL60. I guess no TV would have refused 60Hz more likely it was a color issue with NTSC
that is one thing that sucks about playing on a PVM now, you can't do PAL60 via composite/s-video, it straight up refuses to mix colour spaces and refresh rates
or at least mine won't let you, needed to track down component/RGB cables for my old consoles
big problem on eg. N64 with an Everdrive
Mhm ok didnt know that. I only own a Sony Trinitron Crt
consumer CRTs normally don't have a problem with it, or at least none of the ones I ever owned
but yeah, not an issue that can't be worked around as long as you have access to something that just provides its own sync separately to the color space
and that is one awesome thing about owning a PAL console, they normally don't need to be modded or anything like that for RGB, seeing as they needed to support scart back in the day
NCR made a bunch of reliable hardware with good drivers before they specialized into Point of Sale systems 🙂
It’s just such a funny chip to see
Any trick for getting vibration to work? Using a Xbox One controller with the Xbox dongle. Controller set to Dualshock. It worked for a small period of time in the game and hasn't worked since.
You can test rumble in mister menu/main (not in any core) by pushing X or Y (top two face buttons), the controller should vibrate
PSX PadTest iso is good if you want to test your configuration in the PSX core specifically, just hold L3 and R3 to rumble
this actually works in the main menu
no need to go into the core
oh duh - you wrote that
😄
Why not PAL to get the extra pixels (576i at almost 20% extra resolution) and use 60hz hack. best of both worlds
is the PSX core capable of that btw?
a universal 60hz hack for all PAL games
PAL 60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped.
I think this just means the core is in PAL mode (region, resolution, etc) but the video timing is adjusted to NTSC. It won’t make 25 frames a second games run at 60, but I think they will run at 30 with this hack.
PAL 60 on psx runs with NTSC timings, so on a crt you will get 240p/480i with it. However, due to the scaler not needing as long blanking times as a crt, i was able to increase the visible screen area in this mode to 256p/512i via HDMI, so you can really get the best of the two worlds. In theory PAL can do even more vertical resultion, but due to the VRAM size and arrangement of the PSX, i only know of one game that actually uses more than 256 pixel height: vib ribbon
be aware that pal60 is still a hack, as it will trigger vsync interrupts 20% faster than true PAL, so if a game is on the edge with processing power it might show issues like frame drops, stuttering or in the worst case even crash
I know how to get pal60 on original hardware
Sony PlayStation multi output frequency oscillator (MOFO) console modding kit. Correct GPU & subcarrier clock & PAL60 colour mod. DFO & MFO +.
amazing acronym
Apologies if this is too specific for the channel: im trying out the Choro Q 3 English translation (https://www.romhacking.net/translations/1652/) on mister and the UI during races is replaced with some sort of debug output. Screenshots elsewhere show the proper UI. Does anyone know if theres a setting i need to change in the psx core, or if its an issue with the patch, or something else?
The translation readme does mention that the creator didnt test it on real hardware, i havent done so yet either
I suppose test the translated game you have on an emulator too. That would rule out no issues with the patch.
Though, if the creator noted a potential difference in how real hardware would handle it, I imagine it'd be hard to consider much on the core unless someone can (or already has?) tested on PSX hardware
Yeah, maybe ill burn a copy and test both ways, emulator and real hardware
i played this for a while, some months back, and didn't had this effect....
On your core? Interesting...
Maybe ill try repatching first
I grabbed it prepatched from CDromance, never had an issue with their stuff before but i suppose its worth manually patching before i give up
Its a weird issue though, because usually when i see bad patches/patches that dont work on real hardware theyre truly borked
Like wont boot or graphics are fucked
This just seems like a debug flag was left on
I ran update_all last week too, so my core should be up to date
maybe check you don't have the setting on that exposes extra memory?
guessing the game could be detecting it and assuming its on a devkit idk
Im 99% it was set to default but ill 2x next time i try
if you tell me what to do i can reproduce it here. Taking a savestate might not be helpful in this case, i rather start fresh
" I haven't tested this patch on real hardware, because I'm too
lazy to unpack my PSOne and burn a CD. And since I don't even have
any working memory cards anymore, I didn't even thought about
it. If I ever make a v0.02 patch with a better translation, I'll
make sure it also works on hardware; for now, you should only be
safe by playing it on an emulator. "
I think a lot of things can happen here 😄
Seems to be the case a lot. "I have original hardware, but it takes too much work to set it up."
mister syndrome
I have an rgb bypass and unibios for the NeoGeo aes that I will never need to do; because I have a MiSTer now
it's for the best, even if I got the hardware, installed the mods, restored the controllers and replaced the capacitors. I'd still have to spend more than a MiSTer on a single game
Odd visual bug if anyone else could check they see the same.
Driver (EU)
Missing text on the "Driving games" list straight from the main menu option. Same on anaolg RGB, composite, and over HDMI.
Maybe a quirk of my INI settings? Setup to defaults, no hacks. But.... If I do switch 480p hack on, the text appears.
Can't confirm on PS1 (only got PS2), but highly doubt it would be an issue.
I'll let you know soon
yeah , same
propably realted with GPU timings
GPU Slowdown option solves the problem
yes, it seems the gpu is too fast. either slowdown, 24bit or texture filtering fixes it. I will add it to the list on github for games that need more accurate GPU timings
thanks for checking 👍🏻
funny, it's so close that copying a file over network is already enough to show it occasionally 🙂
too bad i cannot do much about it
slowdown mode is more accurate to the original GPU in the GPU benchmark test, but still not exactly the same due to the DDR3 being completly different technology than the original VRAM
Thank ye both very much for the speedy check!
I'd never noticed the GPU Slowdown option before. If "On", is it closer to original hardware in general, or is this is a situation of edge cases either way so toggle as needed?
Certainly an easy workaroud for a very minor issue in this game. Just thought it worth sharing. Thanks
On is closer in general, but not tested a lot by anyone i guess. Typically games don't care about a too fast GPU, because they had to support 2 different GPUs with 3 different VRAMs due to models of the ps1 that existed
so the path was to go as fast as possible, so we never end in a situation where it's too slow and lead to fps drops
you found the 4th game now that shows issue with the GPU being too fast. So...the pressure is low i guess (for checking how well the slowdown mode works)
I can imagine there might be a few more edge cases out there, just because of the sheer size of the library.
tried it again and patched myself, same result. Works fine in Duckstation, but shows the debug info on the PSX core
and the ram setting is at 2Megs
not much to do in the way of reproducible steps, i just grabbed the patch (https://www.romhacking.net/translations/1652/) and a redump copy of the game, patched it with PPF-O-Matic, converted to .chd with chdman, and ran it
not sure if this would violate any rules but i can PM you the exact link i used for the game files
hopefully that's kosher since it's being used purely for debugging purposes
also im using a SNAC adapter + multitap, not sure why that'd make a difference but trying to think of as many potential variables as i can
Did you test it on a real Playstation yet? The creator stated in the Readme that he never did, so basically it could be that the patch does not work on real hardware and therefore everything is fine with the psx core.
Not yet, that's my next step
PC is shut down for the night but ill burn a copy tomorrow
But remember, @tropic stratus said it worked fine on his MiSTer
sorry, i was thinking about another game, i just realized when i wanted to try it: "Choro Q Wonderful" which also has a translation
maybe i can try it later...seems odd the core would trigger a bug that makes the game be in a different state...
Yeah I'm curious if you can reproduce it
did you try the unpatched game yet?
Not yet, ill do that as well tomorrow
That debug value seems to be some sort of in-memory value, it was only changing/incrementing when i pressed the gas
it is not present on not patched version of Choro Q 3
thanks for checking
I will try to check it on the real hw today
Maybe using turbo or some other option will also bypass this problem
the most important thing is that the game in the normal version works well
Agreed, this is definitely an edge case
But it is an interesting one
I guess if it works fine on real hardware though then you would want it to work in the core, that's really the only thing that matters in this case right? So I guess it remains to be seen
Yeah, I'll be interested to see if it works on real HW
Its official... Robert's core is better than Sony's official PS1 emulator used in the PS3.
Euro Demo 54 - V-Rally 2, crashes on the Language Selection screen on the PS3.
Demo works flawlessly on Robert's PSX Core 🙂
Did someone say Real HW?
I still have my Japanese SCPH 1000 set up so can still verify issues with a Game? Just need specifics as to what game, what patch and where this issue happens?
Heres the details
You can see the debug output in the top right of the first screen, and the middle of the second
I used a redump dump to test this