#Sony PlayStation
1 messages · Page 15 of 1
Yeah hope it as well. I've got two players but it would be much easier to use it on MiSTer 😊
But Jaguar would be amazing as wel. Got that one as well but without RGB and just 10/12 games and I gave up searching for the disc expansion. It's getting to expensive for me.
@tropic stratus blink once if it's cartridge based, twice if it's CD
Uhhh don't blink if it's other
It’s amazing how fast things change in the emulation scene. Just recently Jaguar CD had no emulation to speak of and now with BigPEmu the entire library is fully playable
I hope he does the R-Zone
A true dark horse candidate is the Pioneer LaserActive
Jaguar emulation sucked for a couple decades there but for most of it you could buy a used Jaguar for like $10. I think now that the price of vintage hardware has spiked to ridiculous levels it makes a lot more sense to put the time in to build good emulators even for systems that flopped.
BigPEmu is great ♥️
I will gladly sell my Jaguar if it appears in the fpga (Or the one that exists will be finished)
Is there any new update for PSX2XCPU? The one I got is 23.01.14
Thanks!!
only because almost nobody cared
Not really. It was circumstantial. Richard Whitehouse developed the Jaguar emulator for the Atari 50 release and he used that code to make a fully compatible Jaguar emulator iirc
Atari 50: The Anniversary Celebration
10. november 2022
so nobody cared until nov 10th 22
@tropic stratus if i was to take up any instrument, that would be all i focused on i think.
i type really fast on a pc keyboard. in that sense i have some advantage, lul.
too many things for a short life...playing some instrument, learning spanish, playing through all Final Fantasy games, developing another (3rd?) jaguar core....but well, just the usual things you do in life 
always be dev'ing jag
i told myself: if i don't do it now, i do it never. Learning new things is already embarassing slow compared to my daughters
so did you get a new noob keyboard or what
i was very clever: my daughter wanted one 2 years ago for christmas...and i had to try it works before, so she is not sad when she unpacks it!
there are "rollout" portable ones that fold up like toilet paper
Did we just get a soft confirmation of a Jaguar core in development? 😅
I think that bucket is for things he won’t be able to accomplish in this life 🙃
So what else could be it? CDi? 3DO? 🤔
At this rate Robert may be the only chance of getting a jaguar core actually released on the mister in this lifetime.
For sure! Forgot the dude is fast as hell in everything he does 
Haha that’s cruel if he couldn’t get Jaguar working lol
I figured it out!!
It’s a system link PSX core. Finally we can play head to head first person Bushido Blade.
fuck yeah
And Duke Nukem: Total Meltdown. No wonder he fixed that sound issue out of nowhere. 👀
rob did offer to add system link at some point if someone else builds and tests the hardware stuff
System link over wifi or a crossover cable would be legit
Original Xbox system link is actually best. 16 player Halo matches
I always though that would be awesome, but sadly never got to try it. Was so stoked when Halo 2 came and you were finally able to play online at least
I never got 16 player matches going but I did have 8 player matches and it was incredible
I'd settle for just playing a game with another person

we did this in the dorms a lot
it was amazing
Whippersnappers, we were playing quake arena and unreal tournament in the dorms, Xbox didn’t exist yet
In ancient times ? At Stonehenge ?
Like that but with more human sacrifice
Don’t worry, I’d have smoked you in UT and Q3A too
Lies, I’m a legendary monster, people would use my UT handle to scare their roommates into cleaning the common room. Like krampus for children
"oh shit, Doyles gonna join our team if we dont clean the commons! we better hurry up and get to it!"
Is there a way to install a freepsxboot exploit image on a real MC through SNAC? 🤔
how do people normally make them?
I think using this, at least I used mine for that TONYHAX thing
oh from a pc?
I'd imagine you could boot up the unirom bootdisc to write the image
if there's a way to do it with a real modchipped PSX then that should work on the core
gonna modchip my mister
It’s not preservation if you can’t modchip your PSX core
guys which gpio pins do I need to flywire this PIC to so I can mod the core?
all of them
You nailed it. Thanks!
wait so are you guys flashing memory cards through the PSX core?
I have that memory card adapter and would be interested if it works on the mister as a substitute for SNAC.
No, the ps3 memory card adapter doesn’t work with the mister or the psx core
but, you could extract the files to your pc then drag them to the mister
And there is a SNAC adapter that has a memory card slot
Anyone ever heard of the Namco Volume Controller? I think it's the only official paddle controller for the PSX, unless you count the Jogcon, but that was for racing games. Anyways, here's the list of games that support it:
https://shmups.system11.org/viewtopic.php?f=3&t=58034
Would it be possible to get this controller supported in the PSX core one day?
Showing of the PuchiCarat Game & Paddle Controller (Also known as the Namco Volume Controller) for PlayStation 1.
This video also shows the gameplay and the controller in Action!
Don't forget to Subscribe! I will have more gaming Controller & Accessory videos up soon. If you enjoyed this video then go check out my channel and enjoy watching a...
According to the video, there's a limited travel with the paddle (2:00 min mark)
It seems to lock when she turns it far enough to the left and right
The two buttons function as start and select she says. Interesting
Puchi Carat isn't listed on the list of games supported by the NeGcon though:
https://en.wikipedia.org/wiki/NeGcon
The NeGcon, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the origi...
I don't have a NeGcon, but it'd be very appreciated if someone who did tested these games
No SNAC?
just use the virtual negcon
How does that work? I have a DualSense. If you select it as a controller type, does it map to the left or right analog stick?
left stick for twisting right stick is the triggers
I guess I can give those games a try then!
you can also just use the triggers as triggers, but thats digital ofc
Puchi Carat works with the NeGcon! It controls great. It is a little weird launching the ball with the start button though
namco volume as well as Nasca Pachinco are both identified as negcon, so they are already supported by virtual negcon. With snac all original controllers should work anyway
Thanks for clarifying. After doing some testing it certainly appears to be the case
it might be difficult to map the buttons and axis on the virtual controllers...but well, that's in the nature of using a gamepad as a volume controller i guess 🙂
oh, if anyone ever thinks about buying such a thing:
don't do it, the "analog stick" is 4 way digital 😡
Lol what is that?! Looks like a Wii nunchuck prototype lol
that was the idea: wii nunchuck as bluetooth controller
unfortunatly the nunchuck is like 100x better. It has an analog stick that works as an analog stick and has buttons that don't feel like thin foil
NeGcon and the Volume Controller reports as the same device. I have both and I can test anything if you need
For mister usage I recommend using it with snac or the retrozord/reflex. Using any other usb adapter will add some unwanted deadzone
Thanks for the details guys. No need to do any investigating. Did enough testing to see that the NeGcon functions perfectly well as a paddle/spinner controller for the games listed as compatible with the Volume controller
Negcon on RC De Go feels strange
You wont have analog gas/break with the Volume
I dont remember but I think the game uses analog gas/break.
This?
The negcon does have analog buttons
The Volume (paddle) does not.
Jogcon in negcon mode is not as good. You can spin it freely but the game only supports a certain amount of rotation. If you go this route, be sure to use a usb adapter running Sorg's code that will limit the jog's rotation.
I'm glad to test things if needed 🙂
On the opposite end of the spectrum, this is a fun controller to use:
Mame can output Silent Scope to dual screen??
Video is 10 years old. Game still runs like a slideshow?
i have a couple of these
need to finally try them out now that i have my Xbox hooked up in the mix
I still want to grab an xbox lightgun to add support for it on mister
Importing one is too risky
If I see one of the Madcatz ones cheap I’m gonna snag but the shop by me wants like 40 for it
is that the licensed berretta replica ?
xbox lightguns need the video signal same as a guncon except its all bundled into the one controller cable
might be interesting to hook up
Nah this silly one
I have that one, definitely looks silly lol
you can put a memory unit in like a clip
ok thats actually pretty cool heh
can only imagine a very very small percentage of people have ever done it, who had an xbox memory unit lol
i did actually they were useful for xbox live
like i could take that to a friends place and play halo2 with my profile on their xbox super easy
ah I see, in that instance I can see why it's useful. Not sure how often people were copying save files and stuff over though, I feel like I never really saw any of them at game stores at the time
yeah until xbox live came out they were pretty useless
i think i had one. at least one of us in the crew had an xbox mem card
halo 2 came out my freshman year in the dorms, so it was ubiquitous, and everyone was constantly playing in each others dorms/arpartments and settings up impromptu system link LANs
I tested tempest X with the volume controller and neGcon. Actually works pretty good with the neGcon, but the volume controller doesn't have enough buttons.
I also have the PS1 mouse, which works with Arkanoid and Puchi Carat, but not JP Namco Museum v 2 (has some late 70s paddle pinball arcade games that were replaced by Super Pac-Man in the US version).
Paddle controller is semi compatible with neGcon, but doesn't auto center and works more like the NES Vaus controllers.
Posting this neat PS1 game that @upper forge mentioned in #1046941029296779344
#1046941029296779344 message
Just played a bunch and it’s basically “Great Value Virtua On” lol
5 cm away from the screen? what's even the point of using a sniper rifle? i think this guy should go try military training.
Question about light guns. I have a gun-con 2 but wonder if the gun-con 1 is more accurate for the mister psx core? Anyone who has experience from both?
a guncon1 through SNAC will serve you a little better than a guncon2 through USB
but guncon 2 does a pretty good job.
There's certain games where guncon 2 struggles because of low contrast
judge dredd was one example that was particularly spotty with a GC2
and a few specific games in point blank would have like dead spots
but Time Crisis, Project Titan, and Jesse James all played great for me with GC2
Hey everyone
Hope zumpass sees this
I was testing light gun games with the lastest core version
I bought a guncon3
I was playing the games on cue+bin format, running from an external hard drive
I can normally play games fine
But when I tested the light gun games, the core started skipping BADLY
It would skip every other second or so
I've had some problems with the gun-con 2 and time crisis 2. Dead spots at some parts which drives me crazy. There's an elevator sequence that's hard to pass with an enemy that I cant shoot
I fiddled with cd speed settings and fast seek, and it at least improved elemental gearbolt
But stock settings don't really work well
Tested other games like horned owl and time crisis, same thing
And they skip in game, I'm not talking about cutscenes
I'll try to pick up one up! Thanks for confirming
The other issue was that the cover button would not work in any of the 2 time crisis games, no matter how I configured it
Its almost like the guncon3 is taxing the core so bad that it starts to skip
That Ka-Chunk is so satisfying! Reload!
Got an old PS360 pcb wired up inside the pedal for the time being. This is unreal. Middle school me would never believe this was a reality.
Any plans on playing from a zip to keep a big collection on a drive?
And for the other cd games
Meh it will probably make it load at start longer.
use chd
FYI, OG guncon works flawlessly with double guns over pork’s snax with PSX lightgun games so that’s always an option
Will CHD make it any better for the core or the same?
because i could alway use a bigger drive
chd versions take up less space, other than that there are no differences
I thought CHD had a (small) advantage because the decomp happens on the linux side, giving the bitstream an advantage over the roughly USB2.0 speeds of streaming off the card. But I'm probably wrong.
it still has to read the chunk at those slow speeds, so...
also unless you use tuned images chd can't really keep up with the 6x/8x cd hack speeds
but it depends on the game
Is there a decent instruction page for creating tuned images? I recently got laid off and have time to script stupid things for stupid reasons....
#psx-chat message
not the core, but the HPS/Linux side. Not sure how guncon 3 works, but it sounds like the linux cannot supply both guncon3 and CD data. You cannot change anything in the core to help it, but you can do changes on your side: use bin/cue, not chd and copy the lightgun games to sdcard
not sure what is so heavy with guncon3, but maybe you set USB latency to 1 ms or some other setting that puts additional stress?
if the game is using the CD only for audio, you might also deactivate "Pause when CD slow", but be aware that games might crash then when they load data
this doesn’t really help but I’ve used GunCon3 quite heavily with the core since it got first integrated back in April ‘22 and never once have had issues. Been using chd compression the entire time as well.
Other than the Justifier games (thanks again guys for getting that in) using the GunCon 3 has been a pretty flawless experience for nearly a year
Wait no
Time Crisis in widescreen had issues with GunCon3
Are you playing Time Crisis with the widescreen option on?
Do these fixes improve gcon2 as well?
My gc2 does not work well at all with mister but works great on ps2 using the same crt monitor.
partial version of a ps2 core is coming.
I can't find the tweet anymore.
Maybe just play cd's? IDK.
Hope it plays some games even if it's just the cd games. I think the blue disks where regular cd's. The silver one's where dvd's maybe.
oh god, not you again. 25cm CHEATER!
you just gotta get CLOSER
that sniper was just 5cm away from the tube
get right close up to it
real shooting only with Laser Scope 😄
this doesn't improve the aiming or compatibility, just the stuttering of the game due to CD data being delivered slow
that can't be usd
i really dont understand why gc3 are demanding any where near the price they are
it works for 3 games
right on the PS3
outside of a few wacky projects like this that require a lot of tinkering that i dont expect many people are really doing
PS3*
people who love lightguns fucking love lightguns
i mean, i'm one of them
I casually like light guns
look at the price of a sinden and they ship like hundreds of units a month
ive had my GC3s since TC4 released
I’ve had mine since April ‘22 when mister support got added lol, bought one before the price hike
Light gun games are one of my favorite genres. It's a travesty that the genre died especially since it could easily be replicated with the Switch joy cons!
He’s not dhalsim 
It's funny how Nintendo won't release Duck Hunt for NSO even though it's one of their most iconic games
Just let people use the joycons to point at the screen
i find pointer-based lightgun stuff no-where near as good
it superficially looks similar but the none line-of-sight aiming and the extra lag turns it all mushy and not fun
I agree, but it's better than nothing
D-pad light gun gaming just isn't even worth it though lol
im with freddo, pointer based games are basically not worth play ing to me
cursor on screen = bad light gun game
i like pointer controls, just not as a replacement for lightgun games
VR is where your modern lightgun games are at btw
ohhhhhhh gotta try
pistol whip, zombieland, superhot etc
Ah that’s not good. Maybe I’m in a unique scenario or not paying attention to the issues?
I do play with GunCon 3 + CHD with zero core enhancements though.
maybe its a faulty guncon driving the driver insane or something?
Oh good to know, thanks!
What a fun game
Yup!
I don’t think it says how to activate it anywhere but you hit F10 on the keyboard
It doesn’t show a crosshair, I missed that part
Has a little number printout on the bottom
sometimes if you calibrate a GC2 a certain way it would make some really wacky stuff happen iirc? might be worth deleting calibration
it is around 100e for all emulators (mame, arcade pc) and pc games. I think it is not comparable with the guncon3. I love lightgun games but i will never got a guncon3.
probably too much, if anyones even written that
yeah but now a guncon3 can also do all that stuff
its been supported on pc a lot longer than on mister remember
killzone3 on move controls was so good
i seriously thought all console shooters would have to have those controls going forward
people love that thing
well, the people who still play firewall love that thing
yeah that happened to a lot of psvr1s apparently
both the controllers and the headset
yeah psvr2 is way more stable for that stuff
isn't that pavlov?
No, the game is single bin, so no CDDA
ah
could be CDXA, which would require even higher disc speed. That sounds strange, but CDXA often runs at 2x speed unlike CDDA and just skips most sectors
(but skipped sectors must still be read)
well i did not know about guncon3 pc support and after a quick search, i could only find that :
- linux driver : https://github.com/beardypig/guncon3
- and a poc driver for windows : http://forum.arcadecontrols.com/index.php?topic=166121.0
It is twice the price of a sinden which seems accurate, support a lot of OSes (and hopefully mister soon) and ... the guncon 3 is just awfull. I still think it is not comparable.
much to my chagrin
TC5 and Point Blank X are both kind of drag to play because of it
they are
very similar tech
GunCon3 is probably the best light gun tech ever
GUN4IR is tracking 4 ir leds. GC3 is tracking just 2.
I was kidding, just in-case anyone take some seriously lol
A lot. With gun4ir you can always pinpoint by eyesight. With GC3 it can loose tack if you move around
Even worse is wiimote on mister as it tracks only a single ir led.
Agreed
Wii console tracks 2 points but the implementation on mister tracks only a single point AFAIK.
@ivory verge we’re you the one that got me back into lightgun games?
I swear I think it was you, telling me how great it was on the PSX core and I went and bought a GunCon3
Yeah, those work as long as there’s no other light source behind it
I tried it myself lol
GC3 just ignores it. Will not send any other info to driver.
I tested it. For the science. 🤓
When I was testing the linux driver and porting it to windows. Added more ir leds.
Yes! The gc3 reports "how far" you are from the two points. So it's using the distance from the two...
No. Never used one
If I remember correctly the driver does not use the "distance" value
// Z axis (data[8] << 8) + data[7]
@serene nebula I only use laser scope , so it wasn't me 😛
You’re not the hero we need but the hero we deserve! 
In all seriousness this community is so awesome. Everyone here is so smart and knowledgeable about their passions. It’s a genuine pleasure to be able to learn from y’all.
I started with stock settings. I only fiddled with them when I noticed the intermittent pauses on the games
I did deactivate that when I strated fiddling
I did set usb latency to 1ms but don't know how to roll back. I will investigate and test.
I am using cue + bin, will try moving them to the sd and see if it improves.
Do you also know why cover doesn't work in time crisis ?
Flawless ? Do you mean spot on accuracy and aiming and no lag when aiming?. May I ask what is your full setup? Distance to the TV, size of the tv, CRT or LED, input lag of the tv if led, emitter position, are you running games of hdd or sd, etc?
I know, right ? I only had the zapper as a kid but always enjoyed arcade light gun games and wanted to try what I missed on 4-5th gen on mister. Didn't think it'd be either super expensive or super complicated to set up right
Interesting. But who's willing to shell out $250 just to see if they like light gun games for old consoles though ? Hopefully the sinden is just as good and gets support some day. Do you have an opinion on the sinden?
Might be conflating with me
I have the time crisis pedal setup
Time crisis for some reason did not respond to the cover button for me no matter where I mapped it
I tried light pressing, holding the button, swapping it with the pause button
Sounds like a mapping problem
A on guncon is normally the duck, or any face button on P2 controller
All buttons worked in elemental gearbolt and other games
There’s a setup using a Pi to draw the border
Like I said, I mapped them everywhere then swapped them in game, no dice
I haven’t done it with GC3, but GC2 via USB and GC1 via SNAC I had no issue mapping cover in time crisis
Well that sucks. Hopefully someone makes a cheaper option than the price of an everdrive for a toy gun
"More" is really the understatement of the year, lol 🤣
I was hoping in the future someone develops something under the 100 dollar mark
Doubtful
Sinden has it
Well, I guess it’s just recoil no slide
you're the first person ive seen have those issues
mister can always use some more tweaking
I played a fair bit of time crisis and project titan a week or so ago with gc3, worked well. Pretty sure it was with latest test build otherwise stable release.
Used cover button on gc3 (mapped as gc1 button) and face buttons on controller 2
are you using .chd files?
I'm guessing it's mapped as a p2 controller face button yeah
i put an old PS360 pcb in the pedal and mapped it to 'X'
just get like a daemonbite or a pi zero or worst comes to worst a zero delay
those kinds of things work too
theres lots of usb pedals on amazon
yeah
lots of people use this one for pc and ive seen a couple post about it on mister https://www.amazon.com/Upgraded-iKKEGOL-Footswitch-Computer-Keyboard/dp/B08MC456TC/
https://www.amazon.com/PCsensor-Customized-Computer-Multimedia-Photoelectric/dp/B08SLX75K8/ and this one for TC5
ya
no, its just Time Crisis 5 and Too Spicy
Here’s a pic of the inside of my pedal you can see how simple it is. Just 1 switch wired in
just throw a keyboard on the floor and smack space bar with your foot
Is that an original arcade pedal? Checker plate n all 🙂
or whatever other appendage can reach
sure is
I got both pedals and a boardset for a pretty good price, basically for what I expected to pay for just the pedals. Sometime down the line I’ll get a pair of JAMMA guns and try to get it going on my supergun or in a cab
Never used a Sinden. I've built two gun4ir for myself. One using a 3rd party GC2 clone, another using a Top Shot Elite.
it needs a pi externally to do the calcs
and the core has to put the white rectangle out too
i'm probably the only person whose actually tried sinden on mister, it works really well
i don't think there's enough power on the misters arm cores to do it though
i use a pi4, which is enough for 2 guns
but a pi4 is absurdly more powerful than a misters arm cores
What niche would this even fill? It’s just gonna be a marginally better wiimote / worse guncon 3
Doesn’t seem worth the headache to build out
I'm happy with my guncon 1 😆
Tubegang
I would like to have a larger crt tv, but I don't have room for such things
Maybe one day
It’s ostensibly worse than guncon3 which already is kinda pushing it on tracking speed for a lot of folks
My experience using it side by side with GC3 was that it was a notable step down
On PS3 for time crisis
Every game I tried it with was awful compared to GC3
It was “fine” if you didn’t have that frame of reference
And like there were a handful that only had move support, but even then comparing those to tracking in TC or Deadstorm was very apparently worse
Zumpass gave me a few ideas to troubleshoot, but that would fix the stuttering, the experience with the gc3 is still kinda meh based on feedback from others
I thought sinden wasn't supported on mister ? How did you manage?
basically follow the siden guide for ps2 compatability
then the mister guide for guncon2 compatability
and use a rt5x to draw the border
Very clever
When it boils down to it, you’re not going to get much better without a CRT
I need an RT5X first though
Sigh... Or a gun4ir
if you butter up nolbin enough maybe he'll add the sinden border to some more cores 😄
he already did nes for me
Gun4ir is still not as tight as CRT guns
You became friends with a mister dev? It doesn't get any better than that
just remember the sinden doesnt like curved monitors
I would love to have a working CRT but there's too many disadvantages. I've had 2 so far and both had problems and no one to fix it. I'd rather go with the next best thing for LEDs, just not at a 250 price point
I'm still not married to the idea of having access to light gun games just wanted to see what I missed
Realistically mister is not the device to use for the emitter based light guns
If you want to go Sinden/aimtrak/Gun4ir you’re in the end probably better off just using a PC or Pi
I've had no issues with Guncon 3. OLED, .chd on a USB thumb drive, about 7ft from TV.
Are there drivers to try the guncon 3 on pc emulators?
I'd imagine mame would have a wider selection of lightgun games than all consoles put together
58 votes and 6 comments so far on Reddit
DLP projectors are hot and hungry power hogs
I'm imaging the real pain of running a CRT projector
but then again I imagine most CRT people as masochists so I guess that makes sense
I love me some CRTs, but a CRT projector is a bridge too far
I put up the issue report for Chrono Cross here, with a more general category so that others can add other examples of where the GPU timing differences can cause issues:
https://github.com/MiSTer-devel/PSX_MiSTer/issues/244
if theres anything I got wrong in that description, please let me know and I will edit it @tropic stratus
also, if you know any other games that are affected by the GPU speed differences, ping me with a list here and I will add them to that report.
Time Crisis, Point Blank, Lethal Enforcers
Is this you?
Morning all, just tested time crisis again to be sure and no chugging or issues with mapping. Latest main and PSX_DualSDRAM20230318.rbf, stable psx core fine also. CHD on microsd
@nimble pond if you have the side buttons on the GC3 mapped in main and the core and its still not working, maybe delete the files starting in PSX from \config\inputs on SD and map it again
The last CHD related issue with gun games that I can recall was point blank 1 lagging on load screens but that was fixed a many months/versions ago
Yeap
is there a list of easy to play Japan games?
Shoot em ups and fighting games should be ok. I dobt any heavy reading games will do? like a rpg
Got the translation collection. Good stuff.
Also top Europe games? Alot of those have option which language. British is pretty much English i understand here in Canada. Canadian English.;
Got the collection of American games so unless there is a version on the other country versions no bother.
Is it a dead project ? I'm very interested
See this is the tweet of the ps2 core coming.
Probably just the PlayStation2 Sound Player. I doubt it plays games. To powerfull. If they do all the power to them. Some nice games on there. if they get the cd cgames running it would be cool. MVC 2
Google translation.
"As expected, PlayStation 3 seems to be too much for FPGAs (no, if you have an emu...), but with PlayStation 2, someone in the neighborhood has already started working on it. I want to play PlayStation 2 Sound Player on FPGA"
https://twitter.com/pgate1/status/1634044873258184706
https://www.youtube.com/watch?v=7Ai_2jvm-Q8 At 10:30 mark
さすがにFPGAでPlayStation3はムリそうだけど(いやエミュあるならあながち…)、PlayStation2ならもうすでに界隈の誰かが手を付け始めてそう。PlayStation2 Sound Player on FPGAはやりたい
Welcome to another news episode. Let's see what's happening in the world of MiSTer FPGA DE10-NANO, Other FPGA's, Analogue Pocket, Random and Retro Gaming. Find timestamps to all the topics below.
00:00 intro
00:39 JTSaturday MiSTer
01:56 Atari Jaguar CD MiSTer
https://www.patreon.com/jotego
https://twitter.com/topapate
https://twitter.com/Smok...
Hey I wouldn't mind a PS2 core that can only play DVD movies 😄
there will not be a PS2 core in the forseeable future. and for sure not on the DE10-Nano
not sure what this soundplayer is
Thanks. I added the other known titles in a second post
i see, so it has nothing to do with ps2, it's just a music format like the psf the core can play
still might need the original sound and cpu from the ps2, but likely those sound files don't need the full cpu power, which is not going to happen in FPGAs soon
or you can high level emulate it
Appreciate you adding those. 🙂
It will be good to have a pool to test against when we can one day overcome this issue
i can add a simple slowdown timer the next days: slow down GPU by some adjustable speed. It's not perfect, but at least the user has a setting in case it's required
If that's possible it would be a good addition! The enhancements aren't always desirable as a workaround
they also depend on many side effects. I would instead make the memory more busy for writes only. This way the readbacks(transparency) are not influenced, but the fill rate falls back more to psx level
Yeah, it's pretty much that. Off the top of my head, I can't recall how many games actually use the PS2's internal music synthesizer, but they do sound nice.
Eitherway, it's not a hard soundchip to enjoy software implementations of, it probably won't have the nuances like with MIDI if there are any,
Thought about this some more, and a potentially-confusing option being added.. is there any way to detect the game and apply this mode for the small handful of games that would benefit? Would this also have side effects like some other desirable hacks/options not working?
Yeah, never had issues using GunCon3 with CHD. It’s been perfect the entire time I’ve been using them.
Cheers for confirming on your end though!
Buy the guns by themselves without the IR sensors and buy repro sensors - https://www.laserbear.net/products/guncon3-ir-tower-replacements
Pre-Order: First Batches have shipped, currently waiting on PCB production. Expected shipping is now end of March to early April The Namco GunCon3 controller brought light gun support to modern televisions using a set of IR Towers to mark the top of the screen and give a good idea on how big the screen is. These IR Tow
ohh ok, good
I hate over inflated prices on retro games
Mostly dead. I did it to learn how the guncons works. Are you interested in gc2 or gc3? Someone recently got gc2 working better than my driver by using python and usb async. Check the github issues for this post.
I want a light gun I can use with a modern TV. Is there anything that sets a gc3 apart from any other light guns that uses sensors? Would it be any better or worse to use aimtrak or a dolphin bar and wiimote? I know price and availability is an issue but I'm just talking user experience?
I like all the buttons on a GunCon3
More buttons that's a plus
Are all of those mappable on mister?
Yeah, works great with the lightgun patch too. I get why people weren’t big on the game but I find it fun.
Yah that’s what I patched.
I guess but I didn’t think of that when I patched my copy lol
would’ve been easier haha
Ohhhhh, good point
I also did not think of that lol
I was a caveman, US BROKE - NEED PATCH - UNGA UNGA
Hopefully by now you've learned that other regions do exist..lol
the hell is a PAL and since when did we become friends!?
I've been aware of region differences since the ps2 era. I bought a modded PS2 just so I could play the international version of FFX for the extra content.
I used it more for importing than I did to play burned CDs
Yeah I’ve known about regions differences for a while too. I don’t want to sell myself short lol
House of the Dead 3 for Xbox
maybe….
lol .yeah and on the if I didn't have those games to take my frustrations out on I probably would have shot someone .
Nope nevermind HotD3 has light gun support
Silent Scope for PS2
But that port never had light gun support so nevermind!
I’m trying here
I hope we eventually get more arcade light gun games on mister
there's not that many candidates sadly
maybe that one terminator game
or the arcade version of lethal enforcers? i think there is one right
Ohhhhhhhhh I didn’t know about that accessory
time crisis itself is a bit too advanced i think
silent scopes awesome in arcades but sucks at home imo
the arcade one has an entire seperate LCD in the scope itself
yeah which is neat i guess but doesn't really replicate the arcade version
Oh shit there’s an Xbox version
@upper forge is a FED psyop planted to make me spend all my money
I like this Discord because people are very kind in correcting each other. Like I was wrong a few times up above. No one is rude and everyone is happy to share their knowledge.
So I appreciate it
Dino Stalker and resident evil dead aim for ps2 are the only other ones I know
If we ever got a DVD player core it’d ideally be the Nuon since you’d get the benefit of that library too
Tempest 3000 alone would be nice
That his next core. For sure not on a DE-10nano but for sure on two connected via SNAC.
can rob reveal his new core soon so we can stop talking about lightguns 😄
Haha , I think everyone is waiting for it 😆
He is probably getting a good laugh looking at our guesses and it's something we haven't thought of or even considered..lol
I wish I was that clever to say that lol
Nope, only Xbox
woah wtf there is a ps2 one?? I had done a bunch of digging when I got my Xbox ones and it all said no Gun support on Ps2
I’m super confused now. Just confirmed Ps2 silent scope does not have light gun support. So I guess that sniper is just an absurd Time Crisis spin-off
They probably already had the periph mostly done before Konami nixed lightgun support on the Ps2 port
Mouse support is the best Ps2 version gets
in theory it could be detected, yes, but even then i would not force it. I'd rather play Chrono cross with some rare, occasional wrong tile than with lower framerate. It would mostly influence the GPU enhancement options: 24bit rendering and filtering. I will play around with it and do a demo build. If it can fix all 4 known spots, i might add it. If it's not clear enough better, i just leave it as is
I still need to get one of those, a blue GC2, and a red GC1
At first I didn't like the shape of the gc3 but I kinda get it now it has a stick and extra control on those extra parts.
Do you think high level FPGA cores could have an advantage over software emulators in terms of accuracy?
Entirely for one bonus mode on time crisis 4
It’s clear there were intentions to do more with GC3 and it just never happened
this... you ask of us?
What do you mean by "high level FPGA cores"? A core that doesn't implement something at the transistor level but still respects timing signals from the original device shouldn't be considered high level emulation like we do have in software, which is a completely different thing.
If that's the case, then the official one-chip SNES from Nintendo would be also a "high level SNES core" 🙃
Software emulation has nothing to do with hardware implementation in FPGA
You totally lost me there however.
Yeah that's pretty much what I mean
comparing software emulation to FPGA is like calling a wheelchair a bike, because it has a seat and two wheels.
don't they have four wheels?
2 wheels would be kind of hard to use
I suck at communicating today, so I can't claim that everyone's missing my point 😓
I'll try again another time... maybe
the nerds of the roundtable shall intervene at nightfall
i would not call it high level emulation, but sometimes parts that are very hard to research or not useful to research(because the influence is low) are only rebuild to the point where they look the same from the outside. E.g. take the GTE in the PSX core: it has the same cycle behavior like the real GTE and calculates the same results from the same inputs, so you could probably not detect it from probing it, at least with valid official commands. Still, internally it's completly different build for sure, as the original design is unknown
but i guess the question was more about the psf player...which is just playing (generated) samples of audio. No one will care about cycle accuracy there, as long as it sounds like the original music, so you could design whatever you want
@tropic stratus the rumble feature on the core is only enabled when in the virtual "dualshock" mode? If so, any reason to?
you mean as opposed to the 'digital' pad?
Because only dual shock controllers rumbled
Digital controllers didn’t have that as a feature
digital controllers did not shock you
Rumble is not exclusive to dualshock
which controller type is missing it?
analog controller and probably negcon too
it's based on some bytes in the controller protocol, so maybe those aren't sending the correct values there
Isn’t the “dual shock” mode really just “analog mode”
NeGcon doesn’t have rumble in it
yeah. the "old" rumble method with a single motor
it's also reliant on the linux side knowing the controller can rumble
dualshock have dual rumble motors. before that psx had single rumble motor.
some devices uses the negcon protocol and supports rumble too
ps1 racing wheels
I was messing with the rumble stuff recently on ps1 controllers. tested also on some emulators (duck,mednafen) and they only support rumble in dualshock mode.
I found that the dualshock is backwards compatible with the old rumble method.. until the software puts it in config/escape mode, then it will only support dualshock style rumble until a power cycle.
Wow! I grabbed mine for 50 usd a few months back. Without sensors but I just bought the ones from @humble thorn
the analog controller can rumble, but only few games support this different rumble mode
if (analogPadSave = '1' and (transmitValue(0) = '1' or rumbleOnFirst = '1')) then
negcon has no rumble as far as i know?
the negcon itself didn’t but racing wheels using the same protocol did sometimes
folks can use .mgl files for those games to set them up automatically with an "Accurate" option too I suppose. Appreciate you looking into it either way! Not especially high-priority since the impact is generally minor & surely not as pressing as what you are working on currently. 🙂
Poor Robert gets interrupted when all he wants is to breed jaguars
i couldn't find anything about it. Wheel with negcon support i found(MadCatz) have a switchable mode in which they are configured as dualshock to get rumble. But that is all just stuff i read in the documentation....
i like how they made it a warning. Maybe it rumbles bases on how far you rotate it 🙂
oh it uses sound apparently
this specific model anyway
like i guess it taps into the stereo out
Controller can identify itself as dualshock on command 0x45 but send data with negcon id
It's perfect for racing games like F1'97, TOCA Touring Car Championship and Gran Tourismo.
It responds to sounds by sending vibrations through the steering column, so players feel the force of a crash. ```
So everytime the race is won and some background music fades in this thing goes wild?
I have a controller that works as negcon on Arkanoid 2000 and supports dualshock style rumble at the same time. Rumbles left or right motor when the ball hits the left or right wall
yeah it sounds like it wouldn't work very well lol
its got some dials on the front to tweak it by the looks of it
@bright yacht so that would be a hybrid dualshock+negcon and we don't have emulation for that. Maybe it's possible to add it if the protocol is known, but i'm not sure how often it would be useful. I'm not sure who uses negcon emulation anyway, other than for Negcon-wheel
i use it a bunch for wipeout
with a normal controller + core set to negcon?
yeah
what is the advantage in this case?
gives you analog steering control
wipeout predates the dualshock or even analog pad
i see, it doesn't support dualshock
there's quite a lot of racing games like this on psx
looks like on the real console the controller type is not tied to the protocol
or some devices simply abuses the specs
like if you think about how late the dualshock came out, and negcon was there from launch even OG ridge racer supports it
various racing games only have analog mode with a negcon, and they support rumble via dualshock commands or the old rumble method
are we sure this isn't already working?
So you must pretend to be a dualshock(support all commands), but on reading the controls, pretend to be a negcon...could work, but the game must be very tolerant for this
this cannot work currently, because negcon would not react to dualshock commands
not even for basic rumble?
i have a feeling i've actually done this for some reason
no basic rumble is transmitted only at the same time the "old" analog controllers controls are read out
hm, ok
the old rumble method can be always passed to linux?
the linux doesn't know which method is used, it just gets the strength that is currently applied
it might be that wheel manufacturers also didn't want to implement the whole dualshock protocol so they also just used the old rumble style
i guess we'd have to check what games are actually doing
yeah. the values would be completely different
could be that the documentation is wrong and the "old" rumble is not only on the controllers "SCPH-1150, SCPH-1200, SCPH-110"
but also send when using negcon by some games?
I've seen negcon games sending the old rumble and the new dualshock rumble too
we could experiement with allowing the dualshock rumble protocol and old rumble also for negcon as a new negcon-rumble hybrid
but honestly, i'm currently not very motivated to spend time for this
maybe try it out next time you're doing a psx maintenance release or something
there's any place with a good description of what are the bytes received from command 0x45?
This is from the controller that reports as dualshock but uses negcon protocol
0x01
0x01
0x00
0x02
0x01
0x00
only LED state
oh wait "The other values might indicate the number of rumble motors, analog inputs, or version information, or so."
This controller does not have a led, but it works in digital,analog,negcon modes. The "led" byte does not change. Always zero.
implementing another new-rumble command sequence is too much anyway. either the negcon-rumble mode could live with the dualshock commands or it will not be added anyway, too big
Not related but this is the report from a jogcon
1
2
0 //this changes with the led
1
1
0
Got it
you could just do a build with "dsSave" tied to 1, then every controller would react to the daulshock commands
except for the 42 command (read inputs)
if (dsSave = '1' and dsConfigModeSave = '1') then
e.g. here
if you remove all checks for dsSave = '1' except in command 42, you should be there
if we get rumble working for negcon games, maybe we can get rumble on physical forcefeedback wheels from the linux side in the future. would be amazing to have this feature on ps1 games
i think i already have felt rumble with "Wheel-Analog"?
oh. I can try that!
If you get force feedback to work for Outrun they’ll probably knight you. You’ll be sir Sonic
Oops Sir Sonik
That would be amazing! But I don't know how to program for fpga and I'm not touching jotego's code 😛
does arcade outrun rumble? now that rumble has been added to linux and framework it's relativly easy from the cores side to add it
From the top of my mind: Colin Mcrae Rally 2, Side by Side 2000 special (jap), Arkanoid 2000. They all supports negcon with rumble. I can try them wth negcon-analog
Wasn’t it one of the first ones with force feedback in the arcade? Maybe I’m remembering wrong
The arcade have feedback. It can control the motor directly so the core must translate it to ffb commands. This is already done on windows with ffbarcade
MAME outputs this data, the plugin reads it and translate to ffb command
what do you mean with directly? the framework allows to send a 8bit value for the strength to the linux
there is no way to send any direction, only rumble
on the real arcade, the game drives the motor directly. it's not in the same way as on psx. linux side would need to implement directional feedback
Directional feedback would be great, but outrun just shakes
When you go off road, I just read the Guinness book of world records entry 😉
So guess it was the first
I think so
I think most wheel drivers on linux supports the rumble command? if not all. we might be able to just call the rumble effect without needing to write an effect for it.
I don't have the skills to code for fpga 😦
Would be ok if we move this conversation to github and leave it there as low priority for the future? So we don't lost it here on discord.
it's not that much work...let me do a build tomorrow, i will send you and you can try if it works
i'm not a big fan of such feature requests in github....it motivates to add more obscure feature requests there
Understood. I'm at least documenting my finds on a spreadsheet. Can be useful in the future.
Do you know if the real analog joystick reports as dualshock when the led is red? I know it reports as the flightstick when the led is green.
Just curious if it reports as dualshock but does not have any "shock" at all. 😆
I don't think it could, as the analog joystick predates the dualshock (as does the dual analog controller)
(or did you mean how the core works, vs what the controller itself sends)
I mean the real controller. How it reply to the poll command (0x42) when in red led mode
I don't have one to test. Does it have the analog click? (L3/R3)
It's funny how a guitar hero controller reports. It uses the id of a dualshock1 but sends data as a dualshock2 (and have the dpad left bit always set)
0-15 Controller Info (5A41h=digital, 5A73h=analog/pad, 5A53h=analog/stick)
seems like it would have to report as 73 when in red mode and 53 when in green mode
I don't have one to test though
same as on a dualshock, right?
yeah
makes sense
game can distinguish it from a dualshock by putting it in escape mode and reading the id
I don't think the analog stick will reply to this command
i tried with colin 2.0 and it doesn work: when i reveal the pad as negcon, the config commands are not send anymore and rumble is not working, even though i would accept them
so this pad must first tell the game to be a dualshock and then later answer as negcon or something like this...
if you want to try yourself
The lord’s controller
well, it's not really accurate....i leave it as a testversion here: you can slow down the GPU in 7 steps. Each steps adds 1 empty cycle for the fillrate, so step 1 is already up to 50% slower for untextured content or about 25% for textured content. Step 1 is enough to fix Constructor and Chrono chross. It's not useful for the 240p testsuite (it hangs) and time gal is something different anyway.
i'm not sure if it should really find the way into the core. Seems like a bad hack. If at all, only step1
Micro switches in a flight stick?
Yeah but that’s a flight stick, not a virtua on stick
It was awesome for flight games.
You don’t use the other stick?
Wait maybe you do lol
The controller was awesome, ain’t nobody was sitting there in 1996 going “I wish this had micro switches”. They were playing Ace Combat, Descent, MechWarrior, and Colony Wars.
literally never heard that complaint until just now
It’s all right here: https://en.m.wikipedia.org/wiki/PlayStation_Analog_Joystick
The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer...
Awesome controller!
Nah ‘96
Probably a response to the Ace Combat games?
Came out before the dual analog controller too
i think it works in cybersled too
Ohhhhhh
Right that was neGcon right?
Spyro too LOL
I also own the Virtua On stick for Saturn and that thing rocks
It worked really well with that underwater game Treasure of the Deep
The English patched version of Bulk Slash works with it, very cool!
I never played ‘em as I’ve got zero interest in the Gundam IP. Is the gameplay good?
Thanks for doing this!
Unfortunally it does not work indeed. Most games does not respond at all ton controller inputs. Some games shows it flipping fast as negcon/other (digital I think. can't say)
Found more games that supports negcon with rumble. Crash Team Racing and Wipeout 3. But may also support the dualshock? (I'm not sure).
My tests are here if anyone wants. I'm done with it. Time to play some games.
https://docs.google.com/spreadsheets/d/1F7k1K5DjD6eo2aVLnvnecMnXVsXkMwO7JF65MrUlku4/edit?usp=sharing
I think NFS1 supports the negcon. But I've never tested. PC version does support wheel and even have force feedback.
Small negcon icon 🙂
If looking for negcon support, always check the japanese box
Negcon support was omitted from most of the non-japanese releases. But most games still supports it.
I think most ps1 wheels uses the negcon protocol
Some later models might be negcon/dualshock compatible for granturismo and newer games
at first i thought i was in the wrong channel...
all those weird controllers and guns the last days
Did they misunderstand which type of wheel they should be representing as a controller? That looks a lot more like a tyre wheel than a steering wheel
"To go faster you have to spin this rubber thing really fast"
The Interact V3 is a cheap and decent racing wheel that works great with SNAC.
i'll give it a try and see if it completely clears it up at step1 for chrono cross
thanks!
This is an RC car style controller
The trigger is throttle the wheel is steering
I would love that one above for ChoroQ
Ahhhh I've never been into RC stuff. Good to know!
I have a USB dongle to use my RC transmitter to play VRC which is a virtual racing RC game
Its still missing some vrrrrmvrrrm kachunk vrmrmrmrm scrrrrrrrr crunkcrunkcrunks but other than that tram repair area is close to complete.
#lowpoly #deadspace #deadspacedemake #PSX
@HauntedPs1
shame its probably running on unity
Yes , like probably every other demake
Wait it doesn't run on PS1?
There should be a version that can play on an actual PS1
Should be a law against calling something a "[whatever] demake" instead of "[whatever]-style remake"
Sentencing to be limited to tutting and grumpy looks
Yeah this is very misleading if that doesn't run on PS1, and also why would you make a PS1 style game that doesn't run on PS1
I thought that demake looked really cool until I learned this 😦
Yeah it's sort of a minorly trendy thing to make a "PS1 Demake" but really they're just capturing the PS1 Aesthetic (roughly) on a modern engine.
It's just a trendy aesthetic right now that people are getting interested in I think.
They're still pretty neat, but not as super neat as a real PSX demake would be. The bloodborne one is cool
It's an aesthetic experiment more than technical. The problem is it has kind of taken over a large part of the horror genre from the 'cruddy streamer bait' that dominated the genre after amnesia came out
the game that kicked off its popularity it was done purely as a means to overcome a zero art budget.
The problem for me, outside of dead space and bloodborne psx, it's often awfully ugly because folks use the ps1 style to get around having no art direction whatsoever and we know that art direction is what made a lot of ps1 as visually evocative as they are
That and the stories of these retro style games often suck ass
I stumbled upon a subreddit solely comprised of folks looking to make games in PS1 style. Lots of misconceptions as to what that really means in the examples I saw. I'd reckon theres quite a bit of overlap in that crowd and folks that look at a picture of a dungeon with a warm filter applied and refer to it as "cozy" 😅
just like many 8-biit style games are more like 16-bit with bad pixel art
it's funny how bad those look to anyone with technical understanding of those eras
giant blocky pixels, 16m colors
Are they even adding texture wobble to the game?
No dithering, no credibility
I keep trying to watch the video but it stops like 3 seconds in and someone else commented the same problem
Those textures are too high res for the variety in that room alone
often times yes! or at least an option
A lot of them do
It's because a lot of them are early to mid 20s who actually do not play games from that outside of maaaaybe Jrpgs from that era.
Its essentially the same as analog horror. The folks making that have no idea how it actually worked back from 95 to 2005 and even their notion of horror is merely based on finding the aesthetic creepy
So you have a group of people nostalgic for something they never experienced and trying to create a facsimile of something they don't have the literacy to replicate
Though I wouldn't mind taking a look at that subreddit out of interest
90% of 80s aesthetic and synthwave stuff is like a reproduction of something someone never experienced
Yep
feels vaguely 80s but looks and sounds nothing like anything that actually existed in the 80s
it's weird to me
like we're gaslighting what the 80s were like
revisionist history?
Whalers on the moon!
Yep. But with that it's a little more complicated because a lot of it is genxers rewriting their childhood to match the media of the era and not reality.
The other half is just a weird aesthetic that's yeah... sailors on the moon
Synthwave
Outrun retro
None of it is actually like from the 80s except maaaaybe gunship
I think it's recursive, it's like a feedback loop, you paint a picture and the picture becomes the memory
Like that synthwave neon graphic style, I literally don't remember seeing it once anywhere on anything lol
Yeah that wasn't a thing
A good example is the proliferation of that pink and teal neon lighting color scheme you see in synth wave and 80s style indie movies.
Outside of miami and a few places in la that color scheme was not common or commonly depicted in the movies they supposedly based it on
In reality film stock from the era has a critical flaw in its chemical make up that caused it to become increasingly magenta and purple tinted as it faded, turning red and blue neon pink and teal. Until maybe around 2007 most dvds did not properly restore color. By the time synth wave came around the people that invented grew up on dvds from bad masters
So they're building it on something that's wrong from a period they have no memory of, thus creating a distorted bizarro version of reality
Like there are a few good retro ps1 style games. Alisa is one of them. Feels like a resident evil clone from France made in 1999
Sorry I spend a lot of time studying this stuff and tend to word vomit when the topic comes up
I'm skeptical but I'll take it lol
I feel like a couple guys saw one thing and ran with it and everyone else was like "yup that sure is what it was like"
Oddly enough I initially learned about the chemical degradation thing from a commentary by james cameron on the aliens anniversary restoration
interesting
going off wikipedia it sounds like it's literally just people grabbing onto pop culture movies/music/games from both the 80s and more recent, and distilling a specific style out of them
which is what I'd expect
As a child of the 80s I remember when everything was covered in “alamy”s and “a”s. It really was a great time to grow up
I grew up in Miami, that wasn't a common color scheme.
Miami Beach sure but that's just bars and clubs so those colors are common.
yeah I was just making a point that was kinda the only place you could find it
Everywhere else going through as many films from the era was mostly Red and Blue
Yeah you’re right
Miami Vice was a huge influence on image in Miami and to most people A1A on Miami Beach was Miami
I just think the outrun asthetic is nice to look at and the musics are cool
Yeah absolutely
FL definitely looks like that, especially when you’re driving on the beach. Nice bright blue skies, puffy clouds, it’s really nice.
Honestly, probably part of the reason Suzuki partnered with Lockheed Martin out of Orlando for the Model 1 arcade hardware. He’d visit and go down to Miami a lot.
Premiere developer of 3D hardware (at the time) and based out of FL? win/win
Oh I guess it was Model 2?
I agree esp about the music
What game would that be? I've played quite a few of these faux-PS1 indie titles and they have all been forgettable.
In case you're looking for a 3rd party guncon/guncon 2/justifier compatible light gun this one works okay with mister and this core with time crisis and on a component EDTV CRT TV, unlike the other 3rd party gun i have.
LOGIC3 P99D2 LIGHT BLASTER
https://www.ebay.com.au/itm/255972862110
Maybe a dumb question but for the Jogcon to work properly you need a SNAC adapter right? No way for it to work through USB?
https://en.wikipedia.org/wiki/Jogcon
The Jogcon is a controller developed and produced by Namco for the PlayStation.
Originally released in 1998 as part of a special edition package with R4: Ridge Racer Type 4, it was designed to combine the function of a steering wheel controller, while maintaining the size of a standard PlayStation controller. This is accomplished by a dial appro...
I have one of those old Elecom ones for PS2 controllers. I'll give it a try when I can.
Ended up answering my own question I think? Tried R4 on a real PS2 and the jogcon engages and locks with FFB etc. but through USB on the MiSTer it spins freely. So yeah I guess its SNAC or nothing. No biggie.
yeah there's no usb adapters out there that'll do that job
also mister itself doesn't support force-feedback so even if there was a usb adapter it wouldn't work
i see. ah well. next weird controller to throw at this core. the Interact/performance UltraRacer. Pretty sure it will be fine, seems to be a negcon type controller.
https://www.youtube.com/watch?v=mK8OSWO9r1c
Here we test out the odd hand held steering wheel accessory by the name 'UltraRacer' on the PS One title Ridge Racer.
This accessory is ultra responsive, that's for sure!
Please Like, Comment and Subscribe! :)
You can chat to us on the following:
Twitter: http://www.twitter.com/GamesShed
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there's no Jogcon mode in the MiSTer menu so... no.
neat I'll check it out.
Here's the actual RC De Go specific controller 🤣 https://www.ebay.com/itm/354443648892
Huh. This UltraRacer is actually pretty good. I dare say even better than a NeGcon... at least in R4.
Tyco R/C: Assault With a Battery is a PlayStation game that shipped in September 2000. The game was based on the Tyco Toys R/C brand radio-controlled cars and features, and hence has titles from real R/C cars by Tyco. The game was developed by Lucky Chicken Games and published by Mattel Interactive. It received some acclaim from online game revi...
No emulator supports the jogcon. PSX core does not support also. It only works on a real console or on the core with snax.
It's possible to use it with usb adapter the output is different, it will be seen as a paddle/spinner with a bunch of buttons and a dpad..
Putting force feedback aside, how does one go about getting the dial to be recognised with a USB adapter?
map it as analog
The only way that I know is using my retrozord or the upcoming reflex adapter. Both are based on Sorg's code to transform the jogcon into a paddle/spinner for mister.
Ah, I see. Do you have one of these @shut escarp ?
I don't have a jogcon, but I successfully mapped a NegCon with a similar USB adapter after a bit of headache
Another option is to boot jogcon as a negcon by holding it's MODE button. Then it will work as a negcon on supported adapters
When in negcon mode, it does not have any kind of auto centering. Motor's are not used at all.
Jogcon with sorg's code you can enable/disable auto center.
The lack of the auto-centre doesn't bother me. I am curious about using it as a paddle for things outside of PS1.
Or perhaps even better would be finding a way to use the Volume Controller outside of PS1, unless that is already possible.
The Volume is just a negcon. Works with any negcon compatible adapter.
The retrozord outputs it as a paddle for mister and works with all paddle compatible cores.
No auto center and no rotation limiter. I don't like it. You never know when you reached the logical rotation limit as there's no physically feedback. Sorg's code put's a limit on the rotation (by using the force feedback motors).
Yeah, good point on the need for a rotation limiter actually.
If you rotate it past the logical limit, and start rotating back, it will only output after it's on the "range" again. It's not good 😦
BTW the Volume controller is a pretty good paddle to use on mister!
I'll have to take a closer look and see if I have one of those NeGcon compatible adapters.
Couple weeks later, but I sort of "fixed" this by playing with the settings just now. Didn't even think it would affect things one way or another, but it turns out it does. If I have the 24 -> 18 dithering on, I got bunch of very noticeable artifacting everywhere in Silent Hill and a few other games.
HOWEVER, enabling Fixed VBlank on my mister over ypbpr made the snow issue almost entirely unnoticeable, to where I probably wouldn't see it if I wasn't looking for it. Too lazy to post a video so Just Trust Me, Bro ™️ . I didn't think to enable it since I didn't really think it was needed with a CRT and was off by default, but turning it on fixed almost all of my 24 -> 18 bit dithering issues on the IO board, and the ones that remain seem to be expected behavior.
okay, i lied and posted a video anyway. still some weird stuff here or there but it sounds like that's to be expected at 24bit anyway.
So far, I have only been able to get it working with the SMS version of Megumi Rescue. The dial doesn't work with the NES version of Arkanoid after enabling the Vaus setting. As for arcade cores, there aren't enough buttons to map for insert coin and it does not appear to be possible to map that to keyboard while also configuring the mapping for controllers.
I didn't even know about its existence.
Never heard of this. The first search result points me to overpriced listings from Amazon and then there's this: https://www.sega-16.com/forum/showthread.php?35573-Sega-Sports-Pad-The-games-are-bad
Over the last few months I have been picking up Master System/Mark III peripherals (sports pad, paddle controller, light gun, 3D glasses and FM mini) so I can have access to the full library. I have now got them all and finally wanted to get into the games.
First up the Sports Pad / Trackball after a bit of the clean and WD40 the pad works gr...
Probably something for #1056020162391851009 though.
You will need an adapter that outputs as a paddle for mister. I don't know any other way to enable it as a paddle
Retrozord or Reflex then?
Yes. I don't know of any other.
You can get it working if a core supports using an analog axis as a paddle. SMS core probably does that.
not worth any price unless you're looking for a shelf ornament. the controller is terrible
The only game that requires that peripheral is the Hockey game and there's a rom hack to make it play with standard controls. I think there's a football game that supports it too, but there's an official gamepad version too
It'd be nice to add the Sega Sports Pad one day for authenticity, but it honestly adds no value
I bought the control stick and while terrible I do enjoy using it with Master System games
Feels unique
Also cheaper than the regular master system controller
pass
Yeah that would be the wise move lol
I surprisingly didn’t have that problem but it is weird they’d do that
I put together a set of 2D/2.5D/3D with 2D gameplay PSX games listed here, it doesnt include everything but there are some good obscurities in there to try.
I think I'll pass on that one lol
maybe check out pandemonium / pandemonium2
I see your Johnny Bazookatone and raise you Hermie Hopperhead:
https://www.youtube.com/watch?v=I1gsgk9PJFc&list=PLKQjaWFoz-thu0MAfOzR3BVuZjgz1SJLl
Hermie Hopperhead - Scrap Panic World 1 Stage 1 Playthrough.
Next Video:
World 1 Stage 2: https://www.youtube.com/watch?v=2x0w0fo_fHs
omg what is this
should add heart of darkness
Hermie Hopperhead: Scrap Panic, Wild 9, Pandemonium.
Hermie Hopperhead maybe, probably not the others
Is that the same stick as Epyx 500 XJ?
I used the NES version of it and diagonals were awkward.
Congratulations on your secret core milestone, @tropic stratus
Truly something for a museum. I like the old controllers, but I have my limits.
Blessed be the rom hack makers. I guess we'll just call that 'Authenticity Plus'.
Did someone already figure what the new core is? 🤔
Yes
It's The 3CDiO Boy
3CDiO Jaguar Boy 🙂
Nice, congrats @tropic stratus
Holy shit the games are booting? I’m beyond excited, this is going much faster then I anticipated.
Everyone should work on a jaguar core for one month, then we got 64 of them and just let chatgpt automerge the best parts and we get a perfect result. Bonus points: no one will ask about anymore afterwards, just like it went with the Lynx.
True we could use a third Jag core
“Everyone should work on a Jaguar core for one month”
Are you proposing that as punishment for committing crimes?
Yeah , Jag power !
punishment would be to work for 1 month on the existing netlist
It's also the main reason why working on a new jaguar core would be kind of strange: it might be easier to fix the bugs we currently see, but it will be for sure less accurate than the original netlist
what a strange situation to start with: even if you complete it, it will always be worse in the outcome
I imagine just scrapping it and starting from scratch would ultimately be easier
We had my daughter in one month by spreading the work to 9 women. It works!
i think i prefer the more abstracted cores anyway generally
they come with features you'd never get on a "perfect" 1:1 recreation
@tropic stratus I've got rumble working on duckstation. I glued the implementation of the dualshock into the negcon code. It's working on some games but broke compatibility with others. Still need to put more time into it. But so happy that I've managed to get it working!
Ps1 controller protocol is interesting. Device reply with it's possible useable modes (digital,analog...), number of actuators and configuration of each one. even the power usage of each motor.
The Schrodinger's Core inside a box.
if it works in duckstation, you can likely combine the same responses on the core. The question is if we really want such a 3rd party frankenstein controller as option 🙂
Looks like some games need the "pure negcon" to work. So probably right to keep the core that way and not create incompatibility
Yes, some racing wheels does support this!
From my research I've figured that rumble is not tied to specific controllers.
Online documentation is bizarre. They say that a ps2 controller can be a dualshock or a guitar hero controller. This makes sense on a ps2... As a guitar hero controller is seen as a dualshock1 and the DS1 is not an official controller for ps2?
Same way as the Taiko game on ps2 identify the Taiko controller... The taiko controller is just a ps1 digital pad. If you connect a ps1 digital pad the game thinks you have a taiko device
There's an fightpad that supposedly is digital only and have rumble too.
This is what I want to achieve someday
Vrally2 just uses the jogcon to auto center the jog, no?
I don't think it does any kind of force feedback
In theory we can build a custom paddle with rumble and play Arkanoid on ps1 (yes, the game supports negcon with 2 motor rumble!)
Interesting also that the device informs the max power usage for each motor. Two jogcons at max power will be at the maximum recommended for the console. So multitap and jogcon is not a good idea 😛
I think you have to map it first
Can't navigate with it's analog sticks?
Yeah that's just the "basics" to make it work
I don't remember if the GC3 can be used to navigate. Long time I don't play with it
Trigger as main button could be a good idea
I really don't know
How do I get the psx 2x core? Do I have to manually download it or can I get it with update-all?
You have to manually download it
#1046940919607345272 message
Thank you very much!
https://github.com/RobertPeip/PSX_MiSTer/tree/main/releases , you can download core 2x from here, there is newest core 2x from March
Don't know why my Mister downloaded two PSX cores. What is the latest stable build?
What is the 2x core btw?
"Special version of the MiSTer PSX core with CPU running at 2x clock speed(67 MHz)
Experimental build only. Don't report bugs"
Thanks!
Ahh, I see, thank you for the explanation!
@tropic stratus
?
Sorry no clue why that happened. Just scrolling true the new messages. 🙈🤔
Should have taken advantage of the attention drawn and ask about what the new core is 🫣
so what will you do with the freed up 10%?
He's going to hide his new core in that space, like an Easter egg 
that would be almost too sweet for a saturday release
i was experimenting with something related to the new core and found that quartus didn't optimize what i thought it was and it instantiated 6 instead of 2 shifters, each the size of a simple 8bit cpu. So i thought it might be useful to try the results on a finished design first and PSX seemed like a good candidate. GBA could also receive this.
i only need to find 80 more spots that also safe 200 ALM and it will fit in the pocket!
Then PSX2P would be in reach for cozy command and conquer multiplayer?
oh noe
if the XA filter thing was reverted does that mean those few games are having issues again?
i forgot what they even were, xenosaga maybe?
only duke nukem
@tropic stratus are you working on your fifth jaguar?
why would you want to slow down the gpu? does it benefit any game(s)?
well he sped it up and gave us 30+ fps hacks so naturally one has to slow it all down again.
you must destroy what you create
i think crono cross was one game it helps somewhere?
there is a (small) list of games on github that need a slower GPU
it's tomba, isn't it? IT'S ALWAYS TOMBA!
i mostly left it in to have some possibility to debug if that occurs again
chrono cross is the only important game that has the issue, the others are....odd ducks
and i think even in chrono cross it only happens in 1 dungeon or so
it happens throughout the game in chrono cross. I'd estimate it pops up in about 10-15% of battles.
im going to test your build from today to see if i can get it to occur at the start area or with my savegame.
(with the option to slow down the gpu)
@tropic stratus with today's test build and the feature enabled to slow down the GPU, the issue actually seems worse
I got the issue to pop up on the very first fight in the prologue dungeon, where I had never seen it occur before when playing through here many times. When switching the slow GPU option off, it goes away..
here is a savestate:
i used the build in the unstable channel "PSX_unstable_20230330_170b11.rbf"
loaded my save game and got it to appear on the 3rd fight I encountered also
and again, if I turn the "GPU slowdown" option off, it went away during that battle..
here's that battle, in case multiple examples may be of more help here.
the behavior is slightly different between the battles I noticed. glitchy boxes are much quicker and more erratic in the first savestate example (4), and slower like I remember seeing them before in the second one (1).
Hi there, has anyone played the Tetris The Grandmaster conversion recently?
I tried running it but it get's stuck on the Sony Computer boot logo.
An older version of the core in my second Mister Unit does run it successfully.
jogcon FF? based on the fact its R4
man if wheels can get FFB somehow that is normally passed to the JogCon, that would be awesome. Limited use for sure, but still awesome
I'm trying to implement a jogcon mode on duckstation. Let's see how far I can go.
There's any PS1 homebrew to test a JogCon?
if you're using the bin/cue the update I made to single bin images may have messed with it. I have a pending fix I need to submit the PR for. meanwhile it should work with chd
ok, so just slowing it down is no solution...it's not more accurate in the end, just slower....
i only tested for the one situation i had, where it helps, but maybe it just shifts the problematic point to a different spot
will probably kill this function in the next build or at least hide it in the debug menu
From what I remember, v-rally 2 uses it just to auto-center. There's any "tester" in game?
I can try it again
Now I need to figure out how to get a ffb wheel working on duckstation
rofl
this is what im guessing, unless your cpu changes somehow alleviated it. i can try testing with the option turned off in the new build until I see the issue
I had to try something... I created a FrankenNegJog device. NeGcon with the ffb motor. RR4 gets crazy with it. I was hoping to get analog gas/break and still have the ffb.
you are meddling with forces of unknown consequences. i want no part of this.
no, the CPU after the change is identical in it's calculation. If at all there could be a bug that got through my testbench(unlikely), but timing is unchanged
maybe 24bit/filter also doesn't help and only fixes it for some special spot?
Ah I'm not sure on this. I did not like the effect either option had on the game's graphics so I didn't test that
it should behave about the same, just with a different random pattern, while the game likely is bound to either correct timings of drawing or instant drawing (e.g. duckstation when not in compatibility mode)
it's amazing to see how many problems you can avoid with inaccurate timings...a lot of flickering games work great with instant drawing and instant framebuffer copy
(you probably get other problems we don't see on the core, but well, the grass is always greener on the other side 🙃 )
Are there known issues with some games using CHD?
kousei69 on twitter said
Shooter Starfighter Sanvein. Reading will stop if it is converted to CHD with Mister's PSX core. It works with cue+img though.
(translated from japanese)
https://twitter.com/kousei69/status/1641802164061487106?s=20
Shooter Starfighter Sanvein。MisterのPSXコアでCHD化したものだと読み込みが止まる。cue+imgだと動くんだけどね。 #MisterFPGA
should not, but maybe the storage is too slow or something went wrong when converting it. cue+img(instead of bin) sounds a bit suspicous too, but i must say i'm not familiar with all the CD formats
cue+img already making me suspicious
Maybe he means bin/cue
cue/img is usually the same thing as cue/bin
just someone named the bin img instead
right, but if that happened it is highly unlikely it's something known good like redump etc
probably it can be perfectly fine, but it somehow sounds like early 00's 🙂
Isn't img disc juggler?
"The .BIN file does not contain ALL sectors, as said above, the first 2 seconds are not stored in the .BIN file"
so maybe img still has the 2 seconds? that would explain a lot
cue/<anything> images are all over the place depending on where you got them/how you made them etc
wrong/incorrect use of PREGAP/INDEX 00/01 commands, extra/not enough data in bin files and anything else you can dream of
ISO + WAV for the true OGs
not to mention if it was self converted to chd what version was used
@tropic stratus with the additional 10% reduction , it PSX3X in sight? I’m curious how close to 90mhz it can get now
(3X PSX doesn’t make sense, Obviously, but is interesting data for arcade machines based on PSX and Saturn that have higher clocks)
neither any psx arcade boards, nor Saturn use anything above 66mhz(2x), the saturn clocks are even below normal PSX clocks. The issue with higher clock speed for the CPU is not the size, but rather ... well the clock speed or paths being too slow. The CPU internal structure would need to be modified to allow 99mhz(3x), which is probably ok for a CPU that is inaccurate to the original at 3 times speed + extra cache anyway. It's just that the work is barely useful. Currently i only know of shadowman as game where 2x+cache is still not fast enough
also i wouldn't be surprised if the 2x core can just be clocked at 3x speed without any modifications. Ao486 gets timing closure for about 50-60mhz and we run it at 90, so psx2x which gets timing closure at 66mhz might run at 99mhz just fine.
Does your new core require a processor clocked at 90mhz or more? 🤔
PSX3X would be so cool, Duckstation clock-speed settings indicate a hypothetical PSX3X core would run at a perfect 60fps in Jumping Flash and Jumping Flash 2
https://docs.google.com/spreadsheets/d/1mGWk3lDn65triX8qYqTyVY3Ig5pPJ4oBSoRB73-mjy0/edit#gid=0 we can infer from this Google Doc I found that a couple of other games may also benefit from a 300% clock speed
Sheet1
Game Title,Suggested Overclock,Resulting Framerate,Notes,Testing Conditions,Rating
Jumping Flash!,275%,Stable 60fps,Some menus appear to run at higher than 60fps, resulting in some animations appearing slightly too fast.,Played start to finish in Duckstation.,Major Improvement,Major Impro...
Might be quick to test
Word on the street is that Robert is working on a zeebo core
Ohhhh man, the new core update Robert put out for Patreon subscribers has Tekken arcade loading now.
//msg FPGAzumSpass time to announce the Apple Pippin core?
Not even joking, one core it could be that no one has mentioned is the Amiga CD32
That'd be a wild card lol
I won’t trust a word from Robert today 🙃
Google knows how anticipated the new core is
Some good work has been made on CD-32, keeping fingers crossed it comes to fruition this year.
Rysha jokes about Pippin, but that machine is in essence a mid 90s Mac which would be a really impressive core to get if it were whatever generation of Mac that was that could also play the Pippin games (I think they ran on actual Macs)
@deft sphinx I'm not very educated on CD32's library. Does it have some good exclusives, or enhanced ports? I know a mod kit got released for it that makes it almost a full featured Amiga.
I can't see Robert doing either though 🙂
Anything apple is, by it's very nature, a joke
Does that make Alan our resident clown? I guess we all can't be lion tamers 😉
My IIGS disagrees. I'll hook it up one of these days. No, really.
Re: CD-32, not much exclusive at all, the main benefits would be the consolisation of the core (can joad up discs from the menu) and some CD audio improvements
Did some of the ports have arranged CDDA music?
Would need an Amiga expert to way in
I think the big plus is really going to be for console gamers who don't dabble in old computers, who can just download a pack from Archive and load up discs like you can on a console
The battletoads port is basically just a floppy disk image thrown onto a disc
does the cd32 include more processors like megaCD or is it pretty much just a cd drive?
For sure. There's a few exclusives. Defender of the Crown II, CD32 Football and maybe 1 more. The CD32 does have enhanced audio in a lot of games. Frankly, the appeal for CD32 is for people like me. I don't like playing on old PCs. I don't like to have to pull out a keyboard if I don't have to. Making the Amiga games plug and play is the real draw imo
It includes the Akkiko chip
I don't think that adds much though, it is basically an Amiga in console form with a CD drive
Plus the CD32 is backwards compatible with the CDTV, but I've heard conflicting reports on if it's fully backwards compatible or not
Interesting, I'd like to explore the games with arranged CDDA music. in terms of ease of use for Amiga games, I find the MegaAGS image to be pretty handy in Minimig
It's basically the Neo Geo CD of the Amiga
a lot of early cd games are kinda like that
like early dos cd games a lot of them are just recordings of the mt32 or soundcanvas music
I think Liberation, the sequel to Captive, might be stuck on cd32 too, I don’t think you can play that on the current amiga core.
i'm just going to keep on hoping its a pentium core despite all evidence it isn't 😄
CD32 exclusive games? Retrogaming General Discussion
Super Street Fighter 2 on the CD32..? I'm afraid to ask
Woah, I never saw a liberation floppy release
For Amiga CD32 on the Amiga CD32, a GameFAQs message board topic titled "CD32 games that are actually different from A1200 games".
So I guess one could assume based on this list that you're technically playing the definitive edition of most of these games on the CD32
"The Final Gate - A terrible boat based FMV light gun game. The CD32 does not have a light gun." lol
that one made me laugh
I remember liberation on my cd32 crashed all the time, I wonder if the floppy version got any bug fixes
The floppy version of Liberation was one of the few genuine pieces of Amiga software I owned, amongst cases of copied disks
I don't particularly recall it crashing
Couldn't be any worse than Thunder n Paradise on CDi
That’s cool, I hope I can find it and play it again someday. My cd32 did have a dodgy cd cover, so I was never totally sure whether the game was crash happy or if the cover sensor was tripping!
We are getting a ZEEBO core and that is final ..
Just smile and say thank you when it drops