#Sony PlayStation

1 messages · Page 15 of 1

tropic stratus
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haha, yes i'm currently trying to learn FF9 tracks on keyboard. Unfortunatly the version in the video is not from me...maybe i can be as good in some years, but it's unlikely. starting to play some instrument above 30 is hard, but i will not give up 🙂

weary patio
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Yeah hope it as well. I've got two players but it would be much easier to use it on MiSTer 😊

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But Jaguar would be amazing as wel. Got that one as well but without RGB and just 10/12 games and I gave up searching for the disc expansion. It's getting to expensive for me.

harsh shale
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@tropic stratus blink once if it's cartridge based, twice if it's CD

Uhhh don't blink if it's other

wise cargo
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It’s amazing how fast things change in the emulation scene. Just recently Jaguar CD had no emulation to speak of and now with BigPEmu the entire library is fully playable

serene nebula
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I hope he does the R-Zone

wise cargo
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A true dark horse candidate is the Pioneer LaserActive

solemn turtle
ivory verge
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I will gladly sell my Jaguar if it appears in the fpga (Or the one that exists will be finished)

fluid raft
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Is there any new update for PSX2XCPU? The one I got is 23.01.14

summer sage
wise cargo
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Not really. It was circumstantial. Richard Whitehouse developed the Jaguar emulator for the Atari 50 release and he used that code to make a fully compatible Jaguar emulator iirc

bitter lintel
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Atari 50: The Anniversary Celebration
10. november 2022

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so nobody cared until nov 10th 22

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@tropic stratus if i was to take up any instrument, that would be all i focused on i think.

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i type really fast on a pc keyboard. in that sense i have some advantage, lul.

tropic stratus
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too many things for a short life...playing some instrument, learning spanish, playing through all Final Fantasy games, developing another (3rd?) jaguar core....but well, just the usual things you do in life elmorise

bitter lintel
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always be dev'ing jag

tropic stratus
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i told myself: if i don't do it now, i do it never. Learning new things is already embarassing slow compared to my daughters

bitter lintel
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so did you get a new noob keyboard or what

tropic stratus
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i was very clever: my daughter wanted one 2 years ago for christmas...and i had to try it works before, so she is not sad when she unpacks it!

bitter lintel
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there are "rollout" portable ones that fold up like toilet paper

wise cargo
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Did we just get a soft confirmation of a Jaguar core in development? 😅

ivory verge
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Yes 😆

tacit fox
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So what else could be it? CDi? 3DO? 🤔

devout nacelle
tacit fox
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For sure! Forgot the dude is fast as hell in everything he does sanic

wise cargo
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Haha that’s cruel if he couldn’t get Jaguar working lol

serene nebula
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I figured it out!!

It’s a system link PSX core. Finally we can play head to head first person Bushido Blade.

shut escarp
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fuck yeah

serene nebula
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And Duke Nukem: Total Meltdown. No wonder he fixed that sound issue out of nowhere. 👀

abstract drift
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rob did offer to add system link at some point if someone else builds and tests the hardware stuff

shut escarp
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PS2 system link is where its really at

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Time Crisis 2 and 3, Gran Turismo 3

vestal thicket
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System link over wifi or a crossover cable would be legit

wise cargo
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Original Xbox system link is actually best. 16 player Halo matches

patent junco
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I always though that would be awesome, but sadly never got to try it. Was so stoked when Halo 2 came and you were finally able to play online at least

wise cargo
harsh shale
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I'd settle for just playing a game with another person

iron abyss
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So long as it isn’t a game Robby worked on, woof

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Oh heyyy Robby didn’t see you there

serene nebula
shut escarp
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it was amazing

iron abyss
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Whippersnappers, we were playing quake arena and unreal tournament in the dorms, Xbox didn’t exist yet

iron abyss
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Like that but with more human sacrifice

shut escarp
iron abyss
shut escarp
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"oh shit, Doyles gonna join our team if we dont clean the commons! we better hurry up and get to it!"

tacit fox
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Is there a way to install a freepsxboot exploit image on a real MC through SNAC? 🤔

abstract drift
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how do people normally make them?

serene nebula
abstract drift
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oh from a pc?

oblique frost
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I'd imagine you could boot up the unirom bootdisc to write the image

abstract drift
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if there's a way to do it with a real modchipped PSX then that should work on the core

manic citrus
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gonna modchip my mister

serene nebula
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It’s not preservation if you can’t modchip your PSX core

oblique frost
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guys which gpio pins do I need to flywire this PIC to so I can mod the core?

abstract drift
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all of them

tacit fox
twin walrus
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wait so are you guys flashing memory cards through the PSX core?

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I have that memory card adapter and would be interested if it works on the mister as a substitute for SNAC.

tacit fox
shut escarp
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but, you could extract the files to your pc then drag them to the mister

harsh shale
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And there is a SNAC adapter that has a memory card slot

wise cargo
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Would it be possible to get this controller supported in the PSX core one day?

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Showing of the PuchiCarat Game & Paddle Controller (Also known as the Namco Volume Controller) for PlayStation 1.

This video also shows the gameplay and the controller in Action!

Don't forget to Subscribe! I will have more gaming Controller & Accessory videos up soon. If you enjoyed this video then go check out my channel and enjoy watching a...

▶ Play video
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According to the video, there's a limited travel with the paddle (2:00 min mark)

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It seems to lock when she turns it far enough to the left and right

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The two buttons function as start and select she says. Interesting

abstract drift
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pretty sure it functions as an oddly shaped negcon

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so we already support it

wise cargo
# abstract drift pretty sure it functions as an oddly shaped negcon

Puchi Carat isn't listed on the list of games supported by the NeGcon though:
https://en.wikipedia.org/wiki/NeGcon

The NeGcon, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the origi...

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I don't have a NeGcon, but it'd be very appreciated if someone who did tested these games

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No SNAC?

abstract drift
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just use the virtual negcon

wise cargo
abstract drift
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left stick for twisting right stick is the triggers

wise cargo
abstract drift
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you can also just use the triggers as triggers, but thats digital ofc

wise cargo
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Puchi Carat works with the NeGcon! It controls great. It is a little weird launching the ball with the start button though

tropic stratus
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namco volume as well as Nasca Pachinco are both identified as negcon, so they are already supported by virtual negcon. With snac all original controllers should work anyway

wise cargo
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Thanks for clarifying. After doing some testing it certainly appears to be the case

tropic stratus
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it might be difficult to map the buttons and axis on the virtual controllers...but well, that's in the nature of using a gamepad as a volume controller i guess 🙂

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oh, if anyone ever thinks about buying such a thing:

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don't do it, the "analog stick" is 4 way digital 😡

wise cargo
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Lol what is that?! Looks like a Wii nunchuck prototype lol

tropic stratus
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that was the idea: wii nunchuck as bluetooth controller

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unfortunatly the nunchuck is like 100x better. It has an analog stick that works as an analog stick and has buttons that don't feel like thin foil

bright yacht
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NeGcon and the Volume Controller reports as the same device. I have both and I can test anything if you need

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For mister usage I recommend using it with snac or the retrozord/reflex. Using any other usb adapter will add some unwanted deadzone

wise cargo
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Thanks for the details guys. No need to do any investigating. Did enough testing to see that the NeGcon functions perfectly well as a paddle/spinner controller for the games listed as compatible with the Volume controller

bright yacht
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Negcon on RC De Go feels strange

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You wont have analog gas/break with the Volume

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I dont remember but I think the game uses analog gas/break.

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This?

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The negcon does have analog buttons

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The Volume (paddle) does not.

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Jogcon in negcon mode is not as good. You can spin it freely but the game only supports a certain amount of rotation. If you go this route, be sure to use a usb adapter running Sorg's code that will limit the jog's rotation.

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I'm glad to test things if needed 🙂

bright yacht
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It's amazing how other companies explored the negcon's mode

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Yeah! Pretty cool!

serene nebula
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On the opposite end of the spectrum, this is a fun controller to use:

bright yacht
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Mame can output Silent Scope to dual screen??

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Video is 10 years old. Game still runs like a slideshow?

shut escarp
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i have a couple of these

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need to finally try them out now that i have my Xbox hooked up in the mix

bright yacht
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I still want to grab an xbox lightgun to add support for it on mister

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Importing one is too risky

shut escarp
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If I see one of the Madcatz ones cheap I’m gonna snag but the shop by me wants like 40 for it

abstract drift
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is that the licensed berretta replica ?

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xbox lightguns need the video signal same as a guncon except its all bundled into the one controller cable

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might be interesting to hook up

shut escarp
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Nah this silly one

strong hatch
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I have that one, definitely looks silly lol

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you can put a memory unit in like a clip

abstract drift
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ok thats actually pretty cool heh

strong hatch
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can only imagine a very very small percentage of people have ever done it, who had an xbox memory unit lol

abstract drift
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i did actually they were useful for xbox live

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like i could take that to a friends place and play halo2 with my profile on their xbox super easy

strong hatch
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ah I see, in that instance I can see why it's useful. Not sure how often people were copying save files and stuff over though, I feel like I never really saw any of them at game stores at the time

abstract drift
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yeah until xbox live came out they were pretty useless

shut escarp
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i think i had one. at least one of us in the crew had an xbox mem card

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halo 2 came out my freshman year in the dorms, so it was ubiquitous, and everyone was constantly playing in each others dorms/arpartments and settings up impromptu system link LANs

sand minnow
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I tested tempest X with the volume controller and neGcon. Actually works pretty good with the neGcon, but the volume controller doesn't have enough buttons.

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I also have the PS1 mouse, which works with Arkanoid and Puchi Carat, but not JP Namco Museum v 2 (has some late 70s paddle pinball arcade games that were replaced by Super Pac-Man in the US version).

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Paddle controller is semi compatible with neGcon, but doesn't auto center and works more like the NES Vaus controllers.

serene nebula
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Posting this neat PS1 game that @upper forge mentioned in #1046941029296779344

#1046941029296779344 message

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Just played a bunch and it’s basically “Great Value Virtua On” lol

abstract drift
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you might also like cybersled

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its kinda similar

bitter lintel
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5 cm away from the screen? what's even the point of using a sniper rifle? i think this guy should go try military training.

wicked shuttle
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Question about light guns. I have a gun-con 2 but wonder if the gun-con 1 is more accurate for the mister psx core? Anyone who has experience from both?

shut escarp
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a guncon1 through SNAC will serve you a little better than a guncon2 through USB

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but guncon 2 does a pretty good job.

There's certain games where guncon 2 struggles because of low contrast

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judge dredd was one example that was particularly spotty with a GC2

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and a few specific games in point blank would have like dead spots

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but Time Crisis, Project Titan, and Jesse James all played great for me with GC2

nimble pond
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Hey everyone

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Hope zumpass sees this

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I was testing light gun games with the lastest core version

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I bought a guncon3

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I was playing the games on cue+bin format, running from an external hard drive

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I can normally play games fine

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But when I tested the light gun games, the core started skipping BADLY

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It would skip every other second or so

wicked shuttle
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I've had some problems with the gun-con 2 and time crisis 2. Dead spots at some parts which drives me crazy. There's an elevator sequence that's hard to pass with an enemy that I cant shoot

nimble pond
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I fiddled with cd speed settings and fast seek, and it at least improved elemental gearbolt

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But stock settings don't really work well

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Tested other games like horned owl and time crisis, same thing

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And they skip in game, I'm not talking about cutscenes

wicked shuttle
nimble pond
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The other issue was that the cover button would not work in any of the 2 time crisis games, no matter how I configured it

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Its almost like the guncon3 is taxing the core so bad that it starts to skip

shut escarp
earnest drum
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Any plans on playing from a zip to keep a big collection on a drive?
And for the other cd games
Meh it will probably make it load at start longer.

abstract drift
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use chd

iron abyss
earnest drum
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Will CHD make it any better for the core or the same?

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because i could alway use a bigger drive

ivory verge
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chd versions take up less space, other than that there are no differences

ebon tinsel
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I thought CHD had a (small) advantage because the decomp happens on the linux side, giving the bitstream an advantage over the roughly USB2.0 speeds of streaming off the card. But I'm probably wrong.

manic citrus
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it still has to read the chunk at those slow speeds, so...

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also unless you use tuned images chd can't really keep up with the 6x/8x cd hack speeds

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but it depends on the game

ebon tinsel
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Is there a decent instruction page for creating tuned images? I recently got laid off and have time to script stupid things for stupid reasons....

tropic stratus
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not sure what is so heavy with guncon3, but maybe you set USB latency to 1 ms or some other setting that puts additional stress?

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if the game is using the CD only for audio, you might also deactivate "Pause when CD slow", but be aware that games might crash then when they load data

serene nebula
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this doesn’t really help but I’ve used GunCon3 quite heavily with the core since it got first integrated back in April ‘22 and never once have had issues. Been using chd compression the entire time as well.

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Other than the Justifier games (thanks again guys for getting that in) using the GunCon 3 has been a pretty flawless experience for nearly a year

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Wait no

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Time Crisis in widescreen had issues with GunCon3

serene nebula
nova flame
earnest drum
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partial version of a ps2 core is coming.
I can't find the tweet anymore.
Maybe just play cd's? IDK.
Hope it plays some games even if it's just the cd games. I think the blue disks where regular cd's. The silver one's where dvd's maybe.

bitter lintel
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you just gotta get CLOSER

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that sniper was just 5cm away from the tube

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get right close up to it

ivory verge
tropic stratus
serene nebula
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It works flawlessly with CHD for me

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Also wow $180, maaaan too pricey lol

shut escarp
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that can't be usd

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i really dont understand why gc3 are demanding any where near the price they are

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it works for 3 games

serene nebula
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right on the PS3

shut escarp
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outside of a few wacky projects like this that require a lot of tinkering that i dont expect many people are really doing

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PS3*

abstract drift
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people who love lightguns fucking love lightguns

shut escarp
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i mean, i'm one of them

serene nebula
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I casually like light guns

abstract drift
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look at the price of a sinden and they ship like hundreds of units a month

shut escarp
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ive had my GC3s since TC4 released

serene nebula
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I’ve had mine since April ‘22 when mister support got added lol, bought one before the price hike

wise cargo
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Light gun games are one of my favorite genres. It's a travesty that the genre died especially since it could easily be replicated with the Switch joy cons!

shut escarp
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that's a stretch

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if you look at how games like HOTD remake played out

serene nebula
wise cargo
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It's funny how Nintendo won't release Duck Hunt for NSO even though it's one of their most iconic games

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Just let people use the joycons to point at the screen

abstract drift
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i find pointer-based lightgun stuff no-where near as good

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it superficially looks similar but the none line-of-sight aiming and the extra lag turns it all mushy and not fun

wise cargo
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I agree, but it's better than nothing

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D-pad light gun gaming just isn't even worth it though lol

shut escarp
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im with freddo, pointer based games are basically not worth play ing to me

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cursor on screen = bad light gun game

abstract drift
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i like pointer controls, just not as a replacement for lightgun games

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VR is where your modern lightgun games are at btw

serene nebula
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ohhhhhhh gotta try

abstract drift
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pistol whip, zombieland, superhot etc

serene nebula
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Ah that’s not good. Maybe I’m in a unique scenario or not paying attention to the issues?

I do play with GunCon 3 + CHD with zero core enhancements though.

abstract drift
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maybe its a faulty guncon driving the driver insane or something?

shut escarp
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i never wound up pulling my GC3s out to try

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only GC1 and 2

serene nebula
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Oh good to know, thanks!

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What a fun game

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Yup!

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I don’t think it says how to activate it anywhere but you hit F10 on the keyboard

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It doesn’t show a crosshair, I missed that part

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Has a little number printout on the bottom

abstract drift
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sometimes if you calibrate a GC2 a certain way it would make some really wacky stuff happen iirc? might be worth deleting calibration

junior plank
abstract drift
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probably too much, if anyones even written that

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yeah but now a guncon3 can also do all that stuff

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its been supported on pc a lot longer than on mister remember

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killzone3 on move controls was so good

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i seriously thought all console shooters would have to have those controls going forward

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people love that thing

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well, the people who still play firewall love that thing

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yeah that happened to a lot of psvr1s apparently

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both the controllers and the headset

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yeah psvr2 is way more stable for that stuff

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isn't that pavlov?

tropic stratus
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No, the game is single bin, so no CDDA

abstract drift
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ah

tropic stratus
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could be CDXA, which would require even higher disc speed. That sounds strange, but CDXA often runs at 2x speed unlike CDDA and just skips most sectors

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(but skipped sectors must still be read)

junior plank
# abstract drift its been supported on pc a lot longer than on mister remember

well i did not know about guncon3 pc support and after a quick search, i could only find that :

It is twice the price of a sinden which seems accurate, support a lot of OSes (and hopefully mister soon) and ... the guncon 3 is just awfull. I still think it is not comparable.

GitHub

Linux kernel driver for the Guncon3 light gun from Namco - GitHub - beardypig/guncon3: Linux kernel driver for the Guncon3 light gun from Namco

shut escarp
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much to my chagrin

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TC5 and Point Blank X are both kind of drag to play because of it

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they are

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very similar tech

serene nebula
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GunCon3 is probably the best light gun tech ever

bright yacht
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GUN4IR is tracking 4 ir leds. GC3 is tracking just 2.

serene nebula
bright yacht
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A lot. With gun4ir you can always pinpoint by eyesight. With GC3 it can loose tack if you move around

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Even worse is wiimote on mister as it tracks only a single ir led.

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Agreed

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Wii console tracks 2 points but the implementation on mister tracks only a single point AFAIK.

serene nebula
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@ivory verge we’re you the one that got me back into lightgun games?

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I swear I think it was you, telling me how great it was on the PSX core and I went and bought a GunCon3

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Yeah, those work as long as there’s no other light source behind it

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I tried it myself lol

bright yacht
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GC3 just ignores it. Will not send any other info to driver.

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I tested it. For the science. 🤓

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When I was testing the linux driver and porting it to windows. Added more ir leds.

bright yacht
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Yes! The gc3 reports "how far" you are from the two points. So it's using the distance from the two...

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No. Never used one

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If I remember correctly the driver does not use the "distance" value

dusky martenBOT
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// Z axis (data[8] << 8) + data[7]
ivory verge
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@serene nebula I only use laser scope , so it wasn't me 😛

serene nebula
serene nebula
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In all seriousness this community is so awesome. Everyone here is so smart and knowledgeable about their passions. It’s a genuine pleasure to be able to learn from y’all.

nimble pond
nimble pond
nimble pond
nimble pond
nimble pond
shut escarp
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I have the time crisis pedal setup

nimble pond
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Time crisis for some reason did not respond to the cover button for me no matter where I mapped it

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I tried light pressing, holding the button, swapping it with the pause button

shut escarp
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Sounds like a mapping problem

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A on guncon is normally the duck, or any face button on P2 controller

nimble pond
shut escarp
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There’s a setup using a Pi to draw the border

nimble pond
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Like I said, I mapped them everywhere then swapped them in game, no dice

shut escarp
nimble pond
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Well that sucks. Hopefully someone makes a cheaper option than the price of an everdrive for a toy gun

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"More" is really the understatement of the year, lol 🤣

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I was hoping in the future someone develops something under the 100 dollar mark

shut escarp
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Doubtful

nimble pond
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If not no biggie, my life goes on fine without light guns

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I can just sell my gc3

shut escarp
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Sinden has it

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Well, I guess it’s just recoil no slide

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you're the first person ive seen have those issues

bitter lintel
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mister can always use some more tweaking

lilac scaffold
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I played a fair bit of time crisis and project titan a week or so ago with gc3, worked well. Pretty sure it was with latest test build otherwise stable release.
Used cover button on gc3 (mapped as gc1 button) and face buttons on controller 2

lilac scaffold
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Yep, on sd card

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Compressed with the slower default chdman settings

shut escarp
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@nimble pond see above

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its something else about your setup causing the stuttering

serene nebula
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Thanks again!

lilac scaffold
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I'm guessing it's mapped as a p2 controller face button yeah

shut escarp
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i put an old PS360 pcb in the pedal and mapped it to 'X'

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just get like a daemonbite or a pi zero or worst comes to worst a zero delay

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those kinds of things work too

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theres lots of usb pedals on amazon

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yeah

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ya

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no, its just Time Crisis 5 and Too Spicy

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Here’s a pic of the inside of my pedal you can see how simple it is. Just 1 switch wired in

manic citrus
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just throw a keyboard on the floor and smack space bar with your foot

lilac scaffold
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Is that an original arcade pedal? Checker plate n all 🙂

manic citrus
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or whatever other appendage can reach

shut escarp
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I got both pedals and a boardset for a pretty good price, basically for what I expected to pay for just the pedals. Sometime down the line I’ll get a pair of JAMMA guns and try to get it going on my supergun or in a cab

bright yacht
full nimbus
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it needs a pi externally to do the calcs

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and the core has to put the white rectangle out too

abstract drift
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i'm probably the only person whose actually tried sinden on mister, it works really well

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i don't think there's enough power on the misters arm cores to do it though

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i use a pi4, which is enough for 2 guns

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but a pi4 is absurdly more powerful than a misters arm cores

shut escarp
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What niche would this even fill? It’s just gonna be a marginally better wiimote / worse guncon 3

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Doesn’t seem worth the headache to build out

ivory verge
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I'm happy with my guncon 1 😆

shut escarp
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Tubegang

ivory verge
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I would like to have a larger crt tv, but I don't have room for such things

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Maybe one day

shut escarp
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It’s ostensibly worse than guncon3 which already is kinda pushing it on tracking speed for a lot of folks

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My experience using it side by side with GC3 was that it was a notable step down

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On PS3 for time crisis

shut escarp
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I mean, yeah it will be ‘fine’

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It will be a better wii mote, worse guncon3

shut escarp
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Every game I tried it with was awful compared to GC3

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It was “fine” if you didn’t have that frame of reference

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And like there were a handful that only had move support, but even then comparing those to tracking in TC or Deadstorm was very apparently worse

nimble pond
nimble pond
abstract drift
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basically follow the siden guide for ps2 compatability

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then the mister guide for guncon2 compatability

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and use a rt5x to draw the border

nimble pond
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Very clever

shut escarp
nimble pond
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I need an RT5X first though

abstract drift
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if you butter up nolbin enough maybe he'll add the sinden border to some more cores 😄

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he already did nes for me

shut escarp
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Gun4ir is still not as tight as CRT guns

nimble pond
full nimbus
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just remember the sinden doesnt like curved monitors

nimble pond
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I'm still not married to the idea of having access to light gun games just wanted to see what I missed

shut escarp
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Realistically mister is not the device to use for the emitter based light guns

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If you want to go Sinden/aimtrak/Gun4ir you’re in the end probably better off just using a PC or Pi

cloud steppe
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I've had no issues with Guncon 3. OLED, .chd on a USB thumb drive, about 7ft from TV.

nimble pond
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Are there drivers to try the guncon 3 on pc emulators?

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I'd imagine mame would have a wider selection of lightgun games than all consoles put together

iron abyss
oblique frost
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DLP projectors are hot and hungry power hogs

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I'm imaging the real pain of running a CRT projector

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but then again I imagine most CRT people as masochists so I guess that makes sense

iron abyss
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I love me some CRTs, but a CRT projector is a bridge too far

meager parrot
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I put up the issue report for Chrono Cross here, with a more general category so that others can add other examples of where the GPU timing differences can cause issues:
https://github.com/MiSTer-devel/PSX_MiSTer/issues/244

GitHub

Some games have issues because of differences in how the MiSTer core handles GPU timing vs. original hardware. This is a known issue that likely will not have a remedy on MiSTer because of how the ...

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if theres anything I got wrong in that description, please let me know and I will edit it @tropic stratus
also, if you know any other games that are affected by the GPU speed differences, ping me with a list here and I will add them to that report.

cloud steppe
#

Time Crisis, Point Blank, Lethal Enforcers

nimble pond
lilac scaffold
#

Morning all, just tested time crisis again to be sure and no chugging or issues with mapping. Latest main and PSX_DualSDRAM20230318.rbf, stable psx core fine also. CHD on microsd

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@nimble pond if you have the side buttons on the GC3 mapped in main and the core and its still not working, maybe delete the files starting in PSX from \config\inputs on SD and map it again

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The last CHD related issue with gun games that I can recall was point blank 1 lagging on load screens but that was fixed a many months/versions ago

earnest drum
#

is there a list of easy to play Japan games?
Shoot em ups and fighting games should be ok. I dobt any heavy reading games will do? like a rpg
Got the translation collection. Good stuff.
Also top Europe games? Alot of those have option which language. British is pretty much English i understand here in Canada. Canadian English.;
Got the collection of American games so unless there is a version on the other country versions no bother.

nimble pond
earnest drum
#

See this is the tweet of the ps2 core coming.
Probably just the PlayStation2 Sound Player. I doubt it plays games. To powerfull. If they do all the power to them. Some nice games on there. if they get the cd cgames running it would be cool. MVC 2

Google translation.
"As expected, PlayStation 3 seems to be too much for FPGAs (no, if you have an emu...), but with PlayStation 2, someone in the neighborhood has already started working on it. I want to play PlayStation 2 Sound Player on FPGA"
https://twitter.com/pgate1/status/1634044873258184706
https://www.youtube.com/watch?v=7Ai_2jvm-Q8 At 10:30 mark

さすがにFPGAでPlayStation3はムリそうだけど(いやエミュあるならあながち…)、PlayStation2ならもうすでに界隈の誰かが手を付け始めてそう。PlayStation2 Sound Player on FPGAはやりたい

Welcome to another news episode. Let's see what's happening in the world of MiSTer FPGA DE10-NANO, Other FPGA's, Analogue Pocket, Random and Retro Gaming. Find timestamps to all the topics below.

00:00 intro

00:39 JTSaturday MiSTer
01:56 Atari Jaguar CD MiSTer
https://www.patreon.com/jotego
https://twitter.com/topapate
https://twitter.com/Smok...

▶ Play video
rare gyro
#

Hey I wouldn't mind a PS2 core that can only play DVD movies 😄

tropic stratus
#

there will not be a PS2 core in the forseeable future. and for sure not on the DE10-Nano

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not sure what this soundplayer is

tropic stratus
tropic stratus
#

i see, so it has nothing to do with ps2, it's just a music format like the psf the core can play

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still might need the original sound and cpu from the ps2, but likely those sound files don't need the full cpu power, which is not going to happen in FPGAs soon

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or you can high level emulate it

meager parrot
#

It will be good to have a pool to test against when we can one day overcome this issue

tropic stratus
#

i can add a simple slowdown timer the next days: slow down GPU by some adjustable speed. It's not perfect, but at least the user has a setting in case it's required

meager parrot
#

If that's possible it would be a good addition! The enhancements aren't always desirable as a workaround

tropic stratus
#

they also depend on many side effects. I would instead make the memory more busy for writes only. This way the readbacks(transparency) are not influenced, but the fill rate falls back more to psx level

twin walrus
#

Eitherway, it's not a hard soundchip to enjoy software implementations of, it probably won't have the nuances like with MIDI if there are any,

meager parrot
serene nebula
serene nebula
#

Buy the guns by themselves without the IR sensors and buy repro sensors - https://www.laserbear.net/products/guncon3-ir-tower-replacements

Laser Bear Industries

Pre-Order: First Batches have shipped, currently waiting on PCB production. Expected shipping is now end of March to early April The Namco GunCon3 controller brought light gun support to modern televisions using a set of IR Towers to mark the top of the screen and give a good idea on how big the screen is. These IR Tow

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ohh ok, good

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I hate over inflated prices on retro games

bright yacht
devout nacelle
#

I want a light gun I can use with a modern TV. Is there anything that sets a gc3 apart from any other light guns that uses sensors? Would it be any better or worse to use aimtrak or a dolphin bar and wiimote? I know price and availability is an issue but I'm just talking user experience?

serene nebula
#

I like all the buttons on a GunCon3

devout nacelle
#

Are all of those mappable on mister?

serene nebula
#

Yeah, works great with the lightgun patch too. I get why people weren’t big on the game but I find it fun.

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Yah that’s what I patched.

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I guess but I didn’t think of that when I patched my copy lol

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would’ve been easier haha

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Ohhhhh, good point

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I also did not think of that lol

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I was a caveman, US BROKE - NEED PATCH - UNGA UNGA

devout nacelle
serene nebula
#

the hell is a PAL and since when did we become friends!?

devout nacelle
#

I've been aware of region differences since the ps2 era. I bought a modded PS2 just so I could play the international version of FFX for the extra content.

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I used it more for importing than I did to play burned CDs

serene nebula
#

Yeah I’ve known about regions differences for a while too. I don’t want to sell myself short lol

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House of the Dead 3 for Xbox

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maybe….

devout nacelle
#

lol .yeah and on the if I didn't have those games to take my frustrations out on I probably would have shot someone .

serene nebula
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Nope nevermind HotD3 has light gun support

abstract drift
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those games are weird

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you're meant to hold a pad in your left hand i think

serene nebula
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Silent Scope for PS2

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But that port never had light gun support so nevermind!

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I’m trying here

devout nacelle
#

I hope we eventually get more arcade light gun games on mister

abstract drift
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there's not that many candidates sadly

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maybe that one terminator game

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or the arcade version of lethal enforcers? i think there is one right

serene nebula
#

Ohhhhhhhhh I didn’t know about that accessory

abstract drift
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time crisis itself is a bit too advanced i think

serene nebula
#

lol holy shit this is awesome

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Looks like a gun from Killzone lol

abstract drift
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silent scopes awesome in arcades but sucks at home imo

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the arcade one has an entire seperate LCD in the scope itself

serene nebula
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Dude look at that light gun

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Omg and you put it together too

abstract drift
#

yeah which is neat i guess but doesn't really replicate the arcade version

serene nebula
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That’s awesome!

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does the JP accessory work with US version?

abstract drift
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someone should really make silent scope VR

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nice

serene nebula
#

Oh shit there’s an Xbox version

abstract drift
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yeah the xbox version has similar lightguns afaik

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its even sillier looking yeah

serene nebula
#

@upper forge is a FED psyop planted to make me spend all my money

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I like this Discord because people are very kind in correcting each other. Like I was wrong a few times up above. No one is rude and everyone is happy to share their knowledge.

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So I appreciate it

cosmic tulip
#

Dino Stalker and resident evil dead aim for ps2 are the only other ones I know

wise cargo
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If we ever got a DVD player core it’d ideally be the Nuon since you’d get the benefit of that library too

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Tempest 3000 alone would be nice

serene nebula
abstract drift
#

can rob reveal his new core soon so we can stop talking about lightguns 😄

ivory verge
#

Haha , I think everyone is waiting for it 😆

devout nacelle
#

He is probably getting a good laugh looking at our guesses and it's something we haven't thought of or even considered..lol

serene nebula
#

I wish I was that clever to say that lol

oblique frost
#

I mean, Puu-san is working on FM Towns

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so like, sorta happening

shut escarp
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Nope, only Xbox

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woah wtf there is a ps2 one?? I had done a bunch of digging when I got my Xbox ones and it all said no Gun support on Ps2

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I’m super confused now. Just confirmed Ps2 silent scope does not have light gun support. So I guess that sniper is just an absurd Time Crisis spin-off

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They probably already had the periph mostly done before Konami nixed lightgun support on the Ps2 port

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Mouse support is the best Ps2 version gets

tropic stratus
# meager parrot Thought about this some more, and a potentially-confusing option being added.. i...

in theory it could be detected, yes, but even then i would not force it. I'd rather play Chrono cross with some rare, occasional wrong tile than with lower framerate. It would mostly influence the GPU enhancement options: 24bit rendering and filtering. I will play around with it and do a demo build. If it can fix all 4 known spots, i might add it. If it's not clear enough better, i just leave it as is

shut escarp
#

I still need to get one of those, a blue GC2, and a red GC1

devout nacelle
#

At first I didn't like the shape of the gc3 but I kinda get it now it has a stick and extra control on those extra parts.

rare gyro
shut escarp
#

It’s clear there were intentions to do more with GC3 and it just never happened

tacit fox
#

If that's the case, then the official one-chip SNES from Nintendo would be also a "high level SNES core" 🙃

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Software emulation has nothing to do with hardware implementation in FPGA

rare gyro
rare gyro
ornate walrus
#

comparing software emulation to FPGA is like calling a wheelchair a bike, because it has a seat and two wheels.

empty yacht
#

don't they have four wheels?

full nimbus
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2 wheels would be kind of hard to use

rare gyro
#

I suck at communicating today, so I can't claim that everyone's missing my point 😓

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I'll try again another time... maybe

bitter lintel
#

the nerds of the roundtable shall intervene at nightfall

tropic stratus
#

i would not call it high level emulation, but sometimes parts that are very hard to research or not useful to research(because the influence is low) are only rebuild to the point where they look the same from the outside. E.g. take the GTE in the PSX core: it has the same cycle behavior like the real GTE and calculates the same results from the same inputs, so you could probably not detect it from probing it, at least with valid official commands. Still, internally it's completly different build for sure, as the original design is unknown

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but i guess the question was more about the psf player...which is just playing (generated) samples of audio. No one will care about cycle accuracy there, as long as it sounds like the original music, so you could design whatever you want

bright yacht
#

@tropic stratus the rumble feature on the core is only enabled when in the virtual "dualshock" mode? If so, any reason to?

manic citrus
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you mean as opposed to the 'digital' pad?

shut escarp
#

Digital controllers didn’t have that as a feature

manic citrus
#

digital controllers did not shock you

bright yacht
manic citrus
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which controller type is missing it?

bright yacht
#

analog controller and probably negcon too

manic citrus
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it's based on some bytes in the controller protocol, so maybe those aren't sending the correct values there

shut escarp
#

Isn’t the “dual shock” mode really just “analog mode”

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NeGcon doesn’t have rumble in it

bright yacht
manic citrus
#

it's also reliant on the linux side knowing the controller can rumble

bright yacht
#

some devices uses the negcon protocol and supports rumble too

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ps1 racing wheels

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I was messing with the rumble stuff recently on ps1 controllers. tested also on some emulators (duck,mednafen) and they only support rumble in dualshock mode.

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I found that the dualshock is backwards compatible with the old rumble method.. until the software puts it in config/escape mode, then it will only support dualshock style rumble until a power cycle.

cloud steppe
#

Wow! I grabbed mine for 50 usd a few months back. Without sensors but I just bought the ones from @humble thorn

tropic stratus
dusky martenBOT
#
if (analogPadSave = '1' and (transmitValue(0) = '1' or rumbleOnFirst = '1')) then
tropic stratus
#

negcon has no rumble as far as i know?

abstract drift
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the negcon itself didn’t but racing wheels using the same protocol did sometimes

meager parrot
iron abyss
#

Poor Robert gets interrupted when all he wants is to breed jaguars

tropic stratus
abstract drift
#

yeah weird i wonder how it worked

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that claims to rumble with all games

tropic stratus
#

i like how they made it a warning. Maybe it rumbles bases on how far you rotate it 🙂

abstract drift
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oh it uses sound apparently

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this specific model anyway

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like i guess it taps into the stereo out

bright yacht
#

Controller can identify itself as dualshock on command 0x45 but send data with negcon id

abstract drift
#

It's perfect for racing games like F1'97, TOCA Touring Car Championship and Gran Tourismo.

It responds to sounds by sending vibrations through the steering column, so players feel the force of a crash. ```
tropic stratus
#

So everytime the race is won and some background music fades in this thing goes wild?

bright yacht
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I have a controller that works as negcon on Arkanoid 2000 and supports dualshock style rumble at the same time. Rumbles left or right motor when the ball hits the left or right wall

abstract drift
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yeah it sounds like it wouldn't work very well lol

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its got some dials on the front to tweak it by the looks of it

tropic stratus
#

@bright yacht so that would be a hybrid dualshock+negcon and we don't have emulation for that. Maybe it's possible to add it if the protocol is known, but i'm not sure how often it would be useful. I'm not sure who uses negcon emulation anyway, other than for Negcon-wheel

abstract drift
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i use it a bunch for wipeout

tropic stratus
#

with a normal controller + core set to negcon?

abstract drift
#

yeah

tropic stratus
#

what is the advantage in this case?

abstract drift
#

gives you analog steering control

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wipeout predates the dualshock or even analog pad

tropic stratus
#

i see, it doesn't support dualshock

abstract drift
#

there's quite a lot of racing games like this on psx

bright yacht
#

looks like on the real console the controller type is not tied to the protocol

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or some devices simply abuses the specs

abstract drift
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like if you think about how late the dualshock came out, and negcon was there from launch even OG ridge racer supports it

bright yacht
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various racing games only have analog mode with a negcon, and they support rumble via dualshock commands or the old rumble method

abstract drift
#

are we sure this isn't already working?

tropic stratus
#

So you must pretend to be a dualshock(support all commands), but on reading the controls, pretend to be a negcon...could work, but the game must be very tolerant for this

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this cannot work currently, because negcon would not react to dualshock commands

abstract drift
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not even for basic rumble?

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i have a feeling i've actually done this for some reason

tropic stratus
#

no basic rumble is transmitted only at the same time the "old" analog controllers controls are read out

abstract drift
#

hm, ok

bright yacht
#

the old rumble method can be always passed to linux?

tropic stratus
#

the linux doesn't know which method is used, it just gets the strength that is currently applied

abstract drift
#

it might be that wheel manufacturers also didn't want to implement the whole dualshock protocol so they also just used the old rumble style

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i guess we'd have to check what games are actually doing

bright yacht
tropic stratus
#

could be that the documentation is wrong and the "old" rumble is not only on the controllers "SCPH-1150, SCPH-1200, SCPH-110"

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but also send when using negcon by some games?

bright yacht
#

I've seen negcon games sending the old rumble and the new dualshock rumble too

tropic stratus
#

we could experiement with allowing the dualshock rumble protocol and old rumble also for negcon as a new negcon-rumble hybrid

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but honestly, i'm currently not very motivated to spend time for this

abstract drift
#

maybe try it out next time you're doing a psx maintenance release or something

bright yacht
#

there's any place with a good description of what are the bytes received from command 0x45?

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This is from the controller that reports as dualshock but uses negcon protocol

0x01
0x01
0x00
0x02
0x01
0x00
tropic stratus
#

only LED state

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oh wait "The other values might indicate the number of rumble motors, analog inputs, or version information, or so."

bright yacht
#

This controller does not have a led, but it works in digital,analog,negcon modes. The "led" byte does not change. Always zero.

tropic stratus
#

implementing another new-rumble command sequence is too much anyway. either the negcon-rumble mode could live with the dualshock commands or it will not be added anyway, too big

bright yacht
#

Not related but this is the report from a jogcon

1
2
0 //this changes with the led
1
1
0
tropic stratus
#

you could just do a build with "dsSave" tied to 1, then every controller would react to the daulshock commands

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except for the 42 command (read inputs)

dusky martenBOT
#
if (dsSave = '1' and dsConfigModeSave = '1') then
tropic stratus
#

e.g. here

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if you remove all checks for dsSave = '1' except in command 42, you should be there

bright yacht
#

if we get rumble working for negcon games, maybe we can get rumble on physical forcefeedback wheels from the linux side in the future. would be amazing to have this feature on ps1 games

tropic stratus
#

i think i already have felt rumble with "Wheel-Analog"?

bright yacht
#

oh. I can try that!

iron abyss
#

Oops Sir Sonik

bright yacht
tropic stratus
#

does arcade outrun rumble? now that rumble has been added to linux and framework it's relativly easy from the cores side to add it

bright yacht
#

From the top of my mind: Colin Mcrae Rally 2, Side by Side 2000 special (jap), Arkanoid 2000. They all supports negcon with rumble. I can try them wth negcon-analog

iron abyss
#

Wasn’t it one of the first ones with force feedback in the arcade? Maybe I’m remembering wrong

bright yacht
#

MAME outputs this data, the plugin reads it and translate to ffb command

tropic stratus
#

what do you mean with directly? the framework allows to send a 8bit value for the strength to the linux

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there is no way to send any direction, only rumble

bright yacht
#

on the real arcade, the game drives the motor directly. it's not in the same way as on psx. linux side would need to implement directional feedback

iron abyss
#

Directional feedback would be great, but outrun just shakes

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When you go off road, I just read the Guinness book of world records entry 😉

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So guess it was the first

bright yacht
#

I think so

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I think most wheel drivers on linux supports the rumble command? if not all. we might be able to just call the rumble effect without needing to write an effect for it.

bright yacht
tropic stratus
#

it's not that much work...let me do a build tomorrow, i will send you and you can try if it works

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i'm not a big fan of such feature requests in github....it motivates to add more obscure feature requests there

bright yacht
#

Understood. I'm at least documenting my finds on a spreadsheet. Can be useful in the future.

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Do you know if the real analog joystick reports as dualshock when the led is red? I know it reports as the flightstick when the led is green.

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Just curious if it reports as dualshock but does not have any "shock" at all. 😆

forest trench
bright yacht
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I mean the real controller. How it reply to the poll command (0x42) when in red led mode

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I don't have one to test. Does it have the analog click? (L3/R3)

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It's funny how a guitar hero controller reports. It uses the id of a dualshock1 but sends data as a dualshock2 (and have the dpad left bit always set)

still palm
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0-15 Controller Info (5A41h=digital, 5A73h=analog/pad, 5A53h=analog/stick)

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seems like it would have to report as 73 when in red mode and 53 when in green mode

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I don't have one to test though

bright yacht
#

same as on a dualshock, right?

still palm
#

yeah

bright yacht
#

makes sense

#

game can distinguish it from a dualshock by putting it in escape mode and reading the id

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I don't think the analog stick will reply to this command

tropic stratus
#

i tried with colin 2.0 and it doesn work: when i reveal the pad as negcon, the config commands are not send anymore and rumble is not working, even though i would accept them

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so this pad must first tell the game to be a dualshock and then later answer as negcon or something like this...

serene nebula
#

The lord’s controller

tropic stratus
# meager parrot folks can use .mgl files for those games to set them up automatically with an "A...

well, it's not really accurate....i leave it as a testversion here: you can slow down the GPU in 7 steps. Each steps adds 1 empty cycle for the fillrate, so step 1 is already up to 50% slower for untextured content or about 25% for textured content. Step 1 is enough to fix Constructor and Chrono chross. It's not useful for the 240p testsuite (it hangs) and time gal is something different anyway.

#

i'm not sure if it should really find the way into the core. Seems like a bad hack. If at all, only step1

serene nebula
#

Micro switches in a flight stick?

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Yeah but that’s a flight stick, not a virtua on stick

#

It was awesome for flight games.

#

You don’t use the other stick?

#

Wait maybe you do lol

#

The controller was awesome, ain’t nobody was sitting there in 1996 going “I wish this had micro switches”. They were playing Ace Combat, Descent, MechWarrior, and Colony Wars.

#

literally never heard that complaint until just now

#

The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer...

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Awesome controller!

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Nah ‘96

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Probably a response to the Ace Combat games?

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Came out before the dual analog controller too

abstract drift
#

i think it works in cybersled too

serene nebula
#

Ohhhhhh

#

Right that was neGcon right?

#

Spyro too LOL

#

I also own the Virtua On stick for Saturn and that thing rocks

#

It worked really well with that underwater game Treasure of the Deep

#

The English patched version of Bulk Slash works with it, very cool!

#

I never played ‘em as I’ve got zero interest in the Gundam IP. Is the gameplay good?

bright yacht
# tropic stratus if you want to try yourself

Thanks for doing this!
Unfortunally it does not work indeed. Most games does not respond at all ton controller inputs. Some games shows it flipping fast as negcon/other (digital I think. can't say)

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Found more games that supports negcon with rumble. Crash Team Racing and Wipeout 3. But may also support the dualshock? (I'm not sure).

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I think NFS1 supports the negcon. But I've never tested. PC version does support wheel and even have force feedback.

#

Small negcon icon 🙂

#

If looking for negcon support, always check the japanese box

#

Negcon support was omitted from most of the non-japanese releases. But most games still supports it.

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I think most ps1 wheels uses the negcon protocol

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Some later models might be negcon/dualshock compatible for granturismo and newer games

tropic stratus
#

at first i thought i was in the wrong channel...

#

all those weird controllers and guns the last days

buoyant plinth
#

Did they misunderstand which type of wheel they should be representing as a controller? That looks a lot more like a tyre wheel than a steering wheel

#

"To go faster you have to spin this rubber thing really fast"

serene nebula
#

The Interact V3 is a cheap and decent racing wheel that works great with SNAC.

meager parrot
#

thanks!

shut escarp
#

The trigger is throttle the wheel is steering

#

I would love that one above for ChoroQ

buoyant plinth
#

Ahhhh I've never been into RC stuff. Good to know!

shut escarp
#

I have a USB dongle to use my RC transmitter to play VRC which is a virtual racing RC game

devout nacelle
#

Its still missing some vrrrrmvrrrm kachunk vrmrmrmrm scrrrrrrrr crunkcrunkcrunks but other than that tram repair area is close to complete.

#lowpoly #deadspace #deadspacedemake #PSX
@HauntedPs1

▶ Play video
abstract drift
#

shame its probably running on unity

ivory verge
#

Yes , like probably every other demake

harsh shale
#

Wait it doesn't run on PS1?

ivory verge
#

Yeah , unity 100%

tulip moat
#

There should be a version that can play on an actual PS1

buoyant plinth
#

Should be a law against calling something a "[whatever] demake" instead of "[whatever]-style remake"

#

Sentencing to be limited to tutting and grumpy looks

harsh shale
#

Yeah this is very misleading if that doesn't run on PS1, and also why would you make a PS1 style game that doesn't run on PS1

#

I thought that demake looked really cool until I learned this 😦

eternal vapor
#

Yeah it's sort of a minorly trendy thing to make a "PS1 Demake" but really they're just capturing the PS1 Aesthetic (roughly) on a modern engine.

#

It's just a trendy aesthetic right now that people are getting interested in I think.

#

They're still pretty neat, but not as super neat as a real PSX demake would be. The bloodborne one is cool

cosmic tulip
#

It's an aesthetic experiment more than technical. The problem is it has kind of taken over a large part of the horror genre from the 'cruddy streamer bait' that dominated the genre after amnesia came out
the game that kicked off its popularity it was done purely as a means to overcome a zero art budget.
The problem for me, outside of dead space and bloodborne psx, it's often awfully ugly because folks use the ps1 style to get around having no art direction whatsoever and we know that art direction is what made a lot of ps1 as visually evocative as they are

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That and the stories of these retro style games often suck ass

meager parrot
#

I stumbled upon a subreddit solely comprised of folks looking to make games in PS1 style. Lots of misconceptions as to what that really means in the examples I saw. I'd reckon theres quite a bit of overlap in that crowd and folks that look at a picture of a dungeon with a warm filter applied and refer to it as "cozy" 😅

empty yacht
#

just like many 8-biit style games are more like 16-bit with bad pixel art

summer sage
#

it's funny how bad those look to anyone with technical understanding of those eras

#

giant blocky pixels, 16m colors

harsh shale
#

Are they even adding texture wobble to the game?

tacit fox
#

No dithering, no credibility

harsh shale
#

I keep trying to watch the video but it stops like 3 seconds in and someone else commented the same problem

serene nebula
#

Those textures are too high res for the variety in that room alone

meager parrot
harsh shale
#

and yet they won't run on a PS1?

#

I can't even

cosmic tulip
cosmic tulip
# meager parrot I stumbled upon a subreddit solely comprised of folks looking to make games in P...

It's because a lot of them are early to mid 20s who actually do not play games from that outside of maaaaybe Jrpgs from that era.
Its essentially the same as analog horror. The folks making that have no idea how it actually worked back from 95 to 2005 and even their notion of horror is merely based on finding the aesthetic creepy
So you have a group of people nostalgic for something they never experienced and trying to create a facsimile of something they don't have the literacy to replicate
Though I wouldn't mind taking a look at that subreddit out of interest

harsh shale
#

90% of 80s aesthetic and synthwave stuff is like a reproduction of something someone never experienced

cosmic tulip
#

Yep

harsh shale
#

feels vaguely 80s but looks and sounds nothing like anything that actually existed in the 80s

#

it's weird to me

#

like we're gaslighting what the 80s were like

#

revisionist history?

#

Whalers on the moon!

cosmic tulip
#

Yep. But with that it's a little more complicated because a lot of it is genxers rewriting their childhood to match the media of the era and not reality.
The other half is just a weird aesthetic that's yeah... sailors on the moon

#

Synthwave
Outrun retro
None of it is actually like from the 80s except maaaaybe gunship

harsh shale
#

Like that synthwave neon graphic style, I literally don't remember seeing it once anywhere on anything lol

#

Yeah that wasn't a thing

cosmic tulip
#

A good example is the proliferation of that pink and teal neon lighting color scheme you see in synth wave and 80s style indie movies.
Outside of miami and a few places in la that color scheme was not common or commonly depicted in the movies they supposedly based it on
In reality film stock from the era has a critical flaw in its chemical make up that caused it to become increasingly magenta and purple tinted as it faded, turning red and blue neon pink and teal. Until maybe around 2007 most dvds did not properly restore color. By the time synth wave came around the people that invented grew up on dvds from bad masters

#

So they're building it on something that's wrong from a period they have no memory of, thus creating a distorted bizarro version of reality

#

Like there are a few good retro ps1 style games. Alisa is one of them. Feels like a resident evil clone from France made in 1999

#

Sorry I spend a lot of time studying this stuff and tend to word vomit when the topic comes up

harsh shale
#

I'm skeptical but I'll take it lol

#

I feel like a couple guys saw one thing and ran with it and everyone else was like "yup that sure is what it was like"

cosmic tulip
#

Oddly enough I initially learned about the chemical degradation thing from a commentary by james cameron on the aliens anniversary restoration

harsh shale
#

interesting

#

going off wikipedia it sounds like it's literally just people grabbing onto pop culture movies/music/games from both the 80s and more recent, and distilling a specific style out of them

#

which is what I'd expect

harsh shale
#

Needs more wood paneling and brown furniture lol

#

Now we're taking

iron abyss
#

As a child of the 80s I remember when everything was covered in “alamy”s and “a”s. It really was a great time to grow up

serene nebula
#

Miami Beach sure but that's just bars and clubs so those colors are common.

cosmic tulip
#

yeah I was just making a point that was kinda the only place you could find it

#

Everywhere else going through as many films from the era was mostly Red and Blue

serene nebula
#

Yeah you’re right

#

Miami Vice was a huge influence on image in Miami and to most people A1A on Miami Beach was Miami

oblique frost
#

I just think the outrun asthetic is nice to look at and the musics are cool

serene nebula
#

Yeah absolutely

#

FL definitely looks like that, especially when you’re driving on the beach. Nice bright blue skies, puffy clouds, it’s really nice.

#

Honestly, probably part of the reason Suzuki partnered with Lockheed Martin out of Orlando for the Model 1 arcade hardware. He’d visit and go down to Miami a lot.

#

Premiere developer of 3D hardware (at the time) and based out of FL? win/win

#

Oh I guess it was Model 2?

random gust
lean glen
#

In case you're looking for a 3rd party guncon/guncon 2/justifier compatible light gun this one works okay with mister and this core with time crisis and on a component EDTV CRT TV, unlike the other 3rd party gun i have.
LOGIC3 P99D2 LIGHT BLASTER
https://www.ebay.com.au/itm/255972862110

#

Maybe a dumb question but for the Jogcon to work properly you need a SNAC adapter right? No way for it to work through USB?
https://en.wikipedia.org/wiki/Jogcon

The Jogcon is a controller developed and produced by Namco for the PlayStation.
Originally released in 1998 as part of a special edition package with R4: Ridge Racer Type 4, it was designed to combine the function of a steering wheel controller, while maintaining the size of a standard PlayStation controller. This is accomplished by a dial appro...

random gust
lean glen
#

Ended up answering my own question I think? Tried R4 on a real PS2 and the jogcon engages and locks with FFB etc. but through USB on the MiSTer it spins freely. So yeah I guess its SNAC or nothing. No biggie.

abstract drift
#

yeah there's no usb adapters out there that'll do that job

#

also mister itself doesn't support force-feedback so even if there was a usb adapter it wouldn't work

lean glen
#

i see. ah well. next weird controller to throw at this core. the Interact/performance UltraRacer. Pretty sure it will be fine, seems to be a negcon type controller.
https://www.youtube.com/watch?v=mK8OSWO9r1c

Here we test out the odd hand held steering wheel accessory by the name 'UltraRacer' on the PS One title Ridge Racer.

This accessory is ultra responsive, that's for sure!

http://www.TheGamesShed.com

Please Like, Comment and Subscribe! :)

You can chat to us on the following:

Twitter: http://www.twitter.com/GamesShed
Facebook: http://www.fa...

▶ Play video
#

there's no Jogcon mode in the MiSTer menu so... no.

#

neat I'll check it out.

#

Huh. This UltraRacer is actually pretty good. I dare say even better than a NeGcon... at least in R4.

bright yacht
random gust
shut escarp
#

map it as analog

bright yacht
random gust
#

Ah, I see. Do you have one of these @shut escarp ?

shut escarp
#

I don't have a jogcon, but I successfully mapped a NegCon with a similar USB adapter after a bit of headache

bright yacht
#

Another option is to boot jogcon as a negcon by holding it's MODE button. Then it will work as a negcon on supported adapters

#

When in negcon mode, it does not have any kind of auto centering. Motor's are not used at all.

#

Jogcon with sorg's code you can enable/disable auto center.

random gust
#

The lack of the auto-centre doesn't bother me. I am curious about using it as a paddle for things outside of PS1.

#

Or perhaps even better would be finding a way to use the Volume Controller outside of PS1, unless that is already possible.

bright yacht
#

The Volume is just a negcon. Works with any negcon compatible adapter.
The retrozord outputs it as a paddle for mister and works with all paddle compatible cores.

bright yacht
random gust
#

Yeah, good point on the need for a rotation limiter actually.

bright yacht
#

If you rotate it past the logical limit, and start rotating back, it will only output after it's on the "range" again. It's not good 😦

#

BTW the Volume controller is a pretty good paddle to use on mister!

random gust
#

I'll have to take a closer look and see if I have one of those NeGcon compatible adapters.

zenith flower
#

Couple weeks later, but I sort of "fixed" this by playing with the settings just now. Didn't even think it would affect things one way or another, but it turns out it does. If I have the 24 -> 18 dithering on, I got bunch of very noticeable artifacting everywhere in Silent Hill and a few other games.

HOWEVER, enabling Fixed VBlank on my mister over ypbpr made the snow issue almost entirely unnoticeable, to where I probably wouldn't see it if I wasn't looking for it. Too lazy to post a video so Just Trust Me, Bro ™️ . I didn't think to enable it since I didn't really think it was needed with a CRT and was off by default, but turning it on fixed almost all of my 24 -> 18 bit dithering issues on the IO board, and the ones that remain seem to be expected behavior.

#

okay, i lied and posted a video anyway. still some weird stuff here or there but it sounds like that's to be expected at 24bit anyway.

random gust
# bright yacht BTW the Volume controller is a pretty good paddle to use on mister!

So far, I have only been able to get it working with the SMS version of Megumi Rescue. The dial doesn't work with the NES version of Arkanoid after enabling the Vaus setting. As for arcade cores, there aren't enough buttons to map for insert coin and it does not appear to be possible to map that to keyboard while also configuring the mapping for controllers.

random gust
#

I didn't even know about its existence.

random gust
#

Never heard of this. The first search result points me to overpriced listings from Amazon and then there's this: https://www.sega-16.com/forum/showthread.php?35573-Sega-Sports-Pad-The-games-are-bad

#

Probably something for #1056020162391851009 though.

bright yacht
bright yacht
#

Yes. I don't know of any other.

#

You can get it working if a core supports using an analog axis as a paddle. SMS core probably does that.

meager parrot
wise cargo
#

It'd be nice to add the Sega Sports Pad one day for authenticity, but it honestly adds no value

serene nebula
#

I bought the control stick and while terrible I do enjoy using it with Master System games

#

Feels unique

#

Also cheaper than the regular master system controller

shut escarp
#

pass

serene nebula
#

Yeah that would be the wise move lol

#

I surprisingly didn’t have that problem but it is weird they’d do that

bronze pulsar
#

I put together a set of 2D/2.5D/3D with 2D gameplay PSX games listed here, it doesnt include everything but there are some good obscurities in there to try.

#

I think I'll pass on that one lol

abstract drift
bronze pulsar
serene nebula
#

omg what is this

forest trench
pseudo plinth
bronze pulsar
#

Hermie Hopperhead maybe, probably not the others

sand minnow
#

Is that the same stick as Epyx 500 XJ?

#

I used the NES version of it and diagonals were awkward.

nova flame
#

Congratulations on your secret core milestone, @tropic stratus

random gust
random gust
tacit fox
#

Did someone already figure what the new core is? 🤔

harsh shale
#

Yes

It's The 3CDiO Boy

ivory verge
#

3CDiO Jaguar Boy 🙂

iron abyss
#

Nice, congrats @tropic stratus

serene nebula
#

Holy shit the games are booting? I’m beyond excited, this is going much faster then I anticipated.

tropic stratus
#

Everyone should work on a jaguar core for one month, then we got 64 of them and just let chatgpt automerge the best parts and we get a perfect result. Bonus points: no one will ask about anymore afterwards, just like it went with the Lynx.

harsh shale
serene nebula
ivory verge
#

Yeah , Jag power !

tropic stratus
#

punishment would be to work for 1 month on the existing netlist

#

It's also the main reason why working on a new jaguar core would be kind of strange: it might be easier to fix the bugs we currently see, but it will be for sure less accurate than the original netlist

#

what a strange situation to start with: even if you complete it, it will always be worse in the outcome

serene nebula
#

I imagine just scrapping it and starting from scratch would ultimately be easier

iron abyss
#

We had my daughter in one month by spreading the work to 9 women. It works!

abstract drift
#

i think i prefer the more abstracted cores anyway generally

#

they come with features you'd never get on a "perfect" 1:1 recreation

bright yacht
#

@tropic stratus I've got rumble working on duckstation. I glued the implementation of the dualshock into the negcon code. It's working on some games but broke compatibility with others. Still need to put more time into it. But so happy that I've managed to get it working!

#

Ps1 controller protocol is interesting. Device reply with it's possible useable modes (digital,analog...), number of actuators and configuration of each one. even the power usage of each motor.

bright yacht
tropic stratus
bright yacht
#

Looks like some games need the "pure negcon" to work. So probably right to keep the core that way and not create incompatibility

bright yacht
#

Yes, some racing wheels does support this!

#

From my research I've figured that rumble is not tied to specific controllers.

#

Online documentation is bizarre. They say that a ps2 controller can be a dualshock or a guitar hero controller. This makes sense on a ps2... As a guitar hero controller is seen as a dualshock1 and the DS1 is not an official controller for ps2?
Same way as the Taiko game on ps2 identify the Taiko controller... The taiko controller is just a ps1 digital pad. If you connect a ps1 digital pad the game thinks you have a taiko device

#

There's an fightpad that supposedly is digital only and have rumble too.

#

This is what I want to achieve someday

#

Vrally2 just uses the jogcon to auto center the jog, no?

#

I don't think it does any kind of force feedback

#

In theory we can build a custom paddle with rumble and play Arkanoid on ps1 (yes, the game supports negcon with 2 motor rumble!)

#

Interesting also that the device informs the max power usage for each motor. Two jogcons at max power will be at the maximum recommended for the console. So multitap and jogcon is not a good idea 😛

bright yacht
#

I think you have to map it first

#

Can't navigate with it's analog sticks?

#

Yeah that's just the "basics" to make it work

#

I don't remember if the GC3 can be used to navigate. Long time I don't play with it

bright yacht
#

Trigger as main button could be a good idea

twin walrus
#

is anyone here doing high scores for beatmania?

#

or playing for fun?

bright yacht
#

I really don't know

vestal thicket
#

How do I get the psx 2x core? Do I have to manually download it or can I get it with update-all?

devout nacelle
#

#1046940919607345272 message

vestal thicket
#

Thank you very much!

ivory verge
narrow quartz
#

Don't know why my Mister downloaded two PSX cores. What is the latest stable build?

open monolith
#

What is the 2x core btw?

lilac scaffold
narrow quartz
#

Thanks!

open monolith
#

Ahh, I see, thank you for the explanation!

weary patio
#

@tropic stratus

tropic stratus
#

?

weary patio
#

Sorry no clue why that happened. Just scrolling true the new messages. 🙈🤔

tacit fox
#

Should have taken advantage of the attention drawn and ask about what the new core is 🫣

empty yacht
#

so what will you do with the freed up 10%?

ember cedar
#

He's going to hide his new core in that space, like an Easter egg chefkiss

empty yacht
#

that would be almost too sweet for a saturday release

tropic stratus
#

i was experimenting with something related to the new core and found that quartus didn't optimize what i thought it was and it instantiated 6 instead of 2 shifters, each the size of a simple 8bit cpu. So i thought it might be useful to try the results on a finished design first and PSX seemed like a good candidate. GBA could also receive this.

#

i only need to find 80 more spots that also safe 200 ALM and it will fit in the pocket!

empty yacht
#

Then PSX2P would be in reach for cozy command and conquer multiplayer?

tropic stratus
#

yes indeed

#

but it would be forced 2 sdrams 🙂

empty yacht
#

oh noe

abstract drift
#

if the XA filter thing was reverted does that mean those few games are having issues again?

#

i forgot what they even were, xenosaga maybe?

tropic stratus
#

only duke nukem

bitter lintel
#

@tropic stratus are you working on your fifth jaguar?

nova flame
#

why would you want to slow down the gpu? does it benefit any game(s)?

bitter lintel
#

well he sped it up and gave us 30+ fps hacks so naturally one has to slow it all down again.

#

you must destroy what you create

abstract drift
#

i think crono cross was one game it helps somewhere?

tropic stratus
#

there is a (small) list of games on github that need a slower GPU

bitter lintel
#

it's tomba, isn't it? IT'S ALWAYS TOMBA!

tropic stratus
#

i mostly left it in to have some possibility to debug if that occurs again

#

chrono cross is the only important game that has the issue, the others are....odd ducks

#

and i think even in chrono cross it only happens in 1 dungeon or so

meager parrot
#

im going to test your build from today to see if i can get it to occur at the start area or with my savegame.

#

(with the option to slow down the gpu)

meager parrot
#

@tropic stratus with today's test build and the feature enabled to slow down the GPU, the issue actually seems worse

#

I got the issue to pop up on the very first fight in the prologue dungeon, where I had never seen it occur before when playing through here many times. When switching the slow GPU option off, it goes away..

#

i used the build in the unstable channel "PSX_unstable_20230330_170b11.rbf"

#

loaded my save game and got it to appear on the 3rd fight I encountered also

#

and again, if I turn the "GPU slowdown" option off, it went away during that battle..

#

the behavior is slightly different between the battles I noticed. glitchy boxes are much quicker and more erratic in the first savestate example (4), and slower like I remember seeing them before in the second one (1).

wet sleet
#

Hi there, has anyone played the Tetris The Grandmaster conversion recently?

#

I tried running it but it get's stuck on the Sony Computer boot logo.

#

An older version of the core in my second Mister Unit does run it successfully.

lime grove
#

I play it but i havent updated the core

#

CDDA?

bright yacht
#

Testing something...

abstract drift
#

jogcon FF? based on the fact its R4

meager parrot
#

man if wheels can get FFB somehow that is normally passed to the JogCon, that would be awesome. Limited use for sure, but still awesome

bright yacht
#

I'm trying to implement a jogcon mode on duckstation. Let's see how far I can go.

bright yacht
#

There's any PS1 homebrew to test a JogCon?

manic citrus
tropic stratus
#

i only tested for the one situation i had, where it helps, but maybe it just shifts the problematic point to a different spot

tropic stratus
#

will probably kill this function in the next build or at least hide it in the debug menu

bright yacht
#

From what I remember, v-rally 2 uses it just to auto-center. There's any "tester" in game?

#

I can try it again

#

Now I need to figure out how to get a ffb wheel working on duckstation

deep sphinx
#

😛

bitter lintel
#

wow, reel'd one in

#

only took 24 hours

deep sphinx
#

rofl

meager parrot
bright yacht
#

I had to try something... I created a FrankenNegJog device. NeGcon with the ffb motor. RR4 gets crazy with it. I was hoping to get analog gas/break and still have the ffb.

bitter lintel
#

you are meddling with forces of unknown consequences. i want no part of this.

tropic stratus
#

maybe 24bit/filter also doesn't help and only fixes it for some special spot?

meager parrot
tropic stratus
#

it should behave about the same, just with a different random pattern, while the game likely is bound to either correct timings of drawing or instant drawing (e.g. duckstation when not in compatibility mode)

#

it's amazing to see how many problems you can avoid with inaccurate timings...a lot of flickering games work great with instant drawing and instant framebuffer copy

#

(you probably get other problems we don't see on the core, but well, the grass is always greener on the other side 🙃 )

meager parrot
#

Are there known issues with some games using CHD?

#

kousei69 on twitter said
Shooter Starfighter Sanvein. Reading will stop if it is converted to CHD with Mister's PSX core. It works with cue+img though.

tropic stratus
#

should not, but maybe the storage is too slow or something went wrong when converting it. cue+img(instead of bin) sounds a bit suspicous too, but i must say i'm not familiar with all the CD formats

manic citrus
#

cue+img already making me suspicious

bronze pulsar
#

Maybe he means bin/cue

abstract drift
#

cue/img is usually the same thing as cue/bin

#

just someone named the bin img instead

manic citrus
#

right, but if that happened it is highly unlikely it's something known good like redump etc

tropic stratus
#

probably it can be perfectly fine, but it somehow sounds like early 00's 🙂

bronze pulsar
#

Isn't img disc juggler?

tropic stratus
#

"The .BIN file does not contain ALL sectors, as said above, the first 2 seconds are not stored in the .BIN file"

#

so maybe img still has the 2 seconds? that would explain a lot

manic citrus
#

cue/<anything> images are all over the place depending on where you got them/how you made them etc

#

wrong/incorrect use of PREGAP/INDEX 00/01 commands, extra/not enough data in bin files and anything else you can dream of

bronze pulsar
#

ISO + WAV for the true OGs

manic citrus
#

not to mention if it was self converted to chd what version was used

hidden prism
#

@tropic stratus with the additional 10% reduction , it PSX3X in sight? I’m curious how close to 90mhz it can get now

#

(3X PSX doesn’t make sense, Obviously, but is interesting data for arcade machines based on PSX and Saturn that have higher clocks)

tropic stratus
#

neither any psx arcade boards, nor Saturn use anything above 66mhz(2x), the saturn clocks are even below normal PSX clocks. The issue with higher clock speed for the CPU is not the size, but rather ... well the clock speed or paths being too slow. The CPU internal structure would need to be modified to allow 99mhz(3x), which is probably ok for a CPU that is inaccurate to the original at 3 times speed + extra cache anyway. It's just that the work is barely useful. Currently i only know of shadowman as game where 2x+cache is still not fast enough

#

also i wouldn't be surprised if the 2x core can just be clocked at 3x speed without any modifications. Ao486 gets timing closure for about 50-60mhz and we run it at 90, so psx2x which gets timing closure at 66mhz might run at 99mhz just fine.

lament mural
#

Does your new core require a processor clocked at 90mhz or more? 🤔

fast marsh
#

PSX3X would be so cool, Duckstation clock-speed settings indicate a hypothetical PSX3X core would run at a perfect 60fps in Jumping Flash and Jumping Flash 2

#

https://docs.google.com/spreadsheets/d/1mGWk3lDn65triX8qYqTyVY3Ig5pPJ4oBSoRB73-mjy0/edit#gid=0 we can infer from this Google Doc I found that a couple of other games may also benefit from a 300% clock speed

scenic reef
#

Might be quick to test

manic valley
#

Word on the street is that Robert is working on a zeebo core

serene nebula
#

Ohhhh man, the new core update Robert put out for Patreon subscribers has Tekken arcade loading now.

summer sage
#

//msg FPGAzumSpass time to announce the Apple Pippin core?

wise cargo
#

Not even joking, one core it could be that no one has mentioned is the Amiga CD32

#

That'd be a wild card lol

tacit fox
#

I won’t trust a word from Robert today 🙃

ember cedar
#

Google knows how anticipated the new core is

deft sphinx
#

Some good work has been made on CD-32, keeping fingers crossed it comes to fruition this year.

#

Rysha jokes about Pippin, but that machine is in essence a mid 90s Mac which would be a really impressive core to get if it were whatever generation of Mac that was that could also play the Pippin games (I think they ran on actual Macs)

bronze pulsar
#

@deft sphinx I'm not very educated on CD32's library. Does it have some good exclusives, or enhanced ports? I know a mod kit got released for it that makes it almost a full featured Amiga.

deft sphinx
#

I can't see Robert doing either though 🙂

summer sage
deft sphinx
#

Does that make Alan our resident clown? I guess we all can't be lion tamers 😉

bronze pulsar
#

My IIGS disagrees. I'll hook it up one of these days. No, really.

deft sphinx
#

Re: CD-32, not much exclusive at all, the main benefits would be the consolisation of the core (can joad up discs from the menu) and some CD audio improvements

bronze pulsar
#

Did some of the ports have arranged CDDA music?

deft sphinx
#

Would need an Amiga expert to way in

#

I think the big plus is really going to be for console gamers who don't dabble in old computers, who can just download a pack from Archive and load up discs like you can on a console

bronze pulsar
#

The battletoads port is basically just a floppy disk image thrown onto a disc

abstract drift
#

does the cd32 include more processors like megaCD or is it pretty much just a cd drive?

wise cargo
# bronze pulsar Did some of the ports have arranged CDDA music?

For sure. There's a few exclusives. Defender of the Crown II, CD32 Football and maybe 1 more. The CD32 does have enhanced audio in a lot of games. Frankly, the appeal for CD32 is for people like me. I don't like playing on old PCs. I don't like to have to pull out a keyboard if I don't have to. Making the Amiga games plug and play is the real draw imo

deft sphinx
#

I don't think that adds much though, it is basically an Amiga in console form with a CD drive

wise cargo
#

Plus the CD32 is backwards compatible with the CDTV, but I've heard conflicting reports on if it's fully backwards compatible or not

bronze pulsar
wise cargo
#

It's basically the Neo Geo CD of the Amiga

abstract drift
#

a lot of early cd games are kinda like that

#

like early dos cd games a lot of them are just recordings of the mt32 or soundcanvas music

kind ravine
#

I think Liberation, the sequel to Captive, might be stuck on cd32 too, I don’t think you can play that on the current amiga core.

abstract drift
#

i'm just going to keep on hoping its a pentium core despite all evidence it isn't 😄

wise cargo
bronze pulsar
#

Super Street Fighter 2 on the CD32..? I'm afraid to ask

kind ravine
#

Woah, I never saw a liberation floppy release

wise cargo
#

So I guess one could assume based on this list that you're technically playing the definitive edition of most of these games on the CD32

#

"The Final Gate - A terrible boat based FMV light gun game. The CD32 does not have a light gun." lol

abstract drift
#

that one made me laugh

kind ravine
#

I remember liberation on my cd32 crashed all the time, I wonder if the floppy version got any bug fixes

forest trench
bronze pulsar
kind ravine
manic valley
#

We are getting a ZEEBO core and that is final ..

#

Just smile and say thank you when it drops

bronze pulsar