#Sony PlayStation

1 messages Β· Page 14 of 1

eternal vapor
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Yeah I guess it could just be a blurriness thing but that's kind of strange to me because the actual sharpness/clarity of the image looks pretty similar between the two, but there's a lot of color banding in the right picture.

tacit fox
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Is that possible to add a blur filter on top of Y/C?

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I mean just enable a filter and get it done?

tropic stratus
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even discussing a blur filter for YC sounds so strange, i will step back from that πŸ˜…

eternal vapor
harsh shale
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oh, well whose is it? lol

eternal vapor
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@fluid condor

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lol

harsh shale
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oh yeah duh lol

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Sorry doing 3 things at once first thing isn't a great way to carry on a conversation lol

eternal vapor
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No worries πŸ™‚

harsh shale
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for a second I thought you were saying you posted screen shots from someone else, I'm like, who does that lol

rancid anchor
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I think there's an option add dithering for vga output, could that help here?

fluid condor
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Core settings are default. 24bit options are off but. 24bit dither helps with posterization but not smooth like real console

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Svideo for vga_mode

harsh shale
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Interesting

abstract drift
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could the real psx composite out of had like an additional LPF on it or something?

fluid condor
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I looovvee eating up shitty images. I'm absolutely feasting over here thanks Chef Mikes and Porkchop πŸ₯©πŸ—πŸ’©πŸ€€ But inaccurate Shit makes my tummy shitty 🀒πŸ₯΅πŸ’¦

bitter lintel
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there's no such as inaccurate - only ugly

fluid condor
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Super cool info thx! Never thought about it πŸ€―πŸ€”πŸ“œπŸ”πŸ§

ivory verge
bitter lintel
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his time will come

frail storm
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Back when I first finished FF9, I cried at the end. Best FF after VI and IV for me. I am glad you enjoyed it so much! πŸ™‚

tropic stratus
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i really have to say, what both 8 and 9 present after you beat the game is just amazing. Telling like 1 hour of story with cutscenes, music, environments, long FMVs....they care so much about it throught the whole game and even after the end

frail storm
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Yes, those games were done with a lot of respect for the story and the player that spent time on them.

empty yacht
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they should do movies for the cinema

empty yacht
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Still suffers from translation

abstract drift
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its not that bad, in english anyway

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i mean i know its got flaws in it but it doesn't break the game

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also there's about 80 fan translations to pick from now πŸ˜„

empty yacht
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I think he is a friend of localized releases

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and there was a reason why the pc release got a new transalation

ivory verge
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I never delved into the quality of the translated texts in final fantasy, let it remain in my memory that they were good πŸ™‚

cosmic cosmos
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The Beacause port to the PSX version is good. I've played it to just about end of disc one. Played the PC version several years ago. I warned my wife how convoluted the plot of FF7 was, but with the new translation she found it very easy to follow.

bronze aurora
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^ I beat this translation on the core. Worked well, just watch out for E2 using the materia swap between characters feature.

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Confirmed the E2 isn't there on the normal game

cosmic cosmos
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Whoa, thanks. Haven't run into that yet, thankfully

bronze aurora
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That was the only bug I ran into, dunno what was up with it. Didn't encounter it until way later in the game, I hardly used the swap feature lol

ivory verge
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The subject of patches/translations has already been raised here a few times, and it appears that they do not work very well with core

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Maybe not every patch or translation, but there are definitely some problems, maybe they also occur on psx , I don't know πŸ€·πŸ»β€β™‚οΈ

abstract drift
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so far all the patches i've tried have worked great, but they've mostly been for resident evil

ivory verge
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Yes , apparently the problem is only with some translations

cosmic cosmos
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Yeah, same here. Final Fantasy Tactics 2nd Read Softcover crashes on real hardware with PSIO as well as MiSTer. but most hacks I've tried work great. I've had a few fun nights with friends playing NBA Jam 2022, for example

ivory verge
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Nice πŸ‘πŸ»

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Probably the most problems are with the games in the Final Fantasy series πŸ˜…

cosmic cosmos
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I hooked it up to a friend's BVM and made him a MiSTer believer

ivory verge
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Here is one with music bug

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It's probably the same on the real hw

cosmic cosmos
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Oh interesting. I swore that the limit break sound effect wasn't quite right, but haven't done a detailed comparison so I haven't said anything. Maybe the patch is to blame

ivory verge
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Yeah , unpatched version works ok

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Once someone had a problem with ff ix , the game was crashing in some points, then after our tests it turned out that someone was using cheats

cosmic cosmos
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Oh yeah, I've had lots of cheat crashes. Figured that one out

lucid fractal
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not sure where to ask this, but has anyone found a list of compression algorithms supported by chdman?

ivory verge
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lzma, zlib and flac algorithms

lucid fractal
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ty

fluid condor
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Is Duckstation good enough for visual comparison? Well I posted some direct screenshot comparisons anyway. No idea which is correct.

random gust
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These unofficial translation groups really should be getting themselves MiSTers.

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It's the least they can do if they don't bother testing on original hardware.

tropic stratus
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in the upper right edge, you can see that the real HW does something different with the color banding, likely cutting off bits at a different spot, but it's unclear where this happens

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in terms of blockiness, i would say they are all equal

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be aware that this is 15 bit only. Not sure if tales of phantasy is 15 or 24 bit. The color banding should be no issue with 24bit at all

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(but the short answer: no DuckStation is not true to original hardware when it comes to MDEC)

tropic stratus
fluid condor
# tropic stratus

Ah thank you. This really helps getting my mind around it. I even ripped raw ToP FMV frames with jpsxdec to see source marco blocking. Pretty interesting to see how different MDEC decoders handle things.

tropic stratus
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if you want to work on the color rounding, feel free to try it. I would assume the real psx rounds up instead of truncating in one of the multiply steps, but when i worked on that(like 18 months ago or so) all i tried made it only worse, so i stopped at this point, especially since most FMVs are 24bit anyway and that problem doesn't exist there, at least in the same test that also exists as 24bit

bitter lintel
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who gave a shit about a game's translation growing up? these games were marvellous/trash

fluid condor
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I'll leave it to smart people to handle it...

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Btw, FF7 fmv is pretty bad with YC+IO board and it's probably mainly issue with that combo so I'll move my whining elsewhere

summer sage
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if you want good video quality, don't use yc

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they are mutually exclusive

ivory verge
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Everyone has the right to choose πŸ˜› if someone likes to play in inferior quality ? chefkiss

summer sage
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sure, but that's not really relevant

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like don't use composite and say the quality of an video isn't great

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duh

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it's composite

ivory verge
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πŸ™‚

summer sage
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not only is it just a really bad protocol, but the way tv's interpret the subtleties of differences in it is almost chaotic

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it's fine if that's what you want to use, but don't expect RGB like quality

harsh shale
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I think the issue at hand was comparing two composite sources

summer sage
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if you want quality, HDMI is calling your name

summer sage
summer sage
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it will vary between minor difference, different tv's, switch boxes, all sorts of stuff

ivory verge
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I was so "lucky" that after I bought a PlayStation in the 90s ,pirated copies of games quickly began to appear ( I'm not saying it was good )

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to play in color I had to get an RGB cable

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then I understood what the point of all these legends is that there is some kind of cable , where games look better πŸ˜‰

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and that's what I've stayed with, before that I didn't think about quality and cables, we played on what was at hand

empty yacht
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I once had a tv that could not hold sync via composite when playing nhl face off

frail storm
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Hi! I have observed that Time Gal (Taito, 1996) shows an black blinking horizontal band over the score, even with both horizontal and vertical cropping active in the core options.

This blinking black bar doesn't appear in DuckStation/Swanstation.

Has anybody seen the game in real hardware to compare?

fluid condor
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I use HDMI when I want things looking like emulators. I use crt when I want things looking comfy. I love them all chefkiss

cosmic cosmos
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I wish I could love the image on my LG CX OLED and get rid of my CRTs. Life would be so much simpler.

vestal thicket
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Another few generations and a 4k scaler should get us there. If you use the fancy PC filters with a CX OLED you can get a VERY convincing crt-esque display. They can mimic the phosphor glow and such pretty well if you tweak it right.

For real hardware I think the RT4x will get us close. Nothing will ever be an exact match of course but for a lot of people I think we are approaching 'close enough'. I hardly use my CRT these days and just use the CX.

torn yoke
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I need to drive to my local store and try out mister on an OLED, instead of watching them display sports games in 720p on all their displays. Or whatever awful medium they are using.

fluid condor
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It's finally getting somewhere thanks to Natrox's HDR

summer sage
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I think maybe this is in your head

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colors aren't subjective and can easily be calibrated

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(and measured for that matter)

hidden prism
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Plasma does have good saturation, but there’s so much more than just the display technology: image processing in the display itself (and the chain), how HDMI handshake negotiates and downgrades to the display, the consumer-level settings, the pro calibrator settings

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I loved my Panasonic Viera plasma, it was a revelation coming from even high-end LCD, but I wouldn’t trade my SonY OLED for it.

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I remember specifically that PixelJunk Eden on the plasma looked so much better that the β€œdon’t lose any pollen” trophy was actually achievable. There was at Least 1 or 2 layers of background animation in that game that just didn’t show up due to 1000:1 contrast of the LCD

fluid condor
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Colors are not subjective relative to what? Robot? You need robot to tell you what looks good to YOU? People can't have color preference because what robot says? TVs can barely cover full color gamut of nature and robot's gonna tell me what color I should Iike? Do everyone have exact same color receptors in eyes like robots? Do everyone on earth perceive color in brain exactly the same way like robots? Colorblind people can't have color preference because of robot said so? Of course color preference is 1000% in our head. I look at colors with my own eyes, mind, and heart. Not through robot's eyehole πŸ€–

tropic stratus
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maybe you tried some translation or other fan patched version? At least the original japanese works fine here with crop to 224 or 216

ivory verge
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Yeah, works ok with crop

frail storm
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@upper forge That's exactly what I am seeing, yes, that tearing in the upper part of the screen.
@tropic stratus I am using the original release from ReDump, nothing patched.

tropic stratus
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interesting. screen tearing would mean the game switches the framebuffer(game uses double buffering) while already drawing it. I would assume this also happens on hardware then? would be great if someone can try. If it doesn't happen there, i can take a look why the buffer swap happens so late.

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software emulators of course never show these kind of artifacts, as they (inaccuratly) copy the framebuffer at vsync and don't scan out the image as real hardware would do

summer sage
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so statements like "plasma tv's have richer colors" is kind of bunk

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colors are numbers, not soup

timber veldt
kindred bane
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I am curious about the opinion of the youtube video that was shown of virtual on for saturn. That looked better to me as composite made it game seem to have transparencies, where with rgb the fake/dithered teansoarencies were shown. This is def a example where i would prefer that look over rgb. (But generally i do greatly enjoy and prefer rgb). Let me see if i can find it again…

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This is the post and yt link i am referring too

ivory verge
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Hmm I have seen this and still prefer RGB πŸ˜…

cosmic cosmos
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It's all so situational. I prefer RGB 100% of the time for arcade stuff. Sometimes for particular consoles/games. But in some cases I think composite can provide a more cohesive expression of the visuals, despite the tradeoffs. Being able to use every connection method and switch among them to choose which set of compromises you like best is something I'm enjoying lately

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For PSX in particular, I haven't found a lot of cases where I would choose composite over other options

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But that also depends on the particular properties of your display and distance from the screen. I might be tempted by composite's blurring for some pre-rendered background stuff, but it's hard to give up the text and menu clarity of s-video.

bitter lintel
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"it's all so situational." welcome to the mister fpga discord

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i go through each mister setting on a per game basis

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by the time i figure out what video signal probably looks best it's time to brush my teeth and get some sleep

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i was able to settle on pure hdmi without filters on chip'n dales on nes though because while the bricks and boxes and general geometry looked fine, the rolling tomatoes made my brain boil. i was however able to come to terms with it.

polar tree
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Is there a way to to save core settings like turbo and wide screen but on a per game basis? Kind of annoying that some games freak out with turbo and fast disc read but I understand that it cant be helped.

cosmic cosmos
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Yeah, and that's why I've basically settled on S-video on a commodore 1701. It looks good with pretty much everything. Sometimes I switch over to composite out of curiosity, and usually switch back. I love all the new options and versatility though.

bitter lintel
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always switch back. never go full composite.

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the commodore has another problem of its own though - the games suck

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shall i tell you the tale of the time i almost played secret of mana without shadowmask? it was borderline criminal.

cosmic cosmos
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Yeah, those text backgrounds were bad. I lived in England with a Commodore 128 as my first exposure to video games. I first learned of Mario as a hack of Super Gianna Sisters. I know the suckage well

bitter lintel
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edge cases and situational awareness is what we here on the mister discord are all about

tropic stratus
tulip moat
rancid chasm
bright yacht
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I think mesh on saturn is a way to render. Not that the texture is meshed. It only displays it as mesh.

tropic stratus
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if there was a "config for each game" option for mister, this would be amazing. I would mostly use it for different key mappings for different games. I often have to remap when i play a different game. With the ps5 controller it's fine, but i play 3D adventures with a N64 pad πŸ˜…

manic citrus
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I've tried multiple times to do this and never found a way to do it UI wise that isn't confusing or clunky

tropic stratus
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i would hope it's as simple as having a config option in the ini for a core that allows to save config as corename_gamename, but i probably missed 20 edge cases for that

manic citrus
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it's more a way of visually indicating where things are going to be saved. so you don't get lots of 'my changes to X didn't save...oh they did but only for one game'.

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and do the video processing options count etc etc

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and most importantly, now when anyone asks about this Sorg tells them to use MGL files

harsh shale
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somewhere in the OSD

manic citrus
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not really, what do you use as the 'setname'?

harsh shale
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I don't know what that means πŸ˜•

fluid condor
# summer sage colors are numbers, not soup

Ohhhh ok sorry sorry, I got ya'll confused because I didn't make it clear what I wrote about OLED and plasma color were my OPINION. I totally forgot to add "I think" "IMO" "to me" etc. What a dumb mistake sorry sorry. Here are extra "to me" "to me" "to me" "to me" to add to all of my statements. My bad sorry about that

ivory verge
summer sage
# fluid condor Ohhhh ok sorry sorry, I got ya'll confused because I didn't make it clear what I...

why does opinion even matter? It's not a subjective thing. I can say "it's my opinion that it's raining outside" but that doesn't excuse the fact that it's actually a statement represented as factual about an easily quantifiable thing. There's way too many superstitions in retro gaming already, and there's also no need for you to carry on like I'm somehow too rigid to understand what's going on.

fluid condor
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Btw, how is your viewing area calibrated? Maybe SMPTE ST.2080-3 color grading guideline of 5 nits surrounding light level? Your walls are neutral 18% gray? What reflectivity of your walls and furnitures? Are you viewing at correct distance and viewing angle? Would hate to see carefully calibrated screen ruined by unoptimized room lighting as we all know how easily human color perceptions are influenced by surrounding colors.

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Can calibration equipment quantify for this human shortcoming?

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Since, I can't remodel so my house and control the sun so eyeballing color is the best I can do like a caveman πŸ˜…

devout nacelle
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Some people just think we shouldn't have any preferences. They just want us to be robots that they can tell how to think and how to feel.

cosmic cosmos
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Being a robot that can be told how to think and feel sounds pretty great, honestly

harsh shale
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Didn't work very long for Robocop

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before he electrocuted himself

eternal vapor
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I think it's just a difference in priorities, isn't it?

If you value accuracy most, then you can objectively say which display is "objectively" superior.

But otherwise it all just comes down to your subjective experience of what you're seeing. In that case I think nebulous statements like "the colors are richer" just serve as an attempt to get across some of that subjective experience. Unless you're trying to use statements like that to assert some kind of objective superiority, I don't really see a problem there

rancid chasm
# manic citrus it's more a way of visually indicating where things are going to be saved. so yo...

what about having no menu option, have it purely based on having a config file, on game load check, no conifg it uses default, find config it only overrides the settings present in the ini file so you didn't have to keep messing with them if you changed an unrelated setting in the core, you could also have the save settings greyed out if an game ini is loaded so wondering which it is going to save to is not even an option, I also think with having presets now video processing isn't needed though a load preset line would be nice

tropic stratus
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maybe we just write a script that autogenerates mgl files for a given folder?

manic citrus
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someone has already done that. there are no doubt people with thousands of MGL files

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I think it is a somewhat poor solution, especially for cores like psx/saturn etc where 'changing games' via just mounting a disc is the most obvious thing users do

rancid chasm
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what a mess, so is this right? the official way to do this right now if you didn't want to make a separate folder just for games that you'd want a different config for is to create a mgl file for every rom within a system you would want per game settings for and then edit the specific mgls to have a new setname but still point to the original games/system folder and then go into a mgl of each setting change to change it and remember never to load the actual core itself for that system, can names.txt be used to hide entries?

forest trench
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A more practical way to handle this in cases where you just have a few different settings to change between for a particular core, is to just have 3 or 4 main mgl configs per core that you switch between.

So for controller variations it might be corename (Analog), corename (Digital), corename (Gun)
For video options it might be corename (Scanlines), corename (Shadow mask), corename (No effect)
Etc.

rancid chasm
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true but that would necessitate remembering which games need what settings

forest trench
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I was thinking more about preference type settings,
i.e. "what controller do I want to use with this game" or "what effect do I want to use for this"

rancid chasm
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yeah for that mgls work great

visual depot
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Depends on how much of a variety we're talking.

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You can use symlinks for the cores to accomplish this possibly? Not sure.

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You'd have to make update_all save cores without dates.

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Then you don't have to update the symlinks.

manic citrus
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you can't just copy cores and have them use different settings

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requires an mgl

visual depot
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I thought you could? Or is that because I edited the names.txt idk

manic citrus
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that still doesn't change the config file

visual depot
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I see.

rancid chasm
visual depot
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I can see some people's interests in it. I guess I just like to play the games. I'm personally fine with the automatic scaling and a single setup of the filters but I won't knock others for wanting to tweak everything

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At least there are filter presets.

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I made some of my own.

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Although an ability to edit presets on the mister would be nice.

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Without text editing.

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Having presets saves a lot of time

rancid chasm
# visual depot I can see some people's interests in it. I guess I just like to play the games. ...

goes way beyond scaling, threres genesis games made with specific sound chips in mind, games that turbo breaks or having the default sprite limit is needed, games that composite blending is needed to look correct where the hybrid setting doesnt detect it, games where the hybrid setting detects incorrectly and messes up text, games where corrected ratio looks right, games where it doesnt and thats just genesis

visual depot
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I see

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I mean sadly a lot of this stems from it being an all-encompassing device. Sadly hard to automate everything... But if someone has interest in trying, maybe someday!

rancid chasm
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hopefully, cause imagine downloading a pack of configs and all that is handled just by launching the game, while no other setting is messed with so you can configure that without having to update the configs

visual depot
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A dream I'm sure

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Afaik this would be a mister main addition, so that would have to undergo thorough testing

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I'm just thankful I have so many games to enjoy πŸ™‚

devout nacelle
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Per game settings would be cool. Then that would allow for downloading premade config files

tulip moat
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I just tested this out myself, and it plays the normal death sound when Rayman drowns.

Can I have some extra context to narrow this down?

abstract drift
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maybe they've got a bad image or somethiing

quick gyro
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its a miracle to me how people take the time to make a yt video but dont just create a github issue so people can check and fix it.

ivory verge
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probably it is related to his game image, the sound is from cdda, bad image , or he has merged multiple bins into one img, but he has not done the update for mister main

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sound is identical on the real psx

tropic stratus
dark mountain
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Bad image rip with broken cue pregap info.

tropic stratus
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yes it is. I used rayman to even develop all of CDDA audio, so i'm 100% sure it's correct

ivory verge
ivory verge
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and being serious, I think this problem could have been solved quickly, if not for the lack of contact, too bad

quick gyro
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Hope the kids have fun with this kind of videos then πŸ˜…

little frost
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it’s all kids want to watch these days…videos documenting alleged bugs in MiSTer cores!

hard laurel
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Its the Videos talking about accuracy that bug me the most. Do some of these people actually have access to the Real Hardware or are they comparing things to MAME (which might not be accurate) when it comes to Arcade Boards?

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At least if I see something odd on the PSX Core, I will actually fire up my Real PS1 (SCPH-1000) and try the game out on that before calling it a bug.

tropic stratus
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It's the best case, still i understand not everyone has a real working ps1 with ODE to do that and that's fine. But if it's really accuracy, like color of special pixel or flickering line in off-screen area, testing on software emulator is most times useless

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by the way: i started on Vagrant Story...i know the GOTM was long ago, but i finally take some time to play a game in the evenings for 1 hour or so

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Unfortunatly besides FF7 the only square RPG i have left where german language is available

ivory verge
cloud steppe
tropic stratus
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even getting through a quarter of the good rpgs for ps1 takes forever if you are not a teenager, let alone really "completing" them

cloud steppe
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Yeah. Work and kids eat my time like a bag of chips.

tropic stratus
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I combine that recently and play on the TV in the livingroom and the kids also like the games, but it only works if you don't have to grind. FF9 was great for that. 50% of the time is something story related. Of course only works for german games, otherwise i would have to translate everything

cloud steppe
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That's a smart way to do it. You get to play games and they get entertained!

tropic stratus
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as bonus i get drawings of the characters(e.g. Spyro or Vivi), to put on the wall where i work πŸ™‚

iron abyss
visual depot
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Beautiful

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Needs more blue though

ember cedar
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*Periwinkle

iron abyss
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Nice, roberts new core is a TI-85!

wanton crown
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still no ram

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at this point since I'll be in Japan in 3 weeks, might as well meet with some fellows here and bring my mister if they're up to it LOL

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I'll be in Tokyo for a week, then Kyoto for 5 days, and then god knows what i'll be doing

quick gyro
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ill also travel to Japan in 3 Weeks, if i see you, you will get a RAM my friend 😎

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ill be looking out for a cat with a yellow helmet

bright yacht
quick gyro
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ill be there for a day-trip, first time

iron abyss
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Kyoto rules. Great temples, whatever that old city part is with the maiko and geisha, philosophers path, we had some awesome okonomiyaki somewhere there. Would love to go back

ivory verge
iron abyss
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Oh and that fox shrine with all the tori gates is near there

iron abyss
tropic stratus
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Really, who needs accurate math? Ps1 clearly shows you can calculate everything with 15 bit integer. It's so great people even create shaders today to replicate the unique look 😜

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Overall it's a mess to do it. PGXP or any form of perspective correction needs the original coordinates in 3D space, but after GTE transformation you only have 2D coordinates. So to get the original 3D coordinates to the GPU, you need to trace the whole path of the data from GTE, through CPU, saving it to memory and transfering it to GPU. Every byte, 16bit or 32bit word in CPU registers or memory could potentially hold additional 3D information. It's a nightmare

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and even then, you only remove texture warping, but you still have jittering pixel borders, due to missing subpixel accurate drawing and you still have z-fighting

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personally the jittering pixels is what annoys me most if a game doesn't care about it. Sometimes it's really as bad as in the gif, but some games do it properly and you barely see it

tulip moat
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Personally I think the texture warping is what helps give the PS1 that distinct look.

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Kind of cool in retrospect that the PS1, N64, and Saturn had their own approaches to handling textures and polygons, which gave games their own distinct appearance.

wanton crown
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Is nintendo DS core at all feasable on the current fpga ?

ivory verge
wanton crown
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Ah I see. Nice pull off tho !

hollow stratus
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has anyone tested GunCon / GunCon 2 via YC encored on composite? Just so I can say "yes it works" in a video before I drag out all my shit to try it for ten seconds lol

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eh I will just drag it all out in a little bit and see

bitter lintel
iron nova
iron abyss
bitter lintel
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then you have to justify your purchase in other ways

hollow stratus
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Justifier did things diff enough vs GunCon that I am not surprised

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foot pedal is awesome to have

shut escarp
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I got one of the pedal addons that works with justifiers to convert them to guncons

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and then said enough is enough and bought an arcade pedal set and modded it lol

abstract drift
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i got the stupid expensive sinden one, it is awesome though

shut escarp
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yeah i paid a little more than that for 2 pedals.... and a full time crisis 2 boardset to boot lol

polar tree
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Thanks to some help here and from the forums, I was able to get settings saved per game but it makes such a mess of my games, and saves folder that I'm not sure if I want to deal with it any more.

cloud steppe
#

No issues with justifier games at this point. There were patched versions of those games to let you play them with a Guncon. Also I thought there was a change in the core that fixed that too. Might be wrong on that.

#

But I played justifier games with Guncon 3 months back.

lean glen
#

I went out and bought a guncon 2, guncon 3, and sinden, so I guess I can do some testing with them on this core and report back if anyone is hesitating to get any of these.

cloud steppe
#

I think the 3 works pretty well. I enjoyed what I played and it was pretty accurate in general.

crystal ferry
#

I caught a frame of screen tear in my OBS window during the attract mode of soul blade
This is only visible to me on HDMI, is this normal?

#

the analog output doesnt show any screen tearing

foggy quiver
#

This could be an artifact that the capture card generates, because it might not match the exact refresh rate of the source material?

#

A simultaneously HDMI monitor (connected to the hdmi pass through) should not show the screen tearing, only the capture card.

#

I get all kinds of microstutters and artifacts on my OBS captures when I use vsync_adjust=2 but the pass through hdmi signal connected to my hdmi monitor always looks perfect.

#

What is the refresh rate setting of your capture card, and what is your vsync_adjust setting on MiSTer?

night anchor
#

whoever told me to get the larger power supply for my MiSTer to make the sound and video stop pausing momentarily every little while, it appears to have done the trick, so thanks πŸ™‚

proper viper
#

Look what I got today! πŸ’ŽπŸ’ŽπŸ’Ž

#

Has there been any talks about supporting this psx based hardware in the psx core? πŸ™‚

abstract drift
#

its also possible soul blade just tears

#

i think they might drop vsync when its below 30fps, which it is a lot

night anchor
#

I have the mister add-ons kit with the three boards and 2x sdram, and my external hard drive is powered by the MiSTer. When I was using the power supply it came with, games would stop for about half a second every 10 seconds or so as it presumably was having a little bit of trouble seeking the data on the drive. I got a 5A power supply for it that was recommended and I have no pausing at all now in my short testing of final fantasy 7.

#

Yeah other than the hard drive I have a Rii keyboard dongle and a daemonbite Genesis adapter, but the hard drive is obviously the larger power draw

mystic violet
#

that might be a mister thing

tropic stratus
#

what resolution do you use?

#

then i don't know. I also use 1080p, but i can't think i have seen the core crash permanently

#

be sure that i changed the game more than 5 times in a row when testing a new release

#

i remember there was a report about it some time ago, yes

#

if it's fixed now, it might be the framework update

#

i gave up vagrant story after 3 hours now...the battle system is boring and running around in small rooms is boring and the new box puzzle killed it finally. Too bad, the cutscenes and story have been interesting so far

#

will probably try metal gear instead now

#

i still explore popular psx games i have never seen before, so i mean metal gear solid, sorry πŸ™‚

#

and i probably also need a guide there...i'm bad at finding random secrets

#

RC de Go looks interesting, i might try it. I usually don't even look into japanese only games as i can't understand a single word

#

still outputting 240p or 480i, so only possibility would be to have higher horizontal res

#

can't find if it's one of the arcade boards with double vram, but could be possible

#

it doesn't list vram like e.g. namco 11 which has 2Mbyte instead of 1

mystic violet
#

@tropic stratus I hope your new project is going well

tropic stratus
#

hmm, it's saying 640x480...could it be it really has 31Khz output?

mystic violet
tropic stratus
#

no, i mean the video has that as info in the description

bright yacht
#

Jogcon with usb adapter and with auto centering works pretty good for this game. But you loose the analog trigger.

night anchor
#

this joyzz is apparently the absolute lowest latency wireless controller that's been tested with the mister

iron abyss
bitter lintel
#

lululu but nerds always told me it was great

#

vagrant snorey

ivory verge
#

was great , is great and always will be chefkiss

bitter lintel
#

Vagrant Watchtower alerted

ivory verge
#

Nostalgia works, everyone looks at some games differently, I spent a lot of time with Vagrant πŸ™‚

cunning rampart
#

I agree, Vagrant story wasn't good. Story is fine but the UI and repetitiveness killed it

ivory verge
#

πŸ˜”

random gust
#

I plan to play it and I'm looking forward to it.

ember cedar
#

I loved Vagrant Story except for the final boss but I can absolutely get why people bounce off it hard

narrow quartz
#

Hi there! Does anyone know how to use the Fast Forward feature on the PSX core?

bright yacht
#

There's a fast forward feature?

abstract drift
#

If you go through the controller mapping osd one of the maps is for a ff button

#

I think there’s a keyboard button for it too but forget what

cosmic cosmos
#

Does that actually work? It's great in the GBA core but it never seems to do anything when I try in the PSX core. I figured it just wasn't implemented yet

toxic wren
#

For the PSX core running in 1920x1080, fixed HBlank ON maintains aspect ratio. Does the VBLANK ON + Vertical crop option also maintain aspect ratio like in the other cores (5x interger scaling)?

#

They have a PSX version somewhere? found it!

cunning vigil
#

Generally speaking with two roms of the same game and one is "Rev 1" is it safe to say the Rev 1 is the one you want to use?

shut escarp
#

It’s going to vary per game

#

99% of the time you won’t be able to distinguish any difference

cunning vigil
#

That's what I was afraid of. And there doesn't appear to be anywhere where you can find the differences.

shut escarp
#

Generally speaking Rev 1 is fine, but you probably wouldn’t be able to distinguish the difference unless you really really really know the games and revisions

#

Like the revision of tiger woods that they pulled the south park video off of

cunning vigil
#

Are the Revs typically done by the game developer or are they ROM hack type of revs?

#

Perfect that what I was hoping you would say.

#

Just trying to trim this folder. Think I'll pull all the non rev1's for now.

tropic stratus
tropic stratus
abstract drift
#

some revs on psx are basically just adding different demos and a launcher

#

tomb raider is like that

#

only rev1 actually changes the game itself

narrow quartz
cosmic cosmos
#

Robert addressed that a couple of posts up. Thanks, Robert!

ivory verge
narrow quartz
ivory verge
#

Ah ok

tropic stratus
#

CRT cannot do fastforward, that's why it's disabld there. You would not want to see the 96hz signal going to your CRT, believe me πŸ™‚

devout nacelle
cosmic cosmos
torn yoke
tropic stratus
#

Did anyone play through the first CD on FF7? there seems to be some FMVs corrupt:

#

the question is if this ever worked and if yes, which version of the core was that?

#

i tried myself with releases from may, october and december and they show the same behavior

ivory verge
#

Or it is a random and not everyone has experienced it

#

(Or no one reported it )

tropic stratus
#

at least it is reproducible with the savestate, that even starts before the FMV

#

so either everyone got this or the savestate is already broken or it worked at some point

manic citrus
#

a search for 'finished FF7' reveals a bunch of people saying they finished it and I don't see any of them complaining about corrupt fmvs

ivory verge
#

Yeah, from what I remember several people here have completed FFVII

manic citrus
#

#psx-chat message

ivory verge
#

They would certainly report it , i belive

tropic stratus
#

found the reason: the MDEC decompression tables in the savestate are corrupt. If i exchange them with another savestate i got from the same town, the FMV works

#

but that doesn't tell if the current core has a bug that destroys these tables or if it's from a bad dump or whatever

#

unfortunatly, the level of the characters is around 30, so i guess this is deeper in CD1?

violet shoal
#

for me it was perfect. nothing to report

abstract drift
rancid chasm
#

is there a specific part where those tables might get corrupted, where you could find a memory card save before that point but close enough to the fmv to not have to play a bunch

abstract drift
#

it should be possible to save pretty close to that iirc

#

well, within a few minutes maybe :/

tropic stratus
#

usually i wouldn't expect the game to touch them at all after initial load

#

the tables are not exchanged when a FMV starts

#

according to the documentation, it's even the same table all games use...if this happens to be a real issue with the current build, i could add a detection with error code whenever the table differs from the standard

eternal vapor
#

Not sure if it helps, but I played through all of disc 1 in the r06g retranslation months ago with no issues

bitter lintel
#

sotn first. then ff7.

ivory verge
short rapids
#

I finished the US version of FFVII a couple of weeks ago and had no issues with FMVs

abstract drift
#

i wonder if this person saved ff7 with only savestates

#

that would be like running a real playstation continuously for like 30 hours

#

maybe this uncovers some bug in the game itself

violet shoal
bitter lintel
#

"preserve the progress"

#

availible on the mister fpga today

bronze aurora
tacit fox
#

It’s something related to save state for sure

harsh shale
#

So a friend was asking, he has a Memcard Pro, if you put the MCP in a PSX with an XStation, and launch a game, it generates a new memory card automatically for that game solely.

Is there a way for the PSX core to do this with SNAC when an MCP is inserted?

#

I know it does it automatically with a virtual card if your game is in its own folder, but can it do the handshake with MCP in this way and generate the card on the MCP?

abstract drift
#

yeah but you have to run a special bios

harsh shale
#

oh yeah?

#

that works fine with the core?

abstract drift
#

should do yeah, not sure if anyones tried it

#

i was meaning to but can't find where i put my multitap

#

its vaguely pointless now since we can use snac with virtual memory cards anyway

harsh shale
#

yeah he just would like to take advantage of the MCP direct I think, thank you I passed the info on

harsh shale
pliant delta
#

What is Ti-85 or whatever the core mentioned is called πŸ™ˆ

#

?

tacit fox
#

We should run a poll on what’s next core

lean glen
#

xpost here just because there's a ton of light gun games on PS1. if you happen to know how to get a guncon 2 working on this core I hope you can please take a look and help.
#help message

pearl shell
tropic stratus
#

given how many CD bugs have been fixed over the last year, it's surprising the initial version even could run the game to the end πŸ˜…

pearl shell
#

I know what you mean Robert

#

I been following your patreon posts, I am intrigued to know what you are currently working on πŸ™‚

pseudo veldt
#

Robert currently reverse engineering the sound chip of the Game.com handheld, we all know it's true.

pearl shell
#

XD

bitter lintel
#

it's battletoads tiger handheld

full nimbus
#

Its a ZX81 replacement prototype only seen by 1 sinclair research dev

tulip moat
#

It's a Xbox Series X core.

rancid chasm
#

I heard it was a DE10-Nano core

hard laurel
#

Hi, what was the fix for games that have flickering garbage at the Bottom of the screen? Formula 1 Championship Edition is 1 such example I notice the issue with.

abstract drift
#

use the vertical cropping should sort it out

#

its by bizarre creations (MSR/PGR devs)

#

it does some funky video stuff for sure, i think it even has a 240i mode?

tropic stratus
#

that is because vertical = top and bottom and horizontal = left and right

#

horizontal is mostly required for games that "forgot" to end the visible horizontal area (e.g. some Street fighter game) and it only works because a CRT couldn't show that area. But there is currently no horizontal crop to real CRT visible area, only down to resolution setting. I haven't seen a game yet where this is not enough, but it's certainly possible

abstract drift
#

weird its sort of cropped vertically too

#

possibly a case where the pal game is better - made by a british developer

tropic stratus
#

duckstation sets the US version to only 235 pixels height, core sets to 240. No idea why duckstation sets 235, would have to investigate

#

usually not

#

there are hacks in the code required for special games, but they are active for all games

#

no, you just see it from time to time in the code with a comment

#

looks like a automatic crop "hack": the game really sets up 240 lines to be visible: from line 11 to line 251. However, duckstation forces the start to be 16 and subtracts the additional lines from the end, causing it to cut of 5 lines

#

no idea if letting the output start in the vsync area(line 11) really causes the system to cut off lines at the end. I would doubt it, but only analog out to a CRT without any cut off could show that

abstract drift
#

someone with a pvm with an underscan button can probably check

tropic stratus
#

which lines do you want to restore? What happens here is that the lines 236-240 is already the second framebuffer or black area below the second framebuffer, so showing it is not useful

abstract drift
#

what does duckstation end up looking like? they crop that bottom junk off but add some to the top instead?

#

oh its vertically wrapped

#

i wasn't seeing that before

tropic stratus
#

duckstation just crops off 5 lines at the bottom

abstract drift
#

the junk at the bottom should be at the top

#

its not junk really at all

tropic stratus
#

no, it should not be at the top, it's the other framebuffer

abstract drift
#

you sure? it shows things that are not in the current frame

#

unless the camera was in the middle of panning upward

tropic stratus
#

the orange and red frame is what the game shows

abstract drift
#

ah

tropic stratus
#

it's always easier to understand with such a picture πŸ™‚

abstract drift
#

much, thanks

#

so i guess what duckstation have done is effectively move the red and orange frame upward

tropic stratus
#

duckstation doesn't move it up, it justs cuts it off before the other framebuffer starts

abstract drift
#

oh

#

that would discard a little bit of data from the top wouldn't it?

tropic stratus
#

both frames are indeed 240 pixels in height

#

i'm unsure if you can ever see the 240. Maybe with a CRT? Maybe the uppermost 5 are never shown as they are still in vsync?

#

best would be to patch the "Vertical Display range" register to have proper NTSC values, then crts, duckstation and core would all show clean 240 lines...

gilded trellis
#

What about mednafen?

hard laurel
#

Hi All, Vertical Crop is greyed out for me within the Core so I can't crop the bottom of the Screen in F1 CE (yes also known as F1 97 in Europe but why hamper ones self with 50hz? ;))

tropic stratus
#

vertical crop is only available together with fixed vblank

hard laurel
#

I am running No Overclocks. I only do that experimentally with games that have very low performance where you see a big benefit of using the PSX2X and turbo modes.

#

By the way snakey, I am not new here by any means and wouldn't report any issues if I had "Unsafe" settings set in the Core.

#

I was here through-out last year πŸ˜‰ and it was a great experience to see this core develop and was an honour to test the Core up against Real Hardware to give feedback to Robert.

tropic stratus
#

well, it's an average of the last second πŸ™‚

#

what do you expect from this?

#

i mean, you can capture a video and add together like 20 values so you have a better average, but usually games don't jump around with the framerate that much

#

it's not like a jumping frametime in a current PC game

#

95% of the games are fixed to a divider, e.g. 60->30-20->15

#

only very few games are triple buffered and have free running framerate and even less games use double buffering with free running framerate with tearing

hard laurel
#

Capture Video and at various intervals (maybe every 10 seconds or so of the sample footage) make a note of the FPS and do some average calculations is what I would do manually.

ivory verge
hard laurel
#

I am waiting to see which Core is done next... πŸ˜‰

ivory verge
#

Yeah, me too 🍻

hard laurel
#

The Vertical Cropping does work but you do lose some of the top of the image.

#

Unless its my VSCALE mode setting that is causing that in some way?

bright yacht
hard laurel
#

hahaha blimey I don't see PS2 in an FPGA anytime soon

tropic stratus
#

yes, the cropping does lose more than it has to be...it's just not arbitrary but in rather larger steps

pearl shell
tacit fox
#

It’s a tamagotchi core with a math co-processor elmorise

hard laurel
#

Its a Casio Loopy!

eternal vapor
#

Anyone know if the Final Fantasy games are pretty stable with CD Speed/Limit Max CD Speed/Fast Seek?

#

Just curious if anyone has any thoughts/experience there

#

Usually I stay away from unstable options but the load times do add up

pearl shell
#

I haven't tried the unstable options on the FF games, try them out and see

eternal vapor
#

Yeah if no one knows I'll just give it a shot for a while

summer sage
deft sphinx
#

Every year I hope someone gives me one for my birthday and every year I am left disappointed as I unwrap a new pair of socks.

devout nacelle
#

I feel the new core either has to be something everyone seems to not want or something we thought wasn't possible on mister

deft sphinx
#

Is the PSP is too high spec for the DE-10 right?

devout nacelle
deft sphinx
#

I thought as much. Robert can work magic but assumed that was way too far.

devout nacelle
#

There isn't a whole left in the console space that would fit and a few maybes..

#

I don't think it's 3do with all the hate it gets around here. There is virtual boy which might be a lot of work for little return also. I'd enjoy the wario game tho.

#

There is the cdi rolls eyes

deft sphinx
#

I feel with Robert's new core all bets are off, the man can pull a rabbit out of his hat. Can't wait to see what his next trick is.

devout nacelle
deft sphinx
#

Yeah, I am not even going to speculate as people could take what I say the wrong way and get excited for something that is genuinely not possible and I will spend even more time telling people "That isn't possible guys, you aren't ever getting a..."

#

I would not be surprised at this point if it was something that isn't even on the list I made though.

devout nacelle
#

You know the stuff I'm talking about tho

deft sphinx
#

Oh yeah, I think we are both communicating like bridge partners at this point. I know exactly what you are thinking. πŸ™‚

At the end of the day I am easily pleased though, if Robert decides to take on something like Cassette Vision I would be happy. πŸ™‚

devout nacelle
#

Never played the system but some of the games on cassette vision look to be fun arcade type games

vestal thicket
#

Namco system 11 been ruled out?

deft sphinx
#

Oh yeah, it's a basic 8 bit system but has never really been emulated before but is a bit of a black box of a system so would take a top Dev to make it happen

#

We should maybe take this fun speculation to consoles not on MiSTer channel πŸ™‚

vestal thicket
#

Aye, where is this consoles channel? I'll go throw my random guesses there

serene nebula
#

What if he does the PlayStation again? πŸ‘€

wise cargo
#

Someone brought up a while ago that what if he β€œfigured out” how to fit the DS on MiSTer. That’s a fun dark horse candidate

#

I’m leaning towards 3DO, Virtual Boy, Jaguar and CD-i though

serene nebula
#

I’m leaning towards PS1

#

I don’t need to record videos on my HDD with a PSX, I just want to play PS1 games

iron abyss
#

It’s NES

deft sphinx
cosmic tulip
manic citrus
#

He also mentioned gradius 2 and jag as 2022 goals so…

wise cargo
#

Jotego has a commitment problem. He’s currently committed to like 100 projects. Us MK fans have heard that it’s on his to do list since 2020 lol πŸ˜‚

iron nova
meager parrot
#

couple years back said that the next project was an accurate SID chip from the C64..

#

havent heard anything about that since then

iron nova
#

I still say the project in the works is neo geo pocket.

meager parrot
#

the project in the works seems to be keeping projects in the works at this point

#

I wonder how many devs who had plans to work on any of the hardware he said he was working on, just skipped on to something else instead..

wise cargo
#

With all due respect to Jotego he should just stick to his wheelhouse and make arcade games. That’s what most of his Patreon supporters would prefer

#

I’m sure most of his Patrons would prefer he work on MK or continue CPS 3 over Neo Geo Pocket

#

He’s just stretched himself too thin with the sheer amount of announced projects. The announced projects have outpaced the released projects by a large margin

iron nova
#

That makes sense

hidden prism
#

I really disagree. I think Jotego is doing a great job scaling up his operation and parallelizing efforts. Hitches get hit in all phases of reverse engineering , reimplementation, and software testing. (That’s not including hitting issues in FPGA development tooling and MiSTer itself.) It makes good sense to me to operate the way he is, and I don’t personally view his transparency and over-commitment or under-delivery.

wise cargo
#

Jotego is a legend no doubt and I’m not taking anything away from him. However there are plenty of not only users, but also devs that find his calling β€œdibs” on platforms that he’s not even actively working on to be extremely annoying. I’m not gonna name names though. Plenty of devs would’ve been open to work on a Neo Geo Pocket Core, but he called dibs on that 2 years ago and there’s no release in sight

abstract drift
#

i kinda hope rob is doing neogeo pocket since his cores are just better, savestates etc

wise cargo
cinder acorn
manic citrus
#

I mean, at some point when money is involved you need to set some realistic expectations. I get that reverse engineering is hard, but like, that infamous '2022 development plan highlights' tweet he missed every single thing on it

#

well almost every single thing. totally nailed 'plus other arcade cores'

tacit fox
#

β€œParked cores” 😩

serene nebula
#

I imagine he gets more Patreon subscribers when he makes a big new announcement and doesn’t lose much when he misses his target dates.

frail storm
devout nacelle
#

It's always the stuff I'm most excited for like outrun has been unplayable for months now. Some say it works with graphical issues..I just get a black screen. I understand stuff takes time but leaving something in an unplayable state while working on something else I can't go along with it.

timber veldt
#

In MiSTer, there is no such thing as dibs. If you want to develop a core that another developer is working on then do it

serene nebula
timber veldt
#

Look at the nemesis core. It’s still in beta and one of the devs in busy decapping chips. Another dev can jump in and develop their own version of the core

glad raven
#

I lost my code for the GX400 hardware, but damn it, I think it's time to get that thing going again.

timber veldt
#

Yaay! πŸ‘πŸ‘

glad raven
#

It especially annoys me that I had both Nemesis AND Salamander running.

#

Stupid hard drive wiping itself out when I never asked it to...

glad raven
timber veldt
serene nebula
#

It was probably Jotego who wiped his hard drive

timber veldt
#

Lool

devout nacelle
#

When I was doing themes for RetroPie I used to keep several backups of my work only having 1 copy seems a bit careless to me .just saying..

manic citrus
#

ahh internet

#

'I lost data'

#

'you should have backed it up!'

#

they know

#

trust me, they know

devout nacelle
#

Also typical internet

"Don't like what I'm doing?"
"Do it yourself"

serene nebula
#

This internet person sounds pretty level headed tbh

devout nacelle
#

Who here has an actual job doing coding type work?

tender tartan
devout nacelle
#

The reason I ask is if you think that attitude is ok. Next time your boss has a problem with your work tell him or her or whatever they might identify as to go do it themselves..lol

serene nebula
devout nacelle
serene nebula
#

If a programmer told me that I’d laugh and tell them β€œwe both know that won’t happen” 🀣

devout nacelle
#

I was actually looking for someone to tell me how it was different to be doing something on a job and on your free time..lol

serene nebula
#

If they can’t implement a feature request then either that’s cut or it’s redesigned as something that’s more applicable to the current schedule or code framework.

#

But I’d never be told to β€œdo it myself” because that’s extremely inappropriate and doesn’t help solve anything.

iron nova
#

You really think so ?

devout nacelle
#

I really do hope it's true..I just don't see Robert doing it..I hope I'm wrong

#

I guess I'm just really trying to manage my expectations

deft sphinx
#

We have an Archie

devout nacelle
jovial jay
#

Guessing rollback would be impossible on the de10 nano

lime grove
#

too bad duckstation has horrible input lag

#

yeah, its not good enough for rhythm games or tgm for me

#

also runahead causes alot of tearing when playing rollback IME

#

thats why i switched to playing tgm on the mister

#

like ddr

#

or beatmania 5 key

#

i think i tried disney mix before and it was unplayable

#

i should load up disney rave on the mister and compare but

#

ya but if i can't replicate scores that i'd get on actual hardware

#

i think disney rave or w/e its called is functionally the same as the arcade version

#

no 3d models

#

5th mix?

cosmic cosmos
#

I played 30FPS first and then couldn't get used to 60FPS on PS2. That's the danger of being exposed to bad things first.

rugged loom
#

I think 30 or 60 frames it's irrelevant in rythm games since u have to tap to the beat, not to the screen.

#

Atm i ve downloaded ddr Disney rmx, and about 4 diferent bm. Ill check if i feel the diferencie benwten 60 and 30 frames.

serene nebula
meager parrot
#

okay heres a weird bug i saw while playing chrono cross. The text in one specific screen when you switch team members has an incorrect shading, but only on the left side of the text?

#

see where it says "Glenn" in the top-left corner, there is a one pixel gap where it shows the background instead of the correct grey shading

#

I scoured different videos of the game and can't find any that show the same. All have the text shadow correct

#

Looks especially bad with scanlines on

#

The core also shows the same behavior that is seen when emulating the game on PS3, where button inputs will sometimes be doubled. Most often happens with the "confirm" button, but can also happen when selecting things in menus, it will skip a space sometimes. I'm using a new Dualshock 1 with SNAC when this occurs in the core.

deft sphinx
#

May not be a big with the core, but can anyone who has a PS1 ODE check and see if the 240p TS has weird flickering on the menu like it does on the MiSTer core? The PS1 240pTS isn't properly official, it was made by someone out of the main team and hasn't been updated in a long time so it is likely the fault is the software not the core, but be good to confirm.

safe light
#

I’m pretty it was confirmed long ago that it was a core issue that wouldn’t be fixed

#

Discord’s terrible search is making it tough for me to find the relevant discussion

keen fiber
#

Is it possible to load a save from a MemCard Pro on the MiSTer for a PSX game?

jovial jay
keen fiber
#

Looks like I will have to get the PSX core working then

keen fiber
#

Will it be an issue if I get a BIOS that doesn't match the model of my PS1? I can't imagine it will

jovial jay
#

It will not

keen fiber
#

Looks like I might have to FTP into the memcard pro memory card or something to get the .SAV from the MCD

#

Or maybe I can just dump the MCD right in the directory?

shut escarp
#

.mcd right in the directory

keen fiber
#

hmmm I must have my MCD in the wrong location

#

It's weird, I mount the MCD but when I go to 'Continue' in game it doesn't see anything

rugged loom
keen fiber
#

figured it out

#

I was trying to mount the game and not the mcd

#

or something like that

#

hmm maybe not

#

Finally got it

#

Fun fact: Retro Fighters Defender works perfectly on MiSTer (I did not expect it not too)

tropic stratus
#

i find it strange that use so many different fonts and sizes in the same box, but i don't see a bug here

meager parrot
tropic stratus
# deft sphinx May not be a big with the core, but can anyone who has a PS1 ODE check and see i...

the 240p testsuite edits the drawlist after starting the DMA that will transfer this drawlist to the GPU. So it depends on either drawing in zero time(many emulators) or having correct drawing times as a real ps1. Due to the vram in ddr3, we don't have reproducible draw times for the gpu, but instead fast drawtimes to compensate for the parts that are slower. Maybe this could be improved, but given that only 2 games and the 240p test are known to have this problem, i never spend much time to it

meager parrot
#

I dont have a real ps1 to verify against, but every video i've checked is rendering the letters the way I assumed they should be

#

as shown in the shot above

#

and yes, this screen is very weird!

#

none others like it in the game, only team switch has this font. it seems to be rendering the 480i stuff in 240p

tropic stratus
#

what do you mean with "as shown in the shot above" ? i thought this is from mister

meager parrot
tropic stratus
#

i see, there should be no gap

meager parrot
#

yep, on every letter theres a gap on MiSTer, every time I've seen this screen

meager parrot
#

it makes sense to be rendered the way shown in the video screenshot though. i havent seen any videos that dont look like that

tropic stratus
#

hmm, it looks the same in my emulator, so i guess either the font is already damaged in the savestate or there is some other kind of bug

#

do you have any memcard that allows to open that screen?

#

then i could compare the rendering process e.g. against duckstation

meager parrot
tropic stratus
#

ok, thank you. at least i can investigate then, but i cannot promise a solution yet

zinc rose
#

I am having issues with PSX core. I have downloaded Bin and cue file of Disc 1 FF VII but when I click on new game It just shows black screen 😦

#

if someone can help me I would really appreciate it

ivory verge
#

Hi, have you checked another img of this game ? do you have it from a verified source (verified dumps )? that's where I would start

#

do you use the default options for core ?

zinc rose
#

I have downloaded from CD romance website

#

I am using unstable core

#

The newly posted

abstract drift
#

if its just a black screen you're probably missing bios's

zinc rose
#

Nahhh game loads up

ivory verge
#

"but when I click on new game"

zinc rose
#

When i click on new game it is just black screen

ivory verge
#

it,s something else

zinc rose
#

I have downloaded Disc 1 only thats why?

ivory verge
#

no hack speed ? etc ?

zinc rose
#

Nope

ivory verge
#

ntsc-u ?

zinc rose
#

Yes

ivory verge
#

I can check it after work, unless someone here does it faster

lost summit
#

Is the Disc1 downloaded works on emulator ?
have you a screenshot of the files on this Disc1 ?

tropic stratus
#

latest release and build from 23_03_01 both start the intro FMV after new game on the NTSC version -> very likely bad image

meager parrot
#

press the circle button to open the items menu and choose "tele-porter"

#

this will bring up the screen

tropic stratus
#

great, i will try it!

meager parrot
#

(it pops up when new party members join)

abstract drift
#

you never know when a small reproducible bug will end up having the same cause as a bigger less easily reproducible bug

tropic stratus
#

hmm, duckstation shows the same

#

unless you use the inaccurate hardware renderer:

meager parrot
#

this will need testing on original hardware then unfortunately

tropic stratus
#

yes, i guess so

abstract drift
#

is it just ntsc crono cross?

tropic stratus
#

the hardware renderer does an awful job with the box itself..

#

yes

meager parrot
tropic stratus
#

oh sorry, misunderstood, not sure if PAl also has it

abstract drift
#

anyone know the gameid?

meager parrot
abstract drift
#

SLUS-01041 ?

tropic stratus
#

yes

abstract drift
#

just firing it up on real hardware

meager parrot
tropic stratus
#

something is strange with this text. if you look at the vram, all texts and the numbers 0-9 are available as textures/sprites. However, the name itself is not

#

so it must be drawn somehow special

#

probably because it's the only thing that can be changed by the player

meager parrot
#

ah i see, in the "console" font

#

odd

abstract drift
meager parrot
meager parrot
tropic stratus
#

So it looks like we do it correct?

meager parrot
#

the game just has a funky looking font there that isnt present anywhere else in the game I guess..

#

odd that compatibility options fix that in duckstation

#

I wonder if the Greatest Hits release of the game has different behavior

tropic stratus
#

The best possible outcome πŸ™‚ Thanks @abstract drift !

abstract drift
#

yeah that photo is from a real psx so

#

sorry i had scanlines on and stuff but i think you get the idea

tropic stratus
#

is this a modded one with digital out?

abstract drift
#

yeah ps1digital

meager parrot
#

on my 32 inch trinitron its very hard to see the gap

tropic stratus
#

very nice, yes i thought it might be hard with analog on a CRT

abstract drift
#

they updated ps1digital quite a lot now its scaler is roughly on par with mister

#

shadowmasks + adaptive scanlines etc

#

and a MA deinterlacer even somehow

meager parrot
abstract drift
#

all the pixelFX mods are fantastic tbh, they have them sharing a codebase getting releases in tandem

#

dcigital/ps1digital/n64digital

#

yeah we do for over a year

#

no

#

adaptive scanlines is when they get thinner in brighter areas of the image

odd glen
#

Its funny how frequently β€œcore issues” are turning out to be bugs in the original game themselves. Would probably be very difficult to notice playing on a CRT with composite video, so am not surprised some of these slipped through the cracks. As always, amazing work!!!

serene nebula
#

People assume games worked flawlessly on original hardware when that’s not really the case. There was a bunch of weird bugs and glitches we never noticed because either we were kids and didn’t care or playing them on a CRT masked a lot of it.

ivory verge
#

I agree , we didn't pay attention to many things back then, we enjoyed the games πŸ™‚

serene nebula
#

It’s good to report issues and that’s amazing that people find these weird quirks but I think we’re at a point where some due diligence needs to occur and if you can’t replicate it on original hardware* then you can’t assume it’s a bug with the core.

  • an un-modded PS1 if possible, definitely no ODE solutions as they can have their own issues
ivory verge
#

now we are finding issues like blinking one pixel haha

#

but it shows how good shape the psx core is in πŸ™‚

#

and great respect to @tropic stratus for how many things have been fixed in such a short time and respect to everyone here who helped test core and games 🍻

abstract drift
#

i think xstation is okay for reference at this point

#

actually that reminds me i need to update mine though

serene nebula
paper carbon
serene nebula
lime grove
#

lol I recently went through a huge process of retiming my TGM runs on the mister because I was afraid the game was running too slow/the timer wasn't emulated correctly

#

it turns out it works the exact same way on the arcade

#

gotta love when everything was a bug with how it worked all along

serene nebula
lime grove
#

tetris the grandmaster

#

the timer runs a little slower because it runs at 59.XX or whatever the native refresh rate is for ps1

#

and it assumes 60 frames is 1 second

serene nebula
#

Thanks for sharing that story. Really cool to hear examples of how accurate MiSTer is! chefkiss

lime grove
#

ya so the conversion timer works like arcade when I retimed everything

#

the only thing I do is increase the disk read speed because i play the version with CDDA audio so the game wont momentarily freeze when the music stops at around level 490 or so

#

idk what that is

#

lol wow this game is crazy

shut escarp
#

Lol someone asked me about that game last night

#

They had it at a con I went to last summer

serene nebula
#

LOL what kind of game is that wtf

pseudo plinth
#

Namco you naughty ones.....

pliant delta
#

Am i the only one using ps4 controller wired for this?

#

The micro cable has become loose now which sucks

summer sage
#

what a pervy game

eternal vapor
#

Nah I use the same, and the micro cable is a serious curse

#

The design just sucks, no matter how nice your cable is it'll wear out with time

abstract drift
#

no soldering

summer sage
#

usb-c is a great reason to move on to DS5

pliant delta
#

So there’s no solution?

eternal vapor
#

Yeah except I hate the D-Pad on DS5 😑

abstract drift
#

try and use a really light cable and never snag it? or maybe a magnetic breakaway cable

#

or get the ds5

eternal vapor
#

Granted I only tried it briefly since I don't own one myself. But it felt terrible to me

pliant delta
#

I got a ds5

abstract drift
#

or use it wireless ofc

#

i use mine wireless and charge them with magnetic cables so hopefully they'll last a while

rugged loom
#

πŸ€” didnt know about that Live Wire clone. But i bet Live Wire had a much more 90ish muzic

pliant delta
#

I like having it wired. I guess I imagine that the lag will be less

abstract drift
#

its about 3ms less or so

#

something like that, DS is an incredibly fast BT pad

eternal vapor
#

Yeah DS4 in BT is still faster than a lot of wired pads, pretty impressive. Unless you're trying to compete at something at a high level or something the ~3ms difference is really no big deal at all (definitely not a difference any human could actually feel)

pliant delta
#

I guess I’ll try symphony of the night wireless

#

Anyways this is bad design I guess

#

It’s my 2nd micro usb cable

#

Though the first cable had a problem、

abstract drift
#

its basically an issue with all microusb devices

#

controllers just get it the worst since you're like, moving it around plugged in a lot

eternal vapor
#

Yeah, at least for me it's always the cable that's worn down. It goes away for a while after I get a new cable

#

So it's not the port in my case

#

I think it's the little pins in the locking mechanism thingy that get warped over time

abstract drift
#

also be hyper careful to never accidentally plug it in the wrong way up

#

even a little bit

eternal vapor
#

But yeah I've just been really gentle with mine and that's helped make them last longer. That guard thing looks cool but I don't have a 3D printer

abstract drift
#

you can get 3d printing services a lot of places

#

i can't vouch for it or anything but it seems like it'd plausibly help

eternal vapor
#

Yeah maybe my local library has one or something

abstract drift
#

oh they seem to exist as products too

eternal vapor
#

Oh yeah I see them on etsy and stuff

abstract drift
#

they existed as like, real plastic things at one point

eternal vapor
#

Oh like factory-produced, gotcha

pliant delta
#

Well it seems to be a design flaw still

#

I tried the wires on my Xbox 360 controller. I don’t even think they are real, says dplay on them. But that’s where the wires come from and it’s super tight

#

I got 2 ps4 controller too, one that I have barely used same issue

#

I guess I’ll go wireless

#

Though I don’t remember how to even connect bt controllers on mister

abstract drift
pliant delta
#

But I guess this loose thing is common with ds4?

#

Like it’s pointless going out and idk buy a high brand micro usb cable?

abstract drift
#

it might help, not even neccesarily a brand one there's just a fair amount of variance from cable to cable

pliant delta
#

I have never noticed this before but I guess that’s because I have played wireless all the time

#

I think I even used the same cable as this for charging

eternal vapor
#

Buying a new one will likely alleviate the problem for a while (hard to say how long), assuming the problem is the cable and not the port, like in my case

#

But it will come back as the cable wears out from use

pliant delta
#

I see

#

So basically not worth it πŸ˜‚

#

Better go wireless

eternal vapor
#

Yeah I've been thinking as soon as my current cable wears out I'm gonna finally get a BT adapter and go wireless

pliant delta
#

Was pretty easy to setup bt

#

I think I noticed lag but I think I’m overthinking it πŸ˜‚

eternal vapor
#

Almost certainly placebo (unless you have a particularly slow BT adapter maybe?). The difference between wired and BT is less than 3ms according to the numbers from https://rpubs.com/misteraddons/inputlatency

That's like 18% of a frame at 60hz, meaning that the majority of your inputs come out on the exact same frame on BT as they would have on wireless. So for most inputs there should theoretically be literally no difference (impossible to feel)

#

Or maybe there's something causing interference in the path between your controller and your BT adapter? That could cause delay/spottiness but if that's the case it would be extremely noticeable

pliant delta
#

I think it’s placebo 😊

eternal vapor
#

Yeah that's most likely imo, placebo can be a real buzzkill sometimes lol

pliant delta
#

I have used bt controllers before. Specifically 8bitdo sfc 30

eternal vapor
#

Gotcha. I've always wanted to try some of those 8bitdo ones but I've never committed to spending on one, especially since I like my DS4 quite a bit (other than the whole cable thing)

meager parrot
#

by all accounts I've seen works perfectly

#

I still need to do this with my DS4's.. even the brand new one is getting that port replaced. USB micro is awful

wintry lily
#

@tropic stratus I noticed that music only plays once by level in Duke Nukem Total Meltdown, it doesn't loop.
This issue is also present in mednafen and duckstation, but not in Ares where the music loops correcly.
This issue was present in PSIO at some point, but has been fixed (https://www.cybdyn-systems.com.au/forum/viewtopic.php?t=1536).
Are you aware about this issue ?

tropic stratus
#

no, i'm not

#

as expected PSIO team didn't tell what the issue really is

#

need to see if i can find the reason. That ares has it working is nice, but i'm not sure it helps much. Ares is still behind in PSX emulation, so it could just be some random effect there

abstract drift
#

does that happen on every level?

meager parrot
#

anyone having issues with savestates sometimes not writing to the SD card?

#

I've had it happen multiple times in the past couple days. Every time is when I use the keyboard shortcuts. I haven't observed it happening when using the OSD to create the savestate

#

from here on out I'm going to use OSD though, so if it does occur there too then I will report back

ivory verge
#

I only use via OSD and everything so far is ok

short rapids
#

I used savestates mapped to a Dualsense when I completed FFVII recently and had no problems

pliant delta
ornate walrus
#

Have you guys tried the cables with magnetic tips? I think it helps a lot to mitigate this kind of issue.

wintry lily
#

Juste tested with Xebra and it's fine, music loops, no issue.

wintry lily
#

Ok good to know

tropic stratus
#

this is of course completly wrong. All popular emulator (and also the PSX core) use high level emulation of the CD drive. Try to run some of my timing testroms on xebra and you will be surprised how wrong it is

#

just some examples of the "accuracy"

#

i mean, it's no horrible, but being off by 10-20% on average in speed is not better than duckstation and way worse than mednafen

#

if some emulator has a bug in the CD emulation has nothing to do with accuracy, but mostly wrong understanding of how some edge case behavior works or it just never occured in any other game and therefore unnoticed

hollow stratus
#

If two digits don’t match but it doesn’t affect anything anyone would ever see / experience…different

hard laurel
#

Plus without having FULL Documentation on chips, its hard to get them to work 100% the same in emulation / FPGA I would imagine.

ivory verge
#

yes, if someone wants to talk about real accuracy it's probably best to do tests , just because something works doesn't mean it's 100% accurate

visual depot
summer sage
#

most physical consoles don't have 100% accuracy

visual depot
#

lol fair

abstract drift
#

a lot of them are trying to run on lower powered arm devices too (emulators)

summer sage
#

different revisions, models, and even room temperature and age can matter

#

snes for instance has wildly different ceramic oscillators that make them vary between units

visual depot
#

Genesis?

summer sage
#

psx has multiple revisions

#

NES has jp/na differences

#

genesis is a dumpster fire

visual depot
#

xD

summer sage
#

mostly with it's sound

visual depot
#

yeah

summer sage
#

snes also has the 3-chip vs 1-chip stuff

#

like, what is accuracy after a point

visual depot
#

And there's the issue with color banding/ghosting

summer sage
#

sometimes, accuracy is bad

#

buzzing, clicking, banding, flickering

visual depot
#

The real outlier with PS1 though is simply... discs. It is nigh impossible to make a virtual CD driver that will actually act 100% like the real thing

#

Compromises have to be made for disc-based emulators

summer sage
#

what people really want is an ideal gaming experience where they don't have to worry about stuff breaking or the game not playing correctly

visual depot
#

I can't imagine how much of a nightmare developing Sega CD emulation was

summer sage
#

cd's have their own form of variability in that cd's degrade over time physically and I guess optically

visual depot
#

Having to match the timing with the Genesis side? ugh

summer sage
#

as do drives

#

sled wear, motor wear, etc

visual depot
#

laser wear

abstract drift
#

rob thinks you could do a better cd controller for the core on a bigger fpga iirc

#

like actually have a mechacon and run the firmware

summer sage
#

sure

#

that has ups and downs imho

#

abstracting it can be useful in ways

abstract drift
#

yeah i'm sure, especially if you still want to be able to do like faster-than-real cd access

tropic stratus
#

it probably doesn't need a bigger FPGA, just a lot of time. As noone has done it (or at least not open source) you start with very little knowledge and must probe everything. And the gain is small, due to the nature of the CD being not 100% reproducible anyway

tropic stratus
tropic stratus
#

Duke Nukem music is fixed now, testbuild uploaded

#

Explanation: The background music is CD-XA and has several tracks interleaved on the same "trace". XA sectors are directly consumed by the XA decoder and not read by the CD controller and no interrupt for the CPU is generated. However, the duke nukem CD has data sectors mixed in one of the other parallel tracks, which resulted in interrupts. It seems that when XA filtering is on, this should not happen, if the filter is not matched. That's how this was fixed. I mainly got the info from looking at Ares sourcecode. While Ares misses many important edge cases, it was a very good hint.

ivory verge
#

Nice, thanks for the fix πŸ‘πŸ»

wintry lily
#

Thank you very much for the fix, and for the explanation !

ivory verge
#

now we have more accuracy πŸ˜‰

pseudo veldt
#

I need to test NBA Jam TE on latest build, because when I tried it last week there was a distinct lack of audio/music. Maybe the PSX version is just that way ...

ivory verge
pseudo veldt
#

Thanks. I'll do same test this afternoon and report back

ivory verge
#

I checked on the February core and on today's core

pseudo veldt
#

Is it possible my ROM is incomplete?

ivory verge
#

Maybe bad dump

#

Try with another game img

bitter lintel
#

rewrite mister

#

toss all code

#

run it again. start with sotn.

abstract drift
#

can't believe i didn't notice the music wasn't looping, i've played it a bunch during development

pseudo plinth
tropic stratus
#

it was quite noticeable, because it doesn't just miss the loop, but stops while still in the track. I would assume several tracks use interleaved CD XA sectors and when one of these interleaved tracks ends while another still plays, the gaps are filled with data sectors. So possibly one(the longest) of the 4/8 (depends on the mode) interleaved tracks was maybe working correct before πŸ™‚

lapis tide
#

Hello there are risk if i play games without cd_bios.rom ? I don't find it on the net

ivory verge
#

There will be no risk if you don't have bios because then you won't run any game πŸ˜‰

#

If the games are running then you probably already have the bios downloaded

lapis tide
#

Ihave the tree bios boot.rom boot1.rom and boot2.rom. The games launch without the cd_bios.

ivory verge
#

Yeah that's all you need

#

Readme is your friend

lapis tide
#

ok thanks kuba!

ivory verge
#

No prob πŸ™‚

serene nebula
#

Is the PS1 Duke 3D port good?

abstract drift
#

it kinda is actually

#

definitely miles better than the saturn version... also pretty true to the pc version

#

also it had system link deathmatch which me and my friends were obsessed with

serene nebula
#

Oh nice, thanks for the follow-up!

dawn wind
#

I recall thinking the Saturn version was fine?

pseudo plinth
manic valley
strong hatch
#

I remember Saturn Duke was just kinda slow, but otherwise fine. But the company that did the ports, Lobotomy, were kinda wizards of the Saturn. They also did the Quake port. It's kind of a miracle that they run as well as they do

wise cargo
abstract drift
#

the saturn version is definitely interesting but its not the build engine and you can easily feel that

abstract drift
#

yeah they're mostly software rendered

serene nebula
#

Woah didn’t know! Thanks for telling me.

frail storm
#

@tropic stratus Latest unstable version of the core has broken Xenogears for me. It hangs when trying to start a new game.

tropic stratus
#

does it work with the previous?

#

i assume US version? it seems to work here, already got until ingame

frail storm
#

@tropic stratus Yes, US version, CHD. Maybe it's my image then..? Strange. Well, if it works for you, then it's obviously on my side.

vestal thicket
#

N64 Duke Nukem > all other console versions.

manic citrus
#

and here I am slightly annoyed I have like 4 different psx cores in my core menu

manic citrus
#

because there's too many of them. but see robert's screenshot above

tropic stratus
#

i have every version since feb 2022 on the sdcard (when multitrack was introduced in mister main, so older versions are not compatible anymore)

#

easy to binary search for when something broke that way πŸ™‚

#

only 226 in total πŸ˜…

serene nebula
#

I only have two (regular core and 2X) but I don't test any games like the good folks here.

crimson steeple
#

Im not sure what has changed, but when I leave my mister idle is auto starts the ps1 core and loads the game. Does anyone know how to stop this from happening. I noticed this happening since enabling SAM, but I have disabled this and its still happening.

tropic stratus
#

I'm pretty sure this has nothing to do with the PSX core itself and i don't know what SAM is...

crimson steeple
#

Ok thanks. I'll take it to another chat.

bitter lintel
#

it's AI and this is just the beginning

pseudo veldt
#

@tropic stratus Super Attract Mode

#

I have also found that SAM Off does not always mean Sam Off

#

@crimson steeple go into SAM options (through on script) and change what cores it uses.

#

I personally like the Arcade + NeoGeo option, or just NeoGeo

#

I've also found that after enabling widescreen hack in PSX I play way more PSX sports games that I even did as a kid.

#

NFL Blitz 2001 all day πŸ™Œ

crimson steeple
amber horizon
#

hmmm,
so im debating leaving Sync 480i for HDMI on in the PSX core, but was wondering if it adds any input lag πŸ€”

does anyone know if enabling Sync 480i for HDMI adds input lag?

abstract drift
#

no extra lag

mystic violet
#

I love how people can detect 2ms lag - I wonder if my brain really is that rotted

#

or even tells someone 'I can detect 2 frames of lag'

#

"well aren't you special"

abstract drift
#

i can probably tell like, actually i might be able to feel 2 frames, depending on the game

#

mouselook games make it easy

#

i can for sure tell when i accidentally leave my receiver in cinema mode, but that adds like 5 frames

#

2ms would be insane though pretty sure anyone claiming to feel that is mistaken

tacit fox
#

It’s a myth

amber horizon
#

2ms is definitely outside of human perception,

but, going from vsync2 to vsync1 (playing super mario world kaizo hacks)
i can absolutely feel that differences. 2 frames of lag is very noticeable n tight platforming and SHMUPs

#

thank you for confirming tho!

i know theres only a few 480i native games and it seems the option is there more fro changes from video to gameplay, but i wasnt sure if enabling the sync 480i for HDMI would add some kind of extra lag in the entire system

runic edge
#

I can sense the lag from when light leaves the screen and enters my eye.

eternal vapor
#

I've said it before, but even 1 frame of lag is very noticeable in faster/mechanically demanding games, particularly if you're very familiar with the game. For example, a difference of 1 frame of buffer significantly affects the playability of an online fighting game match.

2ms, on the other hand, is definitely impossible to feel. The majority of inputs will come out on the exact same frame as without the 2ms, so for the majority of inputs there is literally no difference to feel

mystic violet
#

I can feel the lag from using a longer HDMI cable πŸ˜›

#

anyway - back to setting up mariadb

#

what a damned mess

fluid inlet
#

is there a way to cap the fps of games?

#

I'm trying to play tomba 2 and some of the music is sped up

tropic stratus
#

480i sync does indeed modify the timings. It makes 480i content run with 240p timings, so it's slightly slower when in 480i (59.826hz instead of 59.940hz)

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this helps keeping sync when switching the modes, as the timing is the same for your HDMI device, especially when using vsync adjust 2

tropic stratus
fluid inlet
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I think I had one of those things on

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I fiddled with a bunch of settings and it didn't seem to do anything about the speed but now that I turned the mister off and on again it's locked to 30

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so I guess I had to reset for it to take effect

tropic stratus
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maybe you mapped the fastforward button, pressed it and didn't press it again to deactivate it. This should result in up to about 48fps for a 30fps game

tacit fox
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New MiSTery core is sounding great! 😱❀️

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I bet it’s really a CD based core!

ivory verge
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@tropic stratus I see you like the music from Final Fantasy IX πŸ™‚, thanks for the Patreon update!

junior plank
tacit fox
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I bet it’s one of those subcomponents πŸ€”

junior plank
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perhaps but the more and more i think about this, even if it seems impossible, there is one candidate which suits the progress quite well (and is not cd based).

nova flame
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The Nokia 3310 core sounds great, Robert πŸ‘Œ

ivory verge
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Nokia πŸ₯°

nova flame
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N-gage!

iron abyss
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Im surprised Robert got the Bandai/Apple Pippin this far so quickly in his emulator

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excited for power rangers zero

paper carbon
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Clearly working on a PlayStation 6 core.

junior plank
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n64 elmorise

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  • cpu : MIPS R4300i (ps1 is a MIPS R3000A)
  • gpu : Reality coprocessor split into 2 subcomponent (RDP et RSP)
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Not sure if it was a jaguar, 3do or cdi, he will need to be sure to be able to implement it before announcing what is it.

But it will be an amazing feat.

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( jaguar, 3do or cdi will perhaps would be as important for me as i do not plan to buy these consoles and would love to experience it in good condition)

paper carbon
junior plank
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Well, personally i hope for nothing really, i m sure i will be amazed by his next core (and would have love that robert works on a replacement for the ao486)

tulip moat
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Personally I would want a PocketStation core

My only question is how would it work with the PS1 core.

cosmic tulip
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You know... there are a couple ps1 based arcade cabs out there. He could be working on one of those based on his psx core

shut escarp
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Except he’s several times said he has little interest in arcade cores because of how few games you get for the work

wise cargo
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Robert said multiple times he isn't interested in arcade games of any kind or Pocketstation support outside of SNAC. Sorry to be that guy

tacit fox
wise cargo
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Apparently there was a recent hint from Robert that the core has "advanced audio" so I'd assume if true this is a CD based console

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My hope is Jaguar/CD because I'd love for the Atari console family to be complete on MiSTer

pearl shell
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I hope it is CD-i just for the fact there is not a software emulator out there that can run almost anything

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But whatever it is I am sure it is going to be an awesome core