#Sony PlayStation
1 messages Β· Page 14 of 1
Is that possible to add a blur filter on top of Y/C?
I mean just enable a filter and get it done?
even discussing a blur filter for YC sounds so strange, i will step back from that π
what about your settings
Nah, I'm just speaking from the screenshots above. I don't even have a Y/C board
oh, well whose is it? lol
oh yeah duh lol
Sorry doing 3 things at once first thing isn't a great way to carry on a conversation lol
No worries π
for a second I thought you were saying you posted screen shots from someone else, I'm like, who does that lol
I think there's an option add dithering for vga output, could that help here?
Core settings are default. 24bit options are off but. 24bit dither helps with posterization but not smooth like real console
Svideo for vga_mode
Interesting
could the real psx composite out of had like an additional LPF on it or something?
I looovvee eating up shitty images. I'm absolutely feasting over here thanks Chef Mikes and Porkchop π₯©ππ©π€€ But inaccurate Shit makes my tummy shitty π€’π₯΅π¦
Super cool info thx! Never thought about it π€―π€πππ§
his time will come
Back when I first finished FF9, I cried at the end. Best FF after VI and IV for me. I am glad you enjoyed it so much! π
i really have to say, what both 8 and 9 present after you beat the game is just amazing. Telling like 1 hour of story with cutscenes, music, environments, long FMVs....they care so much about it throught the whole game and even after the end
Yes, those games were done with a lot of respect for the story and the player that spent time on them.
they should do movies for the cinema
now do 7!
Still suffers from translation
its not that bad, in english anyway
i mean i know its got flaws in it but it doesn't break the game
also there's about 80 fan translations to pick from now π
I think he is a friend of localized releases
and there was a reason why the pc release got a new transalation
I never delved into the quality of the translated texts in final fantasy, let it remain in my memory that they were good π
The Beacause port to the PSX version is good. I've played it to just about end of disc one. Played the PC version several years ago. I warned my wife how convoluted the plot of FF7 was, but with the new translation she found it very easy to follow.
[PSX] Final Fantasy VII - Retranslation Project (R06g)
^ I beat this translation on the core. Worked well, just watch out for E2 using the materia swap between characters feature.
Confirmed the E2 isn't there on the normal game
Whoa, thanks. Haven't run into that yet, thankfully
That was the only bug I ran into, dunno what was up with it. Didn't encounter it until way later in the game, I hardly used the swap feature lol
The subject of patches/translations has already been raised here a few times, and it appears that they do not work very well with core
Maybe not every patch or translation, but there are definitely some problems, maybe they also occur on psx , I don't know π€·π»ββοΈ
so far all the patches i've tried have worked great, but they've mostly been for resident evil
Yes , apparently the problem is only with some translations
Yeah, same here. Final Fantasy Tactics 2nd Read Softcover crashes on real hardware with PSIO as well as MiSTer. but most hacks I've tried work great. I've had a few fun nights with friends playing NBA Jam 2022, for example
Nice ππ»
Probably the most problems are with the games in the Final Fantasy series π
I hooked it up to a friend's BVM and made him a MiSTer believer
Haha,maybe so
Oh interesting. I swore that the limit break sound effect wasn't quite right, but haven't done a detailed comparison so I haven't said anything. Maybe the patch is to blame
Yeah , unpatched version works ok
Once someone had a problem with ff ix , the game was crashing in some points, then after our tests it turned out that someone was using cheats
Oh yeah, I've had lots of cheat crashes. Figured that one out
not sure where to ask this, but has anyone found a list of compression algorithms supported by chdman?
lzma, zlib and flac algorithms
ty
Is Duckstation good enough for visual comparison? Well I posted some direct screenshot comparisons anyway. No idea which is correct.
These unofficial translation groups really should be getting themselves MiSTers.
It's the least they can do if they don't bother testing on original hardware.
there is a testrom where a readback from vram exists, so pixel perfect compare is possible
in the upper right edge, you can see that the real HW does something different with the color banding, likely cutting off bits at a different spot, but it's unclear where this happens
in terms of blockiness, i would say they are all equal
be aware that this is 15 bit only. Not sure if tales of phantasy is 15 or 24 bit. The color banding should be no issue with 24bit at all
(but the short answer: no DuckStation is not true to original hardware when it comes to MDEC)
Yes, with such long RPGs i only play the german version
Ah thank you. This really helps getting my mind around it. I even ripped raw ToP FMV frames with jpsxdec to see source marco blocking. Pretty interesting to see how different MDEC decoders handle things.
if you want to work on the color rounding, feel free to try it. I would assume the real psx rounds up instead of truncating in one of the multiply steps, but when i worked on that(like 18 months ago or so) all i tried made it only worse, so i stopped at this point, especially since most FMVs are 24bit anyway and that problem doesn't exist there, at least in the same test that also exists as 24bit
you mean the original?
who gave a shit about a game's translation growing up? these games were marvellous/trash
I opened up your code and promptly closed it π
I'll leave it to smart people to handle it...
Btw, FF7 fmv is pretty bad with YC+IO board and it's probably mainly issue with that combo so I'll move my whining elsewhere
Everyone has the right to choose π if someone likes to play in inferior quality ? 
sure, but that's not really relevant
like don't use composite and say the quality of an video isn't great
duh
it's composite
π
not only is it just a really bad protocol, but the way tv's interpret the subtleties of differences in it is almost chaotic
it's fine if that's what you want to use, but don't expect RGB like quality
I think the issue at hand was comparing two composite sources
if you want quality, HDMI is calling your name
100% expected, composite is a creature of absolute chaos
it will vary between minor difference, different tv's, switch boxes, all sorts of stuff
I was so "lucky" that after I bought a PlayStation in the 90s ,pirated copies of games quickly began to appear ( I'm not saying it was good )
to play in color I had to get an RGB cable
then I understood what the point of all these legends is that there is some kind of cable , where games look better π
and that's what I've stayed with, before that I didn't think about quality and cables, we played on what was at hand
I once had a tv that could not hold sync via composite when playing nhl face off
Hi! I have observed that Time Gal (Taito, 1996) shows an black blinking horizontal band over the score, even with both horizontal and vertical cropping active in the core options.
This blinking black bar doesn't appear in DuckStation/Swanstation.
Has anybody seen the game in real hardware to compare?
I use HDMI when I want things looking like emulators. I use crt when I want things looking comfy. I love them all 
I wish I could love the image on my LG CX OLED and get rid of my CRTs. Life would be so much simpler.
Another few generations and a 4k scaler should get us there. If you use the fancy PC filters with a CX OLED you can get a VERY convincing crt-esque display. They can mimic the phosphor glow and such pretty well if you tweak it right.
For real hardware I think the RT4x will get us close. Nothing will ever be an exact match of course but for a lot of people I think we are approaching 'close enough'. I hardly use my CRT these days and just use the CX.
I need to drive to my local store and try out mister on an OLED, instead of watching them display sports games in 720p on all their displays. Or whatever awful medium they are using.
Oh tell me about it... I got C2 and pretty surprised at how limp sdr looks compared to my old low end Costco Panasonic plasma. Paraphrasing how a youtuber described, OLED color looks thin, like cellophane on glass. Whereas plasma color looks THICC, like multiple layers of paint on canvas, has blood and bones.
It's finally getting somewhere thanks to Natrox's HDR
I think maybe this is in your head
colors aren't subjective and can easily be calibrated
(and measured for that matter)
Plasma does have good saturation, but thereβs so much more than just the display technology: image processing in the display itself (and the chain), how HDMI handshake negotiates and downgrades to the display, the consumer-level settings, the pro calibrator settings
I loved my Panasonic Viera plasma, it was a revelation coming from even high-end LCD, but I wouldnβt trade my SonY OLED for it.
I remember specifically that PixelJunk Eden on the plasma looked so much better that the βdonβt lose any pollenβ trophy was actually achievable. There was at Least 1 or 2 layers of background animation in that game that just didnβt show up due to 1000:1 contrast of the LCD
Colors are not subjective relative to what? Robot? You need robot to tell you what looks good to YOU? People can't have color preference because what robot says? TVs can barely cover full color gamut of nature and robot's gonna tell me what color I should Iike? Do everyone have exact same color receptors in eyes like robots? Do everyone on earth perceive color in brain exactly the same way like robots? Colorblind people can't have color preference because of robot said so? Of course color preference is 1000% in our head. I look at colors with my own eyes, mind, and heart. Not through robot's eyehole π€
are you sure you have the original version? i tried it and it works fine for the first 2 minutes in the game. There is a bit of garbage, but that's also in DuckStation if you don't crop:
maybe you tried some translation or other fan patched version? At least the original japanese works fine here with crop to 224 or 216
Yeah, works ok with crop
@upper forge That's exactly what I am seeing, yes, that tearing in the upper part of the screen.
@tropic stratus I am using the original release from ReDump, nothing patched.
interesting. screen tearing would mean the game switches the framebuffer(game uses double buffering) while already drawing it. I would assume this also happens on hardware then? would be great if someone can try. If it doesn't happen there, i can take a look why the buffer swap happens so late.
software emulators of course never show these kind of artifacts, as they (inaccuratly) copy the framebuffer at vsync and don't scan out the image as real hardware would do
what are you talking about? Digital media, and even most analog media, has well defined colorimetry. It's known what it is supposed to be outputting to your eyeball and it's a well defined, quantifiable number.
so statements like "plasma tv's have richer colors" is kind of bunk
colors are numbers, not soup
Please separate opinions and facts
I am curious about the opinion of the youtube video that was shown of virtual on for saturn. That looked better to me as composite made it game seem to have transparencies, where with rgb the fake/dithered teansoarencies were shown. This is def a example where i would prefer that look over rgb. (But generally i do greatly enjoy and prefer rgb). Let me see if i can find it againβ¦
This is the post and yt link i am referring too
Hmm I have seen this and still prefer RGB π
It's all so situational. I prefer RGB 100% of the time for arcade stuff. Sometimes for particular consoles/games. But in some cases I think composite can provide a more cohesive expression of the visuals, despite the tradeoffs. Being able to use every connection method and switch among them to choose which set of compromises you like best is something I'm enjoying lately
For PSX in particular, I haven't found a lot of cases where I would choose composite over other options
But that also depends on the particular properties of your display and distance from the screen. I might be tempted by composite's blurring for some pre-rendered background stuff, but it's hard to give up the text and menu clarity of s-video.
"it's all so situational." welcome to the mister fpga discord
i go through each mister setting on a per game basis
by the time i figure out what video signal probably looks best it's time to brush my teeth and get some sleep
i was able to settle on pure hdmi without filters on chip'n dales on nes though because while the bricks and boxes and general geometry looked fine, the rolling tomatoes made my brain boil. i was however able to come to terms with it.
Is there a way to to save core settings like turbo and wide screen but on a per game basis? Kind of annoying that some games freak out with turbo and fast disc read but I understand that it cant be helped.
Yeah, and that's why I've basically settled on S-video on a commodore 1701. It looks good with pretty much everything. Sometimes I switch over to composite out of curiosity, and usually switch back. I love all the new options and versatility though.
always switch back. never go full composite.
the commodore has another problem of its own though - the games suck
shall i tell you the tale of the time i almost played secret of mana without shadowmask? it was borderline criminal.
Yeah, those text backgrounds were bad. I lived in England with a Commodore 128 as my first exposure to video games. I first learned of Mario as a hack of Super Gianna Sisters. I know the suckage well
edge cases and situational awareness is what we here on the mister discord are all about
you can create a mgl file for either a special game or with advanced settings on
This is why I prefer using s-video for PS1, just because it has that touch of softness to help clean up the dithering and banding from a raw signal without making the screen look like it was drowning in vaseline.
creating one for a game, wouldn't that require each game with specific settings to have its own game folder? So that it would create a new "system" config file?
I think mesh on saturn is a way to render. Not that the texture is meshed. It only displays it as mesh.
unfortunatly i'm no mgl expert so i cannot answer that. For me that is too much effort to do it, especially since the mister i play with has no network, so handling the mgls would be a pain
if there was a "config for each game" option for mister, this would be amazing. I would mostly use it for different key mappings for different games. I often have to remap when i play a different game. With the ps5 controller it's fine, but i play 3D adventures with a N64 pad π
I've tried multiple times to do this and never found a way to do it UI wise that isn't confusing or clunky
i would hope it's as simple as having a config option in the ini for a core that allows to save config as corename_gamename, but i probably missed 20 edge cases for that
it's more a way of visually indicating where things are going to be saved. so you don't get lots of 'my changes to X didn't save...oh they did but only for one game'.
and do the video processing options count etc etc
and most importantly, now when anyone asks about this Sorg tells them to use MGL files
Wait
Can we add a menu option to create an MGL for a game?
somewhere in the OSD
not really, what do you use as the 'setname'?
I don't know what that means π
Ohhhh ok sorry sorry, I got ya'll confused because I didn't make it clear what I wrote about OLED and plasma color were my OPINION. I totally forgot to add "I think" "IMO" "to me" etc. What a dumb mistake sorry sorry. Here are extra "to me" "to me" "to me" "to me" to add to all of my statements. My bad sorry about that
why does opinion even matter? It's not a subjective thing. I can say "it's my opinion that it's raining outside" but that doesn't excuse the fact that it's actually a statement represented as factual about an easily quantifiable thing. There's way too many superstitions in retro gaming already, and there's also no need for you to carry on like I'm somehow too rigid to understand what's going on.
Btw, how is your viewing area calibrated? Maybe SMPTE ST.2080-3 color grading guideline of 5 nits surrounding light level? Your walls are neutral 18% gray? What reflectivity of your walls and furnitures? Are you viewing at correct distance and viewing angle? Would hate to see carefully calibrated screen ruined by unoptimized room lighting as we all know how easily human color perceptions are influenced by surrounding colors.
Can calibration equipment quantify for this human shortcoming?
Since, I can't remodel so my house and control the sun so eyeballing color is the best I can do like a caveman π
Some people just think we shouldn't have any preferences. They just want us to be robots that they can tell how to think and how to feel.
Being a robot that can be told how to think and feel sounds pretty great, honestly
I think it's just a difference in priorities, isn't it?
If you value accuracy most, then you can objectively say which display is "objectively" superior.
But otherwise it all just comes down to your subjective experience of what you're seeing. In that case I think nebulous statements like "the colors are richer" just serve as an attempt to get across some of that subjective experience. Unless you're trying to use statements like that to assert some kind of objective superiority, I don't really see a problem there
what about having no menu option, have it purely based on having a config file, on game load check, no conifg it uses default, find config it only overrides the settings present in the ini file so you didn't have to keep messing with them if you changed an unrelated setting in the core, you could also have the save settings greyed out if an game ini is loaded so wondering which it is going to save to is not even an option, I also think with having presets now video processing isn't needed though a load preset line would be nice
maybe we just write a script that autogenerates mgl files for a given folder?
someone has already done that. there are no doubt people with thousands of MGL files
I think it is a somewhat poor solution, especially for cores like psx/saturn etc where 'changing games' via just mounting a disc is the most obvious thing users do
what a mess, so is this right? the official way to do this right now if you didn't want to make a separate folder just for games that you'd want a different config for is to create a mgl file for every rom within a system you would want per game settings for and then edit the specific mgls to have a new setname but still point to the original games/system folder and then go into a mgl of each setting change to change it and remember never to load the actual core itself for that system, can names.txt be used to hide entries?
A more practical way to handle this in cases where you just have a few different settings to change between for a particular core, is to just have 3 or 4 main mgl configs per core that you switch between.
So for controller variations it might be corename (Analog), corename (Digital), corename (Gun)
For video options it might be corename (Scanlines), corename (Shadow mask), corename (No effect)
Etc.
true but that would necessitate remembering which games need what settings
I was thinking more about preference type settings,
i.e. "what controller do I want to use with this game" or "what effect do I want to use for this"
yeah for that mgls work great
Are there a large variety between games? Some people just copy the core to a duplicate file, and use separate copies of the core for various games, each having their own settings
Depends on how much of a variety we're talking.
You can use symlinks for the cores to accomplish this possibly? Not sure.
You'd have to make update_all save cores without dates.
Then you don't have to update the symlinks.
I thought you could? Or is that because I edited the names.txt idk
that still doesn't change the config file
I see.
there's a quite a number of use cases across multiple cores that per game configs would be beneficial for over mgls plus doing it your way you'd still need to remember what games need those settings
I can see some people's interests in it. I guess I just like to play the games. I'm personally fine with the automatic scaling and a single setup of the filters but I won't knock others for wanting to tweak everything
At least there are filter presets.
I made some of my own.
Although an ability to edit presets on the mister would be nice.
Without text editing.
Having presets saves a lot of time
goes way beyond scaling, threres genesis games made with specific sound chips in mind, games that turbo breaks or having the default sprite limit is needed, games that composite blending is needed to look correct where the hybrid setting doesnt detect it, games where the hybrid setting detects incorrectly and messes up text, games where corrected ratio looks right, games where it doesnt and thats just genesis
I see
I mean sadly a lot of this stems from it being an all-encompassing device. Sadly hard to automate everything... But if someone has interest in trying, maybe someday!
hopefully, cause imagine downloading a pack of configs and all that is handled just by launching the game, while no other setting is messed with so you can configure that without having to update the configs
A dream I'm sure
Afaik this would be a mister main addition, so that would have to undergo thorough testing
I'm just thankful I have so many games to enjoy π
Per game settings would be cool. Then that would allow for downloading premade config files
I just tested this out myself, and it plays the normal death sound when Rayman drowns.
Can I have some extra context to narrow this down?
yes , it works ok for me too
maybe they've got a bad image or somethiing
its a miracle to me how people take the time to make a yt video but dont just create a github issue so people can check and fix it.
probably it is related to his game image, the sound is from cdda, bad image , or he has merged multiple bins into one img, but he has not done the update for mister main
sound is identical on the real psx
they even deactivated comments, so no one can help π
Bad image rip with broken cue pregap info.
yes it is. I used rayman to even develop all of CDDA audio, so i'm 100% sure it's correct
well, then he will play with BUGS π
and being serious, I think this problem could have been solved quickly, if not for the lack of contact, too bad
Hope the kids have fun with this kind of videos then π
itβs all kids want to watch these daysβ¦videos documenting alleged bugs in MiSTer cores!
Its the Videos talking about accuracy that bug me the most. Do some of these people actually have access to the Real Hardware or are they comparing things to MAME (which might not be accurate) when it comes to Arcade Boards?
At least if I see something odd on the PSX Core, I will actually fire up my Real PS1 (SCPH-1000) and try the game out on that before calling it a bug.
It's the best case, still i understand not everyone has a real working ps1 with ODE to do that and that's fine. But if it's really accuracy, like color of special pixel or flickering line in off-screen area, testing on software emulator is most times useless
by the way: i started on Vagrant Story...i know the GOTM was long ago, but i finally take some time to play a game in the evenings for 1 hour or so
Unfortunatly besides FF7 the only square RPG i have left where german language is available
Amazing game , intro is a masterpiece
I still need to play this. I've been slacking. Not enough time!
even getting through a quarter of the good rpgs for ps1 takes forever if you are not a teenager, let alone really "completing" them
Yeah. Work and kids eat my time like a bag of chips.
I combine that recently and play on the TV in the livingroom and the kids also like the games, but it only works if you don't have to grind. FF9 was great for that. 50% of the time is something story related. Of course only works for german games, otherwise i would have to translate everything
That's a smart way to do it. You get to play games and they get entertained!
as bonus i get drawings of the characters(e.g. Spyro or Vivi), to put on the wall where i work π
*Periwinkle
Nice, roberts new core is a TI-85!
still no ram
at this point since I'll be in Japan in 3 weeks, might as well meet with some fellows here and bring my mister if they're up to it LOL
I'll be in Tokyo for a week, then Kyoto for 5 days, and then god knows what i'll be doing
ill also travel to Japan in 3 Weeks, if i see you, you will get a RAM my friend π
ill be looking out for a cat with a yellow helmet
Kyoto <3. Would love to visit Japan again but the 12h jetlag hurts.
ill be there for a day-trip, first time
Kyoto rules. Great temples, whatever that old city part is with the maiko and geisha, philosophers path, we had some awesome okonomiyaki somewhere there. Would love to go back
DOOM CAN RUN WITH NO GRAPHICS CARD. btw i want to put a gtx 1080 in my calculator
Oh and that fox shrine with all the tori gates is near there
Canβt wait to get my math on
Really, who needs accurate math? Ps1 clearly shows you can calculate everything with 15 bit integer. It's so great people even create shaders today to replicate the unique look π
Overall it's a mess to do it. PGXP or any form of perspective correction needs the original coordinates in 3D space, but after GTE transformation you only have 2D coordinates. So to get the original 3D coordinates to the GPU, you need to trace the whole path of the data from GTE, through CPU, saving it to memory and transfering it to GPU. Every byte, 16bit or 32bit word in CPU registers or memory could potentially hold additional 3D information. It's a nightmare
and even then, you only remove texture warping, but you still have jittering pixel borders, due to missing subpixel accurate drawing and you still have z-fighting
personally the jittering pixels is what annoys me most if a game doesn't care about it. Sometimes it's really as bad as in the gif, but some games do it properly and you barely see it
Personally I think the texture warping is what helps give the PS1 that distinct look.
Kind of cool in retrospect that the PS1, N64, and Saturn had their own approaches to handling textures and polygons, which gave games their own distinct appearance.
Is nintendo DS core at all feasable on the current fpga ?
#saturn-chat message
Ah I see. Nice pull off tho !
has anyone tested GunCon / GunCon 2 via YC encored on composite? Just so I can say "yes it works" in a video before I drag out all my shit to try it for ten seconds lol
eh I will just drag it all out in a little bit and see
son of a...
Is that really the new project?
Yes, definitely
then you have to justify your purchase in other ways
Justifier did things diff enough vs GunCon that I am not surprised
foot pedal is awesome to have
I got one of the pedal addons that works with justifiers to convert them to guncons
and then said enough is enough and bought an arcade pedal set and modded it lol
yeah i paid a little more than that for 2 pedals.... and a full time crisis 2 boardset to boot lol
Thanks to some help here and from the forums, I was able to get settings saved per game but it makes such a mess of my games, and saves folder that I'm not sure if I want to deal with it any more.
No issues with justifier games at this point. There were patched versions of those games to let you play them with a Guncon. Also I thought there was a change in the core that fixed that too. Might be wrong on that.
But I played justifier games with Guncon 3 months back.
I went out and bought a guncon 2, guncon 3, and sinden, so I guess I can do some testing with them on this core and report back if anyone is hesitating to get any of these.
I think the 3 works pretty well. I enjoyed what I played and it was pretty accurate in general.
I caught a frame of screen tear in my OBS window during the attract mode of soul blade
This is only visible to me on HDMI, is this normal?
the analog output doesnt show any screen tearing
This could be an artifact that the capture card generates, because it might not match the exact refresh rate of the source material?
A simultaneously HDMI monitor (connected to the hdmi pass through) should not show the screen tearing, only the capture card.
I get all kinds of microstutters and artifacts on my OBS captures when I use vsync_adjust=2 but the pass through hdmi signal connected to my hdmi monitor always looks perfect.
What is the refresh rate setting of your capture card, and what is your vsync_adjust setting on MiSTer?
whoever told me to get the larger power supply for my MiSTer to make the sound and video stop pausing momentarily every little while, it appears to have done the trick, so thanks π
Look what I got today! πππ
Has there been any talks about supporting this psx based hardware in the psx core? π
its also possible soul blade just tears
i think they might drop vsync when its below 30fps, which it is a lot
I have the mister add-ons kit with the three boards and 2x sdram, and my external hard drive is powered by the MiSTer. When I was using the power supply it came with, games would stop for about half a second every 10 seconds or so as it presumably was having a little bit of trouble seeking the data on the drive. I got a 5A power supply for it that was recommended and I have no pausing at all now in my short testing of final fantasy 7.
Yeah other than the hard drive I have a Rii keyboard dongle and a daemonbite Genesis adapter, but the hard drive is obviously the larger power draw
that might be a mister thing
what resolution do you use?
then i don't know. I also use 1080p, but i can't think i have seen the core crash permanently
be sure that i changed the game more than 5 times in a row when testing a new release
i remember there was a report about it some time ago, yes
if it's fixed now, it might be the framework update
i gave up vagrant story after 3 hours now...the battle system is boring and running around in small rooms is boring and the new box puzzle killed it finally. Too bad, the cutscenes and story have been interesting so far
will probably try metal gear instead now
i still explore popular psx games i have never seen before, so i mean metal gear solid, sorry π
and i probably also need a guide there...i'm bad at finding random secrets
RC de Go looks interesting, i might try it. I usually don't even look into japanese only games as i can't understand a single word
still outputting 240p or 480i, so only possibility would be to have higher horizontal res
can't find if it's one of the arcade boards with double vram, but could be possible
it doesn't list vram like e.g. namco 11 which has 2Mbyte instead of 1
@tropic stratus I hope your new project is going well
yes it's going well forward, no showstoppers yet π
hmm, it's saying 640x480...could it be it really has 31Khz output?
looking forward to see what it is when the time is there
no, i mean the video has that as info in the description
Jogcon with usb adapter and with auto centering works pretty good for this game. But you loose the analog trigger.
this joyzz is apparently the absolute lowest latency wireless controller that's been tested with the mister
This is why I quit when it was game of the month. Too much time commitment to not be enjoying yourself
Vagrant Watchtower alerted
Nostalgia works, everyone looks at some games differently, I spent a lot of time with Vagrant π
I agree, Vagrant story wasn't good. Story is fine but the UI and repetitiveness killed it
π
I plan to play it and I'm looking forward to it.
I loved Vagrant Story except for the final boss but I can absolutely get why people bounce off it hard
Hi there! Does anyone know how to use the Fast Forward feature on the PSX core?
There's a fast forward feature?
If you go through the controller mapping osd one of the maps is for a ff button
I think thereβs a keyboard button for it too but forget what
Does that actually work? It's great in the GBA core but it never seems to do anything when I try in the PSX core. I figured it just wasn't implemented yet
For the PSX core running in 1920x1080, fixed HBlank ON maintains aspect ratio. Does the VBLANK ON + Vertical crop option also maintain aspect ratio like in the other cores (5x interger scaling)?
They have a PSX version somewhere? found it!
Generally speaking with two roms of the same game and one is "Rev 1" is it safe to say the Rev 1 is the one you want to use?
Itβs going to vary per game
99% of the time you wonβt be able to distinguish any difference
That's what I was afraid of. And there doesn't appear to be anywhere where you can find the differences.
Generally speaking Rev 1 is fine, but you probably wouldnβt be able to distinguish the difference unless you really really really know the games and revisions
Like the revision of tiger woods that they pulled the south park video off of
Are the Revs typically done by the game developer or are they ROM hack type of revs?
Perfect that what I was hoping you would say.
Just trying to trim this folder. Think I'll pull all the non rev1's for now.
Fastforward only works via HDMI in vsync adjust 0, because it will up the refresh rate to 96hz and that doesn't work otherwise. Keep in mind that it's a hack. It works stable in most games, but might not in all
yes, with fixed blanks, the aspect ratio should be always right with the default scaling mode
some revs on psx are basically just adding different demos and a launcher
tomb raider is like that
only rev1 actually changes the game itself
I face the same issue. I map a button but I doesnβt do nothing.
Robert addressed that a couple of posts up. Thanks, Robert!
With vsync set to 0 ?
I use a CRT via VGA
Ah ok
CRT cannot do fastforward, that's why it's disabld there. You would not want to see the 96hz signal going to your CRT, believe me π
Did anyone play through the first CD on FF7? there seems to be some FMVs corrupt:
the question is if this ever worked and if yes, which version of the core was that?
i tried myself with releases from may, october and december and they show the same behavior
at least it is reproducible with the savestate, that even starts before the FMV
so either everyone got this or the savestate is already broken or it worked at some point
a search for 'finished FF7' reveals a bunch of people saying they finished it and I don't see any of them complaining about corrupt fmvs
Yeah, from what I remember several people here have completed FFVII
#psx-chat message
They would certainly report it , i belive
found the reason: the MDEC decompression tables in the savestate are corrupt. If i exchange them with another savestate i got from the same town, the FMV works
but that doesn't tell if the current core has a bug that destroys these tables or if it's from a bad dump or whatever
unfortunatly, the level of the characters is around 30, so i guess this is deeper in CD1?
I played itcompletely in october->november and never experienced any FMV corruption. I use the dual sdram build
for me it was perfect. nothing to report
maybe 3/4 of the way through cd1
is there a specific part where those tables might get corrupted, where you could find a memory card save before that point but close enough to the fmv to not have to play a bunch
it should be possible to save pretty close to that iirc
well, within a few minutes maybe :/
usually i wouldn't expect the game to touch them at all after initial load
the tables are not exchanged when a FMV starts
according to the documentation, it's even the same table all games use...if this happens to be a real issue with the current build, i could add a detection with error code whenever the table differs from the standard
Not sure if it helps, but I played through all of disc 1 in the r06g retranslation months ago with no issues
run it again
sotn first. then ff7.
Very good idea
I finished the US version of FFVII a couple of weeks ago and had no issues with FMVs
i wonder if this person saved ff7 with only savestates
that would be like running a real playstation continuously for like 30 hours
maybe this uncovers some bug in the game itself
I finished that way and was ok.. like many other games.. i save just to "preserve" the progress..
I beat FF7 on the core and never seen anything like that. I had two hard crash E2s and I determined they were being caused by the translation patch I was using, regular game didn't produce them.
Itβs something related to save state for sure
So a friend was asking, he has a Memcard Pro, if you put the MCP in a PSX with an XStation, and launch a game, it generates a new memory card automatically for that game solely.
Is there a way for the PSX core to do this with SNAC when an MCP is inserted?
I know it does it automatically with a virtual card if your game is in its own folder, but can it do the handshake with MCP in this way and generate the card on the MCP?
yeah but you have to run a special bios
should do yeah, not sure if anyones tried it
i was meaning to but can't find where i put my multitap
its vaguely pointless now since we can use snac with virtual memory cards anyway
yeah he just would like to take advantage of the MCP direct I think, thank you I passed the info on
Thanks for clarifying that!
He says it did not work
We should run a poll on whatβs next core
xpost here just because there's a ton of light gun games on PS1. if you happen to know how to get a guncon 2 working on this core I hope you can please take a look and help.
#help message
I am a bit late replying but I finished the game before sound was implemented and the core was still very much WIP, sure FMVs crashed randomly (especially the ending) but nothing like what I saw in the forum post
given how many CD bugs have been fixed over the last year, it's surprising the initial version even could run the game to the end π
I know what you mean Robert
I been following your patreon posts, I am intrigued to know what you are currently working on π
Robert currently reverse engineering the sound chip of the Game.com handheld, we all know it's true.
Itβs a MiSTery! 
XD
it's battletoads tiger handheld
Its a ZX81 replacement prototype only seen by 1 sinclair research dev
It's a Xbox Series X core.
I heard it was a DE10-Nano core
Hi, what was the fix for games that have flickering garbage at the Bottom of the screen? Formula 1 Championship Edition is 1 such example I notice the issue with.
use the vertical cropping should sort it out
its by bizarre creations (MSR/PGR devs)
it does some funky video stuff for sure, i think it even has a 240i mode?
that is because vertical = top and bottom and horizontal = left and right
horizontal is mostly required for games that "forgot" to end the visible horizontal area (e.g. some Street fighter game) and it only works because a CRT couldn't show that area. But there is currently no horizontal crop to real CRT visible area, only down to resolution setting. I haven't seen a game yet where this is not enough, but it's certainly possible
weird its sort of cropped vertically too
possibly a case where the pal game is better - made by a british developer
duckstation sets the US version to only 235 pixels height, core sets to 240. No idea why duckstation sets 235, would have to investigate
usually not
there are hacks in the code required for special games, but they are active for all games
no, you just see it from time to time in the code with a comment
looks like a automatic crop "hack": the game really sets up 240 lines to be visible: from line 11 to line 251. However, duckstation forces the start to be 16 and subtracts the additional lines from the end, causing it to cut of 5 lines
no idea if letting the output start in the vsync area(line 11) really causes the system to cut off lines at the end. I would doubt it, but only analog out to a CRT without any cut off could show that
someone with a pvm with an underscan button can probably check
which lines do you want to restore? What happens here is that the lines 236-240 is already the second framebuffer or black area below the second framebuffer, so showing it is not useful
what does duckstation end up looking like? they crop that bottom junk off but add some to the top instead?
oh its vertically wrapped
i wasn't seeing that before
duckstation just crops off 5 lines at the bottom
no, it should not be at the top, it's the other framebuffer
you sure? it shows things that are not in the current frame
unless the camera was in the middle of panning upward
ah
it's always easier to understand with such a picture π
much, thanks
so i guess what duckstation have done is effectively move the red and orange frame upward
duckstation doesn't move it up, it justs cuts it off before the other framebuffer starts
both frames are indeed 240 pixels in height
i'm unsure if you can ever see the 240. Maybe with a CRT? Maybe the uppermost 5 are never shown as they are still in vsync?
best would be to patch the "Vertical Display range" register to have proper NTSC values, then crts, duckstation and core would all show clean 240 lines...
What about mednafen?
Hi All, Vertical Crop is greyed out for me within the Core so I can't crop the bottom of the Screen in F1 CE (yes also known as F1 97 in Europe but why hamper ones self with 50hz? ;))
vertical crop is only available together with fixed vblank
I am running No Overclocks. I only do that experimentally with games that have very low performance where you see a big benefit of using the PSX2X and turbo modes.
By the way snakey, I am not new here by any means and wouldn't report any issues if I had "Unsafe" settings set in the Core.
I was here through-out last year π and it was a great experience to see this core develop and was an honour to test the Core up against Real Hardware to give feedback to Robert.
well, it's an average of the last second π
what do you expect from this?
i mean, you can capture a video and add together like 20 values so you have a better average, but usually games don't jump around with the framerate that much
it's not like a jumping frametime in a current PC game
95% of the games are fixed to a divider, e.g. 60->30-20->15
only very few games are triple buffered and have free running framerate and even less games use double buffering with free running framerate with tearing
Capture Video and at various intervals (maybe every 10 seconds or so of the sample footage) make a note of the FPS and do some average calculations is what I would do manually.
It was a super adventure ππ»
I am waiting to see which Core is done next... π
The Vertical Cropping does work but you do lose some of the top of the image.
Unless its my VSCALE mode setting that is causing that in some way?
PS2! So we can watch some DVDs on MiSTer and use Sony's PS1 emulator.
hahaha blimey I don't see PS2 in an FPGA anytime soon
yes, the cropping does lose more than it has to be...it's just not arbitrary but in rather larger steps
so am I, Robert is teasing things on his Patreon but it is all fractals so I can't work out what it is yet
Itβs a tamagotchi core with a math co-processor 
Its a Casio Loopy!
Anyone know if the Final Fantasy games are pretty stable with CD Speed/Limit Max CD Speed/Fast Seek?
Just curious if anyone has any thoughts/experience there
Usually I stay away from unstable options but the load times do add up
I haven't tried the unstable options on the FF games, try them out and see
Yeah if no one knows I'll just give it a shot for a while
clearly it's the mendelbrot set core that @deft sphinx always wanted
Every year I hope someone gives me one for my birthday and every year I am left disappointed as I unwrap a new pair of socks.
I feel the new core either has to be something everyone seems to not want or something we thought wasn't possible on mister
Is the PSP is too high spec for the DE-10 right?
I would think so on paper it's specs are higher than PS2.
I thought as much. Robert can work magic but assumed that was way too far.
There isn't a whole left in the console space that would fit and a few maybes..
I don't think it's 3do with all the hate it gets around here. There is virtual boy which might be a lot of work for little return also. I'd enjoy the wario game tho.
There is the cdi rolls eyes
I feel with Robert's new core all bets are off, the man can pull a rabbit out of his hat. Can't wait to see what his next trick is.
Yes that's why I'm leaning towards it being something we have never thought to be possible.
Yeah, I am not even going to speculate as people could take what I say the wrong way and get excited for something that is genuinely not possible and I will spend even more time telling people "That isn't possible guys, you aren't ever getting a..."
I would not be surprised at this point if it was something that isn't even on the list I made though.
Yeah..that why I'm not mentioning any of the far fetched stuff that someone might run with.
You know the stuff I'm talking about tho
Oh yeah, I think we are both communicating like bridge partners at this point. I know exactly what you are thinking. π
At the end of the day I am easily pleased though, if Robert decides to take on something like Cassette Vision I would be happy. π
Never played the system but some of the games on cassette vision look to be fun arcade type games
Namco system 11 been ruled out?
Oh yeah, it's a basic 8 bit system but has never really been emulated before but is a bit of a black box of a system so would take a top Dev to make it happen
We should maybe take this fun speculation to consoles not on MiSTer channel π
I don't see that channel
Aye, where is this consoles channel? I'll go throw my random guesses there
What if he does the PlayStation again? π
Someone brought up a while ago that what if he βfigured outβ how to fit the DS on MiSTer. Thatβs a fun dark horse candidate
Iβm leaning towards 3DO, Virtual Boy, Jaguar and CD-i though
Iβm leaning towards PS1
I donβt need to record videos on my HDD with a PSX, I just want to play PS1 games
Itβs NES
It is in Mister Related, not sure how to link to it
I think jotego mentioned working on jaguar
He also mentioned gradius 2 and jag as 2022 goals soβ¦
Jotego has a commitment problem. Heβs currently committed to like 100 projects. Us MK fans have heard that itβs on his to do list since 2020 lol π
I want it to be this because Iβd die laughing. π€£ the big announcement is him starting from scratch for the hell of it.
just announced he's working on Arkanoid Revenge of DOH also, which I thought @glad raven was going to take on at some point
couple years back said that the next project was an accurate SID chip from the C64..
havent heard anything about that since then
I still say the project in the works is neo geo pocket.
the project in the works seems to be keeping projects in the works at this point
I wonder how many devs who had plans to work on any of the hardware he said he was working on, just skipped on to something else instead..
With all due respect to Jotego he should just stick to his wheelhouse and make arcade games. Thatβs what most of his Patreon supporters would prefer
Iβm sure most of his Patrons would prefer he work on MK or continue CPS 3 over Neo Geo Pocket
Heβs just stretched himself too thin with the sheer amount of announced projects. The announced projects have outpaced the released projects by a large margin
That makes sense
I really disagree. I think Jotego is doing a great job scaling up his operation and parallelizing efforts. Hitches get hit in all phases of reverse engineering , reimplementation, and software testing. (Thatβs not including hitting issues in FPGA development tooling and MiSTer itself.) It makes good sense to me to operate the way he is, and I donβt personally view his transparency and over-commitment or under-delivery.
Jotego is a legend no doubt and Iβm not taking anything away from him. However there are plenty of not only users, but also devs that find his calling βdibsβ on platforms that heβs not even actively working on to be extremely annoying. Iβm not gonna name names though. Plenty of devs wouldβve been open to work on a Neo Geo Pocket Core, but he called dibs on that 2 years ago and thereβs no release in sight
i kinda hope rob is doing neogeo pocket since his cores are just better, savestates etc
Yeah I agree. Itβs not an indictment on any other dev. Robertβs just the GOAT π
User friendly doesn't mean better for everyone. Jotego's cores are more accurate and 'faithful' to the real system because of the schematics extraction process. For me I don't care too much about It, I just want to play with a lag free system. For others It really matters
I mean, at some point when money is involved you need to set some realistic expectations. I get that reverse engineering is hard, but like, that infamous '2022 development plan highlights' tweet he missed every single thing on it
well almost every single thing. totally nailed 'plus other arcade cores'
βParked coresβ π©
I imagine he gets more Patreon subscribers when he makes a big new announcement and doesnβt lose much when he misses his target dates.
Alright to all that, and I also prefer lag-free play to anything else. Professor Caval, el mago de lo sobrenatural, el maestro de lo oculto! π
It's always the stuff I'm most excited for like outrun has been unplayable for months now. Some say it works with graphical issues..I just get a black screen. I understand stuff takes time but leaving something in an unplayable state while working on something else I can't go along with it.
In MiSTer, there is no such thing as dibs. If you want to develop a core that another developer is working on then do it
I call dibs on this comment.
Look at the nemesis core. Itβs still in beta and one of the devs in busy decapping chips. Another dev can jump in and develop their own version of the core
I lost my code for the GX400 hardware, but damn it, I think it's time to get that thing going again.
Yaay! ππ
It especially annoys me that I had both Nemesis AND Salamander running.
Stupid hard drive wiping itself out when I never asked it to...
As for this, if Jotego wants to work on Arkanoid Revenge of Doh, let him. I'm going to work on my own core.
Aah thatβs sooo unfortunate
It was probably Jotego who wiped his hard drive
Lool
When I was doing themes for RetroPie I used to keep several backups of my work only having 1 copy seems a bit careless to me .just saying..
ahh internet
'I lost data'
'you should have backed it up!'
they know
trust me, they know
Also typical internet
"Don't like what I'm doing?"
"Do it yourself"
This internet person sounds pretty level headed tbh
Who here has an actual job doing coding type work?
The latest patreon post describes the system in some detail, and really, I can only see one conclusion
The reason I ask is if you think that attitude is ok. Next time your boss has a problem with your work tell him or her or whatever they might identify as to go do it themselves..lol
I have a job telling programmers what to do, does that count? 
So let me ask what would you do if 1 of your programmers you are over told you if you don't like it do it yourself?
well I donβt manage them, I write designs and they implement it
If a programmer told me that Iβd laugh and tell them βwe both know that wonβt happenβ π€£
I was actually looking for someone to tell me how it was different to be doing something on a job and on your free time..lol
Well for a job that would never be brought up in a serious manner.
If they canβt implement a feature request then either thatβs cut or itβs redesigned as something thatβs more applicable to the current schedule or code framework.
But Iβd never be told to βdo it myselfβ because thatβs extremely inappropriate and doesnβt help solve anything.
You really think so ?
I really do hope it's true..I just don't see Robert doing it..I hope I'm wrong
I guess I'm just really trying to manage my expectations
We have an Archie
I thought so but wasn't sure and didn't want to put my foot in my mouth .lol
Guessing rollback would be impossible on the de10 nano
too bad duckstation has horrible input lag
yeah, its not good enough for rhythm games or tgm for me
also runahead causes alot of tearing when playing rollback IME
thats why i switched to playing tgm on the mister
like ddr
or beatmania 5 key
i think i tried disney mix before and it was unplayable
i should load up disney rave on the mister and compare but
ya but if i can't replicate scores that i'd get on actual hardware
i think disney rave or w/e its called is functionally the same as the arcade version
no 3d models
5th mix?
I played 30FPS first and then couldn't get used to 60FPS on PS2. That's the danger of being exposed to bad things first.
I think 30 or 60 frames it's irrelevant in rythm games since u have to tap to the beat, not to the screen.
Atm i ve downloaded ddr Disney rmx, and about 4 diferent bm. Ill check if i feel the diferencie benwten 60 and 30 frames.
I get what youβre saying and for feedback youβre right. The internal game clock should still function as high as possible as having more frames to register inputs means more accurate timing representation.
okay heres a weird bug i saw while playing chrono cross. The text in one specific screen when you switch team members has an incorrect shading, but only on the left side of the text?
see where it says "Glenn" in the top-left corner, there is a one pixel gap where it shows the background instead of the correct grey shading
I scoured different videos of the game and can't find any that show the same. All have the text shadow correct
Looks especially bad with scanlines on
here's a savestate at one of these team switch screens @tropic stratus
The core also shows the same behavior that is seen when emulating the game on PS3, where button inputs will sometimes be doubled. Most often happens with the "confirm" button, but can also happen when selecting things in menus, it will skip a space sometimes. I'm using a new Dualshock 1 with SNAC when this occurs in the core.
May not be a big with the core, but can anyone who has a PS1 ODE check and see if the 240p TS has weird flickering on the menu like it does on the MiSTer core? The PS1 240pTS isn't properly official, it was made by someone out of the main team and hasn't been updated in a long time so it is likely the fault is the software not the core, but be good to confirm.
Iβm pretty it was confirmed long ago that it was a core issue that wouldnβt be fixed
Discordβs terrible search is making it tough for me to find the relevant discussion
Is it possible to load a save from a MemCard Pro on the MiSTer for a PSX game?
The save files are compatible. You can put the file from the MemCard Proβs SD card in the save folder on MiSTer. As long as it is named correctly it will work.
The MemCard Pro will also work via SNAC.
Looks like I will have to get the PSX core working then
This guide should help
Will it be an issue if I get a BIOS that doesn't match the model of my PS1? I can't imagine it will
It will not
Looks like I might have to FTP into the memcard pro memory card or something to get the .SAV from the MCD
Or maybe I can just dump the MCD right in the directory?
.mcd right in the directory
https://github.com/Pezz82/MemCard-Pro-Packs/releases there's also this giant pack of memcardpro save files. I have this on my mister and use it all the time for games that need chars unlocked and the like
hmmm I must have my MCD in the wrong location
It's weird, I mount the MCD but when I go to 'Continue' in game it doesn't see anything
I dont use my real ps+psio since maybe dec'21 but i remember there were not glitches.
Those glitches werent also in aerlyer core versions, i cannot say since when are. I also realise a couple days ago.
figured it out
I was trying to mount the game and not the mcd
or something like that
hmm maybe not
Finally got it
Fun fact: Retro Fighters Defender works perfectly on MiSTer (I did not expect it not too)
for me this looks ok, when i compare the G and e. Do you have any comparison that shows something different?
i find it strange that use so many different fonts and sizes in the same box, but i don't see a bug here
the 240p testsuite edits the drawlist after starting the DMA that will transfer this drawlist to the GPU. So it depends on either drawing in zero time(many emulators) or having correct drawing times as a real ps1. Due to the vram in ddr3, we don't have reproducible draw times for the gpu, but instead fast drawtimes to compensate for the parts that are slower. Maybe this could be improved, but given that only 2 games and the 240p test are known to have this problem, i never spend much time to it
I dont have a real ps1 to verify against, but every video i've checked is rendering the letters the way I assumed they should be
as shown in the shot above
and yes, this screen is very weird!
none others like it in the game, only team switch has this font. it seems to be rendering the 480i stuff in 240p
what do you mean with "as shown in the shot above" ? i thought this is from mister
the screenshot i just posted with the example of "Serge" there instead.
i see, there should be no gap
yep, on every letter theres a gap on MiSTer, every time I've seen this screen
that is the assumption. the footage online is all from emulators and i cannot verify against real hardware unfortunately
it makes sense to be rendered the way shown in the video screenshot though. i havent seen any videos that dont look like that
hmm, it looks the same in my emulator, so i guess either the font is already damaged in the savestate or there is some other kind of bug
do you have any memcard that allows to open that screen?
then i could compare the rendering process e.g. against duckstation
Not right now, not at a part of the game where it can be accessed and I've only been using one save file. I'll make a save when I can get to a spot that would work
ok, thank you. at least i can investigate then, but i cannot promise a solution yet
I am having issues with PSX core. I have downloaded Bin and cue file of Disc 1 FF VII but when I click on new game It just shows black screen π¦
if someone can help me I would really appreciate it
Hi, have you checked another img of this game ? do you have it from a verified source (verified dumps )? that's where I would start
do you use the default options for core ?
if its just a black screen you're probably missing bios's
Nahhh game loads up
"but when I click on new game"
When i click on new game it is just black screen
it,s something else
I have downloaded Disc 1 only thats why?
no hack speed ? etc ?
Nope
ntsc-u ?
Yes
I can check it after work, unless someone here does it faster
Is the Disc1 downloaded works on emulator ?
have you a screenshot of the files on this Disc1 ?
latest release and build from 23_03_01 both start the intro FMV after new game on the NTSC version -> very likely bad image
here ya go:
press the circle button to open the items menu and choose "tele-porter"
this will bring up the screen
great, i will try it!
thanks, its a minor issue, but it stuck out with that nasty edge on the fonts every time that screen came up during the game
(it pops up when new party members join)
you never know when a small reproducible bug will end up having the same cause as a bigger less easily reproducible bug
hmm, duckstation shows the same
unless you use the inaccurate hardware renderer:
this will need testing on original hardware then unfortunately
yes, i guess so
is it just ntsc crono cross?
ive only tried the USA version
oh sorry, misunderstood, not sure if PAl also has it
anyone know the gameid?
yeah thats weird too. the example screenshot i pulled from a video has the correct-looking text without the border issues in that box..
SLUS-01041 ?
yes
just firing it up on real hardware
sweet, thanks!
something is strange with this text. if you look at the vram, all texts and the numbers 0-9 are available as textures/sprites. However, the name itself is not
so it must be drawn somehow special
probably because it's the only thing that can be changed by the player
I know chrono cross is known to push the hardware in strange ways so I've been keeping an extra-close eye for any anomalies. This slight font issue, the input-doubling bug (that also happens on PS3 console's emulation) and the element grid bug during battle are the only three I've found.
sweet, thanks! this one is weird lol
So it looks like we do it correct?
yep!
the game just has a funky looking font there that isnt present anywhere else in the game I guess..
odd that compatibility options fix that in duckstation
I wonder if the Greatest Hits release of the game has different behavior
The best possible outcome π Thanks @abstract drift !
yeah that photo is from a real psx so
sorry i had scanlines on and stuff but i think you get the idea
is this a modded one with digital out?
yeah ps1digital
ah I was wondering if that was a CRT shot
on my 32 inch trinitron its very hard to see the gap
very nice, yes i thought it might be hard with analog on a CRT
they updated ps1digital quite a lot now its scaler is roughly on par with mister
shadowmasks + adaptive scanlines etc
and a MA deinterlacer even somehow
nice! I hadnt heard about that
all the pixelFX mods are fantastic tbh, they have them sharing a codebase getting releases in tandem
dcigital/ps1digital/n64digital
yeah we do for over a year
no
adaptive scanlines is when they get thinner in brighter areas of the image
Its funny how frequently βcore issuesβ are turning out to be bugs in the original game themselves. Would probably be very difficult to notice playing on a CRT with composite video, so am not surprised some of these slipped through the cracks. As always, amazing work!!!
Thatβs been my assumption for the last few months. Every time someone finds a βnewβ issue Iβm already convinced it was a problem on the original game that no one noticed before.
People assume games worked flawlessly on original hardware when thatβs not really the case. There was a bunch of weird bugs and glitches we never noticed because either we were kids and didnβt care or playing them on a CRT masked a lot of it.
I agree , we didn't pay attention to many things back then, we enjoyed the games π
Itβs good to report issues and thatβs amazing that people find these weird quirks but I think weβre at a point where some due diligence needs to occur and if you canβt replicate it on original hardware* then you canβt assume itβs a bug with the core.
- an un-modded PS1 if possible, definitely no ODE solutions as they can have their own issues
now we are finding issues like blinking one pixel haha
but it shows how good shape the psx core is in π
and great respect to @tropic stratus for how many things have been fixed in such a short time and respect to everyone here who helped test core and games π»
i think xstation is okay for reference at this point
actually that reminds me i need to update mine though
Oh ok, great to know!
For sure. Rama has really gone next level on accuracy with every update.
Just wanted to say thanks for linking this. Really cool resource!
lol I recently went through a huge process of retiming my TGM runs on the mister because I was afraid the game was running too slow/the timer wasn't emulated correctly
it turns out it works the exact same way on the arcade
gotta love when everything was a bug with how it worked all along
Pardon my ignorance but whatβs TGM?
tetris the grandmaster
the timer runs a little slower because it runs at 59.XX or whatever the native refresh rate is for ps1
and it assumes 60 frames is 1 second
Thanks for sharing that story. Really cool to hear examples of how accurate MiSTer is! 
ya so the conversion timer works like arcade when I retimed everything
the only thing I do is increase the disk read speed because i play the version with CDDA audio so the game wont momentarily freeze when the music stops at around level 490 or so
idk what that is
lol wow this game is crazy
Lol someone asked me about that game last night
They had it at a con I went to last summer
LOL what kind of game is that wtf
Namco you naughty ones.....
Am i the only one using ps4 controller wired for this?
The micro cable has become loose now which sucks
what a pervy game
Nah I use the same, and the micro cable is a serious curse
The design just sucks, no matter how nice your cable is it'll wear out with time
the DS4 has the micro-usb connector on a daughter board so its pretty easy to swap, can get them on ebay
no soldering
usb-c is a great reason to move on to DS5
So thereβs no solution?
Yeah except I hate the D-Pad on DS5 π‘
try and use a really light cable and never snag it? or maybe a magnetic breakaway cable
or get the ds5
Granted I only tried it briefly since I don't own one myself. But it felt terrible to me
I got a ds5
or use it wireless ofc
i use mine wireless and charge them with magnetic cables so hopefully they'll last a while
π€ didnt know about that Live Wire clone. But i bet Live Wire had a much more 90ish muzic
I like having it wired. I guess I imagine that the lag will be less
Yeah DS4 in BT is still faster than a lot of wired pads, pretty impressive. Unless you're trying to compete at something at a high level or something the ~3ms difference is really no big deal at all (definitely not a difference any human could actually feel)
I guess Iβll try symphony of the night wireless
Anyways this is bad design I guess
Itβs my 2nd micro usb cable
Though the first cable had a problemγ
its basically an issue with all microusb devices
controllers just get it the worst since you're like, moving it around plugged in a lot
UPDATE 12.06.2020: I replaced the original design with a new revised one. V2 has more precise dimensions and is a bit easier to print. Additionally, there's a template in STEP format with a guide for microUSB connector only (without any housing). It can be used to create a guard for other microUSB cables.
This is a USB cable guard for Sony PlayS...
Yeah, at least for me it's always the cable that's worn down. It goes away for a while after I get a new cable
So it's not the port in my case
I think it's the little pins in the locking mechanism thingy that get warped over time
also be hyper careful to never accidentally plug it in the wrong way up
even a little bit
But yeah I've just been really gentle with mine and that's helped make them last longer. That guard thing looks cool but I don't have a 3D printer
you can get 3d printing services a lot of places
i can't vouch for it or anything but it seems like it'd plausibly help
Yeah maybe my local library has one or something
oh they seem to exist as products too
Oh yeah I see them on etsy and stuff
no idea if anyone still makes them but:
https://www.discoazul.co.uk/anti-loose-usb-cable-holder-clip-set-dualshock-4.html
they existed as like, real plastic things at one point
Oh like factory-produced, gotcha
Well it seems to be a design flaw still
I tried the wires on my Xbox 360 controller. I donβt even think they are real, says dplay on them. But thatβs where the wires come from and itβs super tight
I got 2 ps4 controller too, one that I have barely used same issue
I guess Iβll go wireless
Though I donβt remember how to even connect bt controllers on mister
MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.
But I guess this loose thing is common with ds4?
Like itβs pointless going out and idk buy a high brand micro usb cable?
it might help, not even neccesarily a brand one there's just a fair amount of variance from cable to cable
I have never noticed this before but I guess thatβs because I have played wireless all the time
I think I even used the same cable as this for charging
Buying a new one will likely alleviate the problem for a while (hard to say how long), assuming the problem is the cable and not the port, like in my case
But it will come back as the cable wears out from use
Yeah I've been thinking as soon as my current cable wears out I'm gonna finally get a BT adapter and go wireless
Was pretty easy to setup bt
I think I noticed lag but I think Iβm overthinking it π
Almost certainly placebo (unless you have a particularly slow BT adapter maybe?). The difference between wired and BT is less than 3ms according to the numbers from https://rpubs.com/misteraddons/inputlatency
That's like 18% of a frame at 60hz, meaning that the majority of your inputs come out on the exact same frame on BT as they would have on wireless. So for most inputs there should theoretically be literally no difference (impossible to feel)
Or maybe there's something causing interference in the path between your controller and your BT adapter? That could cause delay/spottiness but if that's the case it would be extremely noticeable
I think itβs placebo π
Yeah that's most likely imo, placebo can be a real buzzkill sometimes lol
I have used bt controllers before. Specifically 8bitdo sfc 30
Gotcha. I've always wanted to try some of those 8bitdo ones but I've never committed to spending on one, especially since I like my DS4 quite a bit (other than the whole cable thing)
theres a fella who sells a replacement USB-C port for the DS4:
https://www.tindie.com/products/mariusheier/ps4-controller-usb-c/
by all accounts I've seen works perfectly
I still need to do this with my DS4's.. even the brand new one is getting that port replaced. USB micro is awful
@tropic stratus I noticed that music only plays once by level in Duke Nukem Total Meltdown, it doesn't loop.
This issue is also present in mednafen and duckstation, but not in Ares where the music loops correcly.
This issue was present in PSIO at some point, but has been fixed (https://www.cybdyn-systems.com.au/forum/viewtopic.php?t=1536).
Are you aware about this issue ?
no, i'm not
as expected PSIO team didn't tell what the issue really is
need to see if i can find the reason. That ares has it working is nice, but i'm not sure it helps much. Ares is still behind in PSX emulation, so it could just be some random effect there
does that happen on every level?
anyone having issues with savestates sometimes not writing to the SD card?
I've had it happen multiple times in the past couple days. Every time is when I use the keyboard shortcuts. I haven't observed it happening when using the OSD to create the savestate
from here on out I'm going to use OSD though, so if it does occur there too then I will report back
I only use via OSD and everything so far is ok
I used savestates mapped to a Dualsense when I completed FFVII recently and had no problems
Seems like an good idea ππ
Have you guys tried the cables with magnetic tips? I think it helps a lot to mitigate this kind of issue.
It happens in level 1 and level 2, not tested other levels
Juste tested with Xebra and it's fine, music loops, no issue.
Ok good to know
this is of course completly wrong. All popular emulator (and also the PSX core) use high level emulation of the CD drive. Try to run some of my timing testroms on xebra and you will be surprised how wrong it is
just some examples of the "accuracy"
i mean, it's no horrible, but being off by 10-20% on average in speed is not better than duckstation and way worse than mednafen
if some emulator has a bug in the CD emulation has nothing to do with accuracy, but mostly wrong understanding of how some edge case behavior works or it just never occured in any other game and therefore unnoticed
Really there should be two explanations of βaccuracyβ; perceivable and imperceivable
If two digits donβt match but it doesnβt affect anything anyone would ever see / experienceβ¦different
Plus without having FULL Documentation on chips, its hard to get them to work 100% the same in emulation / FPGA I would imagine.
yes, if someone wants to talk about real accuracy it's probably best to do tests , just because something works doesn't mean it's 100% accurate
This. Accuracy is accuracy. Most emulators do not pose 100% accuracy... They often use hacks or tricks to get things to work outside the scope of original hardware
most physical consoles don't have 100% accuracy
lol fair
a lot of them are trying to run on lower powered arm devices too (emulators)
different revisions, models, and even room temperature and age can matter
snes for instance has wildly different ceramic oscillators that make them vary between units
Genesis?
xD
mostly with it's sound
yeah
And there's the issue with color banding/ghosting
The real outlier with PS1 though is simply... discs. It is nigh impossible to make a virtual CD driver that will actually act 100% like the real thing
Compromises have to be made for disc-based emulators
what people really want is an ideal gaming experience where they don't have to worry about stuff breaking or the game not playing correctly
I can't imagine how much of a nightmare developing Sega CD emulation was
cd's have their own form of variability in that cd's degrade over time physically and I guess optically
Having to match the timing with the Genesis side? ugh
laser wear
rob thinks you could do a better cd controller for the core on a bigger fpga iirc
like actually have a mechacon and run the firmware
yeah i'm sure, especially if you still want to be able to do like faster-than-real cd access
it probably doesn't need a bigger FPGA, just a lot of time. As noone has done it (or at least not open source) you start with very little knowledge and must probe everything. And the gain is small, due to the nature of the CD being not 100% reproducible anyway
i totally agree. The issue is with getting to the point it's not noticeable. Having a cpu run 10-20% slower or faster is noticeable for sure. That's what these tests show without having to rely on someone "feeling it is off"
Duke Nukem music is fixed now, testbuild uploaded
Explanation: The background music is CD-XA and has several tracks interleaved on the same "trace". XA sectors are directly consumed by the XA decoder and not read by the CD controller and no interrupt for the CPU is generated. However, the duke nukem CD has data sectors mixed in one of the other parallel tracks, which resulted in interrupts. It seems that when XA filtering is on, this should not happen, if the filter is not matched. That's how this was fixed. I mainly got the info from looking at Ares sourcecode. While Ares misses many important edge cases, it was a very good hint.
Nice, thanks for the fix ππ»
Thank you very much for the fix, and for the explanation !
now we have more accuracy π
I need to test NBA Jam TE on latest build, because when I tried it last week there was a distinct lack of audio/music. Maybe the PSX version is just that way ...
Works fine , music and audio
Thanks. I'll do same test this afternoon and report back
I checked on the February core and on today's core
Is it possible my ROM is incomplete?
back to the drawing board
rewrite mister
toss all code
run it again. start with sotn.
nice! thanks i really enjoy this game on PSX
can't believe i didn't notice the music wasn't looping, i've played it a bunch during development
I finished the first chapter and didn't even notice anything about the loop
it was quite noticeable, because it doesn't just miss the loop, but stops while still in the track. I would assume several tracks use interleaved CD XA sectors and when one of these interleaved tracks ends while another still plays, the gaps are filled with data sectors. So possibly one(the longest) of the 4/8 (depends on the mode) interleaved tracks was maybe working correct before π
Hello there are risk if i play games without cd_bios.rom ? I don't find it on the net
There will be no risk if you don't have bios because then you won't run any game π
If the games are running then you probably already have the bios downloaded
Ihave the tree bios boot.rom boot1.rom and boot2.rom. The games launch without the cd_bios.
Yeah that's all you need
Readme is your friend
ok thanks kuba!
No prob π
Is the PS1 Duke 3D port good?
it kinda is actually
definitely miles better than the saturn version... also pretty true to the pc version
also it had system link deathmatch which me and my friends were obsessed with
Oh nice, thanks for the follow-up!
I recall thinking the Saturn version was fine?
same engine as powerslave, Levels differ from the PC original and have some changes, they are not separated into episodes like on pc and psx
Play it on the psx2x core
I remember Saturn Duke was just kinda slow, but otherwise fine. But the company that did the ports, Lobotomy, were kinda wizards of the Saturn. They also did the Quake port. It's kind of a miracle that they run as well as they do
For sure. They made a custom FPS engine on Saturn that I think runs Powerslave which is why itβs so much better than the PS version iirc
the saturn version is definitely interesting but its not the build engine and you can easily feel that
yeah they're mostly software rendered
Woah didnβt know! Thanks for telling me.
@tropic stratus Latest unstable version of the core has broken Xenogears for me. It hangs when trying to start a new game.
does it work with the previous?
i assume US version? it seems to work here, already got until ingame
@tropic stratus Yes, US version, CHD. Maybe it's my image then..? Strange. Well, if it works for you, then it's obviously on my side.
N64 Duke Nukem > all other console versions.
and here I am slightly annoyed I have like 4 different psx cores in my core menu
How come?
because there's too many of them. but see robert's screenshot above
i have every version since feb 2022 on the sdcard (when multitrack was introduced in mister main, so older versions are not compatible anymore)
easy to binary search for when something broke that way π
only 226 in total π
I only have two (regular core and 2X) but I don't test any games like the good folks here.
Im not sure what has changed, but when I leave my mister idle is auto starts the ps1 core and loads the game. Does anyone know how to stop this from happening. I noticed this happening since enabling SAM, but I have disabled this and its still happening.
I'm pretty sure this has nothing to do with the PSX core itself and i don't know what SAM is...
Ok thanks. I'll take it to another chat.
it's AI and this is just the beginning
@tropic stratus Super Attract Mode
I have also found that SAM Off does not always mean Sam Off
@crimson steeple go into SAM options (through on script) and change what cores it uses.
I personally like the Arcade + NeoGeo option, or just NeoGeo
I've also found that after enabling widescreen hack in PSX I play way more PSX sports games that I even did as a kid.
NFL Blitz 2001 all day π
Thanks. I managed to d it from the update all script in the end, but I will check these options. Thanks again.
hmmm,
so im debating leaving Sync 480i for HDMI on in the PSX core, but was wondering if it adds any input lag π€
does anyone know if enabling Sync 480i for HDMI adds input lag?
no extra lag
I love how people can detect 2ms lag - I wonder if my brain really is that rotted
or even tells someone 'I can detect 2 frames of lag'
"well aren't you special"
i can probably tell like, actually i might be able to feel 2 frames, depending on the game
mouselook games make it easy
i can for sure tell when i accidentally leave my receiver in cinema mode, but that adds like 5 frames
2ms would be insane though pretty sure anyone claiming to feel that is mistaken
they can't lol
Itβs a myth
2ms is definitely outside of human perception,
but, going from vsync2 to vsync1 (playing super mario world kaizo hacks)
i can absolutely feel that differences. 2 frames of lag is very noticeable n tight platforming and SHMUPs
thank you for confirming tho!
i know theres only a few 480i native games and it seems the option is there more fro changes from video to gameplay, but i wasnt sure if enabling the sync 480i for HDMI would add some kind of extra lag in the entire system
I can sense the lag from when light leaves the screen and enters my eye.
I've said it before, but even 1 frame of lag is very noticeable in faster/mechanically demanding games, particularly if you're very familiar with the game. For example, a difference of 1 frame of buffer significantly affects the playability of an online fighting game match.
2ms, on the other hand, is definitely impossible to feel. The majority of inputs will come out on the exact same frame as without the 2ms, so for the majority of inputs there is literally no difference to feel
I can feel the lag from using a longer HDMI cable π
anyway - back to setting up mariadb
what a damned mess
is there a way to cap the fps of games?
I'm trying to play tomba 2 and some of the music is sped up
480i sync does indeed modify the timings. It makes 480i content run with 240p timings, so it's slightly slower when in 480i (59.826hz instead of 59.940hz)
this helps keeping sync when switching the modes, as the timing is the same for your HDMI device, especially when using vsync adjust 2
are you sure you don't have any cpu turbo, fastforward or other things on?
I think I had one of those things on
I fiddled with a bunch of settings and it didn't seem to do anything about the speed but now that I turned the mister off and on again it's locked to 30
so I guess I had to reset for it to take effect
maybe you mapped the fastforward button, pressed it and didn't press it again to deactivate it. This should result in up to about 48fps for a 30fps game
@tropic stratus I see you like the music from Final Fantasy IX π, thanks for the Patreon update!
(no information for cd on the todo list π₯· )
I bet itβs one of those subcomponents π€
perhaps but the more and more i think about this, even if it seems impossible, there is one candidate which suits the progress quite well (and is not cd based).
The Nokia 3310 core sounds great, Robert π
N-gage!
Im surprised Robert got the Bandai/Apple Pippin this far so quickly in his emulator
excited for power rangers zero
Clearly working on a PlayStation 6 core.
n64 
- cpu : MIPS R4300i (ps1 is a MIPS R3000A)
- gpu : Reality coprocessor split into 2 subcomponent (RDP et RSP)
Not sure if it was a jaguar, 3do or cdi, he will need to be sure to be able to implement it before announcing what is it.
But it will be an amazing feat.
( jaguar, 3do or cdi will perhaps would be as important for me as i do not plan to buy these consoles and would love to experience it in good condition)
Well, personally i hope for nothing really, i m sure i will be amazed by his next core (and would have love that robert works on a replacement for the ao486)
Personally I would want a PocketStation core
My only question is how would it work with the PS1 core.
You know... there are a couple ps1 based arcade cabs out there. He could be working on one of those based on his psx core
Except heβs several times said he has little interest in arcade cores because of how few games you get for the work
Robert said multiple times he isn't interested in arcade games of any kind or Pocketstation support outside of SNAC. Sorry to be that guy
Thanks for being that guy π
it's Virtual Boy isn't it
Apparently there was a recent hint from Robert that the core has "advanced audio" so I'd assume if true this is a CD based console
My hope is Jaguar/CD because I'd love for the Atari console family to be complete on MiSTer