#Sony PlayStation
1 messages · Page 10 of 1
Yes! I keep my MiSTer always updated
Which fishing game are you playing with that? I always liked reel fishing.
Reel Fishing II! My copy of the fishing controller came with the first one so I figured I should try the sequel
This is the package I got
Cool..I was thinking that controller came with reel fishing. I like those games coz the areas you fish at look awesome like real places.
Yeah, I appreciate the fmv style design when you cast your reel and the polygonal graphics for when you’re trying to reel in the fish
When I get a PS1 snac adapter I'm gonna try to find 1 of those controllers
Just looking they seem to be plentiful and not too expensive on ebay
Does it have other uses, à la Soulcalibur?
Hello. Me with another probably dumb question. I seem to regularly have my PS4 and PS5 controller disconnect while its connected over bluetooth. Sometimes I can't keep the controller connected for more than a few minutes before it stops responding and then a moment later turns off and I have to reconnect and it works again for a few more minutes.
Sometimes I can get it connected and it stays connected for a long time but it will then still stop responding to any more input for a long time before it powers itself off, presumably from it thinking its idle and then going into a power save mode.
This happens even after leaving the controllers on charge overnight so its not like its a battery issue and both controllers are fairly new. It doesn't seem to happen when using these controllers on a PS5.
I don't think this is a PSX core specific issue but since I'm only trying with the PSX core so far I thought I'd ask here if you have any ideas on what I should try to fix it?
I ordered one of those brook wingman ps2 controller adapters that can go into a psx/ps2 controller port and I have a blister psx controller adapter and hub so I was going to transition to that soon but I'm just curious about this bluetooth issue.
I had a similar but not so heavy problem and for me it was the bluetooth dongle i used with the Mister
for me it disconnected once every 1-2 hours
if its a very small dongle it could be that the Mister and its case is blocking the signals
I had exactly the same problem , but now I use a usb hub and it works ok, magic 🙂
im using this thing now since a Month and i had zero problems so far
cool. thanks for the suggestions. then in that case I'll try another bluetooth dongle with its own antenna like you have.
since i've already got a new connection on its way with that brook thing I probably don't need to bother but sounds like its all going to be a dongle issue one way or another which I had suspected.
This core is pretty impressive. I occasionally find something that isn't quite right and thanks to you beating it into me 🤣 I triple check the images in use, settings, etc. and 100% its something that I've done wrong or can fix myself.
Quite an impressive achievement just how compatible and comparable this is to real hardware.
i'm not 100% sure but i don't think rumble will work via the bliss/brook route
nice, been looking for something like this (as I'm having the same issue) but was not completely sure about compatibility. Will give it a go. Thanks
good christ
you sitting over there with no fish meanwhile I'm in the fishing grand prix, get bodied
get innnn
I have this one too, it's alright
just arrived, works like a charm. I can finally play a bit far away from the mister haha. Thanks 🙂
@mods ban request!!
People waiting on @wanton crown 32MB RAM module arrival
These damn n64 kids...
Hey don't insult us N64 kids we don't believe that either!
I had an N64 but SoTN is a fantastic game especially on Playstation.
I wish I could get into it lol
Was just demonstrating how to properly stir the pot. 
That said, PSX/Saturn>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>3DO>>>N64.
lol I had a N64 for Nintendo stuff but if there was a 3rd party game that was on any other platform it was probably best to play it on the other platform.
I get the nostalgia for it but my go to nintendo 3d console is the DS. That portable was a beast library wise.
N64 had a handful of great games and a dozen more good ones IMO.
The DS castlevanias alone...
Nuclear Strike comes to mind..the strike series is one of my favorite series but it was gutted on N64
I don't think they made a good 3d transition, which is kinda odd considering they were isometric. Loved the genesis ones.
I think the transition to 3d hurt a lot of games coz they tried to force it in.
Strike series on genesis were probably my early training on how to move in RE games, which felt natural to me back then.
I'm that weird. 🤣
Mario and Zelda are the only games I can think of that really come out strong in the 3d transition
Oh and I think GTA did well too
Zelda was a matter of perspective change. Mario changed considerably and Sonic suffered due to speed, of all things.
Top down/isometric games made into 3d fine on most cases.
I didn't like GTA til it was 3d
plays different but kinda didn't. I noticed that with Chinatown Wars.
Dude I tried to like it lol, I really disliked the first one but I thought the sequel was alright
I didn’t like the series until Vice City
GTA2 on the PC in Multiplayer had something going for it, you could get a gang of npcs following you and you could do some gang fights 😄 I played the 2D GTA´s a lot, even GTA London. But i guess i also was in the right age for it, with 13 you like to smash and destroy things virtually at least 😄
yeah GTA2 multiplayer on PC was awesome, never really got into the singleplayer much
I have never completed any GTA game 🤷♂️
The GTAs before GTA4 had some very unfair missions, so i never completed them. But GTA4 i completed. Didnt play GTA5 yet, whenever i think about buying it Rockstar reveals a next Gen update 🤣
misterfpga.co.uk still hasnt even sent it lmao
production is ongoing 😛
Royal Mail International is not operating due to a Ransomware attack
Dang, that's crazy
Fuckkkk
When will I ever be able to experience this clock tower game on the psx core without those glitches !
Lol it was sent just now
Sonic made the transition to 3D just fine. Sega simply mismanaged all of its projects after Sonic Adventure 2.
I really do hope it's the RAM, I can't think of anything else that would do this
The Adventure games were fairly janky as well - not nearly as bad as 06 but not a huge amount better either. I think a lot of people view these games with rose tinted glasses.
Not to say they're not fun games of course.
I think they should probably just let a third party give it a shot like they did with 2D
No one cared about the jank at the time. With no PS2 to compete with SA1 was impressive and full of great setpieces and felt cohesive with the Genesis games. The intro was a banger, Emerald Coast makes a fantastic first impression, by the time you get to Big you're already sold on the game. Chao were all the rage.
That's true
SA2 came out as the Dreamcast was dying but the GameCube release saved it and it was riding the Soap craze
To me the idea that Sonic had a "rough transition to 3D" is revisionist history made up by people looking at the franchise after 2006's massive failure
Not that 2006 was the first mediocre to bad 3D Sonic but it wasn't until that one that everyone wrote off the franchise altogether
Heroes was passable and Shadow could be forgiven as a weird fluke.
But after 2006 the writing was on the wall, Shadow the Hedgehog wasn't a fluke
I didn't mind Heroes, enjoyed most of it
The weird thing is every once in a while Sega would hit upon a good idea...and then they'd fuck it up
Sonic Generations's gameplay was fine.
It's just weird like, are they oblivious to it?
They were going to make a sequel but turned it into Sonic Forces
Unleashed's daytime gameplay was also fine...but they threw in the Werehog
How is Frontiers?
People are allowed to have differing opinions and point of of views. It's not always some grand revisionist conspiracy..lol
Frontiers is a solid B+. It's very different though.
Well sure but the average quality just kept being like SA1 and 2
It's not a transition if it never ends
Fundamentally I think it's also just a hard type of game to pull off in 3D
To me it's like saying Zelda had a rough transition to 3D because people got tired of it by Skyward Sword
Rough transition would be FF7, if we're looking at graphics that is
Hell a lot of people passed on Mario Sunshine and no one says Mario had a rough transition to 3D either
I don't understand why people rag on Sunshine that much. I know some are annoyed by FLUD but Mario games have always had a different gimmick every game
people rag on sunshine?
And Star Fox pretty much bombed after 64 and still doesn't get half the flak Sonic does. Mostly indifference
Plenty
weird
I definitely remember thinking Sunshine wasn't enough like 64 and Fludd was weird at the time
It was an ignorant opinion but...people still slept on it
I really liked it right away
eeeeeeeeeeeeehhhhhhhhhhhhhhh
Fludd only really added to it for me
the gimmick doesn't usually change core gameplay
Hell I slept on Wind Waker for a while because Nintendo got my hopes up with that realistic-looking GameCube tech demo
I don't think Fludd really had a big impact on core gameplay, but that depends on how you view it
really that was literally the entire gameplay
it was completely and utterly different
Here's my deal
I didn't own a Super Nintendo or an N64. So when I bought a Gamecube I thought "Finally I will get to own a new Mario game. Mario 64's sequel!"
Then they announced "Mario cleans graffiti"
I was destroyed
I still bought it and beat it and it's a good game in its own right although quite difficult
but Nintendo did me really dirty
it wasn't until Mario Galaxy I finally got the game I wanted
I was upset about that too..but wind waker was admittedly fun after playing it
Without the context of Mario 64, yeah lol
so from Super Mario Bros. 3 to Galaxy, zip
To me the core gameplay is platforming and adventure
Anyway I liked it when it came out
Wind Waker's amazing. I was definitely being dumb. I shouldn't have dismissed it without giving it a chance.
Mario jumps on goombas, he gets fireballs, he gets powerups, he runs to the end of the level or finds a star
sunshine changed the core mechanic to cleaning
And yeah I remember the marketing being very Fludd-centric
other games they added the mechanic to that but didn't make it the central core
like galaxy had spinning
odyssey had the hat
Ehh, few stars were about cleaning
I just really, really wanted a successor to M64
cleaning and floating lol
also blasting enemies with the water
blasting everything with water
it was the whole game
It depends on how much you hate Fludd I guess
well, I hate it a lot going back to it, without the Z axis swapped. Fortunately in the Switch version that's improved
but the camera really fucks you sometimes
and THAT is the most aggrivating
For me it wasn't the core, just an aspect
like you need to see where you're floating and you get the camera juuuuuuuuuuuuuuuuuuuuuuuust right, then it moves it
like right now I'm on that stage where you're on a lily pad or whatever going down the river and you have to use the fludd to aim where you go. I literally just stopped playing because that level was so frustrating and difficult and it's because of the FLUDD
I dread going back to it
I think it was a marketing problem really
The appeal of Galaxy was immediately obvious
I don't think most people really thought Fludd was gonna be fun before playing the game
I guess if Mario whether or not Mario had a rough transition from 2D to 3D it definitely had a rough transition back to 2D alot of people hate the New Super Mario Bros games..I thought they were ok..
and it could use some tweaks
I hate them
Half of it is the art and music style, the other half is that they just feel kind of generic and not special
I think they ran it into the ground with sequelitis but it was well-received at first
The multiplayer was fun
yeah but they changed it in the last one you can't even pick each other up lol
I don't know what I want in a new 2D Mario, but that's not it
I want Super Mario World 2 I guess
Only really the later entries are hated because they kept pumping these out
What could they do with another Super Mario World that would make it different and not be the same complaints as NSMB?
i thought that was charming :V
in the first game anyway
then again the first game was really fresh
I'd like another game in the style of 3D world
3D World really solved the problem of bumping into your friends all the time
"problem" :V
Another game in Subcon would be cool. I think that's unexplored territory that exist already
True. They never really followed up on Mario 2/USA
I keep thinking of this SMW romhack where Wart and Bowser teamed up. That could be a cool idea.
At this point I think the only thing Nintendo could do with Mario that I'd really care about is going back to the original Paper Mario 64/TTYD formula
Let Square Enix have another go at a rpg type Mario game.

Or if they can't make a deal with them let monolith or someone that has experience with RPGs do it.
Monolith does more action RPGs and not so much turn based but that could work with Mario too.
We got two!
Or Sunshine or Super Mario Land
Didn’t we have exactly this conversation in a different channel just yesterday, haha
Just give me another odyssey and I'm good
When I get a PS1 snac adapter is it gonna interfere with game saving? The adapter I'm getting doesn't have a memory card slot. What I'm trying to ask is if it gonna let me save regular way or will have to turn off snac to save?
Ugh .I want one with the memory card slots..but the ones I've found are just open boards. I want something in a case but all of those don't have the memory card slots.
In some games you can use second slot for saving
How do you use the second slot with just a controller port?
Disable snac for second port and use virtual mem card ?
I would like to suggest an improvement, if possible, I have a snac similar to this: https://github.com/blue212/SNAC-PSX That it does not have a memory card port. What happens if you activate the sn...
with the fact that not every game allows you to save in the second port
answer will be known soon.
If it doesn't fix it, only the boards are left in the equation.
you have not been removed as the source either. That can only be done by using a known good image from another person
yes you made them
unless all people who tried to reproduce the issue set up their SD card other than the most recommended way.
I'm not trying anything else at this point, it boils down to the sd ram or the board itself, I'm not going to argue or try anything anymore as I'll just keep repeating myself
thats the point
I am saying have someone else make them incase you are making a mistake that you repeat
I know how a SD card operates, what a filesystem is, it makes no sense to say "you're still part of the equation"
at this point you might as well say "You're in France, they're not, try moving country"
how is it unlikely if they're all bought around the same time ?
the only common factor is you
it has been seen countless times in car industry
for just you to be the one experiencing issues is a vanishgly remote possibility
you're talking to me like I'd be a random consumer you're trying to help figuring out what dumb thing he has done.
This is not the case at all
No I am trying to eliminate possible causes
you can try to reassure yourself there is no issues with SD RAM or de 10 nano board, the truth is it boils down to it
we all spent along time trying to solve the issue
You still need to eliminate yourself from the testing
by using a SD card image known to work
yes I'll kill myself, have my brother look at the monitor right after, and wait for him in heaven to know if it fixed it
Ok its clear you dont want help and know whats wrong so good luck to you
oh I definitely know where to look for by now thank you
🤨
He used Mr Fusion just like anyone else, why would that be a possible factor?
On top of that, how likely would it be that corruption in the SD card image causes an issue in one specific game?
It would have to be an error centralized in the code that is used to read data from SD for the FPGA, the chances of that are ridiculously tiny and would result in issues everywhere.
and the odds of 3 seperate DE10 have the same issue no one else can reproduce is even more remote. The issue being seen in just 1 game in the PSX library
It's a bizarre issue but you're going for a reason that is technically just ridiculous to happen
like removing heatsinks to test if it was an issue ?
Use a known good image, eliminate the possibility that its a user error
What is a known good image?
yes its unlikely but at least it removes the possibility
One someone generates here and has tested on their machine with no error being seen
then if it still shows the error on his machine its HW
obvious troubleshooting step
It's a stupid one cause the Mr Fusion image you burn has a checksum step
We'd be seeing more people with issues like these if this were to happen due to SD
But other than that I am just annoyed at how you always treat others like idiots
No I am breaking the problem down into the smallest possible steps.
Yes okay, so it could be cosmic rays from the artificial sun in the genius kids garage 5 doors over as well
Have we checked for genius kids causing interference?
If you have technical insight it's a part of the steps you can safely ignore with issues like these
ah yes A563243 is the one that asked me to not use filezilla or change the transfer mode despite hashes being verified through SSH already
I guess the next things you'll suggest if I had used another SD card image would be things like :
- check if you washed your hands before reproducing, everyone did not !
- try after dinner, nobody ever reproduced the bug after eating dinner !
- maybe it's due the earth axis shift and France's position that makes me vulnerable to some cosmic rays shifting bits in registers, at each CPU cycle !
Even if you break down the problem in the smallest steps, ever consider someone may already know this?
Every step I tried was to eliminate a possibility, that didnt involve you spending money on yet another De10 or more memory
You will be amazed at how often its something obvious causing the issue thats overlooked
that's often the case when troubleshooting someone who does not know shit about his config file or his core configuration
this is not the case here
Yeah, it applies to newbies
It applies to everyone. Its not hard to make a mistake and keep making the mistake without you realising
It's very hard to make a mistake in this process in the first place, like impossibly hard
it's insulting when I've wasted a whole week end rechecking things a thousand times and know what I'm doing, and you just suggest the dumbest thing
That, basically
by now people just want you to stop buying more de10 nanos, the prices are high enough already 😆
more nanos mooorreeee , all mine , you can't stop me 
unfortunately I don't have any more space 🙂
two are enough
For my next build I am more interested in getting a different board that may work with MiSTer 😉
But i understand @full nimbus if i had a buddy living close to me with @wanton crown problem i would come over an say let me do it maybe im doing something different. Written Text can always be interpreted different
I don't think anyone had bad intentions here
No, me neither, but on the other hand I can trust that all other options have been exhausted already
We had a whole debug session last week about it
@wanton crown send me a de10 nano , I'll pay in pledge, after testing we'll swap again 😛
this is a very interesting case
don't get angry any more, let us know when the sdram arrives
well when I had my C64 core problems where it blackscreened for me I happily took up the offer of a prepared image so It could be eliminated from the issue. As it turned out that wasnt the issue and a core update some weeks later made the issue go away
Can’t wait for more data points, we need resolution of this story
So uhhh I forgot, what’s the problem again? 😅
please don't start 🤣
I was being genuine, I’ve forgotten and I want to know why everyone is so fascinated by it.
Have you been using the same SD card reader every time when writing the Mr. Fusion image, or did you try another to rule out hardware corruption? Also, have you tried multiple SD card flashing utilities?
...
I think it’s awesome of everyone here to help! Y’all are good people.

That's a good one to bring up actually. I recall having problems with this micro SD to USB adapter thing that came with my old M3i Zero (from the old DS days). Then I started using a proper card reader.
Definitely not the sd card reader
It’s a MiSTery! 
so i uhh got a very similar flickering when i first downloaded the playstation core (first time ever, it was well into development) and fired up Ace Combat. I had to turn the interlace to progressive had on, then off again and the flickering went away and hasn't been back since
honestly i don't see much of a connection to this case
The game doesnt run in 480i in the first place
fair enough. the flicker i was getting looked just like yours and i had never touched the setting before
Has a video of the supposed bug that’s affecting a single users 3 different setups been posted
Music from the 1961 film Mothra. All rights belong to Toho.
Mothraaaaa yep!
#1046940919607345272 message
does anyone see a problem when x/o buttons would (also) trigger the mouse buttons when pad is in mouse-mode? Will maybe add this so spinners can be used
Put together some quick impressions of a recently translated game, ChoroQ - Wonderful!, that’s amazing to play in the PSX2X fork from @tropic stratus
Details can be found in @manic valley’s thread #1052672192900501534:
#1052672192900501534 message
It’s thanks to this amazing core and the wonderful translation teams that we can enjoy these games.
❤️
Can the PSX core render games at resolutions of 480p and up so that they look HD like they do on emulators?
Nope
Why not?
Hardware limitation
We need Mister 2.0
For the PS2, Dreamcast, Gamecube, Wii, and N64 cores
And HD for all of them
For me it's very simple, games are supposed to work and look like they do on real hardware, every addition, enhancement is just a bonus
These systems are too complex 🤷🏻♂️
The minds of the developers are more complex
I'm not saying it's 100% impossible, but I doubt I'll live to see it 🤣
These damn raspberry py users. 🤣
Jokes aside, it's not a matter of "bigger FPGA and bam!". Besides, there is stil a lot to be done using what mister can offer.
higher resolution is really mostly a matter of bigger FPGA. The rendering pipeline must either run at higher speed or must be cloned for the extra pixels. To store those we would also need faster memory access or lots of internal RAM
keep in mind that 240p -> 480p is already 4 times the rendering, so about 20% more FPGA ressources
3D PS1 games hurt my eyes so if it could even render at 480p I'd be happy.
It'd look kind of like a Dreamcast game.
there are some 480i titles that run at 480p with the hack. E.g. Tekken3 or Ehrgeiz run fine. But the majority of 240p titles will not see that on mister most likely
if someone would be REALLY eager to do that, maybe if all other extras like savestates, cheats, turbo, single ram SPU are removed it could fit
but i would not cripple the core that way
A separate PSX core with 480p rendering would be cool even if those features were to be removed.
it still misses the memory bandwidth, so some games might drop down in fps
ok, it gets really strange now
overall i would like higher res rendering, but it will not happen on mister. That's all i can tell you
i'm not sure i understood the question, but there are some games that want to use a mouse AND a pad
like mouse in port1 pad in port2
yes, Quake 2 for example
doesn't that already force you to have 2 controllers connected, so that the controller you want to play with is player 2?
I'm not sure what you mean. You can play with 2 players with 2 controllers, but you can also play single player with controller + mouse
If you haven’t tried, I’d give video presets a shot. It smooths out the low pixelation of 3D graphics and looks very pleasant.
if you play with mouse and controller, the controller is on port 2, but the first controller on mister is always player 1?
so you must have a second controller to be able to use one of them as port 2?
actually you connect the controller to port 1 and the mouse to port 2
and I just found something crazy: you can play with multitap with 2 controller and 2 mice 🙂 https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation/manual/Formated/Quake_II_-_1999_-_Activision.pdf
i see, this works
(page 4)
and they mention 4 player with 2 multitaps, so 4 controllers + 4 mice?
crazy 🙂
what i'm trying to do is use the x/o buttons of the pad that is on the mouse-slot also as mouse button input. E.g. mouse set to port 1, then the pad on port 1 could also use x/o to trigger the mouse buttons
sounds good to me
yeah quake2 you can use 4 pads and 4 mice iirc
so you could use a mouse, but press the buttons with a pad of the same player. That's probably nothing someone would do usually?
if that is no issue, we could use the spinner as mouse input for things like tempest
would be neat
i have no spinner to try it, but i got a request for it and if it's only those two buttons, i don't see why not
pretty cool idea yeah
there's a few spinner games on psx
i thought they all already also support the mouse
yes that's the requirement, it only works for games that support the mouse
oh right you are mapping real spinner to psx virtual mouse
sorry i'm slow tonight apparently
why not map it to the psx spinner itself? do we not have that
yes, it seems the spinner is already mapped to mouse x axis from framework, so only the mouse buttons must be pressed with the spinner buttons
there is a psx spinner? i wasn't aware of that
real spinner or jogcon?
i half expect every game this thing supported also supported mouse though so your idea is probably easier
this is what we currently support as paddle 🙂
i think sonik did some stuff on it and found it was basically a negcon with infinite twist
ah cool
you can set to negcon and use a paddle on mister (mouse to paddle emulation), e.g. for arkanoid
yes, i made this recently based on soniks request
Yes please!
Not infinite twist. Its like a paddle. Physical rotation is limited.
I don't think the spinner moves the mouse on Input Tester core. It only moves the spinner... But this might be handled on the core?
Please, spinner as psx mouse would be handy! This would allow the jogcon to be used to play tempest! The jogcon with sorg's code outputs as a paddle/spinner for mister.
according to another user the spinner already works in tempest when the controller is set to mouse, just the buttons don't work
in either case, we will get this to run in the next days
I designed a 3D printed case
This shell is designed for blue212's SNAC adapter for the MiSTer FPGA (https://github.com/blue212/SNAC-PSX). There are two versions- one is a rather plain looking shell while the other is more decorated to look like a tiny Playstation.
Four m4 x 16 mm self tapping or machine panhead screws will be needed to assemble.
The bottom half will not ne...
Where do I get the snac adapter that your case is made for?
It's this one:
@still palm are you selling them?
Yeah I don't do soldering..lol
Ah I remember that, looks really cool!
me either lol
I can assemble stuff no prob as long as it don't require heat and soft metal .lol
no I'm not selling them, @devout nacelle will have to look around, your decision may be based on where you live. @tall rover had some of both boards iirc
Yeah, I have some PSX SNACs on my Etsy store.
https://www.etsy.com/shop/CrankyPizza
Cool
I've actually seen them on Etsy looking to see what they had.
I just ordered 1
Thanks!! I'll ship it out tomorrow.
@harsh shale now about your shell how do I get 1 of those? I don't have a 3d printer
I must sound pitiful asking for everything to be done for me..lol
Oh nice! Unfortunately my printer is swamped for a couple of weeks
I've got time I still gotta hunt down controllers and memory cards to use with it
Alright give me a holler then and I'll print one out! I'd squeeze you in right now but I have a tight schedule on a commission
Or someone else here might be able to help too
Some public libraries offer 3d printing services
I already checked mine doesn't.
PS1 memory cards seem to be plentiful and not that expensive
I'm thinking about a memory card pro tho
I can't even figure out how to use the virtual memory card. Good thing there's save states.
? put games in separate directories, make sure 'automount memory card 1' is set to yes. that should be it
Ace Combat says there are no saves to load
Got a few levels in, manual save to mem card, has never shown up in the load game menu
There is an ace combat file when I browse mem card files.
@mint bolt you may have initially played Ace Combat before the core made a new memory card for each game and put it in your folder
so you would have had to basically go back a folder to your main psx folder to find the existing save
or you may have the setting such that it doesn't auto-mount the card for the given game, and you have to manually set it
Auto mount is on, I know that. I only first installed the psx core and started using it about a month ago from a fresh Mr fusion install
hmm okay, the change was way before that. odd
I had a weird bug where I got flickering on the title screen of ace combat. Turning the 480p hack on and off again fixed it permanently.
Something is just not right with my psx core.
I think I'll nuke my SD card and start over
you are entering the OSD before you power off the mister, right?
Yeah
I'm trying to get away with using the trash SD cards that came with the DE10 because I'm using a NAS
Probably should move to a real one
Can you use guncons through a multitap to get memory card ports?
yes you can
Awesome, thanks, I guess I need to pick one up!
Man, the PS1 had some crazy accessories. Not only a mouse, but a mouse pad that needs to be plugged in...
Precursor to wireless charging pads with RGB??
haha he meant a controller pad
Also remember memory cards are named by the folder so anything in the same folder will use the same memory card unless you are setting them manually.
Hello. Me again with another probably silly question. I went the brook wingman ps2 adapter route (this thing https://www.brookaccessory.com/products/wingmanps2/index.html and this thing together https://misterfpga.co.uk/product/blisster-v2/) and so far so good. Only downside is the analog/digital 'button' is the PS HOME button on the PS4/PS5 controller, which switches the mode on the brook adapter but this is not reflected on the PSX core and it stays as digital. As far as I can tell this operates the same as if a real PS1/PS2 dualshock was connected and you pressed that button so it would be neat to have that sync if you're using a real controller too.
Is this possible to sync or do I have to map an additional button to perform this on the core?
Can I map this as a two button combo if that's the case?
Oh and BTW, the rumble passes through just fine 🙂
analog/digital switch can be mapped to a button. Mister doesn't allow button combination for a button, so you cannot set yourself a combination, but you can also use the fixed combination for the switch (L3+R3+Up/Dn or L1+L2+R1+R2+Up/Dn)
Ah I see. Thanks for the reminder on that one. Yes the L1+L2+R1+R2+Up/Down combo works nicely, I'll remember to keep things in sync manually that way.
Is it possible for the core to detect the analog/digital state of a real controller and sync to the core or no?
core detects it, but in some games you have to switch it anyway
Unrelated to my previous question -- found this weird oddity on this console https://muuseo.com/Notforsaleparadise/items/547
Not sure why anyone would bother making a PS1 specific art/movie disc but here we are.
Do you know of anything else equally weird and odd for this console you can share?
GRV 2000 is a memorial box regrouping all Groovisions design works, it was released to celebrate the new millennium.It contains a file in a binder, posters and a Playstation software with 24 movies from Groovisions!It's very strange but so cool for a company to include their works in a PS1 CD!I think this choice is rather smart since Playstation...
Is there a way to disable those key combinations where it enables guncon mode, autofire, etc? Sometimes my 1 year old boy enables guncon mode via the key combo and I have no idea on how to disable that. I don’t even know which combos are that since they don’t seem to be documented anywhere 🫣
Tried to ask the boy but he doesn’t speak yet 😔
you can disable autofire in ini file
; disable autofire if for some reason it's not required and accidentally triggered
disable_autofire=0
Will do that! Thanks @ivory verge
Any clues on how to disable guncon (i think this is the name) mode when enabled via key combo?
Controller gets stuck on that and I usually have to reboot the MiSTer to fix that
I needed that tip too. Thank you
@tropic stratus I could not get any spinner to move the mouse in the core. Was just testing. Mouse is selected as input for player one. Tested in Tempest and also on the joystick tester executable. It was expected to work, right?
and do you have a test core that supports this ? My guess is that this is supposed to appear in an update
well I'm not too interested in spinners 😄 (so I apologise if I have mixed things up.)
@ivory verge If I understand correctly, spinner was already working as a psx mouse... Just movement, no buttons for now...
#1046940919607345272 message
#1046940919607345272 message
yes, it should, just buttons have been added recently to a testbuild
maybe @glass gate can tell us how it's working
here is a testbuild with buttons
maybe the mister.ini must contain something so that the spinner is mapped to the mouse?
There's a setting on ini to use a real mouse as a virtual spinner. Not the other way :/
not sure if that will help:
so there must be some way to use it in this direction, maybe the spinner is just detected as mouse from mister?
Mouse support on Clock Tower 2 is great on the core
Makes sense. The spinner firmware might be in "pc/mouse" mode.
Ahh another Clock Tower fan I see. I’m not the only one
There are literally dozens of us
I like the idea of Clock Tower, I haven't played much though
Reminds me somewhat of Eternal Darkness
I was checking this out earlier, seems pretty neat - https://en.wikipedia.org/wiki/Hellnight
Hellnight, known as Dark Messiah (ダークメサイア, Dākumesaia) in Japan, is a first-person survival horror video game developed by Dennou Eizou Seisakusho and published by Atlus Co. in collaboration with Konami in 1998. The game is an adventure game with 3D.The game's popularity was low, possibly because it was not released outside Japan and Europe, and...
I remember a blog called 'Chris' Survival Horror Quest' recommending this one.
Is anyone else having graphical glitches in TokiMemo? This is from the attract mode on the start screen. I tried an older build of the core and this wasn't present.
which game is this exactly? I only find tokimeki memorial, which has several different games
I tried tokimeki memorial (playstation the best) as well as revision 4
20220904
oh that's very old...every release after that is broken?
I tested on that one arbitrarily, let me try a more recent one
it's fine i have all version to try them, was just asking
the old seems to even load a completly different image in attract mode?
yeah!
seems to be some edge case timing loading the wrong data into vram
it happens when the sdram access timing was changed
no idea how i shall debug this...some timing difference that takes effect several seconds later by loading the wrong assets 😦
even trying to research it with the vramviewer sometimes make it work 🙃

I can try playing further to see if anything else breaks and then send over my ss, but I probably won't be able to get around to it till sunday. sorry.
I'm not even sure i can fix it...if it was something close by, maybe. But this is some tiny timing dependency that changes the content of a drawlist(for copy textures) that is applied much later
well much in terms of CPU instructions. it's only 3 seconds or so, but still 50 million cpu instructions
Poor Robert, I hope whatever system you are investigating didn’t allow it’s developers to seemingly do whatever the hell they want with the hardware like PlayStation 🙂
I still can't believe how many bugs Robert already did fix where I think I would never ever find a solution to such a problem without breaking everything else 😅
I mean the Alien Resurrection door bug for me was just granted to not getting fixed because it seemed so crazy
This is nature telling you to stop playing Tokimeki Memorial
Time to go out and make real friends… 🫡
tokimeki works fine for me, I got v 1.3
I think whats throwing it off is the game has 2 .bin files normally
so the chd format might not work as well
I just use cue/bin format and stick them in a folder on its own
i believe 1.3 is the lastest version as well
i guess the game does work, just the attract intro doesn't work?
at least i couldn't get any of these effect when trying to go ingame....but as non-japanese i don't understood what i did, so maybe i just didn't went far enough
It's the second attract scene after waiting on the title screen that breaks.
weren't you asking for Visual Novel recs LITERALLY yesterday? lol
it was to know what to avoid..
I don't know if this is helpful, but I tried the game on duckstation as well. The bug appears there as well UNLESS you set the CPU emulation to interpreter. Then the scene plays as it is supposed to.
The only other ones I know is the speech shiori gives about the legend of the tree, and the theme song
I'll take a look really quick
Oh I misunderstood
Are you talking about this?
Anyway I let the attract loop run several times and it's perfect. Couldn't find any errors
This is what I see!
You said your using revision 3?
I’ve tried both cue/bin and chd
Well this set I'm using labels things by version 1.0, 1.1, 1.2 and then 1.3
So it's the last one on the list
Btw I'm using an analog IO, and 128 sdram
You probably have a different set than me
I have an analog Io as well as 128 ram.
I’ll try some other copies of the game when I can.
Though my sdram might be of lesser quality(?) I hear there are differences?
generally no
it's a sensitive component so even leftover flux can cause issues sometimes, but it's uncommon
the only ram sold that is known to be not as good is antonio villena's because he doesn't follow the standard design
it won't work with some things, but mostly works the same
there's a few tests you can use if you want to check your ram, but they aren't really definitive
yeah, I did a ram check before I asked about this. I had no errors at 150hz
not to sound patronizing, but perhaps double check your options to make sure none of the "unsafe" things are on?
then the usual things of trying a different copy of the game, a different storage device (like a usb drive) etc
No, it's fine. I know there are a lot of questions asked that aren't actually core problems!
when a core gets as accurate (and complex!) as this one it starts to get more and more rare to find reproduceable bugs
but psst, you should play tokimem 2 cause thats the much better game 👍 just play the newest version because it fixes some bugs and you cant transfer saves between the 2 versions
lol, don't worry I will!
Not recs, just wondering what they were! lol
lol
So, it does seem to be an issue with revision 4 and the playstation the best versions of the game
revision 2 does not have the issue.
shouldn't be a big deal then. i'm actually not aware of any bugs in tokimem1 for the ps1 at least compared to tokimem2
yeah, I'm not going to press the issue anymore. I've got it working. That's good enough for me
https://w.atwiki.jp/tokimeki_dictionary/pages/372.html#id_67cfd005 nvm, I found this page but its one event for one character and they're like "yeah this might be kind of hard to test for" since its random and has a low chance of happening anyway
OK I finally tracked down the set the guy was using and I can reproduce the bug. I really think it's an incorrect dump because it works perfectly on another set I have
I'll play through it for a bit to see if I can find something though
Played for a few hours and I couldn't find any other bugs. 🤷
i guess if it's reproducible with duckstation in recompiler and not in interpreter, it shows that that dump could work, but depends on some edge case timing or race condition. At this point i got most of the timings as close to the real psx as i could, but not all are 100% fulfilled. Most problematic is still the CD timing, because it's composed of physical disc delays as well as CD controller delays. That's why most race conditions in the core come when something is loaded (like in this case)
the only good way to handle that would be to have the original CD controller + firmware and a way more accurate physical model, something like xStation does. Given how much time went into xStation and what time it costs to build the HC05 CPU and get it working, i cannot bring myself to that effort for the handful of games that would profit from it at this point. In the end it's a hobby project and must be fun, so please forgive me if i skip that task and work on something else instead
(especially in such a case where another revision works fine and the bug isn't game breaking overall)
Ya it's fine. Like I said, there's another dump where the same version can be played that runs no problem. It's not a big deal at all to me 👍
So...Redump?
Something else?
Redump.org 2015-11-03 NTSC-J
Was the other also Redump?
I don't know if it's from redump.org but it says chd playstation Japan and it says based on redump dat
We should probably have a sticky that says:
”Before reporting any issues - please confirm you don’t have any unsafe options turned on, this isn’t a problem with the original game, and isn’t a problem due to being a bad dump.”
that applies to basically every system
99% of nes bugs are those things
but stickies are useless in discord
Then it'll just have to be the go-to response like, 'Have you tried turning it off and on again?'
which options are considered unsafe in ps1? mine is set to default everything
Yeah that’s what I thought after I typed that lol.
the ones marked as unsafe
@lime grove there’s a little (U) when you turn on an option set to unsafe. If you’re still not sure reset your options or delete your core config file to ensure everything is set to default.
yeah I just checked. no unsafe options were turned on
NES is a little different, I just assume you screwed something up first 
there's stuff like this:
https://github.com/MiSTer-devel/NES_MiSTer/issues/341
people with faulty memories: https://github.com/MiSTer-devel/NES_MiSTer/issues/339
lots of people just assuming bugs in games are bugs with the system: https://github.com/MiSTer-devel/NES_MiSTer/issues/335
The floor randomly jumps up for one frame once in a while during the ending sequence: https://youtu.be/Vd19pTCdZEk Please disregard the dishwasher noises in the background. :P
and tons of bad headers:
https://github.com/MiSTer-devel/NES_MiSTer/issues/334
lmao oh man the resolution is hilarious. I would’ve done the exact same, just quietly close the issue out of embarrassment lol
lmao, yeah at that point, even if you think you’re still right how do you counter argue that
These are great, I admire your professionalism and research @summer sage
I sometimes just do the good ‘ole WNF at work myself and close that shit. Kidding lol
i'm not trying to complain that people submit bugs
that's good for everyone when they do
it's just that most of them aren't really bugs
fair point, I’m positive I’ve complained about an issue here and there that was my fault and not a bug lol
I think we could all learn how to be better bug reporters, myself included
sometimes it's really forgiveable like that ballblazer thing
that was a fun adventure in exploring how they generated RNG
sometimes a little less forgiveable like the super mario floor 🙂
at this point though anything that doesn't rely on obscure hardware behavior is very unlikely to be a bug on nes
stuff that's like a slowdown in a game is not gonna be hardware
like that blaster master exploit, I knew it wasn't going to be a core bug immediately
that's obviously a programming error in the game
So as a core developer yourself. What would be a good process for us to follow so we can do more due diligence on issues before reporting them?
- verify your roms.
- verify with real hardware (not a different emulator, though this is better than nothing)
if you make sure it's not the rom and is actually not something that always happens on all hardware, then i'm happy with figuring it out from there
NES doesnt really have any unsafe settings so that's not an issue there like it is with PSX
And if you don't have real hardware, check with someone who does?
sure, people here are always happy to fish out their systems to help
usually though a little googling will find you a video
or a comment
No the best way is to swear blind you played it as a child and it happend , then use a 20 year old emulator to prove your point !
"LOOK IT HAPPENS EVERY TIME ON ZSNES OKAY?!"
Thanks, that’ll be my go to on every bug I find, regardless of core
So, those who are considering selling their xstation-modded PS1s might want to wait.
I dunno, discs would be better
One bug I dealt with once was the triangle wave in ducktails
someone claimed the core's triangle wave didn't match the real system's triangle wave in the intro music to the game
it wasn't audible, but reviewing the waveforms, indeed the real system had the triangle wave shifted by 1/4 of a cycle
after many hours of hunting, it turned out the everdrive was responsible
how the hell did they find that out if it wasn’t audible?
it initialized the audio hardware and caused it to advance that much before loading the game
damned if I know
Yeah, introducing an external third party device like the Everdrive adds more questions in my mind. I get that not everyone will own every game but now you’ve got to verify that the Everdrive indeed works accurately.
you can burn games for psx
most people have a mod chip which is not very intrusive
if you're lucky your system has a champion like @stable perch who has all the hardware and games and will stop at nothing to make sure even the tiniest detail of tg16 is accurate
see his fix for the unlicenced Soft Core porn game he just fixed
😊
Even when you know certain things will never work exactly the way real hardware did
That fix was an interrupt acknowledgement correction... the fact that it affected a softcore game is really beside the point. 😉
Never say never
Sort of. There is a finite amount of resolution needed in accuracy. If everything that goes in comes out the same way, the "how" of how you reach that point doesn't matter.
this is the foundation of software emulation which works nothing like a real system, but still has relatively close output
on fpga we can take that to the next level
some of the things we make are so accurate that they can fit right into the real hardware and operate there with no differences
at that point, even though the fpga has differences internally in the way it works, it has no differences in how it behaves
recently RetroHQ has been making an atari 7800 flash cart, and I let him use my TIA chip for it
he's using it to produce an RGB/audio output directly from the cart for 2600 games, and it's being driven from the real system
it's important it works exactly like the real tia, or what you see on the rgb out would be different than the system's RF out
he wrote a series of tests that draws lines using the various parts of the chip, testing edge case timings
left is a real 2600, mid is mister TIA, right is stella emulator
even though all three play the full library without any real bugs (the real system might have some bugs with some games actually)
at a certain point even real systems differ from one another
So I guess that means that even the snac issue with pcengine we talked yesterday someone could come up with an alternative that works?
snac would be fine on mister if it used push-pull
the issue is that we use pull-ups on mister, because push-pull is unsafe and can easily burn out pins on the chip if someone plugs the wrong thing into it
pull ups are slow to return the wire from 0 to 1, too slow for tg16
which they would absolutely do then blame the project
dave deals with it by adding a buffer to sharpen the edges surrounding the voltage translation
it has nothing to do with the implementation of the system
it's entirely to do with the design decision that errs on the side of protecting people from frying their fpga's
I'd be scared to use it anyway if I knew there was a chance it would fry my mister.
I don't see a real reason for snac on pcengine anyway it doesn't have a lot of special controllers that need it.
99% of the time people dont need snac, they do it on just ignorance
the pc engine adapter should be safe, as its only for those specific controllers. I don't think many folks are going to have anything else to plug in there
the specific turbos on those controllers make a compelling case for it. mister gets super close to the high turbo setting at 48ms turbo, but its not exact I've found.
I don’t know what’s worse, being ignorant about needing SNAC for PC Engine, or understanding it all + being in agreement with @summer sage, and doing it anyways.
My PCE controller should arrive this week! 🥳
snac is proof to me that crt's really are useless, and people are just caught up in internet hype for them. Same psychology between them.
PCE controllers are some of the worst
cheap and mooshy
I'm not gonna lie when I first got mister I was one of those people..everyone kept telling just get a USB adapter you don't need snac. I had to learn the hard way. That's the way some people are..lol
I didn’t learn, I love SNAC!
I'm always hoping to find ways to make it less convienient
Some people are just hardheaded too 😛
0.7 m/s is fast enough that anyone who says they can determine it is probably not
I think people just lose scope in what a millisecond is
My mind can control my body at the sub pico second level !
the blink of an eye averages about 200ms for some perspective here
1 millisecond – the time it takes for a normal flash in a camera to finish.
1 millisecond – time taken for sound to travel 34 cm
1.000692286 milliseconds – time taken for light to travel 300 km in a vacuum
2 milliseconds – half life of hassium-265
3 milliseconds – a housefly’s wing flap
3.4 milliseconds – half life of meitnerium-266
5 milliseconds – a honeybee’s wing flap
8 milliseconds – 1/125 of a second (125), a camera shutter speed
besides NTT data controllers not working like they do on original SNES consoles, I've been happy with snac when I use it. NES/PS1 controllers and light guns are my main use for it currently, and I'm happy with that.
NTT works but for one button on Daemonbite
its a great controller for those older 10 button consoles
NTT's later buttons are probably too fast
the protocol speed increases after the first 16 buttons
I use reflex for it and everything works as expected, no biggie
interesting. i quite like using the NTT pad for systems like PC Engine/TGFX/NES/SNES. the big 0 button right next to the main four face buttons, is very nice for alternative functions like a quick "select" button
the one game it works for doesn't work
there is a sudoku game now also, made by raphnet ^-^
nothing snac would be needed for though. nobody needs 1ms sudoku reactions 😂
What if you were a world class pro Sudoku player
then your sodoku speedruns will be ruined irreperably
it would be nice for a compatibility mode like the Analog Super NT has though, to have the system treat the NTT Data controller as a normal SNES pad when used via SNAC
SNAC doesn't filter or interpret the protocol
super NT doesn't have good controllers, so it has to or it breaks
yeah not the hardware itself, a core option that could be toggled when the pad is plugged into snac
something that just specifies "ignore all this other bullshit and focus on the main buttons"
the core has no idea what is connected or what the wires should be doing
it just gives them to the register
huh, always figured it was possible given that Super NT has the option. guess i was wrong
that's because the super NT is interpreting the protocol
it's not like snac
it's like usb
think of super nt like a small built in controller adapter
aye. im using something just as good with the reflex board ive been testing then. works perfectly with NTT
daemonbite was kind of annoying with it, because i couldnt use any of the extra buttons for a menu key due to how the triple controller adapter is configured
i would have to rebind controllers in main just to have a dedicated menu key on a controller with 16 buttons 😅
err.. 23 buttons
one thing to note that is that NTT shouldnt break castlevania if it doesnt on a real system
it does on a real system
hilarious bugs on original console with that controller
considering you can whip upwards, but doors suddenly dont work when you get to them on stage one
yeah, im sure a lot of games didnt expect the way they hacked the protocol
they did it by basically working as a mouse
its super mario world that is the main issue i was trying to troubleshoot with blue a while ago
you have to hold the 0 button on the controller to use the menu and map screen in the game. really weird
it's probably because the games expect time to read that last bit
iirc, the normal behavior of a controller when polled is it holds it's last bit indefinitely
original snes doesnt have the issue, just the mister core with snac. i installed quartus and learned signal tap just to try and troubleshoot that one
the last 3 bits of a snes controller are a code that tells a game what to expect next
most games dont expect this code to be anything
if they poll twice rapidly the controller might not even be done reading out from the first poll
technically it's supposed to reset when latch goes high I think but im not sure htey do
i should get a normal snes controller. only OEM ones i have are two NTT Data pads, back when they were cheap i got them for ~$35 a piece
IIRC the regular controllers have less latency also
by nature they can be polled faster, but on snes the latency difference is a joke
serial systems like that wont likely be polling more than once a frame, probably often every other frame
a lot of games on nes poll three times a frame as a work around to a bug in the DMA
TRUE, lol. I’m just romanced by the idea of using original peripherals. 
PS5 is an original peripheral
I dont like the start/select buttons for ds4
been finally getting some usage from the back paddle adapter I got for DS4 with the PSX core also. theyre handy in some games where you hold the shoulder buttons for extended periods of time, like Ghost in the Shell
and I do enjoy having the mute button as my dedicated savestate button
the new ps5 fancy controllers are a dissapointment for mister
thats a shame, why so?
it seems non-playstation can't use their extra features
additionally, the battery life seems pretty weak
Not on the NES it is!
original controllers for the famicom were hard wired with a 3' cable
if you ever play FDS you're using the wrong controller
the second player controller iirc had no start button and a MIC

that would constantly cause issues and make hissing noises

That’s why you use the limited edition FC controller for the wii. It’s only like $80 plus import
I would have never have requested SNAC to be frank. But since it’s there it amuses me so much I can use it lol.
lame! glad i got the back paddle attachment for DS4 when they were on sale for $15. wish i would have gotten a backup
or you just realize that most of the time the original controllers don't matter and they all have the same freaking dpads and buttons
It is not utility that I enjoy for standard controllers it is form factor.
that rectangle sure is ergonomic
I also game like 99% using an 8BitDo pro 2 lol
That’s why I didn’t say ergonomic lol, because it sure ain’t
I have a NES controller I converted with an 8bitdo bluetooth kit and use as a tv remote for my nvidia shield
Did you talk to Timville about it?
I think using a nes controller makes sense if you're like a nes tetris player because they ban any controller that isnt official in tournament
Here's a little piece of trivia regarding milliseconds: If you want to debounce a keyboard, you need to make sure that transitions (not pressed -> pressed, or back) don't take place faster than a threshold. That threshold is roughly 3-4ms
That is, you can act on a state transition immediately, but need to ignore all further state transitions for at least that duration in order to prevent bounce.
And that means that 8ms is the fastest that a second press could be done and considered valid
(Not that a human could do that)
But effectively it means that anything faster than that is electrical/mechanical noise which should be ignored
Cool! So 8ms is like the magical number? I'm using 8ms on my arcade encoders and on anything that needs to be debounced.
you get keyboard chatter
most mechs actually use 10ms debounce because mechanical switches have more chatter
it's settable in QMK firmware though if you want to min/max it for some reason
yeah its just how the adapter works, being that you have to bind it the same for SNES/NES and Genesis controllers.
reflex gets around that by allowing unique bindings for all devices. much more flexible in that regard
I think no human can toggle any switch faster than 50-60ms?
triple tap gang
I measured my reflexes with the best science money can buy and I measure at about 0.445ms reaction time
okay Cyborg
ive used this same technique since I was young. never saw anyone else use it until learning of takahashi meijin decades later. funny because adventure island was one of my favorite NES games. my friends would call it the "muscle spasm" technique heheh. ive never lost a game of mario party
which coincidentally will make it so youre never invited to the mario parties 😅
I too figure out this tech and had to do the psycho mantis segment for a few friends on MGS
yeah pretty beast to be able to keep that rhythm up
For a long sustained time that’s super fast, but it’s not terribly hard to press multiple buttons in succession to hit consecutive frames
It’s really not
it really is
I bought his little toy and I was able to do 15 or 16
It’s a very common tech in street fighter to hit tight links
once you get a working pattern down and practice it, it sure is possible. some fighting games have links that require it
To give yourself multiple chances at hitting a 1F link
i'd really like to see it, like the measured numbers
if you think someone can with any precision move their finger in 16ms increments
Azum when he sees the PSX chat today "The controller nerds have taken over!" 😂
you have more than 1 finger
Maybe it was just 12 lol
You just vibrate your hand
I don’t feel like setting up the other training mode which shows frame count but you get the idea
the core now even warns you whenever you start a game with a unsafe option on
wow ios is weird
if you edit a vid it still posts the full one
there
obviously you're not going to keep that up for a full mario party match, but its very very humanly possible to input back to back frames
for hitting a tight link
@manic citrus i guess we have another case of single bin/cue in the forums...i think your version is not yet in mister main? I hope you received some feedback. And even if not, we all trust your code really enough that it should be in mister main instead of the current version. Would help several users 🙂
yeah, I was going to submit it soon. I know it works for single bin+INDEX 00/01 since I can actually test that. the weird PREGAP type files may or may not work.
I bet most of those are probably misusing PREGAP anyways
it's probably hard to get more feedback, as most of the users with single bin/cue are likely the ones who don't visit the channel often
whats the best way to get the PS1 memory cards to work with the mister? I have the SNAC 9
@jolly thunder I believe the easiest is to use a PS1 multitap with snac, but I don’t use snac or snax myself so there might be a better option
A multi tap
how do I use the multi taps? can I make a SNAC adapter for it
Just plug the multi tap into your SNAC adapter
What SNAC adapter do you have? SNAX or blue's SNAC design?
If you have blue's then you can build or buy a daughter board for it that connects to the memory cards
I have a 9 pin adapter like the Genesis controller
Is that from Antonio Villena?
Looking at his page trying to figure out how his adapters are set up
I cant quite figure out how Villena's adapters are done. I know that typically the PSX SNAC doesnt have the same logic level shifting that other adapters use. Which is why the PSX SNAC is a standalone adapter.
PSX Snac is a level shifter
this si the one I have
but its for the standard IO port
not the frankenstein one on Villena's boards
Right, you use it alone, you dont use it with the other level shifter board that is used for other controllers
im going to his site and see if he has them. I just hate paying the shipping from his site
Thats the problem with going to him from the start. Only his HW fits so you are trapped
I also need to change the SDRAM from his 4 chip to a 2 chip so I can do the Saturn core.
is the SDRAM port universal so I can change it?
thank god!
https://antoniovillena.es/store/product/complete-mister-mini/ thats the one I have
it looks like the ram is on the left
there is a SNac9 to USB3 SNAC
right sorry
weird, so the DB9 port is for SNAC?
yes he uses a non standard design
its nice, I can plug a Genesis controller into it without issues. I havent tried the atari paddle yet
Definitely non standard. Is the usb port on the IO board the user port that is on most other boards?
The ironclad plus has both a USB and DB9 port for snac.
yes standard design is the Not a USB port on the Io board
🍿
I know that. Just wanted to make sure he could opt for the USB style adapters that other people make
so what is the small USB Mini for next to the Network port?
think thats a debug only port
Ive figured some of this stuff out lol.
you could of course ditch the case and get a standard IO board and standard Usb Hub
The DE10 is the expensive bit
not a bad Idea, whos the best to get the items in the US>
I know MiSTer Addons had a kit that was everything but the DE-10. I assume he doesn't have it at the moment though, since he's doing full kits
Yes Mister Addons or Legacy Pixels
are the 2 most recommended in the states
Mister Addons webpage does have the Io boards
and the USb hubs
I assume all the stuff on Amazon is just the Aliexpress crap?
would not recommend amazon
Just Drop shippers buying from Ali and reselling
Only if you can find a de10-nano on Amazon. That's where I got mine before things got crazy.
Yeah, you have to upload the video to something like Google drive and then post it! It’s rather annoying
But if you're looking for a PSX SNAC adapter with a memory card addon board, there's a guy on Etsy...
shameless self promotion
you dont say 😛
and hes having a 90 % off sale to people called douglies007
man I was so close...
ok, not completely shameless
whats your etsy store? maybe we can make the USB to SNAC to use yours.
And if you want a adapter with a case there is also someone that makes cases for them.
@harsh shale has designed a case
I have the pinout from the DB9 and the USB3 I could make an adapter
I've decided I'm gonna get a memcard pro to use with mine
Yeah my shell fits that adapter
Ive got one, and I just got SD2PSX
This shell is designed for blue212's SNAC adapter for the MiSTer FPGA (https://github.com/blue212/SNAC-PSX). There are two versions- one is a rather plain looking shell while the other is more decorated to look like a tiny Playstation.
Four m4 x 16 mm self tapping or machine panhead screws will be needed to assemble.
The bottom half will not ne...
does the Mister auto change the pages in the cards
if I just want make a SNAC Memory card adapter would that be possible?
probably would have to use it as player 2 though, no? I thought that the controller and memory card ports share the same lines
So you can't have one without the other being required
You can have an adapter
but you have to use a SNAC controller from the same SNAC adapter if you wished to have controls I'd figure
so a mc only adapter would disable controller on that player
Unless the MC adapter connected to the controller adapter
to bad I cant use the PS1 or PS2 controller ports from a broken console and just add a SNAC
some people have done that actually lol. Used OG ports
takes some soldering skill but I'd expect it's not too engaging
I have some extra systems
Holy cow
I have a game hoarding issue
that snac was made using a Sony Donor
I think I'm salivating a little bit now...
But every one is NHL 98
With 827 PS1 to play them on
You can play a round of NHL 98 and then throw the PSX/game in the trash because they are used up
LOL right now im working on beating all my Saturn games. https://tinyurl.com/Saturnlist
US Games Aval
Title
Alone in the Dark: One-Eyed Jack's Revenge,x
Battle Monsters,x
Battle Stations,x
Black Dawn,x
Black Fire,x
Bug Too!,x
Bust-A-Move 3,x
Creature Shock: Special Edition,x
Crime Wave,X
Criticom,x
Cyber Speedway,x
Cyberia,x
Darius Gaiden,x
Dark Legend,X
Darklight Conflict,X
Defcon 5
did he have a guide on how he did it? my googling is not coming up with anything
he just posted the shot
there's a great doc somewhere that will give the pinouts of the psx controller ports and memory card slots. I used it to make a pico memcard
You'd still need a SNAC adapter to connect it to though
I have some serial connectors
What exactly are you hoping to build again?
They're hoping to build a memory-card only SNAC adapter I think, but the ports literally use the same lanes I think, so I'm not sure if that's even worth it
yeah, I was thinking just using the ports off a broken PS1 would be easier. Im looking for the schematics for the PS1 to see what the if I can just tap off the ribbon cable to a snac adapter
no it isn't. psx uses 3v3 logic levels like the real psx did
think antonio build snac into io board, so it might be 5v. better check i don't know his HW
Just know that with the current design of the core, if you enable snac for a controller port, you are forced to use a controller from the snac adapter for that port.
You can't use one and not the other.
You have to change the port to snac to use memory cards and controllers.
With the current SNAC implementation you get the real deal: low level SNAC directly using the interface coming from the CPU. This means that every original PS1 part that plugs in the controller or memory card slot should work.
a high level snac that interprets the protocol and uses the results to power a emulated controller would allow to combine e.g. snac controller and memory card. But then not all controller types would work.
Overall I think that if someone really wants to use the original controller, they would want the original behavior as close as possible. Unfortunatly that means less convenience, just like the original console was
I should clarify for @jolly thunder. He had a different request than others. He's looking into making a Memory-card only adapter. To my knowledge, this would also have the same limitation in reverse, correct? you'd be forced to use the controller from the snac adapter, and couldn't use the one from USB for the port you have snac enabled on.
This is my understanding
If they can use it in slot 2, and the games they play allow loading and saving from that, then no problems. Play with port 1 and normal controller
But I know some games do not allow picking a memory card port
Why do you have this many consoles?
Yes, memory card only would prevent using emulated gamepads, due to the port using a shared data connection. So memory card only is a very bad idea, like using memory card only on a real console 😉
I've collected games since 2001, I opened a flea market booth 2007 so I could buy games cheaper, and sell the doubles. One of the employees stole my money when I was away, so when I closed I just packed everything up and brought it home. I hate shipping so I don't sell any of my double consoles unless someone asks me for one.
I don't mind using the original controllers, I've got plenty 😉 I was just looking for a simple way to get just the saves to the mister from my memory cards. After the original posts here I was able to setup a FTP server from my memcard pro to mister, not the best option, but works for now.
I see. I'd be happy to take those bongos off your hands, but I'm guessing you're in the US.
You mentioned you have a PS3 adapter, if you're just looking to get saves off it's easy to use that with the PS1 Memory Card Manager software on this page: http://onorisoft.free.fr/retro.htm?psx/psx.htm
Yeah, I'm in the US. We might be able to work something out.
I was using memcardrex. It works nicely, but thanks for the page, they have some good stuff on there
for just transfering saves, you can plug in the memcard to slot 2 via snac and use a emulated memcard in slot 1 together with emulated controller and transfer the save via the BIOS option
Might be a lot of work to do that for a large amount of cards...
wow, the human actually negates/cancels the latency
If you have a PS2: http://www.hwc.nat.cu/ps2-vault/tools/mca/
a memcardpro can do this too
Yes, I was mainly trying to find ways to do it without having to buy stuff if you already have a game console that supports it
PS2 homebrew is pretty easy to pull off and a lot of people already have it
But you can buy one for like $15 or less and it does open a lot of options to have fun with your PS2
OpenPS2Loader + a network adapter makes for a pretty sweet way to play archived games
Don't even need a HDD for the PS2. Just use Samba
that's a fine level of polish for 2011
the whole PS2 situation is working but a lot less than ideal imho
it doesn't really have the convenience or polish that most other systems do
the SD2PSX card does PS2 cards, wonder if this works on that
yeahhhh fair
Hey can anybody help? I am trying to get the PSX core to display on my 31khz VGA CRT monitor. I know there is no scandoubler, but would it work with the VGA Scaler and Direct Video? I have tried these settings but I still get no image showing up.
[PSX]
direct_video=1
forced_scandoubler=0
vga_scaler=1
video_mode=6
try with directvideo off
They are using an HDMI to VGA adapter FYI @abstract drift
yeah i'm just not sure what direct_video AND vga scaler even means
one has to take precedence but maybe not the one u want
direct_video makes analog signals out the HDMI port possible, using compatible adapters
vga_scaler, afaik, is required to allow 480p output with the PSX core
yeah but it forces native resolutions (or super resolutions, anyway) out the port
like a hdmi to vga adapter will work without directvideo on
I see
it'll just passthrough whatever normal res u have set
wasn't aware of that
@olive arch #psx-chat message
@tall rover got the psx snac adapter today..got here quick..thanks!
Oh good! I hope it serves you well
Sucks I don't have any controllers yet to test it out
@devout nacelle I was recommended this site for ordering printed parts, their prices are reasonable:
JLCPCB gives you the possibility to create a ready-to-market electronic product by producing 3D printed enclosures for your PCBs.
Ok I'll look into that
or I can get you one printed eventually 🙂
They have some advanced materials you could print the fancy one
Where do I get the 3d files for the case?
This shell is designed for blue212's SNAC adapter for the MiSTer FPGA (https://github.com/blue212/SNAC-PSX). There are two versions- one is a rather plain looking shell while the other is more decorated to look like a tiny Playstation.
Four m4 x 16 mm self tapping or machine panhead screws will be needed to assemble.
The bottom half will not ne...
Are these the right kind of screws it's what's described in the summary?
Dahszhi Self Tapping Screws M4 x 16mm Wood Screws Truss Head Hex Socket Fasteners- 20pcs https://a.co/d/0zg84Cv
Let me verify for some reason m4 sounds big
I know that's what I put lol
Yeah it should be M2 x 16, I don't know why I put M4 but now I feel really bad
this is why i ask first
also 16 is long
wtf?
did I just pull those numbers out of my ass
well this opened a whole can of worms lol
atleast you can get it right now
Give me a few minutes I need to apparently edit this model
I got the screw size wrong in the description, and on the model itself the screw hole doesn't go all the way through 🤔
Okay I see what's going on with the model and it's fine
but let me figure a better screw size
@devout nacelle I'm going to update the model so you can use M2 x 12
panhead
I'm using the fancy one so make sure you update that one
yeah I'm doing both
Alright it's updated
Here are the files in case your browser doesn't refresh properly
you better use these type of screws in every other model you make i'm gonna have to get alot of them..lol
I use that width lol
but the length varies
you can get a pack of different lengths
Thanks for asking about that I don't know how I made that mistake
This explains so much. I just assumed I had a bad print
Submitted the files for review on that site
@harsh shale what screw should I have used in the old model. I ended up with 3 prints from Craft Cloud and I'm wondering if I can save the other two.
The shaft is exactly 12 mm on the original so you might be able to get by with M2 x 12
M2 x 11 to be safe
I made it a hair longer in the new one
Ok. I'll give it a shot. Mine ended up with a little gap
Screw too long?