#Sony PlayStation

1 messages · Page 10 of 1

quick gyro
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I think I'm the craziest guy among my friends, I bet nobody I know has such a tool 😅

tacit fox
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Yes! I keep my MiSTer always updated

devout nacelle
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Which fishing game are you playing with that? I always liked reel fishing.

serene nebula
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This is the package I got

devout nacelle
serene nebula
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Yeah, I appreciate the fmv style design when you cast your reel and the polygonal graphics for when you’re trying to reel in the fish

devout nacelle
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When I get a PS1 snac adapter I'm gonna try to find 1 of those controllers

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Just looking they seem to be plentiful and not too expensive on ebay

random gust
lean glen
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Hello. Me with another probably dumb question. I seem to regularly have my PS4 and PS5 controller disconnect while its connected over bluetooth. Sometimes I can't keep the controller connected for more than a few minutes before it stops responding and then a moment later turns off and I have to reconnect and it works again for a few more minutes.
Sometimes I can get it connected and it stays connected for a long time but it will then still stop responding to any more input for a long time before it powers itself off, presumably from it thinking its idle and then going into a power save mode.
This happens even after leaving the controllers on charge overnight so its not like its a battery issue and both controllers are fairly new. It doesn't seem to happen when using these controllers on a PS5.
I don't think this is a PSX core specific issue but since I'm only trying with the PSX core so far I thought I'd ask here if you have any ideas on what I should try to fix it?
I ordered one of those brook wingman ps2 controller adapters that can go into a psx/ps2 controller port and I have a blister psx controller adapter and hub so I was going to transition to that soon but I'm just curious about this bluetooth issue.

quick gyro
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I had a similar but not so heavy problem and for me it was the bluetooth dongle i used with the Mister

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for me it disconnected once every 1-2 hours

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if its a very small dongle it could be that the Mister and its case is blocking the signals

ivory verge
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I had exactly the same problem , but now I use a usb hub and it works ok, magic 🙂

quick gyro
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im using this thing now since a Month and i had zero problems so far

lean glen
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cool. thanks for the suggestions. then in that case I'll try another bluetooth dongle with its own antenna like you have.

quick gyro
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english text:

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im using Playstation 5 Controllers with this dongle

lean glen
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since i've already got a new connection on its way with that brook thing I probably don't need to bother but sounds like its all going to be a dongle issue one way or another which I had suspected.

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This core is pretty impressive. I occasionally find something that isn't quite right and thanks to you beating it into me 🤣 I triple check the images in use, settings, etc. and 100% its something that I've done wrong or can fix myself.
Quite an impressive achievement just how compatible and comparable this is to real hardware.

abstract drift
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i'm not 100% sure but i don't think rumble will work via the bliss/brook route

terse pollen
bitter lintel
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good christ

serene nebula
bitter lintel
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get innnn

wooden rose
terse pollen
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just arrived, works like a charm. I can finally play a bit far away from the mister haha. Thanks 🙂

bronze aurora
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It's been too quiet here today.

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SOTN is overrated.

ivory verge
mystic violet
ivory verge
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Yes , please ☹️

devout nacelle
tacit fox
plucky plume
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Alright people, take out your pitchforks and torches... I smell blasphemy

ornate walrus
devout nacelle
stuck stirrup
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I had an N64 but SoTN is a fantastic game especially on Playstation.

harsh shale
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I wish I could get into it lol

ornate walrus
devout nacelle
ornate walrus
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The DS castlevanias alone...

devout nacelle
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Nuclear Strike comes to mind..the strike series is one of my favorite series but it was gutted on N64

ornate walrus
devout nacelle
ornate walrus
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Strike series on genesis were probably my early training on how to move in RE games, which felt natural to me back then.
I'm that weird. 🤣

devout nacelle
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Mario and Zelda are the only games I can think of that really come out strong in the 3d transition

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Oh and I think GTA did well too

ornate walrus
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Top down/isometric games made into 3d fine on most cases.

devout nacelle
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I didn't like GTA til it was 3d

ornate walrus
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plays different but kinda didn't. I noticed that with Chinatown Wars.

serene nebula
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I didn’t like the series until Vice City

quick gyro
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GTA2 on the PC in Multiplayer had something going for it, you could get a gang of npcs following you and you could do some gang fights 😄 I played the 2D GTA´s a lot, even GTA London. But i guess i also was in the right age for it, with 13 you like to smash and destroy things virtually at least 😄

lilac scaffold
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yeah GTA2 multiplayer on PC was awesome, never really got into the singleplayer much

ivory verge
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I have never completed any GTA game 🤷‍♂️

quick gyro
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The GTAs before GTA4 had some very unfair missions, so i never completed them. But GTA4 i completed. Didnt play GTA5 yet, whenever i think about buying it Rockstar reveals a next Gen update 🤣

wanton crown
full nimbus
scenic reef
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Dang, that's crazy

full nimbus
wanton crown
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Fuckkkk

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When will I ever be able to experience this clock tower game on the psx core without those glitches !

wanton crown
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Lol it was sent just now

azure niche
wooden rose
wooden rose
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I think they should probably just let a third party give it a shot like they did with 2D

azure niche
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No one cared about the jank at the time. With no PS2 to compete with SA1 was impressive and full of great setpieces and felt cohesive with the Genesis games. The intro was a banger, Emerald Coast makes a fantastic first impression, by the time you get to Big you're already sold on the game. Chao were all the rage.

wooden rose
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That's true

azure niche
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SA2 came out as the Dreamcast was dying but the GameCube release saved it and it was riding the Soap craze

wooden rose
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Sonic just never really improved

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Yeah it's one of the last released games I think

azure niche
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To me the idea that Sonic had a "rough transition to 3D" is revisionist history made up by people looking at the franchise after 2006's massive failure

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Not that 2006 was the first mediocre to bad 3D Sonic but it wasn't until that one that everyone wrote off the franchise altogether

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Heroes was passable and Shadow could be forgiven as a weird fluke.

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But after 2006 the writing was on the wall, Shadow the Hedgehog wasn't a fluke

wooden rose
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I didn't mind Heroes, enjoyed most of it

azure niche
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Sonic Generations's gameplay was fine.

wooden rose
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It's just weird like, are they oblivious to it?

azure niche
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They were going to make a sequel but turned it into Sonic Forces

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Unleashed's daytime gameplay was also fine...but they threw in the Werehog

wooden rose
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How is Frontiers?

devout nacelle
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People are allowed to have differing opinions and point of of views. It's not always some grand revisionist conspiracy..lol

azure niche
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Frontiers is a solid B+. It's very different though.

wooden rose
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It's not a transition if it never ends

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Fundamentally I think it's also just a hard type of game to pull off in 3D

azure niche
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To me it's like saying Zelda had a rough transition to 3D because people got tired of it by Skyward Sword

wooden rose
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Rough transition would be FF7, if we're looking at graphics that is

azure niche
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Hell a lot of people passed on Mario Sunshine and no one says Mario had a rough transition to 3D either

wooden rose
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I don't understand why people rag on Sunshine that much. I know some are annoyed by FLUD but Mario games have always had a different gimmick every game

oblique frost
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people rag on sunshine?

azure niche
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And Star Fox pretty much bombed after 64 and still doesn't get half the flak Sonic does. Mostly indifference

wooden rose
oblique frost
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weird

wooden rose
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Exactly

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Sunshine had such tight controls

azure niche
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I definitely remember thinking Sunshine wasn't enough like 64 and Fludd was weird at the time

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It was an ignorant opinion but...people still slept on it

wooden rose
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I really liked it right away

wooden rose
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Fludd only really added to it for me

harsh shale
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the gimmick doesn't usually change core gameplay

azure niche
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Hell I slept on Wind Waker for a while because Nintendo got my hopes up with that realistic-looking GameCube tech demo

wooden rose
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I don't think Fludd really had a big impact on core gameplay, but that depends on how you view it

harsh shale
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really that was literally the entire gameplay

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it was completely and utterly different

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Here's my deal

I didn't own a Super Nintendo or an N64. So when I bought a Gamecube I thought "Finally I will get to own a new Mario game. Mario 64's sequel!"

Then they announced "Mario cleans graffiti"

I was destroyed

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I still bought it and beat it and it's a good game in its own right although quite difficult

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but Nintendo did me really dirty

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it wasn't until Mario Galaxy I finally got the game I wanted

devout nacelle
wooden rose
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Without the context of Mario 64, yeah lol

harsh shale
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so from Super Mario Bros. 3 to Galaxy, zip

wooden rose
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To me the core gameplay is platforming and adventure

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Anyway I liked it when it came out

azure niche
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Wind Waker's amazing. I was definitely being dumb. I shouldn't have dismissed it without giving it a chance.

harsh shale
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Mario jumps on goombas, he gets fireballs, he gets powerups, he runs to the end of the level or finds a star

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sunshine changed the core mechanic to cleaning

azure niche
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And yeah I remember the marketing being very Fludd-centric

harsh shale
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other games they added the mechanic to that but didn't make it the central core

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like galaxy had spinning

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odyssey had the hat

wooden rose
harsh shale
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I just really, really wanted a successor to M64

harsh shale
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also blasting enemies with the water

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blasting everything with water

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it was the whole game

wooden rose
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It depends on how much you hate Fludd I guess

harsh shale
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well, I hate it a lot going back to it, without the Z axis swapped. Fortunately in the Switch version that's improved

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but the camera really fucks you sometimes

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and THAT is the most aggrivating

wooden rose
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For me it wasn't the core, just an aspect

harsh shale
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I guess, then jumping is an aspect lol

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the camera needs fixing bad in Sunshine

wooden rose
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It can get fucky yeah

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I didn't usually have problems

harsh shale
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like you need to see where you're floating and you get the camera juuuuuuuuuuuuuuuuuuuuuuuust right, then it moves it

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like right now I'm on that stage where you're on a lily pad or whatever going down the river and you have to use the fludd to aim where you go. I literally just stopped playing because that level was so frustrating and difficult and it's because of the FLUDD

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I dread going back to it

azure niche
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I think it was a marketing problem really

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The appeal of Galaxy was immediately obvious

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I don't think most people really thought Fludd was gonna be fun before playing the game

harsh shale
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honestly it's a solid game

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it has just taken me years for the rage to subside lol

devout nacelle
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I guess if Mario whether or not Mario had a rough transition from 2D to 3D it definitely had a rough transition back to 2D alot of people hate the New Super Mario Bros games..I thought they were ok..

harsh shale
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and it could use some tweaks

harsh shale
azure niche
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I think they ran it into the ground with sequelitis but it was well-received at first

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The multiplayer was fun

harsh shale
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yeah but they changed it in the last one you can't even pick each other up lol

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I don't know what I want in a new 2D Mario, but that's not it

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I want Super Mario World 2 I guess

wooden rose
devout nacelle
wooden rose
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Different art style

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for one

harsh shale
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yes

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and music good lord

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stupid dancing goombas lol

wooden rose
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i thought that was charming :V

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in the first game anyway

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then again the first game was really fresh

devout nacelle
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I'd like another game in the style of 3D world

wooden rose
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i think it's not unlikely that you will get that

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Can't release Odysseys every time

azure niche
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3D World really solved the problem of bumping into your friends all the time

wooden rose
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"problem" :V

devout nacelle
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Another game in Subcon would be cool. I think that's unexplored territory that exist already

azure niche
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True. They never really followed up on Mario 2/USA

devout nacelle
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I keep thinking of this SMW romhack where Wart and Bowser teamed up. That could be a cool idea.

azure niche
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At this point I think the only thing Nintendo could do with Mario that I'd really care about is going back to the original Paper Mario 64/TTYD formula

devout nacelle
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Let Square Enix have another go at a rpg type Mario game.

azure niche
devout nacelle
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Or if they can't make a deal with them let monolith or someone that has experience with RPGs do it.

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Monolith does more action RPGs and not so much turn based but that could work with Mario too.

harsh shale
harsh shale
patent junco
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Didn’t we have exactly this conversation in a different channel just yesterday, haha

oak atlas
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Just give me another odyssey and I'm good

devout nacelle
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When I get a PS1 snac adapter is it gonna interfere with game saving? The adapter I'm getting doesn't have a memory card slot. What I'm trying to ask is if it gonna let me save regular way or will have to turn off snac to save?

ivory verge
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Turn off the snac

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or use multitap

devout nacelle
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Ugh .I want one with the memory card slots..but the ones I've found are just open boards. I want something in a case but all of those don't have the memory card slots.

ivory verge
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In some games you can use second slot for saving

devout nacelle
ivory verge
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Disable snac for second port and use virtual mem card ?

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with the fact that not every game allows you to save in the second port

wanton crown
full nimbus
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you have not been removed as the source either. That can only be done by using a known good image from another person

wanton crown
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wrong

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I made several SD cards from the mr fusion 2.5 image

full nimbus
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yes you made them

wanton crown
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unless all people who tried to reproduce the issue set up their SD card other than the most recommended way.
I'm not trying anything else at this point, it boils down to the sd ram or the board itself, I'm not going to argue or try anything anymore as I'll just keep repeating myself

full nimbus
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thats the point

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I am saying have someone else make them incase you are making a mistake that you repeat

wanton crown
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I know how a SD card operates, what a filesystem is, it makes no sense to say "you're still part of the equation"

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at this point you might as well say "You're in France, they're not, try moving country"

full nimbus
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well its extremely unlikely to be 3 different De10

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and 3 different memory chips

wanton crown
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how is it unlikely if they're all bought around the same time ?

full nimbus
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the only common factor is you

wanton crown
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it has been seen countless times in car industry

full nimbus
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for just you to be the one experiencing issues is a vanishgly remote possibility

wanton crown
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you're talking to me like I'd be a random consumer you're trying to help figuring out what dumb thing he has done.
This is not the case at all

full nimbus
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No I am trying to eliminate possible causes

wanton crown
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you can try to reassure yourself there is no issues with SD RAM or de 10 nano board, the truth is it boils down to it

full nimbus
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we all spent along time trying to solve the issue

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You still need to eliminate yourself from the testing

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by using a SD card image known to work

wanton crown
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yes I'll kill myself, have my brother look at the monitor right after, and wait for him in heaven to know if it fixed it

full nimbus
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Ok its clear you dont want help and know whats wrong so good luck to you

wanton crown
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oh I definitely know where to look for by now thank you

ivory verge
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🤨

wooden rose
# full nimbus Ok its clear you dont want help and know whats wrong so good luck to you

He used Mr Fusion just like anyone else, why would that be a possible factor?
On top of that, how likely would it be that corruption in the SD card image causes an issue in one specific game?
It would have to be an error centralized in the code that is used to read data from SD for the FPGA, the chances of that are ridiculously tiny and would result in issues everywhere.

full nimbus
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and the odds of 3 seperate DE10 have the same issue no one else can reproduce is even more remote. The issue being seen in just 1 game in the PSX library

wooden rose
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It's a bizarre issue but you're going for a reason that is technically just ridiculous to happen

full nimbus
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like removing heatsinks to test if it was an issue ?

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Use a known good image, eliminate the possibility that its a user error

wooden rose
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What is a known good image?

full nimbus
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yes its unlikely but at least it removes the possibility

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One someone generates here and has tested on their machine with no error being seen

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then if it still shows the error on his machine its HW

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obvious troubleshooting step

wooden rose
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It's a stupid one cause the Mr Fusion image you burn has a checksum step

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We'd be seeing more people with issues like these if this were to happen due to SD

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But other than that I am just annoyed at how you always treat others like idiots

full nimbus
wooden rose
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Yes okay, so it could be cosmic rays from the artificial sun in the genius kids garage 5 doors over as well

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Have we checked for genius kids causing interference?

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If you have technical insight it's a part of the steps you can safely ignore with issues like these

wanton crown
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ah yes A563243 is the one that asked me to not use filezilla or change the transfer mode despite hashes being verified through SSH already
I guess the next things you'll suggest if I had used another SD card image would be things like :

  1. check if you washed your hands before reproducing, everyone did not !
  2. try after dinner, nobody ever reproduced the bug after eating dinner !
  3. maybe it's due the earth axis shift and France's position that makes me vulnerable to some cosmic rays shifting bits in registers, at each CPU cycle !
wooden rose
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Even if you break down the problem in the smallest steps, ever consider someone may already know this?

full nimbus
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Every step I tried was to eliminate a possibility, that didnt involve you spending money on yet another De10 or more memory

full nimbus
wanton crown
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that's often the case when troubleshooting someone who does not know shit about his config file or his core configuration

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this is not the case here

wooden rose
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Yeah, it applies to newbies

full nimbus
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It applies to everyone. Its not hard to make a mistake and keep making the mistake without you realising

wooden rose
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It's very hard to make a mistake in this process in the first place, like impossibly hard

wanton crown
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it's insulting when I've wasted a whole week end rechecking things a thousand times and know what I'm doing, and you just suggest the dumbest thing

wooden rose
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That, basically

quick gyro
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by now people just want you to stop buying more de10 nanos, the prices are high enough already 😆

ivory verge
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more nanos mooorreeee , all mine , you can't stop me elmorise

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unfortunately I don't have any more space 🙂

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two are enough

wooden rose
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For my next build I am more interested in getting a different board that may work with MiSTer 😉

quick gyro
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But i understand @full nimbus if i had a buddy living close to me with @wanton crown problem i would come over an say let me do it maybe im doing something different. Written Text can always be interpreted different

ivory verge
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I don't think anyone had bad intentions here

wooden rose
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No, me neither, but on the other hand I can trust that all other options have been exhausted already

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We had a whole debug session last week about it

ivory verge
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@wanton crown send me a de10 nano , I'll pay in pledge, after testing we'll swap again 😛

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this is a very interesting case

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don't get angry any more, let us know when the sdram arrives

full nimbus
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well when I had my C64 core problems where it blackscreened for me I happily took up the offer of a prepared image so It could be eliminated from the issue. As it turned out that wasnt the issue and a core update some weeks later made the issue go away

iron abyss
serene nebula
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So uhhh I forgot, what’s the problem again? 😅

ivory verge
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please don't start 🤣

serene nebula
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I was being genuine, I’ve forgotten and I want to know why everyone is so fascinated by it.

ivory verge
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faulty de10 nanos, sadness, grief, anger

forest trench
wooden rose
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...

serene nebula
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I think it’s awesome of everyone here to help! Y’all are good people.

wooden rose
random gust
wanton crown
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Definitely not the sd card reader

tacit fox
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It’s a MiSTery! elmorise

mint bolt
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so i uhh got a very similar flickering when i first downloaded the playstation core (first time ever, it was well into development) and fired up Ace Combat. I had to turn the interlace to progressive had on, then off again and the flickering went away and hasn't been back since

ivory verge
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honestly i don't see much of a connection to this case

wanton crown
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The game doesnt run in 480i in the first place

mint bolt
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fair enough. the flicker i was getting looked just like yours and i had never touched the setting before

shut escarp
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Has a video of the supposed bug that’s affecting a single users 3 different setups been posted

manic valley
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Mothraaaaa yep!

tropic stratus
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does anyone see a problem when x/o buttons would (also) trigger the mouse buttons when pad is in mouse-mode? Will maybe add this so spinners can be used

serene nebula
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Put together some quick impressions of a recently translated game, ChoroQ - Wonderful!, that’s amazing to play in the PSX2X fork from @tropic stratus

Details can be found in @manic valley’s thread #1052672192900501534:

#1052672192900501534 message

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It’s thanks to this amazing core and the wonderful translation teams that we can enjoy these games.
ty ❤️psx

civic gust
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Can the PSX core render games at resolutions of 480p and up so that they look HD like they do on emulators?

ivory verge
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Nope

civic gust
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Why not?

ivory verge
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Hardware limitation

civic gust
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We need Mister 2.0

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For the PS2, Dreamcast, Gamecube, Wii, and N64 cores

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And HD for all of them

ivory verge
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For me it's very simple, games are supposed to work and look like they do on real hardware, every addition, enhancement is just a bonus

ivory verge
civic gust
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The minds of the developers are more complex

ivory verge
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I'm not saying it's 100% impossible, but I doubt I'll live to see it 🤣

ornate walrus
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Jokes aside, it's not a matter of "bigger FPGA and bam!". Besides, there is stil a lot to be done using what mister can offer.

tropic stratus
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higher resolution is really mostly a matter of bigger FPGA. The rendering pipeline must either run at higher speed or must be cloned for the extra pixels. To store those we would also need faster memory access or lots of internal RAM

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keep in mind that 240p -> 480p is already 4 times the rendering, so about 20% more FPGA ressources

civic gust
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3D PS1 games hurt my eyes so if it could even render at 480p I'd be happy.

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It'd look kind of like a Dreamcast game.

tropic stratus
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there are some 480i titles that run at 480p with the hack. E.g. Tekken3 or Ehrgeiz run fine. But the majority of 240p titles will not see that on mister most likely

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if someone would be REALLY eager to do that, maybe if all other extras like savestates, cheats, turbo, single ram SPU are removed it could fit

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but i would not cripple the core that way

civic gust
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A separate PSX core with 480p rendering would be cool even if those features were to be removed.

tropic stratus
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it still misses the memory bandwidth, so some games might drop down in fps

civic gust
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As long as it's at least 5 FPS

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5 FPS gaming is sweet and sexy

tropic stratus
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ok, it gets really strange now

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overall i would like higher res rendering, but it will not happen on mister. That's all i can tell you

abstract drift
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like mouse in port1 pad in port2

hasty jay
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yes, Quake 2 for example

tropic stratus
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doesn't that already force you to have 2 controllers connected, so that the controller you want to play with is player 2?

hasty jay
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I'm not sure what you mean. You can play with 2 players with 2 controllers, but you can also play single player with controller + mouse

serene nebula
tropic stratus
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if you play with mouse and controller, the controller is on port 2, but the first controller on mister is always player 1?

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so you must have a second controller to be able to use one of them as port 2?

hasty jay
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actually you connect the controller to port 1 and the mouse to port 2

tropic stratus
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i see, this works

hasty jay
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(page 4)

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and they mention 4 player with 2 multitaps, so 4 controllers + 4 mice?

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crazy 🙂

tropic stratus
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what i'm trying to do is use the x/o buttons of the pad that is on the mouse-slot also as mouse button input. E.g. mouse set to port 1, then the pad on port 1 could also use x/o to trigger the mouse buttons

hasty jay
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sounds good to me

abstract drift
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yeah quake2 you can use 4 pads and 4 mice iirc

tropic stratus
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so you could use a mouse, but press the buttons with a pad of the same player. That's probably nothing someone would do usually?

abstract drift
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oh, is that how mice work?

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i thought they would take up a controller "slot"

tropic stratus
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if that is no issue, we could use the spinner as mouse input for things like tempest

abstract drift
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would be neat

tropic stratus
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i have no spinner to try it, but i got a request for it and if it's only those two buttons, i don't see why not

abstract drift
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pretty cool idea yeah

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there's a few spinner games on psx

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i thought they all already also support the mouse

tropic stratus
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yes that's the requirement, it only works for games that support the mouse

abstract drift
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oh right you are mapping real spinner to psx virtual mouse

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sorry i'm slow tonight apparently

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why not map it to the psx spinner itself? do we not have that

tropic stratus
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yes, it seems the spinner is already mapped to mouse x axis from framework, so only the mouse buttons must be pressed with the spinner buttons

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there is a psx spinner? i wasn't aware of that

abstract drift
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er, yeah its a bit odd

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oddly named

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one sec just finding it

tropic stratus
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real spinner or jogcon?

abstract drift
#

i half expect every game this thing supported also supported mouse though so your idea is probably easier

tropic stratus
#

this is what we currently support as paddle 🙂

abstract drift
#

i think sonik did some stuff on it and found it was basically a negcon with infinite twist

#

ah cool

tropic stratus
#

you can set to negcon and use a paddle on mister (mouse to paddle emulation), e.g. for arkanoid

#

yes, i made this recently based on soniks request

bright yacht
bright yacht
#

Please, spinner as psx mouse would be handy! This would allow the jogcon to be used to play tempest! The jogcon with sorg's code outputs as a paddle/spinner for mister.

tropic stratus
#

according to another user the spinner already works in tempest when the controller is set to mouse, just the buttons don't work

#

in either case, we will get this to run in the next days

harsh shale
devout nacelle
harsh shale
#

@still palm are you selling them?

devout nacelle
#

Yeah I don't do soldering..lol

serene nebula
harsh shale
devout nacelle
#

I can assemble stuff no prob as long as it don't require heat and soft metal .lol

still palm
#

no I'm not selling them, @devout nacelle will have to look around, your decision may be based on where you live. @tall rover had some of both boards iirc

tall rover
devout nacelle
#

Cool

devout nacelle
#

I just ordered 1

tall rover
devout nacelle
#

@harsh shale now about your shell how do I get 1 of those? I don't have a 3d printer

#

I must sound pitiful asking for everything to be done for me..lol

harsh shale
#

Oh nice! Unfortunately my printer is swamped for a couple of weeks

devout nacelle
harsh shale
#

Alright give me a holler then and I'll print one out! I'd squeeze you in right now but I have a tight schedule on a commission

#

Or someone else here might be able to help too

ember cedar
#

Some public libraries offer 3d printing services

devout nacelle
#

PS1 memory cards seem to be plentiful and not that expensive

#

I'm thinking about a memory card pro tho

mint bolt
#

I can't even figure out how to use the virtual memory card. Good thing there's save states.

manic citrus
#

? put games in separate directories, make sure 'automount memory card 1' is set to yes. that should be it

mint bolt
#

Ace Combat says there are no saves to load

#

Got a few levels in, manual save to mem card, has never shown up in the load game menu

#

There is an ace combat file when I browse mem card files.

shut escarp
#

@mint bolt you may have initially played Ace Combat before the core made a new memory card for each game and put it in your folder

#

so you would have had to basically go back a folder to your main psx folder to find the existing save

#

or you may have the setting such that it doesn't auto-mount the card for the given game, and you have to manually set it

mint bolt
#

Auto mount is on, I know that. I only first installed the psx core and started using it about a month ago from a fresh Mr fusion install

shut escarp
#

hmm okay, the change was way before that. odd

mint bolt
#

I had a weird bug where I got flickering on the title screen of ace combat. Turning the 480p hack on and off again fixed it permanently.

#

Something is just not right with my psx core.

#

I think I'll nuke my SD card and start over

manic citrus
#

you are entering the OSD before you power off the mister, right?

mint bolt
#

Yeah

#

I'm trying to get away with using the trash SD cards that came with the DE10 because I'm using a NAS

#

Probably should move to a real one

kind ravine
#

Can you use guncons through a multitap to get memory card ports?

shut escarp
#

yes you can

kind ravine
#

Awesome, thanks, I guess I need to pick one up!

random gust
serene nebula
#

haha he meant a controller pad

devout nacelle
#

Also remember memory cards are named by the folder so anything in the same folder will use the same memory card unless you are setting them manually.

lean glen
#

Hello. Me again with another probably silly question. I went the brook wingman ps2 adapter route (this thing https://www.brookaccessory.com/products/wingmanps2/index.html and this thing together https://misterfpga.co.uk/product/blisster-v2/) and so far so good. Only downside is the analog/digital 'button' is the PS HOME button on the PS4/PS5 controller, which switches the mode on the brook adapter but this is not reflected on the PSX core and it stays as digital. As far as I can tell this operates the same as if a real PS1/PS2 dualshock was connected and you pressed that button so it would be neat to have that sync if you're using a real controller too.
Is this possible to sync or do I have to map an additional button to perform this on the core?
Can I map this as a two button combo if that's the case?

#

Oh and BTW, the rumble passes through just fine 🙂

tropic stratus
#

analog/digital switch can be mapped to a button. Mister doesn't allow button combination for a button, so you cannot set yourself a combination, but you can also use the fixed combination for the switch (L3+R3+Up/Dn or L1+L2+R1+R2+Up/Dn)

lean glen
#

Ah I see. Thanks for the reminder on that one. Yes the L1+L2+R1+R2+Up/Down combo works nicely, I'll remember to keep things in sync manually that way.
Is it possible for the core to detect the analog/digital state of a real controller and sync to the core or no?

ivory verge
#

core detects it, but in some games you have to switch it anyway

lean glen
#

Unrelated to my previous question -- found this weird oddity on this console https://muuseo.com/Notforsaleparadise/items/547
Not sure why anyone would bother making a PS1 specific art/movie disc but here we are.
Do you know of anything else equally weird and odd for this console you can share?

ミューゼオ(MUUSEO)

GRV 2000 is a memorial box regrouping all Groovisions design works, it was released to celebrate the new millennium.It contains a file in a binder, posters and a Playstation software with 24 movies from Groovisions!It's very strange but so cool for a company to include their works in a PS1 CD!I think this choice is rather smart since Playstation...

tacit fox
#

Is there a way to disable those key combinations where it enables guncon mode, autofire, etc? Sometimes my 1 year old boy enables guncon mode via the key combo and I have no idea on how to disable that. I don’t even know which combos are that since they don’t seem to be documented anywhere 🫣

#

Tried to ask the boy but he doesn’t speak yet 😔

ivory verge
#

you can disable autofire in ini file

#

; disable autofire if for some reason it's not required and accidentally triggered
disable_autofire=0

tacit fox
#

Will do that! Thanks @ivory verge

#

Any clues on how to disable guncon (i think this is the name) mode when enabled via key combo?

#

Controller gets stuck on that and I usually have to reboot the MiSTer to fix that

clever pendant
bright yacht
#

@tropic stratus I could not get any spinner to move the mouse in the core. Was just testing. Mouse is selected as input for player one. Tested in Tempest and also on the joystick tester executable. It was expected to work, right?

ivory verge
#

well I'm not too interested in spinners 😄 (so I apologise if I have mixed things up.)

bright yacht
#

@ivory verge If I understand correctly, spinner was already working as a psx mouse... Just movement, no buttons for now...
#1046940919607345272 message
#1046940919607345272 message

tropic stratus
#

yes, it should, just buttons have been added recently to a testbuild

#

maybe @glass gate can tell us how it's working

#

maybe the mister.ini must contain something so that the spinner is mapped to the mouse?

bright yacht
#

There's a setting on ini to use a real mouse as a virtual spinner. Not the other way :/

tropic stratus
#

not sure if that will help:

#

so there must be some way to use it in this direction, maybe the spinner is just detected as mouse from mister?

serene nebula
#

Yeah most modern spinners use mouse input.

#

Same with trackballs

wanton crown
#

Mouse support on Clock Tower 2 is great on the core

bright yacht
hollow stratus
patent junco
#

There are literally dozens of us

lean glen
#

I like the idea of Clock Tower, I haven't played much though

#

Reminds me somewhat of Eternal Darkness

#

I was checking this out earlier, seems pretty neat - https://en.wikipedia.org/wiki/Hellnight

Hellnight, known as Dark Messiah (ダークメサイア, Dākumesaia) in Japan, is a first-person survival horror video game developed by Dennou Eizou Seisakusho and published by Atlus Co. in collaboration with Konami in 1998. The game is an adventure game with 3D.The game's popularity was low, possibly because it was not released outside Japan and Europe, and...

random gust
narrow folio
#

Is anyone else having graphical glitches in TokiMemo? This is from the attract mode on the start screen. I tried an older build of the core and this wasn't present.

tropic stratus
#

which game is this exactly? I only find tokimeki memorial, which has several different games

narrow folio
#

I tried tokimeki memorial (playstation the best) as well as revision 4

tropic stratus
#

ok, will try that one(rev4)

#

which old build does work?

narrow folio
#

20220904

tropic stratus
#

oh that's very old...every release after that is broken?

narrow folio
#

I tested on that one arbitrarily, let me try a more recent one

tropic stratus
#

it's fine i have all version to try them, was just asking

#

the old seems to even load a completly different image in attract mode?

narrow folio
#

yeah!

tropic stratus
#

seems to be some edge case timing loading the wrong data into vram

#

it happens when the sdram access timing was changed

#

no idea how i shall debug this...some timing difference that takes effect several seconds later by loading the wrong assets 😦

#

even trying to research it with the vramviewer sometimes make it work 🙃

narrow folio
tropic stratus
#

does this happen also somewhere in game?

#

maybe there is a spot where it's easier

narrow folio
#

I can try playing further to see if anything else breaks and then send over my ss, but I probably won't be able to get around to it till sunday. sorry.

tropic stratus
#

I'm not even sure i can fix it...if it was something close by, maybe. But this is some tiny timing dependency that changes the content of a drawlist(for copy textures) that is applied much later

#

well much in terms of CPU instructions. it's only 3 seconds or so, but still 50 million cpu instructions

iron abyss
#

Poor Robert, I hope whatever system you are investigating didn’t allow it’s developers to seemingly do whatever the hell they want with the hardware like PlayStation 🙂

quick gyro
#

I still can't believe how many bugs Robert already did fix where I think I would never ever find a solution to such a problem without breaking everything else 😅

#

I mean the Alien Resurrection door bug for me was just granted to not getting fixed because it seemed so crazy

serene nebula
narrow folio
lime grove
#

tokimeki works fine for me, I got v 1.3

#

I think whats throwing it off is the game has 2 .bin files normally

#

so the chd format might not work as well

#

I just use cue/bin format and stick them in a folder on its own

#

i believe 1.3 is the lastest version as well

tropic stratus
#

i guess the game does work, just the attract intro doesn't work?

#

at least i couldn't get any of these effect when trying to go ingame....but as non-japanese i don't understood what i did, so maybe i just didn't went far enough

lime grove
#

im using version 230114

#

the attact intro works

narrow folio
#

It's the second attract scene after waiting on the title screen that breaks.

shut escarp
iron abyss
#

it was to know what to avoid..

narrow folio
#

I don't know if this is helpful, but I tried the game on duckstation as well. The bug appears there as well UNLESS you set the CPU emulation to interpreter. Then the scene plays as it is supposed to.

lime grove
#

The only other ones I know is the speech shiori gives about the legend of the tree, and the theme song

#

I'll take a look really quick

#

Oh I misunderstood

#

Are you talking about this?

#

Anyway I let the attract loop run several times and it's perfect. Couldn't find any errors

narrow folio
#

This is what I see!

#

You said your using revision 3?

#

I’ve tried both cue/bin and chd

lime grove
#

Well this set I'm using labels things by version 1.0, 1.1, 1.2 and then 1.3

#

So it's the last one on the list

#

Btw I'm using an analog IO, and 128 sdram

#

You probably have a different set than me

narrow folio
#

I have an analog Io as well as 128 ram.

I’ll try some other copies of the game when I can.

#

Though my sdram might be of lesser quality(?) I hear there are differences?

summer sage
#

generally no

#

it's a sensitive component so even leftover flux can cause issues sometimes, but it's uncommon

#

the only ram sold that is known to be not as good is antonio villena's because he doesn't follow the standard design

#

it won't work with some things, but mostly works the same

#

there's a few tests you can use if you want to check your ram, but they aren't really definitive

narrow folio
#

yeah, I did a ram check before I asked about this. I had no errors at 150hz

summer sage
#

not to sound patronizing, but perhaps double check your options to make sure none of the "unsafe" things are on?

#

then the usual things of trying a different copy of the game, a different storage device (like a usb drive) etc

narrow folio
#

No, it's fine. I know there are a lot of questions asked that aren't actually core problems!

summer sage
#

when a core gets as accurate (and complex!) as this one it starts to get more and more rare to find reproduceable bugs

lime grove
#

but psst, you should play tokimem 2 cause thats the much better game 👍 just play the newest version because it fixes some bugs and you cant transfer saves between the 2 versions

narrow folio
#

lol, don't worry I will!

serene nebula
shut escarp
#

lol

narrow folio
#

So, it does seem to be an issue with revision 4 and the playstation the best versions of the game

revision 2 does not have the issue.

lime grove
#

shouldn't be a big deal then. i'm actually not aware of any bugs in tokimem1 for the ps1 at least compared to tokimem2

narrow folio
#

yeah, I'm not going to press the issue anymore. I've got it working. That's good enough for me

lime grove
#

https://w.atwiki.jp/tokimeki_dictionary/pages/372.html#id_67cfd005 nvm, I found this page but its one event for one character and they're like "yeah this might be kind of hard to test for" since its random and has a low chance of happening anyway

「片桐 彩子」の攻略 - ときめきメモリアル大辞典

登場条件 目標パラメータ デートスポットの好み 誕生日プレゼント イベント 補足 関連項目 登場条件 次のいずれかを満たすと登場する。 芸術が50以上(詩織、優美以外にキャラが2人以上いる場合は65以...

lime grove
#

OK I finally tracked down the set the guy was using and I can reproduce the bug. I really think it's an incorrect dump because it works perfectly on another set I have

#

I'll play through it for a bit to see if I can find something though

lime grove
#

Played for a few hours and I couldn't find any other bugs. 🤷

tropic stratus
#

i guess if it's reproducible with duckstation in recompiler and not in interpreter, it shows that that dump could work, but depends on some edge case timing or race condition. At this point i got most of the timings as close to the real psx as i could, but not all are 100% fulfilled. Most problematic is still the CD timing, because it's composed of physical disc delays as well as CD controller delays. That's why most race conditions in the core come when something is loaded (like in this case)

#

the only good way to handle that would be to have the original CD controller + firmware and a way more accurate physical model, something like xStation does. Given how much time went into xStation and what time it costs to build the HC05 CPU and get it working, i cannot bring myself to that effort for the handful of games that would profit from it at this point. In the end it's a hobby project and must be fun, so please forgive me if i skip that task and work on something else instead

#

(especially in such a case where another revision works fine and the bug isn't game breaking overall)

lime grove
#

Ya it's fine. Like I said, there's another dump where the same version can be played that runs no problem. It's not a big deal at all to me 👍

random gust
#

Something else?

lime grove
random gust
#

Was the other also Redump?

lime grove
#

I don't know if it's from redump.org but it says chd playstation Japan and it says based on redump dat

serene nebula
#

We should probably have a sticky that says:

”Before reporting any issues - please confirm you don’t have any unsafe options turned on, this isn’t a problem with the original game, and isn’t a problem due to being a bad dump.”

summer sage
#

that applies to basically every system

#

99% of nes bugs are those things

#

but stickies are useless in discord

random gust
#

Then it'll just have to be the go-to response like, 'Have you tried turning it off and on again?'

lime grove
#

which options are considered unsafe in ps1? mine is set to default everything

serene nebula
summer sage
#

the ones marked as unsafe

serene nebula
#

@lime grove there’s a little (U) when you turn on an option set to unsafe. If you’re still not sure reset your options or delete your core config file to ensure everything is set to default.

lime grove
#

yeah I just checked. no unsafe options were turned on

serene nebula
summer sage
serene nebula
serene nebula
#

These are great, I admire your professionalism and research @summer sage

I sometimes just do the good ‘ole WNF at work myself and close that shit. Kidding lol

summer sage
#

i'm not trying to complain that people submit bugs

#

that's good for everyone when they do

#

it's just that most of them aren't really bugs

serene nebula
#

fair point, I’m positive I’ve complained about an issue here and there that was my fault and not a bug lol

#

I think we could all learn how to be better bug reporters, myself included

summer sage
#

sometimes it's really forgiveable like that ballblazer thing

#

that was a fun adventure in exploring how they generated RNG

#

sometimes a little less forgiveable like the super mario floor 🙂

#

at this point though anything that doesn't rely on obscure hardware behavior is very unlikely to be a bug on nes

#

stuff that's like a slowdown in a game is not gonna be hardware

#

like that blaster master exploit, I knew it wasn't going to be a core bug immediately

#

that's obviously a programming error in the game

serene nebula
#

So as a core developer yourself. What would be a good process for us to follow so we can do more due diligence on issues before reporting them?

summer sage
#
  1. verify your roms.
  2. verify with real hardware (not a different emulator, though this is better than nothing)
#

if you make sure it's not the rom and is actually not something that always happens on all hardware, then i'm happy with figuring it out from there

#

NES doesnt really have any unsafe settings so that's not an issue there like it is with PSX

random gust
#

And if you don't have real hardware, check with someone who does?

summer sage
#

sure, people here are always happy to fish out their systems to help

#

usually though a little googling will find you a video

#

or a comment

full nimbus
#

No the best way is to swear blind you played it as a child and it happend , then use a 20 year old emulator to prove your point !

summer sage
#

"LOOK IT HAPPENS EVERY TIME ON ZSNES OKAY?!"

serene nebula
random gust
#

So, those who are considering selling their xstation-modded PS1s might want to wait.

summer sage
#

I dunno, discs would be better

#

One bug I dealt with once was the triangle wave in ducktails

#

someone claimed the core's triangle wave didn't match the real system's triangle wave in the intro music to the game

#

it wasn't audible, but reviewing the waveforms, indeed the real system had the triangle wave shifted by 1/4 of a cycle

#

after many hours of hunting, it turned out the everdrive was responsible

serene nebula
#

how the hell did they find that out if it wasn’t audible?

summer sage
#

it initialized the audio hardware and caused it to advance that much before loading the game

summer sage
serene nebula
#

Yeah, introducing an external third party device like the Everdrive adds more questions in my mind. I get that not everyone will own every game but now you’ve got to verify that the Everdrive indeed works accurately.

summer sage
#

you can burn games for psx

#

most people have a mod chip which is not very intrusive

#

if you're lucky your system has a champion like @stable perch who has all the hardware and games and will stop at nothing to make sure even the tiniest detail of tg16 is accurate

full nimbus
#

see his fix for the unlicenced Soft Core porn game he just fixed

stable perch
#

😊

devout nacelle
stable perch
#

That fix was an interrupt acknowledgement correction... the fact that it affected a softcore game is really beside the point. 😉

summer sage
#

this is the foundation of software emulation which works nothing like a real system, but still has relatively close output

#

on fpga we can take that to the next level

#

some of the things we make are so accurate that they can fit right into the real hardware and operate there with no differences

#

at that point, even though the fpga has differences internally in the way it works, it has no differences in how it behaves

#

recently RetroHQ has been making an atari 7800 flash cart, and I let him use my TIA chip for it

#

he's using it to produce an RGB/audio output directly from the cart for 2600 games, and it's being driven from the real system

#

it's important it works exactly like the real tia, or what you see on the rgb out would be different than the system's RF out

#

he wrote a series of tests that draws lines using the various parts of the chip, testing edge case timings

#

left is a real 2600, mid is mister TIA, right is stella emulator

#

even though all three play the full library without any real bugs (the real system might have some bugs with some games actually)

#

at a certain point even real systems differ from one another

devout nacelle
#

So I guess that means that even the snac issue with pcengine we talked yesterday someone could come up with an alternative that works?

summer sage
#

snac would be fine on mister if it used push-pull

#

the issue is that we use pull-ups on mister, because push-pull is unsafe and can easily burn out pins on the chip if someone plugs the wrong thing into it

#

pull ups are slow to return the wire from 0 to 1, too slow for tg16

full nimbus
#

which they would absolutely do then blame the project

summer sage
#

dave deals with it by adding a buffer to sharpen the edges surrounding the voltage translation

#

it has nothing to do with the implementation of the system

#

it's entirely to do with the design decision that errs on the side of protecting people from frying their fpga's

devout nacelle
#

I'd be scared to use it anyway if I knew there was a chance it would fry my mister.

#

I don't see a real reason for snac on pcengine anyway it doesn't have a lot of special controllers that need it.

summer sage
#

99% of the time people dont need snac, they do it on just ignorance

meager parrot
#

the pc engine adapter should be safe, as its only for those specific controllers. I don't think many folks are going to have anything else to plug in there

#

the specific turbos on those controllers make a compelling case for it. mister gets super close to the high turbo setting at 48ms turbo, but its not exact I've found.

serene nebula
#

I don’t know what’s worse, being ignorant about needing SNAC for PC Engine, or understanding it all + being in agreement with @summer sage, and doing it anyways.

#

My PCE controller should arrive this week! 🥳

summer sage
#

snac is proof to me that crt's really are useless, and people are just caught up in internet hype for them. Same psychology between them.

#

PCE controllers are some of the worst

#

cheap and mooshy

devout nacelle
#

I'm not gonna lie when I first got mister I was one of those people..everyone kept telling just get a USB adapter you don't need snac. I had to learn the hard way. That's the way some people are..lol

serene nebula
#

I didn’t learn, I love SNAC!

summer sage
#

I'm always hoping to find ways to make it less convienient

devout nacelle
full nimbus
#

0.7 m/s is fast enough that anyone who says they can determine it is probably not

summer sage
#

I think people just lose scope in what a millisecond is

full nimbus
#

My mind can control my body at the sub pico second level !

summer sage
#

the blink of an eye averages about 200ms for some perspective here

full nimbus
#

1 millisecond – the time it takes for a normal flash in a camera to finish.
1 millisecond – time taken for sound to travel 34 cm
1.000692286 milliseconds – time taken for light to travel 300 km in a vacuum
2 milliseconds – half life of hassium-265
3 milliseconds – a housefly’s wing flap
3.4 milliseconds – half life of meitnerium-266
5 milliseconds – a honeybee’s wing flap
8 milliseconds – 1/125 of a second (125), a camera shutter speed

meager parrot
#

besides NTT data controllers not working like they do on original SNES consoles, I've been happy with snac when I use it. NES/PS1 controllers and light guns are my main use for it currently, and I'm happy with that.

full nimbus
#

NTT works but for one button on Daemonbite

#

its a great controller for those older 10 button consoles

summer sage
#

NTT's later buttons are probably too fast

#

the protocol speed increases after the first 16 buttons

meager parrot
#

I use reflex for it and everything works as expected, no biggie

summer sage
#

same issue as tg16

#

ironically there's very little reason to use NTT on snes

meager parrot
#

interesting. i quite like using the NTT pad for systems like PC Engine/TGFX/NES/SNES. the big 0 button right next to the main four face buttons, is very nice for alternative functions like a quick "select" button

summer sage
#

the one game it works for doesn't work

meager parrot
#

there is a sudoku game now also, made by raphnet ^-^

#

nothing snac would be needed for though. nobody needs 1ms sudoku reactions 😂

full nimbus
#

What if you were a world class pro Sudoku player

summer sage
#

then your sodoku speedruns will be ruined irreperably

meager parrot
#

it would be nice for a compatibility mode like the Analog Super NT has though, to have the system treat the NTT Data controller as a normal SNES pad when used via SNAC

summer sage
#

SNAC doesn't filter or interpret the protocol

#

super NT doesn't have good controllers, so it has to or it breaks

meager parrot
#

yeah not the hardware itself, a core option that could be toggled when the pad is plugged into snac

summer sage
#

again, the protocol is not interpreted

#

it's just a bunch of wires

meager parrot
#

something that just specifies "ignore all this other bullshit and focus on the main buttons"

summer sage
#

the core has no idea what is connected or what the wires should be doing

#

it just gives them to the register

meager parrot
#

huh, always figured it was possible given that Super NT has the option. guess i was wrong

summer sage
#

that's because the super NT is interpreting the protocol

#

it's not like snac

#

it's like usb

#

think of super nt like a small built in controller adapter

meager parrot
#

aye. im using something just as good with the reflex board ive been testing then. works perfectly with NTT

#

daemonbite was kind of annoying with it, because i couldnt use any of the extra buttons for a menu key due to how the triple controller adapter is configured

#

i would have to rebind controllers in main just to have a dedicated menu key on a controller with 16 buttons 😅

#

err.. 23 buttons

summer sage
#

one thing to note that is that NTT shouldnt break castlevania if it doesnt on a real system

meager parrot
#

it does on a real system

summer sage
#

it might be the timing of latch is wrong

#

oh

meager parrot
#

hilarious bugs on original console with that controller

#

considering you can whip upwards, but doors suddenly dont work when you get to them on stage one

summer sage
#

yeah, im sure a lot of games didnt expect the way they hacked the protocol

#

they did it by basically working as a mouse

meager parrot
#

its super mario world that is the main issue i was trying to troubleshoot with blue a while ago

#

you have to hold the 0 button on the controller to use the menu and map screen in the game. really weird

summer sage
#

it's probably because the games expect time to read that last bit

#

iirc, the normal behavior of a controller when polled is it holds it's last bit indefinitely

meager parrot
#

original snes doesnt have the issue, just the mister core with snac. i installed quartus and learned signal tap just to try and troubleshoot that one

summer sage
#

the last 3 bits of a snes controller are a code that tells a game what to expect next

#

most games dont expect this code to be anything

#

if they poll twice rapidly the controller might not even be done reading out from the first poll

#

technically it's supposed to reset when latch goes high I think but im not sure htey do

meager parrot
#

i should get a normal snes controller. only OEM ones i have are two NTT Data pads, back when they were cheap i got them for ~$35 a piece

#

IIRC the regular controllers have less latency also

summer sage
#

by nature they can be polled faster, but on snes the latency difference is a joke

#

serial systems like that wont likely be polling more than once a frame, probably often every other frame

#

a lot of games on nes poll three times a frame as a work around to a bug in the DMA

serene nebula
summer sage
#

PS5 is an original peripheral

meager parrot
#

great one, at that.

#

still a big fan of DS4 too. my most used controller on MiSTer

summer sage
#

I dont like the start/select buttons for ds4

meager parrot
#

been finally getting some usage from the back paddle adapter I got for DS4 with the PSX core also. theyre handy in some games where you hold the shoulder buttons for extended periods of time, like Ghost in the Shell

summer sage
#

and I do enjoy having the mute button as my dedicated savestate button

#

the new ps5 fancy controllers are a dissapointment for mister

meager parrot
#

thats a shame, why so?

summer sage
#

it seems non-playstation can't use their extra features

#

additionally, the battery life seems pretty weak

serene nebula
summer sage
#

original controllers for the famicom were hard wired with a 3' cable

serene nebula
#

It’s why I said NES lol

#

Imagine if I could hardwire a Famicom controller 👀

summer sage
#

if you ever play FDS you're using the wrong controller

#

the second player controller iirc had no start button and a MIC

serene nebula
summer sage
#

that would constantly cause issues and make hissing noises

serene nebula
narrow folio
#

That’s why you use the limited edition FC controller for the wii. It’s only like $80 plus import

serene nebula
#

I would have never have requested SNAC to be frank. But since it’s there it amuses me so much I can use it lol.

meager parrot
summer sage
#

or you just realize that most of the time the original controllers don't matter and they all have the same freaking dpads and buttons

serene nebula
summer sage
#

that rectangle sure is ergonomic

serene nebula
#

I also game like 99% using an 8BitDo pro 2 lol

serene nebula
summer sage
#

I have a NES controller I converted with an 8bitdo bluetooth kit and use as a tv remote for my nvidia shield

serene nebula
#

That’s neat

#

Also cool you can do that!

harsh shale
lime grove
#

I think using a nes controller makes sense if you're like a nes tetris player because they ban any controller that isnt official in tournament

stable perch
#

Here's a little piece of trivia regarding milliseconds: If you want to debounce a keyboard, you need to make sure that transitions (not pressed -> pressed, or back) don't take place faster than a threshold. That threshold is roughly 3-4ms

#

That is, you can act on a state transition immediately, but need to ignore all further state transitions for at least that duration in order to prevent bounce.

#

And that means that 8ms is the fastest that a second press could be done and considered valid

#

(Not that a human could do that)

#

But effectively it means that anything faster than that is electrical/mechanical noise which should be ignored

bright yacht
#

Cool! So 8ms is like the magical number? I'm using 8ms on my arcade encoders and on anything that needs to be debounced.

summer sage
#

you get keyboard chatter

#

most mechs actually use 10ms debounce because mechanical switches have more chatter

#

it's settable in QMK firmware though if you want to min/max it for some reason

meager parrot
#

reflex gets around that by allowing unique bindings for all devices. much more flexible in that regard

tacit fox
#

I think no human can toggle any switch faster than 50-60ms?

stable perch
shut escarp
serene nebula
#

I measured my reflexes with the best science money can buy and I measure at about 0.445ms reaction time

summer sage
#

okay Cyborg

meager parrot
# stable perch https://www.youtube.com/watch?v=oJ4lmAFB7d4

ive used this same technique since I was young. never saw anyone else use it until learning of takahashi meijin decades later. funny because adventure island was one of my favorite NES games. my friends would call it the "muscle spasm" technique heheh. ive never lost a game of mario party

#

which coincidentally will make it so youre never invited to the mario parties 😅

shut escarp
#

I too figure out this tech and had to do the psycho mantis segment for a few friends on MGS

summer sage
#

that guy is pressing them with a 62ms latency

#

16 presses per second

meager parrot
#

yeah pretty beast to be able to keep that rhythm up

shut escarp
#

For a long sustained time that’s super fast, but it’s not terribly hard to press multiple buttons in succession to hit consecutive frames

summer sage
#

it's not just hard, it's impossible

#

a "frame" in our context is 16ms

shut escarp
#

It’s really not

summer sage
#

it really is

shut escarp
#

I know

#

You’re wrong here

#

Double/triple tapping is a thing

serene nebula
#

I bought his little toy and I was able to do 15 or 16

shut escarp
#

It’s a very common tech in street fighter to hit tight links

meager parrot
#

once you get a working pattern down and practice it, it sure is possible. some fighting games have links that require it

shut escarp
#

To give yourself multiple chances at hitting a 1F link

summer sage
#

i'd really like to see it, like the measured numbers

#

if you think someone can with any precision move their finger in 16ms increments

meager parrot
#

Azum when he sees the PSX chat today "The controller nerds have taken over!" 😂

serene nebula
#

You just vibrate your hand

shut escarp
#

I don’t feel like setting up the other training mode which shows frame count but you get the idea

tropic stratus
shut escarp
#

wow ios is weird

#

if you edit a vid it still posts the full one

#

there

#

obviously you're not going to keep that up for a full mario party match, but its very very humanly possible to input back to back frames

#

for hitting a tight link

tropic stratus
#

@manic citrus i guess we have another case of single bin/cue in the forums...i think your version is not yet in mister main? I hope you received some feedback. And even if not, we all trust your code really enough that it should be in mister main instead of the current version. Would help several users 🙂

manic citrus
#

yeah, I was going to submit it soon. I know it works for single bin+INDEX 00/01 since I can actually test that. the weird PREGAP type files may or may not work.

#

I bet most of those are probably misusing PREGAP anyways

tropic stratus
#

it's probably hard to get more feedback, as most of the users with single bin/cue are likely the ones who don't visit the channel often

jolly thunder
#

whats the best way to get the PS1 memory cards to work with the mister? I have the SNAC 9

little frost
#

@jolly thunder I believe the easiest is to use a PS1 multitap with snac, but I don’t use snac or snax myself so there might be a better option

shut escarp
#

A multi tap

jolly thunder
#

I was hopping the PS3 adapter worked

#

I have some of those

shut escarp
#

No

#

Either a SNAC with memory card ports or a multi tap are your choices

jolly thunder
#

how do I use the multi taps? can I make a SNAC adapter for it

shut escarp
#

Just plug the multi tap into your SNAC adapter

tall rover
jolly thunder
tall rover
jolly thunder
#

yes

#

the more issues I run into, the worse I feel about getting it from him.

tall rover
#

Looking at his page trying to figure out how his adapters are set up

jolly thunder
#

I made that speadsheet when I was making a MT32

tall rover
#

I cant quite figure out how Villena's adapters are done. I know that typically the PSX SNAC doesnt have the same logic level shifting that other adapters use. Which is why the PSX SNAC is a standalone adapter.

full nimbus
#

PSX Snac is a level shifter

#

this si the one I have

#

but its for the standard IO port

#

not the frankenstein one on Villena's boards

tall rover
#

Right, you use it alone, you dont use it with the other level shifter board that is used for other controllers

full nimbus
#

true

#

I think Mister Addons one is different again

jolly thunder
#

im going to his site and see if he has them. I just hate paying the shipping from his site

full nimbus
#

Thats the problem with going to him from the start. Only his HW fits so you are trapped

jolly thunder
#

I also need to change the SDRAM from his 4 chip to a 2 chip so I can do the Saturn core.

full nimbus
#

well you cant buy a 2 chip from him

#

so you will have to go elsewhere for that

jolly thunder
#

is the SDRAM port universal so I can change it?

full nimbus
#

yes

#

it fits on the DE10

jolly thunder
#

thank god!

full nimbus
#

however

#

I dont know about his case designs

jolly thunder
full nimbus
#

it looks like the ram is on the left

jolly thunder
#

there is a SNac9 to USB3 SNAC

full nimbus
#

right sorry

tall rover
#

weird, so the DB9 port is for SNAC?

full nimbus
#

yes he uses a non standard design

jolly thunder
#

its nice, I can plug a Genesis controller into it without issues. I havent tried the atari paddle yet

tall rover
#

Definitely non standard. Is the usb port on the IO board the user port that is on most other boards?

devout nacelle
full nimbus
#

yes standard design is the Not a USB port on the Io board

dry drift
#

🍿

tall rover
#

I know that. Just wanted to make sure he could opt for the USB style adapters that other people make

jolly thunder
#

so what is the small USB Mini for next to the Network port?

full nimbus
#

think thats a debug only port

jolly thunder
#

Ive figured some of this stuff out lol.

full nimbus
#

you could of course ditch the case and get a standard IO board and standard Usb Hub

#

The DE10 is the expensive bit

jolly thunder
#

not a bad Idea, whos the best to get the items in the US>

tall rover
#

I know MiSTer Addons had a kit that was everything but the DE-10. I assume he doesn't have it at the moment though, since he's doing full kits

full nimbus
#

Yes Mister Addons or Legacy Pixels

#

are the 2 most recommended in the states

#

Mister Addons webpage does have the Io boards

#

and the USb hubs

jolly thunder
#

I assume all the stuff on Amazon is just the Aliexpress crap?

full nimbus
#

yes

#

same with ebay

tall rover
#

would not recommend amazon

full nimbus
#

Just Drop shippers buying from Ali and reselling

devout nacelle
#

Only if you can find a de10-nano on Amazon. That's where I got mine before things got crazy.

narrow folio
tall rover
#

But if you're looking for a PSX SNAC adapter with a memory card addon board, there's a guy on Etsy...
shameless self promotion

jolly thunder
#

you dont say 😛

full nimbus
#

and hes having a 90 % off sale to people called douglies007

jolly thunder
#

man I was so close...

full nimbus
#

yes shame

#

almost

tall rover
#

ok, not completely shameless

jolly thunder
#

whats your etsy store? maybe we can make the USB to SNAC to use yours.

devout nacelle
#

And if you want a adapter with a case there is also someone that makes cases for them.

full nimbus
#

@harsh shale has designed a case

tall rover
#

which should fit my adapters. I sent him one of mine to make the design

jolly thunder
#

I have the pinout from the DB9 and the USB3 I could make an adapter

devout nacelle
#

I've decided I'm gonna get a memcard pro to use with mine

full nimbus
#

not sure the memcard pro works

#

someone here tried one once

harsh shale
#

Yeah my shell fits that adapter

jolly thunder
#

Ive got one, and I just got SD2PSX

harsh shale
jolly thunder
#

does the Mister auto change the pages in the cards

#

if I just want make a SNAC Memory card adapter would that be possible?

tall rover
#

Yeah, that design is on blue's Github

#

It connects to the header pins on the PSX SNAC

visual depot
#

probably would have to use it as player 2 though, no? I thought that the controller and memory card ports share the same lines

#

So you can't have one without the other being required

#

You can have an adapter

#

but you have to use a SNAC controller from the same SNAC adapter if you wished to have controls I'd figure

#

so a mc only adapter would disable controller on that player

tall rover
#

Unless the MC adapter connected to the controller adapter

jolly thunder
#

to bad I cant use the PS1 or PS2 controller ports from a broken console and just add a SNAC

tall rover
#

People have done that

#

You could totally do that

visual depot
#

some people have done that actually lol. Used OG ports

#

takes some soldering skill but I'd expect it's not too engaging

jolly thunder
#

I have some extra systems

tall rover
#

Holy cow

full nimbus
jolly thunder
#

I have a game hoarding issue

full nimbus
#

that snac was made using a Sony Donor

jolly thunder
visual depot
#

that's a lot of PS1

#

That's as big as my soundtrack and music CD collection lol

tall rover
#

I think I'm salivating a little bit now...

jolly thunder
#

I have 827 games for the ps1

#

That's just a small corner of the game basement

iron abyss
#

But every one is NHL 98

#

With 827 PS1 to play them on

#

You can play a round of NHL 98 and then throw the PSX/game in the trash because they are used up

jolly thunder
#

LOL right now im working on beating all my Saturn games. https://tinyurl.com/Saturnlist

jolly thunder
# full nimbus

did he have a guide on how he did it? my googling is not coming up with anything

tall rover
#

there's a great doc somewhere that will give the pinouts of the psx controller ports and memory card slots. I used it to make a pico memcard

#

You'd still need a SNAC adapter to connect it to though

jolly thunder
#

I have some serial connectors

tall rover
#

What exactly are you hoping to build again?

visual depot
#

They're hoping to build a memory-card only SNAC adapter I think, but the ports literally use the same lanes I think, so I'm not sure if that's even worth it

jolly thunder
#

yeah, I was thinking just using the ports off a broken PS1 would be easier. Im looking for the schematics for the PS1 to see what the if I can just tap off the ribbon cable to a snac adapter

still palm
#

think antonio build snac into io board, so it might be 5v. better check i don't know his HW

visual depot
#

You can't use one and not the other.

#

You have to change the port to snac to use memory cards and controllers.

tropic stratus
#

With the current SNAC implementation you get the real deal: low level SNAC directly using the interface coming from the CPU. This means that every original PS1 part that plugs in the controller or memory card slot should work.

#

a high level snac that interprets the protocol and uses the results to power a emulated controller would allow to combine e.g. snac controller and memory card. But then not all controller types would work.

#

Overall I think that if someone really wants to use the original controller, they would want the original behavior as close as possible. Unfortunatly that means less convenience, just like the original console was

visual depot
#

This is my understanding

#

If they can use it in slot 2, and the games they play allow loading and saving from that, then no problems. Play with port 1 and normal controller

#

But I know some games do not allow picking a memory card port

random gust
tropic stratus
jolly thunder
# random gust Why do you have this many consoles?

I've collected games since 2001, I opened a flea market booth 2007 so I could buy games cheaper, and sell the doubles. One of the employees stole my money when I was away, so when I closed I just packed everything up and brought it home. I hate shipping so I don't sell any of my double consoles unless someone asks me for one.

jolly thunder
random gust
forest trench
jolly thunder
#

I was using memcardrex. It works nicely, but thanks for the page, they have some good stuff on there

tropic stratus
#

for just transfering saves, you can plug in the memcard to slot 2 via snac and use a emulated memcard in slot 1 together with emulated controller and transfer the save via the BIOS option

#

Might be a lot of work to do that for a large amount of cards...

bitter lintel
abstract drift
#

a memcardpro can do this too

visual depot
#

Yes, I was mainly trying to find ways to do it without having to buy stuff if you already have a game console that supports it

#

PS2 homebrew is pretty easy to pull off and a lot of people already have it

#

But you can buy one for like $15 or less and it does open a lot of options to have fun with your PS2

#

OpenPS2Loader + a network adapter makes for a pretty sweet way to play archived games

#

Don't even need a HDD for the PS2. Just use Samba

summer sage
#

that's a fine level of polish for 2011

#

the whole PS2 situation is working but a lot less than ideal imho

#

it doesn't really have the convenience or polish that most other systems do

jolly thunder
#

the SD2PSX card does PS2 cards, wonder if this works on that

olive arch
#

Hey can anybody help? I am trying to get the PSX core to display on my 31khz VGA CRT monitor. I know there is no scandoubler, but would it work with the VGA Scaler and Direct Video? I have tried these settings but I still get no image showing up.

[PSX]
direct_video=1
forced_scandoubler=0
vga_scaler=1
video_mode=6

abstract drift
#

try with directvideo off

visual depot
#

They are using an HDMI to VGA adapter FYI @abstract drift

abstract drift
#

yeah i'm just not sure what direct_video AND vga scaler even means

#

one has to take precedence but maybe not the one u want

visual depot
#

direct_video makes analog signals out the HDMI port possible, using compatible adapters

#

vga_scaler, afaik, is required to allow 480p output with the PSX core

abstract drift
#

yeah but it forces native resolutions (or super resolutions, anyway) out the port

#

like a hdmi to vga adapter will work without directvideo on

visual depot
#

I see

abstract drift
#

it'll just passthrough whatever normal res u have set

visual depot
#

wasn't aware of that

gilded trellis
#

@olive arch #psx-chat message

devout nacelle
#

@tall rover got the psx snac adapter today..got here quick..thanks!

tall rover
#

Oh good! I hope it serves you well

devout nacelle
#

Sucks I don't have any controllers yet to test it out

harsh shale
harsh shale
#

or I can get you one printed eventually 🙂

#

They have some advanced materials you could print the fancy one

devout nacelle
harsh shale
# devout nacelle Where do I get the 3d files for the case?
devout nacelle
harsh shale
#

I know that's what I put lol

#

Yeah it should be M2 x 16, I don't know why I put M4 but now I feel really bad

devout nacelle
harsh shale
#

also 16 is long

#

wtf?

#

did I just pull those numbers out of my ass

#

well this opened a whole can of worms lol

devout nacelle
#

atleast you can get it right now

harsh shale
#

Give me a few minutes I need to apparently edit this model

#

I got the screw size wrong in the description, and on the model itself the screw hole doesn't go all the way through 🤔

#

Okay I see what's going on with the model and it's fine

#

but let me figure a better screw size

#

@devout nacelle I'm going to update the model so you can use M2 x 12

#

panhead

devout nacelle
#

I'm using the fancy one so make sure you update that one

harsh shale
#

yeah I'm doing both

#

Alright it's updated

#

Here are the files in case your browser doesn't refresh properly

devout nacelle
#

you better use these type of screws in every other model you make i'm gonna have to get alot of them..lol

harsh shale
#

I use that width lol

#

but the length varies

#

you can get a pack of different lengths

#

Thanks for asking about that I don't know how I made that mistake

tall rover
#

This explains so much. I just assumed I had a bad print

devout nacelle
#

Submitted the files for review on that site

tall rover
#

@harsh shale what screw should I have used in the old model. I ended up with 3 prints from Craft Cloud and I'm wondering if I can save the other two.

harsh shale
#

The shaft is exactly 12 mm on the original so you might be able to get by with M2 x 12

#

M2 x 11 to be safe

#

I made it a hair longer in the new one

tall rover
#

Ok. I'll give it a shot. Mine ended up with a little gap

devout nacelle
harsh shale
tall rover
#

I assume

#

I used the ones that knightwolf mentioned

harsh shale
#

Was that an M12?

#

errr