#Sony PlayStation
1 messages ยท Page 9 of 1
I dont understand, I'm just using latest mister release (22.12.24) and latest psx stable core.
Could it be the heat sink ? Lol
the white adhesive is a bit bigger than the de 10 nano, maybe I did something wrong
@wooden rose I asked you for your ddr 3 chips (just on the de 10 nano's right side here), dont know if you remember the ones your board has ? (Asking you since among other users here you have the most recent de 10 nano purchase)
I'll have to disassemble it sometime...
@wanton crown Did you get your BIOS from bios getter?
Got them from update all
And also I set up another sd card once again and set up the bios myself there, same thing
Also occurs on us version of the game, tbh we already tried everything
it's possible that there is some random short happening, i would run the mister for a good bit to get it warm, turn off and unplug power from the mister (including hdmi, which can carry power), and then remove the heatsink by slowly carefully twisting to get it to release easily, then cut the pad down slightly and a couple edges and reapply carefully with very little force
it doesn't need to cover the entire chip, that is just a TIM that is covering a chip underneath that is smaller, so the contact area on that pad is overkill
Will try that
i would fix that regardless if it fixes this issue
If you're going to try that, try it briefly with the heat sink removed. Point a fan at it.
if it was anything related to a defect in the FPGA two different builds would have completely different outcomes
that's a good point too, if it were related to like a dead logic cell or whatever
but in this case, i thought there were some tiny resistors around the edge of the chip
and honestly, it would be a hell of a lot more noticeable than a single game
ANY issue, even a ram issue would be
sure, but it's de10, i'd be surprised if it mattered unless it was actually insulating the thing
these are the only chips that i would be worried aboutt something like that messing with
doesn't look like it's extending that far
low or very dirty power can cause odd issues sometimes, if there's a hungry pheripheral or a bad power switch
a revision of ddr3 on very new ones could maybe result in this? because the framebuffer is in there and all?
they can create marginal situations
yeah power is a good call as well
nah it can't have anything to do with that
framebuffer problems would be noticeable all over the place
other stuff in ddr3 for the psx core is the spu (in the single sdram build) and.... i forget what else lol
but yeah power is wha ti would suspect at this point too given your explanation
and the sdram was swapped out right?
if you harken back to the old final fantasy glitch which was decaying sdram, FPGA's are so deterministic sometimes marginal behavior can become deterministic
yeah the ff6 glitch?
yeah
Yea sd ram swapped out, and anyway its different setups
the neo geo issue as well that happened that sorg fixed with a little pipelining
well you're doing something the same on each, because there's like nearly 0% it's three bad de10 boards
Not a power issue btw, two different quality power supplies at two different places ; work place and house
Well the only common thing remaining is that they were bought early september and early november.
where'd you get the sdram from?
But indeed, 0 glitch in other games or anything. Ever.
All of them
I never bought anything outside this site, misteraddons and of course terasic
can you see the logo on the chip, is it a standard winbond or alliance chips?
im pretty sure that guy makes the standard design for sdram
Good point I havent checked the chips themselves
But I thought the 128mb sd ram sticks were all the same
there was a bug with archie core a long time ago where one brand of sdram chip caused marginal behavior
Its alliance chips
those are fine
Cf my heatsink screenshot just above
again: the build it started to happen does change the sdram behavior. It's using smaller bursts since then and leaves the bank open for longer
that's the only real change and if any build starting from there has it, it must be related somehow to this change
I think the SNES FF6 bug was related to SRAM refreshes that weren't happening in the correct times? Difference in capacitance and even temperature of RAM modules made some people to experience that bug and others not.
32MB modules are less prone to that issue, so that's why I've suggested 0x539 to ultimately give it a try with a 32MB module.
My offer to send sdram ( I also have 32mb ) to 0x539 is valid
I guess it will be better than buying a fourth de10
Yep. 32MB are like $10 shipped on ebay?
No, your DE10s are bad send them to my ewaste company for proper disposal
A friend of mine produces sdramas, and I also have some 128 v2.9
I checked all the ones I have and the game works ok
My 128mb SDRAM was built by a self taught afghan hardware engineer (Iโm from that country myself). I promised him green tea and bad jokes, but I ended up having an argument with him about a subject. His sdram is still going strong to this day. Thank you
This was the commit that fixed that FF bug I mentioned above in the SNES core: https://github.com/MiSTer-devel/SNES_MiSTer/commit/7559d08dd58c6ad028eb8931753e3cdee50c6ea4
When could you send it ? Otherwise im just buying one tonight
Next week
Dont bother I'll try removing the heatsink and then I'll order a 32 mb sd ram if that didnt work
Ok
Thanks tho
I'll put the damn mister in the fridge if I have to
This issue will go down before I do
This was my first hunch too, if the voltage is ever-so-slightly too low, logic may fail and RAM may not work properly
@wanton crown do you have a multimeter, and if so, have you checked the board voltage?
or a more direct question, did you try a different controller or removing any kind of power switches
I have, havent checked board voltage tho
or any external hdd's etc
Yes Kitrinx all of it
a minor short could cause a voltage drop, it's rare but it can happen
but first you would need to confirm that that is the issue
and like said before, i would expect weird things to happen in more games
The most interesting thing is , that 99,9% of other games work ok
A short in 3 different setups looks unlikely. Common point left is the heatsink
Yeah
just take it off then, but I don't really see that as a likely culprit
Yeah that seems unlikely to me too
you can do fine with no cooling
It does get quite hot, I am using pork's case which is set up to use the entire case as heatsink, and yeah, it's warm
But that isn't an issue
These chips can take the heat
they wont overheat, it's just a stability thing, but not an egregious one
and theoretically a longevity thing but that's rather hard to test
anyway, the heat sink is pretty unlikely
Most cores are built with certain temperature ranges in mind no?
I think like 120celcius
Yea unlikely but will try anyway
wouldn't be surprised if in the end it was something weird, like the game detected as PAL instead of JP or something
this all is much too stable and reproducible to be any hardware problem
maybe the slight timing change of the build is indeed the problem together with wrong region?
The other way is to have someone image their working SDcard and use that as a test
SNES core old FF6 bug affected me and could reproduce it always and it was triggered always at the same spot
So timing issues could explain this as well
the ff6 issue was a specific sdram edge case where it wasn't refreshed frequently enough in that particular series of events and the ram would decay
it only occured for some specific ram modules that were more sensitive to decaying fast
in this case, the OP states they changed their ram, so it seems less likely
did he end up trying the US version of game? he was testing JP i think.
said it was the same
No one else could reproduce it
3 different DE10
and everyone of his is the same
but no one else has the issue
its so unlikely that 3 independent De10 have a fault that only shows in this one game
@scenic reef Wanted to share this hack with you, it really improves the FF9 experience https://www.romhacking.net/hacks/1799/
works on 1.1
Only way i can see is for someone to image their working one and have that be used then we eliminate the setup stages
Going to keep up-thumbing this suggestion
Maybe itโs an elaborate troll, going where even @bitter lintels fear to tread
Tbh not an image problem, I started from fresh sd cards everytime from mr fusion 2.5 image and only ran update scripr everytime.
I'm going back home and will test removing the heatsink, otherwise will just buy a 32 mb sd ram
yes but the common thing was you
you may be doing something strange
and a working image from someone else eliminates you from the problem
There is no way you have 3 heatsinks fitted that cause this issue in a single game only
I agree this is a good solution, you have to try everything
we just want to help, I believe that you are doing everything ok , but it is good to eliminate every possible cause
Heatsinks are all the same and all sited the same, but feel free to send me another image.
Ideally not a too big one but I guess that's asking too much
could try sending over just config files?
like the mister ini, and the psx config file
I sent someone my config files and he couldnt reproduce
yeah he's supplying bios and games. maybe copy both back from the sd card and check hashes, to make sure something isn't corrupt. and compare game from sd to another fresh download of the game just to make sure no byte differences.
could be repeatedly doing the same thing to cause the problem.
doubt it's 3 sets of hardware, although not working after sdram change seems to point to sdram. unless he bought all three at the same time. unless whoever he got them from is doing something different now
it's not even the game image, it's already in the savestate
you can try to rule it out by using any other game and rename the "buggy" savestate to that other game and load it that way
also switch regions manually
also please provide a savestate from the US version that flickers directly after loading the savestate for you
want to compare the rendering process is 100% the same
I tried switching regions manually after loading the save state
Can you do a mister discord stream and show us how you do it?
to be honest all three sdrams were bought at the same time.
it's not the hardware
I have an acquisition card and can show you the output
Next mister discord event lol
filming, that I can't
Let us all witness this
removing heatsink right now before exploring new ideas
it just isn't. You're not going to get this specific and deterministic outcome with 6 different hardware configurations, even if one of them has marginal behavior.
they didn't make any revisions to their hardware, they announce it when they do
you're somehow not starting fresh between builds, loading something on there that's carrying over state, or doing some other thing the same each time that nobody else is
as much as I'd want what you said to be the case, it truly is not
I know what I'm doing to some extent
the last primitive drawn by the game is really weird and looks like it should not be there, but it's mostly drawn offscreen. However, a single flipped bit could lead to the problem we see here. But even that does not explain why always the same bit flips
also this primitive is a quad, but the flicker has the shape of a triangle
removed heatsink, same thing
No surprise
aright, ordering 32 mb sd ram
done
if it still shows the same behavior, I'm definitely buying a new de 10 nano
I can sell you a De10 magic table for just 10k if you want ?
I'm not that rich 
what about doing a savestate from the working core and then trying that on non working core?
could do that indeed, haven't tried
@wanton crown what input devices are you using on your MiSTer?
I already tried a lot of input devices, but I mainly use PS5 controller (which isn't that good for PSX but whatever that's what I've close enough)
Wired?
yea
I tried keyboard, PSX snac, PS4 controller, whatever, it doesn't change anything
Gotcha
please provide the savestate of the US version at a spot where it occurs
providing that in a minute
i will load it, verify and upload a savestate from the working version
so a savestate on the 22.11.20 unstable build (where the problem did not occur) on US version right ?
if you load the same savestate in a later build, you get instant flicker?
here's a savestate made from the US version, on a version of the core that works for me.
Loading it on a core that reproduces the glitch for me still causes it to glitch
yes
as expected, works fine
i will check, the last savestate works for me on unstable core (non on stable)
Works with flicker or dont work at all?
when savestates loads correctly, works fine
just saying maybe savestates are not compatibilty between unstable and stable core
is impossible
works fine on my end (loading save states from a previous version of the core), changes nothing glitch wise
you are right, it's working now (i don't know i did..)
i have savestates from october 2021 i still use. They report a errorcode because of the missing SPU, but otherwise are fine ๐
some might still remember the big polygon bugs from the beginning. I have one of them preserved for eternity ๐
the ddr3 ram of my board : https://www.mouser.fr/datasheet/2/198/43_46TR16256B_85120BL-1518528.pdf
one of ddr3 ram of older boards : https://www.mouser.fr/datasheet/2/198/43_46TR16128D_82560DL-1488092.pdf
not any meaningful difference ...
besides an asynchronous reset pin it seems
very unlikely the issue has anything to do with ddr3 if it started with this one build
well, I guess we'll just wait for the 32mb sd ram to come ๐ฆ
i tested with stable and the last unstable (usa and japan savestates) both fine
thanks for testing, I'm still alone here it seems
in my case on crt (doesn't matter i think)
funnily enough the flicker is not constant, although I have a rock solid 30 fps
yes doesn't matter, I do it on CRT but get it through hdmi as well
Most cases like this have been power or sdram
my money is on power
if it was sdram it would show more issues, i would think
but we'll find out
if the sdram was swapped it's fairly unlikely that both would be the exact same
that aside, if memtest succeeded you can rule it out basically, unless its power causing bit flips, but then you'll be back to that
two quality power supplies (these https://misterfpga.co.uk/product/mister-fpga-power-supply/) being bad ? seems unlikely
Very good psu
it wont find stuff like edge case decay
the 32 mb sd ram stick will rule the sdram out
i would still do some measuring with the multimeter
two 128 mb sd ram sticks bought at the same time decaying, seems unlikely as well, but gotta try everything
well I can do the measurement right now
i checked his exact version and could not reproduce
all hashes were correct, every single time, people used same source as me
That's right, we tried everything
Are you loading the game on the different SD cards with the same card reader and same computer? Have you tried loading the game from USB? Youโve likely answered these things, but this has been a saga
I loaded it through filezilla everytime and hashes were verified through SSH
I could try loading it from usb but then it would mean it's the board's fault, on 3 different boards. Seems unlikely so I haven't tried.
yeah, unfortunately everything about this is unlikely
I'd definitely try loading from usb before buying another DE10
hope you used binary tarnsfer. Filezilla doesnt default to it
try loading with an SD card reader instead of network, etc. There are a lot of variables here
yeah, that's true too, Filezilla can be weird
what would it change given the hash are correct ?
if actual hash computation against the actual filesystem returned the proper hash, I don't see how filezilla coud be at play here
but indeed it was Auto
Well you have an "Impossible" problem so everything must be looked at
WinSCP is the preferred FTP software afaik
WinSCP is much better than FileZilla
if hash is correct on MiSTer's SD then Filezilla succeeded
@wanton crown many people cannot reproduce your issue, so I wonder, what's different in your setup? did you check with them? dual RAM vs single? what kind of video output are you using? VGA? converted from VGA to something else? is your video config similar to theirs?
Yes but its a fault no one else sees so its an easy thing to correct in the tests
๐ could be worth stickying a post, or maybe I'll just write a definitive one and link to everyone who ask. But still thanks for at least taking your time to help me
Eliminate all possibilities
"You will not apply my precept," he said, shaking his head. "How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth? We know that he did not come through the door, the window, or the chimney. We also know that he did come ?
Yeah! And I agree Filezilla is crap. WinSCP FWT
And thanks @wanton crown for bringing this issue here. This channel was too quiet recently! 
If it ends up being the faulty ddr3, this core is more than a psx ๐
Issue starts here : #1046940919607345272 message
- Game was compared to real hardware by me on the latest mister main and PSX stable version, and I noticed some flickering as shown in the link's videos. A savestate is provided below the linked message.
- The issue starts with the PSX core 22.10.21 unstable build. I don't have this issue on previous core versions.
- I'm the only one to have this issue, roughly 7 people have tried and they couldn't reproduce.
- I can reproduce it on 3 separate mister setups, each with their own parts (nothing was swapped), simply composed of a 128 mb sd ram stick, a USB board, a good power supply, and various IO board (analog and digital).
- Removing all parts (even the damn heatsink) and just having the bare de 10 nano board hanging to the power supply changed nothing.
- Tried several sd cards, started from a fresh mr fusion 2.5 image and simply ran the update script (I set up the bios files myself for PSX core, but I also have a SD card which only ran update_all) and it changed nothing.
- I get the issue both through HDMI and VGA output of the IO board, the output really does not matter.
- memtest showed nothing wrong about the 128mb sd ram sticks.
- I tried changing controllers, changes nothing (mostly using a PS5 one, but keyboard, PSX snac or any other controller changes nothing).
- all de 10 nano boards were bought between early september and early november of 2022. People with older and newer de 10 nano board could not reproduce, but I've not seen anyone with a de 10 nano board bought around that frame, but it seems unlikely at this point it could come from the board.
- all 128 mb sd ram sticks were bought on the exact same day though. All with Alliance chips.
- a 32 mb sd ram is on its way, I will try it.
- I only bought all components from reputable places, not a single component doesn't come from misterfpga.co.uk, misteraddons or terasic itself.
- The core is only used stock, no option was changed. Fiddling in every possible (changing BIOS, controller type...) and meaningful way changed nothing.
- Changing places changes nothing. I tried several power outlets and even the mister fpga we had at work, at the workplace itself, changed nothing.
- Finally, this is the only game that shows such a behavior. All other games work perfectly on the core to the point I've not encountered a single bug so far over the span of months of playing it daily, and especially games I know by heart and how they feel on real hardware.
what about the BIOS?
also there could be something strange caused by things like the controller setup and things like that, DualShock vs regular controller and so on, did you try changing those?
Did you try it at a different location?
yes, tried all those, played with all settings of the core, changed nothing
do you live near a particle accelerator or nuclear research lab?
this is so strange... I'd love to know what's causing it
nope, inside Paris. And issue is reproduced at work which is far from my home anyway.
and I guess you tried different bios files and checked the hash matches...
yes
do you believe in mean ghosts?
I don't but love playing games with them, which this game happens to have
maybe it was the reason all along, the game is haunting me
can't set the transfer mode once connected to the mister anyway. But hashes match so it's not the issue
you set it before the transfer
I would assume that a transfer in text mode would not even let it start
also checksums were verified
yes but as I said its an Impossible bug that no one else sees
so eliminate the possibility
it takes 0 time , 99.999 % it wont solve but it removes one more possibility
@wanton crown please ssh to your MiSTer and post a md5sum output on the disc image on the SD so @full nimbus can sleep ๐
its not the sum
the transfer was done with Filezilla in auto mode
Its almost a certainty that it wont help
but do the transfer in Binary mode
md5sum would be different from what other people have if Filezilla screwed it during transfer
the great PSX MySTery
Could be a hyper rare Md5 clash
@wanton crown do you have holy water nearby?
It's a MiSTery
Indeed
so Just try the transfer in Binary mode or use WinSCP and eliminate it
just did it, changed nothing
Good then that eliminates on more vanishgly remote possibility
Now delete Filezilla and use Winscp !
for all future transfers
next he'll ask for a sha256 hash, and then an hmac with his own key
It was already tried to give you a savestate from within the same room?
I am trying to help by eliminating all possibilities
you seem more keen at throwing money at the issue though :/
just kidding : )
I'm glad there are people willing to help but it's making me tired
usually I can go as deep as assembly code to debug or hack stuff but fixing this issue is beyond my skills
I would try that, somebody without the issue to load your savestate and create a new one for you
I know the experience. when i got my Mister the C64 core would black screen for me and literally no one else. Then one day a core update cleared the issue with no other changes
can reproduce the issue even without save states, in a lot of rooms, so :/ ...
Luigi's MiSTer Mansion
What is this ? ๐
A remake from recent times
Uhm, ok
let us wait for the 32 mb sd ram stick
Wait, is there a newer?
There is a new Ghostbusters from a year or so ago
Ghostbusters: Afterlife is a 2021 American supernatural comedy film directed by Jason Reitman, who co-wrote the screenplay with Gil Kenan. It is the sequel to Ghostbusters (1984) and Ghostbusters II (1989), and the fourth film in the Ghostbusters franchise. It stars Carrie Coon, Finn Wolfhard, Mckenna Grace, and Paul Rudd, and features Bill Murr...
Oh, "Afterlife"
Its not a terrible film
Bill Murray is on it! That's cool!
I really enjoyed Afterlife, and teared up at the end. I like the actors and overall story of Answer the Call, and enjoyed watching it in the theater on day 1 and with my daughter a few months ago.
Itโs an interesting experiment that showed the lenses and framing used in large scale disaster movies are a necessary part of the storytelling. I also think the dancing number in the finale has the same problem as the Statue of Liberty sequence in GB2 โ it puts a toe over the line into โtoo ridiculous to feel any perilโ territory
Hm, wasn't a giant marshmallow man kind of ridiculous too?
barely
it almost seems like they offered him a million dollars to stand there looking bored
overall it was a pretty decent movie
a lot more of a credit to ghostbusters legacy than that previous one
I still didnโt see the Hemsworth one โ maybe a career low point?
you should watch it just so you understand why everyone doesn't like it
they managed to somehow alienate all the traditionalists by making them all women, and all the feminists by making them seem like a bunch of ditzy housewives
Well I saw the social media stuff
I feel like TLOU tried to do similar so I feel kinda mixed about liking this show so much
Did you have vanilla ice cream by any chance?
https://www.marketcalls.in/fun/vanilla-ice-cream-that-puzzled-general-motors-amazing.html
aka ||you flooded it||
Working! ๐
figured that would fix it, just wanted to make sure.
Certain sony MCs were broken with builds from 11/28 to 1/9. depending on game
Interesting
Talking about MC... I have one from aliexpress that does not work. Tested on real ps2 an mister with snac... Game detects it, formats it, saves to it... then save goes to limbo. There's anything I can do to fix this?
my guess is no. maybe open it up and see if you have bad solder joints, but it may be a globtop and you won't be able to see or solder anything.
step 1: dont buy memory cards from ali express
One thing you could try is deleting your credit card info from aliexpress and youโll be less likely to make purchases ๐
I might just use it's case and build a PicoMemcard inside
I love Holtzmann and was happy that the comics featured her and Patty so well
also, in the โmaybe Iโm not the audience for thisโ category, my 7 year old loved it. She was scared in all the places and laughed in most of the places the Director intended
I didn't think it was a good representation of the franchise
The writing was kinda lame on top of it.
all else asside, is it possible the concept of a team of ghost janitors isn't really good for more than 1 or 2 movies?
I had the same issue with the C64 core black screen. And like you said one day a core update fixed it. I think it was broken for close to a year.
Bought my first mister setup in 2018 and it worked fine for a long time and at some point the C64 core stopped working. Reverting to old core versions did not work either. The problem might have been on the linux side
maybe...
This. Then went on and on and on... destroying the franchise for an insatiable money hunger from investors. Capitalist greed kills art in the end. Always the same.
four movies over a 30 year span isn't milking it per se
but, they didn't give it a decent script or do any of the things in that third movie that would have made it appealing
the fourth movie at least had some of the original cast, and tie ins, and other things that made it feel more cohesive to the originals
welcome to #movies
Ghostbusters: Afterlife definitely captured the atmosphere well
The reboot from 2016 did not understand what Ghostbusters was
Turned it into a slapstick and crude comedy fest
Which it never was
The main issue, though, is that it basically managed to laugh at the work of the Ramis, the real mastermind behind the creation of the franchise, who had passed away 2 years prior
It was pretty clear it was literally just there to grab a quick buck and revitalize merchandise, which it failed to do because people found the movie insulting
People were not happy. It was the utmost disrespect for Harold Ramis
Afterlife, however, started making it clear that it was trying to care about Ramis's work. It helped that it had Dan Akroyd helping, and Ivan Reitman's son directing while Ivan himself produced it
I have yet to watch either of the new ones.
I liked 'Evolution' by the way. That had a similar feel to the first two.
Well the 2016 reboot was definitely written off as not cannon
I agree with Kitrinx that people should see it to see why people hate it
But the new Afterlife is a really good way to follow up on the old movies honestly
None of the characters were likeable and Leslie Jones was screaming about 80% of the movie - because screaming is funny...... also the dialogue at times went completely off the rails. And Chriss hemsworth was playing a dumbed down version of himself.
Yeah I had edited my statement you just replied to. It originally said "because people found the characters irritating and the plot boring"
(a bit off-topic?)
report us, sue us ๐
you'll hear from my lawyer soon
I was gonna mention that. Supposedly it's a lightgun game.
It is, and it is not good
One of the most frustrating things to me โ as a fan โ is the bizarre lack of synergy between SPE and SIE.
Also, if folks hadnโt seen the inspiration: Abbot & Costello Meet <Monster(s)>, Ghost & Mister Chicken, Murder He Said, and The Ghost Breakers, I recommend it. People doing comedic spit/scream is the essence of Ramisโ writing on SCTV and Aykroydโs original 100+ page treatment (the one that goes into car part model #s level of detail).
what is SPE and what is SIE
Are you by any chance using a switch "in-line" with the power supply. If so, try without it. I had no end of trouble with exactly your setup until I removed the switch. It had a measurable resistance and the voltage drop was enough to throw the DE10 board off
I hope I'm the first person to test @humble thorn's SNAX adapter with the Jet de Go! controller
w
I tested it in my F104 Starfighter I crashed the plane and had to spend 3 weeks dead
Most advanced controller I used would be the Densha De Go controller
I'm a fan of those games so I was pretty curious to try out the Jet de Go! series, seemed fun at least from videos I saw.
a new testbuild and no discussion about it?
?
I downloaded it and was going to add it
What game would be a good candidate to test this change?
- GPU: allow full 512 pixel height and 1024 pixel width in framebuffer mode(480p hack now allows 512i->512p content)
I don't know any 512i content outside of a random high-res menu here and there
ohhhhh PAL is 512i instead of 480i, woah very cool
Wipeout 3 special edition might be a great candidate!
you pay in frames
First!
hardwarebreaker is very active in github, trying all kind of weird games and adding bug reports. I thought i care at least for some ๐
Yes, but my recap post specifically states I changed places and it changes nothing
So several brand new power supplies used everytime and at difference places
Sorry, I was catching up on a few days of discord
If you tried it without switch, then that is not the problem
If it's the sd ram its going to potentially explain some issues I had with cps2 core
Meanwhile I just enjoy the psx core on other games and it works perfecrly fine as well
Your graphical garbage in cps2 I think everyone gets in that core sporadically. I havenโt in quite a while but it does happen. Reboot always fixes it though. Seems to trigger from loading various cores before it but not sure and I think itโs a well known problem. Some Jotego discord folks always blame mister framework / Sorg because some of them seem to hate him deeply ๐
Ah thatโs awesome! Love how amazing the MiSTer community is.
I could get it everytime when powering off the mister completely, waiting roughly 10 minutes, powering it on and booting any street fighter 2 game under 10 seconds. 100% reproductible on my end.
Could others follow the rep steps?
I think they didn't even bother. By the way reproduced on two different mister fpga as well, same circumstances. They just fire their mister, don't care about my detailed steps of reproducing, and just assume "it's on you" and don't care.
what game is it in question anyways
the best fighting game ever made with third strike
a.k.a street fighter 2x
basically your profile picture
Thatโs a weird way to spell Killer Instinct

LOL perfect response
Street Fighter Alpha 2 is the best ๐
Street Fighter experts - How much of a scrub am I for loving Alpha 3 the best?
But I think I spent the most time with Super Street Fighter II on the SNES ๐
about that much:
Way of the Exploding fist on the C64 is best
this comes from a bug with the DDR3 controller that alexey fixed in the framework a long time ago
if it's the scrambled screen bug
it at least makes it much, much more rare
@wanton crown fyi... The real arcade boards get graphical glitches
speaking from experience on multiple boards
i always thought it was emulation shit back in the day then i got my board and it did it
and then my buddies
and then my darksoft
I have to lay books on it to produce enough pressure on the contacts
ah I see
is it just like a quick little stutter during gameplay where some fo the background looks corrupted with lines?
trying to find an example
although I'm talking about a specific issue that I could reproduce on boot only, but would never happen if I waited like 10s before booting the core.
Otherwise, I've noticed some very rare "flashing frames" in game, which is what you must be referring to
never had the chance to own a pcb so I don't know
could be that, it's so fast I can't really tell
Street Fighter Alpha 2 Gold (I think the ps1 iso is Street Fighter Collection disc 1? Unsure) was my jam growing up.
I tried Alpha 3 later but felt like it was trying too hard.
it basically either exposes you as a super casual, or as a super hardcore grindlord.
i know which one it is for you ; P
lol super casual
Super Street Fighter 2 Turbo and Street Fighter Alpha 3 we're the 2 high points for the series imo.
But Alpha 3 is! I forgot what improvements it has over the arcade game and what it loses but I remember having a blast with that when it came out.
single player stuff
Oh yeah, it had those dramatic battles too, where you and a buddy could team up against Bison etc?
I like fighters but I only ever play alone
Yeah same, I have fun playing against other people but I just get way too into it
AFAIK they had to remove some animation frames in the Street Fighter Alpha and other Capcom PSX ports, because the PSX didn't have enough memory for all of it.
Heh, what if someone made a patch to restore them? We got increased memory mode in the core
some
MSU1 support for the PSX core when?
๐คฃ
MSU1 also does FMVs, people always forget that
Which PSX also has
alright, going to do a MSU1 patch for FF7, someone has to fix those popeye characters and I guess it'll be me
With modifications to the core, would it be possible to add some kind of mechanism that automatically creates a save state, say, every 5 minutes?
I was looking around in savestate_ui.sv but I was unsure of the relation between slotswitched and ss_base
you can just trigger them from main by blipping the status bit to initiate a savestate
Ah, cheers, I see them. That would be status[38:37] and status[18:17].
I do also see some references to rewind stuff, but I presume that is not a working feature
probably vestigial
all of robs other cores have it, but it takes way too long to make a savestate on psx core
psx core must save about 4 mbyte of data in the savestate which takes maybe 200-300ms due to single access to sdram and ddr3. You don't want those pauses while playing, so i never activated rewind
in theory you can activate it if you set up the memory area for it and add a button
Is the savestate data something that the second SDRAM could improve on? Like a "store in memory" savestate? With the save/load combo it would be close to a rewind, if possible.
PlayStation on FPGA feat. Pocket๏ผ
ใใฃใฝใใใจAnalogue PocketใงใใใซNo.1ใใใฌใคใงใใใใใซใชใฃใใใพใ CPUใจGPUใฎไธฆๅๅฎ่กใใงใใฆใชใใฎใงในใญใผใ ใใฉใใกใใคใใฏๅฐใชใใใชใใพใใปใผ็ใใชใฟใใใชๆใใชใฎใงใ
119
wait, isn't that the person who made a SNES core and then didn't release it to not take away the pleasure of creating a SNES core for other devs?
can't find that exact quote, only this https://www.atari-forum.com/viewtopic.php?t=32143
lmao Sorg's reply
There is no sound, is there not enough space for the spu ? ๐
And a lot of issues
I'm betting it will be a curiosity rather than a fully functioning core
They tweeted FPGA 95% utilized with no sound, seems like more of a how far can I push it effort
As sorg would say: useless crap 
and 20% speed
iirc p-gate doesn't write code directly but uses a weird translated language
doesnโt matter got laid meme
pgate does his own thing
pgate already had their playstation core booting up more than 2 years ago
there are youtube videos
not sure if it was developed further in the meantime. And yes, it's some meta language
no, sorry, too slow
also the main problem is reading the sdram/ddr for getting RAM/SPU-RAM and VRAM, not writing away the state
I have found a potential bug for the 1st time in ages!.
KKND Krossfire Demo from the Station Demo Disc 9 hangs on the Please Wait screen after the mission FMV Sequence plays.
Tested on Real hardware and all is fine, on the Core (latest Unstable Nightly Build) it hangs on Please wait and there doesn't appear to be any Loading Activity as the Progress Bar fills up.
can take a look later...still hanging at the animal football bug....it's so dumb. the game ignores the CD sector when it comes in at the same time as the vsync interrupt is serviced, then retries. But because the CD timing is 100% reproducible, it will fail again and again. On real hardware, it would likely not be 100% the same timing with the CD, but i don't want random timings, it would be a nightmare to debug ๐ฆ
I wonder if these 2 have a similar issue? I see a few flickers of CD Read activity at the Please Wait screen and then it stops as the Progress bar fills up.
I will try Duckstation also
you can see the activity in the debug -> lba overlay
I think the language pgate1 uses is called SFL+
I'm here to officially be shamed.
I finally played Castlevania: SOTN, and it rocked my socks in obscene ways. It totally lived up to the hype and has aged marvelously. I knew I would like the game, so I'm not sure what took me so long to play it. Thank you, FPGAzumSpass!
It works in Duckstation (KKND Krossfire Demo from Station Demo Disc 9) so that is good news I guess?
maybe?
let me boot it up
yes, also some kind of edge case CD timing...with 8x speed it works ๐
Workaround of 8x ๐ ok I will add that to the GitHub report.
4x and 6x also works
fastseek also
sounds very much like the other bug
maybe we really reached the point where more accurate CD timings are required....i mean, look at how often things in xstation still change and rama "only" works on CD stuff and that for years already
Meanwhile in PSIO land... ๐ still no update after over 2 years.
xstation even has the original HC05 CD controller and still had trouble sometimes
i fear we will not get to a perfect solution without also implementing the original CD controller + firmware
The list is quite large with games with propably the same problem
I didn't even know there was such a game as Herkules ๐
I thought at first , that it was Disney's Hercules ๐คฃ
I'm not waiting anymore
those are all the same garbage from the same developer. It's basically bad movie + some puzzle game, they all look the same, just different "content"
funny enough, they all work in german ๐
but all very bad copies..."Lion and the King"..."Lord of the Jungle" ๐
Yes , that's why i never tested this games haha
i will add the randomness these games depend on...it's closer to hardware that way, but i will hate it for the randomness
that is the curse of rebuilding real systems...for every dumb mechanic in the system, there will be some software depending on it
"our software sometimes needs a CD read retry, but then it works"....."those CDs tend to fail sometimes, no reason to worry, just let it retry 100 times and it should be fine"
I think that is what you call janky
YES
finally, a use for the gyro
engaging the random CD timing should require you to put the mister at like a weirdly precise 47 degree angle
Sony Picture Entertainment and Sony Interactive Entertainment
I need a single bin file psx game that specifically uses the PREGAP command in the cue. so wherever some of you people are getting your janky rips let me know in a non TOS violating way please
why would anyone shame you for loving the best game on the system?
sounds like a good option to hide in the "advanced" menu
Got it, thanks for the clarification!
i could only imagine a "reproducible CD timings" in the debug menu for ... debugging. But i don't think this should be something for the user
overall, i'm still struggling with it. It seems to wrong
sure, the real disc is spinning and the time when a command will come will be random and therefore seek time will be random, but it feels so bad to add something like that
Perfectionist struggle. "It is one solution, but it feels more like a workaround than a solution".
We get it, but we are getting to the point that it's either this or implementing a lot more, right?
And again thanks for the work on this.
it does feel wrong, it's like the "bad" alignments for the NES
by and large, NES has one good alignment and three bad alignments, and you always want the good alignment, but the real system randomly chose one
only speedrunners care
@summer sage I feel great shame for waiting so long to play SOTN, but kinda lucky to experience something awesome like it at this stage in my life.
On one side I joined the community because of accuracy. But then again... things like this CD timing or the NES screen, it kinda feels like reaching.
Every year I finish this game at least once ๐
I wish I could play it again for the first time and really savor it
it does have a ton of replay value though
it's just a nice dopamine drip as you power up
I admit to using a guide for the last 10% of the map, because I read I needed a certain percentage for the best ending.
I have yet to finish a lot of classics, like FF6. So don't feel shame, if you can appreciate it for what it is, great.
Not all people can do this with some games. The original Metroid feels dated, but try to play it with a map. It shows that the game is not that dated.
the original zelda is always good for a periodic replay
FF6 is one I play every other year or so.
never finished that one too. Actually never finished a Zelda game... ever.
ff6/chrono trigger are a two year cycle for me
Even though I own LttP and both n64 games.
well you have something to look forward to then I guess
Chrono Trigger too. I'll stop or you'll start to throw rocks at me. The list goes on.
Metal Gear Solid is also an amazing game, it was a big wow when I first played it ๐
some of the best games ever made, you should give them a try
Was consumed by arcades most of the time.
Definitely will.
zelda 3 is honestly one of the most endearing games ever
for some games, i would need someone sitting next to me giving hints to enjoy the games...i would love to play some, but without knowing them it's hard to get into sometimes. As a child i spend 2-3 months with each game, because i only got some games each year, but today, i can't bring up the time to really learn them
My friends weren't as versed in english as I was back then, so I translated the story on the fly to them. They were so amazed by it.
Zelda 1 and 2 were ok .3 is the game that made me a fan.
I feel like it's a lot easier to do this with old games than new ones. The tutorials are getting longer and longer...
I unfortunately only have time for a few games a year
features like savestates, cheats, fastforward etc all make older games much more accessible
same, good games
I fear i need those tutorials. E.g. i still don't know what this cube of zoe(?) does that i can turn on and off. Even a game that is easy to pickup often doesn't tell me enough
im really liking fastforward with ff9 lol, even with the ATB speedup hack, the game has tons of random nothingness
whats the cube of zoe from? i half recall that phrase
If it weren't for Diablo and Fighting games, my backlog would be a lot smaller.
The never ending games that I need to drop. I'll try to focus on other stuff until SF6 and D4.
sotn
ah yeah
sotn doesn't always do a great job of signposting where you should go going
there's a few points in the game where i always have to look up where i'm heading
i think i began to play SOTN 5 times now. this time i made it to the first boss and beat it. I know, laughable, but somehow it overwhelms me. No idea what to do and where to go. It was easier on the GBA titles, but maybe it's just me
Yeah, I more often play games that can be played quickly, races, platformers or fighting games
Most people don't even realize that not there from the beginning
the GBA ones have better signposting imo, rarely get lost in those
I think it's easier to check on the net for the items. LOL
But I get it. One thing that was surprisingly an eye opening experience was the trophy list for SOTN on PS4. It made me aware of so many stuff that I didn't know about the game while hunting for the plat.
this is kind of an issue with all metroidvanias though
you beat a boss or get a new item and... don't know where to go
with SoTN, my approach is just to fill out the map
that way I eventually get where I need to go
yeah you can kind of study the map and look for edges that indicate you've not explored the whole place
That, like the difficulty on Soulsborne games, is part of the experience. Exploring and finding where to use the new toy to progress.
The Maridia part on Super Metroid was bonkers to me the first time.
but then there's a few places in the game that approach will trip you
omg super metroid is so much worse for this yeah
it's one of those things games have got better at subtly over the years just by revision i think
leading the player without being too obvious about it
One of my favorite games of all time. So once I played SOTN I was fine, until the googles part. LOL
i like how metroid prime deals with this personally
I feel like if a game is just gonna straight out tell you where to go it may as well be linear.
they let you wander around for a while but if you're going no-where they eventually give you a map waypoint to head for
"Where is the inverted castle that everyone talked about? What did I miss?"
not a hyper specific one but enough to give you an idea
The "fps" part of it turned me down... never played any of them.
i like the first one a lot
not so sure on 2 or 3, never finished them
or really played them much at all
I like the way Fusion did it..The computer telling you where to go made sense for the narrative.
they're not really much like an fps either... kinda unique games
Fusion is not bad ... maybe a bit toooo helpful
I definitely didn't like the hand holding Zero Mission a remake of a game that didn't hold your hand at all.
I played enough to know that "it's there", but it felt too different. Like RE4, it's a great game, one of the GOATs but still, it's way too different.
yeah i kind of think of them as a seperate series
It's more of a "soft reboot" prior to the term catching on. So it's a easy one to introduce it to someone.
I do like ZM a lot.
I played and finished the original NES Metroid over the weekend..it was a patched version. It has the SRAM patch the map patch and also allows you to have ice and wave beam at the same time.
Also starts you with full health to avoid farming health orbs
sounds nice, will look for the patch, thanks!
It's not a real Metroid 1 experience unless you somehow get to Kraid's lair without the varia suit, get your ass handed to you by regular enemies and resort to making a hand-drawn map since you're tired of accidentally going down the same hallways and respawning with 30 energy 
Yeah it gives a few major QOL changes without taking away the charm of the game.
(I'm kidding. Sounds like a nice ROM hack.)
Well to be fair I suffered many years of such things before I knew what rom hacks were..lol
maybe there is such a hack for Metroid 2, until today the only one I haven't completed
There is not a lot of hacks for Metroid 2 the only ones I know of are the color hacks.
@tropic stratus / @humble thorn / @still palm
Itโs time for my weekly โYโall are awesome, thank you so much!โ message, lol. Iโm playing Jet de Go! for the first time and this game is amazing with the controller!
Haha I had no idea it existed!
It's like the anti @dry drift
He "understands nostalgia" but doesn't get the hype for SNES
May be worth. Then contact him if you are eager to get it ported. More pointless topics about SNES - more i dislike this. Really, this console doesn't deserve so much hype. I understand nostalgic feeling about computers you had long time ago. Apps you wrote, OS you worked in. But this dirt cheap console? common.. you still can buy it for couple bucks and enjoy. It's not like Amiga computer which is very pricey, or some forgotten computer which is impossible to buy it and especially make it work.. I don't understand the hype about this.
It almost sounds like trolling lol
The man likes computers
and NOT snes
Iโve always felt like we were kinda just asking him to tolerate our interrupting his computer hobby ๐
it really looks like it lol
you guys missed the hilarious part... 400k
I can see his point
its not hard to get an SNES or SNES games
and you just use a console to play games, not like a computer that is a tool that you can use to write programs and make a living off of
But a ะทะฐะดะฝะธัะฐ ะบะพะผะฟัััะตั from '84? That's extremely hard to find.
I used to watch each and every video from that jwdonal guy. I absolutely could not wait.
Yeah I was being half joking (translate the name lol). Like I do get the perspective but id much rather prioritize the well known devices and perfect those first as thatโll bring the most joy.
LGR posted this on twitter earlier ๐
I made a cropped 1080p version for a wallpaper in the wallpapers thread: https://discord.com/channels/647909397477195803/875889307007725598
eww real hardware
this is an AI render of what it would look like to have a ps1 hooked up to a ps1 today
you can see the lights on the stove in the background are 3ds max 2005 quality with hard shadows
the table's using the default wood texture
You're a default wood texture. ๐
Why is the controller cord as thick as the controller itself?
asking the right questions
Also the glow coming from the backside of the console
Fergalicious
the shadow of the cord coming out the back of the console being cast by the crt is giving it that effect.
Something Iโve thought about; it would be nice to put together a list of recommendations for people who are new to a MiSTer core.
Like if Iโve never played a PS1 before and I just built my MiSTer, what games should I play to get a good representation of that system?
there are plenty of must-try lists for console already. doesnt really need to be mister-specific there
The best era for JRPGs... kinda sad.
ps2 had some solid jrpgs too tbf
Compare the volume and the games and you'll understand.
I mean we got SMT3 and Persona 3, localized
I mean volume of good or volume of existing
Exactly, good and memorable. You mentioned 2 games. LOL
Oh yeah youโre absolutely right. I meant to say from our community.
because I don't want to sit here and list out all the good jrpgs for psx and ps2
I think if you compare ps2 can hold its own
Can hold =/= the best era.
snes best era fite me
If you think about it, the PS2 is the best era
best era is subjective
Era =/= console.
okay
LOL It's just logic, man.
robby I've hacked ur crts you must trash them now
Still no subjective BS here please. It's easy to measure the quantity and quality between the two.
nah
out fishin', eeeeh?
SOTN! THERE'S YOUR FISH
I would unironically put SotN on that list
I think a list like what Iโm saying would certainly have โbest gamesโ but from a wide array of genres. Itโs not meant to serve a specific niche but represent what the PS1 had to offer for everyone.
sotn, crash, spyro, pick one of the ffs 7-9, mgs1, throw in the smt1 eng patch for a bit of flavor, and finally ore no ryouri for the most flavor
parappa and um jammer as honorable mentions
Parappa 
gotta show the youngins where Cook! Serve! Delicious! came from
directly inspired by Japan only (but kinda english friendly) Ore no Ryouri
@oblique frost over here making this shit look easy lol
Never heard of it but now I wanna check it out
it's great, you might need a guide or something to get through the first few menus and tell you wtf you're doing, but I was first exposed to it as a kid via a Jampack demo that had a snip of it in the imports section
Gotcha, will definitely put it on the list of games to check out on the core ๐
Throwing in a vote for Future Cop L.A.P.D.
Bust a Move/Groove 1&2. Surprisingly fun multiplayer.
a bit tough to play without low latency panel/CRT.
you play a chef who basically has to manage literally everything and you get all these tasks. It's hard to describe if you haven't played it or CSD
but it's fun
yeah BaG1&2 also classic
That said, probably a Saturn list would be more beneficial since a lot of people are new to the system. Still early for that though.
that too!
Radiant Silvergun, that gunstar hereos sequel, panzer dragoon, nights, christmas nights, and policenaughts
I think the King's Field/Shadow Tower games are worth a playthrough, especially if you are interested in exploring FromSoftware's early RPG days.
Saturn is probably the console that will drive me to eventually learn japanese.
I guess poilcenauts could go here too, but really only one eng patch per list pls
TBH I expected more from Policenauts after playing Snatcher. Nice game, but no Snatcher.
ๆฅๆฌ่ชใๅๅผทใใใใจใฏๆฌๅฝใซๆฅฝใใใจๆใ๏ผ
huh, I liked it a lot more than snatcher and I really enjoyed snatcher
King's Field is one of my fav rpg game
One day... one day.
the best time is yesterday, the second best time is now :p (but also it's an investment, I get it. Big rock to scale)
@ivory verge Yeah, very atmospheric. Nothing else feels like that series. And they got better with each instalment too.
Probably had high expectations. The characters aren't as good IMO.
Too many things going on currently, every new translation patch makes me really happy, but I would like to learn it. Who knows, maybe even help on a translation project.
yeah it's definitely a thing. If you're at all interested, spending some time with the dr moku app or something just getting hiragana and katakana down is pretty low effort, something you can do on the toilet or whatever, and primes you for the future if you ever get more time
Translation projects are definitely something I want to do in the near feature
I have the reverse engineering skills but I still need to tryhard more that ๆฅๆฌ่ช
Although going from japanese to french/english is definitely easier for me than the opposite
translation projects would be fun, but it's definitely a skill outside of just learning the language. I end up reading or hearing shit I understand but if someone asks me to spit out english from what I just heard/read the gears in my head grind to a halt
Very interesting app, thanks for the recommendation!
@tropic stratus Maybe I misunderstood the build notes, but you found another way to fix those games without introducing random timings?
i think he added a delay but its deterministic
i only applied the randomness to the pause command, not to the seek. Also it's not really random, but instead uses the remaining sector read time as add to the normal pause time
this makes sense, as the pause should depend on the sector read, as it will not pause in the middle of a sector and it adds enough randomness, but still (hopefully) not break several games due to things getting random and triggering all kind of weird stuff
maybe in far future we will have xstation-code for the mechanical part and the original CD controller + firmware for accurate handling of that
until then, our "CD emulation" is hopefully good enough to play almost every game very well. I feel that's the best i can do currently
thanks for mentioning DMA in the change notes, now i have excuse to play resident evil all weekend ๐
Just thinking, would the mister handle PSP core? its very similar to psx
nay
Out of curiosity, has anyone tested @manic citrus 's MiSTer main update?
#test-builds message
All my stuff is converted to CHD. ๐
No, the psp has an extra CPU and GPU, a lot more ram and a much faster bus
I sometimes wonder if PSP would even be remotely possible with hybrid emulation on MiSTer.. probably not, but IIRC it used an ARM chip and MiSTer has a weak one along with the FPGA at least..
Aye sounds impossible then
What about two MiSTers combined like Voltron? ๐
Everybody knows it would take 5
and one of them is required to form the head ๐
Not sure if itโs already been noted, but the distuptor opening intro reverb bug seems to be back on latest stable (and also latest nightly). Would anyone be able to confirm if they get the same effect in the disruptor opening?
Same segment on psx with xstation (scph 5501)
PSP would be tough, but enough of Nintendo DS to play a few dozen gamesโฆ.
can confirm the US version has it, PAL not this time
Interesting! I guess I can just play the PAL version instead. Issue doesnโt seem to extend to in game sounds, but just threw me off a bit.
will try to see if i can find the reason. Last time it disappeared without any fix specific for that game
for me it's already in the last release, so not the change from yesterday
to me it seems this was never working on NTSC? it seem 7 30 fixes PAL als Kuba mentioned, but not NTSC
is that different for you? was NTSC working at some point?
I hadn't played it (or any Castlevania ever) until I bought it on the Xbox Live Arcade store on a total whim. I couldn't believe how good it was. This was before I ever got heavily into YouTube or retro gaming stuff whatsoever, so there was absolutely no outside influence coloring my opinion. Not so much as a friend recommending it.
Iโm not sure if it ever worked correctly with the intro with ntsc. Iโll try and look through past versions. I remember last time I tried was before the fmv fixes, so itโs been quite a while. At that point button sounds arenโt correct unless you skipped the disruptor opening animation, so didnโt pay as much attention ๐
And definitely could be that the opening didnโt ever sound correct on ntsc
at least i couldn't get it correct on any version i tried. went back to july in different steps and all are absolutly the same
Correct, I only tested the PAL version , I assumed the fix covered the two versions.
For so many months no one reported it for NTSC
I think this was answered before, but if using a pal game with the 60hz hack enabled, does that mean its a superior version graphically compared to its NTSC cousin?
I read NTSC is faster due to 60hz, but PAL has a better image.
No , it's not better to use PAL versions with PAL 60Hz hack
"PAL 60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped."
This is good for games that are not in the NTSC version , or have additional translations that the NTSC version does not have
Do you see a difference in the quality of the displayed image in the same game in PAL and NTSC versions (MiSTer) ?
This was probably noticeable when we used crt TVs in the 90s and the console was connected via composite, I won't say more because I didn't have a ntsc tv
I did try both and adjusted the screen borders and think the pal image was sharper testing Tekken 3, but it probably looked no different. Ive been storing pal and ntsc games and wanted to slim down, if yiu know what I mean.
If you want to play in 60Hz and you have native versions , why use a hack ?
Of course, it's your choice, you can have fun as you like ๐
I'm a nut and only play PAL versions of games
So as you can see , everyone has their own way of having fun ๐
The main reason is for games that are slower with 50hz but you still want it, e.g. because of localized language, so pal60 can restore the original speed
if you only play in english, i doubt it has any use. PAL exclusive would never need 60hz to run at correct speed
Pal exclusive would be optimised, right?
well yeah if the only version is pal that is defacto, optimized
I guess I was wondering play native and non native depending on where they were developed.
there are a few cases of games where the pal version is preferrable even at 50hz
like i think colin mcrae 2.0 they just really messed up the handling in the ntsc version
or wip3out has differences from pal to ntsc other than just speed so some people say pal is better
so yeah some games made in europe might actually be a bit better in their 50hz versions
crash team racing in PAL version is the best to achieve world records on most circuits due to minor physics change in 50Hz compared to 60Hz
iirc Crash Bandicoot 2 is speedran on PAL version for whatever reason
because pal is best obviously
It is ๐๐ป
especially pal60 ๐
lol why wouldn't you want the higher frame rate?
Nostalgia man , nostalgia 
heh fair
I played that way then, I play that way now
50fps vs 60fps, all else being equal isn't that big a difference
you can test it if you've got a gsync monitor
And Resident Evil is to fast for me ๐
no gsync monitor here unfortunately
doesn't that make a difference in fighting games? or other input sensitive game?
'10fps!? It's massive for fighting games.
i've played games at all kinds of weird fps since gsync came out ๐
Ah.. and considering that most PSX games don't even reach 50fps, does that mean PAL and NTSC basically run the same fps?
depends how they were doing vsync
I am not a speedrunner, nor do I count frames in every game , I have fun ๐
if its a case of 30fps vs 25fps, then that actually is quite a big difference
yeah it is
but then in some cases you have a solid 25fps vs a shakey 30fps
Yeah , better have solid 25fps
with data cache I haven't seen shaky 30fps
especially if your screen can refresh at 50hz properly, that smooth 25fps may look a lot better
you didn't play shadowman yet ๐
but yeah we are fortunate with the core to be able to smooth out a lot of those games now
like soul blade is a great example
for some games i can be useful to have 25/50 being max for stable framerate
does the MiSTer scaler use an optimal refresh rate while displaying how it would look like in 50fps if running a pal game?
depending on how you have mister vsync set, it definitely can
oh that's good to know
with vsync adjust 2 you should get 50hz. But honestly, 25fps on 60hz with adjust 0 is either not too bad or i just don't see the big difference
you can also define seperate modelines for 50/60hz
video_mode_pal
my tv hates it when you give a 60hz modeline then use vsync2 and send 50hz, but its fine given a 50hz modeline
I feel like the Tony Hawk games would benefit from maxing at 50fps, when you use 2x and all that other good stuff.
really?
I was playing 3 and 4.. I thought I remember seeing them bounce between 54 and 60
without datacache the ntsc version cannot hold 30 and PAl might be even better, but the game plays fine with turbo and stable 30 at NTSC
oh, yeah 3 is a 60fps, i meant for a version of tony hawks 2 that runs at 60
3 is 60 on psx? i never tried it, maybe i should
i wonder how they pulled that off with 2 not being able to hold 30fps even in the first level
without data cache, 3 really slows down when you get to more detailed parts of the levels
wait, i thought you meant the ps1 version of thps3 to be 60fps ๐
there's a ps1 version of thps3?
๐คญ
even 4 is on ps1
yeah its wild to try out
they had massive levels on ps2
as someone who play infinite amounts of THPS3/4 online
this is the psx core chat, of course I'm talking about the psx versions
i just assumed you meant the ps2 version since i didn't know it was on psx
but yeah they are demakes for the thps2 engine
thats neat, does the data cache really smooth them out then?
i only ever played thps2 when i was young, so i didn't try the later ones on the core yet
i remember playing it a fair bit on dreamcast
maybe because the fps on 3 and 4 were unsteady anyway, so they uncapped the framerate
yeah dreamcast is like an upgraded PS1
a pretty big upgrade, but they share a decent amount of games
like gta2 for dreamcast is so much smoother, and has nice lighting effects
i wonder if they ported the psx version or the pc version there
so would that be best to play with a 50fps max? considering you're using 2x and all that good stuff?
Also playing in that higher pal resolution might also be fun
if you're not sacrificing much with the framerate
50? on shadowman? haha, not even when you look at a wall ๐คฃ
with the 2x core and turbo high, heaving steady 20fps is already great
i think it's the worst performing game i know currently. There is a particular cutscene right at the start where the game struggles to hold 6 fps....
i could beat the re-volt endboss, it's playing great with all hacks on. But to shadowman i lost, this game needs like 5x performance to be great
thps4 is capped at 30fps on ps1. Turbo high is not quite enough to hold 30fps all the time, but it really only drops to 27-28 at those rare spots
For me it was a shock that Fifa 2005 came out on psx ๐คฃ
I know 2 casual players in family who buy the new Fifa every year....because...the gameplay mechanic improves. Every year. I will never understand that
I don't understand it either ๐
but then, there are some game series i would buy again even with minor improvements, so maybe it's just preference
nether do I
I will never understand sports games in general
can people set them to just play themselves so they dont have to wait for a real sports game to be on tv?
is there a difference?
I get the gist of it because fighting games are the same. To the casual eye, makes zero difference if an attack connects 2 frames faster or slower, but it can push a character to be really busted or useless on some scenarios.
The Game version would have less divng
From what I've heard, even people who are into sports games are not happy with the lack of innovation year after year.
if they buy it year after year why bother innovating. See Call of Duty for an example
Then there's those people who are addicted to the microtransactions such as those 'Ultimate Team packs'.
Why indeed...
'Tis a sad state of affairs, but it's been like this for about at least a decade.
Today is Resident Evil 2's birthday, 25th
For me, RE1 and RE2 are the best
Remake versions are great, but I still have the greatest fondness for the original versions and often return to them
yea same
i'm shocked
Strongly shocked?
dual shocked
To celebrate, will you be playing RE2 today? ๐
i've played the four last chapters of uncharted lost legacy and finished it. i played about an hour of elden ring....and that's it. there is still time BUT NAY! i've played re2 enough in my life
i also preserved that new cotton game that looks like it was made in FLASH and tried it just now. looks and plays like a shmup.
Do you like Elden Ring ?
yes but i've not really touched it lately. i discovered a new area just now and got the itch again but i feel like jumping on other games for a while. i'm not done with it.
I need to play Elden Ring at some point, but I don't know if I can find the time for such a long game right now
just skip being a responsible adult for a week or two
It took me 2 months to complete God of War Ragnarok at 100% ๐คฃ
Less than 50h of play
It is not that simple unfortunately ๐
i fell off at 30 hours. i thought i had enough but it was all in my mind. okay so i had like a half year long break but then i got back to it now and played another 60 hours
I'm having a "conversation" with chatGPT and it claims that there were some slightly enhanced graphics in the PAL versions for FF7 and RE2, is that true?
(it was wrong about quite a number of things so it's quite possible this is just made up)
my buddy and i had our wow moment in RE2 when at one point in the game we fired the shotgun and it left bulletholes for a few seconds in the tube as if you shoot through the glass. ever seen that
and then we immediately tried to replicate it but weren't able to
For Resident Evil on the PlayStation, a GameFAQs message board topic titled "Shooting the screen for broken glass easter egg".
i guess we found it by accident on our first playthrough
this looks like re 1 though
I was playing the N64 version of Resident Evil, and i came across this weird glitch/easter egg! It's interesting, and i wonder if they have done this on purpose. Also i've tried it at a couple more places and i don't know if it's possible anywhere else.
You all talking about 30 and 40 hours and I'm sitting here playing Xenoblade games
I'm not even halfway through the first game on Switch lol
how can you spend that amount of time on it
yeah it would normally drop a lot more
but if one were to use patches or cheats to uncap the framerate.. maybe it's a good idea to use pal games for those which fluctuate just above 50fps
Everytime I try to play through the Xenoblade games, at some point it just becomes a slog and I find something more interesting
The first game isn't as engaging in my eyes, so if it's that one you have trouble with, I get it
Sadly happened with all of them at different points. First one is the most extreme though, there is so much empty running around between story beats
I don't think so.
Maybe it mistakes the information that PAL games supposedly have better color / resolutions and assumes that
I use it for some code sometimes but mostly to help me in japanese and the amount of mistakes it makes in japanese is quite high unfortunately.
I wish chat GPT would stop affirming things everytime, and instead say "I think" or "I'm not entirely sure"
I gotcha. I love exploring, but not everyone likes being unhinged from direction in a story RPG
if you keep exploring in xenoblades you're doing things right
However, if it has like no direction at all, that's where I can't stand it. Like Breath of the Wild
all 3 Xenoblade games on Switch at least show you where you should be going, while they let you do whatever
BotW is just like "meh do whatever"
in xenoblade you eventually find yourself needing to continue, and then it opens up more to do
i'm fed up with quest markers, story and handholding
Well, if you want you can turn off quest markers and hints and stuff in Xenoblade
They do give you that option. Technically the first game didn't even have them on the Wii
you're stuck at everything before ps3/xbox unless you like Fromsoftware games
I find the developers of Xenoblade understand to let the player figure things out with the combat. There's a lot of hidden things you can do with it that they never even tell you
the pinnacle of this philosophy being the last Horizon game and God of War PS4/Ragnarok, my god did I start hating "modern gaming"
Some that change the entire aspect of the combat
I personally feel that compared to most JRPG's, Xenoblade is better about how they handle the handholding
It's not irritating to me at all, ever
And a lot of times you can even turn it off
And when it happens with it enabled, it's generally short
all i know is i'm disabling the minimap in the next zelda
I mean, Takahashi literally wanted it to have story levels of Final Fantasy by his own words, but felt that the Final Fantasy franchise since the 2000's had suffered in gameplay dramatically
He wanted it to have good gameplay as well
you can disable the minimap in Xenoblade 2 xD
and 1 too
I haven't looked with 3
it's weird, when playing classic games I can get myself into the right mindset to try and learn where to go and just puzzle things out, but yeah with modern games I have no patience and just always refer to the minimap, quest markers, hints, etc
Yeah I felt the pacing was really slow in Xenoblade 1. I haven't played the others yet but did finish the first game.
Loved the world and soundtrack, found the story and characters decent but overall unremarkable, and felt similarly about the gameplay
It was like a 6/10 game for me overall. I enjoyed it moderately
Granted I've never really been a big fan of JRPG gameplay
BoTW has a trackable main story with quest markers though?
It has a quest log to keep track of all of that for main and sidequests
Except all of the game is about the exploration.
The game has very little story. It's all about the world.
That's not the case with Xenoblade.
I'm with you there. I got hyped for the BoTW story from all the trailers but the game fell very flat of that
I'm just saying it definitely gives the player sufficient direction imo
Some people like that.
It's just not for me.
There's very little reward or requirement to actually go with that direction though
Yeah I can see where you're coming from, it's probably my least favorite 3D Zelda. I thought exploring got boring too fast for how much world there is to explore, mostly because you get "rewarded" with the same few things over and over (mainly shrines and monster camps to clear)
Yeah you quickly find you're not going to find any key items or unique tools in the wild.
So it becomes entirely uninviting to actually try.
Had a person trying out ps1 on a new mister and was getting this odd square on RE2, is this normal?
I don't see anything unusual there, where is the square? ๐
do you mean that slightly darker part at the top middle?
willing to bet that's just how it always looked
Scanlines and dark image do not help to see something
I don't know if there is something or not , but it's always worth asking if he is using the default settings.๐
huh? what am I supposed to be seeing here?
Square to other reality ๐
sorry, drew some bad lines around it. The guy playing it noticed it because he says he's seen it in emulators in the past
like it's lighter in the enclosed area
I believe this was RE2 analog edition. I don't know anything about RE, just wanted to pass this along
He temporarily had the 480i hack on, switched it off as well. Default otherwise
it might be worth testing against original hardware. this might be the way the pre-rendered image casted the light from the florescent bulbs, with the top shadow coming from the fixture
though the perspective does look a little off, unless the fixture is crooked
I bet it's just a texture seam.
prerendered textures in RE are images going through MDEC, so they are handled in 16x16 blocks. This could be one reason. Another could be that the mdec has a rounding problem. Another could be that is just how the game is, as it's running in 15bit color mode and 5 bit per color are not great
I would assume if the MDEC really was faulty, we would see rounding issues on other occasions. Because 5 bit isn't much, rounding wrong would make the brightness and color 1/32 wrong, so dark grey gets black, light red gets white, ....whatever. I doubt this would have been unnoticed for 14 month
I've completed RE2 several times and haven't noticed any such problems. Tonight I may check this location again with the dualschock version
it's definitely on real hardware
there you have it @ember cedar
I don't know how to explain it but simulated scanlines under certain conditions make it even more obvious than on a CRT or without the filters at all
Thanks for the info ๐I never doubt this core 
We talked like a week ago about having too low brightness on the PSX core with dark Games like Alien Trilogy. I just found out that with one of the last Updates the mister.ini has a video_brightness setting for the hdmi output. Works great so far, standard value is 50 and i set it to 57 for all my cores because i like to use shadow masks everywhere ๐
Thanks for the info ! ๐๐ป๐๐ป๐ป
Iโm fishing! I love this core lmao
I worked on that option. One thing to keep in mind though; raising the brightness via the .ini will also raise the black levels. You may want to also up the contrast to compensate.
Alternatively, if your display supports HDR, you can enable that on MiSTer which will help you get more brightness as well. The option for that is hdr=1.
Should I enable HDR for all cores or only on specific ones?
It works on all cores, but it works best when you use scanlines and shadowmasks.
There shouldn't really be any downside to enabling it, but a few people have mentioned color differences even on HLG.
You will need to see for yourself
It switched to standard mode instead of game mode. Menu color also got a little red tinted. Then Iโve reverted it.
My TV is 10 years old by now. Not sure if HDR is not too new for it ๐
But I really like the new options in the mister.ini at least now I can see something in the dark ps4 games ๐ค๐
I always leave the colors as they are, I tried some videos about color calibration on the TV but even with the 240p suite I always feel like every change by me is maybe worse than just letting everything as is
Did you update to the latest binary? Also, HDR picture modes are separate, so you would need to set it to game mode again.
It's probably not HDR-capable :V
Find yourself a friend with a display calibration tool