#Sony PlayStation

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ivory verge
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I might not have brought this topic up, sorry ๐Ÿ˜†

tropic stratus
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don't worry, i can live with some bugs in the backlog and still sleep relativly well ๐Ÿ™‚

ivory verge
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I am definitely looking forward to your new project ๐Ÿ™‚

tropic stratus
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my wife sometimes says: "no one can expect from you to solve every problem" .... sometimes i just need to take some pressure out

ivory verge
tropic stratus
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oh i'm also looking forward to it, i already began some research ๐Ÿ™‚

ivory verge
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Great to hear that ๐Ÿ˜†

tacit fox
ivory verge
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indeed hehe

meager parrot
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We're doing Harmful Park for PS1 as the current #game-challenge . ๐Ÿ™‚
Single credit score challenge in the normal mode, and a second scoreboard for the caravan "Score Attack" stage. Score submissions open until the 27th. Come join us for some High-brow Gag Pure Shooting!

deep sphinx
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Excellent game and beautiful!!

tacit fox
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Note to self: check if that monster nose pixels are correct in Dragon Warrior VII

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I think itโ€™s called pigmon

tacit fox
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From youtube ๐Ÿค”

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Maybe I have some setting enabled that cause that

meager parrot
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Whats going on with Ghost in the Shell that makes the FMV playback blow up to such a large size?

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I like it, but it does not work well with filters having two very different viewport sizes like that, compared to the normal 4:3 it returns to for the rest of the game

meager parrot
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the mission briefing sections are also glitched

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looks like its wrapping the left edge of the screen to the right side

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fixed v-blank with horizontal crop fixes it. i assume this is necessary in this game as the right side portion seems to be a repeat of what is already shown at the left edge of the image

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i was actually kinda digging the larger videos with integer gameplay heheh, but whatever it takes for a noise-free image throughout I guess! so odd seeing instances like the video when vblank is off and v-integer actually making the viewport larger instead of smaller. goes against everything ive known on MiSTer with video options as of yet

rancid chasm
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could it have to do with that game supporting widescreen

meager parrot
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i have the option off. makes gameplay way too blurry compared to FMV

rancid chasm
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but like maybe they made the video in such a way to "work" regardless of what you have selected

meager parrot
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thats what it seems, with the letterboxing on crt

serene nebula
meager parrot
serene nebula
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Yup

meager parrot
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is there any downside to fixed hblank and fixed vblank, like increased latency or anything?

serene nebula
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nope, donโ€™t think so

meager parrot
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this was the second game i ever owned for PS1, excited to get into it tonight and record some footage!

serene nebula
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Yeah itโ€™s super good, when I saw you post that I had to immediately double check so I got out of bed lol

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Iโ€™d be sad if the game had issues on the core lol

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Same company as Jumping Flash, love that game too

rancid chasm
dry drift
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If you love jumping flash, try Crackdown ๐Ÿ™‚

serene nebula
dry drift
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They made two sequels - I didnโ€™t like the second game but supposedly the third one is better

lilac scaffold
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crackdown 1 and 2 are backwards compatible on xbox, 1 is one x enhanced

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looks like they might be free also

dry drift
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Yeah itโ€™s often free

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Itโ€™s one of my favorite games

tropic stratus
# meager parrot is there any downside to fixed hblank and fixed vblank, like increased latency o...

As Jayde Six says, you may get black borders all around the image. E.g. for games that only have 220 pixel height, you get very thick borders, but the crop cannot do arbitrary values, so you cannot crop to exactly 220. If you don't mind setting up crop depending on the game or tolerate black borders(smaller image), fixed vblank is the better solution. It's more faithful to the original. It's only not default setting, because setting is up might be confusing and tedious(every game again)

meager parrot
rancid chasm
meager parrot
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I'll keep in mind turning it off for instances where I'm trying to dial in filters a bit better or fill a bit more of the screen

rancid chasm
tropic stratus
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well, "just" black borders yes, but those can be huge. I play with full screen scaling, not integer and i would assume that to be standard for most?

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again, the comparison of what i would see

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#psx-chat message

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i couldn't figure out a sane way of autocropping...as soon as a game uses shake or switches resolution, the automatic would fail

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in any case, i hope you can understand that i choose it to be not default if you think that image 3 is what most users would get and i doubt anyone wants that

ivory verge
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I play like this all the time, as in image 3 ๐Ÿคฃ

patent junco
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I too prefer #3, my display is big enough that I don't really mind trading some overall size for no interpolation on one axis

rancid chasm
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didn't realize the vertical crop option in the menu would break with certain games

tropic stratus
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maybe it's just me hating unused screen space

tropic stratus
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integer interpolation would add additional black area (or could, depending on the ratios)

patent junco
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ah I see, with vertical crop it's more like the 5x scaling options in other cores

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kind of

tropic stratus
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fixed vblank assumed the game always uses 240 lines height(unless you crop manually by setting). So if a game only uses 216 lines, you loose 11.1% height to black bars. If you now integer interpolate that to 1080p, you get 4x240=960 pixel height as area and loose another 120 lines or 12.5% height to black bars. So you would end with 4x216=864 pixels on 1080p, so 216pixels height lost

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without fixed vblank, this would fit in 5x scale and you have integer interpolation without any black bar

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of course you can select fixed vblank + 216pixel crop yourself, but then you have to select the crop height for every game yourself, while without fixed vblank the full height is always available

rancid chasm
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ha, guess I've been lucky with the games I've played, vblank +vertical crop has been a set and forget setting for me, do you have an example of a game where that doesn't work out good?

tropic stratus
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to what do you crop?

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240, 224 or 216?

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216 will loose important height in several games, 240 will have massive black bars in e.g. the final fantasy games. 224 might be a tolerable compromise

rancid chasm
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216, had to turn it on to check, so it would crop that much beyond what would be overscan?

tropic stratus
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let me find you an example where 216 is too much

rancid chasm
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thanks!

patent junco
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thanks for the detailed explanation also

tropic stratus
rancid chasm
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that is quite a crop

tropic stratus
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in many 3D titles you also loose quite a bit a viewing field

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hud is mostly only cut off 1-2 pixels, which could be acceptible i guess?

ivory verge
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It's PAL or NTSC?

tropic stratus
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all NTSC, in PAL it's even more difficult as the games range from 288 downto 216

rancid chasm
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that second one isn't bad to me, purely as a my preferences thing though

ivory verge
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I play 90% only PAL games , I have a fixed setting of 216/256

tropic stratus
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well fixed for pal is 288, 270,256, so you are on 256 which is much safer

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but still have black borders for some titles

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this is maximum crop currently for PAL with a 224 pixel game

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i'm not saying that you cannot play like this, it can be perfectly fine. It's just that i don't think large black bars or cropped off content is a good default setting to deliver the core with to new users. I understand that having glitches in some games is not either, but some path you have to go unfortunatly ๐Ÿ˜ฆ

ivory verge
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But it is very good that it is not set by default

meager parrot
meager parrot
tropic stratus
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personally i don't see any issue to tweak the output for a game i want to play over the next hours and days and it can make it better for sure

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i guess it's not for everyone

meager parrot
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agreed. i prefer to make custom configs for all games to play them to their fullest

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my youtube kinda documents that for me so i can remember the settings I used, and share them

patent junco
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I should probably put more thought into figuring out what looks good on a per-game basis - I often use 5x scaling on other cores when I know a specific game is well suited to it, ie NES games with garbage tiles + unused play area

ivory verge
meager parrot
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yeah when i get into a game i dont like to randomly play a bunch of others. i usually stick with it until done, except with RPG's lately while ive been trying to show off different filter recipes for favorites

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I need to re-do my FF7, 8 & 9 videos since those were made when the core was still in beta with some issues.. but man those took a lot of work

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at least i have a blueprint uploaded for them, so i can review before going through again

iron abyss
cunning rampart
rancid chasm
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sotn naturally has those black bars in the game itself

cunning rampart
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ok, but shouldn't they at least get smaller if I turn off Vblank?

rancid chasm
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you might have cropping enabled when vblank is on, it grays out when off

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but yes re-reading you are correct

cunning rampart
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Will check the cropping

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If I turn off cropping, then Vblank does nothing. Same black bars regardless if it's on or not.

summer sage
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fixed vblank will always generate 240 visible lines no matter what, and anything that isn't drawn area will be black

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cropping will reduce the number from 240 to something else

cunning rampart
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Ok so is it normal that Vblank on with crop 216/256 produces smaller borders in SOTN then with Vblank off and the same crop (but the option is greyed out)?

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running 1080p

rancid chasm
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grayed out means does not apply, and yes the crop will do that

cunning rampart
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I know but it seems to have an affect even if its greyed out

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If I turn off crop before I turn off Vblank. Vblank does nothing..

summer sage
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is the game already 240 lines

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if so it wont do anything

tulip moat
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Personally I ignore the cropping options and just make both vertical and horizontal lines fixed.

It really depends on the game how it should be cropped, and since there is literally over 4000 retail games to factor in, there isn't any perfect solution.

cunning rampart
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It is 240, sorry just getting confused by the option..

rancid chasm
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yes sotn uses a couple differnt resolutions, if you want to see that the crop is disabled when gray you will have to do it at the file select screen

cunning rampart
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will try

summer sage
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fixed vblank means the vblank area will be visible as black and the screen will get smaller, just like on a crt

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turning it off means mister will crop the blanks of for you so it fills the screen veritcally

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cropping means it cuts some number of lines from the top and bottom so it can't exceed some number

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216 is what we call "5x" a lot because it divides into 1080. 224 is what most would call the standard "title safe" area on a crt because of overscan.

cunning rampart
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I think I get it now. Was getting more confused by SOTN in-game black bars getting larger when turning Vblank off(but I had crop 216 on)

tropic stratus
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it can be confusing if a game uses less than 240 lines and still does black bars naturally (= black in framebuffer)

cunning rampart
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yeah

tropic stratus
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cores like NES also offer options to show the border area, but it's easier there as the games don't do different resolutions on top to using glitchy/glitchless border area

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i'm probably very odd, as i always turn on all these options in such cores, because i cannot stand missing out things that could be visible, haha

cunning rampart
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I can get by if it just crops a little of non essential stuff, larger screen area is preferable for me ๐Ÿ™‚

meager parrot
cunning rampart
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Maybe a bit OCD but would it be possible to add a vertical offset for the crop. It bothers me that the top black bar is larger then the bottom in SOTN ๐Ÿ™‚

tropic stratus
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it's possible, but even defining a proper method to controll it seems not worth it

rancid chasm
wanton crown
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shoutout to the PSX core, I benchmarked a PVM I bought today at the guy's place and he was amazed at the mister, and even more amazed at the quality of the PSX core

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although he tried to compare it to software emulation on a raspberry at first ...

abstract drift
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its like what you hoped a pi would do back before you really tried one

cunning rampart
rancid chasm
cunning rampart
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Tried that patch long ago but it did nothing. Not sure if I did something wrong. Still got the ISO somewhere..

light current
# serene nebula

Huge props for the Vectrex! Been craving one of those but prices have gotten so high!

cunning rampart
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Found it, still got the black bars. Don't know if I did something wrong when patching it but everything seemed normal.

torn python
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Will direct video ever work for PSX core or is it just not possible?

ivory verge
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There is no scandoubler for psx core

summer sage
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overscan cropping was such a pervasive and essential phenomenon that modern tv's often still default to having it on

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I think the top scanline of the visual area was closed caption data in broadcasts even, expected to be cropped

wanton crown
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what's the pros going from analog board to direct video ?

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besides being able to use second ram module

abstract drift
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slightly better color depth for 24bit stuff

wanton crown
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I mean I've used real hardware as well as mister and haven't felt a difference with the analog board (in terms of color depth)

abstract drift
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24bit content is fairly rare on psx

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and the dithering rob added makes it very hard to tell

wanton crown
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ah I see

abstract drift
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this is why i say slightly

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also depending on your vga adapter it may make 480i->240p transitions slower (thats not a pro though)

wanton crown
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I guess it's just a matter of different DACs when using direct video or the analog io board ?

abstract drift
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yeah basically

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the dac only the analog io is only 18bit

wanton crown
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so we could theorically get a better color depth with a "better" DAC on the analog board

abstract drift
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it'd need more pins allocated to it

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but yeah people have proposed doing that

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before psx it didn't really matter

wanton crown
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I see thanks for explaining

torn python
timber veldt
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Yeah, force_scandoubler doesnโ€™t work on the core

torn python
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Direct video output from psx would be outside the range of a VGA monitor and enabling scan doubling would not work because psx every now and then the resolution changes and if you doubled that... Waitaminute.... Why couldn't a VGA monitor handle that?

gilded trellis
torn python
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Sorry I don't understand.

gilded trellis
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I understand framework scandouble option isnโ€™t checking source resolution

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This can only apply to progressive resolutions (aka 15khz)

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If core outputs 480i, scandouble should be 480p, not 960

meager parrot
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some massive games will benefit from the added color depth. FMV in huge titles like the final fantasy games, ghost in the shell also..

meager parrot
torn python
rancid chasm
torn python
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sorry to beat a dead horse but if the scan doubler does not look at source resolution and just outputs 480p, what's the reason again why it can't work with the PSX core?

visual depot
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There's no more room in the core, for one.

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And the ps1 doesn't just output one resolution.

serene nebula
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And three, itโ€™s not like it improves the graphics in the seminal classic Firo & Klawd, so why bother?

gilded trellis
tropic stratus
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scandoubler has been discussed several times. E.g. here:

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#1046940919607345272 message

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short: it's possible, but not with the current scandoubler module. I have no screen to test it and will not work on it. using scaler in VGA mode for 480p works fine as far as reports go

visual depot
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(question not necessarily aimed at you btw)

tropic stratus
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PC crt needs some way to increase the frequency from 15 to 31khz to be able to output at all

visual depot
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I guess options are nice but the games weren't exactly designed for 31kHz monitors lol

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Why people ask for it so much is beyond me I guess

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I guess they do take up a lot less space

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Just shocking if the people that want it all have PC monitors

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That's a lot

tropic stratus
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i can understand if some use a PC crt and now play all from mister on that

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there is at least the scaler method for 480p

torn python
# visual depot Just shocking if the people that want it all have PC monitors

Not sure if I'm taking your comment the wrong way but a basic VGA monitor will be built better than most consumer TVs. The high voltage regulator even in good consumer TVs is garbage and if you're playing a game that has a bright section, you can expect bending on parts of your image. IIRC there is only one model of Trinitron that has a really good HV regulator. On all the TVs I used to have, the doors to the boss rooms in Mega Man were always bent for example. Then there's fiddling with the service menu and calibration trying to get the geometry and other things just right. I've never had to do that on a VGA monitor.

The scan doubler is not something I use to get 480p. It's not something I would want because it would improve the experience on the PS1. I use it because that's the only way to get an image without the scaler onto my VGA monitor. I don't care that much about getting games to run at a particular resolution. Using the scaler introduces lag and also it makes the screen go black for a second or two while the resolution changes. So by using a VGA monitor, I can avoid the cons of the scaler as well as avoiding consumer CRTs that are just janky.

gilded trellis
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I understand your point but i don't agree than VGA monitor is better than 15khz tv, is different ofc. VGA monitor is too sharp and you loose brightness with hack

torn python
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I don't mean that 31khz is better than 15khz. I think that is a personal preference which you prefer. I mean the components of a VGA monitor are of a higher quality than those in a consumer TV. PVM/BVMs are way outside my price range.

And yes 100% agree that playing 15khz games on a 31khz screen is a hack

random gust
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Important consideration: lightguns. As far as I'm aware, only the Dreamcast ones will work on VGA CRT screens.

torn python
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Don't get me wrong, I'm not saying I'm not grateful for the work the dev put into this core. Even though the answer to my scan doubler question is not what I wanted to hear, I will enjoy the core as always ๐Ÿ™‚

torn python
random gust
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In a perfect world, we'd all be living in places the size of warehouses and there would be space for both (and more), but alas.

gilded trellis
abstract drift
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you can get the vga-scaler to act basically like the scandoubler anyways

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since the new auto-resolution stuff

visual depot
abstract drift
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they can go up to like 21" pretty easy

visual depot
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Personal preference is fine, I agree but it just feels nitpicky to me. I have bending in my CRT but it doesn't ruin my experience.

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I have a 36"CRT

torn python
visual depot
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Which is fine.

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I guess the bending doesn't bother me is all. I don't need a perfect image to enjoy the games ๐Ÿ˜›

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But I guess it bothers some

torn python
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Hehe I have fallen down my own CRT rabbithole

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Funny because I got a MiSTer to get away from CRTs and yet here I am still using them ๐Ÿ˜‚

visual depot
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I'm glad I took the advice to not worry about buying a pvm and go for a large size trinitron with component and non-digital. Would I love a pvm? Probably but they're too expensive where I'm at. You can't get them for less than $500 because Atlanta only scalps.

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We don't have as many out here like the west coast.

serene nebula
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PVMs are over hyped. I own one and theyโ€™re not that special.

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Would rather game on a large CRT anyways. Thatโ€™s closer to how the games looked for my nostalgia.

bright yacht
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Anyone up to the impossible task of doing psxcore jogcon output to racing wheel with ffb? Game uses controller rumble to drive the jogcon. Core already can output controller rumble data to linux side... Linux can already talk to racing wheel device...

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This will be a huge effort just for one game (two if counting the RR1 60fps demo disc).

bright yacht
forest trench
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Had a beautiful high end 22" Diamondtron VGA CRT that was fantastic for MiSTer, DC, etc.
I'm ashamed to say it ended up in the garbage last year when I moved
Wanted to find someone to take it but too much other stuff going on and ran out of time

mystic violet
serene nebula
mystic violet
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it looked like @#$@#$

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but I could play games

simple otter
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does anyone know if the antipiracy protections present in some games are active with MiSTers?

dry drift
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most other stuff is addressed I think

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yeah thatโ€™s all handled

meager parrot
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I get this every time the track loops, so i'm thinking its an issue with the redump rip. I don't have a working PS1 currently and my original CD is all scratched up..

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doubting its a core issue because of the consistent timing in the skip, but if the usa version of the game needs a better rip it would be good to get the word out there so redump can update

tropic stratus
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have you tried the same situation in a software emulator?

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the music comes from cd xa.... jumps when going to a different position of the track are possible, but i wonder why only one track has issues

meager parrot
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i dont have a ps1 emulator installed. duckstation still the preferred?

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im going to try the japanese version too

oblique frost
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just as a quick check, do you have a SHA1 or MD5 sum of the bin for your rip?

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the redump db has GitS USA as dumped/verified 2+ times

tropic stratus
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yes duckstation should be fine to try with. As it's "only" CD XA playback, it shouldn't have strange sideeffects usually

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you can use your memcard from mister to reach the level faster(not sure if that helps?)

meager parrot
tropic stratus
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maybe you also have a savestate from that level?

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would like to check the CD sector overlay while the skip happens

oblique frost
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aight so it does match what others have verified. "known good"

meager parrot
tropic stratus
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strange, it's different for me

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the track fades out at a different position and there is no jump

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should it be 45 seconds from the savestate?

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captured 2 minutes from the savestate, no jump as far as i hear around 45 seconds and it slowly fades out shortly before the end, just to restart the track

meager parrot
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it loops and i dont recall where in the track i made that. wait until the track begins again and its approximately 45 seconds after that

meager parrot
tropic stratus
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yes, can confirm it. It's completly in the track itself, no cd jump or anything

meager parrot
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interesting! now i need to see if the japanese version also has a glitch in this track. i wonder if it was an issue during localization..

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there is also the possibility that certain pressings from the factory had an error and a USA version exists without the bug..

tropic stratus
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i would think that something that small could easily be missed when ripping a cd

meager parrot
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its small, yes.. but the soundtrack to this is pretty special IMO. some of the producers like Derrick May, The Advent and Joey Beltram are some of my favorite from that era

meager parrot
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huh.. occurs in the japanese version also

tropic stratus
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could it really be an oversight in the original track after the conversion to XA?

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it's also in this youtube video:

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given that there is nothing odd with the CD sector counting up when it occurs, it's hard to imagine that this effect is not in the image itself

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there exists however a soundtrack on youtube where this skip is no present

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it sounds overall slightly different to me, so i'm not sure it's ripped from the CD, maybe some other source?

meager parrot
# tropic stratus it's also in this youtube video:

i was watching videos too, and the behavior there is weird.. some of them the skip is slightly further ahead in the track and in others it slows down the music directly after the skip, then catches back up

tropic stratus
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slowing down the music is very weird, as that is not possible with cd xa

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maybe there is some error at this spot on the original CD and different systems handle it differently?

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Like the psx core will not care for content errors, it will just play whatever is there, but a original console might do different things

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typically the core would not have to deal with read errors, i would just tell the user to get a proper image instead of implementing this ๐Ÿ˜›

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some emulators might stretch the old samples until new valid ones are found?

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i could not explain how it should play slower otherwise

meager parrot
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(timestamped)

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an odd quirk in this one and strange to see it handled differently in some videos. skips a bit after that also

tropic stratus
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unfortunatly i could not find any video that seems to be really recorded on a ps1

meager parrot
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found a recording of speedrun on PS2 that exhibits same behavior. can safely say that original hardware does the same thing. oddly dont recall this at all from when i used to play the heck out of this on my ps1.. but that stage youre moving quickly and constantly fighting so probably just didnt notice

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funny hearing emulators deal with it in different ways in videos. the MiSTer ps1 core is exactly like i heard it in the real hardware recording though.

ivory verge
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when playing on the PlayStation did not pay attention to many things, when testing games on the core, it turned out that a lot of games have bugs that we never saw / knew about

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the first assumption is always that it is a bug in the core

tropic stratus
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it feels good when a new bug is reported and the first assumption is that the image is broken and not the core ๐Ÿ™‚

ivory verge
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Haha yes ๐Ÿ™ƒ

meager parrot
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It's surprising to see that folks have speedrun this game in nearly 20 minutes! the playthrough I'm uploading now is almost an hour long.. though it does include the cutscenes and mission briefs. maybe this would be a fun one to try for a speedrun now that the core is so polished..

tropic stratus
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it's really that short if you know it? I can easily spend 20 minutes in the first level

ivory verge
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Yeah, same here ๐Ÿ˜†

meager parrot
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I was surprised too! Apparently folks have found some tech to get through super quick. Haven't watched at runs yet but will check it out tomorrow after I record a playthrough on the CPU 2X core that folks can compare the original with

serene nebula
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If my PS2 didnโ€™t have a dying laser Iโ€™d repro it. ๐Ÿ˜Ÿ

ivory verge
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that's why i use hdd ๐Ÿ™‚

quick gyro
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my fat ps2 makes a loud cracking sound in the dvd drive whenever i turn it on but it still works ๐Ÿ˜„

visual depot
mystic violet
visual depot
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It's the white disc that puts pressure on the disc in the tray. Over time it gets warped

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I bought a custom PS2 case that has a flip-top lid. Trash case, but it came with a replacement one of these discs that was much more sturdy. Replaced it in the original case, and voila!

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It's the white thing here

quick gyro
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interesting. i just started playing with a hdd whenever i can, so i dont kill my drive over time ๐Ÿ™‚

visual depot
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If you don't fix it, your PS2 games could get scratched

oblique frost
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those white things you can pretty much pull out of any trashed disc drive fyi

visual depot
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It ruined a friend's disc I borrowed like 16 years ago

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Wouldn't work even in his PS2 anymore

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Basically the game disc is coming loose as it spins

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wobbling

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Highly recommend taking care of it

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This listing is like $9

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can just pull the disc out and use it in-place

#

should be compatible with any phat

oblique frost
#

if you have old cd/dvd computer drives you can pull the top sticker off and usually dig the little white bit out, they're pretty universal. Just a magnet inside a plastic disc to keep the spinny disc level

eternal vapor
ivory verge
eternal vapor
#

Oh is that fairly new? Or did I just miss it somehow when I was soft modding my ps2 a couple years ago?

#

Also is it fast enough for decent load times/fmv playback?

ivory verge
#

Works well, transfer from memory card is faster than from USB used in PS2

eternal vapor
#

Oh cool, I'll have to look into it. Appreciate you bringing it to my attention ๐Ÿ™‚

scenic reef
#

@bright yacht jinx! ๐Ÿ˜›

meager parrot
#

Ghost in the Shell full playthrough on the PlayStation core:
https://youtu.be/WJp3Pb0JVkk

Ghost in the Shell was the 2nd game I bought for PS1, after Street Fighter Alpha 3. This game was made by Exact, who pioneered this type of 3D action gameplay on the X68000 computer with Geograph Seal- a game I was delighted to stumble upon last year: https://youtu.be/QKTfatk73Xk. The similarities are uncanny with both the mission briefings & g...

โ–ถ Play video
#

Will have a follow-up video of the JP version on the CPU 2X core soon also, for comparison.

ivory verge
#

Nice ๐Ÿ‘๐Ÿปchefkiss

rich vault
#

@tropic stratus after about an hour and a half of playtime with Dave Mirra Freestyle BMX on version 20221023, it crashed and froze like before. Besides that it was running great. It seems like the issue may still be there.

tropic stratus
#

Good to know. So likely just the probability changes, depending on timing

crimson steeple
#

Is the Pal 60hz mode better than running NTSC games?

ivory verge
#

no ,it's a hack

#

PAL 60Hz Hack: Runs PAL games with 60Hz. PAL Games will often run faster with this hack on. Screen height is limited to 256 lines in this mode, so some games might be cropped.

#

this is useful for PAL games that have not been released in other regions

#

and you are using, for example, a 60Hz crt tv

abstract drift
#

its nice if you want games in german/french/spanish etc though

ivory verge
#

otherwise better to use games in NTSC that are in 60hz , instead of using a hack

lean glen
#

sorry for the dumb question? I've seen mention of a debug menu for this core but for the life of me I can't find it. Even when using unstable nightly version of this core. Can someone please point me to where I can find this?

ivory verge
#

press L3+R3+Select while in-game and then open OSD

#

will be on the list at the bottom

tropic stratus
#

it's well hidden for a reason: there are no options that give any benefit for playing games

ivory verge
#

"The debug menu is intended for use by developers only. They don't really serve any purpose for regular users so it's best to leave them at their default setting as a lot of undesirable behavior could occur." ๐Ÿ™‚

lean glen
#

Okay. What about the option for "HDMI also offers a debugging framebuffer mode with support of full VRAM as 1024x512 pixel image(debug only)" ?

tropic stratus
#

yes, that's a debug feature

#

typically you don't want to see the whole vram

lean glen
#

Oh I see. Makes sense. What about forcing 480i to 480p, does that disable the options for fixed hblank and vblank?

#

Sorry for these questions, seems like a lot of the info is all over the place online and not in the README.md on the repo ๐Ÿ˜ฌ

tropic stratus
#

yes it does disable fixed blanking, because of completly different timing in 480p

#

that point wo0uld be worth a update in the readme

lean glen
#

Does enabling the 480p hack remove the option for 24 bit dithering?

tropic stratus
#

yes

#

it should be impossible to activate once it's on?

lean glen
#

Oh okay. I enabled that option before turning on the 480p hack so I guess it shows as enabled in the OSD but I assume its actually disabled while the hack is enabled?

crimson steeple
#

Is there a way to reset the game pad controls. I seem to have messed mine up and cannot redefine using all the buttons. It asks me to enter guncon buttons as well.

lean glen
#

Is it possible to swap the X/O buttons in game so that Japanese titles use X for select and vice versa? I mean I know I can remap the controls each time but is there a better way?

serene nebula
lean glen
#

Cool. Thanks for your help answering my silly questions.

#

Oh yeah sorry one more ๐Ÿ˜…
Does this core support using the secondary SD Card slot as well as the primary SD card slot at the same time? I haven't seen many cores support this secondary slot so I'm just curious.

ivory verge
#

nope ๐Ÿ™‚

gilded trellis
#

For those who have tried the gun games with core or real psx hard; how affect brightness to the precision?

#

With emulators, i can enable shader to increase brightness with trigger

#

But i don't know how works on a real hard or psx core

#

My implementation increase 1 frame of input lag because i need blit the next frame with activated shader, the precision is to much accurate

visual depot
#

The game will run like on original hardware. If the game increases brightness when firing, it will increase brightness. But if it was a setting in the menu, that is exclusive to the emulator

#

Why do you need brightness increased with trigger? The games don't rely on brightness for accuracy (Unless your TV is really dark)

#

It's intended to be used with a CRT TV.

gilded trellis
#

If tv brightness isn't so much, pixel isn't recognized by gun sensor

visual depot
#

Using VGA? Or HDMI?

#

The core will output the signal natively. There was no "brightness" setting for the overall PSX. It was something some games would put in (but only sometimes). Otherwise, it's expected you adjust the brightness on your TV itself.

gilded trellis
#

I know that...i will try with psx core and i can compare precision with emulators

visual depot
#

MiSTer doesn't use software emulators, so I don't see how comparing it with something that works entirely different will help

gilded trellis
#

The obvious difference on emulators are how input is; just thinking on psx core the game match the frame with input trigger

visual depot
#

Well, the MiSTer is not "processing" the game like an emulator. It's running like the original hardware. There is no buffer like there is for a lot of things with emulators

gilded trellis
#

If the game detects trigger, can generate the next white frame; i will test it

visual depot
#

What gun are you using?

gilded trellis
#

Probably is on emulator fails because frame is rendered with lag

visual depot
#

most likely

gilded trellis
#

guncon2

visual depot
#

Are you trying to use that on emulator?

gilded trellis
#

on emulators works, yes

visual depot
#

What game are you testing with?

gilded trellis
#

lag on emulator, i will try on MiSTer

#

Time Crisis for example

visual depot
#

I'm not entirely sure what you mean by "fails"

#

I've been playing Time Crisis and other guncon games on the PSX core just fine

#

I use a regular GunCon though

#

I don't know how to set up GunCon 2 with it

gilded trellis
#

With normal brightness levels?

visual depot
#

I don't change the brightness. There is no brightness setting. My TV is set to defaults

gilded trellis
#

Ok

visual depot
#

Works fine

#

You might have to adjust your TV brightness if it's too low though

#

Also, be aware. GunCon 2 only works on a CRT

gilded trellis
#

Of course, this is a PSX xD

visual depot
#

Alright. wasn't sure if that's the problem

#

lol

#

Some people don't know

gilded trellis
#

You can see here, my brightness level

visual depot
#

and what's wrong exactly

#

I know that these guncons can be sensitive to lighting in the room and distance from the TV

#

results can vary from CRT to CRT as well. Some CRT's do not work as well with it

#

results may differ for emulator

gilded trellis
#

if you pay attention on video, you can see flash light

visual depot
#

Yes. Isn't that normal?

gilded trellis
#

No, this is my shader implementation

visual depot
#

I'm not familiar with Time Crisis entirely

#

What do you mean "Shader implementation"

#

like a mod for the game files?

gilded trellis
#

No, when i detect a trigger input, i increase level of brightness on the next frame

visual depot
#

Using what?

gilded trellis
#

But i'm not surely if this is necessary on real hard

visual depot
#

A hotkey in the operating system?

#

That's not something that should ever be necessary to my knowledge

#

I just point and shoot

gilded trellis
#

I patched Mednafen

visual depot
#

That would be outside the realm of original hardware

#

Original hardware can't do that

#

thus not something the MiSTer can do either

gilded trellis
#

Ofc, probably isn't needed on real hard, i will try

visual depot
#

I'm thinking it's more just some compatibility issue with the CRT used. Unfortunately

#

IIRC curved displays and smaller displays can be problematic for guncons

gilded trellis
#

The secuence on emulator is 1.input detect trigger 2.read x,y; when reads x,y with actual blittet frame, this is too dark

visual depot
#

the brightness may help the sensor pick it up, but modifying this is not possible on original hardware

#

I wouldn't be surprised if you may have the same issue on MiSTer... it's probably something wrong with the sensor being able to read that smaller CRT

#

It's sad but some CRT's just don't work well with them

gilded trellis
#

The secuence on real hard i think is 1.input detect trigger. 2 read x,y with blittet white frame (can do both things on cycle)

bright yacht
#

The flash screen on emulatores are usefull as it will have latency. Game will do it's own white flash, but emulator will read the gun later and might not get a position

visual depot
#

I assure you I never have to change brightness on mine. It just works

bright yacht
gilded trellis
#

PC

bright yacht
#

Output at native 240p/480i or using conversor?

gilded trellis
#

native

bright yacht
#

GC2 works pretty good on mister with psx. Not as good as a GC1 via snac or on real hardware.

#

It can miss some shots specially on the dark/red areas of the game - On time crisis

gilded trellis
#

If the Time Crisis works in the core without shader (obviously) it is that there is really no latency and it is much better than the emulator

bright yacht
#

PC windows? Linux? What GC driver and emulator is being used?

gilded trellis
#

Linux, beardypig i think

#

It's the same implementation on MiSTer main

bright yacht
#

GC2 depends on usb polling. You might have to force it to 1ms on linux

gilded trellis
#

thanks for tip

bright yacht
gilded trellis
#

Using vga scaler?

bright yacht
#

And it's better yet if you can get a GC1 and a SNAC adapter for mister. Then the psx core will have direct access to the device

bright yacht
gilded trellis
#

Ok, fine. I use vga output as well

#

wihout scaler (no lag at all)

meager parrot
austere otter
#

It would be good to clearly see in OSD what the โ€œstock PSX settingsโ€ are and what are features/hacks

meager parrot
#

A note about how fixed v-blank with the horizontal crop option enabled is necessary to get the original system video output in some games would be helpful also. It's confusing seeing some elements like the FMV in ghost in the shell blown up to a much larger size and then the game being rendered in a smaller viewport, and to fix the glitchy graphics in the mission briefings. Those two options being on is not an obvious thing for most folks to know to enable for this.

meager parrot
distant lynx
#

I'm never going to get to my fully automated script for creating STR movie CD's for the PSX core so I am dropping all my testing notes here in the event it shortcuts the process for some. 240p worked fine, I couldn't ever get the ffmpeg settings right for 480i using the STR player from the PSXDEV forum.

#

and here is the STR player used when compiling the CDs

tropic stratus
#

If we ever want such a "default" hint, it should be done in HPS for all cores. HPS knows which is the default value and could somehow mark it

serene nebula
tropic stratus
#

overall i find it difficult to bring the level of detail to the readme that is required for the typical user. I often see it too much from the technical side

meager parrot
lean glen
#

Should I put in an issue for this silly thing? Itโ€™d be cool if fast boot still loaded the PS1 bios on the first load into the core while youโ€™re looking for something to load, then fast boot for the actual game loading after that. Would make it feel more like how the actual console works right?

ivory verge
#

it's probably simpler to enable fastboot after loading core than to change it in core.

visual depot
#

Isn't fastboot designed to skip the bios?

#

Not sure you can have the best of both worlds

ivory verge
#

yeah ๐Ÿ™‚

lean glen
#

Okay. Sounds like itโ€™s as silly as I thought. All good.

burnt rock
#

What's the likelihood we will see psx based arcade cores?

ivory verge
#

if someone is willing to make them then maybe there will be something ๐Ÿ™‚

ivory verge
#

But it's possible

tropic stratus
#

fastboot could be only active when a cd is inserted, will try it

#

but not promise, i quickly test if it works. If not, i will skip it

tropic stratus
#

yes it works: no CD (fresh boot or cd removed) -> bios shows and boots into second bios screen, with CD fastboots works as before

ivory verge
#

Now we need Virtual Reality for psx core , the last missing piece ๐Ÿ˜‹

hidden prism
#

Only possible in software emulation without making people sick. You need perspective correction and to infer Z order, amongst other things, to do it comfortably

patent junco
#

You would need a z-buffer for VR, yeah, which is obviously not something the PSX had

#

Getting seasick with non-perspective correct texturing in VR might be fun for a second or two before you throw up though

ivory verge
#

Just kidding guys๐Ÿ™ƒ

#

We don't need vr for psx , right ? ๐Ÿ˜‹

visual depot
#

fuck yeah we do

mystic violet
#

hmmmmmm

#

nurds

visual depot
#

Damn

summer sage
dry drift
#

(Nah Ricky is fine he can get away with stuff the rest of us canโ€™t.)

subtle dragon
visual depot
#

No they get to live watching us suffer and do stupid shit

#

not trying to be sexist I just find what this guy is doing hilariously stupid

random gust
#

Maybe he is actually a wizard?

visual depot
#

a harry wizard

hidden prism
#

looked waxed to me when I zoom in, but maybe thatโ€™s JPEG artifact smoothing

lean glen
ivory verge
#

bin/cue ?

lean glen
#

Yes, bin/cue

ivory verge
#

default settings ?

lean glen
#

Didn't test with default settings initially, after just resetting the core back to default settings can confirm the issue persists.

#

You'll notice it as soon as you get to the main menu it won't take you long ๐Ÿ™‚

lean glen
#

@ivory verge I reset to default settings and the issue persists

ivory verge
#

ok i will check

lean glen
ivory verge
#

it doesn't matter, the game has an audio cd soundtrack, I suspect a bad img

#

Does your image have more audio tracks ?

#

or one bin ?

lean glen
#

@ivory verge single bin

ivory verge
#

so it;s wrong

#

should looks like this

#

game must have separate audio tracks

#

will not work as merged bin

#

let me delete the results of the cue because they take up a lot of space ๐Ÿ™‚

tropic stratus
#

the normal asterix should be single bin, has no CD audio

ivory verge
#

(En,Fr,De,Nl) (Track 01).bin CRC = 4266D25E

tropic stratus
#

will try it. It must have worked at some point, i still have a old savestate from ingame when i tried it

ivory verge
tropic stratus
#

strange, mine is single bin and redump also says single bin

#

but i don't have Nl in there, i have DE,Es,It

#

(and music works)

lilac scaffold
tropic stratus
#

ok, so @lean glen needs to verify which one it is. if it's the 3 language version -> single bin and audio works fine. 4 language must be multi bin or audio will not work

ivory verge
#

yes sles 01416

#

r3vz stated that he has slus - 01416 so it;s should be multi bin

tropic stratus
#

yes, very likely, as the youtube video also has france as language, which mine doesn't have

lean glen
#

Ah, sorry. I think Its this one actually http://redump.org/disc/17101/

I have English, French, Spanish, Italian, as the languages I can choose.
My apologies.

The MD5 and SHA1 does not match what is on this page.

I agree then it would be a bad image.

#

๐Ÿคฆโ€โ™‚๏ธ

ivory verge
#

if there are 4 languages to choose from then there is multi bin

tropic stratus
#

this is even a different one...3 versions?

lean glen
#

I will triple check all of this the next time before posting. Looking online I can see its provided as multi bin. The redump page still suggests its a single track though so wouldn't that mean it would be fine as a single bin? Just curious what the difference is here?

#

Eh, I'm pretty sure Kuba is right here, I don't think my dump is good.

tropic stratus
#

i find it amazing that they published a 3rd version, when 2 already covered all languages the 3rd has

#

but even more that they exchanged CD-XA to CD-DA in some versions

ivory verge
#

can definitely get lost

tropic stratus
#

the en,fr,es,it version is also multibin

ivory verge
#

yes

tropic stratus
#

so 3 languages: single bin, all 4 language multibin ๐Ÿคก

ivory verge
#

correct ๐Ÿ˜„

tropic stratus
#

@ivory verge the click sound in RR Bonus Turbo is real, it's in the CD. Nicolas Noble verified and even bought a real CD because he cannot believe ๐Ÿ™‚

ivory verge
#

i tried original Ridge Racer

#

no Turbo

tropic stratus
#

yes, there is a bug in the core, will be fixed today or tomorrow

#

but it's funny, as i researched the bonus disc before, because it was easier reproducible. Now i know why, haha

ivory verge
#

haha good that this has been cleared up ๐Ÿ™‚

tropic stratus
#

the current core really plays the last sample of the previous track as the first sample of the next track for all CD XA and DA

#

typically you don't hear it if tracks fade out, but if they are skipped....

ivory verge
#

my wife told me I was crazy

#

I turned the TV up to max

#

to hear it and be sure that there is no mistake ๐Ÿคฃ

#

the music in Ridge Racer, well , it's not very peaceful

#

haha

tropic stratus
#

i apologize to her for the noise ๐Ÿ˜…

ivory verge
#

haha you don't have to , she won't understand what we are doing anyway ๐Ÿ™‚

tropic stratus
#

one of the reasons i don't like to work on audio things...i don't hear differences very good. I was already thinking about comparing audio plots instead of hearing it, but it's not so easy as with video obviously

#

good that most audio in psx is sampled, so there are no weird effects in many cases. If it sounds wrong, it's mostly the wrong samples

ivory verge
#

I never paid attention to it....

#

I use core practically every day

#

I could not hear it at normal volume, nor do I use headphones

tropic stratus
#

i remember a bug report many months ago before github bugs were open in a japanese game when dialogs are skipped

#

very likely was the same reason

ivory verge
#

it is good that someone has caught this and it is good that it can be fixed ๐Ÿ™‚

abstract drift
#

i can almost never detect sound bugs unless they are extreme

#

glad we have people around who do ๐Ÿ™‚

ivory verge
#

psx users ๐Ÿคฃ

mystic violet
ivory verge
#

Vampier ? ๐Ÿ˜ฒ

mystic violet
#

yup

#

did some adjustments - now with Konami Bacon

ivory verge
#

Konami bacon is good ๐Ÿ™‚

mystic violet
#

it sure is

#

now helping on the new MSX core

#

since that's where I can do a lot more than here ๐Ÿ˜„

#

PSX/MSX just 1 letter difference

hasty jay
#

@mystic violet have fun with the project

#

I never knew you were into MSX computers ๐Ÿ˜›

mystic violet
#

lol - me neither

tacit fox
#

@mystic violet if possible, I would love to have those BIOSes MD5 hashes ๐Ÿ™‚

mystic violet
#

.......

#

AAAAAAAAAAAAAAAAAAAAAAARGH

tacit fox
#

lol

mystic violet
#

No

tacit fox
#

๐Ÿ˜ข

visual depot
#

this bothers me

tacit fox
#
MD5 (boot1.rom) = ec3a01c91f24fbddcbcab0ad301bc9ef
MD5 (boot2.rom) = 2183c2aff17cf4297bdb496de78c2e8a
MD5 (boot3.rom) = eb3ea803606e1da92984b02c45385c94```
#

EU BIOSes MD5 in case anyone wants it

#

Their SHA1 for confirmation:

#
6103b39f1e38d1aa2d84b1c3219c44f1abb5436e  boot1.rom
5c1f9c7fb655e43d38e5dd1fcc6b942b2ff68b02  boot2.rom
24f3bea9f47a4d9f89be1ae1040facbfd0dba1bd  boot3.rom```
visual depot
#

Little known feature of 7-zip ๐Ÿ˜›

mystic violet
#

@visual depot refresh

visual depot
#

xD damn you LMAO

#

honestly I care not about which checksum type is used xD

mystic violet
#

@visual depot refresh again

#

๐Ÿ˜„

visual depot
#

really appreciate it.. coming from a slightly-OCD nerd

mystic violet
#

mono-spaced even

visual depot
#

yeh looks nice

ivory verge
#

Thanks for the fix @tropic stratus ๐Ÿ™‚

mystic violet
#

still fixes - amazing ๐Ÿ˜„

visual depot
#

mary POPPINGS

ivory verge
tropic stratus
#

new github issues are always itching for some time ๐Ÿ˜…

#

as long as sustaining doesn't eat up more than 50% of my time, all is fine. The PSX core is still young ๐Ÿ™‚

ivory verge
#

We are still young too ๐Ÿ™ƒ

mystic violet
#

as a famous game quote goes "Let's go out this evening for pleasure. The night is still young"

ivory verge
#

Haha yes

#

But it's not the game over for us๐Ÿ™ƒ

foggy quiver
#

I always had this feeling that the graphics engine of Ghost in the Shell felt similar to Jumping Flash, and indeed the programmer, Hiroshi Yamamoto, is the same for Jumping Flash 1, 2, and Ghost in the Shell!

#

And the studio, Exact is also the same.

#

Before Jumping Flash 1, they made the similar Geograph Seal for X68000, and before that, some other X68000 games.

summer sage
#

and dogs, and cats, and earthworms, and ferns

#

you're very clever

manic valley
#

NOT THE DOGS!

full nimbus
#

Valar Morghulis

manic valley
#

Ok probably them too .. lol

#

But yeah that was a spur the moment response wasnโ€™t trying to be a smart ass

dry drift
#

Not jellyfish

nova flame
#

Playing through Silent Hill for the first time. Kinda sad I enjoy it since it's sequels are so damn expensive to buy ๐Ÿ˜”

#

When I died the menu had some visual glitches. Is that a known problem?

ivory verge
#

As always , a basic question, you play on default settings ?

#

please send video, save

nova flame
#

Got turbo on high, otherwise yes.

ivory verge
#

try with normal

#

not with turbo

nova flame
#

Yeah, that's probably the cause.

ivory verge
#

turbo is also an unsafe option

nova flame
#

Just adds to the horror ๐Ÿ˜‰

ivory verge
#

๐Ÿ™‚

#

I do not like to test this game , I do not like it ๐Ÿ˜ฌ

mystic violet
#

sounds like Ruben didn't read the manual ๐Ÿ˜„

#

plot twist - the manual was the book of the dead the whole time

cloud steppe
meager parrot
mystic violet
#

please go to my patreon for sub par content

#

f-ing bottom feeders

dry drift
#

Sub part?

mystic violet
#

I put the sexy back in dyslectic

#

and I wish that was a joke

#

I need to triple check shit I write these days and it's getting worse

visual depot
#

MJR has had some useful info for me before, but when I found some of his information was wrong I started having a hard time trusting him

harsh shale
#

I must be doing something right, I've literally never seen MJR on Twitter

visual depot
#

Feel bad for his GC though

#

IIRC his friend or something tripped over a controller and caused the HDMI adapter in the back to get damaged

#

I feel that pain. My friend tripped over a controller and permanently damaged my branded analogue HDMI cable

#

That's definitely more valuable than some mass produced HDMI adapter

#

You can't even buy the Analogue HDMI cables (I asked them. They said they do not sell extras outside of the box)

mystic violet
#

he'll beg one together in no time

mystic violet
#

oops I see this is PSX ๐Ÿ˜„

#

I meant to post that in #general-banter

mint bolt
dry drift
#

they are only supposed to chew network cables

mystic violet
#

I accidentally pulled my Nintendo Branded HDMI cable appart

#

big deal

lean glen
#

Is it possible to use the PS4/PS5 controller's touchpad as a mouse on the PSX core?

tropic stratus
#

it should be by default?

lean glen
tropic stratus
#

let me test it

tropic stratus
#

ps5 touchpad works as mouse in "Z"

#

also works in aztec

#

did you set the controller type to mouse in osd?

lean glen
#

Oh. You're right. I didn't change on the OSD to PAD1 - MOUSE ๐Ÿคฆโ€โ™‚๏ธ ๐Ÿซ 

visual depot
#

@tropic stratus

#

(Thanks for the updates!)

tacit fox
#

Is the new system still a MiSTery?

ivory verge
#

Yes

#

But soon

quick gyro
#

Is there a trick to boost the brightness on the psx core? I tried some gamma options and my TV is set to the highest brightness but it seems like I can't get it up enough to play dark games like alien Resurrection

ivory verge
#

I have the same problem with Alien Trilogy when I play on an LCD monitor, but on a CRT TV I have no problem ๐Ÿ˜„

quick gyro
#

Hehe, yes playing on LCD here. I think it's a bit brighter when I activate 24bit rendering

tropic stratus
#

in theory filters should be able to make the image brighter? not sure if anything exists yet

quick gyro
#

Ich though so, but from the standard presets and gamma settings I could not get it to brighter

tropic stratus
#

yes it works, e.g. double brightness

quick gyro
#

Oh cool, is there a preset for this already?

tropic stratus
#

no, i just doubled the Coefficients ๐Ÿ˜…

frail storm
#

Hi all! I have just updated to the latest core version, and the FAST BOOT option is ignored now.
Are you guys able to replicate the problem? I already deleted the old .CFG files, just in case, but the option is ignored anyway.

tropic stratus
#

it is only ignored on loading the core, it is not when you insert a CD

frail storm
#

Ahh! So it's intentional and a recent change then?
It was useful to have it always ON because some TVs seem to have trouble with the 2-3 videomode changes that the PSX BIOS does during startup

#

But of course I can live with the stupid TV's being lame at picking up video modes, you decide ๐Ÿ™‚

tropic stratus
#

yes it's intentional, as it's not useful to have the core crash without CD inserted by jumping into the non-existent game. Instead it boots to second bios screen for e.g. memory card management, which would not be accessible with fast boot

frail storm
#

I see. You are right on that.

tropic stratus
#

if the tv has problems with the bios, i assume it has problems with all kind of games? Maybe go down with vsync adjust to 1 or use sync 480i for hdmi?

frail storm
#

Ah well, false bug then! Why do all my bugs end up being false bugs?? This core is too good!! I demand a worse core so I can report things!!

frail storm
#

Is Sync 480p for HDMI compatible with Fixed VBlank?

#

Ahh well, no difference with it. My TV takes most of the BIOS boot time to sync. But as I said, it's all OK, I thought it was a bug with the setting being ignored.

#

I barely get to see the Sony logo... I hope today's TVs would be as fast as CRTs. We have gone backwards...

tropic stratus
#

sync 480p + fixed vblank + vsync adjust 1 should sync you fast enough and not drop sync unless you use savestates or reset

frail storm
#

I am on vsync adjust = 2, as a racoon my nose is verrrrry sensitive to things like input lag XD

tropic stratus
#

maybe give it a try. You can set 1 to be only active for psx. Many games are 30fps anyway, so it's like half a frame more only.

#

using 2 is living on the edge ๐Ÿ™‚

frail storm
#

I have temporarily set it to 2 on the ini, and indeed sync is instant!

#

But I chose to live on the edge... that is the way of the samurai

wanton crown
#

did not try the ps1 mouse support yet, works really well on this clock tower (japan only iirc)

wanton crown
#

ok this game has artefacts than aren't showing up on real hardware for me, double checked with youtube videos also

ivory verge
#

write more, give some details ๐Ÿ˜„

wanton crown
ivory verge
#

please upload your save

wanton crown
ivory verge
#

thanks!

#

no links please ๐Ÿ™‚

wanton crown
#

aright, as long as any one can find it

#

this kind of artifact can be seen at basically any place. Right at the beginning of the game trying to open the door will lead to the same thing.

ivory verge
#

hmmm

#

looks fine for me

wanton crown
#

๐Ÿค”

ivory verge
#

no flickering

#

default settings

wanton crown
#

I have default settings as well

#

artifacts are present on both CRT and through HDMI and on two different mister setups

#

interesting case chefkiss

ivory verge
#

I can't reproduce it

wanton crown
#

interesting, my hash doesn't match redump.org's one

#

but anyway it was the same .bin used on both mister and real hardware

lost summit
#

not reproduce also on my side

ivory verge
#

I have already visited several rooms, everything is ok

#

nope, I can't find anything, sorry ๐Ÿคทโ€โ™‚๏ธ

wanton crown
#

updated to last .rbf and still the same

lost summit
#

have you tried with the good redump ?

ivory verge
#

works fine even with psx2xcpu

wanton crown
#

trying to find it

#

but I did get the game from a good source so it's weird (and even if the hash doesn't match I have no issue on real hardware, but still worth it that I double check that)

#

I'm using stock configuration on the psx core, always

#

you all using japanese version, right ?

ivory verge
#

yes

lost summit
#

have you check the hash just on MiSTer ?

ivory verge
#

i use one from archive

lost summit
#

maybe the upload on MiSTer alter the bin

wanton crown
#

same

wanton crown
#

same

ivory verge
#

same here

lost summit
#

6766f3d37b2a215572bf7ee3bbc358b17c00c050 Clock Tower - Ghost Head (Japan).bin
3d7bf9d5af601cf2c97983cbe9af0342e392b341 Clock Tower - Ghost Head (Japan).cue

ivory verge
#

yes

wanton crown
#

I'm making a new transfer again

lost summit
#

You can check also hash on MiSTer by connecting in SSH

#

and launch this command "sha1sum *" in the directory of the game

wanton crown
#

still the same after retransfering

ivory verge
#

other games work ok?

#

because it's just impossible ๐Ÿ˜„

wanton crown
#

yea everything works perfectly lol

#
/media/fat/games/PSX/Clock Tower - Ghost Head (NTSC-J)# sha1sum *
6766f3d37b2a215572bf7ee3bbc358b17c00c050  Clock Tower - Ghost Head (Japan).bin
3d7bf9d5af601cf2c97983cbe9af0342e392b341  Clock Tower - Ghost Head (Japan).cue
lost summit
#

you could the hash of PSX core rbf

ivory verge
#

Is there a translation for this game?

lost summit
#

and rename Config directory just for the test

wanton crown
lost summit
#

to be sure not use any configuration

wanton crown
ivory verge
wanton crown
#

renaming config folder didn't change anything

#

really interesting one nonetheless ๐Ÿค”

lost summit
#

Have you tried the last release of today ?

wanton crown
#

I'm using this one #unstable-nightlies message

lost summit
#

Today a new release is out.

wanton crown
#

same issue occurred on a few versions back before I just updated, but I could try that as well

lost summit
#

The unstable one is just for test and autogenerated. Sometimes can be issue because the compilation is not check by the dev

wanton crown
#

where is the release ?

#

got it, github

lost summit
ivory verge
#

I checked unstable 20230113 , stable 20230114 , psx2cpu , and every possible option in the core menu and could not reproduce it

wanton crown
#

same thing on release

lost summit
#

SDRAM ? or De10nano ?

#

Difficult to say ...

ivory verge
#

do you have a crt and hdmi connected at the same time ?

wanton crown
#

just using 128mb sd ram (XSD 2.9 128MB)

#

yea, I had CRT and hdmi connected at the same time

#

could be my .ini, although all I did was add composite_sync to 1

lost summit
#

you could try to set 0 with just HDMI

wanton crown
#

I mean, HDMI is not connected and it happens on CRT right now

#

happened on HDMI but I had CRT connected when I tested

ivory verge
#

it shouldn't matter much, I'm just trying to understand what's going on

wanton crown
#

lemme update mister, it's been a while

quick gyro
#

It's funny to look back and see how well everything works now chefkiss

ivory verge
#

it all seems like yesterday, incredibly fast this core has matured

ivory verge
quick gyro
ivory verge
#

i like tekken 2 exploding polygons also

wanton crown
ivory verge
#

Tekken 2 - Edward Scissorhands edition ๐Ÿ˜„

lost summit
#

In tomb raider, it is also present with the piano.

ivory verge
#

yeah ๐Ÿ™‚

#

and tomba 2

#

it was a fun adventure

wanton crown
#

nope no matter what I do, the issue persists

lost summit
#

I don't know what to do ...

jovial jay
#

You have the latest main? Reset the settings in the PSX core?

wanton crown
#

yea I renamed the config folder

jovial jay
#

What resolution is HDMI set to?

wanton crown
#

I'm using a CRT

jovial jay
#

The scaler is still running even if you are using analog video

wanton crown
#

anyway I just started from a fresh mister.ini and only set composite_sync to 1 and the same thing still happens

full nimbus
#

if it doesnt happen via HDMI it must be the CRT

wanton crown
#

happens on both HDMI and CRT

full nimbus
#

I thought you said you were using a CRT

wanton crown
#

I am but I checked HDMI also

full nimbus
#

if you get the redump set and use that istead of your dump does it occur ?

wanton crown
#

all people who tried to reproduce had the same hashes as I do, and same .rbf

full nimbus
#

yes but have you tried the redump version ?

jovial jay
#

What is the game stored on?

wanton crown
#

that's where I got the game so I would say yes

#

sd card

#

as .bin/cue

#

sd card should be good and all other games play perfectly fine (I play it on a daily basis)

ivory verge
#

I have the game image from the same source and it works ok, so it's not that

wanton crown
#

at this point it looks like it's tied to the mister fpga setup itself

#

keep in mind I have two mister fpga and can reproduce on both

ivory verge
#

I tried on two misters too

full nimbus
#

works without issue on mine too

jovial jay
#

Do you have a spare sd card to try a fresh mister install? I donโ€™t like suggesting this because it could be a waste of time but I feel like every thing else has been tried.

wanton crown
#

yea I can try that

#

interesting

#

@ivory verge @jovial jay @full nimbus @lost summit just pulled one of the SD card that came with the de10 nano (I had setup one while waiting for a new one) and the bug doesn't occur.

#

I'll update everything and recheck

ivory verge
#

Yeah ,maybe sd card is faulty ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

lost summit
#

you have some tools to check sdcard also

wanton crown
#

weird, loaded my save state and managed to reproduce it again (at first I had only checked with this new SD card by loading the game, and it definitely did no longer occur)

#

or maybe what tirggered it is when I updated mister ... can't get it to go off now

#

yes, it's updating the PSX core that caused it.
Going back to an older version doesn't exhibit the issue for me

ivory verge
#

The question is why does it work ok for three people and not for you?

#

I have already used all my possibilities to reproduce it, I have even checked on various micro sd cards

#

My two misters are fully up to date

wanton crown
#

that, I wonder

#

I have narrowed it down to :
PSX unstable 22.10.20 --> no issues
PSX unstable 22.10.21 and later --> issue occurs
corresponds to this update : #unstable-nightlies message

#

could it come down to different de 10 nano revisions or something ? mines are fairly recent (bought last october)

ivory verge
#

Check your sdram

full nimbus
#

Put your lucky underpants on and try again !

tacit fox
#

@wanton crown are you able to reproduce it without loading the savestate?

ivory verge
#

We have the same save and cannot reproduce it

empty yacht
#

Here neither

full nimbus
#

I cant reproduce it at all with the save or without

ivory verge
#

Yeah , same here

#

I started the game from the beginning

tacit fox
#

๐Ÿค”

#

Howโ€™s memtest core doing?

#

No errors?

wanton crown
#

no errors going on so far

ivory verge
#

I don't think we've had a case like this before hehe

wanton crown
#

it's quite interesting lol

#

also tried resetting configs, be it the mister.ini or the PSX core, also switched controllers (I use a PS5 one), to no avail

ivory verge
#

If it was core's fault then surely someone would have noticed something since October, there are quite a few testers

#

I hope more people will be willing to check out this case

wanton crown
#

left the memtest, it showed no issues

full nimbus
#

but what stable speed ?

#

My 2.9 ram is stable at 150

wanton crown
#

140, I can try going more

ivory verge
#

I tried 1.1 (32mb) , 2.2 (32mb) , 2x 2.4 (128mb) , and 2.9

#

With each one it was ok

#

I have no more ideas

full nimbus
#

you cant raise your memory speed

#

it is what it is

wanton crown
#

stable at 150 mhz

full nimbus
#

you can increase the speed in the test but that doesnt alter the ram at all

#

then you should be fine

#

so it cant be ram

#

no one else sees it so far even with your state

#

so it has to be your misters

ivory verge
#

But it's strange that on two Misters he has the same thing

#

I'm not an expert in these matters, this is strange

wanton crown
#

I wonder if it could come down to things like flash memory changes on the de 10 nano, or revisions along those line I've seen

ivory verge
#

I have a de10 nano which I bought over 3 years ago and a second one bought a year ago

wanton crown
#

if someone bought a de 10 nano roughly around last october and could try to reproduce, that could remove that from the equation but like you I'm not expert :\

ivory verge
#

There is no difference

lost summit
#

in previous comments you said you don't have the issue

#

are you able to go back to this state

#

and see that trig the issue again ?

wanton crown
#

it's not the first time I report something that no one can reproduce. Happened on the CPS2 core with street fighter 2X. Again, on both brand new mister fpgas, I could get artifacts when booting the CPS2 core too fast.

wanton crown
lost summit
#

the changes for the build 2022.10.21 are

  • DMA: allow to read DMA over full page instead of 4 word boundary (average 1.5 cycles less overhead -> matching PSX test)
  • SDRAM: change 8 word burst to 4*2 word bursts to allow for unwrapped page reads for DMA
  • restructure savestates for memctrl, dma, timer and sio (resource reduction)
  • fix cheats being turning off when turbo is on
#

you have two sdrams and two de10nano bought the same time ?

wanton crown
#

first de 10 nano was bought at the start of last october.
Second one was bought exactly 1 month later.
two 2.9 128mb sd rams modules, one for each mister setup.

FPGAs were bought directly from terrasic, sd rams modules from mister addons, as well as the IO board and everything else.

#

Both setups have shown behavior that nobody could reproduce in at least CPS2 core, and now PSX core it seems. Both play everything fine otherwise, never had a single crash since I bought them

sd card is also not at play here since I've already tried an older (mister FPGA ready) one, which made me realize on my setup it was the PSX core version that caused the issue

ivory verge
#

Ok, but if there really was a difference then I think the problem would not be with just one game

wanton crown
#

unfortunately so far it is, I've been benchmarking one of my CRTs for weeks, letting hundreds of game loop, never had any issue, while I play on the other mister on a daily basis, and never had a single issue on the PSX core besides this one today

lost summit
#

@ivory verge do you know some games rely on DMA ? just to see if the DMA/SDRAM changes on the build 20221021 could impact the setup of 0x539 ?

ivory verge
#

Hmm only Resident Evil

wanton crown
#

the first one ?

ivory verge
#

Yes

wanton crown
#

because I've been playing the 2nd and no issues there

#

dual shock version (๐Ÿคฎ ) or original ? guess it doesn't matter, I have the japanese director's cut installed anyway

ivory verge
#

Just that all things have been improved since then, so it should only get better

#

I haven't found a bug in games in a long time

wanton crown
#

never hoped to find one either lol

#

but still has to be confirmed what the issue truly is

#

anyway, no issues in Resident Evil (biohazard, japanese version) so far

ivory verge
#

It is definitely easier to find the cause if the error occurs in more than one person

scenic reef
#

Regarding the revision changes, the only thing I could think of that would cause this would be ddr3 revision changes

#

And I doubt it would be caused by that

#

Unless they changed the ddr3 to have very different timing or something.

ivory verge
#

Yeah....

scenic reef
#

@wanton crown can you get a high quality photo top down of your de10-nano you recently bought? Just might be good to know

ivory verge
#

I find it hard to believe in any changes in de10

#

But who knows

wanton crown
scenic reef
#

yeah no worries

hallow plinth
visual depot
#

15 ft away?@hallow plinth

hallow plinth
#

How much is that in actual meters? xD

#

I can get about 1m away from it with no issues

visual depot
#

1 meter isn't really "couch lounge play" lol

#

I guess maybe some would be fine with 3 meters.

simple otter
#

hello friends, I could use some more help

#

I am having audio issues with Twisted Metal 4

#

I have confirmed the CRC with redump, it is a single .img file with a multi-track cue. I thought maybe the cue was the issue but it seems to work correctly with ePSXe and duckstation

visual depot
#

The core requires bin/cue

#

Or chd

simple otter
#

it will run .img as well, but I have also renamed the file to .bin with same results

visual depot
#

If you rename it to bin you have to edit the cue file to match.

simple otter
#

I have done that, yes

visual depot
#

The cue is a text file pointing to the other files.

simple otter
#

yep

#

has not corrected the issue, just tried it. Hoped it was something that basic

#

it seems to chop off the beginning of the audio on the character info screen and the music during actual gameplay is just a 2-second loop of a godawful noise

visual depot
#

I didn't realize img files work I guess. That's not generally a standard format for PS1 that I've seen.

simple otter
#

I believe the .img file that Media Preservation Frontend uses is just a concatenation of .bin files into a single .img file

visual depot
#

I can test when I get home. How are you extracting audio out of the mister?

#

Just through HDMI?

simple otter
#

yep

visual depot
#

It doesn't do this with original hardware?

simple otter
#

no

#

nor pc emulation

#

my whole dumping process has revolved around making sure I don't have corrupt/invalid discs by using MPF and redump, but by default MPF rips in multi-bin/cues so I have to use the .img that it also creates to match the hash to their database

would save a world of trouble if MiSTer supported multi-bin

visual depot
#

You should be using multibin cues.

#

You shouldn't be joining them.

#

If you haven't tried that yet, give that a try.

simple otter
#

I had read that it doesn't support multi-bin

visual depot
#

I might be getting confused.

#

You're right sorry.

#

How are you joining them?

simple otter
#

I'm not, they are being joined automatically by MPF

visual depot
#

I think you should try using the more recommended method which is using CDMage

#

This has a guide that I double checked. It's correct.

#

It will format the cue file for you too.

simple otter
#

you mean to combine my multibins?

visual depot
#

Yes.

#

CDMage is the tried and true method.

simple otter
#

I'm just trying to avoid dumping the same disc twice by working out the kinks now

#

the .img file is the only way to compare hashes at the moment, and unfortunately the owner of redump is AWOL/protective so making any changes or improvements to the site is nearly impossible

visual depot
#

Redump is just to make sure the dump you have is genuine. Past that, joining the bins shouldn't matter.

#

You already verified your dump.

simple otter
#

correct

visual depot
#

Iv would take the multi bins and use that guide I linked to convert with CDMage , but I'll be home shortly

simple otter
#

I am doing that to see if the resulting bin/img is identical to the one created by MPF

simple otter
visual depot
#

um what?

simple otter
#

version 1.01.5 does not do that

#

had to scroll down to the beta and download that one instead, totally different menu and UI

visual depot
#

use the beta yeah

simple otter
#

Using CDmage to binmerge has resulted in a hash that is identical to my .img file

visual depot
#

seems to be playing music fine for me in game

#

DM's please

simple otter
visual depot
#

What map is that?

#

That does not happen to me.

simple otter
#

First map, first car. I just hit x til I get to actual gameplay

visual depot
#

Yeah music loads fine for me.

#

Where did you get your mister?

#

Are you using fastboot?

simple otter
#

I got my mister from misteraddons, fully assembled

#

Default settings, no fastboot

visual depot
#

What is the hash of the ps1 bios you're using.