#Sony PlayStation
1 messages · Page 5 of 1
Gave an attempt on a phat ps2 and a mid gen psx. Couldn’t reproduce the bug after many tries. I also tried opening the lid before opening the door just to see what it would do. On both systems it completely froze up the second I used the key card. Probably not useful info but I thought I’d share
yes, the sound samples are loaded from CD to RAM before they are played
the problem however is, that at this point in time the game/core is already in a bad state when the bug occurs afterwards
Stop distracting Robert from the feasibility study of Mahjong Erotica Golf
“Gameplay-Mahjong Erotica Golf does a few things to set itself apart from other mahjong games. You earn special Item Points from winning that you can spend on items. Items are represented by golf clubs that you little owl caddy carries for you. The porn aspect is changed up too. There’s a “peep show” phase that has you mashing the N button to make a time spot move over the picture. If you can mash it fast enough, you get to see the whole picture. It’s actually kind of frustrating because not everyone is going to have the fastest of fingers.”
Just think until now there hasn’t been an accurate emulation of this game
will the 2x boost from that separate core be brought over to the regular core?
No
i see that azum says he doesn't want bug reports on it and that he may not put too much work into it. that would indicate he would abandon this "fork" at one point making @hollow stratus your video a little bit...redundant? pointless? but when azum says he's not gonna do it that usually translates to "finished in three days"
its just a showcase...I mention in the video he isn't taking bug reports
so i'm going to prophesize....foretell the future. 2x implementation soon ™️
get on the happeningtrain
its fun to have experimental oddball cores
FUN BASKET FUUUNNNNN !! 🙂
you laugh..but the rob-meister will deliver
It's very cool, although I guess having it in the main core would be non trivial
the 2X core will stay at this state. It can play most games like the normal core(minus the ones that can't handle 2X CPU speed of course) so i guess leaving it there is ok. Further accuracy improvements in the future are meaningless for this special core with double cpu speed that doesn't have the goal to be accurate to the original anyway
the main reason i do that, is that the psx cpu is so complex, i cannot switch between 1x and 2x at runtime, without sacrificing 1x behavior and that is something i will not do
so yes, it's only a toy that works with whatever games it works now
we'll see
What a toy! Lol
the core was just made so that @hollow stratus could make a youtube movie about it like this one 😛 https://www.youtube.com/watch?v=n-O-GS-mptk
Video doing very well. Everyone loves it
thanks for the mention - it wasn't needed
it was just to show my favorite slow down moment in a PSX game
Everyone who helps gets a mention @mystic violet
I’ve been dealing with proper accreditation for an entire career in media lol
for shame. I thought it was going to be called "The most used core"
pff, everyone knows that is memtest
meme-test
Ok
I need access to saves, running latest PSX core
It keeps telling me there’s no memory card in my game
I’m streaming in MISTER VC if anyone wants to help
You have each game in separate folders?
So in /games/ I want to make a folder for each game?
Or /saves?
I’m guessing in the games folder
Games/psx/
So that isnt the issue
if you're using a SNAC adapter it defaults to attempting the memory card port on SNAC
It’s SNAX I believe but I see what you’re saying
same deal I believe
you'll have to change the controller back to DualShock if you want to access SD memory cards again.
then change it back. Kind of annoying. Wonder if @tropic stratus knows if there's a limitation preventing this from being possible
it's mostly annoying for me with guncon games
Yes snac = real memory cards
How would one go about doing this? A multitap?
I got PSX memory cards
Multitap works fine with mem cards
I gotta make sure I have enough space on my memory cards but if it works thats easier
I would like to suggest an improvement, if possible, I have a snac similar to this: https://github.com/blue212/SNAC-PSX That it does not have a memory card port. What happens if you activate the sn...
thanks for that. guess that answers that
If I remember correctly though, the multitap isn't supported in all games
It should just go to controller port 1 right?
Yes
Alright lemme see if it works
Ok so the save is in the memory card
Think I got it working, though I can’t really tell, but the PSX Bios shows it which is good enough for me
Tysm
basically by the time the core knows if it's a controller or memory card read the device (real or virtual) is already selected. So it's hard to separate them. The only way would be delaying selection of either until you know which kind of transfer it is then recreate the things the core already would have did.
Understood. Thanks
any way the FPS counter could not be cropped if you do vertical crop?
If I don’t enable sync 480i with hdmi over analog I get “waviness” in the PS boot up screen. This is analog video - using YC cores. Could that be the issue?
You would have to move it down yourself by making edits to the core
I mean, is it not a bug if the FPS counter isn't readable because certain features?
probably not high priority, but on some screens it looks better with the crop
the fps counter is not a big feature that would justify the additional ressources that a changeable y position costs in my opinion and i want it in the upper left edge for debugging and not somewhere near the middle
it may sound silly for such a small thing, but i really want to keep the core below the 95% filled mark now, knowing that the framework will get bigger over time and i want the core to still fit in mister in 2024
@tropic stratus I saw that that loading screen in Alundra2 is huge again 😄
what do you mean?
you had fixed vblank and hblank on?
i had to struggle with myself: make fixed vblank a standard or not? making it not fixed will lead to such issues or loss of sync with screen shake, making it fixed will make all games that use less than 240 lines(there are plenty of them) have black bars all around the image. I decided for non-fixed, as i assumed the black bars will produce more unhappy users 😅
i think wipeout, chrono chross and spyro 3 are the most popular games that need fixed vblank
I'll just keep it on
all final fantasys will hate it, big black bars...left and right and top and bottom on a 16:9 tv
same for SOTN, crash, ...
I think a lot of people won't even notice
I haven't seen any bugs come in about it
I think the core is at a really nice place now 🙂 I can't find any new bugs
i fear there is no simple solution...the user has to set this on a game by game basis or leave fixed vblank on and live with black bars
(or use a CRT, which will force you to live with the black bars 😛 )
not gonna happen here - I have a small CRT but it's only to hook my MSX to
if I play an RPG it's mostly for a longer time - so I'll just pick the settings I like the most
if you keep on switching games then you have other issues 😄
LUT
that's what i also do...1 mister for development with default settings, 1 at the TV where i adjust all the settings, turbo, widescreen and textures at the beginning, then save until the game is done
maybe, but then you either change the settings and the user is confused or you force it for those games and i'm not sure if forcing is the best way
not force just default for 3 games
i don't think you can default to it, you would have to change the setting and if the user saves in osd or switches to another game, the setting is still set
we had something similar in the GBA core where the game has hard required settings(e.g. NES classics with emulation counter measures), in this case forcing was required
but here, it's a soft recommendation and i have no idea how that could be implemented
e.g. when i play spyro, i do it with vsync adjust 0 and can live with the jumpy cutscenes, but want full screen image ingame, so i don't want fixed vblank
yes, e.g. for users that want to crop for 5x
or crop in general...game could make the framebuffer 240 pixel but only fills 216 lines, then you want to crop by hand
duckstation even has 5 possible settings for this vertical settings, i'm glad we can live with 1 (+additional crop when it's on)
Silent Hill requires the fixed vblank imo too. I had lots of sync loss before I enable it
is it possible that it could be it's own OSD, perhaps based on the framework? and so it would always be in the visible screen?
a lot is possible 🙂
lol fair
it would be cool if it were a standard feature of the framework, so you can see the FPS in any core
ohhh
the FPS counter fits nicely in only 40 ALM (we have 42000)
configurable we reach easily 100, which is the size BOTH memcard implementations
i know this sounds silly, but 0.2% here, 0.2% there...we only have like 3.0% left until the core cannot build anymore
and i bet the next framework feature will come... we got the adaptive scanlines and shadowmasks and other things the last 2 years, increasing the framework size by 4% over these 2 years
so i rather not make such debugging feature big
For many cores it would have no use, as e.g. NES or gameboy always render 60fps, they don't have a framebuffer like PS1
Yeah.. and I suppose if it is a debugging feature, then you're not obligated to support it
it's not a feature of the system itself
yes, it can be dropped if things get tough
e.g. if i drop all overlays for cd, errors, fps, cd sector and debug text, that frees up nearly 1% of the ressources
Haha you read my mind, I was about to ask how much is being used by debug features
i currently want to keep them even in a release build, as they can help debug problems
but if there will be no big updates anyway and building the core is very hard in 2 years, some of them can just be removed
yeah that makes sense, I figured they will be at some point
Thank you for explaining everything
Now I haven't tried this out recently.. but if I were to boot a GameShark CD, and enter a code to uncap FPS or enable widescreen in some games, and the CHD isn't in the same directory as the game I want to apply the code to.. could I set the Open Lid option to ON and swap to the game, and close the lid again? and if so, would it affect memory cards?
yes, lid open should prevent the reset
memcard should be exchanged to the one matching the new directory
ah okay, I was worried there'll be a separate memcard for the GameShark CD
now would a savestate maintain the GameShark code?
the savestate will maintain everything that was there when it was created
if the gameshark code modified the ram, then it will persist
Would things not look identical if you crop to 224/216 afterwards? I use 216 for FF7 and it's very good
i did a quick and easy modification to the original PSX controller that makes things much nicer
sure, if you handtweak it and the game fits into 224/216 lines
this core would really benefit from per-game settings
exactly, I'm talking about per game USER settings
yeah and then no one will use those setting files as they don't know how to create them
almost no core cores have variable framerates in a meaningful way
probably just saturn and psx
Any core that would change resolutions should, right? But it's not changing usually in the game, very rare. Seagate on Genesis changes back and forth I think
Does Atari 2600 vary?
technically yes, but not on the fly typically
like, not in a way you'd want to constantly monitor it
it actully changes the timing of the video signal, not the rate frames are being rendered, so the mister's built in fps for that is just fine
The GBA has variable frame rate in some games, in the same way PSX does, right?
I don't think so?
gba slowdowns are just like nes slowdowns I think, just the cpu being choked
@mystic violet @summer sage I'm not sure why you guys think spazer was intending to talk about variable framerates specifically. I think they're just saying it may benefit from per-game settings for the core settings, like controller type, widescreen, fast loading, vblank/hblank, etc
I think it's a cool idea. Whether or not it's possible, I have no idea
I can see that being pretty handy compared to other cores. It has a lot of settings that would be incompatible with some games. Remembering all that is a pain
why do you need it on at all
Some people want it. The options are there.
Remembering compatibility settings is a bit of a pain with how big the PS1 library is
why though. I don't understand why you'd even want this on your screen much less with per-game saved settings
it's not like you can do anything about it
why so hostile lol
If the options are there to enable these things, clearly some people's opinions go against "fact"
it's a debugging feature
Fast Loading is debugging?
fps is
then you're on a different topic
I'm confused then. It seems people were shooting down @forest trench's idea of per-game settings for the core settings. I don't think they were talking about framerates at all. he started a new topic with that idea
@visual depot I knew exactly what he meant
per game settings are an old old request, that's not what I was responding to
ah. sorry then
but some people would be better off using retropie
the idealist in me says that need for per game settings is a failure in UX
it's all good - I might be a good idea but who will really take the time to make an XML file to store all those settings?
Personally, your initial response of "everyone has their preference" kind of doesn't make a case against the feature. Some of those settings don't work for some games, but people want them enabled... remembering what works with what is a pain.
But yes, I don't know if it's actually plausible to integrate. Obviously FPGA space is limited
if we have a huge database then people will complain that the settings picked aren't right
so that's what I meant with - everyone has their personal choice
people shouldn't feel that they have to
I'm definitely not saying to SAVE a database in the core
no or individual files
that's pointless. but allowing settings to save per-game would be neat
I think it would be annoying personally
wouldn't need individual files tbh... could just be a simple .db or ini file
Not talking about a database, just allowing to set the options by game rather than for the whole core
as an example, PS1digital does this
you have defaults, and can override by game if you like
or you could have a default settings... but yeah I see your point
works fine
Kitrinx does have a point though. to my knowledge this may require a change in the MiSTer binary, not the core
the UI is technically handled outside the core
maybe someone could expand on that XML file to directly boot core and game
but that's about it
most game work fine on default settings
Alundra2 comment from yesterday (Pacific standard time) was just an example
having the ability to have a .ini to work alongside a .mgl file would be neat, to load core settings
why would you need an ini
mgl is basically a text file anyway
derp moment
another idea is to allow settings to be loaded if a settings.ini is found in a rom folder
specifying options is a matter of bits
so you'd use bit flags
probably a 128 bit integer
problem with this I guess is the core would already be loaded at that point. so nvm
you can change the settings at any time within the core, so nothing stopping an mgl from changing settings as well in-core
there's technical ways to make it work, but I think no matter how you slice it it would be a pretty unfriendly user experience
and would boil down to: you either set up every game one at a time or you set up the core once
the ps1digital dudes
the mgl loads the core. The settings won't be loaded unless you load the mgl file
I don't believe a reset would reload from the mgl
right, I'm saying load games from mgl
mgl can load both cores and games
anyway, mgl is not an optimal solution
ideally you would have an toggle in the osd that switches between default and current game
if it's a feature that has been brought up before and decided on by the devs it's not worth having, i don't see a point discussing it more
then just set your settings as normal
didn't realize that
but my original point was that PSX makes this a useful feature
Sadly this would require a major MiSTer binary update, and would possibly require all cores to update as well. it's a large task just to support one core I expect
perhaps it wasn't seen as necessary before
Ntm the PS1 core has like 3% room left to add stuff
i wanted global scanline and shadowmask filters and went on and on about having it would be superb so i don't have to set it up for every damn arcade core... and then i find you can do it already but the options were kind of hidden away
oh?
and not really fun to set...but it's a one thing done deal so whatever
the GUI for MiSTer could have an overhaul
define font size would be a good start
make the menu wider
pick a background and colors
;default Shadow Mask
;shmask_default=VGA.txt
;default shadow mask mode:
; 0 - none, 1 - 1x, 2 - 2x, 3 - 1x Rotated, 4 - 2x Rotated
;shmask_mode_default=1
these things in the ini. i wanted them as a gui option i guess
would have been nice
or some toggle in the ini settings script when you fire up the mister. i had to manually set it up in windows
btw- what happened to @static galleon's adaptive scanlines?
and the same for the scanlines
and i've set it now and it's great
surely people must've complained about this plenty before, that they have to set up scanlines for every arcade core each time... or maybe they just keep proper backups
without having a clue about what could be done, my preference would be some toggle next to both shadowmask and scanline settings that says "set as global" or something
I wish there would also be 1 agreed upon schema for arcade core controls
- add coins button
- Start button
i don't need that, i usually don't die when playing arcade games
game over? what's that?
Arcade games are meant to remove coins from your pocket
pah, only if you suck and cannot generate 45mins of muscle memory
but to generate that muscle memory
where I lived we didn't have arcades - we needed to travel 80 miles south
but then you could have also bought baguettes!
but yes, I too know the lack of proper arcades
my cousin worked in 1
there was a local hotel in the early 90s that had like four arcades in the basement. it was a long narrow hallway with the arcades and a tiny ballpool for kids. can't quite remember the other games but one was street fighter. the original. then the local pizza place across the road had a few in the 90's. T2 arcade game
hmm, I wonder if that hostel I visited during an excursion 12 years ago still has that scrud race cab in the basement...
when i was a kid my family went on summer holiday to denmark. we stayed at some motel with a pool in the middle and doors to the rooms around it. i remember swimming....then i had to pee, i ran inside and past the big bed in the middle of the room and into the back room where the toilet was. i did my business and as i ran back outside i stopped at the bed again. froze... look to my left and there's a woman under the sheets just looking at me. i realized i'd entered the wrong room. i just ran back out
and that's my story. wrong channel but i won't take it further!
The one setting where this is unavoidable is the widescreen hack. It either works or it doesn't but it's nice to have that configured per-game
nobody has to use it ever
Widescreen?
and I have yet to find any games where it doesn't create at least some undesireable visuals
Most fully 3D games work well with it, except for the ones with culling, which breaks
It depends a lot on the game
philisophically it was a dis-service to users to even create the option because now they are stuck having to choose whether to use it or not
wouldn't it be nice if you didn't feel like you had to screw around with games for 45 minutes before playing them?
Just like Turbo, the 480i hack, CD load speeds
I don't need to
The defaults are good
but the option is there, and so you probably do
Other than that I'd say it's 5 minutes
Robert did a great job on settings layout, everything is easy to find
i'd be surprised if you didn't flip back and forth with widescreen, kinda half dealing with some sprites being too fat, and overall it's a trap that's sucked you into a degraded experience even though the promise of the feature was a better one
that's the philisophical issue with options like that which only work in a satisfactory way a tiny part of the time
No issues whatsoever
options aren't' always good, even if they can potentially do good things
But in FF7, yeah it only works in battles, so I don't use it
on breath of fire 3 it works all the time but the sprites always look wrong
I agree with you if it was more trivial stuff, but this one is very well received
I'd say it doesn't work then
On that note BoF 4 works well
there's almost no games where there aren''t some sprites impacted
Aside from UI, there are
so it''s really "how much jank can I tolerate vs the "benefit" of widescreen
Mostly 3D games will show more on the screen, it can be very nice
But anyway we could debate all day
Another option to have per game settings for is the vertical crop
Because it differs per game what's optional
Optimal*
sure, well my school of thought is to not trap people with options like that, because they will end up giving themselves bad experiences even if they dont mean to
the ideal experience is just loading a game and playing it and having it work how it should
without having to touuch a single setting
but they wont, because the options like that will tempt them, even though the success rate is very low
See I just disagree with the latter
And if it doesn't look good, it doesn't look good and people will change it back
the less choices a person has to make, the better your UX is
If by modern things you mean official emu's, it's because Sony wants to ensure an original experience without any unknowns
It's not about the amount of choice rather than the optionality of it all
In that regard it's very well done
one of the eaiest ways you can improve UX is to not add options with low value or thorns
look at retroarch:
the two biggest critisims of it, asside from the horrible people involved, are that 1) it's bloated and slow and collapsing under it's own weight and 2) there's 10000 options which are impossible to figure out and set up
We're very far from that kind of bloat
nobody has to set up those options, they can just live with the defaults and it will probably play the games
Like I get where you're coming from but there's not all that many options anyway
it would be better if they had good researched defaults and those options didnt exist
we are ONLY far from that bloat because it's been vehemently avoided
Fundamentally we're not gonna agree, I think if an option provides a cool new feature that works well in even just a few games, it's fine to add
Yeah but it's very black and white to say "let's have no options"
It's a balance thing
nobody said to have no options
what i'm saying is that for an option to be worth it it should be extremely high value and not be something to hack a game 5% of the time
It works in more games than you think
again, i've tried it in MANY games and the outcome is rarely a good experience
But this applies just as well to the 480p hack and people love it
just like the various turbo/overclocking options
they cause crashes, glitches, and broken behavior most of the time
I've completed two games with it on
It's real nice on PSX as it speeds up a lot of games, but if you prefer accuracy ofc it's better to leave everything off
also, fwiw, 2/7000 is not a good sample size 🙂
I prefer to have fun with it, if it breaks it's not a big problem
I completed mgs in widescreen
if you go that far, things like shadowmasks, scanlines or palette loading should all be removed first. They also make the image only worse(subjective, i know) and are far more difficult to set up 😛
but seriously, it's hard to find a common point for everyone. But i agree it's difficult with the unstable options
Hence why I'd love to just be able to set up per-game options, no need to make a database or change defaults for others, it's just for myself (in the context of: let the user do it)
Normies won't even know it's there
That said I think you can already do this with the mgl files
I may be mistaken
you could create one per game and save settings for this game i guess
I'll have to try it out, that's cool
it does take judgement to know where the line is between a valuable option and a low value option but a good rule of thumb is that it should 1) enable something to be played or viewed properly that otherwise couldn't eg composite blending 2) have a positive impact on gameplay a very large percentage of the time (visual effects, subjectively, audio filters, and things of that nature) and 3) not require difficult or unclear outcomes for the user
i would not feel comfortable to do judge that, given the users are so different. E.g. you like RPGs on the system as far as i know, which don't need any of these settings usually. Others like the shmups or fighting games. I play a lot of the racing games and really enjoy them with widescreen, 24bit, filtering and turbo
That's why I think it should be left up to the users
And also I think we shouldn't underestimate people
Even if they get confused for a bit, they learn and ultimately everyone is happy
(of course, I mean only "what should I use", not users deciding what gets to be implemented)
we had several issues reported due to the options, so it's a valid point. But i would not judge if it that makes people more happy to have them or to not have them. For me personally, i would miss them. Both the options and the fun working on them 😅
Yeah that aspect of it I totally understand
If the trouble it causes outweigh the positive aspects, then I would consider it a bad option
I did notice you added an "Unsafe option used!" message which I think is great
Let's be honest, some psx games are almost unplayable without turbo, especially some racing games.
Well we made do without 25 years ago 😉
But I do like the options
It feels like a hypothetical "PSX Pro"
It causes zero trouble if people rtfm and don't play around with options they don't understand. I think that's a learning progress because with the every software emulator you basically face similar problems
I really like the extras the core of has and I guess it's okay if we have some people that are new to the topic come up here and ask questions because of them
What should I have the assorted video options set to if I’m playing on a crt via directvideo?
all default should be fine? directvideo should output just like the analog out, so most video settings won't have any effect
I turned all the fixed blanks off, disables crops, etc. I assumed those were all hdmi workarounds.
I’m finding I actually need synch 480i for hdmi on for best results but I wonder if that’s because I’m using mike’s yc cores.
could be that your external adapter can keep sync better this way?
Probably. It’s just a random one I ordered online that people said worked.
don't know how it reacts on directvideo...it was mainly made for hdmi out with vsync adjust 1 or 2 to hold sync when switching between 240p and 480i content
I was not the one working on adaptive scanlines, that was soltan
hey @static galleon 🙂
and hello there
I thought you made them
I just did the presets
well co-work
my part was the easy part
it looked good
those scanlines are built by scripts and math that I don't understand
lol
I'm not sure if soltan ever made that final set, I kind of lost track
yeah too bad if he didn't
Just as an exercise - check your post history for the last time you said anything positive or encouraging
All you do anymore is complain about what shouldn’t be done or should be removed - for months as I recall
probably yesterday, you only notice the things you don't like to hear
Guess I’ll keep my eyes peeled for it
Fair enough I’m not in that channel
anyway history is readily available for any user if you want to pick through the things I say and want to evaluate my intentions
I think it would be nice if a given core could load whatever options at launch according to what was saved in menus but be overridden by an mgl load - and PSX makes the best case for it
that's' easy but I dont think most people could handle a bitmask as an integer
just mock up some file with commented out lines
If a .cfg file with the same path as the loaded game was applied, it it existed, it could possibly solve a few use cases without being much of a burden to either users or maintainers..
I’m imagining it could exposed under “save settings” on the right hand settings page as “save settings overrides” or something. If an override cfg exists, a normally grayed out “delete settings overrides” is also usable.
(“settings overrides” is obviously an awful name)
Ps1digital had this on a real PlayStation if you want some ui ideas
Yep
*has
But in the config directory
You could do it by making an mgl per game right ?
Nobody has but I think you could do that today with no changes - just need a way to generate the mgls
Per game settings would be nice
I think it’s possible to make UI options have a per game save without bad UX but because it is less commonly wanted, I also think it’s fine to do it with mgl or another file override
pLz aDD
Save settings can do two things.
- What we have today
- Per game save
I don’t think it will introduce bad ux
oh you can always do it wrong 🙂
"what we have today" can you elaborate on this though? Not sure what you mean by this
What happens when you press save settings?
it saves to the core settings
today it saves to a cfg file named after the core
So just another button to "save as game settings"?
Possibly
I will be honest. I don't know if this needs a MiSTer binary change or core change
I, for one, like the idea of the feature
When it comes to psx, yes
yeah if menu option was save for game and it then saved like core name.game name.cfg I think this is also acceptable
Be nice to include the video settings too.... some games look better with certain shadowmasks 😛
And thank god we don’t have this problem in arcade
The idea is you could have defaults be in the core settings, so it would load those for any game like normal, but you can create a game-specific save that would override it (maybe an option to delete game specific would be nice, but I suppose this could be done in file manager too)
The issue is that video settings is already tragic so putting any complexity on top of that is less happy path
Now we just need someone to implement a POC
All you need is stock PlayStation behavior and a CRT. Free yourselves from settings hell
I get it haha. To be fair, it wouldn't require you to do anything different with the video menu (or any other for that matter)
You're just choosing to save it to a game file rather than global
Yes, but some don’t have crts lol
I have this but I have my MiSTer also displayed on my C1 next to it 😄
Yes but even one more option on that screen is yuck
fair
Wait for video settings to age out of everyone’s ego memory and then it can be redone and made good and then per game could be added
You could just have the menu open a static page with a link to buy the RetroTink5X
free advertising
(April Fools idea?)
Honestly when 4k launches it will be nice that much of the community will for some window of time be using the same solution - so if Mike gets the UX right, it will help standardize some things
coupled with Porkchop's improvements to the other video stuff with his custom I/O board update he's working on... yeah
hdmi will be an option for 4k
i'm always correct
that's not up for debate. it's been debated before and the conclusion was... i was right.
subjectively speaking of course
Dang that was one hell of a read …
What are these things?
@static galleon thank you for your presets, your 9x and 2x ones in particular came in very useful for 4k
He's discussed it in #dev-talk
wizzo's Favorites script generates them, I think that is the easiest way
tbh I don't care about saving settings per game as I play mister only on CRTs and with the psx core default settings, as I want an experience as accurate as possible, but as long as additional options are isolated and don't affect what we primarily expect from the core, i.e. a "1:1" psx, I'm fine with it.
I personally bought a mister to enjoy consoles as they were and with all their flaws.
But it's funny playing some cores with barely any options as they mostly focus on accuracy, and on the other hand cores with 4 times more settings, the lack of homogeneity is quite noticeable already.
In the end I do believe that adding things like widescreen hack will always leave some people unsatisfied, no matter what you do. Once you show that setting to them, or faster loading times, they'll want it as a core part of their games, while it has never been intended and will always be limited by the original hardware. What these people would truly benefit from is a full decompilation of their games to bring proper enhancements and portability on more powerful platforms, not playing it on an FPGA, but that of course is very challenging.
Got my PS2 set up. Didn't read the "network adapter" listing correctly, as there is no Ethernet. No matter, I'll prepare a hard drive
ended up mostly using my PS2 as a scart RGB dvd player lol
It's a little fuzzy but I think that's expected for the price
I'm using a cheap HDMI converter
I think SO3 is 480i?
Anyway this is the only disc game I have on me
It's a shame the converter doesn't support 480p. It will do half the screen if you try, so I guess it's just not set up properly for it
Hypothetically the hardware probably could
But I can always grab a proper scaler
Anyway, time to read up on HDDs for OPL and then install some games
rando cheap sandisk ssd works fine here
I am planning exactly that
Problem is, idk how to format it from Linux
All these resources tell me to use these stupid Windows tools
I was planning to do the same thing, but that will have to be put on hold until I get a soldering station.
If I get busy later today tomorrow imma leave this here now; happy holidays to you all! Even you @mystic violet 😂
@tropic stratus you did it 😲
Little christmas present from Barone and me. Have fun! Will join the family now 🙂
♥️
Holy moly! 😍😍😍☃️☃️☃️🎄🎄🎄❤️❤️❤️
holy shit !
congrats @tropic stratus , what a model of an engineer you are for all of us
Congrats!
What an awesome effort!
Great fix ! have a nice weekend 🙂
Robert does what $onydon’t 
haha what did I miss?
the aliens are resurrected #test-builds message
A Christmas miracle
Merry Christmas to all, and may it be in peace, love and happiness.
Thank You...Merry Christmas to you and your family...thanks so much for making ours even better with your gift to us which was PSX-Core.
Good merry goodness
I mean, with that gone, are there any other outstanding bugs that aren't explainable by design choices?
Alien Resurrection works now 👀 that's a Christmas miracle! 🎄
Well thanks I guess … (mumble) ffs (mumble)
Wait … the core now is perfect!!
You're welcome. I'm stubborn as hell, hahaha.
Merry Christmas everyone!
Merry Christmas! Frohe Weihnachten!
Fijne kerst iedereen!
gij ook Natrox
Feliz Natal!
Wow, this fix should be totally feasible on software emulators
OMFG
well done guys!
More than playing the game,
I’m just happy to know what the hell the problem was for my own education! Hopefully someone adds this to a compatibility test suite
is this a problem that exists on all emulators?
probably, this appears to be an edge case
interesting
Duckstation and mednafen work fine with Alien Resurrection from what we learned.
The other emulators seem to have issues.
Including the one used in most of the PS3 models. I read mixed reports, some stating that it only works fine with the super slim variation, which had the firmware with more updates and fixes.
well whatever it is - thanks 🙂
it's fixed and the world is a better place
(well for FPGA PSX core logic that is)
I wonder if all remaining bugs in the core will be like this 😄
requiring a lot of investigation, a lot of effort.. and applies to only one game
in any case. I'm so pleased with how far this core has come. it's quite an achievement
Yeah. No third party adapter has Ethernet. You need a modded official one for that
this guy gets it
@tropic stratus incredible work as always, I hope you and your family have a merry christmas 🙂
thanks for making this the year of PSX
at this point I'm considering selling my PSIO/Xstation modded PSX. The PSX core has made them obsolete to me, at least from my personal usage.
Thanks @crisp shale and @tropic stratus for the incredible deep dive and effort to fix Alien Resurrection 🙂
this is how most systems ended up for me
basically everything before PS2 is in a box in the basement now
and everything above ps2 I never play anyway, but I have emulators set up for in case I do 😛
Understandable. I only have the gamecube and PS2 still installed, everything else is packed.
dolphin is so good, I just can't see myself using the real gamecube or wii again
for GB/GBA I still use real hardware, but only for pokemon games because I need the connectivity with N64 (ah, this one is also still plugged) and nintendo DS.
and also manipulating the RNG with a dead battery and such, but again only specific to pokemon
the ps2 emulators leave something to be desired, but so does the real system with it's interlacing and other issues
ps2 is just a nightmare system in general
it's the only one I can say i''ve never really been happy with the outcome
the thing with the gamecube is that the ODE is already perfect to me, so ... I use it for things like playing online with Phantasy Star Online and such
yea I understand
emulators are a huge headache, quirky, and buggy, and the real system even with the best deinterlacing is still iffy
I usually just end up using ps3 to play it
however, it's been a loooong time since i've wanted to replay a ps2 game
the few I really do like they ported to newer systems
since I play on a CRT it's not that bad, but I agree that interlacing feels really bad otherwise, but the motion adaptive deinterlacing of the retrotink really made it acceptable to me
I wrote guides and even made a very easy to follow setup for openMSX - and still people come in and swear at us on IRC for being a bunch of idiots
emulators are clunky
no matter how well you document it
japanese computer systems are notoriously thorny to use
PS2 is still the only scart rgb capable dvd player that I know of lol
and still it requires homebrew
you just get some prompt that says: 西洋人、あなたにはうんざりです。 and scratch your head
do they really print that phrase ?
now if mister could have a dvd player core ... I think I wouldn't need anything more in my life
have you tried using GSM to run in 480p? a lot of games support it
I've nothing but issues trying to have 480p and above working with GSM, but it could be me badly using my retrotink 5x , but iirc I did everything correctly
i just set up my PS2 today, first time trying OPL
i havent seen 480p on this monitor yet, but i did try it before a decade ago
some games will have native support by holding Triangle and Cross at boot
480p works very poorly on ps2
star ocean 3 advertises it
too bad last time I did electronics and VHDL was 7 years ago ?
but I can only wish that would come true
although I guess it's not mister's focus
some games will look terrible yeah
anyone else who have problems with Croc and analog controllers?
can't calibrate it in game
can we make a mister DVD core? ;)
someone could, but im not really sure why mister
why not just get a dvd player lol
when pretty much any tiny soc board can do this
because I need a dedicated and simple device to operate and read my アニメ 1:1 backups (no transcoding) on a CRT
it basically applies to any retro movie/anime enthusiast
set your resolution to 480p on PC, use a HDMI to whatever your CRT has converter
voila
I haven't' had a disc-playing thing in 15 years or more, was it dvds or blu-rays that had menus before the movies?
currently I use a dedicated computer with vga -> scart rgb and simply mount my NAS' drives and read things with VLC
or get an old HDD player for TVs pre-HDMI, some supported DVD ripping
both
VCD also supported menus
so many details are lost in blurays rereleases that I mostly swear by DVD (not that they don't come with their own flaws compared to the original material sometimes)
yeah upscales aren't always great
this is why i am tracking down every DVD of azumanga daioh
ah a man of culture
~/dolphin$ make Scanning dependencies of target bdisasm time to give dolpin a spin here
kitrinx likes that anime too i think
dvd's are just so terrible quality I think most people stay away from them, the resolution is barely what we would use as a thumbnail these days and they are usually cropped or letterboxed badly
if any of y'all have a DVD rip i would be interested
yea as always it all depends on the master
well anime DVDs are usually fine, they are exactly as broadcasted i think
for a blu ray it does
@wooden rose it depends. The original DVDs for エヴァンゲリオン are great, the re-release that occurred 6 years later are trash
for dvd's, mpeg2 is just very very lossy and the resolution to fit on such a tiny medium has to be extremely low
I hope someday we have 4:4:4 film streams
one can only hope
each time a new standard comes out there will always be some obvious cash grab re-releases, but unfortunately a lot of stuff just never gets rereleased
I would say that Sony blu-ray players with SACD support are still your best bet.
At least in my country/region, a lot of people were getting rid of them, especially during the pandemic and you could get some nice equipment with good codec support for what you need for that kind of content.
Some of those devices have really superb DAC, so depending on what kind of audio setup you have, it's difficult to beat that.
And, yes, I only use DVD releases or laserdisc transfers, or rips of those for the reasons you cited.
Most of the stuff remastered for blu-ray is trash.
eva is a minefield anyway
aren't most movies recorded using 4:2:2 anyway? i heard something to that effect
anyway for azumanga daioh, i did just now find a torrent with original 480p versions, as well as 540p for some reason
my intent is to do a better upscale
i have half the DVDs
Interesting. I mostly need something capable of reading my .iso collection (or the raw VIDEO_TS in it) or 1:1 BDMVs, but that is tough to find
but all dvd/bluray and most mpeg based encoded streaming formats are 4:2:0
no joke you can easily do something better than the official re-releases
someone did an upscale long ago
I have a torrent for the DVD isos (+scans) as well as the bluray
right, the reasoning goes that the impact of 4:2:0 on movies is very very minor while it reduces storage/bandwidth need
however, that doesnt work so well for anime due to them being drawn and all
What is the hash? Mine is b3b4ec3858b6e03d376b4fcc44effeea19c2609a
it plays on the fact that people are much less sensitive to chroma than luma
we notice it, just not as much
it's a cost cutting measure, but it is significant
582a8681f0d64499bda60a66c63640f24db133c8 but I'm on a private tracker dedicated to japanese anime
Well that aside, most movies with real-life recordings tend to not have really sudden color switches, so I reckon it makes sense
ah okay
the more hard strait lines and constrasting colors, the more noticeable both the compression and the subsampling is
that is why it's particularly bad for retro games
oh yeah that too lol
with bad motion resolution because of 24 fps to begin with
unpopular opinion but i like 60fps movies
still, it would be nice especially for 4k stuff to have that extra sharpness if it becomes trivial in the future
i think 4:2:0 is not very noticeable on 4k, in fact, it becomes less noticeable the higher you go i think
most people cannot spot individual 4k pixels (i can but im not most people), so stuff already kinda blends together
I think everyone would like 60fps movies if they just slowly transitioned to higher framerates
plus 1080p for chroma is still p decent
it's just jarring because people never became accustomed
yeah i think so too
maybe its different for me cause i've been running frame interpolators for years
reminds me of ubisoft (i think) saying 24fps was acceptable cause it was ~cinematic~
what a joke
Maybe some of the Philips later models.
I tried a lot of stuff but ended up settling down with mp4, mkv and .ts support.
The issue I had with the Philips players is that their aspect correction is kinda crap.
So I have one or two Philips players for the easiness of free-region DVD playback with them, but the Sony ones deliver better image and better audio quality.
The licensed players nowadays no longer come with analog output due to compliance with the industry restrictions, which have geared strongly towards DRM, etc.
So if you're using analog audio and video solutions, you can't really have proper BDMV support; it's like a timeline issue.
I see, that's why I've mostly been running in circle
oh
one thing about a dvd player core
I think you technically have to pay royalties
it's not free to use that codec
I doubt anyone would notice, but who knows with movie people
I agree, there are very few reasons to use the PS2 now that a lot of the greatest games have been ported. The only ones I can think of from the top of my head are xenosaga and DQ8. And Silent Hill 2 as the PS2 version is the best one in my opinion.
there's a few, but I find those games to be harder to replay in general
im not sure why, something about that generation just was not so fun to return to after making it through them once
Yeah and the image quality of PS2 is not great
I think the games got really long and grindy
too many cutscenes not enough gameplay
I remember final fantasy 12 on one boss I put my shoe on the controller button and went to dinner as my characters fought
Yeah, sadly Sony continued that trend
yea on linux it's not provided, the end user has to pay for a license.
man, i hate that - i really think these things should be subject to public domain too after some time
c'est la vie
The games also used a lot of visual effects that weren't exactly great.
its fucky since these formats enforce a practical monopoly, and thus i find it no different than extortion
same goes for hdmi
Gotta exploit that godly fillrate
if you re-encode the dvd's as av-1 they're free to use
there are loooots of excellent games that are still on ps2 only and will probably not ever be re-released.
Haunting Ground
FFX (and HD remaster having butchered all the game's aesthetics, it doesn't count sorry)
Tenchu 3, Baldur's gate games... from the top of my head
yeah, ahahha
https://www.youtube.com/watch?v=KC7f0XdGSGw
Recorded on Playstation 2 FAT SCPH-50008 with HDD + Component Cable
I liked the ffx remaster
were balders gate different for ps2 than pc?
being obsessed with the original, I couldn't ... I remember watching video games news on a daily basis back then on the bus going to school, waiting for that remaster, and when it finally came I was so disappointed
Baldurs gate are on PC no?
Baldur's Gate Dark Alliance 1 and 2 aren't on PC
so it's like a spin off different game
they more of a hack'n slash type than your regular baldur's gate
I was gonna say if it was a port it couldn't possibly be good
yea indeed
that's the other thing about PS2 is it doesn't really have a proper ODE
this thread sums it up for FFX :
https://www.reddit.com/r/FinalFantasy/comments/oti0tq/i_wish_we_did_more_noise_about_ffx_remaster/
289 votes and 92 comments so far on Reddit
I also doubt they would license it with the MiSTer having analog outputs.
You aren't supposed to copy/record in redistributable form any of the content of the media players these days.
I know it has the whole freemcboot and OPL and all that, but it's quirky and not really as good as a proper ODE
well if it has to be via the optical drive, no
otherwise you have hdd, network and even <sd to memory card>
Don’t people also install hardrives in ps2s?
yes, people do
i installed an SSD since thats what i had lying around
but if you've ever done it, you know it's really ugly
yes but an ODE would be better from my understanding
like it's weird formatting on the hdd and very clunky
Better compatibility I’m guessing? ( if an ode was developed)
the compatibily is so-so from hdd
there's like a bunch of flags and options you have to tweak to try to make things work sometimes
I've not had any issues regarding compatibility personally with an HDD on the ps2, as long as you don't use weird flags or anything else than 1x disc speed
perhaps it's improved in more recent times
with OPL i hear its near perfect, but you do still have the options you need to play with at times
I think PCSX2 is really good now. Tried it not long ago and was pleased with the results
for instance, star ocean 3 wont boot unless you turn off OPLs soft reset hack
PCSX2 can be good for a lot of games
I've done 200+ hours of FFX last year on my PS2 + OPL, absolutely zero issues.
once again, star ocean 3 lol
I’m still mostly fine with pcsx2. I output it to my tv which is nice.
anyway it doesn't really feel "clean" like a typical flash cart or ODE would
you have to use special programs to get the games on there
thats true
it's just kind of janky
ESR is the cleanest in a way, you still have to patch iso's but it uses the disk drive and all
pcsx2 has been getting steadily better but eh
with the SD->memory card adapter you dont need any special formatting
i'm not 100% happy with either the real hardware or the emulator
USB isn't worth trying
setting up the drive is ridiculously annoying, especially when you don't bother and still use IDE drives like I do because I use the official adapter
Latest OPL doesn’t require special programs iirc. My drive is set up by Winhiip though
OPL still requires a properly formatted HDD
thus you have to use a program to add games
I really like the ps2 slims
I use HDL_DUMB
and those dont work as well with hdd's
too bad it uses USB 1.0
there's one model of slim you can mod
not at all right? :v
oh i did not know that
i have a slim at my parents'
i bought a phat the other day, a beautiful one
I managed to get one, and a mod kit, but I was apathetic and never installed it
You sure? I think I read that it wasn’t needed anymore. But maybe that was for the MX4SIO version of OPL
I greatly prefer the slims
ps2 mod chips are also quite a thing to install
Are the slims the ones with drives on the top?
woa I never knew there was an "HDD mod" for ps2 slims
might install it if mine is compatible
it's only the first model of the slim before they made the ps1 support emulated
I forget the model number
it had all the motherboard vias for the IDE connector still
ah shit, mine is a scph-90xxx
hah cool
I think it's maybe 70xxx
i dont remember which slim i had, but it was the singstar bundle, a silver one
looks like it
so you can just add an ide to sata kit there and have an esata port in the back
singstar 80s*
I've heard issues with those, but also people stating they have no issues, so I don't know
but of course sata would be more convenient than IDE lol
i used to have a phat too, but it broke
it's pretty tough to find decent ide hdd's anymore
i got a SATA adapter for phat, it works well
my phat from 2002 is still up and running, that's just insane. Never had a single issue with it, besides giving it a clean. Anyway the cd drive could break I couldn't care less about it.
i suppose you could try a standalone SATA to IDE converter + 2.5inch hdd
yea, especially when half of those I bought from ebay never worked on the ps2 lol
i might have to try that too cause i got the official adapter on my way too
for ethernet
I believe this person asked for help.
and given how used I'm to failing drives now that I've been using NAS devices, I can't expect those IDE drives to go for several years anymore
there's also those old SD2IDE things
or CF?
anyway if you have a NAS, thats probably the better way to play games
wow check out this guy
237 votes and 81 comments so far on Reddit
may require some light soldering skills
its fairly hard to solder all those IDE pads
without shorting
or uh, burning another wire
I've done the PSIO/Xstation mods myself, in terms of not shorting and soldering to tiny pads, I'm well aware now
besides that, its just a lot of work
well yeah but did you see the amount of wires on this bad boy haha
yea would probably take me several hours
ide just requires 39 points
it's probably not hard, just tedious
probably designing a coupling board would make it much easier, if someone hasn't yet
i would honestly prefer soldering pin headers and then attach a IDE ribbon cable and splitting those wires
ah... thats too bad
well anyway if you're motivated and have the right model, you can make a duded-up ps2 slim for the ultimate ps2
there do appear to be cables designed that way, but not the default ones
ill stick with my phat
rock out to this video https://www.youtube.com/watch?v=gWPYDKie_Qo
В этом видео расскажу как припаять шлейф к материнской плате, после чего подключу жесткий диск к Sony Playstation 2 Slim SCPH 7000
ДОНАТ МНЕ - ПЛЮСИК К КАРМЕ ВАМ =))
https://donatepay.ru/don/630700
Установить Free HD boot на ХДД можно без чипа и карты. Сделать это можно через комп Cкачиваем сам бут вот тут:
https://www.youtube.com/c/SalDivit...
near the start it shows all the pins
oh hey he does split an IDE cable
its doable but with my shaky hands i would definitely use my microscope
also technically modding is a criminal act in japan
anyway this could be fun some day maybe, if i happen to find a slim
for a low price
i'll probably do the microsd thing too
just cold-mail one to voultar with the parts, a crisp $100 bill and a link to that russian video written in crayon on a scrap of cardboard
the soldering job in that reddit post is somewhat mediocre
lmao
god im reminded of this ancient drama thread on NES mods, maybe you remember? some dude doing real awful modding work, "draken" i think?
i looked at that as an example of what not to do
drakon*
oh, drakon was famously bad
haha i knew you knew this
I mean, mods from pre-2012 or so were generally fairly cringe
they were simpler times
people generally wouldn't ask too many questions if the thing more or less worked
somewhere around 2012/2013 is where the mod/retro scene started to really get some wings
he was real good at it though
things like nesrgb came out, famemeister started gaining some popularity, people started going for things like av famicoms and 1 chip snes
then somewhere around 2018 things kind of ran out of road so people started making more and more elaborate mods for less and less gain
i think they started getting popular because AGDQ used them but i am not sure
and now it's kind of a deep and strange rabbit hole
gba consolizer really owns tho
i was considering one but picked mister instead for my money
primarily it was to play GBA - and then i ended up not playing any GBA (not yet anyway) :V
I just could never get over how bad the scaling of gba was on the gamecube
even with GBI it wasn't really very good
i never got to try GBI
as a kid i dont remember being too bothered by the scaling, but then again i played on composite
the root of the problem is that the output of the gamecube is 4:3 and gba is 3:2
so everything is a compromise
there's no way around it
can it not do integer scale?
it can make a 3:2 fit into a 4:3 frame with heavy letterboxing
yeah that is unavoidable sadly
therfore untenable
its a weird AR, i remember some of those SNES ports playing ever so slightly differently
still well done ports
but then you look at something like the classic NES series and they use a terrible filter
This version of the game (NTSC) released on June 7, 2004.
Played on the BizHawk emulator. I'm using a Wii Classic Controller.
- Thanks for watching!
00:00 - Start
World 1
00:07 - 1-1
01:03 - 1-2
02:15 - 1-3
02:58 - 1-4
World 2
03:28 - 2-1
04:32 - 2-2
06:05 - 2-3
06:41 - 2-4
World 3
07:18 - 3-1
08:17 - 3-2
08:56 - 3-3
09:45 - 3-4
World 4
1...
godawful
i mean its probably the best you could do, but i would have preferred they didn't
its an interesting filter technically speaking but yeah
Has anyone regression tested some of the other open issues with this new Alien fix?
I would guess no, but then again it is Christmas
I played many games , all good for now 🙂
can anyone try "Psychic Force: Puzzle Taisen" on an original PS1 and tell me if they see flickering at the top of the screen during the taito logo and intro video?
it seems part of the bottom of the image is wrapping around to the top and flickering up there. i can see it on both hdmi and crt
sure, I need a few minutes
I don't see any flicker on my CRT whether it's from PS1 or PSX core, sorry I can't help then 🙂
both works same
what about on hdmi?
im using the latest official release core with all settings at default, single ram build
so it should be invisible on the CRT as well
every CRT is not likely to be the same 🙂
yeah there is flickering on the top (hdmi )
in many games is the same, which is not new , that's what the additional options in the core are for
thats very odd. for me the flickering is all on top, bottom is clean
sorry my mistake
top is flickering
🙂
bottom is fine
but looks fine on my CRT
thanks for confirming Kuba!
no problem 🍻
Do any of the current open issues close now that this is simulated more accurately?
speaking of closing issues, a ton of the open neogeo ones probably can be closed now
Yes, it happens on real hardware too:
https://www.youtube.com/watch?v=gHaMmeOle4Q
Psychic Force isn't the most well known of Taito games, even less known is the fact it got a spin off game based on the Puzzle Bobble (Bust a Move) series. It's an enjoyable little game that includes a bonus demo disc showcasing many of Taito's other titles. If you enjoy the arcade game Puzzle Bobble then you will love this version starring the ...
This is a real hardware capture.
I'm similar but I do have my GameCube hooked up via HDMI with an ode. PS2 I emulate though.
Using latest unstable seems to cause issues when loading EU/JP games from an mgl file. PS1 bios doesn’t load and neither does the game.
Not an issue, reverting back to latest stable but posting this incase anyone else runs into this or maybe I ran into a weird bug.
Sorry if this is a noob question but I thought the core only loads cue and chd. What is a mgl file?
those can be used instead of rbf to load the core to a special version. e.g. there is a wonderswan core and a wonderswancolor mgl to be able to set up both different
interesting, i never tried any mgl
Could be a random error? First times it’s happened to me so I thought it was a weird enough occurrence to post about it.
Loading into the core first then loading a game chd works perfectly fine,
For full visibility I use mgl files to load a game directly, kind of like how an emulation front end does it. So the mgl boots the core then loads the game.
Got a massive game directory setup, haha.
maybe it's related to also load the game? as there are 3 bios loaded, maybe the index gets confused?
there are some emulators like Duckstation and mednafen who implement a hack for this problem. Not sure if it also influences other games. It's a hack for them as the true behavior of the hardware would cost quite some calculation power for only some edge cases, so i agree that for playability it's better to use a hack in software emulation
i have seen this hack in mednafen and duckstation before and thought it's looks very weird and can never work that way on hardware, so i will not implement it. Maybe i should just have done that, would have saved me some time of my life, but then we would have never got a true implementation that can be understood, so maybe it was worth it, don't know
Hmm, the inclusion of hacks rubs me the wrong way. I think you made the right choice.
hackfree emulation of ps1 is likely not possible with current machines. You need to at least simplify some steps or even a high end machine cannot handle it
given that most popular ps1 emulators also target low end hardware, it's even more critical
Makes sense. I'll always be impressed by software emulators, they're maybe not accurate but they manage to mimic the system well enough to run games, where most people wouldn't notice the difference
I still haven't written one but maybe I should
I'm really glad that it was fixed without a hack, but I agree with you that a hack could be justified as long as it doesn't impact anything else, but I can only guess it can be a hard call depending on what hack we're talking about
Sadly the need for hacks in emulation doesn't just apply to PS1. Hackfree emulation is always more costly on performance. Recompilers generally employ it to increase performance. It's rudimentary, but the end-result is generally incomparable at least.
Sorry, it seems that I read this incorrectly. I thought Robert made reference to a hack implemented in software emulators, but was not used in the PS1 core.
Ah. See, this is what happens when you stay up late reading about Dreamcast accessories.
Haha I adjusted the beginning of my response.
Might help clarify.
But yeah the core doesn't use hacks.
Lol
I'm still waiting for a vmu like memcard pro
There is one being worked on actually.
Rechargeable vmu is nice but I'm not spending $150 for a 240 block memory card. Sorry. Lol
Yeah I heard.
Even if it has multiple pages?
Huh is it just me
or is the parasite eve NY map kinda buggy
seems to result in visual errors every now and then
hmm, maybe something new? there was once a texture bug in this game but it was resolved. Need more information to judge this
it seems to have a bit of trouble loading the map screen?
it results in either like a banding visual bug on the top of the screen or like a black screen occasionally
can this be reproduced? if yes, please send me a savestate before the problem
had to change the core to get the bug out
It seems to just happen randomly
whenever entering the map screen
happened to me now 3 times in a row for no apparent reason
can you make a savestate where i can trigger the bug with a button? sorry, don't know that game
maybe my question is stupid if i can just start a new game
im not sure how to make a savestate or transfer it
is there a fast way to get there from new game?
it'd take maybe an hour through the first chapter
ok, i'll not do it 🙂
so it'd be better to make a savestate
you can create a savestate in OSD and it will be saved on sdcard in savestates/psx folder
Happening with the default settings in core?
only setting ive chaged is dithering off
Ok, I just wanted to make sure that you weren't using the turbo option 🙂
It's not 100% perfect, and there are games that have issues or are finicky (Britney's Dance Beat have issues!) but it's really good, and is so much better now that how it was in say, 2018.
It was one of 3 games that could have been FF7 xD
Is it about this map?
I have tried entering this map about 100 times , each time it looks ok , checked on lcd and crt
I cannot reproduce it, sorry ☹️
it happens a bit rarely on mine as well
but it happened a few times in a row which got annoying
then again my PSX core also sometimes just
doesnt load
Never happend here
No problem, I keep getting on the map and trying
If I may offer an opinion, regarding problems loading the core; you might wanna test the sdram. I've had a faulty one with a slightly bad solder job and was able to correct that myself. On top of that I had to clean flux completly off before memtest would show the ram as stable.
its not that the core doesnt load
its that the sound loads sometimes
but the visuals dont
then there is definitely something wrong
so its having to switch to a different core then back to reset
this should not happen
are you using an external drive , sd card ?
sd card
had this happen a few times the other day too, hadn't happened to me before at all going all the way back to the first builds