#Sony PlayStation
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speedrunning the game right now to open the ticket on github lol
no need to hurry, i will not look today
what is the bug? sound effect, background music?
sound effects, happens when very certain items are picked up and/or used
hmm, difficult to do a savestate for that, as likely the data in ram is already corrupt. I hope it's not deep in the game or i can get there with a memcard?
i'll try for both, one of the savestates was reproducible and i'm confident the next one will also be
I'm not taking the side of the other rude person, but when I first joined this community I specifically asked about PSX and a few others and were told it was "impossible on Terasic" due to gate complexity and clock speed. I took it more as getting n00b plebs to stop asking repetitive questions, as folks didn't know me or my background at the time. I see folks repeating these "canned answers" to common questions/inquiries from enthusiastic but non-technical new users.
I see similar problems in the modern console jailbreaking community -- there's so many non-technical folks persistently asking the same questions, to the point the answer becomes of a reduction of a reduction just to quiet the noise and get back to a technical discussion. When there's finally a real question for the answer, the folks repeating the overly-reduced auto-response then have a credibility problem.
Who said it was impossible on Terasic?
when I joined this discord a few years ago, I asked a number of questions to try and understand the root limitations, and there were a few folks. I don't store my discord logs like I did with my mIRC logs back in 1996, so I don't remember who said it. I remember it was more than one person, and it was across this discord and the retrorgb discord.
Am I the other rude person ?
Maybe the retrorgb discord
Either way .. this discussion is futile ..
What was meant to be a compliment to the creator has become some twisted monster I want no part of ..
I was initially fighting the people who said PS2 was feasible
Ah so that's what that space is for... Here I thought conductors just enjoyed the tiny cans of hot coffee from the vending machines here
I'll have to go get a Seiko pocket watch then
Klonoa is just incredible... once you play that one, you will never forget it. It's lovable in every possible way: actual gameplay, music, art direction, story, emotional content... I wish you and your daughter have a great time with it. I have gone back to Phantomile countless times by now 🙂
Pulled this from the archives
klonoa is definitely high on my list, for a person who loved platformers, I really didn't play much past rayman, spyro, and crash on the ps1
Picostation - a PSX ODE using a Raspberry Pi Pico. Bonus: it will be open source!
238
Psio alternative ? 😋
woah
looks like more of an xstation?
whats crazy is it seems to be connected to the cd port
Open source! 🙂
oh, nah its still soldered in like an xstation apparently
neat though
a pi pico may actually outpower the chip xstation uses iirc
also, rama has literally done years of research to make xstation as accurate as it is now, so this will have a lot of catching up to do
Yes that's for sure, but it's good to have a choice 🙂
The MiSTer discord is less than two years old and all conversations are saved
Klonoa owns, loved it as a kid
i finished Klonoa on the PSX Core a few Monts back, worked great! The Game is maybe my favourite Platformer on the PSX now.
The sequel is said to be very good too, I have not tried it yet
i have the Switch Remake but i did not try it yet. I tried to get it to work on my modded PS2 and its THE Game that causes the most trouble there. There are threads over threads from people trying to get it to work while the original PS2 Copy is super expensive for PS2 😄
i guess i will just play my Switch Remake then, even if there is some downsides i heard from reviews
Well there's always emulation
Also the PS2 Klonoa Game changes resolution between cutscenes/ingame/pause so without something like a rt5x or a crt it will show many black screens 😄
i know but i never tried to emulate it and my pc is a bit old by now
Ah fair fair
I wonder how it would fare on an OSSC
Been thinking about picking up a cheap PS2 slim here
pretty badly
Oh yeah? Shame
i think its okay off a dvd-r
Alright, I might try that then, I still got a spindle
it used to work on older OPL aswell apparently
I would need to get a PS2 first ofc, and softmod it
Which should be pretty easy
I am actually wondering if I could use the PSX core to copy the necessary memory card data haha
er, probably not i think its too big for a ps1 card
I don't think ps1s can read ps2 cards anyway which freemcboot needs I think
Ah yeah it seems to be too big
there's an exploit for the ps2 these days that you use to bootstrap from a dvd-r
freedvdboot or something
use that, make yourself freemcboot, and so on
or just get freemcboot off ebay its mega cheap
I left my copy of Action Replay home - it's also trashed and hard to get working lol
True
I've got a modbo'd slim around here somewhere I could use to make freemcbooties
there's also options now to do that other exploit
Oh, well if you can make me one, I'll buy you a beer
the one that like, makes your actual ps2 bios region free and stuff
i've forgotten the name of it, only came out last year
I could also just install a proper chip
mechapwn
would not suggest installing a "proper chip" all the softmods these days seem better
modbo is a PITA
yeah i'm not sure what my modbo really does for me anymore
it made bootstrapping everything really easy
Well I've always done softmodding and such, but never used a modchip in a PS2
I was pretty big into the scene back in the day
Before FreeMcBoot, I used Action Replay and some disk swap utility together with a network initialization disk I got from Sony for free
That particular disk had a maxed out TOC
So it was perfect for swapping
hopefully someday we get a more perfect OPL or even a whole ODE or something
Action Replay had a feature to launch any arbitrary elf from USB
ps2 really deserves better than the mess we have rn
Also it's pretty wild, I don't know any other unlicensed disks that run on PS2
Yeah, it is a treasure trove of great games
I forgot the story of Action Replay MAX
at least we get hdmi mod for it soon apparently
I don't remember how they managed to make disks that worked on unmodded PS2
Less-than-legal probably
Sadly the disk's material quality is quite bad, and mine has stopped working due to scratches and such
I have buffed it many times, it cannot be done again
the ps2 laser isn't the most bulletproof either
Correct yeah
esp if you've had it reading dvdrs
I did get particularly high quality ones for backup stuff
Cause it was notoriously fuzzy
I remember the days of taking apart my phatty ps2 every so often to clean the laser to get it to read retail disks
its weird how underserved ps2 is really compared to other retro consoles
I cleaned my slim laser quite a bit, but that's easier ofc
Probably cause people don't largely consider it retro yet
no ode, no hdmi mod (so far), only clones of clones of old chips available, no replacement dvd drives, no replacement psus
Give it a few years
I think these things usually happen when people who grew up with a console in their formative years grow into late 20s or so
Then you get this resurgence in the scene
compare to xbox or gamecube though
Xbox was always very hackable
GameCube has the Nintendo perk
PS2 does have stuff like running games from USB, but last I tried it (well over a decade ago), compatibility was somewhat spotty
And slow ofc
oh right, OPL does that
I don't remember what I used in the late 00s early 10s
didn't someone come up with network loading on ps2? which should be faster than usb I think
well if you've got a slim it's either network or usb, no expansion for hdd
Considering I have a server now, it's a real option
Yeah that is true
I did actually play online with my old slim
Surprisingly pretty good looking back
I remember once playing DDR SuperNova online with my slim
I played Battlefield 2: Modern Combat
Real good game honestly
Singleplayer has this cool little gimmick where you can switch to another soldier to play if you can see them
It also switches when you die
Online was really well done too
graphics look great too imo, for PS2 that is
Don’t forget memory card loading
Sadly, it looks like a big chunk of history was lost when the old channels were removed in favor of whatever this forum feature is
I can’t find any of my old questions
it's possible that it was on the classic gaming discord which hosted MiSTer discussions before this place was formed
if you really think it was 3+ years ago
oh man I did forget. I keep meaning to pick one of those doohickies up
They are still in archive and still searchable
CG discord is still there as well
Sorry, I see now that it’s the search being flaky (at least on mobile). I must be thinking of Smoke’s@discord server or RetroRGB and not this one. At this point, it’s equally likely my memory is just faulty and I apologize.
When I first joined these hardcore retro gaming servers, I remember asking about lots of possibilities that I saw and getting quite a lot of negative feedback. I’m probably conflating who said what where, but I remember those initial impressions because the first PSX Patreon was such a surprise after that.
I was on smoke’s server so probably not there but yet maybe retrorgb
I've got an MC2SIO which loads games via SD Card in the Memory Card slot. It's pretty quick. I haven't seen really very much slowdown at all. The only thing I've seen is a stutter or two in Persona 3 cutscenes, but that could very likely be relieved with network loading.
Yeah, if you look around you can see a lot of casual enthusiasts who berate these more technical communities because they asked a repetitive question seemingly without searching to see if it's been recently answered and got an irate response that turned them away. First impressions are everything apparently
I think in a few of these communities, the long-time constituents can also sometimes speak beyond their knowledge. This happens all the time in the jailbreak and emulation communities, where power users make all kinds of incorrect statements about what is and isn’t possible, even though none of them could describe DMA transfer timing or bus contention
As a non-power user, I can tell you misinformation without a question of doubt that N64 will eventually work on de10 nano
That’s not to say they aren’t without any hard-won knowledge, but they start to confuse themselves with implementers sometimes 😉
Hahaha
I think it's so funny that it's come up enough that there's an infographic
Like an airplane safety panel
If I’m telling you something it’s because we’ve discussed it pretty extensively and it’s been researched - which is not at all to say I’m never wrong. I was wrong about 32X, hopefully wrong about Saturn, maybe some other things. But not about PSX.
we could use some stickers about stuff you actually can do 🙂
The main thing was I didn’t want to have misleading expectations and have people think mister would be like software emulation and everything would come.
it was the hot topic for a long time, since we just didn't really know for sure exactly where the line was
I definitely see it being much simpler just to say "no" than to have the same technical explanation multiple times a day/week to people that don't absorb the effort or wouldn't appreciate the explanation
We knew the line was a little bit beyond PSX and definitely not Dreamcast or PSP or PS2
Speaking of MiSTer and software emulation, wasn't RetroArch supposed to have some kind of front end on it?
i was a bit surprised that DS turned out impossible
Or did that diaf?
We were really only hopeful he could get that working without the 3D stuff
In terms of what's still remaining on the edge of possible, I'd say it's probably Namco's System 11 being that it's based on PSX and given the current maturity of the PSX core, could be considered nearest-neighbour. That said, most of what was on that board is already there on PSX so the appetite for that is probably low.
I wish the in-development core was available. I would love even just to see one screen working with a small amount of the library
cps3 will probably be pushing it
The real issue with System 11 is that it would be a different developer to explore it
on the memory front
If Saturn comes without compromise then CPS3 probably will also
How much further would you say we probably have to go before we tap out on available resources?
its hard to imagine much beyond saturn/cps3
PSX is maxing out but has a lot of nice features
Anyway we all know who the person is who will push the edge of what is possible 🙂
basketsnake?
Yes
oh sorry i thought you said decent
Basket snake
I haven't seen any talk about actual interest - are core devs interested in the MiSTer project evolving to a different FPGA, costs be damned?
Everyone is interested in newer boards but no one is yet convinced there’s one that will be affordable, long lasting and available that many users will adopt
We all know sorg just needs to decide on one and everyone will follow
you can get a board to do n64 for like... about $1500 iirc?
and it wouldn't do dreamcast or anything
My feeling is if you build it people will come but a lot of people are not looking forward to the smaller user base
i'd buy it but i have poor impulse control
Same
it'd be a lot to even ask developers to spend that much tbh
It’s really a chicken and egg situation
No audience so no development; no development so no audience
Yep, I imagine given that the System 11 was a prototype PSX in essence, there are probably more than enough architectural differences for it to be quite a headache. I imagine Robert's work could help solve some issues and provide guidance, but it'd likely be a case of a ground-up rewrite with some elements pulled in, rather than the reverse.
As we already know there's not been a whole tonne of board-level reverse engineering done on these 3D-age arcade systems in the FPGA world.
System 22 would be nice and is older and weaker on paper, though a little more complex architecturally from my understanding. Still, there's a fair bit of content there that's not available in a half-decent form elsewhere, so that could be appealing to someone. It'll be a long time before someone has the time and skill to take that on though I'm sure.
8 misters linked for tokyo wars here we come 2024
Oof ignore that, just realised the twin DSP's on System 22 are beefy as hell for the time.
That explains with Namco's early 90's racing cabs sounded better than everything else at the time and for the next 8-10 years or so. 😂
Stop my heart can't take it
that was one of the biggest spectacles of an arcade setup for sure
my D&B had it for a long ass time
That would be amazing
I thought System 22 was way more complex than PSX
Like it's not Model 2-level ofc but I thought it was a bit high
I am always curious about the hairy edges of what’s possible on constrained hardware, so I’m very curious where one would actually hit a ceiling in reality versus hypothetically
looking at the MIPS, my mind goes to one of the cheaper SGI workstations and then running IRIX
SH2 in the Saturn core opens up some interesting computer stuff also
I still think it would be kinda cool to have a fantasy system on MiSTer, composed of hardware that really pushes the FPGA to its limits
Question is, would people program games and such for it?
Basically, designing a custom console that never existed
Why would they
Most people would rather have more than ten people play their game
True...
I also was thinking of a hypothetical RPG Maker core, which is also kind of silly
I looked online and the first result is a guy named Matt asking about it
@hidden prism this you? https://forums.rpgmakerweb.com/index.php?threads/matts-intro.16093/
Hello, I'm Matt, and I downloaded RPG Maker VX Ace (30 day trial) about an hour ago. I have about an hour of experience making RPGs and I really look forward to making a few games with my kids, which is what started this.
I have a question that I want to append here, as I can't decide which...
making a game engine is really a software task
doing it in HDL is not only tedious and largely ineffective, but also pointless
Oh I agree, the thing I was talking about would be a fantasy console more than an engine
Unless you mean RPG Maker which, yes thats right
That's one of the reasons why I think it's silly
PICO-8 core when
we have a chip8 core, which is like the original fantasy console
pico-8 is a scripting language and closed source, although there's partial open source clones of it
Shame it isn't entirely open
Nope, that’s not me 🙂
A while back I was asking about a way to run rpg maker 2003 on the Linux kernel of mister. Would absolutely love if there was more interest. I understand it's pretty niche but that was all I did as a teenager
You probably can do that already with EasyRPG
I love the person’s message, though — I’m definitely thinking about how to introduce Punball Construction Set and things like RPG Maker to my 7 year old
That's why I thought it was you haha
And he went straight into "what would be the requirements?"
When I have kids I want to get them interested in game dev too
She’s already done a bunch of symbolic coding stuff (Osmo, Scratch Jr, Plugo, etc) and some Turtle/Logo coding
Fun stuff
As a kid I did a bit of Turtle stuff too, this V-Tech laptop I had had a version of it
I am more thinking of the skill of how to break down a problem and iterate on the solution
Looking back, that's quite amazing for the time period
Well that comes with the territory I suppose
but knowing how much work goes into a game, like knowing how film effects work, is also a good way to attain a deeper appreciation
I'm hoping pico-8 open sources at some point, great prototyping tool
I thought pico8 was so cool, then I learned it wasn’t OSS and I was then confused why it had such a following
cute 8-bit graphics p much
(was re: old person yelling at clouds)
the dev is pretty nice and practically gives it away in pretty much every bundle imaginable
In terms of hypothetical things to model in FPGA, is there an implementation of Knuth’s MMIX yet?
I like open source, but devs gotta eat too
I think TIC-80 is the open sauce one people tend to go for
They should be allowed to make that choice
All I could find is this https://github.com/tommythorn/fpgammix
With Patreon, Ko-fi, GitHub sponsors, and farming yourself out as a contractor, it’s never been easier to have a pretty good living with pure OSS engagement — depending on your needs
Closed source does not equal cash flow
If you bought the first ever humble bundle or voxatron, you have pico-8 which was a fun surprise
I'd love to do OSS "professionally", and make a living off Patreon and such, but I would still need to do contract jobs for Japanese companies in particular if I am to stay in Japan
You don't qualify as freelancer here if you don't work for Japanese companies and make at least around 1500 USD in contract work a month
Once you satisfy that threshold you can do whatever else you want
Not having a patreon also means you can develop your software without as much time pressure, you pay for the software as is and when it gets updates it gets updates
I think it's fine to do so
Although I am not a fan of how many products are sold as time-limited licenses, e.g. no updates after a year
Spy Kids 3-D: Game Over clip with quote So say the rules of the OSS,
Yarn is the best search for video clips by quote.
Find the exact moment in a TV show, movie, or music video you want to share.
Easily move forward or backward to get to the perfect clip.
I don't mind paying if it's affordable and I'm getting a full product out of it, that subscription crap can go to hell
Yeah, sadly it's so prevalent....
Especially on mobile
I once bought an app and it sprung a subscription upon me for the "full unlocked feature set"
I promptly uninstalled it and got a refund
Also stuff like Termius, a terminal emulator for iOS and Android. For "Pro" it only has a subscription mode as well
Now why would I pay a subscription for a terminal emulator...
no thanks
because it's the best terminal emulator on Android and it's stupid cheap ($6 a year dude. Come on)
It has phenomenal keyboard functionality for an Android terminal app
that's like $0.50 a month... really not a lot
oh lol
Okay, maybe I will look into it again
that's fair then
Yeah that would sound bad haha
I don't think a terminal app could survive with $6/month license, as that would get no sales
😛
I always think about the support aspect as a source of ongoing cost for the app developer. Helping people debug terminal emulation issues is instant sainthood IMO
board for n64 and DS is available for around 250$ (Xilinx Kria). The main issue is that there is no framework and due to the missing pins and only ddr memory onboard, you cannot run some older things like SNES on it. If you want all existing cores + N64 it's around 1000$
No worries, i got your initial comment, thank you 🙂
I’d pay that if we could get PSP and DC out of it
could older stuff be ported to work on Kria? or is it simply not feasible?
I bet that if people start developing N64, DS, Pentium, and whatever else on Kria, it'll pick up popularity
all of those are immensely difficult to do. A Pentium is years of effort. As you progress up the generations the effort required increases.
oh yeah, without a doubt
plus you get to the stage where is there really anything on a pentium that a modern PC cant play perfectly well
The DE10 with its HDMI and IO is near perfect, The Higher boards that are cheap miss these features
Kria seems to miss SDRAM or similar RAM (low latency) required for SNES core or NES core.
yeah, so you'd better still keep your de10 nano. but for plenty of people, $250 isn't a whole lot, to get cores which call for a more powerful board.
heck some people spend that much on just a case
it doesnt help much to split the community. if not many people switch from the Mister to the new device or buy both, will there be motivation for the developers to start creating cores for it?. Its like FPGAzumSpass said once, if nobody or almost nobody uses what you create, its hard to stay motivated for long to keep developing it.
so i guess a successor has to be able to to what the de10 can do now and then also be more powerful
i would love DS and N64 cores but im not sure if i would buy a new device for it right now that then cant do the previous cores
For me personally, MiSTer already covers 100% of the consoles I have nostalgia for. For everything else (PS2, DC, N64, etc), I'm really thinking about getting a Series S running emulators on it
it cannot in a accurate way, because it has no low latency memory. This also means it will not be 100% accurate with something like DS either, but usually it will still be "ok"
I hope a good candidate board comes along someday and Robert is still interested, DS & N64 would be cool. I could even see buying that board for just those. (Well if the N64 core could output analog to a tube that is) People spend $250 on all sorts of dumber things in retro.
People spend $250 to buy Earthbound
Cmon! 😉
It doesn’t even split the community if it can’t do the other systems. It’s all win. Sorg can get practice making a framework in Xilinx in case that’s better very long term.
More of a sidekick than a replacement, a Robin to misters Batman. Are you sold? This message sponsored by AMD
There's the more expensive robotics kit ($350 USD) that has a single row of raspberry pi headers (26 pin) and 4 pmods (12 pin x 4), but they may be insufficient in some way. Could a 3x-4x pmod SDRAM adapter work? I wonder if someone could make some really weird module do SDRAM over the SFP+ port 🤣
SDRAM over fiber definitely doesn't seem impossible as long as the SFP+ port can be controlled directly by the FPGA side I would think.
There are huge datacenters with shared DDR4/5 over SFP+ already so the bandwidth and connector isn't an issue, just the latency.
Also that robotics one has 4x ethernet, but ethernet as a standard would be nowhere near the latency required I think.
There will eventually be a board that the cores would be ported to. Think about how many MiSTer cores are based on work that was done 15 years ago.
The DE-10 Nano will eventually have an end of life too and that point anyone new to the hobby will be forced to go with something else.
@scenic reef there are some low pin count memories that could fit at least the needs of NES and SNES. The mega65 is also using one of these
i know but i talked about Kria, if we could get N64 and DS on this board but it could not run many cores the Mister can run now, it would kind of be a split and i think that would maybe not make it a success
The thing that makes an FPGA platform a success in a post-MiSTer world is going to be the software side of things and how accommodating the development ecosystem is to developers. If the cores are there and the price is under $1000 there will be plenty of people buying into it.
overall it seems strange to use a board with newer FPGA, fast technology and then being forced to do compromises from the very start because not enough pins...
It's because the market for these boards seems to be machine vision and modern automation, they have two camera connectors that are modern direct connected to the fpga
I've seen this with other new ones too, also PMOD is becoming more popular, and having SDRAM on a module is in lower use now with the boards that have HPS equivalents because DDR3/4 and bigger BRAM should be sufficient for most development projects.
I think any real MiSTer successor would likely be an eventual Cyclone VI release on a DE10-Nano successor or a custom board with a Cyclone VI.
also i have to say, i'm not super happy about the fpga size of the kria. It's only 30% more than mister has for logic. For a potential successor i would hope for 2x size minimum
Right, Xilinx always claims higher logic size in numbers per actuals when compared to Intel.
the nexys video i used for DS devlopment has the same logic size as the kria and i already ran into a wall when adding dev tools to the core and it was still missing 3D...
Wouldn’t be surprised if we just never get a successor at all
And it’s just MiSTer/DE-10 Nano forever
Or at least for a very, very long time
It looks like twice as much because they say it has 256k "logic cells", but the way Xilinx calculates that number is like 30-50% boosted compared to the way Intel calculates their "logic elements".
Also, Vivado is just not a friendly dev environment, personally from the perspective as an amateur. Maybe the industry pros like yourself have a different opinion. To me it's horribly confusing and a mess.
The install for Vivado just to target the Kria is as large as the largest AAA games 😄
there is a nice dev board using the 2x as big ultrascale zynq with a dedicated ram slot, which could fit a real ddr4 module ... OR ... a selfmade sdram module 😉
unfortunatly it's 1500$ currently. Was 999$ 2 years ago
but either way, still too expensive for a community project like mister
maybe in 5 years we have that power in the 200-500$ range
i got friends that told me last year they will buy a mister once its a bit cheaper and now its way more expensive than last year. kind of sad that some people just have to hold back already
I told em not to wait 🙂
still cheaper than a retrotink5x+rom carts+og hardware of a couple systems
If you buy a psx modded with ps1digital + xstation it's probably about the same price as a misteraddons kit
i told them too but they dont listen to me 😄
the 250 one isn't great, it comes from rejected chip stock so it's a real silicon lottery what you get, also the carrier board is a lot less than ideal, really you'd need the SOM + a custom carrier if you wanted to use it for gaming
It is bound to happen I feel, some day in the future. We really lucked out with the DE10
I have one that the TPM is broken on, and it's a problem that you can find online. The dev environment also changed in such a way that I can only get one of the 3 provided images to run.
just like the de10 isn't really the cost of mister, the dev kit isn't the cost of the kria
i kind of hope terasic creates something
the support for the kria board is not great either, i opened a ticket months ago when i first got it about the TPM errors and heard nothing back
Would you say it's still a fun board to play with?
Because they do sell these locally at nice prices
is a more sophisticated I/O board with SDRAM and a second FPGA could be some kind of evolution of the project ?
no, it's a huge pain in the ass and I don't see much value in it aside from machine vision prototyping at an entry level
shame...
intel is overdue to release a new generation of budget fpgas like the cyclone v
Vivado is a really dumb mess to work with from my perspective so I wouldn't waste the money. The main reason I got the Kria was to explore machine vision opportunities at work and to get it before it went out of stock.
I could see it happen, in a round-about way projects like MiSTer are good for Intel too
In the end, if you want to do machine vision stuff I would get an Nvidia Jetson Nano instead.
Perpetually out of stock here and extremely expensive for whatever reason
But machine vision wouldn't be something I would play with much, so it might be a bit of a waste for me
for example you could run an Obico instance on a Jetson Nano if you wanted to just get something up and running that is cool https://www.obico.io/docs/server-guides/platform-specific/jetson_guide/ - this is if you have a 3d printer at least.
yeah do that first 😛
It's the toughest thing to do in my life currently
Anyway, some day maybe there will be a DE20-Nano or something
I am not sure how the margins are for Terasic, I thought they were quite slim but I may be mistaken
For the DE10-Nano? I suspect the margins are slim but they sell a ton of them compared to their more expensive boards no doubt. You need both the bread and the butter, they sell other products that are obviously very high margin.
Yeah for the DE10-Nano
how is the price going for the smaller fpga retro gaming boards? i don't really follow them...
Most are sold out, some the price is going up. There is a new batch of MiST boards being made, possibly the last.
I think the ZX-Uno might just be totally out of stock, lemme see again, it was for months.
the issue with them is the Cyclone IV they usually use is just out of stock everywhere
yeah antonio still has the zx-uno in stock, still cheap at 105 euros
zx uno uses a spartan XC6SLX9-2TQG144C which... lemme see the stats, i don't think it has that much
oh well, that is super small
my first FPGA dev board i got in 2008 or so was double size
yup, i'm surprised they can fit as many cores as they do
not having hdmi video helps
snes will probably never come to that, and I don't think they have Genesis for it
hdmi doesn't cost much if you only allow integer scaling 😅
😛
yeah i mean if the HDMI was just doing 720p/1080p out by default or something it would probably be much slimmer
then make it always use vsync 1 to save space as well
HDMI still needs a transceiver if you want decent resolutions
anything above 1080p for sure
i'd consider any board without a transceiver chip "not really hdmi" because it's going to be loaded with troubles
sometime ago someone posted an open-source FPGA dev board with an open alternative to the HDMI standard, I can't remember what it was called
If the whole scaler could be fit on a smaller low power fpga (which it probably could), you could have one SoCFPGA for the cores and other stuff and the separate fpga for the scaler connected to an hdmi IC directly,
the problem with that is the small low power FPGA cannot do highres scaling due to the required high clock, at least on the pins...
on mister i think the scaler is running higher clock than any core uses internally
it would be nice for building cores to not route this every time 🙂
Is such a thing possible? Like, pre-assembling a module
or even a cheaper non-SoC FPGA, not necessarily low power
I guess if you had a board with two FPGAs, you could dedicate one to scaling
yes, you can do it in quartus pro i believe
Ah, neat
but it will hurt your ability to do full system testing
so it can have some drawbacks
you do design partitioning, however when you do this it will not do fitting optimization as broadly and you can be designing sub-optimally by accident as a result
Reads a lot like what we do in software land
in modern cpu design this is common, it's called floor planning
well you floor plan anyways, but this is like a quartus compiler method of implementing floor planning more rigidly
so to speak
AMD then, ofc, has chiplets
well within each chiplet is a floor planned design with partitions on the AMD chips
of course, yeah
i gotta restudy most of the hardware stuff i knew
been so long, i've forgotten
Most of what I learnt was in the context of software performance, e.g. cache-friendly coding, pipelining memory access
AMD Zen 2 Ryzen 5 3600 x-ray scan for example, you can physically see the partitioning somewhat.
The compilers do a lot for you, but they don't know context very well
Oh yea
this part stands out to me
also in that picture it looks like the bottom-right has an unpopulated space for another one of these chips
yes
Is that cache?
the generalization keeps costs down, chiplets help with that, people noted on a recent 7xxx series that they sometimes install a half-activated chiplet into another slot, so there are like two variations of the same cpu to use of the silicon and cut costs due to broader binning
That's not new to AMD actually
chiplet design in general is paying dividends
Or well, chiplet is
sure, but i mean instead of installing 2 chiplets they install 3 chiplets
They also just came out with RDNA3
anyways this is off topic
https://www.patreon.com/harrypartridge
https://www.twitter.com/happyharrytoons
Prepare to enter the world of the 1998 classic
"GHOSTBLEED: THE BIO-HORROR"
HUGE THANKS TO HOOLOPEE FOR HELPING ON THIS. Check him out!
https://www.youtube.com/@Hoolopee
HEAR the SOUNDTRACK by OCKEROID
Bandcamp: https://ockeroid.bandcamp.com/album/ghostbleed-the-b...
I wish this were a real game
Yeah I commented again a few minutes late after rechecking. The PSX has more sophisticated and better clocked core processors, but are architecturally laid out in a way more accessible way from what I can tell.
System 22 is using less sophisticated architectural components, but architecturally looks to be more complex. At a glance and from a laypersons perspective, it looks to me as if the dual DSP's would likely be the most performance-prohibitive components to replicate in an FPGA implementation.
And before someone comes up with the idea to implement System 22 without sound; the DSPs are the GPUs of the system, in modern parlance
Huh, okay
look at the trend in Sega's hardware division at the time: Genesis -> 32X -> Saturn (complexity choke point), System 16 -> 18 -> 22 (complexity choke point)
not to take away from their technical achievements, but from a lifecycle/sustainability perspective, other folks were doing better
Model 1, 2 and 3.
I believe the unpopular opinion is that the dual SDRAM could push the mister a bit further. New hardware will take a while to be cheap and available. DE10 is the sweet spot and it will be for a while now, folks. N64 can wait.
Yeah Sega sucked at hardware but the risks they took and the things they pulled off with model 1 & 2 in the arcade changed the game
Sony only decided to do a 3D focused system after seeing what Sega was doing in the arcade
On arcades they were top tier. Sega problem was management and internal competition, not hardware IMO.
Yeah agreed, they changed the game and then proceeded to lose 😉
I wouldn’t say they “sucked”, but they limited their own success in several dimensions
undeniable game design, art, and music synergy
and yes, internal competition at the cost of a conscious high level strategy often leads to suboptimal outcomes. As an employee of several consumer electronics orgs that spanned oceans, it does seem to be a pattern — but mostly on the US side
(IME)
So here is an interesting item I've found https://www.amazon.co.jp/Anniversary-PlayStation-PlayStation2-全ソフトカタログ-スペシャルセーブデータコレクション/dp/4840229724
A catalogue of all released games from start to December 2004
Comes with two disks (one for PSX one for PS2) that contain loads of save data
These disks have been dumped of course, but it is cool
In the same vein, https://github.com/Pezz82/MemCard-Pro-Packs
This is super handy for like fighting game saves with all the chars unlocked and things of that nature
i think that was a pin in the old channel
we should probably pull over the best of the pins
I had lots of problems with that pack, at least getting it to work
maybe it's better now, it's been some time since I last tried
It’s just a big folder of MCD save files that I dropped in my PsX folder so if I don’t want to use the auto created card I can easily navigate to it and find the respective game
Not all of the save files in it are necessarily or the same quality so you may have just hit a few duds on games you tried to load
anyone knows if this loading screen with spinning letters in SOTN is normal behavior?
I miss Pezz´s videos
I have the game, but dont remember. Let me load it up
yeah, its like you said. The small waves
maybe i'm hunting ghosts here....
vampires
where did you see the weird spinning loading?
also, what region is it behaving like that?
"You can actually spin the loading screen with the d-pad!"
you learn something every day 🙂
oh shit
i usually don't press buttons on loading screens...not sure why. Maybe i still think this can crash the computer, haha
confirmed
🤣 I was confused what you meant for a moment, but yes you can control the now loading logo. Konami does that sorta thing a lot
did you ever realize these rooms are also for loading between areas? it even says CD with a little disc at the top. I didn't pick up on that for a really long time lol
Yup. Intended lol, been doing thst for 20 years
My memory is probably wrong but I feel like there were games back then that would say to not touch the sticks when loading. I always assumed it was for some kind of calibration
that is valid, it just depends on when it checks the sticks for determining what neutral is
I'd expect a lot of games would have implemented mini games during loading screens if Capcom Namco hadn't patented the idea and prevented others from doing it. They first did it for Ridge Racer on the PSX. https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires
In 1998, the U.S. Patent and Trademark Office issued Patent 5,718,632, on a method for avoiding “unnecessary wastage of time” in video games. What’s transpired in the 17 years since then can best be described as an unnecessary wastage of time. Namco’s patent covers “auxiliary games” that a player...
namco
but yeah, the patent expired as loading screens became less of a thing too
basically gone now
that's interesting because Smash Bros Brawl let you practice fights while loading for a match online...
daily sotn checks i see
I really gotta finish my fist weapon only run I started a few months ago, I'm just about at the inverted castle
oh man - why do I see this now 😄 I thought you were trolling us 😄 yes the d-pad can control the loading screen 😄
I never knew that!
left and right moves the corers left or right and up down drag the corners up or down
you and even fold the text over itself 😄
any other PS1 games with a visual music player with gameplay?
https://youtu.be/gkfJDEyIAL0
Setup:
MiSTer PSX Core (PSX_20221119)
USB HDMI Capture Card
https://www.amazon.com/dp/B08C515LZV
some ps1 games have some wild music player modes
devs put wacky visualizers in sometimes
i don't know if anyone has compiled a bunch of them yet
this is currently the only game I know that has a dedicated music player that goes in-game. most other games typically have to go into attract mode but that requires waiting.
67 Mhz version of the PSX core. Please only use for tests/fun and don't report bugs for it. CPU is always running at double clock speed in this special version, you cannot select/change it!
How come this version is double the size of the one I got from Patreon?
Should both be ~4mb? Perhaps the Patreon download didn't go well
It is hard to believe that this time last year the core didn't have sound and now it has a 2nd CPU 🙂 thank you so much Robert
@summer sage can you please pin this ? #1046940919607345272 message
thanks 🙂
😄
they should never of released it
duke3d on the other hand, LOVES it. i think its mostly 60fps now (fps counter doesn't work in duke3d so have to guess)
quake2 not seeing a huge improvement, gpu limited i guess?
thats easily the best version of duke3d now. running miles better than the pc version does on ao486
@tropic stratus when vertical crop is engaged could you skip rendering pixels that are going to get cropped anyway? for gpu limited cases
let me see, i doubt it's really gpu bound
maybe they had a hard cap in as a backstop around 45 fps or something
silent hill sparodically hits 60fps now and also various loading screens go insanely faster 😄
i wonder how you even get 45. For me 40 is max
you can see if it's gpu bound if you go for 24bit + widescreen. if fps don't drop, it's not gpu bound
it may of not exceeded 40 actually yeah
Rage Racer has a similar game-mode music player as well
Any examples of good frame unlocked games I can test?
Is the cpu clock speed selected using the turbo option?
there is no select, it's baked into this special core
you can activate turbo additionally
i mainly tested with revolt, shadowman and diablo
Must be a weird bug in Safari then, nevermind. (looks fine on filesystem)
perhaps a silly question but could this, combined with 8x drive speed, speed up loading times even more?
loading times are mostly slow due to CD. Data is copied with DMA anyway, so the CPU speed shouldn't make much of a difference
Kings Field 1 (us) would be a great test
normal vs turbo high vs 2x+turbo high
Oh damn.
does anyone feel like a google sheet thats just a list of games that work really well on the 2x core?
After the pal release, it was discovered the game was designed for 20 fps on ntsc, but it rarely came close to that.
2x cpu plus capping the framerate with this probably gives you the overhead for the trickier bits in the game
https://teddit.net/r/KingsField/comments/sh2mwe/howto_use_cheat_codes_to_emulate_kings_field_1_us/
I would love this
I plan on checking with master edition of PSX Doom, it came really close to locked 30 fps on turbo
PlayStation Doom: Master Edition. DoomWiki page by @Dark Pulse Finally, Beta 4 is released NEWS: Fourth Beta Release PSXDOOM BETA 4 [11/16/2022]. NEWS: PSP Beta 4 Release : PSP_PSXDOOM_MASTERED_BETA_4 (397MB). Conversion by @Kroc This version isnt more than a hack of the original PSXDoom game. On...
can't believe i never heard of this
is it as good as it sounds?
Yeah, if you like PSX Doom and want more, it's got everything, even the Romero and sigil maps
It has the capability, but you'll have to remap the buttons
2x cpu and medium turbo is a locked 30 on sigil which is pretty incredible
thats awesome, i don't think ao486 can manage that even with fastdoom and 100mhz
Well in parts, still 20 fps depending on where you look
Still leagues better than what it once was
Yep
someone should port fastdoom to psx 😄
its like, 100% faster than regular dos doom
Knowing the doom community I wouldn't be surprised if that's already underway
A lesser known game I want to test out with the double speed CPU core is the Japan-only game Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage
That game is a bit of an anomaly, since it tries to go for 60FPS while also running in the PlayStation's 480i resolution. It's one of the weaker Goemon games sadly, but at least it's a technical curiosity.
Okay so I don't know if this is a bug or not, but I've been noticing a lot of desyncs while playing PS1 games. It turns out that for some reason, the refresh rate is off-sync and I don't know why.
Any suggestions to fix this?
Do you have Sync 480i for HDMI enabled ?
Yes.
your vscale settings ?
Currently the vscale mode I'm using is Integer Resolution Scaling.
Again I'm thinking it's a bug, since I don't have this problem with the other cores.
4/5 ?
try vscale 1 or 2
somehow I do not see other reports of such a problem here, and if there were it is most often the fault of user settings , tv or monitor had a problem with resolutions
So I changed it to vscale 0, and now it is syncing like it should.
I didn't even know Integer Resolution Scaling had that refresh rate quirk.
psx is "heavy" for resolution switch
vscale 1 should works fine too
I guess there is no rule, a lot depends on the tv/monitor how it handles
psx switches resolutions way more often than really any other core
vrr might help them go faster
i mean, even aside from 480i->240p switching, the horizontal resolutions changing all the time too
the refresh rate thing your seeing is normal though, that readout just isn't accurate
Thing is that it was desyncing just randomly. It had nothing to do with the resolution changes, and I deliberately set both the vertical and horizontal lines to fixed in order to prevent that.
And yes I had VRR on. I made sure to keep that on in order to prevent screen tearing or stuttering.
Thank you very much!
Is it fine to run this core with the other enhancements (24-bit, widescreen, etc.)?
even with both fixed, you still get varying pixel clocks in some games, e.g. when opening a ingame menu and cutscenes, ...
A little trick I do with the widescreen hack is that I deliberately leave it on the 3:2 setting so that it fills out the 4:3 setting on my monitor.
I did this because setting the horizontal lines to fixed doesn't fill out the 4:3. So far I haven't seen any glitches related to this, so I just leave it on.
in some games it will not work, e.g. Spyro or shadowman will produce glitches at the edges even with 3:2 unfortunatly
Neat, gotta try out the double CPU thing
Finally, Pentium core /s
Just tried the 2x core with Tenchu and G-Darius.
I get a noticeable boost with Tenchu, up to 45fps but G-Darius... it's so good to see it running at a fixed 60fps
wait where is this core?
it is pinned !
derp thanks
didn't upload it to the testbuilds, because it's so special, it makes no sense everyone is using it without thinking about what it does
true
if they use this and then run the 'official' core they compain 'it slowed down!'
althought most of the time you wouldn't notice
does turbo work? 😛
you more or less want turbo high all the time with the 2x core. 2x clock speed alone is doing about as much as turbo high in the normal core, so it's pointless to switch to 2x without using turbo there
must be some SOTN insider?
well normally when the power up appears it slows down
it's one of the worst slow downs on the PSX in my opinion
this goes buttery smooth
somehow it never bothered me , I thought in the 90s , that it was intentional 🙂
it wouldn't bother me that much after the fight to risk using those hacks, but nice that it works smooth with it 😅
let's try your favorite - revolt 😄
perfect
but seriously - I don't over-steer anymore
much much better gameplay
yes, you really need high fps in this game for better controls
i need to look at that one. thanks
Just beautiful, great work Robert! I love that you keep pushing out the boundaries to find the exact edge of what’s possible on this FPGA system
I’m really fascinated by the cache improvements, as I wonder if a decent enough L1 cache size and latency would allow some software that hypothetically needs higher clocks to perceptually operate the same due to fewer pipeline stalls
I don’t think it’s a “magic bullet”, but my fairly educated guess is that it does give some notable amount of net compute throughput headroom that may unlock other platforms
Awww man ! I’m late to the party ! Getting new super psx core now!
pinned
Double speed clock cpu core
based
I wonder if I won't need Ridge Racer turbo disc with this for 60fps 😆
can I have full race grid instead of 1v1?
This isn't a psx core bug report but just something amusing. I managed to crash FF7 by entering the submarine and getting on my Chocobo on the same time - never seen that before
underwater chocobo didn't compute
he said no reports
it's for fun
I forgot to ask earlier. Would hacking the PSX core like this allow for someone to just port arcade data into PS1 data?
although, I'm sure someone made mention that arcade hardware had slightly altered specs from PS1.
Its mostly to show that the PSX processor can be run at the speeds needed for the PS1 based Arcades
If you want to report such things (useful) it is best to make a sheet and enter games that work well
Robert has said he has no interest in Arcades, so it would be up to someone else to do the arcade version
The chrono cross intro reaching a steady 30fps … wowzers
Up to 40 FPS in the field and battles, too
awwwww man let’s see what doom does!
seems lots of games have locked framerates, ff9 battles are still 15 fps, blaster master is stuck at 20 fps
wonder how hard it would be to change this...
And then if you take out the CD drive and a few other things it would be doable for probably every PS1 based arcade core save I think one of them that was more complex, but I forgot the name of it.
I feel like the latest release basically equates to rock solid ever unfaltering frame rates
I think maybe the taito fx1-B was the one that would be the hardest
Multiple sound chips, two additional dsp's
I posted it here, but I don't know if it's totally accurate.
Add alien trilogy to this list
Taito G-NET might be tough because of the weird io
Simulating compact flash and CD PCMCIA interfaces, not sure how tough that would be.
please don't report bugs for the 2x core...it's possible there are even problems not related to the higher clock speed, but real bugs due to different handling of external components, but i honestly don't want to put much time into this. If a game works it's fine, if not...well bad luck
i rather spend the time fixing bugs on the real core
Sounds good !
of course you can mention that games don't work with it so others are warned, just don't expect me to fix it 😅
Only one so far that crashed was army men air attack II .. having a ton of fun experimenting, thanks a million for this release!
Also I would just like to mention that the fps doesn’t tank in the big open areas of ultimate doom and it’s awesome
Is it ok if I start a thread dedicated to the psx2x core ?
yeah , good idea
@tropic stratus way to go. Messing up my whole video schedule with this sudden release 😉 awesome work (obv joking)
@hollow stratus it's not a release
just mention it's experimental else we'll get this channel flooded
Oh I know. I always warn people it’s just for fun
I’ll do it next Thursday. What games should I be testing that best rep the diffs
I can pick some but I’m sure there are some good examples around
yeeaahhh and hundreds of bug reports in core on github 😛
PSX2 ?
the futur 😉
Dude you gotta compare army men air attack II .. it’s reaching 44 fps looks and feels like a different game
Turn off fast cd seek though …
@tropic stratus the issue seems to be gone in version 20221023.
It uses pre-calculated data to help with the rendering AFAIK.
There was an article about this with some info from the devs a couple of years ago. I think such an article has vanished from the Internet nowadays though, like the one with Tomb Raider 1 devs talking about Sony helping them to profile the performance of the game and solve bottlenecks.
i think some of that stuff was in Official Playstation Magazine
so i forgot but, for a consumer crt running composite, should I have "Dither 24 bit for VGA" off or on typically?
You guys need to try rayman 2 with the new core 40fps solid
been contemplating recording some of the previews that I don't think are circling youtube.,
those are great time capsules
and PlayStation has had so many promotional discs.
added with the name "twenty"
anyone keeping a list of games worth trying with the new 2x cpu core? bust a groove 2 and the jumping flash games are definintely my recommends
someone posted a list of hardware boundary pushing ps1 games in the other thread I think
in #1049874847330738286
got it!

Just recorded this
https://youtu.be/gP76P0X9Qk4
Setup:
MiSTer PSX Core (PSX_20221119)
Logitech F310
https://www.amazon.com/Logitech-940-000110-Gamepad-F310/dp/B003VAHYQY/
USB HDMI Capture Card
https://www.amazon.com/dp/B08C515LZV
thats my fav song from bust a groove

Cheers once again, I tried a few games and it works pretty well for most of them! Selfish request but, would you be able to share what changes you've made to make this build? I keep my own up-to-date build with scaler changes, so I would like to try it all together. I did try replicating it myself by changing the PLL frequency, but it crashed right away, so I figured I was missing something.
@wooden rose there is a general tread about this see the forums 🙂
everything is checked in here: https://github.com/RobertPeip/PSX_MiSTer
thank you. Now we just need to find which build broke it ... only 25 builds, so binary search with 5 builds should be enough 😅 Don't worry you don't have to do it
Here's some (poor) footage of another game that benefits greatly from this new core:
https://www.youtube.com/watch?v=jUq5A1-RQ1E
When you go race in the more complex tracks, such as Venice Canals, even with the regular core maxed out, it can't keep a solid framerate. Sometimes still dipping to 20 fps.
While with the new core, it's mostly 30 fps in the entire track.
Much better!
I just beat the game using the experimental core, it seems to work great with Hydro Thunder.
does the game have some kind of wave mechanic later on? i only tested it in the first level and found it sad they don't use the water much....well maybe i was too much hoping for a waverace clone
Not much. It does have like forward movement of the water that gives you a boost in spots but nothing special.
What's great about the PSX port is that it's really accurate to the arcade into the smallest details; including lighting and transparency effects.
You have a lot of see-through segments in the later tracks or stuff that in the N64 port, for example, reduced the draw distance in terms of texturing (you can notice it during very high jumps over the water).
For a game with wave mechanics, check Dead in the Water.
Here's a rather old video with poor quality that demonstrates it:
Sorry for no sound/music and real low resolution, but I got the video from someone like this so I posted it as it is.
Btw breathtaking interactive water physics, full 3D waves, transparency, fluid caustics etc. ALL ON PS1??? WOW!
thanks, will try that game 🙂
the title screen uses a very high res.
Another game that got better results was Jarret & Labonte Stock Car Racing (TOCA World Touring Cars).
When you race under rainy conditions, the performance is much better with the PSX2XCPU core. From 20-22 fps to 25-27 fps in traffic.
Far better.
Even the DC version has problems with those details?
Interesting
Too bad that dead in the water is more a fighting game... even in racing mode it's not like some mario kart power ups, but instead you die permanently and loose the race if they hit you some times 😦
maybe i find some cheats 😅
Robert, I hope you’re feeling alright
If you ever feel like you need a break, we’re all here for you
it's all good, don't worry. I usually feel bad when i need to take a break for some days, e.g. when sick. It's not work if you have fun 🙂
(ok ok, sometimes it's annoying when you work on some issue and run out of ideas)
I meant once you’re ready to move on from the core as a regular project, but that works too
yes, i will move to something different next year. I could probably spend my whole life on psx and still find new stuff, but i think it's in a condition where i'm allowed to work on something new
For sure man
Whatever you end up doing next, we’re all for it
Yep:
https://www.youtube.com/watch?v=MEvlpEt4PRc
This comparison only shows superficial details but it's already possible to see some stuff.
The PSX port is the only one that preserves the wobbly texture movement for the reflections on the water, the only one that uses additive alpha blending for the water spray, all the transparency effects, all the reflections, etc.
This is a side by side comparison of Hydro Thunder for the Nintendo 64, Playstation and Sega Dreamcast (plus their respective emulators). Please enjoy my video, and give a like if you approve of my work.
My Discord: https://discord.gg/x9TjK78WwY
#HydroThunder
Huh, that’s interesting
nice, dead in the water has build in cheats with button combo. one for god mode(no boat destruction, pure race mode) and one for big waves 
I didn't know that. Cool!
🐬Unravel the secrets that rest beneath the waves, our English patch for the enigmatic b.l.u.e. Legend of Water on PS1 is now available!
Link below!
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158
this is interesting thanks. there's a little known XBLA (xbox360) version of hydro thunder that i think might be my favorite
it does more wave-related stuff iirc
I didn't know that and actually watching the video the look of the psx version is more cohesive.. isn't there an arcade version of this game?
I have it on my xbox360, I'll see it to feel if I play.This psx version pleased me, I even put it in the last additions to my selection to play in core
Is that hydro Thunder hurricane?
yeah
its not a port its practically a sequel, some of the same tracks though
plus, runs way better
Yeah it’s great, runs on Series X too!
It’s funny that Microsoft owns that IP
Yeah, its original version is an arcade game.
The N64, Dreamcast and PC (Windows, 2001) ports were all developed by Eurocom and they share most of the same characteristics/issues. The PC port is the better out of those three.
The PSX port was developed by Blue Shift, a company that had previously released Vapor TRX for the Midway Seattle arcade platform; that game was produced by Atari.
So, they may have had access to more info about the original game than Eurocom or they were just more competent/dedicated to it, IDK.
They surely tried to use the PSX hardware in the best way possible. In some details they went beyond what the arcade game was using; like the spray with additive alpha blending, the now transparent smoke for the Lost Island's volcano, and the flashing of the boats (when using boost) now being a lighting effect rather than just flashing white.
There's a lot of TLC put into this port. Ex: all the Eurocom ones lack the arcade announcer voice samples during the loading sequence; the PSX port has them.
I've always liked this game a lot 'cause IMO it's the best 3D arcade game made by Midway, way better than the Rush series. The track design is insanely good, especially for a boat racing game.
How’s the version included in the midway arcade treasures 3 collection for Gc and ps2?
How does it compare to the rest I mean ?
I've been trying to find some old console game (I think PS2) that was semi-music game, but with multiple colored rails. Very electronic art style, kind of futuristic. But I could never figure out what game it was. It was a demo in Wal-mart 2 decades ago
But yeah didn't know all this about Hydro Thunder. I had played the arcade version years ago
when I was a child. Was crazy fun.... lots of feedback in vibration haha
iirc anyway
Rez gameplay for the Playstation 2.
Played on the original console and recorded with Elgato Game Capture HD.
▶️ Longplay Video on my Second Channel: https://youtu.be/noKqZXqWoh0
► PS2 playlists:
PS2 - Top 10 videos etc.
https://www.youtube.com/playlist?list=PLljauD_hVEDIVuMflLYCTkYC4WPV_KOac
All my Playstation 2 (PS2) videos
https://www.youtu...
You would need to patch ridge racers as it's capped to 30fps. Sadly the majority of games are.
the one I'm thinking of ACTUALLY had like colored dots on a metallic rail iirc, that you had to move left/right to move across to the beat
Hardcore players usually prefer both the 2001 Eurocom PC and the Dreamcast ports over the Midway Arcade Treasures 3.
The emulation has performance (framerate is noticeably lower than on real arcade hardware) and timing issues, so there are input issues that will affect you if you try to go for the secret routes 'cause some of the jumps are tightly timed.
I don't remember how is the controller support in that collection. I do know that out of the classic console ports, the PSX is the only one you can use dual analog controls, as in the arcade.
Thanks for the info .. I was wondering if it was worth busting out the cube for it but it looks like psx it is
Not N2O: Nitrous Oxide?
yeah, I saw that when I played it. Would be cool if someone can find out how to patch out the frame rate limitation, but I think it will fluctuate too much to be as steady as the turbo version with only one CPU racer.
This is awesome, thanks for sharing!
This core has opened so many doors for me to enjoy games from other regions and translated games. Love it!
Hidden from whom
from gem hunters
B.L.U.E.: Legend of Water (English Patched) PSX ISO 🙂 that was quick of that website
I generally patch myself
lol
I don't trust others to do it right. harder to mess up with xdelta but with snes patches it's so common for someone to do it wrong
BPS is a little more guaranteed to not fuck up, because it also verifies hashes, but there's just so many IPS patches still in the wild.
I never trust myself to do it right on the other hand
Already messed it up with multiple translation projects
as long as the hash for the rom you have is matching the one in the readme, and you don't try other hacks, it should be fine. most of the time big hacks won't work with others.
Trial and error sometimes, but yeah
Gekkido way of the fist is such a blast to play !
And that nu metal soundtrack just pushes it right over the edge to good game
Have a good break 1st Robert. Rest and re-charge.
Now does one go about adding cheats to the core or soliciting news ones be added ?
I’m asking because some games have codes that unlock frame rates and that would be ideal for the psx2x core ..



YouTube told me to watch this next https://youtu.be/cnDKlNC_cMk
All games loaded via Savestate, no CD support yet!
Patreon: https://www.patreon.com/FPGAzumSpass
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1 year ago 🙂 nice
(October 10th to be exact)
hey folks, I recall reading theres a tool that you should run over a game after you language patch it (just patched B.L.U.E) before playing, but I cant remember the name
if the language patch was done recently you might not have to
i also... can never remember the name of that damn tool lol
Does anyone know the full steps to get SNAC working with a GunCon?
you just sort of plug it in?
I can't get it to recognize buttons or movement with the gun. I've tried both the RCA port on the SNAC adapter and the green cable on the component out
nothing
I have a guncon 1 from Japan
my CRT is a KV-36fs200. works fine with nes lightgun
how are you testing?
Elemental Gearbolt
try time crisis first, might be nothing but thats always my default
If I switch out "snac port 1" for "GunCon" to use the first controller as a guncon, that works
but not the physical guncon
is there anything else I have to do besides set the controller port to snac-port1?
nope
hope I don't have a busted guncon :S
maybe? the fact no buttons are even working isn't good
load up time crisis and make sure it takes you to the calibration screen
if it doesn't detect a guncon it'll skip it
Thanks Freddo, much appreciated 🙂
ahh no binary, might only be available for registered users on terraonion website?
before the intro cutscene?
Nothing
yeah
@abstract drift found the issue. had a theory. It was correct. My case is just thick enough that the USB doesn't seat in the port enough to fully connect
:/
kind of unfortunate
is there a way to still use the .mcd files from the MiSTer SD card with a snac plugged in? It seems to be forcing use of the SNAC memory card slots
I'm trying to even manually mount the .mcd file with Elemental Gearbolt and the game says no memory card inserted
you can mount it manually as slot 2 but many games dont support that. Otherwise have to disable SNAC for P1, load/save, re-enable SNAC
or use a physical mem card with SNAC P1
does the memcard pro not work with the MiSTer?
I guess I'll have to dig for my memory card :/
haven't heard of any report of it not working
Seems to work for some folks but not others: https://misterfpga.org/viewtopic.php?t=5220
Would you consider adding an option to move the FPS counter down so it can be seen on a CRT better? Its halfway into the overscan area and i've calibrated the set with the 240p test, plus there's various resolutions to account for on CRT.
#psx-chat message
too bad, its fun to see how much the framerate drops in some games. I can just connect the HDMI output and see it there at least
moving it down would either be a silly option that costs ressources or it will be down for all outputs, which makes no sense for hdmi as it would be annoying inside the view. That being said, you can easily modify the core if you want.
OFFSETX => 4,
OFFSETY => 4
just set different values here and compile
Why the hell was the og memcard pro not built to spec. I guess I can't use it with the MiSTer then. I regret purchasing it even more now. I've never even used it because soon after I bought it I had plans to station my PS1 and then mister comes along. 😂
Thanks for the share. Pretty much explains the issue as I'm using the retrocastle board. Pretty sure 7.5v is not normal for a memory card :S
The hardware revision for the memcard pro dropped to 3.5v why the hell wasnt that the target in the first place. No wonder it got much cheaper.... They changed all the guts to remove the FPGA.
NP, i remember porkchop mentioning his PSX SNACX has 7.8v for rumble but no idea if that's meant to be accessible to the memcard. If memcard pros dont work on PS2 slim without a mod I'm going to guess not
The older revisions don't work on PS2 slim without a mod.
yeah
Memcard pro designed out of spec
they used the rumble power line is all
And it kind of pisses me off that they expect me to pay $50 for the new product when mine was built poorly
ahh so it is normally accessible by PS1 mem cards on original hardware?
I see.
just not normally used
yeah it works perfectly fine on a normal psx
but not PS2 slim, odd
mister is the out of spec one
Yeah I've used it on my psx but it won't work on a PS2 slim which I didn't know.
I understand it seems a new chip made the redesign possible but I basically have a deadweight of a device with issues that were not made clear in production... I'm not asking for a free replacement, but paying full price for a revision with no discount feels kind of like a sting to me..
the gen1 ones pull from the rumble line since they need so much power for their fpga and stuff, the new design reduced the power usage a lot
its also like half the price of the original i think? doesn't use an fpga at all anymore i think
Or at least offer a replacement program. Ship the old in and get a heavy discount.
No it was only $80 originally and dropped to $50
Actually could have been $70 originally.
I don't remember
this is why i got snax
I feel that the sd2snes program was way better done... Trade in your old flashcart and get up to like half back I think.
I guess that requires a different business model and the components of the flashcarts are reusable .... But can you blame me for being salty.
mister doesn't do gameid anyway so its a pretty bad experience with mcp
I can't even use the automatic memcard feature on it without an xstation mod yeah.
the openbios is meant to be adding it at some point i think
I personally think they overpromoted it.
that'll be better
its perfect on a psx, which is exactly what they promoted it for
Let's just stay I haven't had good experience with console modders...
i've known the creator of the mcp for a really long time, so i'm pretty biased
he did almost all my complex modwork, dcdigital/ps1digital/xstation etc
I had a perfect PS1 and was planning on getting a psio and then found that the xststion was way better.... But a pain to install.
yeah once you find an installer you trust never lose them lol
i know a guy in the uk if thats any use to you
I had a local guy ruin my 1/1/1 SNES and nearly ruin my N64 with UltraHDMI
He was recommended by a shop for console mods
ouch
He also jacked up my gba I think
stop using that guy lol
Yeah well when he was doing stuff for me because he feels bad it was hard to not give in
if you goto the xstation channel on rgd there's a bunch of installers who hang out there
At this point I'm kind of locked into the mister even though I own the games
It's just more convenient and better output to HDTV plus I can get analog output at the same time without the retrotink 5x softening the image up a lot
Ntm that my setup is component based
true yeah at this point i don't really know why i keep my psx around anymore 😄
it has HDR output i guess thats nice?
Yeah
but yeah at this point i don't have a reason to boot my real psx anymore
the cores just all round better
I have my setup fully automatic as much as possible
Bandridge automatic 4-port switch for scart and gcompsw
Technically could hook the scart to my CRT with my RGB2COMP but the only ones I have on scart are PS1 and dreamcast and my CRT doesn't work with above 480i signals
Dang it’s cold!
where ? 😛
Wisconsin USA!
German translation for FFT
all those long games, who is supposed to play them all? We finally got through Klonoa now and this is really a short game. I actually fear starting SOTN or FF9 will lead to another half finished game that is never completed 😦
I still can't finish God of War Ragnarok, release was 9 November....
SoTN doesn't take that long to get through
Yeah I’m like 37 hrs deep and not even on the 4th disc yet
Ffix that is
And btw does the psx2x core increase draw distance ?
Currently going through persona 3 in the mornings before work and goddamn is it long
Persona 3 is not on the PSX
but yes - all shin megami tensei games are pretty long
Might go back and play If on psx, I think that's where the persona timeline starts
I easily spend 20 hours or more with each of the GBA castlevanias(except the double castle one), because i play again with different character or build. I guess it's the same for SOTN. Just completing it at minimum %...not sure if that is a good experience.
I prefer short and replayable over long experiences
Trying out different builds or routes is pretty fun
I think it's why I prefer FF1 so much, just roll some new characters and you're done in 20 or so hours
so how long does it take for just completing it at minimum % for a bad player on first try? 10 hours? I have to note that i savestate abuse at the start of a boss, as i cannot stand running to them again and again
15.5h
for 100%
DQ1-3 have pretty solid play times for me. DQ4 really drags since you're just constantly replaying and relevelling every time the character switch happens
nice page. It's about the same time as aria of sorrow so maybe i can do it over christmas 🙂
I need to finally set aside time to play the post NES Castlevania games.
See what all this metroidvania hoo ha is all about
Finally tried my hand at scrolling shooters, but I just couldn't get into it.
you can easily beat SOTN in a day
if it's your first time you might want to savor it though
and do all the exploration
try to get 200.6%
Welp, time to add it to the list
if you want to just have a fun time and not care about leveling up for bosses... just activate the cheat for crissaegrim and equip it
you normally can only get it in the library in the 2nd part of the game
they are a pretty different experience
a lot of people can't handle the stiff physics
if you're in that camp, there's patches to make the physics a bit more modern
I have a pretty high tolerance for that sort of thing.
My only hard line for retro games is unnecessary tedium, then the cheats and patches come out
Robert, you can do bad ending pretty much in 3 - 5 hours
Cube of Zoe > Wolf > Jewel Of Open > Leap Stone > Mist > Bat > Richter Fight
now True Ending however is the same up to Bat then is like Bat > Gold Ring > Echo of Bat > Spike Breaker > Silver Ring > Holy Glasses > 2nd Castle + all 5 Vlad Relics > Dracula Fight
Cup of Joe -> Wolf down breakfast -> Open the gates of hell -> MiSTer -> Cat -> RICHAAAAAARD
lol
if you play a Randomiser though you will be guaranteed 3 Vlad relics before 2nd Castle
@ivory verge i tried to reproduce the dave mirra bug, but cannot with latest build, it didn't happen in 20 minutes. Anything special you did? i tried to do about what is in the video, but no "luck"
Just to echo what's probably already been said, I have a 1st gen memcard pro that works just fine via SNAX adapter and a PS1 multitap for the card slot. It's probably power related, however yours is setup.
Sometimes it's happens at the beginnig
With SNAX, I can use both the memcard pro and the Retro Fighters Defender wireless controller. I highly recommend considering SNAX for the future, especially with Saturn on the way, if you're going to use original (or modernized for the original) accessories.
it's really tedious if it's so rare and i need to check at least 5 build for it to happen and must be 100% sure for each...
I was wanting the retrocastle because it could slot into the side of my MiSTer. Unfortunately the USB is not long enough to settle into the port with my thick case. 😦 So plan kind of busted.
It even stays nice and snug T^T
@tropic stratus how similar is the PSX GTE to the GE in the SGI Indy workstation? might be a relatively small leap to get 1992 IRIX up and running
I understand this perfectly
Honestly it's probably like a mm short. Sometimes I can get the led to turn on with certain angles (not moving with power on). So I wonder if I could modify the case a bit to make it fit.... Hmmm
Someone told me here I could save to SD card saves with snac connected but I guess either they were wrong or didn't mention I have to switch controllers each time.
I will try with the latest build
Can you access the memcard pro on its own through the BIOS menu?
@tropic stratus Mega Man Legends is a great game to play with your kids
It’s relatively short too
It's just a great game, period
Art style still holds up too
The tank-like controls are a little antiquated, but not offensive
for a kids game
The game doesn't require precision so thr controls are fine
I’m kidding I love Mega Man Legends lol. It’s so great.
yeah but I was mocking that viewpoint
There's a butt in the second game so be careful parents
It's everyone's butt according to the ESRB.
Yes but I am unsure how to get my controller to assign to p2
I don't think you can via SNAC. I'm assuming the retrocastle only has one port? I don't know anything about it
Micromaniacs has breasts and gore which is pretty incredible for an e rated fox kids video game
The SNAX board has two ports for two players and I know that can be assigned depending on support from the core, but I don't think you can assign the psx controller port and memcard slot to different ports on a single port device given how those slots work on OG hardware
Pics or it didn't happen
don't know, megaman always felt cheap for me with super low jump, bottomless pits and falling directly into spikes in a new screen. I never tried the 3d ones, but i suspect it's a lot of shooting just like tron bonne?
now it happened to me twice 20221209, reloading the disc helps
when it hangs
don't know anything of the SGI devices, but given that 80% of the GTE is the command interface and i doubt SGI uses the same, i don't think it would help much
@ivory verge maybe i can try again some other day....would need to find the first build that broke it...finding broken builds is safer, as it only needs to happen once. But when relativly sure it needs a longer play with the last non-broken to be sure. Overall, i estimate easily 3-5 hours for that undertaking and i don't even know if that info helps a lot, could be some timing change, making it a random effect 😦
as Rama mentioned it also is a topic on xStation, i wouldn't be surprised if it comes down to some internal CD timing
it's too random , there's no way to reproduce it \
that reloading the disc helps shows that the game is waiting for some CD response that never comes...unfortunatly we cannot find out when it already hangs
Pyras ending at 2:15. Any footage of the hardware shop level often leads to decapitation. The blood is green but still. https://youtu.be/L802t1odRz4
All The ending for all the characters in Micro Maniacs
Also, Legends is an action rpg. Almost has a classic mmo vibe with how it controls.
Yeah, it's like Tron Bonne but it's a cohesive adventure. I don't believe there's anything cheap like you described in the game.
Tron Bonne was the second game in the series, MML2 is the third
And MML3 is the sad.
Honestly the MML3 didn't really seem like what people wanted anyway. Maybe someday
I see the PSX core has an option to flip the screen upside down. Is it possible to add rotation for some of the tate shooters? I was just curious.
does the single bin/cue english patched policenauts version that's 'available' work OK with the core?
the patch itself references using a .iso
tried it, cue files had invalid reference to the bin but it seems to work OK once that's corrected. Wondering if the single bin format could mean lost cd audio or anything
the original unpatch policenauts dumps are single bin/cues as well, so it's all fine
ahh great, thanks for confirming 👍
not really, as the data in vram is arranged as lines that can be burst read, rotating it would mean to read out data without bursts or write them again somewhere else
finally something for dualram to do?
well, would probably work, but all that effort for such a feature? and then you also leave out the analog board crt people...
doesn't seem worth it yeah
how many tate shooters were there on PS1?
It wasn't exactly arcade hardware was it?
Well I mean technically it was very much arcade hardware given its other uses, but I take your meaning - not many rotated shooters in the home catalogue
i doubt there is even a single official game which doesn't offer rotate itself(and depends on tate)
There are some which don’t have the same resolution, adjectives ratio or features when in tate mode
Now I'm wondering if there isn't a way to rotate the screen using the HDMI transceiver
Probably not.... doesn't seem sensible
On a similar note, would it be possible to have options to offset the screen position? Some games have this in their settings but don't seem to remember it when resetting the game. Most games appear centered already but I recall at least one that's a little off center on my CRT for some reason
What would rotating the screen achieve, the games will still be 4:3 when rotated.
Many crt TVs have this problem via RGB