#Custom Collection: Liminal Levels
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The cardsโ cost and power comes from the levelsโ supposed temperature of 30 to 35 degrees Celsius.
โOne of the firstโ comes from the fact that itโs one of the first levels of the backrooms and it being one of the first few levels to be discovered by wanderers who fell into the backrooms (according to the Backrooms Fandom Wiki Timeline).
An alternate name for this card would be Pipe Dreams. The ability comes from the level having its walls close together and Round 3 Turn 2 would be the center of a usual 5 round game. The 45 power comes from the levelโs strict contortion of 45 degree angles.
Day 3 of posting cards for Liminal Levels
68 power comes from its average temperature of 66 to 93 degrees Fahrenheit. โSo Much Noiseโ and its ability effects come from the things that are most present in the level which are loud machinery and electrical appliances such as breaker boxes, loose wires, etc.
Day 4 of posting cards for Liminal Levels
โGather Resourcesโ and its ability effects relate to the fact that this level contains a ton of resources so its ability gives you a little bit of everything. Its cheap cost also makes it reliable in cheap card buffers such as Binary or Cloning.
Day 5 of posting cards for Liminal Levels
Had many ideas for the ability but settled on this as its a simple card with a simple ability (plus I was saving more powerful stuff and different effects for some other levels that, atleast for me, make more sense in those levels than in this)
โEnjoy Your Stayโ comes from the fact that its buffs cards in your hand and its a hotel soโฆ yeah. Its return ability comes from the fact that you can enter this level from any other level in the backrooms via random no clipping. Its energy cost comes from its three main areas in the level while its power comes from the highest floor its elevator can go to which is floor 382.
Day 6 of posting cards for Liminal Levels
โUseless Lightโ and its ability effects come from the fact that this level is permanently dark and no light permeates the level and no light sources function. This card also gives playability to Chiaroscuro as the card will have synergy with the same cards as Lights Out.
Day 7 of posting cards for Liminal Levels
The power and energy cost come from it being Level 7. โThe Cards On Level 7โ comes from an entity that resides in this level called The Thing On Level 7. The abilities return effects come from the fact that The Thing On Level 7 appears to have killed off any other life in the ocean hence the Oceans debuff.
Day 8 of posting cards for Liminal Levels
โSpiders Galoreโ and the effects of the ability come from the fact that this level has a very large number of lifeforms that fall under the Arachnida Family of arthropods. Plus (In my opinion) it gives an actual good use for Arachnophobia
Day 9 of posting cards for Liminal Levels
Its power comes from the average temperature in this level which is 10 degrees Celsius. โFriendly Neighborhoodโ is a reference to Spiderman. The ability effects for left and right slot come from the fact that most of the houses in this level can be fully furnished with a bunch of stuff and the middle slot effects come from the road (that divides both sides) usually being dangerous to wander around.
Day 10 of posting cards for Liminal Levels
The ability effects is a reference to multiple things in the level:
A: How each plot in this level is surrounded by trees hence the Tremendous Trees buff
B: Each plot is mostly covered by wheat and barley (i think closest thing in Plant Life to this is Amaranth even tho it is technically a Pseudo Cereal) hence the Plant Life buff
C: Under all of the soil in this level is a mass of worms squirming in the darkness below, so many in fact that it is unknown how far down do all of these worms extend, hence the buff to cards with Worm in the name.
Day 11 of posting cards for Liminal Levels
Power and cost come from the one of the few levels that cannot access this level which is Level 790. โAccess to Everythingโ comes from the levelโs multiple exits to other levels in the Backrooms and the ability effects are related to it as well.
This card has you decide which cards to add that help most of your cards without them being from the same collection. For example having to decide to add either Rapunzel or The Goose That Laid The Golden Eggs (not the best example but this combo is sometimes seen in decks)
Draw insanely needs a condition
170 perm non conditional with decent base stats
iโll add a condition
Day 12 of posting cards for Liminal Levels
โCanโt Rememberโ and both effects are related to the main thing that happens in level 12 which is the censoring of itself in memories and physical proof leading to the true appearance of this level being an assumption rather than a true fact. This card projects this by being different to everyone that plays it. In one game, it can gain enough power that you can possibly make a comeback or secure the win; in another game it will be a piece of junk sitting in your hand. The point is that everyone will see this card differently.
(Just in case, the max power increase is 100 not 400, the plus sign makes it look like 400)
Day 13 of posting cards for Liminal Levels
โGradual Dangerโ and the effects of the ability are all related to the misconception of the boiling frog and how it is represented in the level. The misconception basically states that if a frog is placed in boiling water, it will flee, but if it is placed in cold water that is brought to boil, it will not recognise the threat and perish. This level projects this via its apartment rooms. People living in these rooms will gradually become attached to the rooms to the point where they will not even consider leaving their room at all and basically give up on finding an exit. And to make things worse, if you have lived in the room for more than a decade, there is a chance that you just disappear out of nowhere, leaving no trace behind.
Conveniently enough, the first turn of Round 4 is Turn 10 out of 15 Total turns
Sorry for posting it late but here it is (and dont worry as I will make day 15โs card today)
Day 14 of posting cards for Liminal Levels
From what I can try to read and interpret about this level is that it is a dangerous level but somehow changes any information about it to make it seem more friendly than it truly is. Another thing that is noticeable is that for some reason almost any altered text about this level almost always mentions something of either touching the floor or the trees in level. I think the true danger of this level is that touching those elements either kills you instantly or you become absorbed by them and turn you into them. The altered text also tend to say that you shouldnโt leave this level for some reason. Anyways, the effects of this card are related to the whole โtouch the treesโ thing that this level has.
This card is by far the hardest card I have made due to the insane lack of information as the whole card was based of altered text that made the level seem like the best place in the world.
And due to the lack of info, this card can have almost any effect in the game as the true danger of this level remains hidden. I decided for Tremendous Trees as the whole level is or seems to be a forest.
The crimson forest?
No, from the research I just did to see if its the same level I can say that level 14 and the Crimson Forest are not the same level as The Crimson Forest or level 9.1 is a sublevel to level 9
oh, okay. i havent looked into the backrooms fandom/wiki in the longest time so i dont remember a lot
Its alright
Currently the name for the sublevel is Can we pretend that a meteor destroyed the Crimson Forest
Apparently the Crimson Forest suddenly disappeared out of nowhere in its place was a huge crater
Yeah, i remember hearing about that update to the level and i think that was around the time i clocked out with checking out what changes they make to the lore often
Again sorry for the late post but here it is
Day 15 of posting cards for Liminal Levels
This card suffered the same thing as the previous one but for another reason: There is barely anything interesting in this place. No entities, no special events, nothing. I decided for Futurology and Space Technology buff as this level, according to the only known person to get into this level, looks like a space station.
Later today will be card 16 so stay tuned
Day 16 of posting cards for Liminal Levels
This levelโs whole thing is that periodically this level will transform into a completely new level. The ability effects are similar to this as in one round it will buff cards from an album and in the next it will buff cards from another album. Plus when the round ends, the environment changes into the respective albumโs environment so.
Day 17 of posting cards for Liminal Levels
The ability effects are related mainly to two things:
A. The only entities in this level. They are called Imprints and they are doppelgรคngers of past wanderers of the level hence the โfor every time playedโ.
B. This levelโs only known entry is in Level 7 and this level, upon entry, is full of water that drains upon entry hence the Oceans buff and debuff.
It could probably have a better effect, but in my opinion nothing else made sense or atleast better sense that this effect
Hehe, I didnโt forget this time. ๐
Day 18 of posting cards for Liminal Levels
This card does not necessarily look like the image, the image is the first thing that comes to mind when I think of the word memories which is seeing a sunset when I was little.
Anyways, this card whole thing is similar to that of level 12, the only difference is that one can actually talk about it without it being censored but problem is instead replaced by something else. The level will look completely different or mostly different to each person as the level will look like a childhood memory said person had. Maybe for you is an old playground, for someone else it could be a preschool or a daycare. Anyways this level reflects this as it encourages to play Playtime cards which hopefully are games you played as a kid and your cards that were already played get a buff hence the whole memory thing.
Hey guys, im not gonna be making cards for a while for a few reasons:
A. School Work, I try to finish as fast as possible but they just give me more the next day so its exhausting.
B. Personal issues, Iโm going through a few stuff that is affecting my life ( dont worry im completely sane)
C. Resource issues, Apparently the website im using is i think being updated so I canโt access it.
As soon as most if not all of these things are resolved I will catch up on any cards im missing but I will still develop ideas for the daily cards so that when the time comes I can make the cards easily and look at any issues from previous cards. But I will not leave you guys empty handed as I will reveal a future project for these collections I am making. For the few people who will see this thanks for the support and replies, any criticism as accepted and I can always learn from mistakes. Thanks guys. For now, imagine im stuck in the backrooms. Bye bye.
Here is the reveal
Anyways i fell into the backrooms. Bye
Sorry for the long, long delay. I have been busy solving some of the issues but now they are mostly resolved. In my trip to the backrooms I decided to change one thing of my custom collection and the cards I create with my new information.
From now on all cards will be limited legendary as I have the easiest time figuring out abilities and effects when I donโt have to balance it for the rarity.
However I will still put in the effort to make it interesting by creating new triggers effect that arenโt in the base game. (I will not deal with the custom effects tho as I have no idea how they work)
Any cards before this post will remain the same and wonโt have a rework. I will also make cards till level 100. When the card for level 100 is made, I will take a break for a while and then keep making cards. This will also apply if I reach the card for level 200, 300, 400, and so on. This allows me to, let my sanity stay normal but also if I decide to stop creating cards then I didnโt end in some random number.
Tomorrow I will make a ton of cards so to the few people who were following, stay tuned for some backrooms levels in cue.
Ima leave you all with a quote by myself.
โ๐๐ฐ๐ฏ๐ด๐ต๐ฆ๐ณ๐ด ๐ค๐ฐ๐ฎ๐ฆ ๐ช๐ฏ ๐ข๐ญ๐ญ ๐ด๐ฉ๐ข๐ฑ๐ฆ๐ด ๐ข๐ฏ๐ฅ ๐ด๐ช๐ป๐ฆ๐ด... ๐๐ฐ๐ฎ๐ฆ ๐ข๐ณ๐ฆ ๐ฆ๐ท๐ฆ๐ฏ ๐ฎ๐ฐ๐ณ๐ฆ ๐ค๐ญ๐ฐ๐ด๐ฆ๐ณ ๐ต๐ฐ ๐บ๐ฐ๐ถ ๐ต๐ฉ๐ข๐ฏ ๐บ๐ฐ๐ถ ๐ต๐ฉ๐ช๐ฏ๐ฌ.โ
Day 19 of posting cards for Liminal Levels and restarting the daily grind
Level 19
This levelโs whole thing is that some items and foods will start decaying at a fast rate randomly and under the floorboards there is a orange glow that either amplifies the decaying effect or directly causes it. To make things worse, any person that has seen it becomes infatuated with it which also โdecaysโ them slowly.
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Level 20
Alternate name is The Fun Zone
The abilities are references to what in my opinion are the key things that this level has in both the waiting halls and the electric areas.
Draw ability: this is a reference to how the windows in the waiting halls are black voids with stars. :/
Play ability: once you enter the electric area, you will see a lot of doors which contain games inside, these game are physical games for example rock climbing.
Return ability: when you win one of these games, one would receive various rewards like Almond water and other stuff. However, losing these games will make the person teleport into a different more dangerous level. So dont lose
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Level 21
This level consists of four massive hallways that are estimated to be 26 miles long in each direction. All of the hallways meet in the middle of the level. One interesting thing is that, although each hallway is ever-changing, a few elements from each hallway remain consistent. This part is what I incorporated into the ability, the card opposite to it and the cards adjacent to it can all be different but regardless of their variation, they will all lose 30 power. I was debating the reward for the effect but decided to have it buff itself by a lot because of its low power. The card is strong but not overpowered as it can be countered easily if your opponent has science cards in his deck, they can wait until you play this card and they can block the ability by playing their science card in the middle.
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Level 22
This level is somewhat similar to Level 1. This level barely has any entities which led to the development of a nation in this level. Long story short, throughout the years this nation slowly โdecayedโ because of instability in the structure and in its societal system. This is incorporated in the ability as the earlier you play the card the more power it has.
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Level 23
This level is a massive planetoid-sized organism that has a surface area equal to that of the dwarf planet Ceres. The levelโs surface is a very dense forest and its caverns are riddled with trees and roots. The abilities somewhat force you to play a hybrid deck with life on land and space. If you donโt want that then I guess you can make a Tremendous Trees deck with this card, Ceres and a few space cards to have the second ability buff better, probably good with Planet X and Supermassive Black Hole.
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This levelโs whole thing is that it is a 1:1 scale replica model of the solar system made entirely out of materials like plastic, lead paint, etc. โIn the skyโ, it looks like to be a enormous room. Every once in a while, rain-like mist which is highly toxic will fall everywhere or a sandstorm of particles like dead skin cells, fibers, plastic will form. Commonly after the sandstorms, some species of mites appear. The ability reflects this by buffing your tiny cards like Binary thanks to Flea, which also gets buffed, and The Moon. This level also has a ginormous entity named Beauford but I couldnโt find a way to incorporate him without making the ability only about him.
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Level 25
This level is just an abandoned arcade building. Almost all the arcades machines are destroyed, but the few that do work transport you to other levels if you insert a quarter or similar currency in the coin slot. The ability portrays this as it buffs a card from every album. And by Coin Money, Money, Money (for if it wasnโt obvious) refers to the Money, Money, Money cards that are coins, specifically Japanese Yen, Flowing Hair Dollar, Doubloon, Yang, Bitcoin, Angel, Shilling, Guernsey Double and Guilder.
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Level 26
I believe this level is the new Level Fun. It turns out that the cruise ship Adventure disappeared from the Frontrooms (real life) and has transported into the backrooms and somehow the old Level Fun is now on the inside of the cruise ship (if you want more information, search up level 26 The SS Fun ๐ Philadelphia Experiment) Every once in a while, the ship no clips through levels. To summarize the exterior, it is a regular deck that is littered with tons of corpses, blood, trash, etc. And to summarize the interior, basically just the old Level Fun, tons of party rooms with decorations and Partygoers. To translate a bit of the abilities, the draw ability is a โfor every round completedโ, the play ability the card opposite loses 30 power, and the return ability is a โif you are losing the roundโ. Pretty simple set of effects
And if you didnโt notice the first letter of each ability spells out FUN
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Level 27
This levelโs whole thing is that it is a peaceful level that has a big hot spring which is safe to drink. Anyone who drinks the water reports to feel better. However this level or atleast the hot spring is only the remnants of a level that was annihilated by a dangerous mineral called Stormstone, which reacts to almost anything and is highly flammable, corrosive, and violently explosive. The true surface of the level is basically a flat world covered by this mineral. It is assumed that the mineral had obliterated anything and everything in the surface of a regular level and that only the hot spring is left hence the name The Bunker Springs. The abilities reflect this as its draw and play abilities are good for everyone like the water in this level, but the return ability is very bad just like the true surface and the Stormstone hiding in what is left of the level.
I feel like I had many ideas with this level but this one stuck to me because itโs the only that felt that can be played both your favor and against your opponent. I say this because if they that this card is in rotation, you are kinda forcing them to play an Oceans card and the consequences for not doing so are worse for your opponent then they are for you.
They are definitely way better ideas but I donโt know.
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Day 20 of posting cards for Liminal Levels and continuing the daily grind
Level 28
This level is what seems to be a plains biome with the only location known in the level to be Stormstone Keep. Around this place is similar to the true surface of level 27. Just a bunch of Stormstone everywhere. In Stormstone Keep, there is one singular entity named The Blue Knight; he resembles a hollow blue suit of armor, he is friendly and likes to talk to wanderers. Every once in a while, whenever The Blue Knight feels stressed, anxious, scared, sad, etc, he will indirectly cause vicious storms that creates new stormstone. In the only way to stop the storms is if someone talks to him. The abilities reflects this as The Black Knight is the standing for The Blue Knight. If you play this card next to him, he is friendly and will help you; otherwise it will cause a dangerous storm on both players.
To clarify the burn, I forgot to put โuntil playedโ
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Level 29
This level is not too special, its just an island that has a huge mountain range and in the center of the island, in between all the mountains is a small settlement named Hyperian by the inhabitants. In the Hyperian, other wanderers gather and share resources. The ability reflects this by providing you with power if you are able to play it between to mountains. This level doesnโt have too much to it.
If anyone does research on this level you would know that underneath the Island is apparently the Kraken, however the Kraken in Cue buffs Oceans cards and I kinda wanted to represent the island more than what is underneath
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Chances are this is all im gonna do today atleast because i got some work to do but if i am able to later today i will keep making cards
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Level 30
This level is pretty unique in terms to its whole thing. According to the three file entries for this level, the level that the wanderers see is a fake version of the level, this is due to the memory lurkers that inhabit this level. Apparently, the level will also kill anyone who figures out that what they are seeing is fake and isnโt real. I emphasized the whole fake level thing where it changes its appearance instantly and later on your opponent realizes the real card and hopefully you win the game. I had real writers block with this so yeah.
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Level 31
This level is generally safe, but nothing really interesting happens. Only distinguishing thing is that there is an entity known as the Coach who will offer free roller skating lessons if asked for. Not much happens aside from this so I just made it a Good Sports support card.
(Sorry for the poor text, cue tavern butchers any spelling)
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Level 32
This level is pretty unique in a ton of aspects. All you need to do to enter the level is to get lost in a dark forest and it doesnโt have to be within the backrooms. Numerous skeletons hang from the trees in this forest and they sometimes even โtalk to youโ. Only one entity inhabits this place, The Skeleton Queen. She has two forms, the first form is known as The Belle, a pale woman with black hair in an orange dress with skeletal face paint similar to what you would see in a Calavera, this form seems harmless and acts as bait so that wanderers follow her and confront the second form, The Skeleton Queen. The Skeleton Queen is a tall skeletal figure in a black dress and seems to be in control of the whole level. Depending on how you treat The Skeleton Queen, you can either escape the level or end up dead in an instant. The abilities give a much more valuable uses for the skeleton tag in-game, and it gives a huge amount of power to your Calavera and The Skull of St. Valentine cards.
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Level 33
This levelโs whole thing is that the further you travel in it, the worse the level gets. At first, the level will appear as a new mall with clean walls and ceilings, very little entities, etc; after the first 50 miles, walls start having mold, lights flicker, hallucinations are possible and more entities may appear, etc; 100 miles in, the walls will be somewhat ripped apart, 2 inches of water fills the floor, even more entities, etc; 200 miles in, walls are ripped off completely, moss hangs from the ceiling, the water level will rise to 2 feet above the floor, hallucinations may start actually hurting you, etc; 300 miles in, walls will look like a disaster happened, water level is 5 feet now, 6 feet grass will grow from the floor as well, etc; 500 miles in, floor and lights are nonexistent, fire will emerge from the ground, hallucinations will attempt to hurt you, etc; 750 miles in, walls are now just pipes entities are almost everywhere, hallucinations become real, etc; and 1000 miles in, the walls become black voids, 23 foot plants anywhere, and contains indescribable chaos. The ability relates to this as the effect gets more dangerous the longer you prolong the game
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