#Riddles And Debates.
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First Page Of Paperwork:
- 1896 Democratic Convention
Rarity: Epic
Energy: 15
Power: 0
Ability: Monetary Mastery
Draw: If you or your opponent have played Gold or 10 or more Money, Money, Money! cards this game, all cards cost +3 energy this round and this card costs 0 for 2 turns.
Play: For every time you have played Gold this game, this card gains +30 power this turn and your Silver card, wherever it is, loses -15 power this turn and next.
- 1925 Scopes "Monkey Trial"
Rarity: Rare Limited
Power: 20
Energy: 0
Ability: Word Of Equals.
Start: Your opponent gains +1 power per turn for 4 turns and you gain +1 energy per turn for 4 turns.
Return: All Folklore cards in both players hands gain +5 power for 9 turns, and both players lose -20 ppt for 9 turns.
- The Lincoln-Douglas Debates:
Rarity: Legendary
Power: 33
Energy: 3
Ability: 3 Hour Ponders
Slot: If a card is played in the middle slot while this card is in your hand, that card gains +33 power this turn and will cost +3 energy permanently on return.
Return: If this card was played on Round 3 Turn 3, all cards with 3 or less buffs gain +33 power next turn.
- 2004 Caithness Maternity Services:
Rarity: Common Limited
Power: 0
Energy: 0
Ability: Faithness In Caithness
Show Faith Using The Hand Of God Nebula!
(Playing the two cards next to each other gives 2004 Caithness Maternity Services +50 power permanently and your Hand Of God Nebula card in hand costs -3 energy and +25 power permanently.
Scopes is broken
It's supposed to go very well with a High Ppt deck, or an American Folklore deck.
- Ancient Sumer:
Rarity: Epic Limited
Power: 40
Energy: 3
Ability: Knowledge Is Power!
Draw: For every combo in your deck, your cards in hand with more than 40 power gain +15 power until played, and your cards in hand with less than 40 power gain +25 power this round.
Play: If you have played Paper at least 3 times this game, your cards, wherever they are, gain +40 power this turn, and all Science cards in both players hands cost 0 Energy this round.
My last card for the first batch.
I don't mind if anybody wants to make a card that connects to this collection, just not anything random
Bonus Card!
John Grogan
Collection: Dogs
Rarity: Legendary Limited
Power: 80
Energy: 10
Ability: Double Sided Honesty:
Draw: Your Dogs cards in hand gain +30 Power and cost -3 Energy this turn and next.
Play: Your Lie Detector and Riddles And Debates cards in hand gain +15 power and cost -1 Energy permanently for every time you have played John Grogan with at least 1 Dogs card adjacent to it this game.
Return: Gain +1 ppt for every Dogs and Riddles And Debates cards played by either player permanently.
Pretty OP can't lie!
Goin Sleep, probs gonna start on Batch 2 tomorrow. Maybe. Batch 2 will be more focused on the riddles side of the collection, but don't expect there to be zero Debates! Goodnight!
For some reason I thought it would be INCREASING by +1 energy per turn so turn 1 would be 1ept, then 2pt, etc. So it's not broken but pretty good for a limrare
That is was it does tho, you were correct
Just nerfed it
Batch 2 is ready!
Second Page Of Paperwork:
- Teresa's Daughter:
Rarity: Encoded Limited
Power: 0
Energy: 2
Ability: Overcomplicated
Draw: This card gains between 20 and 60 power until played and all cards in both players hands without "Daughter" or "Mother in the name cost +20 this turn and will lose -10 power permanently upon play.
Return: All permanent power gained by this card is lost, and all cards in both players hands with "Daughter" or "Mother" in the name or ability name gain that power until played.
Encoded means you must find a code located on a card and redeem it to get the card. These cards aren't very common otherwise there would be too many codes.
- Notpron
Rarity: Rare
Power: 125
Energy: 12
Ability: Riddle Me This...
Play: If you have played 0 cards this game, this card costs -12 energy this turn, otherwise, this card loses -125 power permanently and your cards that have been played adjacent to Notpron this game gain +15 power permanently.
- "Soapy Sam's" Riddle
Rarity: Mythic
Power: 20
Energy: 20
Ability: The Unstoppable Riddle
Passive: This card card cannot lose any permanent power it has gained.
Start: This card gains +15 power permanently.
Play: Your Non-Mythic cards, wherever they are, lose -25 power and cost +2 energy permanently.
Return: Lose -20 power per turn and gain +2 energy per turn next turn.