#More/Actual Weekly League and Arena Boost

48 messages · Page 1 of 1 (latest)

marble schooner
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Idk if it's just me, but I'm bored of playing when ppl are spamming the same decks in leagues every week. WtS there, Mono Paleo here and whatever. And what doesn't make sense is that, they gave incentives to some collections by giving arena boost(example: Dogs +80 this week) yet no one plays them because they know it won't make them win.

I think it's time for a weekly collection boost that gives them a fighting chance to another spam decks. This will encourage players to not spam the same decks every weeks, and get creative to build their own that suits their playstyle.

What I had in mind is that, cards played in the same arena should get incentives (maybe a perma boost). Like for example: if I played Shiba Inu in a Dog Arena, it gets +80 perm till the end of the game. (Maybe tone down the buff a little bit since it's a perm boost but I think this idea will give other decks a fighting chance too)

devout gate
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Agree that the arena boosts should be given to collections that don't see play often and aren't meta decks

maybe instead of a perm boost, what if the game only had 3 collection boosts and 2 of them show up twice?
eg. Dogs, Battle!, Constellations each with a +80 boost and the rounds in game would look like: LoL, Space, History, LoL, History (each time being a different combination)

primal totem
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I feel like whenever an arena bonus causes people to play a deck more, people complain

half coral
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The issue I would have with Arena boosts becoming stronger is that it then makes it more difficult for newer players to win because they don't have a huge amount of cards to make decks with. It benefits those who have large card collections but makes it harder for those who dont

marble schooner
marble schooner
# half coral The issue I would have with Arena boosts becoming stronger is that it then makes...

I mean, newer players can still play newbie friendly decks and face other newbie friendly decks. I think that has always been the case since it's unfair for a newbie to play with someone with experience of deckbuilding.

Meanwhile, it may be unfair to those with higher leagues/elo with incomplete collection, but trading is an option to look for cards with arena boosts.

It would be much easier and better imo than to just nerf all the meta cards bcs there are too many to mention lol (also makes meta different every week)

iron needle
half coral
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I'm playing people who have a huge advantage with regards to card selection and if they can choose huge arena boosts it's going to make it even tougher

iron needle
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Like play
1 turn buff
Play 2 round buff
Play 3 until played

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This way the power can stack and be competitive

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An example of how help this can be is identity theft before nerf.

half coral
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Maybe just have different rules each week. Your deck must contain at least 2 cards from every album. Only 3 of your cards can have a base power of 50 or more... Things like that

marble schooner
fringe night
half coral
half coral
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Even the event they put on everyone ended up running the same ppt deck

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And I don't really understand it because you can still make other decks work within that ruleset

fringe night
marble schooner
half coral
half coral
marble schooner
half coral
fringe night
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I think as collections have evolved it's better, there's probably 4plus ways of playing each collection from rainbow mono gd boxing 9/9 tiny etc mixtures of all

marble schooner
fringe night
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It may be a ets arena but does that stop you doing a PX 9/9 with say a futurology arena

Or a sol with three arena boosts

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Or a 50/50 flood deck

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A chaos gd deck

marble schooner
fringe night
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So many ways to structure collections but at least arena buffs should make something viable

Its kind of why we like events destabilises market and shifts meta's

devout gate
fringe night
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Example

If your deck contains exactly three science cards give 8 of your cards plus 20 or something

pastel gyro
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game-metas last until new cards to break the meta come, stuck with same meta decks until then, arena boosted metas would last for a single week and encourage people to change up decks. I guess it comes down to, how oftern should people be looking to make a new deck?

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Personally I'm a big fan of trying to make a good deck for the highest boosted arena, or top few if I don't have enough cards for 1.

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(If I can make a good synergy between the 3 boosted ones I generally do that)

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Even if I know ima loose to a meta deck in the top levels

devout gate
pastel gyro
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Yea, as long as the boosts don't do a whole lot long-term, there is no real incentive for people to be creative other than when new cards come out and a new meta forms.

half coral
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The boosts would need to be more than one round. It's no use being competitive in one round but get smushed in the others

half coral
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They could introduce a rule where you can only use cards a certain number of times per league week 🤷🏼‍♀️

marble schooner
# half coral They could introduce a rule where you can only use cards a certain number of tim...

Idk bout this, but this would just make them play the metas till they become dragon. Supposing the metas doesn't have the same cards (example Yanornis in both Paleo and Flyers would be void according to your statement). But they could avoid this by using diff metas. (Let's say limit is 7, They can play Paleo 7 times, Wts 7 times, Writers 7 times, GU 7 times, Trees 7 times and still get to dragon without using the league arena buff and evading the card limit)

half coral
# marble schooner Idk bout this, but this would just make them play the metas till they become dra...

Sure but the aim isn't to prevent people getting to dragon it's to make a more varied playing experience for people. Not everybody has all the meta decks either. Some people may only have one or two. They're then going to need to run something else which would hopefully mean more diversity in decks seen and encourage some creativity.

I'm not sure how many newer players this game has but it would help encourage those players to be more creative rather than following the cookie-cutter trend. As for the people who have all the metas and still choose to run them, they'll most likely do that regardless of what changes are made unless there's stricter rules to prevent that from happening

fair juniper
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I had a similar thought but more along the lines of if the card matches the arena, give it +60 or whatever, but in all other arenas give it +30. It would mean those 'lesser' decks are competitive.

Obviously this would mean don't give arena boosts to stuff like watching the skies but they shouldn't be doing that anyway.