#I think a card Value board is needed.

18 messages · Page 1 of 1 (latest)

pseudo valley
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I know cards values are hard to specify or determine, but I don't know about limleg's values beacuse is a subjective thing, it dependsof what the community says. And if you're not experienced with limleg trading values or not consistently playing meta or so, you could get lost.
I think i can learn with the needed time, but i have some trades i want to do, and this is very confusing.
Because some cards that has strong effects are actually bad because the which supports is bad, or a card looks bad but because is inside a very strong collection it costs high.

#Community #TradeValue

boreal mesa
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Having set values for cards is against server rules as card values change every day and if prices stagnate then the economy suffer I think

howhever, I feel like we all know that trade chat isn’t always willing to answer on card prices because we are not all super sure on prices and if a tc veteran isn’t online trading is a struggle

though a flat out list is 300% not the way to go, there definetly should be an extra measure other than the reacting system but also I’m a noob and dunno any better

true walrus
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FAQ: Why can't we have value lists to make it easier to trade?

Trade values reflect demand and supply. In CUE, the main demand factor is playability. If a card is important in strong decks then lots of people want it to put into their decks, demand is high. Other demand factors include having cool art. Supply is exactly what it sounds like, the number of copies held by active players. If lots of people want a card but only a small number are available to trade, then the value goes up because the people with more stuff are willing to pay more to get the cards they want. If nobody wants a card, then the value goes down.

What is different about CUE is that demand and supply are constantly changing. Avid release new cards every day and any of them can change what decks are strong. And different league rules make decks stronger or weaker each week, which changes the priorities of the people who need lots of cards. Avid also reprints cards constantly, so cards that were scarce yesterday might be easily bought from the store today. As a result, trade values are also constantly changing (or should be).

Price lists tend to make values sticky. The list becomes an official set price instead of changing to reflect actual demand and supply. If it's not reflecting the true trade value, then a list does more harm than good because people who understand the market can identify cards that are badly valued in the list.

Value lists also make people think there is a 'correct' price. But there are different types of players in CUE - some want to build decks to play, some want to own every card, some enjoy trading, and many people do all three. Each player values cards differently, based on their own priorities. If they didn't then trades wouldn't happen at all because both people would want the same side of the trade. A list leads to arguments because anyone who values differently from the list price is seen as taking advantage of others.

pseudo valley
pseudo valley
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and that's why im not sure how to do this

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but

pseudo valley
pseudo valley
true walrus
pseudo valley
pseudo valley
true walrus
pseudo valley
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ty

pseudo valley
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Trade values reflect demand and supply.
stars In CUE, the main demand factor is playability. stars
Principal demand factor:
A strong card or a card that fits the best in a strong deck. Makes people want it to put into their decks. *Good card or a card that fits better on a deck = High demand. *

Other demand factors:

  • Cool art.
  • Scarce card, because just a few people or just a few copies were drawn from packs.
  • Completing the achievement of having every card existent.
  • Supply. Held lots of copies of a card, making it scarce and more valuable.
  • "One card collectors"

If nobody wants a card, then the value goes down. Making it easier to obtain, but making it a not very useful exchange card.

starsWhat is different about CUE is that demand and supply are constantly changing. stars

  • Avid releases new cards every day and any of them can change what decks are strong. And different league rules make decks stronger or weaker each week, which changes the priorities of the people who need lots of cards.
  • Avid also reprints cards constantly, so cards that were scarce yesterday might be easily bought from the store today.
    As a result, trade values are also changes.
pseudo valley
blissful tulip
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Perhaps an in-game history for the last 10 successful trades from a given card could help