#SNESS's Card Dump

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quiet bolt
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The Glass Slipper
I_Art Once Upon A Time
Limited Rare
energy6
power0

Leave it Behind
draw This card gains +2 poweruntil played. This doubles for every turn this has stayed in your deck.
return If this card has 64 poweror less, your Fancy Fashions and Unruly Rulers, wherever they are, gain +10 powerfor 4 turns.

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Cadaver Synod
I_History Weird World
Limited Legendary
energy3
power50

Tried After Death
turnstart This card loses -10 powerpermanently. If this card has 0 power, 3 random cards in your deck gain +10 powerpermanently. Repeat if your deck contains 9 or more Unruly Rulers.

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Minmi Paravertebra
I_Paleo Herbivores
Limited Legendary
energy5
power35

Armored Runner
draw If you've played Minmi Paravertebra, and you drew this card one turn earlier than before, gain +5 powerppt permanently.
return If your deck contains Bunyip, your Herbivores, wherever they are, gain +25 powerand cost +2 energyuntil played. Your Herbivores, wherever they are, gain resistance to powerdebuffs (reduces debuffs by half) until played.

atomic sand
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does turn 3 count as one turn earlier than turn 1

quiet bolt
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The Food Chain
I_Science Dizzying Discoveries
energy4
power50

The Cycle of Life
return This card Evolves🧬 into a random Plant Life card, and your Plant Life cards, wherever they are, gain +20 powerpermanently. If this is already a Plant Life card, this Evolves🧬 into a random Herbivores card and repeats for all of your Herbivores. Repeat for Carnivores.

Evolution: This card turns into a random card from the specified collection/album.

signal ember
atomic sand
signal ember
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I see, I see

quiet bolt
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SNESS's Card Dump

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Taxes
I_Art Money, Money, Money
Limited Legendary
energy4
power24

Anti-Tax
draw Your cards, wherever they are, cost +1 energyuntil played. For every Money, Money, Money cards in your deck, your Non-Money, Money, Money cards, wherever they are, gain +2 poweruntil played.

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Tax Returns
I_Art Money, Money, Money
Limited Epic
energy5
power0

Compensation
draw If your deck contains Taxes, for every 2 Money, Money, Money card, in your deck, 5 of your random Non-Money, Money, Money cards, wherever they are, gain +2 powerand cost -1 energyuntil played.

quiet bolt
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Nature Reserve
I_Science Science Specials
Limited Legendary
energy4
power30

Protected Wildlife
draw For every 2 Life on Land or Oceans & Seas cards next to each other in cycle, your Non-Life on Land and Oceans & Seas cards, wherever they are, gain +5 poweruntil played.

atomic sand
quiet bolt
atomic sand
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oh so best you can do is +20

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on 10 cards