#Lock cards
88 messages · Page 1 of 1 (latest)
Game needs more counter play and game mechanics not less
Every lock card should be nerfed like they did with inflation
Every offensive Lock card has been nerfed some multiple times
Can't deny Alice Blue needs altering though. I'm for lock, but come on, it's absurd.
Beo can never viable again
What about the other decks that need epics?
Lock is fine, but one card has dramatically altered the game and creativity has suffered
This isn't an ID Theft moment, this is losing the game
I agree with OP and gav here
Lock is fundamentally a destructive archetype in that its goal is to prevent the other side from playing. That is inherently anti-fun and a driver of people quitting. it also by its design restricts card design and meta, Alice Blue being a key example. Alice's ability to completely shut down any Epic decks essentially excludes them from any future meta, severely limiting the paths that Avid can do down for card design in the future.
That being said, lock as a game mechanic isn't inherently bad. It allows for restrictions on your own cards via self-lock or disruption via temporarily locking the opponent.
But as it stands now, you only need 3-4 lock cards to shut down an opposing deck, regardless of what that deck may be
Or you have like Alice, which singlehandedly shuts down epic decks
Lock has a place as a counter or disruption effect, but the current reality is lock is incredibly overtuned. The lock cards that currently exist are more than capable of blindly solitairing into wins no mater the opposing strategy, or shutting down entire swaths of strategies with a single card. This inherently reduces the diversity of the game, which is its main selling point
Another aspect of most lock cards is that depending entirely on luck, they can either be underwhelming or completely game-winning, which isn't particularly healthy imo
The only lock card I'd actually consider well designed is Loch Ness Monster, which is funny because I've heard it was also the first lock card
Even so, lock is just not a fun mechanic. I'm for disruption existing (inflation should be viable, its existence can be prepared for in deck building unlike lock) but current lock cards either put your turns at the mercy of rng or are alice (do I need to say more about alice)
this is true, but the "luck" involved can be heavily mitigated due to the sheer power of some lock cards (Alice, Mantis, Milk Cap)
which just makes it even worse
The funny thing is if Alice was like "lock 2 epics in the opponent's hand for 1 turn" I would consider it not only balanced, but a healthy counter in the game
See Inland Tiapan
We need more lock cards that reward you for matchup prepping without instantly killing said matchup
debatable because so many decks like epics anyway, but I see your point
I still think alice should hit your own epics so you can't just toss it into any deck
Which is the main issue for me: all lock cards rn are either insane regardless of matchup and devolve into solitiare (Mantis, Milk Cap) or instantly kill their matchup which also makes them braindead (Alice)
the risk/reward just isn't there
I've been saying mantis is broken for a while
Long before stuff like alice
Honestly I haven't played much lately so can't really comment on alice, but for it to be mentioned more than mantis it must be unbearable
Alice isn't used much rn, but the threat of it still looms
and I've seen the results of that threat pushing away cool decks like Occult and promoting legend spam decks
Lock stays. Cope harder
Please explain why you think lock is good for the game
lets see a card that no lock deck plays? lol
They should have made alice an epic and that would have been an easy small nerf, delaying it a little more from coming down... thoughts?
Why play a balanced card when you have so many broken ones?
Taipan needs a buff honestly
Exactly. That's the mindset the current state of the game perpetuates and promotes. Don't use skill, don't think about how your deck is composed, just cram in every meta and you'll win, and if you don't, you'll always lose
@fluid path sorry for the ping but I really want a good answer to this
Really
The alternative is unbearable top meta with no way to beat it
Fine then, what if inflation was viable instead
I want to see why you think lock is a fair and healthy form of disruption
And currently I don't
I have had success with a lot of decks recently without even touching lock, meta is nowhere near unbearable or unbeatable as people say and we don’t need unfun stun as a replacement which would end up being worse for the game’s health.
I live in a world without lock 95% of the time in DI and I’m happy
Space Boxing and lock already exist
I can use different decks every week, be creative, have strategy and counterplay
Leagues be like
Use skill ❌
Spam ✅
Space boxing isn’t even than unbeatable, there are decks like highroll Mammals with decent matchup into it
I try to make a new deck weekly
Lock is not up for discussion nor debate this whole channel is pointless
They will not remove it
I want to point out that you are the only defender of lock here
There's no way Avid would go backwards
They actually aren’t but they’re the only one who doesn’t havd issue with ANY lock card
Gav and play0333 like lock but don’t like certain lock cards
Using some lock is fine.
Making a deck that's nothing but lock spam is where it gets problematic
What about all the people who enjoy lock like myself. You never took a real survey you just have personal bias
I specifically have a problem with Mantis and Alice, 2 lock cards that are unreasonably oppressive for little effort or skill
That's why they exist, shinigami tier game changers
Fair enough, they're just less vocal about it
I mean, Mantis, every time I try to use it I only ever draw it when I'm winning or tied 😭
And that’s the point of the thread is it not? To let everyone on both sides show their support for one group or another
Unironically a skill issue
Same but also cockatrice, just because of how frustrating those 50/50s can be
Cockatrice just needs a small nerf
Its not as egregious
But like 2 turns would be better
There will be more lock cards if any are nerfed
It stops it from being a 50% “oopsie I locked your hold for all of round 5 with no counterplay teehee”
Or removing some of the randomness, maybe by making it target the highest / lowest cost card so there is non-zero counterplay
I don’t even mind cockatrice since it’s on return. It’s draw lock that tends to be the problem
And even if you overlock to get rid of it
"Oh you overlocked? Oh well, I'll just re-lock everything again every turn 🤭"
Being on Return makes it much more likely to lock your hold for all of Round 5, which is the main issue with the card
I mean I like that, it means lock is serving it’s purpose as a hold card counter over a “my opponent can’t play the game” mechanic
I'll leave for now with the statement that lots of rng + extremely high impact + little to no risk = not fun
It's not just about your fun. It's fun for lots of others.
It is quite good for a limrare, but then again avid said that rarity≠playability
Nah.
Look at Amber and Guy Fawkes. (Was) Extremely scarce, yet (still) utterly useless