#Lock cards

88 messages · Page 1 of 1 (latest)

night crescent
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CUE is deck building strategy game... Lock is a strategy against strategy (all of them), so is against the very core of the game, I think it should be much more nerfed ...

subtle crown
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Game needs more counter play and game mechanics not less

barren tiger
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Every lock card should be nerfed like they did with inflation

mortal valley
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Every offensive Lock card has been nerfed some multiple times

random basalt
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Can't deny Alice Blue needs altering though. I'm for lock, but come on, it's absurd.

limber whale
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Beo can never viable again

fluid path
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Delete this post

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Take it back

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Take it down

random basalt
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What about the other decks that need epics?

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Lock is fine, but one card has dramatically altered the game and creativity has suffered

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This isn't an ID Theft moment, this is losing the game

obsidian sky
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I agree with OP and gav here
Lock is fundamentally a destructive archetype in that its goal is to prevent the other side from playing. That is inherently anti-fun and a driver of people quitting. it also by its design restricts card design and meta, Alice Blue being a key example. Alice's ability to completely shut down any Epic decks essentially excludes them from any future meta, severely limiting the paths that Avid can do down for card design in the future.

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That being said, lock as a game mechanic isn't inherently bad. It allows for restrictions on your own cards via self-lock or disruption via temporarily locking the opponent.

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But as it stands now, you only need 3-4 lock cards to shut down an opposing deck, regardless of what that deck may be

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Or you have like Alice, which singlehandedly shuts down epic decks

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Lock has a place as a counter or disruption effect, but the current reality is lock is incredibly overtuned. The lock cards that currently exist are more than capable of blindly solitairing into wins no mater the opposing strategy, or shutting down entire swaths of strategies with a single card. This inherently reduces the diversity of the game, which is its main selling point

kindred hollow
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Another aspect of most lock cards is that depending entirely on luck, they can either be underwhelming or completely game-winning, which isn't particularly healthy imo

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The only lock card I'd actually consider well designed is Loch Ness Monster, which is funny because I've heard it was also the first lock card

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Even so, lock is just not a fun mechanic. I'm for disruption existing (inflation should be viable, its existence can be prepared for in deck building unlike lock) but current lock cards either put your turns at the mercy of rng or are alice (do I need to say more about alice)

obsidian sky
kindred hollow
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which just makes it even worse

obsidian sky
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See Inland Tiapan

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We need more lock cards that reward you for matchup prepping without instantly killing said matchup

kindred hollow
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debatable because so many decks like epics anyway, but I see your point

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I still think alice should hit your own epics so you can't just toss it into any deck

obsidian sky
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Which is the main issue for me: all lock cards rn are either insane regardless of matchup and devolve into solitiare (Mantis, Milk Cap) or instantly kill their matchup which also makes them braindead (Alice)

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the risk/reward just isn't there

kindred hollow
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I've been saying mantis is broken for a while

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Long before stuff like alice

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Honestly I haven't played much lately so can't really comment on alice, but for it to be mentioned more than mantis it must be unbearable

obsidian sky
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and I've seen the results of that threat pushing away cool decks like Occult and promoting legend spam decks

fluid path
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Lock stays. Cope harder

kindred hollow
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Please explain why you think lock is good for the game

subtle crown
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They should have made alice an epic and that would have been an easy small nerf, delaying it a little more from coming down... thoughts?

obsidian sky
subtle crown
arctic eagle
kindred hollow
fluid path
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Really

kindred hollow
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Yes

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I want to understand your argument

fluid path
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The alternative is unbearable top meta with no way to beat it

kindred hollow
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Fine then, what if inflation was viable instead

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I want to see why you think lock is a fair and healthy form of disruption

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And currently I don't

fluid path
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You have to imagine a world without lock

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To see why it's better than less mechanics

obsidian sky
kindred hollow
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No mantis to worry about, no stupid cockatrice 50/50s...

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Sounds great

obsidian sky
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I live in a world without lock 95% of the time in DI and I’m happy

arctic eagle
obsidian sky
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I can use different decks every week, be creative, have strategy and counterplay

arctic eagle
obsidian sky
obsidian sky
fluid path
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Lock is not up for discussion nor debate this whole channel is pointless

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They will not remove it

kindred hollow
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I want to point out that you are the only defender of lock here

fluid path
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There's no way Avid would go backwards

obsidian sky
arctic eagle
fluid path
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What about all the people who enjoy lock like myself. You never took a real survey you just have personal bias

obsidian sky
fluid path
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That's why they exist, shinigami tier game changers

kindred hollow
arctic eagle
obsidian sky
kindred hollow
obsidian sky
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Its not as egregious

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But like 2 turns would be better

fluid path
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There will be more lock cards if any are nerfed

obsidian sky
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It stops it from being a 50% “oopsie I locked your hold for all of round 5 with no counterplay teehee”

kindred hollow
limber whale
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I don’t even mind cockatrice since it’s on return. It’s draw lock that tends to be the problem

arctic eagle
obsidian sky
limber whale
kindred hollow
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I'll leave for now with the statement that lots of rng + extremely high impact + little to no risk = not fun

fluid path
limber whale
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It is quite good for a limrare, but then again avid said that rarity≠playability

arctic eagle
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Nah.
Look at Amber and Guy Fawkes. (Was) Extremely scarce, yet (still) utterly useless