#FREEZE. hear me out

48 messages · Page 1 of 1 (latest)

dusk root
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hey guys, im back with another suggestion. freeze.

freeze, in my eyes is not a generic feature to counter burn, that should be for water, but unlike a lot of people, im not smart. so something understanable and simple would be good.

what i think freeze should be is draw freeze 1 card

  • it should be limited to 1-2 cards at a time or it would be broken, it also must not last more than 1 turn.

  • when the ability is applied, a card is attached to another one next to it, it cannot be in another side of your hand, it can be played, but the attached card must also be played in the same turn, since its attached. this may be an inconvenience or it may not disturb you at all.

  • this is great, since, it isnt like lock where you are prohibited to play a card, you can still play it, but it may mess up your cycle, or you might have enough energy which, then makes it unplayable

  • if you feel really generous, you can maybe let it extinguish burn too!

clever pollen
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#💡│card-ideas message

This is an interesting idea. Here’s what my take on a freeze mechanic was

dusk root
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what i dont like is how much this ability is spammed since its unique

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we need to break these standards

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or people will most likely stay this way

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i wouldnt say ruin, its strategic. its just inconvenient

tulip crag
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I like it! I envision 2 cards getting stuck together in your hand and you are forced to play them together (in the way they are stuck) so you can’t rearrange them either… so could effect cycling later on or at that time if one needs to be cycled in a certain slot for later on… definitely another good control idea!

stiff mulch
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Make one card be lock and another be consider key

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Now you cannot play your lock card unless the play card has been played first.

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Is an idea i am sure it can be expanded on

hollow needle
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I wanted freeze to be the inflation version of burn

dusk root
dusk root
dusk root
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This is new and unique

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I think we have plenty enough drain and inflation cards, and I do not wish to see anymore

hollow needle
dusk root
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You've seen it, I've seen it

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We already have this problem with mythics

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Being already seen before abilities

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Wouldn't you want to try something new too?

hollow needle
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It's like a soft lock, you could still play but it gets harder and harder

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Waiting on bounce ability

dusk root
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I don't really like how drain and lock are mechanics in this game, this makes them still remain but you can also go a different route

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Instead of wasting it on doing something that is already a concept

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Don't you think?

hollow needle
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Of course I think don't be rude.

dusk root
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I'm not being rude

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I'm just sayin'

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If I hated drain or inflation, to the death, I'd just make this post to just remove them

tulip crag
dusk root
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But no, I let them stay

tulip crag
hollow needle
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Let's combine bounce with burn, stay burnt or frozen

dusk root
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Is this the bounce mechanic discussion tab now 🤨

tulip crag
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Haha my bad

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Most card mechanic discussions tend to morph into everyone’s own personal desires I’ve noticed

dusk root
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It seems people are willing to have a mechanic alright, but branching out doesn't seem to be the best.

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Since the only thing I see thought of as of now is bounce

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What other things could be added?

tulip crag
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Think there is that inherent fear of breaking the current simplicity of the game

dusk root
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Right.

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People need to not be scared to let their thoughts not be said if it is game changing

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I took that shot

tulip crag
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My stance has always been though if you break it you can change it back