#Equipment & Weapon Cards for Evolved Edition
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I've done some adjustments to the STATS for some cards you also discussed to be changed... Better or need more adjustments???
Getting to look better and better all the time... Anyone is free to suggest more equipment cards (pictures appreciated) or suggetions of changing STATS of existing cards...
You can find all the new and updated cards at the link below...
HERE IS A DIRECT LINK TO ALL THE EQUIPMENT:
https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=sharing
I agree that it might be a good idea to make a new organization format for all the cards... Your suggestion look good, perhaps something like this:
WeaponCard1_HANDGUN
WeaponCard2_SMG
WeaponCard3_SHOTGUN
WeaponCard4_RIFLE
WeaponCard5_FIRE
WeaponCard6_SNIPER
WeaponCard7_EXPLOSIVE
WeaponCard8_HEAVY
WeaponCard9_MELEE
I could fix it if you all think it's a good idea or have some more categories??
For the equipment cards I'm not sure if we should have categories...
Hey! I can't really share card templets due to they are Photoshop templets. But I can share BLANK JPG cards...
There are TONS of BLANK cards according what information you need on the cards (Armor, Air, Power, Supply etc etc.)...
So, what kind of blank cards are you looking for? Weapons? Equipment? or?
Ok, we have done 362 cards now (138 Weapons and 224 Equipment cards)... Looking nice, need 38 more to make it an even 400 ๐ค
Great work guys!
Coming in early and hot!
Yes, I'm hot (was a crazy project - around the clock work)... Now I must continue with the Coriolis project ๐ค
I think that numerical organization looks perfect. I too have equivocated on categorizing Equipment or not. Some things spill into multiple categories, there are a lot of truly miscellaneous items, and ultimately I'm not sure if there's enough benefits to outweigh the work necessary for doing it.
True, might be best with no categorises in the general "Equipment"...
But, weapons might need a tweek....
Agree. I'm going to match my list to yours (It's already 90% there)
I attempted to categorize in my own spreadsheet. Some do straddle for sure
Yeah... It might just make it more difficult to find stuff if you add categories... Will leave as it is....
Oh yeah, check the STATS of the new cards... I just guessed and improvised the STATS, might be a bit weird....
That one there is perfect thank you!
I see that the user @hushed cosmos and many others have added some more equipment and weapons in the #alien-arts-and-crafts .... Perhaps there are more nice stuff too add??? Will take a look...
for me, the con of certain things straddling was outweighed by wanting to see things categorized, and it isn't THAT much that makes categorization not useful
but I also tried sticking with only things in the RPG materials too
Things were really hopping, gear-wise, naturally while you were occupied elsewhere. I saw a lot of neat stuff in there and some coolconversations were had about the gear present in games apart from AFE and Isolation.
Here is a collection PDF (editable) which contains all the cards for a better overview and easy printing...
ALIEN EE Equipment Cards PDF (92MB): https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=sharing
We hope you will like it!
I was going through my own list trying to see if there was another I had that wasn't included. You priced a cylinder way cheaper than I did!
I have begun to suspect I underpriced it too, given the lengths the (annoying colony kids) go to in Romulus to steal some. What did you price yours at @heavy lotus?
I tagged it at 10K
I could consider it less, since at least some of the struggle for the Romulus colony kids was because it's "highly regulated"
But I probably still wouldn't go any lower than, say, 1K
For comparison, the NeuroVisor is 10K
1K is about where I was thinking too. Well within the means of any corporation, but expensive AF for private parties and contract jobbers
Thanks for the feedback, suggestion adopted
I'll readjust my own to 1K
Apologies if these were already covered, but here's some stuff I think I have on my list that might not be covered already:
Hand Radio - $30 - 1/4 weight - Can be used to attempt limited 2-way comms (among other places, it seems common gear for pilots)
Chil-X - $40 - N/A Weight - Reduces accumulated NDD effects rolled by 1
NeuroTic - $100 - N/A weight - Removes one NDD effect from PC when taken
Leather briefcase - $1000 - Increases carrying capacity by 1 with gear under 1. +1 Manipulation rolls in relevant situations (it's a potential starting gear for company agent)
Digital video camera - $800 - weight 1 - Record video to play back on other devices, including the Modular Computing Device. (potential starting gear for Scientist. I envision it as the bulky camcorder brought in at the end of Alien 3, and could record in "3D" for holographic projection
Fire extinguisher - $50 - range A/S - weight 1 - Put out non-QTC fires. Enough for one zone.
I suspect at least some were already covered but only as an image and thus not easily searchable
Good suggestion... I think even it could be dumped up to $2500???
Will have a look... We have a few com units... The drugs I don't think we have... Leather briefcase we don't have (only the "EXECUTIVE HARD CASE")... The rest we have I think.. Will check...
Need to find pictures...
Fire Extinguisher exists already, and Mentorian is right there are a number of comm units already. I'll try to link them here and then Guy you decide if we need another
Here is a leather briefcase... I put $800 due to the EXECUTIVE HARD CASE is $1000... Or should we raise the price for that one???
Here is the CHIL-X drug... Pic ok? or find a new one?
the Seegson comlink one is what I presume a "hand radio" would be in the contexts I saw
I'm not familiar with the hard case but I'm fine dropping leather to $800. Also fine reworking the description since RAW didn't give one and that was my take
seems as good as any drug pic I could think of!
Here is the DRUG NEUROTIC ๐
Add "Enough for one zone" to the fire extinguisher??? And raise the price???
Any more suggestions?
I'm fine with the price you all settled on. Ivthink one zone did come from a 1E source but I'd have to double check, I may have made it up
Ok, we leave it open (as it is) ๐ค
Ok, I updated the new cards to the download link... And also updated the Collection PDF (I put them at the bottom for now... Will fix it in alphabetical order later)... ๐
I put $2500 on the "CRYO FUEL CYLINDER"...
After some consideration, I'm quite happy with that price point. It puts interstellar travel back into the "requires corporate sponsorship " territory even if someone obtained a ship somehow.
Mentorian, if you're okay with it I'd like to post a few cards here which I believe may need corrections. It's possible that I have older versions of these cards so if I post one and the mistake is mine, please let me know.
Per my copy of the EE core rulebook, this should also have the 'unreliable' Special
I cannot find an EE card for the PPZ-49 VOL (Aliens Fireteam Elite) SMG (only a 1E card)
I'm unable to find either the Weyland 72A Light Energy Weapon or UA-102-20 Particle Beam Phalanx from CMOM. I had proposed a LEW above, let me know how you feel about it (Lurker said they were iffy on it, I get that)
Weyland 72A Light Energy Weapon
Modifier +1
Damage 6
Range M/E
Ammo SS
Weight 3
Cost $10,500
Special: Armor piercing, single shot, damage reduced by 1 for each zone
I suspect the Phalanx is going to be a nightmare to design. Even the stat block and flavor text from CMOM (not to mention its refence in the CTOM) are ... rough
I need to incorporate all of the new cards you made after coming back from your big project, so that's it for this morning. Thank you!!!
Ok, good spotting on the "Unreliable"! It's fixed now...
We do have the "PPZ-49 VOL"! See, here it is... It's in the catalogue...
Ok, here is the "Weyland 72A Light Energy Weapon" card. As Lurker01 says it a little iffy, but we should add it for now until we can find a better picture...
Also: "Single shot"??? How is that supposed to work??? Or, I'm I missing something???
The "Phalanx" is a hard one... Have no idea how we can find that...
You're the champ! Thank you
I suspect it uses a full power cell per shot?
Damage 6, it's got to hit like a flipping truck.
The 72A loses a point of damage for each range beyond short and like the PIG can fire only every other round. Cool down cycle. Must be aimed.
Do we have the 4C2 Astra from AFE?
Ok, I should change to that instead, W8... Yeah, we have the "4C2 Astra"...
Fixed to "every other round fire"....
Should the range be changed to Short "S/E" like the "M78 PIG"... so they get the same reduction for each zone???
Fixed... forgot "Must be aimed"....
I concur that the LEW should be S/E to make it comparable to the PIG
You are the GOAT. Mil gracias
The last link you posted claims it's in your trash?
Ok, hope it's fixed... Thanks for the heads up! ๐ค
looks good now
Can/should we add "Command +1 where applicable" to this gem?
Good idea! Fixed ๐ค
Note: Mobility -3 dice, sound good?
I did a quick scan of the EE core rulebook and tons of colonists and NPCs start with Mobility 2, I figured -3 is a decent penalty to start off
If yes, maybe set these at Mobility -2 dice?
Mentorian continuing to be the GOAT
Something like this??? Need to tweek the STATS... What do you think about the picture???
The UA 102-20 Independently Targeting Particle Beam Phalanx was a vehicle combat-scale close-in weapons system (CIWS) used by the United States Colonial Marine Corps. It was capable of either being mounted on a vehicle or used independently. Though primarily a defensive weapon, it could also be effectively used for offensive purposes.
Looks too much like a mini gun but getting more accurate art seems rather difficult
yeah I agree... hard to find some pic that fits...
It seems better at least in that it's not showing the front that might make it look more like a minigun like the last one
You know what? I'll take it. We have virtually no idea what it was intended to look like, I swear the description in CTOM made it sound like an area support weapon that was placed all over like fishing tip ups. I think your version is plausible and certainly makes more sense. I could see Hudson swinging one around in training like a giant penis and getting chewed out by Apone for it.
Also, I know for a fact the minute the marines in my campaign game see this card they're going to volunteer for whatever mission the Colonel assigns them, if they get one of these bad boys.
yeah, I'd say it's a good enough pick
Probably need to pump up the price though....
Not necessarily. I'd stick with official RPG prices if provided regardless
What does it say there?
hrm... maybe it doesn't. Or maybe it's way more expensive than I recalled. One moment
from CMOM page 72
25K
I was confused why it wasn't in my gear list but then recalled I specifically left it off because the book clearly states you can't just buy one
"It's a legitimate salvage"
still useful to have a card for it of course
my own list was made in part for PCs to potentially "shop" with
Ok, fixed the STATS... Thanks @heavy lotus
We go with this for now... Let's see what @naive turret says...
Broader question: has the list been keeping with 1E stats or have attempts been made to rebalance for EE?
I think it's a mix ... Some might need to be tweaked for EE... Have they removed the +1 armor for shotguns??? Or?
The final EE version removed armor doubling type stuff which seems odd to me
And they added +1 armor instead???
I think in an earlier EE draft theu did but removed it in the final, which again I don't get
the +1 seemed a reasonable adaptation to me
Hm, that is weird indeed... That will make shotguns VERY good??? Hmm
indeed
Particle beam phalanx. Deployable, not man portable.
Shotguns are now more effective than a .357 magnum.
Hmm, so it's not handheld portable at all??? Ok, lets rethink...
weird with the shotguns... They have quite high stats... hmmm
They had to rework the weapons because of the way armour is now a set number. If its not armour piercing then it does one more point of damage than it did in 1e or it no longer suffers the armour doubled effect. I don't like it. The idea that a 9mm pistol will do the same damage to an unarmoured target as a pulse rifle doesn't feel right.
That doesn't bother me so much but I think they should have left in the +1 to armor for stuff like shotguns
I agree.
Ok... "It was capable of either being mounted on a vehicle or used independently"... Should we add "automation range combat 8" like the Sentry Gun???
Ok, 10 it is... The weight 8 good?
Yeah. Takes a bloke in a powerloader or a team of four to set up.
So it's like a super Sentry Gun when it's field deployed. Interesting
Yeah, it's in "Dark descent" game... Can also be seen on top of the APC... Didn't know that was the Phalanx...
Except it requires a really big power source to use effectively.
Thats true... I put "Power 4" which is when it's detached from a power source... Is that too much???
Say 2? Good enough for a couple of shots only unless its hooked up to an external source.
Ok, how about this?
They do though fire like crazy in "Dark descent"...
Ok, "Collection PDF" and download links updated...
Anyone has something else???
Request, please, I love the man-portable version you made and intend to have it as a vehicle mounted or man-portable "particle beam minigun" type of weapon. Would you please replace the name on this card with the name "UA M84 Particle Pulse Cannon"? and perhaps replace the "big power pack" with "heavy battery pack" as you already have a gear card for that ๐ $25,000 is good too, if possible.
Yeah, sure... no probs... will fix
I think the world is big enough to have the community-sourced UA-102-20 as well as the unintended gem of the UA M84 PPC
Should I decrease the damage? right?
I loved everything in your version, the +1 bonus, 5 damage, range, power, weight (maybe cost $25k though), and just wanted to swap in a different name and nudge the huge power pack to an item you already had a card for (heavy battery pack)
Then I can keep the UA 102-20 you and Lurker et al developed for the gun that is mounted to the APC (but can be field deployed) and also have a kick-ass gatling laser too
So, you think I should remove "Full-auto or focused attack with increased damage and range" and just put damage 5? right?
For the UA M84 Particle Pulse Cannon, yes please. Special should just read "Full auto, armor piercing, must be aimed, need heavy battery pack if detached from vehicle"
Ok, like this? ๐
You're the best, thank you so much
It's nice ๐ No problems, I like to fiddle around with stuff like this ๐ค
It's fun...
Well, and with the whole group piling in we solved the problem of not having a gear card for the "real" Phalanx which has been waiting for its day in the proverbial sun since launch. ๐
True! If you guys won't help, I would have given up a long time ago.... So, thanks yourself guys ๐ค Not fun to do alone...
You remain the GOAT, this project has gone so much further than anything I found for 1E and has had a lasting and positive effect on my games. Thank you to you and the rest of the folks joining in to make this happen
๐ฅณ
I haven't had the chance yet too use the new cards... We are busy in our games... but in the future they will be handy ๐
The Collection PDF and links updated....
Oh, should the "UA M84 Particle Pulse Cannon" have the Range L/E??? Or S/L?
@sleek oxide what range stat?
Most mornings I feel like that!
I'm happy with it as you had it, no changes needed
Long/Extreme?
Hence the facehugger die/1 for your icon? ;P always rollin' stress!
That will be -4 to ranged combat if fires in short range....
Is EE's range rule -2 per zone out of range, or just -2 for the next range option and t hen unable to do zone ranges outside that?
nevermind, answered my own question
it's the former
I think it's -2 per zone... So -4 in short range and -6 in close combt...
you're right!
Clearly I need to re-read things about 50 more times for these sort of things to sink in
True, I haven't even read the new EE, I just have skimmed through it.... Need to do it soon ๐ค
From my understanding, it was best to wait until the finished version anyway as I got the impression there were a lot of changes between the revisions
So, I'm very rusty...
I only followed it myself late into the process
I'm convinced that some "changes" were actually errata or oversights
Yeah, I only skimmed the BETA 2... So, I have missed the skipping the "+1 armor" on shotguns etc etc...
So, you think we should keep the "+1 armor" on the shotgun cards?... I think I agree... Hmmm
I mean I intend to do so in my own games. Depends I suppose on if you'd prefer the resource to stick more with RAW or not
I could see an argument made either way
Yeah... Hmm, will think about it...
LINKS: (so people don't need to scroll around)...
EQUIPMENT & WEAPON CARDS JPG (Google Drive):
https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=sharing
COLLECTION PDF (95MB):
https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=sharing
Side note. Particle beams are anti ship / vehicle weapons and inflict component damage rather than taking physical chunks off of things, at least according to the CRB.
Hmm, but the "UA 102-20 Particle Beam Phalanx" is used to mow down Xeno waves in "Dark Descent"...
Also, the wiki says "close-in weapon system" , but we have range L/E?
They're giant batteries right? Maybe it fries them? Video games.๐คทโโ๏ธ
Lol, yes! We go with that explanation ๐
As a CWIS it's designed to bring down incoming missiles. It does this by frying their circuits.
Also says" wide defensive range", hmm
I should probably double check CMOM.
This is the text:
Well, the card is fine I think... perhaps leave it unchanged...
You have a few other cards with "variants", same text and stat but slightly different images. Perhaps this could be one such card? I think you may be right and having two turrets might make the card too crowded, but the computer interface is also nice!
Yeah, maybe... Or skip it... too many variants can be annoying... Will search for other gear instead...
Unless/until you start adding in the vehicles/robotic dogs/vehicle weapons and other ultra-complex gear, the good news is you have covered almost all that there is to cover. I mean, you have done a body of work already! However, barring wholly new items, here are the few items left that do not have cards yet:
KIP Baton Rounds
Piezoelectric Ammo
U-238 "Dirty" Ammo
Unarmed Attack
Surgical Scalpel (included in the Surgical Kit, but as a melee weapon)
Omni-tech EL7-HXC Land Hex Capsule
Omni-tech Sonic Deterrent Defense Grid
Sunspot Dynamics QADs 1 through 4 (robot dogs)
Artificial Intelligence systems (APOLLO, MU/TH/ER variants 6000-9000)
Recreational Drugs
FWIW, I'm not sure that we need cards for any of these except maybe the Scalpel and Recreational Drugs
Surgical Scalpel
Modifier 0
Damage 2
Range A/A
Weight 0
Cost $0 (included in Surgical Kit)
Special: Armor Rating +1
Unarmed Attack
Modifier 0
Damage 1
Range A/A
Weight 0
Cost $0
Special: Armor Rating +1, cannot block weapon or xenomorph attacks
Recreational Drugs
Weight 0
Cost Varies (we could elect to go for a $10 price just as a guess)
Effects: Varies (we could probably summarize them to be Stress -1, Wits -1 for the next Stretch)
Oh! Nice ideas... Will take a closer look, thx
Some examples from the movies
If we want to codify Recreational Drugs, my inclination is to copy https://avp.fandom.com/wiki/Benzodiazepines
(which was what I was thinking of when suggesting the parenthetical stats in the first post)
Eh?
Cool, that we could use
Hard to find a good picture for the laser scalpel... will search more
I'm going to see if I can get a composite image. first few attempts looked like vibrators ๐ข
About a half-dozen iterations of ding dongs later, we're starting to get something useful. If we are good with duplicating Ash's laser scalpel (and the laser scalpel from Prometheus) I recommend we drop the Armor Rating +1 and replace it with Armor Piercing instead. I suspect that the Surgical Kit weapon stats never anticipated a laser scalpel
So, if accepted, we might use:
Laser Scalpel
Modifier 0
Damage 2
Range A/A
Power 3
Weight 1/4
Cost $0
Special: Comes with Surgical Kit, armor piercing
better! thank you
To me, the best part is drawing from the original Alien movie and statting up an item all the fans will remember โค๏ธ
Yeah, true.. more fun if you recognise things from the movies....
Ok, laser scalpel done... Do a standard scalpel too?
I put -1 Modifier... 0 is too generous ...
makes sense, they are definitely not designed for use in combat
Oh, forgot to fix the weight... done...
Great work as always!
Here is a normal scalpel too...
I'd make the regular scalpel Armor Rating +1, the blade is not designed for hitting hard material like the laser scalpel is
and I'd make its weight 0
Brilliant!
How about these armor outfits? Anything we can use???
STATS? and special text?
@naive turret You will know.... ๐
Some night vision goggles???
I have two special requests (for whenever you get back, no rush) if you'd be so kind. To the best of my knowledge, these are the last two cards that I had in my old format
#1
Prototype Plasma Cutter
Modifier 0
Damage 4
Range A/A
Power 1
Weight 1
Cost $1,000
Special: Armor piercing, Power Supply 1, Prototype
#2
Loxy-Clav M Anti-Anxiety
Uses: Single Use
Cost $20
Weight -
Alias: Maze
Notes: Links melatonin production to cortisol production to regulate emotional responses. Reduce the effects of Stress, Panic, and NDD (pg 109) results by 1 for the next Shift. Max dose of 2/shift.
These...
I'm still thinking.
Sorry mate. Came down ill. Brain not firing.
No problem, no rush, we take it later... Get well and rest... ๐
Ok, quick question - Would a 7 round .357 revolver get a special rule?
Theres new stuff in Alien: Cult that I would like to add in the future. Gear and guns.
Hmm... Nee, i don't thinks so... Ammo 1 is good enough... but we could make something special...
Something to mull over while I recover. Good book if you get the opportunity.
Ok, nice to know... will see if I get it...
Note: Percentage chance of getting at least one "hugger" when rolling a D6 die (7 times) is approximately (72%), so Ammo 1 is good enough...
Hancock .357 7 shot revolver. Reliable, accurate stopping power for your frontier marshals. Special: Bonus Round - When you roll a
on the supply die you may fire once more before you must reload.
Whats the story with the Armours? Obviously I know the RMC one, but what are the others?
I think this one is the "M4X Armor"... The others in not so sure, mercenary armors?
Here is the revolver... Need to change the text? You want the 7 rounds text in there?
I thought the MAX armor was supposed to be more power armor like?
I'm just guessing, lol
Yes please.
Fair
I put it in the name? or should it be in the special text?
Just lose the brackets. Can you make it $500 and put the modifier up to 2 please.
Sure... here it is....
Top notch.
Mentorian is like Mr. Park from A:FE, fabricating all the gear!
This could be the "M2 PERSONELL ARMOR"? A predecessor to the M3 armor? With extra belt bags and ammo belts?
Something like this?
What about this?
And this one... Just a rough cut...
and...
Should I zoom in the pictures (and cut of their legs like the other armors pics)??? Or have as it is...
How about ICSC merc armour? Wey-Yu has enough stuff don't you think?
Sure, like this?
First one could be Canadian Colonial Forces - Civil Defence Armour. Make it fire resistant. We already have the M2 Flak Vest
I meant the white one as the ICSC armour. That UA ORDF armour was good as it was.
That looks good.
I just thought that the WY PMC armor is white, which fitted... But good like this too....
true, a bit more variation like this
we have 381 cards now ๐
Ok, have reworked the Collection PDF in alphabetical order....
LINKS: (so people don't need to scroll around)...
EQUIPMENT & WEAPON CARDS JPG (Google Drive):
https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=sharing
COLLECTION PDF (95MB):
https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=sharing
What do guys think? Should we release all the cards over at the "Alien RPG Facebook page"? Or should we keep it for ourselves?
IMHO, these gear cards are such a net benefit to the community that I think the more people can access them, the better for us all.
Ok, what do you say @naive turret ? Ok with you too?
Ok, then I will make a post now...
Lets share. No problems here.
What do you all think? This is the current Magnetic Tape Cartridge, and here is an image that Nord just shared in alien-art-and-design that looks like it comes from Alien Rogue Excursion. I am sort of blown away at the image, but want to know what everyone thinks.
I agree! It's a very nice picture. I will exchange it...
Still going?
??? You mean making more cards?
Yes.
Sure... ๐ค
I meant to ask, how has it gone down on FB? Any interesting comments?
I did the Facebook post many hours ago, but it hasn't been approved yet ("Awaiting administrator approval"). I guess they are thinking about if they should approve the post or not, it usally doesn't take this much time... It might be too sensitive material that needs a higher up approval, that's why it takes such a long time... We will see what they decide...
I did wonder. Well, their loss..
After a long wait, they finally did approve the Facebook post... Take a look: https://www.facebook.com/groups/alienrpg.frialigan
See posts, photos and more on Facebook.
Here is a new card...
You've brought a lot of good to the gaming community with this. Thank you
I think so too... They seem to like it ๐ You mean ...We brought a lot of good... ๐ค
Take the lions share of the credit. We just do the leg work. Love your commitment.
Thx, I can be quite stubborn and don't give up very easily ๐ค
I agree with Lurker, thank you for sharing the spotlight but the real work was all you. We're the Bretts to your Parker. Thank you, Mentorian
Right
Good morning! Credit to Lurker, who dropped a cool looking item in the art channel and I felt like we needed it to exist here too. After looking through Lurker's recommended reading list (Gibson's Alien 3 and Alien Isolation), I was able to find a few images in context and get a better feel for how this may work. It seems to be used as a kind of "swiss army" datapad, allowing standard functions of a Seegson P-DAT datapad but also enables wired connections to other gear and computers as well. Two of the three images I found, it's being used by a loadmaster/dock foreman to check station inventory, bill of lading, log book, ship status, and the like, but one image shows something like diagnostics. We have an equipment "need" somewhere in between the Data Transmitter Card, Seegson P-DAT, Portable Computer, and a Computer Terminal. Lurker didn't set a price point, but I thought that $3,000 might work.
Series 2 E-Board - Clipboard-sized, hand-held terminal running among other things, admin and record-keeping software. It has a monochromatic screen with an in-built stylus. The memex is rugged, and it features a data card slot and a spring-loaded jack cable for plugging into any vidfone unit that enables it to access the Network. This is an electronic clipboard (โe-boardโ).
My proposal:
Weyland-Yutani Series 2 E-Board
Power 3
Weight 1
Cost $3,000
Portable computer terminal with modular cable and data ports, allows access to virtually any audio, visual, or computing device or recording. Comtech +2
Wey-Yu logo on it, not Seegson.
damn good call!
Fixed it, thank you
So lorewise then this is W-Y's answer to Seegson dominating the personal computer market. make their product but much, much better
Nord supplied an image in its full context. โค๏ธ
Even nicer, so this is intended for Marine Comtech MOS out in the field that need to connect to who-knows-what kind of device. I like this even more
A few "alternate" pics if desired? Nord dropped these in the art channel
Alternate Portable Computer
Also from Nord, possible alternate art for the P-DAT data tablets?
Nord's on a roll, I have brought over a few more of his images and the original card that they may be replacements or alternates for. posting...
original ...... possible replacement or alternate
Original .... possible alternates
original .... possible replacement or alternate
Oh! Some new nice stuff... I'm on it...
Need to fix the Stats on some of the cards, but it's a start...
Might not need some of the cards... but I just threw them out...
What do you guys think? Which to keep or not include?
Perhaps have the Reload Ammo card like this instead?
The "Portable Computer" and the "P-DAT data tablets" pictures are too different from the cards we have, so not sure about those...
All good! Your piezoelectric reload card gave me some ideas on the U238 Dirty Ammo and the KIP rounds.
Ok, Done some adjustments.... Here they are again...
Thats a shotgun on the AR-150 rather than a GL. Damage 2. Not AP for EE. Its an old rifle.
Ok, thanks Lurker01, I will fix it ๐ค
Here it is ๐
Here is some backside cards...
Sorry - rifle Damage 2, shotgun Damage 3. Shotgun is Ammo 1, short range max. Cost is probably closer to 800 too. OCM Lacrima AR-150 "Master Key"?
Ok... fixed... I put the OCM after the name instead, that ok?
@buoyant horizon you're better at this stuff than me. Are you able to remove the sights and shotgun on this picture of the AR-150 and slide the magazine (cut and paste?) into the well to give us a basic version of the rifle?
You mean something like this???
Spot on.
I can't get the equipment cards to open. Anyone help
Weird? What program are you trying to open them in?
They are "pure" JPG, so they should be able to open in most picture viewers...
Can you open the "Collection" PDF file???
Pure Colombian JPG
When I try to open it this is what I get.
Hmm, how weird? No one I know of have had any problems with the files??? Have the file downloaded properly? It says "Problem with file"... Hmm
I'm not the most technical person and so I'm not sure what to do.
And even the JPG files doesn't open either??? That is VERY weird...
Have you tried on other devices and/or browsers? @thin shore
If you click on this link: https://drive.google.com/file/d/1NTrKYAeOXGDLtYMgKbWXlrgTzPyamDsq/view?usp=drive_link . What happens then???
Ok, so that worked... and if you press the catalog link: https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=drive_link . Do you come to all the files?
That worked. Thanks
No problems... Hope it works for you ๐ค
Thank you so much.
This equipment is incredible. If a PC doesn't acquire a teraforming nuke I'll be disappointed.
Or may a Cassy doll.
๐ Lol, blame Lurker01, I think it was his idea ๐ก. I know its brilliant ๐ฅณ
I wonder if we've collectively finally given Mentorian all the gear ideas. What will he do without infinite gear requests? XD
Talent cards ๐คช
Stealth suit, Bloodhound PUP's, 2 more rifles and a double barrel shotgun, frame charge, zero-g tool set, "Buffalo Persuader" extendable shock stick, Prarie Salt less than lethal shotgun rounds, pepper spray..
Stealth suit, oh yeah. To Fallout concept art!!!
I'd like the volt gun from Alien Echo too
Stealth suit - black /dark grey hooded one piece usually worn under armour. Has the same effect as the UDEP poncho without requiring it to be wet. Not chemical resistant but flame retardant +1 Armour vs Fire. Expensive and restricted.
I have two new drug requests, if you're up for it. While the EE core rulebook has helpful mechanics for removing Rads, it seems to occur by magic without any intervention by an autodoc or pharmaceutical. Which I find, ehhh, out of step with most of the Alien universe. Lacking any other examples in the ARPG, I have leaned back into my true love of Fallout and propose these two new drugs:
Drug - Radiation Prophylaxis
Weight -
Cost $150
Alias Rad-X
Special Reduces your radiation exposure level by one step for the next Shift (e.g. Weak becomes nothing, Strong becomes Weak)
Drug - Radiation Therapeutic
Weight 1/4
Cost $200
Alias RadAway
Special Each use of RadAway removes 1 rad
Sure I'm absolutely up for more stuff, just keep it coming... I will probably fix all new stuff after the holidays. too much going on right now for Xmas etc ๐...
merci
Lol, now I'm imagining a gear card that's an Xmas tree like in Prometheus
@buoyant horizon I sent you a DM re:Project Help I have fallen down and I can't get up!
Sent you a DM
I've got the Rad-X and RadAway above, which I think will be wholesome additions. I'm also going to try my hand at two items from Alien Echo today in the Volt Gun and the unnamed self-heating knife (basically a Cosmic Knife from FONV Dead Money).
Volt Gun
Modifier +1
Damage 2 Stun
Range A/S
Power 1
Weight 1
Special Armor piercing, stun effect, only fires every other round
Cosmic Knife
Modifier +1
Damage 3*
Range A/A
Power 3
Weight 1
Special Cauterizes wounds, *1 point can be considered Fire damage
Note to self, Fire weapon reloads and Heavy weapon reloads
more reloads: U-238 Dirty Ammo, Fire weapon reload, and heavy weapon reloads.
Reload - Dirty Ammo
Weight Varies
Cost x4
Type Radioactive
Special Any target hit by a dirty bullet suffers 1 rad damage (page 77) in addition to normal damage. Carrying a weapon loaded with dirty bullets gives you 1 rad per shift.
Reload - Flamer
Weight 1/2
Cost Varies
Special Reload
Reload - Heavy
Weight Varies
Cost Varies
Special Reload
Great new stuff! I will start to fix the new cards after the new year ๐
mil gracias, y !Feliz Nochevieja!
one more please, which I'd somehow forgotten to submit before
Drug - Serotonin Agonist
Weight -
Cost $10
Alias Soma
Special Stress -1, sleep aid
Kevlar lined leather duster, fleece lined duster, UPP CBRN suit, better version of the Stealth Suit, FBI issue M4A35 10mm burstfire autopistol, New Albion "Champion" Mk.2 tactical vest - Weight 1/2, Armour 1, Cost 750, Special - Plate carrier with multiple pockets and attachment points that allows you to carry up to 1 more item than your max carry weight without penalty.
FNHC "Spina" 4.7mm EM carbine.
The Spina or Thorn, using its English translation is manufactured by a Belgian weapons company based in the ICSC. An EM assault carbine, it uses monopole technology to accelerate a small calibre caseless steel cored penetrator round to high velocity. Popular with special operations teams and private security contractors. Restricted use.
Modifier +2, Damage 1, Range S/L, Ammo 3, Weight 1, Cost 1150, Special: AP selectable (with the EM capability switched off the rifle uses conventional ammo and will not punch through armour, bulkheads, or vital cooling systems), Select Fire (Full, Burst, Semi), High Rate of Fire - When fired on Fully Automatic add an additional base dice for more chance to hit but add an additional 2 dice to the subsequent supply roll. Aftermarket 3 round grenade launcher attachment and optical accessories available.
another request:
Drug - Tranquilizer
Weight -
Alias T-Xeno Phenol
Cost $100
Special Extracted from Tanakan Scorpionoids, this concentrated venom counts as a disease with a virulence rating of -3. Affected victims are in a comatose state that can only be broken by medical intervention (though a further Stamina roll is allowed once every 3 Shifts).
Hey! I'm back from the holidays... Here comes the BETA versions of all the new cards (did I miss any?)... I haven't put STATS on these cards yet. What do you think?...
Here are the rest of the cards which also needs looking over...
When we are happy with them, I will add them to the JPG's collection and also make a new PDF summary file...
Take a look!
@buoyant horizon Wonderful. I'll check my notes and work on the missing stats later this evening. Happy New Year!
First one - FBI pistol is Modifier 1, Ammo 1, Special - add AP. Everything else is fine. You want more ammo you buy an extended magazine like in the book.
Still think the weight on the AR-150 should be 1 not 2.
Thanks so much, Mentorian!
Thank you both for the wonderful pictures! I would not do it without your help ๐ฅณ
Super! I agree... Here is the fixed ones...
Here is a another... Does it fit in?
When these cards are done, we have 420 cards! Another milestone is reached ๐ค
Pocket Navigator : +2 to Survival rolls when navigating unfamiliar territory. Indicates magnetic north where it exits. Can plot a simple course between 2 points. Any requests or comments from the FB group?
Prairie Salt shotgun rounds inflict 3 damage - Target gets +1 to their armour. If broken by the damage target suffers from the effects of critical injuries 16, 32 or 44 (d3 result 1=16, 2=32, 3=44) - No surgery required but effects last a shift or until first aid is given. Its a force multiplier for putting down an unarmed adversary or two without killing them.
Better... Here it is...
The FaceBook post has 206 likes at the moment, and the requests vary from: How to print the cards, Card Backsides, Blank cards, If they can be used for 1st edition, What fonts are used, suggestion to add ammo boxes on the cards, etc etc... Not any specific card requests though...
How strange. 206 likes seems like a decent amount though. Keep up the good work.
Yeah, it seems like the FB group is more for GM's and players who like the content, not so much of develop it further.... Unlike here... But 206 likes are fun...
Fixed...
I'm toying with 4 damage for the big rifle. Its going to hit harder than a .357. Heavy enough to do some serious damage, as its a big game rifle, the sort of thing you could bring down a stampedeing genetically modified Aberdeen Angus / Scottish Highland cattle hybrid with. Not AP though.
Marlin 12-81 Magnum Rifle.
Modifier 1, Damage 4, Range M/L, Ammo 1, Weight 1, Cost 800. Special - Reduced Capacity - When making your Supply roll you need 3+ rather than 2+ to avoid needing to reload. Reloading the large cartridges is a Full Action rather than a Quick one.
You mean something like this? Not 100% sure how you mean with the reload, or am I just slow today???
Thats fine. Rolling
or "2" on the Ammo Supply dice = Reloading required for this weapon. Roll a 3+ and you're golden for another shot.
I like that card.๐
Ah! got it... I was slow ๐
The second one - "When making your supply roll you need to roll {3}+ rather than a
or a {2} to avoid needing to reload". 3 and 2 in yellow boxes. Hows that look?
We probably need another sheet to shortlist the new "Special's".
I'd say that covers it but I'm open to second opinions.
You are right... You can't misunderstand the last one ๐
W-Y "Palisade" Heavy Assault Armour (Circa 2120) - Armour 2, Air -, Weight 2, Cost 750, Special: Agility -1, Insulated - Stun weapon damage is halved.
Alien Earth era stuff.
Leave out the Alien Earth bit.
Used circa 2120 should cover it.
Hey @heavy lotus - Any suggestions?
Muchly.
for more cards? you all long ago blasted through mostvthings I could think of
Does the Marlin "Special" make sense to a third party?๐
Hejin-Garcia "Watchkeeper" T2B Shotgun - Modifier +2, Damage 3, Range A/S, Weight 1, Cost 350, Special: May fire twice before reloading or Both Barrels - Pull both triggers and hold tight. Add a
to your pool and hope for the best. The first
does Base damage +1 or a Knockdown (Shooters choice). A "Mess Up" puts the shooter on the floor. Either way the weapon must reload before firing again.
Oh, long text... Will try
We need the Explainer sheet. We can just paraphrase then. Henjin-Garica can be shorted to H&G if that helps.๐
The title fits... it's the "special" that is long... trying to make it fit...
I know. I'm terrible. Sorry.
It's fine... It's nice, I like it... How about this?
That'll do it.
It got some kick ๐
That's 6 total (+2 Mod and 4 damage)
We have similar weapon, so it's all good
Oh, what about "Armor +1"?
A double 12 gauge discharge at point blank is certainly going to ruin somebodys day. I wish they'd kept the +1 Armour rules for shotguns.
Read my mind.
We have kind of ignored that they skipped the "Armor +1" on shotguns ๐
All the other shotgun cards we made have "Armor +1"
It make sense, otherwise the shotguns would be very deadly weapons if you compare to the Heavy Weapons... I say we keep it...
I concur doctor. Lets keep it.
The supply roll is a bit confusing. Maybe just "a supply roll is reduced on a 1 or 2" instead?
Like this?
Yes
See - that helped.
True... good input ๐
Glad I could help!
Thx ๐ฅณ
Universal Surface Filter Mask - Cheap and effective breathable face covering with integrated goggles that screen airborne particles including snow, dust, ash and exhaust fumes, protecting your vision and your respiratory system from the elements. +2 to SURVIVAL when youโre in a hazardous environment to avoid becoming fatigued. Cost 75, Weight Negligible. Supply Rating 2. Roll supply at the end of every shift. Each
reduces the effectiveness by 1. Spare filters cost 5 and should be replaced regularly.
Stealth Suit - These are military / paramilitary issued dark coloured one piece coveralls, usually hooded and supplied with a face veil. Made of photoreactive material and treated with an infrared absorbing coating, in a low light environment they can make a skilled infiltrator all but invisible to a casual observer (STEALTH +2). As an added bonus the suits are fire retardant (Armour 2 vs Fire). May be worn under light armour (Armour 1) and still be effective - Armour 2 reduces the STEALTH bonus by 1. Restricted Item. Weight 1, Cost 1000. Special: As listed.
I'll work up the blurb for the dusters tomorrow. A very productive evening chaps. Cheers.
Super duper... I will fix the "Mask" and the "Steath suit"... At it now...
Take care! until tomorrow ๐
Did I forget anything or other adjustments???
Should I make the card laying down (perhaps it should be a "weapon" card instead of a "equipment" card? Right?
Like this...
Seems good to me
Here is the Volt gun...
Only a few cards left... Will continue tomorrow...
I see you were talking about the Prometheus Christmas tree... Here it is ๐ ๐คช
Mask and Stealth suit work for me. Extendable shock stick should be Weight 1/2 rather than 1. It takes up less space. Otherwise all good.
I think the only item I could think to suggest at this point is an armor suit liner. Unfortunately, I don't know what a good image would be, but the idea would be that it'd give, like, an armor 1, be 1/4th weight, Observation to notice, and cost a stupid amount of money only well-off Company Agents could (or would want) to get, maybe something like $25K (which also happens to be the price tag of the tenth most expensive suit of 2025)
I half-made the item for when I did a Colonial Marine one-shot who were potentially accompanied by a Company Agent, and in the context, felt they should have that option
The CO2 rods were simply another target/mission item. Fetch and carry to repair the air scrubbers. Weight half and need a dozen to swap out for clean air.
We have this one to wear under a suit, but I think you are right that the price should be a lot higher. Suggestions?
I have fixed the weight of the items you suggested Lurker (Shock stick & CO2 rods).
Now it's this one... Any suggestions for text?
Portable entertainment system. Listen to music and watch TV where you want. Weight 1, Power 4 (Mains Rechargable). Relieves Stress by 2.
Plain Living Prairie Coat - Stylish and effective defence against the elements. Keeps you warm, dry and clean. Comes in a variety of colours. Grants +2 to Survival to resist the effects of cold, rain and heat and prevent Fatigue. Add 100 to the cost.
The most expensive gear in ARPG that offers armor costs $30K, and I think it should be closer to that end than the cheap end, which seems roughly in the $1K range. Basically, a CA is paying a premium to still look the part
That's just my take though
Steer City Tactical Duster - Keeps you safe from the elements, both natural and less savory. Kevlar weave provides limited armour whilst the leather outer keeps out the weather. Unofficial uniform of Steer City Cattle Co. Your choice of colour. Weight 1, Armour 1, +1 to Survival vs cold, rain and heat. Cost 800?
How about 9000? It's about 8-9 times more than any military armor or spacesuit? I agree it should be an exclusive item for only the very rich...
Here is the new Duster...
Given the stats are also a touch 'worse' than what I had (reasonably so), that seems reasonable to me.
Just checking through some of the other cards above I have some suggestions if you don't mind. This one should be damage 3 as a .357. 0 modifier. Limit range to short. Limited capacity special same as the Marlin 12-81. It's a four shot holdout piece, not a main weapon.
This one, Modifier to 1, Range down to Short and Special -1 to Observation to detect.
Yes. Excellent. Keep going?
Sure! Sounds good
I removed the extra "," at the end of text on the Derringer, but don't need to show again...
This one is a duplicate name wise. We already have the Grach as another pistol. I propose this is the UPP's equivalent of the Gorham Pistol - high powered, AP, difficult control if STR below 3 - reduces modifier from 0 to -1.
So: Podbyrin .363 Danko Magnum. Modifier 0, Damage 3, Range S/L, Ammo 1, Cost 500. Special - Heavy Recoil - see above. Not common outside UPP territory Ammo Cost doubled.
You are a beautiful person, you really are.๐
You too... We make a good team ๐ฅณ
We are lucky to have you in this group.
Thanks... I really like your imagination and input, make it a lot of fun ๐ค
I will add all the new and updated cards to the download links and make a new "Collection PDF"...
... I'm going to the dentist soon, will be back later today... Have fun until then ๐ฅณ
More than you will at the dentist. Thanks mate. All the best.
A some point, if we ever get around to finishing the work on Gorham's Folly, I'm gonna need you to grab a copy of Cult and map out Steer City and it environs. ๐
There's a project idea for Free League.
Yeah, I made a huge map for "Gorham's Folly" (also with zoom-in's), but FL have been so very busy they haven't had time to looked at it or decided if they want it or not... If they don't, we can use it for "Gorham"... I'm not so familiar about the lore or what kind of place it is, but I guess it's quite a huge place with 700,000 people. I'm open for any material to continue and putting into the book...
I haven't picked up the "Cult" book yet. Where is the "Steer City" located and how big is it? I heard it was supposed to be quite good?
I'm unsure what kind of collaboration and deal they have with Titan books, and if they can use and develop their material further for the Alien RPG... But it would be cool if they would incorporate it...
How's the mouth? Cult is probably the best Alien universe book (in my opinion) since Into Charybdis. Lots of Outland vibes with colonial marshals facing off against company corruption. Got a real future Western / space cowboy feel to it. You may have noticed its influenced a lot my recent card ideas. Steer City is the main colony on Terraform 3 (Gamma Leporis 3) in the Tartarus sector.
9000 inhabitants by 2186 accounting for 6000 permanent colonists, 2000 or so transient workers and tourists and a marine base, Camp Rodriguez commanded by a ranking colonel.
I was a bit confused about going to the dentist on a Saturday? But everything was good (just a check up)...
Ok nice, "Cult" sounds cool! Wasn't there a writeup about the Tartarus sector somewhere? Does it include any information about "Steer City"?
I got hundreds of completed maps, but I'm unsure what FL wants for themselves. I could probably find a map that could fit for "Steer City" or make a new one. I though probably needs to wait and see what FL wants first...
hundreds?? ๐ฎ
Yeah, really... 138 finished ones, to be precise ๐ค and A LOT not finished.... Need to convert them to EE edition though....
LaSalle pretty much run things on the ground, under the control of one of their subsidiary companies - Chisholm Meats. They own the judges, the lawyers and have some of the marshals in their pocket too. Steer City Cattle Co.is their closest competitor. There's a massive shuttle port in the city center and the colony spreads out around it. An orbital platform called the Meat Locker acts as a transfer station.
EE gives some more detail and adventure hooks in its Tartarus sector write-up. Its fertile ground for a GM.
Oh, sounds cool! Here is a spaceport map I have been working on... Perhaps it could fit... Need to make a bigger map for the whole city though...
(FL didn't want the map, so we could use it instead)...
Their loss.
It might not really fit their style for Alien... But
As long ||as facehugger infected cattle can stampede through the streets chased by a rampaging Queen it should be fine, up until major remodeling post 2186 is required.|| But thats a topic for another thread. I got carried away. We should keep this one on topic with the gear cards.
True ๐ We got a bit side tracked, ops ๐
Ok, phew... Here comes the new "Collection PDF" (105MB): https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=drive_link
And the JPG's catalogue: https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=drive_link
All the cards are now updated ๐ค
We now have 421 card... Looking good ๐ฅณ
I haven't checked but did we add in the gear from your Opuchi 150 supplement? The dive gear etc.
Oh! You are right! No, we haven't... Slipped my mind...
Will take a look...
We have these...
Here is a start... The pics were quite difficult to mask and adjust the colors and lighting... I might need to find my original files and adjust from there? Or do they look ok?
Need to make up some text... Will find and read what Andrew wrote for them...
visually they look fantastic. I wish I had had these last year when I ran my one-shot underwater game. magnificent
Weyland "Dogfish" Sea Scooter Mk.3 DPV (Diver Propulsion Vehicle) - improves speed and mobility underwater.
Lovely! Will add text...
Much better, thanks ๐ฅณ
Or this one?
or...
or...
Does what PUP'S do underwater? Slightly more limited.
and go blub blub
yeah, something like that...
Underwater pistol and rifles. The pistol is the LEM Q-12 SPPโa five-barrelled, compact, electrically-ignited special purpose firearm from Lindenthal-Ehrenfeld Militรคrindustrie, a Weyland-Yutani subsidiary. This pistol fires 8.88mm saboted, armour-piercing darts, effective both on land and underwater. Its two-piece design includes a separate firing mechanism and a factory-reloaded barrel section with tritium-filled iron sights for low-light precision. Known for its adaptability, the Q-12 SPP is formidable in any environment. The main drawbacks are the weight and cost of reloads. Retailing at $1200 UA, itโs a significant investment for users valuing stealth and versatility. - Stats: Damage 2 (AP), Modifier/s +2 (underwater), 0 (on land), Range: S/S (underwater), S/M (on land), Ammo 1, Weight: 1 (divided between handpiece and barrel section). Comment: Notably itโs considered โSuppressedโ above water, with reload weight at 1/2 rather than 1/4 and cost at a 15% of the weapon value.
I need to find my notes on the rifles.
So I don't know if anyone else would use it but... I can't pass up ninja's in space. Its likely OP and I have no idea how it works. I'm kinda thinking on impact it explodes the edges. My players enjoy them but I'm open to suggestions from the more talented minds. If you even want it, I have been using this as an image for them for now but again open to suggestions. My intention was that they do half as much damage as a basic grenade but again not sure if it is reasonable or OP...
Mizuraki Kuni Grenade
Mod: 4
Dam: 3
Weight: 1/2
Range: Short/Mid
Effect: Armor Piercing. Against the intended target, damage is increased by 2. *Thrown by hand. If deflected does blast damage only. Concealable, -1 Observation to detection.
Oh this is stated for 1e not EE haven't gotten around to updating yet.
Survival Knife (Found this one listed in BBW in an npc stat block and gave it stats)
Mod: 1
Dam: 1
Weight: 1/2
Range: Short/Mid
Effect: +1 to Survival. The handle has a compass is imbedded in it. Within the handle is an emergency space blanket (protection from weather/cold/heat/fatigue, basic sewing kit, first aid, fishing line/hook/weight, and flint/matches kit. Paracord wraps the sheath.
Again stated for 1e.
Lacrima .44 "Cacciatore" revolver with single shot under-barrel shotgun, and a tactical katana for space ninjas. Just because.
Steelcry started it your honour.
I think they had corpo assassin ninjas in Alien: Music of the Spears?
so there's precedent
I have stats! will post soon was looking up "rope dart" images to post that next. I also have player who is going to love "Cacciatore"
So quick back story because its kinda relevant. In my verse there is a Corporation "Mizuraki" They are highly traditional Japanese clan that has been developing weapons and doing mining operations, they partner with WY on the odd occasion. Mostly for their own benefit and then try to undermine them secretly later. Its a whole subplot in the campaign I'm running.
Now here is the thing The Mizuraki clan have a Trimonite mining facility they control. (Trimonite was the hardest material known to humans. It was fifteen times harder than diamond and extremely rare.[1] The planet LV-178 contained trimonite, and was the site of many mining operations to collect the mineral for conventional use. ) {According to the wiki} Point is they make some of their blades out of it and I stated for it. In my mind Trimonite is nearly unbreakable once cooled. It takes an insane amount of effert to shape into weapons. Hence why its mostly only used for ship parts that can be put into a molds. Trimonite can be melted down into sludge kinda like lava. Its likely OP but like only a very few lead assassins' get these.
Warning very custom stats and effects. Feel free to ignore the op bits and make changes
Tactical Katana
Mod: 1
Dam: 3
Weight: 1
Range: Close
Price: 2,000
Effect: Bleed Effect 1 damage for 1d6 rounds. Fast Action to stop the bleed.
Trimonite Katana
Mod: 4
Dam: 6
Weight: 1/2
Range: Close
Price: 150,000 (Made it super pricey for reasons feel free to change.)
Effect: Bleed Effect 1 damage for 1d6 rounds. Fast Action to stop the bleed.
Trimonite Katana made by master smiths of the Mizuraki Clan. Becomes [+3 Bonus,+3 Dmg] (reflected in stats) Unbreakable, Armor Degrading 1 per damage point. +1 to block and can deflect range attacks.
(Trimonite is light in my mind, deadly when crafted into a bladed weapon because is insanely strong, fast and sharp. The blue "shine" in the images is to reflect that its Trimonite weapon)
Inspired by Riddick movies, no stats yet for the guns but the knives...
Ulak Saber Claws (hook blade on left)
Mod: 3
Dam: 2
Weight: 1/5
Range: Close
Price: 200 (? feel free to change)
Effect: Armor Piercing, Serrated Edge. Bleed Effect 1 damage for 1d6 rounds. Fast Action to stop the bleed.
Necro Blade (on the right)
Mod: 1
Dam: 3
Weight: 1
Range: Close
Price: 200 (? feel free to change)
Effect: Armor Piercing, Serrated Blade. Bleed Effect 2 damage for 1d6 rounds. Fast Action to stop the bleed.
Claw is faster, lighter, more surprising hence the mod +3.
Necro is crude, heavier, but more deadly because the serrated blade thus more damage of bleed and base damage.
Another Mizuraki weapon specialty (if someone can find a better/cooler image feel free to replace)
Rope Dart
Mod: 3
Dam: 2
Weight: 1/2
Range: Close/Short
Price: 150 (? feel free to change)
Effect: Armor Piercing. Must have Weapon Specialist Talent. (This weapon needs training, you can't just pick it up and be decent with it easily.)
Huh.... Might need to make a hatchet version of this because of "Prey" I really loved that movie.
Another Mizuraki weapon specialty
Throwing Knife / Kuni (for space saving reasons I blended the two if someone feels as though they should be different by all means spilt them)
Mod: 3
Dam: 1
Weight: 1/4 (I would almost put 0 weight because of game terms but I thought that might be OP)
Range: Short/Mid
Price: 60 (pack of 3)
Effect: Easily concealed. -2 observation.
Ok last one for right now... I might have more but feedback before I suggest more things would be nice. I don't know if this is too out there so yeah...
I found this image and my brain went "That's an engineer/space jocky relic."
Trimonite Blade
Mod: 2
Dam: 4
Weight: 1
Range: Close
Price: Priceless Relic
Effect: Unbreakable, Armor Degrading 1 per damage point. +1 to block and can deflect range attacks. (Think short sword for humans but dagger for Engineers)
Again my weapons stats are likely OP but they are fit for my table so adjust as desired by the more talented people if needed.
SeaMaster Powerhead / Bang Stick - like the one in Dead Sea. Single shot, 3 damage, Modifier +1, Range is Adjacent only. Uses Close Combat - Contact Weapon.Counts as Armour Piercing. Full Action to reload. $170 UA. Reloads come in boxes of 10.
The SeaMaster DSEND Sharksuit, forged from KevMailโa durable Kevlar-laminate hybridโoffers a chainmail dive suit thatโs both lightweight and mobility-friendly. This full-body armor is designed to protect against the formidable bites of underwater predators or unexpected spearfishing assaults. Itโs an essential gear for divers, marine researchers, and those maintaining large aquariums, and has also gained favor with military and corporate combat swimmers. The suitโs comprehensive coverage is ideal for descending into the shadowy, perilous depths. It includes a hood, tunic, sleeves, pants, gloves, belt, and booties, all designed to slip over a wetsuit and easily attach M11 Platypus Fins. Available in a spectrum of colours from tactical black to eye-catching dayglow, it provides significant protection. Now if the predator is so massive that it can swallow you whole... well, at least you'll give it severe indigestion on your way out. Weight 2 Armour 1 Cost $3,500 UA. -1 TO MOBILITY out of the water.
Oh! New items! I will fix them as soon as I get some time... ๐ค
Ok, I think I got them all... I tried to adjust the STATS for EE and balance the weapons... They need a thorough going through to make them balanced... Have a careful look...
Here comes some cards with NO stats yet (but the cards are made)...
Here comes the rest of the cards... Have a careful look...
Ok, What do you people think???
Lovely so far but any chance that the Cacciatore .44 image can be the one with the wood grips? AP as its a .44 and Long range with the sight - give it 0 Modifier beyond medium range.
The underwater rifles look good though. Details to follow.
Sure, I will take the wood handle image instead...
Better?
Double the price but that's much better. I have a Colonial Marshal waiting to carry one of these.
To save wasting an image, the black handled one can be the 9mm "Cacciatora" with a .410 shotgun. Modifier 2 (and 0) at Long, damage 2, range S/L with the sight, Ammo 1, Weight 1, Cost 500. Shotgun gets a +2 Modifier and 2 Damage, Armour +1.
Like this?
Should it have Armor piercing with 9mm???
Should this gun also have "Armor piercing" due to it's a .44 ???
I knew alot of mine were not balanced for most tables so I due apologize for that. (My group likes to go against hordes and big bads... limb ripping big bads so I've given them weapons to actually do something about it and feel rewarded for actually surviving. I talked about these cards to a player and he is goes "So when you gonna show them my modified mining lase?" I'm scared to post that OP beasty XD )
Anyways, thank you so much! They look so good!
Oh I see an extra T in Trimonite on the Relic Blade!
The 9mm is not AP. It's also Cacciatora with an "a" on the end opposed to .44 which is AP and is Cacciatore with the "e". Yes the Onagar .44 is AP and it should also have the same optic as the Alien Earth pistol that reduces the quick shot penalty. I can't find the card to check the details. Sorry.
So I've got one more after checking Compound Bow
Mod: 2
Damage: 3
Weight: 1
Effects: Armor Piercing, Single Shot, Damage: 3 Short 2 Medium
Adjust at will I was guessing stats. Also take your pick of pic I was thinking one of these ones but if you have better pic idea I'm cool with that.
Let's give the Orca a point of armour as a standard military dive suit and a point of resistance to cold. Assume Norcomm provide a similar suit for their UPP combat swimmers. Civilian suits - we should have wet and dry - will need the Shark Armour to compete.
The Kraken should have a Mobility penalty I think, especially out of the water.
This one is immune to the effects of cold and we'll need stats for the micro harpoon.
Ok, I have updated all the gear you suggested Lurker, thx again! Here they are:
@cobalt wave A big thanks for all the new gear suggestions, I appreciate it. They look nice! If you think of any additional gear, just go for it :). Here is the updated "Relic blade" card and the new "Compound Bow" card...
I made a card for the weapon systems for the "Kraken suit". Does it look weird, or is it good it's compact??? Or should it be 2 cards???
Front and back.
Yeah, the suit on one side and the weapons on the other....
Ok, I'm off to my Dragonbane game now... Back later tonight
Might need to add the Heavy Recoil special ro some of the .44 handcannons. If it's good for the Gorham, it's good for them. I've got a few other cards I reckon could do with amendments, but I'll try and sort those underwater rifles first.
What about an Atlatl? From CMOM pg 146 I added the Effect only to help explain what it does.
Mod: 0
Damage: 1
Weight: 1
Effects: Shoots large Darts. Which can be dipped with poison.
(If its already done oops but I didn't see it when checking last night)
Produced by Lindenthal-Ehrenfeld Militรคrindustrie (LEM) for 3WE special forces - The L412A1 "Trident" 7.2mm ACR (Aquatic Combat Rifle) unlike its contemporaries uses a rifled barrel and specialized supercavitating ammunition to be almost as effective on land as it is in the water.
Modifier: +2 Underwater / +1 On Land
Damage: 2
Range: S/M Underwater/ S/L On Land
Ammo: 2
Weight: 1
Cost: 1100
Special: AP, Burst fire. Ammo cost is doubled.
CANC QBZ-131 "Sea Dragon" Frogman Rifle. A 6.88mm assault rifle designed to be used underwater. It has longer range and more penetrating power than a conventional speargun. It uses a large conventional cartridge to fire 6.88mm calibre dart-shaped steel bolts that are 130mm long. The weaponโs barrel is not rifled, with the fired projectiles being kept in line by hydrodynamic effects. As a result of this, the weapon is somewhat inaccurate when fired out of water. Modifier: +0 Underwater / -1 On Land
Damage: 3
Range: S/M Underwater/ S/S On Land
Ammo: 2
Weight: 2
Cost: 800
Special: AP, Full Auto. Ammo weight is doubled. Torch fitted as standard - Power 3.
Norcomm Product Improved APS-68 - UPP version of the CANC rifle switches to a bullpup configuration and a semi rifled barrel to increase accuracy and range. It is slightly less unwieldy than its cousin. Modifier: +1 Underwater / 0 On Land
Damage: 3
Range: S/M Underwater/ S/M On Land
Ammo: 2
Weight: 2
Cost: 875
Special: AP, Full Auto. Ammo weight is doubled. Torch fitted as standard - Power 3.
I know I'm being difficult now, but on reflection nobody hunts with a 9mm round, so can you please change this back to a .357 (modifier 1, damage 3, not AP, so no Heavy Recoil special like the .44) and a standard 12 gauge for the shotty. Cost up to 650. Cheers mate. Hope Dragonbane went well.
LEM Q-12 8.88m SPP - Ammo 1, Special: AP, Suppressed on land, Ammo Weight doubled, Ammo cost 15%.
Great find! Due to the fact that it's included in the CMOM module makes it more than justified to include it in the weapon cards. Here it is:
Our new Dragonbane campaign went very well, and was a lot of fun ๐
Very nice Lurker! Here are the new underwater guns:
Here is the fixing of the other guns:
What guns need the "recoil" feature? All the .44 guns?
For starters, yeah. Cheers mate.
I've added all the 26 new cards to the Equipment & Weapon collection...
Collection PDF: https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=drive_link
JPG's Version: https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=drive_link
Have fun ๐ค
We now have 447 cards ๐ฅณ
I once made 1130 different shades of eye colors for the sims...
Back to the topic! Funny enough most of the weapons I was going to suggest are already done... Time to look at armors and other items.
Decent start I suppose.
I'm working with one of the players in my game to expand the role of drones (autonomous machines, not xeno drones). Mentorian, if I get stats and pics, would you be interested in making more cards?
1600+ comments in here
this has got to be one of the most popular databank posts yet
Mentorian is the GOAT. I love these gear cards, they are such a gigantic help in immersion and assisting players keep track of game mechanics for their character's stuff
Laser drill?
W-Y answer to this?
I thought that was the laser pistol. I thought the mining laser would be bigger and chunkier as per the description in BBW.
No objection on that from me
HEAVY WEAPONS
REXIM RXF-M4 EVA MINING LASER: This standard mining laser is the Weyland-Yutani tool
converted into a weapon by disgruntled miners during the 2106 uprising on Torin Prime.
Modifier โ2, Damage 3, Range A/S, Weight 2, Cost $400 Special: Armor Piercing, Power Supply 5.
Yeah, sure. If you have pictures and text I will fix it for you ๐ค
We are adding all equipment & weapon cards we can think of. Got any card requests?
We got 3 different "REXIM" mining laser guns... Should we change STATS on them???
Hmm ok, now it's time to start thinking about how to print all the cards... Going for a real card print I would get nice backsides and real looking cards, but it's quite expensive... I made some research and will consider what to do...
Ok, Im leaning on going for the cheap way, lol ๐
Like this? How about the name? Can't be the same as the "REXIM" mining laser guns above?
Yep, this one is the Rexim Mining Laser from BBW. Its an actual tool whereas the others are weapons developed from a laser cutting torch.
So, we name it "Rexim Mining Laser"?
REXIM RXF-M4 EVA MINING LASER- cut and pasted from BBW.
Give me a minute.
This one is the basic model from the V1 CRB. Rexim RXF-M5 EVA Pistol. No bells and whistles - BONUS: +1, DAMAGE: 1, RANGE: Medium, WEIGHT: 1/2, COST: $400, COMMENT?SPECIAL: Armor
piercing.
Ok, so we need to rename the other ones above... so the M4 (above) should be M5... The M5 (above) should be M55... And the M5A3 will keep the name...
Ok, I'm on it...
This one is the updated version from BBW with an optic to extend the range and a LAG fitted as standard. REXIM RXF-M5A3 EVA PISTOL WITH 4ร20
SCOPE AND UNDERSLUNG LAG UNIT: This updated version of the Rexim EVA Pistol (page 119 of the core rulebook) is slowly being distributed to the Weyland-Yutani commercial fleet. An RXF-M5A3 comes standard with a LAG light dial to increase damage (page 64) and a 4ร20 scope. Range is extended to Long, Cost 500, Weight 1. LAG effects apply.
This is a new one on me. I think It might be the N79 from A:FTE.
This is the original image.
Hm, we got that one...
Let me rework that one.
Better. The second image at the top just needs to say EVA Pistol, not Mining Laser
Ah, will fix... but it says they can add a LAG unit, then it would have dam 2? Hmmm
Give the M5A4 a damage of 2. Dial Power down to 3.
For the original EVA yes, but you have to buy the LAG and scope separately. You can add a 4x20 scope to the A4 and extend the range if you want.
The A3 just gets both as standard.
The scope adds to the range yes, but the LAG adds +1 dam... so it already has dam 1 and with a LAG you could interpreter that you should get 2 dam? (for the M5)
You have to dial up the LAG to use it and its possible to drain a power cell to get that 2 damage. The A4 with its 2 damage gets 3 with the LAG added but drains its cells sooner. Swings and roundabouts.
Looks good to me.
Ok, thanks... We run with that... ๐ค
Ok, everything updated on the download links...
Collection PDF: https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=drive_link
JPG's Version: https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=drive_link
N79 EVA Pistol. MODIFIER: +2, DAMAGE: 3, RANGE: S/M, POWER 4 WEIGHT: 1 COST: $640, SPECIAL: Armor
piercing. Self Charging - does not require power cell replacement. Cooling Issues - When rolling Supply, a
indicates an Overheat rather than an empty power cell. As a safty feature, the weapon may not fire again for two full rounds.
Nice, will fix
A lot better... the old text was very dry and boring.. Nice job!
Everything updated on download links...
Huh, I always thought the mining laser being a heavy weapon would be more like this personally... La chunky boy like the smart gun... But the stats don't really match the heft nor damage I would imagine so that's on me. Moving right along...
I can agree, there might be more heavy mining lasers that would have that appearance (the pic) and higher damage too... I think the mining laser gets really high damage when you aim at the same spot for an extended amount of time (several rounds and eats it's away into the rock etc)...
I'd love to see a mining laser like the big heavy boi from Starfield. Then the game would at least be used for some thing good
I have a player who reimagined the mining laser to what he assumed would cut through asteroids and Trimonite. That pic is the rough idea of what it looks like for us. I have the stats but it is OP compared to the og stats...
I have stats if you would like them but again set for my table so OP most likely.
What about bags? To increase carry weight because they are holding the gear. Is that something you would be interested in? I have stats for my table but if its not something others would use I won't post it.
How about a simple "toy" Nerf gun? My first campaign I begged my GM to let me buy a set for the crew to destress after a rather intense mission. The rest of the campaign I would make it a habit to "shoot" someone with the little sticky darts.
Also more official stuff from HoD I haven't found it elsewhere in the books but I can see it being used in other settings.
Chil-X: A mental relaxant that reduces a PCโs accumulated NDD roll total modifier by 1 point when taken.
NeuroTic: A neural stimulant, nicknamed โNeuroTick,โ that removes one NDD effect from a PC.
We have some bags... but more is even better ๐ค Toys are nice, always fun with some fluff things... More drugs are always needed, there are so few at the moment...
I got you.
Bags
Bandolier: Increases carrying capacity by +2. Holds flares, grenades or ammo clips. Can be worn on hip layered 3 and 2 layered on the chest. $25
Bandolier Leg: Increases carrying capacity by +1. Holds flares, grenades or ammo clips. 1 on each leg only. $25
Briefcase Chrome: Increases carrying capacity by +1. A hand held case made of metal. $90 (Found this in the book on an NPC)
Briefcase Leather: Increases carrying capacity by +1. A hand held case made of leather. $50 (Found this in the book on an NPC)
Drop Leg Bag: Increases carrying capacity by +1. $50
Holster Ankle: Increases carrying capacity by +1. $25
Holster Chest: Increases carrying capacity by +2. $25
Holster Drop leg: increases carrying capacity by +1. $25
Holster Hip: Increases carrying capacity by +2. $25
Luggage: Increases carrying capacity by +3. Need one hand to carry, if not two. $100 (Found on npc)
Tool Kit: Increases carrying capacity by +3. Need one hand to carry. $100 (Found on npc)
Utility Belt: Increases carrying capacity by +2. $50
Will have a look and try to fix....
We could make a big and heavy mining laser gun too???
๐ป My player would love this!
If only it had carry handles.
Lol
It does the handle bar at the top of it!
True
It rests on the hip, like the smart gun!
Could work...
Granted it could be more defined and comfortable looking... Ah heck let me just post the stats that my player came up with. So op so adjust at will
The battery packs are also sticking up in the back... Does it look weird?
But perhaps that's ok, just to show where the batteries are....
It might be made to have on a vehicle, but if you are very strong you might drag it along....
Can anyone carry a weight 5 weapon?
If you find a better image I'm down for it. That image was just what I could find at the time.
Redesigned Rexim RXF-M5 EVA Mining Laser โพโ
Mod: 0
Dam: 9
Weight: 3
Effect: Armor Piercing, Power Supply 5. Damage reduced by 1 for each range band beyond SHORT.
Rebalanced for Ease of Use. Redesigned power source and energy distribution systems for greater energy efficiency. Hits much harder for a lot longer.
This unit can fold in half and be mounted on a hook on the back of the belt for easier walking. Redesign made by Marcus Cromwell.
if you have Strength 3 or more you can carry 6+
Thinking about the stats...
Only a first draft, will think some more.... Anyone have some ideas what to add etc...
Have to think that mining lasers get their power but hitting the same place for many rounds (building up damage in one spot)... Not just in one round... Hmm, not sure what to put the damage at...
It's big and clumsy, therefore -2 in modifier... Very hard to handle in combat...
Ok I showed my player and he likes those stats and what you did to the pic too. He said all seems reasonable and balanced.
Ok, I will think some more...
The range can even be extreme... its a laser... the price is probably a little more...
๐ it's a monster weapon ๐ซฃ
Haha my player just screamed "Yes he gets it!" About changing the range to extreme and he agress price increase. He is working on damage idea for you.
It was built with the idea of destroying a hive planet in mind! So yes its a monster weapon! lol
Ok here updated damage idea!
"The destructive power of the beam increases over time when fired continuously on the same location as the heat spreads into the material. When firing on the same target with continuous fire, the damage will be at 5 for the first round, however the effective damage for each round after will be at 7 until it punches through and meets a new target."
Hmm, that might be something... Good ๐
How about this?
So, at long range will be 5 damage, but every round you hit will increase the damage by 1...
We like! โค๏ธโ๐ฅ
Goodie, so if you do continuous fire the damage will just get larger and larger 5,6,7,8,9,10,11,12 etc ... Lol ๐
That's the intent! Its not meant to go after humans its for dense rocks and you know the things that are in our nightmares! And maybe a tank or two lol
but if you miss for a round, the damage resets... and you can start building it up again...
or resets to the damage you had last round?
but I can't fit that on the card text ๐ค
Not a full rest just drop it back down by 1 so like fired 3 times in a row its at 7 but miss the 4th shot it goes back to 6. Cause the spot cooled some.
Getting all that on the card is takes skill...
That sounds good...
How do lasers work in ship combat? If you keep the beam hitting the ship each round? Haven't fiddled with that....
Any rules on that?
I have no idea... Haven't done much ship combat but my player did make some "mech weapons" converted from the ship weapons he might know something I don't....
I can't tell you how many times I've said "As the GM.... idk I'm asking my tech guy, please hold" lol
Ok I just learned something or forgot anyways that mining laser was off a power loader! That's why it was heavy duty!
yeah, sounds reasonable...
Also its not speficlly for the lasers in ship combat but he says when converting to ship weapons damage to hiting humans
Weapon Damage Bonus Conversion by Scale
Ship Scale Damage x3 = Human Scale Damage
Ok, I have to read up on ship combat, been to lazy ๐
Ok, we can leave the heavy laser like that for now, and see if others will have more good input to add...
It turned out quite nice ๐ค
Was honestly worried you would turn it down be like "NO too OP away with you!" XD I know my stuff is out there but its because I throw beefy creatures at my players.
Anyways glad you liked it!
No, it's my pleasure. I think items like this adds flavor to the game, which I think it needs... I like it and if someone doesn't, they don't need to use it...
You got good ideas, thanks ๐ฅณ
Well, I'm off to bed... I will look at your bags and see what I can do... Nighty!
Sweet dreams! I'm working on a drug list too but weirdly enough I don't have much lol and more flavor items
Goodie! More drugs is always good ๐๐
Drug list (sadly only two to add)
Laetha Orchid Dust: Removes all Stress at the cost of losing all fear. Orchid Dust: A delicate, shimmering powder derived from the dried petals of the orchid-like Laetha flower. Known for its subtle euphoric and mildly sedative effects, Orchid Dust is commonly used by artists, poets, and philosophers seeking inspiration or relief from anxiety. (Pulled from Coriolis)
Sweet Dreams
A pleasure drug that causes you to see what you really want to see. Take it and people around you will melt and change into others.
CMOM Book pg 203 Derived from Arcturian hallucinogenic mushrooms, Sweet Dreams is a pleasure drug that causes you to see what you really want to see. Take it and people around you will melt and change into others. Exposure to these mushrooms originally made humanity think that the Arcturians were shapeshifters of some kind. Sweet Dreams are sometimes used by intelligence personnel to gather information by convincing someone they are confiding in a friend or lover.
Also found these made up smoke brands for flavor
"Koorlander Gold" CMOM book pg 271, Lurker01 came up with "Gold" to make it fancy a while back according to my notes
"Weyland Redlines" According to my notes Lurker01 came up with this one they think it might be from a comic.
Flavor Fun Items (Found most in the books with no stats they aren't 100% needed but I figure I list them. Don't mind the "description" text I was having fun. Use what you want and ignore the rest!
Z Plasma Nerf Gun 3000: A classic toy for fun, -1 stress. $55
Yo-yo: A thick grooved double disk with a string attached to it's center axle that is made to fall and rise to the hand by unwinding and rewinding on the string. This toy has been around since 500 BC! Core book pg 45
Torch Lighter: Set FIRE to an object... it's a fancy lighter people. CMOM Book pg 166
Bounty hunter / investigator license: $55 (Found this hidden in gear list the BBW)
Coloring pens: Brightly colored pens in a variety of shades. Perfect for inspiring Artest! $15 Core book pg 45
Deck of cards: Playing cards, who is up for poker? $10 Core book pg 39
Digital Camera : Take pictures for memories! Has built in flash that briefly removes darkness from a zone. $55 Core Book pg 357
Digital Video Camera: Record video for memories! Has built in light that removes a zone of darkness. $250 Core book pg 55
Electronic handheld game: What are you playing? $100 Core book pg 45
Fishing line: A 100 yards of fishing line made from nylon, braided polymers, or silk. Why do you have this in space? $10 Core book pg 45
Gold-plated pen: it's a golden pen, fancy... should have a built in laser for that price... $300 Core book pg 43
Laser pointer: A simple laser light to point things out or to have cats chase. $5 Core book pg 45
Lighter: Need fire? HoD book pg 22
Logbook: it's a book to keep track of things. Core Book pg 357
Magnet: An object which is capable of producing magnetic field and attracting unlike poles and repelling like poles. You would be surprised how useful that is... $1 Core book pg 45
Megaphone: $55 (Found this hidden in gear list the BBW)
Navigation Charts: They are nav charts, you know the ship has these in it's mainframe. Core Book pg 357
Pen: Who needs a pen? it's not even fancy... $5 Core Book pg 355
Radio-controlled car: A remote controlled toy car or a ground only version of a drone. Core book pg 45
Rolex Watch: A simple but fancy device that tells time. $500 Core book pg 43
Crayons: Brightly coloured wax drawing sticks to keep the kids amused or feed a hungry marine $3. (Technically priceless).
Idea for the nerf gun might rename to fit the design... Yes this is from a game >.> XD
(pic 1 green) Engineer Jade Crystal Artifact: Priceless Artifact. CMOM book pg 344
(Pic 2 with lots of stones) Smooth Sea Stone Memento: Just a pretty trinket or is it? CMOM book pg 285 added everything (This has no hidden source it's just an item listed in this one marines gear list GMs use this to inspire you! Make it a type of golden nugget that someone wants money for or something.
And final thing for now a Hand Fan found this hidden in gear list the BBW book But thanks to life and Coriolis I decided to make it a weapon ๐
Hand Fan:
Bonus: 3
Damage: 2
Weight: 1/2
Special: Concealed weapon -3 observation, stun. (stats taken from Coriolis adjust at will, expect for concealed that's all me.) I should find a more realistic pic... will later after nap need nap...
Oh right almost forgot this one I saw you goes came up with ammo types a player of mine asked for these
Tracer Rounds: Does not do extra damage by itself however it cauterizes the wound. If fired at Xenomorphs it will prevent Acid Splash unless parts are shot off. $20-50 Wiki for more info. We went back and forth on the idea of it preventing Acid Splash and honestly I like it but again adjust at will. https://en.wikipedia.org/wiki/Tracer_ammunition
Oooo, new nice stuff! I will fix it all on monday... I'm will be busy with other projects during the weekend... See you all on Monday! Keep it coming!
I will fix some of the stuff tonight, but not sure how long I will reach...
Whatever you get to is great! I don't think anyone is going to complain, if they do well they can go jump in a hive. 
I'll see if i can scrounge up more items but to be honest all I have left is op weapons and Yautja gear XD wont post those unless asked because I know those aren't everyone's cup of tea.
What about more flavor gear? Or the rarer cinematic items like the Draconis Strain and its variations. They don't have visual yet I can give a list of them if desired.
Perhaps some more OP weapons could be cool, but no Yautja gear...
Cinematic flavor items are nice! Could give it a try... All items from any Alien book could be nice to have ..
See you Monday! ๐ค
Understood! See ya Monday!
(All images can be switched out to something else, google provided them)
Trimonite Great Axe (One of a kind)
Mod: 1 (< because of reach)
Damage: 4
Weight: 2
Special: Made of pure trimonite. Armor piercing. Unbreakable. Impervious to acid. (Forgot to put this on the other Trimonite gear ๐ The whole point of Trimonite in my verse is that its impervious to acid, I don't know if "Unbreakable" makes that clear enough, up to you if you want to put it there or not) Also mind you this thing would be hefty weight 4 or 5 if not made out of Trimonite. When it hits, it hits hard thus the high damage.
Trimonite Flamberge Zweihander (One of a kind)
Mod: 2
Damage: 4
Weight: 1
Special: Armor Piercing, Versatile, Made of pure Trimonite. Unbreakable. Impervious to acid. Reach. (I would say it had short range but "short" can be 30 feet or more lol. Its a big weapon as tall as person. A custom job for a big bad and a reward for a spefic player later. If you could somehow make the blade black with a blue hue that would be awesome.
(below is not op and found in book)
Push Dagger CMOM book pg 220 (added the stats)
Mod: 2
Damage: 1
Weight: 1/4
Special: Armor Piercing, Easily concealed, -2 observation.
Spear Core Book pg 357 (added the stats)
Mod:
Damage: 2
Weight: 1
Special: it's a stick with a blade at the end... Classic
Japanese fighting fan (tessen), brass knuckles for added punch to unarmed combat, several lighter examples - Zippos and a disposable Bic, a digital voice recorder, flashbangs and CS gas, crayons and a yo-yo.
Bug Hunt videogame and security shock prod from Romulus.
Thank you Lurker01 for finding the proper name of the Tessen fan, I just spent the last 2 hours looking for a one that was more realistic... and failed... Though my collection of very pretty pictures of fans as grown...
Anyways I found these as possible options for the fan too. Who doesn't like options? Did you guys know that these things can actually be turned into a full round shield? Fun facts. I also found modern Umbrella sword!
Cane sword too... Not sure on stats though for "fan shield" or Umbrella or can swords...
Bioweapons/viruses, sadly no pics
26 Draconis Inoculation: A derivative of Chemical A0-3959X.91 โ 15, this vaccine can arrest the development of a neomorphic or xenomorphic embryo within a host, turning it into an inert benign tumor. Or, it can turn you into a monster. The serum is unpredictable.
26B Draconis: A weaponized version of the Draconis Strain derived from a infected marines blood. If injected, the infected will become a Bodyburster. (Pg 47 DoW
CMOM below
Goreburster slime: (pg 177) A strangely pink toxic ooze, secreted by a Chestburster of enormous size and has blackened, polarized skin. Once it seeps into skin and reaches human blood cells, the victim will begin to bloat and explode within minutes.
Absolute Zero Aerosol: The spray negates immediate exposure to the Anathema infectionโbut only if the infection is the result of a bite wound or tactile contact. (pg 329) This freezing sterilization aerosol spray developed by Dr. Babak is experimental. The spray negates immediate exposure to the Anathema infectionโbut only if the infection is the result of a bite wound or tactile contact. If the pathogen is inhaled or imbibed, the spray is useless. Absolute Zero must be applied directly to the affected area within one round of exposure. While effective, the aerosol causes extreme frostbite and blackening of the sprayed area. The recipient suffers one point of damage and gains STRESS LEVEL +1โbut they have successfully avoided infection without need for a sickness roll.
Rhodes Vaccine: (pg 204) A bioagent originally conceived by a Dr. Rhodes under the Geholgod Institute founding member Dr. Lucien Keitel, Rhodes Vaccine temporarily provides protection against Xenomorph XX121. The vaccine tricks a Xenomorph into believing an inoculated person to already be impregnated with a Chestburster. Extremely difficult to synthesize, the vaccine is kept in protective storage on Darwin Island. Only Dr. Babak and General Vaughn herself have access to it.
Arcturain Klerhaige โ : Virulence 4 - (CMOM pg 172) A disease from Arctura that is communicable to human beings, the Klerhaige is a virus that is transferred through bodily fluids and causes paranoia, delirium, and hemorrhagic fever. Symptoms include shock, organ failure, and death. It is communicable through direct tactile contact with the infected fluids followed by touching oneโs eyes, nose, mouth, or open wounds. While curable through a series of twenty-eight AutoDoc treatments over two weeks, it has popped up repeatedly along the Arcturian Loop and has even spread as far as the Solomons. Every time it is thought to be contained, a new outbreak occurs on another world.
New Earth Plague โ : Virulence 8. (CMOM pg 172) This highly infectious airborne flesh-eating bacteria is responsible for the 2157 quarantine and purge of New Earth Colony (page 23). Inhaled, the plague begins necrotizing the lungs before spreading throughout the body via the circulatory system. Symptoms take effect within one Shift and include bloating and a purple mottling of the skin. By the second Shift, blotches of external flesh begin to rot, emitting a putrid odor. It only gets worse from there. Responsible for ending millions of lives, the plague is thought to be contained in the HD85512 system. There is no known cure.
MSS weapons of choice - Norcomm BK-40 Sturmpistole, NRS-72 Sledopyt (Pathfinder) Combination Knife/Pistol, NSN-30 Ballistic Knife.
Classic speargun.
Fancy Rolex.
There is a word in here that is not aloud... this is like the forth time I've tried posting....
Royal Jelly (Taken from the Core books) Secreted by a Xenomorph Queen, Royal Jelly is a gelatinous substance that a mother Xeno uses to shape the Sentries of her hive. Royal Jelly contains a specialized strain of Agent A0-3959X.91-15 that induces an accelerated metamorphosis in P. praepotens and M. noxhydria. Royal Jelly is extremely addictive to humans and other animals, and when ingested in large quantities causes an adrenal increase in strength, stamina, and aggressive tendenciesโeventually bordering on the superhuman and homicidal.
Homebrew effects inspired by reddit and the games)
Each hit taken applies a d6 Effect (standard dice). More hits add more Effects reroll on double effect unless you desire to keep it. At GM's Discretion.
For each hit taken within a shift roll for addiction, become addictive on 1 & 6.
1 Incredible speed and augmented agility. (+3 to Agility)
2 Super strength. (+3 to Strength)
3 Connection to the Hive mind, receive empathic "feelings" from Xenomorphs. (Permanent effect on second roll)
4 Primal instincts with enhanced reflexes. (+3 to Wits)
5 Feels no pain, however decrease in Empathy. (+3 Resolve, -3 Empathy)
6 Able to walk among the Hive of the Royal Jelly Provider without being attacked.
Avp games Royal Jelly Canister
Xeno - Zip (From comic all homebrew effects watered down from Royal jelly) So I think this drug might be banned on here because every time I tried to post it written like it is in most media it wasn't posted. If this is true I will remove it. Mods please don't ban me ๐ตโ๐ซ
Each hit taken applies a d6 Effect (standard dice). More hit add more Effects reroll on double effect unless you desire to keep it. At GM's Discretion.
For each hit taken within a shift roll for addiction, become addictive on 1.
1 Incredible speed and augmented agility. (+1 to Agility)
2 Super strength. (+1 to Strength)
3 Complete rage (caused by artificial ingredients that replace the Royal Jelly when it is not available).
4 Primal instincts with enhanced reflexes. (+1 to Wits)
5 Feels no pain, however decrease in Empathy. (+1 Resolve, -1 Empathy)
6 Increased hostility from Xenomorphs, you become their prime target.
Paying homage to the og collectors book. Not the greatest pictures...(I found possible better pictures and posted them below) I got an idea for "Tome Relic" from the engineers... And now I have a whole cinematic trying to create itself in my head based around this book... sighs
Ok Mentorian can you work your magic on the pictures and make a "Tome" card? I might legit make a whole mini-cinematic based on it.
(Didn't want to delete the above post but this was my first idea that lead to the above) What about the "Space Beast" book? Do we have any reference material for it? Or we just gonna make this up on the fly? I know in HoD one of the pregens actually has this as a signature item.
Also really clever "Assassin" Hair pin likely stats of a knife? Hmmm poison... where did I? OH! Vaesen has poisons! Ok the conversion is very rough but its an idea "Virulence" is not the right word likely so adjust at will.
Weak Poison โ damage 1 Virulence 4 - If the victim is Broken, they must make a Death Roll every Turn until they die or receive Medical Aid roll.
Mild Poison โ damage 2 Virulence 5 - If the victim is Broken, they must make a Death Roll every Turn until they die or receive Medical Aid roll.
Strong Poison โ damage 3 Virulence 6 - If the victim is Broken, they must make a Death Roll every Turn until they die or receive Medical Aid roll.
Extremely Potent Poison โ damage 4 Virulence 7 - If the victim is Broken, they must make a Death Roll every Turn until they die or receive hard (โ2) Medical Aid roll.
Found better pictures I think
I have to presume in-universe, Space Beast probably looks more utilitarian, or at least not with art of the alien on it
This is just one of many photocopies. The original was in full technicolour with a gold trim and contained pop-up characters.
yeah, I know that's how the copy included in the W-Y Report looked
and, if the Report is in-universe post-Resurrection, I could see Space Beast reprinted in-universe like that too
but original runs circa 2180s I think would look way more basic
Well thumbed, complete with grease stains and coffee marks.
Perhaps also the sort of small pamphlets that could be stereotypically associated with cults.
There are a few cults having pamphlets would be kinda cool. I had a player in HoD wanting to know more on the Church of immaculation and the other one the name escapes me at the moment I honestly am having a hard time finding info on them. Just bits and pieces.
Children of Two Divines is one of the others
How do we not have a gear card for Janek's accordion yet?
If you can't be, with the one you love, honey...
Play this and your Stress level goes down by one, but everyone in short range wants to bash your head in.
Love the one you're with ๐ฅฐ
I have a few more rifles for the civilian sector to add in, then I figure I'll give Mentorian a break for a bit before I start with some updates and corrections on some of what we already have. Must be pushing 500 by now.
Can't remember where I found this, but its something you might find in the hands of a Working Joe or a company waiting room. Entertainment value otherwise.
If you're specifically looking to ram a magazine up your third officer's hooter, then this would be the publication of choice.Probably worth a few bob in 2183 too.
In the king's English- Hooter = Nose.
Ohhhh
Oh, more cards!!!
Ok, everyone! Here comes all the NEW BETA cards! (78 new cards!)
Some STATS I just put something, so need to be adjusted and fixed...
Some PICs might need replacing if we find better...
I have tried to shorten the texts to fit the cards, perhaps need tweeking...
Hope I didn't forget any, point it out if you see any I missed...
Have a look and see what needs changing!
When we are done tweeking them, I will add them to the rest (temp names)...
After these are fixed, we have 525 Cards!
I made some categories for some items.... Like toys, carry assist, misc weapons etc...
I used categories for my own gear list too though some was arbitrary
An internal category i use is 'Plot' items, like amphora, accelerant, flute, etc. They exist and have mass, but by and large the PCs either cannot or will not use them.
Hmm, that might be a good idea with "Plot" items... Will take a look and see...
I'm still at work on my drones list. except for the parafoil in CMOM, there are not a lot that have stats so I'm largely doing this from the ground up. But progress is being made ๐
There are drones in Coriolis the great dark, the two games are similar enough I could post those stats for a baseline if you like? At least give a general idea if you wanted, offers on the table I was going to suggest them anyways.
I'd love to see those, thank you. I've picked up some Mothership books, but no Coriolis stuff yet.
I'm gonna scream I just lost whole post to a glitch ugh ok I'll post it again in a little bit I need to get laundry started... Discord why you gotta be so mean.
I love the world building that goes on in this group so many great additions to an excellent game. I always saymore crunch!
Thanks man! ๐ฅณ
We try ๐ค
OK, I've added all the 87 new cards to the equipment & weapon collection... We now have 523 cards in total! Enjoy!
Collection PDF (131 MB): https://drive.google.com/file/d/1_W0e_1oJkcYgm8TxkhDZcq_b2gCifzVI/view?usp=drive_link
JPG's Version (120 MB): https://drive.google.com/drive/folders/1K6vBh2V724N_8gttLa8qbBt3zzliSET5?usp=drive_link
Have fun, and go through the cards and see what needs to be fixed...
Drones = Kites don't have weight in CTGD don't ask me why, maybe because they are expect to float beside you the whole time? I put the weight at 2 because clunky looking.
Type: Recon
Name: Discus
Mod: 3
Hull: 2
Armor: 0
Weight: 2
Special: Ovoid shape, flying, low resolution camera with heat vision, long range, radio controlled.
Tech slot: 1
Cost: 3200
Type: Crypt
Name: Ghoul
Mod: 3
Hull: 2
Armor: 0
Weight: 2
Special: Ball shape, ground, tool arm (repair) and gripping claw, can drag/lift object with heavy encumbrance, medium range, wire controller.
Tech slot: 1
Cost: 2500
Type: Wrecker
Name: Spider
Mod: 2
Hull: 3
Armor: 1
Weight: 2
Special: Spider shape, vacuum, semi-autonomous, long range, radio controlled. Saw mandibles gear bonus +2, damage 2, crit 4
Tech slot: 3
Cost: 6800
Type: Asteroid Mining
Name: Squid
Mod: 3
Hull: 6
Armor: 2
Weight: 2
Special: Squid shape with metal tentacles, vacuum, semi-autonomous, extreme range, radio controlled. Mining cutter gear bonus +1, damage 4, crit 5
Tech Slot: 3
Cost: 8000
KITE UPGRADES
Kites can be upgraded with the following:
Tool Arm: Fine tools or repair tools, double price.
Gripping Claw: To grab (regular) items, cost 600.
Weapon: Any close combat weapon, tripled price.
Radio Control: Long range, cost 2,000.
Blurb: Kites delicate airframes made of thin paper foil and tethered by gossamer wires. These are traditional kites, now known as sails. While the semi-autonomous airframes used for ship repairs, mining, and exploration have now become Kites, reflecting their more advanced and functional design. While sails flutter for joy under the Dome, kites work tirelessly in the depths of space and industry, embodying the practical ingenuity of Ship City.
KITE FUNCTIONS
Kites have Maneuverability, Hull and Armor attributes just like vehicles. They are generally controlled via wire or radio signals by a handler, but there are some Heirloom kites that seem to work by themselves, just by issuing vocal commands to them.
Oh thank goodness it worked this time. Should we pull more items from CTGD? Their weapons look more... or should I say less "Alien" Low-Tech" and more Prometheus's High-Tech looking. However, they do have some interesting things beyond the weapons that good be ported over easy enough like a book of poems which gives them back hope for Alien it would destress.
I wrestled with that on drones too. I want something closer to Alien's retro-futuristic or 'cassette futurism' look, and less like the PUPs.
Yeah, we should try and find pictures that fit into the Alien universe (not so easy I know) ๐ค
there's always what probably inspired the PUPS -- the "Mice" from the "Ridleygrams" Ridley Scott drew up for Alien
Quote from Ridley Scott on that:
I wanted to have small flying objects, like sensors, which flew up and down the corridors. They would find a problem, stop by a computer bank and fix it like little handymen. I wanted to call them 'Mice'. At the beginning of the film, they would be the only things that were alive on the ship. We'd have shot a long empty corridor so you'd hear them coming before you actually saw them. Then WHOOSH! It would pass by the camera, going through the corridor. I think FOX felt it was too much in the direction of SF, and we dropped it.
I presume the look was probably somewhat inspired by things like the interrogator droid from A New Hope, since Alien's Nostromo certainly took inspiration from Star Wars's "lived future" look
basically, scuff up a PUP and throw some greebly things on it and you probably have something more fitting
The movie Runaway 1984 with Tom Selleck has the police using "Floater" camera drones to peek at the bad guys.
I wish that the drones from Silent Running, a near contemporary of Alien, weren't so comical looking.
An endorsement!
Hihi, nice!
Also - RMC Bullpup Pulse Rifle - Far Spinward Colonies circa 2180's.
Nice!
Fixed the color of the gun... Looks a bit more real
Where did you find that? FB?
Yeah.
I preferred the greener version. More of a jungle cam vibe. Shouldn't ammo be 3? Single Shot GL?
Sure, we could try that...
You like this better?
The black parts of the gun is green!, not black?
When it comes to the drones, we could use the STATS you provided. As long as we find some cool pics for them...
Thanks mate.
I figured that, finding pics for them might be harder...
Something like this... Although I strongly suspect that the picture is AI made... But finding "real" pictures will be very hard!
What is the difference between Armor and Hull?
Hull is hit points. Armour protects those hit points.
^ This
I like that.
I like the pic too to be honest...
Yeah, It's quite nice
I mean it gives Alien Earth vibes, but I figure it fits better than Wendy.
So, true
What I like best is the fact it looks like our drones of today but armored... Maybe we should look at military drones?
Could be a good idea!
Not as good, but...
Dammit. I missed the designation off of the rifle. Could you squeeze SA8082 into the title for my sanity please?
I preferred the flying one.
Some of the old bomb disposal robots might make for decent drones. Most have manipulator arms and cameras.
Should the RCM SA8082 BULLPUP PULSE RIFLE or SA8082 RMC BULLPUP PULSE RIFLE?
Like this?
RMC SA8082 Pulse Rifle - Leave the bullpup out if its too tight. Its fairly obvious thats what it is.
Ok
Dude!
Found another picture... Hmm, not great either... Deleted the pic
Here is a few ideas for you, findng one like the "squid" is gonna be hard. Just remember they are able to work in space. I think your finds are better
That does look more inline with Alien, and we can tweak whats needed to fit the Alien verse stat wise
Yeah, and perhaps change the name?
Name change works too! Heck we don't even need to use all 4 drones if we want to condense it down too.
Numbers and letters like most military things, like The X-1 Tec Roller <terrible name lol
I think that is awesome. Though the "bones" should be "modifier" in the special area for consistency, I posted it wrong before.
The squid one is going to be tricky I think, it is built for mining... So I think it needs to have like spider legs/tentacle like arms like the bad guy in spider man. Those er "clamping" ends could anchor it to the asteroid while the body produces the laser to mine with.
OH! Btw the Spider dude should get a note that its meant to cut through ship hulls. Its for salvaging and repairs of ships.
Oh dude that is awesome! I honestly love it! Very Alien tech level.
Ok, then we have them all, nice ๐ค thanks for the stats!
Might need to tweek the names?
Very welcome I love them all โค๏ธโ๐ฅ Not gonna lie I'll likely use these in CTGD too ๐ there so dang good visuals.
Name tweaks... yeah hmmm what is another word for asteroid... google search starting
Here is everyone ๐
The Meteorite Miner Squid Drone or MM-Squid could also go with Asteroid Miner Squid AM-Squid? Kinda looks more like a spider now. Goofy name for funs > The SPLAT Spider-Probe-Laser-Asteroid-Tunnel <oh lord its bad lol
Discus Recon could be renamed to the company name that made it and "recon" I know there is a military company in the new book let me look
AlphaTech?
Yes them!
Here we go some miner companies to inspire us. For renaming things if need be.
ALPHATECH HARDWARE: Major military contractor for the UA and other corporations.
CHIGUSA CORPORATION: Rival of W-Y focused on colonization, plasma harvesting and mining operations.
GEMBA SYSTEC: Electronics manufacturing and freight handling.
HYPERDYNE SYSTEMS: ICSC subsidiary of W-Y that makes high-end synthetics and cybernetic prosthetics.
JฤฌNGTร LรNG CORPORATION: ICSC company that is a W-Y and Seegson rival focusing an colonization and weapons R&D.
KELLAND MINING COMPANY: Deep Space Mining Company known for building massive orbital mining stations.
KOORLANDER CORP: A company with tobacco farms on several colony worlds. Koorlander is the rival cigarette brand to Balaji Imperial.
SOUTA CORP: Producers of the beer Souta Dry, a cheap alternative to Weyland-Yutaniโs own Aspen Beer.
LOCKMART: ICSC company that is the premiere builder of commercial starships.
STEER CITY CATTLE COMPANY: A small company out of Terraform 3 that provides draft animals and quality meat to Frontier colonies. &
Could also go with the Mining Company I came up with that "dapples" in weapon tech "Mizuraki Clan" As they are known in my verse.
Asteriod Mining Drone could go with a combo of below.
Chigusa / Kelland / Mizuraki* (All do mining)
Asteroid / Meteor / Comet / Meteorite
Miner / Mining / Harvester
Mizuraki Comet Miner = MCM Drone?
Discus Recon > AlphaTech Recon Drone < Simple rebrand I think it works. Looks like something they would make too which is also nice. Just kinda smooth future tech but still oldish enough to fit with the theme of Alien tech
That Doc Ock pic makes me think of Jingti Longs spider suit.
O.o they have a spider suit? I missed that... I was just gonna say that the Jingti Long could have made the other two drones the spider and ghoul. "Ghoul" needs renamed badly though.
Oh hey the wiki says this >Jingti Long interests in everything from novelty genetically engineered pets to **heavy metals mining **to pharmaceutaicals< So they could also do the mining drone!
Hmm, what to choose... Will think a bit...
Its a multi armed exosuit with weapons attached.
I don't remember the game these came from but I have hundred of misc. items and images of tools etc to contribute.
Say what now? Is that in one of the RPG books or Novels/Comics? Not gonna lie that sounds like something I need for my table.
It shows up in the short story Deep Black in the Bug Hunt anthology.
Oh wow! LA Chunk! Loader!
Bipidal Miner
Ah I really need to read the novels. Thank you!
Bike thing from Into the Charbyis
I think there's a one shot cinematic out there about a safari on Zagarus that includes it. Can't remember what it's called.
That could work for the snow mobiles/sled things in DoW too
I mine Sketchfab for most of my gear as a 3d Model you can rotate models and it allows me to create top down 'token' view for VTT
All gear suggestions are welcome, if the picture is ok resolution and fits in the Alien universe
Here is a suggestion of different names for the Drones... Other suggestions are welcome ๐ค
Here is the cigarettes... What is the bloody name??? CoiO3? Or it's russian letters?
I called 'Big Cat' since it was Catepillar Yellow.
Hm, need to find a better picture of the Bi-pedal Power loader...
What about this one?
Found the one shot. It's called Hunters, about a safari on Zagreus that goes tits up. Wugong combat suit. Means centipede.
Epicness thank you!
Loving the new power loaders and the new drone names are great. I say they are good to go!
In addition I was thinking, the Tessen Hand Fan is the same size as the Exacutive's Hard Case, because the fan is "Metal" (Make it Trimonite if you like that better) Should it get the "Provides Armor 2 cover as a Slow Action" ?
Alternatively have the current one be a normal size hand fan so leave it as is and then make a "Large" version that's heavier, costs more and does the Armor cover?
I went a slightly different route with my drones, seeing them largely in the same game terms as Working Joes where they have a set list of stats and can work autonomously or under direction (of ship/base AI or a human remote operator). It's interesting that Ridley envisioned a bunch of small robots scurrying around like mice, because the first one I made stats for is the RAT, which is made to help engineers access tight spaces only a rat could fit into.
R.A.T. (Remote Access Tool)
Str 1, Agi 4, Wits 2, Emp 0
Armor 1, Health 1, Power 3
ComTech +2, Heavy Machinery +1
Comms range S
Close Combat 1, ME1 Cutting Torch (Dmg 1, armor piercing), built-in camera, light
Then there is its bigger, cat/small dog sized cousin made for general industrial work
S.P.A.R.C. (Structural Plasma Arc Repair Construct)
Str 2, Agi 3, Wits 2, Emp 0
Armor 2, Health 2, Power 3
ComTech +1, Heavy Machinery +2
Comms range M
Close Combat 2, ME2 Cutting Torch (Dmg 2, armor piercing), Ranged Combat 1, Incinerator (Dmg Fire 1, Fire Intensity 5, range S), built-in camera, light
Finally, for the first batch of engineering-focused drones was the drone carrier/range extender. It's the size of a large dog and intended to take multiple remotes EVA or to hard-to-reach spots and then allow them to network to each other and the supervising AI or human operator.
M.U.L.E (Multi-Unit Longe-range Extender)
Str 3, Agi 3, Wits 2, Emp 0
Armor 2, Health 3, Power 6
ComTech +2, Heavy Machinery +2
Comms range E
Close Combat 2, ME3 Cutting Torch (Dmg 3, Armor Piercing), Ranged Combat 2, Bolt Gun (Damage 3, Armor Piercing, Range S), built-in camera, light, Extends the control range of all connected drones by one band (max E)
I've got a ton of other drones mapped out but not yet statted out, it's been a rough week at work. among my plans are a gear card for the original Working Joe. ๐
Here are the BETA cards for the Droids... Do they look ok? Or are there too much text? Hmm
I also tweeked the other drone cards due to the weight were not correct...
Should the prices also be tweeked?
Hmmm. good points on the amount of wording. I'm going to review the Hull rules as well and see what can be trimmed. Thank you for the feedback!
Here is the tweeked drone cards... Adjusted the Weights, Hull and prices... Any more tweeks?
Also, the "MISC_TESSEN HAND FAN" shield... Was it something like this you wanted?
OK, with a brief read of the Hull rules it seems as if it's basically a vehicle's health pool. makes sense. I'm going to map out my drones on paper (between slogs at work) and see if I can make it fit more succinctly in a gear card.
Does anyone have EE stats for the working joe? (and/or its variants)
I'm AFK, but I think its page 221 CMOM... Can check later if you don't find it...
perfect, thanks. correct page reference. I'll convert these from 1E to EE.
Holy! Yes that is awesome!
I like that we now have two options. Covert hand fan small enough people think its normal fan. And this large shield fan that raises brows but no one denies carring into no weapon zone because weird fan.โค๏ธโ๐ฅ
Hmm, What do you people think about these? Are they fun and expand the universe. OR redundant, weird and doesn't fit in with the rest? Can't make up my mind...
I think they are great and add to the lore
Love them. More plot items
Thirded. Keep 'em.
Ok, we keep them... Might have more ID, will take a look later...
Attack drone
Nice!