#Korean Server Seems Removed – Ping Now Minimum 40ms

20 messages · Page 1 of 1 (latest)

acoustic steeple
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I'm a player from South Korea. I used to get around 4–10ms ping, but now I never see anything below 40ms, even in custom games where I'm the host. This strongly suggests the Korean server is no longer available.

This happened before, and back then it felt like the problem was never truly fixed — just the ping display was changed, not the actual server routing.

Please fix the real issue this time. Don't just touch the numbers.

acoustic steeple
# acoustic steeple https://discord.com/channels/643640741217828886/1334396967500906557

This issue has happened before. At that time, many users reported the sudden increase in ping, and eventually the displayed ping was "fixed" — going from 40ms down to 5–10ms.

However, I personally believe that only the number was changed, not the actual ping or server routing. The game felt just as laggy, and I’m convinced it was just a visual patch, not a real fix.

Now, after a recent update, the real ping numbers seem to be showing again, and we’re back to seeing a minimum of 40ms, even in custom games hosted in Korea. This makes me believe that the Korean server issue was never resolved, and that this display logic was simply forgotten in the latest patch.

Please don’t mask the numbers again. Please bring back the original low ping connection we had before — not just the appearance of it, but the real server.

acoustic steeple
grave haven
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I completely agree with this. Previously, the lowest ping used to be around 5~10, but now it's mostly around 30~40 recently.
It's no longer possible to play the game with low ping. Please bring back the low ping.

jagged sable
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  • Korean Server Ping Issue After Update

After the recent major update, Korean players are getting 35~40ms ping instead of the usual 5~11ms when playing in matchmaking or custom games. This exact issue also happened after the January update and seems to have returned.

Please check if the Korea routing or node is missing again. It’s affecting gameplay a lot for local players.

Hope this can be fixed soon — thank you!

twin mural
# acoustic steeple This issue has happened before. At that time, many users reported the sudden inc...

It's kind of a bold claim for you to imply that the ping shown isn't representative of actual ping from the server. If you know how to work with networking tools, you may verify your claim by pinging the servers you connect to separately.

On a side note, I agree that server ping ≠ server latency. your actual latency to the game server may be higher than your ping to the server. However, the game developers decide whether or not they should implement latency display to the player (which may be more complex than reading out ping, but does help the player at a diagnostic level).

jagged sable
twin mural
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I'm addressing their claim of "the numbers have changed, not my actual ping" which I think may be outright false

jagged sable
# twin mural I'm addressing their claim of "the numbers have changed, not my actual ping" whi...
  1. When I’m the host: 05ms~13ms

  2. Host in a slightly distant region: 30ms~40ms

  3. Host in a farther region: 70ms~80ms

  4. Host in a very distant region: 100ms~120ms

This information was shared by a developer quite some time ago. I cannot agree with the idea that “the numbers stayed the same, only the actual ping changed,” because the ping system fundamentally follows the ping host.

In fact, even in previous feedback, many users pointed out that controls didn’t feel responsive due to ping. Also, the claim that “the developer determines it” doesn’t really have any concrete basis to support it.

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  • There’s a chance I might be missing something, so if possible, could you please quote or reference something and explain it in more detail?
acoustic steeple
# twin mural It's kind of a bold claim for you to imply that the ping shown isn't representat...

Thank you very much for your thoughtful and respectful response — I truly appreciate the way you approached this discussion.

You’re absolutely right that the displayed ping and actual latency can differ, and that perception alone isn’t always a reliable measure. I fully agree that technical verification is ideal when possible.

That said, I’d like to kindly share why I still believe there may be something more going on beneath the surface — not to argue, but simply to explain where I’m coming from, based on consistent gameplay experience:
1. Gameplay feel varies even at the same displayed ping.
At times, a match showing 80ms can feel surprisingly smooth — while another match with the same displayed ping feels noticeably heavier. While this is subjective, it’s a commonly shared observation among players in Korea.
2. Host selection behavior appears to have changed.
After the previous ping-related issue, matches with 5–10ms ping have become extremely rare. Even in lobbies with mostly Korean players and just one foreign player, the foreign player often seems to become the host — resulting in elevated ping for everyone. This was far less frequent before.
3. Past discrepancies between Korean and Japanese routing.
During the previous bug, some Korean players observed 5–10ms ping even when joining lobbies hosted by Japanese players. Under normal conditions, that connection should show closer to 30–40ms. This led some of us to suspect that Korean players were being routed through Japanese servers, and the ping display may have been adjusted to appear lower than it actually was.

Of course, I’m not claiming this with certainty — I don’t have access to internal metrics or tools — but I do believe the pattern is worth discussing, and possibly looking into from a networking perspective.

Thank you again for engaging so respectfully. I genuinely appreciate the opportunity to have this kind of conversation in a constructive manner.

late tartan
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I have similar issue, but from Russia. Cant connect to EU to play with low ping, but able to connect to NA with 110 ping @.@

acoustic steeple
acoustic steeple
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@serene tusk

serene tusk
# acoustic steeple

Dear player, we have already replied to you through your ticket on our website. Please remember to check.

acoustic steeple
acoustic steeple
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@serene tusk I thought Korean ping had disappeared—but it’s still there. This is definitely a bug. I’ve been playing Quick Match and Custom games nonstop for over a week. Under normal conditions, ping should be 4–10 ms, but in Quick Matches with eight Korean players it shows 40 ms. Custom game ping is also host‐dependent, yet it’s stuck at 40 ms every time. What’s going on? Why has this bug been left unresolved for over a week?