#Tinkers Post - Please put your favorite combos here
1 messages · Page 10 of 1
don't follow the official wiki, emper added custom recipes for additional slots
Thanks, Ill go check that
follow our spreadsheet in pinned messages
( Honestly the spreadsheet is a information overload kinda sheet
)
it's got pretty much 99% of what you need for tinker's except recommendations because no one submits them
it's not overload at all, just a bunch of numbers
if you're on mobile swipe left to open the member list and it's at the top
on PC it's kinda in the same spot
spreadsheet is REALLY stupid on mobile because it's almost impossible to scroll the different pages

Wish we had enchant/modifier description on the right of this, would have helped determine what's the best Armor Material and Maille material instead of relying on arbitrary toughness/armor points
Netherite/osgloglas blade, enderium blade, fluix ion container, any tough handle with decent melee speed modifier (osgloglas and one of the neodymiums had a pretty good one iirc)
5x swiftstrike ex
1-2x resonance amplifier
1-2x tank
Regular swiftstrike/sharpness
how do i remove a modifier?
Modifier workbench. You need sponges + a slime crystal. Which crystal depends on the modifier being removed
you only need the slime crystal if you want to reuse the modifier
and the sponge has to be wet
there's a tab specifically for trait descriptions?
yeah that i saw, but wouldnt hurt for it to be side by side so it makes it slightly easier to deal with
wait lemme make a copy
what do you mean..
you mean adding a note? no one's going to see that
something like this (excuse my pathetic attempt at making a spreadsheet)
basically what trait (if any) we would get if we were to use the material
makes it easier to theorycraft outside of game & using JEI
eh
i think if it pushes the player to use JEI, then it's a good idea to keep it like it is... i'm sorry but not a lot of players even know what JEI is
exactly
so then you agree
plus yk its hard to keep track of all stuf/what it does in JEI
not really
you can just bookmark the material and you'll be able to see what it does at all times
fair nuff, ill just use it for my reference then ehe
now that i look at the spreadsheet again, i'm not sure why some of the materials have traits listed as N/A...
don't remember
yea many of the armor materials dont have traits listed in traits section
the spreadsheet needs to be worked on a bit anyway, and the ones who actually did the information part aren't active anymore
sad ;-;
i did a LITTLE bit but i mainly just did the visuals
wait, adding a slime crystal alongside the sponge returns the items used to attach the modifier?
I think it likes stores the modifier in the crystal rather than returning the items, so you can use the crystal to add the modifier instead of the original items but you can't like use the items for something else
not 100% sure though since I've never done it
yeah, you get a crystal that can apply the modifier
thanks!
Ah ok, thanks. Yeah there were a lot of books, and I think I made 5 of them. I think I have 3 left. I'll double check if I did the encyclopedia yet. This is super helpful. Yeah, some of the upgrades I need to realize only apply to a tool vs weapon or armor. That's tripped me up too, like the golden apple vs a disc providing more slots etc.
Is there still indestructibility in tinker's, or is that no longer a thing? Trying to figure out high tier over world armor, vs mid game, vs end-game. I have slimesteel, but not sure if that was still the go to like it was six years ago.
For unbreakability, there is still the Unbreakable modifier, but it is much more expensive now, requiring several other modifier slots to be used to even have the choice to apply it. ontop of that, it also requires Dragon's Breath, which is not the simplest thing to acquire when the end is a latergame thing.
There are other mechanics and material traits you can make use of to somewhat fill that hole, such as Overslime (potentially alongside the Overmending modifier from Tinker Tantrum), or Stoneshield (from the Whitestone material, made by casting Tin/Zinc/Alum over Stone parts).
ooo, thanks appreciate the tips. Yeah I currently have slimesteel, so I do have overslime, though it still feels like a bit of a pain since I'm unable to apply slime while I'm on the go, but that's totally fair since it's harder, and the challenge is nice. Though the description is a bit aloof at least to me about being able to apply more slime since it's made of slimesteel? I'm not sure I'm making sense, but ultimately the way I read the description for slimesteel for armor is that you can apply more slime HP and stack it via upgrades, but it won't let me add another slime ingot to make that happen. So I'm not sure what I'm supposed to do as I do have upgrade slots and on some items I still have defense slots.
yeah so the thing with how Overslime works is that you fill it up with slimeballs, vanilla or tinkers' ones, each type has its own charge level it adds, more difficult to get providing greater recharge.
i'm pretty sure this does get mentioned in some places within the ingame doc, JEI recipes for each slime existing also heavily imply such though
but i can see how you might have come to your initial interpretation, it's a bold assumption though.
Ohhh, ok. So it's based off the type of slime you use to repair, instead of imbuing it. Ok, I didn't understand that as I think with my earlier tools I created it instructed me to put it on the smelting table thing, and pour slime over it, so I figured it'd be similar to that except it would have the ability to level like haste or fortune. Appreciate the clarification.
ahhh, I was thinking of overcast
Was there an ability or modifier that would let my pickaxe dig 3x3 like a hammer? Idk if I'm shuffling thru all the mods and I missed or my brain doing a mandela effect on me
Iirc it’s a modifier named Expanded
You’ll need it x2 for the 3x3 I think
Sorry, i'm finalizing the ion cannon per your suggestions, but..what do you mean with "Resonance Amplifier"? I can't find anything about it :/ Moreover, i put th 5x swiftstrike, but what do you mean by "regular swiftstrike"? It's me or tinker tools cannot be enchanted with regular meanings beside upgrades?
I think thats what the modifier was called.
The one that increases the projectile range by 10 metres/level.
calibrated sculk sensor + echo shard
Regular swiftstrike is just amethyst crystals.
U can put both swift ex and regular swift to stack the fire rate up
Ah i did not know that, i used the blocks for swiftestestrike but i did not know they could stack
U want to use the first mod slots for 5 levels of swift ex as that is the biggest DPS impact any of the modifiers can give by a big margin.
Beyond that its rly just down to what u want to ads
Still don't found anything about the resonance amplifier tho, i must be blind
Could have been removed idk
i searched every modifier and ability but did not found it
Its echo shard + the sculk sensor thats surrounded by few amethyst crystals in a crafting table
if it's for range i think they removed it cause it was bugged and not working
Iirc its right after deep catalysis in the manual
If it had actually been removed, could just put something like extra tank/sharpness level
Leviathan, and ignis to some extent (if doing the freeze method) were probs the only times where the extra distance was truly useful
Otherwise it was just a bit of QoL
Can never go wrong with a slightly bigger ammo capacity
could use auto-shot to fire when charged or it's kinda a waste? Given it's just an extra
is there 1 tinker tool i can use to mine all types of blocks?
just made me a cleaver any ideas on what modifiers i should add?
I am in normal atm but am going into hard in 1h
so please let me know about future modifiers i should aswell
Swiftstrike and sharpness
If you have found a primordial cave, i recommend adding Primordial strength
+2 dmg per level is pretty big
i don't think so aside from matter manipulator
i will take those 2 modifications into account
what else can i apply?
Can imbue it with an iron’s spell
I like oakskin since it’s a pretty good damage reduction
What is the best armor for Expert Mode? I don't see anything about it on the sheet.
The spreadsheet just has armor/toughness values and trait descriptions. No one really submits recommendations
Blaze netherite and blizz enderium is usually for expert
Is one better than the other or just preference?
tinker's armor has 2 parts you know
it's not recommended you have an entire tool/armor set made of one material
Personally I recommend Blaze Netherite + Cobalt
You can just set yourself on fire or take a lava bath for easy repairs, and get innate melee protection to boot
Plus the extra armor toughness from it being netherite
i used a gold apple on my pic and hammer now i cant get luckiest on it is there a cheap upgrade slot i can add?
for an Ability slot, which is what Lucky requires, no.
your main options for that are Quantum Technology and Draconic, only the former is available prior to the end for the most part. though you could always undo the Gilded modifier at the Modifier Worktable. you'd need to free up enough slots though, potentially by removing other modifiers.
alright that sounds good
would a fluix handle and fluix binding be a good set up for a early pickaxe? (got the quartz from a mason im still pre nether)
i think you can probably do better with hammer that someone posted here earlier
oh nvm
thats for mining out stone
Hammer typically has higher durability but lower mining speed
how do i get more durability on this lol
mainly needing something that has super good fortune as im wanting to maximize my ore gains early on
You could silk touch ores and then process them in a smeltery
Iirc the smeltery has a 1:2.6 ratio for ores specifically? For raw stuff, it's only 1.3
yeah
You'd have to have fortune 4+ for even a chance to have better rates
ik this is just final view of chosen materials but, anyway i can see what materials i can apply?
i still dont lowkey understand upgrades and modifiers
for now i have just added a diamond & emerald
Wdym what materials you can apply...
Like materials like diamonds or emeralds, what else can i apply
You realize you have a whole LIST of modifiers on the right side, yea?
You can search over 90% of them in JEI
thanks makes it much easier
Imo you just need diamond on weapons
Emerald is just durability and you’re not gonna chew through a cleaver’s durability that fast
No quartz for sharpness?
Oh I meant for the ones you had rn
Also lowkey don't understand slots either 
Okay lemme see if I can explain
Thank you 
Modifiers enhance your tinkers gears in various ways (check each modifier description).
However all modifiers eat a slot. Which slot depends on the modifier.
All tinkers stuff has Upgrade Slots.
Armor has Defense Slots.
Tools and weapons have Ability Slots.
And then you have Slotless modifiers, which are either cosmetic, or grant you more slots of a certain kind
But yeah you’ll want to put sharpness on weapons. However if you have access to a primordial cave, it’s more worth to get primordial strength 2 since it’s more damage for the slots used
So basically.
In very simple terms
Everything has Upgrade Slot that takes material.
Like diamond for durability.
So for Armor Leggings, what slot does Redstone go for movement haste?
Like I added redstone blocks for +10% movement speed. Is that ability slot?
Diamond for durability and bonus stats*
If you look at JEI, you’ll see that the “Speedy” Modifier just asks for restore to apply. That’s the modifier you are getting when you put restore on your legs. And right there at the bottom of the JEI description you’ll be able to hover your mouse to see it consumes and Upgrade Slots
You will have to use JEI to see what each Modifier asks for. Both material wise and Slot wise
For example. Primordial strength needs an Amber Curiosity and Two Amber Blocks, but the blocks have to split in the UI.
But then Primordial Strength 2 asks for an Amber Curiosity and 4 Amber blocks also split in the UI
If you just try to slap materials blindly you’ll never get something productive aside from the very basic stuff
Also, can I get some info which Tinkers version of mod is this? I looked for Wiki and found V1-1.71.0 , V2 - 1.12 and V3-1.16 but those were really incomplete
Yeah I am hella confused about slots, modifiers, and stuff that I seriously cannot comprehend. It took me around 4 days just to comprehend how to get smeltry and alloys going.
Best way to go about it is to hover over your tinkers gear and press “U” (default key bind). There’s going to be a tab which shows all modifiers that piece can get, along with the necessary materials and the slot needed
Thank you
I just needed what I can "potentially" apply on item so that I could theorycraft a build than just blindly look up traits/spreadsheets while having 0 clue about slots and stuff. I'll check it out tomorrow.
Thanks again 
Yer welcome. Hopefully it helps things along for ya 
the version from 1.16 onwards is currently TCon3.
and for the most part, the mod has pretty good ingame documentation in its books. the Tinkers Encyclopedia has detailed descriptions of what different modifiers do, and it's more mechanically precise than the short descriptions found in JEI or the other books.
Yeah I had opened the encyclopedia. But my brain immediately shuts off when the book describes upgrade, abilities and stuff which is then further divided differently for every set of tools and some tools have access to a certain stuff and some other page calls it something else and armor pieces can also equip tools stuff.
I just wish, I could see a achievement-esque material definition ingame.
So like if I am in normal mode, just shows me a ? On whatever material I haven't found yet. Then I could have a Tinkers library like "Library of Alexandria or whatever it's called" drop my tinker materials in their and then look up simultaneously what I can add.
Probably a farfetched idea from what I am trying to describe
yeah that would be a little tricky for us to implement unfortunately
best thing we could do relatively easily would be add a %s Mode line to the tooltip of materials that aren't obtainable until that stage of progression
anything else is more complex and demands mixins or a custom thing and GUI code
No worries, love your work with the pack. I just need to sit down and teach myself for a good 3-4 hours so I grasp the basics
does anyone know a good normal difficulty maille to add to my amethyst bronze and or a good pickaxe mix?
or a good weapon mix
you can't go wrong with steel
Thanks :)
not a lot of good pickaxe materials early game but electrum for xp and bronze is decent
Might just stick to my diamond one for till the gang decides to open to nether
Steel and manasteel are pretty much bis ethical normal mode materials
Doing some questionable cheeses can get you expert and even some expert+ materials
Mm I do indeed enjoy cheese
Is somebody able to explain me a few confusions i have about tinkers 
i struggle currenntly knowing what core or type of gear, addons, modifiers or upgrades i should be making or using, i've watched a few videos and gone through the encyclopedia as well as read the tinker books but i dont feel like i've gotten a proper definitive answer anywhere
i've gone to the nether, but i sturggle with making "proper" equipment for anything from digging to armor to swords. Everything i make feels in effective and i dont really know the exact materials i should be making my core out of nor what exactly i should slap on as upgrades on some of the gear / armor
go into pinned messages and there's a spreadsheet. you can also plan your weapons/tools by going into a tinker's anvil and clicking the blue icon above the output slot and you can plan any tool or weapon out but armor isn't possible sadly
Yeah i noticed that but i cant do it for example for the hammer which im trying to make one now sadly 
what are you trying to do exactly
Well theoretically as an example for the hammer right now.
I would be likely trying to achieve the highest durability with mining speed on it, no?
so i would base my core items and handle and head and plating on the type that gives me the most of that?
you'd want more mining speed because hammers generally have quite a bit of durability by default
you're in the nether right? or no
correct
ok so, in the tinker's planner GUI, you can actually sort the materials for whatever stat you need and then just go off of the spreadsheet for the right materials
Well the attempt i had with trying to make a hammer currently was that i put on redstone twice on the modifier and now when i tried to put diamond it said that i need 1 more modifier slot?
right because each level of haste uses an upgrade slot
annd then i was wondering how people get a bunch of slots like this on hammers
creative slot? wtf
idk what most of these mean lol...
like this?
yes
but when u have mostly 3 upgrade slots on an item how can u end up with hastestest?
If you hold shift, the tooltip will say how many slots you have left to apply your modifiers.
autosmelt is self explanatory
hastiest is max efficiency iirc?
emerald is extra durability
tasty allows you to EAT your tool.......
experienced gives extra XP for mobs/ores
pierce ignores a portion of armor
dwarven iirc lets you mine faster the deeper you are underground
yes but are those then cosindered "modifiers" or "abillities"
it's all considered modifiers but there's 3 different categories, kinda 4.....
because if u see my hammer here it says abillities: 1
this was the first hammer i failed to make, i made it all out of invar which i shouldn't have... because it apparently only gives melee % ?
upgrades
abilities
defense
and there's one more where parts themselves have unique traits and we've called them "innate" modifiers
You add more slots by applying Slotless Modifiers.
Wrought needs a Thousand Metal ingot and adds + 1 Upgrade slot.
Resurrected needs an End Crystal and adds an Upgrade slot.
Harmonious needs any music disc and adds an Upgrade Slot.
Draconic needs a Dragon head or a combo of end dragon mats and adds an Ability slot.
There are many other modifiers that grant slots. You’ll have to look at JEI for those
so i see you have one ability slot....you can either what i recommend doing is adding LUCK which is basically fortune/looting or you can add a regular gold apple to trade that ability slot for TWO upgrade slots
Yes well, i will be remaking that hammer from scratch as i said i used invar on the handle which only gives me 15% melee damage or something like that lol
but is there a reason a bunch of people use cobalt as core for a lot of things?
cobalt has decent tool usage but it's better for armor because it has built-in melee protection
^^
where can i read or learn more about these
the spreadsheet
those aren't a part of tinkers? or are they
they're custom recipes so they won't show up literally anywhere else except JEI
most are custom
JEI. Press “U” (default keybind) when hovering over a piece of tinker’s gear and there will be a tab that shows all possible modifiers that gear can receive
the tab icon is an anvil being hammered on
The Slotless Modifiers are usually at the end of said tab (before the trims on armor, since those are cosmetic)
most slotless are cosmetic but the ones that aren't add slots of some kind
Are you in-game rn? If yes can you send a screenshot of said tab
I want to point out smth important
lucky is an exception. the first level requires an ability slot but tier 2 and 3 don't require slots
looking at the armor here for example, i think somebody in the MCE General mentioned that protection % matters more?
so how do i know which i should go for as my core armor piece then

armor matters less and less the further you go, so increasing other areas of protection are important, such as melee protection or revitalized for extra health
and those are upgrades / modifiers?
that's a whole other thing
both are DEFENSE modifiers for armor
there is so much different its confusing to know kinda which path to head then to make what u need? 
i thought im mostly meant to figure out modifiers by applying things like diamonds or emerald and so on to my core of armor which was meant to be strong

you can still add diamond/emerald/netherite because it adds more durability but as i said before, armor and toughness matter less and less the further you go, like into progression
is thats why everyone mostly does cobalt + something else?
yea, for the melee protection
the idea is to find traits that give you other forms of protection, like straight damage reduction
revitalized is good too because it gives extra health and it can be stacked multiple times per armor piece
The anvil tab, please. That’s the modifiers
this?
yup
and by doing that i will get "abillities"

like on this tab is it shows how i get autosmelt on my hammer?
slotless?
also do u know how i can get blaze blood?
have you tried JEI, the thing you're using right now?
so these i can apply just if i want to?
without using any slots?'
like modifier slots
yea
?
hover over the blue book
i see
but u can increase modifier slots but not abillity slots?
it says Melee Protection I can u stack this to x amount?
hover over the stair looking icon
or can u increase the slots on everything? like defense on armor
yup "requires 1 abillity slot to apply"
the star
not the chestplate, the STAIRS
yes
you need to make multiple of the item for a full level, similarly to haste or sharp
so if i would use that one as shown in the recipe it wouldn't use a "defense" slot then?
i think it still does, but you won't get the full level
you'd need to have 5 of the melee protection pattern for 1 full level i'm pretty sure
This icon will change depending on the modifier. It’s the Slot cost to apply said modifier. Nether Star is Ability, anvil is Upgrade, chestpiece is Defense and a blue book is Slotless (does not eat a Slot)
okay thats good, so i just stack the melee protection i several times to get lvl 5 and then it uses 1 slot?
Everything you put onto Tinkers gear is a modifier
But it all eats a different type of Slot
Yeah i understood that now 
no, each level of melee protection uses a slot
but when i only have 3 slots on an armor how come can u achieve max ?
if you wanted melee prot 2, you'd have to have 2 defense slots
okay so u cant make all in one armor?
Across all armor pieces it adds up
we've mentioned modifiers for more slots multiple times now
ah so i dont make a full armor set with melee protection all pieces?
technically you can but don't need to
if you hover over the modifier name itself in that tab, it should tell you how much protection each level gives
melee protection stacks up to 80%, anything more does nothing
i thought it was purely for the upgrade slots like diamonds, emeralds etc...
sorry
there's modifiers that add slots of each type
You need 10 levels of melee prot to hit the 80% cap.
So you can have
2 levels on head
2 levels on chest
3 levels on legs
3 levels on boots
10 melee prot levels across your armor = 80% melee protection
or you can do melee prot 5 on 2 pieces and still have the same result
Yeah but that requires expanding Defense Slots with other Slotless modifiers
you're gonna be doing that anyway at some point for revitalized
Yeah but we get there when we get there
well yea
Guy needs to learn how everything works proper first
btw, tinker's armor starts with 1 or 2 defense slots
last i remember, it was 1 or 2
Went for a Blaze Netherite + cobalt maile setup and had 3 defense slots to boot
rose gold gives an extra upgrade modifier
At least that’s what I remember it being
i may remember wrong then, i don't remember how many defense slots my PNC steel armor set had when i made it the other night
Okay i think i understood more now
When crafting core you look for the main modifiers the core brings rather than vanilla things the armor would bring such as general protection and main thing you care about is
Modifiers :
Defense
Abillities
Upgrades
and all of those i will see by pressing on a tinker equimpent with U and going anvil tab
And then u have different icons defining if its
Abillity, Slotless, Defense or Upgrade in the same tab and u upgrade your things based on what you need from these modifiers, nothing else than that
I could be suffering memory loss though lol. An in game test would be best
same, i'm getting over being sick lmao
So if im looking for a hammer that will last me a bunch of time and will dig fast i will look through that tab to see what exactly i need for the hammer to be durable and fast? if i want abillities such as u said luck i can see that in the tab as well how to get more luck
Yeah in essence that’s it. The most import things are the modifiers which grant wildly different capabilities.
And durability too. You don’t want to have to repair your stuff all the time lol
yea, JEI will also list higher level incremental modifiers
luck > luckier > luckiest
yeah so if i need a hammer with pure luck i'd do that i guess
yeah thats with upgrades such as diamond and emerald

if you're going for a good core, find a material that you can EASILY get in masse whenever you need it immediately
each use one slot
steel is a good material
the way repairing works in tinker's is that it uses the HEAD piece, so the hammer head, pickaxe head, large blade, blade, etc
Yeah in essence that’s it.
One big recommendation I can give for hammer is: you don’t care about mining tier, and put a stone piece on the head/plate.
• don’t care about tier: You can add the Netherite modifier (or inherit it from handle/binding) and have the whole hammer mine at Netherite tier.
• Hammer head/plate: Due to not caring about mining tier, this allows for extremely easy repairs
well i was looking a bit in the tinkers books and i saw that like the invar hammer i made i used invar for the handle which literally only gives melee %
You can use copper or any other easy to get material for easy repairs
there's not many materials in the game with netherite level mining honestly
don't follow ingame guidebooks, use JEI and the spreadsheet in pinned messages
Yeah you don’t want anything but mining speed % for the handle
invar is a good material though
(And durability, but that’s secondary if it’s easy repairs)
yes but later i saw other materials would give me things like 15% durability
i'll say it again but in the tinker's planner GUI, you can sort the material list to whatever stat you need the most of and then compare it to the spreadsheet for the correct difficulty mode
you can replace old parts without needing to make an entirely new tool
what defines the resources i need to use for repairs, is that the head / plate? assuming u told me to use stone
Anvil -> blueprint if you don’t know where to find it
i said this 😭
.
Yeah the head of the tool determines repairs. In the case of hammer it’s both the tool head and the plates. Since everything is head essentially
oh sorry didn't catch that message...
but the handle i make out of what gives me better buffs / stats no?
late mid-game you won't need to worry about durability as much because you'll more than likely have access to voltaic crystal parts which essentially let your tools run off of RF and therefor be easily repaired
am i able to mix plate and head or do both have to be same material?
it's recommended to use as many different materials as possible whenever possible
okay so i should mix the 2 plates ill use and the main hammer head
basically
if it's a trait that has multiple levels and you think it's good, you're more than welcome to stack more than 1 part with that material
got it, so when making my hammer
something available but durable for the head, plates for whatever stat extras / abillites i want as well as the handle
then find what else of slot modifiers i want on the hammes by using the U tab

is that correct
the plates don't add stats iirc but those you're looking for the trait more than anything
wait, now i'm rethinking that...
so lets say as an example if i used a copper plate, steel plate and my stone hammer head for example?
it wont use traits for all 3
yes it will
it'll take the traits from every part
if 2 parts have the same trait, it'll stack them if possible
i THINK but you can check for yourself in JEI
alrighty
just literally type plate and you can hold shift or ctrl over a random plate and you'll see if it adds just a trait or stats
Traits are always used. And I’m fairly sure stats are used partially from the plates
when i press shift or and control it just tells me their traits and stats if i used them i guess
right
one keybind tells you stats, one gives you descriptions of the traits and what they do but some are....pretty vague
You can read what each modifier does in full by putting the tool into a tinkers anvil and hovering over the modifiers
or pressing U and scrolling through that?
Well thank you @quaint onyx and @chilly ibex for the help 
i think i got it all now
hitting U on individual parts no...JEI will just tell you the stats and other things you can do with that specific part as an individual item
like this no?
uhh kinda yea
i thought he was speaking about modifiers
and not stats
stats yeah i understand i got all the books under there
with the
but i mean like...an individual part like a pickaxe head or something, not the tool itself or modifier recipe
material stats
i still follow JEI lol
you just search pickaxe head and just look through their stats?
the only time i've used the tinker's books was to see how to make a smeltery/foundry
stats, how to make it, and other...pointless uses
you know what, i just realized JEI shows a toolbuilding tab and it'll tell you which tools use like a pickaxe head or something
Go to a tinkers anvil and press the blueprint button
It’s a whole planner that lets you plan out a tool in advance
not the hammer
Scroll the bar
It’s barely visible but there’s a bar there
oh now i see
at the bottom you'll see the sort buttons
once you pick a tool layout and then a part you wanna choose a material for
so choosing handle is mostly what perks i want for the hammer like durabillity and mining speed
handle is kinda important for stats yea
and the plates are mostly for the traits
the head piece gives you exact numbers while the handle gives you a percentage increase/decrease
if you need ideas for plates, look for handles with bad durability but traits you like
it's my method of finding a good part, even if temporary
shouldn't it be other way around?
nono
that's exactly my point
if the handle has like -10% durability but a good trait you like, use it as a plate
yup
ah yeah i see
lemme see if i can find an example....
yeah i chose uhm
brass handle so far
there isn't everything i can get yet so its a bit hard choosing from the blueprints
bad durability right? but the trait is nice and the plate variant has decent stats
But i can also buff the hammer with extra shit inn the anvil in the end though?
yes
i see
you can plan out your modifiers yea
the scroll is REALLY finnicky, i absolutely hate it...i wonder if emper could improve it
so how much should i focus them when building the hamemr like the plates
like modifier over stats
when like
i can add them after the hammer is made
in the anvil
So
how good is it to prioritse plates having the good traits rather than stats
when i can later go into anvil and apply the traits
and make plates carry the proper stats
you want good traits on the tool, i'd say it depends what you use the tool for honestly
like if you have a tool mainly for just excavating fast and then you have another tool that's mainly for fortune or silk touch
idk what exact traits there are yet since im quite fresh with this
yeah i had a pickaxe that i got from a chest? i think that had like a trait that picked up all the ore if i dug one ore and then auto smelted it and such
i'd focus having a pickaxe like that yeah
and then hammer for huge digging with a lot of durability and speed
but i wouldn
for the excavating tool, you want high durability and high mining speed but for the fortune/silk tool you wouldn't need a lot of mining speed because you're mainly mining ores
yes exactly
so thats why im wondering shouldn't my hammer plating prioritse then stats if im trying to achieve durability
vein mine and autosmelt
yeah
sort the material list in the planner
how important is "mining speed:" on the head
yeah its just i cant use most of the things shown there, im not that far into the game
very important if that's what you want the tool to do
look at the spreadsheet in pinned messages and you can see all of the materials for each mode...
yeah i did see them
well nnot much after you guys explained things
i just dont know if there are any traits i dont know about i should need on my hammer
im doing a lot of construction right now so i dig A LOT
so i need a hammer that i wont have to repair often and a hammer that digs fast
look at the traits in the spreadsheet and find what you like and then see what materials have that trait
i think i saw somewhere i can expand the 3x3 to bigger area on nthe hammer?
you don't need to go bigger than 3x3 on the hammer, we have magic spells that go larger
the modifiers that increase digging AoE size use upgrade slots....it's really one of the worst modifiers imo
i mean there aren't a lot of modifiers a hammer would need in my scenario other than durability and haste
which ill upgrade later in the anvil too
then go into full durability and haste with a diamond first and then redstone for haste
use a gold apple to trade the 1 ability slot for 2 upgrades
alrighty
a hammer has really low mining speed by default compared to a pickaxe, it needs a lot of extra redstone
alrighty yeah ill put a lot of redstone on it
use a gold apple as well because you're probably not gonna be needing an ability slot
for the hammer probably not ye
if you need help finding materials lmk
kinnd of what i got to construct with what i have available rbn
rn
can't see the parts
i see things like osmium, manyullyn, hepatizon and so on has high durabillity or speed but i haven't made any of that yet
Bronze and Constantan plate
silver head
and brass handle
manyullyn can be made early nether, hepatizon as well iirc...osmium is great below
haven't been to great bellow
below
what point are you at
nether
but like i struggle fighting with mobs thats why initially came here kinda get better gear
to get better gear with that gear...
hepatizon is alright to get
holy shit
here is a better pic i got today
any reccomendations for transportation methods?
efficient ones
blaze netherite is hard
gotta capture a blaze
but that hammer looks like a dream to me rn...
yea, it's the hardest part for this
especially once i can add other things in the anvil
you can get full haste + diamond by just trading the ability slot
reason i added blaze netherite was because of the extra level of durability from the netherite trait
but when u make armor the entire set is usually from 1 ore yes?
its the addons that are different
i mean traits
traits are VERY different for armor
oh okay
but the set itself is from 1 ore u dont mix leggings, plate, boots etc...
as for cost, it's generally cheaper than making a non-tinker's set
like one is copper one is invar etc
you'd do the same for armor
because the armor plating uses stats AND traits while the maille just uses the traits
i haven't tried making armor yet
well i did
i made manasteel armor and just put it on
and i still got shit on
but that was like yesterday
steel is one of the best pre-nether armor materials for tinker's
well i've been to nether just gotta get nether things
but yet i still have steel for the hammer i made as an example for you
ill go try to make some decent armor and get the things i need from nether
i just need a sword i need to make and armor
it's got a few things going for it:
- it's REALLY easy to obtain thus easy to repair
- the trait, ductile, makes the tool/armor more durablel
- the stats are still good
so most stuff ill make it'll use the core head as steel?
yea, the head is steel
ill try assemble a sword in the blueprint and see if its any good
as well as armor
is katan or cleaver anny better than sword?
cleaver is better because it can get you mob heads (like blaze or wither skelly)
alrighty ill make cleaver
katana i've never used so i can't say why but i know it's good just from seeing what others have said
katanas are also slow yea
so i should try to bring up the melee speed on cleavers
but cleavers have the ability to just destroy everything
actually no, you want straight damage
the increase for attack speed is very small
no
tungsten 🤔
Invar and lead handles
for melee damage %
both 15%
steel blade
actually just highest damage and durability i even could get
and electrum for XP
electrum plate
unless i should try cobalt plate instead with the "tool is incredibly light"
blizz enderium is available but getting it isn't easy
Manyullyn*
the trait stacks and manyullyn's trait is decent
Yeah but I found that insatiable x2 was pretty damn good
I’m sure. I made it 
oh okay sorry 
nah, it's manyullyn because insatiable II
All g
i just read the manyullyn
and you upgraded everything benefiting the melee i assume?
as traits later on
does this let me spawn in more slots? when i press i add more slots? is that meant to be or
oh wow that looks nice...
ye you don't gotta worry about that, it's SUPER endgame the way i set it up
mine was 2.5k dura + 4 mining speed...
what about armor ill be making now? i cant make that in blueprint
it's unbreakable too (it has to be because of a certain material turns the durability into essentially nothing)
any reccomendations for armor?
full steel and add novice modifier...5 magebloom
it allows the armor to use ars mana to repair itself, just about removing the need to manually repair it with more steel 
how good is getting luckiest on that cleaver
but luck uses an ability slot so
found it
yeah i thought ill just go full melee
ill play around more once i close in on end game more
you can add modifier slots without trading the ability slot
you don't need to go far into ars at all
yeah but i need mage bloom as u just said
right but again, you don't need to do hardly anything for a magebloom crop
isn't it better to put Projectile protection and Melee protection on me right now?
make some source gems, throw a basic apparatus setup down with 4 pedestals and the arcane core below the apparatus
or revtializing
you can put a couple levels of melee prot and a couple levels of revitalized
aren't there better armors than steel i can do rn
EHHHH not really
one thing i donnt like about tinkers is u dont get the drip
you can hide the armor and wear whatever else you want
oh?
how come
i meant like other sets
i see they have cool looking plates
that go into entire themes
color themes and such
yyea
ive seen some people have wings?
wait am i right understanding i make steel from melting chainmail armor?
well, yes but no
thats what wiki says
im in nether rn trying to get some cobalt
fuck the wiki, look at JEI
it'll give you a lot more methods of obtaining steel that can be done pre-nether
melt iron in the foundry?
or the chainmail armor
else in the melting it just say melt steel to get steel
"pre-nether"..foundry is post-nether
which steel ingot are you looking at
soo that LOOKS like thermal integration steel.....go up top and go ALLLLLLLL the way to the end tabs
yea, you'd be surprised by how many others struggle with JEI as well
it doesn't take me anywhere
is it the same steel?
it's all the exact same pretty much
yea
i guess i need some stuff to make steel
you also need pyrolyzer for the coke
you must've mined stibnite 
yeah i need that?
i guess my next pick will be silktouch...
i'm 90% sure it has to be silk touched....
does it blow u up with proper
oh, antimony..hmmm
Trying to build my first long bow, I'm in the overworld only, any feedback on what I can do to enhance? Currently have 2 slimesteel and slime wood handle with rose gold string, and I've added golden apple diamond and disc, so I have 5 more upgrades I can add
i've only seen one or 2 others use tinker's bows...but that was months ago
ohhh, is tink not good for bows? Sorry, I played back in MCE, and tink shuriken and tink everything was just better than anything else. Just trying to fight dragons and sea serpents right now, and ranged was all I could think of.
im cooked with the blizz enderium ngl
was luck equivalent of fortune ?
yea..i said it multiple times. it's fortune/looting
Yeah Blizz hunting is a bit of a pain
i saw i need the powder
is there areas where those guys who drop it spawn?
Blizz spawns on cold areas where there’s snow. Snow plains, snow mountains, tundras etc
Make sure you get a soul vial to capture and make a powered spawner out of it, if you plan on ever making more Blizz enderium in the future
Or any of the other spawner making methods. I’m not familiar with the others, just Ender IO
Ars nouveau has 2 methods of mob farming
Ya the drygmy and source spawners
Damn soo much info to keep up with
fr im just lost in this post
might need a google doc or sum lol
No need to remake. U can always swap parts, and a modifier table lets you take off modifiers you have added
check pinned messages, theres a spreadsheet
Overworld: steel
Nether: blaze netherite/dragonsteels
End: honestly not sure if there even is a better plating piece than dragonsteels unless you go for the giga expensive ones.
its empty
nvm im just blind
As for the mail: lumium, signalum, enderium and fluix is pretty all around
thanks for the last time, are these traits on spreadsheet?
oh wait, i can just hover over
derp


after many hours of gathering everything i needed, with some complications i got it...
Enjoy! It’s pretty strong 
ill test it out 
now i just need proper armor too the steel one doesn't hold out too well at times
I’ll always recommend Blaze Netherite + Cobalt Maile. Full set
i was thinking cobalt + maile which i haven't looked into yet
but ill see how problematic getting blaze netherite will be for me
btw whats the blue bar when i hold the cleaver
Mana from Iron’s
You can imbue a spell into the cleaver so you can use it on demand
That requires dabbling into Iron’s and is entirely optional though
It’s just pouring Blaze blood on top of a netherite bar really
oh okay 
shouldn't be too hard then other than finding ancient debri
Scrying ritual from Ars is a huge help
Unfortunately i am nowhere into magic other than my mate being into botania
but again im wondering, why uze blizz enderium if you lose on the handle -15% dura and -10% damage and gain 25% melee speed
i thought its about min maxing the damage on the cleaver
Blizz enderium has a modifier that makes you deal x2 damage to mobs on fire
So if you have a Fire Gauntlet (trinket) or the fire aspect modifier, you’re straight up doing double damage
It’s pretty damn strong against anything vulnerable to fire
okay so its made mostly for nether mobs
if its IS on fire
It’s if you set the mob on fire
like burning

so i should've not put sharpness on the sword but abillity to burn maybe?
Fire status effect as in the mob is taking damage over time from fire
You can easily trigger it by equipping the Fire Gauntlet trinket if you got it. Otherwise you can use an upgrade slot to apply fire aspect, yes
If you ever regret a modifier on your tool, you can extract it with one of the Slime Crystals + a wet sponge
am i able to change what i did on upgrades?
I think if you just use a sponge you can just remove it entirely
just in the anvil?
Modifier Workbench. It’s another Tinker station
I forget which one. Read the tooltip
Should be the one that just applies fire to your attacks
The other one is for bonus dragon damage iirc
Fire Upgrade I is Grants 5% fire spell power and Fiery I is Ignites targets of melee, fired arrows and counterattacks
Fiery 1 it is then
yeah the arrow part sounded weird
Fire upgrade is for Iron’s Spellbooks
It’s a general modifier. You can add it to ranged weapons too, hence the global description
Ocean temple should have plenty. Dunno where else to get sponges though
I think the possessed elder guardian from Occultism drops sponges?
I assume only getting 1 upgrade is worth it on the fire though? rest into melee
considering i just need to SET THEM ON FIRE
Yeah
That or find a Fire gauntlet as lootootbox rewards
yeah 5k dura haha more than my pickaxe...
Have you looked into getting more slots instead?
im honestly far away from doing that part
Harmonious is an easy extra slot. Just slap a music disc
If you found a primordial cave, Curiosity should also be relatively easy extra slot
i did yeah
And most importantly getting Primordial strength since that’s +2 damage
is that better than sharpness maybe?
Yep
yeah i see
Sharpness I think is +0,8?
oh that little??
I forget tbh. You’re better off checking on the anvil before committing to the upgrade
I think it’s different per level
yeah i just i was sure there wasn
other things available for me rn
to get "better" upgrades but didn't know that the primordial cave does have things
Press U while hovering over your tool and check the anvil tab for all the modifiers
Yeah it’s a big list, but it’s worth going over
how good are "abillities" on these? alot of them sound cool but idk how strong they neccesraily will be
so im worried to commit to them
i cant find this one ^^ scrolled through the modifiers tab on my cleaver three times ?
Depends on what you need. Lucky is my standard go-to since it’s Fortune/Looting basically
Huh. It should be there. So you either missed it or your JEI is borked
how "worth" it is it on mobs though
Nah Harmonious is for everything
oooh
It’s literally just Tool + Any Music Disc and you get an extra upgrade slot
i see yeah nah im blind
I mean I get plenty of extra loot at lv 3 since it’s pretty much Looting 3.
If you are focusing on pure damage you could just go for Gilded. It eats the Ability slot but grants you +2 Upgrade Slots
the Primordial strenght is only doable to lvl 2? as the JEI shows
it only shows lvl 1 and 2
There’s two levels
yeah
Levels 1 and 2 have different costs
Each level is +2 damage
It won’t show on the blade tooltip tho
But if you hit smth you’ll see the Icreased damage
But what kind of things do u get with looting on the sword
more rotten meat?
i haven't played a modpack or regular minecraft since like 2012...
It’s Looting. It’s just does what vanilla looting does
even netherite is new to me
More common drops, higher chances of rarer drops
Blade is same material setup as yours.
3 upgrades slots. +3 slots from modifiers
1 ability slot.
Harmonious (+1 upgrade)
Wraught (+1 upgrade)
Curiosity (+1 upgrade)
Luckiest (ability, more loot)
Primordial strength 2 (2 upgrades, +4 damage)
Diamond (upgrade, more everything)
Sharpness 3 (3 upgrades, more dmg)
I think that’s what my sword was at
my goal right now is curiosity and harmonious, and get the wet sponge to replace some sharpness for fire + add prmiordial strenght
oh, what kind
The more damaged your sword is the more dmg it deals up to +25%
until i repair it i assumew
or is it one time thing
after its very damaged and u repair the buff stays
I think as long as it’s bellow a certain durability you keep the max benefit
It maxed out at 85% durability I think?
Nah, weapons get 2 ability slots iirc. Just gilded one of them and you can still do lucky
Afaik, the buff doesn't change, even after repairing
1 ability slot
I remember being able to do gilded AND lucky
You either expanded slots or different tools have different slots
Because I’m fairly sure only had one ability for my cleaver
Iirc, there's no modifiers for extra ability slots early game? There's resurrected which is an end crystal but ghast tears are super rare
Harmonious still exists
the next TCon update is also changing Resurrected for a new modifier called Forecast, which requires a Diamond, Emerald, or Cobalt Ore
hasn't been put in tmk, it only just came out the other day
There’s one for extra ability that is just dragon head. And i legitimately got no clue where my friends got 2 of those
Harmonious is Upgrade
Resurrected I’m pretty sure is also Upgrade slot
Speaking about that. I’m curious about mod updating on the pack.
Is it only gonna be done on major patches like 1.3, or will it happen on any patch whenever the mod update is public?
it can happen on any patch
there's no arbitrary rule for it
though of course, more significant updates might require more involved steps to not break custom content
Afternoon all, I was wondering what the difference is between enchanted golden apple and golden apple for weapon/tool upgrade. I know that apple gives you an extra upgrade slot, but I'm not sure what the shiny aspect of the enchanted golden apple does.
Shiny is just a cosmetic effect with no practical benefit, hence why it does not require any modifier slots.
strange item combination for a recipe named "resurrected" imo
i know but it still doesn't really..match
thanks!
Hi All, I applied silk touch to my tools, but I seem to have forgotten how ... I say that as my son is trying to apply 5 silky cloth to his pickaxe on the tink anvil with no luck. He doesn't have fortune on the pickaxe either and he has 1 upgrade slot left.
does the pick have an Ability slot open? Silk Touch is an Ability modifier
fk, nope, he used it for the golden apple I think. What gives ability slots if you don't mind me asking?
Ability Slots are sparsely given. the main ways to get extra ones are the Draconic and Quantum Technology modifiers. Edging Technology also gives you one but it is comically lategame.
ahh, ok, but then ... how did I get them? I guess my question is not how to get extra ability slots, but how to get the base 1 slot.
most all tools come with the base one slot
same with the 3 upgrade slots
though not all have that exact count. Broad tools like Hammers for example, ship with one less Upgrade than most other Tools.
the different armors also have their Defense slots and all come with different counts. Traveller's is the allrounder, Plate lacks Abilities, but has more Defense, and Slimesuit lacks Defense, but comes with many more Upgrades.
ahhh, ok, thanks!
What is the best hammer (with only overworld mineral)?
test with materials yourself to see what works and what doesn't
I search, i just ask if anyone have idea
A good fast hammer that’s easy to repair is stone head + rose gold everything
You can slap a diamond to improve the durability and make it mine at diamond tier
Then a bunch of restone for speed
You’ll want to carry a tinkers anvil to repair it on the fly though
You could replace the head with a copper if you have excess copper
Ok ty
But -30% durability for handle...
an early game hammer doesn't need that many extra slots lmfao
use steel if you really want something durable
I used that hammer until I went to nether lol
It’s cheap, it’s fast, easy to repair, gets the job done
You’ll be able to repair it with stone
And since it’s a hammer you’ll get stone a plenty
Just carry a tinkers anvil and boom. Repaired
Repair kit don't able?
You can use repair kits yeah
But that means you’ll be spending wood for the pattern frames too iirc
I don’t remember if you can use a gold cast for stone
I have automatic wood farm
Then you’re set
do i use tinker for normal weapons too? are bows recommended or mainly swords?
Tinkers basically everything armor, weapons, tools
Unless mining ores when Fortune/Silktouch Diamond Pick is better
You can also get fortune and silk touch modifiers on Tinker tools
Fortune is the Lucky modifier
Silk touch is the Silky modifier
What...who said non-tinker's is better?
I'm genuinely curious though
Like, early game you can get the equivalent of fortune 4 using luckiest and fluix as a tool part
What materials again? Fluix I am sure comes from the Certuz or something Quartz
Charged Certuz Quartz crystals yeah
I think it was charged certuz + redstone water reaction?
Oof, yeah glowstone early game just need Wandering Trader to show up
Even then pretty limited cause we can't duplicate it
Nope, roguelike dungeons
Wandering trader, roguelike dungeons bottom level, Botania alchemy from restone, Occultism underground forests
There’s actually a surprising amount of pre nether sources
Every layer of dungeons has glowstone..look above the stairs that lead to next floor
I got like 5 glowstone pieces, explored like 250+ chunks, didn't find those dungeon structures.
Botania maybe I'll get started next time on, same for Occultism
And in certain other rooms on 1st and 2nd
From trader obvi
I’ve been struck with the “don’t look up curse” lol.
the more you know
The nice thing about occultism is that you can use the divination rod to search for leaves and it’ll point you towards the underground one
No because I always drink a night vision pot 
Haven’t explored Ars much
anyone have an early game dagger build recommendations
Daggers aren't great
I don’t use daggers so unfortunately I don’t got any good recommendations
You’ll probably want anything that boosts dmg tho since they already attack fast
isnt it pain to use bow without infinity?
You can prolly craft infinity if you want
Idk if tinker's has an infinity modifier...
i dont find anything like crystalshot here. shouldnt it be listed there?
https://docs.google.com/spreadsheets/d/1TO4NEZStiQ4wU-xk4JNey50NF_MRvOoY47CQb-MHob4/edit?gid=581950770#gid=581950770
Might've been added way after spreadsheet was finished
is there an ingame overview?
JEI is your ingame overview
ok found it ty. i guess there is something similiar with fortune on pickaxes?
Lucky
i know that u could that back in the days with lapis but lapis grants killager right now. on JEI i dont find the enchant
It's a different recipe..
It's not called an enchant though
Lucky modifier. The first level is copper ingots + lapis blocks + cornflower iirc
Afternoon y'all anyone know what cofh holding enchant works on? I tried putting it on a backpack, but it didn't work, and wasn't sure what else it could be applied to.
tried to luck for luckiest with the rabbit foot but cant find rabbits. its like vanilla in hot biomes?
Any recommendations for the upgrades?
on the armor
You’ll want 10 levels of melee protection distributed across all pieces
alrighty
Then just put revitalized (extra HP) on any remaining slots
Upgrade slots are rly up to your personal preference
If you want speed on the pants, go for it
You can apply the Unbreakable to reduce the durability loss so you have to take lava baths less frequently for repairs
Haven't been to the end tho
Unbreakable modifier doesn’t ask for end materials
Unbreaking?
Reinforced I think was the name actually
I forget
But it’s just Emerald Reinforcements which is obsidian planes + emerald
ah yeah thast
yeah i think ill do that too
Is there like any tutorial or a list for each mode normal/expert/master and for what weapons/armor should i go?
I've seen the tinkers sheets, but its not very helpful
Not that I know of, no.
It’s a lot of experimentation for what exactly you want tbh
I recommend going into creative and using the planing function to test out possible combinations to your liking
You don't need creative to use the planner
But you need creative to pull things out of the planner and test them
i guess? don't really need to actually test if you're just going for raw damage (which most of the time you are...) unless you're going for a mining tool then MAYBE
i will try to go for a Blaze Netherite + Cobalt Mail
its my first time doing tinker construct things, so im a bit lost in all of this
and for weapons.. idk i will play around
but i still dont know how does modifiers works i need to test it as well
A rundown: modifiers grant your tinkers gears more power/functions/passives.
Modifiers will always eat a slot, the type of slot it eats depends on the modifier itself, you’ll have to look at JEI for info on which slot a specific modifier will eat.
There’s three types of slots:
• Ability slots.
• Upgrade slots.
• Defense slots (only on armor).
How many slots your gear starts with depends on what gear you’re looking at and sometimes the materials it’s made of.
There’s Modifiers that don’t eat a slot, we call them “slotless”.
Slotless modifiers will either grant you more Slots, or will just change the aesthetic/looks of your gear
Thanks! 
Yw 
another thing, is there a proper list of what items will give what modifier?
like im looking for pierce
Hover over the tool you want to apply the modifier and press “U” (default keybind). Go to the anvil tab, it’ll show all modifiers that specific tool can accept
Do you ever sleep?

Yes 
So, i made an Ion Cannon with the materials i have available, but i find it absolutely inadequate for my needs..i must miss something, but the dmg is simply too low and the reach is really a limit, yesterday we fought the Wither and my mate with Create Shotgun basically soloed him, while i absolutely did an awfuul amount of dmg, most of the time i did not even hit him cause it was too far..the fact that it does not catch fire and then consequently not boosting dmg was a thing too ofc
Uhm, like 5 mins ago on dmg it said 18, now 8.3 XD
Anyway, we are talking about 20dmg per shot, 42 if target is on fire
I know It does not have Swiftstrike ex but i cannot find how to make It in the books. Also, After the update was trying other combination but i don't seem to find Autoshot ability anymore?
What is the made out of? I think its an Osgoglas Blase and Manyullyn plate, but what are the handles?
Or does anyone have a good Cleaver build? Im so lost on the tinkers thing, and I dont see any cleaver builds on the sheet

