#Tinkers Post - Please put your favorite combos here
1 messages · Page 6 of 1
punji spikes are what you're probably looking for
Negative. It also provides piercing, increasing base damage slightly and adds armor negation
Densium doesnt seem too bad to make....
yeah, no. it's punji spikes that does that now, not dripstone
Since when? Did we just get an update?
it's the default blade option unless you somehow have access to antimatter
I mean... I could try to get to anti matter, not too far off of fission
im guessing all 3 levels of piercing on both daggers though
I wouldn't waste it on daggers regardless, better use of antimatter imo
getting to fission is one thing
book lies
fair enough
Worked when I did it
never really used daggers, dont know upgrade wise what to do
I can always try both
sourcing a bajillion uranium and setting up a large enough fission reactor to produce plutonium at a sufficient speed that you're not waiting for days to get antimatter pellets is another
I assume you haven't updated
true
now to go find iridium in the end
any tips or
1.1.0.2
yeah, you're on the old version
requires me to get one... and digimine I cant get the tag figured out.... we got a chunk at somepoint though
I mean, it's not too bad to just get one
they're rare but not that rare, not as bad as enderium
just dig around on any end island that isn't the main one
you're bound to chance upon one
I dug straight through a couple while tunnelling around for my first enderium shard
I just realized I can just do digi mod ID filter "tinkers_advanced" and that works
oh lol, 105 here (between iridium and enderium)
thanks for the help
Should I upgrade each dagger individually? Or should I go for max piece and sharpness and just say nah on extra speed
iridium is actually common compared to enderium
^
How can I make it attack faster?
acs for ion chamber? or what
swift strike
vampire hunter has 2 skills that are pretty early on which give a major boost to attack speed
its a +20% boost and a +40% boost iirc
also, iron's buff stacking
Does a larger smeltery consume fuel at a faster rate
what happens if I have 2 fuel tanks attached to a single smeltery, one containing say, lava, and the other, blazing blood
nothing, it only uses the first one you attach, the other one is ignored
yes actually
fuel is spent quicker by a larger smeltery
oh well rip me
whats the best way to find a slime island?
explore
-_-
Anyone have any decent Ionized Cannon builds for pre-nether or early-nether?
early nether as in foundry or pre foundry?
im a little confused on how global traveler works i just gota matter maniuplator and im trying to mine for osmium redstone and urainium and everythingi mine is just getting voided as far as i can tell i am binding it to a chest
you can get a foundry within like 5 minutes of entering the nether just for cobalt....you can have literally everything else except the controller placed down....
i just got into the nether. what should i be making armor out of at this point?
Don't have one yet but, it should only take a few minutes to get one set up so post-foundry is fine
make sure you have liquid in your manipulator and are right clicking to mine - left clicking voids most anything you mine
Oh ok how do I add fluid do I use it like a bucket?
Is there a book in the game to guide me on them
yes it acts like a bucket - you can right click any compatible liquid (recommend lava)
there isn't a book for them unfortunately, its a bit confusing
Ok I’ll give it try tomorrow thank you
anybody got cool ideas for a foundry setup?
im upgrading from the smeltery and want some examples
oh good i will need it
you need both, it's not an upgrade
foundry gives side products you need, smeltery gives more of the original product, and allows for alloying
as for the setup it should be near identical to a smeltery
just have auto casting into basins setup, pipe the excess from basins into an ingot table so you don't have to do math out the ore you want to process
Oh I see ty
Do you have any screenshots or something of that? I’m more of a visual learner and still wrapping head around this pack
I can show you my setup but it won't be helpful
because all the wiring is hidden
the right smeltery is an auto blazing blood generator that is pumping blazing blood into the fuel tank on the right
right floor chest inputs ore into the smeltery
right lever pumps liquid in the smeltery into the basins and the table
all basins configured to pump their liquids to the ingot table to process the leftover liquid that can't form blocks
left lever turns on the drain for the table only for manual processing (tool making)
all processed metals in the basin and the table auto pipe to the floor chest on the left
exactly
what do you need help with with regards to making your smeltery
you don't need to automate everything
your first setup can be simple and manual
It’s gonna be. But later I plan on making rad shit like yours and I like to learn how to set stuff like that up way before I get to it so I can kinda plan out my builds
Honestly at this point I still need to figure out what good materials are for armor and weapons
where are you in the modpack
Just got into the nether and really struggling with keeping up armor wise
blaze netherite is the default recommendation
blaze netherite plating + blizz enderium maille, max out melee prot
you should be able to tank all non bosses with that
as for weapons, manyullyn blade and blizz enderium handle/binding and some other random good materials will work fine for your weapon of choice
Gotcha. What about weapons? I’ve got a steel/rose gold cleaver atm but since I’m doing vampirism at the same time I’m curious if the vampire swords are better to get into
osgloglas is the next upgrade for blades that's really good, but you need to reach the great below for that
more of a mid-expert thing
Great below is my next stop. I really wanna get into mekanism for power generation cause right now I’ve got basically nothing
don't bother with mek for early power generation
the beefier power gens from mek are gated way later
and the mek machines themselves suck up power like a bitch, so you'll want a good early power gen going to fuel mek machines before going down the mek rabbit hole
for example, the gas burning generator requires ore from space
What should I do for early power then? I was considering the lava generators from thermal but pumping through a portal seems annoying
infinite lava source in the overworld
pump 10k block of lava into a hole in the overworld, and create will treat it as an infinite source
pump lava to fuel thermal dynamos
putting 100 buckets on the highest layer of a deep 10x10x100 hole was enough for me, i don't think you need to pump all the source blocks yourself
eh? that works? I'm pretty sure you need true 10k source blocks to register as an infinite source
otherwise the lava pump should theoretically start evaporating those source blocks
if it doesn't work my pump hasn't realised yet because it's been pumping lava for almost 3 weeks straight now
yup
it's been fueling 8 maxed dynamos and 8 normals ones for at least 2 weeks plus a blast chiller for obsidian, so i'm pretty sure it's done well over 10k buckets by now
doesn't have to be source blocks, yes
Does the dual wield modifier even work on cleavers?
what is the best pre end armor?
dont think so
as the combat mod perma defines it as two hander
I just went to put Harmonious on my Matter Manipulator and looking at the preview it looks like the Fluid Drain moves from 100% x 1mB to 50% x 1mB with that upgrade and the Attack Range changes as well (18-42)
Isn't it just supposed to add an upgrade slot?
(After applying the upgrade, it seems like the fluid drain doesn't actually change, so maybe a visual glitch?)
if you made your manipulator before 1.1.1.0, that could also be an explanation, as TAdv's update might have changed some stats on it
Hey guys, any ideas on what to do with unused Swashers?
I used ignis armor, was pretty good tbh
Before that the promethium stuff or the two reptile pieces + some random tinkers armor (think I used manyllium or something)
If you have ars progressed, you can also do that and use a reactive -> touch -> heal combination to be at max life all the time unless 1-shotted 
keep in mind, if you do the last one with ars, heal doesnt work if you are a lich
oh I was wondering if this worked, thats good to know
yeah I didn't use it myself, but another player had pseudo immortality due to that 
are tier 3 materials in general better than diamond gear? I'm looking at slimesteel and the armor stats are slightly worse. Am I missing something? Is it the addons?
the tier doesn't have much bearing on the stats
it's more about the acessibility of the material, or what tier of setup/progression you need to make it
tier 1 is basically stuff that can be found just by exploring, and doesn't require any processing
tier 2 is usually where early metals and other things that require melting are at
tier 3 is where more alloys get introduced
and tier 4 is generally everything beyond, that requires nether materials and the like
oh ok
I guess I can just try to experiment with it and see what I can make and compare it to diamond stuff
Can I search for a specific enchantment in the ME terminal? When I type in Mending, I dont find anything
have you tried #mending maybe?
but you shouldn't put enchantments or enchanted items in the ME system anyway (well at least not on cells)
Why should I not doo that?
because it's horribly inefficient
disenchant the items and store the enchantments in the enchantment library
# is for searching tooltips, good to know it works for enchantments, wasn't sure
you can also do like #eaten for food you haven't tasted yet (because the tooltips reads like "not yet eaten" or something)
the same markers that work in JEI will work in most modern storage mods
# to search tooltip text, @ for mod names and i believe there's a couple others like one for tags but i don't remember the syntax
$tag (like for example $food might show all foods or something. I basically never use the tag search)
I think the backpack search explains all them
note that the chest search doesn't work like that sadly which is annoying
Thats very good to know :D
Thank you :)
And another question: Can you remove abilities from tinkers construct tools?
modifiers? yes,
, but basically you have to... use a sponge and a specific slime crystal
it's a bit weird, but should be possible
the book(s) might explain it too
Couldnt find it, but maybe ill just need to look better :D
Is there a way to find the ancient city? all the dep darks I have found were tiny
and to add to that (though no idea why this is all in a tinkers post) is there an easier way for deep darks than to sneak around? it's pretty annoying
isnt there a tinkers modifier for swift sneak? Still would have to swift though
or just dont care about wardens
from what I've seen that darkness effect is pretty hindering
only had to do it once, but using something like the levitation belt from ars will let you float around undetected, you can then get rid of the shriekers and be fine
mm doesn't use durability anyway so i don't imagine it would make a difference
so only use the left click and not the right click then
other way around, only use the right click so it uses the fluid inside to mine
right click for me uses power, im guessing i need it to be quelled
interesting, i've not used acs on mine so i don't know why it does that for you
I haven't updated so i'm able to use acs pre end
i have azure neodymium particle container ancient hide (im swapping to disintigration once i figure it out) acs handle and osgloglas head
acs should only ever use power if durability is meant to go down, so in theory it shouldn't affect mm, might be a weird interaction there
maybe try swapping between modes and see what changes?
or course Ars is the solution again. will look into that
how do I take tinkers stuff apart? I couldn't figure it out
there are so many tables and shit
the same table that you use to make parts from patterns, but you put the tool where you would usually have the material
battle signs aren't craftable? so I can't disassemble them because I can't craft their parts?
correct, you might be able to melt them down tho
same with the pans actually
just make sure you have enough space in your smeltery otherwise it might not pan out
i usually have blank patterns instead of the gold one but i don't know if that changes anything
ah, blanks work
wait, as in you can break down pans and signs?
yeah, you can get good early drops if you get lucky too
ah finally everything works
huge 
i was under the impression those were smeltery only because you can't craft them
densium & blitz lumium
also I can get aluminum
and I see no way to get that any normal way in the pack
which is weird
What are the current best armor options we have? (excluding meka armor)
I was using dragonsteel + acs but even with protection 1 and revita V on it I got obliterated by enemies for some reason
thinking of doing acs for plate and maille
But which upgrades should I look into? just revita or rather melee reinforcement?
There sadly isn't too much on the sheet for this
and the recommended katana is kinda bad in endgame vs like enderium guardian
(but that's the same for basically all tinkers weapons it seems like, no matter what parts)
What does the mosquito effect do?
melee prot is better
don't bother with regular prot modifier
well it's an ability modifier so it's kinda free anyways
what would you use an upgrade slot for then?
I feel wayyyyy more limited by defence and ability slots
Oh no, sorry I was talking about the mosquito thingy, defense and ability slots are indeed very low and I am currently not sure what to put in the upgrade slots since there's too many :)

Is health good for the defense slots or just melee prot?
I feel like just melee protection
how do i get the densium off this ;-;
what mail is good? I am currently at ice dragonsteel and I feel like the 10% resistance from pweter is pretty decent
either ds + acs or just double acs
what's acs?
activated chromatic steel
Oh, I'm pre nether still
then honestly just anything steel
steel is pretty good even post-nether
or mana steel from chest loot
and then only for the maille or full steel?
#1391951018404876309 message
i am playing on a past version so acs isnt end gated
maybe tinkers update allowed it?
idk
cause tool recycling seems to work for my matter manipulator
just not this pan
I have a total of 16 defense slots, should I go for other defenses or health?
yes
ancient tools are only scrappable more recently
I would personally just stack melee prot, health is kinda not so important later when you have like 80+ by default
But the melee prot only stacks to 80% so at 10 upgrades
oh true mb, yeah you can go revita then
or magic protection against some annyoing stuff
potentially even projectile defence
but revita will prbly give better defence at that point if you have leech somewhere
Thanks
What about ability slot? Because I think protection doesn't stack with the other types
Does anyone know how the protection works?
Because it says it's capped at 80% and so I was wondering what protections I need when I have the following:
Vital Protection on all parts (40% resistance total)
Protection on all parts (20% resistance total)
Can I now only have 20% melee protection or does the stuff from Vital Protection not count?
there's hardly anything you'd use ability slots on armor for...more revitalized is always better 🙂
Revitalized is a defense slot
but you can exchange ability slots for upgrade slots which are...equally as useless
there's one that increases the max protection by 5% but yeah I dont think its super worth it
Just made this after gettin to the nether, needed something to farm Blaze/Wither heads.
Not VERY good at tinkers but im pretty proud of it, any tips/pointers would do me wonders honestly.
Okay, so from my testing, this is what I'm using right now & wanted to share my findings (also so it can be searched as I see so many questions here on repeat without any (conclusive) answer):
For Armor (Tinker's)
-
Activated Chromatic Steel (both parts, you may change the plate but it's a lot worse feeling imo; ACS is the best maille part)
-
pre-End, you may just use Dragonsteel for both, if that's too hard, use Hepatizon, Refined Obsidian, Osmium, Manyllium, Blaze Netherite or Bismuth depending on your taste - they are all kind of equally good as bosses just hit so hard, so just craft what you can repair and produce the best and feels good
-
As for Upgrades: I used Protection 1 for the ability slot (not really needed tbh), then a total of 10 Melee protection upgrades (caps out at 80%); you may use less if you already have some melee protection somewhere; then fill remaining defence slots with Revitalizing
-
Other Armor options would be Promethium from Nether as a drop or craft Ignis armor; other cataclysm armor is fine as well tho
As for Tinkers weapons
-
Katanas are decent, as are Cleavers - mostly depends on your playstyle; Katanas offer a bit more defence, where Cleavers will ive you more heads and often better bossing dps because of how armor works against big hits
-
pre-nether just use full invar + 1 emerald; that should kill mostly anything
-
post-nether tools should be made out of hepatizon and/or Manyllium for weapons (Osgloglas or Blaze Netherite are also options here)
-
Again: it doesn't really matter too much here if you use like bronze/copper/brass handles or whatever for the most part, just slap a diamond and emerald on most things and you should be good for the most part. On weapons focus on whatever you can upgrade
-
Weapons usually want Piercing (Punji Sticks) against bosses or Sharpness (Quartz) against most monsters. Swiftstrike however is really quite good tbh and mostly yields the best non-boss dps (again bc of armor higher hits are far better for those); diamonds are nice, but not better than piercing/swift
-
once you are in the end swap to the katana in the sheet, it's honestly pretty good - still sucks against bosses tho
__As for Electron Tuners: __ They are just bad/buggy for the most part.
HOWEVER: Their damage against anything that's not a boss however is completely off the charts.
- I used Densium blade + activated chromatic steel flux core + volatic crystal handles; set to empower, use desolate dagger upgrade and/or necklace and watch everything melt like crazy; it's better than anything I tried - except for bosses yet again where it really doesn't shine much as most weapons
- it has no BC animations if that puts you off
- try to focus on a good core, it carries most of the dmg; the blade and other part are mostly used for traits or % increased to dmg/speed
- the energy cost is quite los to non-existant, so don't be bothered too much by it
- I set mine to cleaver thanks to the voltaic handles, it just deals the best dps; cannot really say much more to parts7materials pre-end tho
- The slots in the weapon to the right ( in the shift right-click menu) are mostly irrelevant as of now, they are fuel slots
Notable Mentions:
- Ars Magic is busted tbh and should not be ignored/underestimated, this mod is nutty all over the place
- Botania offers easy and quick 20 to 40% dr + regen effects, mod can be annoying but is great power
- Create Shotgun or the imo op Gatling Gun are pretty pog and not too expensive; you can trivialize most bosses with those, especially low-armor targets just melt away to the gatling, it's crazy (killed the void plant in like 3 seconds
)
-> enchant gatling with Trigger Fire, Accelerator & Reclaimed; enchant shotgun with Accelerator, Over Capacity and Reclaimed
I'll append this post with more stuff if I have corrections or additions; I will not keep it updated 24/7 tho 
You can pin this if you want to 
is there some secret netherite finding tech that i'm missing out on? cus 3 blocks of netherite doesnt sound like "not too expensive" to me
with a bit of work you can make a tool to carve out big areas of the nether, whether that is an ars crossbow, fancy pick from botania or matter manipulator from tinkers, then you just go down to 15 and start deleting the nether
make sure you check JEI for the best way to process ancient debris accessible to you
- You can use the gateway to farm a block on completion
- You can use ars to scan ores
- You can use Create to build a fat mining drill
- You can use Matter Manipulator to mine manually
Just do all that on y63 or y106 and you should be good to go for the most part - Bastions also yield a decent amount from chests there
Ore dist for reference:
or just link #1392264625940332738 directly
with ancient debris the data is not that precise, because it's so rare
couldn't find the post, ty!
the trick for ancient debris is the Ars scrying ritual
in my experience all layers feel about the same, it's just a difference of being out in the open and how much lava is around
I think when I used that the first (and currently last) time I got a bit over a stack of debris out of the 15 minutes. which isn't too bad. if you're lucky and you get a mega vein... well you'll be set for a long time
Imma be real with you guys, i didn't even know the nether had ores that only spawned on certain Y levels
Got a cool example of an Ars Crossbow mining spell? I'm messing with Ars now and would love to go crazy with it
it's just a distribution
Ancient debris is sorta equally likely mostly everywhere
It's the same in the overworld for diamonds, etc.
i don't but the ars thread had some interesting stuff in it, don't have a link to it sorry
it's just using a big AoE explosion piercing spell with piercing arrows
that's the basic idea
everyone telling me ichor is the solution when an ichor crystal costs more blazing blood to melt than it actually produces 🙄
one crystal, sure, but if you can set up a batch mover, or have some nice fortune, it'll start being a profit
does the smeltery use less fuel to melt more at the same time?
because I always thought it calculates per item
ah I think I see how it works
wild, never noticed that, but of course lava was always cheap
man I should have automated my smeltery in some way, the looping of blaze blood and such is getting on my nerves
time to curse past you
well I didn't think it would become so complicated
past tinkers was different
for ichor I need silk touch on the annihilation plane like for amethyst, right?
I think it's actually a bit easier than with amethyst
because you can just melt the crystal instead of the smaller ones you would get with pickaxe or similar
I'm more interested in the random flux plug hooked up to nothing
ignore dat
never
I just have an entirely separate small smeltery dedicated to melting ichor
And for what it's worth, it's definitely net positive
thats what mine is there
A bit annoying if your ichor supplies run dry/your reservoir fills up with blazing blood, and you end up in a permanent loop of consuming more blazing blood to melt one ichor
my ichor is automatic so realistically never have to worry about that
But once you have like, 3000 buckets of blazing blood stocked up you don't really need to make more
Yeah, I just let it do whatever the hell it's doing rn
i had that as my power source for awhile but they nerfed it
My ichor is automatic as well, it's just slow as shit because by automatic I mean a single budding crystal surface with growth accels lol
All for the sake of fitting it nice and neatly in a small hidden corner
mines just 3 accels+budding
i cant be bothered to auto fill my smeltery considering i constantly have to change fuels around lol
I just swap out the tank with pyrotheum whenever I need it
Mek pipe lets you quick swap without fucking up the config, unlike enderio conduits
Also the pipe is basically an autofiller tank lol, stores like 128 buckets or something
didnt know they buffed travelers armor
did they?
can use actual metals/change out the leather for other skins they added
hrrr
Do I need to put melee protection on my 4 armor pieces?
not all of your armor, just up to 40% in total
So if right now I have 5% on each piece, it’s 20% total
I thought 80% in total?
i meant 80%
ahh that makes more sense, thanks!
antimatter main sword, irradium secondary sword, voltaic rod and blizz enderium tough rod. Kachow
I’ve just barely made it into the nether and found an osloglas swasher with an iridium handle. Is that pretty good?
make sure to show the parts
I know you listed them but it also helps to know what each one does separately
because people like to take inspiration but still deviate
If people want to get into tinkers, I think they ought to pick up the books and get reading ;p
yes I agree but at the same time we can still be helpful
gigachad
I'll just summarize my incentives and thought process for those who want to know if this will be best for them:
I have a rage glove with incredible stats from before it was nerfed, so I valued attack speed very highly. A katanas two main sword pieces impact the overall stats unevenly (75-25?), so I used the antimatter piece first as it give the highest base melee damage out of any material. Irradium had the second highest base damage out of the four materials I chose, so that went on as the second blade. Irradium inflicts 1sv of radiation per hit, which correlates to a 5% attack bonus, capping out at 75%. The rods of tinkers weapons impact the weapon differently by scaling their melee damage or speed by a flat percentage. I chose voltaic since it gives, by far, the most attack speed% out of any material. Finally, I settled on blizz enderium due to metamorphosis giving a base 25% attack damage and attack speed bonus when maxed, as well as doubling damage to targets who are on fire.. TLDR read the books (fantastic foundry and encyclopedia of tinkering) and make your own decisions on what you find to be best. Some other contenders were densium oractivated chromatic steel.
every single ability point was turned to upgrades, and the upgrades are pretty standard dps options. I have 2 leftover after getting every single slotless free upgrade/ability slots which I am debating using on quarky which can increase damage by 40% when optimized
do the stats not change if it was changed from the configs?
I know this isn't strictly what this channel is for, but I'm looking for some help leveling up my cleaver game. Ideally I'd keep at least one nahuatl part because a)it's such a cool material and b) it ties into the name of the sword but anything else is open to change
I'm post ender dragon, so theoretically nothing is off limits
only if you do something to change it, i.e. reroll it. it doesn't change anything already created
interesting.....
densium and osgloglas? i don't see blizz enderium or chromatic steel
where would you suggest the osgloglas?
I eventually plan to go for ACS but I need to hunt down a blizz to farm first
is it worth keeping one manyullyn part, do you think? Insatiable feels like it's at best underwhelming and at worst bugged
gotcha, oggy gloggy it is
this has def been asked already, but what is a good pre-nether pick?
actually not that specifically 😂
if you'd rather find it yourself, we got a spreadsheet with part stats for each difficulty mode in the pinned messages
will def give it a look. mind pointing me in the right direction for now lol
look in pinned messages and if you still need help, just ask
Do the plates for a sledgehammer fall under "Misc" on the table. For example if I add a cobalt plate to my Sledgehammer it'll only add the "lightweight" effect and nothing else of note?
no, they are part of the head
noob question: how is the repair material determined?
is it always the head? if so how does it work if the head has multiple components (like with the hammer) ?
I never tested it but I wouldn't be surprised if you can use all the materials that are part of the head. it would make sense
huge, ty 
i keep forgetting to test it out when i'm in a world where i can afford wasting resources and it only comes to mind when making early tools xD
I basically always make the whole head out of the same stuff. I don't see why mixing would make sense. like... when I have a fast material with high durability... why would I NOT make the whole head out of it. doesn't make sense. the only reason would be to have more different traits, but only if those are more worth it than the speed or the dura.
and with how some traits stack even having more traits but all lvl 1 instead of one good high level trait would not be worth it
add to that that the % calc from different head parts is hidden and confusing it's even more annoying
the only real reason i care is super early i can't be bothered keeping a stock of things like bronze or other mats that need any amount of work just to repair my tools, so i like having stone in the head and just using modifiers to improve stats
yeah that one I can see, I had to repair my bronze hammer all the time
always like a whole block of bronze when it was broken again, that's pretty expensive for early game
i had a stone hammer i slowly upgraded for the first (ongoing) world, but if adding metal plates and or handles is possible without losing on stone as an option to repair that would add a lot more life to it
if you put the mana trait from manasteel on tools you can repair them with mana (Botania) which is very useful
and manasteel is not bad for armor anyway pre nether
rather than try switch asap
for that i'd need to stop being afraid of botania and actually get into the mod 
but ye will look into how it actually works later, ty again 
it's very early Botania, pretty easy
helps to have a tree farm for charcoal though for the endoflame automation
then with a ring you can even carry the mana with you in a curio slot so stuff gets passively repaired
what modifiers should i use for a early ion cannon?
whats the BiS armor pre nether?
Not tinkers
Soo.. how do we make Blaze Netherite?? Neither JEI nor the tinkers books or quest book even show you how to make it.
thanks, must've missed it, even Google didn't really have info on it. lol
I'm planning a matter manipulator, I'm thinking hepatazion except for disintegration crystal collar wjhat do you guys think?
osgloglas would be better instead of hepatizon
how do i make blizz enderium?

sledge hammer might be better because it's got the AoE
vein hammer is good as well
I see, any tips on how to construct it?
I suck at tink xd
use a tinker's anvil dude
Would you mind saying what parts you used?
..
I meant to ask like what material is nice for the handle for example.
Tink has all these shenanagins with mixing different stuff in the parts.
Surely making the entire hammer out of protocite sounds weird
It all depends whether there's anything else at all that's worth losing fortune three on any part (there isn't, except maybe disintegration crystal + unbreakable idk)
i just made blaze netherite plating + blizz enderium maille armor, any suggestions for modifiers and upgrades?
80% melee protection in total
Reinforcement isn't a bad idea either
Revitalized is pretty required
unsure what balance fixes have been made but it was osloglas blade / blizz enderium tough / chromatic handle / osloglas handle
not even the strongest melee anyway
is there any reason to go for cleaver or katana when you can dual wield swords?
even with the dps being a bit lower wouldn't it still end up edging out the alternatives since you can have two?
Does the desolate dagger augment work on swords? Its a pretty sizeable chunk of dagger dps when the enemy isnt tanky enough to reduce the damage to single digits
no idea, haven't tried
Oh yeah I can’t do chromatic, but thanks! It’s a start
you can double up on osloglas cas is just for durability
you'll actually make a stronger weapon since extra dense is broken
im not sure I get what you mean
replace the part made with chromatic steel with osglo instead, you'll get an additional level of the modifier from osglo
osgloglas isn't worth stacking, and chromatic steel is always worth having
Osgloglas is 100% worth stacking, and ACS is worth having but the whole point of this conversation is that he can't get ACS
Since ACS is now, well, post end
ah, see i just got here so idk the whole conversation and i'm too lazy to read
the main reason you want an ACS handle is due to its 20% stat modifier across the board and it's two passives. One allowing it to store and use RF as durability (repairing is terrible). The second giving it two modes(activated and empowered) which really don't matter aside from getting a decent ranged option. you lose a lot of dps from empowered and activated doesn't do anything iirc
but as a replacement until you can access ACS, osloglas has good handle modifiers AND extra dense which turns a cleaver w/ 2 pieces to one with 3 boosting stats by 60% instead of 40%
in total you can hit almost double stats w/ metamorphium thrown into the mix
truthfully full osloglas is not terrible you are only missing 5% unless the math doesn't math and metamorphium applies after the 60% buffed tool stats which is a WHOLE nother can of worms
base stat of 10 applying a 85% boost would be 18.5
and base stat of 10 applying a 60% boost would be 16 with an additional 25% would be 20 flat which is a considerable increase.
So do I do 3 osgloglas handles/blade + blizz enderium tough plate?
osgloglas max stacks is 2 last I checked
is there a way to get molten diamond pre-nether? for revitalizing
pre nether? no possibly but you need blazing blood and pre nether thats super tedious
what does diamond need to melt again? blazing blood?
yea
you can use an occultism ritual to get a couple blazes and throw them into your smeltery
It's a maybe depending on how much time you got
and what about a good pickaxe pre nether?
blazing blood can come later
i dont mind
put your resources into ars, it's way better than a pickaxe
tinkers is still good for fortune
yeah, i was mainly following the spreadsheet, just crafted steel armor with tinkers
wanted a good pickaxe, or similar, with fortune
ars you can put luck on a spell and get fortune 4
ars is gated with overworld options first, then nether stuff, then end stuff. It's gated 3 times, but you can get fairly deep into it in the overworld only
im going to check on ars then
So I make the entire thing out of protocite? xd
welp why not
Got this, any tips on what i should put on?
Getting draconic and curiosity as well
Idk does luckiest work with this?
There’s a tinkers book that explains all the materials, upgrade and abilities and on what piece they can go
luck can be thrown on literally any tool
Ait
I just did unbreakable and will put luckiest ig
then for last idk actually
mining speed or smth
What's your mining speed?
9
but I got tree maxed (if that does anything)
When I updated to newest version i couldnt instabreak blocks anymore
intentional, or bug I have no idea 🤷♂️
what are the best rings to make?
rings suck
aw :(
just use iron spells rings like poison resist or somethin
the problem is they have poor durability and no good way to make it usable in any real sense
they're ok early on for an extra source of fortune but even still
they need more modifier slots or something....
@pulsar lodge could this be a potential buff to make tinker's rings decently usable?
as it stands right now you can wear several
i've also not personally tinkered with them
the lack of modifier slots is something i noticed
but one idea adam has is for curio accessories to not be individually powerful
mostly because most modifier upgrades dont work on them
the ring stats are DECENT but the overall rings aren't usable because of the low durability
increase durability by factor 10 and we're talking
and even then I'm not sure they're worth it
how do you even repair them
you put the base material with the ring inside a tinkers anvil just like other gear
I can't remember if you can use a repair kit on them
Hmm
has anyone else made a tinker's shield with two levels of boundless and extra acs?
As I was just testing my armor modes and it was dropping the melee damage from a braniac from like 20 hearts to nearly half a heart just by holding it in my offhand
ok, actually closer to 1.5 hearts, but still
i've never seen anyone make a tinker's shield
huh, it even partially functions when you're holding a two handed weapon
drops the damage by like halfish still, to around 10ish hearts vs 20
what does metamorphium trait (from blizz enderium) do exactly? I hate the unhelpful ingame descriptions
Mainly, +25% attack damage, +25% attack speed on weapons
+25% Armor, +25% Toughness
It starts out doing nothing, but as the piece/tool takes damage (durability or power), the percentage ticks up, and buffs those stats
Maxes out at 25% per level
omg that seems pretty strong
man, since my armor isn't manasteel anymore I notice how much durability damage it takes all the time, really annoying
It is, which is why it's been on most of my reccs
But the multiplier stacks additively with some other percentage buffs iirc
can I set myself permanently on fire somehow so I don't have to wait afk until my armor is repaired all the time? 
The solution is to get mending elsewhere, probably
Try the novice upgrade
I haven't used it myself, but hearsay it naturally repairs over time with ars magic
so sad that the reinforement/unbreaking isn't worth it
Yeah, way too much investment
the contents of the smeltery are technically saved in the controller, right? so I can rebuild parts of the smeltery and when it's back being a working smeltery the previous contents will still be there, right?
yes
well, yes and no
the smeltery will retain the materials so long as you don't break the controller
but as soon as you break it everything inside is lost
yeah that was what I meant, I wasn't clear enough: don't touch the controller, but I can add drains, remove drains, make it bigger etc.
yes then, so long as the physical controller block remains in the world
it will save the contents, you can break and dismantle the smeltery around it
the moment the smeltery reforms the melted stuff will reappear
you may be able to use a cardboard box to move it
novice upgrade is your friend until you can get ACS
imo archmage armor is probably your best bet until post end, ars makes sure very few bosses can kill you in terms of mobility
what should i make my first matter manipulator out of?
i wouldn't recommend matter manipulator til like, late expert
but uh, osgloglas and cobalt are decent materials
well damn, i already got the stuff needed for it so im just gonna go ahead with it
for the collar make it out of disintegration crystal
I did osgloglas for the other parts
yea, im not to osgloglas yet so i just did heptizon
that's also decent
hepatizon is good enough
I have a question: How do you make Steel in Tinkers?
Foundry melting is the way to do it with Tcon alone
but there's other ways to get it in this pack, usually making the Dust or Ingot
Ohhh so I would need Cobalt
Not thru tinkers but iron -> compressed iron (explosion/pressure) -> steel (blast furnace)
Does take a decent bit of coal and time tho
Takes like 40s for a compressed iron to smelt into steel
Is there anyone on a MCE2 server with a matter manipulator with a disintegrate collar
Need you to test something
I could make one if needed
that would be apppreciated
on the server, try shooting the laser in 3x3 mode, then hold left click to break a decent number of blocks manually before shooting the laser again
the intented outcome you should see, is that as you hold left click to break the blocks, your mining speed steadily increases
and the next time you fire the laser it should be evaporating blocks at a much faster speed than before
Tested and it works on single player, but not on the server I'm playing on
Any specific materials
nothing specific needed other than the disintegrate collar
if you want to make the identical MM as mine, it's an osgloglas pick head and protocite particle container + protocite handle
but it's not needed
its gonna take me a second to make anything, so ill get back to you as soon as I can
alright, thanks a lot for this
Nearly done... just caused another radiation leak in my base lol
it doesnt seem to be working....
that explains a ton then
if you want, you can do the exact same thing in single player, and it should work
what modifiers should i put on my armor
i have 80% melee reduction
anything else?
revitalizing is always good
is the best-so-far melee weapon the katana in the tinker material spreadsheet? or is there something better to be spending this densium on?
its good enough, but you could probably tinker up a stronger cleaver since the katana buffs have not been pushed out yet.
katana will definitely be number 1 after the buffs
hope so. tuner/ion are too broken rn
oh yea, those exist
i've hardly seen anyone use the tuner, only a few for ion cannon
tuner broken af on the high end
what kinda build u using for the tuner?
voltaic crystal for both handles. irradium flux core (expensive ik) and acs blade
ice core looks cool tho
Oooh, that does look really cool, I might swap my shield to that as honestly none of the cores have anything that great going for them
is dragonsteel plating/acs maille better, or vice versa
dragonsteel plate/acs maille
dragonsteel maille is near useless
never use dragonsteel for maille
i'd say dragonsteel plating/acs maille is best combo still
am I correct in assuming iridium is only from the end?
acs is good against bosses but for normal mobs falls short
vs dragonsteel plate
when all empowered you should take nothing from anything
ive done acs+acs and it still felt the same as acs+dragonsteel on average for me
only bosses would do any amount of damage
Did you forget to empower it or something
i was on a old version for awhile. couldve been that
How do you get luckiest and unbreakable on it? Cant figure it out.
by having 2 ability slots?
not that hard to figure out..
i don't really have any other modifiers on my vein hammer except unbreakable and luckiest
Maybe I am doing something wrong then. From my understanding you have to get reinforced V first the can apply unbreakable. It says I am out of slots though when I try to get reinforced IV
then......you get more slots
i know you've been here long enough to know about our spreadsheet
@whole elm yo is the matter manip setup in the spreadsheet yours that was added to the community tab?
if it was it wasn't me who put it there
i know you didn't put it there, was just wondering
any mod recommendations for armor going into the end?
just made a dragonsteel/acs set, will be putting melee prot and revitalized but not sure if there's anything else of note i should be adding
also does melee prot give 8% or 10% per level? i know it caps at 80% but don't know if it's lvl 8 or 10 i should be going for
pretty sure it's mentioned ingame. it's 8% afaik
Blazing netherite plate + enderium mail any good?
how'd you get chromatic steel without going to the end? are you not on the latest update?
i am but i've been procrastinating for a LONG time 
i had the mailles made before the patch
makes sense
is crocodile only supported for certain items? i can't seem to be able to put it on my armor
on the helmet specifically
it seems to only go on the chestpiece
same as with some other modifiers that only go on certain pieces, yes
and fun fact: that modifier is bugged in the way that if you put it on, wear it once, and then stop wearing the piece you keep the armor bonus (but not the swimming bonus)
and another fun fact: I fixed that bug myself, but I feel like the mod devs don't look at their repo at all so it probably will never get fixed and that annoys me very much
tbf it's an addon mod no? i imagine most of the focus would be somewhere else first
that's not related to the pack
it's a mod, I was referring to the mod devs, not to Emper or Adam
ye i know, i also meant the mod, tinker's tweaks
Making a laser rifle:
Enderium rod, fluix particle container.
what should i put for the blades? Thinking of atleast 1 w blaze netherite but dunno bout 2nd
Bismuth for the 20% damage bonus after first shot?
isnt particle container for matter manip?
i wouldnt do fluix tbh. pretty mid stats
Dont have access to the other electric materials yet cos now both are end gsted
So for now just using fluix to save on repair costs
i know you can get voltaic pre end if thats the one you talking bout
you can find ender propagule in dungeon chests in those giant multi layer dungeons
are mm the only tools that can get to fortune 6?
You can get wayyyyyy higher with protocite on like any mining tool
but that's not really the most practical thing in the world
disintegration crystal can go on vein hammers though
tbh i was just looking for high fortune to get the first 4 enderium shards xD
Hmmm i think resonance amplifier is broken rn
I put amplifier IV on my gun (should have 58 blocks of range) but doesnt seem to hit past the stock 18
enderium ignores fortune iirc
What would be the best cleaver in the end game?
I guess charge amplifies the laser gun damage. Charged and one-hit a sea snake for a 274 
what other materials work well with hepatizon for tools?
charge?
iron spell
What are good stats for a bow?
Do I want draw speed and velocity to be positive or negative?
positive
drawspeed= drawspeed (pull back)
velocity = damage
get lucky on recycling found tinkers equipment
whats the best cleaver and armour i can make now that ive entered master mode?
I put the pretty commonly spawning necomancer in a drygmy jar
Its like a really, REALLY ghetto dead king
Doesnt give inks
But does give ok amounts of essence and every now and then a random spell
Have a squid in a jar too so can use those 2 to make inks myself, although the rate is kinda poor
I see, seems it's just a bit shit to get the stuff from that mod
blaze netherite with those thermal alloys as maille is the poor people's ACS
(I am poor people and pretty happy with it for now)
whats some good early game combo for tools pre nether?
It is! 😄 but what they recommended is effective
Throw a necromancer in a jar, and then you can use the cauldron method to try and get inks to upgrade them
Another good choice is get as much luck as you can and chest hunt
Distilled potion goes crazy +3 Luck
invar or amethyst bronze are, iirc, agreed upon as the best pre-nether stuff
oh okay thanks
is there a way to get the materials from a swasher? Ive gotten a lightning dragon steel one and i wanna melt it for part lol
probably the same way you get parts from every tinkers tool
Hmm maybe i dont have hot enough fuel
sadly my comment is not pinned where it's explained in a simple image
this is how you take tinkers stuff apart:
#1391951018404876309 message
(and I wish some mod would pin that comment)
what are the best modifiers to use for tools/armor? the new selection of them is overwhelming
wtf i did not know this was even a thing
invar (+ emerald modifier) for melee weapon, bronze/constantan/manasteel for tools
as for ranged weapon. honestly probs just magic arrow/harm spell/enchanters bow with infinity + power
ticon bows r not very great afaik
nether + warden city gets u access to the ion rifle which gets quite powerful even with just ghetto overworld/nether material combos
dont even need nether iirc
What can I use to speed up crop growth other than red fertalizer and rats
are slime islands just super rare?
AE2 growth accelerator
surely works again in next update 
Wait the cactus modifier is gone? Noooo that one was so good
what Pierce?
Idk if it was modpack specific, but it was a modifier that was a retaliation. When I got attacked, it would smack the attacker with my held weapon for me.
that doesn't sound like a thing that has existed
there's maybe a thorns modifier
but it definitely does not retaliate with other weapon effects
I think I saw one for armor that hat a thorns like effect that used cactus as the material to add it
took like 25 cactus iirc
What armor is that?
Looks like Blaze Netherite plate/blizz enderium maille
blaze netherite - enderium with ectoplasm polarity trim
trims are just decorations, right?
and those tinkers trims are basically just their version of vanilla Minecraft trims which are also just visual, right? (they didn't exist the last time I played)
ye they are identical in function to vanilla trims, purely cosmetic
(hat legs and boots are polarity, body is eye)
body looks ok too but bit too much color IMO
What is a good armour and gear setup for going into the end/master mode?
blaze netherite as far as i know
blizz enderium blaze netherite manyulin cleaver
manyullyn for a cleaver? it's alright but ehh
So I unlocked expert, what would be a good combo for tools and weapons? Checked the spreadsheet but there are no expert community submissions
I got cobalt
First new ore I saw
I've started to rly like the ion gun.
Blaze netherite-bismuth blades with enderium rod and fluix ion chamber is a pretty banger weapon for honestly pretty low cost
Once u get to the end u wanna swap the ion chamber to enderium and enderium rod to ACS tho
Dump the first upgrades into the improved attack speed (something lile swifterstrike ex)
The range increase upgrade is broken right now and does not actually change the range on either ion gun or the matter manipulator (hopefully fixed soon)
my fix for that is in the next (already released) update of tinkers integrations 🥳
also some fix for dragonsteel, I wonder what exactly that means 🤔 (traits not applying or something)
What about armour? Is tinker armour better or is there some other armour recommendations?
Tinker's is always better
I'd say the only exception is ignitium with cursium chestplate but that's a lot of work and exploration
what makes ignitium better than cursium besides the chestplate, I'm assuming the chestplate just because of the built in once-a-day totem effect
Higher base armor stat
ignitium has +1 armor across the board per piece
chestplate is stronger as well, but the chestpiece has an argument with the aforementioned totem
though depending on your stage in the game, I'd say there's still 0 competition, tinkers armor is simply better
- Activated Chromatic Steel is protection on top of protection
- +20% Damage, +5 armor on tinkers chestpieces via mods
thankfully there is armor transmog
makes sense, although I realize I've been using the cursium mage armor instead of the normal armor since I'm focusing on Iron's a lot, and also mainly because it stacks with the vampire innate armor and doesn't interfere with the movespeed and other abilities that heavy armors normally mess with
don't do regular prot :/ melee prot + revitalized is more than enough
read it again properly
oh NON tinker's.....prot 5 dreadsteel is meh
but what is anyone doing wasting dragonsteel for dread
How can I provide fluids to my ionized cannon conveniently? I thought I could use a backpack upgrade somehow but now I'm not seeing it..
tank upgrade
On a backpack? The description doesn't sound like it would affect items in my inventory
it doesn't
are you asking for something to automatically refill items in your inventory
Yes, something that automatically fills items in my invy. The thermal reservoir does that, some guy helped me in the main chat. Now I'm looking for a way to remotely fill that reservoir
Also, is the expanded ability upgrade on the ionized cannon not working properly? I added it twice but my range hasn't increased at all
expanded should work
it's the resonance amplifier that is bugged
I'm not seeing a significant difference in the range, when it should have more than doubled
Also, is it possible to auto-swing with the cannon? It seems to be more intended for range either way
are you sure it's supposed to double
auto swing?
yes, my range went from 18 to 33, nearly double
And when I swing it like a sword I can't hold right click to auto-swing it, like any sword
hold left click you mean
that's from the better combat mod, ion cannons don't have better combat animations
so no
yea lol
man I mustve forgot how vanilla works. The katana has the auto swing but that's probably cuz it's classified as a sword
like I said, it's from the better combat mod
just confirmed, it is indeed bugged as well
your range does not increase
yea I'm concurring
Gotcha. I imagine they'll get to fixing it so.. I'll just keep expanded on for now
as in, better combat has special animations specifically for katana in the config, I believe
they just didn't give it to the ion cannon because well, you're not swinging with it
same with the bow
Oh you're probably right. The cleaver has different animations but it's also a two handed sword. Love the detail
Well I have a 4.22as katana and a 4.33as cannon so I wanted to compare their swing speeds but it won't matter since I won't be using the cannon for melee anyways. Most of the time
Metamorphium isn't building on my electron tuner for some reason..
don't give it power
since ACS isn't obtainable pre-end in the latest version, is the new best armor just a blaze netherite plate with cobalt maille? then full cobalt reinforcement
What would be the best expert mode armor?
COBALT maille? no....blizz enderium
also "new best armor" also no
dragonsteel/ACS is probably still the best unless you wanna stack ACS
blaze netherite plating, blizz enderium maille
ACS isn't accessible pre-end so that's why I didn't include it as "new best armor", as it was accessible pre-end before the latest update. Although, after looking at blizz enderium, I see why. Blaze Netherite (for the netherite modifier and durability) and Blizz Enderium (for the stacking percentage upgrade) right?
yea
blaze netherite is pretty good for armor too
throw diamond and emerald into the armor plus some melee prot and it's good for a while
whats like a solid armor for expert? I have nether access, thats it rn. Cobalt?
blaze netherite
full blaze netherite or any other maille
.
there are other ones that are also not bad
ig cobalt maille for now or bronze maille for 2+ armor toughness per piece
is a katana good for my level of progression or is it like only useful for lategame
i see lot of cleavers but i really dislike them
next patch should have a slight buff to Katanas
whats the go to weapon rn?
regarding materials, if you think about having only nether as option
answer is literally the same
also blaze netherite ?
blizz enderium for handle, blaze netherite isn't that great for weapons
just look at the spreadsheet or look at the tinker planner to blueprint it out
may I ask the stupid question where to get all this blizz stuff from? never seen it
That's what I went with, with antimony for 4th slot
And it's been working reasonably well for taking down eye bosses alongside my dragon and battle god rat
recommended defense modifiers for armor is melee prot and revitalized?
3 for both or does it go higher
80% melee across the whole set, which would be melee prot 5 on 2 pieces and throw everything else into revitalized
hello, kinda new to this mod and i just reached the nether, what should i use for a good hammer
general use
Use the spreadsheet or the Tinker Planner button in the anvil


hey question here, what weapon and with what ores should i make in tinkers smelter before reaching the nether? or is it not worth without reaching the nether first. same goes for armor
rough answers
armor: manasteel is not bad if you have botania to autorepair it
weapons: invar is not bad
tools: bronze is not bad
How do i overslime a Tool ?
Is there any value in stacking blizz enderium or is one level of metamorphium good
You can add it as a modifier with a slime ball, but if the tool doesn’t have a slime part on it you’ll get an attack/mining speed debuff of 10%
ars nouveau has traits that are as good as botania's
hey how do i extract materials from swashers
that link I posted linked literally to the exact post (not just to this thread)
any recommended expert level weapons with materials?
does tinkers have the best armor in the pack or is there something better?
for endgame i mean
tinkers is the best
Is this really the point?
Isnt like MekSuit insane due to the energy factor
meksuit has less utility
well, actually
I'll need to see how high it can go
but generically, nothing in this modpack hits hard enough that tinkers cannot just facetank
I have yet to test meksuit so I can't say, but a common problem in previous modpacks was that certain attacks bypassed meksuit's weird invuln
is it possible to have a diminishing returns like effect? the higher the damage the more the resistance to said damage?
have like a softcap on damage meaning you can do more but it gets increasingly difficult or something
you can, but you would have to modify the source code of the mod itself
it's not just a simple value change in a config file
mixin time ig 💀
if thats possible then I suppose you could go a little further and have a config for it to adjust curves and falloff etc
i mean i'm already going to be making a width of mixins for different purposes in mce2lib
Is there a way to get more modifiers onto weapons?
I remember in some other mod pack the more you used a weapon/tool you’d get better with it which made you able to add more modifiers to it. Not sure if it was the same case with this modpack
nah that hasn't been a thing in a long time. There are some slotless modifiers that add slots but they're expensive
So what’s the limit? No way to increase the amount of modifiers?
Makes sense the modpack I remember it from was pretty old version
Oh nvm you said spotless modifiers that add slots
+1 upgrade: Amber (2x) + amber curiosity (3x) [primordial caves]
+1 upgrade: end crystal, music disc, rebalanced(upgrade)
+1 upgrade: thousand-metal ingot (having an anvil fall atleast 1 block above a dropped thousand-metal axe and/or wrought helm) [mowzies mobs]
+1 modifier: crystal fruit (drop from void blossom)
+1 ability: ender dragon head / ender dragon scales (latter is a drop from the dragon/craftable from the head)
+1 ability: 4x singularity + 1x 256k storage component (AE2)
+2 upgrade -1 ability: golden apple
There is an alternative for the AE2 component upgrade for an ability slot using mekanism components (lot more expensive, IDK if they stack together or if its a pick one.)
Mekanism antimatter pellet gives both an ability and upgrade slot too way later down the line.
For armor pieces theres also a +1 defense slot: telecore + 2x scarlet neodymium block + 2x azure neodymium block [magnetic caves]
I’m confused when you add a diamond to a tinkers tool for durability. Is that a modifier or an upgrade? I’m at work otherwise I’d be looking myself
You can add up to 2 different types of rebalance to a tool, the upgrade slot one seems to be able to be freely added, but the ability one acts as a reverse golden apple so u need to have unused upgrade slots to add it
Theres also a trait rebalane that doubles the effect of one of the traits (idk if theres some formula for which it chooses)
So for example a tool witl Ductile 1 rebalanced with trait can become a tool with Ductile 2
upgrades are modifiers, but modifiers are not upgrades
Ugh this tinkers is so confusing I haven’t touched it in forever
modifiers is the blanket term for upgrades, abilities, etc., any slots on a tool you can use to add effects to the tool
but there's a few different types, base mod uses upgrades, abilities, and defense slots
Yea I saw armor can have defense slots
Armor type specific reinforcements are defenses
And some augments can be added freely
upgrades are generally small boosts that can improve the tool in some way
abilities are more defining to a tool, and have more impactful or noticeable effects
defense slots are for armor for the most part, usually used for Protection type of modifiers
For example if you add the desolate dagger ability to a weapon
You can add all tiers of impending stab for free
You can add all levels of multi-stab for free
Oh okay that makes sense
As they are kinda like sub-upgrades for the DD
Yea
The jei page for upgrades when u press "u" while hovering shows the upgrade type icon in the bottom right corner of the recipe
I’ll just have to reread the guides in game and play around with it. My main problem currently is armor. Getting shredded by even common mobs
Blue book icon means its a free addon
Potential exclamation mark on its left tells which "root" upgrade it needs to be applicable
While hovering over the tool in question*
There's also one for 5 atomic alloy from mekanism
Oh ye tru
What would be good armor pre nether from tinkers?
Like obsidian and then bronze maille? im confused
Manasteel-steel
I have 2 ingots of densium, worth making a knife with it? (can make active chrome rod)
For what reason are people taking Densium over antimatter for blade heads in late game? am I missing something it seems antimatter does double the damage
Netherite Blaze Armor + Cobalt Maille
Manyllum Dagger with Enderium Blizz Handle
Upgrade whatever suits you
Atleast this is what I did, have a lot of symbiosis, cobalt maille give you instantly melee prot 1, upgrade this to melee prot 4 on every piece, then you have +20% use speed on tools(the dagger)
Manyllum dagger then does more and more dmg the more you hit the enemy
Since you now have alot of AS you do lot of dmg fast. If I have those Big Skeletons near me, I dodge their first attack, then insta Shred them not being able to attack again
Craft the Encyclopedia from TC, really helpful
no need to craft it, it's in the book you get that contains most books
traits
how do you make the vein hammer not awful to mine with
why's it awful to mine with?
The strange spike formation instead of just 3x3, it makes it difficult to just mine straight
it's fine to me
well ore veins usually aren't straight
if you want to mine straight why use a vein hammer instead of the normal hammer
Bump on this
Debating whether knives r still worth it
ight, guess ill keep them in ingot form for now
Is there a way to get more defense slots past just the magnet core?
Okay I see that now, so without cobalt maille can you only get to 7 or am I missing something?
Oh wait rebalanced doesn’t say it has a max level
Oh okay, so one with guilted black stone and one with dragon scales. Is there a way to get it to 10 without cobalt then?
would it be considered a bug that the magnet core modifier (+1 defense slot) does not work on shields, even tho they have defense slots?
probably not, it's most likely set to go on "worn" armor
there is a specific subcategory for that
Hmm, makes sense I guess, thankfully I think I can still fit all the modifiers I want on it if I wait for antimatter instead, as that's the final way to get a defence slot I can think of, other than the atomic alloy and the rebalance
Anyone got some good tinkers armour builds? Currently pre end but only a couple eyes away - have access to fire/ice dragonsteel and antimatter and I made a bunch of ACS before it got changed
ACS maille, dragonsteel plating
If you have enough ACS just make the whole thing out of ACS
- The biggest reason, is that antimatter is stupid expensive, and for most players currently, it is either unacquirable, or infeasible to gather sufficient quantities for. Each antimatter requires thousands of fluorite and uranium, alongside the whole endgame Mek setup
- Densium has the extra dense trait that increases your damage by 20%. Antimatter has a much higher base attack value, yes, but that difference is proportionally lower after accounting for sharp modifiers, and that difference is further bridged with the extra dense trait
A true endgame optimised tinkers weapon will probably have the primary blade be antimatter, and densium on the other
But it's probably just marginally stronger than a non antimatter build
Thank you for the explanation, in terms of the armour - i have enough for full ACS but what modifiers should I go for? My current armour i just went all out on revitalising
Revitalising is nice to fill the extra slots with, but it's by no means a priority
You should have a hundred extra health from other sources, 1 more heart per upgrade isn't all that fantastic
Defence slots, max melee prot for sure
Magic prot is a maybe, you can do that or replace with revitalising if you think it useless
As for standard upgrade slots, speed on the pants is nice, respiration on helmet
But otherwise nothing much on those, the only piece that calls for a premium on slots is the chestpiece
Crocodile is +5 armor and extra swim speed
2 ability slots on strength for sure, that's a perma +20% damage
If you have antimatter you can dump even more ability slots, get +reach on your chest plate as well
guys how does acs armor work? cuz theres like empowered and activated stuff
hold shift or ctrl and read, it'll tell you what each mode does
To actually change modes, you have to hold the armor piece in your hand and hit the key you have keybound to cycle the mode
Thx
what is the strongest armor/weapon you can make with tinkers in Expert Mode
Any good Mining laser builds for Expert Difficulty ?
in expert, you're looking at blaze netherite plating with blizz enderium maille
So assuming I’m reading right the ionized cannon uses melee speed for the charge speed right?
yes
5x swift strike ex
im not seeing the crystalline modifier in the book. can someone tell me how to do it?
Did you check jei? Pretty sure it shows most if not all the modifiers
yeah it doesnt pop up for some reason
Gimmie a sec I’ll check
thanks man
Crystal fruit drop from the void blossom
Np
whar does the electron tuner do
thoughts?
think id go w voltaic rod rather than the signalum
doesn't look too bad but yea voltaic is alwas the better rod choice
manyullyn could be swapped out as well
yea
uhh densium is technically one of the highest damage base materials
ACS is alright for damage iirc
what are the side slots for?
side slots?
hmmm i can put a flux capacitor in the blue slots
fruit of grisaia from 🅱️ otan
ah, botania....
hmmm
damn, shoulda looked at the older talks in this channel
apparentally the enderium trait only levels w no power
winning strat woulda been to temporarily go w a worse blade and only switch to the densium after 25% metamorph
yea, blizz enderium increases the stats as the tool loses durability
guess i'll take the hit and switch to osgloglas for now
and RF is basically a 2nd durability bar but with power
since that is still decent damage and pretty free to make as repair mat
.. what does it do actually? Is it just another bladed weapon?
Seems to have 3 modes, armor piercing rapier, normal sword with medium aoe and cleaver mode with big aoe
just started the modpack, anyone have any decent combos i can work towards? last time i played tinkers it was in 1.12 im pretty sure, so the general "road to manyullyn cleaver" seems outdated. Is the cleaver still the best weapon overall?
Anyone can Help me With an ion Cannon ? 😄 i just cant Figgure out whats good and whats not
It supposedly is because afaik currently a lot of the bosses have so high armor that the faster and lighter weapons don't get over a certain threshold of damage and thus don't make any damage anymore.
But that's just what I have read in this very thread here.
they have a sort of damage attenuation that makes it so the faster you hit the less damage you do or smth?
Yeah, it's more that than high base armor, they activate a damage reduction, but if you time well you can hit right after that wears off, how to time that I don't know
damage caps


