#Tinkers Post - Please put your favorite combos here
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You dont? Was that changed?
that was only necessary when the seared tanks could not accept higher temp fuels
which is no longer the case in more recent version
the alloyer is still useful for automation however
The alloyer did work at least. Thanks!
ive had smeltery not work for cinderslime and a few others and thats when alloyer was needed
How do I extract Liquid metals from my Scorched Foundry, into a bucket or whatever, so I can put it into an Alloyer?
A Duct dosent seem to work for me, cant but the Bucket in there :O or im missing something lol
Update; Nvm figured it out
Basic mekanism tank
Only costs 4 iron and 4 redstone to make, and functions just like a bucket but with more capacity
can't you make cinderslime in the induction smelter?
Whats a good Cleaver I could make? I saw Invar seems good for a blade I think? what else are some good parts
what are good weapons and armors pre end?
silver helps if you're having trouble with undead
got something already, but now im at a different problem.
why cant I put the Tank Upgrade on here
just trying to get some blazing blood so I can melt my Ichor stuff
yea, idk about melting and tank modifiers.....
Just got to The End and also got Osgloglas and our weapons are feeling a bit lacking
Haven't figured a decent ranged alternative yet either, still been testing stuff out
What's the best combo for melee and a ranged weapon around this point
osgloglas is pretty good though
ranged weapons arent really any good from what i can tell
i just use my ACS daggers for range...
so what modifiers do y'all put on your cleavers?
sharpness, swiftstrike, diamond, and netherite for me. primordial strength is meh
better dps with higher level swiftstrike
that's probably roughly what I would have picked as well, wanted to make sure that I'm not missing something like "pick xy, it's stronger than you think against most enemies"
2 things I'm mostly wondering about that one: sharpness has 5 levels, do we even get enough slots for that and: no reinforced/unreaking, aren't repairs annoying?
though for the second point I feel like cleaver has such a high durability, mabye it's not that bad
how do you not know tinker's at this point π
just get more slots with other modifiers and durability is pointless if you have chromatic steel with good wireless charging
ah right, the charging
and I know we can get more slots, but there is a max
like we start with what, 2? and can get... 5 more?
so valid question to ask how to distribute stuff, if 5 of those 7 are sharpness, not much room left
you can throw a golden apple in to exchange an ability slot for 2 upgrades
but my abilities π (actually don't know if there is a relevant one besides maybe luck)
(in general I feel like most abilities aren't that worthwhile)
Speaking of ranged weapons, I do honestly like the ion cannon
With ACS it shoots at an acceptable speed
Infinite ammo with lava gen, innate fiery with lava, huge single hit sonic damage
ion cannon i think is getting buffed?
that or it already is buffed in the current version?
not yet buffed
but even now, it's pretty strong i'd say
you just need to make the weapon well
but when you have very specific materials to make it even usable
fair, and I wouldn't complain if it gets buffed
but it's gated behind ancient city, by which time you probably already have access to TGB+osgloglas, and ideally ACS
how's it gated behind ancient city?
Activated chromatic steel comsumes power instead of durability so its easy to not get it damaged
you need an echo shard, no?
oh, echo shard
Also, osgloglas isnt too difficult to make if you stock up on osmium and glowstone
ACS just adds an RF bar but it doesn't replace the durability outright afaik
it's doing very respectable DPS is what I'll say
it notably is one of the only weapons that can take advantage of ACS empowered ASPD
metamorphium is only at 5%, so it has the potential to get higher
only osgloglas, with end materials it can probably hit quite hard
DPS wise it's already comparable to my cleaver
not bad
but I'd attribute that to the ability to crit consistently, which you can't quite do jumping up and down with the cleaver
just time it lol
hitting a bit too fast to time it consistently, but you're right, and hitting most crits makes cleaver dps about 1.5x higher on the dummy
bridge will be closed a little once metamorphium is maxed, so I'm still quite convinced ion cannot is a strong ranged option
Apologies for newb questions but whats the abbreviations here?
Need to build a cannon and havent tried that weapon before, first time ive seen it in a mod i think
ACS = Activated Chromatic Steel
ASPD = attack speed?
ion cannon is a tinker's only thing
Yeah I've used tinkers a bunch, been one of my favourite mods for a long time but I haven't seen it before
it's an addon to the mod
ty for explaining the abbreviations as well
will be my first time using that as well to be fair
we're not quite steady on power yet though
Only just got to the end, dont know if we're supposed to have big power yet
i'm still using a gas-burning generator with ethylene
oh ill have to check it out
So you can just charge the ACS then?
wireless charging, yea
build the whole cannon out of it or should I be mixing parts
tinker's is all about mixing parts
check pinned for a spreadsheet me and 2 others put together
ahh have been looking for an updated one
Is that one based around MCE2?
yea?
perfect, thanks
piercing 3 is very worth it. each level adds 0.5 attack damage(vs 0.75 for sharp) but also makes some damage go through armor
i went straight for piercing 3 and then added lvls of sharp after
i dont think swiftstrike is that good for the cleaver but i could be wrong. Im getting a lot of attack speed from vamp hunter anyways so i dont really need more
piercing sucks for daggers though π
good point, probably diminishing returns
I don't remember reading piercing in the book and I also can't find it in JEI right now, I'm confused
called pierce
ah, found it, thanks!
oops sorry i didnt have the game open so i was going off of memory
i do not think densium still spawns in the neth
i looted at least 10 fortresses and nothing
what makes you think you can FIND densium.....?

someone said we could find densium armor in neth fortresses
yea, idk about that
yeah idk i searched and searched
I'm a totally new to tinkers, if i want to make a sledge, should i make the whole thing out of the best material i can access, or would it be better to have each part be a different material? If i put the head and handle as the same material do the bonus's stack?
duplicate materials will stack up the effects in ticon3 (1.16+), but generally i wouldn't advise stacking the same thing for every slot for stat reasons. getting more variety can also make the tool more widely effective.
I can recommend the Minigun with all Upgrades from Create
how much damage does it do?
20 Damage Per shot and has a ton of Bullets in Mag
Unenchanted
Didn't check out the Enchantments yet
Ohhh, when you say upgrades from create, what sort of things?
I'm still fairly new to Pneumaticraft and I haven't got a compressor that does more than 5 bar
maybe with piercing rings and other flat bonuses but it's hard to say due to how boss DMG capping works
the game likes it when you do a lot of damage in one hit
remind me how boss dmg capping works
I mean the Minigun from Create
Ohhhhh! Thanks for that! Will have to give it a look as well
instead of scaling up to a % of the bosses HP per hit or adaptive resistance(e.g. raising when hit for a large amount) it is a flat % that doesn't move spare difficulty scaling. where this becomes an issue is damage that is lower than 10 does literally 1-2. there may be some form of adaptive resistance too since echoing strikes will null out if you do too many
this is only relevant to cata bosses as wardens aren't affected at all and instadie
Flat %, as in effectively resistance?
yeah
How does that benefit higher DPH? 100 reduced to 10 damage once, is the same as 10 reduced to 1 damage 10 times, no?
it may just straight up be flat number resist too but not sure on that but the point is that stuff like ACS empowered slashes go from 7 to 0-1 DMG axe phys damage is somewhere in the realm of 60-80 and that reduces down to 15-30
it's sort of strange since a LOT of damage gets nullified when it shouldn't
this is mostly because there is a million % damage buffs and only one or two flat damage buffs
like a sword that does 20 damage will cap around 30-50 on hit while an axe that does 50 will hit double that number with these being before multipliers
percentage boosts favor higher numbers so this translates to beating resistance by a marginal amount
Bosses probably have some form of Armor I'd assume
Since that heavily benefits high damage per hit with how Armor+toughness calcs work
like Alex cave bosses are also strange but it's difficult to get near them. hullbreaker has around 250 armor that shows but the dino doesn't afaik
i return lolol. looking to make some tanky armour using tinkers still in early expert what should i use
chromatic mailles and cobalt is good armor
would it be worth swapping the cobalt for blaze netherite?
looking at this blaze netherite has slightly higher stats
plus with flame adaptive it gives fire resistance and it mends while im on fire
probs, idk, i just know people have mentioned chromatic and cobalt. chromatic uses RF for a second durability bar so it sbasically inf durability if you have a good source of power
and it gives fire prot and more bonuses
that makes sense
so far ive not actually held a chromatic steel bar lol so idk what its like
if it is like that then its probably way better for the cobalt because of the melee protection
my power grid atm isnt the best but i can make it work
thank you
so something about the crocodile modifier is broken. you can get the armor bonus permanently without wearing it
described the bug here: https://github.com/wendall911/TCIntegrations/issues/97#issuecomment-3114058033
considering that thread was orignally opened 3 weeks ago already (with a different issue) and hasn't gotten any response so far, I don't think there will be any quick fix soon
considering the armor bonus is implemented weirdly anyway, I'm wondering what else from that mod is broken as well
and now my character has a permanent bonus I can't get rid off
If you die does it remove it?
well relog doesn't fix it, death maybe, but I don't really wanna die, have to finish that quest at some point
but even if that is the solution, that's still broken
yea I was just offering a way to remove it if you really wanted
I wonder if Emper should disable that modifier for now
thanks, I died recently anyway, so I guess it doesn't really matter now for the quest, will try this
I'm nearly at 7.5 days without a death
I think mimics are currently 100% of my deaths. they are such a ... "fun" and fair enemy
(but that's now offtopic)
I have died to one yeah
For those who know tinkers, Does an Osglo blade, enderium plate, osglo handle and a chromatic steel handle sound good for a cleaver? any suggestions on changes or what modifiers to put on it?
For those who have built a Foundry...Is Nether Grout the most efficient way to build it? I was told there is another way with melting magma and pouring it onto another block but I can't find it in JEI
you can pour magma on flint to get a scorched brick which i think can be done in a smelter
i personally just ended up crafting nether grout tho bacasue i was lazy
if you have a small create iron from setup then you should have enough flint to do so
Ahh, I see the flint recipe now. Thank you. I might try and do a bit of both if I can. I was hoping there might have been something even more efficient but I guess once it's done it's done.
fair
I actually don't think I have too much Flint but I have a decent amount of Magma, so I can make use of the Flint I have at least, thanks again
alright
oh lol I think I just found the error in the code on the github, wow
(from tinker's integration, not from MCE2)
let's see if they react when I make a PR for that...
Is Chromatic Steel the best expert "endgame" equipment you can get? Armor and weapon? Currently working towards it
i dint think its "the best" cause of antimatter and irradium but its definitely a contender. It adds a lot of benefits, the best one being RF. You are able to charge it with power and it acts as durability so if you have infinite power you can have infinite durability on items with Chromatic Steel
it's technically not the best but theoretically it also...kinda is
aah, okay.
So without a consistent energy source its not really good?
I should then probably first get a infinite power source 
For those who know tinkers, Does an Osglo blade, enderium plate, osglo handle and a chromatic steel handle sound good for a cleaver? any suggestions on changes or what modifiers to put on it?
@chilly ibex ^
9 modifiers towards 5 sharp, 3 swift, 1 fiery
make sure to hit a dummy in activated/quelled mode to increase metamorphium
it's just. better imo
cleavers tend to still be too fast maxed out and you get higher dph/functional tool
What's a good master cleaver set up?
As someone using 2 Stirling dynamos and a create charcoal farm, it's really easy to power the armor
I've just got osgloglas and activated chromatic steel, anyone got suggestions for an ion cannon/bow tinkers build?
chromium steel
am i doing something wrong
why when melting blitz lumium does it give me normal lumium
i put 24 ingots in and got 8 lumium out
I had the same problem, do it in the foundry instead of smeltery
bruhhhhhhhhhhhh
yeah, I was racking my brain when i was trying earlier
aight thank you, guess i need to go get more blitz materials ig
learn ars and get Drygmys, learned about them today as well and got a farm running
Now our blocker is netherite π
ik the ars way i just havent set it up yet too lazy lol
aha i get you, i feel the same about other mods π
tbh ive spent most my time doing complicated bees
meh, i skip bees whenever i can, let the other two work on that
I had enough of animals when I did stoneblock and hyper focused chickens π
I had a living dex of max stat chickens by the end
lol i never really dabbled with genetics mods outside of chickens in insane craft and even then it was limited sooooooo
Still havent fount a Blizz or a Blitz yet, I think my chromatic steel will habe to wait
from what i've heard its top tier so ive made a push for it
Literally same thing happened to me. I was a tad pissed
...i did it twice because i thought i was seeing things wrong
so i now need to do it a third time
also before i fail a 3rd time i smelt the blitz lumium in the foundry then take it out and put it in the seared alloyer yes
Also fell in to this trap
you were doing just enough for a couple ingots to test it right?
Sounds right. JEI has the exact instructions
24 ingots
ye, not saying it doesn't, just not blatantly clear
I use the smeltery to alloy but a seared alloyer will do it too. You can move liquid by the bucket or with a tank
enough for the 8 chromatic alloy ingots for the 4 mailles for my armour
I was making 24 chromatic alloys lol even though you only need 16 for enough plates for armor. I have a few leftover I suppose
i made cobalt armour and gonna make the chromatic maile
It's pretty neat. As long as you keep it charged, you kinda survive everything
FINALLY got it, how do you charge it lol
also what mode should i have it in activated or empowered
oh yeah tinkers workbech exists lol
and energetic infuser
Empowered I'm pretty sure. I used a charger from ender io
I was thinking empowered, it seems a bit better overall
empowered is better
Either way i have it now, just need to consider what abilities/modifiers i wanna put on it
I still haven't added anything to mine lol
a bit of melee prot on top of what's already there, and a bunch of revitalized
anything else is up to player preference
The passive from densium makes you so strong it's crazy
densium bad, dragonsteel good π
Dragon steel can eat my feet
Given Iβm still early expert i wanted to get a halfway decent weapon squared away and some armour so i can look at killing stronger things lol
Like dragons
there's modifiers specifically for increased damage against fire OR ice dragons
well, zapped increases damage against both
Yea, i might look at those, not sure atm still feel like general bulk and damage is better then specific for the wider use cases
Either way its a tomorrow me problem lol
uhhhh hi. may have just discovered something. you cant usually enchant tinkers tools right?
i got efficiency 7 on my #normal pick by crafting it with sand to make suspicious sand and then brushing it. i feel like thats not supposed to happen lol
anyone have any other tricks like this?
it's not a "trick", it's a bug that should not even exist and i think it's already fixed for next patch
what upgrades would be good to apply to the blaze-netherite armor?
also, struggling to figure out how to best set up a cleaver for melee damage
right now i have manyullin, but other than that, i dont really get what else to use for this
Yeah thatβs fair, know of any other bugs for pre nether π?
Also tray, I copied your pre nether cleaver build from the top of this thread but couldnβt see the modifiers you used. If you still have it can you please screenshot what I need. Thanks.
Pretty sure it was bismuthinite rose gold cleaver
I skimmed the above messages best I could but could only find some armour modifiers. Any tinkers help is appreciated
yea it was nothing special, i literally used it JUST to get blaze heads but i did use it against the wither and it did decent with just sharp
ngl, didn't have a traditional early game weapon since bounties were BUSTED and we could get dreadsteel stuff with hardly any effort
just realized my cleaver is still using a wooden handle
should probably replace that
would the protection modifier just be an overall good one to throw on armor?
it'd help but melee is really the only one you need, plus revitalized
Plus eating every food you find on the floor
oh, revitalized isnt that difficult to get
what i did was add melee prot up to 80% and then everything else was revitalized.....
upgrade modifiers are personal preference
ok so just making sure here: each "melee protection 1" costs one defense slot, right?
so applying it twice eats two slots?
two separate levels would be two slots yes
ah ok
and you know, i keep forgetting about the rings
not used to those existing at all
how can i tell what my total melee resistance is at?
not from the puffish attributes that's for sure
the tconstruct protection effects are 8% per level
ah ok
i'd just gauge it off if you can survive bosses
ah. probably though just applying it twice on each armor should be fine?
oh
i already put 1 level on everything lol
annoyingly enough the part i am lacking in is apples
Any worthwhile abilities on any equipment/tool? Or do we just convert to upgrades
Hello there, i want to build my first ionized cannon because it seems quite interesting. what parts/upgrades would you guys recommend? (Expert Mode, The Great Below)
and also, is there a recommended fluid for damage? or do all fluids do the same dmg for that one?
more than likely using gapples for more modifiers.....not a lot of abilities aside from luck and unbreakable that are REALLY worth using
fluids do not modify the sonic damage component, which is the main bulk of your damage
however, they do have bonus effects that you can check
the more expensive fluids do more bonus damage, and apply better negative effects, but imo it's not worth it
I just use lava so that I can spam shots without caring
Osgloglas Broad Blade x2
Activated Chromatic Ion Chamber
Blizz Enderium Tough Handle
I'm quite confident that this is the strongest possible ion cannon with pre-end materials, ion chamber and handle are probably BiS regardless, and only the broad blades would be replaced with end materials
showcase
ok, thanks!
im just abit overwhelmed with Activated Chromatic Steel in itself
yeah, it's a huge hassle, but it's worth the trouble
It boosts your attack speed by a significant margin, and it's one of the best % stat modifier on tinkers equipment
that wants attack speed, at least
I mean it's one of the best handle mats in the game either way
not having to deal with durability is a +++
some weapons hate the empowered state especially for bossing / general use because you can end up sniping your own guys from ten miles away because the projectiles go through blocks. and some bosses stop taking real damage if you hit them too much too fast
yeah, power durability, boosted ASPD, +Looting, double damage on burning enemies
it's a 1-of in almost every tinkers weapon
I'm really not sure if I even move off of osloglas, the extra dense passive is too strong
unironically irradium and protocite don't seem worth going for when they lack the passive
Mmm densium
how do i add these to my armor
nvm found it lol
Why do people reccomend Activated Chromatic Steel for the maile instead of the main armor pieces? The effects are the same for either right? So wouldn't using it as the main pieces give better defensive stats overall than the other options in expert? e.g. cobalt maile w/ ACS armor is higher stats than ACS maile with cobalt armor right?
its cheaper to have it as maile costing only 8 ingots for the full maile set instead of the 16 for the full armour set
just means less grinding, i do think if you wanted to grind the other ingots out for the acs armor set by all means go ahead but for most just having it as maile is fine as its not much armour dropped overall
plus just looking at the spreadsheet you only pick up 4 armour for the extra 8 bars so its just not seen as very worth overall
ACS is cheaper for maille, and imo there's better plating options like dragonsteel
it's not hard to make ACS plating though, just a bit of extra farming
what dragon steel do you use tray??
or does it not matter
it looks like it doesnt matter
so dealers choice ig lol
fire is easiest
lightning isn't bad but ice is downright impossible
Tinker's Setups?
Y'all using multiple alloyer, loop tank systems, filtered pipes(what mod), or AE2 automation?
|| I totally am not running a semi defunct Hodgepodge of all the above π
||
Sorry if this is a problem. I get it's "combos". This thread is long and has a lot of attention figure it could help. π€·
i just have a smelter and foundry plus a couple alloyers for ACS and pyrotheum
Using channels, running to tanks, or just keeping things clean and measured?
separated
i just kinda manually inputted fluids into the alloyer tanks
BUT i do have mekanism tanks inputting into those so i can just mass produce what i need to make ACS or pyrotheum in mass
I was doing that for a while but the tedium got to be too much for me.
i rarely had to make more pyrotheum, and ACS was easy...blaze netherite was the tedious part for me funnily enough
Okay yeah, that's what I do for the most part, was working on ae2 rebuild though. Just unsure if the time is worth. I assume most of the others on my server aren't about it. Just run it out to tanks and those tanks lead back to alloyer via levers and Mek pipes or ID π€·
Or thermal I guess
so about that ice dragon
i got an ice dragon egg
granted neptunium blocks is kinda annoying but not the worst
all i wanted was a heart of the sea
i was talking about the dragonsteel ingots, not the dragons....but ok
ik lol
For the people making chromatic alloy, How are you farming the different mobs? I cant seem to find blizz, or blitz
Should I make a regular hammer or a vein hammer to clear away a cave?
I set this all up yesterday, I went with a Drygmy farm
Happy to help out if you haven't done it before, i had to learn how as well xD
That makes so much sense! Thank you! I forgot that was a thing.
The only thing im unsure about is where the mobs spawn JEI says the 4 of them spawn anywhere, But ive only seen basalz in the nether and blaze in the nether
nah, they have specific biomes, took us about half hour each mob with 2 of us looking π
I think the wiki said where their biomes are
If you give me a min i could probably find it
I think one is savannah, might be Blitz
Blizz i think was just a snowy biome
even just knowing that is a life saver, Thank you! I was getting tilted just wandering till I found something
its all good man, i spent the full day before trying to figure everything out, finding Drygmys stopped me from giving up on the Chromatic Steel π
Should i only use one solar generator, or will it be better to use multiple connected with wires?
as someone who hasn't even got solar generators yet, surely the more the merrier?
@opaque dagger - Highly recommend this build of the Ion cannon if you're making a weapon with your first taste of ACS
Massive damage and I haven't even added all my upgrades yet
Was a great shout from Whyis, much appreciated
Does anyone know if different fluids react with the Ionized Cannon differently?
What's everyone's recommendation for armor going into the end, plus a good weapon? Gotta be something sustainable for like 3-4 people because im playing with friends
anybody have a good recommendation for a normal mode armor set, planning on doing the eternal invasion soon
silver gear makes the invasion free since there undead i made a smite 10 hammer did 60 damage crits
Dragonsteel plating with chromatic steel maille is your best option pre end
it's the best combination in general unless you wanna farm a shit ton of antimatter
anyone have suggestions on a pre-nether weapon / combination for tinkers?
currently using an invar cleaver
just unsure how like. reasonable this is. the stat boost is negligible
at this point putting your efforts into grinding mekanism seems more reasonable
this is the best pre nether weapon, esp w/ an emerald.
because emerald buffes the invar trait of dmg in "neutral" temperatures?
flat damage boost but it's before the % from pufferfish
I made a set of Blaze Netherite armor with Cobalt Maille. When they were made I was only able to put Melee Prot up to tier 4 even though I thought I'd seen people saying you could max it out.
When I'm looking at enchant potential, it seems like there is a lot less options than previous armor, why is that? I see I can put Unbreaking on, Blessing, Curse of Bones, Spectal Bite, but not much else.
here are the defensive modifiers you can add on they are in the encyclopaedia for tinkers
That makes sense and I capped each piece on Melee Prot. It started with Melee Prot 1 and then I added 3 more tiers which used up the defensive slots seemingly.
Do these reduce enchanting options too?
normally tinkers shouldn't be able to be enchanted
some special modded enchants don't have specific nbt
hi corails you're a different can of worms
Ahh, I see
anyway it's 4 prot on each PIECE
I have no idea about enchants tbh lol like cy is saying tinkers normally cant be enchanted
Yea i went
2/2/3/3 then with whatever was spare put revitalising on
Oh damn, so I have wasted my potential with 4 on all 4 pieces 
Modification table
use a modifier table and wet sponge to get rid of it
you can use certain slime crystals to get BACK the modifier too
it says in JEI since earth/sky/nether(?) all take off different attributes
Oh that's awesome, I kept seeing that table in JEI and wasn't completely sure how it worked.
end slime takes off all of them
point is, soul vial a elder guardian and put him into indentured servitude
Its such a blessing to be able to remove modifiers
Saves me a lot of hassle starting over, that is for sure, appreciate the knowledge
why am I a rat now
2/2/3/3, Revitalizing the rest, Diamond and Netherite upgrades I would guess come next. Would you even bother putting Unbreaking on?
n you're getting like 1k cobalt from mining and that will last actually forever
Given im using chromatic steel im not gonna bother
cobalt is a fantastic econ material especially since the armor it makes is 1k a piece
the upgrade you're making is chromatic steel which won't need durability
because you talked so much you leveled up: #π€-bot-commands message
rattan
I kept seeing people talking about chromatic steel next but I'm not there yet, soon hopefully. Thanks again both of you
Chromatic steel can be a bother
Know this tho
Blitz spawn in savana/desert
Blizz spawn in snow/tundra
basalz spawn in the basalt delta (nether)
(and beach counts as desert)
Yea which i still find weird lol
for blaze you can grow ichor or put a spawner in a foundry by virtue of pulverizers tier skipping the great below for mek cardboard boxes
Also you will needs a foundry and foundry alloyer set up to get the blizz lumium
That is actually the most important bit of info lol
It doesnt have to be large you just need it
create, thermal foundation and ars nouveau are the best mods to progress nether to end
create is only up to the point you look up 'precision mechanism machine'
the thing that makes drygms a bit more balanced is the fact they still need source, so you need a decent enough production of it to capitalise on drygmys
Foundry? I thought when I tried the foundry for blaze it didn't work and I had to move them to a smeltery.
it takes fuel ticks for things to die in a foundry/smeltery
Aware. Pretty certain it had fuel. Maybe not. Either way I just gave it it's own smeltery but Ichor is probably the way to go π€¦
Iirc I
and double checked π€·
What will you guys consider the highest damaging weapon in game
cleaver probably
Depends on what you define as "damaging", but yeah, cleaver is the generic go-to
i saw someone with a 30 damage cleaver a while ago
dang
my daggers have 14 damage i think?
^
And it's built for more attack speed, swapping for an additional osgloglas piece nets you 36 I believe
damn
since I nearly got chromatic steel(finally got my hands on a blizz), what would be the setup for armor? both parts(maile and the plating) chromatic steel or one cs and one something else?
ACS maille with whatever plating...blizz enderium is nice, cobalt maybe if you're still early nether
check pinned for mostly finished spreadsheet
the dude that did the info stuff has been lackin
ACS plating, blizz enderium maille
now I got two conflicting messages

look for yourself
blizz enderium stats are not good
you only ever use it because of the metamorphium trait
I atm am using cobalt plate acs maile
It works pretty well
Gonna look at dragon steel when i can tho
For the plate
I mean, acs is a straight upgrade statwise to cobalt, so reversing that into acs plate + cobalt maille is a straight upgrade as well
the only reason you would go acs maille is that you want to eventually swap to dragonsteel plating
Ik i just went the cheaper option at the time because i dont have drygmy setup yet
or that it needs less acs metal, which eh, you're already 90% of the way there, just make a bit more
fair
When i get drygmys set up by al means im more willing to use more for the plates, but if i can just bridge the gap to something like fire dragonsteel then im not bothered
I could consider ice dragonsteel, 16 neptunium blocks isnt the worst thing ive done in gaming lol
just go fire imo, netherite is pretty easy, especially with megaveins
Aren't megaveins p rare?
Do you mind sharing ur railgun build or do I just have to scroll up
relatively, but you can just fly around with ars scrying activated
if you see a huge mass of lights, voila
^
Thank you
Ive been using a create tunnelbore for all my mining atm
I REALLLYY need to branch into other mods but i want to build places for them specifically lolol
Does overslime reduce armor or is this a visual bug?
yep, overslime reduces the stats of equipment that doesn't have a modifier considered an "overslime friend", which is for the most part, overforced or any slimy material's trait effect.
Thank you for the explanation. Now I'm wondering how noticeable that reduction in stats would be. At a glance it doesn't look too bad
it's for the most part like 10%
but armor gets with a flat debuff
not huge but usually not favorable
Thanks, I think I'm going to end up using it so I can also use overmending and not have to worry much about repairing
Edit: Learned overslime and overmending is not useful at all for blaze netherite armor lol
Hi! Any guides for best weapons / armor from just Overworld?
For weapons you want to prioritize silver and invar, anything else is personal preference. For armor, manasteel is best..i hardly did tinker's in the early versions though
THank you, I thought I saw someone with like Smite 12 on a hammer
Steel seems really good for armor and weapons pre-nether too. But its a bit luck reliant on finding a single nether quartz in chest loot
From there you can make an early foundry from Magma blocks and melt iron ore (with silk touch) for steel
roguelike dungeon, floor 3 or 4 has quartz blocks guaranteed
Nice, didn't know that
The early foundry also gives you access to some other early materials for alloys that are really good
this has been working really well for me pre-nether @~ 20dps without really making an attempt to optimize it
It's 3 and 4 iirc with the crypt rooms
You could put silver somewhere for extra undead damage
potentially
I think I tested it during construction for the blades at least and the steel just does better damage overall to the point where the silver bonus didnt seem as worthwhile in either blade slot.
Not sure about the rose gold but I dont think it came close to Exilite's benefits on the handle either
rose gold isn't worth using for the stats
i usually only use it for binding or large plate
Im thinking more along the lines that the extra upgrade will outweigh the silver benefit but I havnt done the math. Isn't the undead bonus like 2 damage?
It's quite a bit actually despite the numbers
how do i make chromatic steel im looking at the enderium lumian and signalum recipes and i cant see how to make it. i saw someone say something about an induction smelter but i dont have that tab on my jei
induction smelter makes the ingots, not the molten form
I cant believe that i didnt process that thank you
try actually searching for 'activated chromatic steel'
don't put the blitz lumium in the smeltery when you get it unless you wanna have a bad time

U get normal lumium instead of blitz
is that becuase of a temp problem
it's the recipe. You have to melt it in the foundry first and then bucket it over or use the scorched alloyer
i just did that earlier today but i already got bored and didn't wanna make the good fuels anyway so the lumium of shame has just been sitting in my smeltery
you get blitz lumium AND a bit of regular lumium
He's saying that you get regular lumium only if you melt it in the smeltery instead of the foundry
mistake I did as well
I've made my first matter manipulator and i have a couple questions about it, i added expanded because i thought i could get 3x3 laser, but it seems to only apply to the melee part which was already 3x3, how do i make the laser cover a wider range?
also do other buffs like haste and efficiency apply to the laser?
should i be using any particular fluid? i'm currently using lava because it's free and easy
wat
use any fluid that's easy for you to access - it doesnt give you any buffs, its only there to charge the weapon and let you use the laser portion of it
It lists different effects for them in the book. Is it bugged or something?
no there's other weapons that do that
also I think a shield modifier that dumps liquid when hit
matter manipulator by default already has a 3x3 mining mode
right click it
I believe expanded buffs 3x3 further to 3x5 and then to 5x5, but once again, it's buffing the AoE mode
you're very likely using the laser on single target mode
the effects in the book are for the ion cannon
as far as I know there is nothing to buff in the matter manipulator, it does no damage, it just mines
its for anything that uses spilling too iirc
the book does say it's 3x3 by default which is why i was confused, this is what right click does for me
^
.
Open inventory, hover over it, you should see "single target mode"
Right click it
It should now say "AoE mode"
oooohhh!! i missed the part where you can right click it with just empty hand 
thank you 
What's your matter manipulator build
osgloglas for head/handle and fancy core thingy and cobalt for band
abilities/upgrades i've not put much yet other than silky, i'll take a screenshot when i load back in
just made this thing i have no idea what to do with the last 5 upgrade slots but also i realize it may be too fast aswell as seeing this matter manipulator might just be the best thing ever so i mightve just done this for nothing
add an ability slot and make it unbreakable w/ ur last five upgrade
for now, 5 reinforcement is fine
Just continuing the discussion here. So with that in mind, why make a katana at all? It seems like way more resources to do something you can accomplish just as well if not better with a diamond sword
This isn't criticism, to be clear. I've not touched tcon since you could make arrows, so a lot of this is very new to me
you get it from a quest i'm pretty sure
Like. Right now I've got 3 weapons that do around 10 or so damage each per hit, 1400 durability, and medium swing speed. All accessible and obtained pre-nether with minimal crafting. So I guess where I'm confused is, why is the product that takes considerably more effort, also considerably worse
I should mention, I'm doing all this without modifiers right now. I am aware that they will help in multiple fronts
short answer modifiers make things broken good
Huh?
you finish the mining quests and get a pickaxe like the one you showed
at it's most basic, it is just material modifiers. handles are also something you should note before I go into the modifiers. all of them boost or reduce stats by a %. in the case of the katana it has a tough rod(main handle) and tool rod(halved due to not being main handle).
You can think of material modifiers as something that only caps to as many parts a certain tool has. A sword only has THREE material modifiers slots while a katana has four. Early this is nice for things like invariant(in moderate temperatures increase damage dealt) scaling upwards with say three parts made of invar or four for an additional tier of invariant.
I believe katanas are nerfed across the board for some reason so they're really not worth using even though they give you four mat modifiers.
but as you go into ticon, if you make a cleaver from something like osloglas it'll base damage around 15-17
with it's material modifiers(extra dense) one part will increase all stats by 20% / two parts 40% / so on so forth.
it's why the best ticon weapons are made from tool types that are 4+ parts
What would you recommend for fast attacks, i.e. the rapier from older versions
nothing
fast attacks are not great in this pack
you want to balance your attack speed around 1-1.5
daggers are a good showcase of a bad weapon by virtue of it's material modifiers slots(discounting rage gloves cheese)
Gotcha and UNFORTUNATE
I vastly prefer speed over damage XD
Looks like dripstone will do what I'm looking for though
how does the metamorphium effect exactly work with its damage scaling?
as far as i understood the damage% increases as the durability is used?
but alot of the time youd pair it with something like activated chrome which pretty much nullifies durability use due to the electric charge
yet I still see ppl have it at like 25%+ while the tool is at full durability
daggers are fun if u add desolate dagger, and max the 2 additional augments. Its amazing dps against targets with no armor, but as soon as they have even somewhat worthy of mention armor, their dps drop to near 0
That may be a smidge tricky. Can't get it without going to the nether, and my server ain't ready for that yet
theres a night and day difference in performance between something like a barako-bama sun chief and a tier 4 dragon when it comes to daggers
they r one of the funnier weapons to use when its not just trolling, but it is very good idea to have a more consisted option alongside it
Suggestion for making a bow?
tbh i have no idea about the ticon bows
i made a shitty one with 2 parts manasteel 1 part bismuth just so i can tag a monster with it once for the tetanus curse to then gain temporary 20% damage boost
i think u can make decent ones with it
but not sure if they are able to outdps a power VI ratlantean bow
there is some ion rifles also from ticon, i think there was some talks that they might get a small damage buff (would be kinda cool, can never say no to having more competitive variance)
i use daggers and i'm forced to use rage glove against bosses
what does it mean? (better? worse?)
#π-github-modpacks message
depends on your interpretation
(or if you look at the commit changes)
well that commit isn't helpful because it only adds something new
else I wouldn't have asked
I don't have chromatic steel yet, so I have no idea how it compares, that's why I wanted to ask the experts in this thread 
how did you get the attack speed to 2.31?
It requires iridium now, way harder to get lol
instead of nether level, it is End level now
Stockpiling- but not like itβs easy stuff to get anyway
knew a nerf was coming lol just pushing it back one dimension
im a bit curious actually how one finds majzr enderium and the tadvanced uridium ore
i have yet to find a single piece of either
scrying ritual after manually searching for an ore of each
i literally just gave the answer π
they're in the end. Iridium looks kinda whiteish so it can be hard to spot amongst the end stone. The Enderium wasn't too hard if you get the enderium finder from killing the dragon
ik that enderium has a compass, but idk how to get it
I found enderium inside of the islands, never on an outer face
I got mine from killing the ender dragon, probably % drop
i've found enderium right under the surface a few times, like a single block below
you get the locator from the dragon loot bag
i mean yea, to do the scrying ritual
Or Scannables
fortune doesn't work on enderium which is kinda stupid
speaking of enderium.....i wonder if adam would be willing to make the ingot a bit cheaper
That would be nice
I'm not going after dreadsteel because I don't want that smoke
would require a needless about of lightning steel
Agree lol I feel plenty strong with my current armor so I'm not gonna go any higher probs
what are you using rn anyway
adam said he had plans for dreadsteel tinker's material so have fun
ACS plate with densium maille. Rare that I take damage. Scylla got through one full health bar before I got out of line of site
i can't imagine making that much densium
I didn't. I found a premade densium leggins in a nether fortress, twice. Then used a part builder to break it down. 10 ingots for free
had to up my melting setup to get something hot enough to melt it though lol
Wonder what I should do with my 2 extra ingots lol
How do you use the part builder to break it down?
put a blank pattern in the far left slot, put the item in the second slot. Keep in mind that it will destroy all the other components other than the one you choose
Doesn't work on the mob-only drops :/
got this bow from a skellie and can break it down
0 irdum ore π¦
I mean like the war pick, battle sign, etc
ah, yea. Some of them cannot be broken down
is the iridium on surfaces or do i need to clear out areas for it?
I found it on the surface but I bet it spawns anywhere
it generates more in the lower Y levels
honestly, I fuck with it
best trait + one of the best stats for handles = end level
right now, imo, expert level is probably the main bulk of the content with all the bosses
making it such that tinkers doesn't have 'easy' access to infinite durability without sacrificing a bunch looks fine
Does this mean ACS is losing flame adaptive
oh hm
doesn't mean anything when you have infinite durability via power already, but it does sound a bit annoying
like you forget to charge your equipment once and suddenly your armor has a green bar now lol
but hey, iridium traits are probably in
what tough handle should i put on a matter manip?
voltaic?
hmm
yeah i think maybe voltaic container, osglo handle, disintegrate collar, maybe a hepatizon pick axe head?
thoughts? @chilly ibex
oh and molten quartz as fluid
has anyone tried making neutronite tools
i tried making sword out of it and i got like 2k damage
i don't think that's a material in the base pack
it is
tf is it from
its from tinkers advance
oh ofc it would be tadv
it might be diabled in new version of the pack i havent updated in a while
you make it with iron in the fusion reactor
most people dont know about it cause jei doesn't list the recipe
wtf
this trait it has seems dumb
it fires like every modifier hook level extra times when it gets fired
oh and it fuckin makes it unbreakable effectively
it did insane dps on cross bow
and the draw speed is so slow you cant use it on bows and that laser weapon from tinkers advance
i didnt check if the crafing procces works with the alternate reactor from better reactors so it might not even be obtainable
antimatter
Osgloglas would be better for pick head right? Idk how the matter manip works exactly
ended up going with voltaic for head aswell
probs not an optimal build but seems good enough for what i needed xd
You can just use lava
for the gun?
For the matter manipulator
Where
That's not about the matter manipulator
ahhh i c
unless it is, and MCE2 is just bugged
but the matter manipulator has its own mining tier
damn that a rather fast mining device you got xdd
i made one with similar materials and it wasn't near as fast
i don't remember if i put haste on it though
haste is a world of difference
what's it do?
it basically lets you plan tools and weapons before you even make them
oh nice
does it let you theorycraft without having the materials on hand?
like, fantasy conjure antimatter out of your ass to see what its for, and add max modifiers as well
it also lets you save plans as well
or is it purely just the base weapon
wdym
doubt you get to physically interact with it
yea, no
it's literally a UI that you can pick parts and modifiers too
install it into your client rn and check it out @rocky stump
if you do, it'll be a blueprint button in the tinker's anvil
oh, it also reads custom modifiers so it's fine π
Are there any mining tools equally/faster mining wise, with more fortune than Maxed out mining gadget with infinite power?
Wondering if i should try to make a better tool or just stay with the laser
i mean, tinker's tools are better.....
fortune 7, infinite durability, all i'm sayin
How so? I haven't used tinkers much and just pressing RMB with void/blacklist + fortune 3 + efficieny 3 and clearing out 7x7x20 hallways in 5 seconds is nice π
Looking for alternatives
Whats a good cleaver design after getting into nether? I have access to manyulln and acs but not the great below ores yet
ACS handles, blizz enderium plate, manyullyn broad blade works
replace manyullyn with osgloglas as soon as you get it
Can you point me in the direction of fortune 7 & able to lay waste to a metric fuckton of blocks in no time? π
matter manipulator is the tool in the vid
Okay ty
you can buff it up to 5x5, but I'm keeping mine at 3x3
depends on your build, but sharpness maxed is standard
one fiery to double damage on enemies that aren't immune to fire
netherite is a must
Im prob gonna be using dragonsteel plating and acs mallie for armor
go ahead
Noice, thanks! So it is the lazer, but from tinkers, cool af
time to explore that shit π
.
any idea what the tinkers client side mod is that gives you the ingame planner thing
i've realized there's like no master mode materials.....
sadge
still pretty shitty tbh
get rid of primordial, it's eh
tbh i have no idea what id even put in its place xd
attack speed
ig 1 level of AS wouldnt be bad
what parts are you using?
can now get the better blade material since i found the 2 uridium ores tho
was it also correct that u should only have 2 armor pieces with level 5 of one type of protection for maximum effect?
i have some wet sponges so could take off 10 melees to replace w some other reinforcement
yea pretty much
80% melee prot over your whole armor set and then everything else will be revitalized for extra hp
so i should just replace hat and boots 5 levels of melee prot with 5 revis each?
doesn't matter what pieces have or don't have melee prot
oh, the diamond apples are this cheap
My current pre hard mode Weapon is there anything elses im able to do before fighting the eternal invasion gateway
i would but i ran out of upgrade slots and nothing seems too easy to get
Can someone tell me what i should put on this (blizz enderium maile)? Im a complete noob.
bit of melee protection and a lot of revitalized
I see
Pewter, Stibnite, and Antimony are new right?
wait i thought metamorphium was tool exclusive
this might be insane
actually
extra dense might be better i dont feel like sitting on a cactus for ten hours
Yes
at least in terms of tinkers, if that's what you're asking
Oh I meant in this update, I don't remember any of them
yeah they weren't tinker's materials before
I swear the bismuth art changed too
Oh pewter is added by tcon update, others are tinkers advanced (I think?). idk why but I wasn't expecting a new material in base tinkers.
(rip anyone with a bunch of lead and tin in their smelter btw)
oh okay that's why I never saw the part before
Also dang rip on activated chromatic steel it's what's been saving my butt with these cataclysm bosses
new alloys?
what was mentioned above then...?
Damn, they gave the boss materials good uses now
After I spent it all on the shitty ones

Tinkers wise nothing new it seems
For late game at least
What are good armor upgrades? crocodile? or just kinda whatever you want? crocodile seems good if it stacks
Crocodile is good
Haste on pants, if your Armor doesn't have infinite durability/mending, get that
Respiration/Water breathing on helmet is always nice
sounds good thanks
It didn't seem to stat increase on my armour but I already had diamond/netherite
it did increase swim speed
i have inf dura since i have chromatic
Also does the update mean that best armour pre-master is dragonsteel plate + shadowsilk/blazing netherite/blitz luminum now that activated chrome is off the table?
why is activated chrom off?
needs iridium now
yeah. I'm just weird in that I want to challenge myself to use what I'm supposed to
fair
took out blazing netherite replaced with iridium
is it an ingot or same 3-3-3-3 ratio?
i saw someone here say the best armor is all dragonsteel plate, 1 protocite, 1 ACS, 1 iridium, 1 whatever maille, is that still valid? Or is there a better combo of armor materials
hmm that's a good idea on mixing mailles
I might do Antimony, Blitz lumium, Blizz enderium, and Basaltz Signalium mailles to be immune to all the thing + use blazing netherite plates
budget activated chrome
im at endgame so i might use antimatter for my last maille piece
just for the flex
so real
been making stuff for the SPS and realized i made excess pultonium so protocite could be a good use for it
are there any effects of ACS that requires multiple pieces or do i receive the full benefits of it with just 1 piece
objectively best armor ignoring cost is probably all empowered acs (assuming you can afford the power), except one antimatter maille for the explosion and fire immunity
does the effect of acs stack? I personally think protocite could be useful since it makes you immune to debuffs
The 'negates 20% damage' thing likely does stack (at least, i'm assuming it does, because the antimatter 25% one stacks), and nothing comes even close to that in terms of strength
Only scenario i can imagine anything else being useful at far endgame is maybe that debuff thing if you're ever coming across brutal debuffs like ignis's armor deletion, but idk that doesn't seem too common
ACS should stack, yeah, and you also use it for power durability, which is on a per-piece basis
that being said the fire/lightning/ice immunity probably works with 1 piece
hmm i dont think ive been using the ACS' damage negation ability. I have it on rainbow mode but i have not fed it power in a long time
I've been surviving fine still
im running a vampire build so i thought the protocite could be useful in negating the weakness during the day
well well, TC itself got updated by several version, so you have new and changed materials to account for in the sheet 
here are relevant changelogs:
0: [the old version we were on]
1: https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.10.0.67
2: https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.10.1.76
3: https://github.com/SlimeKnights/TinkersConstruct/releases/tag/v3.10.2.92 <- the version we're now on
it's quite a lot
wdym chromatic steel is off the table
ACS is gated behind end now, no?
wait isnt' master technically after the dragon specifically?
you can still yeet yourself off the island until you find the rest of the end and get resources that way pre-master
unless there's something that prevents you from doing that, haven't gone there myself yet
the end is TECHNICALLY counted as master
like, even if you have the means to skip the dragon fight
which you probably shouldn't either way
ye but skipping the dragon wouldn't advance your player difficulty right?
right but there's no reason TO skip the dragon fight
i know xD i'm just a rat and if i can get around the "intended way" i will
i know pewter is one of the new materials but i don't remember the others...
pre-master now I'd reckon we go dragonsteel + blizz enderium for pure stats, and get unbreakable/mending elsewhere
as for tools, blizz enderium 100% to retain frost plating
not sure how you're getting mending/unbreakable covered for this though
that'd be easy?
can parts be swapped after a piece of armor has been made?
like can i recover acs maile from a piece and slot in something else?
you can't "recover" a part, but you can scrap the whole thing for that one piece
you CAN replace parts but you'll lose whatever you're replacing
You can get both pieces if it has full durability
via what for tools? sucking up upgrade slots for reinforced and unbreaking?
what other upgrades would you realistically use?
tools have a premium on upgrades, no
for weapon, sharpnest, attack speed, netherite, everything
melee prot and revitalized are defense
damn, you read wrongly again
I'm talking tools
not armor
armor has novice mending anyways
i thought you were still talking armor
yeah, tools now
do we just suck it up and make osgloglas repair kits
matter manip is infinite durability at least
i mean, osgloglas isn't TOO hard to get a bunch of
but needing it for multiple tools
yup
and the extra dense reduces repairability
with matter manip mining and a decent power gen you could probably just stock up on osgloglas repair kits
at least weapons don't need that much repairing
yea
pickaxe with disintegrate binding is gonna kill itself though 
what was the 3rd new material for tinker's? pewter, stibnite, and what
no clue, I did a quick glance and nothing looked special
stibnite looks shit
pewter isn't BAD because it's basically more damage at low hp
just looked up neutronite and uh....
my laptop when i try to play with shaders on 
im wondering if dragonsteel tinkers armor is better than normal dragonsteel armor
depends what you combine the tinkers version with i think
Tinkers dragonsteel is generally better, at least if you max out the defense slots
it really is
its impossible to get neutronite i think
with the better fusion reactor mod
(its also insanely broken if you get it)
why is it impossible? what's the requirement?
throw iron into the heart of a fusion reactor
which the better fusion reactor either completely breaks it or replaces the event needed in the fusion reactor
sounds like a fun process if it works 
lol This update made me finally reassess the pre nether armor I made, then slapped activated chrome on and called it good.
Thank god I brought all the alligator turtles home so I could easily re-add the water breating lol (and that I brought an extra crocodile home I found)
Heh, it shouldn't be impossible anymore with bfr, as I actually managed to get the dev for it to implement the tinker's advanced functionality and bfr got updated with the update
Tho I do actually have to test it still as the server I play on hasn't updated yet so I haven't confirmed it works to close the GitHub report
someone was able to earlier
ok now its prehardmode materials and its .75 better but slightly slower attack speed
My server is still on the old version and I finally got enough Chromatic steel. Last time I asked, I got two conflicting answers, what part should be CS from the armor, the maille or the armor part? and what should be the other part? - still only nether, no the great below yet
depends what other materials you have, if you have a bunch of leftover blizz enderium, use ACS for plating
if you have anything better (like dragonsteel), use it for maille
I have blizz enderium left, but no dragonsteel or anything like that.
So its blizz enderium for maille and acs for plating then?
yea
is there any plating better than dragonsteel? pre-master preferably, or even after to know what to work towards
dragonsteel is really the best, unless you want to go through mekanism to get antimatter
huge 
can hard commit then until endgame
whats everyones recommended weapons for expert for hunting dragons, armor would be appreciated too
i just upgraded the other day to two tcon swords with osgloglas blade, acs handle and manyulin handle on both weapons
with the dual attack upgrade thing?
haven't had the time to add a lot of upgrades yet but have 2 lvls of sharpness
or is that just useless
i don't know what the dual attack thing is
do you just use normal swords?
yup just the basic sword format that has one blad and two handle pieces
okay, thanks!
How can I load the ACS Armor? Is there an Item I can add to my inventory to always fuel it with energy?
what mode should it be in?
i just use one of those batteries from thermal, i don't remember what it's called.
You can upgrade it with a component and flux upgrade to get like 18M fe capacity
i think i use activated? i always forget, it's the one that has the ranged slash anyway
thank you again!
flux capacitor from thermal, it's quite cheap and easy to upgrade
nice, tyty
can also enchant it with holding to boost the capacity by a lot depending on the level
Nice, thank you :) Now I probably need a better power source than stirling generators xD
Probably ye lol, a few magmatic are doing more than fine for me, don't have the armor yet but weapons and tools are easy to upkeep
im using magmatic dynamos with a lava farm
and its not bad
I made a create tank to store excess lava
wanna get into ethynol but damn desh
Wasn't the recipe for NASA workbench changed to be pre end?
yes
at least not in the update im doing
it was just changed in 1.1.1.0
Okay last question for today: What should my cleaver look like? I do have ACS and all the stuff it contains, but was not yet in the great below or the end (still playing on the patch before the newest)
personal preference based on attack and attack speed, but ^
the "dragon scales" tinker modifier just says increased protection from dragon breath attack, does that mean all types or only the one used for the armor?
for ice and fire dragons
so increased protection from fire breath for fire armor and opposite for ice?
it's universal
huge, ty
Stone Head rosegold parts, and spam redstone
repair with stone
alright, all rose gold parts? besides the head
yea
Is this for normal? I just used slime steel because I had so much
I just want something fast and just brainless to repair
im in expert, farming up for dragonsteel
Whatβs everyoneβs go armour and cleaver build for pre-end
What are the mode namings again. Iβm not on pc and canβt see the top post without scrolling. Normal, expert and what else?
Normal, Expert, Master
Thanks
Okay, Iβm expert then. Currently have a full set of netherite armour with prot v unbrraking v, thorns 3 and mending. Want to move to something tinkers or ars if anyone has any recommendations please.
any of the blaze-like mobs have good armors, blaze netherite is kinda GOATed for clearing nether mobs
Okay cool. I pretty much have endless prot books. Should I just make a blaze netherite set and have a different set for overworld?
honestly, aside from bosses, there aren't a lot of mobs in the overworld that require heavy protection. I went from Diamond to Blaze Netherite to Activated Chromatic Steel without any other special armors. Also, you cannot enchant Tinkers gear, you use ability modifiers instead
Awesome thanks. Yeah, thatβs why I just went for netherite, itβs what I already knew how to do lol. What else should I pair with my kit for combat? I have heard rage glove and healing spell thrown around but have no idea how to use them. Any help would be appreciated.
Kinda tailored to your playstyle. Personally, I focused on high mobility and vamprism abilties. Iron's teleport spell mixed with Vamp regen and survivability abilities.
Rage glove is alright, it was rebalanced this patch so it is not multi billions of damage
Iron's is pretty OP for combat with stuff like Heartstop and Oakskin
So how do you get steel in this? I've tried the methods in JEI but it just makes more iron. Even the chain set does
Smelting PNC steel (I think) and Smleting chainmail down in a foundry.
Oooooh I see the issue
You straight up can't get it in a smeltery, it needs to be a foundry
that. Is deeply inconvenient
compressed iron in vanilla blast furnace
but from what I can see steel has the exact same values as manasteel, so to me it doesn't seem worth it at all atm
not quite, manasteel has been nerfed to not have ductile, which is huge for weapons
for armor, lower toughness as well
I know, but besides the trait difference the numbers are the exact same (at least according the JEI entries)
but we now have the TC planner, which is pretty cool, except that for some reason it doesn't work with armor?
trait impacts the resultant stats directly, ductile is a straight stat buff
has anyone tested how much extra damage irradium does with trait
Out of curiosity, how do you put liquid into a swasher
If it's the same as other tools you can right click a tank onto it in your inventory or right click with it on a tank in world
What are some of the best armor mods? And materials to craft armor from? I am looking for durability/usefull effects/health I donβt really need armor as am currently a vampire and itβs kinda useless to me
armor with ACS would still be useful...also revitalized gives a shit ton of health
i just realiced they nerved acs in the new patch π
I wish they werent so nerf-heavy on armor considering how often youre in oneshot territory even with the best armor available
what do you guys use for long range pre end?
i dont bother with ranged
its not any good outside of end tier materials
the create guns might be decent early nether?
im killing the bosses for the end eyes and i just keep getting oneshotted so i thought range would help
nothing ranged does enough damage to be worth doing
your best bet is stacking iron's spells to survive
what armor are you using rn?
I mean some of the items needed to be nerfed as they made fights incredibly trivial - rage glove and vampire glove come to mind
I mean yeah, thats fair. but i mean the constant nerfing of armor and defense when youre already very easily oneshot
i currently use dragon scale with prot 4
i dont have enought for the forge
you need to invest in tinkers armor to survive the nether. any other armor dosent have nearly enough protection to keep you alive
what armor should i go for?
I think a large part of the issue is knowing what type of damage is being done.. like before I stopped playing I had a full set of acs with max melee res and even the warden in the overworld couldn't touch me
depends on your stage of progression
are you pre nether? mid nether?
i pretty much finished nether im collecting the eyes for the end atm
at that point, dragonsteel plating with blizz enderium maille(was ACS maille prior to it getting both nerfed and gated behind the end) is the best possible armor pre-end
blaze netherite plating is a good stepping stone to that, however, as getting dragonsteel is time consuming
it has high armor toughness and is self repairing
well i just dont have enough scales for the forge nor dragon blood
in my world there are like 0 dragons
I wouldnt be surprised if one of the main reasons ACS got nerfed was because it could bypass darkness in the great below
yeah dragon spawns are insanely rare for how many dragons you gotta butcher to even start making dragonsteel
alot
i need alot of scales still
I mean once you're at the point you need scales you should have no problem traveling around
i only got like 60 scales
with caves disabled, theres no good way to hunt down dragons
not much better there

