#MCE2 Suggestions
1969 messages · Page 2 of 2 (latest)
isn't this... what is it called, farmer's delight or something like the new harvestcraft?
MA is just too op this pack wants progression
i just liked the automation aspect. i'm not big on the mining part of minecraft.
you could try something new like bees
MA was the boring idea of automation
a quantum quarry needed at least some investment
bees, huh. and farmer's delight? i'll have to check into them. glad there's other ways tho.
more good beelike enchanting for amors
Will it be possible to add Create: Enchantment Industry in future updates ?
This too, i miss the variety of weapons in game
Compatible with better combat
Kinda unnecessary tbh
Lots of weapons already and with tc the amount of weapons is practically endless
Also those were the ones that had an AI genned guide book
That being said Marium’s Soulslike Weaponry adds a few bosses and the weapons are craftable
And the gb is not ai genned
And the weapons in marium’s are all really interesting
Like primarily one of them spawns a floating sword behind the player that attacks when you attack
A couple of them have omnivamp attributes
Etc
No.
To the ma, if you add that it ruins the pack, plane and simple
Simply swords may render tinkers pointless as well I think, would need testing
Perhaps something that adds more tinkers weaponry variety? Since it seems a little limited as of right now, regardless of combinations, I think the thirst is there for old tinkers to discover all those random material combinations that make something beautifully insane
I still really think Enigmatic Legacy should be added
me too holding out hope that its added for the hard difficulty
i do miss the halberds
I think the really good way for MA to be worth adding, would be to make the cost to unlock the seed to be like 9999 iron to unlock the iron seed, 99999 dirt for the dirt seed etc..(Basically investing a tonne of that item)
Feels like the only way to stop a complete trivialisation of resources.
I kinda suggested you get like a single seed for the latest boss or hardest challenger or whatever
so that the people who want to play in "creative" mod can do that without affecting the balance (because everything important is finished at that point)
but also that's not really worth it, if you want to cheat play with the mod just add it yourself
Warium seems to be quite the mod that could be ICBM's replacement from mce
paired with Create: Radars I think it would be real fun to mess around with
quarry from quarry plus or buildcraft, cause its super cool
Though i've seen Adam say that there are no current plans to add any more mods, I'd love to see spartan weaponry and the enchantment industry addition to create. I really do miss the additional two handed options for weapons
Hoping For Advanced And Extended AE to be in the pack could be good for autocraft speed
More curios in pocket slots
I got the soul of minecraft and realized the only useful ones in these slots are the majruz accessories :<
Sleeping bags would be nice!
Mystical Agriculture.
So inventory pet is a big no no ? Because i like it a lot 🙂
There is a 1.20 version 😇
another one - extreme sound muffler. it lets you chose a place (i.e. your base) and selectively mute certain sounds in a radius. so if you have villager or pet sounds you are sick of hearing, you can mute them. you can also mute certain sounds throughout the whole game if there is one you really can't stand
(its clientside, so if anyone is interested you can add it to the modpack yourself!)
Yes to extreme sound muffler unless there is one in the modpack already. Im tired of hearing the cheese curdling sounds, 100+ chickens, etc
industrial forgeries or rf tools might be fun to have in mce2
mana and artifice
Bees/Hornets fighting for me!🐝
ore some Curios/Trinkets to boost the bees/ bee amors etc beelike
Ive mentioned the Zenith mod before but I realize thats just a fabric port of apotheosis. Personally I dont care much for apotheosis but seeing as how we have the Alexandrias library, what I do hope to see eventually is the enchantment table mechanic from apotheosis/zebith, I just really enjoyed the neat designs and progression of the enchantment table and how to increase its strength. I think it'd go very well with the current progression system set up in Mce2
Nameless trinkets could be best for the true completion of trio of curios
I want Neapolitan and cookielicious for no other reason than I just really like cookies and ice cream 😂
My partner agrees with this to the fulliest of there body 🙂
I thought there was armor or a gun that kinda gives you that
https://www.curseforge.com/minecraft/mc-mods/bees-bees-expansion this could make for some silly fun in that regard
Hell yea u understand me!
Move your stuff little bit further from your hone building.
Create: new age?
Some way to prevent hostile mobs spawning in a large radius would do.
There is a way currently with the brazier mod, but it is very expensive and not available until the nether
Which one?
Uh the one with living flame
It takes netherite blocks and gilded blackstone
For the multiblock structure
Ok ty
u also get the staff of suppression from quest loot
ive gotten quite a few
Also new suggestion
For all those mekanism reactors, especially fusion reactors we need
Computer Craft to properly manage them
can we add industrial foreging? and maybe some cross dimension or linked chests\tanks? and maybe we can add some infected mod (that spawn in their own territory or dimension?
Create copycats I love that mod because it allows you to build nicely detailed buildings
Please either Copycats+ or Framed Blocks
Domum Ornamentum makes me sad and annoyed that I cant use modded blocks
You can make it entirely from gilded Blackstone and it works just fine
Possible with ars also
Seems the FTB coin shop launched. MCE2 soon?
that is not the same thing
thats basically just the playershop from mce1
not the quest shop
that is an important distinction
or i guess maybe it is a quest shop, but its using ftbq and not exactly what we want
its using repeatable quests for items i guess, which is one way to do it
but not exactly ideal
I hope there will be a secret cat faction for non ratters
any reason advanced/extended ae was not included? i have added them and it works fine 😄 hope they get added
because they weren't
but generally they won't be that necessary for our vision of the pack
they have also been suggested a lot, but i'm not keen on AdvAE, cause some of its shit is really goddamn powerful, and also it has Armor for some reason, which would be getting yeeted lategame or to nonexistence.
ExtAE is more acceptable, but still unnecessary i think
i like to automate everything and those 2 add more tools for it, armor can be just disabled in config or something ?
mce2 isnt an everything modpack its a modpack with a designed feel and focus and vibe
a lot of REALLY absurd stuff is awol
i loved mce1, played for god know how long, missing electroblob wizardry too
Bad Wither No Cookie. we added it on ours but kinda wild it wasnt already in the pack. It gets rid of the noise but not the screen shake so if it would be added officially and fix that it would be awesome!
hoping werewolf ( Vampirism addon ) will be included
Stuff like the extended pattern provider is just a really nice QoL, and being able to use the reaction chamber to make charged certus quartz from Ext AE oops Adv AE
I hope King of the Mobsters gets added, most of the mods the addon works with are in the modpack so like, and with how strong enemy mobs are they'd fit right in
I just checked and it's mcreator, we have a strict anti mcreator rule for mods in the pack I'm afraid
some teslacoils
Adding Marium Soulslike Weaponry could be cool for rpg elements
better balancing for tinkers and the bosses, and a rework to the expert mode, the game doesnt really feel different at all after the nether
Man Ive got that robe from Alex's mobs that renders most hostiles neutral. I can calmy loot nether fortress when I'm having wither skellies around me because If I don't hit them they won't attack me.
See that requires expert lvl skill, jokes aside tho the wither skeletons are so weak it doesn’t even matter that much
But then u go fight a boss and a single hit takes out 3 hp rows
Better balancing for tinkers is vague, expert mode was too hard so I nerfed it, will probably change again later, bosses are being rebalanced already.
I think adding Thermal Extras would be really cool, so that players that like Thermal Expansion can also have somewhat of an endgame tech alternative to Mekanism, or maybe serve as some kind of intermediary
It adds more upgrade tiers for the machines overall, a lot more tiers for the respective upgrades and a few new machines
Some of the new machines add an ore processing chain to be able to get a higher yield from your ores
I haven't looked into that mod but it sounds kinda neat, Thermal viability drops off so quickly
Yea, it's p cool
even just 1 or 2 more upgrade tiers would nice, ignoring all potential other stuff
I hope the sinks won't be nerfed
Subtle foreshadowing
what i mean for tinkers is that theres a lot of endgame materials that are kinda useless
sophisticated integration for create would be nice
Tarot cards mod could be cool
Mystical Agriculture just cuz yee
Too op
Wither storm mod, and since TPA exists for servers maybe a built in server sided mod for trading
would love to see more End content. Biomes, structures, enemies, etc
feels real boring and empty
I'd Hope for more rpg skill trees like magic or more ways to boost magic as right now it feels a bit weak compared to making tinker tools items.
Also making the skill trees larger or being able to prestige at max level to add power to that tree (no idea if that's even possible though).
Ok just tell you want an enormously huge skill tree just like the path of exile style
Adam mentioned in the past he plans to add a skill tree for iron's
There was a magic tree in V1 but it was bugged and got removed for fixes
NuclearCraft: Neoteric - the 1.20.1 port of good ol' NC
I love doing calculus to play Minecraft
I loved Nuclearcraft in old MCE. It'd be wonderful to have it back. Holding a bundle of spicy rocks only to realize I'm dying was a hilarious experience!
Nuclearcraft is super cool, you actually have to work for your power instead of cheaty too essy Mek reactor
also the crafting chains, combining chains, and slowly upgrading to better fuel etc.
I was really sad when I didn't see it in the pack, then I noticed the main mod is still on old version, but then I noticed someone upgraded to 1.20. Though that version might not be 100% done yet, so maybe add it in half a year or so, idk
too bad I'm probably done with the pack by then
Would love some variation in the daily rewards :)
Buddycards just started getting updates for 1.20.1, I hope it can get rolled in!
might have been mentioned already but it would be nice to have the recipe/crafting info for majrusz accessories in JEI if at all possible
yeah pretty weird they're not shown
i'm new to that mod and i would have had no clue except for someone mentioning it on here
I hope for a finished version
intense horror
its a really cool event mod
albeit a little silly
nvm mcreator ew
I hope they add in the cataclysm x iron spells add on because I really like iron spells and more spells are always welcomed. i believe it is called T.O. magic 'n Extras - iron's Spells Addon
The cataclysm x goety combo is pretty cool so far, it would be interesting to see all the magic mods having a connection that leads you to exploring them all together
Adam unfortunately did say they looked into it and feel it's bloated 😦 maybe they'll change their mind but heres to hoping, right!
but I totally agree with both of you
I crave more for Iron spells
a fix for better combat and mowzies mobs (ferrous wroughtnaught)
whats wrong with it?
better combat doesnt mesh well with that fight
im not sure i understand
there was so many times it did the over head attack where it gets stuck so you can hit it and using my katana and swinging all over its back it wasnt damaging at all except a very specific spot next to the bottom right of the sword
its a better combat issue
with the hitbox?
it might be a hit box thing either way its jank and annoying
i would figure it's some funkiness with how it wants you strike a specific part of the hitbox
weapons with a wide attack probably do not play particularly nice
the first fight went buttery smooth, the second was bad
it was a bit finicky when i fought it with a cleaver, but it wasn't all that bad
the better combat is a huge pain when you're trying to use an axe to chop wooden blocks in your base and you accidentally kill your pets 🙃 😭
Bind them to beds from domestic innovation so they can respawn!!
Better Combat is really nice but I wish it had a switch like epic fight
I think there's a toggle for mining feint or something in the settings
Not sure what that extends to
@tiny heath, Would adding recipes similar to how i adjustest the AE2 cables work for this?
or is there some other simpler way since its an craftable already
i would not recommend doing that
you would conflict with the existing recipes and create problems unless you reimplement their logic perfectly
I also have no clue how you would possible implement the logic
better to have tooltips on all the accessories that note this info
yeah
mk mk
if you do that, preferrably use translation keys for the tooltip(s)
i will probably look into it at some point myself if you're not planning on doing it yourself
I might dabble 
also you can easily make or use any exist tags to handle the adding for tooltips
kube tooltips can take tags as an apply target
If I use this as a refernce this would work yeah?
that would be solid reference, yes
Cool cool ty.
would love some end exploration and structures and biomes added in. its basically vanilla with a couple of cataclysm boss structures, mineshafts and dungeons, and end cities (but they feel much rarer than vanilla).
there is nothing to really go there for besides bosses as even the chest loot is crummy for it being end game - i keep getting pink dye, chorus fruit, and the same pneumaticraft and ender IO loot i've been getting from every other chest in the overworld and nether. There is diamond armor and tools but those are basically an early game item in this modpack.
I imagine that the end is not as high priority as a the expectation is most servers/people will take a while before getting there but in the final pack i wwould love to see it more fleshed out and with loot tables that reflect the master difficulty mode. right now the cataclysm bosses are the only reason to go there, as backpacks outrank shulker boxes & you can farm shulkers with several other mods if shells are needed for anything. Enderium mining is the only thing to go back for once you have an elytra and a shulker farm set up.
Not trying to complain, I know this is a WIP modpack, just expressing a desire for what I'd love to see in the final product!
I have to agree that chest loot is pretty... boring. underwhelming. "yay, wheat and 3 seeds. and some pneumatic craft tubes"
maybe I should look into how loot tables work and if I could help tweaking them or something, but not sure how complicated that would be
and on the note of chests: those cursed armor that spawn when you open chests are way too frequent. there are such a nuisance, neither strong nor interesting, just annoying
let's change it to a random mob, any mob
so real
dont blacklist anything
1 ender guardian coming right up, cant let you have that 4 wheat and a diamond
What about draconic evolution? It's add nice boss and very nice gear and cool generator
Think it has been mentioned before and the gear is well just too strong
it would be nice to have chase items in the very late game. at least it would be something to do like a heavy resource sink
a way to generate each key resource would be nice (more for the ones that can only be manually collected)
its literally one of the worst boss fights in all of modded mc
but maybe I am just biased because I've never beaten it across 3 different packs
It's pretty buns. Deals void damage so it can kill you even in creative, goes invuln every 30 seconds for 15-25 seconds, has gravity breaking attacks so you pretty much HAVE to cheese it by hiding in a hole or getting yourself stuck on a pillar on purpose.
I did a modpack and it was the first time I beat it, took about 30 minutes or so due to all the invuln
Luckily the modpack author made the chaos shards be transmutable so you only have to acquire them once
i have never cared for draconic evolution
on top of that, it mostly exists just to make you immortal
DE is just too broken. the times when modpacks have that mod installed, it invalidates everything else bc they don't really change the recipes of it. like why go for tinkers when DE is just infinitely better?
the chaos dragon is just boring and a nuisance to fight. it was cool the first time around when i was first introduced to it, now not so much.
I killed it on my 2nd try (first try learn the mechanics). I kinda love this mod, gives nice power gen, give nice animation and gear, can automate it (pure satisfaction) and powerful final boss
Out of curiosity whats our opinion on the abyss II?
could we add Pehkui for funny times ?
elevator blocks
you can already build an elevator with ender IO travel anchor (or however they are called)
AEInfinityBooster BC I could open terminal in other dimensions and infinite range
Yeah thanks now I don't Ae infinity booster anymore
I like DE for the energy systems, but like the boss and armor/tools are just way broken lol... Can never pass up making an energy core tho lol
I hope on in the Candy Biome all the fish will be changed to Swedish Fish and gummie Sharks
Species is an awesome mod and I would love it to be added. I even suggested it here.
id really love to see some more decorative mods for sprucing up houses, since theres honestly not much to work with rn, and itd also be nice to see a couple mods based around potions and potion making
pams harvest
I was but I recently found the dimension and they were still normal fish, I later looked at the compendium and saw that they were supposed to but on our server they did not
Ill have to go back and see if its still the same, could be a bug
I have a cool Dungeon mod suggestion. It is called Dungeon Now loading 1% ( it is now going to be 2%). It will be updated very soon and it is a very well made mod that adds dungeons, bosses, creatures and cool features. Currently, there is only one dungeon with some mobs and a boss ( that's why it is 1%). With every update, the mod gets 1% increase ( the creator aims to get to 100%).
Very well done mod and I think it should be added to the pack
Dungeon Now loading 1% : https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
Oh wow that’s a really cool mod that I’ve never seen before!
AE Additions i love building massive systems at the end of the game, and it would help a lot with the wireless transmitters. i wouldn't mind if alot of it was even gated until after The End either
this mod looks like its gonna stay 1% ngl
Nah, the 2% update is coming September 1st. It took 1 year to update it, but I think it is going to be worth it. It is very high quality
i don't wanna be negative, nothing against the mod, but it feels a little too vanilla+ imo
plus looking at the code even the most recent branch still has a bunch of example templates laying around which doesn't exactly fill me with confidence for its stability in a pack with this many other mods 
not really sure if it's worth the effort when it doesn't seem to add anything super different from what's already in the pack
Isn't being Vanilla plus a good thing? It keeps the Minecraft essence and this is good in my opinion. Some mods in the pack are also vanilla plus, like Alex's Caves or Alex's Mobs. I like the fact that the textures, mechanics and features are Minecrafty
Btw, this video show the 2% update: https://youtu.be/TkYfNyud5ag?si=15MdVsg7eDsev0Qi
Its insanely high quality. The Bosses, boss fights, concepts and features are very unique and cool
even just one biome from alex's caves has magnitudes more content than this entire mod tho, so the vanilla+ feel from it just feels like a vanilla snapshot or april fools
Vanilla plus in my perspective is not necessarily related to the magnitude of the content. It means that the features, mobs and even models are vanilla friendly and fit well with the vibe of the base game
correct, but if you have vanilla+ combined with not a lot of content you have a vanilla snapshot update rather than a mod, add possibly shaky code to that and it doesn't sound like a great idea imo
neat concept, i'm sure it could be fun, but i wouldn't add it or suggest it any time soon
I mean, its still a mod in the beginning phase lol. So it doesn't have that much stuff right now. But since it is promising and has good quality, I think it is a nice idea. And even if the mod doesn't have that much content right now, the stuff it already adds is good enough to be considered a nice mod. Have you seen some of the bosses and mobs? I think they are pretty cool.
As for the stability, I've played with this mod in some other packs and it worked just fine. I think I used this mod in Beyond Depth modpack and didn't have any issues. Aditionally, the creator decided to release the 2% update in September to assure its stability. But its ok if you guys don't wanna add it
Simple mod suggestions:
-Feur Extension Fossil : https://www.curseforge.com/minecraft/mc-mods/feur-extension-fossil
This mod adds massive fossil structures in your world. You will be able to find the remains of ancient creatures like dinossaurs, mythical dragons, giant fishes and more. This makes the world feel even more interesting for exploration and gives additional beauty to your world. This can also give a lore aspect to the pack, meaning that many ancient creatures on surface were extinct and most of them that are still alive are underground ( Alex's Caves).
-
Realm RPG Fallen Adventurers: https://www.curseforge.com/minecraft/mc-mods/realm-rpg-fallen-adventurers
This mod also increases exploration and gives RPG vibes by adding the skeletons of your less fortunate predecessors across the world. -
Realm RPG Quests and Rewards: https://www.curseforge.com/minecraft/mc-mods/realm-rpg-quests-rewards
This mod adds NPCs to your world that can give you cool quests.
kinda off-topic but i have to ask, have you actually played mce2? because rn it just feels like you're scrolling through the list of mods on forge and posting multiple suggestions per day for anything that isn't already in the pack 
Yall really need to lay of the pressure, hes just trying to suggest stuff, its appropriatly balanced/themed too imo.
i apologise if i came off aggressive, that wasn't my intention, i am genuinely curious as to whether the mods suggested are from trying the pack and thinking they'd add to the experience or if it's more like theorycrafting
Some of these are mcreator again
Which is an instant no
Your fine, i agree with your statement lol
I will say though, I do prefer mod suggestions being contained to one thread like this.
So this is much better
Oh yeah this needs to happen
Maybe he can scan them for mcreator before suggestion 
1- Yes, I play the pack. I'm not suggesting these mods out of nowhere. I suggested them because I find them cool and I think they would increase the experience. I suggested Carry On for example, because it is a mod I like and don't usually play any pack without it because it is really useful. Also suggested Species for example because I also enjoy it. Of course you guys are not required to add any of the mods I'm suggesting, and I don't expect yall to add all of them ( after all, they are just suggestions), as you guys have some parameters to consider whether a mod is worth adding or not.
2- Didn't know these mods had Mcreator since the Curseforge page didn't say anything related to that ( if this was said, I'm sorry cause I didn't see). And I don't know how to check whether a mod is Mcreator or not ( I didn't even know what was that till two days ago)
3- Sorry for the disturbance. I thought it was ok to suggest the mods in this channel. My intention was not to spam, but since I had many mod ideas, I ended up sending many messages. Sorry for all that. I ain't going to disturb yall anymore.
4- I've already done my own version of the pack with the mods I want anyways, so I won't disturb anymore.
Sending message in #1222578661371416766 is fine, the issue was from constantly creating new threads with each suggestion, I'm sure your suggestions are appricated.
Ok, thanks. So if I want to send suggestions, should I send them in only one thread?
Yeah, this one idealy.
These are some cool and simple mods that I enjoy and I think they would be nice in the pack:
-
Forgiving Void: https://www.curseforge.com/minecraft/mc-mods/forgiving-void
You can now survive the void, but you will fall over and over again. -
Eating Animation: https://www.curseforge.com/minecraft/mc-mods/eating-animation-forge/files/all?page=1&pageSize=20
Its actually a resource pack but It is really nice and I really enjoy using It. Basically adds animations when Eating ( you can see the food being bitten and torn apart) -
Diet: https://www.curseforge.com/minecraft/mc-mods/diet
A mod that rewards the player and gives them bonus for eating different types of food. -
Better Than Mending: https://www.curseforge.com/minecraft/mc-mods/better-than-mending
You can sneak-right-click a Mending item to repair it with the experience you already have. -
Chested Companions: https://www.curseforge.com/minecraft/mc-mods/chested-companions
You can put chests on tamed pets. -
Pet Cemetery: https://www.curseforge.com/minecraft/mc-mods/pet-cemetery
You'll be able to revive your pets with dark magic. -
Emojiful: https://www.curseforge.com/minecraft/mc-mods/emojiful
Allows you to send emojis in game chat. -
Demi's Sky Arena: https://www.curseforge.com/minecraft/mc-mods/sky-arena
Really cool mod that adds sky arenas that are Integrated with other mods. -
Immersive paintings: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Allows you to upload custom images to paintings and display them in game. -
Nullscape: https://www.curseforge.com/minecraft/mc-mods/nullscape
Just like amplified nether, Nullscape aims to do that, but for the End. End's height will be up to 384 blocks and this creates beautiful landscapes -
- Simple Voice Chat: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
A proximity Voice chat for Minecraft
- Simple Voice Chat: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
-Enchanting Infuser: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser
You can select the enchantments you want
Most of these mods are very simple and Vanilla plus. I mostly use them in the packs I play and would fit in MCE2 imo. Do you think these mods could be added? Or are they not good in your opinion?
All up to our 2 main devs [Adam/Emper], regardless until either of them/Mods stop you, go crazy. Thats the whole point of this thread.
But keep in mind that some of these mods are already possible in some way, E.X. Better Than Mending can be replicated with sophisticated backpacks (iirc).
enchanting infuser is not really needed with the enchantment library and the enderIO enchanter
pet cementery also not really needed because we have similar stuff already with a few different ways
diet we already have the spice of life rewards. it certainly seems like an interesting mod, but... this feels a bit too much imo for this pack
(just my thoughts, I don't have any decision power)
Which mod in the pack allows us to revive a pet? Cause my dog died last week in a combat with a Fire Dragon lol. He didn't drop anything and I couldn't do anything about It. Pet Cemetery makes pets drop a collar. You need to use this collar in a charged respawn anchor in order to revive your pet. He revives in a zombie form and you need to give it a weakness potion and a golden apple to make it go back to the original form
the pet bed the intro chapter mentions. and corail can do it too.
both of them can't do it after without any preparation, like you can't revive some random thing that died 100 hours ago when you just started the pack. but both are ways that can revive things, the pet bed even is compeltely passive and free
Didn't know about that but it's good to know that there are ways to revive pets. But I don't know, I think pet Cemetery is more interesting, as it requires you further steps in order to revive your pet. You need to go to the nether, charge a respawn anchor and use the collar there. Like, you are basically doing a ritual to revive it lol. Aditionally, if the zombie pet dies, he becomes a skeleton pet. In this form, you can't do anything to make it go back to the original form and if it dies in skeleton form, its perma death. I mean, its more interesting than having free revives for your pets and this also encourages you to take better care of your pets, cause they can die forever
I think i remember seeing a config file for voice chat in the pack already so it might've been there in the older version.
I've never played with it but it seems like good fun for servers so it would be nice seeing it come back
There is something not exactly like an enchanting infuser but with Alexandria Library you can store all the enchantment books you find and very easily start getting all the enchanments you want on anything that can take those enchantments
You can also straight up craft most enchantments with ender io and ars
A combination of those 3 mods leads to never having enchantment issues
Im also not sure if it was mentioned but with Backpacks form sophisticated storage and the XP tank/pump avaliable in the pack, better than mending is not needed.
The pump just has an option to do exactly that but it's something you have to work for which imp is very fair considering mending itself is single handedly already the strongest enchament at base
the pump can keep your mending tools repaired? or do you have to put them in the backpack?
Fair enough
The pump will keep them repaired
Its an option on the xp tank that just allows it to repair them using stored xp, which you can toggle on or off and since it can also be adjusted to start storing xp at lvl 1 its very convenient
I have my tank set to store xp once im at lvl 10 or 15 so I always have enough to use waystones
And any excess just gets held in the tank till needed for xyz reasons like mending
I really like to use this Voice chat mod. It should definitely be added imo. You can also download Sound Physics remastered ( which is optimized with simple Voice chat). With this mod, you can get realistic sound attenuation, reverberation, absorption through blocks and echo in caves.
https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Buying Bootiful honey badger
I would change pwd Garlicbread

Some Beartraps against someone u dont want it to hear and see... but the loot
maybe made of Copper?
or foliaath shouldn't bite the owner 😞
Chat, I found a brand new mod that fits perfectly with the pack and seems to be very good and high quality. It is called "Companions! "
Link: https://www.curseforge.com/minecraft/mc-mods/companions-mod
I've never seen it before, but it is really promising and interesting ( don't know If It is Mcreator btw). This mod adds stuff related to fantasy, magic, hostile mobs, a boss and many tameable creatures with special abilities ( that's why its called companions). There are many Wizard stuff and magic books that you can use to cast spells and some of the creatures include a Croissant Dragon, demons, a maw that you can ride on and even a casino dealer frog ( you can even play Blackjack with him lol).
The models seem very good and high quality and I think it could be a nice addition. I know we have Alshanex's Familiars and many magic stuff, but I really think this would go nice in the pack
You guys can also check this showcase video for a better look at the mod: https://youtu.be/EG5W-rlUJeQ?si=5JTgrcHacQ44pynP
These are a few mods that I think would fit perfectly with the pack and I think they would be nice additions( some are simple and other add a bunch of stuff):
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Trotting Wagons: https://www.curseforge.com/minecraft/mc-mods/trotting-wagons/files/all?page=1&pageSize=20
With this mod, you can attach wagons to your horse. This allows you to transport more players, items and mobs. Each wagon can hold five to six mobs. You can repair the wagon with iron in case it gets damaged. -
Adorable hamster pets: https://www.curseforge.com/minecraft/mc-mods/adorable-hamster-pets
This mod is incredibly compatible with terralith and other biome mods and it basically adds very cute hamsters. They can help you to kill mobs, they can play with you and you can feed them with cheese ( which fits with the theme of the pack, as you also have Rats mod). -
Create: Ornithoper Glider: https://www.curseforge.com/minecraft/mc-mods/create-ornithopter-glider
An addon for Create that adds cool gliders inspired by Da Vinci's flying machines. This is a great alternative for the Elytra or gliders from other mod in the pack. -
More Critters: https://www.curseforge.com/minecraft/mc-mods/more-critters
This mod adds 10 cool and interesting creatures to your world that can enhance even more the environment when combined with Alex's caves/Alex's mobs. This mod adds new fishes like eels( some are big), creeper flowers, balloon Rats, new bat, bouncy lizards and more. Really fun and awesome mod. -
Ad Astra: More Structures - https://www.curseforge.com/minecraft/mc-mods/ad-astra-more-structures
An addon for Ad Astra that adds more Structures and Dungeons that fit seamlessly with their planet's aesthetic. -
Cinematic Zoom: https://www.curseforge.com/minecraft/mc-mods/cinematic-zoom/files/all?page=1&pageSize=20
Allows you to zoom with an awesome cinematic style. Really cool mod.
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Create Pneumatic equipment: https://www.curseforge.com/minecraft/mc-mods/create-pneumatic-equipment/files/all?page=1&pageSize=20
An addon for Create that adds Pneumatic tools, air gun and a backtank. -
Incendium: https://www.curseforge.com/minecraft/mc-mods/incendium
I know we have amplified nether but I think it would be a nice idea to replace it with this mod. It also makes the Nether higher, but adds insanely cool biomes made with Vanilla blocks and insanely big structures. I think its better imo.
Mod suggestions:
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Create Better FPS: https://www.curseforge.com/minecraft/mc-mods/create-better-fps
This create addon greatly improves performance when using Create mod with shaders. This is pretty good considering we have tons of structures and villages with Create stuff ( Integrated structures). So this addon aims to improve performance. -
Create Alex's Caves compat: https://www.curseforge.com/minecraft/mc-mods/create-alexs-caves-compat
An addon for create that adds compatibility between Alex's caves, Create and a few create addons. -
Fast Furnace, Fast Paintings and Fast Workbench: These mods aim to improve performance when using furnaces, paintings and Workbenches.
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Enhanced AI: https://www.curseforge.com/minecraft/mc-mods/enhanced-ai
Mobs are now smarter and the gameplay becomes a little more difficult. Zombies can mine when chasing you, some mobs can use Ender Pearls, Climb ladders, ride other mobs and even open doors. I really like this mod and I think it would be nice in the pack. -
Hero Proof: https://www.curseforge.com/minecraft/mc-mods/hero-proof
Now, when you achieve The adventurement "hero of the village", you will not only gain the hero buff, but also a custom emerald named "Hero Proof".
With this in your main hand, you will continually gain the hero buff, and villagers will give you discount. So, villagers won't forget that you are a hero. -
Customizable Player Model: https://www.curseforge.com/minecraft/mc-mods/custom-player-models
Allows you to freely customize your skin. You can now have skins with custom textures, higher resolution, etc. This means you can have realistic Shrek skin in your game. -
Shrink: https://www.curseforge.com/minecraft/mc-mods/shrink_
You can know change your size by using a device. You can either become really small ( you will shrink down to about the size of a quarter of a block) or become huge.
enhanced AI was in the pack when it first release but removed for... some bug or performance reasons iirc
Oh, F. Such a nice mod, but understandable tho
am a big fan of shrink and keep wanting it every time i'm routing cabling around xD
Yeah, really fun mod.
Adding bosses and structures to other planets in space would be cool! I loved the bosses on the moon in mce1
Ad Astra More structures addon does that. It adds structures and dungeons to the planets. Some structures have bosses too iirc
It would be nice if it was added to the pack
Wait this is heat https://github.com/adam9899/MC-Eternal-2/issues/548
Sorry if this is either an obvious answer or already suggested, but is there anything against adding Apotheosis?
yes, it's way too overpowered for mce2
been suggested many times and instantly rejected every time. it was one of the first mods confirmed to not be in the pack, alongside mystical agriculture and draconic evolution
What about Immersive Engineering? This mod is peak and it would go well in the pack imo
The wire coils alone make me miss Immersive Engineering, they looked so aesthetically pleasing
Blueprint mode for tinkers construct armor.
i was amazed when i searched up immersive engineering and couldnt find it
i think its a great mod honestly
unless its in a expert pack where it takes forever to get stuff
i'm likely in the small minority with this opinion, but imo it would be neat to have more custom crafting recipes that take advantage of create sequenced assembly, filling by spout etc. (not as gates, but as alternative automation options)
likewise with pneumatic assembly, could give a reason to actually do pcr progression since it's a bit sidelined right now in the pack
I'm a big fan of that not being the only way to do it, but being a cheaper/easier way to do it for getting things, I'm almost to the end, and have yet to touch a pretty hefty number of main mods in the guidebook because there's zero reason to
i havent played mce2 enough, and i am right now, only got 10 hours on, so i think thats pretty low (i am a slow player)
but i think it would be cool to have more quests centered on one mod
didnt see any quests for example on pcr centered, so i didnt even know it is in the modpack until i got a vortex gun or whatever the name was from a daily login..
it's planned to add more stuff and more was already added. you can create a quest chapter for a mod yourself, if you are very familiar with one
i did make quest modpacks back in the day but i dont do that anymore, too much work for what
Create addon: Create:Enchantment Industry
also more addons would be cool too
Mining dimension or alternate ways to generate resources.
great below; bees, miner lamp. that not enough for you?
I would love to see "Easy villagers" being included, just so that we can reduce the amount of entities walking around / existing in the world.
meh i consider that mod just making game easier
I wouldn't say easier, but less frustrating. There is already other means of transporting villagers, the only issue is to get the desired trades
For me it's manly the fact that it's not having to have villager-entities in the world, thus reducing performance impact
Buit yeah, reducing tedium from refreshing villager trades is also definitely nice
https://www.curseforge.com/minecraft/mc-mods/integrated-dungeons-arise more structure pls
Oh hey aren’t those the ones with like, blocks of netherite hidden away in them?
I neeeeeeeed the iron spells books quest
Rechiseled, Rechiseled: Chipped, Chisel Reborn, Factory blocks, FramedBlocks and Handcrafted would be nice in the pack imo. With these mods, we will have even more block variations and Furniture for decoration purposes
(as a genuine question) is there a reason why there's no easy magic/easy anvils in the pack
easy villagers i can understand as i can see how they'd make the process a little too simple, though i still think the cycle trades button (which i think there is a standalone mod for) is a major boon because each time i place and break a lectern and there's no mending another 5% of my brain cells wither and rot away (not helped by titles making it less likely to roll books in trades)
easy magic and easy anvils though fix the major issue with both systems being that enchantment and repair costs are both measured in levels rather than raw XP - yes there are means to control this (XP tanks, insightful crystal, etc) but imo it's simpler to just cut the middleman. rerolling enchantments quickly & renaming name tags w/o XP is nice too
I want this one!!!
Please, add AgriCraft. This is a classic Minecraft mod that aims to bring crop breeding to the game. This includes both improving your existing crop, or cross-breeding to mutate into new species of crops. Just let me become Gregor Mendel in Minecraft 😭🙏
AgriCraft: https://www.curseforge.com/minecraft/mc-mods/agricraft
Besides, AgriCraft is on MCE1. So this can be nice
if you didn't notice, mce2 isn't trying to be a 1:1 replica of mce1 so things that were in mce1 aren't guaranteed to be in/added
nothing against agricraft for mce2 tho tbh, without MA its sorta whatever at least as far as I'm aware
it is magnitudes less offensive when MA isn't present
just a matter of it's stable enough and fits in
Yeah, AgriCraft becomes busted with MA. But tbh, I kinda miss MA in this pack, as well as Botany pots. I really like these mods
It would be easier to get started with MA. I'm finding most of the early game pretty tricky to keep going through, I never have enough ores to get anything done
MA has been a pretty hard no and I doubt that will change since nobody on the dev team thinks it could possibly be balanced well to add it
there was even talks about removing it from mce1 but eventually decided against it due to possible community backlash which is why it's in a weird half gated state in mce1
Industrial Foregoing and Imersive Engineering are also hard no? Or do they have at least a chance to be added? I think the pack should have more tech mods and those are perfect. IE at least fits pretty well imo
we're not really keen on IF because it is one block solutions: the mod
IE is magnitudes more acceptable imo, especially because of its killer aesthetic
Well, I hope at least IE gets in the pack at some time then. I know that IF is busted for the one block solutions, but damn, it is such a nice mod
My stance on IE is I'm very open to it
We just need to make sure it doesn't make the pack weigh too much or affect load times etc.
Because it's a big mod.
Wow, that's nice, I'm excited for that 🙏🔥
I feel like there are already create alternatives to IE that would be better suited.
create diesel generators and create CCA get you most of the way there
https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators
https://www.curseforge.com/minecraft/mc-mods/createaddition
Or tfmg https://legacy.curseforge.com/minecraft/mc-mods/create-industry
I'd love to see create expanded on
yeah create being expanded upon would be great considering its pretty integral to early/mid game progression imo.
I also want more addons for Create, but definitely don't want this over IE. Pretty different concepts and IE is just a thousand times better than these Create addons imo
Agreed, "Create: new age" is a lot closer though. Would have thrown that out there instead of the diesel focused add-ons
Fr
But tbh, the addons I most want for Create are Steam 'n' Rails and Enchantment Industry. Create:New age is good and the closer we can get to IE, but I don't really care about it.
Steam 'n' Rails is absolutely peak imo and expands the possibilities of railway sistems, which is something I really want
Dungeons Now Loading just got updated. This mod seems very promising and the Dungeons, Bosses and mechanics are all very well done. Would love this in the pack ngl.
- Dungeons Now Loading 2% : https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
oh cool to see it getting updated rather quickly from the last time we talked about it
We have enough dungeons imo. Most i will do is continually updating the ones we have and eventually adding custom to ones.
Well, I told ya it was getting an update this month lol. But it will probably take another year to get the 3% update. I guess I won't live to see 100% 😔🙏
Welp, that's ok then
Adam, what do you feel about Security Craft in the pack? Are you open to adding it or nah? Its a pretty good mod especially considering servers or playing with friends. You can protect your base by making reinforced blocks( this can help especially against explosions), putting cameras to monitor the inside and outside, using passwords or keypads on doors or chests, you can also make secret bases using fake blocks or install traps like mines and claymores to be safe against players or mobs. This mod can be really useful and very cool for singleplayer and multiplayer ( At least imo). What do you think?
Ngl i think thats a too op mod
But i do think thats IE would be cool, unless it becomes the main focus of the modpack like other modpacks, grinding that steel for hours on end.. 😔
I would love more create addons tho, unless they are low quallity, an addon that is really cool is Steam And Rails, but you might have to check it out first, it makes trains even better
Adds monorails, different train track sizes and colors, more decoration, and a new conductor, which can be used to control trains from far away
Steam N' Rails is in alpha for Create 6 last i knew, which is part of why we're not really up for it atm
Ah i forgot about that xD
once it's more stable perhape
When it comes out it would be a great idea
Please, add CC:Tweaked ( ComputerCraft) to MCE2. This mod is very cool and adds functional programmable computers to the game and also turtles that can mine and do other stuff according to your commands.With computers, you can write codes and automate your entire Minecraft world. There is also an addon for it called Advanced Peripherals, allowing computers to communicate with AE2 and other mods, you can also create an AI that controls your farms and much more. Besides all that, some reactors and stuff in the pack are more suitable to be done with ComputerCraft
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CC: Tweaked: https://www.curseforge.com/minecraft/mc-mods/cc-tweaked
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Advanced Peripherals: https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Scorched Guns, more pewpews with unique twists and stuff.
i would love to have the werewolfs from vampirism
they conflict with another mod apparently
Oh, btw, one thing I forgot is that Better Fusion Reactor for Mekanism Plus requires ComputerCraft to work properly. So, I think we should have it so this mod works properly
it's not finished but I think Create metallurgy could be a good add if it gets there
I'd love to see more bee species for modded resources or even just some for vanilla resources that are annoying to get, like sand and dirt
Mod suggestion: Progressive Bosses
This mod makes Wither and Ender Dragon harder the more you kill them. Something I noticed is that this pack tries to make you earn things instead of having everything easily. So, this is a challenging pack. This mod basically contributes to that. Farming Nether Stars and getting Ender Dragon loot won't be that easy with this mod, since they will keep getting stronger the more you kill them. They will get more health, new abilities, the capacity to summon Minions and much more.
- Progressive Bosses: https://www.curseforge.com/minecraft/mc-mods/progressive-bosses
Arent they alr kinda hard enough?
https://www.curseforge.com/minecraft/mc-mods/dragon-finder
To make it not as tedious to actually find those dragon caves ^^
Simple addon suggestion for Farmer's Delight: Display Delight.
This addon allows you to place every food item in Farmer's Delight( including addons) in 3D. You can craft food plates and put food on them. This is pretty nice for decoration and it is just a nice looking addition in my opinion.
Display Delight: https://www.curseforge.com/minecraft/mc-mods/display-delight
legit hope these get added, MCE2 doesn't have enough decoration mods :( i would love the 2 different main chisel mods, the bits mod, and framed blocks. 🙏 PLEASE next update be decoration themed
Yeah, I definitely think we should have these mods. I've always used factory blocks in ATM for example to make a place for my machines. Handcrafted, framed blocks and rechiseled are also very cool
I do quite miss chiseled, mostly being able to place the blocks I want then edit them to what I need
I also think Mrcrayfish's Furniture Refurbished would go perfect with the pack. We have the mighty mail in the pack, but why not the full mod? It adds Furniture like toilet, sink, TV, grill, bathtub and many other things. Besides, electronic equipment such as stove, television and others require an electricity system, which is a really nice mechanic imo.
- Mrcrayfish's Furniture Refurbished: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
Mod suggestion: Harder Spawners
This mod makes dungeon exploration harder and more exciting by preventing players from breaking and lightning spawners to shut them down easily. Spawners will now take way more time to break and spawners can explode when they fail ( this means spawners will have a limited lifespan with this mod). By default, spawners will last an average of 4 hours before failing. When they are close to failing, they will begin to sputter and smoke, being able to explode ( keep in mind you can repair failing spawners with iron blocks). This mod also makes farms and mob grinding a little bit harder, as you will need to take care of the spawner in order to make it work properly. Aditionally, spawners can also poison, wither or blind players trying to break them( the default is poison 1).
- Harder Spawners: https://www.curseforge.com/minecraft/mc-mods/harder-spawners
wow that sounds... not fun
"The spanwer slowly breaks..." x5 😭
That is fun 🤫🙏
I hope Extended AE mod gets added, so you can make for example the ME wireless connector for when you have a farm away from the base and you dont have to use cables
please add starbuncle mania as i wanna be able to store millions of gallons of source both for decoration and practicality. https://www.curseforge.com/minecraft/mc-mods/starbunclemania
Started playing the pack and now some hours in (day 80 on normal); what i noticed is that the early automation and power options feel rather limited, especially compared to MCE1; to give some examples: in mce1 i automated the production of EnderIO hootch to generate a sustainable power source (the vat to produce, autofarms for sugar and crops);
in another playtrough i used fisher fishing automation to power the base with culinary generators;
more towards endgame the more common bigger setups were used such as the mekanism stuff
I feel MCE2 is currently kind of limited with these creative solutions, especially for a typical kitchen sink pack; therefore i HOPE some more of these mods will be added in a future patch the open up more creative possibilities for early and mid game automation and power generation; (and on a sidenote: i always loved those mods that let you make a huge ass quarry for mining; e.g. with a quarry or the builder and poke a big hole in my world for resources; it just feels like automation power, and it required you to push you power production)
it's not wrong, I also mentioned before that some options feel a bit more limited. you almost have to use a Create tree farm for charcoal for power
yes; and truth is, Create is not one of my favorite mod packs 🙂
I still hope to see create metallurgy
Extreme Reactors and Powah would be great for alternative energy generation. Powah can be very good in early game and Extreme Reactors don't explode and can also be great for early or mid game. I wish they were in the pack ngl.
IMO both of those are much to easy and mindless post setup, Powah literally has an option in its reactor (its most powerful generator) that automates it perfectly.
An updated advanced rocketry
I share similar thoughts. I don’t doubt it’ll be resolved as they add more mods gradually, but as is I find myself always going down Create tree farms for power gen
i think therefore some mods that allow for some creative setups would do good in the pack; I also think it helps with re-playability of the pack so you can think of a completely different way to do in a next playtrough; I think i done at least like 5 or 6 playthroughs (sometimes shorter, sometimes longer) of mce1, but never really did the same power setup twice until late game.
That being said; i agree with the things should not be too easy; e.g. a typical bonsai hopper mod that produces items out of thin air (and thus infinite charcoal) is no fun either in my opinion.
Mod suggestion: Almost Unified
This mod is very useful, as if you have items from different mods, all basically the same thing, it will unifie the recipes and remove duplicates to make the pack less bloat. Some examples: in MCE2 we have Steel Ingots from Mekanism, Thermal Integration, Ad Astra and Tinkers. We also have Silver Ingots from Mekanism, Occultism, Ice and Fire and Thermal Foundation. If this mod is added, only one of these ingots will be used to unifie recipes and the others will be removed.
- Almost Unified: https://www.curseforge.com/minecraft/mc-mods/almost-unified
i personally like the current unification, since you can smelt any lead ore block into any lead ingot, and then use their blocks for decoration.
I mean, there is actually no unification at all with ores in the current time lol. Its a silly thing but I personally find kinda strange and bloat having the exact same ore from 4 different mods in my inventory. Having duplicate blocks and ores( even if they can be used for decoration purposes) is something unnecessary imo.
unification is WIP
you should never have any other ores from other mods anyway
almost unified is not a good solution
we are unifying everything with kubejs
it should be mostly just fine except for a few situations
Ok, thanks 👍
Mega veins of ore still get other ore from mods, unless that got worked out recently
Industrial Foregoing ? or was it already passed to the trashbin for good reason ? else i think this is a great mod, especially in the early to mid game
Addon suggestion for Iron's Spells 'n Spellbooks: T.O Magic 'n Extras
This addon aims to Integrate Iron's Spells with many mods that are in the pack like Cataclysm, Alex's Caves and Mowzie's Mobs. It adds a variety of unique and rare spells, rare weapons, curious, armor, structures, mobs and even a new boss. This addon was also made by the same guy who made Illage and Spillage addon for Iron's Spells.
T.O Magic 'n Extras: https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells
I believe it was binned for being too much of a one block solution
Euphoria Patches, an add-on to Complementary Shaders which adds over 46k modded blocks support, all with unique material handling.
And countless new shader features added to Complementary shaders.
https://www.curseforge.com/minecraft/mc-mods/euphoria-patches https://github.com/adam9899/MC-Eternal-2/issues/589
Hoping there will be chisel and bits in the mod pack as it’s the only mod my friend wants in a mod pack and we want to do this one 🤣
Here are some addon suggestions to enhance even more Applied Energistics and Integrate it with some other mods.
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Ars Énergistique: https://www.curseforge.com/minecraft/mc-mods/ars-energistique
This addon integrates AE2 with Ars Nouveau. -
Applied Flux: https://www.curseforge.com/minecraft/mc-mods/applied-flux
Adds new cells that allow you to store energy in ME network -
Applied Botanics: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
Integrates Botania with AE, allowing Mana to travel through any outputs -
Extended AE: https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Adds some QoL contents for AE2 -
Mega Cells: https://www.curseforge.com/minecraft/mc-mods/mega-cells
provides higher tiers of storage, ranging in capacity from 1M to as high as 256M. It also has Integration with multiple other AE2 addons such as Applied Mekanistics (1-256M chemical cells) and Applied Botanics (1-256M mana cells) -
AdvancedAE: https://www.curseforge.com/minecraft/mc-mods/advancedae
More Qol features and allows you to craft a quantum computer that is capable of running an unlimited amount of crafting tasks. You can also make a new armor and etc. -
AE2 things: https://www.curseforge.com/minecraft/mc-mods/ae2things
Introduces a new cell type, advanced inscriber and crystal growth chamber -
Applied Cooking: https://www.curseforge.com/minecraft/mc-mods/applied-cooking
Adds integration between AE2 and cooking for blockheads
Pam’s Harvest
And twilight forest mod I think that’s the one when u make the portal with the flowers and killing a Minotaur
we deliberately chose to not include TF, because it's already been included in so many other packs by this point.
https://www.curseforge.com/minecraft/mc-mods/transmog transmog lets you transform any item into any other one visually. really cool when you like the look of a weapon, but it isn't really powerful
we literally already have this
???
holy shit
how did i never see
should've checked i guess sorry for suggesting 😭
awesome
Suggestion for MC Eternal 2: Add Passive Skill Tree instead of Pufferfish's skills. Even though I like Pufferfish's skills, I feel it is too simple and kinda generic. Passive Skill Tree would be a better alternative to add skills imo. It features 588 skills and 6 basic classes to choose from ( Enchanter, Hunter, Cook, Alchemist , Miner and Blacksmith. Each class has their own special perks/skills). This mod also adds gems which can be placed in armor and swords. They work kinda like Apotheosis gems and can make your set stronger. So overall, this mod adds more mechanics than pufferfish's like potion/ enchantment upgrades, armor defense, gem etching and more. Also important to mention that the skill tree itself is very cool, has a nice background and can be easily customized. What do you guys think?
- Passive Skill Tree: https://www.curseforge.com/minecraft/mc-mods/passive-skill-tree
I personally prefer the current skill tree mod we have, I tend to move away from mod packs that include passive skill tree. Plus I’m pretty sure it can cause some minor performance issues, not 100% confident on that
I've used it in Cisco's if I'm not mistaken and I enjoyed it. Why is it bad in your opinion?
Suggestion: Add Qliphoth Awakening to MCE2. This is probably one of the coolest boss mods I've ever seen. Each boss is very unique and the animations are insane. It was only on 1.21, but it got ported to 1.20.1 yesterday. I think it would be very nice in the pack
Qliphoth Awakening: https://www.curseforge.com/minecraft/mc-mods/qliphoth-awakening/files/all?page=1&pageSize=20
In my opinion it isn’t very organized being one screen and the mid to end game can be a bit bloated in terms of stats which I could be wrong on, but, I think they are avoiding stat bloat in this pack
https://www.curseforge.com/minecraft/mc-mods/create-mobile-packages
I think this would be a nice addition
thomcraft?
this looks freaking cool and it adds its own rat mob 😭 https://www.curseforge.com/minecraft/mc-mods/undermod
Thaumcraft
What is Thomcraft? Lol
I know what is Thaumcraft but never heard of thomcraft lol
Besides, Thaumcraft is in 1.12 and was not updated to newer versions
Chisel and bits? Legit the only mod my friend wants. As I am planning to host a SMP
Can we have mob grinding utils? We need it gng 😔🙏🥀
In case you guys find the textures bad for Minecraft style, there is a resource pack that matches Mob grinding utils textures with Vanilla style
-Mob Grinding Utils Vanillafied: https://www.curseforge.com/minecraft/texture-packs/mob-grinding-utils-vanillafied
mob grinding utils existed in the beta but found out the mob masher did no damage, so it got pulled last minute. if the nan bug was the cause and gets solved, and mob grinding utils works again, there's a chance it makes it back imo but no guarantees
Nan bug is fixed and mob grinding utils is returning
huge w
regular mob farm suddenly viable again instead of drygmy or jank create deployer killing chamber
Honestly anything to make you extra? Like vampirism really love that mod which I know is in but anything else would be good, idk any other mods like it. Where you can have other sub races or races in general sorta thing?
To try diversify rather than just humans and vampires
Can we please have CC Tweaked and Advanced Peripherals in a future update 🙏? Very useful mods for automation, since you can use turtles that can work for you and program computers to communicate with AE2 systems, PneumaticCraft drones, Create and help with many other tech mods. Besides, Better Fusion Reactor mod kinda needs CC to work properly. So I think it would be a nice addition. What yall think? ☝️
You can even make Spotify work in Minecraft using CC lol. It is certainly a W mod 🙏🔥
Mostly hoping for plushies, since most decorative blocks look to be facades and general building. Also more bosses/difficult to hit (pre-end), that don't contribute toward progression or armor/weapons that doesn't require diving into Tinkers or grinding out Fire and Ice, mid-game adventuring content.
I hope they add the jenny mod
okay❤️
yay❤️
bro pls just dont talk about that 😭
i have no idea how this community is but that would most likely get u banned anywhere 😭🙏
except if the mods are really chill
i mean the mod literally gets triggered when you ping him so i dont think they are that chill
Bro, I'm talking about ComputerCraft 😭🙏
cmon man i didnt ping on the cc 😭
I'm not the one who brought Jenny to the chat, just joked that we need it in the pack ( I despise this mod and the comment was done for humour)
fr
my comment was a joke too
So any chance of this we think or no?
Chat, I just found out that there is a NuclearCraft "port" for 1.20.1. its called NuclearCraft Neoteric. It appears to have most of all important stuff, like Radiation resources, Fission reactors, Fusion reactors, ores, etc. However, I think it also adds some changes. This would be awesome in MCE2 imo. I really miss NuclearCraft and this port seems good. What yall think?
NuclearCraft neoteric: https://www.curseforge.com/minecraft/mc-mods/nuclearcraft-neoteric
I'm aware of the port, I just fear it's too large a mod tbh. It's absolutely massive.
I'd need to figure out what to do with all the ores too.
I guess could just throw them in the great below
I think that is a nice idea to prevent the ore generation from being bloat in the overworld, since it adds too much content. Considering that some Mekansim ores are also gated in this dimension, I'm absolutely fine with it.
TO THE GREAT BELOW WITH YOU ALL!
great below becoming the junk drawer 💀
Isn't it supposed to be a mining dimension? It makes sense lol
soul gem and soul vial are similar to MITs
soul vial seems best tyvm
what does the second part mean for rebalanced? Can I just add the mod slots without a drawback?
it means that using it to add an ability slot will remove an upgrade slot
ohh ok tyty and what if I dont have an upgrade slot?
your liver gets removed in real life
Then you can't apply it
Do I get compensated?!??? If not it seems like a bad deal honestly
I also just realised Im in the wrong channel
Is there any chance we can get Modular Routers, Laser IO or PIPEZ as alternative ways to move items?
I see a problem with the power generation on the start game and another for the mob farm… I hope in the future mod for solve those problem will be added
Mod suggestion: Shrink
It is a fun and goofy mod that allows you to change your size using a device. You can get very small, being able to access places that would normally be off-limits without breaking blocks or become huge. Its a mod to be used for fun purposes and I think this would be a nice addition. What yall think? 🙏
My friends would really like the werewolf mod as the only things you can do rn is human, Vampire and hunter. I prefer vampire anyway but my friends really want to be different.
https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast/gallery
neat
Additional Enchanted Miner- Adds BuildCraft's Quarry. This would be nice in the pack since BC is not on 1.20.1 and we could at least have the quarry to mine large areas. Using it on Great Below could be nice to gather ores and resources faster
https://www.curseforge.com/minecraft/mc-mods/additional-enchanted-miner
I second this, the quarry is just cool and also doubles that it definitely isn’t a one block solution to generating resources as its return is probably lower than if you went mining yourself
Let's hope they see the thread, like it and add it to the pack lol. Buildcraft is so good and having the quarry from it would be nice imo
Advanced rocketry, astral sorcery,
isnt there a mod alr for space
Bro is suggesting mods that are dead in old versions 💀🙏
It asked what was hoped, not what to add
smort
The title of the thread is "What do you hope will be in MCE2". How do you hope something is going to be in the pack if it is not even in 1.20.1 😔🥀
I’m not interested in having semantic debates
You can definitely hope something will be updated and then put into the pack, astral sorcery would be dope to see updated
I’m almost tempted to have Claude port it lol. Been trying it out lately and it’s a game changer
Resource Chickens would be fun. Not sure if it's patched to 1.20.1 but it's not entirely one block stuff, there's a development to it, and not easy money (have to invest some decent resources before payout)
Splendid Slimes is a pretty fun resource generation mod that plays like Slime Rancher
It's also entirely data-driven so you can easily add as many different slimes as you want
(I was planning to use it in one of my personal modpacks but I didn't want to sink so much time into learning how to make datapacks)
Does anyone know if Adam has considered advanced AE? It’s really useful and the quantum suit is awesome. Not as powerful as meka suit but it has a lot of utility.
i dunno about adam looking at it, but personally i'm not fond it specifically because of that suit you mention
but it has been suggested a lot, alongside Extended AE
My only gripe with the suit is that it’s so difficult to make yet it doesn’t provide any energy based shielding it’s just a bit better than netherite 😂
Fr. I really want Extended AE and Mega Cells as well 🙏
AE2 Things is also nice
Simple Shops is a small simple mod that adds a block to set up trade shops for players to trade their ores or loot gathered while exploring: https://www.curseforge.com/minecraft/mc-mods/simple-shops
Tested it on my server and had no issue with it, but it is multiplayer focused as this is of no use when in singleplayer.
Was wondering what you guys think about dungeons-delight, after all farmers delight and miner delight are already in: https://www.curseforge.com/minecraft/mc-mods/dungeons-delight
cant you already do it with create?
honestly don't know...am a complete create noob
oh yeah Create does have a shopping system related to its Storage system
im a complete noob too but im pretty sure they added that in create 6
also u can make even cooler things with it
with the frog package things
the what now?
is that fandom
chain conveyors and all of that
idk i put up first link
yeah it is
this too looks pretty neat, but probably a bit too large for now https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells
too large was the assesment when adam looked at this mod before
Can we have RFtools by any chance? The builder module is so useful and the mod by itself is very good.
Oritech looks polished but idk if it’s a fit or not.
There are many create addons. Have any additional been considered?
And Etherology. Claims to be thaumcraft reimagined
Oritech is not in 1.20.1 bro 🥀. Besides, it is a Fabric/NeoForge exclusive ( don't know if it will ever come to Forge)
Not a fit then
Qol suggestion: Just Zoom
Its basically a mod that allows you to zoom by pressing a hotkey ( Z by default) and adjust the zoom factor with your mouse wheel.
Just Zoom: https://www.curseforge.com/minecraft/mc-mods/just-zoom
are there no items for that in the modpack already? Some kind of telescope or binoculars?
vanilla has the spyglass
Spyglass is kinda bad imo. Till you get one, you won't be able to zoom, it has a limited fov and this mod allows you to zoom further than a spyglass. But it is understandable tho
Is there any chance we can get Modular Routers, Laser IO or PIPEZ as alternative ways to move items?
IIRC, they've said that Pipez would have to be tweaked if it was added to stop it being more effective than all other options
jack up the cost of the pipe recipes maybe?
make them require late game materials from several different tech mods?
stuff from ae2, mekanism, create, etc
Imo the more logistic mods we have, the better. I honestly want to have more options to transfer resources. Some ways to transfer items can be more versatile but harder to obtain and others can be limited but easier to obtain. Besides, some of them can be unique in their own way. Tweaks can be made ofc, but I hope some more of these mods come to the pack. Modular Routers, Laser IO, pipez, Rftools( Control module for example), Ender storage 1.8, Super Factory manager and Xnet are very good options that I'd love to have in the pack
The magic skill tree will see the light of day once more v.v
I hope this will be in:
https://youtu.be/VbudaoDh3pU?si=x3IXWNprEU-50HRM
It's a sequel to a popular mod from Alex, creator of Ice and Fire: Dragons.
nvm me xd
It's created by both Alexthe666 (the Alex of Alex's Mobs etc) and Raptorfarian.
yeah i see, i didnt know alex was part of ice and fire, whoah
Yup. He made the rats mod too
Suggestion: Add Euphoria Patches and more shader options to the pack.
Euphoria Patches is an addon for Complementary Shaders that insanely improves it, extending it with more optional features. This addon makes Complementary Shaders look stunning.
I also think it would be nice to add more shader options to the pack, such as Solas, BSL, Photon or even MakeUp Ultra Fast ( for players who want a lightweight shader for more performance)
- Euphoria Patches: https://www.curseforge.com/minecraft/mc-mods/euphoria-patches
You guys can see some images of what Euphoria Patches add in the Curseforge page. Looks absolutely amazing and beautiful. This would be very cool in the pack
Starbunclemania adds amazing integrations between create and ars nouveau allowing for the storage of source in fluid tanks, as well with mekanism
: ]
Ice and fire 2? When it released as we have the first one in the pack.
industrial foregoing has some nice machines like farming stuff and what not that i think would be a good fit
Adam, can we please have Chisel Reborn, Factory blocks and Framed blocks? These mods are goated for building 🙏
Suggestion: Add Iron's Spells 'n Spellbooks Dynamic Skill Tree
This is an addon for Pufferfish's skills and it aims to enhance the progression system in Iron's Spells 'n Spellbooks by introducing four dynamic skill trees that grow together with your magical power. It has also compatibility with Alshanex's Familiars and other Iron's Spells addons. So, It adds a progression system where you can upgrade your magical abilities and unlock the option to specialize in a magic School.
Iron's Spells 'n Spellbooks Dynamic Skill Tree: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks-dynamic-skill-trees/gallery
Suggestion, since there is no Ender Fluid Tank and me sad :(
Ender Storage 1.8 would also be nice
https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
I hope that Ice and fire 2 will slide it's way into the modpack once it's out and about
Ice and fire 2 if possible
Blood magic/ industrial foregoing would be great
Id love for some expansion mods to Ars Nouveau, like
"Not Enough Glyphs"
"Ars Trinkets"
"Adam's Ars Plus"
Create: deco and simply light would be nice for more decoration choices, mostly because I find myself running out of things to make builds look more industrial. (Anything that adds workplace signs and the like would also be cool)
I second Simply Light. I'm too used to using it in ATM packs lol. Great to decorate modern spaces or industries
Would also want Framed blocks, Chisel Reborn and Factory blocks as well 🙏
Just saw that Born in Chaos got a 1.20.1 port. Really cool mod with lots of unique and well designed mobs and structures. Would be a perfect fit with the survive x amount of days quest, as some mobs only spawn after x amount of days and it comes with a boss that spawns around Halloween. https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Mcreator so unfortunately it's an automatic no.
Even though it does look cool. We'd have too many issues
I love Born in Chaos and it is very cool. Such a shame that it is Mcreator after all this time. It was even ported to NeoForge and 1.21 btw
huh? Did I misss something? Is mcreator bad?
Increasing load times I believe and it’s lack of optimization
damn ok, sad times we live in
Yeah we've them banned from any mce pack.
Poor performance and limited support
understandable
Roots would be fun, or even bringing back mystical agi
MA is and always has been a hard no, as with similar themed mods like fluid cows/bees/chickens
It makes sense it I've generally though of MA as a sky factory type mod anyways, also isnt the bee's mod in mce2?
we have forestry, not resourceful bees or productive bees or whichever one it's called
Gotcha you think we could get blood magic or roots?
haven't heard any talks of either one so can't really say
I know Industrial Foregoing was denied to be added since one block solutions can be OP. But isn't there a way to add it without being OP? Like, changing recipes and locking it behind other mods ( which was also done to Mekanism btw). I feel many people, including myself, would really like to see this mod in the pack, and some changes could be done to make it more viable. Don't wanna be pushy and I'm just asking a genuine question
I'd also really like to see CC Tweaked, Advanced Peripherals and Super Factory manager in the pack. Those are extremely useful
personally I'd want IF as well, considering enderio and thermal feel pretty meh which mostly leaves mek as the main tech option outside of pnc I guess, not entirely sure of the reason it got left out besides it being strong one block solutions, which to your point mek also does
This mod seems cool https://www.curseforge.com/minecraft/mc-mods/bossesrise
Its Mcreator, so they won't add
Is there a bigger storage for source vs jars?
Is Mcreator easy for people to use? I keep seeing it a lot in 1.20
It’s a way to make auto generated code for people who can’t code, makes it more simple for beginners but since it’s generated it’s usually badly optimized, hard to work with when trying to fix issues, and often has compatibility issues with other mods.
better off using claude . it can read project files, edit code. If you can’t code, I’d say it’s a minimum.
In base ars not that I know of, but starbunclemania allows you to store and move source with create fluid pipes/tanks
Mod suggestion: More Red
This mod adds advanced redstone components like logic gates, wires and item tubes. With this mod, you can place restone components in walls or ceilings, you can attach wires and cables that can carry redstone signals between blocks , move items and more. Pretty cool mod and I think it should be added in the pack.
More Red: https://www.curseforge.com/minecraft/mc-mods/more-red
There's also a mod called Redstone Pen, allowing you to have more control of redstone signals. You can use a pen to direct redstone tracks, being able to place them on walls and ceilings. It also adds more redstone gates to the game, enhancing redstone capabilities. More Red together with this mod can be very nice in the pack
Redstone Pen: https://www.curseforge.com/minecraft/mc-mods/redstone-pen/files/all?page=2&pageSize=20&showAlphaFiles=hide
i think this would be cool i know it doesn't work with amplified nether but i think it has way better nether biomes so i wouldn't be upset if it was switched out https://www.curseforge.com/minecraft/mc-mods/incendium
I Also found this cool mod that allows fabric mods on forge but not quite sure it has good performance https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/relations/dependencies
sinytra connector is inherently unstable, we're not going to be adding it officially in any capacity.
I thought it was to good to be true one day i hope forge and fabric mods can be played together
Mod suggestion: Measurements
This mod adds a tape measure which you can use to measure the distance between blocks instead of having to count manually. This can be very useful when building and I think it is a nice mod, despite being simple.
Measurements: https://www.curseforge.com/minecraft/mc-mods/measurements
doesn't quark's abacus let you do that?
yes
I honestly didn't know this feature was available in Quark. That's cool
It's a classic quark moment, they give you an item that does something helpful but give absolutely no indication that it does that
Like, did you know that the purpose of the iron rod is that pushing it with a piston makes it break the block in front of it?
Fr lol. After years playing with Quark, I just discovered last week that I can store clouds in glass bottles and use cloud blocks to build in the air. This is crazy lol
And no, I didn't know that neither lol. Thanks btw
Mod suggestion: WITS( What is this Structure)
This mod adds a command( /wits) that is able to print out the retistry names of all structures at the exact spot you are standing at. So basically, this mod allows you to know the name of a structure you just found and see the mod that adds it
or that a dispenser is now able to place blocks. found out about this not too long ago and was shocked
Yeah lol. At this point I think I should take a look at the wiki or watch a guide to know all the features Quark adds. Cause it adds some life changing features that you'd never know they were added by just playing on your own lol
Hexal's official release for 1.20.1 is finally real https://www.curseforge.com/minecraft/mc-mods/hexal
If you add immersive_weathering:tallow to the forge:tallow item tag, you can use that tallow to make occultism candles.
Mod suggestion: Torchmaster
This mod is very useful and it adds a mega torch that prevents mob spawning in a configurable radius. It doesn't affect spawners and only blocks natural spawning from low light levels. To craft it, you need blocks of gold, two diamonds and three torches, but the recipe can be changed in case it is OP for the Modpack
Torchmaster: https://www.curseforge.com/minecraft/mc-mods/torchmaster
twilight forest?
Suggestion: Remove Mighty Mail and add Mr Crayfish's Furniture Refurbished instead
Mighty Mail is basically a standalone version of the mailbox feature available in Mr Crayfish's mod. So why not add the full mod instead? It adds very nice furniture to better decorate your base and also a cool and unique electricity system to deliver power to appliances and other electronics ( this include electricity generators, lightswitches, light and more). I honestly feel we should have more Furniture mods and this is an amazing one.
If Mr Crayfish's Furniture gets added, it would also be very nice to add CFM Refurbished, which is an addon that adds compatibility between Mr Crayfish's Furniture with some tech mods. It allows you to use Mekanism energy to power electronics for example.
-
Mr Crayfish's Furniture Refurbished: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
-
CFM Refurbished: https://www.curseforge.com/minecraft/mc-mods/cfm-wap
One of the hopes for the next patch/update is a less dominant position of Create in the early game 🙂
I don't mind create for specific applications, say mixing ingots to alloys, but I wish that you could get other tech earlier.
I really would love some tinkers alternatives, like the goat tetra https://www.curseforge.com/minecraft/mc-mods/tetra
tetra isn't bad per say but I don't think it fits with mce2's gameplay
i recomend based on my playthrough so far (just entered hard mode) definitly "Create Enchantment industry mod"
Fr, Create Enchantment Industry would be very nice
https://www.curseforge.com/minecraft/mc-mods/protection-pixel
This would be fantastic for us create nerds
i want to blow create up and beat it with a hammer
LOL
It's also compatible with better combat
mcreator womp womp
L mcreator slop mod
idk about slop
It's pretty high quality imo
Highest maximum level is netherite tier I believe?
So not super broken, more or less just an option for those who dabble in create
Goes well with the gunsmithing mod
ngl i just want anything not create/tinkers/ars oriented atp
Create is cool though :(
yeah but its also in every modern pack ever shoveled in as your clunky early game solution for automation
i go to the hassle surplus store and they offer me create every time like at least be original with your hassle flavors sometimes
I mean most people abandon it as soon as they have ae2 since they like the easier automation, but personally I use create for everything
There's also a backpack to pair with
i mean I can use ae2 for something weird like a tree farm but I don't think that's what most people use it for
and I don't use create for logistics other way around
I would easily abandon create for something like IF or a non butchered enderio but create vs ae2 is apples to oranges imo
I guess, I just like the steampunk aesthetic and the fact that I can physically see my machines handle product so that I can expand and link them to better handle situations
yeah I can't bash the visuals of create it's really good and technically impressive, I'm just tired of it existing in every pack that it can be put into ever
I also just don't like its gameplay that much
Maybe I’m old but create is kind of just the new version of industrial craft in terms of technology except I liked ic2 more. No idea what came between those since I kind of skipped from tekkit era modding to current era
https://youtu.be/cWKkHUcJjD4?si=UwyOWnJ4u5zwhASg a video showcase of said mod
it could be the sickest mod of all time but its also mcreator so it's a hard no as per adam
unless the mod creator goes sicko mode like the born in chaos guy and learns to program to rewrite the mod as not mcreator code it won't get any consideration
Oh I didn't know he had that policy, sounds like a can of worms I don't mean to open
My apologies
nah ur fine
mcreator code is just notorious for being unperformant and hard to fix compat issues with, since it's auto generated code that gets really messy
it's just easier to avoid those mods altogether than try to solve any issues that may pop up with a mod that's hard to fix
Absolutely valid lol
DUDE THATS SICK
So is ars and tinkers 🙂
I don't mind Create being the pretty much required early game automation, but I do hope there becomes more alternatives to tinkers, because right now it feels like if you don't use tinkers for pretty much all of the game you're fucked, I might be biased because I'm a vampire though and losing a lot of your benefits because tinkers armor is such a necessity is annoying
Vampires don't really lose anything from wearing armor equivalent to diamond
They naturally have an armor of 20, which means armor is more or less just tied to enchantments and really high tier armor from cataclysm and the like
I personally don't use tinkers armor anymore, only used it for netherite tier and by then, I already was level 14 vampire so it didn't do anything for me
What I'd like to see is armor that gives different types of benefits
its not even on 1.20 💀
I came, I saw, I recorded 

Are there plans for more magic mod quest lines?
in time yes
they lose their extra damage and attack speed and things like that if they wear armor above leather
and tinkers armor is all for the different types of benefits, things like 80% melee damage reduction, extra hearts, speed boosts, shit like that
Prehistoric fauna - https://www.curseforge.com/minecraft/mc-mods/prehistoric-fauna
Let's get mo dinosaurs 🦕 💪
it seriously is a crime that no one has backported oritech to 1.20.1 yet :>
Man it would scratch my wizard with a glock itch so bad
I'd prefer TACZ honestly. Imo, its the best gun mod. But scorched guns have a better vanilla style tbf
i have three mods id want in it
TARDIS refined because TARDIS go burrrrrr
Hexerei because of their unique potion making mechanic
and potions master because it adds a lot of useful potions to the mix
here are the mod link listed in said order too https://www.curseforge.com/minecraft/mc-mods/tardis-refined
https://www.curseforge.com/minecraft/mc-mods/hexerei
https://www.curseforge.com/minecraft/mc-mods/potionsmaster
I'd love to see Pehkui to allow some stuff to grow and shrink players https://www.curseforge.com/minecraft/mc-mods/pehkui
also Goety revelation seems a fun addon to throw in since there's already some goety support. https://www.curseforge.com/minecraft/mc-mods/goety-revelation
Oh my gosh this is the coolest thing ever! I'm definitely adding it to my next singleplayer playthrough!
Likewise, consider me chiming in for this, and gonna add it to my singleplayer right now. That looks great! I saw like 3 guns in create:gunsmithing, but I feel like that's not quite enough variety
Since Voice Chat is going to be added to MCE2, I think it would also be very nice to add Sound Physics Remastered. This mod not only provides realistic sound attenuation, reverberation, and absorption through blocks, but also has compatibility with Simple Voice Chat. When talking inside caves, you'll hear echoes and your voice may sound muffled or reverberated for example. This combo is very nice to enhance in-game communication and audio realism
Sound Physics Remastered: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Thoughts on this?
https://modrinth.com/mod/qliphoth-awakening
its cool but i don't think its needed with all of the boss mods we have and how in-depth and isolated their own systems are
its the kind of thing i would make a pack around
Totally understandable - but honest feedback from my pov: the world still feels a bit empty from time to time
I don't know if there are plans to add more dungeons / structures, but I just wanted to put my opinion out there and if that is something you might still be working on I'd be happy to scour the internet for some more dungeon mods
But again, it's completely understandable if you don't want to go in that direction with the modpack.
Imo its better to have more space between dungeons, i wouldnt want big dungeons every 100 meters so that i cant even build stuff because structures exist
More variation would be cool though
Just dont add them between the existing if you understand what i mean, dont cram them together
Sorry my english is not that good
i really want computer craft with create add on and texture pack. also steam and rails + enchantment industries please!
Yeah in the end it's just personal preference...I personally like a filled world with something to explore every 200ish blocks
but understandable that's not something everyone wants
I mean, could just add 2 different world generations
One in which the dungeons are just closer
So when you create world you can choose for more closer dungeons you get me
I think you can already do this by yourself but idrk about in this modpack
I work in IT support, if you give a client more than you're supposed to, they'll come back and ask for even more. It's totally ok, if that's not what they have in mind for the pack. If they start adding a new world gen or a new feature for every so little request they'll never see the end of it 
if sparse structures is installed you could just delete it
I like my structures spread out because i’m a builder and its more special to me when I find something
there's also less chance of one structure generating and obliterating half of another nearby structure this way since they're spread out more
thats true
I made a (wish) list here: https://github.com/adam9899/MC-Eternal-2/issues/661 
👆this is awesome @dense axle
Add all these please (see right column) /s
https://www.modpackindex.com/modpacks/compare?modpacks=103558,85194
I certainly wouldn't be upset by more dimensions like aether and twilight
let me eat tree bark

I've just finished configuring my private server with like 4 extra mods, tweaking the configs, tuning things just the way we like them.
I would be thrilled to have to do it alllll over again 'soon' :p
w8 they deshittified BiC?
Toolbelt - cuz I got too much shit to carry
think we actually had toolbelt and then quickly got rid of it because it would void tinkers stuff
IM SO HYPE FOR NEXT MCE2 UPDATE
It's probably been said before, but I would really hope for some Origin / Origins++ content (race selection)
mekanism
I have good news!
and that is
turns out im just slow
I thought you may have been joking lol
lol
It is a little further into the modpack as osmium doesn't generate in the overworld, you have to have beaten the wither and then a little bit more stuff to go to a new dimension where it spawns
philia amulet for no friendly fire on summons or pets
Yeah, I also think Origins would be very cool. But I feel this will not happen 😕
Same. I love origins, but they seem to conflict with some things, and a lot of people don't like them. I love different styles of play, and different player sizes.
I think draconic evolution would be a good end game thing
I hope we get a lightning spell power buff added to the new skill tree
That would be nice. I feel like magic often doesn't keep up.
Since we have biomancy I'd love to see pehkui too, since otherwise I'm not really sure what biomancy is good for? It's stylish, but it seems to be outclassed by a lot.
pehkui blows up right now
but biomancy has a lot more utility stuff going on tmk
though i have not personally investigated it so i can't tell you the details myself
I see I see. I just really like changing sizes so that's a shame. I'll definitely check and see how biomancy stacks up against other mods soon
might I suggest the keybind bundle mod? It's fairly simple to use and lets you setup a list of multiple keybinds that can be opened with a single keybind, saving keyboard space
Valkarian skys
I used biomancy to build my base inside a malignant flesh tower, and then also made a create+biomancy build for making tons of automatic nutrient paste/bars/bottles for both eating, feeding minecolonists, and producing ars nouveau source, outside of that I imagine some of the serums could be nifty and some of the alternative crafting recipes for stuff
Oh really? I had problems with my minecolonists always demanding way more food quality and variety, how did you get them to accept nutrient?
The nutrient bar and bottle count as fairly high quality funnily enough, and then just having a cook bakery+cookery with a couple dishes, it definitely is a pain to get going, took me a while before they stopped complaining constantly
I see I see. I guess I have something to look into when I finally build a base in another dimension, or underground.
After playing another Goety addon, I hope Goety - Revelations gets into MCE2
same.
compact Mekanism, to help with any chunk issues or such.
yea but wait new update first
Any chance for us to get IE, Super Factory manager, Rftools, ComputerCraft and other cool tech mods for the next update or at least in a future update? I need more tech gang 🙏
There's also NuclearCraft port, SecurityCraft ( If that's considered tech), Powah, modular Routers, more red, Additional Enchanted Miner ( which adds the quarry from Buildcraft), LaserIO, some addons for AE2( like AdvancedAE, ExtendedAE), etc. There are many cool tech mods that could be nice in the pack
I wouldn't mind modular routers, would help ALOT with item transfer and less clutter
security craft seem like it would be cool
Sophisticated storage create compat. I tried upgrading my create farm with sophisticated storage barrels and it broke my farm
womp
I'm surprised this wasn't added already, it's kinda of needed if you have spoh storage and create
Mod suggestion: Actually Subtractions
Actually Subtractions is a port of Actually Additions mod to 1.20.1. This mod is very nice and was even avaible in MC eternal 1, so I think it should also be added to MCE2. It adds lots of useful and cool things, like worms that help to fertilize the soil and speed the growth of crops, Crushers, Bio Reactors, Automatic feeders, vertical diggers to mine certain areas, firework boxes, blocks to help with farms and much more.
Actually Subtractions: https://www.curseforge.com/minecraft/mc-mods/actually-subtractions
All the features of Actually Additions were ported btw
bit of a random idea
maybe an item that gives extra modifier slots but is found solely in the great below would be a decent way to give it some more content?
Inventory Pets
this is a confirmed not happening
well that's a shame
in mce1 at least they either fell into the category of absolutely useless or absolutely broken with very little in between, another one of those things not worth bothering with
yeah, means I have to manually add it to my server
Can we have some collectible plushies or statues. I love the ones from Bigchadguys plus. They have a lot of nerd/ pop culture plushies and they were super fun. Could be a loot box drop only so people can trade and such
Yeah having some more stuff to do in the great below would be great
rftools <3
mahou tsukai?
probably been suggested before, but werewolves addon for vampirism 
As someone who's never really tried it, can you tell me some more about what's fun with the werewolves addon? I was under the impression that it usually prevents you from using items or armor or tools- So anything the werewolf forms give you would have to be kind of incredible, wouldn't it?
You can still use items and weapons afaik (I don't really touch it, its more my wife's thing) but what from what I can tell anyway it's mostly a reskinned Vampire with a custom model and more emphasis on damage than more difficult to kill and an honestly more interesting skill tree
I see!
Still holding out hope that Immersive Engineering makes it into the pack
Fr. Already asked for this mod some time ago and Adam said he wants to add it, but he needs to check if it is not going to cause performance or loading issues. I've added myself and everything was fine. Let's hope this mod comes in a future update 🙏
Mod suggestion: Cluttered
This is a cool and beautiful furniture mod that adds more stuff to decorate your house or buildings. It used to be Mcreator, but if I'm not mistaken, it is now properly coded. The furniture this mod adds also fits very well with Minecraft style.
Cluttered: https://www.curseforge.com/minecraft/mc-mods/cluttered
honestly having T.O Magic 'n Extras would fit perfectly. all the requirments are already in the pack and it adds iron spells and spell books content themed around alex caves. i added to MCE2 just to see if it worked and it does! no issues have risen so far
mod link for anyone that wants to try it:https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells
it's been suggested before, but we turned it down because it's very very large
Forbidden and Arcanus, since Goat mentioned it, though I do wonder how it'd play with Goety...
T.O Magic 'n Extras would be really cool 😔✌️
Another cool Iron's Spells addon that would be nice in the pack is Hazen 'N Stuff. It adds more armor sets, cosmetics, curios and equipment
Hazen 'N Stuff: https://www.curseforge.com/minecraft/mc-mods/hazen-n-stuff
Some armor sets are also kinda meme and funny. Would be cool
Dark Doppelganger as well. It adds a boss that uses Irons spells to attack you, copies your name, armor, and weapons. Really cool addon too
Dark Doppelganger: https://www.curseforge.com/minecraft/mc-mods/dark-doppelganger/gallery
draconic evolution /j
Relics: Artifacts compat
This mod adds Integration between Relics and Artifacts, redefining the mechanic of Artifacts items to match Relics systems
Iron Furnaces
I feel this mod should definitely be included in the pack. We have mods that improve chests like Sophisticated Storage and other Storage system mods. So why not add a mod that improve Furnaces? I think it is pretty annoying to rely only on vanilla furnaces or time bottles. Iron Furnaces not only improves smelting speed but are also super useful to automations. In case a furnace is too op, like the rainbow furnace, the crafting recipe can be changed.
i hope that leave piles wont be in mce2 anymore it just makes a simple task as chopping trees so hard for no reason other than having to chop trees now you also have to remove all the leave piles around you or it'll just make loam blocks which look very ugly especially if you have them near your base
There's also a fair few ars add-ons that could help with damage and cross compatibility, I'll have to check for those later
i know its been suggested before but i would like to echo the suggestion for the werewolves addon for the vampirism mod if possible :D
https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast
Suggestion to make fishing much better: Remove Stardew Fishing and add Starcatcher
Starcatcher seems to be a way better fishing mod. It has compatibility with Aquaculture 2 and also adds 90 + new fishes, a fully in-game guide which will serve as a companion throughout your fish catching journey, trophies and a much better skill-based fishing mini-game than Stardew Fishing
Starcatcher: https://www.curseforge.com/minecraft/mc-mods/starcatcher
I like the little pokedex thing that mod had for the fish.
My mod gone fishing depends upon stardew fishing
It's too much work really
Starcatcher does look cool though
keep stardew fishing 
I think stardew fishing is a gigantic waste of time personally
it makes something dramatically more annoying for no real benefit
it also breaks the minecolonies fisher too I think
Who fishes for the benefits?
in vanilla there's a few reasons
in this there's more
there's 2 materials gated behind fishing, 2 accessories gotten from it, and an entire segment of the quests dedicated to it
I just encountered this myself, but the modular golems mod looks like a really interesting way to set up companions and actually use golems.
it would be great for minecolonies too
it is actually in the offcial minecolonies modpack
They work fine with it
I personally think Stardew fishing is pretty dope and fun
Suggestion: Easy Villagers or at least Trade Cycling
Both are very useful to help you deal with villagers. In case Easy Villagers is considered too OP for the pack, I think we could at least have Trade Cycling ( this feature is already available in Easy Villagers mod, but you can download it separate)
Easy Villagers: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Personally I'd like to see the vampire forest dimension be better integrated with the rest of the pack
outside of the random hunter forts and vampire mobs there's not much from the mod in the overworld and especially nothing about the forest dimension
Another goety addon
A way to farm enderium crystals or ad astra ores. Theough bees or smth them being locked behind end progression.
Mod suggestion: Leaderboards
This mod is a remake of the classic FTB Utilities leaderboards from 1.12.2 that was abandoned. It basically adds a leaderboard system that lets you track and compare player statistics on your server. Whether you want to see who's died the most, who's traveled the farthest, or who's crafted the most items. This is very cool for servers imo
Leaderboards: https://www.curseforge.com/minecraft/mc-mods/leaderboards
Mod suggestion: Crash Assistant
https://www.curseforge.com/minecraft/mc-mods/crash-assistant
https://modrinth.com/mod/crash-assistant
Shows a GUI after Minecraft crashes, immediately displaying all relevant game and launcher logs, crash reports, and hs_err files. Provides a one-click solution to upload them, copy the link, and perform other actions, making reporting, debugging, and troubleshooting significantly easier.
- Displays which mods the end user has added, removed, or updated.
- Significantly increases the likelihood of users reporting individual crashes, as it only takes a few clicks.
- Simplifies life for modpack creators. No more reports without crash logs or with missing or outdated files. No need to explain how to find logs anymore.
- Analyzes logs for the most common crash causes, including crashes caused by mods added by end users, and displays possible fixes. This significantly reduces support workload. For more details, see the mod pages.
- Detects if Minecraft is running on an integrated GPU while a dedicated GPU is available and shows a warning with a one-click auto-fix button.
The mod is widely adopted by leading modpack studios such as All The Mods, Lunapixel, and FTB, demonstrating its reliability in modpack environments.
The blinking ender eyes resource pack looks so cool and works with the end remastered eyes. They even blink in the quest book on the end progression page!
Christmas mod suggestions for the pack: Mama's Merrymaking and Macaw's Holidays
These mods add many Christmas and holiday decorations to the game which would be nice to have in the pack
Mama's Merrymaking: https://www.curseforge.com/minecraft/mc-mods/maidens-merry-making
Macaw's Holidays: https://www.curseforge.com/minecraft/mc-mods/macaws-holidays
Yes! Also if there is a way to see quest progression comparison between all the players on the server I remember that being a thing in mc eternal 1
Mod suggestion: Extreme Sound Muffler
Even though this mod is Client side, I think it would be very nice to have it by default in the pack. It basically allows you to muffle sounds selectively, which can be insanely useful in mob farms, when trading with villagers ( since villager sounds are annoying asf ), etc.
Extreme Sound Muffler: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler
Mod suggestion: FramedBlocks
Would make building a lot more in depth and detailed and would also be really fun to pair with create trains and stuff
FramedBlocks: https://www.curseforge.com/minecraft/mc-mods/framedblocks
we have create copycats+ in 1.2, which fills a similar role
oh i mustve missed that lol thank you!
is alot of the mc1 staples gonna make a showing like actually additions, cyclic, or twilight forest
No. Mce2 has a distinctly different vision
Mod suggestion: BetterNether/BetterEnd Forge Port
These mods are goated and they basically add new biomes, structures and creatures to the End and Nether. They were only available to Fabric but got recently ported to Forge 1.20.1, which means you can use them on Forge without Synitra Connector. I think they fit well with the style of the pack and also help to make these dimensions feel more alive, since they remain the same as Vanilla.
https://www.curseforge.com/minecraft/mc-mods/betternether-forge
https://www.curseforge.com/minecraft/mc-mods/betterend-forge
better nether is possibly the worst biome mod out there, the textures are terrible and look very outdated
that mod should've stayed on 1.12 and have never been ported tbh, that sounds so mean lmao
I like the better end mod imo
betterend fixed this issue and is great imo but the nether mod's models are super unfitting for a game like minecraft
better nether looks ok but the nether also has a decent amount of stuff already
https://www.curseforge.com/minecraft/mc-mods/cable-facades really love this mod and it's basicaly compatible with everything, really hope they add it someday because as a builder who also likes tech it's rough.
mr crayfish's furniture refurbished, and it's addon that lets you use FE to power your appliances. i think it would be nice to have a choice between furniture that uses vanilla textures (macaw's) and furniture that uses custom made textures (crayfish refurbished) because i don't like the look of the custom furniture with vanilla textures
https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture/gallery
https://www.curseforge.com/minecraft/mc-mods/cfm-wap
i really vouch for betterend. i love that mod
Rats
More
I'd love more goety stuff in general as well (tinkers addon would be amazing)
assets would be cool, saw someone use them for ad astra worlds
More challenging Ender Dragon and end bosses
Electroblob wizardry redux is out in 1.20.1 version , alpha state thanks to Binaris , what do you think about that Adam ? Any hopes to see the best magic mod on the best modpack ever again ? _
Electroblob's Wizardry is a mod focused on finding and using spells freely and having artifacts and different things that let you customize your weapons and tools in ways involving the essence of magic itself. Some of the original features:
180+ spells, each with unique and special behaviors
8 different magic elements (fire, ice, earth, and more!!)
Upgrade your wand to cast higher-tier spells.
Discover 4 new elemental armor sets and over 70+ powerful artifacts.
Interact with good wizards or challenge evil mages hidden throughout the world
After a lot of time in development, I have finally made an alpha version to show the mod to the public. This is coming with a big change of architecture to the original mod, now supporting multiple mods and remaking the internal system to be more accessible and easy to use in the long run.
I'm working and aiming to make this mod bigger than it was, so it would be really nice if you could join us in this experience. In case you want to know more about the development and progress of this new mod, you can always check our links:
PAUSE
Post end dimensions
Electroblobs Wizardry redux is finally out in alpha for 1.20.1 We NEED it in MCE2 just like the good ol days of MCE1!
I think the only issue is that its in Fabric and not forge, no? Or maybe I dont understand how all that works
It's on both
WOOOOOOOOOOOOO!!!!
Id love it we had that along side Iron spells tbh
^Real
Werewolves add on for vampirism
Yes
Mod suggestion: Chance Cubes
This mod adds Cubes that can be found in your world or crafted by the player. They work basically like Lucky blocks and can give you good things ( If you are lucky), Mini games, or casually destroy your entire world by summoning powerful creatures ( including Bosses) or causing mass destruction. I'm suggesting this mod cause its fun, especially in servers with friends
Chance Cubes: https://www.curseforge.com/minecraft/mc-mods/chance-cubes
Not the cubes again
Every playthrough I did of mce1 people would see the cubes, the cubes challenge and that the were in the shop an it was like instant neuron activation
Didn't know this was in MCE1 lol. I personally think its a fun mod tbh. If they balance it to make the cubes rarely appear or make the Crafting recipe harder, then its not going to be too annoying I guess
before they were obtainable through the shop or as a reward for completing quests
I do not remember them being craftable at all and it definitely wasn't a hinderers to the pack, just I had it often where people would center their gameplay around getting as many as they could to open
its not been released yet, but hopeful that Ice & Fire 2 will be compatible
Hook Launchers and Portals are back
https://www.curseforge.com/minecraft/mc-mods/advanced-hook-launchers
https://www.curseforge.com/minecraft/mc-mods/aperture-innovations
cave illuminators don't exist since astral isn't on this version of mc
carry on mod maybe?
Mod suggestion: Chisel Modern
This is a modern re-implementation of the classic Chisel mod. It adds all the decorative blocks and block variations from the original mod, including the Factory Blocks, Laboratory Blocks, Futura Blocks, bookshelf variations and even Antiblocks. MCE1 has Chisel and I really miss it in MCE2
Wishes are still the same for me :) just gently bumping this
mod suggestion Tardis
Mod suggestion: Cable Facades
I was thinking a book with all the peaceful mobs then one for “bad” mobs similar to the Alex’s mobs book because there are so many mobs you can tame and you have to go searching to find out what it is, it’s use and if it can be a pet or not for most
Patch 3.0
Would love our backpack not taking up our back slot, especially considering so many charms have been changed to belt / back
You don't have to put it on your back
You have to put it on your back, your players back or your inventory, though. And either way that is taking up an extra slot when there are provided other slots.
I do believe I talked to him about this and this is something they are gonna work on just probably not super soon
Yeah you can have it in either place and the hotkey works, I guess an added backpack slot would be helpful. I'm just so used to throwing everything in there. But I'm late game now so I don't use it as much as I did
Fossils and Archeology: Revival
Same mod that was in the old attack of the B team series with stampy I ballistic squid, Amy Lee and everyone else, makes plenty of dinosaurs available, including their own dimension
i kinda like unusual prehistory 2 more but i'd be fine with either
unusual prehistory 2 fits in more with the alex cave dinosaurs. I like Fossils and Archeology: Revival WAY more but the models are just too realistic for the pack IMO. MCE2 also has the mod species which has some dino-like creatures modeled by the same person as the Alex Cave Dinos
You do if you want your magnet to work, it’s either your back slot or you’re giving up a chest piece
Yah, I talked to them about this a few days ago and the belts because some would work great together but you can only have one
enchanted
Well a lot of the ‘belts’ weren’t belts to begin with, they were charms
Uhhh all the belts I know of were only ever belts and were set that way with the original mod because I have it in some of my other packs
Mod suggestion: Let's do Series
Let's do Brewery, Let's do Beachparty, Let's do Bakery and Let's do Vinery would be very nice additions to the pack. These mods are very well made and are also very Vanilla+
agree with all of them but beachparty, that mod feels so random to me
Mod Suggestion: Deeper Oceans + Thalassophobia
There's versions for 1.20.1 and I think it would give more reason for ocean exploration and use of underwater stuff
Any mod that would add a pet whistle, some pets seem to just disappear with no death and can’t be found and sometimes just show up randomly.
FramedBlocks please? 
I'm already using those a bunch. I'm just addicted to having two different types of blocks in the same block space lol
Lmao then they could trade it fr
I do kinda like copycats+. It's not as clunky to use and I like that you can pop an upgrade in your backpack for it. I think FramedBlocks also doesn't do the stacking thing that copycats+ does. Ideally I want both so I can spend all day tweaking blocks in extreme detail and get nothing done 
I told you that’s what chisels and bits is fore
Two mods I think would be cool:
composite materials: adds unique crafting materials and armour/ tools to make with them
Enigmatic legacy: adds mainly artifacts to the world and adds the ring of 7 curses
Which essentially lets you make the game A lot harder but for great rewards
The early game is complete aids but it lets you be very powerful later on
please do not make fun of words like that
Never heard about Composite Materials but I think Enigmatic Legacy would be a perfect addition to the pack. Ring of 7 curses in this pack would be dope ngl
okay
It adds materials which have unique ways to craft them
Like one is allay steel in which you need to sacrifice allays or something
and then the tools do special things
And yeah the ring is always amazing
Oh and Powah!
composite materials is crazy op
the spawner sword lets you obtain spawn eggs super easily and the spawner pickaxe lets you break spawners. i do think it would be cool if we had a way to get spawn eggs and vanilla spawners but i think it would have to be rebalanced
also ice and fire 2 would be cool when that's out eventually
the only problem is that it would make old worlds incompatible since iaf1 would have to be removed but i really doubt that matters for most modpack creators since i don't know anyone who plays on the same world after updating a modpack
Cardboard boxes let you pick up spawners
i know, but you can't make spawn eggs afaik
I've had a handful of them drop from mobs. I'm not sure if it's all mobs or what the rarity is like though because JEI doesn't have that in their drop pool
Mod suggestion - Field Guide
this mod adds a dynamically generated, player editable bestiary and plant guidebook, created by the player through ''scanning'' entities and blocks with a spyglass. It also has compatibility with exposure, where everything caught in frame of the picture gets added to the book. It will also have compatibility with Scholar
Mod Suggestion - Tinkers Tools Levelling 2
Can have a better experience with ilimited modifiers for yours weapeons of tinkers
https://www.curseforge.com/minecraft/mc-mods/tinkers-tool-leveling-2
MCE2 Suggestions
Is electroblob's wizardry planned to be added in the future?
da
Is that Russian for yes ?
Yes
He spoke about it before when it was brought up in this chat
Curious if there is any chance they'll add create aeronautics
we physically can't
atleast to MCE2
Dang, is it because of compatibility issues?
no it's because of a glaringly obvious number
OH! My bad, i didn't even think to look at that, forgive my obliviousness this time
Just port the mod 
it isn't that easy tmk
backporting is a nightmare from what I understand
so
if you want it so badly you can port it yourself 💀
Mod suggestion: Iron's Spellbooks Tweaks
https://www.curseforge.com/minecraft/mc-mods/irons-spellbooks-tweaks
What it does: small server-side mod that adds config options Iron's doesn't have.
- mana regen rate
- starting mana
- spell rarity cap
- dimension casting blacklist
- inscription blacklist
- cast time and cooldown reduction bonuses
- full mana regen disable
- per-entity black hole resistance (full immunity or partial, set per entity ID)
- optional per-player progression unlocks via datapack jsons (trigger off advancements or entity kills, grant rarity cap raises, cooldown/cast time bonuses, or dimension/inscription exemptions)
Why for MCE2: mana regen rate and starting mana can't be configured on Iron's side, so casters can outpace progression fast. The rarity cap can gate higher tier spells globally or per-player, and the dimension blacklist can turn off casting in specific dimensions. Black hole resistance lets specific bosses ignore the pull. Has its own toml so it doesn't mess with Iron's serverconfig.
Other: 1.20.1 Forge, soft dep on Iron's, server side only, MIT.
you should add apotheosis to it
you guys should add create enchantment industry, it would be so nice to have
shoulder surfing reloaded plssss i cravee the epic 3rd person view https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded
Only bringing the mod up as I did not ever see it mentioned by anyone in this channel. I was curious what the dev team thought of adding a gun focused style mod. It introduces a few guns of varying degree of damage, as well as had an addon to add extras based on other mods installed with it(mainly bumblezone/botania/cloud storage in this pack). I can't say it's a serious suggestion so much as just something I hadn't seen mentioned or suggested by anyone else before.
https://www.curseforge.com/minecraft/mc-mods/guns-without-roses
already accideentally made a post here: https://discord.com/channels/640591918752858122/1508744183576531065 so ill js put it here asw oopss
Immersive Melodies in Backpacks:
I mean, kinda self-explanatory lmao, but makes it so that you can play immersive melodies instruments straight from your sophisticated backpacks (or travelers backpack but this pack uses sophisticated) jukebox upgrade slot! You can also see what this looks like on the mod link page where there are screenshots. I personally love just uploading whatever midi file i want to immersive melodies, and i just love playing w it in general, and so I thought this would be an extremely cool mod to make (yes, I am the author) :D. The GUI is basically just like whhat you would expect a regular songs playlist to be when you interact with it (repeat disabled, repeat all, repeat one, shuffle, skip/back ALL works, and handles logic for both jukebox upgrades for sophisticated), and well, i really think this would be a sick addition to thhe pack. Would you be interested in adding this? Please do lmk, would really mean a lot. Ty for ur time and ty for making such a banger modpack XD
Mod link: https://www.curseforge.com/minecraft/mc-mods/immersive-melodies-in-backpacks
How about adding immersive paintings too? Compatible with joys of painting, it just makes it easier to upload photos to Minecraft for stuff like graffiti and custom signs for factories
you didn't see that.