#MCE2 Suggestions

1969 messages · Page 2 of 2 (latest)

twin turtle
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yea

inner gorge
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isn't this... what is it called, farmer's delight or something like the new harvestcraft?

next quiver
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MA is just too op this pack wants progression

empty meadow
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i just liked the automation aspect. i'm not big on the mining part of minecraft.

inner gorge
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you could try something new like bees

next quiver
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Yeah

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Bees is the new MA

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You can get infinite resources, just takes a lot of time

inner gorge
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MA was the boring idea of automation

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a quantum quarry needed at least some investment

empty meadow
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bees, huh. and farmer's delight? i'll have to check into them. glad there's other ways tho.

modest sequoia
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more good beelike enchanting for amors

dusky jasper
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Will it be possible to add Create: Enchantment Industry in future updates ?

woven glen
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Katanas
2h swords
battleaxes

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Medieval weaponry

woven glen
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This too, i miss the variety of weapons in game

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Compatible with better combat

tiny ferry
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Kinda unnecessary tbh

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Lots of weapons already and with tc the amount of weapons is practically endless

woven glen
sturdy cedar
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That being said Marium’s Soulslike Weaponry adds a few bosses and the weapons are craftable

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And the gb is not ai genned

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And the weapons in marium’s are all really interesting

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Like primarily one of them spawns a floating sword behind the player that attacks when you attack

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A couple of them have omnivamp attributes

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Etc

subtle rivet
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To the ma, if you add that it ruins the pack, plane and simple

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Simply swords may render tinkers pointless as well I think, would need testing

charred cedar
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Perhaps something that adds more tinkers weaponry variety? Since it seems a little limited as of right now, regardless of combinations, I think the thirst is there for old tinkers to discover all those random material combinations that make something beautifully insane

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I still really think Enigmatic Legacy should be added

sturdy cedar
light dock
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i do miss the halberds

cinder eagle
inner gorge
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I kinda suggested you get like a single seed for the latest boss or hardest challenger or whatever

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so that the people who want to play in "creative" mod can do that without affecting the balance (because everything important is finished at that point)

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but also that's not really worth it, if you want to cheat play with the mod just add it yourself

dense bay
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Warium seems to be quite the mod that could be ICBM's replacement from mce
paired with Create: Radars I think it would be real fun to mess around with

golden gorge
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quarry from quarry plus or buildcraft, cause its super cool

light dock
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Though i've seen Adam say that there are no current plans to add any more mods, I'd love to see spartan weaponry and the enchantment industry addition to create. I really do miss the additional two handed options for weapons

tiny ferry
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There are plans to add more mods

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I just said not right now

exotic abyss
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Hoping For Advanced And Extended AE to be in the pack could be good for autocraft speed

teal coral
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More curios in pocket slots
I got the soul of minecraft and realized the only useful ones in these slots are the majruz accessories :<

modest igloo
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Sleeping bags would be nice!

cerulean hedge
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Mystical Agriculture.

cerulean light
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So inventory pet is a big no no ? Because i like it a lot 🙂

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There is a 1.20 version 😇

modest igloo
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another one - extreme sound muffler. it lets you chose a place (i.e. your base) and selectively mute certain sounds in a radius. so if you have villager or pet sounds you are sick of hearing, you can mute them. you can also mute certain sounds throughout the whole game if there is one you really can't stand

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(its clientside, so if anyone is interested you can add it to the modpack yourself!)

stone abyss
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Yes to extreme sound muffler unless there is one in the modpack already. Im tired of hearing the cheese curdling sounds, 100+ chickens, etc

wild axle
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industrial forgeries or rf tools might be fun to have in mce2

storm current
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mana and artifice

modest sequoia
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Bees/Hornets fighting for me!🐝

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ore some Curios/Trinkets to boost the bees/ bee amors etc beelike

snow sentinel
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Ive mentioned the Zenith mod before but I realize thats just a fabric port of apotheosis. Personally I dont care much for apotheosis but seeing as how we have the Alexandrias library, what I do hope to see eventually is the enchantment table mechanic from apotheosis/zebith, I just really enjoyed the neat designs and progression of the enchantment table and how to increase its strength. I think it'd go very well with the current progression system set up in Mce2

exotic abyss
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Nameless trinkets could be best for the true completion of trio of curios

silk steppe
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I want Neapolitan and cookielicious for no other reason than I just really like cookies and ice cream 😂

subtle rivet
snow sentinel
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I thought there was armor or a gun that kinda gives you that

snow sentinel
modest sequoia
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Hell yea u understand me!

flint lava
tender leaf
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Create: new age?

flint lava
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Some way to prevent hostile mobs spawning in a large radius would do.

junior storm
junior storm
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Uh the one with living flame

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It takes netherite blocks and gilded blackstone

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For the multiblock structure

flint lava
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Ok ty

wild trellis
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u also get the staff of suppression from quest loot
ive gotten quite a few

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Also new suggestion
For all those mekanism reactors, especially fusion reactors we need
Computer Craft to properly manage them

wild axle
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can we add industrial foreging? and maybe some cross dimension or linked chests\tanks? and maybe we can add some infected mod (that spawn in their own territory or dimension?

flint lava
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Create copycats I love that mod because it allows you to build nicely detailed buildings

wild trellis
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Please either Copycats+ or Framed Blocks
Domum Ornamentum makes me sad and annoyed that I cant use modded blocks

modest igloo
warm wolf
sharp bobcat
tiny ferry
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that is not the same thing

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thats basically just the playershop from mce1

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not the quest shop

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that is an important distinction

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or i guess maybe it is a quest shop, but its using ftbq and not exactly what we want

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its using repeatable quests for items i guess, which is one way to do it

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but not exactly ideal

cunning canyon
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I hope there will be a secret cat faction for non ratters

fluid ember
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any reason advanced/extended ae was not included? i have added them and it works fine 😄 hope they get added

tiny heath
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because they weren't

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but generally they won't be that necessary for our vision of the pack

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they have also been suggested a lot, but i'm not keen on AdvAE, cause some of its shit is really goddamn powerful, and also it has Armor for some reason, which would be getting yeeted lategame or to nonexistence.

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ExtAE is more acceptable, but still unnecessary i think

fluid ember
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i like to automate everything and those 2 add more tools for it, armor can be just disabled in config or something ?

sturdy cedar
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mce2 isnt an everything modpack its a modpack with a designed feel and focus and vibe

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a lot of REALLY absurd stuff is awol

fluid ember
modest igloo
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Bad Wither No Cookie. we added it on ours but kinda wild it wasnt already in the pack. It gets rid of the noise but not the screen shake so if it would be added officially and fix that it would be awesome!

exotic abyss
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hoping werewolf ( Vampirism addon ) will be included

rare ferry
empty hound
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I hope King of the Mobsters gets added, most of the mods the addon works with are in the modpack so like, and with how strong enemy mobs are they'd fit right in

tiny ferry
modest sequoia
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some teslacoils

exotic abyss
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Adding Marium Soulslike Weaponry could be cool for rpg elements

autumn ginkgo
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better balancing for tinkers and the bosses, and a rework to the expert mode, the game doesnt really feel different at all after the nether

flint lava
autumn ginkgo
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But then u go fight a boss and a single hit takes out 3 hp rows

tiny ferry
rare ferry
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I think adding Thermal Extras would be really cool, so that players that like Thermal Expansion can also have somewhat of an endgame tech alternative to Mekanism, or maybe serve as some kind of intermediary

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It adds more upgrade tiers for the machines overall, a lot more tiers for the respective upgrades and a few new machines

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Some of the new machines add an ore processing chain to be able to get a higher yield from your ores

inner gorge
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I haven't looked into that mod but it sounds kinda neat, Thermal viability drops off so quickly

rare ferry
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Yea, it's p cool

inner gorge
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even just 1 or 2 more upgrade tiers would nice, ignoring all potential other stuff

cunning canyon
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I hope the sinks won't be nerfed

snow sentinel
autumn ginkgo
reef jewel
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sophisticated integration for create would be nice

exotic abyss
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Tarot cards mod could be cool

rain lion
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Mystical Agriculture just cuz yee

flint lava
rain lion
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Wither storm mod, and since TPA exists for servers maybe a built in server sided mod for trading

buoyant spire
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would love to see more End content. Biomes, structures, enemies, etc

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feels real boring and empty

lavish spoke
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I'd Hope for more rpg skill trees like magic or more ways to boost magic as right now it feels a bit weak compared to making tinker tools items.

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Also making the skill trees larger or being able to prestige at max level to add power to that tree (no idea if that's even possible though).

flint lava
inner gorge
neon creek
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There was a magic tree in V1 but it was bugged and got removed for fixes

inner gorge
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NuclearCraft: Neoteric - the 1.20.1 port of good ol' NC

neon creek
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I love doing calculus to play Minecraft

sharp bobcat
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I loved Nuclearcraft in old MCE. It'd be wonderful to have it back. Holding a bundle of spicy rocks only to realize I'm dying was a hilarious experience!

inner gorge
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Nuclearcraft is super cool, you actually have to work for your power instead of cheaty too essy Mek reactor

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also the crafting chains, combining chains, and slowly upgrading to better fuel etc.

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I was really sad when I didn't see it in the pack, then I noticed the main mod is still on old version, but then I noticed someone upgraded to 1.20. Though that version might not be 100% done yet, so maybe add it in half a year or so, idk
too bad I'm probably done with the pack by then

modest igloo
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Would love some variation in the daily rewards :)

tribal flint
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Buddycards just started getting updates for 1.20.1, I hope it can get rolled in!

quartz blade
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might have been mentioned already but it would be nice to have the recipe/crafting info for majrusz accessories in JEI if at all possible

inner gorge
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yeah pretty weird they're not shown

quartz blade
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i'm new to that mod and i would have had no clue except for someone mentioning it on here

velvet sleet
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I hope for a finished version

sturdy cedar
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intense horror

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its a really cool event mod

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albeit a little silly

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nvm mcreator ew

oblique osprey
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I hope they add in the cataclysm x iron spells add on because I really like iron spells and more spells are always welcomed. i believe it is called T.O. magic 'n Extras - iron's Spells Addon

vapid locust
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The cataclysm x goety combo is pretty cool so far, it would be interesting to see all the magic mods having a connection that leads you to exploring them all together

snow sentinel
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but I totally agree with both of you

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I crave more for Iron spells

reef jewel
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a fix for better combat and mowzies mobs (ferrous wroughtnaught)

tiny ferry
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whats wrong with it?

reef jewel
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better combat doesnt mesh well with that fight

tiny ferry
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im not sure i understand

reef jewel
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there was so many times it did the over head attack where it gets stuck so you can hit it and using my katana and swinging all over its back it wasnt damaging at all except a very specific spot next to the bottom right of the sword

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its a better combat issue

tiny ferry
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with the hitbox?

reef jewel
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it might be a hit box thing either way its jank and annoying

tiny heath
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i would figure it's some funkiness with how it wants you strike a specific part of the hitbox

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weapons with a wide attack probably do not play particularly nice

reef jewel
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the first fight went buttery smooth, the second was bad

tiny heath
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it was a bit finicky when i fought it with a cleaver, but it wasn't all that bad

modest igloo
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the better combat is a huge pain when you're trying to use an axe to chop wooden blocks in your base and you accidentally kill your pets 🙃 😭

rare ferry
sturdy cedar
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Better Combat is really nice but I wish it had a switch like epic fight

rare ferry
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I think there's a toggle for mining feint or something in the settings

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Not sure what that extends to

sonic steeple
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or is there some other simpler way since its an craftable already

tiny heath
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i would not recommend doing that

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you would conflict with the existing recipes and create problems unless you reimplement their logic perfectly

sonic steeple
tiny heath
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better to have tooltips on all the accessories that note this info

tiny heath
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if you do that, preferrably use translation keys for the tooltip(s)

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i will probably look into it at some point myself if you're not planning on doing it yourself

tiny heath
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also you can easily make or use any exist tags to handle the adding for tooltips

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kube tooltips can take tags as an apply target

sonic steeple
tiny heath
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that would be solid reference, yes

sonic steeple
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Cool cool ty.

modest igloo
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would love some end exploration and structures and biomes added in. its basically vanilla with a couple of cataclysm boss structures, mineshafts and dungeons, and end cities (but they feel much rarer than vanilla).

there is nothing to really go there for besides bosses as even the chest loot is crummy for it being end game - i keep getting pink dye, chorus fruit, and the same pneumaticraft and ender IO loot i've been getting from every other chest in the overworld and nether. There is diamond armor and tools but those are basically an early game item in this modpack.

I imagine that the end is not as high priority as a the expectation is most servers/people will take a while before getting there but in the final pack i wwould love to see it more fleshed out and with loot tables that reflect the master difficulty mode. right now the cataclysm bosses are the only reason to go there, as backpacks outrank shulker boxes & you can farm shulkers with several other mods if shells are needed for anything. Enderium mining is the only thing to go back for once you have an elytra and a shulker farm set up.

Not trying to complain, I know this is a WIP modpack, just expressing a desire for what I'd love to see in the final product!

inner gorge
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I have to agree that chest loot is pretty... boring. underwhelming. "yay, wheat and 3 seeds. and some pneumatic craft tubes"

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maybe I should look into how loot tables work and if I could help tweaking them or something, but not sure how complicated that would be

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and on the note of chests: those cursed armor that spawn when you open chests are way too frequent. there are such a nuisance, neither strong nor interesting, just annoying

neon creek
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let's change it to a random mob, any mob

sonic steeple
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dont blacklist anything

reef jewel
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1 ender guardian coming right up, cant let you have that 4 wheat and a diamond

wild axle
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What about draconic evolution? It's add nice boss and very nice gear and cool generator

opaque gust
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Think it has been mentioned before and the gear is well just too strong

stone abyss
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it would be nice to have chase items in the very late game. at least it would be something to do like a heavy resource sink

reef jewel
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a way to generate each key resource would be nice (more for the ones that can only be manually collected)

pale widget
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but maybe I am just biased because I've never beaten it across 3 different packs

neon creek
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It's pretty buns. Deals void damage so it can kill you even in creative, goes invuln every 30 seconds for 15-25 seconds, has gravity breaking attacks so you pretty much HAVE to cheese it by hiding in a hole or getting yourself stuck on a pillar on purpose.
I did a modpack and it was the first time I beat it, took about 30 minutes or so due to all the invuln

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Luckily the modpack author made the chaos shards be transmutable so you only have to acquire them once

tiny ferry
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i have never cared for draconic evolution

neon creek
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on top of that, it mostly exists just to make you immortal

stone abyss
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DE is just too broken. the times when modpacks have that mod installed, it invalidates everything else bc they don't really change the recipes of it. like why go for tinkers when DE is just infinitely better?
the chaos dragon is just boring and a nuisance to fight. it was cool the first time around when i was first introduced to it, now not so much.

wild axle
sturdy cedar
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Out of curiosity whats our opinion on the abyss II?

wild trellis
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could we add Pehkui for funny times ?

lusty quarry
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elevator blocks

inner gorge
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you can already build an elevator with ender IO travel anchor (or however they are called)

exotic abyss
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AEInfinityBooster BC I could open terminal in other dimensions and infinite range

exotic abyss
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Yeah thanks now I don't Ae infinity booster anymore

subtle rivet
snow sentinel
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I hope on in the Candy Biome all the fish will be changed to Swedish Fish and gummie Sharks

young kindle
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Yes, they change into gummy fish

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Or are we not talking about Alex’s caves?

slow merlin
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Species is an awesome mod and I would love it to be added. I even suggested it here.

viral osprey
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id really love to see some more decorative mods for sprucing up houses, since theres honestly not much to work with rn, and itd also be nice to see a couple mods based around potions and potion making

lusty quarry
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pams harvest

snow sentinel
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Ill have to go back and see if its still the same, could be a bug

slow merlin
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I have a cool Dungeon mod suggestion. It is called Dungeon Now loading 1% ( it is now going to be 2%). It will be updated very soon and it is a very well made mod that adds dungeons, bosses, creatures and cool features. Currently, there is only one dungeon with some mobs and a boss ( that's why it is 1%). With every update, the mod gets 1% increase ( the creator aims to get to 100%).

Very well done mod and I think it should be added to the pack

Dungeon Now loading 1% : https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading

young kindle
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Oh wow that’s a really cool mod that I’ve never seen before!

silver root
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AE Additions i love building massive systems at the end of the game, and it would help a lot with the wireless transmitters. i wouldn't mind if alot of it was even gated until after The End either

pale widget
slow merlin
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Nah, the 2% update is coming September 1st. It took 1 year to update it, but I think it is going to be worth it. It is very high quality

wanton temple
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i don't wanna be negative, nothing against the mod, but it feels a little too vanilla+ imo
plus looking at the code even the most recent branch still has a bunch of example templates laying around which doesn't exactly fill me with confidence for its stability in a pack with this many other mods AsheSweat
not really sure if it's worth the effort when it doesn't seem to add anything super different from what's already in the pack

slow merlin
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Isn't being Vanilla plus a good thing? It keeps the Minecraft essence and this is good in my opinion. Some mods in the pack are also vanilla plus, like Alex's Caves or Alex's Mobs. I like the fact that the textures, mechanics and features are Minecrafty

wanton temple
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even just one biome from alex's caves has magnitudes more content than this entire mod tho, so the vanilla+ feel from it just feels like a vanilla snapshot or april fools

slow merlin
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Vanilla plus in my perspective is not necessarily related to the magnitude of the content. It means that the features, mobs and even models are vanilla friendly and fit well with the vibe of the base game

wanton temple
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correct, but if you have vanilla+ combined with not a lot of content you have a vanilla snapshot update rather than a mod, add possibly shaky code to that and it doesn't sound like a great idea imo
neat concept, i'm sure it could be fun, but i wouldn't add it or suggest it any time soon

slow merlin
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I mean, its still a mod in the beginning phase lol. So it doesn't have that much stuff right now. But since it is promising and has good quality, I think it is a nice idea. And even if the mod doesn't have that much content right now, the stuff it already adds is good enough to be considered a nice mod. Have you seen some of the bosses and mobs? I think they are pretty cool.

As for the stability, I've played with this mod in some other packs and it worked just fine. I think I used this mod in Beyond Depth modpack and didn't have any issues. Aditionally, the creator decided to release the 2% update in September to assure its stability. But its ok if you guys don't wanna add it

slow merlin
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Simple mod suggestions:

-Feur Extension Fossil : https://www.curseforge.com/minecraft/mc-mods/feur-extension-fossil
This mod adds massive fossil structures in your world. You will be able to find the remains of ancient creatures like dinossaurs, mythical dragons, giant fishes and more. This makes the world feel even more interesting for exploration and gives additional beauty to your world. This can also give a lore aspect to the pack, meaning that many ancient creatures on surface were extinct and most of them that are still alive are underground ( Alex's Caves).

wanton temple
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kinda off-topic but i have to ask, have you actually played mce2? because rn it just feels like you're scrolling through the list of mods on forge and posting multiple suggestions per day for anything that isn't already in the pack AePointLaugh

sonic steeple
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Yall really need to lay of the pressure, hes just trying to suggest stuff, its appropriatly balanced/themed too imo.

wanton temple
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i apologise if i came off aggressive, that wasn't my intention, i am genuinely curious as to whether the mods suggested are from trying the pack and thinking they'd add to the experience or if it's more like theorycrafting

tiny ferry
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Which is an instant no

tiny ferry
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I will say though, I do prefer mod suggestions being contained to one thread like this.

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So this is much better

sonic steeple
sonic steeple
slow merlin
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1- Yes, I play the pack. I'm not suggesting these mods out of nowhere. I suggested them because I find them cool and I think they would increase the experience. I suggested Carry On for example, because it is a mod I like and don't usually play any pack without it because it is really useful. Also suggested Species for example because I also enjoy it. Of course you guys are not required to add any of the mods I'm suggesting, and I don't expect yall to add all of them ( after all, they are just suggestions), as you guys have some parameters to consider whether a mod is worth adding or not.

2- Didn't know these mods had Mcreator since the Curseforge page didn't say anything related to that ( if this was said, I'm sorry cause I didn't see). And I don't know how to check whether a mod is Mcreator or not ( I didn't even know what was that till two days ago)

3- Sorry for the disturbance. I thought it was ok to suggest the mods in this channel. My intention was not to spam, but since I had many mod ideas, I ended up sending many messages. Sorry for all that. I ain't going to disturb yall anymore.

4- I've already done my own version of the pack with the mods I want anyways, so I won't disturb anymore.

sonic steeple
slow merlin
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Ok, thanks. So if I want to send suggestions, should I send them in only one thread?

slow merlin
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These are some cool and simple mods that I enjoy and I think they would be nice in the pack:

-Enchanting Infuser: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser
You can select the enchantments you want

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Most of these mods are very simple and Vanilla plus. I mostly use them in the packs I play and would fit in MCE2 imo. Do you think these mods could be added? Or are they not good in your opinion?

sonic steeple
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All up to our 2 main devs [Adam/Emper], regardless until either of them/Mods stop you, go crazy. Thats the whole point of this thread.

But keep in mind that some of these mods are already possible in some way, E.X. Better Than Mending can be replicated with sophisticated backpacks (iirc).

inner gorge
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enchanting infuser is not really needed with the enchantment library and the enderIO enchanter
pet cementery also not really needed because we have similar stuff already with a few different ways
diet we already have the spice of life rewards. it certainly seems like an interesting mod, but... this feels a bit too much imo for this pack
(just my thoughts, I don't have any decision power)

slow merlin
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Which mod in the pack allows us to revive a pet? Cause my dog died last week in a combat with a Fire Dragon lol. He didn't drop anything and I couldn't do anything about It. Pet Cemetery makes pets drop a collar. You need to use this collar in a charged respawn anchor in order to revive your pet. He revives in a zombie form and you need to give it a weakness potion and a golden apple to make it go back to the original form

inner gorge
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the pet bed the intro chapter mentions. and corail can do it too.

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both of them can't do it after without any preparation, like you can't revive some random thing that died 100 hours ago when you just started the pack. but both are ways that can revive things, the pet bed even is compeltely passive and free

slow merlin
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Didn't know about that but it's good to know that there are ways to revive pets. But I don't know, I think pet Cemetery is more interesting, as it requires you further steps in order to revive your pet. You need to go to the nether, charge a respawn anchor and use the collar there. Like, you are basically doing a ritual to revive it lol. Aditionally, if the zombie pet dies, he becomes a skeleton pet. In this form, you can't do anything to make it go back to the original form and if it dies in skeleton form, its perma death. I mean, its more interesting than having free revives for your pets and this also encourages you to take better care of your pets, cause they can die forever

wanton temple
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I think i remember seeing a config file for voice chat in the pack already so it might've been there in the older version.
I've never played with it but it seems like good fun for servers so it would be nice seeing it come back

snow sentinel
wanton temple
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You can also straight up craft most enchantments with ender io and ars

snow sentinel
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A combination of those 3 mods leads to never having enchantment issues

snow sentinel
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The pump just has an option to do exactly that but it's something you have to work for which imp is very fair considering mending itself is single handedly already the strongest enchament at base

wanton temple
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the pump can keep your mending tools repaired? or do you have to put them in the backpack?

snow sentinel
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Its an option on the xp tank that just allows it to repair them using stored xp, which you can toggle on or off and since it can also be adjusted to start storing xp at lvl 1 its very convenient

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I have my tank set to store xp once im at lvl 10 or 15 so I always have enough to use waystones

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And any excess just gets held in the tank till needed for xyz reasons like mending

slow merlin
abstract valley
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I would change pwd Garlicbread

sonic steeple
modest sequoia
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Some Beartraps against someone u dont want it to hear and see... but the loot

maybe made of Copper?

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or foliaath shouldn't bite the owner 😞

slow merlin
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Chat, I found a brand new mod that fits perfectly with the pack and seems to be very good and high quality. It is called "Companions! "

Link: https://www.curseforge.com/minecraft/mc-mods/companions-mod

I've never seen it before, but it is really promising and interesting ( don't know If It is Mcreator btw). This mod adds stuff related to fantasy, magic, hostile mobs, a boss and many tameable creatures with special abilities ( that's why its called companions). There are many Wizard stuff and magic books that you can use to cast spells and some of the creatures include a Croissant Dragon, demons, a maw that you can ride on and even a casino dealer frog ( you can even play Blackjack with him lol).
The models seem very good and high quality and I think it could be a nice addition. I know we have Alshanex's Familiars and many magic stuff, but I really think this would go nice in the pack

You guys can also check this showcase video for a better look at the mod: https://youtu.be/EG5W-rlUJeQ?si=5JTgrcHacQ44pynP

slow merlin
#

These are a few mods that I think would fit perfectly with the pack and I think they would be nice additions( some are simple and other add a bunch of stuff):

#
slow merlin
#

Mod suggestions:

  • Create Better FPS: https://www.curseforge.com/minecraft/mc-mods/create-better-fps
    This create addon greatly improves performance when using Create mod with shaders. This is pretty good considering we have tons of structures and villages with Create stuff ( Integrated structures). So this addon aims to improve performance.

  • Create Alex's Caves compat: https://www.curseforge.com/minecraft/mc-mods/create-alexs-caves-compat
    An addon for create that adds compatibility between Alex's caves, Create and a few create addons.

  • Fast Furnace, Fast Paintings and Fast Workbench: These mods aim to improve performance when using furnaces, paintings and Workbenches.

  • Enhanced AI: https://www.curseforge.com/minecraft/mc-mods/enhanced-ai
    Mobs are now smarter and the gameplay becomes a little more difficult. Zombies can mine when chasing you, some mobs can use Ender Pearls, Climb ladders, ride other mobs and even open doors. I really like this mod and I think it would be nice in the pack.

  • Hero Proof: https://www.curseforge.com/minecraft/mc-mods/hero-proof
    Now, when you achieve The adventurement "hero of the village", you will not only gain the hero buff, but also a custom emerald named "Hero Proof".
    With this in your main hand, you will continually gain the hero buff, and villagers will give you discount. So, villagers won't forget that you are a hero.

  • Customizable Player Model: https://www.curseforge.com/minecraft/mc-mods/custom-player-models
    Allows you to freely customize your skin. You can now have skins with custom textures, higher resolution, etc. This means you can have realistic Shrek skin in your game.

  • Shrink: https://www.curseforge.com/minecraft/mc-mods/shrink_
    You can know change your size by using a device. You can either become really small ( you will shrink down to about the size of a quarter of a block) or become huge.

inner gorge
#

enhanced AI was in the pack when it first release but removed for... some bug or performance reasons iirc

slow merlin
#

Oh, F. Such a nice mod, but understandable tho

wanton temple
#

am a big fan of shrink and keep wanting it every time i'm routing cabling around xD

slow merlin
#

Yeah, really fun mod.

exotic timber
#

Adding bosses and structures to other planets in space would be cool! I loved the bosses on the moon in mce1

slow merlin
#

Ad Astra More structures addon does that. It adds structures and dungeons to the planets. Some structures have bosses too iirc

#

It would be nice if it was added to the pack

sage turtle
#

Sorry if this is either an obvious answer or already suggested, but is there anything against adding Apotheosis?

kind magnet
#

yes, it's way too overpowered for mce2

#

been suggested many times and instantly rejected every time. it was one of the first mods confirmed to not be in the pack, alongside mystical agriculture and draconic evolution

slow merlin
#

What about Immersive Engineering? This mod is peak and it would go well in the pack imo

pulsar jay
#

The wire coils alone make me miss Immersive Engineering, they looked so aesthetically pleasing

swift lark
#

Blueprint mode for tinkers construct armor.

gilded thicket
#

i think its a great mod honestly

#

unless its in a expert pack where it takes forever to get stuff

quartz blade
#

i'm likely in the small minority with this opinion, but imo it would be neat to have more custom crafting recipes that take advantage of create sequenced assembly, filling by spout etc. (not as gates, but as alternative automation options)

#

likewise with pneumatic assembly, could give a reason to actually do pcr progression since it's a bit sidelined right now in the pack

dense bough
#

I'm a big fan of that not being the only way to do it, but being a cheaper/easier way to do it for getting things, I'm almost to the end, and have yet to touch a pretty hefty number of main mods in the guidebook because there's zero reason to

gilded thicket
#

i havent played mce2 enough, and i am right now, only got 10 hours on, so i think thats pretty low (i am a slow player)

but i think it would be cool to have more quests centered on one mod

#

didnt see any quests for example on pcr centered, so i didnt even know it is in the modpack until i got a vortex gun or whatever the name was from a daily login..

inner gorge
#

it's planned to add more stuff and more was already added. you can create a quest chapter for a mod yourself, if you are very familiar with one

gilded thicket
rain lion
#

Create addon: Create:Enchantment Industry

gilded thicket
#

also more addons would be cool too

worthy oriole
#

Mining dimension or alternate ways to generate resources.

inner gorge
#

great below; bees, miner lamp. that not enough for you?

mild gulch
#

I would love to see "Easy villagers" being included, just so that we can reduce the amount of entities walking around / existing in the world.

gilded thicket
#

meh i consider that mod just making game easier

pale widget
#

I wouldn't say easier, but less frustrating. There is already other means of transporting villagers, the only issue is to get the desired trades

mild gulch
#

For me it's manly the fact that it's not having to have villager-entities in the world, thus reducing performance impact

#

Buit yeah, reducing tedium from refreshing villager trades is also definitely nice

exotic abyss
young kindle
#

Oh hey aren’t those the ones with like, blocks of netherite hidden away in them?

snow sentinel
#

I neeeeeeeed the iron spells books quest

proper pine
#

Fossils and archaeology (When not on alpha release)

#

Industrial forgoing as well

slow merlin
#

Rechiseled, Rechiseled: Chipped, Chisel Reborn, Factory blocks, FramedBlocks and Handcrafted would be nice in the pack imo. With these mods, we will have even more block variations and Furniture for decoration purposes

reef furnace
#

(as a genuine question) is there a reason why there's no easy magic/easy anvils in the pack
easy villagers i can understand as i can see how they'd make the process a little too simple, though i still think the cycle trades button (which i think there is a standalone mod for) is a major boon because each time i place and break a lectern and there's no mending another 5% of my brain cells wither and rot away (not helped by titles making it less likely to roll books in trades)
easy magic and easy anvils though fix the major issue with both systems being that enchantment and repair costs are both measured in levels rather than raw XP - yes there are means to control this (XP tanks, insightful crystal, etc) but imo it's simpler to just cut the middleman. rerolling enchantments quickly & renaming name tags w/o XP is nice too

slow merlin
#

Please, add AgriCraft. This is a classic Minecraft mod that aims to bring crop breeding to the game. This includes both improving your existing crop, or cross-breeding to mutate into new species of crops. Just let me become Gregor Mendel in Minecraft 😭🙏

AgriCraft: https://www.curseforge.com/minecraft/mc-mods/agricraft

slow merlin
#

Besides, AgriCraft is on MCE1. So this can be nice

topaz lotus
#

nothing against agricraft for mce2 tho tbh, without MA its sorta whatever at least as far as I'm aware

tiny heath
#

it is magnitudes less offensive when MA isn't present

#

just a matter of it's stable enough and fits in

slow merlin
#

Yeah, AgriCraft becomes busted with MA. But tbh, I kinda miss MA in this pack, as well as Botany pots. I really like these mods

worthy oriole
#

It would be easier to get started with MA. I'm finding most of the early game pretty tricky to keep going through, I never have enough ores to get anything done

topaz lotus
#

MA has been a pretty hard no and I doubt that will change since nobody on the dev team thinks it could possibly be balanced well to add it

#

there was even talks about removing it from mce1 but eventually decided against it due to possible community backlash which is why it's in a weird half gated state in mce1

slow merlin
#

Industrial Foregoing and Imersive Engineering are also hard no? Or do they have at least a chance to be added? I think the pack should have more tech mods and those are perfect. IE at least fits pretty well imo

tiny heath
#

we're not really keen on IF because it is one block solutions: the mod

#

IE is magnitudes more acceptable imo, especially because of its killer aesthetic

slow merlin
#

Well, I hope at least IE gets in the pack at some time then. I know that IF is busted for the one block solutions, but damn, it is such a nice mod

tiny ferry
#

My stance on IE is I'm very open to it

#

We just need to make sure it doesn't make the pack weigh too much or affect load times etc.

#

Because it's a big mod.

slow merlin
#

Wow, that's nice, I'm excited for that 🙏🔥

umbral iris
ocean widget
#

I'd love to see create expanded on

subtle chasm
#

yeah create being expanded upon would be great considering its pretty integral to early/mid game progression imo.

slow merlin
#

I also want more addons for Create, but definitely don't want this over IE. Pretty different concepts and IE is just a thousand times better than these Create addons imo

ocean widget
slow merlin
#

Fr

#

But tbh, the addons I most want for Create are Steam 'n' Rails and Enchantment Industry. Create:New age is good and the closer we can get to IE, but I don't really care about it.

#

Steam 'n' Rails is absolutely peak imo and expands the possibilities of railway sistems, which is something I really want

slow merlin
pale widget
#

oh cool to see it getting updated rather quickly from the last time we talked about it

tiny ferry
#

We have enough dungeons imo. Most i will do is continually updating the ones we have and eventually adding custom to ones.

slow merlin
slow merlin
#

Adam, what do you feel about Security Craft in the pack? Are you open to adding it or nah? Its a pretty good mod especially considering servers or playing with friends. You can protect your base by making reinforced blocks( this can help especially against explosions), putting cameras to monitor the inside and outside, using passwords or keypads on doors or chests, you can also make secret bases using fake blocks or install traps like mines and claymores to be safe against players or mobs. This mod can be really useful and very cool for singleplayer and multiplayer ( At least imo). What do you think?

gilded thicket
#

Ngl i think thats a too op mod

#

But i do think thats IE would be cool, unless it becomes the main focus of the modpack like other modpacks, grinding that steel for hours on end.. 😔

#

I would love more create addons tho, unless they are low quallity, an addon that is really cool is Steam And Rails, but you might have to check it out first, it makes trains even better
Adds monorails, different train track sizes and colors, more decoration, and a new conductor, which can be used to control trains from far away

tiny heath
#

Steam N' Rails is in alpha for Create 6 last i knew, which is part of why we're not really up for it atm

tiny heath
#

once it's more stable perhape

gilded thicket
#

When it comes out it would be a great idea

slow merlin
#

Please, add CC:Tweaked ( ComputerCraft) to MCE2. This mod is very cool and adds functional programmable computers to the game and also turtles that can mine and do other stuff according to your commands.With computers, you can write codes and automate your entire Minecraft world. There is also an addon for it called Advanced Peripherals, allowing computers to communicate with AE2 and other mods, you can also create an AI that controls your farms and much more. Besides all that, some reactors and stuff in the pack are more suitable to be done with ComputerCraft

wicked solstice
#

Scorched Guns, more pewpews with unique twists and stuff.

grave bloom
#

i would love to have the werewolfs from vampirism

ocean widget
#

they conflict with another mod apparently

slow merlin
ocean widget
#

it's not finished but I think Create metallurgy could be a good add if it gets there

old helm
#

I'd love to see more bee species for modded resources or even just some for vanilla resources that are annoying to get, like sand and dirt

slow merlin
#

Mod suggestion: Progressive Bosses

This mod makes Wither and Ender Dragon harder the more you kill them. Something I noticed is that this pack tries to make you earn things instead of having everything easily. So, this is a challenging pack. This mod basically contributes to that. Farming Nether Stars and getting Ender Dragon loot won't be that easy with this mod, since they will keep getting stronger the more you kill them. They will get more health, new abilities, the capacity to summon Minions and much more.

gilded thicket
#

Arent they alr kinda hard enough?

mild gulch
slow merlin
#

Simple addon suggestion for Farmer's Delight: Display Delight.

This addon allows you to place every food item in Farmer's Delight( including addons) in 3D. You can craft food plates and put food on them. This is pretty nice for decoration and it is just a nice looking addition in my opinion.

Display Delight: https://www.curseforge.com/minecraft/mc-mods/display-delight

jaunty vapor
slow merlin
#

Yeah, I definitely think we should have these mods. I've always used factory blocks in ATM for example to make a place for my machines. Handcrafted, framed blocks and rechiseled are also very cool

young kindle
#

I do quite miss chiseled, mostly being able to place the blocks I want then edit them to what I need

slow merlin
#

I also think Mrcrayfish's Furniture Refurbished would go perfect with the pack. We have the mighty mail in the pack, but why not the full mod? It adds Furniture like toilet, sink, TV, grill, bathtub and many other things. Besides, electronic equipment such as stove, television and others require an electricity system, which is a really nice mechanic imo.

slow merlin
#

Mod suggestion: Harder Spawners

This mod makes dungeon exploration harder and more exciting by preventing players from breaking and lightning spawners to shut them down easily. Spawners will now take way more time to break and spawners can explode when they fail ( this means spawners will have a limited lifespan with this mod). By default, spawners will last an average of 4 hours before failing. When they are close to failing, they will begin to sputter and smoke, being able to explode ( keep in mind you can repair failing spawners with iron blocks). This mod also makes farms and mob grinding a little bit harder, as you will need to take care of the spawner in order to make it work properly. Aditionally, spawners can also poison, wither or blind players trying to break them( the default is poison 1).

ocean widget
#

wow that sounds... not fun

gilded thicket
#

"The spanwer slowly breaks..." x5 😭

slow merlin
vivid scarab
#

I hope Extended AE mod gets added, so you can make for example the ME wireless connector for when you have a farm away from the base and you dont have to use cables

lavish ice
river canyon
#

Started playing the pack and now some hours in (day 80 on normal); what i noticed is that the early automation and power options feel rather limited, especially compared to MCE1; to give some examples: in mce1 i automated the production of EnderIO hootch to generate a sustainable power source (the vat to produce, autofarms for sugar and crops);
in another playtrough i used fisher fishing automation to power the base with culinary generators;
more towards endgame the more common bigger setups were used such as the mekanism stuff

I feel MCE2 is currently kind of limited with these creative solutions, especially for a typical kitchen sink pack; therefore i HOPE some more of these mods will be added in a future patch the open up more creative possibilities for early and mid game automation and power generation; (and on a sidenote: i always loved those mods that let you make a huge ass quarry for mining; e.g. with a quarry or the builder and poke a big hole in my world for resources; it just feels like automation power, and it required you to push you power production)

inner gorge
#

it's not wrong, I also mentioned before that some options feel a bit more limited. you almost have to use a Create tree farm for charcoal for power

river canyon
#

yes; and truth is, Create is not one of my favorite mod packs 🙂

ocean widget
#

I still hope to see create metallurgy

slow merlin
#

Extreme Reactors and Powah would be great for alternative energy generation. Powah can be very good in early game and Extreme Reactors don't explode and can also be great for early or mid game. I wish they were in the pack ngl.

tiny heath
#

IMO both of those are much to easy and mindless post setup, Powah literally has an option in its reactor (its most powerful generator) that automates it perfectly.

vagrant oxide
#

An updated advanced rocketrySadge

pulsar jay
river canyon
# tiny heath IMO both of those are much to easy and mindless post setup, Powah literally has ...

i think therefore some mods that allow for some creative setups would do good in the pack; I also think it helps with re-playability of the pack so you can think of a completely different way to do in a next playtrough; I think i done at least like 5 or 6 playthroughs (sometimes shorter, sometimes longer) of mce1, but never really did the same power setup twice until late game.
That being said; i agree with the things should not be too easy; e.g. a typical bonsai hopper mod that produces items out of thin air (and thus infinite charcoal) is no fun either in my opinion.

slow merlin
#

Mod suggestion: Almost Unified

This mod is very useful, as if you have items from different mods, all basically the same thing, it will unifie the recipes and remove duplicates to make the pack less bloat. Some examples: in MCE2 we have Steel Ingots from Mekanism, Thermal Integration, Ad Astra and Tinkers. We also have Silver Ingots from Mekanism, Occultism, Ice and Fire and Thermal Foundation. If this mod is added, only one of these ingots will be used to unifie recipes and the others will be removed.

rain dew
#

i personally like the current unification, since you can smelt any lead ore block into any lead ingot, and then use their blocks for decoration.

slow merlin
#

I mean, there is actually no unification at all with ores in the current time lol. Its a silly thing but I personally find kinda strange and bloat having the exact same ore from 4 different mods in my inventory. Having duplicate blocks and ores( even if they can be used for decoration purposes) is something unnecessary imo.

inner gorge
#

unification is WIP

tiny ferry
#

almost unified is not a good solution

#

we are unifying everything with kubejs

#

it should be mostly just fine except for a few situations

slow merlin
#

Ok, thanks 👍

young kindle
#

Mega veins of ore still get other ore from mods, unless that got worked out recently

river canyon
#

Industrial Foregoing ? or was it already passed to the trashbin for good reason ? else i think this is a great mod, especially in the early to mid game

slow merlin
#

Addon suggestion for Iron's Spells 'n Spellbooks: T.O Magic 'n Extras

This addon aims to Integrate Iron's Spells with many mods that are in the pack like Cataclysm, Alex's Caves and Mowzie's Mobs. It adds a variety of unique and rare spells, rare weapons, curious, armor, structures, mobs and even a new boss. This addon was also made by the same guy who made Illage and Spillage addon for Iron's Spells.

T.O Magic 'n Extras: https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells

ocean widget
lethal rivet
subtle shard
#

Hoping there will be chisel and bits in the mod pack as it’s the only mod my friend wants in a mod pack and we want to do this one 🤣

slow merlin
#

Here are some addon suggestions to enhance even more Applied Energistics and Integrate it with some other mods.

proper island
#

Pam’s Harvest

#

And twilight forest mod I think that’s the one when u make the portal with the flowers and killing a Minotaur

tiny heath
rain dew
tiny heath
rain dew
#

???

#

holy shit

#

how did i never see

#

should've checked i guess sorry for suggesting 😭

#

awesome

slow merlin
#

Suggestion for MC Eternal 2: Add Passive Skill Tree instead of Pufferfish's skills. Even though I like Pufferfish's skills, I feel it is too simple and kinda generic. Passive Skill Tree would be a better alternative to add skills imo. It features 588 skills and 6 basic classes to choose from ( Enchanter, Hunter, Cook, Alchemist , Miner and Blacksmith. Each class has their own special perks/skills). This mod also adds gems which can be placed in armor and swords. They work kinda like Apotheosis gems and can make your set stronger. So overall, this mod adds more mechanics than pufferfish's like potion/ enchantment upgrades, armor defense, gem etching and more. Also important to mention that the skill tree itself is very cool, has a nice background and can be easily customized. What do you guys think?

spice sun
#

I personally prefer the current skill tree mod we have, I tend to move away from mod packs that include passive skill tree. Plus I’m pretty sure it can cause some minor performance issues, not 100% confident on that

slow merlin
#

I've used it in Cisco's if I'm not mistaken and I enjoyed it. Why is it bad in your opinion?

slow merlin
spice sun
loud mist
clever remnant
#

Thaumcraft

#

Never used this mod i want to giv it a shot if it is ever add

pale widget
clever remnant
#

Thaumcraft

slow merlin
#

What is Thomcraft? Lol

slow merlin
#

I know what is Thaumcraft but never heard of thomcraft lol

#

Besides, Thaumcraft is in 1.12 and was not updated to newer versions

subtle shard
#

Chisel and bits? Legit the only mod my friend wants. As I am planning to host a SMP

slow merlin
#

Can we have mob grinding utils? We need it gng 😔🙏🥀

topaz lotus
#

mob grinding utils existed in the beta but found out the mob masher did no damage, so it got pulled last minute. if the nan bug was the cause and gets solved, and mob grinding utils works again, there's a chance it makes it back imo but no guarantees

tiny ferry
#

Nan bug is fixed and mob grinding utils is returning

topaz lotus
#

huge w

#

regular mob farm suddenly viable again instead of drygmy or jank create deployer killing chamber

slow merlin
#

W

subtle shard
#

Honestly anything to make you extra? Like vampirism really love that mod which I know is in but anything else would be good, idk any other mods like it. Where you can have other sub races or races in general sorta thing?
To try diversify rather than just humans and vampires

slow merlin
#

Can we please have CC Tweaked and Advanced Peripherals in a future update 🙏? Very useful mods for automation, since you can use turtles that can work for you and program computers to communicate with AE2 systems, PneumaticCraft drones, Create and help with many other tech mods. Besides, Better Fusion Reactor mod kinda needs CC to work properly. So I think it would be a nice addition. What yall think? ☝️

#

You can even make Spotify work in Minecraft using CC lol. It is certainly a W mod 🙏🔥

azure grail
#

Mostly hoping for plushies, since most decorative blocks look to be facades and general building. Also more bosses/difficult to hit (pre-end), that don't contribute toward progression or armor/weapons that doesn't require diving into Tinkers or grinding out Fire and Ice, mid-game adventuring content.

robust depot
#

I hope they add the jenny mod

gilded thicket
#

stop there buddy 😭🛑

slow merlin
#

Nah, we need Jenny

#

But we need more CC 🥴🙏

robust depot
gilded thicket
#

i have no idea how this community is but that would most likely get u banned anywhere 😭🙏

robust depot
gilded thicket
slow merlin
gilded thicket
slow merlin
#

I'm not the one who brought Jenny to the chat, just joked that we need it in the pack ( I despise this mod and the comment was done for humour)

gilded thicket
#

fr

robust depot
#

my comment was a joke too

subtle shard
slow merlin
#

Chat, I just found out that there is a NuclearCraft "port" for 1.20.1. its called NuclearCraft Neoteric. It appears to have most of all important stuff, like Radiation resources, Fission reactors, Fusion reactors, ores, etc. However, I think it also adds some changes. This would be awesome in MCE2 imo. I really miss NuclearCraft and this port seems good. What yall think?

NuclearCraft neoteric: https://www.curseforge.com/minecraft/mc-mods/nuclearcraft-neoteric

tiny ferry
#

I'm aware of the port, I just fear it's too large a mod tbh. It's absolutely massive.

#

I'd need to figure out what to do with all the ores too.

#

I guess could just throw them in the great below

slow merlin
snow sentinel
topaz lotus
#

great below becoming the junk drawer 💀

slow merlin
#

Isn't it supposed to be a mining dimension? It makes sense lol

tight granite
#

whats in the pack to carry mobs aka cows

#

there isnt mob imprisoment tool so idk

tiny heath
#

soul gem and soul vial are similar to MITs

tight granite
#

soul vial seems best tyvm

tight granite
#

what does the second part mean for rebalanced? Can I just add the mod slots without a drawback?

kind magnet
tight granite
robust depot
kind magnet
tight granite
#

I also just realised Im in the wrong channel

slow merlin
#

Is there any chance we can get Modular Routers, Laser IO or PIPEZ as alternative ways to move items?

stray coyote
#

I see a problem with the power generation on the start game and another for the mob farm… I hope in the future mod for solve those problem will be added

slow merlin
#

Mod suggestion: Shrink

It is a fun and goofy mod that allows you to change your size using a device. You can get very small, being able to access places that would normally be off-limits without breaking blocks or become huge. Its a mod to be used for fun purposes and I think this would be a nice addition. What yall think? 🙏

subtle shard
slow merlin
spice sun
slow merlin
junior pecan
#

Advanced rocketry, astral sorcery,

gilded thicket
slow merlin
junior pecan
#

It asked what was hoped, not what to add

gilded thicket
#

smort

slow merlin
junior pecan
#

I’m not interested in having semantic debates

spice sun
#

You can definitely hope something will be updated and then put into the pack, astral sorcery would be dope to see updated

junior pecan
#

I’m almost tempted to have Claude port it lol. Been trying it out lately and it’s a game changer

worthy oriole
#

Resource Chickens would be fun. Not sure if it's patched to 1.20.1 but it's not entirely one block stuff, there's a development to it, and not easy money (have to invest some decent resources before payout)

robust depot
#

Splendid Slimes is a pretty fun resource generation mod that plays like Slime Rancher

#

It's also entirely data-driven so you can easily add as many different slimes as you want

#

(I was planning to use it in one of my personal modpacks but I didn't want to sink so much time into learning how to make datapacks)

modern zephyr
#

Does anyone know if Adam has considered advanced AE? It’s really useful and the quantum suit is awesome. Not as powerful as meka suit but it has a lot of utility.

azure grail
#

Hopefully we get more rats

#

And that lawyer

tiny heath
#

but it has been suggested a lot, alongside Extended AE

modern zephyr
slow merlin
#

AE2 Things is also nice

velvet meteor
#

Simple Shops is a small simple mod that adds a block to set up trade shops for players to trade their ores or loot gathered while exploring: https://www.curseforge.com/minecraft/mc-mods/simple-shops

Tested it on my server and had no issue with it, but it is multiplayer focused as this is of no use when in singleplayer.

CurseForge

Adds simple and easy player shops and creative shops!
16.4M Downloads | Mods

gilded thicket
velvet meteor
tiny heath
#

oh yeah Create does have a shopping system related to its Storage system

gilded thicket
#

also u can make even cooler things with it

#

with the frog package things

velvet meteor
#

the what now?

tiny heath
#

frogport!!!

#

look it up in jei, it's just a little guy

gilded thicket
tiny heath
#

is that fandom

gilded thicket
#

chain conveyors and all of that

gilded thicket
tiny heath
#

it looks like it

#

explode 💥

gilded thicket
velvet meteor
tiny heath
#

too large was the assesment when adam looked at this mod before

slow merlin
#

Can we have RFtools by any chance? The builder module is so useful and the mod by itself is very good.

junior pecan
#

Oritech looks polished but idk if it’s a fit or not.

#

There are many create addons. Have any additional been considered?

#

And Etherology. Claims to be thaumcraft reimagined

slow merlin
#

Oritech is not in 1.20.1 bro 🥀. Besides, it is a Fabric/NeoForge exclusive ( don't know if it will ever come to Forge)

junior pecan
#

Not a fit then

slow merlin
velvet meteor
#

are there no items for that in the modpack already? Some kind of telescope or binoculars?

tiny heath
#

vanilla has the spyglass

slow merlin
# tiny heath vanilla has the spyglass

Spyglass is kinda bad imo. Till you get one, you won't be able to zoom, it has a limited fov and this mod allows you to zoom further than a spyglass. But it is understandable tho

slow merlin
#

Is there any chance we can get Modular Routers, Laser IO or PIPEZ as alternative ways to move items?

ivory karma
robust depot
#

jack up the cost of the pipe recipes maybe?

#

make them require late game materials from several different tech mods?

#

stuff from ae2, mekanism, create, etc

slow merlin
#

Imo the more logistic mods we have, the better. I honestly want to have more options to transfer resources. Some ways to transfer items can be more versatile but harder to obtain and others can be limited but easier to obtain. Besides, some of them can be unique in their own way. Tweaks can be made ofc, but I hope some more of these mods come to the pack. Modular Routers, Laser IO, pipez, Rftools( Control module for example), Ender storage 1.8, Super Factory manager and Xnet are very good options that I'd love to have in the pack

snow sentinel
#

The magic skill tree will see the light of day once more v.v

sharp bobcat
#

It's a sequel to a popular mod from Alex, creator of Ice and Fire: Dragons.

gilded thicket
#

nvm me xd

sharp bobcat
#

It's created by both Alexthe666 (the Alex of Alex's Mobs etc) and Raptorfarian.

gilded thicket
kind magnet
slow merlin
#

Suggestion: Add Euphoria Patches and more shader options to the pack.

Euphoria Patches is an addon for Complementary Shaders that insanely improves it, extending it with more optional features. This addon makes Complementary Shaders look stunning.

I also think it would be nice to add more shader options to the pack, such as Solas, BSL, Photon or even MakeUp Ultra Fast ( for players who want a lightweight shader for more performance)

slow merlin
#

You guys can see some images of what Euphoria Patches add in the Curseforge page. Looks absolutely amazing and beautiful. This would be very cool in the pack

lavish ice
#

: ]

zealous tusk
#

Ice and fire 2? When it released as we have the first one in the pack.

gentle marsh
#

industrial foregoing has some nice machines like farming stuff and what not that i think would be a good fit

slow merlin
#

Adam, can we please have Chisel Reborn, Factory blocks and Framed blocks? These mods are goated for building 🙏

slow merlin
#

Suggestion: Add Iron's Spells 'n Spellbooks Dynamic Skill Tree

This is an addon for Pufferfish's skills and it aims to enhance the progression system in Iron's Spells 'n Spellbooks by introducing four dynamic skill trees that grow together with your magical power. It has also compatibility with Alshanex's Familiars and other Iron's Spells addons. So, It adds a progression system where you can upgrade your magical abilities and unlock the option to specialize in a magic School.

Iron's Spells 'n Spellbooks Dynamic Skill Tree: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks-dynamic-skill-trees/gallery

velvet meteor
slow merlin
limber citrus
#

I hope that Ice and fire 2 will slide it's way into the modpack once it's out and about

heavy heart
#

Ice and fire 2 if possible

copper tulip
#

Blood magic/ industrial foregoing would be great

proud aspen
#

Id love for some expansion mods to Ars Nouveau, like
"Not Enough Glyphs"
"Ars Trinkets"
"Adam's Ars Plus"

plush osprey
#

Create: deco and simply light would be nice for more decoration choices, mostly because I find myself running out of things to make builds look more industrial. (Anything that adds workplace signs and the like would also be cool)

slow merlin
#

I second Simply Light. I'm too used to using it in ATM packs lol. Great to decorate modern spaces or industries

#

Would also want Framed blocks, Chisel Reborn and Factory blocks as well 🙏

velvet meteor
#

Just saw that Born in Chaos got a 1.20.1 port. Really cool mod with lots of unique and well designed mobs and structures. Would be a perfect fit with the survive x amount of days quest, as some mobs only spawn after x amount of days and it comes with a boss that spawns around Halloween. https://www.curseforge.com/minecraft/mc-mods/born-in-chaos

CurseForge

Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.
17.4M Downloads | Mods

tiny ferry
#

Mcreator so unfortunately it's an automatic no.

#

Even though it does look cool. We'd have too many issues

slow merlin
#

I love Born in Chaos and it is very cool. Such a shame that it is Mcreator after all this time. It was even ported to NeoForge and 1.21 btw

velvet meteor
spice sun
#

Increasing load times I believe and it’s lack of optimization

velvet meteor
#

damn ok, sad times we live in

tiny ferry
#

Poor performance and limited support

velvet meteor
#

understandable

copper tulip
#

Roots would be fun, or even bringing back mystical agi

topaz lotus
#

MA is and always has been a hard no, as with similar themed mods like fluid cows/bees/chickens

copper tulip
#

It makes sense it I've generally though of MA as a sky factory type mod anyways, also isnt the bee's mod in mce2?

topaz lotus
#

we have forestry, not resourceful bees or productive bees or whichever one it's called

copper tulip
#

Gotcha you think we could get blood magic or roots?

topaz lotus
#

haven't heard any talks of either one so can't really say

slow merlin
#

I know Industrial Foregoing was denied to be added since one block solutions can be OP. But isn't there a way to add it without being OP? Like, changing recipes and locking it behind other mods ( which was also done to Mekanism btw). I feel many people, including myself, would really like to see this mod in the pack, and some changes could be done to make it more viable. Don't wanna be pushy and I'm just asking a genuine question

#

I'd also really like to see CC Tweaked, Advanced Peripherals and Super Factory manager in the pack. Those are extremely useful

topaz lotus
#

personally I'd want IF as well, considering enderio and thermal feel pretty meh which mostly leaves mek as the main tech option outside of pnc I guess, not entirely sure of the reason it got left out besides it being strong one block solutions, which to your point mek also does

copper tulip
slow merlin
#

Its Mcreator, so they won't add

junior pecan
copper tulip
topaz lotus
junior pecan
#

better off using claude . it can read project files, edit code. If you can’t code, I’d say it’s a minimum.

lavish ice
slow merlin
#

Mod suggestion: More Red

This mod adds advanced redstone components like logic gates, wires and item tubes. With this mod, you can place restone components in walls or ceilings, you can attach wires and cables that can carry redstone signals between blocks , move items and more. Pretty cool mod and I think it should be added in the pack.

More Red: https://www.curseforge.com/minecraft/mc-mods/more-red

copper tulip
copper tulip
tiny heath
copper tulip
slow merlin
#

Mod suggestion: Measurements

This mod adds a tape measure which you can use to measure the distance between blocks instead of having to count manually. This can be very useful when building and I think it is a nice mod, despite being simple.

Measurements: https://www.curseforge.com/minecraft/mc-mods/measurements

kind magnet
#

doesn't quark's abacus let you do that?

pale widget
#

yes

slow merlin
#

I honestly didn't know this feature was available in Quark. That's cool

kind magnet
#

It's a classic quark moment, they give you an item that does something helpful but give absolutely no indication that it does that

#

Like, did you know that the purpose of the iron rod is that pushing it with a piston makes it break the block in front of it?

slow merlin
#

Fr lol. After years playing with Quark, I just discovered last week that I can store clouds in glass bottles and use cloud blocks to build in the air. This is crazy lol

slow merlin
slow merlin
#

Mod suggestion: WITS( What is this Structure)

This mod adds a command( /wits) that is able to print out the retistry names of all structures at the exact spot you are standing at. So basically, this mod allows you to know the name of a structure you just found and see the mod that adds it

WITS: https://www.curseforge.com/minecraft/mc-mods/wits

pale widget
slow merlin
#

Yeah lol. At this point I think I should take a look at the wiki or watch a guide to know all the features Quark adds. Cause it adds some life changing features that you'd never know they were added by just playing on your own lol

bright quiver
upper pelican
#

If you add immersive_weathering:tallow to the forge:tallow item tag, you can use that tallow to make occultism candles.

slow merlin
#

Mod suggestion: Torchmaster

This mod is very useful and it adds a mega torch that prevents mob spawning in a configurable radius. It doesn't affect spawners and only blocks natural spawning from low light levels. To craft it, you need blocks of gold, two diamonds and three torches, but the recipe can be changed in case it is OP for the Modpack

Torchmaster: https://www.curseforge.com/minecraft/mc-mods/torchmaster

copper tulip
#

twilight forest?

slow merlin
#

Suggestion: Remove Mighty Mail and add Mr Crayfish's Furniture Refurbished instead

Mighty Mail is basically a standalone version of the mailbox feature available in Mr Crayfish's mod. So why not add the full mod instead? It adds very nice furniture to better decorate your base and also a cool and unique electricity system to deliver power to appliances and other electronics ( this include electricity generators, lightswitches, light and more). I honestly feel we should have more Furniture mods and this is an amazing one.

If Mr Crayfish's Furniture gets added, it would also be very nice to add CFM Refurbished, which is an addon that adds compatibility between Mr Crayfish's Furniture with some tech mods. It allows you to use Mekanism energy to power electronics for example.

river canyon
#

One of the hopes for the next patch/update is a less dominant position of Create in the early game 🙂

worthy oriole
#

I don't mind create for specific applications, say mixing ingots to alloys, but I wish that you could get other tech earlier.

thick cloud
robust depot
#

tetra isn't bad per say but I don't think it fits with mce2's gameplay

ruby galleon
#

i recomend based on my playthrough so far (just entered hard mode) definitly "Create Enchantment industry mod"

slow merlin
#

Fr, Create Enchantment Industry would be very nice

ruby galleon
#

this would make me happy too

autumn quiver
topaz lotus
#

i want to blow create up and beat it with a hammer

autumn quiver
#

LOL

autumn quiver
topaz lotus
#

L mcreator slop mod

tiny heath
#

idk about slop

autumn quiver
#

It's pretty high quality imo

#

Highest maximum level is netherite tier I believe?

#

So not super broken, more or less just an option for those who dabble in create

#

Goes well with the gunsmithing mod

topaz lotus
#

ngl i just want anything not create/tinkers/ars oriented atp

autumn quiver
#

Create is cool though :(

topaz lotus
#

yeah but its also in every modern pack ever shoveled in as your clunky early game solution for automation

#

i go to the hassle surplus store and they offer me create every time like at least be original with your hassle flavors sometimes

autumn quiver
#

I mean most people abandon it as soon as they have ae2 since they like the easier automation, but personally I use create for everything

topaz lotus
#

i mean I can use ae2 for something weird like a tree farm but I don't think that's what most people use it for

#

and I don't use create for logistics other way around

#

I would easily abandon create for something like IF or a non butchered enderio but create vs ae2 is apples to oranges imo

autumn quiver
#

I guess, I just like the steampunk aesthetic and the fact that I can physically see my machines handle product so that I can expand and link them to better handle situations

topaz lotus
#

yeah I can't bash the visuals of create it's really good and technically impressive, I'm just tired of it existing in every pack that it can be put into ever

#

I also just don't like its gameplay that much

spice sun
#

Maybe I’m old but create is kind of just the new version of industrial craft in terms of technology except I liked ic2 more. No idea what came between those since I kind of skipped from tekkit era modding to current era

topaz lotus
#

it could be the sickest mod of all time but its also mcreator so it's a hard no as per adam

#

unless the mod creator goes sicko mode like the born in chaos guy and learns to program to rewrite the mod as not mcreator code it won't get any consideration

autumn quiver
#

Oh I didn't know he had that policy, sounds like a can of worms I don't mean to open

#

My apologies

topaz lotus
#

nah ur fine

#

mcreator code is just notorious for being unperformant and hard to fix compat issues with, since it's auto generated code that gets really messy

#

it's just easier to avoid those mods altogether than try to solve any issues that may pop up with a mod that's hard to fix

autumn quiver
#

Absolutely valid lol

ruby galleon
dense bough
#

I don't mind Create being the pretty much required early game automation, but I do hope there becomes more alternatives to tinkers, because right now it feels like if you don't use tinkers for pretty much all of the game you're fucked, I might be biased because I'm a vampire though and losing a lot of your benefits because tinkers armor is such a necessity is annoying

autumn quiver
#

They naturally have an armor of 20, which means armor is more or less just tied to enchantments and really high tier armor from cataclysm and the like

#

I personally don't use tinkers armor anymore, only used it for netherite tier and by then, I already was level 14 vampire so it didn't do anything for me

#

What I'd like to see is armor that gives different types of benefits

topaz lotus
#

its not even on 1.20 💀

autumn quiver
#

WeepCat you didn't see that.

#

not me not checking mod versions.

#

no sir.

topaz lotus
autumn quiver
fading moat
#

Are there plans for more magic mod quest lines?

tiny heath
ruby galleon
#

Is YOUR PFP SNOM??

#

thats sick

dense bough
umbral iris
autumn quiver
#

it seriously is a crime that no one has backported oritech to 1.20.1 yet :>

autumn quiver
slow merlin
#

I'd prefer TACZ honestly. Imo, its the best gun mod. But scorched guns have a better vanilla style tbf

sharp iris
#

i have three mods id want in it
TARDIS refined because TARDIS go burrrrrr
Hexerei because of their unique potion making mechanic
and potions master because it adds a lot of useful potions to the mix

royal pumice
#

I'd love to see Pehkui to allow some stuff to grow and shrink players https://www.curseforge.com/minecraft/mc-mods/pehkui

also Goety revelation seems a fun addon to throw in since there's already some goety support. https://www.curseforge.com/minecraft/mc-mods/goety-revelation

CurseForge

Allows resizing of most entities, shrinking their scale smaller or growing their size larger
56.6M Downloads | Mods

CurseForge

This mod has added a method to summon Apollon, as well as other related items.
309.4K Downloads | Mods

celest hound
royal pumice
slow merlin
#

Since Voice Chat is going to be added to MCE2, I think it would also be very nice to add Sound Physics Remastered. This mod not only provides realistic sound attenuation, reverberation, and absorption through blocks, but also has compatibility with Simple Voice Chat. When talking inside caves, you'll hear echoes and your voice may sound muffled or reverberated for example. This combo is very nice to enhance in-game communication and audio realism

Sound Physics Remastered: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered

velvet meteor
tiny ferry
#

its cool but i don't think its needed with all of the boss mods we have and how in-depth and isolated their own systems are

#

its the kind of thing i would make a pack around

velvet meteor
#

Totally understandable - but honest feedback from my pov: the world still feels a bit empty from time to time

#

I don't know if there are plans to add more dungeons / structures, but I just wanted to put my opinion out there and if that is something you might still be working on I'd be happy to scour the internet for some more dungeon mods

#

But again, it's completely understandable if you don't want to go in that direction with the modpack.

gilded thicket
#

Imo its better to have more space between dungeons, i wouldnt want big dungeons every 100 meters so that i cant even build stuff because structures exist

#

More variation would be cool though

#

Just dont add them between the existing if you understand what i mean, dont cram them together

#

Sorry my english is not that good

frank depot
#

i really want computer craft with create add on and texture pack. also steam and rails + enchantment industries please!

velvet meteor
gilded thicket
#

One in which the dungeons are just closer

#

So when you create world you can choose for more closer dungeons you get me

#

I think you can already do this by yourself but idrk about in this modpack

velvet meteor
#

I work in IT support, if you give a client more than you're supposed to, they'll come back and ask for even more. It's totally ok, if that's not what they have in mind for the pack. If they start adding a new world gen or a new feature for every so little request they'll never see the end of it Shrug

frank depot
#

if sparse structures is installed you could just delete it

#

I like my structures spread out because i’m a builder and its more special to me when I find something

topaz lotus
#

there's also less chance of one structure generating and obliterating half of another nearby structure this way since they're spread out more

dense axle
ruby galleon
#

👆this is awesome @dense axle

umbral iris
royal pumice
#

I certainly wouldn't be upset by more dimensions like aether and twilight

frank depot
#

let me eat tree bark

gilded thicket
royal pumice
#

I've just finished configuring my private server with like 4 extra mods, tweaking the configs, tuning things just the way we like them.

I would be thrilled to have to do it alllll over again 'soon' :p

umbral iris
topaz lotus
#

think we actually had toolbelt and then quickly got rid of it because it would void tinkers stuff

ruby galleon
#

IM SO HYPE FOR NEXT MCE2 UPDATE

idle mango
#

It's probably been said before, but I would really hope for some Origin / Origins++ content (race selection)

sharp iris
#

mekanism

frank depot
sharp iris
#

and that is

frank depot
sharp iris
#

turns out im just slow

frank depot
#

I thought you may have been joking lol

sharp iris
#

lol

dense bough
#

It is a little further into the modpack as osmium doesn't generate in the overworld, you have to have beaten the wither and then a little bit more stuff to go to a new dimension where it spawns

fierce fjord
#

philia amulet for no friendly fire on summons or pets

slow merlin
royal pumice
hollow elbow
#

I think draconic evolution would be a good end game thing

slender yoke
#

I hope we get a lightning spell power buff added to the new skill tree

royal pumice
#

That would be nice. I feel like magic often doesn't keep up.

Since we have biomancy I'd love to see pehkui too, since otherwise I'm not really sure what biomancy is good for? It's stylish, but it seems to be outclassed by a lot.

tiny heath
#

but biomancy has a lot more utility stuff going on tmk

#

though i have not personally investigated it so i can't tell you the details myself

royal pumice
#

I see I see. I just really like changing sizes so that's a shame. I'll definitely check and see how biomancy stacks up against other mods soon

fierce fjord
#

might I suggest the keybind bundle mod? It's fairly simple to use and lets you setup a list of multiple keybinds that can be opened with a single keybind, saving keyboard space

sharp iris
#

Valkarian skys

dense bough
royal pumice
dense bough
#

The nutrient bar and bottle count as fairly high quality funnily enough, and then just having a cook bakery+cookery with a couple dishes, it definitely is a pain to get going, took me a while before they stopped complaining constantly

royal pumice
#

I see I see. I guess I have something to look into when I finally build a base in another dimension, or underground.

empty hound
#

After playing another Goety addon, I hope Goety - Revelations gets into MCE2

royal pumice
#

same.

fierce fjord
#

compact Mekanism, to help with any chunk issues or such.

twilit cape
slow merlin
#

Any chance for us to get IE, Super Factory manager, Rftools, ComputerCraft and other cool tech mods for the next update or at least in a future update? I need more tech gang 🙏

#

There's also NuclearCraft port, SecurityCraft ( If that's considered tech), Powah, modular Routers, more red, Additional Enchanted Miner ( which adds the quarry from Buildcraft), LaserIO, some addons for AE2( like AdvancedAE, ExtendedAE), etc. There are many cool tech mods that could be nice in the pack

fierce fjord
#

I wouldn't mind modular routers, would help ALOT with item transfer and less clutter

sharp iris
#

security craft seem like it would be cool

frank depot
#

Sophisticated storage create compat. I tried upgrading my create farm with sophisticated storage barrels and it broke my farm

sharp iris
#

womp

subtle rivet
slow merlin
#

Mod suggestion: Actually Subtractions

Actually Subtractions is a port of Actually Additions mod to 1.20.1. This mod is very nice and was even avaible in MC eternal 1, so I think it should also be added to MCE2. It adds lots of useful and cool things, like worms that help to fertilize the soil and speed the growth of crops, Crushers, Bio Reactors, Automatic feeders, vertical diggers to mine certain areas, firework boxes, blocks to help with farms and much more.

Actually Subtractions: https://www.curseforge.com/minecraft/mc-mods/actually-subtractions

#

All the features of Actually Additions were ported btw

slender yoke
#

bit of a random idea

#

maybe an item that gives extra modifier slots but is found solely in the great below would be a decent way to give it some more content?

royal pumice
#

Inventory Pets

topaz lotus
royal pumice
#

well that's a shame

topaz lotus
#

in mce1 at least they either fell into the category of absolutely useless or absolutely broken with very little in between, another one of those things not worth bothering with

royal pumice
#

yeah, means I have to manually add it to my server

ruby galleon
#

Can we have some collectible plushies or statues. I love the ones from Bigchadguys plus. They have a lot of nerd/ pop culture plushies and they were super fun. Could be a loot box drop only so people can trade and such

heady hearth
north dust
#

rftools <3

fierce fjord
#

Spelunker's Charm

#

since we have to go in the caves rather often

tall mason
#

mahou tsukai?

charred spoke
#

probably been suggested before, but werewolves addon for vampirism furretsmile

royal pumice
charred spoke
royal pumice
#

I see!

still scarab
#

Still holding out hope that Immersive Engineering makes it into the pack

slow merlin
slow merlin
#

Mod suggestion: Cluttered

This is a cool and beautiful furniture mod that adds more stuff to decorate your house or buildings. It used to be Mcreator, but if I'm not mistaken, it is now properly coded. The furniture this mod adds also fits very well with Minecraft style.

Cluttered: https://www.curseforge.com/minecraft/mc-mods/cluttered

kindred saffron
#

honestly having T.O Magic 'n Extras would fit perfectly. all the requirments are already in the pack and it adds iron spells and spell books content themed around alex caves. i added to MCE2 just to see if it worked and it does! no issues have risen so far

mod link for anyone that wants to try it:https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells

tiny heath
kindred saffron
#

ah thats fair

#

great mod tho

still scarab
#

Forbidden and Arcanus, since Goat mentioned it, though I do wonder how it'd play with Goety...

slow merlin
#

T.O Magic 'n Extras would be really cool 😔✌️

#

Some armor sets are also kinda meme and funny. Would be cool

fierce fjord
#

draconic evolution /j

twilit cape
#

Goety delight and goety iron

#

Also goety iron link is good

slow merlin
slow merlin
#

Iron Furnaces

I feel this mod should definitely be included in the pack. We have mods that improve chests like Sophisticated Storage and other Storage system mods. So why not add a mod that improve Furnaces? I think it is pretty annoying to rely only on vanilla furnaces or time bottles. Iron Furnaces not only improves smelting speed but are also super useful to automations. In case a furnace is too op, like the rainbow furnace, the crafting recipe can be changed.

https://www.curseforge.com/minecraft/mc-mods/iron-furnaces

dim adder
#

i hope that leave piles wont be in mce2 anymore it just makes a simple task as chopping trees so hard for no reason other than having to chop trees now you also have to remove all the leave piles around you or it'll just make loam blocks which look very ugly especially if you have them near your base

royal pumice
#

There's also a fair few ars add-ons that could help with damage and cross compatibility, I'll have to check for those later

ivory aspen
slow merlin
#

Suggestion to make fishing much better: Remove Stardew Fishing and add Starcatcher

Starcatcher seems to be a way better fishing mod. It has compatibility with Aquaculture 2 and also adds 90 + new fishes, a fully in-game guide which will serve as a companion throughout your fish catching journey, trophies and a much better skill-based fishing mini-game than Stardew Fishing

Starcatcher: https://www.curseforge.com/minecraft/mc-mods/starcatcher

umbral iris
#

I like the little pokedex thing that mod had for the fish.

tiny ferry
#

My mod gone fishing depends upon stardew fishing

#

It's too much work really

#

Starcatcher does look cool though

dim adder
#

keep stardew fishing ratbless

slender yoke
#

I think stardew fishing is a gigantic waste of time personally

#

it makes something dramatically more annoying for no real benefit

#

it also breaks the minecolonies fisher too I think

fickle zinc
#

Who fishes for the benefits?

slender yoke
#

in this there's more

#

there's 2 materials gated behind fishing, 2 accessories gotten from it, and an entire segment of the quests dedicated to it

twilit cape
royal pumice
dim adder
#

it would be great for minecolonies too

#

it is actually in the offcial minecolonies modpack

snow sentinel
#

I personally think Stardew fishing is pretty dope and fun

slow merlin
#

Suggestion: Easy Villagers or at least Trade Cycling

Both are very useful to help you deal with villagers. In case Easy Villagers is considered too OP for the pack, I think we could at least have Trade Cycling ( this feature is already available in Easy Villagers mod, but you can download it separate)

Easy Villagers: https://www.curseforge.com/minecraft/mc-mods/easy-villagers

slender yoke
#

Personally I'd like to see the vampire forest dimension be better integrated with the rest of the pack

#

outside of the random hunter forts and vampire mobs there's not much from the mod in the overworld and especially nothing about the forest dimension

twilit cape
#

Another goety addon

ivory ether
#

found this mod today seems like a really cool addition for Minecolonies

stable bridge
#

A way to farm enderium crystals or ad astra ores. Theough bees or smth them being locked behind end progression.

slow merlin
#

Mod suggestion: Leaderboards

This mod is a remake of the classic FTB Utilities leaderboards from 1.12.2 that was abandoned. It basically adds a leaderboard system that lets you track and compare player statistics on your server. Whether you want to see who's died the most, who's traveled the farthest, or who's crafted the most items. This is very cool for servers imo

Leaderboards: https://www.curseforge.com/minecraft/mc-mods/leaderboards

drifting sail
#

Mod suggestion: Crash Assistant

https://www.curseforge.com/minecraft/mc-mods/crash-assistant
https://modrinth.com/mod/crash-assistant

Shows a GUI after Minecraft crashes, immediately displaying all relevant game and launcher logs, crash reports, and hs_err files. Provides a one-click solution to upload them, copy the link, and perform other actions, making reporting, debugging, and troubleshooting significantly easier.

  • Displays which mods the end user has added, removed, or updated.
  • Significantly increases the likelihood of users reporting individual crashes, as it only takes a few clicks.
  • Simplifies life for modpack creators. No more reports without crash logs or with missing or outdated files. No need to explain how to find logs anymore.
  • Analyzes logs for the most common crash causes, including crashes caused by mods added by end users, and displays possible fixes. This significantly reduces support workload. For more details, see the mod pages.
  • Detects if Minecraft is running on an integrated GPU while a dedicated GPU is available and shows a warning with a one-click auto-fix button.

The mod is widely adopted by leading modpack studios such as All The Mods, Lunapixel, and FTB, demonstrating its reliability in modpack environments.

frank depot
#

The blinking ender eyes resource pack looks so cool and works with the end remastered eyes. They even blink in the quest book on the end progression page!

slow merlin
stable bridge
slow merlin
#

Mod suggestion: Extreme Sound Muffler

Even though this mod is Client side, I think it would be very nice to have it by default in the pack. It basically allows you to muffle sounds selectively, which can be insanely useful in mob farms, when trading with villagers ( since villager sounds are annoying asf ), etc.

Extreme Sound Muffler: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler

dense bison
tiny heath
dense bison
#

oh i mustve missed that lol thank you!

grim marlin
#

is alot of the mc1 staples gonna make a showing like actually additions, cyclic, or twilight forest

kind magnet
#

No. Mce2 has a distinctly different vision

slow merlin
#

Mod suggestion: BetterNether/BetterEnd Forge Port

These mods are goated and they basically add new biomes, structures and creatures to the End and Nether. They were only available to Fabric but got recently ported to Forge 1.20.1, which means you can use them on Forge without Synitra Connector. I think they fit well with the style of the pack and also help to make these dimensions feel more alive, since they remain the same as Vanilla.
https://www.curseforge.com/minecraft/mc-mods/betternether-forge
https://www.curseforge.com/minecraft/mc-mods/betterend-forge

pale widget
#

better nether is possibly the worst biome mod out there, the textures are terrible and look very outdated

#

that mod should've stayed on 1.12 and have never been ported tbh, that sounds so mean lmao

slender yoke
#

I like the better end mod imo

rain dew
slender yoke
#

better nether looks ok but the nether also has a decent amount of stuff already

rain dew
rain dew
twilit cape
sterile relic
#

Rats

snow sentinel
#

More

dense bough
twilit cape
sinful wasp
snow sentinel
#

More challenging Ender Dragon and end bosses

cerulean light
#

Electroblob wizardry redux is out in 1.20.1 version , alpha state thanks to Binaris , what do you think about that Adam ? Any hopes to see the best magic mod on the best modpack ever again ? _

#

Electroblob's Wizardry is a mod focused on finding and using spells freely and having artifacts and different things that let you customize your weapons and tools in ways involving the essence of magic itself. Some of the original features:

180+ spells, each with unique and special behaviors
8 different magic elements (fire, ice, earth, and more!!)
Upgrade your wand to cast higher-tier spells.
Discover 4 new elemental armor sets and over 70+ powerful artifacts.
Interact with good wizards or challenge evil mages hidden throughout the world

After a lot of time in development, I have finally made an alpha version to show the mod to the public. This is coming with a big change of architecture to the original mod, now supporting multiple mods and remaking the internal system to be more accessible and easy to use in the long run.

I'm working and aiming to make this mod bigger than it was, so it would be really nice if you could join us in this experience. In case you want to know more about the development and progress of this new mod, you can always check our links:

snow sentinel
#

PAUSE

primal orchid
#

Post end dimensions

supple drum
#

Electroblobs Wizardry redux is finally out in alpha for 1.20.1 We NEED it in MCE2 just like the good ol days of MCE1!

snow sentinel
#

I think the only issue is that its in Fabric and not forge, no? Or maybe I dont understand how all that works

snow sentinel
#

Id love it we had that along side Iron spells tbh

supple drum
#

^Real

snow sentinel
#

Werewolves add on for vampirism

primal orchid
slow merlin
#

Mod suggestion: Chance Cubes

This mod adds Cubes that can be found in your world or crafted by the player. They work basically like Lucky blocks and can give you good things ( If you are lucky), Mini games, or casually destroy your entire world by summoning powerful creatures ( including Bosses) or causing mass destruction. I'm suggesting this mod cause its fun, especially in servers with friends

Chance Cubes: https://www.curseforge.com/minecraft/mc-mods/chance-cubes

snow sentinel
#

Not the cubes again

#

Every playthrough I did of mce1 people would see the cubes, the cubes challenge and that the were in the shop an it was like instant neuron activation

slow merlin
#

Didn't know this was in MCE1 lol. I personally think its a fun mod tbh. If they balance it to make the cubes rarely appear or make the Crafting recipe harder, then its not going to be too annoying I guess

snow sentinel
#

I do not remember them being craftable at all and it definitely wasn't a hinderers to the pack, just I had it often where people would center their gameplay around getting as many as they could to open

still scarab
#

its not been released yet, but hopeful that Ice & Fire 2 will be compatible

vagrant oxide
#

are cave illuminators in this?

#

made the beneath a lot more enjoyable

topaz lotus
#

cave illuminators don't exist since astral isn't on this version of mc

rough pendant
#

carry on mod maybe?

slow merlin
#

Mod suggestion: Chisel Modern

This is a modern re-implementation of the classic Chisel mod. It adds all the decorative blocks and block variations from the original mod, including the Factory Blocks, Laboratory Blocks, Futura Blocks, bookshelf variations and even Antiblocks. MCE1 has Chisel and I really miss it in MCE2

https://www.curseforge.com/minecraft/mc-mods/chisel-modern

dense axle
sharp iris
#

mod suggestion Tardis

wispy pawn
elder rain
#

I was thinking a book with all the peaceful mobs then one for “bad” mobs similar to the Alex’s mobs book because there are so many mobs you can tame and you have to go searching to find out what it is, it’s use and if it can be a pet or not for most

snow sentinel
#

Patch 3.0

analog sinew
#

Would love our backpack not taking up our back slot, especially considering so many charms have been changed to belt / back

wicked bough
elder rain
elder rain
wicked bough
#

Yeah you can have it in either place and the hotkey works, I guess an added backpack slot would be helpful. I'm just so used to throwing everything in there. But I'm late game now so I don't use it as much as I did

elder rain
#

Fossils and Archeology: Revival

elder rain
# elder rain Fossils and Archeology: Revival

Same mod that was in the old attack of the B team series with stampy I ballistic squid, Amy Lee and everyone else, makes plenty of dinosaurs available, including their own dimension

rain dew
#

i kinda like unusual prehistory 2 more but i'd be fine with either

frank depot
#

unusual prehistory 2 fits in more with the alex cave dinosaurs. I like Fossils and Archeology: Revival WAY more but the models are just too realistic for the pack IMO. MCE2 also has the mod species which has some dino-like creatures modeled by the same person as the Alex Cave Dinos

analog sinew
elder rain
gray idol
#

enchanted

analog sinew
#

Well a lot of the ‘belts’ weren’t belts to begin with, they were charms

elder rain
#

Uhhh all the belts I know of were only ever belts and were set that way with the original mod because I have it in some of my other packs

slow merlin
#

Mod suggestion: Let's do Series

Let's do Brewery, Let's do Beachparty, Let's do Bakery and Let's do Vinery would be very nice additions to the pack. These mods are very well made and are also very Vanilla+

pale widget
#

agree with all of them but beachparty, that mod feels so random to me

vagrant oxide
#

Mod Suggestion: Deeper Oceans + Thalassophobia

There's versions for 1.20.1 and I think it would give more reason for ocean exploration and use of underwater stuff

elder rain
#

Any mod that would add a pet whistle, some pets seem to just disappear with no death and can’t be found and sometimes just show up randomly.

trail galleon
#

FramedBlocks please? pleading_potato_baby

pale widget
#

theres already copycats+

#

which is arguable worse

trail galleon
#

I'm already using those a bunch. I'm just addicted to having two different types of blocks in the same block space lol

elder rain
trail galleon
#

I do kinda like copycats+. It's not as clunky to use and I like that you can pop an upgrade in your backpack for it. I think FramedBlocks also doesn't do the stacking thing that copycats+ does. Ideally I want both so I can spend all day tweaking blocks in extreme detail and get nothing done lel

elder rain
rancid torrent
#

Two mods I think would be cool:
composite materials: adds unique crafting materials and armour/ tools to make with them
Enigmatic legacy: adds mainly artifacts to the world and adds the ring of 7 curses
Which essentially lets you make the game A lot harder but for great rewards
The early game is complete aids but it lets you be very powerful later on

pale widget
#

please do not make fun of words like that

slow merlin
rancid torrent
rancid torrent
rancid torrent
#

Oh and Powah!

rain dew
#

composite materials is crazy op
the spawner sword lets you obtain spawn eggs super easily and the spawner pickaxe lets you break spawners. i do think it would be cool if we had a way to get spawn eggs and vanilla spawners but i think it would have to be rebalanced

#

also ice and fire 2 would be cool when that's out eventually

#

the only problem is that it would make old worlds incompatible since iaf1 would have to be removed but i really doubt that matters for most modpack creators since i don't know anyone who plays on the same world after updating a modpack

trail galleon
analog sinew
#

Yep

#

And lots of other things

rain dew
trail galleon
#

I've had a handful of them drop from mobs. I'm not sure if it's all mobs or what the rarity is like though because JEI doesn't have that in their drop pool

slow merlin
#

Mod suggestion - Field Guide

this mod adds a dynamically generated, player editable bestiary and plant guidebook, created by the player through ''scanning'' entities and blocks with a spyglass. It also has compatibility with exposure, where everything caught in frame of the picture gets added to the book. It will also have compatibility with Scholar

https://www.curseforge.com/minecraft/mc-mods/field-guide

wise flare
abstract valley
#

MCE2 Suggestions

clever remnant
#

Is electroblob's wizardry planned to be added in the future?

sturdy cedar
#

da

clever remnant
#

Is that Russian for yes ?

sturdy cedar
#

Yes

snow sentinel
#

Wait really?

#

Did we get that confirmed somewhere?

sturdy cedar
#

He spoke about it before when it was brought up in this chat

snow sentinel
#

Curious if there is any chance they'll add create aeronautics

tiny heath
#

atleast to MCE2

snow sentinel
tiny heath
#

no it's because of a glaringly obvious number

snow sentinel
#

OH! My bad, i didn't even think to look at that, forgive my obliviousness this time

proper shore
#

Just port the mod catgun

slender yoke
#

backporting is a nightmare from what I understand

proper shore
#

catgun so

topaz lotus
past bear
#

Mod suggestion: Iron's Spellbooks Tweaks
https://www.curseforge.com/minecraft/mc-mods/irons-spellbooks-tweaks

What it does: small server-side mod that adds config options Iron's doesn't have.

  • mana regen rate
  • starting mana
  • spell rarity cap
  • dimension casting blacklist
  • inscription blacklist
  • cast time and cooldown reduction bonuses
  • full mana regen disable
  • per-entity black hole resistance (full immunity or partial, set per entity ID)
  • optional per-player progression unlocks via datapack jsons (trigger off advancements or entity kills, grant rarity cap raises, cooldown/cast time bonuses, or dimension/inscription exemptions)

Why for MCE2: mana regen rate and starting mana can't be configured on Iron's side, so casters can outpace progression fast. The rarity cap can gate higher tier spells globally or per-player, and the dimension blacklist can turn off casting in specific dimensions. Black hole resistance lets specific bosses ignore the pull. Has its own toml so it doesn't mess with Iron's serverconfig.

Other: 1.20.1 Forge, soft dep on Iron's, server side only, MIT.

clever remnant
#

I want more explosives

#

More mass destruction

#

More nukes

upper basin
#

you should add apotheosis to it

alpine shoal
#

you guys should add create enchantment industry, it would be so nice to have

small ridge
fallow radish
#

Only bringing the mod up as I did not ever see it mentioned by anyone in this channel. I was curious what the dev team thought of adding a gun focused style mod. It introduces a few guns of varying degree of damage, as well as had an addon to add extras based on other mods installed with it(mainly bumblezone/botania/cloud storage in this pack). I can't say it's a serious suggestion so much as just something I hadn't seen mentioned or suggested by anyone else before.
https://www.curseforge.com/minecraft/mc-mods/guns-without-roses

small ridge
#

already accideentally made a post here: https://discord.com/channels/640591918752858122/1508744183576531065 so ill js put it here asw oopss

Immersive Melodies in Backpacks:
I mean, kinda self-explanatory lmao, but makes it so that you can play immersive melodies instruments straight from your sophisticated backpacks (or travelers backpack but this pack uses sophisticated) jukebox upgrade slot! You can also see what this looks like on the mod link page where there are screenshots. I personally love just uploading whatever midi file i want to immersive melodies, and i just love playing w it in general, and so I thought this would be an extremely cool mod to make (yes, I am the author) :D. The GUI is basically just like whhat you would expect a regular songs playlist to be when you interact with it (repeat disabled, repeat all, repeat one, shuffle, skip/back ALL works, and handles logic for both jukebox upgrades for sophisticated), and well, i really think this would be a sick addition to thhe pack. Would you be interested in adding this? Please do lmk, would really mean a lot. Ty for ur time and ty for making such a banger modpack XD

Mod link: https://www.curseforge.com/minecraft/mc-mods/immersive-melodies-in-backpacks

dapper forum
#

How about adding immersive paintings too? Compatible with joys of painting, it just makes it easier to upload photos to Minecraft for stuff like graffiti and custom signs for factories