#MCE2 Sneak Peek Discussion
1 messages · Page 11 of 1
Make it so you move slower too. Since you could frame it like you have lower gravity
that's just called crouching 
Shhhhh minor details there...
Imagine bringing in the mini me's from the golden egg on a back carrier and throwing them down as you salute their sacrifice and they run around (if all that made it to game 2)
I think there's an enchant that makes you faster while crouching too
Does it also deafen players? Set volume to 0 for 5 seconds
Idk if I know how to do that in an elegant way
I'm leaning towards a block actually. Something like this.
Just a concept *
Warden Distraction-inator.
Bomb made from tnt, fireworks and echo shards.
When lit it will temporarily distract any nearby warden for 15-30s.
why did i have to be reminded of doofenshmirtz when you said that 😂
as you should 🙂
concept block to summerise
can be placed and activated as tnt would
distracts all nearby wardens, drawing them to the block for the duration of the block as it shoots fireworks
is consumed on use
if the warden is attacked by the player it loses focus on the block and targets you once again //new idea
cannot affect the same warden twice //new idea
lasts between 15-30s
feedback / further suggestions are encouraged :>
but when the idea is honed i can start trying to make it work
That sounds like a pretty solid starting. What's the range?
the concept of making them immune after using it once plays into the idea that the are "learning" which i like. your tricks only work once on the same warden!
unsure, thats something that would just need to be played around with
maybe like 50 blocks? impossible to say unless i can test it
Tier system? Might be complex but more firework is more range?
i wanna keep it relatively simple as a block
Yea for the best
Sounds like a good starting distance, especially if the player has to activate it like TNT. Gives you time to setup a location and move away
@flint egret if I can ask a simple question, normally in big modpacks it's ez to become op and become gods and now nothing can kill you, *cough cough * ATM , is mce2 anything close to that or is it gonna be more balanced ?
Any chance you could make a way for you to become odorless to the warden? The main way i die to the warden because it sniffs me out rather than making a noise
You could also make a silence potion with upgradable tiers!!!
I like that a lot. I was thinking about making a potion effect that doesn't set off any sculk sensors or shriekers. Can scale it up by making their duration longer.
That's two options now for avoiding the Warden while mining in the great below. 1 passive and 1 active.
I think one more active option would be good. Something less panicky than the Distraction-inator but in a similar vein
maybe a shorter range throwable with a long fuse that will pull its attention
just a typical throwable would be obsoleted by a stack of snowballs
though it could also be a nonconsumable
That's not a bad idea, what about a throwable that places something where it lands and that holds its attention but it can break it as soon as it investigates. Then immediately turning back on the player. Ideally with some sort of cooldown.
Slightly more interesting I than just a throwable I think
You throw a poor little creature who just makes noise until the Warden smashes it into ten million pieces
that's immoral :) i like it
Maybe one of those mechanical monkeys with cymbals 
That sounds awesome
i mean, alex's mobs kinda thought of that one, but a hostile one rather than a helpful one
Maybe, if rats is included you could have a rat noise upgrade 👀
The sacrificial rat
May he die with honor 💪
I was thinking maybe add a block called the heart of skulk that under normal means is not mineable, but add a smithing upgrade that lets you break it and then you’re able to disorient and even kill the wardens (only with the smithing upgrade)
That way you can get decently better gear from the Dimension + have a reason to return
Wardens can't be killed, that's a core part of the idea
They're a force of nature. You gotta avoid them or temporarily confuse them.
I see
You'll want to return because it's the only place to get ||osmium|| and ||uranium|| and it's an infinite cave so plenty of normal ores.
Oh thats kickass
Yea idky I assumed you hadnt thought of that
Lowkey MCE2 is gonna kill 1.20.1 modding in a good way, unless you want a hardcore rpg or tech pack MCE2 will just be eternally the best
That pun was not intended
Wait for that chaos difficulty
Just some quick thoughts off my head, but what about something that masks your scent to the wardens or something you could shoot at them to make them weaker/slower, possibly inhibiting their sonic boom
Still be unkillable but give you a better chance of escape and/or being undetected
Hmmm or possibly a mechanic where shooting a warden with a firework star rocket causes it to no longer agro onto the player but rather cause it to become disoriented, sending it into a rage, and making it run around and attack randomly
funny that MCE2 will be 1.16.5
unless that changed which i doubt
A pack I'm playing has the Swift Sneak enchantment, which makes you move at increased speeds while sneaking in increments per enchant level
It's not exactly walking per SE but still keeps the challenging element of like, micromanaging when you sneak
I guess that'd be a weird potion but it's an idear
Wait it actually went from 1.16.5 to 1.20.1? Yall are too late for april fool's 😭
Swift sneak....is vanilla....I'm pretty sure...
Bro I haven't actually touched vanilla in like 10 years
Just pure vanilla
Played a bit of vanilla+ but that's it
Whatever magic mod was shown in that trailer, I need to know....the animations look so good
Yeah, it was announced a month ago
#📌-announcements message
Rat upgrade that gives them a jester hat or maracas or a bell, something that makes noise and distracts enemies, warden included. So just throw a distraction rat lmao
Oh I just realized you already sorta had that idea as I read farther down
I think a skulk rat would be kickass
Rat that doesnt make noise walking on skulk but can squeak with a keybind
Oh cool also just a casual swimming warden on the surface that's horrifying
So you basically have a little noisebox on wheels
Yeee thats a cool idea, skulkfied rat with a specific item like a little create remote for the rat (I'm not a fan of more keybinds but i would surviv)
I'm not gonna mess with other mods in this project too much because even though it's for MCE2 I don't want to fill it up with dependencies and overcomplicate the mod. Furthest I'll go is make some curios I think.
i think rats in 1.20 has a sculk rate upgrade already
idk what it does though
Oooooooooo, that's entirely fair... I haven't messed around with the deep dark but maybe even just a normal rat on an arrow would distract the warden anyways since they are attracted to all kinds of mobs right?
"Rats will emit no vibrations when performing tasks and cannot be detected by Wardens"
Oh thats like
O.o
Safe way to mine found.exe
already halfway there 
So that does imply that they normally areeeedetected, ok cool time to sacrfice a bunch of rats for my safety,
plaguing the warden wouldn't do anything
That was so fast!
Some trivia for anyone interested, these are the two songs that inspired both of the dimensions. ||The Great Beyond is a subsection of The Great Below but I'm not gonna spoil exactly how it works!||
https://open.spotify.com/track/7LBWAib31Cthfz2KoI611Z?si=4lMnTKrfTV2867VyZdsBQA
https://open.spotify.com/track/5q1WdNAToEwsEcW0xFbodg?si=4dL7rfI6RRuWU-EKTdqG-Q
I'm thinking a pair of wool socks as a way to quiet footsteps. Practically no protection but does make it harder to be detected by hostiles.
And low durability. Good idea
might be a big strong though compared to the potions, only way i can think to balance it is to make it actively use durability while worn
||going to make a special type of night vision that does work but with some caveats ||
Sonar vision
I think the open blocks 1.12 version had a sonar vision helmet. It was wild to wear
Or maybe it was extra utils 2
i call my sonar throwing rocks in a direction and seeing if it makes noise
Ye olde echo location
Am loving what the great below is shaping up to be so far. It's exciting, thinking about how mce1 mining dimension was just a relatively straightforward utility, but this will be a respectable challenge it's seeming like
But do we get a torch launcher? 🤔
I remember that being a satisfying gameplay mechanic, looting the twilight forest so I could keep the toch launchers flowing for the mining dim (can't remember name)
If there was a better way of lighting areas I never found it. Also took me a while to figure out you could reload the toch launchers...
Lidar vision would be neat and terrifying, some horror games have been using it.
I feel like that would be a massive turn off. There's a fine line between hard and just annoying
I would say that would fall under annoying
This is kinda neat but it's also giving me flashbacks to work
What do you do with lidar
True, just thought it a neat idea. It could be used as the initial way to get around until you find the required material to make the night vision like potion Adam was talking about. That way it's not an all the time thing and increases the initial eeriness.
Not lidar but a Leica laser scanner
:) as long as it isn't perma "yellow" vision.
Interesting quite a twist
||the sounds of the great beyond||
Oo the sound reminds me of the night market submarine in stardew valley
why is it fully panned to the right 
how do you mean?
Eerie and retrospective
i only hear the ambient noise coming from the right
(i'm using headphones)
the beacon heartbeat is still audible through both sides, but the ambient noise is only on the right
the beacon sound comes through both sides yea, but all the other audio is only set to the right side......it's painful
Painful seems a bit dramatic lol
The track is in mono not stereo because it's a music disc
Hence why it feels like it's coming from once ear. I can just make another version of the track for game music in stereo.
Looks like something from doc who but I can’t put my finger on it
That feels correct but I also don't know how
I think you are referring to when the doctor had his energy sucked out by thr master and aged a ton
Sorry if I didn't see past posts, but are there plans to make a public server with the launch of MCE2?
probably but if not, someone is gonna make a server either way
i'm gonna host a server for a few weeks when the modpack is released, but i'm not sure if 32gb ram is enough to support 64 players
If you pregen the world, it shouldn't be as bad
A bit more thinking on this generated a funny idea. Walking on carpet or wool blocks while wearing socks gives a static charge status effect. Hitting something with a bare hand that can accept the charge removes the effect and some something to the thing hit. If there's shriekers in the Great Below this static charge will stun them and keep them quiet for a short time.
There are definitely diminishing returns on RAM for java edition. 32gb might cause it to freak out lol
Although I've never tried to host a 64 person heavily modded server. Sounds like a recipe for ulcers
I'm going to assume all 64 players wouldn't be on at the EXACT same time
20GB could be enough
There is a project called Quark Multiplayer where they are MMO(?) developers writing a new framework for server loads. They tested it with their MC mod they plan on releasing and they could get 5000 concurrent players (using simulated bot players) by essentially tethering together a bunch of servers and pooling resources
You can even make the clients pool and help with chunk gen. The client part sounds like a latency nightmare but I have like 5 spare servers laying around that I could tether
We have not seen a space/rocket mod, have we?
Watch the trailer lol
Too much work can you add subway surfer to the bottom
Temple run only but with a rat
Just wanting to look at the dimension, downloaded just The Great Below and Jei, how does one get to the Great Below?
Thanks, I don't know how to read. I'm an idiot.
you can still execute in tp there
yeah, that'd be a way to use commands to do it
/execute in thegreatbelow:thegreatbelow
Is this not the command?
uh, no, that just tells it to run nothing in the great below
/execute in thegreatbelow:thegreatbelow run tp ~ ~ ~
/execute lets you set a bunch of parameters for how a command should be run, but you always need to end with run and then the command you want to run
Thanks, know absolutely nothing about commands besides /gamemode and /gamerule. Not any the the "advance" ones
i feel that. for years the only ones i knew were gamemode and tp. all other commands were a total mystery, like the half of the cast of smash bros brawl that was from games i hadn't played
Time to make a creeper farm
its also better than any other "normal" noise causing item/block because it distracts the warden above all other sounds.
you can see it looking at the player briefly before instantly getting distracted again
the surprise ending 
are wardens just full unkillable or purely in the dimension
Pretty sure only in that dimension
i'm pretty sure it's everywhere
because the whole thing is making wardens the force of nature that they were intended to be
Nah, I'm with Persius.
Inside its own dimension, it can't be killed because its complete domain over the Great Below renders it immortal. When it comes out of that dimension to the overworld, it loses the connection that it does to the Great Below that renders it unkillable.
imagine proxim chat with warden nearby
would be hillarious
the repo huntsman experience, now in minecraft
That was really cool, the deployable, can't say I've ever seen something so... Modern, gameplay wise before in MC
Very rainbow siege much zombies
I’d hope they’re only immortal in the dimension rather than also in the Overworld even though it realistically won’t affect me as I try not to summon wardens
Just seems more like a nuisance on the surface/from my understanding but idk
You know, we've been doing a lot of discussion about dealing with one of the warden's main senses. But we haven't discussed a way of using its sense of smell against it. Scent bombs could be useful for distracting wardens. Or deploying a perfumed rat and having the warden chase after it.
There's also the potential loot drops from mods that would use the warden as part of their progression gating.
It has no loot drops.
Nix the vanilla catalyst drop too?
No I haven't removed any items from its loot table, it just doesn't have any modded items.
I can probably make it only unkillable in the great below. It's not a bad idea.
While I'm at it I can make it's attacks stronger too 
I've been learning a lot about the brain system and ai goals. I could probably give the Warden some new abilities in the great below too
i fail to see how that makes it any more interesting
the vibration system and adding mechanics around avoiding it is interesting
its like the wardens whole thing lol
worth noting that any extra mechanics would strive to add to the warden and the vibration system
not make it bland and into any other other mob
maybe add a fear debuff that as it stacks prevents you from sneaking
or something
that way if you overstay you begin to have to make noise
it would make the music box more valuable
or whatever the distractinator will be
slightly different implementation 
thats interesting, i will think on it
since it's the only place with those two ores, you will HAVE to go in there, so you want to make dedicated trips, and a debuff that punishes you for overstaying would fit
bring the right resources to mine, enough firework boxes to distract the wardens, and make sure you dont overstay and die, tis a lot like the abyss sickness in abyss II
this is so cool.
Cooking fr
alright final version, im happy with it, the block is now mostly done
I know you can't. But I really wish you could use a png of a Rick roll for the untextured block

I wander what texture will it have
Honestly the thing I am most excited to see is the quest book this modpack has the best quest book in my opinion i love the rewards and the guidance it give you specially the random reward
needs more beans
Rick roll in the big 25 is crazy
I heard Youtube changed every hyperlink to rick roll on year for april fool's
it makes me smile to know that a simple question out of the fear of facing the warden sparked other to suggest something that made it into the pack. I love MCE1 and im glad that Adam is so active in the community. *Not trying to be a kiss ass just genually excited and grateful that a mod dev is so active
i love crowd sourcing ideas because sometimes on occasion they are good 
and its genuinely a lot of fun to get feedback in real time
And the community loves being involved too. Feeling heard goes a long way
Yeah, as someone who has a ton of odd ideas, it's been really fun to see which ones pique Adam's interest
Could be able to echo its sound around and make it sound like its in front of you or next to you, it sound slightly more reverby than the normal sounds it makes and you can visibly see the real one doing an animation or sending one of those blue sound waves towards the fake illusion sound? Also regarding 'fear' debuff it could make those sound illusions even 'look' like the warden, and depending how the blue sight nightvision thing works i like to think of it as using the skulks ability to sense vibrations as a way to paint the world and you would be able to see the fake illusions the wardens are making as a blue outline (like the corial tombstone slightly invisible looking ghost effect) so you can see where the warden is placing the illusions if under the effect of that potion on top of seeing everything.
Just ideas have absolutley zero idea how hard that would be to realistically implement, but you could always do the cardinal sin of looking at 'horror' mods and use the best aspects to influence the monsters down there, recently saw one that has realistic spiders (its called arphex ithink) and while I would absolutley hate it having those spiders infected with skulk walking how they do in that mod like a horrifying abomination thing from ice and fire down there would be horrible (in the good, horrifying way)
another idea basic infection system sort of like the nether portal on in MCE1 where you need certain blocks (maybe made of ores only found inside the great below) to stop the infection from the portal into the world, like skulk already spread when experience is dropped but maybe it just starts spreading on its own once the portal is opened, like you peered too far into the void and now the void is actively hurling itself into your world
Will there be a system of corruption in deep dark dimension? I personally would love to see a system of having special artifacts, weapons, armor etc reacting to this dimension, enabling us certain abilities or simply clearing some debuffs.
To defeat the deep dark you must become the deep dark.
Or a fear mechanic that makes you “shiver/shake” making noise just existing
here’s hoping I didn’t ping reply
So if I make good enough tinkers armor
A warden and I could just throw hands for eternity
(*If Anyone Can Answer this))
normally in big modpacks it's ez to become OP and become gods and now nothing can kill you, cough cough ATM ,nothing is a threat anymore and machines make it ez to feel like u never run out of materials, is mce2 anything close to that or is it gonna be more balanced ?
Apotheosis and Mystical Agriculture will both not be in the pack because they cause that, i think it's fair to say that adam is aiming to make mce2 more balanced
Mystical my beloved materials source for ae2
Did botania ever get confirmed?
I don't remember seeing any of it's flowers in the sneak peaks, but wasn't sure if I just missed them
Any word on productive bees then?
productive bees is a more balanced resource generation mod so that could be good but who knows if it'll be in MCE2
Not really. It's slower, sure, but it doesn't fix the core problem of having everything in one place
Some of the set ups I've seen, it's not super slow and it introduces a lot of entities
Compact machines would be more likely since they're in MCE and it seems to make one dimension instead of multiple.
Productive bees is more interactive, which I appreciate vs mystical agriculture. Over 10 years of modpacks I didn't touch MA til ATM 10. It's just boring, and figuring out how to super speed optimize farming is just just meh to me
That said, both have their place and I understand that MA is like... Quintessential atp
mystical ag is just required for the more end gamey grindy modpacks which I know mce2 just wont be, itll be a way more "play at your pace" pack
I'd be fine with resource generation that's slower/harder than MA as long as it's actually infinite. I find it immensely annoying to have to move a quarry and similar over and over again
I think create machines when kept in check are pretty fun
I mean even in mce1 there's plenty of other options for infinite ore gen like astral rituals, orechid setup, quantum quarry, laser drills, so I wouldn't worry too much about not having resource gen from other mods
it's just not going to be the braindead MA setup that some people will immediately beeline towards
I also think giant tech stacks isn't the goal of the pack this time. Seems like the bosses are the main theme and everything else is just Minecraft to enjoy as you will
laser drills pretty braindead too though they give about 0 actual resources without a massive setup
yeah fair but that's the big difference between something like that and MA, you need a big setup which will require more material cost up front and power infrastructure to run the drills fast enough to output good resources while MA you just get 4 of a resource, plant a small farm plot and spam a few crop acceleration/tick acceleration blocks and you get fast infinite resources
one modpack I tried solved that by having to use blocks instead of ingots so you needed 36 + no cropsticks
which I think is pretty fair
no cropsticks sorta bandaid fixes it but there's still a ton more methods for crop accel vs regular tick accel for machines/quarries
I think if you disable getting extra seeds for free without having to craft them and make the requirement 4 blocks instead of 4 ingots it's pretty reasonable
I woulda said like, 4 avaritia singularities per crop and no dropping bonus seeds tbh
Like I said, as long as the resource gen stays permanently after it's setup I am fine with pretty much anything (cept astral
)
astral isn't even ported to 1.20 currently so you don't have to worry about that 
HUZZAH
I don't mind it THAT much I just find it annoying having to literally wait for the stars to align in order to progress
agree on that, random timegated stuff is annoying to deal with
waiting to see if there's any new mods that are as visually cool as astral though, personally haven't tried much of newer version packs so idk what's out there now
Well, there's create but I am too intimidated to try it out xd
Also heard about mod called Etherology which is supposed to be like Thaumcraft I think
wait nvm that 1.21
I have a high school engineering degree, still scared :p
Gear ratios are locked to 2 and .5. Makes the math really simple
It's worse when you've got someone else on the server that immediately sleeps at dusk because "they don't want to sit around all night doing nothing".
People that haven't built a house yet lmao
I just don't sleep
I miss not being able to sleep for days, now I can’t even stay up to watch a YouTube video without falling asleep
the consequences of eating the blue mushrooms
Is it bad that the first thing I think of when I see this is, oooh pretty, how can I farm them for a permanent disco strobe all the time?
this reminds me of one of the old super secret settings shaders 
the blue mushroon made me think is oblivion potion crafting but for minecraft for some reason
this reminds me of one of the "super secret settings" from pre-1.9
Im curious what happens if the two effects are combined
only one shader at a time is possible to be rendered without some sort of hacky solution, so currently it would just render whatever was applied more recently
so you can eat shrooms and cure the darkness with disco colors?
possibly, im not sure how the darkness effect renders but if it is a shader it would likely work 
tbh even if that doesn't work, i like that as an idea and could just make that effect clear darkness
With Astral Sorcery being in the works for 1.20, is there a chance of it being worked into the pack if it is similar in mechanics to the older versions?
I mean as of April it he has stated it is a ways off but just curious if that possibility is still open
Absolutely
Astral my beloved
Glad it seems like the community has rallies behind a specific version finally. 1.20.1 is the new 1.16.5
I assume waystones are in mce2, is it possible to make them cost something other than levels/XP? Like a coin item that you pay to teleport you
Just curious/thoughts on making quick travel harder
That's a neat idea
Even something as simple as like, a coin with 8 gold around an emerald
#1143742498808799232 message
they are currently just expensive and you cannot craft them until way later.
Gotcha, and I assume random spawns are out
they generate, just less often
more often at villages
50/50
the XP cost is not cheap though.
Chunk pregen with world border will finally be able to be viable. Mce1, my friends just sprinted in a straight line to 10k blocks and then TPd back for no reason
Can you make them spawn only in certain sized villages? I feel like 50/50 is pretty easy to come by
Oh if XP cost is cranked up though nvm
Depends how expensive they are
20 levels /j
Was gonna say 😭
One level per 1000 blocks with a high cap might do the trick.
Possibly 5-10 levels for going to a different dimension.
Say do waystone mods have a config to accept total XP compared to purely XP levels?
Oh true. Makes them more potent with pure levels because of that exponential cost
Forgot about that
I really prefer the idea of waystones being extremly expensive/rare to get and expensive to operate, i mean its instant travel, espeically when you have mods like create that reward you for building infrastructure like trains I think its more rewarding to make those for most of the early/mid game and then use waystones late game while using trains for automation and resource trainsportation lol
Thoooo tbf I diiiid love the pocket demension esk storage of the spectre key, but that had its own limitations and progresion so, idk, ive just been liking that vibe of more pysical interaction with travel then tping everywhere, espeiclaly if im planning on it being a long term (possibly eternal) world
also im not like, the best at create and still very new with its mechanics but I was playing on a server with a friend and depending on the addons (still think its like 90% of resources aside for like diamonds and maybe emeralds) but you can have infinite generation of almost all vanilla and create materials and depending what mods are compat with create im sure there are going to be other ways for infinite gen with creates help or atleast able to get massive amounts of materials if you set up in certain areas with automated drills and processesing, its crazyyyyyy
mini project
Interesting. Never thought about people skipping night for free, especially on an adventure/exploration style pack
when was this in vanilla?
Like alpha/beta days
new message for when your pet protects you from a nightmare
thinking i might extend this to other players sleeping nearby also because that is really cute
That's what happens to me when my dog sleeps on my bed with me
so this is in mce2?
yeah when i make a mod its usually with the intention of being used in a pack
its for forge 1.20.1 and i dont know if im bothered to port it to neoforge 1.21. so currently just for MCE2.
gorsha
Im curious if this will also happen with vampire coffins to make it night, and if so are zombies on the list since they wont attack a vampire player?
unlikely to even do anything with a coffin as with my current implementation it checks if the player CAN sleep and then checks if they are clicking on a bed.
if the coffin is just a bed under the hood then maybe? idk
Just enough effects compatibility with the newest version :>
does this also effect sleeping bags if thats still included, those you are meant to do on the road so will the strat be to build a little shelter or hole with torches to sleep in?
it affects any item or block that uses vanilla sleeping mechanics, so it should affect sleeping bags. basically just make a little shelter yeah
it might not though actually because you aren't interacting with a bed
idk lots of testing can be done later
I like the fact we will actually have to camp instead of plopping down anywhere that has 2 blocks of space, will you make campfires nearby have an effect like the pets or torches?
campfires already provide a decent amount of light, but i could absolutely make the nightmare risk lower if you sleep near one. thats a good idea.
the nightmare pet message now supports pets that have custom names
also another new feature, going to bed with a jukebox playing music will give you a +10% chance to experience a splendid dream.
If disc 11 or 13 is playing, it increases the chance to experience a terrifying nightmare by 10%
Why would you want that 🤷♂️
Just thought it fitting for those two horrifying music discs
i like the concept but im not sure how to do that exactly, if i can figure it out i'll do it
it does make perfect sense
me and the homies setting up a full camp to sleep the night away in Minecraft, despite not camping ever in real life
for the challenge, duh. Time to gamble
Imagine getting some kind of sound dampener for only music and playing it next to your friends house to force nightmares upon them
I read the beginning of the chat message and was hoping it would end in "by being a very gud boii" 
As far as curing insomnia with milk goes, maybe have the milk warmed by a furnace or campfire first due to warm milk being a sleep aid.
Also, if you're not suffering from insomnia then the warm milk gives you a chance to sleep too deeply for the eerie nightmare to bother you.
Random question but will mce2 be like reasonably playable on release?
Like could I get through around 80% of the content without major gaps in the gameplay?
I really hope it releases before death stranding 2 lol
release is this summer
I know
June will be summer
I hope it'll be before DS2 releases
That releases on the 26th of june
i'm going to assume this will be in MCE2 
Scroll down slightly for the answer
I love it
What's wild about this is how this is the only notice I've received that that feature is actually fubar, like I was COMPLETELY convinced that modpacks I've played since 2011 just disvled or muted the messages and spawns. I actually never make a bed outside for this exact reason. I always thought that the security mechanics were just very loosey goosey now for what was considered shelter.
ACTUALLY insane 💀
14 years a fool
This kind of seems like it makes the best approach early'ish at night to hide in a blocked off hole and go get a cup of coffee or do something else until morning.
Maybe even late game depending on how strong the nightmare monsters are. I could see tabbing out at night in a base instead of sleeping if there's a risk of getting killed in the otherwise safe area when trying to sleep.
It would be nice to have something like a dreamcatcher to prevent nightmares entirely in a well established base. Also something alternative to a pet like a teddy bear toy for folks who don't like putting their pets in harm's way or who just don't like running minions.
There should be consequences for not sleeping 😉
There are, you get dogged on by stupid flying bats every 20 seconds for 10 minutes straight
I cannot stress how much I hate phantoms
Truly the worst mob
I turn player insomnia off on my servers. Those guys are the worst
Membranes can be pretty useful though, depending on what mods are active. Silent's Gear, for example, lets you create an Elytra that self-repairs if you use membranes.
No, actual consequences
Please no
It's one of those things you have to be careful with. If you consequence sleeping with random attacks, and consequence not sleeping with similar drawbacks, you end up removing options entirely for risk-averse players which might end up just removing those players. it's generally better to have more options than to restrict existing options to try to force a certain playstyle.
it's a challenging line to walk sometimes
Personally I don't think the player should ever be punished for not sleeping
Beds sre so powerful that i would go the complete opposite way and reward players for not sleeping 
I think incentives to explore at night would be amazing, be it by chasing a fallen star or searching for something that only blooms after dark would be great. Spooky vibes are fun if it's not over done.
I've always just accepted the punishment around not sleeping since it's so easy to do no matter the playstyle you prefer but I actually love the idea of flipping the idea on its head because you are absolutely right in my opinion
Ok awesome, so hear me out
Remove phantoms
Me @phantoms existence
I could do that definitely
./s
Maybe you get phantoms for sleeping x amount of nights in a row instead
It's all good mostly for the meme :)
So you can stop it by not sleeping one night
Just an idea. I do want to change how sleep works in general.
I appreciate you considering it lol
Or maybe if you sleep too much you start getting "dream eaters" spawning. Some sort of custom spooky mob.
I built up most of my beef with ATM 10 Recently. I'm always spending time building stuff and I'm all OP and stuff and hate getting interrupted by them. If I kill them all they spawn back in 30 seconds, it's just so disrupting lmao
Phantoms suck I agree completely
Absolutely no idea how the dream eater would work though. Ideas are welcome.
Maybe have a mob that appears and try’s taking you to another dimension like the midnight from MCE1, just have the portal spawn at the foot of your bed or something?
Or use the good night sleep bad dimension for it, I don’t know what is available in 1.20
But that would be frightening, just getting grabbed from your bed and dragged through a portal
that sounds dope
A ghostly creature that drifts towards you and can move through blocks. It regens itself and withers you when hitting you. Its weakness is that it moves slower the closer it is to you (like a deogen from phasmophobia), so it's pretty easy to hit without getting hit
Has the announcement on the 24th been revealed what it'll be? 👀
There is one horror modpack I played once that had monsters that would only be visible if you had low sanity. It would not be visible to other players if they were fine. Maybe something like that ofr the dream eaters or as a punishment for sleeping too much or too little?
had this idea since phantoms existed, have a dream walker spawn at an increasingly higher chance each successfully slept night in a row until one spawns, that always knows where the player is and can only be seen by the hunted player, and moves slowly towards the player as the day progresses. it blurs your screen and causes nausea when extremely close and just give it a really high hp pool so you need to kill it from range
basically forces players to maintain ammo and ranged weaponry and they get to choose to take the risk to sleep
and since only the hunted player can view it it makes it something YOU have to deal with for choosing to sleep
could also have it look like a ghostly model of the player if thats possible
idk how possible that is though
And will also 1 shot you just like every horror mod /s
nah bc I think if it already causes nausea and blurriness it shouldn just be the slow moving snail 💀
MCE2: Nosleep edition. I dig it.
For dream eaters I would picture something more like a translucent creature that slowly drains your satiation bar. Each time you sleep within x time of your last sleep, it spawns one. The effects stack so if you keep sleeping each day you build up more and more dream eaters. And they don't despawn until you go x time without sleeping. Could be they all despawn after that period or on harder settings you might only despawn one per x time interval without sleeping.
Botania's guardian of gaia uses a messed up version of the player model so I don't see why it wouldn't be possible
I quite like this. It's not just an enemy that kills you or one that you can kill.
It's a less tangible threat that saps your hunger bar.
I also like the idea of it being a translucent creature. Maybe it can only be seen in pure darkness.
Perhaps if you look at it, you are given the Insomnia debuff.
And it just follows you around
that sounds cool
Another idea: the dream eater gives you a debuff after spawning that guarantees the next 3 nights give you nightmares.
So you can sleep and deal with the nightmares
Or just stay awake for 3 nights.
That sounds like probably the easiest method to implement, just sneak/add it into the eerie-nightmares as a configurable
https://legacy.curseforge.com/minecraft/mc-mods/eerie-nightmares
I’m kinda imagining a elder guardian kind of effect flashing/swishing across the screen and boom insomnia for the next few days
a funny item that could be made to give insomnia as well would be a mega energy drink or something
You could make it so that phantoms spawn when you have nightmares, and have it so that nightmares stop you from sleeping through the night. Could make them even more terrible by giving them ability to phase through blocks. No where is safe when nightmares are involved.
that just sounds like the lycanites mobs banshee
phasing through blocks is an absolute pain when the mob involved is fast or strafes, hence why my suggestion involved slowly drifting at the player
Nightmares give you insomnia which already prevent sleep for a night.
Ah okay, I was thinking you had it do the check after you slept through the night and would then stop you from sleeping the next night.
One that saps hunger or applies a debuff is way better than the ones that just one shot you
Here me out here, what if it's not a dream eater but a bed bug 🪲, but this bed bug don't just mess you up it will give you a de-buff where you can't sleep for the next night as well as run off with ur bed, its fast, can climb walls and open doors.
Maybe the bed itself just grows legs and antennas and run off 
That's actually a really fun and creative concept
I do think how I would implement this is after x nights you get a debuff and when you try sleeping it spawns bed bugs preventing you from sleeping that night.
Lol I enjoy that. A bit wacky though
@flint egret wait make the dream walker like a ghost and let us make like a poltergust 3000 or a ghostbuster vacuum
It would be so freaking funny
If Forbiddden & Arcanus is in the pack that could be workable.
Personally I was always a fan of the trnasulecent enemies that exist in the beneath and the Rifters from the midnight and with the current idea of dream Eaters, creatures that acted like either of those 2 would fit the bill well.
can we just pay off the ghost with money like a true buisnessman?
Make the player hallucinate if they don't sleep so many nights 🙂
That would definitely open up the possibility of a horror mod!
dont starve hallucinations idk
Dude honestly hell yeah
If you don't sleep for 4 days you get attacked by 100 end mites if you click a bed
100? holy 😭
Been a while since I checked in on progress but wow the version port was unexpected. Awesome though
My hype for this pack will never die
NOW IN 1.20
when it will be release on what platforms you want the modpack to be released ?
curse forge and others ?
Theres really only two no? Curseforge and Modrinth
I don’t think Modrinth has every Curseforge mod going over there to be on Modrinth tmk, but idk
It’ll likely be on Curseforge and thats that
thanks
Pretty much all other platforms pull from curseforge for their listings anyways iirc
8 days 🫡
till what
Til the world ends
nah the event is hes dropping the pack
that would be dope
The event is the announcement that the pack upgrade to 1.20 was a hoax because he actually secretly made Minecraft 2.0 for MCE2
calling it now the announcement is that mce2 is actually officially its own game and is partnered with microsoft
in all honesty, it'll probably be a more accurate release date
like a month, give or take..maybe at most
It would be even better if we'll also get to see what mods will be in MCE2.
idk if seeing more mods is better than an actual release date
I hope its just a dev log and teaser, screw a release date, what's one more ambiguous length of time before it's out?
Adam cooks fr let him 😤
Hopefully if there's another trailer Adam won't accidently give it a five-minute countdown again. 
i think adam learned his lesson from the first one, both about discord jank and youtube jank
what happened to the first trailer?
adam wanted to show it on discord, but there were too many people in the call, so discord just straight up wouldn't let him
he then decided to move it to youtube and show it as a premiere. he set it to show in like 10 minutes to give people more time to show up and go to the page, had a whole countdown for it, and then the premiere started... with youtube's 5 minute countdown that it does for premieres
so the showing of the trailer ended up getting delayed twice by accident
😭
I was there, I can confirm all of that.
you and like 600 other people lmao
True
the turnout was WAY beyond what was expected
That is a good thing though.
yes
crazy turn out for a discord event. Wild that they don't support multi streaming over 300 people
?removewarn 3662 well that shouldnt have happened
Removed warning #3662
Didn't Adam say that there was a presentation that was meant to be show like a sideshow by someone and that was delayed. Probably what happens for the 24th?
Barry
I am praying Adam pulls a Bethesda and just announces it's out even though this is probably massive copium
I have no games to play right now 😭
is it out yet
long have we waited
happy it will be releasd finally, cant wait to play it this summer
was just curious, is it confirmed in 1.16?
No. Confirmed 1.20
Because it used to be. The last big announcement was that it was changing version and it was coming out in the summer
Does may 24th count as summer😃
I doubt it sadly
if you wish REALLY hard, it can be
Oh right, I was being really hopeful
(I personally see May as summer even though it technically isn’t)

Already gets up to 39C where I live lol but I live near Las Vegas
I'm jealous, here in the Seattle area this week is going to have highs into the teens (in Celsius).
bouncing between 27C and 39C lol
hows the tech in mce2?
it looks like its a lot more focused on adventure stuff than mce1
more or less the same since all the main tech mods are included plus a few
mce1 also didn't have space endgame in the beginning
I couldn't imagine mce without tech tbh
Hopefully if Create is in there will be a questline to help people new to that mod.
Create is one of those mods that feels like it should be complex but actually had a decently low barrier to entry. It also has a really high skill ceiling but a lot of mods are like that and people just don't realize it
Honestly don’t remember if they said create was going to be in but if it is I’ll try my hardest to finally learn how that mod works
create was the first mod to be hard confirmed by adam ages ago, and the move to 1.20 has not changed that
If I remember there was a thing about making builds using create to potentially end up in the mod pack but that might have been a hot minute ago
oh yeah, the building contest
...i think that's nearing two years old and it was never actually completed
I mean I don’t see the tab for it anymore so it must have been completed to some degree?
Oh yeah, the mod always seemed real intimidating to me and I've always avoided it 
it's still there but I doubt anything from it is going to be used considering the initial version was 1.16, before the decision earlier this year to move to 1.20.1
I’m sure most of the blocks are the same though, right?
Though structure files most likely have changed between versions now that I think about it
internal mod code differences between versions or things not being entirely implemented yet, and mods not being on the new version and thus not being included in the pack are two big things I could think of immediately
I’m gonna be real I have no idea what I’m looking at which makes me excited
Gives me Iron’s vibes
adams dungeon for when release people
I swear I recognize that head but don't remember
The villagers finally rising up for all the trading farms people make
looks like a 'so you want to be a necromancer' three hour seminar
oh wait, the move to 1.20 probably means the building blocks create adds will be there :0
as in ochrum, viridium, etc
iirc those arent in the 1.16 version
I'm just glad we have TRAINS and other add-ons for create that are neat (don't think trains or the big cannons mod addon are in 1.16)
Like even if it's not in the base pack I wonder if I can like setup a boss in a killzone and just shoot it with a bunch of cannons lmao
That one hellsing ultimate quote here
Also going for the devils advocate approach here but I bet that the skeleton villigar thing in the new sneak peak is actually friendly, like sure their asthetic is a liiiitle evil but I'm sure they just want the blood of God's and a few sacrficial sheep for a few emeralds, it's a good deal I swear
hard to tame friendly?
SHADOW OF ISRAPHAEL?????????????
we are SO back
yogventures never fails
cannot WAIT to play with bluexephos and honeydew in mce2
the collab will be so peak
whats that?
holy, the trailer for thaumcraft 7 just dropped for 1.20.1.
crossing my fingers that the mod ends up in MCE2 🤞
Old series on YouTube made by the Yogscast
its what the mce2 teaser is based on
i believe it was already stated, that if it came out for 1.20 and that it doesnt cause a monsterous amount of conflicts, that theres a good chance it will be included. Just dont take my word as gospel
I personally think create is like farmers delight. Its good with the platter of addons that are associated with it. Not that i think its bad. I think it can be pretty cool. Like the biggest mod to go with create is crafts and additions.
Also ive never hated a magic mod as much as tc. The other one id pit astral sorcery with it
hopefully it will have a flexible api so that the mod can be easily integrated into MCE2 without too much effort
99% of mod authors make things like create and magic mods completely optional in their modpacks for those that dont like using them as long as its not something like a expert/specialized pack.
I am in a similar boat considering I have gotten away with basically never using a magic mod in any modpack play through and as you can imagine I have no experience using them.
Yeeee I used the basic basics of thaumcraft but typically only ended up going slightly insane eating zombie brains and not progressing far enough to cure the permanent warp lmao
the voices
ooo that could be neat if it does become compat that the shulk demension could raise warp if your in the darkness for too long
like grue in the beneath but schizophrenia edition
Will MCE2 use forge 47.4.0? I have a server side mod that I want to port to 1.20.1 and make sure I hit the right version
The voices are telling me to run 1s with a warden even though I can't kill it
i will be installing a mahoraga skin for the wardens
Send it to me
mmmh creeper milk reeks of sulfur

me and the boys drinking the exploding moss monster's "milk"
SOoooooooooo now I have a good reason for my monster zoo (its pretty much just scp containment areas for monsters) and milk them for their... vitamins... totally
my medicinal monster ranch
being able to breed every monster is critical gameplay i swear (i usually just did the powered spawner thingies in the past lol)
Okay, very important question: Can you make cheese out of it?
Please give me a rat upgrade and call it Creeperat and just make it turn your rat into a kamikaze bomb
Its entirely pointless and really funny


This should be an easy one, just rename the tnt rat
I never got much into rats bc it had that weird period where it was not updated didnt know tnt rat existed
but its funny
kamikaze jokes aside why creeper milk
why not is the better question
something different?
It tried to blow up someone's house so they blew up its prostate

Lovely mod to troll others with...especially those who don't read item descriptions
Evil idea: Creeper milk + gunpower + other ingredients to make high explosive cake.
Add redstone for a delay trigger
With the flavor text "tiny Tina would be proud"
but I dont wanna be a bomb
then don't drink the creeper milk
currently not
That's crazy talk, anyone would love to be a bomb
mmm.... creeper cheese..
because
idk lol
oh it was already sent
oops
Where are the creepers nipples?
That is a VERY good question
It is a nipple
y'all
It could be a sticky cheese that can be stuck on a wall or ceiling and hit with fire (or a redstone signal) to set it off. Maybe 1/3 to 1/2 strength of a TNT block.
Creeper c4
semtex creeper grenage
what happens when baby drink creeper milk 😰
You get a baby boom.
I work at a dairy company, I'm actually the one that fills the creeper half gallons
I shit you not
Those aren't nipples
amazing
I imagine you just squeeze the creeper because it’s mostly made out of moss. Just a conveyer line going into a creeper crusher squeezing all the milk out
The dry husk/powder that’s left is highly flammable, often used as explosives
I just jerk the creepers off
ayo
@digital yacht
I used to stock the fridges at grocery stores. They make some weird flavors sometimes
don't tell me that's an ACTUAL product
Yep it is
Its actually pretty good
Tastes like straight vanilla
I didnt wanna make this joke but this is really american food
Id buy it
i've heard you can make it at home with some raw chicken and room temperatures
Nono, you misread, that makes rotten flesh
Age it to that nice green color, mix it into the milk, and then blend it all together. Granted, if someone does drink it then it will definitely lead to rotten flesh
Yea, I live an america sadly, just never knew it existed....
ok we can say tmrw is the day
YO WAIT BASED
for me its in 2 days bc na
but we're geting mad close
wait nvm
I misread times
based
noooo I am bowling at the time of the event 
someone pls lmk tomorrow what was said at the event
I hope it's Barry's presentation
im sure if its as big as we hope itll be in announcements
this is giving me green eggs and ham flashbacks from childhood, just now its even more cursed
I cant wait for the event to be announcing how many more days its delayed due to the asking meme
Just Adam scrolling through the channel counting them all manually
hes got one of those hand counters you see in slice of life anime sometimes
like in k-on when they take an odd job to count how many cars pass thru a certain area so they can buy instruments, one of those thingies
the event gets delayed bc the counter rolls over and now adam has to start over 😔
If Adam shadowdrops the pack tomorrow im not sleeping all weekend
saaame
At best it could be beta, that's what was discussed on stream I believe, beta with tested and tried feedback like Cobblemon, as Adam felt like the development cycle was very positively affected by all the feedback they got that way helping development
I'll be happy with just a dev log, diary, sneak peek, tho. I think I'd want to play the 1.0, especially after the next Thaumcraft was announced but not released :o
i'd be happy with a beta version honestly, getting to see how it evolves through the next couple years or so at the very least
Yessss.
Same
wallah same
💀 I've been daily for most of these years, which is sooo wild. Not a single other game or mod I checked so often. MCE came out during some very formutive adult years for me and my crew, but I'm still shocked thinking about how it was daily 💀 one of my friends pinging me every few weeks for me to pass down updates definitely contributed, but still, wild
13 more hours
Lmao

Daily check in
I brought the explosives where do we need them?
My nose caz its clogged af
That's one of the least problems I could think of for a windrunner 😂
hahahaha
In before it's been delayed for 3,543 days as per the bot
that special ping looking real good right about now
12 minutes 😭
I think the timing is great, one week of poe1 new league then mce2, we are gaming
when they said summer 2025 I didn't think they meant the first day of summer 🗿
right?
sorry i was late what was the date?
literally a month
HELL YEAH

it looks pretty great from the trailers 🙂
looks awesome....finally an actually good modpack in 1.20
genuinely looks so good
the real count down timer https://www.tickcounter.com/countdown/7366105/mce2-24-hour-delay-counter
Well done MCE team 🥂
the actual countdown
It'll release midnight local or same time for everyone?
same time for everyone i'd assume
this is just a pack on curseforge at the end of the day, and i don't believe curse has a setting to "roll out" the pack release like that
AAA release schedule be like
my precious
El gato balatro
Make them dance to music disks
The warden would probably love to hear music considering it spends its time in the below
he is the cutest
thats amazing (how many days its delayed lmao)
HYYYYPE
I absolutley ADORED the trailer
for half a second I thought it was the meme where its like the whole cat is edited to be the basket, like the cat roomba
._.
embed embed
I wonder how much of a focus/emphasis there might be on armor/weapon smithing/trimming since mce2 will be on 1.20
damn I hope its not on minecraft 1.2 😭
lmao
will we be able to become OP gods fast or is this pack gonna be balanced ?
If it’s anything like mce1 both can be true
Also good looks on the trailer. Hype for mce2 🔥
you think the world will still be a threat to you after a while ? or just bypass anything trying to kill u ?
I feel like with how mce1 was balanced I’m sure threats will still be a thing. If there is anything I know it’s that Adam and others are pretty darn good at balancing stuffs
But I also know nothing about mce2 so we shall see
adam has said player power will be balanced, we won't be able to do anything TOO crazy
Has the mod list been released yet?
no
daily check in
Me to that fuckass wroughtnut when I see him again
Can't wait until June 20th also is that the jaffa mod from jaffa factory 2 series
Ooo that’s cool
yea that's pretty cool
oh boy I get to be more creeped out
I probably shoulda asked this during the event but what kinda stat scaling do you guys think we'll get?
Oh that's awesome. That vision + the ambience sounds/music, it'll be a eerie if not terrifying experience. I can already see myself panicking from the slightest sound lmao.
sorry didn't mean to @
I just got a youtube sort for this video. Its so cool. There is so much custom work on this pack and it shows.
for mce2 release will it be a beta or full thing?
I THINK adam said it would be a "full release" thing? I don't remember.....someone can correct me if I'm wrong
He said in the after show q&a that it'd be a full release, as an open beta would basically just be a full release anyways
mhm, but don't expect it to be a 100% complete project, it still has a bunch of plans for updates on the backburner
This is really cool, it would be a great companion to Hardcore Darkness.
Basically 1.0 with content releases over time
Daily check in
lol the "When" reaction on the trailer announcement is funny.
Will I be able to go on a server hosting site (i.e. bisect hosting) and be able to find mce2 on the day of release?
I have a few friends expecting a server from me, lol.
You might not find it immediately because their database won't update with new packs immediately, plus not every host will have MCE2 available. Worst case scenario you'll be buying a server and doing a manual install which isn't hard at all to learn
Is somewhere a modlist for the upcoming Eternal 2? ^^
No, there's no plans to release the modlist early. Apparently it's not 100% set.
Yes pretty much. I will be in contact with them to ensure it's available very early
Cheers, both. Looking forward to release day.
block showcase, murmur crystal

what does it do
yet to be fully determined
trying different things, this is like a low vibration hum that peaks at a slight screen shake and particle effect, my personal favourite
the idea is the have them hanging from the roof of the great below
how much time do you think will take completion time for the all the quests ?
i have absolutely zero idea
as it depends on so many factors
how fast you play, if you are a completionist etc
thats nice that means you can play lots days
I think thats really kickass actually
also you mentioned you didnt want bloat so blue skies isnt in is it 
with all the custom content the pack will have, probably a while
depends how much time you put in each day or however often though
new mechanic for the murmur crystal block, when its active it emits a high redstone signal which is removed when its no longer active.
the cycle the crystals run on is 5 seconds, making it a one block 5 second redstone clock. not super useful but it adds flavour.
oh someone needs to make a rick roll clip with this
gaming
Do the crystals react to player proximity like spawners do?
no they just have their own internal clock based on when they were placed
i never thought drugs would be in mce2
||mek reactors can also go kaboom ||
Am I the only one excited to play mc2 on a handheld? (I like to see myself burn) ahahaha
There are handhelds with that much ram?
Some have adjustable unified memory systems where you can allocate it to either CPU or GPU as needed with 12gb in the bank
Yeah, the ally X has 24gb of ram so it can handle it
I keep forgetting how much ram they can shove in these days
just checked my phone and it has 12
like bruh since when
I mean kinda, but unless you changed something it's not much of a kaboom
Also, if Industrial Foregoing is in the pack that has a nuke that can be charged for a bigger boom.
Shit I'm now debating trading in my z1 extreme for the X
512GB of storage is seriously not enough
Have you tried running mce1 on your rog ally? You have the x or the z1E?
Should be user upgradeable in a lot of models
Yeaaaaaaah but I want the more ram
Like fony says, it'd be sick running mce2 on a handheld, especially when it's gonna be on 1.20, which is DEADASS more optimized than 1.12/1.16

hopefully theirs dinosaurs i wanna make a park
good luck with the million keybinds that come with large mod packs
Well i already play lighter modpacks on my rog ally with a Bluetooth keyboard, mouse, and arzopa portable monitor
It all fits in my backpack whenever I work away from home
I once played tarkov on it lol, although it never broke 45 fps
well if you are going that far, then yea it'll work. Most people don't have all that with them though I think
@flint egret can I make you a legit curious question?
Why did you set out the release date for a month from now? I'm asking because i legit dont think I would be able to pick a date to release a project lmao
I have the z1 extreme and it runs okey if I set the vram to 4g
sometimes you just pick a date in order to give yourself an ending point or else you will never feel like it is finished. At least, that's how I release projects.
from what i'm aware, there are a few important things here:
- mce2 has been anticipated for quite a while now and people have been asking for a release date for ages, so this can finally calm down all of the "when" comments and reactions to everything mce2-related
- it's about actually committing to something so that it stops expanding. basically, saying it's "good enough" and doesn't need to keep growing in scope
- it's set a month out because it's not actually done yet, and without a release date it wouldn't be for a while longer, but setting it a month out is like "hey, you now have a month to fix any critical issues so that the pack can release" so at least it can feel done to the players even if adam himself may feel like it could be more
does that help?
yeah, pretty much what i was wondering
in my country its also set in a 4 day-holiday so ggs to me kekw
is this full realase or like a pyblic beta
both. Its the full release for whats been made, but it isnt complete
Any release at all is big hype, super super excited
How is it incomplete
just like mce 1, mce2 will be updated after the pack releases with patches and hopefully new mods that fit the modpack's aesthetic
maybe?
It's complete for a 1.0 release. It will continue to be developed and improved with new content and user feedback.
The first couple of months will have the most amount of change as I'll be keeping a close eye on what players are saying and improving the pack as fast as I can based on that initial feedback.
what would be the minimum requirement's to play mc2 ? ram etc
im assuming the updates in term of new content wouldnt be included in those changes right ?
fixing issues first, most importantly
but there is no reason why i can't add new things im working on and fix stuff
new block: bunch of fireworks, needed for crafting the warden distractionator!
so you're telling me I can live out my dr doof dreams
im excited for future updates that might add new mods if/when they come out like thaumcraft 7
and the general direction this modpack will be going
Oh I hope that's the actual name of the item....
it isnt smaller. If anything, it might be bigger than mce1. But it will run a lot better as the later version of MC are better optimized
ohlord
400? Those are rookie numbers,
I played the unabridged series before. Gets a little whacky past 600
Hard to keep a server stable
Wait will the pack have that "essentials" mod where you could join friends simply through invites?
I think thats how it works..?
No it's a weird mod that I don't trust at all
I don't think anyone should be using it
I agree
Closed source. Auto updates.
No one knows what it does and it's entire business model is sketch as hell

will it have e4mc though?
that's pretty much the same thing functionally but without the shady parts
But let's say ill take that risk and want to use it for me and a friend? Could I just add it? Or would it not be compatible?
Oh fr?
Not by default, no. It would cause more problems than it's worth. A dedicated server is always better.
Absolutely no idea, you'll have to find out for yourself because I'm not installing it 
If you don't want to pay for a server. Settung up a local one with server files isn't hard. I do it for my friends
I run the server and play the game on the same rig
I'd imagine the barrier would be port forwarding for the younger folks
I would agree with that. That's the most common forgotten part
Essentials seems like it runs your server on an external host bc someone has to host the world
Likely meaning backlogging your data
Which is bad
Very bad
IIRC, it works similarly to something like Hamachi. I could be wrong though.
I still wouldn't touch it regardless. way too many microtransactions
I tried playing some modpacks on my steamdeck and it needs a lot of tuning and graphic downgrading, think its the ram thats limiting on there but I could only play some lightweight packs at playable fps. But yea being able to play mce2 on vacay downtime/on an airplane would be awesomeeee, i think i tried one on 1.20.2 and it was still kinda rough but i didnt tune everything down I could have soooo, hopefully!, also needed to get another mod that allowed for controller bindings (like analog sticks and buttons n stuff) but otherwise it def works (also load it onto your main drive/ssd, playing on the sd card is possible for some games but minecraft is a no imo)
yeaa essentials is sketch, there are a couple vids out there 'exposing' it but mainly its just sketch, not nesserily 'bad' or 'dangerous' to an extent (aside for backlogging as gato said), but def weiiiirdddd
Steamdeck has 16gb onboard but I think it's shared between cpu and GPU. Should be possible to do 8gb allocation and crank some settings down a bit. I bet playing in a server would be really clean
e=mc is the same but better
also forgetting that essentials has paid cosmetics
world host also works nicely
Worm will make me create my own art and not steal it
Yeah i saw your discord thingy and I was like yo sick another marathon enjoyer
Im hoping for a delay, so they can fix their shit
I enjoyed the alpha but it needs so much work
The whole art thing just breaks my heart imo
same
i have added minetogether it to a few mod packs, it was real easy for me.
this behaves simillary to what you have described and is used in alot of new FTB packs
wait waaaaaat i didnt know that o.O yea nvm that sux
like ok, i can see for supporting a mod creator and getting cosmetics but if its just like, as a system rather than just specifically for support eeee
or use the promocode ratcheeseMCE2 at checkout at generic server host here partnership for 10% off (as long as that partnership actually gives adam/other devs that worked on it money)
is there a mod list for MCE2?
Not a public one yet. No
okay, thank you persius
Not everyone has a pc like yours
Servers can run on surprisingly low specs, like an old laptop or something laying around. But it is true not everyone has the means or knowledge to do both
I know how to do it i have done it many times but in bigger modpscks my pc cant handle both the game and the server beacuse 16gb ram😭
Daily check in
definitely used to have this issue
Maybe fresh installed windows and maybe some ram cleaners would do it but its so hard to do all that in 16 gb ram
Would be a stretch regardless. You need like 8GB for the game minimum and 4GB for the server. Windows likes to gobble up the rest
My motherboards ram slots are full too
4 4GB sticks? Could probably grab higher tier kits if you really wanted to
ITX?
Would be pretty trivial to upgrade if you had the means, probably $75 or less for 32GB
I thinked that but my old rams will be garbage then
Yea that's how it works. I have so many spare RAM sticks just sitting in drawers, started handing them out to friends or selling them on eBay a while back
Maybe i will buy a laptop and open the server in that
And the modpack isnt realased yet maybe 16gbs will do it
in atm9 it didnt i hope in this modpack it will work
I've got a 96GB server sitting. I might open up a couple community servers if I can get the lag under control
Community servers are like anyone can join?
mhm
That is fair. That is just how I designed my pc. But you can even use a laptop as a server. As you really only need a decent cpu and enough ram. You don't need a gpu at all to run the server
Meanwhile my setup is having my GPU on a 70% bottleneck because I'm too lazy to swap the CPU and motherboard
techies would want to lynch me
My next major upgrade will be a ddr5 build. But that would require a almost full pc build. Since it's the motherboard
I just upgraded to a 4080 super and 5800x3d to give my ddr4 build more time. We'll see what the scene looks like in a year or two
might i recommend using old pc as spare?
Old PC would get sold to someone. At least the parts I don't use. Aka the mother board and ram
interesting
Crab
🦀
Q’ek-Oon H’sa-Zhuh T’li-Kr’t Oon-Vraa-M’uur
|| Literal translation from crab language: "Enclosed power breathes joy; ancient hard one rises in strength." ||
|| Ancient Crab Glyphs that say the same thing as above, has this gone too far. Yes, is it funny, yes. Do i hope that Adam adds in the ancient crab gods. YES ||
Daily check in
it gives a 50% increase. here is all other info on the mod.
its a really small and simple mod :> but i think it will make bows more interesting
ooh something i might do is tie it to the luck effect
idk how feasible it would be given we're less than a month out but a luck arrow that always crits could be cool
outside of being expensve it would give people more expression in their approach to fighting bosses such that if they want to max damage at range consistently they have to grind
off topic but do the quest pages have guides for popular mods that are integrated within mce2?
actually just thought about how that could be abused with infinity
in other words are there quest pages that are designated to one and only one mod?
If the quests are anything like MCE1, probably not
each chapter is separate for each mod excluding general chapters like introduction
oooooh
that's very nice
Can you change the color of the critical damage to red? And increase the font size? Idk looks nice seeing the critical hits like that
