#MCE2 Sneak Peek Discussion

1 messages Β· Page 10 of 1

fiery jackal
#

Don't you take my joke!

flint bolt
#

i forgot you made that joke

#

my fault og

#

someone else make a funny original joke before it starts

craggy socket
#

If you want to use the joke, just offer to buy the concept of the joke from Persius

flint bolt
#

fortnite event

true coral
#

Hype

maiden edge
#

mce2 yes

fervent cobalt
#

Nah fam, we're skipping 2, releasing 3 today

fiery birch
#

What was the announcement? I missed it.

bold forge
fiery birch
#

Oh perfect. Thank you

fervent cobalt
#

Switching to YT, discord was being bad and wouldnt allow screensharing past 300 peeps

digital yacht
#

Link from the stage in case anyone missed it

pastel atlas
#

I LOVE U GUYS

#

Do you used the slowed version

#

😭😭😭😭😭😭

leaden kiln
#

1.20?????

#

HUH?

#

NOT 1.16?

#

Sill tinkers still be in it? 😭

pastel atlas
#

Thank you @flint egret ❀️ πŸ’―

bold forge
compact spruce
leaden kiln
#

THANK YOU ADAM I LOVE YOU

lilac reef
#

Summer as in May?

fluid siren
#

Summer as in sometime between May and September

#

Most likely July if i were to guess

hybrid path
#

Imagine building your beach house to have godzilla walk up on you out of the sea

vale vault
#

yea omg that trailer was siiiiiiick

digital yacht
#

Depending on server scope, I plan to host a public server. # of slots will be determined by how heavy the server end is and how much I can chunk pregen without it bloating my SSDs

heady inlet
#

Since it has been now confirmed to be in 1.20.1 are there any informations you guys can give us on Electroblobs Wizardy being in McE2???

mossy totem
#

PLEASSEEE JUST TELL ME IT HAS RATS IN 1.20 😭 πŸ™ πŸ€

heady inlet
mossy totem
rose fern
#

@flint egret I saw more of a magic focus in the trailer. Will there be plenty of tech? Or just didnt make the trailer as a machine isnt as visual appealing?

heady inlet
heady inlet
#

@fiery jackal any knews on ElectroBlobs being in it, since iirc its getting a 1.20 port?

still lagoonBOT
#

Slaps @fallow plinth

tight pawn
#

afaik EBs being on 1.20 is a relatively new development, so it's not in the current build (to my knowledge) ratlaugh but I can imagine we'll take a look for sure

heady inlet
#

Wait a second...am currently rewatching the trailer. What's the story behind this?

ornate swallow
#

you mean you don't eat books?

heady inlet
#

have you eaten any?

ornate swallow
#

yeah that's why I'm so smart toobig

heady inlet
#

one more question if y'all don't mind...are the builds from howester84 stil included?

humble hornet
#

but is there rats.

pliant igloo
#

Where there is Barry, there will always be rats.

heady inlet
#

and what happened to my chubby jolly friend the sun chief...he changed a lot

humble hornet
#

nevermind I'm pleased :D

ornate swallow
sand lake
digital yacht
steel furnace
#

I assume MCE2 is planning on staying on 1.20.1 forge for the very long long term but is there any chance at all of a 1.21 neoforge port once it is more mature?

Completely unnecessary but it would be cool if MCE2 and cobblemon eternal were on the same minecraft version.

digital yacht
#

Most modpacks don't see a version shift iirc. At that point, they usually just make a new pack since a lot happens between versions

midnight rose
#

I feel bad for Adam he has had to endure people complaining while he’s been up to this. Sorry for complaining

tight pawn
hybrid dune
#

People will always complain, whether you're doing a good job or not.

compact spruce
hybrid dune
#

I wanted to "Complain" because it was Originally slated for 1.16.5 but I would've been fine with that

#

1.20.1 is epic poggies

compact spruce
#

because it makes total sense to include it, but the port isn't done yet, so getting it in the initial release seems unlikely

digital yacht
#

I also think they're starting with 1.19 on their port? I'd have to check their FAQ

#

They updated their post to say 1.20.1

flint egret
heady inlet
#

Hey Adam, love what you do for us fans ❀️ could you maybe tell me if Howesters builds / dungeon designs are still included?

flint egret
#

i have been porting them too

#

editing the nbt and changing the blocks to modern equivalents

hybrid dune
#

πŸ€” Adam, out of curiosity, did you ever use that one small desert POI I built?

heady inlet
#

dope, can't wait, honestly we don't deserve what you do for us 🀩 btw I am gonna blame you for not getting any tan this summer

flint egret
hybrid path
#

will dimensions still be locked behind space travel?

compact spruce
prisma atlas
#

Thanks Adam for all your hard work (and the team) πŸ™‚

#

Super hyped the trailer was awesome

digital yacht
#

The announcement also covered a lot of things people were complaining about. ETA, what mods, what version, etc

#

And it was pretty while doing it

hybrid dune
#

Perfect release trailer

#

also omg rats

prisma atlas
#

It wouldn’t be MCE without the whiskers πŸ€

buoyant zodiac
#

Adam and all dev team , you are all MVP πŸ₯°

prisma atlas
#

Ooo curious, way back when we watched Ice v. Slime King, is Slime King still in the pack? πŸ˜„

flint egret
#

will be ported eventually

buoyant zodiac
#

My friends are on fire after i told them πŸ˜‚

prisma atlas
#

1.20.1 was so unexpected im so hyped

flint egret
#

i ordered the staff to say nothin' to no one

#

was a well kept secret

rose fern
#

@flint egret I see lots of different awesome looking worlds. Will there be different ways to get there, like magic and tech as was planned for mce1 with the space mod

prisma atlas
#

They did a great job lol

#

Must have been hard

buoyant zodiac
#

Better annoncement than last E3 πŸ˜‚

prisma atlas
heady inlet
#

Am I the only one whos cheeks hurt from smiling?

tight pawn
compact spruce
heady inlet
#

That's like knowing the ending to One Piece and being able to tell anyone

compact spruce
#

Especially with the discussion a few days ago over EBW porting

#

Yep... EBW is coming to 1.20 and not 1.16... no chance of it being in mce2... Nope no way...

digital yacht
#

I just reached out on their discord about assisting with the port! We'll see if I can be of any use with 8 years of hobbyist level knowledge

compact spruce
dreamy plover
#

Sorry if this has already been said but; does 1.20 mce2 mean additional mods?

compact spruce
#

But yes!! Mce2 is on 1.20.1! This is huge!

dreamy plover
#

Great!

compact spruce
#

Note the showcasing of Alex's caves in the trailer

buoyant zodiac
#

The ost on the video trailer is so good , hype hype !

dreamy plover
#

Was it not on 1.16.5?

compact spruce
#

No, Alex's caves was made on 1.20 and has no official backports afaik

dreamy plover
#

My bad

compact spruce
#

I think there's an unofficial one for 1.19, but not earlier than that

#

Also, 1.20 means we have the warden and the deep dark, which is a big deal for a certain thing that was teased in the trailer...

heady inlet
#

May I ask what the dev teams reaction was to Adam announcing the change to 1.20 or was it a mutual decission?

dreamy plover
leaden kiln
#

I wonder if ice and fire will be updated in this as well with the dread queen and the dreadlands biome being added

dreamy plover
tight pawn
compact spruce
#

(so they have redundant amethyst and copper, an amethyst dupe from crafting recipes, no deepslate ores, no raw ores...)

#

Those issues did get fixed for 1.20 afaik, but it doesn't exactly make me hopeful for the dread stuff being finished

compact spruce
heady inlet
#

Oh wow really? So he kinda just went balls to the wall and semi-ported it before telling anyone ?

compact spruce
fallow plinth
compact spruce
#

And here we are

heady inlet
#

Y'all have my respect

compact spruce
#

Yeah, adam is crazy for that in the best way possible

compact spruce
#

Cobblemon eternal revived work on mce2

ancient cave
#

If it's 1.20.1 does that mean there will be distant horizons?

sand lake
#

Is Forestry going to be in the pack? Did anyone see? I would personally donate for the time it would take to add it. I keep up with the forestry development and it is on this version!

#

It’s one of those nostalgia mods that just make the whole experience for myself and a few friends

inland ore
#

FLIPPING FINALLY LESGO

#

!!

#

Just one question

#

Porting to 1.20 means he ported the project and took mods that are already available on 1.20

#

Or that he had whole project in 1.16 and to port it he ported also the single mods?

#

Like, can we have Astral in MCE2 1.20

ornate swallow
#

unless astral ports itself to 1.20 I don't think we're getting it

#

the custom commissioned mods will eventually make it to 1.20 but we aren't porting stuff that otherwise got left behind on 1.16 afaik

inland ore
#

Ok bro you are the goat

heady inlet
#

lmfao just got back on to ask if there is an astral port to 1.20...guess I got beat to it

naive peak
#

While I am happy that things are moving along and we are moving in a great direction with 1.20.1, I am saddened at the loss at what I have seen for 1.16. As always adam does amazing work, and i hate to see all that disappear πŸ™‚

digital yacht
#

Sounds like it will be re-added as content updates through the beta, where possible

distant smelt
#

Ngl, I wasn't wanting to play MCE2 when it was in 1.16, so learning that it'll be in 1.20 makes it a pack I'll actually play!

ornate swallow
#

obviously mods on 1.16 stay on 1.16 unless someone ports it tho

naive peak
#

That's fair, Honestly I still play 1.7.10 packs, so age of mode doesnt bother me πŸ™‚

digital yacht
#

The expansiveness of mods on 1.20 really shows. Even playing the same mod in 1.16 vs 1.20 shows that the mod creators can do more with the game now, and their teams got bigger to support more features

ornate swallow
naive peak
#

LOL

#

That is absolutely fair

bold forge
bold forge
#

uh

#

need to learn how to render a plate of spaghetti first

naive peak
#

Question, what's the difficulty in porting? Is it comparative to starting a mod from scratch?

ornate swallow
#

depends on the scale of the mod mostly

#

astral is huge so porting that would be a mess

bold forge
#

the changes between versions of the game and the nature of the mods is also a large factor

ornate swallow
#

yeah that too

bold forge
#

easier to port a mod adding like a HUD element or something than it is to port over a mod with actual items and stuff

ornate swallow
#

I could port a baby easy small mod but there's little chance I could do astral without having a stroke halfway through

naive peak
#

I know some I have looked at have.. code that makes me feel like I was back in my last CS project with my amazing(NOT) team for my final graduation project.

distant smelt
#

there's also the issue of legality, plenty of mod authors don't want to hand their assets around/make them public

ornate swallow
#

I don't read licenses πŸ’€

distant smelt
#

if possible, it wouldn't hurt to ask

ornate swallow
#

idk if we have anyone on the squad capable of porting astral in the first place

naive peak
#

The asking wouldnt cause the pain, the pain would probably be in the permission XD

#

"Now I HAVE to do it" πŸ˜›

distant smelt
#

worst they could say is no
-# proceeds to get banned from even using the mod

naive peak
#

How did you make that tiny green text?

distant smelt
#

you start the line with -#

ornate swallow
#

okay but the text is gray not green right

naive peak
#

-# Oh, okay now I'm a meek little sentence.

#

Yes, I meant grey

distant smelt
#

I just thought mans uses 4chan too much

ornate swallow
#

no I'm special grade color blind actually toobig

naive peak
#

ew. I have never been on 4chan

#

I am also colorblind, RG colorblind, but I can tell grey from what I assume is green

distant smelt
pliant igloo
# ornate swallow yeah this too, idk what hellfire's stance is for people porting astral

There's a GitHub request for 1.20 and someone replied with a couple of Discord posts from Hellfire. It looks like he wants to port to 1.20, but getting started is like standing at base camp and staring at Mt. Everest.
https://github.com/HellFirePvP/AstralSorcery/issues/1993

GitHub

is there a plan to update the mod for new versions 1.18 1.19 1.20 or no ?

midnight rose
#

You guys should update as both things are wrong #πŸ“—-faq message

sand lake
#

Forestry? ...

vale vault
#

also need this updated lol

#

maybe see if the person who made it wants to make a v2 version for the 1.20 update lol

slate stirrup
#

can someone explain what coming summer is? Like what months

verbal gulch
#

June 1 to August 31

vale vault
#

Plottwist, *it didn't say what year *ratlaugh

hybrid path
#

plot twist one countries summer is another's winter, just keep moving the release date location around the world forever

vale vault
#

Hemisphere flipping is a valid strategy for delaying eternal happiness

sonic sail
#

what about summer on mars or jupiter?

paper vessel
#

I remember there were some ultra impressive massive dungeons and such posted in sneak peek but initially planned for 1.16.5. Will they be present in 1.20 as well?

#

I found them rather stunning

flint egret
#

Eventually

#

Everything that's custom will be ported. But not initially because it's a huge amount of work.

#

Content updates post release will be the strategy

stone pewter
latent crag
#

whatever music is in that trailer is SO good, makes it so exciting

peak thicket
latent crag
flint egret
latent crag
#

ohh exciting!

flint egret
#

eventually i will make a playlist with the entire ost

latent crag
#

awesome thanks!

boreal grail
#

come to think of it, when was that beta poll posted again? i wonder if the secret 1.20.1 efforts were why that never happened

cobalt monolith
boreal grail
#

hard to keep the version a secret if people are already downloading the pack

digital yacht
#

Ez, just add a mod that changes all the version numbers

#

Then gaslight the community

#

Ayo, new event for May 20th?

quiet mango
#

new banner too :)

small flare
small flare
#

I had already come to terms with the loss of it before and now Im overjoyed

broken dew
# flint egret eventually i will make a playlist with the entire ost

srry for asking since you made the pack obviously you would know 😭 if you dont mind answering what kind of decor mods if any are in mce2? I tried getting my partner to play mce1 years ago but they only like post 1.19.2 and when you announced mce2 on 1.20.1 they agreed so I was wondering what decor you have if any

hybrid path
#

If electroblobs gets added would the iron spells be taken out or would it be double the magic?

digital yacht
#

Quintuple the magic

sonic sail
#

I CAST CRASH SERVER!

small flare
#

Perfection

sonic sail
#

MY P-------C!!!!!!

boreal grail
#

the new banner is also very cool, but i gotta admit im gonna miss being invited to join in the never ending fun

tranquil prawn
#

For anyone that has hosted a mc1 server on their own, are there recommended specs anywhere? Do we think mc2 will have considerably higher recommended specs? Assume a server of 5 people

pastel atlas
digital yacht
#

General rule of thumb:
4gb base, 500mb per player extra for RAM. Monitor and raise as needed.
Fastest single core speed CPU you can get your hands on comfortablely(CPUs with lots of cores are still good if they're fast)
Lots of storage for the world files if you are a group that explored a ton

#

Chunk pregen the server before you hop on and you can run it on a potato honestly since the most taxing part is generating chunks. Actually serving those chunks is quite simple relatively speaking

#

Stable Internet connection if you're hosting locally, preferably at decent speeds to prevent bandwidth issues

#

I run about 7 community style servers with very little complaints. One machine is 48gb ram with a Ryzen 5600x and the other is a micro PC with 64gb and a Ryzen 5800hs

steel furnace
#

For just 2 players you can get away with 3GB allocated to the server for the majority of packs that I have tested if you are looking to run a server just for yourself and one friend.
as I host the server and play on the server with the same pc I need to really stretch those 16GB as far as I can πŸ—Ώ

one of the packs that I only need 3GB serverside with 2 players is FTB Evolution which has 380 mods in the server pack and 400+ mods on the client side.

although if you have more ram to spare than I do then allocating more is obviously a lot more ideal haha

digital yacht
#

Especially with 2 players and if you're teaming/base building together. Super low footprint and chunk loads

#

I used to do the ol host and play on the same machine too
Then it started getting to 4 or 5 players and people wanted to play while I was offline so I had to rig up something secondary

#

Now I'm just the server guy in my friends group lol luckily I also manage servers for a living so it works out

fiery jackal
#

They can't really complain since my friends get free server to play on.

digital yacht
#

I went to school for server admin too so I'm a bit more inclined to leave my stuff run 24/7 without supervision

#

It's all pretty locked down, no remote access outside local network style stuff

digital yacht
#

"hey we wanna modpack"
"Sure gimme 15 minutes"

fiery jackal
#

See i work in IT. So I see the bad of computer science too...

digital yacht
#

I guess my philosophy is that I can always clean up the issue if something goes awry. I keep my network segmented so if someone gained control of that server, they'd see that server only with nothing but Minecraft worlds on it

#

Definitely does not hurt to be cautious though

fiery jackal
#

I just would rather not deal with it. Which is why I also use a white list too

digital yacht
#

Exactly. I find a lot of joy in tinkering at the lower level but I know it's not for everyone. Sometimes you just wanna game and call it a day, not work a second job

digital yacht
#

#🎨mce2-dev-sneak-peek it flying through the air is wild

flint egret
#

||the mysterious object is even cooler! ||

true coral
#

that place looks sick as hell, never seen any of that before :o

compact spruce
gusty locust
#

@flint egretcool trailer! Did you made pixel arts in quest book by yourself? I need that!

I fully understand the porting struggle as my pack went through 1.18.2 -> 1.19.2 and now sitting on 1.20.1 and someone is already asking if it will be available on 1.21 coffee

Wish you good luck with release!

compact spruce
#

the pixel arts were made by arcanepigeon

flint egret
fiery birch
#

the art and dedication by the MCE team is nothing short of awe inspiring. The effort taken with the KubeJS is an entire mod pack in itself.

rose fern
#

there never has been a modpack that came close to the enjoyment I had as with MCE1. Hyped for MCE2 to bring the same

digital yacht
#

Definitely same but it was also the first modpack I played with a group of 10 and we played for about 6 straight months. Really elevated the experience seeing everyone choose different routes to explore the game

rose fern
#

Looking forward to walking out of my base and getting one shot by a random mob

digital yacht
#

720 no scoped by a skeleton with a max enchanted bow and 37 new buffs

hybrid path
flint bolt
digital yacht
#

Depends. If your PC can handle it, it's cheaper to host yourself and you'll get to learn how to manage servers, which I personally find fun.

A host is an easier experience but you'll pay monthly, good for people that don't enjoy the extra work/want to guarantee 24/7 access/not good enough PC to run the pack and server together

#

Usually RAM is the limiting factor for a lot of people

fiery jackal
#

That's why I have 64gb of ram. Because I do run servers for friends on my rig. But they know my only rule is that the server will be on while I'm home to watch my computer. I don't leave it running 24/7

#

Also CPU makes a big difference too

flint bolt
#

ah ok cool, so you think 32gb of ram is good enough for that?

#

because im tired of getting online hosts and when i download the world the world is all corrupted

digital yacht
#

32gb would be a good amount. Gives you like 10-12 for you and 10-12 for your server(if necessary) with enough overhead for Windows/YouTube on second monitor/discord comfortably

rose fern
fiery birch
digital yacht
#

1.15.1 introduced special multi core. Entities and some other things get offloaded to 2 sub threads which can be handled by other cores. Chunk gen and serving operate on the main core

viral swan
#

Missed the announcement on the day, but glad to see that there’s been a ton of progress made towards MCE2 πŸ™‚

#

1.2 port is so worth

ancient cave
#

Will dragons destroying claimed chunks still be a thing?

digital yacht
#

In mce 1, my buddy didn't realize a. How fast tamed dragons grow from eggs and b. That they can break blocks in claimed chunks.

Was a fun time cleaning up our ae2 super structure for 3 days afterwards

fiery birch
digital yacht
#

DDSS is also 1.12 based iirc

#

And is horribly optimized comparatively to mce. Lots of custom recipes but even my client cries when I play that one in a way that other modpacks don't

#

1.20 modpacks are generally really nice server side, which is why I feel decent about running a pre-genned mce2 community server

flint bolt
#

how do you pregen wrlds

digital yacht
#

There's a popular mod that you slap into the server files, run a few commands, wait a couple days, and away you go

#

Called chunk-pregenerator, tons of MC versions are supported

flint bolt
#

hell yeah ill be sure to use it

#

couple days huh

fiery jackal
# flint bolt couple days huh

Most use a radius system. So don't put anything over 150 for chunk radius as anything more than that gets really freaking long

digital yacht
#

Depending on the size.

fiery jackal
#

I did a 250 chunk radius on my really beefy machine and it still took hours

digital yacht
#

I did like 500 chunks because it was going to be a large server for my last project and it took a day and a half or so on a 5600x

#

I did try a 1000 chunk job. Would not recommend. Disk size becomes an issue at that point

fiery jackal
ornate swallow
#

5600x is a cpu tho

digital yacht
#

Ryzen 5600x

fiery jackal
#

Oooh sorry thought that was amd gpu naming

digital yacht
#

It doesn't use the GPU at all, although games like core keeper can do GPU accelerated chunk gen and it's pretty cool

fiery jackal
#

Yea sorry. I know Intel naming scheme better than amd

digital yacht
#

I knew Intel better until the latest refresh. Everyone making their naming just the worst thing to ever exist

#

The Ryzen AI line of CPUs is the worst thing my eyeballs have seen since USB pre gen4

fiery jackal
#

I remember I saw the naming once and thought it was the stupidest thing. Almost as bad as nvidias new fake frame gen... because you know god forbid companies optimize anything

digital yacht
#

I think there can be a place for that kind of tech, but it should never take the front seat

digital yacht
#

The naming scheme***

midnight rose
fiery jackal
digital yacht
#

Me with my infinite reboot loop in case it crashes because yolo or something

#

I wonder if there's any automated tools for checking for world corruption I could insert into the loop between restarts

#

There are indeed a few. Time to make my stack a little more unnecessarily complex

fiery jackal
#

I dont know for sure, but i doubt it

digital yacht
#

I found a few that are used by places like shockbyte

fluid dock
#

haven't checked this in a few months, any news regarding the release?

wary zodiac
#

Coming out this summer

#

There's also a trailer in #πŸ“Œ-announcements :p

fluid dock
#

YEEEEEEEEEEEY thanks

wary zodiac
#

ye np bcaThumbsUpYes

digital yacht
#

I love that reaction. Bet it will happen a bunch over the next few weeks

topaz yew
#

not sure if this is MCE-related but for 1.20 (whatever version MCE2 is going to take place) does anyone know if AE2 addons will be present?
quantum computer and assembler matrix

digital yacht
#

We don't have a list of mods yet

fallow plinth
#

many mods from the 1.16 version will be ported over, if available, but I don't believe anything AE2 has been shown yet

mild basin
#

i don't think something like AE2 would be necessary.... this probably isn't going to be some insane 400 mod tech pack

compact spruce
#

i mean, mce1 was ratlaugh

ancient cave
#

I most definitely want an insane bajilion mod pack, with as many optimization mods as possible ratlaugh

topaz yew
#

unironically the greatest mod of all time

digital yacht
#

AE2 superiority gang gang

#

The 1.20 version is very nice too. Tons and tons of QoL compared to 1.12 and everything looks nice and fresh

hybrid path
#

I'm more of a simple storage fan, why do all that fancy science when you can just have a hidden room of barrels. Takes less time to get set up

ornate swallow
mild basin
#

refined storage would be better if we're going that route, yea?

#

not as complex as AE2 with setting stuff up

topaz yew
#

ae2 is just miles better

#

ae2 isnt complex to set up the basics either

#

and the 1.20 addons are just absurd, quantum computer is goated

mild basin
#

they're pretty similar, the only difference is the complexity

topaz yew
#

and looks sick

#

extendedAE and advancedAE are great tho

mild basin
#

you can get pretty insane with AE2, but not so much with refined

topaz yew
#

great UIs, great newly added blocks, gameplay feels just complex-enough

topaz yew
#

doesnt require that complexity tho

mild basin
#

yea, i agree

#

i just prefer refined storage tbh

topaz yew
#

superfactory manager is a must as well

mild basin
#

i've seen a bunch of packs add both refined and AE2 for whatever reason

topaz yew
#

i always go to ae2

mild basin
#

probably

topaz yew
#

its a pain to set up the first few resources but when u get it going feels so nice

#

ae2 + MA is great though, you just do quartz seeds and ur set

mild basin
#

yea i like AE2 for the fast crop harvesting

topaz yew
#

also the (new ?? ) AE2 growers are so much better than whatever else until late game, and again, looks GREAT

mild basin
#

yea

#

i think the growth accelerators and stuff were added in either 1.19 or 1.20

wary zodiac
#

I like RS for letting me store a bunch of weapons and armor
(even though that likely kills performance and probably makes a chunk get corrupted easily)

#

Both are fine choices though, did take me awhile to figure out AE2

#

I somewhat dislike AE2 if I don’t have an option to move the flawless crystal buds block

mild basin
#

mekanism's cardboard box if you have that

topaz yew
#

in my ATM10 run i just went to enough meteorites to get quartz seeds and thats it

#

for tech-side of things in 1.20 i think extendedAE, advancedAE and SuperFactoryManager just essentially beat everything else logistics wise
sfm is specially powerful

#

after playing atm10 with those mods i think anything before/without those is just rubbish

wary zodiac
#

Yeah but I don’t think MCE 2 will have MA

ornate swallow
#

I think Adam confirmed no MA during the special event

wary zodiac
#

Ooh

ornate swallow
#

even if it wasn't confirmed don't be surprised if it isn't in, since overall sentiment for MA on the dev and staff team is that we didn't want it and even thought about removing it from mce1

compact spruce
#

MA and apotheosis

wary zodiac
#

I hope no Apotheosis isn’t a deal breaker for my friends

broken dew
#

No apotheosis

#

Oh wait do I not have image perms

#

Jokes aside apotheosis is so lame, fun to scale with, but hella lame

broken dew
#

Where you kinda just get really grossly overtuned

#

So any combat just turns into a joke

digital yacht
#

Per some of the questions that Adam has asked the community and snippets we've seen, combat plays a big role this time around and will probably be custom. Apotheosis likes to break that stuff over it's knee

coral fern
#

Couldnt you just pick and choose which parts of the mod are in? I know theres modules like gardening, spawners, aventure, enchanting and what have you

broken dew
#

Normally yes, but the crux that the entire mod revolves around is the gems which are egregious

ornate swallow
#

the two things that I ever remember using from apoth are the enchanting system and the affix system which includes the gems, and both get pretty crazy very easily

flint egret
#

I also just don't really like it

distant smelt
#

It also just doubles down on a cruddy system, there are other mods that replace the normal enchanting with something that isn't just RNG (and they often conflict with Apoth)

lean roost
#

I feel like apotheosis is great like the first time and then it just makes every other tool feel obsolete. Why make a dope modded pickaxe when I can just add efficiency 100000 to my diamond one

distant smelt
#

same goes with silent gear, but at least that has some involvement and requires compat mods

pliant igloo
compact spruce
#

botania's enchanting system would be the best if it wasn't tied to botania

broken dew
#

I think if apotheosis had a system with curios it could be cool

#

But atp youre just bridging mods

flint egret
broken dew
#

Apotheosis works in ATM mostly bc those modpacks focus on lategame godmode

#

Most packa dont

flint egret
#

just not all tools

broken dew
#

Yea kinda what I meant

compact spruce
broken dew
#

I mean more like gems that ONLY affect curious

#

Like how apoth has hard built in integration with tf for example

#

β€œFits in any Curio adorned on the Back” etc

#

That kinda thing

#

The way I think about power scaling mods is on a push and pull system

#

Apotheosis pushes really hard with little pulll

#

The β€œpull” being max number of slots on a single item

#

But even with just 1 decently statted out item it turns off difficulty

#

Like I played a pack a while ago by a friend of mine, thats the pack I learned apotheosis in

#

My sword, which base dmg was 4 mind you

#

Was hitting for around 44-48 dmg

#

And I didnt even have a perfect gem in it

distant smelt
#

The only mods like that I like (at least rn) is Iron's Gems 'n Jewelry, because it's only rings and amulets, you're limited to 3 items that will provide 1 or 2 small buffs each, you have to go exploring/trading to get the more unique stuff, and you still have to decide if you want one of those buffs or a different curio in that slot

flint egret
#

i like that one too

#

shame its not on 1.20

#

only 1.21 neoforge i think

distant smelt
#

yep

#

and idk how the dev feels about trying to backport

flint egret
#

i don't think it will happen unless someone else makes it happen

#

as far as im aware they work full time and barely have enough time to maintain one version

distant smelt
#

doesn't help that they're developing that one while maintaining their spell mod

flint egret
#

if it ever appears on 1.20 i would very likely use it

distant smelt
#

also, I didn't realize his spell mod has native support for tetra

#

I don't think I've played a pack that has the two together

wary zodiac
#

I hope it doesn’t have to do with storing mana, I remember having Tetra, using Ars Nouveua addon with it and crashing the server because the create deployer doesn’t have mana storage ratl

#

Thats cool though, didn’t realize there was native support from Iron’s too

digital yacht
#

From what I remember, there is no mana storing in Iron's. It's all in the player themselves, but it has been a little bit since I played a pack with it

coral fern
#

I dont know if its in the newest version, if not, i wish tetra dealt with armor

#

Like i loved tinkers in 1.12 having such customizability in thier armor. Silent gear is the best thing i can think of that is a close cousin to this

digital yacht
#

Tinkers has a 1.20.1 beta variant now as of the start of this month

#

So maybe when it matures

coral fern
#

I hope. I didnt feel much of the magic in 1.16

silent imp
#

Yeah I tried all the mods modpack and apotheosis gets insane in there. I got to 1000+hp and deal insane amounts of dmg per hit pretty easily

tawdry rapids
tawdry rapids
novel willow
#

Do we know if tinkers will be in? I thought it was confirmed for the old version, but if it is just a beta rn? Or if not what will take its place? Always loved tinkering with custom materials in mce1

flint egret
#

Tinkers is confirmed.

coral fern
digital yacht
pliant igloo
#

Tinkers has the advantage of letting you easily turn useless metal equipment into ingots.

digital yacht
#

It lets me make a giant tube of death that I melt mobs in for fun

broken dew
digital yacht
#

There's a set of weapons and tools but it lets you melt down and make tools modularly. So you can mix and match metals to make tools for specific jobs

#

Or do metallurgy to make new metals that are more durable or faster

#

And, if mod creators are inclined, melt down metals from other mods and make crazy combos

compact spruce
#

there are several

#

tinkers, tetra, silent gear

#

but tinkers is the "classic" one that's present in mce1

flint egret
#

its also my favorite having used all three now

#

tetra is cool

digital yacht
#

Definitely the most hands on feeling

flint egret
#

but i like tc more

compact spruce
#

i like tinkers because melting things is fun ratlaugh

novel willow
#

tc seems to have gotten some nice development since mce1. Have not played it, but the wiki page sounds fun

compact spruce
#

yeah, tinkers got overhauled in 1.16. a lot of people don't like it, but it's honestly better now, a lot of not liking it is just not wanting to have to re-learn mechanics

digital yacht
#

As is tradition

novel willow
#

I suspect it might be a bit annoying, given it seems to basically require a blaze spawner in your forge midgame. I just hope it is the fun annoying

digital yacht
#

I like when the devs get creative and change stuff up. Else it feels like I'm just playing the old mod again

#

Luckily in large modpacks there is an abundance of ways to obtain spawners

novel willow
digital yacht
#

Cardboard box from mekanism comes to mind

#

Cheap

novel willow
#

I have never used that block, so I canΒ΄t speak to it

compact spruce
novel willow
#

sounds OP

digital yacht
#

Literally right click a block with the box and break it. Then place it down and shift click it. Moved with inventory

compact spruce
#

and you can use the melting modifier on tools to gather blaze blood without putting blazes in the smeltery

digital yacht
#

That too^^ to both messages

#

It's up to the modpack creator's discretion if they gate metals by heat or not

novel willow
compact spruce
#

modpack creators can add their own fuels too

novel willow
digital yacht
#

Liquid uranium incoming

compact spruce
#

new tinkers also has a more divided modifier system and one-time slotless additions

pliant igloo
compact spruce
#

the levelling addon is way more overpowered than in 1.12 tinkers (even though it takes an ability slot now) and it's honestly better to just add a bunch of slotless modifiers with various progression-gated items, but if adam prefers levelling then that's up to him

craggy socket
#

I haven't used tinkers outside of 1.12. I'm torn between reading up on the changes or just experiencing them when mc2 releases.

compact spruce
#

there's a lot of them

#

as you might hear in the tinkers construct server, throw away your 1.12 knowledge

digital yacht
#

Hot. I love the wonder that comes with learning new things

#

I'm going in blind the best I can

buoyant zodiac
#

Same !

silent imp
#

tinkers is legit one of my top 5 mods of all time im really glad we are getting it for mce 2

#

I was ready to try a new tool making mod but honestly i was also worried it wasnt going to match up to tinkers so this is better

#

i guess with how much tinkers has supposedly changed, i might be getting the best of both worlds

boreal grail
#

will tinkers have a quest book chapter? it might make the changes less painful if theyre explained ingame

compact spruce
#

tinkers has its own guidebooks

#

and they even got split into 6 different books so that not too much stuff is explained at once (though the 6th is the encyclopedia, which is pretty much like 1.12's materials and you, except you need to gather the other books to unlock the sections)

boreal grail
#

six?? damn they must have added a ton over the years

silent imp
#

Where do I buy rat coin ?

mild basin
#

bunch more materials too i think

fiery jackal
still lagoonBOT
#

Slaps @fiery jackal

fiery jackal
#

shudup

fallow plinth
mild basin
#

should be muted for no reason

prisma atlas
#

This is going to be wild

#

Are there a lot of different dimensions?

compact spruce
#

there will be at least 2

broken dew
#

realistically there should be a solid like 3-4

flint egret
#

||and one custom one ||

#

ℒ️

broken dew
#

so based

flint egret
#

||there have already been hints regarding it too! ||

hybrid path
#

That dinosaur looking one seemed really interesting, that and the eldritch depths

broken dew
#

I just wanna see the aurorian

#

mce I played with my friends on a server when I was in college and it was by far th most fun I have ever had

#

and the aurorian introduced me to the idea of different dimensions

flint egret
#

not possible unfortunately, the mod never got ported

broken dew
#

I know

#

mod makers have lives

topaz yew
#

if no MA and no productive bees, what mod for resource generation

#

im not sure if there is a good one that isnt either of those

#

im not a huge fan of the bees though to be honest

broken dew
#

one thing that really excites me is how mce will play on 1.20.1 because what made 1.12.1 special WAS mce's integration

topaz yew
#

adam since ur online right now i really hope you add AE2 addons

#

LMAO

#

extended and advanced AE are goated

#

they look so good

flint egret
topaz yew
#

half because some resources are way too tiring and required in such a big amount that it just kind of requires automation

#

like ae2 quartz

flint egret
topaz yew
#

have you considered them?

#

i mean, just the multiblock quantum computer and the multiblock pattern provider from extended/advanced are what i think is goated, anything else im not really familiar

topaz yew
#

for you to hunt for

#

like what netherite is for vanilla

flint egret
digital yacht
#

Most modpacks end up becoming same-y in the mid to end game because of resource gen. It'll be interesting to see how servers evolve when people have to make contraptions to get their goods. Or how they'll creatively use what they have instead of going ham and breaking my TPS

broken dew
#

can you confirm the end?

topaz yew
broken dew
#

lmfao

digital yacht
#

Giant enemy rat

topaz yew
#

ICE got the dragon

#

sad times

topaz yew
topaz yew
#

doing the quantum computer from advancedAE was a big part of this

#

having a super autocrafting machine just made it so i could try the weird stuff from mods i had never played with

pliant igloo
boreal grail
#

therell probably be a crapload of things to discover underground, so i dont mind the loss Too much even tho im normally an MA addict

digital yacht
#

Mine was carrots

#

Just the fattest carrot farm

pliant igloo
#

Mine was tomatoes and bread

small flare
#

Curious if anyone knows from sneak peaks or previous talks what kind of enchanting we should expect in Mce2

#

Will it be the same as mce or will it be something like Zenith being used?

#

Admittedly i never got into enchanting using the table in mce 1 because I didn't understand it so I opted for just using books of disenchanting and anvils

topaz yew
#

the thing im most excited for though is definetively the inclusion of NPCs

#

i really hope that there are big cities as well rather than vanilla-sized villages

topaz yew
small flare
#

Just get some arcane apprentices

#

They'll fill your chat feed and make noises

upper lynx
#

Anyone else had an army of enchanting rats being fed books that were automatically sorted into the ender shelves?

#

I wonder if the mod that had ender bookshelves in it will return. Was that cyclic?

rose fern
warped coyote
#

So perhaps this has already been discussed, but if it has I haven't seen it recently -

What would people like to see regarding endgame stuff for MCE2?

My personal opinion is that MCE1 had a weak endgame and I didn't find it super enjoyable. In some packs you build draconic reactors and that's pretty much the end, in others you can craft creative mode items (like the ATM packs), in others you defeat giant overpowered bosses (think OreSpawn or Nevermine), but in MCE1 it was basically build the Mekanism fusion reactor and after that it's kinda hard to say where to go from there. So what is it looking like for MCE2 and what are some ideas for it?

Perhaps your experience was different than my own, so another relevant question: What did you do for endgame stuff in MCE1?

flint egret
#

I don't really believe in an endgame in the traditional sense

#

I think the player should be able to feel powerful but not invincible and be able to ramp up resource production but not have access to unlimited resources etc. I don't think the player should ever have creative items or creative flight.

These are a few things that I've felt have become shoehorned into a pack for the sake of longevity but instead actually it usually does the opposite. When you have everything and can't be killed, you might as well just be in creative mode.

So my philosophy for the endgame has at its core become something that you achieve naturally by playing rather than something you seek out for the sake of completing the pack. You get access to better gear and you fight difficult bosses that can always kill you no matter how strong you are, you also get access to better tech and can get creative in unique ways.

I do personally think that in Minecraft the most fun happens when you have the ability to be creative with the tools you have and reaching the later stages of gameplay just unlocks more tools.

dreamy plover
#

agreed

flint egret
#

People will still break it down into early game, mid game and late game I'm aware of that but I've been trying to encourage a playstyle that avoids a clear cut path or meta

broken dew
#

I think endgames only really work in themed modpacks anyways

#

Eternal’s whole shtick is being β€œfor everyone” somewhat

rose fern
#

I dont like endgame, basically forcing you to play a handful of mods. Rather have it like MCE1 where you can go different paths with different mods to get to a similar state

topaz yew
#

kekw

topaz yew
#

but most of modpacks you can get near invicible without ever facing big threats. which is a problem I had with atm10, once i had mekanism armor

digital yacht
#

I want the fear of losing all my stuff to always be there

small flare
#

I agree

digital yacht
#

Typically on my servers I either give 1 home point or none so that people have to work to get around safely too. Go see all the pretty biomes

small flare
#

There are a few things in Mce1 that I saw were pretty exploitable very early on, but it was mostly based on luck

#

It feels like everytime I start a server with a new group to introduce them to mce they find a way to either become unkillable rather quickly or how to kill the wither within a day

digital yacht
#

becoming vampire day 1 be like

#

with sol-carrot you can just eat everything in sight and because vampire, no hunger bar. Health stonks go up

small flare
#

My friend learned about the power of the shield totem and the infinte fire

#

He got VERY angry everytime he died far away while playing like a nomad because with that combination he thought he was unkillable, which he was to most things but like there were a few REALLY heavy hitting things like Faros and Abyss Walker King

compact spruce
digital yacht
#

Not as like a constant top level fear (like RLCraft) but if I am going into a boss battle, the fear of loss should be there

flint egret
#

Or at least the fear of dying

#

Gravestones are powerful and make dying much more manageable

#

But I do agree, the player should be at risk of dying at any point. Even while geared up

#

Especially in a boss fight

compact spruce
#

but losing gear that you spent a lot of time getting just makes me not want to play the game

flint egret
#

Agreed

#

Losing gear isn't fun

flint egret
# topaz yew the thing im most excited for though is definetively the inclusion of NPCs

Unfortunately we were using the mod flash's npcs with some custom stuff to make it work but the mod isn't on 1.20 and this would be considered low priority as it's not essential to the pack. But when/if the mod gets ported I'll begin porting all the npc work I did too.

There are some things that we lost from 1.16 but what we gained from moving to 1.20 eclipses the losses.

#

One example of a casualty of the port but it's not a huge deal in my opinion

topaz yew
#

afaik 1.20 is a lot more manageable with shaders as well, which is really important imo

digital yacht
flint egret
#

A realisation I had in the dev room ratl

craggy socket
#

would have been pretty efficient as a new player to steal some base chunks from a player a lot further along. kind of like black market crate+. Nab their storage and see what you've won

vale vault
#

While it might be controversial and maybe hard to implement/only effects gear in certain ways but I remeber a pack... i think it was dawncraft but maybe another that your gear took a % damage every time you died and when you died over and over again you lost more and more xp and gear durability, so while death isnt loosing everything it does stack up, and can be very bad if you try to keep fighting the same boss over and over unprepared after dieing many times. Could also be a hardcore option or maybe demension based like vaultcraft where if you died in a certain 'endgame' demension you lost everything, could make for a fun alternative way of balancing demensions bosses and death

#

Oooo also just throwing it out there, maybe something like how the beneath did but a step further where you can bring any items into the demension from outside (maybe debuffed too) but if you die only tools and items from inside the demension wont be destroyed and/or significantly damaged, while ofc exploring a demension mod with your own gear is cool ive kind been getting into trying to use whatever is inside the demension to surive and progress within that demension (works well in twilight forest as an example)

#

could also make it where specific items work in other demensions Like imagine bumblezone using ice and fire myrmex gear, (same goes for erbus i would imagine if that exists), or the nether with that burning iron i forgot the name of from twighlight forest, ad astra (or if there is a 'moon' can use like cheese armour), might even be a stretch but the end can useing ice and fire dragon scaled armour since, dragon and all, and if there are magic robes from the magic mod thats being used each different elemental robe that is like, on theme with the demension like red robe (fire magic) for nether, green one (healing/nature?) for twilight, maybe black (necromancy?) for that new spooky skulk demension in the trailer, idk kinda gives uses for different armours depending on location, and yea you could use an endgame armourset anywhere but having that sort of limitation makes it fun to collect different sets for different demensions and actually use them

fallow plinth
compact spruce
oak frost
digital yacht
#

It's a fun final goal for something like RagnaMod but getting them in the mid game is wild

topaz yew
flint egret
#

i don't think the difficulty is the problem, if its possible, someone will do it and once they've done it, they have no reason to continue playing and if its multiplayer its likely no one else does either

topaz yew
#

Hey adam

flint egret
#

creative items in survival is busted

topaz yew
#

consider including SFM in the pack plz

#

πŸ™

#

idk what must be looked at in a mod for it to be or not included but in any case

#

its just a logistics mod

#

makes everything easier though

topaz yew
#

i think that creative items is a good way to say that u are finished with the pack

#

i like the ATM Star way as well

#

just having something to complete is nice

#

lowkey i wish there was a nice trains mod

flint egret
#

when i play i just make stuff

#

i understand the points you have made though

#

its a large part of why i make so many quests is because having extra stuff to do and tick off a list is enjoyable

bold forge
oak frost
#

The quests are like a little dose of dopamine when I check off a quest

topaz yew
#

i wanted there to be a maglev type of thing

#

i like futurism in minecraft ngl

#

dont like it IRL but like it in minecraft, i guess its just reminiscent of 12yo me

topaz yew
bold forge
# topaz yew i wanted there to be a maglev type of thing

can always apply a bit of imagination and hiding things in the floor ratlaugh if that's not sufficient for you, maybe there's an addon with something like that. if there's not, you can try becoming powerful enough to do it yourself ||aka make an addon mod||

topaz yew
#

too much stuff to do already 😭

topaz yew
#

even though I cant use create if my life dependend on it to build big original stuff, its a nice thing to have. love fusion and spss from mekanism for those reasons as well

flint egret
#

i would learn create because you can do basically all of that with it ratlaugh

#

with a bit of creativity

bold forge
#

yeah you pretty much can

#

if you mean literal moving pieces especially, that's like, the entire point of the contraption system

topaz yew
#

oh yeah create definetively fills a lot of the gaps that I always felt existed in modded MC

#

but i wish more mods would do create-like machines

#

not necesarilly as freely as create though, but something like mekanism SPSS/Fusion

#

i think its a crime that mekanism generators and SPSS dont emit light

topaz yew
#

GregTechEternal when

rose fern
flint egret
#

one thing i have done for the mek suit is make them very vulnerable towards magic damage

#

they also are not as strong and you can still take damage

rose fern
#

I always try to go online magic and kind of compete with the tech guys in the server

flint egret
#

but they are still strong because they are hard to get

#

just not invincible

rose fern
#

having magic automisation like rats or ars nevou helps XD

rose fern
compact spruce
#

Even the best of modern technology can't handle magic

rose fern
#

depends what modpack you play XD. most modpacks favour tech

digital yacht
#

Most modpack creators don't take the time to make every mod act the way they envision

boreal grail
#

question: will there be a way to get creative flight? itd obv need to be gated pretty hard, but i think its helpfulness in building and slow speed otherwise doesnt kill the experience

#

if anything, creative flight encourages you to keep playing so you can build stuff that was super annoying with jetpacks lol

rose fern
#

creative flight in an area

boreal grail
#

ah true, then as long as that doesnt get disabled im set

rose fern
#

Im pretty sure adam said no creative flight

flint egret
#

your base is the exception

rose fern
#

I think the ars one is pretty balanced. Idk if there are more mods that do smt like that

flint bolt
#

player launcher and glider 😩

#

peak movement

quiet mango
#

I’m dum and always just use the slime slingshot to go fast then the server crashes ratlaugh

flint bolt
#

For the entire time i played mc1 i used player launcher it was so cheap and so good for trveling and negating fall dmg

#

i also used it to get out of the giant quarry i made in my previous wrlds

quiet mango
#

omg I miss quarries

#

Remember that mod

flint bolt
#

buildcraft πŸ₯€ πŸ˜”

quiet mango
#

yess

flint bolt
#

pretty sure its been like a decade since it got discontinued

flint bolt
#

omg buildcraft my beloved ❀️

#

it never left us im just really oblivious

bold forge
#

it might be an april 1st release but there's literally too many changes here for it to be a joke release ratlaugh

flint bolt
#

thats what i was thinking XD

bold forge
#

frankly if it is an april fools release they put in way too much effort

flint bolt
#

mojang update

bold forge
#

so there's not really any way it is

steel furnace
#

there is also the GTNH fork of buildcraft which fairly regularly gets updated

mild basin
heady inlet
#

isn't the default max enchant lvl for apotheosis 13 or 14?

mild basin
#

i don't remember the actual max but i know most enchants have a max limit of 8-9

#

on top of the actual enchant system, you have the tables that add more stats plus the gems that add even more on top of that

#

it's an insanely broken stat system, and i don't like packs that use it when it's not required but when is it ever actually needed? and if it is needed, it breaks the entire power scaling completely

digital yacht
#

It's a fun thing to tinker with in kitchen sink packs that don't have a true end game beyond creative items

livid dirge
#

That lighting looks so good!! And an awesome way to chose difficulty level

flint egret
#

more screenshots from the vampire dimension

flint bolt
#

i love it btw

flint bolt
#

Also i was thinking, can u change the difficulty in MCE2 or is it like once you set it its THAT difficulty for that world for good? Mr Adam

flint egret
#

would just need to restart the client to take effect

broken dew
#

question, is the vampire dimension the custom one?

flint egret
#

one of them

tawdry rapids
#

I hope we still have that thing where eating different foods is how you get more hearts

#

I never really cared for farmers delight in any other modpack except mce because it gave me a tangible reason to cook different stuff

hybrid path
#

That mod always leads me to make a giant orchard and farm for my kitchen. In any other modpack I just eat 300 bread

silent imp
#

guys the custom dimension is deep dark but dont tell adam i told you

flint egret
#

there is a massive hint in the trailer

#

im surprised no one has translated it yet ratlaugh

cobalt monolith
flint egret
#

close

#

||β„Έ Μ£ ⍑ᒷ. βŠ£βˆ·α’·α”‘β„Έ Μ£. Κ–α’·κ–Žπ™Ήβˆ΄ - the great below ||

cobalt monolith
flint egret
#

guess it didn't render properly o well

#

have to change it to ||the gret below now ||i guess ratl

cobalt monolith
compact spruce
#

||the greg below||

compact spruce
steel glacier
#

it also comes out as this

#

The. Greaβ„Έ Μ£. Below

broken dew
#

Wait is the Great Below gonna be a better version of the Deep Dark dimension

#

Thatd be W

sonic stone
#

Is the vampire stuff in the base Vampirism mod?

#

Or is MCE2 adding custom stuff?

pliant igloo
dreamy plover
flint egret
flint egret
broken dew
#

okay so real shit adam

#

no leaks bc surprises are awesome

#

how many dimensions total

#

custom and premodded

broken dew
#

also genuine question about the difficulty, hows that work for a server?

ornate swallow
#

if the pack mode mod works anything like how it is in mce1 then both client and server would need to be on the same difficulty

#

Server would know all the changes but if the client isn’t on the same mode it wouldn’t show the changes for the player

bold forge
#

modern versions sync recipes and other datapack things to the client

#

most changes should sync from server, it should end up being a 100% per-world or per-server option

broken dew
#

Gotcha

digital yacht
#

No more trolling your friends and telling them Minecraft got harder in the recent years

hybrid path
#

imagine Just changing the server configs in the middle of the night to chaos mode and tell them they are just bad at the game, then change it back the next night

bold forge
#

good april fools prank for being sinister ratlaugh

gritty badger
#

In the quest book the custom recipes for buildings or stuff like that they will be displayed there ? a picture, a step by step tutorial etc ?

rose fern
#

Did I miss something? Has there been a mention of legendary eyes before?

broken dew
#

Idts

#

Which like big W

#

Makes for a fun gameloop

bitter willow
digital yacht
#

Thorns MMMMMMMMMM

#

indeed

mild basin
#

lots of MMMMMMMM

pliant igloo
#

Weaz12 walks into a cactus
The cactus dies

craggy socket
#

Weaz12 falls over and kills the server.

balmy thicket
#

RIP, MCE forever lost WeepCat

heady inlet
#

Not me testing out vampirism for the fist time in another modpack 2 weeks ago and wanting to write here, that I hope it's not included, as it felt really underwhelming and not worth the hassel....and once again my flabbers have been gasted. You've already exceeded my expectations for McE2. I don't know what more to say...

real shoal
#

So, as Adam advised I wanted to suggest implementing "Better Clouds" or "Better Clouds Reforged" in the pack, not many people care about the clouds in the game but I think when you plan on spending a lot of time on modpack it should look the way you want (shaders textures etc)

deep rain
#

oh wow vamp /dimension/ I wonder if that means no more searching fruitlessly for the pure blood vamps in vamp forests

flint egret
#

I did however prevent vampire forests from naturally spawning in the Overworld.

#

Because they are rare and annoying to find. So now it can be found when you want to! By making a portal and having your own vampire dimension.

flint egret
#

Another thing is because its all vampire forest you never burn or take vampire debuffs

heady inlet
#

Since Vampirism is in, may I ask if the werewolf addon is also in McE2?

flint egret
#

it currently is not

#

i had some problems with it

#

but maybe later i can make it work

heady inlet
#

well I suppose there are more important things rn πŸ˜…

flint egret
#

yep its low priority

heady inlet
#

wish you guys best of luck with the pack ^^

flint egret
#

and i can't really sacrifice performance for visuals at this point

#

so anyone who wants to use it can just install it themselves since its client side ( i think )

broken dew
#

Yo adam you should add simply swords and simply more

#

:D

flint egret
#

Idk if its needed to be honest

#

There are already a lot of swords ratlaugh

broken dew
#

Crying

#

Jokes aside I just really love doing different gimmick setups using the unique effects

#

Had one server where I used both daggers and every time I hit someone I stacked dmg buffs on them and if I got hit I’d just Enderman myself away

#

It was really funny

flint bolt
#

pickle

paper vessel
#

Heyo Adam, don't want to ping but rather ask:
Will there be something of like scaling difficulty, or like a big rpg skill tree?
I have been playing a certain rpg focused modpack with custom progression for bosses and I loved the fact that even though I became op, there was something like "endless" boss challenges with custom rewards which I personally loved, as it actually required not only me but also a mage or a support to come along and help me.
I wanted also to say big thanks for porting to newer version of Minecraft as I love anything 1.19.2+
Have a good cup of coffee,
Cheers

real shoal
unreal belfry
#

πŸ¦€

small flare
broken dew
#

Maybe?

#

Simply Swords focuses on adding swords with large amounts of durability and unique effects

#

Like one gives you a backdash one inflicts a debuff on hit etc

wary zodiac
#

People be adding that mod in and making the chances for finding anything 0.1% 🫠

broken dew
#

I think it should be set to 0% and instead they should be quest rewards

#

I think theyre perfect quest rewards

flint egret
#

i installed it and i don't really like it all that much if im honest :> i don't think it does anything that any of the other weapons already in the pack already do

broken dew
#

I mean yea its a very niche mod

#

I just enjoy it because it incentivizes me to try more quests

tight pawn
#

The documentation book is also AI generated if I recall πŸ’€

flint egret
#

i did notice that

#

and it did make me uninstall

broken dew
#

Oh thats

tight pawn
#

Annoyingly enough

#

The swords actually seem fun to use

small flare
#

My apologies for the ping πŸ˜…

#

I need to remember to turn the notification off

gray vigil
#

Hey Adam, just wanted to say thanks for all the work you and your team are putting in. Loved the trailer and am patiently waiting for the big release. Cheers Boss.

midnight rose
#

Why Godzilla

flint bolt
#

cuz its awesome

paper vessel
#

You know what's better than a Godzilla?
Two Godzillas

flint bolt
#

😱

#

Mr Adam may i speak

livid dirge
#

so much hype!

flint egret
flint bolt
#

So remember that poll you had about fighting bosses. I saw it was scaled health with more nearby players. But you don't think it should be like shared lives or a respawn timer?

mild basin
#

for.......the boss? or the players?

spark swallow
#

I was wondering, since i haven't been absolutely up to date, do we know if you can become a vampire in MCE2, like you could in MCE1?

It was one of my favourite parts of MCE1, and i hope theres some way to become one.

digital yacht
#

I would assume that since vampirism is in, and there is a dim to hunt the barons, that you can become one. See some of the recent #🎨mce2-dev-sneak-peek

flint bolt
flint bolt
#

Like nearby players = More boss health
If you die you get a respawn timer
if everyone near the boss dies, the boss despawns/Goes back to full hp
only suggested it because you can just cheese some bosses by chipping away health and respawning

paper vessel
#

I'm curious Adam, were there whole mods being created from scratch for mce2?

Also Happy Easter everybody

heavy sluice
paper vessel
#

Oulala

true coral
#

I wonder, will wardens despawn there?

I had my first experiences with wardens in Chocolate Edition pack, where they did NOT despawn. So exploring an ancient city plus another dungeon where I had them spawn was AWFUL.

Like, by awful I mean extreme stress/anxiety inducing because of how careful and strategic I had to play

Then, I played ATM10 recently and discovered that wardens there despawned, which was disappointing.

Because as awful as it was dealing with them NOT despawning, it was still a difficult and memorable challenge for me and felt 100% like the natural/correct way they should work

#

Does anyone know the vanilla mechanic? Wardens despawn or nah?

broken dew
#

no clue

#

however id imagine wardens dont despawn

#

and you need to be quiet and careful

wary zodiac
#

They despawn after a minute if they’re not angry/nothing happening

#

and if they are angry, you’ll just have to run away from them without making noise and wait a bit longer(?)

#

since any noise, touching them or finding you out by sniffing will keep them mad

#

and he has to be chunkloaded by you, can’t run far and expect him to burrow back down or despawn

compact spruce
#

I think the issue in chocolate edition is that some mobs can spawn in the deep dark and re-aggro the wardens, resetting their timer

wary zodiac
#

Dang

true coral
#

I do recall there being like 10 inside of 1 ancient city though, and I don't remember mobs everywhere getting blasted

compact spruce
#

Oh, if you're playing on the 1.9 update then they spawn naturally, so it might not be the same ones

flint egret
#

sneak peek

mild basin
#

sounds like a scythe

steel glacier
#

nah thats to basic

#

gotta make it something unique

#

kinda like a custom greatsword

flint egret
broken dew
#

I see what you mean by abundance of swords

#

so you should install better combat

#

based asf mod

#

(literally just makes the animations better)

flint egret
#

using it already, we actually did the original forge port ratlaugh

broken dew
#

holy based

flint egret
#

||and had some drama with the mod dev, but thats all ancient history ||

broken dew
#

wait why is its animation like that ratl

flint egret
#

what animation?

compact spruce
broken dew
#

oh okay

#

makes sense

compact spruce
flint egret
#

ah

flint egret
# broken dew ||had a friend who modded rr2 get crashed out on because he refused to allow ai ...

tdlr:|| the mod was licensed to allow for ports and forks, we backported it to forge 1.16 and by extension modern forge when previously it was only on fabric, the author did not want our fork existing because they personally disliked forge. we had an argument about it and despite it being allowed to exist, we did not upload our fork to curseforge and they were allowed to use any of our progress from the port in the main mod instead. a lot of the work was already done but it was a silly drama so we've all moved past it. also the mod is now licensed as ARR (all rights reserved) which i cant help but feel like is a direct response to us ratlaugh ||

#

||their license at the time permitted everything we did and they were still unhappy ||

#

||but its a cool mod and it was years ago, so water under the bridge ||

broken dew
#

||so better combat mce2 confirmed?||

flint egret
#

yeah you can see it in the teaser trailer

broken dew
#

listen I might

#

be

#

an idiot

median stone
flint egret
#

You can just disable it very easily

#

What does it do to axes that you don't like? Maybe I can make a change.

median stone
#

i feel like the cleave animation plays so low that you end up vulnerable after a swing

#

i also cant consistently hit crits with the mob but i might not be used to the new timing of it

#

i know the bcg cobblemon pack had the mod and it made me not want to do any pvp or pve. Which is a stark contrast to my enjoyment of vanilla combat

#

ik axe + shield felt bad because of the delay from the animations

#

hold on, ima boot up a pack with it to make sure im not misinformationing

compact spruce
#

slow and powerful weapons should leave you vulnerable

#

it's the trade-off for using them

compact spruce
#

the combo moves also just make crits generally less viable in my experience

median stone
#

okay after some testing ive realized all my personal reasons why i dislike it:
1.Every weapon ive used(vanilla + simply swords) has had a negative feeling for some reason or another. Two handed weapons? cant used offhand for torches or blocks or food or a shield. Axes? super slow and have about half the range as in vanilla. Other one handed weapons? low damage, low range, or both.
2. The slowness applied to the player in an animations hurt mobility so much. For example, when fighting a creeper, i have to be at the perfect distance away, get good knockback, and then turn around and sprint away with most weapons. In vanilla i just crit and hold s. So much better.
3. Range and knockback nerfs. Most of the weapons have a cleave on the first hit that has significantly less knockback than in vanilla. The 3rd swing of a sword is the only hit that has good kb.
4. Crit timing feels clunky and weird.

median stone
# compact spruce i mean, that's by design

yeah i understand why the developer chose to design the weapons the way they did. And I understand that some people like the mod for the reasons that I dislike it. Personally I just dislike the mod for the reasons mentioned above.

median stone
flint egret
#

There is a config for that I think

#

Priority on breaking blocks

#

I was also thinking of increasing the generic weapon knockback

#

So you have more reaction time

broken dew
#

any daggers

#

I love me a dagger

flint egret
#

i wanted to give each weapon type a passive ability at some point

novel willow
#

Do we know how the fast travel/teleportation system is working? I think I saw waystones? On that note is there astral sorcery? Always liked their fast travel, just for the coolness.

flint egret
#

astral is not on 1.20 sadly

#

||waystones are in but they are expensive, early - mid game create trains and immersive aircraft are encouraged, post end you get access to more fast travel options like teleporters ||

#

i like the idea of having to setup some sort of travel network for places you need to visit more than once

#

makes the world feel vast and alive

rose fern
flint egret
#

no not really

#

special item

rose fern
#

% hp damage is very strong

#

i remember using it in MCE1 for tough bosses

flint egret
#

yeah its really powerful, thats why i made it 3% so everything dies in 33 hits which feels more reasonable than say 5% or 10%

#

also its hard to get

rose fern
#

so with the new combat mod will this weapon have animations?

flint egret
#

yeah it'll have axe animations, it'll look pretty cool

rose fern
#

In mce1 the % hp damage still went off if you didnt fully charge the weapon so you could just spam it

flint egret
#

i'll showcase it when its working

rose fern
#

ive never used animation combat mods, are there ways to animation cancel like other games?

flint egret
#

change weapons ig?

rose fern
#

I mean, stopping the animation just after it hits

broken dew
rose fern
#

so you dont need to finish the whole animation

flint egret
#

are you asking if you could spam the attack?

median stone
rose fern
#

lets say the animation takes 1 sec but the damage applies at 0.5 sec. Can I for exampe, cancel it by swiching to another item and then back again?

#

after 0.5 sec

#

not sure if I ecplained it well? πŸ˜…

hollow spoke
#

RELEASE THE PACK

#

❀️

compact spruce
fiery birch
#

I have a quick question about the great below, since its made out of shulk will wardens be a problem?

flint egret
#

||you can't kill them either, so best be quiet ||

flint egret
flint egret
fiery jackal
flint egret
#

warden was always meant to be an unstoppable force of nature ratlaugh mojang just never fully committed

broken dew
#

Yo if axe can pierce armor can daggers inflict a bleeding dot

#

If you cant tell I like daggers

mild basin
mild basin
flint egret
#

poor chicken : (

mild basin
#

poor chicken, he'll be happier being turned into a nice dinner

mild basin
#

should get muted for that

#

πŸ™ƒ

fiery jackal
#

But there is deleted it

mild basin
#

lmao

#

it's just a challenge at this point

fiery jackal
fiery birch
flint egret
fiery birch
broken dew
#

||I think it would be cool to add a warden boss that is killable but not through damage||

sonic sail
#

grenades or flashbangs that stun the wardens would be a nice touch

#

even if expensive

flint egret
#

i can look into that, thats actually an interesting idea

#

maybe disorientate them for a few seconds

digital yacht
#

Fireworks? As a component maybe

mild basin
#

but aren't wardens......blind

flint egret
#

yea i was thinking the sound is what stuns them

#

blast their ears

mild basin
#

that could work

#

a grenade looking item that explodes similarly to a firework

#

give the player about 5 seconds at most to get away

#

maybe the intensity of the sound determines how long the warden is stunned for?

flint egret
#

another possible implementation is an item that emits a lot of noise when thrown for like 5 seconds, it investigates that instead of murdering you and giving you time to flee.

digital yacht
#

Can the player be deafened too lol

mild basin
#

yea, but it shouldn't work if the warden is already aggro on the player

#

it wouldn't make sense

digital yacht
mild basin
flint egret
#

distracting it and letting you leg it

digital yacht
#

Just loud munching noises

flint egret
#

throwable mini player ℒ️

#

stun grenade is easier though

#

I like the idea of having to stun and evade wardens instead of ever fighting them

#

So if I can make items that make that more possible as a gameplay strategy I'll try

#

Open to other ideas too