#MCE2 Sneak Peek Discussion
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Daily chicken

Almost forgor
You seem to have misspelled forgot. It is spelled forgot, not forgor
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Daily chicken
๐
chicken...
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Twice in one day, shame on you. 
What issues did you run into?

timezones :P shows up fine for me
you turn on a generator and you face melts off
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Daily chicken
What in the world is that sneak peak ?? Did adam change the channel name because he is not posting just mce2 stuff there anymore or will there be pokemon in mce2 ?
We got baited, mce2 was a mirage
we have been working on a separate project that is based around Cobblemon.
it is a different project. there are no pokemon in mce2.
i changed the name so we can post about the other projects in development.
there will still be mce2 posts, i have not worked on mce2 in a little bit but after i get my pc fixed i will continue development and teasers

Wow that is just as exciting as mce2 for me. Always loved pixelmon but could never play it for an extended period because I couldn't get a real direction for my gameplay I'm sure if you guys set up stuff with cobblemon its gonna be great
we got cobblemon eternal before mce2
that's the aim! we want to make it kitchen sink experience with extras like quests and custom content that have mce flavour.
that sounds awesome
I just want the mod to be completed do you know when you guys might finish??? I hate doing hourly checkins!
nice
when is mce 3 coming out?
daily check in
Daily chicken
Change to minutely check-ins then
Played a similar pack with Pixelmon and it was very nice. Excited to see this one with cobblemon
chicken
no idea if pixelmon... or cobblemon allows this or if it would be too diffcult but having the ability to capture different mobs (modded and vinilla) would be epiiic imo... tbf i used to do that back when morbs and soul vails worked in mce1 and just had other mobs fight the difficult mobs on mass. (i will always remeber having the 4 star wither fighting a bunch of other bosses i captured above the nether ceiling), but doing it within the pokemon context would be uniqueeeeeeee
that's a legitimate thing cobblemon plans to implement for vanilla mobs as an official addon, though i don't think it's terribly reasonable to make a custom implementation at this time, better left to them i'd say
oooooooooooo yippeeee, thank you for the info, i havent followed anything pixelmon since like. probably playing it back in 1.7.10 or 1.8 if i remeber right looool
but yea until its like already an option in the mod itself yea better to wait for their mod to hit that poiiint
It would be quite funny if you could jump cobblemon with a sword, I remember a really old pokemon mod that allowed for that and I always thought it was funny
I think you can. I played a modpack with it not too long ago and accidentally hit a Gogoat, which whooped my butt right after
its all fun in games till you come across a fear rat
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Why are there so many chickens
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Daily chicken
๐

surely the announcement for the beta will come in november 2024 and not any later!
you just added a year ๐
Mce2 beta 2027 trust
never coming out daily check in
whast your fav modpack
mce 1 or most skyblocks
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Daily chicken
if only there was a way to gif
Be a higher rank.
to gif or not to gif that's the question
I must say if mce2 includes cobblemon I'm not playing
it does not, that's a separate project
I mean Adam already stated that it's going to be a separate project some messages above
Even if it did include cobblemon then it is what it is. if you really dislike a mod. Either delete the mod from the modlist when you go to play. Or, like you said don't play the pack.
literacy is at an all time low
mce2 will provide basic education to society
dude we wont even be alive when it comes out
multigenerational project
Adams children (or clone) will continue his work when he's finally given up due to burnout or just tired of people in general. But adam if you decide to go the clone rout, please be sure to make a clone of a younger version of yourself. One who's still naive and thinks the best of people. That'll ensure he works on the project for at least a couple of months of his own free will.
this like the pyramids but better, in a few thousand years they'll be theorising how mce2 was made
can u just let me play it?
possibly
like by next week !
if u let me play it i will give u a cookie
and its a good cookie
sorry i was just being polite
?
will there be full dive support for mce2?
nah that comes in the 2.0 update for mce2. you'll have to wait around the same amount time as it took mce2 to come out.
do not doubt my will
Yes and to make it more realistic if you die in hardcore you get your brain fried
wow
Just try to get it working with vivecraft plujs a haptic suit and your like halfway thereeeee
omg the deathloops are gonna be amazing, be roasted alive by a fire dragon 20x in a row in vr would be so immersiveeeeee 
Daily check in
Daily chicken
Daily frog fact: frogs absorb water through their skin instead of drinking it. They have a special patch of skin on their belly and thighs, called the "drinking patch," that allows them to take in water directly from their environment.
thank you, green one ๐
and the second piss on the poor award goes to the mce discord!
Bi weekly lurk in
I am full of mirth at recent developments 10/10
Daily Check in
what version is MCE2 going to be and will there be tinkers...
1.16.5, and I think so. IIRC some of the preview shots had Tinker's stuff in them.
I said if, it was purely a hypothetical situation
i think so.. 
If Mce2 doesn't have cobblemon then i aint playing it... ๐
Cobblemon should be a different mod pack
-# i know, it's supposed to be a joke
woah, how do you write so smol
-# crazy
no gatekeeping knowledge ๐
-# i was crazy once
I do believe
-# daily check in
I like toast but prefer it not be fluffy
I like my toast drippy
how does one have drippy toast...
they like it with a over amount of butter
Could also be French toast with generous amounts of syrup.
that's less drippy toast and more butter with a side of toast
What is toast if not fire with a side of bread?
true, but I prefer my fire with a side of marshmallow
-# You mean coal with a side of bread?
I like toast sandwich where i stick toast between tow slices of bread
British detected
wrong im from florida
hey there, are there any news regarding a potential release quarter?
Birthday check in
okappy, thank you
Daily check in
sometimes in the next 10 years
Of course not
actually crazy its been almost 5 years
release quarter? Is this a corporation lmao
Prolly never this project seems dead
It is not. Things happen. Life gets busy and it's not like Adam is being paid for this
It will be done when it I'd ready
since what? mce1 coming out?
because i have not been working on mce2 for 5 years. not even close to that.
Oh....I had looked back at the announcements channel and saw a post by you on 9/4/2020 regarding "suggestions on how to name the new mc eternal modpack on 1.16 that is actively being worked on"....and assumed if it was actively being worked on then.....it was likely being worked on for a handful of months prior to that.....which would have put it between 4 1/2 to 5 years ago....correct?
#๐-announcements message
Mce2 in it's current iteration has been in development since 2021.
On and off.
That is like, actually crazy to think about how long ive been playing mce1 on and off then o.O
daily bunny
OMG i keeeep FORGETTING about the gify gif perms eeeeeeeeeeeeeeee
Daily check in
you need to have the rank "regular" for gif permissions. AKA level 9. You can do "/rank" in bot command to see where you are at
Just checked, I'm only lvl 6. Feelsbadman
Not sure what "current iteration" means, but based on that would you say that it is accurate that you have been working on it for about 4 years?
Aaaaa thxxxxxx, one day I shall finally gif
Just be more active. It doesn't take a long time. I got regular in 2 days with regular talking
How do you check level
but... talking very hard...
when is cobblemon coming out
mce2 delayed so long feels like the highest wastedpotential pack ever tbh, not because of the delay thats fine, its what the delays brings with itself
people will have super high expectation on release because ur taking 4+ years to make a modpack, "it better be perfect" kinda feeling
and also, 1.16 feels so old rn, other packs are more snappy, faster to load and with all the newstuff and mods that are 1.18+ exclusive it will feel anachronistic
idk, i feel a bit sad tho ๐ฆ
all this, not just to say i wanted it earlier (hehe, so many people want many things, id want a ferrari too ๐ ) ... I'm a supporter cus i belived in the project and still do
I'm just sayin that each day passing inherently makes a good project lose bits of value.
bro what is typing this going to do? there are plenty of modpacks that use old mods that people love (meatball craft on 1.12.2, GTNH 1.7.10, Divine Journey 2 1.12.2, etc...) . Would you want someone to say this about something you had been working on?
it aint that deep, everyone can state their own opinions
yeah, i'd like honest feedback on my work from people that dont care, supporters and haters
should be without judgement as well
i'd like any type of feedback i can get, it's on me to filter it and find what i find constructive and useful and what not
Can be 100%, can be 0% who knows
it's just how i feel about it.
nah bro thats bs. im not white knigthing for the devs or anything but that shit would def demoralize me if I was a dev. "wasted potential" and " each day passing inherently makes a good project lose bits of value"
thats not even true
then it shouldnt demoralize them if it's just an invention of a crazy latenight brain
to me it's fair to say that taking this long is making the pack lose value day by day, it's gonna feel old and every imperfection will weigh so much more on people's impression of it
if that was true why do people make/play packs on old versions (meatball craft on 1.12.2, GTNH 1.7.10, Divine Journey 2 1.12.2, etc...)
and yeah, there is old modpacks that people love but if the same modpack would have more innovative features, load faster, be snappier, be cooler, people would just be happier wouldnt they?
So you are saying what i'm saying, those packs are "fine" but they are "losing value" to their hypotethical more contemporary version
or are you saying that people love those packs for the fact that they are either:
- missing features
- loading slower
- missing newer packs
etc??
yeah but there are also mods on 1.16.5 that you can't get on new versions
so its just a tradeoff
and it will be even better because it will be a bunch of 1.16 mods that you havent played in a while
in my experience things being good because of memories are only good for a little while
nah E2Expert and sevtech IE:Evolved expert
i replayed all of them after modern versions they still valid
thats not what i said btw
I wanna chime in and say with confidence i haven't played a single modpack that's made me enjoy anything since MCE, every other modpack just feels like a carbon copy of MCE
i agree
I'm just saying mce2 its losing so much value by being delayed for so long for the above reasons, not saying it wont be good or it wont be playable
I really dont think its that big of a deal
im just sayin if same pack came out 2 years ago it would be better
i mean yeah obv
oke thats it
I can also say I am sad that there's a new pack being made when MCE2 should just be completed, or just realease it as is and let people do the beta stuff
There is no set date when MCE 2 is coming out. You have delayed it by another 24 hours.
but it is what it is, and sending a doomer message like that is only gonna make stuff worse
theres nothing they can gain from that feedback
I wouldn't say that
It's not a doomer message, I kinda agree with their message personally
There's been so much hype going on, even one of my fav streamers played MCE so i wanna play it soon. I respect the time it takes to make it along with the stress from people. But there has to be people helping and stuff to the point where a beta could potentially be released or something
like just give people a beta, accept the flaws and release a pack that is not 4 years old
stop striving for "perfection"
sounds pretty entitled
Me and a friend of mine actually talked about this earlier, people would probably prefer a beta with occasional patches compared to waiting a long time then watching another pack be made, BUT i support absolutely anything made by Adam and will continue to support anything made
kinda excited for a Pixelmonesk MCE lol
sounds kinda grounded to me tbh
Four years is the time between Minecraft's release and 2015, bro. In that period, the game transformed massively. It went from being riddled with bugsโlike frequent crashes and world corruption issuesโto new biomes like the Mesa and Savanna, mobs like horses and guardians, the entire enchanting and brewing systems, and even new dimensions like The End with the Ender Dragon fight.
from the game not even existing to basically what we know as minecraft
Bro ur not fr, minecraft is the best selling game
this is a fan made modpack made in freetime for free
to be fair the new actual MC updates have been complete garbage lol
try guessing the number of employees for the half the time i just depicted
idk why he is angry ahahah
Smano you said your piece and nmcb1 disagrees
that should be the end of it
take the debate to the DMs
no need to be so rude
bro ur being rude
ok im done
thats the kind of people that support these ideas and that think the modpack being late is not affecting its value
self depicting tbh
no need to add much more
reality comes out by itself
goodnight fellas ๐
it's never that deep, Smano I suggest just trying some new modpacks. Just till things get more active, things like these conversations are the reason it could be delayed. just a lot of grief, but your opinion is valid nonetheless ๐
yeah
I hope yall have a good night and can look past this
we all support this community together
well it seems the silence is over..... for now....
YA HOO
.

R u banned from saying daily check in? ๐คฃ
They think they're clever for trying to do it this way.
Imagine being banned for saying a word

Just know you're on thin ice.
Trying to get away with stuff, walking the line so to say is not a smart way of going on about staying on the good side of staff.
Not just on my good side.
is it out yet
lol
You even said you don't bother about daily check in in this channel, because you don't check
I'm not getting away with anything, i'm just check in
I do bother when it's being brought up in staff channel.
Dammit
Whilst do I don't visit all the channels all the time, the staff notifies the rest of staff in the staff channel, and there's people on my hypothetical payroll
I sent a message in the MCE2 sneak peek discussion channel on 11/27/24
I vote all people who ask about it being out or when get an instaban
Daily vote in
daily look-in
Bi weekly lurk in
You guys really wanna get in trouble don't you
Disappointed in people again. Can we seriously just block people who have opinions like this from commenting here?
Don't think you are the one deciding aren't you
There are those of us who casually hang here doing the lurks and check ins just for funso
"causally hang in here" my boy I played mce1 for 15 months, when MCE2 was announced I sent him money to support the project
There is no set date when MCE 2 is coming out. You have delayed it by another 24 hours.
My boy you are not well
Also, that thread is days old and was peacefully ended in a disagreement
But everybody is entitled to his own opinion
Isn't he?
Then there are those who come in here and say the most unproductive, unconstructive, and outright insulting stuff towards the guy who gave us something great on his own free time and talk shit about things as if he owes them anything
This consistently has been happening in here for half a year
You aren't the first to say this stuff tough guy
Here take a treat
L m a o
If they wanna ban me, they'll do I don't think "thekillingjay" re opening a weeks old thread will influence their opinion
Be good to people man.
You are taking this to an extreme
Also immature and childishly
Go off though king
Show us what you are made of
I literally gave it up a week ago? The other guy called me "an idiot" for my opinion I didn't even answer back
I'm just saying, you re opening the topic saying " you are disappointed in people" is useless
Also mr modfriendly whiteknight, there is apparently people disappointed with your behaviour too
Behave!
Or maybe one day somebody will ask a ban for people "bi weekly lurking in" , that's how censorship works... one day you are asking for other people to get banned, the next day you are the one getting the boot
I personally feel you should be able to lurk in every 2 weeks, and I feel I should be able to say the project is losing value, others should say they love it and they pref to wait
Peace and love boys and girls
yall really don't have to have a meltdown over this ๐
I don't think I was. 1000% understanding of why Adam never launched that Patreon and is prioritizing life over this. Too much of this happens unchecked. I could never have the patience to keep channels like this open for this kind of dialogue to keep cycling
you don't have to try and minimod people who are being annoying or call them out though, that kind of thing should be left to staff to handle
The value in the "project" comes in the joy had when it's released, today, tomorrow, or 5 years from now. It's not crowd funded. It's not equity funded. It's not Patreon funded. It's not stakeholder funded. It's just a guy spending his free time to make something cool
otherwise you just look like an aggressor which isn't great for anyone
Yea usually I don't reply, this time I did and forgot about it, that's on me
if we just check in instead of arguing
I usually just post sad or happy based on stuff
Fr, I forgot my roots ๐ forgive me check master

can you shut up please? asking for a friend, and his name is goat3045 (but mostly me)
From this message and onwards I don't want any more toxicity, blaming, or anything like that.
This forum was made to discuss the sneak peeks, not to "check in"
I understand that people are getting annoyed that it's not out, but it is just a pet project that Adam and Co. are making, it's not a AAA release from a well funded and well known game development company.
We are not asking people to stop checking in, in a link to censorship, we're doing it, because it feels spammy, when it's the same person who does it.
I have lately been in this channel more than I like, and I'm starting to question whether it should've been unlocked again in the first place
Did I just get mafia name-dropped on, in a mce2 sneak peek discord thread๐
Yeah I got it, I left my point behind the other day I don't get why someone would come out of his way to say he's disappointed with peoples opinion and that I should get banned for expressing it
As I said some hours ago, peace and love. I don't mean to be toxic, last time a guy even flat out called me an idiot and I didn't respond. Luv ya
Crab
not trying to question your decision, but i remember adam saying condizion would get a shoutout if he checked in consistently til release, did he change his mind or smth?
it doesnt rlly matter to me just wondering if all server staff are on the same page here
The way I understood it, the check-ins were for this thread only, not for other forums. So when this thread closed there was probably some confusion going on and for Condizion, he didn't know he wasn't supposed to check-in into threads other than this one. But that's in the past now so happy daily check-in, everyone!! ๐
mmmmmmm cheese
i love me some cheese
can't wait to eat some cheese while i play mce2 :)
Check ins have always been a fun memey way of just idk, posting in a place where you bounce every now and then for funsies. There's 0 pressure and just like a "hey what's up" every time
Adam seemed ok with it the other times this year where other times crap hit the fan. The issues have always come when someone comes in and posts genuinely asking when MCE2 Is coming out, why hasn't it already, where's my update, why didn't the beta come, etc
That's where it's just asinine, rude, and expectently demanding as if they're owed something
I "bi weekly lurk in" which means I catch up every couple weeks and post my little thuing.
If there's bs going on and shade being throw at Adam I've posted disappointment and discontent with that.
The only thing I did different this time is I forgot not to @ the guy I replied to so he got a ping and the resulting pop off ensued
I was really happy this chat stayed the last time something big happened but after months of seeing the same devolvement by different people every other month I also don't think it should be open anymore
I'm sure seeing any discontent period is very disheartening and doesn't help reignite Adam's passion or desire to work on things
If this were my show I'd be muting people who said stuff like that as if they're owed anything, cause they're not and it's just plain hurtful at times
There is no set date when MCE 2 is coming out. You have delayed it by another 24 hours.
I broke the no pinging rule 100% and for that I'm sorry, he wouldn't have even noticed I bet. Ready and accepting for a mute for that
crab ๐ฆ
I was shocked to see this channel locked a few days ago, glad to see it's still alive. Means that people do care what happens with future projects even if people argue and bicker.
Much love to all. Thanks for all the sneak peaks Adam. Happy Thanksgiving to everyone.
i don't have time to read all of the discord drama "friendly discussion", but i am glad that this is back
Im thankful for mce2
ca... can.. can i check in? ๐ฅบ
ya sure, if there's one thread to do it, it'd be this one
You can mentally check in every day. But it wouldn't be advised to check in with a message every day.
But we can find an agreement.
It would be possible to convince me to allow a weekly check in, on the day of your choosing, if you let it stay at that day.
sorry if i step on anyones toes, but there was a poll about beta version a while back, is it only for content creators?
there is no beta at this time and if there is going to be one. It wont be only for content creators
Not spammy ones got it XD
i mean if adam says check ins are fine in this thread i dont see why it wouldnt be advised
replying to cite my source lol
okay i haven't checked in here for quite a while, were there any speak peaks here posted that weren't shown in #๐จmce2-dev-sneak-peek?
I have posted a message in the MCE2 Sneak Peek Discussion Thread on Discord on 11/29/24 at 3:08 PM EST
This means I can check in everyday?
๐ฅบ
depends, whend you check last?
when the last post was sent into sneak peeks, so like 2 and a half weeks?
I have posted a message in the MCE2 Sneak Peek Discussion Thread on Discord on 11/30/24 at 8:25 AM EST
So we can't say "Daily check in" ?
there really is nothing else to do in this channel
doesnt look like it... on PC discord if you hit ctrl+F and then add from:adam98991 has:image to the search you can check, but i dont believe this is possible on mobile
gotta be ctrl+F since the in: search thingy doesnt display forum threads as options
ye, i think thats the one he saw last
Daily check in
Feels like I missed out on a canon event...
lmao, ikr. i just came to this discord again to see if there were any sneak peaks or any cheeky sneak peaks dropped in this discussion thread (cause they happened from time to time) only to find a whole bunch of sadness
That was actually funny
๐
Daily Sea Temperature check in
bi yearly log on
Been almost 4 years ๐๐
do not start that argument again
maaann shut
oh lawd i missed smth lmao
yeah sometimes people will come in here and complain the packs not out yet, so its a sore subject
the thread even got locked for a couple days pretty recently bc the resulting argument got especially heated
Oh jeez my b, didn't realize it was getting to that point, I'm honestly glad in part it's taken this long cause it means (hopefully) there will finally be another peak modpack like MCE1 was, I do hope it comes soon but I def understand why it's taken so long so my bad on that lol ๐คฃ
honest mistake, happens to the best of us
It's fine. I'm just trying to keep the peace at this point
someone removed my "these nuts" jokes๐ญ ๐ญ
shocker
It's generous calling them jokes
I thought about removing them myself too
What's wrong with them? A joke is still a joke
Jokes are meant to be funny. Not cringy
It technically didn't break any rules which is why I didn't remove it. But it was painfully unfunny
Fair enough. I personally find "these nuts" jokes kinda funny even if they are incredibly cringy.
at some point this channel got way too out of hand and following that, way too serious...I feel like this channel needs a hard reset and be about sneak peek discussions again
I agree
Daily check in โ I found it funny
thank you (:
Prickly prickly
cringe is love
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in check daily
Do you think butter is a appropriate tool or is it a weapon?
daily check in
depends if its frozen or melted... honestly both work just as well as weapons now that i think about it
just one is blunt damage another is damage over time
butter can't really be used as a tool but it can be used as a bioweapon
I wish I could continue to do them but even though pretty much never chat, I don't wanna run the risk of getting muted or banned
Daily check in
if theres one thing that icarly taught me, its that putting a ton of room temp butter in a longish sock creates a rudimentary ball and chain, and also to keep an eye out for unfortunate elements of beloved childhood tv shows
You're going to have to explain yourself ๐ง
how is cobblemon gonna be different than pixelmon
the most important part is that it's more minecrafty, both in how it's integrated with the game, and of course the models.
it also uses Pokemon Showdown to run battles, which means battles done in the mod are highly accurate to how they would play out in the actual pokemon games.
more finer details, but that's the most notable things
wait, wdym it uses showdown to run the battles? does the mod, like, have a copy of showdown's stuff built in?
basically yes
it communicates with a showdown server run inside the game
the battles happening ingame are basically just a projection of what showdown resolves
also cobblemon, at least from what I've seen, is easier to make add-ons for ranging from compatibility with other mods to implementing fakemon
i'm even trying (and kind of failing thanks to dumb annoying stuff) to make my own addon for it that i think could end up being widely used :)
no more details until it gets farther along
I wanna make one that allows pokemon to work the create assembly lines
palworld intensifies
look, if nintedo wants to kill it, it's up to use to keep it safe & revive it
highly doubt nintendo will be able to actually do anything against palworld
You would be surprised. Nintendo will sue anyone that infringes on their brand
And they got a patient for the throwing a ball and catching monsters mechanic and are going to use that to go after palworld
^ palworld has already been forced to remove the ability to throw pal spheres to summon captured pals
I havent played the game in probably 8 months but isnt that one of the core mechanics of palworld?
I didn't know they had to remove that
I didnt hear anything about it either
you still use the pal spheres to summon captured pals, they just removed the ability to choose where your pal gets summoned. pals can only be summoned next to you now.
it is most likely to get around a patent, I would like to think its a temporary workaround while they implement something better
ah, seems i was misinformed
"okay we turn it into a brick"
If it actually works since those patents were filed right after Palworld (or so Iโve heard) thats is insane
it will and they were filed and approved after the games release
not only that, but pocketpairs previous game , craftopia, released in like 2020 and had similar mechanics
but, this is in the japanese courts, so unless we have any japanese legal scholars in here, who knows what will happen
either way its mind boggling that game play mechanics can be patented. I can slightly see legal protections for the exact code to make their version work, but not the whole ass mechanic
Daily check in
If you could patent one gaming mechanic, what one do you think would do the most damage? Who was the first one to make a major building block of modern gaming?
My first thought was an HP system but tabletop games did that first
visual health indicators, RIP any game with a health bar
Mario: Jumping
jk I know that wasn't the earliest instance but it is the funniest to think about
An inventory ui
A screen that displays the name of the game when it first loads, where you have to press a button to continue.
now you get a war between arcade games over who was the first to make a title screen 
You guys think we'll be getting a new sneak peek soon? Looks like about a month gap between posts and today marks 1 month since the last
Pause menu
Transferring the required data to play the game over the internet
Another great example of this is the lord of the rings nemisis system patent, whole mini rabbit hole there too about pretty much patenting entire systems that would be absolutley amazing in other games aside for lotr games
wasd
omg adam actually copied me in the past thats crazy, (like movement key comment i didnt read ._. )
oh yeah its surprisingly common, for a while there namco had the patent on loading screen minigames and didnt do a goddamn thing with it after using it a total of like 3 times
theres a couple of examples of games not by namco that had them anyways, but ig namco didnt care either by then bc they didnt bother enforcing the patent ๐ญ
imagine going thru all that trouble just to make things less fun for everyone else and just. stopping there
i mean, patenting things just so competitors can't use them is a real strategy that companies use
yeah but loading screen minigames arent exactly a killer feature
idk, sonic 06 would have been playable if they had a loading screen minigame considering 90% of the play time is in the loading screen
but patent law is the one section of law that I honestly thing should be kept to 5 years MAX, and that is being insanely generous
if that new engine port of sonic 06 didnt completely obliterate the loading times that would have been a perfect opportunity
REAL copyright law in the US stop being 100 years behind the times challenge (impossible)
๐ค erm, actually it's death of the author + 70 years โ๏ธ
which is still too long...
I could see DotA +20 being a reasonable cap
i cant believe i got out-nerded...
daily check in
Just imagine if the nemesis system was able to be used by other games, a souls game with that would be awesome
daily check in
Mc eternal with nemesis systems omg, like a rat you encountered cheesing cheating death becoming a 4 star epic boss with 50000 health, arrow immune followers with a couple icbms launchers and laser eyes
Also I'm so sorry if I @ed you on accident I was mid typing it on my phone and fat fingered the send >.<
Wait who authored and copyrighted copyright law? O.o public domain law changing copyright law (I know law doesn't work like that but it would be hilarious if it worked that way)
the world if game mechanic patents werent a thing
Daily future in
Daily check in
not daily support in
daily check in
I gets to a point
without any sneak peaks to discuss there isn't much to talk about shrug
I'll never say no to watching a pillager band get their collective asses kicked.
Wow, lots to unpack here
The wither has a laser beam attack and a dash now.
The witch appeared to get knocked down by the dash, but then got back up.
Blocks hit by explosions turned into red outlines, then reappeared once the wither lost aggro
there is a strange fire on the rock in the distance
and the house has some create stuff inside (& outside as deco)
Also that house is almost certainly a custom structure since it has the mce hat on it
Would be neat if that house was guaranteed to generate at spawn.
The blocks reappearing is so cool
Never liked places being mob griefed, but always felt like it was cheaty to turn it off. If there's a way to have those red blocks stay until the user "repairs" the area in an AoE that be very nice. Costing some sort of material or something
Very cool/interesting anims for like explosions n beam attack , ooga booga
adam rlly cast spell of un-kill discord thread with that one lmao
This da method fr
mc eternal 2 before new year?
The terrain regen is siiick,
terrain regen is really cool
Daily Regen in
seems the wither is learning some new moves
I wonder if the block regen is an item you can set to save an area or one of those dungeons that doesnt let you break things till you complete it
it would be cool if it was just a feature of the wither itself honestly, would add a cool element to making an area to farm withers
the wither still contact breaks blocks, and the contact breaking is the main problem with containing it anyway
oh, originally watched it on my mobile, just watched again and now seeing that
Great, I barely beat the wither with a shovel in mce1 and now it has lasers ๐
That's really cool but I'm definitely gonna shove him in a box and farm him and his bloodline for eternity cause screw that noise ๐
It ain't much but it's dishonest work
Wow that issss a lot to discuss, so claimed areas have anti grieifng since certain areas that were hit didn't drop blocks, either the or it's just explosions and not the contact breaking, also might be looking too into it and not sure if it was already confirmed but inventory pets chest tree? There is a dropped chest in the pile of wood and tree drops sorta like on of those those that spwn with the pets inside o.O
Also small little dropped coins?
Daily check in
Inb4 we find out it cannot be contained
no need for containment if theres nothing
โ
You missed a day
โ
โ
โ


The dreaded check OUT
โ
โธ๏ธ
๐๐โ
where
soo uhhh what is about the checkmarks ?
โ
โ

Wishing you all a happy holidays! Apologies for off topic.
โ
Happy holidays check/lurk in fam 
Last nivht., My buddy asked me if there was a Christmas miracle and MCE2 was coming out today
I then went to my backlog of Adam sneak peaks I hadn't showed him yet and sent him the Worldgen video and proceeded to act all surprised and amazed
I got enough previews to hold him off for months ๐ he only remembers to ask every 2 weeks or so 
Merry Christmas everyone!
โ
๐ธ โ
almost forgor
You seem to have misspelled forgot. It is spelled forgot, not forgor
โ
I forgor
You seem to have misspelled forgot. It is spelled forgot, not forgor
Bad bot
โ
๐ธโ ๐
Ribbit

๐โ ๐
Yeah ๐
Not a regular
Play McE more, you will most likely have more than enough questions to ask in order to become a regular (I speak from my own experience lol)
Iโm holding out for 2 cuz I played mce 1 a lot already , havenโt played other Mc mod packs either way
Other mod packs just don't feel right after having played McE :/ but there is a dope advanture rpg modpack I've been wanting to try, but I got no time to play :(
mce1 made us spoiled
I feel this big time
as much as I don't want to give FTB more credit, FTB Evolution is actually a prety fun pack
I agree but that should go into off topic
was more in reference to the conversation right before about adventure/rpg packs similar to mce but I get it
Ahhh I understand. My bad
all good, just wanted to spread a small fix for the MCE addiction ๐
๐โ
omg thank you for the cobblemon eternal O.O like, love your style of packs so cant wait to try it out before mce2
best holiday/new years presenttttt
@pale bolt please dont post stuff like this

Looking forward to joining the turtle shell club โค๏ธ maybe finding a rat who can train me in the martial arts
First daily check in
ayyyeee beat me to it
first bi weekly check in
๐ happy new years MCE fam
Thanks again to Adam for all the fruits he has provided us โค๏ธ you are da bomb
Truly a person of quality gifting the people with entertainment no one knew they needed
๐ธ
2025 is mce2 a year I can feel it
mce2, more like mce2025
When mce2077
There is no set date when MCE 2 is coming out. You have delayed it by another 24 hours.
damn
Plot twist, MCE has been ready to release "tomorrow" for months now but daily check ins get counted as a release delay on the backend
Daily count down in
This would honestly be one of the funniest things if true
MCE is my favorite pack. I joined this a few years ago. I recently "checked in" to see what's up with the new game. I spent the evening reading through this whole thread.
I feel like this dumbass thread could be made into a movie or a c**k porn.,lol ( context ) we are literally sitting in the corner waiting for adam to finish our new game.)
could you not use that particular phrase at the end of your message
checks in guy is definitely my favorite character. The big reveal mid-way through is it's a 1.16 mod pack and everyone freaks out. It was a great read.
Everyone knew it was on 1.16 since the very beginning
Anyone who was surprised by that wasn't fully in the loop
I know. That's what made reading this thread so funny.
it was just a couple years ago in the thread random antagonists started bringing it up.
This 5 year long thread could be made into a hilarious youtube video
Sorry. Was dumbass the issue, or cuck porn. I'm not trying to offend anyone. Just trying to be funny.
the latter, seems like a questionable word
Sorry. I wonโt use the c word again. I just thought it would be a funny description of how we are all setting in the corner of the room patiently waiting for adam to finish, you get the joke
Might be an idea to edit it out of the original message, that way your main sentiments remain but that specific phrase doesn't
Is cu*k considered a slur now or just hatful giving the circumstances of this community? I only used it in a lighthearted joking manner. I never meant to offend anyone. Iโll edit my original comment. Sorryโฆ
I'm not an admin and I'm not having a go bud, I was just saying it might be the right idea, sorry if I gave the wrong impression
I feel like itโs worse now
Making a joke in 2025 is hardโฆ
Unless you own a cyber truck
lol
it's just not that nice of a word.. 
You win the award of woke of the day!
Do something about it! Be like Luigi
Do you want me to?
This just feels like a strange community and place to make those kinds of comments
You FBI?
You should know best.
Are you actually fbi
You are fine with your brothers dying on the street homeless
Sorry
Is this Minecraft
?mute @kindred wyvern 1h alright please stop clogging up this chat thank you
heathersand muted stonerkan for 1 hour. Reason: alright please stop clogging up this chat thank you
Fine

Thank you.
Please delete all my shit
well since muting doesn't work here (as of yet).. I'm not the one to blame others for shite talking here since I am familiar with doing it, but please keep it in #โจ-off-topic next time. We are all open for open discussions lol
Maaan shut yo mouth and check in
Check up?
Hello guys
So now that this Cobblemon Modpack is out is MCE2 getting some love?
Mce2 never stopped getting love but these types of pack take time
can only hope right?
The love is constantly there
Working on one constant project definitely creates quite a bit of burnout so honestly the maintaining of the two will be a good thing.
361 days until Mce 2
I dont think i cant wait another 8,664 hours o.O
but If it is required than yes /\
Hm
you are a the goat
Me when they are a the goat
just checking in
mce2 is not coming to 2025 ๐ญ
I am starting to jump on the lock this channel team. It would make sense if it was only open for a few days or a week after a new sneak peak drops
๐ญ๐ญ
I mean I am not even on staff but the posts about a release date are just getting so old
where cobblemon eternal 2?
Yall aint wrong
Yeah I donโt disagree with locking the channel except for a few days after new sneak peaks
First sneak peak is 4 years old btw. It aint that weird that release date comments are getting old๐ ๐ญ
Not 4 years yet i think the first mce2 sneak peak was #๐จmce2-dev-sneak-peek message
It's getting there
The modpack has existed for 4y in some capacity but its like the ship of Theseus, it has changed so much as I've redone previous work it basically shares nothing with the older iterations except it's name
And we love it all the same Q_Q
I frequently get new friend groups to play MCE and I then end up talking about MCE2 and showing them the sneak peaks, they end up just as hyped as I am
I canโt wait to dress up like a turtle
Did this guy get scraped? I thought this was very cool
Looking forward to this modpack when it comes out. With respect, I just wish there was more transparency when it comes to development. I like when you make a post/statement like this because it gives us some understanding of whatโs going on behind the scenes. It has been a while, though, since weโve received a proper update, and to be honest, the whole Cobblemon announcement was so out of the blue especially after everyone was expecting MCE2 to be the next beta pack to come out.
That being said, hope youโre doing well and thank you for your hard work and dedication.
Not scrapped just out of scope, like a lot of miscellaneous ideas
I've said this a million times. This isn't a professional project. Communication is going to be rough around the edges.
I'm kinda sick of talking about it I feel like a broken record
Cobblemon project was/is fun. That's why it got made
I donโt really talk a lot in here but I mean I think you making Cobblemon was a well deserved/needed break from just working on MCE2. Working on something continuously and people begging for it basically is a hindrance and sometimes makes it even harder! Adam youโre doing great!! Everyone might be ready to play the pack and might even complain but rushing and annoying you just simply isnโt helping the progress
my minecraft.. is eternal
MCE is.... inevitable ?
Bi weekly lurk in
Rollercoaster catch up but dubs were had
Top tier

HES CRACKED THE CODE
Is MCE2 still being actively developed and/or taken a backseat with the recent release of the new cobblemon eternal pack?
it is still active, the cobblemon was just a fun side project while waiting
This question has been answered a lot
Odd.....I searched and found no posts in this channel that referenced any correlation or causal effect between the development/release of Cobblemon and MCE2....which is why I was asking if one existed. I think this is a fair question and I believe that your community would love to hear your thoughts on it.
It HAS been asked a lot, cut Adam some slack
To cut Adam some slack I would first need to be acting harshly or judgmental, I simply asked a question....one that I could not find any history of being asked in the thread. Perhaps I missed it....but that said, so what if I had? Asking a question isn't illegal, especially when done so with no ill intent. If politely asking a genuine question about development is going to cause people to have a meltdown, it might be wise to have these bad no-no questions pinned while maybe including an answer/explanation/update along with them.
Honestly, people here are just asking a simple question, they are being answered rudely, it doesn't hurt to just answer, It's becoming impossible to come here and ask a question without being greeted with dry answers and a certain tone of ignorance, that's not cool, good night.
If the work on MCE2 stopped this thread would've been obviously closed by now, or at least an announcement would've been made.
You have also written some questionable stuff in other channels without apologizing for them, so..
For future reference, you can search for posts from Adam directly where he already explained that CE is just a side project and MCE2 is still in development
I've read countless times in this thread that expectations should be tempered with regards to MCE2.... As it is just a pet project..... Now with Cobblemon Eternal being called just a side project.... I'm wondering what the actual difference is between a pet and side project.
Hopefully that question is allowed
While waiting for what?
For the release of mce2
Dry answers are to be expected when I'm asked the same question constantly.
Both projects are being worked on. Nothing more to it.
Chat is unlocked to allow discussion on todays poll
Does the dynamic version mean the bosses are not scaled at all if there is only 1 player nearby?
still scaled but much lower, say 50% - 80% harder than how they usually are in the mod
compared to mce1 where bosses are like 10x harder
Ah alright then
The dynamic option is amazing and i think will make bosses that are by default significantly more balanced as you cant just gang up on them. However, when i usually play on custom servers with friends there is usually that one player who can brute force the boss mobs. I dont know if this feasable, but maybe some hybrid approach which takes into account percentage of the quests completed as well as the number of players? I know that this sort of combined approach might be difficult to implement...
It will count the number of players in a 100 block radius and apply buffs to the boss based on that data
That's the extent of what I can do I'm afraid
Hmm, I've always wondered how other people feel about super healthed up mobs? I've always been a lil annoyed when a mf has an insane amount of health I have to work through, even with a mid tier weapon for it. Minecraft PvE combat is for the most part, flat, and super high hp stuff doesn't truly add layers of fun. It'd be cool if there was a way to make it so X weapon deals so little damage that it means you just leave and come back when you have Y weapon instead of sitting there cheesing a boss with a wood sword for 20 mins
It sounds like dynamic will be more the vein I'd appreciate
I agree tha the normal approach of slowly whittling away at a super high health boss fight gets very boring, but one of the best parts I remember wad finding creative out of the box solutions to fighting bosses, like back with soul vials worked i would pir them against each other, or afterwards I would set up like a perimeter and use every bomb,lava bucket, random explosives and allies I could find to kill the boss
Something I think would be really cool is that the bosses are extremely overpowered but they have specific weaknesses or ways to expose the weaknesses through different mods, like, idk a super powerful swordsman that is immune to magic, but if you can trap him in some kind of block formation trap or like, a specific nullifying spell you can remove his immunity and he is extremly vounreable to magic attacks, or like a ice giant that is vounerable to fire but only after you melt their ice armour with something superheated from a tech mod, like you can still brute force but finding little quirks that arent aleays obvious with a boss that makes it easier (and maybe secret that can be found via in game lore like a hidden book in a dungeon) would be awesomeeeee,
Ooooo also just throwing it out there it could be like a spell that one player has to look at the boss to make it vounreable or freeze it in place but takes more damage if hit by a boss attack, so one player weakens it and the others can take it down, and for single-player you could sub it with a npc holding an item but ofc the npc would get hit easier, idk how hard that sort of stuff is to implement but like some of the chocoquest custom bosses (like using different spells and pattern attacks from other mods you learn to counter) I feel it could be really interesting to have those sorts of dynamics, sorry for wall of text >.<
Just throwing in for folks with accessibility issues or who just struggle with the gameplay - being able to brute force encounters are sometimes the only way for these players to progress. Whatever you pick, it would be nice if there was an avenue for them to eventually be able to progress through the bosses
we have a mod that heals bosses to full once you die three times, that will help a lot with the weak weapon spam because if you die you only have 2 more tries. many of the bosses also can break blocks and stuff so its very difficult to cheese it with a low tier weapon. i agree with your points about high health and minecraft combat. https://www.curseforge.com/minecraft/mc-mods/deathbutthree
i like all of your ideas but for the most part im looking at systems that change mechanics broadly vs more specific boss weaknesses/strengths as it would take too much work to manually change boss mechanics
The thing that has me debating the two the most is how if you are playing with friends there is usually one of us that rushes ahead a bit, with dynamic would be easier to solo a boss instead of having to advance yourself massively or work together like in MCE therefore letting them steam roll down the line?
could make it give more loot to offset the added challenge
would that work do you think?
maybe extra loot roll per player
possibly, that would also give people more of a reason to do it together so they can grind items or gear with less fights. Especially if its any bosses that need specific harder to attain items to summon them
that seems pretty sound actually, just might be wise to allow it to filter out any loot that should only be single-drop ever
i can see some situations that would be desirable, not too many though
does the 3 deaths count per player or per boss fight?
I could see big AOE attacks taking multiple people out and making a full heal almost every time if its like the dragon breath from ICE & FIRE. But that could also just mean you are punching up higher then your ability since we dont know how the leveling or bosses are structured in difficulty.
Greater risk, greater reward. Works for me.
That's a good anticheese solution
Oh, good point. It appears to be per boss fight, which means it'll be worse for multiplayer
If boss stats are going to scale in multiplayer then that should probably be changed if possible
yeah getting squad wiped by an aoe attack and having to redo the entire fight since 3+ people got caught in an attack just sounds frustrating and would even encourage just solo fighting bosses instead of making use of working together in multiplayer settings
you'd have to multiply the boss drops a ton based on the number of players to make it remotely enticing to take on a boss as a group since more people makes it increasingly difficult between scaling boss stats and more targets that could die and cause a boss reset
Unless I'm reading the source wrong, it looks like they actually intended it to be per player and just screwed it up
Maybe giving extra lives per player in the 100 block radius as well would balance it out? like 1-2 per player?
As I understand it, it works like this:
When a player dies to a mob that this mechanic is enabled for, it gets the mob's nbt and uuid, checks for a death count in the nbt, increments it if it's there, creates it if it's not, heals and removes it if it reaches the threshold.
Now here's the weird part: the death count is saved alongside the uuid, but since the uuid grabbed is the one of the mob that this data is being saved to, that part is entirely pointless. Obviously the mob's uuid is always going to be the same. The death count checker part also incorporates the uuid. By literally just changing 1 line of code (making the uuid variable in the function get the player's uuid instead of the mob's), it could be made to be per-player
from what im understanding it sounds like dynamic boss scaling will make the bosses more difficult for players playing in a party together but easier for single player compared to the first option. since im planning to play the pack mostly by myself (even if i join a server i like to beat bosses by myself) id like to have a challenge and have the difficulty of the pack be at least the same as it was for mce1 so maybe just do both options.
What you are doing is more than amazing. I know we all thank you for all your work and willingness to get community feedback on your ideas.
Dynamic damage and health based on player count is good, makes the game a fair challenge, and more players, and increased difficulty comes with great rewards
Like in terraria
what happens if one player dies 3 times to the boss during a multiplayer fight, though? does it heal instantly or does it have to leave combat first?
if its the former it might scare newer players off, bc they dont wanna throw the fight for everyone else
i could change it so bosses just regen when everyone dies instead
so as long as one person stays alive progress is saved
That would be pretty reasonable, and encourage having someone be a tank.
that seems like a good way to handle it
Regarding the type of boss scaling sneak peak. I think it would be cool to have both if that's even possible. I feel like the overtuned bosses have something to work for, at least for me. Mainly for the single player experience tbh
I mean I can have overpowered bosses by default and even more busted ones for multiplayer 
Just to play devils advocate, what's to keep one player from locking themselves in a box nearby to keep the fight up as people die on repeat and rush back?
many of the bosses will smash straight through your box
yes please
anyone know if we'll have powah?
fr, i like this idea, makes everyone plays a unique style and gather a group with each unique equipment, that makes everyone make their own path to complete the modpack
Damage caps mean you only do x amount of damage to a boss. Example: You have a sword that does 30 damage, the boss has a damage cap of 15 so you will only do 15 damage.
High health is self explanatory
Personally damage caps make the combat more intuitive compared to the boss shaped punching bags we are used to that require a million hits to kill. Or if you are too powerful, bosses that die in one hit. Balancing is hard. Simply increasing the numbers is a rather boring and dated approach to balancing
It would also make earlier bosses more barable, as hitting said sponge with a stick wouldnt be fun
But then what would be the point in trying to progress with better weapons if the really good ones get capped? I can see where the idea is coming from, but I personally don't like the idea of the cap. Sure, it will make the fights take longer for later-game players, but not neccessarily harder, just grindy-er. I'd rather be able to insta-kill a boss with a weapon I worked for than be forced to hit it multiple times due to a cap, when at that stage the boss probably isn't a huge threat to me anyway
it changes how you play in a sense and is generally better for the health of the game, instead of relying solely on what weapons have bigger numbers you might opt for a weapon that gives you a special ability or utility for that encounter. it also makes faster weapons more useful.
damage caps are only for bosses so it makes other weapons more useful due to certain weaknesses a boss might have. normal entities would have no caps so you are still rewarded for getting stronger weapons so you can one shot those.
that's the main argument i would put forward
Just to clarify. Would all bosses have the damage cap, or only specific ones with this as an ability?
each boss would have their own meta revolving around the weapons that work best, as opposed to there only being one or two viable weapons people use due to their high damage
just the ones that i think need the help
i don't disagree with what you said, i actually agree, its important that players don't feel their progression is slowed or that they feel weaker but also need to allow for boss fights that feel interesting and challenging.
its a difficult balance to strike but there are a few tricks like damage caps, bosses having attacks that cut through armor and health etc that can make it seem like a proper boss encounter.
the old ways of doing things is having bosses with a thousand health that do a thousand damage
but i do feel that is dated
damage falloff instead of just a hard cap could be a decent middle ground if you balance the falloff right
I think one thing that would help with keeping people from going "one meta, biggest numbers" is the versatility in options. I know with mods like tinkers there is technically a "best build" but what I loved about MCE was with so much variety of weapons, spells and items it didnt feel there was only one way of progression
I think bosses having certain weaknesses or weapons attached to them is cool It would just feel bad to be limited if you made yourelf stronger then the current boss
Yeah I think we are on the same page, I like the idea of a different meta for different bosses so you can't just obliterate everything with 1 god weapon. I can see it being quite difficult to balance though with unique weaknesses to each boss that make certain weapons a lot more prefereable to others, without entirely removing viability of everything else
So best of luck ๐
One of the things for me that stands out in MCE1 is just how balanced the crafting recipes are, which allows for a much smoother progression, so I have faith you'll find a way
yeah, i have a logarithm with good scaling for minecraft damage that i made a year ago, so i could dig that up assuming it's possible to implement with kubejs events
what would it scale with, I know some mods make the game more difficult as you kill bosses vs others that count how many days you've been in the world
Scaaling with progression is a lot more reliable than time, so people who are more skilled/speedrunning don't get the game even eaasier and noobs don't get screwed ๐
idk about toastr's script but I was imagining damage falloff percents per boss, like instead of a 15 damage hard cap on one boss its 15 damage at 100% and then any extra damage you would have dealt only being like 20% of what it normally would be
Sort of like an armour/defence value?
ig but it would just be math not something you can bypass
So I assume in a server youd want to wait on people to all be of a certain level before making it harder by progressing, else they would find it difficult if still low tier
like in code form it would just intercept and modify the incoming values of a livingHurtEvent and return the tweaked value
Will a mod such as progressive difficulty be in the modpack
idk man i'm just a cashier
hey adam if you end up adding classes like in MCE (farming, mining, etc.) would it be like the origins mod where it has a direct affect to the game or would it be like the one in MCE.
Yeah I agree with pheonix that grinding for strong weapons should be rewarded especially against tough bosses. Also Adam's point is good that pushing for versatility in combat would make the game more fun. I remember early mce1 I would change between several different weapons and magic to kill mobs and bosses which was a lot more fun than what happened by the end with me just using kikoku.
If there is a way to make you deal more damage because you are using better weapons but not so much more that some versatility still ends up being a viable and good choice in boss fights that would be great. I'm not sure how it would be coded in. But maybe some bosses can easily recieve x amount of dmg and past that there would be some damage fall off that means a 45 dmg sword ends up dealing the max (let's say 15) and the remaining 30 has to go through some resistance stat and ends up dealing another 15 instead for 30 full damage. That will still end up feeling like you upgraded when you upgrade from a sword with 30 damage that would deal 15 plus half of the remaining (just like last sword) for a total of 22.5 yet the difference isnt so huge that you might want to use that other sword or weapon if it's better suitable for the fight in other ways
I just realised what I said is exactly what goathelix already said lol mb
With this debate I do wonder what is more effective in giving a game progression, making things have more health and needing better weapons vs the enemy hitting harder or having special mechanics and you need more health or skills/items
The modpack needs to be fun, not a dark souls style to make me rage
Of course i agree the bosses needed to be buffed when there are more players on the world
This is not RLCraft
- I hate rlcraft
mhh I'd rather not fight a carbon copy of the Enderdragon or The Wither because I am too lazy to grind a little for progress
what does RlCraft have do to with this...
in the spirit of doubling it and giving it to the next person, the recommended amount of ram has been doubled from 10-12gb to 20-24gb ||/s||
i have enough, i can do that
What do you like more for boss balancing
51
80
2
Bosses have no damage caps and very high health
771164232606941205
RatonRat
wait will it actaully need that much ram
no, we are just messing around
oh good
Ok sneak peak from me , mce2 release will be on 22 march
no
You can dream all you want. But gotta keep people's expectation in check
Don't need a run away hype train
Damn the high health won, honestly understandable, there is a formula that always keeps people coming back for the 2 weeks phase, no need to change it up too much 
I am certain the bosses will still be cool af based on the #๐จmce2-dev-sneak-peek s
Idk how seperate they are, but considering there are the normal and chaos modes maybe we could see caps return elsewhere. I wonder if its a per boss type of toggle or an all or nothing type of deal
Damage attenuation of a sort could be something
uhhh high health lost

reading
so its dynamic high health instead of dynamic with damage caps
high hp damage sponges aren't always the most fun to fight tbh, unless you have the damage to kill the boss within a reasonable amount of time
just do funny and become op
Hey idk if this info has been released yet or not but do we know if mce2 will be on forge or neoforge?
considering neoforge doesn't exist for 1.16.5, which is the version MCE2's being made for, probably forge.
Ah okay, didn't know that. Thanks!
neo is only for versions past 1.20.1 (while it exists on 1.20.1, it's not significantly different from forge there)
I like how this chat has become an actual discussion room now, itโs very nice
Don't jinx it
Did the daily chicken guy get yeeted?
Nvm he is still here! Woohoooo. Can't wait for this project to launch if ever ever does in any state mr. Adam gets it to ๐
The chickens were never the problem 

Says you, they chased me around the yard all the time
So question for Adam if he sees this, I dont want to ping/bother him ๐
What has been the most fun mod or system to make so far for MCE2?
dead
Hmm probably working with what's possible now with datapacks, also learning kubejs has been fun.
crab
What is kubejs??
its a mod that lets you make scripts to do or make custom things
a lot of the time its used for changing crafting recipes but it can do a lot of different things depending on how creative you are with it
if you know what craft tweaker is it's similar to that sorta, I'm not well versed in either though so I couldn't tell you extensively what the different features are
Modpacks with kubejs are goated. Lots of extra effort but it shows
for reference, a bunch of custom stuff in #๐งญ-cobblemon-eternal is kubejs based, our recipes most simply, but also our legendary encounter system(s).
What would be an example for something very creative not recipe related one can do with kubejs?
You are really only limited by your own skill and creativity
Emper has made some truly insane stuff with kubejs alone
There are limitations where a mod is better
But it's a very strong tool
Nice, gotta tell me after release what you guys have created with it :)
You can see some of it in the Cobblemon pack
Legendary encounters, bottle caps and other cool stuff made with kubejs
Where it really shines though is in the more technical side, you can easily change oregen, what ore spawns and such for example which makes it really powerful.
Recipe scripts are easy and quicker to load than datapacks
Just numerous usecases
for someone not knowledgeable about modding what so the datapacks do thats new compared to without them?
Datapacks are the official Minecraft way to edit the game so you're limited a tiny bit by what the Minecraft devs implemented as editable
You could run a vanilla game with a datapack and get a kinda modded experience using exclusively Minecraft vanilla items and such
They are also slow and can badly affect performance
But still extremely useful to have
^reminds me how someone recreated thaumcraft solely with kubejs, insane mod for creators
its not till march 22nd!
โ๐ฝ๐๐ฝ๐ค๐ฝ
wait what? There will be an announcement on march 22nd?
yippie
please be an announcement for a beta test
ily adam
also do big modpacks that are newer versions run better on low end pcs? cuz im too scared to blow up my laptop lol
lets hope i been waiting years
Mce2 is on 1.16.5
which is still much better optimized than 1.12
^^^
dont know how it will run on lower end pcs though
Honestly, one of the strongest versions to make packs for still
If it runs mce1 fine, I would assume it could run mce2. Lots of cool stuff was added in 1.15 that revved up performance behind the scenes
I was kinda hoping 1.20 could become the new "it" version, but that doesn't seem to be happening.
from what ive seen, 1.20 is pretty popular
True, I just haven't seen much to indicate modders are going, "we're putting down stakes on this version now".
With neoforge, it's gonna be messy for a moment
I don't think cobblemon is as large as the other packs and should run cleanly, but I haven't fully explored it yet
I honestly haven't done much testing with lower specs. Will need to do that at some point.
Also, it felt like 1.16.5 sat for a while. They've been pumping out new versions at regular cadence for a bit which causes difficulty in picking a stable version
Agreed, it seems like maybe two years between major versions?
I don't think we'll ever have a 1.12 level of version stability again unless something major shifts in how Mojang updates the game.
Modding has gotten really fractured unfortunately
1.12.2 was truly a modding time. Much like 1.7.10
I think we'll see breakout packs on fringe versions for a while. Some of the 1.20 packs are insane quality because of the mods included
How much of that would you say is because of Fabric/Forge/NeoForge?
I'm hoping that the neoforge group gets to do the things they said in their announcement letter and we see a massive jump in quality again
I think it's mostly Mojang. I kinda feel like the those loaders existing is good purely for the competition. It makes them not stagnate to stay relevant. But I wouldn't be the most knowledgeable about this topic in all honesty.
Mods get ported between modloaders all the time. Mojang is creating most of the schism I feel
Because of how much is changing between versions under the hood
And how frequently mods need to be majorly changed or even rewritten
Because of how little time there is between version updates?
Just a crazy amount of work for mod authors
Yeah but mostly because of how much is changing too
And it's typically a hobby
In short, would you say the the hustle is rough?
I think mojang is also a big reason why 1.7.10 and 1.12.2 became so popular, if im not mistaken those versions lasted the longest before an update so there was plenty of time for mods to be made during that time, (also think there were like stability reasons but im also probably the last person to ask about the technical stuff, just what i remeber from nostalgia veiled... well, nostalgia)
does make me sad though with all the newer packs not being as crazy as the old 1.7.10 stuff, nostalgia for the mods of that era goes crazyyyyyyy, 1.12.2 was also close in many ways but, a looot of newer packs feel very very very simmilar in one way or another idk why
another big thing about 1.12 is that 1.13+ requred a total rewrite for most mods
so it took until 1.16 for a substantial amount of ports to happen
1.20 packs are pretty involved now honestly. Complexity in mods has gone up considerably, with things like Create being taken for granted
I think there was a bit of a wall for a while too where every pack was just kinda a kitchen sink with a generic quest line and randomized rewards but there's been some cool break out packs lately that feel almost like a story
and end remastered. the end is actually the end again in a lot of packs, or at least a late game dimension
I think a big thing too with 1.7.10 was the birth of big game rewriting packs like Sprout or Blight fall or the birth of intricate questing packs like MCE that actually force you to learn mods
is there gonna be electrobob mod in the new one
i mean it wasnt fully ported yet if im not wrong
there was a discussion about this years ago now but I THINK the conclusion was that it wasnt gonna be in the mce2 but instead there would be other similar magic mods
I really liked the mod, it was very simple to understand and helped me get used to other complicated mods. Sad to hear it aint gonna be in the new one.
I'm in their discord and they said they're porting to 1.20+. So unless someone pulls mega overtime, ain't happening
1.16 really only has Ars as the premiere magic mod. It's a really good one though at least
i THINK it was being ported straight to 1.20.1 or somethin
i could be wrong
I haven't kept up at all and can't find their discord. But anyone know the state of the thaumcraft port?
it's just at cofh's server
Oh, thanks
I'm not the only one who's been counting the days till the event right? I think the last one was in August and after my friends and I watched the stream we sat in another discord for the next hour or 2 talking about it
If I remember correctly we were doing our 5th playthrough with the modpack at the time
ive been counting down with my friends in my other server
they keep telling me its going to be a PlayStation port announcement or something silly like that ๐ญ
New mce2 nfts. Be the first if your friends to own a little piece of the magic! /s
For everyone that doesn't know what /s means. It means with great sarcasm
comes great responsibility?
I also do it for / serious.. or / silly..... i usually end up confusiong myself lol
/s is more of a reddit thing. That's where I saw it
oooooooo, that makes sense
At what time in which time zone will the announcement be?
Thanks :)
Is the announcement invalid for anyone else?
It's in the discord events tab just fine for me
The link in #๐-announcements expired for some reason, but the event is still there
mobile port announcement
mce2 bedrock, it's a pack of a bunch of addons that costs like $500 
XD
$ratcoin
I hope its mce3 beta test
Announcement predictions ? (Wrong answer only)
Adam is having a kid and we are the father
Adam won the lottery and will be buying Mojang from Microsoft.
Adam cancelled mce2 in order to have more time to work on mce3
Adam gonna leak GTA6 gameplay
maybe adam is gta6 gameply
Maybe Adam is in the room with us right now
Adam is announcing release of MCE for the Wii
Adam is announcing
Adam is
Adam
what if mojang won the lottery and will be buying mce2 from Adam
the special announcement will be a date for another special announcement
Adam is announcing that he just saved a bunch of money on car insurance by switching to no car
Adam will announce that mce2 will be delayed until early 2026 so as not to overshadow GTA 6
Been playing mce since 2020, my favorite modpack, can't wait to see what's in store for mce2
Maybe he's announcing mce3

Adam will be announcing just how delayed MCE2 will be from everyone asking
Hey you, you're finally awake... MCE 2? Are you sure you're feeling okay? We released that years ago, it served as the foundation of this great empire we now call home... Now come with me, I have some exciting news about something ending in Four
Itโll be the announcement of the prequel to MCE, MCE 0
It will be the announcement a hardcore modpack MC Terminal, it uninstalls if you die once
Adam is going to announce he is joining the dark side and this channel is the sole reason why
Plausible
It'll be on Minecraft 1.0 release
Only playable on Peaceful mode. No mobs.
1.7.10 Modpack?
Nah, announcement that if you don't daily check in you're b&
And if you enable challenge mode, you die in real life instead
Sword Art Online but MCE
Uploads a killswitch to your PC so if you die your whole setup fries
McE trading card game announcement
MCE2 NFT


