#Bug/oversight with wavedash grab using shield + a input
12 messages · Page 1 of 1 (latest)
Not sure what this is meant to demonstrate? You can interrupt any frame of shield startup or shield release with a grab. It's not faster than just grabbing without shielding, and you demonstrate doing it only after the wavedash endlag ends.
Normally wavedash grab has a 4 frame penalty compared to other options out of wavedash but this ignores that
...No it doesn't?
I can wavedash in training mode and get a 7 frame startup grab as soon as endlag ends with just the grab button
actually it does look like it takes 1 frame extra to act, which makes it equally fast compared to shield grabbing
??? Did they remove that at some point? I swear this used to be a thing
It doesn't appear to be actually be 2 extra frames: you will see waveland go to 8/8 frames and then grab 0/7 next frame, which is only one frame slower than if you input anything else (acting the frame after waveland gets to 7/8)