#Nerf Jug
1 messages · Page 2 of 1
bruh
I do agree with superheavy giving an extra nade
now you only nerf hof
that's how we did it in the eu pug revival
I will never play JUG again
offense dont even switch off x1
ok i agree
I'm not playing even jug HOF with super heavy
Again. I'd rather buff sld than nerf jug at this point
I would not say no to buffing SLD tbh
O balance aside, jug hof is in a great place. I don't wanna fw that
yeah
Do we make tech a baby's first O class or something
3 discs is 2.7k burst damage in like 2 seconds. it is part of the problem
Easy to hit but lower damage idk
@digital dagger the changes proposed dont change jug hof
i dont want to pug like we used to, going for the sides making the game slower xd
no figit+midfield runs > side runs+ figit
You're gonna have to catch me up then
Is everyone forgetting how strong brute is
Hmm. Idk. Superheavy is good but qd is so much better to survive
its a trade
tradeoff
exactly
We'll get to this later lol

@digital dagger jug already has 2 discs because you want rage anyway
I never run rage on hof
then you are a big dum dum
Not in this meta. You get hard punished for chasing rn
you don't chase, you stay alive for the walk
O brainded camps stand these days
k dont change the subject lets get to the nerf point so dodge can work on that
and we update settings for pug tonight
I'm down for the SH change
coupled with safety third ban
+1 belt item with superheavy
no safety third
Can we not blanket ban s3? Just no combo? Or do we not have the tech
rip my 50 second 4 nitron routes
I don't think we have the tech but I might be wrong
could set discs to 1 and make superheavy +2 belt items but then fractal party 
please no
Idk that seems fine to me too. Fractals are good but they're not busted.
they're fucking miserable
it's not the worst, the problematic part of belt items is the quickdraw pairing for sure
Not since we fixed the final blast weird shit
impulse cappers, 350 damage per hit
theys till do
it's just a big fuck you to cappers
Ya. Fractals are still good
I'd be down to remove the impulse on Fractals. It should never have been there in the first place
we can do perk bans if a weapon is equipped iirc
Make the thread jack. I'm with you
like it is for sentinel
sentinel has banned combinations?
Ye. We banned rage/phase and rage/sap back in the day
oh yeah, valid
I don't think we ever lifted that ban tbh lol
SAP rage was nuts bc you could do 520 something on a cappers entry and the same dmg on exit
I did have a suggestion for sap, fwiw
bring it back and just make it so that you can't regen E in invos
with the rage ban it's just a little better phase in rare cases
i think it is
ServerSettings.MutuallyExclusiveItems.add("Heavy", "X1 LMG","Heavy", "Safety Third")
again, let's not clutter this thread
bans safety third if you have x1
the idea was to ban safety third with discs I think
not that honorjug is a problem or anything
it is an example xd then it is for throwing disks
ServerSettings.MutuallyExclusiveItems.add("Heavy", "Spinfusor Disk", "Heavy", "Safety Third")
dodge has to update the settings file on github anyway
triple spindisc honorjug xd
that would be bad if we actually had low ping players who could hit midairs
only if ld is tetraplegic
I know you can, Solly, but I know there's much better xd
once this gets changed ill no longer have to hear jive say "i threw my third discus at his meniscus" ever again
now I'm sad I never got to be a part of that
I would have been happier had I not known
im here to ruin your happiness
most likely
Oh pog
I can do it when I get home but I'm at work now
Guess we don't need that other thread @sterile root
I still don't agree with this change
Fractal?
Throwing disc
I don't really either. But I'm down to try whatever
I won't say no to a good college try
They are already harder to aim than brutes disc because of timing
OK I disagree with you there.
All it does is nerf noobs like myself who can't pound first or 2nd try
I don't think it stops people running heavy too which is like, the whole issue
First off if you're using the disc's for anything other than a close range gp you're usually just wasting a disc
Brutes is just way better imo
It is. But then why is everyone playing jug
I do because I'm trying to learn mortar
Probably bc mortar is the best weapon in the game
x1 with low ping is fun
3 discs is powerful
mortar is nice for clear when my bad energy management stops me from making it to stand
The only thing getting me off heavies is buffing medium tbh
brute i have to choose between snipe and stand (almost exclusively choose stand)
jug and can kill ld, snipe then mortar stand
Which is why I keep pushing for a SLD buff
How would you buff SLD?
Bc most of our high pingers pron feel the same.
Either a straight up health buff or some hitscan buff
A way to contest snipe without shield pack is what I would want to end up with
Either that or maneuvering that's superior enough to offset the survivability you get by picking heavy instead
Which tbf it kind of already has
But it's not enough you just die to sen
I think a small buff to sld cap as a side effect wouldn't be an issue either.
Can we give SLD jammer pack?
Actually I'm gonna split this to a different thread
yes it is
imma download it
i downloaded settings like a month ago
Solly recommended using his 2v2 server mechanics for MED buffs, and honestly, with some tweaks I'd be for trying that
I dont think this solves anything but this is a step in the right direction
ACTUALLY
Thoughts on removing the extra speed you get to throw discs with Q.D?
this makes it easier to dodge as ld/md
this is a defense biased post
but it doesn't solve dodge's issue
Yeah I'm bad and need faster discs
okay, here's a question that I imagine has been answered
how hard is it to make even a basic predictive mechanic based on player ping
bad net code.
yeah, the netcode is bad
but why couldn't a predictive mechanic exist to account for player ping
because we're not competent developers for fortune 500 companies
It'd be easier if we had debug tools
Verifying it works is the harder part
Works correctly anyway
We don't have access to the source code
that would be an issue, then
