#Make TCN repair gun heal friendlies?

1 messages · Page 1 of 1 (latest)

pure barn
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branching off of an idea I had in kalis banning stealth thread:

I'll preface this with a quick disclaimer: this is not about TCN turrets nor do I want it to venture into a discussion about TCN turrets. Thank you for coming to my ted talk.

Anyways, if we make the TCN repair gun heal allies I think it could make TCN a viable class for defense and standoffs. I'm assuming it's possible since ELF does this already but in reverse, but if it's not then lmk.

Having effectively only 1 weapon would still be difficult to make viable though, so maybe TCN gets access to the reverse ELF/repair gun via a 3rd weapon slot that can't be changed? The rest of TCN set feels pretty balanced outside of that. Might need tweaks but I'd be interested in giving it a try.

Thoughts?

stable bloom
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I think this could definitely offer some fun, at least in mixers, I know there are some players that miss gen being viable so why not their hof lol, however it shouldn't have insane healing output so much that it trivializes damage being done by the opposing offense.

subtle lantern
pure barn
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i think we can tweak the rate of healing as we go

tender elm
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I like the idea, but @neat socket and I have tried and it doesn't seem adding a damage value to repair gun works and ELF won't target friendlies ;/. I can see if i can make it work tho in a tamods update

pure barn
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assuming this is viable

tender elm
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it is possible to make healing nades tho

subtle lantern
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I remember repair gun

pure barn
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based frog

subtle lantern
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Shows health percentage

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I could be schizo about it tho

pure barn
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no youre right i remember that too

tender elm
subtle lantern
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What

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If we use frogs proj change

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Add a gun that shoots pills

pure barn
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LMAO

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wait that sounds hilarious and anwesome

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chain but it heals

tender elm
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waitwaitwait

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get this

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healing fractal

pure barn
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AHAHAH OMG

subtle lantern
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Shoots with capper chain

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And you hit the enemy hof

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The most bruh moment in a pug

stable bloom
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I definitely don't think we should implement this in a pug haha, but mixer I don't see a problem with

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Pugs are 7v7 anyways

tender elm
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I remember finding out I couldn't heal allies with repair gun was one of the biggest disappointments in tribes

stable bloom
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Having someone be dedicated heals wouldn't work haha

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Yeah I thought that's what it was for

sleek pelican
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In pugs I am hesitant with this, don't really want O where it's like "Lets give solly another slayer"

subtle lantern
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And 1 in mixers

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B)

sleek pelican
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wait, same here

pure barn
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can you elaborate on the hesitations for pugs? @stable bloom @sleek pelican

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i think it would deepen the meta personally

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could even make fighting sen as O easier

tender elm
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wow that's wildly unreadable

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It looks like the original code allowed friendly healing?

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specifically
else if (PPHit != none && PPHit.HealthMax > 0) BaseRepair = float(PPHit.HealthMax) * (bIsFriendly ?m_fPawnRepairPercentage : 0.0f);

stable bloom
pure barn
stable bloom
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that and no one is gonna wanna switch one of their 2 weapons with a healing gun haha

pure barn
stable bloom
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ah, sorry I missed that part I guess

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but my first point still stands

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I think it would be fun in mixer

pure barn
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idk, i mean TCN has always been decently viable weapon-wise but people had feelings about turrets so nobody played it

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I'm very down to try in mixers, but I'm not convinced about avoiding it for pugs yet

sleek pelican
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I think it's such a new idea that we'd be doing a bit of testing before chucking it in pugs

sleek pelican
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that's more the hesitation from me

stable bloom
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oldheads might also leave tho

pure barn
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in terms of pugs, most of them already left lol

stable bloom
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I think most of our eu players will not vibe with it but thats just an assumption

pure barn
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you could be right, I'd rather not bin the entire prospect before at least testing it (assuming it's possible) though

stable bloom
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ye, I think itd be a fun time in mixers and it might even stick around

sleek pelican
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encouraging tech is also pretty discouraged at this stage because of the whole deploy/mine hatred

pure barn
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agree, but I won't open a discussion about deployables

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I'm of a similar opinion to most people there. turrets/mines are pretty dumb in pugs

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we could even just give TCN utility pack and ban the other options in pugs, personally idc

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rn i'm only talking about the repair gun

sleek pelican
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I think stand offs are where you might see it

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the limitation of two weapons really limits it

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but tech in general already has that

pure barn
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agree, that was kind of the main intention when I suggested it tbh. Standoffs are pretty monotonous rn, esp on dx. something to spice it up would be neat

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also just offering more variance in the meta overall, TCN is never played because it's not viable for anything

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opening up another class for general use seems like it could lead to interesting changes in pug meta

tender elm
stable bloom
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Yeah, they are so used to a system, some of them played competitively so I somewhat understand. If you found the most optimal ruleset for competitive play why change it.

pure barn
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fair point, but if nothing changes the game gets stale

stable bloom
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thats what new maps are for imo

pure barn
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new maps are my case in point

stable bloom
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I dont think the gameplay should change much

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but thats just me

pure barn
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people fw the new maps a lot, so why not fw changes to the meta?

stable bloom
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mmmmh

sleek pelican
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maybe we'll have like

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multiple pugz you can add for

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one with new changes one without

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I'd add for both personally

stable bloom
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we wont get enough tho lol

pure barn
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to put it simply, i refuse to accept "it's different and therefore bad" or "changes == bad" as a reason to not try this. Give me something concrete and I'll hear you out

stable bloom
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ye, concrete would require testing, so we will have to see, and try to sway probably atleast 40% of the pug playerbase

sleek pelican
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That's definitely fair imo but not wanting to learn a new game is also fair when all you want is tribes

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it's why there is still people not playing because of the current rage in pugs

pure barn
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now that is a valid point

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I like your suggestion of multiple pug queues for that

pure barn
stable bloom
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however, I dont think we should get too ambitious here, pugs just started again after like 3 months of nothing lol

pure barn
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Also a very valid point! Maybe we hold off for a while, and try it in mixers like you said

stable bloom
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yeah man im excited for it in mixers

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if it works

pure barn
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🤞

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based on what frog posted earlier, it looks like it might?

tender elm
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Got it to work. Turns out it’s just because the value of m_fPawnRepairPercentage is 0, so changing it allows you to repair players.

tender elm
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Just got it to work with a tolerance cone angle. Until the changes are also added to the tamods client, this will look like you're not healing them when you aim off their body (because hitscan is simulated), but it will still heal them