#What is good/bad about GOTY/OOTB?

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proven mason
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I am aware of many of the points for what aspects are good/bad about each, but I would like to have the discussion here all in one place as a way to direct future changes to OOTB. So tell us, what are the good and bad things about GOTY and OOTB?

In my opinion:
GOTY pros:

  • class varaition
  • perks
  • better medium capping (and capping in general)
  • clamped damage banding
  • has removed weapons (e.g. titan, throwing disk)
  • more grenades
  • better for PUGs

OOTB pros:

  • 3 weapon flow
  • more balanced
  • more variation within classes (but big metas)
  • SOME inherent perks are nice (e.g. quickdraw)
  • Chasing is stronger
  • New weapons
  • Better for mixers
velvet spear
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I think the worst about ootb is that they increased mass for medium and made movement slower.

The worst about goty is the weapon balance, specially how nades have that high damage, gp takes less skill than ootb and chain has a huge advantage against hs.

gaunt rose
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Fixed perks means no opportunity cost, so all the meta decisions are in the weapons, which are normalized to the point where you're just choosing on or off meta, and there's probably a reason why the meta is what it is..... and why I'm trying so hard to diversify :)
Otherwise, clamping on grenades is probably better to improve reliability, but clamping on disks might dumb down play too much.

proven mason
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I think nades were too neutered in OOTB tho. They're kinda meh for clear

green dust
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For the most part, I find them both very fun, but OOTB seems more balanced in many ways, which I enjoy. Though I miss many of the removed weapons(stealthspin, rhino, etc.)

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If OOTB had more weapon variety, especially regarding the nades(and nade-likes), I'd like it more

gaunt rose
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GOTY also has a way of forcing meta variation through hardcoded classes; 'soldier spinfusor vs raider arx buster' matters a lot less when you can universally carry both as the on-meta choice.

coral ridge
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i would like to see classes have the ability to carry more weapons. like tribes 2, i think perks are a nasty thing from TA because I came from T2, and i see all this as a buy gold system which i resent outright. i would like to see OOTB with GOTY weapons. Frog how is that experiment??

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i think each class should be able to carry more weapons... also, a bit off topic... but it just came to mind... im dying to know: what are the > 2 vehicle seats from? is there a vehicle with more than 2 seats that I havent seen in TA?

green dust
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There are Hercules(?) models at least for TA, iirc

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Or similarly not-actually-included things

bronze topaz
# coral ridge i think each class should be able to carry more weapons... also, a bit off topic...

Not that I'm adding much input here but imo if it's more of a competitive setting I think 2 weapons allows for skilled players to really shine. Rather than someone cycling through 3 different weapons like spin arx and plasma which is like insane damage output if you have any competent aim. Having 3 weapons can completely fuck balancing up compared to how Ascend was meant to be played competitively. This is part of the reason why pugs are much smoother and better flowing with only 2 weapons.

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Imo I much preferred GOTY not just because of the competitive elements but also the rpg elements as well. Granted some guns/perks costed way too much but it was one of the big things that drew me to TA as I am a big MMORPG guy. Before OOTB the quality of content was much better imo as well, especially maps. OOTB can't touch GOTY in my mind as GOTY is how I always felt the game was meant to be played and OOTB was a big fuck you to the community after the devs got upset. Again this is my personal opinion, but to me there was nothing good about OOTB except for some flexibility for casuals, but I've always believed that the most skilled players should be easily and obviously identifiable in matches/duels. (or else what is the point of trying to get better or grinding for something if you aren't going to be visibly better)

proven mason
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also is OOTB strictly worse than GOTY, or are there some aspects you think OOTB does better

bronze topaz
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I think maybe perks, all around I like having faster weapon switching so for my loadouts I use for fragging in pugs I usually always have QuickDraw on.

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I feel like in GOTY could've definitely done perks better, either by making them more dynamic or having more than 2 or making some of them intrinsic while also having 2. Idk what would've been the best option but I don't know that I like OOTB approach to perks either as I like customization even thought OOTB gives some of the more important ones to you. But yeah all around I think GOTY is strictly better tbh.

gaunt rose
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For perks, quick draw is probably the unanimous quality of life improver everyone wants, and applies to pretty much every role, but everything else could justifiably be pigeonholed, no?

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And for weapons, I don't think it's necessarily 2 vs 3 that makes the difference, but that OOTB weapons are sorted by type, not by on/off meta, so you can get three full-power mighty weapons and will never have a reason to use the weaker stuff.
Doing a primary/secondary/tertiary setup might work, something like slot 1: spin/twin/bolt, slot 2: arx/jackal/plasma, slot 3: elf/repair/thumper dx/grenade launcher, where slot 3 has those situational items

green dust
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Survivalist is a universal perk now, right?

gaunt rose
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Oh, yes. Probably another one that's better that way.

green dust
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I agree

bronze topaz
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I would actually disagree on this one, having played pugs atleast, maybe for pubs it could be argued to be better

velvet spear
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weapon balance on OOTB is way better than GOTY

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but GOTY movement feels better than OOTB

bronze topaz
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in general not getting health from nugs on the ground offers a more fair environment

velvet spear
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PUGs in GOTY feel better cos faster time to kill and faster movement, which makes the game faster

green dust
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GOTY movement feels painful to me with everything launching you up

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Unlike OOTB

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Where I can stay flat

bronze topaz
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it keeps someone from just picking up 2-3 nugs and being almost full health after you have ticked them all the way down and you lose because of it

bronze topaz
gaunt rose
green dust
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But maybe this is me being horrible at GOTY

bronze topaz
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I dont have direct experience with this I dont think, or I do and just havent noticed it

green dust
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Hm

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Do you jump/jet before disc/nitron boosting?

bronze topaz
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generally I dont think I do

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just skii

green dust
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Fair

gaunt rose
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fwiw probably this

green dust
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Ah

coral ridge
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btw this isnt the right place for this possible bug, (someone confirm for me?) but on lamagrab i discovered the perk that reduces fall damage or eliminates it, (i did that test for gred craters hehe) instead will make you have 100% health when you land hard. i believe i tested this at 100% reduction, and 60% reduction. pretty funny. next, the perk fast weapon switching, makes a crazy reloading animation happen if you dont shoot your guns and are doing nothing, and i like it... its interesting/. oh and i dont know if I have mentioned this, but if you go to allowing 10 deployables tested minimum so far like exr/lite turrets it will freeze the game at some point when that player who controlls them dies/changes class/ etc.

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all the above are from using GOTY perks in OOTB --- except turrets bug. more testing soon maybe if ww3 doesnt happen or the internet doesnt go down everywhere...

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and i love on my server nugs last forever, and they 100% energy and health -- wonderful for game of 10 or 2 ppl

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๐Ÿ˜„ flamebait?

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i like the perks when treated like server admin mods... but i dont care for them in my loadouts

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what a pile of gold making "stuff" not very tribes like i think..

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but variety... is now the spice of tribes!

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ok illl go away now. ๐Ÿ™‚

clear sonnet
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Pros for GOTY

SLD dueling has way more depth than OOTB.
Perks allow you to do cool shit (sonic punch, safe fall, lightweight).
Snipe has a longer respawn timer.
9 classes forces you to use different variations of loadouts, in ootb I use 2 light loadouts, 2 medium and 2 heavy. Only variation being hitscan vs chain.
Clamped damage means positioning is more important than raw aim.
2 weapons also punishes players who spam out all their shots.

Pros for OOTB

Chasing is actually a thing.
Hitscan on all classes.
Loadouts are simple for new players.
Killed the game so I had a break for a few years.

turbid oxide
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100% unbiased opinion
Pros for GOTY

Limited weapons per class allow for more counters between classes, because each class has a weakness
Capping much more consistant
Lower TTK
Perks add a lot of depth, and some such as safe fall are just nice to have
Gameplay more interesting when not everyone has shield and a GP weapon
Chasing isn't busted, and is still viable...
HOF is more interesting when you have to do more than press C
You can actually kinda avoid midairs with decent ping, cause the hitboxes are reasonable
Chain is stronger, which makes gameplay less reliant on lucky MAs

Pros for OOTB

Simple classes and loadouts
More alternatives for high ping players
Quickdraw is nice to always have
Having 3 weapons is pretty good for pubs, since they dont have much depth anyways

velvet spear
turbid oxide
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xdd

velvet spear
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you forgot GPs stronger on GOTY which makes less reliant on 'lucky' MAs and more GPfest

turbid oxide
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true

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although thumper in OOTb is pretty good as well tbh

velvet spear
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honestly it would be good if we could have a community edition, something in the middle where almost everyone agrees with the balance xd

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a middle ground between OOTB/GOTY weapon balance, GOTY like movement and class system

proven mason
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๐Ÿค”

hollow mauve
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I like chasing in OOTB, fast

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Also im glad that we have an opportunity to play basically two different "comp" gamemodes with OOTB mixers and GOTY pugs. It brings something for everyone and helps the community be more inclusive. Has also helped me experiment with different styles of play and honestly brought a lot of my love of this game back that I lost for a while.

proven scaffold
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A funny little piece of history:
OOTB was basically the unfinished Private test server sandbox we got to play around with when APC became part of Hirez.
They gave everything to everyone to allow us input on how to balance things and 'whether or not you would want this as a community'

The global response was 'no, this would take a very long time to balance and figure out from scratch, and we know you won't have development time for that.' also the servers weren't always online so it was a mess to even organise.

Enter a few years later - OOTB. That sandbox, in the exact state it was obviously abandoned, as a sudden show of development for an already dead T:A.

The chasing fix was the main thing, and also curbing the sniper.
In my perfect world, it would have also included community made maps to test and shape the new balance but hey - now we get that chance T.T.

velvet spear
proven scaffold
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There is definitely is an alternate reality where Hirez didn't chose to stop development RIGHT AS justin.tv rebranded to twitch and T:A was on MLG and we're just starting to get tourneys and the esports shit going with Wilderzone.org and all the bollocks.

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Still mad, still bad.

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Erez chose to pull the plug because of a single month of downtick in user GROWTH (not loss, reduction in growth) and he was bored of tribes, and wanted smite to be a thing.

next nova
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its ok tribes lived on as the loki and thor skins in smite

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what more could we ask for