#Nerf Heavy Utility Pack (DEPRECATED)

1 messages · Page 1 of 1 (latest)

empty heath
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After hours of discussing the brutal nature of nonstop artillery via Heavy O, a proposed solution has come forth to limit the amount of mortars shells they can carry.

Secondary effects of targeted nerf: This will likely encourage more inventory stations and possibly (optimistically speaking) encourage a more tight offensive routine/dive composition and more team-focused and cohesive.

Unintended effects: HOF also have the mortar capacity limitation, and therefore will have to conserve shells and/or also rely on inventory stations or nuggets. But this is like mitigated by being on Defense and theoretically having ample supply of nuggets.

Likelihood of losing players with existing expressed issue: moderately low
Likelihood of losing players over proposed balance change: low
Likelihood of gaining new players with balance changes: negligible

Slap the good button or slap the bad button.

smoky kelp
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I reckon this is sound reasoning. I'll be keen to see how it affects actual gameplay 🤔

winter yacht
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Strongly disagree as all this does is make the players who aren't aim whores useless

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Let's not make this game that's excessively skill dependant harder to play

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O already get the least amount of kills vs the strongest players.

Cappers already have a hard time with chasers being so strong.

This makes one of the coolest weapons in the game boring to use.

empty heath
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I hear you. But what if we actively evolve the meta? I suggest that it doesn't make it harder to play, just more complicated, but a good complicated.

winter yacht
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Heavy O is already extremely complicated. Medium D is the simple role.

supple elm
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I am in favor of trying it. Big game hoffing sucks ass even with good medium d. 1-2 mortar spammers is fine. 3 is terrible

harsh chasm
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idk 5 seems a bit harsh, maybe 10 is a better starting point, with utility pack theyd still have 20 but it probably wouldnt be enough to sit behind the base and spam the entire time

hollow furnace
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i'm in favor but would rather the change be lighter

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instead of 20 without utility and 40 with, something like 12 without and 26 with

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wouldent impact lesser skilled heavy o as they're prob dead before they run out

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and higher skilled players would have most likely grabbed a nugget by the time they run out

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and nerfs mortar spamming from a distance

vernal mortar
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Thus sounds like more of a nerf for hof

empty heath
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Sounds less like a balancing patch and more like a munitions conservation mandate, @hollow furnace. I'm not entirely sure where your guys' heads are in only lightly scooping ammo count.

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I don't really foresee it having any effect, but I am open to being wrong on that.

hollow furnace
# vernal mortar Thus sounds like more of a nerf for hof

any heavy nerf will obviously impact hof in some way or scenario, as long as the change nerfs heavy o more than it does the hof. i'm saying this because heavy o tend to use mortars more often than a hof due to long range spam, and hofs may even have easier access to nuggets/ammo than the offense.

hollow furnace
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would rather just nerf damage or some other part of the weapon over its ammo

vernal mortar
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Ammo capacity is more important for HoF because it is more important for them to stay on stand and it's their best ranged weapon against at 3+ offense

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and they have to run shield, whereas offense can run utility to get extra ammo

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HoF k-ing out to get ammo is way more risky and punishing than an offense k-ing out to get ammo

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Obviously any heavy nerf will also nerf HoF, but you shouldn't blindly nerf heavies when it is a much greater nerf to HoF than offense

hollow furnace
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what if we just banned utility pack lol

vernal mortar
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I personally have no problem with that

balmy tinsel
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I am on the side that this negatively effects players that are already having a hard time on O and aren't as skilled. I think instead of nerfing ammo count maybe slightly nerf damage and knock back, altho I personally don't have really any issue with mortar spam.

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Nerfing the ammo into the ground like only 5 shots is also for the worst, I think a slight nerf like 12 or 10 would be better

balmy tinsel
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I swear im not making this up, it wont let me, and i search up downvote as an emote and it doesnt show up

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nvm its fixed... wtf

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dont talk to me... long day

supple elm
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I don't use that many mortars when I Hof which is why I don't think it's that bad of a nerf but maybe I'm just bad.

I feel like I spend most of my time dueling O close range where mortars aren't useful

empty heath
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@thorny gorge this is for mixers NO

winter yacht
smoky kelp
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jog my memory. what's the existing ammo count, dmg, and knockback?

winter yacht
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Spare Ammo = 20
Damage = 1300
Impact Momentum = 110000

Spinfusor for reference
Spare Ammo = 30
Damage = 800
Impact Momentum 85000

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With utility pack it doubles your ammo I believe

harsh chasm
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would there be a way to lower the ammo utility pack adds?

winter yacht
harsh chasm
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idk, like 50% maybe, so 30 instead of 40 mortars

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cuz then nerfs to the ammo count dont really nerf the hof as much anymore as they would have to be so harsh

hollow furnace
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how often does anyone other than khoargar go through 30 or 40 mortars in a single heavy life

hollow ibex
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5 ammo but the mortars deal 5000 dmg

hollow furnace
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aren't the main pain points with heavy o is that they have too little mass and too much ammo to spam from long range

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and removing utility pack would nerf both of those

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the solution seems too perfect

vernal mortar
winter yacht
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Energy pack can be stronger depending on the fight though

rapid mist
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ban everything but shield pack

vernal mortar
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it promotes spam and adds the mass reduction to make it easier to get away

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energy pack just gives heavy mobility

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so if we want to reduce spam and promote a more active offense, then we should start with removing or repurposing utility

empty heath
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I'd support removing mass reduction per utility pack.

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And also nerfing its ammo addition.

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Then I'll go back to using energy pack, personally. Still going to fly away, but not with 40 mortars.

empty heath
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Nerf Heavy Utility Pack

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Nerf Heavy Utility Pack (Ammo and Mass)

vernal mortar
empty heath
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I have a somewhat different opinion: keeping the discussion about the relevant balance change in the same spot (with the title changes visible in chat log) declutters the discussion threads and keeps everyone's thoughts in the same place.

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As for the votes. We don't have an established framework (to my knowledge) of taking the votes as anything other than consideration for admins to make the decisions.

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Would like to clear them if possible.

vernal mortar
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Yeah it will declutter but what does that mean if you can’t accurately poll the community’s thoughts

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Even if you tell everyone to revote there will still be people who don’t bother.

empty heath
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Right well: different approaches aren't they? I rather see it as spam to make a new thread.

vernal mortar
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For massive game balance changes votes matter

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If you care about getting a change through I would suggest you make another thread.

empty heath
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Cool. I'll poll my cup of care here in a moment and see what it says.

rapid mist
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srsly, just ban all the packs but shield, it kind of fixes your issue

empty heath
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Nerf Heavy Utility Pack (DEPRECATED)

ashen rampart
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Wow you think nerfing utility pack is the way to balance? 🤣😂😅Nerf LO

hollow furnace
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light offense?

empty heath