#New tank balance not balancing the right tanks....

47 messages · Page 1 of 1 (latest)

summer current
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The alpha changes on the ax, chisel, british mediums and French 120mm guns are definitely a good start, having a mix of 400 and 440 alpha is better than every tank having 440 alpha.

but where are the buffs for tanks that desperately need it? Obj 907, T 22, Obj 140, 121B, amx 30 B and the list goes on. Im honestly shocked the Fv4202 got hit with a alpha and overall dpm nerf when its already worse than the AX. These changes are a step in the right direction, but there needs to be some better balance.

Unironically the alpha nerfs on the Ax and fv4202, M60 and m48 make the Leopard even stronger and the british heavies being changed make the e5 stronger aswell.

glass wolf
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yea the FV 42 having a worse reload than the AX is a head scratcher

static sinew
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I think the Leopard 1 needs a nerf in reload over alpha. Personally, I wouldn't have an issue with the FV4202 keeping 420

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Also this is just funny cause we're on the 5th buff of this tank

indigo abyss
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No buffs to udez15/16 and nerfs to bmp-3 that wasn't the worst offender in cw.

summer current
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No obj 268/4 buffs or any italian buffs either

indigo abyss
summer current
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China bz 75/bz 72-1 could use some love aswell

glass wolf
indigo abyss
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Especially when no complaints were said about bmp-3s throughout this entire feedback section that it was over performing.

glass wolf
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they added overheat based on damage and interclip and i guess 0.15 is the cut off for being added.

frosty wind
covert panther
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While I appreciate the reversion of the alpha buff on most of these vehicles, I am really confused why some of the DPM monsters are getting even more dpm, after many of them got a dpm increase with the arrival of the alpha buffs. It's unnecessary. So we have now 2 more 3000 dpm tanks and 5 tanks that were above 3000 dpm got even more dpm, as opposed to only 2 tanks above 3000 dpm losing some.

Why on Earth is the T95E6 being given 3150 dpm?!

autumn python
autumn python
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It's fine

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Stop using it to compare to other vehicles

glass wolf
autumn python
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60 shots only takes nine seconds

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That is very short time

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There are a lot of instances when you'll be firing that or more

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Circling an MBT

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Shooting a stationary MBT in the side/back while distracted

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Engaging another Light

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Chasing down a pesky Wiesel

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It's fine though

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We'll let the Marder just continue to be blatantly better

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85 shots in 5.1 seconds for 2125 damage vs the BMP-3's 60 shots in 9 seconds for 1500 damage

frosty wind
glass wolf
frosty wind
glass wolf
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And?

frosty wind
glass wolf
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PC is a different enough game with balancing that yea we can get ideas, but I wouldnt desire to just be a copy.
We have advantages that PC does such as better accuracy

frosty wind
frosty wind
static sinew
rugged jewel
rugged jewel
static sinew
rugged jewel
viscid birch
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Rino needs a 4th shell and udes 8-10 need pen buffs among other things

static sinew
# rugged jewel Why not?

More weight = less hp/t

And being able to ram for 50 more damage doesn't make a tank that goes 30 base more fun

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I'd rather they actually get meaningful buffs so that they are playable competitively, and not some noob ram slop