#Nerf the belka and the 477
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Both have been nerfed heavily i believe, I dont see the problem with the belka or 477a, both seem to be balanced
They have not been directly touched, and the 490B post-dates the HE changes too.
I thought they got nerfed definitely, they get ammoracked quite frequently
From what I seen
Nope. WG are incredibly reluctant to nerf premiums, and would rather just limit their availability.
They have, unfortunately for many, received no changes since release
Ah okay makes sense, but still the tanks dont seem that overpowered though
Even if they nerf them, WG is scared enough to refund people their premium tank.
They are considered very powerful tanks by most, and are strong enough that many don't know how to deal with them.
That makes alot more sense, because idk it doesn't seem THAT overpowered, dont get me wrong its good but not like brokenly good, it seems overhyped
Frontally, they are functionally invulnerable to most. They are both riddled with ERA frontally and the 477A also has it side-on. The 490B instead has an undamageable engine compartment. Both also have turrets you can't damage.
Add on that 152mm gun from the Object 292, and you end up with a vehicle that most can't kill but can kill most easily.
Thankfully, most 477A and 490B drivers aren't actually that great, being overconfident about their tanks and generally getting surrounded. They're difficult to kill frontally, significantly less so side-on.
I, personally, can take them out as long as it's not a 1v1. I will struggle if it's just myself, and I have to hope the enemy player is notably worse than me.
Well if that's the case every belka and 477a player I came across was horrible, I usually manage to kill one by myself but barely, and they usually get penned frontally with HE and you can pen the belka frontally in that small turret ring but can be hard to hit and trolley to pen as well
It's quite possible.
I imagine many better players just avoid playing the tanks because they're relatively boring and easy to win in. You do get those who are very skilled and play it because winning is their only goal, but that sounds horribly boring to me.
as 3 marked Belka player, it’s not op, just annoying to fight against, it has horrible dpm and dispersion for era 3 tank, i have played Molot little bit as well and same goes for it. most of the tanks can almost out dpm them by splashing anyway, tanks with higher dpm definitely can.
Well to be fair the only era 3 I play is the EE which surprising hasn't been nerfed yet, I usually Dpm the 477a and belka by just tracking it and going around it keeping it permanently tracked with its insane DPM
yeah EE is pretty strong for middle era 3, it has better place at top.
You hit it for about 200 to 300 with HE if you are lucky and sometimes HE does no damage to it at all
It’s ridiculous
No they haven’t
I agree with your point it does not make sense having 700 or 900 of penetration still can't go through lower plate even direct hit from sides its inconsistently.
120mm HE does over 300 every single time if you shoot at right places.
So what if that can be done it’s still almost half what armour piercing rounds do per shot
And it hits you for 760 and breaks your modules
just shoot at Molot’s upper plate or Belka’s turret ring.
you do over 300 on both.
they got low dpm so you are doing damage more consistantly than them.
I did no damage to it yesterday when I hit the upper plate with at least one shot
With he
i bet it does less damage on turret ring, it’s way stronger than Belka’s.
i haven’t tried lower plate but could be same as upper plate or stronger.
I think the lower plate is the toughest part on the belka
One trick to fight a molot front on is if you're using any of the 150mm+ guns in era3 you can almost consistently overmatch the molots side or mudguard with apfsds and do full damage
Even the lacking pen of the mbt70 isn't a issue there
Now the belka just he it or go around it if possible
The lower plate actually has one of the only frontal weakspots in the 490B. If you find yourself driving a Soviet MBT, the lower plate is weak to an ATGM.
Molot has the same weakspot.
Belka also has the turret ring.
Also unlike the molot you potentially could knockout the gun on the belka if you pen the manlet
Picky shot but it's gun is very fragile
Era 3 has many tanks with sections of more than 1m armour. 900mm would only sometimes would go through.
Most people don't put on track mechanic and there's multiple options to deal with these tanks and if your a light with atgm, you should be trying to remove these tanks from the back line. 1v1 most people are using the one med so you have faster rate of fire to track and just get behind the 77a for belka there's a weakness but I'm not saying it due to the fact I said a weakness and it got fixed on a tank.
When?
There wasn't a nerf but a streamline of giving almost every tank he's.
That was a soft nerf just like them making the weasel tow rammable
Doesn't really nerf it just bandaid solution
Note even a bandaid solution really. In the case of these two spamming HE at them is frankly a waste of time. Sure it can kill eventually but like just shoot darts at literally everything else until you can flank/overwhelm the 477A or 490B
Like just to illustrate using base stats. A Leo 2A5 would take 12 shots of a max average splash (320 damage) to kill a 477A which is 87.6s of shooting for 3750. With how fast engagements can be in CW, that's just not worth the time for the damage you get.
i mean you do dmg every shot, normal rounds can bounce, consistant dmg.
High explosive bounces off it and does zero damage as well sometimes
HE can't bounce.
You're probably hitting the gun
He can't bounce but can randomly do zero damage
It can get absorbed if it hits at a high enough angle
Belka and molot are bulwark tanks meant to be alongside other tanks to lead a spearhead or be active support
If they're alone, and going against anyone with half a brain that knows what they're doing mobility or ammo wise, they're toast
Overpowered in certain scenarios and in the hands of the right players? Sure
But broken? Use the word properly to describe something that doesn't actually work properly/as intended
Fun fact leopard2a5 and strv do really well against 77as
Well regardless you do no damage to it sometimes with high explosive
They are ridiculous how they are
By saying broken I meant they are beyond calling them OP
Can't is one thing they should not do, but in this game they do.
I didn’t hit the gun
tom b
tom b
Both tanks are fairly easy to deal when alone without support but when these tanks are in a platoon they can seem invincible that being said known toxic tanks should get the arty treatment and only allow one per platoon
Surely you have hundreds of clips as proof of your claims like usual right?
Some people just tell the truth
Just because you are being truthful about what you saw, does not mean that what you believe to have seen is correct
I know what I have seen and it’s happened several times
That is a claim nobody can verify except for you so it is meaningless
I’m not interested in weather you believe me or not
Thanks but I didn’t ask
but they dont have missiles tho
i thought u loved mbts
1v1 with a Belka is easy. 1v1 with a Molot is dependent on the user. A good Molot user will absolutely annihilate anyone in a 1v1.
Maby at least you agree with Belka being easy.
1v1 with a Belka is easy since you can permatrack it and flank. The Belka does not have the gun yaw or reload speed to stop this from happening.
Was saying maby to 77a
That's tank dependant
With a Molot it's just wraps. That autocannon will permatrack you and you'll be stuck facing the barrel of 152 mm of despair with a 30 mm chain gun turning your crew into a closed casket funeral
Dependant if the user is in a certain tank there's 2 that hard counters 77a
Pray tell
Bella is very easy w.o tracking
No because it'll get nerfed which is why tier 7s can no longer pen the nightstalker you can thank super unicorn on that one
There's two I'm not saying in here because that's how the nightstalker got buffed
If these so called hard counters existed then they would've been nerfed already by your logic
The Molot is like 2 years old now
People would have figured things out
Truth is there is no counter besides catching a Molot off guard or jumping it
Just dmd you the solution
tinfoil hat activities
I find it really funny that you're acting so secretive over this
When you literally stated it right here
But ignoring that comedy
Yha forgot lol people don't read
Those two do not "counter"
Ok if you wanna believe it
So
If these two are so effective
Please share what makes them so good
Because neither tank has the stats to actually do what you're describing
There are tanks with better speed, damage, penetration, DPM
So why are these two somehow the miracle solution
Felt a disturbance and decided I'm adding context; the Molot kills the 2A5 in 75.6s using 152 only, no upgrades and dmg reduction on 2A5 isnt enough to change this ttk. It has alpha advantage as well so it wins a peek battle
I mean hey don't listen to the guy that sits in era 3 24/7 doesn't matter to me at all if you guys listen or not.
No, I'm not gonna listen to someone who's whole argument is "trust me bro im better"
Provide evidence or yield
I've explained why the Molot would win
You have countered with "I play Era 3 24/7"
Multiple people have explained why
Yha and multiple people stated you couldn't pen nightstalker frontally and proved them wrong which then got patched .
It was literally a gap in the armor model fam, of course it will get patched
Well I say that but the VK72 hasn't been fixed lol
Cause it's not important and people aren't playing it like the nightstalker
Just like tech tree tanks arnt getting any buffs that are needed or nothing being fixed atm that's important
Also wouldn't know I don't play that tier lol....
from my experience Belka is better solo tank, way more defensive:
- low profile
- 80kmh reverse
- better gun arc/depression
- slightly more hp
- crew’s place
- splash resistance
Molot is better breakthrough tank, but Belka just takes versatility. i have never lost any duel with Belka, Molot needs more support from others.
(this all is just my experience)
This is very true, before people started HE'ing me in the tank, you could win 1 v 3's if people just sat infront of you . Its one of 2 cold war tanks ive bothered to 3 mark, its not as strong as it use to be as people will just He you the moment you try and peek for 300-500 damage.
Wiesel MK1 comes to mind... Off topic tho.
Belka is easy to kill,use the weak spot
Turret ring yes thats the weakspot
But
It isn't always a guaranteed pen
Can be pretty trolley if the player knows what he is doing
Which most dont
So you'd be fine for the most part
And the molot weakness is explosive,atgm can pen it even if you face it,or use hesh or heat, with only 1 teammate you can kill them easy, if you need some pratice ask for me i Will help you
Wow this is borderline teaching people how to play the game...in a thread...
And they will still complain "tank too hard to kill"
I still do think that the turrets of the Belka and Molot needs to be nerfed though.
Only the sides and rear. Im fine with the front not being damagable.
I love killing these two tanks, adds more challenge to me.
I focus them as they are win condition tanks.
The longer they are alive, the better they have a chance of winning a match.
Specially when your just full penning them and not using he's and they start freaking out xD
I know how to deal with them, but most players dont.
Is it lack of trying to figure it out, or not caring and just wanting nerfs.
Im not sure what you are trying to say with that
With constant steamrolls and etc always feels like the players on your team never do anything.
The Molot and Belka are steamroll tanks.
They will run through any tank that has a player of equal or lesser skill.
The Belka less so than the Molot because it has frontal weakspots, unlike the Molot.
When these aren't in my lobbys people will sit there and just shoot apcr at the leopard turret...and no do anything and let me farm them ....
Areas highlighted are areas I want to be to be damagable.
And I would like the Molots 30mm ammo feed to count as an ammo rack.
I find it to be the opposite
The longer they're alive the less of an impact they have
As more people die there's less people to keep you covered from flanks or ATGMs
The lack of flexibility and DPM makes them rather easy targets if your team can play things right
Keyword there is if.
A lot of cases, like the 4211 before it, the vehicles take up so much time of average or below average players that it often gives other flanks to push.
Just having that ability to absorb multiple players attention for long periods of time leads them to be more dangerous when a player does not, or cannot focus on them anymore.
Hence why I believe it to be better early game than end game.
When it's still like a 12v12 you have a whole team to watch over you and penalize the enemy for getting caught up on you
Once they get past that early stage though, they can play a lot more aggressive as there is less guns that can whittle them down, and allowing it to trade better.
When it's like a 5v5, suddenly you have way less people watching your back and you becomr a much more vulnerable target. All it takes is someone to show up in the right place at the right time and now you're eating shots with nobody able to cover you, whereas in the aforementioned 12v12, more teammates means more angles you can have covered.
It works both ways though.
It also means that there is less enemies yoy need to worry about flanking you.
They become more dangerous when there is less enemies to flank them, or whittle them down via HE. It frees up time to aim to take shots or angle to get penned less.
Yeah you can look at it both ways.
I also view it from how I play the game. The longer my molot is when I play, the more likely I am to win the game.
Enemies also tend to be more dangerous when there are less of them. People play a lot more passively when with a full team, but when it gets down to the final few tanks, you'll see a lot more bold plays as people are desperately trying to grasp victory.
Nerf everything,buy chest with bad loot,play with 15 people who Will Do everything except playing in team, shoot weak spot to Bounce it,gamble with chest to get the only thing you dont want,ask the devs stream something important just to get ignored,smash your head at the table and say i like blobby the pineapple Lizard, welcome to the Marvelous Kingdom of wargaming,where the quality of life matter Nobody's.