#Nerf the belka and the 477

166 messages · Page 1 of 1 (latest)

vocal oxide
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The belka and the 477 are both broken and need nerfing

drowsy pewter
warm valley
drowsy pewter
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From what I seen

warm valley
drowsy pewter
river fractal
warm valley
drowsy pewter
warm valley
# drowsy pewter That makes alot more sense, because idk it doesn't seem THAT overpowered, dont g...

Frontally, they are functionally invulnerable to most. They are both riddled with ERA frontally and the 477A also has it side-on. The 490B instead has an undamageable engine compartment. Both also have turrets you can't damage.

Add on that 152mm gun from the Object 292, and you end up with a vehicle that most can't kill but can kill most easily.

Thankfully, most 477A and 490B drivers aren't actually that great, being overconfident about their tanks and generally getting surrounded. They're difficult to kill frontally, significantly less so side-on.

I, personally, can take them out as long as it's not a 1v1. I will struggle if it's just myself, and I have to hope the enemy player is notably worse than me.

drowsy pewter
warm valley
peak elm
# vocal oxide The belka and the 477 are both broken and need nerfing

as 3 marked Belka player, it’s not op, just annoying to fight against, it has horrible dpm and dispersion for era 3 tank, i have played Molot little bit as well and same goes for it. most of the tanks can almost out dpm them by splashing anyway, tanks with higher dpm definitely can.

drowsy pewter
peak elm
vocal oxide
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You hit it for about 200 to 300 with HE if you are lucky and sometimes HE does no damage to it at all

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It’s ridiculous

shrewd fjord
peak elm
vocal oxide
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So what if that can be done it’s still almost half what armour piercing rounds do per shot

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And it hits you for 760 and breaks your modules

peak elm
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just shoot at Molot’s upper plate or Belka’s turret ring.

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you do over 300 on both.

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they got low dpm so you are doing damage more consistantly than them.

vocal oxide
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The upper plate near the turret ?

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Or the upper plate in front of the turret ?

peak elm
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any place on upper plate, as myself i shoot on middle.

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it’s satisfying.

vocal oxide
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I did no damage to it yesterday when I hit the upper plate with at least one shot

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With he

peak elm
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i bet it does less damage on turret ring, it’s way stronger than Belka’s.

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i haven’t tried lower plate but could be same as upper plate or stronger.

vocal oxide
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I think the lower plate is the toughest part on the belka

frigid rover
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One trick to fight a molot front on is if you're using any of the 150mm+ guns in era3 you can almost consistently overmatch the molots side or mudguard with apfsds and do full damage

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Even the lacking pen of the mbt70 isn't a issue there

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Now the belka just he it or go around it if possible

warm valley
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The lower plate actually has one of the only frontal weakspots in the 490B. If you find yourself driving a Soviet MBT, the lower plate is weak to an ATGM.
Molot has the same weakspot.

Belka also has the turret ring.

frigid rover
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Also unlike the molot you potentially could knockout the gun on the belka if you pen the manlet

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Picky shot but it's gun is very fragile

warm valley
white mortar
# warm valley Frontally, they are functionally invulnerable to most. They are both riddled wit...

Most people don't put on track mechanic and there's multiple options to deal with these tanks and if your a light with atgm, you should be trying to remove these tanks from the back line. 1v1 most people are using the one med so you have faster rate of fire to track and just get behind the 77a for belka there's a weakness but I'm not saying it due to the fact I said a weakness and it got fixed on a tank.

white mortar
frigid rover
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That was a soft nerf just like them making the weasel tow rammable

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Doesn't really nerf it just bandaid solution

glad osprey
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Note even a bandaid solution really. In the case of these two spamming HE at them is frankly a waste of time. Sure it can kill eventually but like just shoot darts at literally everything else until you can flank/overwhelm the 477A or 490B

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Like just to illustrate using base stats. A Leo 2A5 would take 12 shots of a max average splash (320 damage) to kill a 477A which is 87.6s of shooting for 3750. With how fast engagements can be in CW, that's just not worth the time for the damage you get.

peak elm
vocal oxide
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High explosive bounces off it and does zero damage as well sometimes

warm valley
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HE can't bounce.
You're probably hitting the gun

frigid rover
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He can't bounce but can randomly do zero damage

azure aspen
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It can get absorbed if it hits at a high enough angle

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Belka and molot are bulwark tanks meant to be alongside other tanks to lead a spearhead or be active support

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If they're alone, and going against anyone with half a brain that knows what they're doing mobility or ammo wise, they're toast

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Overpowered in certain scenarios and in the hands of the right players? Sure

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But broken? Use the word properly to describe something that doesn't actually work properly/as intended

white mortar
vocal oxide
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Well regardless you do no damage to it sometimes with high explosive

vocal oxide
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By saying broken I meant they are beyond calling them OP

lusty plover
vocal oxide
ocean juniper
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tom b

azure aspen
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tom b

deep marlin
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Both tanks are fairly easy to deal when alone without support but when these tanks are in a platoon they can seem invincible that being said known toxic tanks should get the arty treatment and only allow one per platoon

trim prairie
vocal oxide
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Some people just tell the truth

trim prairie
vocal oxide
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I know what I have seen and it’s happened several times

trim prairie
vocal oxide
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I’m not interested in weather you believe me or not

trim prairie
ocean juniper
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i thought u loved mbts

fleet summit
white mortar
fleet summit
white mortar
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That's tank dependant

fleet summit
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With a Molot it's just wraps. That autocannon will permatrack you and you'll be stuck facing the barrel of 152 mm of despair with a 30 mm chain gun turning your crew into a closed casket funeral

white mortar
fleet summit
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Pray tell

white mortar
white mortar
# fleet summit Pray tell

No because it'll get nerfed which is why tier 7s can no longer pen the nightstalker you can thank super unicorn on that one

fleet summit
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??????

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Yeah so there's no hard counters then

white mortar
fleet summit
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If these so called hard counters existed then they would've been nerfed already by your logic

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The Molot is like 2 years old now

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People would have figured things out

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Truth is there is no counter besides catching a Molot off guard or jumping it

white mortar
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Just dmd you the solution

ocean juniper
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tinfoil hat activities

fleet summit
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I find it really funny that you're acting so secretive over this

fleet summit
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But ignoring that comedy

white mortar
fleet summit
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Those two do not "counter"

white mortar
fleet summit
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So

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If these two are so effective

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Please share what makes them so good

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Because neither tank has the stats to actually do what you're describing

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There are tanks with better speed, damage, penetration, DPM

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So why are these two somehow the miracle solution

glad osprey
white mortar
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I mean hey don't listen to the guy that sits in era 3 24/7 doesn't matter to me at all if you guys listen or not.

fleet summit
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No, I'm not gonna listen to someone who's whole argument is "trust me bro im better"

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Provide evidence or yield

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I've explained why the Molot would win

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You have countered with "I play Era 3 24/7"

fleet summit
white mortar
glad osprey
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Well I say that but the VK72 hasn't been fixed lol

white mortar
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Just like tech tree tanks arnt getting any buffs that are needed or nothing being fixed atm that's important

white mortar
peak elm
split rose
agile zenith
hearty fjord
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Belka is easy to kill,use the weak spot

drowsy pewter
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But

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It isn't always a guaranteed pen

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Can be pretty trolley if the player knows what he is doing

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Which most dont

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So you'd be fine for the most part

hearty fjord
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And the molot weakness is explosive,atgm can pen it even if you face it,or use hesh or heat, with only 1 teammate you can kill them easy, if you need some pratice ask for me i Will help you

white mortar
# limber tinsel

Wow this is borderline teaching people how to play the game...in a thread...

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And they will still complain "tank too hard to kill"

limber tinsel
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I still do think that the turrets of the Belka and Molot needs to be nerfed though.

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Only the sides and rear. Im fine with the front not being damagable.

white mortar
limber tinsel
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I focus them as they are win condition tanks.
The longer they are alive, the better they have a chance of winning a match.

white mortar
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Specially when your just full penning them and not using he's and they start freaking out xD

limber tinsel
white mortar
limber tinsel
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Im not sure what you are trying to say with that

white mortar
limber tinsel
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The Molot and Belka are steamroll tanks.
They will run through any tank that has a player of equal or lesser skill.

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The Belka less so than the Molot because it has frontal weakspots, unlike the Molot.

white mortar
limber tinsel
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Areas highlighted are areas I want to be to be damagable.

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And I would like the Molots 30mm ammo feed to count as an ammo rack.

fleet summit
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The longer they're alive the less of an impact they have

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As more people die there's less people to keep you covered from flanks or ATGMs

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The lack of flexibility and DPM makes them rather easy targets if your team can play things right

limber tinsel
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A lot of cases, like the 4211 before it, the vehicles take up so much time of average or below average players that it often gives other flanks to push.

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Just having that ability to absorb multiple players attention for long periods of time leads them to be more dangerous when a player does not, or cannot focus on them anymore.

fleet summit
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When it's still like a 12v12 you have a whole team to watch over you and penalize the enemy for getting caught up on you

limber tinsel
fleet summit
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When it's like a 5v5, suddenly you have way less people watching your back and you becomr a much more vulnerable target. All it takes is someone to show up in the right place at the right time and now you're eating shots with nobody able to cover you, whereas in the aforementioned 12v12, more teammates means more angles you can have covered.

limber tinsel
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They become more dangerous when there is less enemies to flank them, or whittle them down via HE. It frees up time to aim to take shots or angle to get penned less.

fleet summit
limber tinsel
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I also view it from how I play the game. The longer my molot is when I play, the more likely I am to win the game.

fleet summit
hearty fjord
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Nerf everything,buy chest with bad loot,play with 15 people who Will Do everything except playing in team, shoot weak spot to Bounce it,gamble with chest to get the only thing you dont want,ask the devs stream something important just to get ignored,smash your head at the table and say i like blobby the pineapple Lizard, welcome to the Marvelous Kingdom of wargaming,where the quality of life matter Nobody's.