#Reinforced Internals

18 messages · Page 1 of 1 (latest)

agile pond
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Just had a game were my T-80B got set on fire from a single shot from the TR-125.
I had reinforced internals, equipped.

With that, it feels like it should prevent 1 shot fires from 175 module damage guns.

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Because if it isnt a bug, then that means that it has less than 175 fuel tank HP.

unkempt cliff
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Have you Seen what happens in REAL LIFE to those tanks after 1 shot?

agile pond
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Its an arcade game, so it should be 100% realistic all the time.
Also, most tanks get destroyed after 1 penetrating shot IRL.

agile pond
agile pond
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Went through the replay to double check I didnt have my fuel tanks damaged, I did not.

scenic hatch
agile pond
fathom hearth
# agile pond Just had a game were my T-80B got set on fire from a single shot from the TR-125...

Hello, this doesn't look like a bug. That first shot looks like it went right into your engine deck, causing damage to your fuel tank. Then the second shot hit the fuel tank again, dropping its HP to 0 which causes a fire.

Please note: Modules do not change to an orange "damaged" state until their health drops below a certain threshold to trigger the damaged state. With reinforced internals, you are seeing that the first shot keeps the health above the damaged state while putting it in range that a second shot can remove the remaining HP of the module.

agile pond
fathom hearth
agile pond
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A few years ago, you answered a question in #1296128643184988200 saying that it turned yellow uppon any damage, and didnt activate at a threashold

fathom hearth
agile pond
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Thats what I remember, it was 2+ years ago however.

agile pond