Change ATGM acceleration back to pre-arming distance values (where the devs added the 65-100m arming distance and also increased the acceleration of ATGMs, so they reach top speed in a shorter distance). This would increase the average travel time for the ATGM, the time the tank needs to expose themselves while aiming, and the time the opponent has to smoke, cover, shoot, etc. (ADATS would be more difficult to balance/nerf cause those ATGMs move so fast compared to every other one)
Nerf ATGM module damage (somewhere above the high caliber 140-152mm guns at ERA3 but lower than current). Ammo racking is so frequent with ATGMs, and it increases the likelihood of one-sided curb stomps on flanks when a full health tank (or multiple) get ammoracked.
