The Nemesis TD as it currently stands is incredibly underpowered and not as mechanically unique as it appears. Right now, it just plays like a blind E100 with a derpy gun. Recently, a couple of us discussed lasers/railguns in this game so here is my suggestion to buff the Nemesis TD.
-
Buff the View Range slightly. The base view range is WAY too low to keep up with other tanks while not having camo or that much armor
-
The Gun
- Turn the gun into a Railgun, making it feel more WH40K like in the process and being more unique.
- Give the shells VERY high shell speed with minimal pen drop off. We're talking 2500+ m/s
- To balance the near hitscan speeds, give the gun a charge-up mechanic similar to the T249 spin-up. It could be 0.5-2s where the barrel grows brighter until the tank finally fires. Charge-Up could scale based on the round fired