Once again, I’m not the first person to mention this (obviously), but the module damage in this game should be reduced, especially for ATGMs. Getting full health ammo racked by a missile at the start of the game is simply too frustrating. I’m not a missile player nor do I hate them, but from a gameplay balance standpoint the module damage on ATGMs are too high. They can ammo rack tanks(since that’s how they work irl) but this game is not anything close to real life, so some changes should be made to make it more balanced and fun.
Now this problem not only exists for ATGMs, it exists for all tanks, even autocannons. The problem is “module damage”, not a specific shell type, but the problem does occur more frequently on missiles.