#Module Damage

79 messages · Page 1 of 1 (latest)

cobalt pasture
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Once again, I’m not the first person to mention this (obviously), but the module damage in this game should be reduced, especially for ATGMs. Getting full health ammo racked by a missile at the start of the game is simply too frustrating. I’m not a missile player nor do I hate them, but from a gameplay balance standpoint the module damage on ATGMs are too high. They can ammo rack tanks(since that’s how they work irl) but this game is not anything close to real life, so some changes should be made to make it more balanced and fun.

Now this problem not only exists for ATGMs, it exists for all tanks, even autocannons. The problem is “module damage”, not a specific shell type, but the problem does occur more frequently on missiles.

daring lotus
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Hello, we try to provide counter elements in the game and ATGM module damage is one of those. If you find yourself in a tank that has a more exposed ammorack (lack of ERA), I'd recommend outfitting your tank with:

  • Safe Stowage: 25% increase to ammo rack durability
  • Armor Angling: 5% decrease to damage received
  • Reinforced Internals: 50% increase to ammo, engine, and fuel tank durability
  • Armor Hardening: 5% decrease to damage received
  • Spall Liner: 25% decrease in ATGM Module Damage

These will greatly increase your ammo racks health while greatly reducing the ATGM's ability to damage them.

cobalt pasture
pine flint
pine flint
cobalt pasture
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I found the same thing

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I can somewhat understand if missiles can ammo rack you easily since they have high pen and high damage, but what I can’t understand is that the challenger Mk.3 can do the same thing.

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That explains there’s something wrong with the module damage in this game

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Or there’s something wrong with the challenger mk3.

wispy hare
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all the equiptments and skills listed above only be used to protect your tank being ruined by those Eastern missiles. For those Western Missile, most of them the damage and Pen. is much higher. So that's why you think it is not working. They do everything to ensure political right.

cobalt pasture
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The Chinese tanks are being power crept. They need some love in order for them to be competitive.

daring lotus
# pine flint With all that they still destroy everything. Has very little effect.

I would say that you likely don't use the items mentions if you feel that way. For ATGM's

There is only a 27% that a shot will even cause damage to your ammo rack. Without any of the items, when that 27% damage does occur, it will generally result in a detonation due to the standard ammo rack health vs standard ATMG module damage. If you have the skills/equipment mentioned that increase your ammo racks health while reducing the ATGM's potential damage, you will have mostly eliminated your ammo rack being detonated. There are still cases where it can still happen (enemy gets a higher RNG damage roll / specific ATGM's), but generally, you'll no longer be destroyed in 1 shot.

pine flint
daring lotus
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I would try the suggested set up with the skills and equipment mentioned. It requires all of them for the stacking bonuses to work.

pine flint
daring lotus
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Challenger 1 as you played that one: You're missing 2 items with Reinforced internals being the most important one as its gives the greatest 50% bonus
☑️ Safe Stowage: 25% increase to ammo rack durability,
☑️ Armor Angling: 5% decrease to damage received,
🇽 Reinforced Internals: 50% increase to ammo, engine, and fuel tank durability,
🇽 Armor Hardening: 5% decrease to damage received,
☑️Spall Liner: 25% decrease in ATGM Module Damage

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Magach 7C - Missing 3 of 5
☑️ Safe Stowage: 25% increase to ammo rack durability,
🇽 Armor Angling: 5% decrease to damage received,
🇽 Reinforced Internals: 50% increase to ammo, engine, and fuel tank durability,
🇽 Armor Hardening: 5% decrease to damage received,
☑️Spall Liner: 25% decrease in ATGM Module Damage

cobalt pasture
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Why are we forced to use the equipments above, there are many better equipments to use like the Advanced loader and ventilation etc, only because you guys have done poor job balancing a key mechanic in game?

daring lotus
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As far as builds, you can create different types of buids in the game that suits what you find the most important to you. Defense builds, stealthy builds, assault builds, but they generally only work well if you fully commit to that build. The Skills, Consumables, and Equipment system is design for pieces to work together to stack bonuses to create different build types.

daring lotus
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You'll need to decide what's most important to you (or that particular vehicle) and commit to that build.

cobalt pasture
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I absolutely understand that, and that makes sense. However, my issue is that the module damage in this game( not only on ATGMs) are too high, and using equipment and crew skill setups to hide the real problem could be a temporary fix, but it will not solve the problem completely.

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Also, this topic has been mentioned multiple times, so it’s not only me who have this issue.

daring lotus
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Previous topics have generally been about ATGM module damage which feedback was used when we overhauled the system in the previous update. There are now builds to counter it.

I can't recall feedback about non-ATGM related module damage. If you have a specific example of what you feel is wrong, happy to take a look under the hood at the #'s for that situation.

daring lotus
cobalt pasture
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Challenger Mk.3

daring lotus
# cobalt pasture Challenger Mk.3

Your module damage 200 which isn't enough to knock out the ammo rack yourself. The shots that hit them prior to you likely damaged it first.

cobalt pasture
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He was full health.

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The shot hit them prior only knocked down his track.

daring lotus
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It doesn't rule out that his ammo was already damaged prior to you shooting him.

cobalt pasture
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I watched the replay and he never used a hull patch kit.

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I viewed from his perspective. All I saw that he was undamaged, full health and got immediately detonated once I shot him.

daring lotus
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Looks like that battle took place too long ago for me to pull up the logs for to see the details of it.

cobalt pasture
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Yeah, it was a month ago or something

daring lotus
pine flint
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A question, when hit in the turret, why do tracks go?

cobalt pasture
daring lotus
cobalt pasture
cobalt pasture
daring lotus
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If the ammo rack was previously damaged in battle and repaired, then you would have of had enough.

cobalt pasture
mint mural
pine flint
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If you look away from atgm's, molot and belka also cripple you in every hit.

cobalt pasture
pine flint
cobalt pasture
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I mean I was in a challenger mk3 and I detonated a challenger from full health

slow wind
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@daring lotus Does our module damage mechanics follow what they have for PC? 27% sounds familiar number for ammorack saving roll. Why we don’t have module health available in armor inspector? I mean it would remove a lot of tinfoil hat theories and give us clear numbers what we get from equipments/perks.

daring lotus
undone nexus
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With one atgm, not two just one.

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In the 4211 which is already supposed to be resistant to atgms.

slow wind
opaque sequoia
opaque sequoia
lean lava
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Nope. They've said as such previously

mint mural
lean lava
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Ah, where is half the stuff in-game stated?

There's a lot of mechanics like that, and it's a bit of a gripe of mine. Discord isn't the most searchable and the old forums don't exist, so this info can be hard to find.

mint mural
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I think repair kits should fully repair the modules to their full health

mint mural
lean lava
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Dammit Tom, you know agreeing with you causes reality to fold in on itself

mint mural
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What was the need of that ?

lean lava
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Light hearted humour. If I'm serious all of the time, it gets boring

mint mural
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You seem to target me with it

lean lava
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It's less targeted and more Area of Effect.
I'm British, it's what we do

mint mural
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I’m British and I don’t do it

agile hedge
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That is genuinely one of the dumbest mechanics I've heard of

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I see no real reason as to why it should remain at a lower health after repair. All that does it penalize tanks with poor ammo placement even more.

mint mural
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It should repair the modules fully

wispy hare