#light tanks in cw

6 messages · Page 1 of 1 (latest)

hard trout
#

Getting 6 or 7 fv and catmans is just ridiculous in each game. Cap it at 4 Max

static schooner
#

Sadly SPAAG's have been classified incorrectly as Lights. Better just remove from the game completely, unless WG is bringing in aircraft to fire at.

cobalt perch
#

#1024332743070453853

hard trout
#

5 lights in a ww2 match wtf have you guys done

sturdy island
# hard trout Getting 6 or 7 fv and catmans is just ridiculous in each game. Cap it at 4 Max

With there being 4 classes available in CW, that would mean each class should be about 25% of the team's makeup (~3.25 tanks per class per team). Now this assumes that there are an equal number of Tanks for each class, which isn't the case.

So currently there are a total of 57 tanks in Era 1; of those 57 tanks, there are 10 lights, which equates to 17.5% of the Era 1 tanks. There are 30 mediums, which is 52.6%, 9 heavies, which is 15.7%, and 8 TDs, which is 14.0%. If you were to make teams reflect this, you would be looking at 2.63 lights, 7.89 mediums, 2.36 heavies, and 2.11 TDs per team.

Recently, all tanks in Era 1 have done about 8,400 battles total; 1,598 in lights (19.02%), 1,369 on heavies (16.30%), 1,668 battles in TDs (19.86%), and 3,765 battles in mediums (44.82%). If we compare it to the expected makeup of the team, this is what we get:

  • Lights (17.5%) = 19.02% of battles, a 1.52% difference
  • Mediums (52.6%) = 44.82% of battles, a -7.78% difference
  • Heavies (15.7%) = 16.30% of battles, a 0.6% difference
  • TDs (14.0%) = 19.86% of battles, a 5.86% difference

In short, lights aren't nearly as prevalent in the MM as TDs. Cap the number of TDs in a match! Lol

thin sinew