#Skills, Equipment & Consumables

1 messages · Page 2 of 1

muted epoch
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Personally. I don't like em. All the other skills are niche, some useless to most tanks. Nerfing the main ones we have now will just make everything sluggish. And the new equipment? I haven't really looked those over too well.

west orbit
muted epoch
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Slow the game down by making the game over-all just feel sluggish. Who wants to drive a tiger II with a 10 second reload? God forbid you want to play the IS series.

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It's not going to change anything. Its just going to make everyone do the exact same things they already do. But slower.

raven pebble
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I am 50/50, i want to see what happens and try new builds, but also some skills being removed is mmm ok?

muted epoch
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An analogy I'd think would suit this is that. Its like a sand clock.

Adding more sand to it (removing accuracy and reload skills and nerfing equipment) will increase the time it'll count down for. But nothing changes about the system. You just made the exact same process take longer.

Players won't adapt to these changes because everything's get hit equally as hard across the board. So theres no real need for a change of tactical moves or strategy.

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It's going to be the exact same games. But slower.

timid solstice
# muted epoch An analogy I'd think would suit this is that. Its like a sand clock. Adding mor...

I'd expect some changes in tactics with these. Lower accuracy will mean tanks will want to fight closer up and spend longer aiming to ensure hits. Slower reloads gives more time to reposition between shots. The camo changes will force tanks that rely on camo to sit a bit further back and stay still. Overall there will be much more competition between skills/equipment so we may even see some new builds show up.

muted epoch
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I wouldn't really even say new builds will show up when all of them remain just kinda niche or barely noticeable.

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Also. I don't really see how movement will change if everyone is going to get their reloads effected. Sure you can try to rush that heavy or TD. But your own reload is hampered as well. I don't think the community will really change tactics.

Best case scenario: we see people do the exact same thing but slower

Worse case: community sees that the meta is gone and leave.

wispy umbra
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This meta has been strangling the game for years

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Plus DPM being axed is going to allow for offensive pushes on maps where it's usually punished heavily

west orbit
muted epoch
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Aggressive play was already viable? Like at the wolf pack tactic in CW? You can already play pretty aggressively in some faster heavy tanks and mediums.

timid solstice
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The real commonality is better survivability in all playstyles except for camo

devout bramble
devout bramble
# wispy umbra This meta has been strangling the game for years

More likely game playability—eg funky ghost shells, bounces, shots going wild, reticle issues, bs fires/ammo racks—and then the disparity between veterans and new players and in WW2 tier disparity.

Making the game shoot worse is not going to make people want to play it more.

autumn halo
west orbit
wispy umbra
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Some bounced shots can be crap. But most are just from bad aiming

autumn halo
wispy umbra
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And yes it's the bush meta that's murdered WW2 paired with the tier disparity and broken community

west orbit
tame forge
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testing to Auto-aim just announced on stream 😉 😄

raven pebble
wispy umbra
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Wait what?

devout bramble
devout bramble
tame forge
devout bramble
tame forge
devout bramble
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200m range will be interesting part though and definitely different though may have been early in

wispy umbra
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200m limit will be interesting though

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Poor creatures camping in their bushes won't be able to cross map snapshot

west orbit
wispy umbra
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Regardless. I'm forseeing complaints

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And I'm going to enjoy every second of it

west orbit
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I think there should be a speed and distance component. If you’re further then 200m and going faster than 10kph you can’t lock on. It’s how I wish they did the atgm changes

wispy ruin
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So it just wont work after 200m? Idk I am glad they are looking into it, but not the change thats needed tbh

wispy umbra
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Nah. 200m on its own is beeg

timid solstice
wispy umbra
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CW might be a bit iffy. But WW2.......this will help

wispy ruin
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Still doesnt fix the fact that you can lock onto a target as long as its on your screen. Its way too forgiving in that regard

tame forge
wispy umbra
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Excellent. I'll be looking in a bit

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Poor TD players. Getting the axe.

tame forge
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  • within 200m, nothing changes
  • over 200m, you have to be more central of the target tank to get the lock
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For clarity on the 200m's thing

wispy umbra
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That's fine. That's good. I like

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Much needed change imo

west orbit
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That’s not horrible. You need to aim well to get the lock

wispy ruin
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You should have to be on target at all ranges, its really not hard at close range

west orbit
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Might be an accessibility thing. Lotta older gamers

tame forge
wispy umbra
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Exactly. And you can't cross map snap-snipe on Prok, Mali, or vineyards

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Hooooooo that's going to be nice

wispy ruin
tame forge
wispy umbra
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does this mean E4 cupola will be reverted now?

west orbit
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Most importantly, what’s the timeline?

wispy umbra
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Also that

tame forge
west orbit
tame forge
wispy umbra
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I know when I'll be playing then

wispy ruin
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Yeah I will have to check that out

hollow ginkgo
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Auto lock helps players with less than ideal internet connects and hardware. I know from experience. sometimes my internet is crap.

Auto aim will be the only thing that makes it playable. Normally I will use auto-aim to get the gun pointed on target then switch to manually aim at weak points or tracks, etc.

But if my ping is excessive, I keep it on auto aim. That way the server keeps my gun on target. If I try to manually aim with bad ping, it might show I am on target, but actually drifted off or visa versa.

Last gen consoles have less clear graphics and less fps. They likely need to rely on auto-aim more than a current gen console. Simply because they can see what is going on as well.

Then there are the lower skill players of course. They may only use auto aim. If Auto Aim is nerfed, they may have even less success than they currently have.

These are just some things to keep in mind. I would look at stats of low damage ratio players before and after. Same with last gen console users.

It may end up being a case of the best get better and poor get poorer. Which could lead to more lopsided matches.

muted epoch
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That is a good point.

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Personally me. I can't actually understand how people use auto-aim to snipe. You usually have to aim ahead for long range combat making auto-aim not great for it. So is everyone thats getting sniped by auto-aim just...not moving? Like even at 100 meters if the target is moving relatively fast theres still a chance your shot will fall behind them. Auto-aim has its short comings and its upsides. I'd say its pretty balanced for WW2. CW is a different story. The shells move so fast in CW that it is really viable to only use auto-aim at the higher generations (Gen 2.2 up mostly) like you aren't going to be cross map sniping a moving target but still. Its far easier to just RBRT in CW, but thats kinda in par with the game mode. Its the "fast" game mode.

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Personally I use auto-aim to get my gun centered on the target, and aim in myself for a better shot.

grim oracle
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When can we expect the upcoming changes to skills and all that?

muted epoch
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We still have no idea. Changes to the "problem premiums" are coming this 16th

compact gale
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Maybe next round of premium nerfs will be targeting cw there's definitely a few tanks that come to mind JustMad

raven pebble
edgy bronze
west orbit
edgy bronze
mental socket
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At the same time, auto aiming also leads to alot more bounces since it just aims for centre of mass. So, to a degree, having to aim at longer rangers or looking down sniper view is going to increase you chances at longer distances. Surely, players having to aim at longer ranges is a better thing as it lead to less bounces and at the same time is teach a player, new or old, where to aim to. Auto aim at the same time doesn't account for lead on a living vehicle.

At this stage of the game life it wont really lead to alot of players leaving. Some may leave, but at the same time, those that have left might start to return. Its another test on stiff anyway so I may end being removed or increase. Unfortunately Live server is always going to be a testing ground for things like this.

raven pebble
raven pebble
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Something that i don't make sense of, is why nerf auto aim if accuracy equipment and perks are going to be nerfed anyway?
But is just a test, so we will see.

stray sentinel
edgy bronze
muted epoch
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Well whatever it is. I feel like all these changes will negatively effect the casuals of this game. My worries is. What if they leave? Warthunder is on every platform. And unlike warthunder we barely have new players coming in daily.

raven pebble
muted epoch
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WOTMA?

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Oh wait. Full name. Right. I've always just called it wot.

raven pebble
stray sentinel
# raven pebble Why can't you see tanks?

Since Build 6.0 they are harder to see for me, I have red/green colour blindness. The graphics were easier to see thru with build 5.0. However I had also developed a habit of clicking because of the "invisible tanks" in WWII mode. Whether you Camp or push if there is nobody in front of you, you're basically blind. Is there 1 tank not rendered or 4, just waiting to nuke you? I click and cross my fingers. In 2025 there are fewer tanks in front.

muted epoch
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But yea. WT may not be as casual. But even if they don't go to WT. They won't play a game that isn't as fun anymore. I'm just worried if people do leave. We won't have newbies to replace them. Just the already terrible bots.

raven pebble
stray sentinel
timid solstice
raven pebble
raven pebble
muted epoch
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I would love a test instead of just throwing it into the game. Like a test the whole community can do. Not just a small group

raven pebble
muted epoch
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I doubt such a big change will go without consequences. Especially since its WG. When changes happen usually about 20/25%~ don't like it.

raven pebble
tame forge
tame forge
uneven marsh
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Keep the accuracy

muted epoch
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I do not. I meant the equipment changes. Not the auto-aim changes.

elfin badger
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copypaste of my post

good changes

  • merging situational/redundant skills and equipment are an amazing call. i almost never would have used the things that will become final stand/ reinforced internals on their own, but now it actually feels worth putting on multiple setups.
  • new skills/equipment are mostly situational, but offer actually useful bonuses with vehicles that have unique mechanics. (unguided rockets, rotary cannons, etc.)
  • the removal of rapid loading is good. almost the entire vehicle roster has seen dpm buffs over the last couple of years, and basically having 2 10% boosts to your reload was way too strong and made games feel much faster.

meh territory

though, not everything hit the mark. and a few of the changes feel a little bit like overcorrections.

  • nerfing both advanced camo and camo expertise is understandable, as having a new equipment slot needs more “filler” options. however, the problem comes with tanks that rely on camo might now have to use 3 slots just to get their concealment back to workable levels after the nerfs.
    i suggest that since advanced camo will be nerfed by half, maybe bundle it with low-noise for a more meaningful bonus. if that’s too strong, scale down the camo bonus in motion to 45%-50%. that way the equipment will actually offer a substantial bonus, which is the whole point of equipment.
  • nerfing advanced loading while also removing rapid loading seems a bit unnecessary. i think it should still provide a 10% bonus.
  • i’m kind of 50/50 on tracks having their speed buff removed. having an additional 7.5% bonus to terrain resistance is great, but nerfing the speed bonus to 5% would have been fine.
wispy umbra
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The main reason rapid loading is getting removed AND loader is taking a hit is probably because basically everything reloads faster than pre 6.0 anyways

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I genuinely can't think of many vehicles that haven't had a reload buff since outside of maybe the ELC even 90

wispy umbra
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Thought that was buffed with legends reforged

grim oracle
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Won't autoloaders be insanely nerfed by the equipment and skill changes?

wispy ruin
north valve
west orbit
wispy ruin
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Mino gonna go crazy

west orbit
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T58 gonna be nuts. Can't 2 for 1 it any more

sharp timber
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I have mine 2 marked.

sharp timber
uneven marsh
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Look on the russian tanks alot are going to be useless

leaden star
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Is there a refund for any skills being removed ?

timid solstice
muted epoch
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I mean. Thats not really a refund.

wispy ruin
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A refund for what? lol you keep the slot and pick a different perk.

leaden star
wispy ruin
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💀

muted epoch
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Gimme my free XP! Lol

crimson mango
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I’ve got more than enough 9 skill commanders. And I approve of this message..

spring swan
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If I can remember rightly the reason for the upped skills was because of the neutering of the commander skills you could obtain and some skills went over to buff equipment when 6.0 came in
Just wondering if your gonna make more slots from 9 to 12 as it stands it feels like a punishment with some skills nerfs

devout bramble
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They are in effect giving at least 1 skill slot via 6th sense removal and build in.

A great way to tick off a playerbase would be to expand to 12 after previously chopping everyone down who had 12+ and then tell them to grind out again. Not only would the xp amounts be insane it would destroy any trust to build anything in the game—particularly anything that takes time.

raven pebble
hoary carbon
stray sentinel
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Can we have at least 12 please?

ivory surge
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If we were to ever get additional slots I think 10 would be best instead of 9

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9 is just a weird/odd cap to have and 10 is a good whole number that allows for some little bit more flexibility without being overbearing

wispy umbra
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Remember that on top of rapid loading being removed and sixth sense being made a passive on all commanders various other skills are being combined

We'll be getting more out of the same slots regardless

opaque vapor
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I see major incoming issues. I think over all, the changes at first make sense. The removal of steady aim and rapid loading is the nerf arty needs. So WW2 might get better, but likely not, people will just shift to more accurate arty.

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Nerfs to camo, RE; CW, id say they are needed. But just like the speed test, very heavy handed changes. And just like the other update nobody at WGing will ever admit happened. Not very well thought out.

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Yes the crutch tank that is the elc, is just horrid. Its stupid, needs nerfs. But changing the whole game to nerf 1-5 problem tanks, there is a sollution to that. STOP PUTTING IN BROKEN TANKS

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there is nothing wrong with something strong/weak, but proxy range concealment with 1k alpha? Wow what were wging smoking

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but the changes, destroy camo. Id say its ok for the mediums in CW, exactly where it is. As for the ontos, id not nerf it less than 100m and if its above 150, fully equiped, il be asking for a refund on that one

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any where between 100-200m SC equiped for a missle tank is sensible. ANY less than 220, not usable.

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Over the other side of things in WW2, il question steady aim. So everything before 6.0 that wasnt Meta, steady aim leveled the field for them. But it kills... The t20 for starters, it wont shoot straight, add the chines and russian tanks to that list. (The whole dam tech trees)

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and everything post 6.0 was given with steady aim in mind, so without they wont shoot straight either.

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so, include CS63, Centuro, Murat

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Im putting out a few predictions there, but one is not a prediction, ^^^you didnt think of all that wging did you^^^

rotund marsh
# opaque vapor Over the other side of things in WW2, il question steady aim. So everything befo...

Its a combination of too many nerfs and wargaming being too heavy handed that will ruin the game's balance.

The removal of steady aims 10% accuracy a paid for perk btw is unnecessary when you factor in the removal of 20% accuracy from stabs everything is going to be 30% less accurate try removing the 20% first.

As it stands a lot of tanks will need rebalancing severely. I vaguely remember stabs gave 10% accuracy and snakebite was 5% pre 6.0 so 15% if that's the case you should first try reverting to the pre 6.0 stats rather than going overboard.

Camo nerfs were needed in cold war not so much ww2 outside of a few tanks yet the desolation of camo affects both cold war likely only needed a nerf to smokes camo the camo skills nerf was unnecessary.

the removal of silent driving skill slot for an equipment is stupid equipment has too much pressure arbitrarily deciding to stick more pressure onto it means you take away player choices add the skills as equipment by all means but leave the skill in the game to give players the freedom to choose how they want to set up

opaque vapor
rotund marsh
# opaque vapor I hate i only think about my own garage. I can only speak of what i have experie...

We will have 4 camo equipment slots net and concealment are interchangeable probably not taking both silent driving muffled shot are useful as perks not so much as equipment so were down 2 camo skills.

The camo skill itself gets nerfed into borderline pointless to have territory

they claim these change is to give us more build options and take away mandatory choices like steady aim rapid loading.

Yet the other camo changes don't do this at all they weren't particularly great except in niche situations yet by making them equipment they've made them almost impossible to take at all its removing player choice completely the opposite of what the stated goal is.

opaque vapor
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Missles realistically are best around 300m. By the time that missle lands a wiesel could be just on you. It does cripple the elc, and it needs it. But yes 4 slot for camo, is ott. Because if you wanted any amount of camo, you couldnt take speed.

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Bit soon to be nerfing the elc, i thought they would sell it 3 times again 1st.

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zzzz, l8ters

tame forge
# rotund marsh Its a combination of too many nerfs and wargaming being too heavy handed that wi...

snakebite skill IIRC was impact on turret rotation, not accuracy in general. So basically how much your gun bloomed when moving the turret. Useless for some tanks, amazing for others. For the vert stabs, i think the change is wording only, i'd need @hoary carbon to confirm but i think the issue was that when the equipment was changed it's wording was misleading and now it's being corrected officially.

mental socket
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Yeah, even the inital working made it sound like actually accuracy, but as you say, it was probably referring more to accuracy during rotation.

rotund marsh
# tame forge snakebite skill IIRC was impact on turret rotation, not accuracy in general. So ...

I apparently got censored for correcting petty on the snakebite skill you can watch this video from when it released where it explains how it worked on release https://youtu.be/nMtKTkTW4pA?si=yE3-YSLzt-C2bf2i skip to 4:37 where he reads it out

Ben checks out this brand new console exclusive premium tank, the Cromwell Snakebite! We test out how the new crew skill works, take a look at the stats, and try a couple of games in this lightning fast light tank.

✔Subscribe: http://www.youtube.com/user/beardguysfilm?sub_confirmation=1✔
Discord: http://www.discord.me/thebeardguys

More inf...

▶ Play video
tame forge
# rotund marsh I apparently got censored for correcting petty on the snakebite skill you can wa...
  1. HA, seeing a ben vid linked... don't see that every day 😄 i should let him know. We still talk 🙂 (he recently got married!)
  2. I think i stand corrected, i remembered the gunners accuracy bit but searching some documents it does appear that it was a flat dispersion improvement, although that word can mean accuracy or sigma? So maybe something Max would know as he was staff at the time, i was just a player for another like 5 years after that launch lol
rotund marsh
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As for Stabs it was adding 20% to everything they're removing that so we get -30% to accuracy in one sweeping change

tame forge
mental socket
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STABs originally they said didn't effect accuracy when people first questioned it. Then with this came out and said, oh yeah it was buffing accuracy when it should have. Personally, Steady aim, never should of been a skill as.

Really, the guns should never have been this accurate from the 6.0 changes and is only now being addressed. Guns going back to their base accuracys isnt going to do much to the lower calber guns. Its only bigger guns with worse inital accuracy that will be noticeable. But that can be tweaked by buffing base stats or handling of the gun where need be.

raven pebble
tame forge
orchid viper
raven pebble
opaque vapor
# tame forge yeah i was right but wrong on that one too, aware of what the website said. I kn...

I think Bad man was trying to make the point. People paid money for the snake bite skill. And although i personally dislike these mechcanics. People still paid. When it was swapped with steady aim, nothing was said. The sollution is just dump X times 2k gold(?) in peoples accounts. Then nothing gets said this time. These guys that did this are Your OG customers, people with more money than sense - make them happy

young pumice
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Can we have new crew skill lower RNG rolls by 2.5% like PC.

One Shot Deathblow. 99% chance of Finish off tank with hp less than your gun damage include rng rolls ....no more reduce to 1 hp bs.

devout bramble
wispy umbra
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Bad luck is a thing

final trout
# rotund marsh We will have 4 camo equipment slots net and concealment are interchangeable prob...

I agree camo skills / equipment are going to be hit hard, but it should force tanks relying on camo to take more care, rather than sit out in the open and fire with impunity. For example, tanks will need to use vegetation more purposefully and be more conscious that of their detectability when firing / moving. This will change the meta away from high camo tanks, as they will become more difficult to play consistently well.

empty talon
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I am looking at the effort involved in reviewing and re-specking 900 commanders on 850 tanks. If it takes 3 minutes per tank and 5 minutes per commander, that’s 116 hours of effort. Will we need to rinse/repeat when a new batch of equipment/skills is released? Work faster you say? At 1 min/tank and 2min/commander that is still 44 hours. What am I missing?

devout bramble
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lol I think I still have some from 6.0 not fully skilled out though elite. 😱

empty talon
devout bramble
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The skills I think I will be ok maybe?—just have to fill in holes mostly. The equipment will affect that maybe though and will be a big look through itself as I have leaned more toward unusual tanks the last few years.

Maybe as they introduce the other skills they were planning later, there will be a free week or something.

timid solstice
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Saw in the stream recap that camo expertise and gun rammer were going to be going up to 7.5% instead of the previous number we were given. I can't speak to how much the changes camo but on gun rammer I think it's super unnecessary to bring back up to 7.5%. It already would have remained in most loadouts at 5% and I expect it will still be considered a "mandatory" piece of equipment at 7.5%

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I simply find it hard to believe that in supertest the 5% nerf was enough to make everyone not only swap it out in some builds but that it was so underused that it needed less of a nerf

muted epoch
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What's wrong with there being a go too build?

Like. I don't get it. No matter how hard you try. Something will always be the best to bring.

Plus. With the equipment we have. There can be plenty of load outs made. All of the increased durability ones are just kinda useless because...nobody really has their parts demolished that frequently. Can't even recall the last time my engine broke.

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I think what I'm saying is. Try as you might. There will always be a "meta" build that people will always flock too

timid solstice
ivory surge
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7.5% is fine but imo rammer shouldn't have even been touched cause of the removal of rapid loading and both rations + born leader getting nerfed to half their effectiveness

muted epoch
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True. Lets take a 10 second reload. Add rammer. 9.5. Absolutely smashing buff. Game breaking even.

timid solstice
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I could see it being harder to notice in something like CW but in WW2 that's still rather significant.

muted epoch
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Not really? At most rammer itself may take a second and some off of a 20 second reload.

Anything under 10 seconds won't really feel it all that much

ivory surge
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That's without born leader, vents, and rations

timid solstice
ivory surge
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All those aside from vents is getting nerfed
At best you would only be having a +15% to reload speed if you have all of those equipped this coming update
A +5% crew increase means +2.5% to gun reload speed

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So with new rammer being 7.5% and all the others being combined to 7.5% you'd only get a maximum +15%

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If it was 5% it would be +12.5%

sharp timber
ivory surge
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Maybe?
Idk it may actually be easier to some degrees because matches will in theory be longer - by like a minute or 2

muted epoch
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Still don't like these changes entirely. Feel like they are going to go live and everyone is going to hate the..

sharp timber
sharp timber
muted epoch
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Like. For example. The auto-aim tests...that got a lot more attention when I was actually tested. This thread looks tiny compared to that.

crimson mango
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this change was bad I i was using auto aim because I have bad vision and now the game is unplayable

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just keep catering to super uni and you'll kill the game

sharp timber
muted epoch
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Once this goes live a lot of players are actually going to notice. And quickly come here to voice their opinions

crimson mango
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they crybaby unis get there way again as usual

muted epoch
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Oh I hate that type of talk.

sharp timber
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Can't wait to see 7 bots/teamates get farmed by hull down tanks

muted epoch
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Uni this. Uni that. Technically I'm a Uni. Try not to group us up into one batch please.

sharp timber
timid solstice
crimson mango
sharp timber
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Why take auto aim when it was here to begin with like what ......

ivory surge
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I do also really think that steady aim should be kept and run gun + snap shot be removed

muted epoch
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Oh most certainly. Removing more perks like that on top of a new auto-aim limit will be heavenly

ivory surge
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Snap shot and run n gun just stack onto the steady aim and removing both of them would make steady aim less problematic and free up 2 skill slots automatically

muted epoch
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Indeed!

autumn halo
sharp timber
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Also might I add accuracy taking a hit as well.

autumn halo
sharp timber
autumn halo
sharp timber
autumn halo
sharp timber
autumn halo
hollow verge
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Is this a typo ? Says "returned equipment" but old binos was 25%

ivory surge
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Yeah some are returning but it in nerfed state

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Like Jack of all trades

hoary carbon
compact gale
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I do wonder if this will be day1 of next season or like halfway through it

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I hope day1 personally

hollow verge
hoary carbon
wispy ruin
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Should be 25% imo. No reason to run binos over optics for a 5% difference especially if it does not stack with optics. At most that is 21 meters extra at the cost of remaining stationary.

raven pebble
wispy ruin
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It would still be a niche pick, but at 15% it is too niche.

raven pebble
wispy ruin
devout bramble
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Wasn’t it 20 percent or just the description incorrectly said 20 percent? Or it said 25 percent and gave 20?

wispy ruin
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25

devout bramble
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Ah yes—there was a description error in game at one point like from the beginning for a long time.

hollow verge
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I mean for ww2 camouflage net values are double what improved concealment. So binos should be at least 20%

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So it's double what optics gives

raven pebble
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Now you are cooking, that is more BALANCED

hollow bolt
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How about we change the swap amo from an equipment to a skill, but we don't get the 100% skill capability and around 90%. I like how the pc can do it, and I know it's a bit difficult because we can't select what type of shell to change to.

young pumice
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Camo nerf indirect to French wheels with poor view range something wg need to look at

devout bramble
hollow bolt
wispy ruin
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A skill like intuition would be more skillful. Instant swapping is pretty op for high alpha guns. Also even with 4 slots it will be hard to justify running it on lower alpha guns that have good HE.

west orbit
wispy ruin
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Running it?

elfin badger
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i think the damage reduction equipment/skill should be changed. removing the skill and giving the equipment a 10% increase to health instead would be much better and more useful. one of my biggest pet peeves with the current system are skills/equipment that provide almost no bonuses, especially one you can’t see the effects of until you actually get hit.

sage forge
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4 weeks to try out commander skill changes(at no cost/charges) is fine, but only 50% reduction in equipment cost after equipment changes go into effect at the big update/reset for new season? this is one the main issues I had with the proposed QOL changes to the game, tbh!😒

wispy ruin
#

Instead of a discount, they should just make it so that you can sell equipment for full price imo

wispy umbra
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Did I miss this? Seriously I can't find it anywhere

mental socket
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Said on stream, no article backing up what was said as per standard norm. Same witht he proposed changes stating the next proposed values for certain equipment or stuff being with held.

wispy umbra
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Ah fun. But are the changes being pulled in with the season change?

wispy ruin
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yes

wispy umbra
ivory surge
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all details will come monday

mental socket
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As is the norm and something I still very much despise . Annouce bigger info to then follow up with no article addressing it which makes it difficult at time to answer people's questions

west orbit
mental socket
#

Skills and breaking tanks?? No never not like a 35% improvement is massive or anything that could potentially mess the calculations on the tanks firing penalty or anything EmileSip

wispy ruin
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It works the exact same as the skill, no?

#

You lose so much camo when firing that it is pointless anyway (as it should be)

autumn halo
west orbit
wispy ruin
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Pretty sure the change was just making it an equipment piece rather than a skill

autumn halo
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They said Flash Hider was useless and they're changing it but no mention of how

#

Like 90% confident that happened

west orbit
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It sounds like literally nothing is changing based on how I know the skill works but it was there

wispy ruin
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Hmm so if a tank has a camo factor of 10% but drops to 1% when firing, currently the 35% effect of the skill is a buff to that 1%? So you would have 1.35% camo I guess.

After the change would you then have ~4%?

mental socket
autumn halo
mental socket
devout bramble
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Muffled shot is essentially going back to what it was like before and early 6.0 save for the “description” change post 6.0 and I guess becoming equipment.

west orbit
west orbit
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It's where the bonus applies in the formula

wispy umbra
#

You know a skill that REALLY needs love? Iron mace

west orbit
#

Maybe WG is doing it where the bonus applies to your whole camo after firing instead of just the firing penalty

devout bramble
west orbit
#

35% reduction of a 200m penalty is different than a 35% reduction of 400m camo after firing

devout bramble
west orbit
#

But camo lost is firing penalty so I dont understand the language used

wispy umbra
mental socket
# west orbit And the official response is "we're not cleared to release details yet"

Honest to god mess as per norm. For you to then hound and hound the same staff member to eventually be told what it is. I really dont get how hard it is to have someone give even a brief example on how its going to work.

This is the base value, this is the value then after when this other part is added. Yes it affected when this factor is involved but not this one.

west orbit
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Maybe it's like camo where it says a % but it's actually a flat change. 35% is 85m flat

wispy umbra
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I could go on a 3 hour rant about just the E4 and penetration lost over distance

autumn halo
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@mental socket

#

Background info for your complaint 😂

mental socket
#

My only guess is it the increase from the base stationary camo to then what the camo is after you shoot. So if after firing the camo usually increase by say 100 metres, thats when the flash hider reduction comes in? Honestly, gonna be easier to pester someone to dig the information out on it on a frequent basis then ask once and wait for the 2 year delayed responce.

timid solstice
mental socket
timid solstice
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But fr, patch notes should be able to be released well before the season start. The changes they are making should be long decided by now and early release would allow actual feedback before implementation. They did alright with this one but obviously there are questions and changes since the last article that should be in writing on the website

devout bramble
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Nah just wait until the description is changed and everything you knew was wrong. 🙃

west orbit
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And it's in a different place than other camo buffs

wispy umbra
#

So. It's WoT doing WoT things

mental socket
hoary carbon
#

Flash hider changed from reducing the "at shot" factor by 35%, to reducing the camo lost while firing by 35%.

An example:

  • Shooting your gun caused you to lose 357.45m worth of camo, with flash hider, you'd only lose 232.34m with of camo.
sage forge
west orbit
hoary carbon
west orbit
hoary carbon
west orbit
hoary carbon
#

20mm gun

sharp timber
west orbit
# hoary carbon 20mm gun

Ok thanks. Is it possible to get something in the 120mm range to see how it affects higher calibers?

mental socket
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Could maybe do an example of a 90mm, 120 and 150 to get an idea across the board of the higher teir guns

hoary carbon
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The examples wouldn't be very useful as every tank has its own values and the impact will be based on what all equipment/consumable/skills/etc on the tank.

#

The only real answer was the info I gave already which it what does, reduces the camo lost when firing by 35%

#

No matter the example, its 35% less now.

west orbit
hoary carbon
west orbit
hoary carbon
west orbit
hoary carbon
#

Unsure what that has to do with what was asked. Lets not move the goalpost with every response.

#

I've explained what it does and given an example of it which is what was asked.

mental socket
#

So, in the end were going to see alot of people picking the skill, then because they might not know how the camo system works will fire, got spotted destroyed. Say the skill isnt then working.

hoary carbon
west orbit
hoary carbon
mental socket
# hoary carbon The change in equipment will not make someone who doesn't understand the camo sy...

And this is where the lack of putting information out there for people to look and relate to doesn't help at all. Of course people arent going to understand stuff when there so little of the game mechanic explained to them or provided the information for where they can look to.

So people can get the brief explanation and work of that, other wont full understand what it actually effect. Say a new player reads that, not really helpful to them and the lack of ovlther information or places to go makes it worse.

timid solstice
#

For example:
Idk how much bushes help camo when firing

Idk what my firing camo is

Idk what the difference between the "at shot" camo loss and and while firing camo loss are supposed to mean.

hoary carbon
timid solstice
#

So if with flash hider we lose 232.34m camo on a 20mm tank with 200m camo are we still getting spotted at 432m? Like that's what a 13m firing camo change

hoary carbon
#

The game HUD will show you the impact during the match with the dynamic concealment indicator and will expand when you shoot to show you the impact of it.

timid solstice
west orbit
west orbit
timid solstice
west orbit
hoary carbon
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Now you get 35% reduction, no matter the gun or tank. Its always 35% less camo lost

timid solstice
#

Is the value you used as an example for camo loss from firing additive to base camo or is that the vehicle's total effective camo when firing?

hoary carbon
west orbit
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I guess that’s fine though. I’d rather it be bad than good. Less invisible tds

#

It might matter for super high camo CW stuff I guess, ATGMs in particular

hoary carbon
#

TD's are being impacted in other ways, such as all the reduction to concealment related items.

west orbit
wispy umbra
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Iron mace buff when?

#

Or maybe ramping up penetration drop off on specific tanks to make the skill useful

#

A certain obnoxious TD comes to mind

Just you know. Quintuple it's drop off

wispy ruin
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Its already getting combined with deadeye.

wispy umbra
#

Yeah but the effect itself still isn't going to be useful whatsoever

wispy ruin
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Yeah, but its a solution for a problem that doesnt exist. No need to make a problem.

wispy umbra
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I just think that more than 4 tanks should meaningfully benefit from it

#

And that more than 4 tanks should have meaningful pen drop off

devout bramble
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No one wants more pen drop off really. Just like no one really wants longer spot time in CW, just to introduce a perk. Let’s make the game worse to make an economy to make it better—said no one. Are we playing accountants or tanks?

It use to be that games had things as counters like rock, paper, scissors. Oh you have a tiny stealthy build, let me use my magic eye to counter that but makes me vulnerable to some berserker class.

west orbit
devout bramble
west orbit
devout bramble
raven pebble
#

I... what??

wispy umbra
#

Mmmmmm. Suffering

rain dock
#

When I look at it all, it's all aimed at suppressing the light's playstyle - ambushes and ambush attacks. Slow reloading, poor accuracy and controllability. Many players play CW for its agility.

raven pebble
tame forge
# timid solstice I'm too overloaded! 🤯

Think the context there is that the info for the new season can be spread across 5-6 articles and so the articles spread out over several days rather than all at once. As often when a lot of articles come at once lots of people miss some, and if some are quite long they often miss parts of the info.

Not saying this would be the case for all but it 100% is a thing we've seen

compact gale
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So I've been hearing conflicting information

#

Is the overhaul dropping with the season launch or is it later in the season

#

Some clarity on this would be nice

mental socket
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QoL and equipment changes drop Tuesday. Not all proposed equipment or skills are going through (only a handle full, like the flame thrower skill isnt going through yet). Those skills will probably then be added part way through the next season or by the end of it.

compact gale
#

I see thanks looking forward to getting a lot of silver for target info refunds PepeChad

devout bramble
delicate coral
#

Can we have a turbo for our véhicule like on pc ? Giving us 20% boost and speed limit something like that ?

ivory surge
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yeah riki was wrong it's all changes +additions (except a handful of the new skills) are coming on Tuesday

#

mustve been some confusion because right now theres only the season pass article up and not the full scope article that gives the season info of whats going in in the entirety of it

mental socket
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Riki's video was probably based on the original article that WG provided weeks ago. Woth stuff being changed its like, say 90% accurate currently.

muted epoch
#

I am both excited and fearful. Wargaming has given me hope with these tests.

raven pebble
compact gale
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It's honestly extremely annoying they dont drop the article immediately after the stream ends nah gotta wait till Monday for whatever reason JustMad

grim oracle
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So what changes are coming on tuesday?

autumn halo
#

I think I forgot to suggest this before but can we merge Track Mechanic and Wheel Mechanic into 1 skill called Suspension Mechanic (or something similar)

tall kestrel
#

no

wispy ruin
autumn halo
wispy ruin
#

Fair I guess

raven pebble
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Not to dismiss your idea mind you, but we can put it in the To do list.

autumn halo
radiant warren
#

So rockets and missiles will get more effectieve compared to shells because they are not affected by accuracy nerfs, but you can make them better by using a new skill. Seems to be very balanced👍

tall kestrel
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i love missiles

devout bramble