#Updated Match Maker is not balanced

5615 messages · Page 6 of 6 (latest)

near pond
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They are the same players that would have been in the match regardless

fleet elm
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Most of my matches don’t have anyone close to my skill

autumn light
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i mean if there is any system to address the 3 issues/aims, then that is likely impossible. I mean with your defacto +-1 system it would potentially be worse, because you will be a +1 99% of the time and with 15 pairs there is going to be an 8/7 split. So you are quite likely to get the 7 every time. The current system has a bit more nuance than that.

fleet elm
near pond
fleet elm
unique lance
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There's a huge difference between 40% win rates and even 50% win rates, when the really bad players don't understand basics and run out and die, it doesn't matter the the 75% win rate is in the game because he is left facing 6 50% win rate that don't do that and are capable of shooting another tank.

fleet elm
autumn light
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I mean couple of things there,

  1. I asked a question in response to something i stated being questioned, and openly then said i have nothing to prove it but i think anecdotally it can be seen in here - would they agree. So that's me asking if their opinion matches based on something i'm openly calling anecdotal.
  2. Our anecdotal feedback is dismissed i'm sorry but this is such a wide of reality statement i am not sure how you felt it fair to say. An issue openly that can not impact more than a very very small % of the community has now had staff talking about and reacting to for months, and we openly said we made changes to specifically address the issues brought up here. That is literally the opposite of "dismissed". You can say you are not happy with the current outcome, but to say it has been dismissed is just factually inaccurate.
paper prism
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Just wondering, after recent tweaks, what is tolerated delta for two players matched against each other? Say, a player A, tier 8, class HT, wr 53.

  1. Is mm pairing him with another player B strictly same tier 8 and class HT and somewhat similar wr?
  2. and what is considered as tolerated wr delta between two players given same tier and class?
autumn light
near pond
autumn light
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AKA if pre any change you could have all 15 on 1 side "stacked", then after the change it may be 7, now it should be 2.

unique lance
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That's what your doing in response to the players complaining about BLOWOUTs your punishing the higher win rate players whether you believe it to be true or not. Yours driving the win rates to 50%, then your not going to sort very well at all when all the players are 50% on both teams and the actual skilled players with a 50% are all on the same team! BLOWOUTs again!

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I think WG is trying to solve the wrong problem with the wrong solution, can't be any more direct then that. I'm not saying that Rudolph and other that have responded in this form don't care, because I don't believe that to be the case.

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There is a difference betwee probability and statistically, just saying

autumn light
# paper prism Just wondering, after recent tweaks, what is tolerated delta for two players mat...

for 1. the pairing mm doesn't include win rate. It has 0 care about stats. It cares about class, tier, time in queue and i think a couple other things related to stuff like platoons. But not stats. So when they are paired it's in relation to how long they have been in the queue as a player in a specific tank/tier combo.

For 2, there is no limit. Due to the first part not considering win rate when creating the pair any combo is possible and therefore it will create a delta of whatever size the mismatch is. What was done in the tweaks resulted in that maximum delta imbalance being drastically reduced, meaning the "amount to overcome" for even the most outlier of situation was made much closer to 1. Basically the sorting system is built to act AFTER the pair MM, so it looks at each pair, works out points and creates a delta, then moves on to the next pair and does the same, then assigns to a team to reduce the delta between the 2 teams. It's possible that one pair is a 68 and a 41, another pair is a 69 and 67 and another a 42 and a 41... it doesn't care. It just creates a number to say how far apart those 2 players are.

fleet elm
unique lance
near pond
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Can always just pin it

near pond
unique lance
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I would STRONGLY encourage someone at WG to document the enter process in detail, with the correct terminology so when we do have discussions we are all using the same process detail and terminology in the discussion.

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I feel sorry for Rudolph and others who try and repeat the same thing over and over again.

fleet elm
grizzled vessel
near pond
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The game is not attempting to lower your winrate by stacking more bad players on one team than the other.

fleet elm
unique lance
near pond
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N O

autumn light
unique lance
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THE RESULT is you are effecting high win rate players!

fleet elm
unique lance
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I do want to address the BLOWOUTs, but this isn't the way!

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ITS NOT GOOD for the game either!

autumn light
fleet elm
unique lance
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You have your thumb on the scale of the primary goal of the game!

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OMG I didn't realize that BFG!!!!

near pond
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Nate. You really need to stop and think.

unique lance
fleet elm
near pond
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I do understand. And what keeps being repeated is coming partly from a huge misunderstanding about how the matchmaker actually works

unique lance
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Is there something prioritary about the sorting logic? Can we not see the detail of how it works?

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We aren't talking about the MM, we are talking about the sorting

near pond
fleet elm
autumn light
unique lance
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It is NOT a misunderstanding, as I have personaly experienced the issue and continue to do so when playing outside a platoon.

unique lance
fleet elm
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Come on Cheese, you're about to get it

near pond
unique lance
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Have to drop for now, but I'll try and catch up later on this chat

near pond
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This system balances winrate between teams not within teams

fleet elm
near pond
fleet elm
autumn light
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To be pedantic again @fleet elm, lower score of a pair and not specifically "lower win rate". Because if one pair has a 45% and a 46%, they may get a 46% player due to your created delta. But the next pair may be a 58% and a 57% and you now get the 58% if the delta has been undone. So it's all about relation to within the pair.

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Also, the "amount of undoing" is drastically lower. That is the "max extreme of 2" i mentioned

bleak oriole
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Geez. I go to a meeting for an hour or and I have a freaking essay to read.

autumn light
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that is an estimate, not fact i should add

near pond
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The game makes pairs of similar winrate players then distributes them as evenly as possible between the teams. Is this correct?

fleet elm
autumn light
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and time in queue and platoon stuff

near pond
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I meant for the winrate distribution. Not the matchmaker

autumn light
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It only looks at the pair created by the MM

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So there is 15 pairs spat out into the lobby by the MM, it then looks at them in those pairs

near pond
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Ok yeah that makes sense. Needed to clarify rq

autumn light
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It then says "Player 1, Pair 1, to Team 1", looks at the next pair "okay, Player 1, Pair 2, to Team 1" etc etc until all 15 pairs are in a sorted

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with which team they are "sent too" designed to reduce the delta

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So nates concern is that when he is compared, the next say "5 pairs" will all send the worst of the pair to his team

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That, under ideal conditions, should not be possible now. Basically

near pond
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Yeah that definitely would not happen in this system

autumn light
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in theory, in the original system, all 15 of the "best win rates" of pairs could end up on the same team

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Which is why i say this system has drastically reduced the stacking of matches

near pond
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Basically the concern of having more “bad” players on one team than the other is in actuality the effects of having a more even spread of winrate between teams

autumn light
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But again, nates point is that no matter how many it takes to "undo", he as a player who will be the "better" of a pair 99% of the time will always have an, on average, worse distribution of those pairs. Even if it's say averaging "8" of the worse pairs VS 7.5. His point (again, correct me if i'm wrong @fleet elm) is that any thing that feels like it is by design making him have a average that is "worse" is punishing him and is unfair

near pond
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From what i gathered the concern is that the game is actively putting worse teammates on his team specially to lower his winrate

fleet elm
near pond
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I don’t think you are accounting for the fact that the enemy team now gets better player more consistently than before. Its not just a worse player thing you should be looking at.

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The game isn’t stacking the odds against you. It just isn’t stacking them in your favour as much anymore

fleet elm
haughty terrace
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I hope your statement about no better solution is wrong. Because if you truly think it. Then why should wg go back. The majority will always out weigh the minority. So, if its helping the majority should we not keep it? Yes, some good players will leave, but some will stay. We all know that its human nature to complain when unhappy. However, I believe there will be a group ( good players) that will still continue to play. To tell wg simply to cater to a small group and ignore the majority simply won't happen. It's the majority of players that wg makes their money from sales. Yes, good players buy things, but not enough to keep things rolling. As I stated earlier in the thread. I do not have an answer to the issue, but I don't think returning to the old way is an option.

near pond
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When was the update again?

fleet elm
near pond
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Dude. It dropped .05%

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5% of 1%

fleet elm
near pond
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Look. What was changed was the distribution of winrate between teams. It is now more equal than before more consistently. If your winrate went down it isn’t because the game is stacking all the bad players on your team

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Because it isn’t

fleet elm
lament mica
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No matter where you draw the line, somebody always feels sacrificed. Ask Notre Dame.

fleet elm
# lament mica No matter where you draw the line, somebody always feels sacrificed. Ask Notre ...

There's a difference between people feeling slighted and actively handicapping people though. In this case, WG thinks that the benefits of the 99% who feel slighted when they get wrecked by unfair matchmaking are more important than the 1% who they're actively hindering. Is WG right? Probably honestly but it really drives home a reason to quit for a lot of us, especially after the hostile takeover of the comp scene

lament mica
near pond
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The alternative is to sacrifice the 99% for the 1%

fleet elm
lament mica
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That’s not exactly the correct alternative logic as the base you are challenging is off, let alone that logic being controlling.

A lot of drama for such tiny amounts of variance though.

I am surprised that this imperfection if you will, is what sets some players off over others, particularly in comparison to a number of other imperfect queueing systems in life and in games—and even what was done previously in this game.

stray star
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winrate is dead stat

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dpg rising

stray star
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📈

fleet elm
stray star
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if you play this game for fun you need to switch hobbies icl

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td simulator

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unless you're the td rat ig

fleet elm
autumn light
# fleet elm There's a difference between people feeling slighted and actively handicapping p...

i would honestly say the loudest voice in terms of complaints about teams being "stacked" over time have been high win rate players honestly. Like in my time around the game it wasn't "the average joe" who complained the most about a stacked team, it was my super uni friends annoyed that they lost a game because the other team got 5 super uni's and "they never had a chance" or their team got "all the worst players" and so they never had a chance... combined with the lesser spotted "my team got like 6 super uni's and so i couldn't get any damage and messed up my MoE".

If you're being honest i imagine your experience reflects that too. All players were equally impacted by the extremes of the standard distribution and solving this issue was as the core of the change. Doing some quick math earlier around 42% of games would be outside of the "only 1 to 2" variation (number of "the worst pair" on a single team) max that should happen now, the other 58% are games that happened before and should be the 99% that happen now.

coral zephyr
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I am not a super uni overall. Although the light tanks that I played had/have much higher stats than my average. I never complained about others out-playing me. I always looked at the bottom of the team.

Why did I have most of the useless players? That is what I was concerned about. Regarding the players who out played me, the solution was to try to get better, which is what I did.

I guess that is not normal. I am a stranger in a strange land. I have just been told most people complain that they were out played. They want a system where they don't have more 'better players' on the other team.

fleet elm
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The only positive feedback I have is that it no longer seems hopeless seeing a super uni platoon on the other team

coral zephyr
rocky plank
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The current balancing system isn't doing anything right. I'm a Unicum player, so I think I can say I know how to play the game. How can you explain going from an 80% win rate over 20-30 games one day to 17% the next? With crushing defeats... Trying to adjust matchmaking so that less skilled players have a better chance of winning is a race to the bottom, because eventually the good players will leave.

fleet elm
rocky plank
fleet elm
rocky plank
# fleet elm Was it? I've always noticed that I'll have good days and bad days. The differenc...

For me, bad days are more frequent, and the worst part is that I often have good stats on those days, but that's not difficult when two-thirds of your team can't even deal 1000 damage. I'm sure that if you look at all the players' stats, the average skill level has dropped because Wargaming prefers to ensure a stable player flow and keep the vast majority of players in the game, at the expense of good players with this kind of matchmaking. Wouldn't it be more interesting (or even possible?) to simply balance matchmaking based on each team's overall stats?

coral zephyr
thin quest
bleak oriole
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My general comment on "the matches were bad" is post a screenshot of the team composition - blur the results if you worry about name & shame. The relevant info is:

  • Gamertag
  • Vehicle
  • Platoon Number (if any)

Or I think that someone made an excel spreedsheet where you can type in the GTs and it will look up everything for you.

rocky plank
proud sluice
carmine nebula
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BOOM!

cunning dew
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Wowwwwww

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Magic

coral zephyr
paper prism
# autumn light for 1. the pairing mm doesn't include win rate. It has 0 care about stats. It ca...

I suppose the problem many are reporting got it roots from a fact that MM basically ignores WR and only match tanks in pairs by tier+class. In result WR difference in a single pair can be disastrous or opposite, totally random, which is bad. I guess it won’t be changed since you don’t want to put extra stress on MM.
Anyway.
Once MM is done with matching pairs, a sorting comes in play and only sorts players within a single pair, it goes pair by pair up to last one, assigning a player to one of teams based on paired players WR difference so to keep current total WR difference between teams ideally as close to 0 as possible.
But I guess sorting never goes back to pairs it already processed, right?
And what is unfortunate since sorting mechanic basically doesn’t take into account WR difference of pairs that aren’t processed yet what may and does cause not predictable imbalance after sorting is done.

What I suggest - sorting should first determine WR difference in each matched pair, and only then assign players within a pair to teams. Goals: 1) achieve as close to zero total WR team difference and same time 2) achieve as close to zero of median teams WRs difference.

That would give an option to take advantage of larger scale WR difference data and assign players more effectively and minimise or even avoid scenarios when unsorted pair with a significant WR difference may ruin team WR balance since sorting never goes back to resort processed pairs.

fleet elm
paper prism
fleet elm
# paper prism Prove it with arguments

Equal teams are the issue. Equalizing my skill level requires several bad players. I don’t want several more bad players on my team than the other team

paper prism
fleet elm
proud sluice
lament mica
unique lance
# paper prism I suppose the problem many are reporting got it roots from a fact that MM basica...

This isn't the way the sorter works today, as is my understanding. I wish they would document it, so people could have the correct understanding before suggesting further changes. Also I think we should have the stated goal from WG documented too. This way we are all know what we're trying to solve or at least make better. Other things that would help having documented is the data WG had before the change was made and the data after WG made the change. I don't agree that making changes to the sorter or the MM would solve the "Blowouts" that occur. In fact I played 5 consecutive battles yesterday were the match was 10+ to 0, all resulting on myself and a platoon mate on the losing side. I believe these "Blowouts" were actually caused by the very sorting change that WG has put in place. Here's a hint again, of why this occurs is that high winrate players are matched with very low winrate players more then the sometimes more then the other side. There is a HUGE difference between at 40% winrate player and 50% winrate player, in that 40% winrate players almost immediately die, because they don't understand the game at all, while 50% ish winrate players at least know running out and dying doesn't work. I hope WG takes my suggestion and documents these things so we can have a production conversation as a community about the actual issue at hand here and ways to actually help resolve them, vs. tampering with the integrity of the game by forcing some players to be on one side or the other.

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Sorry second sentence should say " I wish they would document it..."

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I believe this change that WG made is driving the winrates of all players closer to the 50% mark, which ultimately will then totally defeat itself because then the sorting change will have a more difficult time in the future identifying good players vs. worse players. To be honest though winrate is a poor measure of a skilled player vs. an unskilled player. When I say skilled I mean a more knowledgeable player vs. a less knowledgeable player. This is the crux of the problem, is the knowledge gap between players, plus communication is the real reason at issue here.

unique lance
unique lance
unique lance
unique lance
fleet elm
fleet elm
bleak oriole
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FYI - I'm PTO after today until the new year - I probably won't be posting in this thread, but I will be monitoring it.

candid fable
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From an average Joe pov MM is, was and will be atrocious for at least 50% of games.
Too many factors to balance teams.
Platoons, WR, DR, KD, classes, tiers etc.
WG tried but failed imo.

haughty terrace
fleet elm
haughty terrace
fleet elm
candid fable
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What I'm trying to point out is the fact that for me new matchmaking is neither better or worse. Very few close games, some wins or defeats with 5+ tanks advantage and some complete fistings.
Again I speak from my point of view.

unique lance
unique lance
unique lance
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By the way, win rate doesn't always indicate very good players, but neither does WN8, which has nothing to do with WG (not a topic for this thread).

unique lance
unique lance
sleek flume
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While this is an intresting subject, I would like to have been able to see the original posters actual message, and with over 5000 'replies' It takes too long to scroll right up 5k plus replies. This discord is just awkward and WG shudda just kept their forum open.
Merry Christmas and Happy New Year to all.

near pond
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Thankfully filters exist to make finding it easy

fleet elm
unique lance
# fleet elm They have a relatively new ranting system that they use. They very loosely descr...

I don't think you know what your talking about and since you aren't WG, I would like to hear from them. This is why I've asked repeatedly that someone from WG document the "Battle Creation" process which would include both the MM and the sorting process. The best explanation I've seen/heard, I outlined above about assigning points based on number of battles and win rate (first for the tank, if enough games or overall win rate if not). There was no detail give for this point assignment system, just general hand waving. Instead of trying to piece information together and use of different terms, it's best that they document the processes involved and then state (document) the actual problem they are trying to solve. Yes, different WG staff have said different things. If they are trying to create a player rating system (which again I'm unaware of), they should say so, document what they are going to use to create it and ask for community feedback.

unique lance
# sleek flume While this is an intresting subject, I would like to have been able to see the o...

I feel your frustration, WG should have documented the current process for MM and Sorting prior to any change being made. Stated the problem they were trying to solve and then documented the changes to the both processes to effect a result. Then asked the community for feedback prior to implementation. Imagine if there was a webpage with this information, you wouldn't have to read through all the comments to understand what's going on, as the comments would be feedback and reaction to the proposed documented change. Also WG staff wouldn't have to repeat themselves over and over and what they say would be consist. We would all be using similar terminology to discuss the subject as well.

fleet elm
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@unique lance

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@unique lance go look through the messages. It’s all there from WG

unique lance
unique lance
# fleet elm <@397515432342585375>

MaxCoal24 didn't say they were using personal rating in the sorter and I don't believe they are. Your confusing everyone by saying so.

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Your using the wrong criteria and you didn't have to make this change. You aren't making this more balanced, your putting your thumb on the scale to insure worse players are on a higher win rate players team. I specifically used the word worse here and then didn't use the word good player with the higher win rate because you think they are the same. Win rate doesn't speak to good or bad. YOUR USING the WRONG criteria and trying to solve the problem the wrong way.

unique lance
fleet elm
lament mica
fleet elm
near pond
lament mica
fleet elm
near pond
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Yeah there’s no penalty for platooning

But thanks to the restrictions of logic platooning does have a direct impact on how the game handles players

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Whereas the game would have ordinarily likely split those 3 players up between teams. In a platoon the game has to handle the platoon as 1 entity. Then try and select 3 players that the matchmaker has already selected for the match for the enemy team. If Theres another platoon in the match then it will select that regardless of winrate.

unique lance
unique lance
unique lance
unique lance
near pond
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It’s the least terrible solution right now

unique lance
near pond
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Sorting players by winrate

unique lance
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Absolutely not, it's worse then what it was before.

near pond
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This system of sorting players is a logistical issue more than anything

unique lance
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No it's directly incentives people not to get better at the game (wining battles are bad), severely handicaps those that have and will drain the community of knowledgeable players as they quite and go else where.

unique lance
scarlet mantle
uneven shoal
scarlet mantle
uneven shoal
scarlet mantle
near pond
lament mica
unique lance
coral zephyr
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I have given up on WW2. It also only seems like a matter of time before the win rate based MM comes to CW. I would trade ALL the other changes to go back to the old MM in WW2.

Yes, I would. What do the equipment, etc. changes matter if the MM craps on me? New UI? All that stuff doesn't matter if the MM is working against me.

So what do I do? I am not going to PC. I am not a PC gamer. But I am not playing WW2 anymore. It was bad enough BEFORE with the amount of terrible players on my team not even shooting at all. Now the MM gives me more.

It turns out I can get a whole separate game for the price of a single premium tank or stack of season chests. So that is what I did. Note this is not a "threat" or anything. Just reality. As such, my time in WOTMA has decreased very dramatically. Just playing the minium daily battles in CW.

I may be one of few players that don't like having the MM work against them enough to just quit playing WW2. I suppose WOTMA is going to find out.

Again either the 'good players' are few enough to NOT have the MM consider them, OR the 'good players' are numerous enough that one can't risk losing them. But like I said. Nothing left but to find out.

unique lance
tulip cliff
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It’s not just the winrate loss, which has been effected by skill bace match making, for the top % of players.

The general gameplay and enjoyment of the matches have been affected.

If your team gets stacked with more negative win-rate players, then the orther team.

The game play is effected, you can not take control of the map, gain assistance, make plays. Because your team will do one of two things, sit in the bottom corner of the map and not move to take positions, giving up all map controls. Or die in the first minute of the game.

Unfortunately the enjoyment of solo play and the quality of the gameplay, has significantly dropped in my experience.

Probably the last comment I will make in this post, as I don’t want to come across as I’m whining. I’m genuinely a positive person. But my opinion of the induction of skill bace match making remains unchanged.

thick cosmos
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Just gonna add a quick question here.
Has it ever been though to use average scoreboard position to balance the matchmaker?

Balance person A against person B with similar scoreboard average.
So on so forth down the list.
Average 2.25 for team one average 2.32 for team two
Average 4.5 for team one average 4.12 for team two etc etc, all the way down to 15.
Obviously doesn't need to be stated but no one can perfectly average 1.0 or 15 😅

This may also encourage playing your role as xp is given for spotting, assistance, etc

This way neither team can complain about "im high skilled so I get matched with cans" as you're getting matched your opposite? You average finish is 3rd place? Your getting matched with someone who averages the same if not very close.

To avoid new players coming in winning two matches and screwing the avg you could have anyone under 50 battles or sumn be classed as "New player"

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Thoughts?

lament mica
fleet elm
# thick cosmos Thoughts?

Impractical. It would require recoding the matchmaker, something that WG is very unwilling to do. This change barely required any coding, just a simple modification to the existing matchmaker

thick cosmos
fleet elm
lament mica
fleet elm
lament mica
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At least with the current system there teamwork is better considered. Winning should be the focus of the game. If it isn’t, might as well just play PvE.

thick cosmos
scarlet mantle
unique lance
unique lance
noble siren
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Match maker is broken

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Even in toy mode, you can get 10 losses in a row. Not to mention the Cold War and World War II, where 20 losses in a row is the norm. People will soon stop playing this garbage dump if nothing changes.

lament mica
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While there may be those issues—the match maker here for discussion is only WW2 as they all three are different.

tawdry sky
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I want to say that like 50% of my WWII matches are bot matches.

scarlet mantle
tawdry sky
abstract fog
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Ok. Don't play Tier 8 much any more and have always disliked T10. But Tier 5 and 6 about one third are Bots, Tiers 4 are 5 about the same, Tiers 1 to 3 at least 50%. Of course its worse now due to Toy mode and next the Krampus OP.

grand garden
fleet elm
grand garden
# fleet elm At the end of the day, players super negatively affected are super rare. WG seem...

You seem to be right. However, this method has an even more serious problem.
For example, even if a player has a win rate of over 60%, if this continues over the long term, it will slowly drop to 50%, and they will become indistinguishable from players with a lower win rate. However, differences in ability still exist, so in the end the original goal of "eliminating large differences in matches" is not achieved.
Or, players with a win rate above 60% will see their win rate drop or retire, and the next players to be affected will eventually see their win rate drop to 59%, 58%, etc. In the future, the impact will spread to players who are not currently affected.

fleet gyro
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just give the spuds bot matches to feel good about them selves. Cause id rather have bots my side than players below 500wn8.

grand garden
fleet gyro
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My hard earned win rate is Sabotaged by wging saying, its your turn to lose. If it goes 15-8 in 3 minutes, you know you got the bumble bees that match

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well, why, just get a bunch of bots to throw?

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it wastes my, time, effects damage both ways, (if you survive the steamroll, you likely do good damage due to target rich environment). But you dont know when you have them

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Maybe i should hang at back, say stuff the win. Il just sit here and farm like the idiots, the CCs and the "good" players. And just farm WN8

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Why put the effort in, why take the risk

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Just stay at spawn, the spuds will have left a flank open anyway, soooooo. IM STILL WASTING 5 minutes.

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Poorly executed. Yeah the MM broken, this hasnt fixed it.

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And it doesnt help the passivity problem the game has atm either. Bunch of dumb campers is all that is left.

fleet gyro
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what was for you that missed was, wging could only get my winrate down with me noticing. Nothing they can do (fair) except put out a team of "hunters". On red team, aka, a toon of bots, who only want 50%+ and have the riens taken off them, (good bots)

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i still get my battle. All i want is a game of tanks.

unique lance
unique lance
unique lance
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I've played for almost 12 years and I've already informed by gang/group I play with, this would and will be the reason I leave this game. I don't say that easily and I'm trying to give WG a chance to back this change out, but I'm running out of patience (that they don't deserve).

fleet gyro
fleet gyro
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just as muppeted as the 500wn8

viscid gorge
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"Jarvis, say something outrageous and then call them names when they call me out"

fleet gyro
viscid gorge
#

The idea that "I'm going to throw the win and farm like the CCs" is so illogical considering they win more

#

That's all there is to it joeidk

unique lance
viscid gorge
#

Alas though, this thread isn't about that

fleet gyro
unique lance
fleet gyro
#

I collectively call these the "stupids", <500

#

Just make sure each side has equal numbers of them in first place

unique lance
# fleet gyro I mention stats, i dont honestly give 2 hoots. But 500wn8, 37%. Is actively hurt...

This thread isn't about stats, which you probably know. However, I think I understand what your trying to say and I do agree that they shouldn't be sorting the players by win rate, the way that they are, because it creates the potential imbalance your speak of. I kinda think of it this way there is a very big difference between players with 40ish% win rates and 50ish% win rates. When a 60ish+% gets stuck with more 40ish% win rate players, the game is stacked against that team. Again, in IMO win rate shouldn't be consider at all to solve the problem WG has said they are trying to solve - "Blowouts".

fleet gyro
#

So You lets say totally discount the stupids. <43%. You share the stupids. Then you start stacking deck?

unique lance
fleet gyro
#

i think im 58 atm

#

a steam roll either way is bad, its bad for both sides

unique lance
fleet gyro
#

it helps slower tanks too

unique lance
fleet gyro
unique lance
#

Platoons is a whole different convo, but solo play is very impacted for players with 60ish+% win rates.

#

Just so it's understood, "Blowouts" still occur, they haven't been eliminated and will never be eliminated.

fleet gyro
unique lance
unique lance
# unique lance Do you believe WG should pull the current logic in the sorter? Yes or No, what w...

I would vote to pull the logic that was introduced in the sorter. Then I would document how the MM and Sorter work. State the problem that we would like to solve and have discussions about the problem so it can be fully understood. Then potential solution might be identified and we could get community feedback on the potential solutions and try them as a test continuing to get feedback on the results.

fleet gyro
unique lance
#

I don't think the MM is the whole problem

fleet gyro
#

Id adjust this. Its sensible, as most analysis Requires you to remove outliers before you start anything. I Really really wish 37% was an outlier

unique lance
fleet gyro
unique lance
#

Then when you throw platoons in it's even less impact, so the 30 isn't even that.

unique lance
fleet gyro
#

dead weight

unique lance
fleet gyro
#

it take effort to be that bad

unique lance
fleet gyro
unique lance
# fleet gyro does it?

Yes, to solo play and get high and higher winrate, takes a lot of effort. Certainly much more then a sub 50%.

unique lance
fleet gyro
#

So you HAVE to totally discount them from calculation. They are door stops, book ends. Sry both of those are usful. You have to share the stupids and then do exactly what they trying

unique lance
# fleet gyro Well, im ok with the 40+, 50% chance they get off spawn. 37%ers have a habbit of...

Again your talking about issues that have nothing to do with the sorter, definitely a problem in the game, but nothing to do with the sorter. Not the thread to address here. However, your entitle to your opinion, and I don't think the current logic is good for the game and does more harm then good. Don't solve the issue of the stated problem and I really question if it even makes it better, though WG has claimed such.

unique lance
fleet gyro
coral zephyr
# fleet gyro Just make sure each side has equal numbers of them in first place

IF ANY balancing was attempted, this would be the way to do it. I 100% agree it is the people not doing anything and/or actively sabotaging their teams that are hurting the game.

Just balance the really bad people and let everyone else land where they may. That way "good players" are randomly assigned and NOT negatively effected by MM design.

unborn pagoda
#

Yeah this is utterly god awful

Two marked two tanks recently and getting the last percent was absolutely horrid because of the matchmaker

If wg is gonna slime up the matchmaker gives us +1-1 then at least I can be happy about THAT

fierce hazel
#

Literally cannot play solo as a 70%winrate player because if I play solo in ww2, it's 4v13 within a minute or two, like wtf.

#

9/10 games have been bottom tier with every single top tier tank doing less than 1000 damage, average wn8 has been 920 for all top tier players on my team

thick cosmos
devout wyvern
near pond
#

The best part is it wasn’t the matchmaker that was changed. So that whole thing is a placebo effect.

viscid gorge
fierce hazel
unique lance
near pond
fleet elm
near pond
fleet elm
fierce hazel
unique lance
unique lance
fleet elm
near pond
devout wyvern
modest ivy
#

12/29 22%WR
12/28 50%WR
12/27 30%WR
12/26 37%WR
12/25 50%WR

This MM and game is an absolute joke. I am seriously about done. I’m not a great player, career WN8 is 2100 and WR is 53% but these teams, this MM… since the change has been an absolute joke. I’d rather have the 0-15 blowout games back than deal with this. It is so infuriating and defeating. I don’t even want to play anymore.
How is anyone having fun and enjoying the game?

uneven shoal
coral zephyr
#

Something like Winterfest with lots of earn ops and an event mode will completely destroy the integrity of the pvp modes. It is not necessary the mm.

Players simply care little about trying to win, etc. Even less than normal. "Big" earn ops several years ago would do the same thing. Now it is even worse.

autumn light
# modest ivy 12/29 22%WR 12/28 50%WR 12/27 30%WR 12/26 37%WR 12/25 50%WR This MM and game is...

12/24 75%
11/16 58%
11/15 64%
11/12 78%
11/10 80%
11/8 55%
11/7 63%
11/6 100%
11/2 63%

The days you picked were 43 battles out of the 558 in the past 90 days. The days i picked are 91 battles, a larger sample that all have better than career average - are those also the fault of the mm? In those 90 days you averaged 54.3% win rate, higher than your current career average of 53.1%. And for full accuracy, more than 230 of your battles were in CW, where literally nothing has changed.

near pond
modest ivy
# autumn light 12/24 75% 11/16 58% 11/15 64% 11/12 78% 11/10 80% 11/8 55% 11/7 63% 11/6 100% 11...

Right. It is mass hysteria. It's all in our heads. My WR remained the same or better when playing CW where there are no MM changes, but my WR absolutely tanks in WW2 where the MM changes are present. You literally just said it yourself. It doesn't matter though. I don't want to argue anymore, or end up saying anything I'll regret later. After today/tonight I'm just done with this game and the playerbase. It's not fun or engaging to play anymore. I'm just going to move onto playing WoT PC or something else.

unique lance
unique lance
#

My historical win rate was 64.14% and rising prior to the change in WW2. It is now 64.11% (at 75k in battles is takes lot to change my overall win rate), the last 30 days 60.74%, the last 60 days 60.60%, the last 90 days 61.63%. I guess I'm just getting worse at the game, right? Especially, when my other stats don't reflect this. Actually, I have to try harder to win every game then before and some are impossible to carry, because I'm out numbered 6:1, 7:1, 8:1, 9:1, 10:1

#

Even platooned you can still notice a considerable difference.

#

This data is completely observational, but I've noticed more "blowouts" in the last 90 days then I have in the last 12 years.

#

How's the documentation and article coming explaining the MM and Sorter?

fleet elm
fleet elm
unique lance
# fleet elm We don't play the same game as everybody else. Somewhere in the range of 1/4 to ...

Oh so they are only trying to prevent "blowouts" for players with <55% win rate (while punishing those that are achieving higher success at it)? The original games primary purpose was to win the battle, so WG is changing their primary objective of their game? Again, I believe this is the wrong way to even help those players who are achieving <55% win rates. There are multiple factors why people experience "blowouts", only one of them is the other team is stacked! However, now, if you are an experienced player achieving >55% win rate, it's almost always stacked against you. This is completely illogical on multiple levels and so is a total lack of effort to try and fix this specific problem by WG. The real problem is the lack of understanding most people have about how to play the game. The next problem is the lack of communication players use to play their strategic 15 v 15 game. There are more issues, but trying not to write a book here. All of these are a larger problem then "Blowouts", because these issues are the causes.

fleet elm
coral zephyr
#

Seems like retaining long term players would be a more important metric than others.

fleet elm
uneven shoal
# coral zephyr Seems like retaining long term players would be a more important metric than oth...

In my experience, it feels like the game is moving towards a new player base. There’s a decent amount of long term players around, but the skilled ones have been slowly dropping.

I’ve played the game a decent amount the past few days, but my motivation hasn’t really been there. I know if I want to consistently have high performing games I need to play tanks (T110E5 for example) to carry my team, and I just don’t feel like doing that rn.

fleet elm
#

I'll be honest, I'd rather just have a better defined sbmm with an updated reward structure. Make an ELO system or something, have periodic rewards and soft ELO resets, etc etc

coral zephyr
scarlet mantle
#

Playing on pc since about a week makes me reading this tread more calm now 😄

wicked steppe
#

"The new matchmaker doesn't work against better players"

near pond
#

20 battles is a crazy small sample size for 30 days

#

Besides. Your 60 day winrate is higher than your career winrate. Even if that is also a tiny sample size

uneven shoal
wicked steppe
fleet elm
unique lance
unique lance
fleet elm
modest ivy
acoustic mist
# modest ivy Working as intended brother. You're supposed to have a low WR in WW2.

Sorry for asking this but again I'm not as good as most of you. But until recently my win rate had stayed above 51% close to 52% now I'm lucky if a 30 day rate is even close to 49% my teams will throw away a 7 to 3 or worse advantage regularly. Why does WG not want us to have a winning win rate? Have they given a logic for this? Are they trying to drive players away to get ready for that new tonk game that they are developing?

modest ivy
wicked steppe
fleet gyro
fleet gyro
near pond
fleet elm
modest ivy
#

Still boggles my mind how Im only able to pull a 30%-40% WR in WW2, but in CW where the MM hasnt changed I'm back at a 60%-70% WR. I guess I really am losing my mind and need to check myself into a mental institution.

#

The game and MM in WW2 is clearly fine and working as intended.

unique lance
unique lance
modest ivy
#

Yes.

lament mica
modest ivy
acoustic mist
#

I have over 123K battles & that's with taking 3 yrs off. I don't play nearly as much & I never have free XPed through tanks I grind them out. (Not that it makes a difference my stats would still be bad). The point of me telling you this is that I may not have the skills but I have the experience & knowledge.

The WWII MM is seriously flawed & there is a reason the PC has so few people that they let mess with it & why they are so reluctant to make changes. The console should have left well enough alone & not have tried to reinvent the wheel.

grand garden
# autumn light 12/24 75% 11/16 58% 11/15 64% 11/12 78% 11/10 80% 11/8 55% 11/7 63% 11/6 100% 11...

Lately, I've only been playing Krampus events, and even in this mode, there are players who are gaining XP without dealing any damage. This may seem unrelated to this thread at first glance, but it has a significant connection.
This type of idling is not uncommon in WW2 or CW PvP matches. I've been reporting idling for years, but I haven't noticed any decrease.
A system that adjusts based on win rate and other performance factors means that everyone approaches a 50% win rate, which increases the efficiency of unsportsmanlike earning through idling and other such behaviors.
Naturally, including idling players can make a big difference in match outcomes. One of the root causes of this problem is not the gains or losses of players with a certain win rate, but the fact that WG is failing to weed out unsportsmanlike players.

#

Additionally, during the Krampus event, we frequently saw multiple accounts belonging to regiment members named XYZV earning XP without dealing damage. We suspect this is coordinated or intentional behavior by multiple accounts, and that the accounts may even be being bought and sold. This is just a guess, though.

autumn light
# acoustic mist I have over 123K battles & that's with taking 3 yrs off. I don't play nearly as ...

PC tried something like 8 (3/7/5, 5/10, +-1, +-5, +-2, lt mm, etc) or more variations and changes to their MM before doing a ground up brand new one that launched with 2.0 a few months ago. The literal opposite to reluctant to make changes and left alone. It's probably the most changed aspect to the core game since launch with the most changes, and will likely be somewhat forever like that as it tends to be one of most blamed things and an area where it can always be improved without overhauls to other parts or even the rest of the game.

grand garden
#

I just thought, maybe the wot console operators benefit more from letting people play CW than WW2?
This is just a guess, but for example, the income from WW2 means they have to pay license fees to the operators of the PC version of wot, but that's not the case for CW.
If that's the case, this long thread is pointless and makes me laugh. It's just harassment to get people to switch to CW. If you want to play WW2, you'd be better off playing it on PC. (There's no intention to steer people to the PC version.)
I'd appreciate it if you took this half-jokingly.

autumn light
# grand garden Lately, I've only been playing Krampus events, and even in this mode, there are ...

The system being discussed in this thread may narrow the win rate spread but it doesn't try and force a 50%. To force a 50% it would need factor in win rate when it selects the 30 players, which it doesn't. Nothing with the current system stops a game having only 1 player with a 55+% win rate in the entire game, the concern raised is that said player would end up with (up to) 14 of the worst players from the 29 remaining on their team to overcome their higher win rate making it is harder for them to win - not making them only win 50%. Even some of the most against the changes people here can attest to it hasn't and won't force a 50%.

In terms of people AFK'ing, that exists in every game on every platform. It will never go away no matter what we do. But, AFK'ing is uncommon, it's a small fraction of people in a small fraction of games. It likely feels more prominent because if playing for a week and we have 199 battles with no AFK person but 1 with, next month we will remember that 1 far more then the 199. Extrapolate that out and you can play 5k battles and remember very little to nothing of over 4.5k of them, but the 500 with the epic moments and also inversely annoying/terrible moments are what we remember most. And for funsies (and survival instincts) we are hardwired to remember negative stuff more and stronger 😅, so they'll be even more prevalent in our memories.

autumn light
lament mica
lament mica
# acoustic mist I have over 123K battles & that's with taking 3 yrs off. I don't play nearly as ...

With your games played you are probably slightly better off now under the newer system because previously it balanced in part on games played. This would give you the newer players regardless of the 3 uni's that may end up on the other team if those uni's were lower game count. Number of games played was and is still considered but it seems they've lowered that factor, similar to win rate. Seems you took a break for most of that team balance based on games played.

unique lance
unique lance
grand garden
# autumn light The system being discussed in this thread may narrow the win rate spread but it ...

I said that the win rate will approach 50%, but of course I don't think it will be exactly 50%.
You also seem to be saying, "Don't worry, even people with high win rates won't drop to 50%, so don't worry about it." I'm not sure if that was intentional, but it misses the point I made earlier.

I'm concerned about unsportsmanlike behavior and the increase in win rates of accounts that leave matches idle.

You also seem to be saying, "AFKs won't go away, so don't worry about it," but I also agree that it's impossible to completely eliminate them. Starting a match could set your house on fire. However, for example, nowadays, I think that if a player is inactive for a certain period of time, they can switch to bot mode, strip the player of that match's achievements, and warn or punish the account. In any case, we can see better measures against AFKs in other games.

That said, I appreciate your recent efforts to improve the play experience.

acoustic mist
autumn light
autumn light
# grand garden I said that the win rate will approach 50%, but of course I don't think it will ...

I didn't say any of the things you said I said, not even close. For the driving to 50% win rate thing I pointed out that is factually not how it works.

For the AFK thing, I said it is not a "common" thing as you said and therefore it isn't the scale you are concerned about. Also, for your fix suggestions, these already happen. If you are AFK for an entire game you get 0, if players are repeatedly reported for AFK they will get banned, etc. So my point was that we already take measures and it is a very small scale thing, so it having the ramifications you are saying is extremely unlikely.

But yes, the changes of the last year or so have all been directly addressing issues raised and hopefully will continue to improve overall gameplay experience for all players - even it will sometimes need fine tuning.

wooden snow
autumn light
autumn light
# wooden snow But CW needs some changes.

Well beyond the sudden shift, feel free to create a thread (or see if one already exists) for changes to the CW mm. This thread isn't related to that and as all over the place as it gets, we should try and keep it as on topic as possible.

wooden snow
near pond
fleet gyro
fleet gyro
fleet elm
unique lance
# fleet elm That’s the goal of the system. Each match has a more fair distribution of team. ...

Disagree completely, each match doesn't have more fair distribution, the current way they are doing it. People are getting screwed and the result is driving those players closer to 50%. Which, in end when all these players have dropped closer to 50%, then it will be doing exactly what it did before, because it can't tell how much some one can affect a battle and then players will keep on complaining. This isn't a solution now, nor will it be a solution in the future. Besides the fact, the stated goal was to reduce "blowouts" not produce fair matches. This is why this all needs to be documented and shared with the player base (if they want to be transparent). Your completely wrong about matches being fair, this simply isn't true.

#

They haven't even really define a "blowout" either, so good luck getting them to be honest about any results.

fleet elm
#

And it's not about being absolutely fair, just more fair

fleet elm
unique lance
unique lance
unique lance
# unique lance If players disagree about what the problem is then why is WG persuing a solution...

I have and will continue to recommend WG not use general terms, such as "Blowout" or "More Fair" as these are subjective terms. If they define the terms and give them non-subjective definition, such as a "Blowout" is 12-0 then people would be in a better place to agree or disagree with any solutions results. I would again agrue WG does this on purpose, just like not documenting how this all works. WG doesn't want it to be clear, so that you and I agrue about vague terms in a discord channel, while they go on doing what they want to do without real player feedback.

fleet elm
coral zephyr
#

There is only one solution if you don't like the new WW2 match maker. The solution is don't play WW2 anymore. That is pretty much it.

One can play CW. YES, CW can and will be full of random yoloing, camping, wolf packing, etc. etc. But at least it is RANDOM (for now).

Since the WW2 tanks that I played had ~60% win rates, I would get the bad players on my team at a noticeably higher rate than normal. So, I left. That appears to be the only option. Adding more comments to this thread doesn't seem to be changing the MM back. I think they even said they aren't changing it back.

unique lance
unique lance
# fleet elm I'm so confused. I've said everyone is getting closer to 50%. I've said 55% is e...

There are strategies to keep your win rate higher then others, so I'm not saying you won't be able to maintain a win rate higher then 50%. I take issue with your definition of "Fair" even "Fairer"....It is not Fair to stack the team against any player period. To undermine the integrity of the game to assist players in this way is not, nor should ever be the direction whether it's directly as it is now, or in EOM situation either. At best the "snake" method described above, 10,000 lines up, is "Fairer" then the current implementation. I'm not arguing that changes can not or should not be made, but I think we should understand what we are trying to solve for and measure whether the solutions brought to bare are resulting in the targeted change without adverse effects. WG never had a real problem statement other then some bullet points presented above about game duration and blowouts. None of the bullet points where defined with measurable criteria. Then no solutions where purposed, however, a solution was implemented without the players feedback. Resulting in a situation, where they see match times being slightly longer, but can't really describe whether the blow out situation is better or not, because they never defined it.

unique lance
# unique lance There are strategies to keep your win rate higher then others, so I'm not saying...

I think match duration is a joke of a problem personally, as you can simply make match duration longer by simply adding HP to every tank in the game if that was a big problem, which it is not. As I've stated before, there could be many ways to solve the problems, but you have to first really understand what your trying to solve. I would argue, and have before, all of this is primarily due to lack of player knowledge in how to play the game. WG apparently has decided. "Oh people don't understand our game, okay how can we change our game so they don't have to." I have feedback on how to provide and incentives players to acquire knowledge on the game, but that's a completely separate discussion thread.

fleet elm
unique lance
# fleet elm I play 100% solo and there's nothing really you can do beyond that to boost winr...

First, there are strategies even 100% solo! Second, I appreciate you stating clearly you are against the current solution. However, here is the contradiction in your argument about "fair", no you don't know the probability is 50/50, even if the total numerical win rates where 50/50. There is a huge difference between players knowlege of how to play the game of 50-55% vs. 45-50%. Thus, when stacking the teams as they are now, the probability is not 50% for both teams, though the numerical win rates might be even.

unique lance
# unique lance First, there are strategies even 100% solo! Second, I appreciate you stating cl...

Also let's be clear here... WG has not disclosed exactly how they are scoring the sorting of players. We know it's a point system which comprises(uses) win rate (first tank, then player) and number of battles to assign points to players. How this is done has not been shared. However, the results are pretty clear at this point that players with 60+ win rates are adversely effected, in that they aren't able to maintain those historical win rates.

unique lance
# fleet elm I play 100% solo and there's nothing really you can do beyond that to boost winr...

Also let me say, I do understand what your trying to say, and this is exactly how WG would try to frame the situation as well. "Making it unfair, makes it more fair." This isn't a logical argument and the only way you can say this is to use subjective terms where the literal meaning of the term "fair" changes in the statement itself. Please understand, I'm not picking on you, I just want WG to be clear and honest with us both. I do think we're on the same side here.

fleet elm
proud sluice
#

the games feel so passionless and meaningless now. theres no compete from the playerbase anymore

proud sluice
#

Did you guys every consider that these changes would make a very homogenized milque toast experience? 99% of games are exatcly the same. boring.

proud sluice
#

28 battles yesterday 21% winrate yippie thanks for the balance

#

gotta work my way down to having balanced games again!

fleet elm
proud sluice
#

yeah look at my current session and last session

#

also every tier9 game basically is with a platoon and 1 nightstalker. cant run more than 1 because you cant get any games in it.

proud sluice
fleet elm
proud sluice
# fleet elm lol full tinfoil

good thing my feedback isnt for you as you arent on the team so pipe down mr always have something to say to someone,

weak smelt
#

I've definitely had my fair share of matches like this where almost the whole team drives to one side and leaves our flank open for the enemies giving them the win.I just had 4 matches in a row all defeats better players on the enemy team than my team.

crystal rivet
#

Hey

#

55,56%

#

Not that bad score

unique lance
unique lance
# weak smelt I've definitely had my fair share of matches like this where almost the whole te...

Not trying to do one-ups here, but I had 4 straight matches (all losses) where not only was the team I was placed on bad, but I was in a tier 6 against tier 8s, and the good players on the other side had the 8s. Funny how that works. I of course finished first on my team every time, with 1700 - 2500 in damage all the while the second place on my team didn't even break 1000s in tier 8s. My session yesterday I was 54.55% and I was platooned most of the time. My grandson played a game (in a T-50), on my account (he's 5) and the team won the game, crazy! He didn't do any damage and finished 15th.

weak smelt
#

It's a shame with the match maker

lament mica
near pond
#

Careful. Someone might actually take this seriously and regurgitate it later

coral zephyr
#

Of course, matches will have worse gameplay now. Better players are being discouraged to play. So the overall skill level or whatever you want to call it will be lower than it was before.

Less strategy, etc. more random plays or no plays whatsoever. Campers, yoloers, AFKers will end up being a larger percentage of the population as Good Players pull back, playing less or not at all.

This could certainly lead to a downward spiral in overall strategic gameplay. Not something that happens overnight, but trends over time.

dapper sentinel
coral zephyr
unique lance
unique lance
weak smelt
#

what an interesting match 7.9k in a BZ-75 match but we lost cause I had to 1v1 an e3 things gold pen is ridiculous and none of my teammates even broke 3k and barely broke 2k

modest ivy
lament mica
unique lance
#

@autumn light how's the documentation coming for the current MM and Sorter? Any progress or updates? I'm sure transparency takes time.

wicked steppe
#

The chilli in question

cunning dew
#

Ooff

modest ivy
#

Tin foil hat time lads.

My last 5 gaming sessions, which have ALL been in CW where the “new and improved” MM is not present. My average win rate combined is 67.53% WR. Yet… I can barely get a 40% WR in WW2 where the “new and improved” MM is present. Really juggles my jimmies.

cunning dew
modest ivy
#

In all seriousness, it’s really pitiful. I just stopped playing WW2 all together.

cunning dew
#

Only way I can keep it above 65% is with 3 man super uni platoon try Harding the whole time. It should not be that difficult

wicked steppe
ocean pendant
#

@lament mica Well WG can f off no money will ever go there anymore..

near pond
#

It is very humorous watching people not understand numbers

lament mica
near pond
#

Look. I hate to say it. But 70+% winrate just isn’t normal for a game like this and was very likely caused by the game not distributing players evenly enough

modest ivy
acoustic mist
lament mica
lament mica
near pond
#

My point stands though. If you have a 70%+ winrate it wasn’t only skill that brought you there. Chances are the odds were stacked in your favour.

lament mica
#

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lament mica
viscid gorge
near pond
#

Before the changes to how the game distributes players (NOT THE M A T C H M A K E R) there was essentially nothing stopping the game from just favouring some players more than others through pure luck

#

It’s basically eternalism but for world of tanks

fleet elm
unique lance
near pond
#

I do. We have had BFG and Max in here.

unique lance
#

ROFL, we already know they don't understand math and more importantly are dishonest at best.

grand garden
# autumn light I didn't say any of the things you said I said, not even close. For the driving ...

You say you're already taking measures against AFKs, but when I look at the scoreboard, I see that experience points are actually being awarded in most cases. I think they're probably avoiding this by making some minor inputs.
In any case, I see AFKs almost every day I play, and I report them whenever I notice them, but since the game started, it hasn't improved at all, and in fact it seems to be increasing recently.
So I'm arguing that this is not a minor issue, but one of the root causes of the discussion in this thread.
Taking win rate into account when matching means that losing makes it easier to team up with strong allies, so if you can AFK without getting banned, it will be easier to earn experience points.
This is a bit off topic, but in the Krampus event up until recently, I saw AFKs with the same name repeatedly earning experience points, and no matter how many times I reported them, there was no improvement. I have saved several screenshots of the scoreboard.

near pond
viscid gorge
weary siren
gusty hedge
#

But we do ban players weekly.

weary siren
# gusty hedge https://discord.com/channels/630895439520202783/1336832796957737043 Some others ...

Sure that guy is claiming he has been banned but I’m supposed to just take his word for it?
Taking peoples word in this discord generally isn’t a great idea
I also don’t see anything saying exactly what he was banned for?
Only says “unsportsmanlike behavior” but that could be many different things besides AFK.
One of those players claims to have been banned permanently but is still playing the game?
This is why I do not take anyone’s word without hard evidence

#

I also see the same player in my matches constantly drive off a cliff and explode at the start of the match and this player has likely been reported hundreds of times and yet I still see this player often.

cunning dew
#

This ^^^

gusty hedge
#

If you won't even believe players saying they are banned, I'm not sure there is anything that can be said to make you believe.

cunning dew
#

It didn't say what for

#

Unsportsmanship can be for many things

#

Doesn't mean they were afk

near pond
#

16.12.2025

Wasn’t that around when the christmas event started?

#

Considering the number of AFKers in that event i think it may be reasonable to assume the 2 are linked

gusty hedge
cunning dew
#

We dont know if they are getting banned for being afk

gusty hedge
#

If you won't take our word on it, then nothing we say will change your mind I guess. There isn't anything else we can do to "prove" it.

near pond
#

I think what they want is confirmation that the ban was for AFKing in particular

gusty hedge
#

We cannot tell you why a player was banned, that is against the law.

near pond
#

Yeah. Just figured I’d clarify what was being asked IvaraWait

weary siren
unique lance
# near pond So….what you know how the sorter works better than they do?

I definitely understand it's impact on 60%+ win rate players, would like for WG to actually share in detail information (documented with terms) about how it works. However, even with that said, this isn't a complex math problem, your dealing with 30 players at a time. There approach is the worst possible solution, unless your goal is to get all the good players to leave your game. Don't worry this probably doesn't impact you.

unique lance
unique lance
near pond
ocean pendant
#

Time to ditch this game....sad to see wg f it up so much.

#

Its a waist of my time

near pond
fleet gyro
fleet gyro
fleet gyro
# lament mica Yolo

Oh im sry, he got off spawn, how dare he push the camo tanks. E5 does same.

candid fable
#

12 battles, 2 wins 😂😂😂

lament mica
# fleet gyro Oh im sry, he got off spawn, how dare he push the camo tanks. E5 does same.

You should be sorry. Anyone driving their tank and engaging reds is not playing strategically--yolo rushing. People want this game to be sit back and snipe cupolas strategic like. Counting whether you low rolled or your won/lost on a daily basis is where the real manly action is at. That kind of off the cuff stuff infecting PC will just cause all the noobs to want to play. He should be banned from the CC program for causing unrest.

fleet gyro
fleet gyro
wooden snow
#

we still beating on dead borse?

cursive tinsel
#

I think really the only thing we can do as a next step is actually get and article or pre and post comparison of things. If the wipeouts and such haven't dropped by much then Id argue why the effort. The battle time is no so difficult to say what would be affecting it more with the QoL changes during it all.

#

Really why any MM changes should of only been started to look into around this sort of time if the QoL stuff didnt do enough personally.

We are still missing a massive chunk of 'MM gets the blame but not MM fault' being half the tanks needing an actual rebalance and not just here and there, but here we are blipshruggu

past oak
#

This new MM really makes grinding fun. Sure we get bad streaks every now and then but I grinded CW for few weeks and my winrate was about normal. Switched to ww2 3 days ago and this sums up my experience.

weak smelt
#

That's my issue in WW2 if I don't have a tank a defensive sit back type of tank you really cant do anything without getting yolod

#

I've had so many matches where I get yolod and nothing I could've done about it

bleak oriole
#

As per BAM's announcement, the win % portion of the battle points will be yanked in the next major release (9.8)

unborn pagoda
#

So glad it’s going bye bye. W

uneven shoal
#

Only took almost 6k comments, a spreadsheet tool, etc lol

fleet elm
#

I get the feeling that we didn’t actually win. Our “win” was WG’s metrics not being met by the changes so they reverted it

coral zephyr
#

They tried it. Then observed. That is how you learn. I won't fault them for trying.

That being said. I am glad it is reverting.

uneven shoal
#

Who knows how much it affected the playerbase numbers

native plaza
cunning dew
#

I know people that are coming back cause of it

coral zephyr
#

I'm looking forward to playing my tier 8s again.

lament mica
bleak oriole
#

There will be some sort of official annoucement - I was paraphrasing what BAM said in the chat.

As I said in the twitch - we make no promise that we lock down the MM implementation.

bleak oriole
#

And no, I don't know when the official annoucement will be. The announcement will be that we are running to the 9.4 MM config

lament mica
bleak oriole
#

yes

#

basically, I don't want to introduce new feature to the MM in the future and then you lot go "but you said in the 9.8 that you were locking down all MM development".

cursive tinsel
#

I think if they were maybe drafted and thought more towards and actual ranked mode the further you proceed it makes more sense as that were you would expect to see it.

Its just it being in random battles started throw a bull into a China ship really.

If the ideas can be discussed to a high a level as possible, even if it talks multiple talks it can clear up any issues or potential problem. Ive always been vocal.on it but the order of the changes, then QoL, then other tests, its just became too much that affected how much it alone would actually achieve.

sharp lily
lament mica
#

Lol not really skill based mm but his first recent post about it summed up Bam's statement that the win percent of the battle points will be yanked.

Note battle points. We are still left with the remainder battle points for dividing teams. Article to come.

modest ivy
#

wait... i was told by wg staff and others that the mm in ww2 was fine and working as intended. i even checked myself into a mental hospital

#

are you telling me i was right the whole time?

#

wow

fleet elm
unreal hound
sage lynx
#

Im quite happy they are changing it back. It really sucked the variety out of the game.

lament mica
fleet elm
lament mica
#

Stop with the nonsense argument

fleet elm
viscid gorge
unreal hound
fleet elm
fleet elm
#

Not sure you know what nonsense means. I'm pretty sure you were railing against mm being changed back too. At least WG listens to reason

cursive tinsel
#

Hmm, remind me who brought up the Grom in here again?

fleet elm
# lament mica Lol relevance is key

I’ll help you understand. Nonsense means nonsensical means it doesn’t make sense. So, it makes sense despite being off topic, relevance to the discussion isn’t a consideration. Saying the Grom should be a medium tank is a nonsense argument for example

sage lynx
#

Do we know when they are fixing the MM? When the update is?

uneven shoal
sage lynx
cursive tinsel
#

Current season finishes on the 3rd so likely then. Watching back through the stream its basically back to normal, so both player WR and tank WR will be removed from the sorting equation. Dev blig going though explaining how the MM actually operates will be out during the week, most likely towards the end of the week.

At around the 52 minute mark for those that want to listen back to what was said.

lament mica
noble siren
#

There still aren't any balanced teams, just as there never were. It's impossible to play this garbage.

noble siren
#

Battles last 3-4 minutes, and one team always has an 11-0 advantage. I haven't seen a single even battle this week. Is it really that hard to create a proper matchmaker? Get tanks from PC. People come here to relax, but instead, they get stress and negativity.

noble siren
grand garden
#

From what I've seen, it seems like the number of AFKs has decreased significantly since the latter half of January. I used to have several AFKs during my daily play, but now it's down to just one at worst. This has been going on for about two weeks, so I don't think it's a coincidence. I don't think it'll ever be zero, but I'm still really happy that it's noticeably decreased compared to before the first half of January. There are still games where I lose one-sidedly. But I feel that just the fact that AFKs are less likely to be the cause is a big improvement. Thank you.

sand dock
#

The matchmaking is poo

#

Got a game vs zeek and one-

#

Good luck

#

Teams are so ahh

vale maple
#

Teams are worse then ever with new mm

autumn light
lament mica
#

Yeah it's actually worse.

I feel like WG has changed from arranging the team line up to manipulating the rng. I've never seen so many of my dead on shots fly off while red numpty driving in the middle of the field is pulling off repeated cupola shots or shots to places they must be maximizing their pen repeatedly--eg repeated shots through upper plates.

Just letting you all know how the chilli is.

#

Should note also--the first 3 minutes maybe slow full of camping, but then the avalanche happens and it still ends off 0-14.

cunning dew
#

Its exactly as it was, and I had no real issues before

#

Yea theres more steam roles and stuff but overall I think its better. I feel I can now carry my team to a win way more than before

lament mica
#

Steam rolls would actually say you are not carrying.

unreal hound
cunning dew
lament mica
#

Also noticed capping is up.

coral zephyr
# vale maple Teams are worse then ever with new mm

I think the event mode running the last two week has had an effect on who in in the MM and regular battles. Many were busy working on the 200 point op.

I think this took a significant number of "average" players away from regular pvp. This left higher percentages of lower skill players (who gave up on the event) and higher skill players (who finished the event quickly). My theory is that taking out a large amount of the players in the middle created more extreme matches.

Is it a seismic shift? maybe not. But enough to notice.

cunning dew
lament mica
cunning dew
#

Im saying me team is steam rolling the enemys?

#

My team steam rolls the enemies more than they steam roles mine

proud sluice
cursive tinsel
# proud sluice 100% they are messing with things beyond how the teams are matched, they never w...

I mean, they did. On nu.erous occasions it was discussed through what they changed in the beginning when introducting the SBMM. The second set of parameters were probably briefly touched on. The MM article was released as basically explaining how that system runs.

But at this point, you know, the games 12 years old, if people arent willing to learn abit of the game, no end of SBMM introduction is going to benefit anyone. There will always be a pool of players that it effects more then other with or without SBMM being introduced.

muted gorge
# unreal hound Steamrolls actually mean there is worse balance than before but who would have t...

Please can you guys at WG stop this insistence on using WR for, well, anything. Team balance based on 90 day WN8 would work best, imho. As things currently stand, matches are commonly so poorly balanced (through a combination of unbalanced vehicles and randomised teams fishing in a pool of a mostly bad playerbase) that it is severly affecting the re-playability of the game. I'm nearly at level 100 and honestly I'm very unsure I'll play another match once complete. It's a chore not a pleasure currently.

autumn light
muted gorge
autumn light
# muted gorge 1. I know he's not from WG, I was merely replying along the same theme, as I kno...
  1. Replying to someone, specifically, a "random" comment a long way down the thread is a very odd way to do that. So you can see why that would be an odd conclusion to draw.
  2. If this is the case, then why did you mention the current season and your progress? and use the terms about the current state. The entire text after "imho" seems to be saying that the current state has changed to be "worse" vs some previous state. But the change this season was literally to return it to the way requested in this thread and how it's been for years. What you said there and then after don't seem to match up. And in terms of "received", the majority of this thread since the change was reverted and threads since on the issue have been saying they dislike how it is now VS how it was with the change. That includes multiple people (before and after) attributing things to the changes that are completely unrelated though - being objective.
  3. I mean it depends on the aim, we added win rate to the existing system (that it is again) and had an aim. It did do that aim, but not to the extent we wanted and so we made more changes and will now continue to look at data with and without to determine things. If aims were/are achieved, then it by definition worked.
viscid gorge
#

🗣️ Thank you WG for rigging my games at 72% winrate

muted gorge
# autumn light 1. Replying to someone, specifically, a "random" comment a long way down the thr...
  1. The comment I replied to was from a few hours ago. Hardly random. It was specifcally about possible worse balance with the reintroduced old system than the WR system.
  2. Unless I am missing something the WR MM system wasn't well received. And the return to "normal" is equally poorly received. Or in other words, people are not happy with either system tried recently. My contention is that neither WR or random are not the best way to balance teams. Random used to be fine in the years gone by, but I'm not sure that works anymore for a complex range of reasons linked to the games age, changing player base, power creep, tank balance etc.
  3. Generally speaking I would say WR is bad way to balance teams. All players will have tanks they perform well in (high WN8) with a low win rate. Using this data for balance doesn't appear optimal. Whereas, a calculation of "performance", be that WN8 or any other similar method, may potentially lead to better outcomes.

A definition of "better" would be needed of course. What are the goals. I can only speak for myself but the most exciting battles are those that are closely fought. Steamrolls, either way, are not much fun. There are many factors to a steamroll, from tank balance to the MM to wolf packing etc. The test where autoaim was reduced to under 200m showed real promise, it was a shame that was only temporary. A combination of that and performance based MM may improve the experience.

viscid gorge
#

WN8 is not a great metric

#

It's so manipulatable

cursive tinsel
#

Any of the WN series of number can be horrifically manipulated in one way shape or form. Its a horrific measurement to judge a player off of.

viscid gorge
autumn light
# muted gorge 1. The comment I replied to was from a few hours ago. Hardly random. It was spec...

the point on the reply was more that when people are leaving feedback to a thread, the norm isn't to reply to a person. Especially if it starts with a targeted (to WG in this case) start to a message. So was just saying you can understand why a reply to a message from "a few hours ago" to someone with a shade of name closer to that of WG staff, that says "you guys at WG" would look like you think they are WG. Looks like a duck, swims like a duck, quacks like a duck, etc.

And both times it was received well by some, and not by others... now it has changed back the peoples stance is the same but with different poles (someone happy is now unhappy, someone unhappy is now happy) with a number being far more neutral. My reply was more to do with all of your wording seemed to imply you thought that the win rate aspect was being applied now, so again "Looks like a duck, swims like a duck" and so on. FWIW it hasn't been "truly random" in a very long time, and it isn't now.

It was a stated aim to reduce steamrolls and increase average match time - it did both of these things by adding Win Rate to the calculation used. It also made games closer on average. So by the metrics you just laid out, adding WR to the calc in the way we did was indeed "better" 😅. But as with anything we want to be sure and look into it more, especially as we obviously do not wish to make the experience worse for any group of players.

autumn light
#

also, rarely use this... is that 15th best in Jagdtiger? If so, proud moment 😄

autumn light
cursive tinsel
coral zephyr
#

The simply random MM may really be the best option. Over time your "good mm" will balance out your "bad mm".

lament mica
#

"Over time" people are going to quit even more.

Based on just about everything else WG has done, I have my doubts about the quality of their recent fix. It seems they had some important parts left over they thought were unnecessary so just threw them in the trash. Something is not right. It is not like it was before. I even see it on some of the streamers.

bleak oriole
#

It is 100% the MM that was present before 9.4

sharp lily
#

The thread should be closed as the MM changes were reverted.

lament mica
# bleak oriole It is 100% the MM that was present before 9.4

I appreciate that but the chilli seems worse. Things get missed sometimes. I was no fan of using winrate but I am serious in seeing funky RNG--too consistently one sided. I should also mention the servers in general have been shakier. Went to watch a replay of a ghost shell and there were ghost shells everywhere in the match. Perhaps it's some instability leaking in. I don't know the technical details--just know the chilli is bad.