The Sturmtiger is a rocket mortar and I think it is about time to give it the rocket ammunition type. A major benefit of this would be improving the horizontal shell trajectory allowing for more consistent leading of shells against targets at range where the game's current calculations will occassionally loop shells massive over an intended target to impact at a much further range. Rockets also have sfx and vfx that more accurately represent a shell propelled by a rocket charge and differentiate a sturmtiger firing at you from artilery.
Proposal 1: Credit to @sturdy minnow
Damage 1300/1750/1700
Pen 280/115/160
Speed 340/315/385
Ammo: Rocket/Prem Rocket/Rocket
Blast radius: 5.13/12.87/9
Ricochet angle: 85/90/90
This proposal would see all rockets with the ability to splash making the rockets feel properly damaging for their size and mass. However the penetrating rocket (280mm pen) would retain HEAT characteristics allowing it to ricochet for no damage but splash on bounce/block. On non-penetration this round would only be able to damage external modules
Proposal 2:
Damage 1300/1700/1700
Pen 310/115/115
Speed 285/300/385
Ammo: Rocket/Prem HE/Rocket
Blast radius: 0/12.87/9
Ricochet angle: 85/90/90
This proposal would replace the heat round with an 11% higher penetration rocket at the trade off of 25% slower speed allowing for greater effectiveness at close range. The premium HE round would become a subsonic round making it better for looping over low cover also reducing its effectiveness at range. The final rocket would have HE characteristics allowing this to be the preferred splash option for direct fire and would have the old HEAT speed allowing it to be its most effective ranged option. In theory this will improve the Sturmtiger's ability to fight in close quarters and increase the skill ceiling.
Both proposals will reduce frustration with the game's automatic shell trajectory and preserve the vehicle's identity.

