#Terrain Resistance Test - July 2025

1460 messages · Page 2 of 2 (latest)

sick ether
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Not what Im saying. I said simply people wont agree on anything. Ive have seen about a 50/50 with some common themes like the problem tanks are worse or if this is done all need to effected or none at all. Stop trying to twist other peoples words.

calm crow
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Previously, they would've thrown this at us with a three day announcement.

Getting feedback from live servers, although causing a good but if disruption, is absolutely the best way to go that WG can achieve and also the best for the userbase in that feedback can be provided.

fluid vigil
sick ether
sick ether
fluid vigil
empty raft
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Rise has spaced armor to deflect auto cannons—other two(?) have great HE which helps deter—I don’t have the K—seem to recall large caliber. The sides do seem better for whatever reason. Auto aim spot different, different tracks?

calm crow
hard citrus
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Top, all my CW Heavies are grinded for, so i tested them fully upgraded, i feel for the ones that had to go trough the test while still grinding a heavy, mostly in ERA 2.

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Nah Nah play the TTs XD

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Tomorrow we back and attack.

golden ether
hard citrus
golden ether
pseudo garnet
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Egh, it's the risk you take playing such a lightly armored tank.

empty raft
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Super M48 would like a word for meaningful armor for its speed/mobility.

obtuse jewel
pseudo garnet
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For the Super M48, it cannot be penned frontally by Autocannons. Is it weak to regular cannons and ATGMs? Yeah, but we're talking about defense against Autocannons.

The Leopard VT-2 has a massive amount of armor (compared to the other Leopards) at the cost of lower mobility. The hull, which is where the Autocannons are most likely to be hitting you, is not protected by any extra armor; because it has different mobility and armor than the other Leopards, but you're still using basically the same tank and thus, still will be susceptible to Autocannons (at least on the hull).

obtuse jewel
obtuse jewel
empty raft
pseudo garnet
# empty raft lol Sorry but it is in fact auto-aimed penetrated from the front. I will pull t...

If I remember correctly, it is the same exact hull as the Magach 5, Avenger, and Magach 3. The only Autocannons that I would say could potentially pen the front while auto-aiming would be maybe the M3A1's autocannon. That being said, the lower plate should be thin enough to pen with the Marder 1A1 and potentially the XM800T & Wiesel 1 MK., but that would require actually aiming and not just auto-aiming.

warm hatch
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Indeed I am

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I will say I have played stock tanks(no upgrades, no equipment, no consumables, no prammo, with a mid commander)all the way through just mark them as a brag to myself but playing things like challenger and t 80 recently its very noticeable. Once again I'd like to see the percentage change they've implemented this past week

tidal trout
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So in nutshell, amazing changes(actually no), especially for biased things like wiesel, elc, etc also ofc for biased atgms, so like i said either buff heavies with stuff like better armor, or nerf other vehicles like lower hp etc, this changes/tests overall was stupid, if u wants slow the game, slow everything, not one of class thats are not a problem (unless some biased P2W premiums), or easier thing, dont touch anything cuz its was fine, just give a mobility boost/buffs for some lights, most ppl agree thats the regular cannon lights like vfm5 needs some improvements, cuz lights IFVs are OK or OP anyway, and like i said, i dont see reason that IFVs should be faster than mbts/heavies, its not 2ww, its CW, its realistic and balanced either in game way cuz running away with biased camo and spamming atgms gonna be just more OP and stupid to play, thats my opinion.

crimson marsh
meager sail
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I remember when GI Joe tanks took on the Amolad and Rock Crawler at Dezful in 1990. It was so peak ong

tidal trout
crimson marsh
meager sail
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Even on road quite a few IFVs should be faster than some tanks

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That's how physics works. The force of the tank's weight is put on the ground solely by the two tracks. Their handling is not gonna be good because the tracks are not wide enough to distribute that force properly.

wanton mesa
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Terrain resistance for all tanks is the only way to get the desired results your looking for IMO

meager sail
limpid flume
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NOOOO
It makes it feel like WWII & CW is NOT supposed to feel like it does right now.

hard citrus
limpid flume
wanton mesa
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@limpid flume I did not say it was the result I was looking for

meager sail
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Tanks are still going way faster

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Boo hoo you can't hit 90 km/h in a Leopard 2A4 while in mud

sharp harness
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While I do support some changes. In my opinion they are a little extreme. My T-72 that used to hit 78 struggled to hit 60, and usually only got to about 50 before having to slow down for something. I don't even want to know how it feels for some gen 2 CW heavies like T-10, chieftain, BZT, and FV4211.

Also buff T-72BU, my boy. He's been powercrept.

limpid flume
# meager sail It doesn't feel like WW2, at all

Yea it does.
A MODERN tank should NOT feel like it's lacking the proper engine which is what it feels like.
Ohh bOo HoO sOmeonE elSe DoEsnT liKe tHe REsiStaNcE!

It doesn't feel right at all, the new terrain resistance is terrible!

Also NO heavy tanks has ever reached "90 km/h".

quiet raven
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Mfw when my tank gets actually stuck in mud:

sharp harness
meager sail
sharp harness
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I mean you would think a vehicle with a 1250 hp turbine engine. While only being around the weight of a panther tank would go faster. (And they do.)

pseudo garnet
golden ether
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We still arguing on this? The new map shows we don't need terrain resistance with the new adats being around, because everyone's runing it, it slowed down era 3 significantly because no one wants to be sniped by missiles.

hard citrus
golden ether
golden ether
hard citrus
golden ether
hard citrus
limpid flume
calm crow
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I've hit 95 in mine, and there's other MBTs in the 80 Kph range.

I personally believe that is too fast

modern escarp
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After completing a week of testing, I feel that the mobility of Cold War-era heavy tanks is best left as it is.
The description stated that the roles of Cold War-era medium and light tanks would be improved, but the current ERA2-ERA3 light tanks have tremendous firepower and excellent concealment, so weakening heavy tanks any further would completely upset the game balance.
In that case, I think the only tanks that are currently underwhelming are medium tanks. Perhaps we could increase their reload speed to improve their DPM and position them as tanks suited for veteran players?
As for heavy tank destroyers, I think the mobility reduction from the test was just right. They are too powerful in terms of armor and firepower, so without that level of mobility reduction, they would be too strong.

twin spoke
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Of course a lot of current cw players like the super fast playstyle. That is why they play it.

If if they were enough, we wouldn't be looking at making adjustments. Changes may be needed to grow the player base by bringing back previous players and also retaining more new players.

I feel these proposed changes are a step in the right direction and can be dialed in.

golden ether
hard citrus
# golden ether If they liked slow they'd be playing ww2

I been enjoying the ADATS lately, just now wanted to try the S Conqueror in WW2, Bored out of my mind unable to push because we had no light tanks and invisible TDs waiting for me to peek, while my team on the other side gets destroyed, players in ww2 are mostly bad i feel, i spent the game stranded blind shooting and reminded on how boring and Team dependant the game mode is, (Is a rant i still like it but there is a reason why a play more CW now).

hard citrus
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No, they also were stranded XD

golden ether
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Ohh they also must've not know how to play meds then...

ashen rain
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And in addition, I think tanks like the M60A2 don’t need to be touched mainly because if you want it to hit and reload worth anything you’ll need everything decked out for the gun. Thus my point is that it’d go 30-40 up hills and 50~ on grass

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Paired with its already lacking top speed and power to weight ratio.

hard citrus
golden ether
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Never needed this change to begin with tbh.

hard citrus
ashen rain
hard citrus
keen bobcat
meager sail
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Buff HP? Brother, half the complaints I see from users in this server is "CW lights have too much health!!!"

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This is why I don't take people here seriously. Nobody here has a clue of what they want. They just complain about whatever whenever.

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Also health isn't the issue, it's DPM. The AMX 40 and EE-T1 P2 can both kill several Merkava Mk 3s (highest health tank in game) in a minute.

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4150 health and they can kill several a minute.
That's not health being an issue. That's WG overbuffing the Hell out of DPM.

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Also the change has been gone for like two weeks now. You're speaking like it's still in the game.

hard citrus
golden ether
sick ether
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The wolf packing is 💯 worse without the terrain adjustments. More so in era 3. So I still believe its a good change.

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Just make all tanks slower.

golden ether
sick ether
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However the ADAT is a great example on why slow tanks dont even compete when most of the others can go past 90.

golden ether
golden ether
hard citrus
hard citrus
rose night
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Please remember WG has implemented this concept to solve only 4 items. WG has obviously already spent time and $$$$ on this as THE solution So, with this in mind, has this test achieved any of the stated goals? yes or no

  1. Reduce teams that group up in too-large numbers, rushing forward on the map?
  2. Increase match times to allow time for players to pursue their battle plans?
  3. Support additional strategic gameplay?
  4. Naturally improve light and medium tank roles?

WG will have to be convinced that if it isn't the SOLUTION to the 4 questions above to spend more $$$ and time.
Otherwise it will be like True Vision, its basically coming.

hard citrus
empty raft
rose night
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⬆️ Both interesting ideas but as it doesn't have anything to do with WG's goals, they are irrelevant to their solution. About 1/3 of the various points made by the statistically insignificant number of players on this Discord will not be considered at this point. As it stands Terrain Resistance is the solution.

golden ether
rose night
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Um we have zero information from WG about a "split response" to WG's 4 questions. But that's my point and why I remind people. The points aren't mine their War Gaming's points. The game being worse off isn't a criteria, only the 4 questions. Which raises THE question, what type of "marking/scoring" system is going to be used and are any results binding?

keen bobcat
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For the first i didnt really see a definite difference. Second, WG will have match time data on that themselves but we dont know. Third, yeah id say it forced more planning for choosing positions and moving between them knowing repositioning would be slower. Fourth, definitely did.

empty raft
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Yeah the 4th was actually detrimental in era 2 in regards to the super fast machine gun lights and era 3 has very few lights—only saw premiums and a couple bmp 3s. Era 3 mediums are mostly pretty solid but few. Era 2 mediums are mixed with most having to play a sniper role.

Different eras, different issues.

gaunt ridge
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There is nothing wrong with a trial. Its drives me crazy people are getting so out of shape over it.

hard citrus
gaunt ridge
hard citrus
vast mantle
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Im just gonna leave my opinion, that i think the same as rikititave, this change could work, but it leaves in evidence the op tanks.
Era 2 was painful to get anhilated by a Wiesel or that elc tank, without being able to fight back or even try to chase them
Era 3 was the same, but it make Osorio absolutely OP, like, it has better armor than some mbts, has the best dpm and good mobility. Also the same problem with Wiesel tow, it just makes a candy fest for fast tanks

hard citrus
hard citrus
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@limpid flume @clear veldt Care to expand or give feedback?
Can't really take emojis seriously if they don't have something to be based on, like what is that you sirs don't agree with? why? how? XD

sick ether
hard citrus
# sick ether They wont, unless you hate the change. Some really biased people. You have to ag...

It is most disheartening; I had hoped for a community more open-minded and enriched by culture, engaging in a spirited back and forth like true intellectuals charting the uncharted cosmos together.
Instead, many cling stubbornly to the comforts of antiquated traditions, like aging men refusing the dawn, resisting change until it arrives as an unyielding tide that sweeps away all they hold familiar. Alas, we must be the torchbearers, preserving the flame of progress and striving for true evolution, even when others would rather remain in the shadows of the past.

sick ether
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War gamming will continue to struggle with this until they understand balance is the most important. You only change one thing without thinking about all the other tanks this happens. If they slowed down all tanks and mabey tried a few nerfs and buffs too. Mabey this would have been more productive.

empty raft
hard citrus
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@clear veldt Thanks for proving my point.

limpid flume
echo cargo
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Irl modern tanks dont go 70+kph off road

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Just because hur dur MoDeRn

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Dosen't give them the excuse to fly around at the speed of a light tank it's dumb

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If cold war launched with this terrain test as a pre installed thing nobody would care

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Getting this tilted over a test is crazy to me

golden ether
violet cypress
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After the first few messages this thread just became the Monty Python argument sketch 😆

sick ether
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This is exactly why I say players are half the problem. Most are entitled, many cant be disagreed with. There are alot of valid and constructive conversations that get muddy because of these people too. Everyone can have an opinion but geeze shows why humanity stopped progressing when its just my opinion is better than yours from grown adults.

limpid flume
# echo cargo Getting this tilted over a test is crazy to me

I never said "oVeR 70+ kPh" hur dur if you were to rEeAd what I said you would see that nowhere in there I ever said anything about "70+kph".

Also that's not true, you CAN'T just assume that if this was a pre thing that nobody would be saying something about it or suggesting it. How do you know??? Do you know exactly what everyone thinks? NO.

echo cargo
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Brother i said 70 as a example also uh yeah im pretty confident in saying if cold war launched with this terrain update day1 nobody would care and also why are you so hostile about this

limpid flume
hard citrus
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Regardless, everyone should try to accept or at least give actual feedback on a middle ground or popular 50/50 opinion, if we only have a bunch saying NO and the other saying YES, congrats we all played ourselves and will let WG pick a choice, so we have to reach a middle ground with different possible options.

obtuse jewel
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Here are some estimated numbers based on googling it -- The Marder 1A1 Infantry Fighting Vehicle can achieve a maximum speed of 75 km/h (47 mph) on roads. However, its cross-country speed is significantly lower, estimated to be around 35 km/h (22 mph). -- The M1A1 Abrams tank has a governed top speed of 45 mph (72 km/h) on paved surfaces and can reach speeds of 25 mph (40 km/h) cross-country.

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So it should not just be for Heavy tanks, should be applied for each class. I should have done this earlier to see. I always had a feeling that "lighter tanks" weren't that much faster then mbts. Though they were actually slower.

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The Wiesel MK1 armored weapon carrier boasts excellent off-road mobility, allowing it to traverse various terrains effectively. While its on-road top speed is around 70-80 km/h (approximately 43-50 mph), its capabilities extend significantly to cross-country travel. The Wiesel 1 has a reported cross-country speed of 60 km/h.

obtuse jewel
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The M2A1 Bradley Fighting Vehicle has a maximum cross-country speed of 17.2 mph (27.6 kph). While its maximum speed on paved roads is 30 mph (48 kph), its cross-country performance is significantly impacted by the terrain and other factors. M2A1 and M3 same speeds and engine.

left tinsel
obtuse jewel
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google right at the top --google marder 1a1 cross country speed.

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Now the top speeds may be well not published so these are estimated.

left tinsel
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Why am I to Google about the marder when what I replied to is on about the Bradley?

obtuse jewel
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Google m2a1 cross county speed

obtuse jewel
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The Bradley is slow via personal experience, can barely keep up with m1

keen bobcat
obtuse jewel
hard citrus
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This are the Specs of the M1A2 from the manufacturer, is just to give an idea i am not proposing anything here.

obtuse jewel
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Yeah that governor is a pain, but if you removed it, it's an even bigger gas guzzler, but it goes faster.

keen bobcat
# obtuse jewel

Least for the M3s (the ones actually in this game) all results I find put estimated road between 56-66kph on road depending on load/variant and ~40kph cross country

obtuse jewel
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the M3's use the same engine as the m2s, the game jacked the speed up

keen bobcat
hard citrus
obtuse jewel
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Keeping up meaning behind the m1s yes, keeping up like what it's suppose too no

hard citrus
keen bobcat
obtuse jewel
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maybe m1s where going slower?

keen bobcat
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Just saying I sincerely wouldn't trust whatever result is showing you that the Bradley is only capable of 48kph on road.

hard citrus
obtuse jewel
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I can't believe m2 where moving faster maybe ungoverned? M1s use to out run m2s in the field all the time.

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m1s pushing through breach lanes, m2s pulling security.

hard citrus
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Here is an actual pic, LOL lil Bradley at front.

obtuse jewel
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ok I stand to be correct, I was not in during that time, I was after it.

hard citrus
obtuse jewel
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Bradley correction 40 mph (64 km/h); 40 km/h off-road estimated.

hard citrus
obtuse jewel
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Same to you!!

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Still say the Bradley is slower........lol --that pic is like OPORD speed at 35kph --Bradley is like see enemy tank lets go 40kph shoot tanks first, need to paint kill on tow launcher.

hard citrus
obtuse jewel
golden ether
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Just keep speed as is and give us bigger maps

keen bobcat
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I'd be much more in favor of reducing speeds to discourage some of the current shenanigans. Speed reduction also conveniently allows us to continue using the same map sizes

golden ether
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Lowering speeds didn't fix anything but make lights and tds op which will result in further nerfs no thanks especially when they can't even buff tech tree lines that need it.

obtuse jewel
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That's why they need to make adjustments to all classes, make it more balanced, I was trying to make the point lights are faster on roads, mbts close, but in cross country (various terrain) it may not be the case. May not have done a good job at that.

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That will help slow the game down, try to prevent wolf packing, no class is OP over the other (yes, atgms--another discussion for another day). However, if the goal is to make the roles more like WW2 then not every class is going to get slowed down.

hard citrus
golden ether
hard citrus
golden ether
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Well issue is if you just slow down heavies it's gonna be WW2 with no one moving because they don't wanna get missiled so I'd like different changes or more maps rather than nerfing speed and being lazy.

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Another is is most of these guys here wanted new maps and then complain about the big open one we just got.

hard citrus
hard citrus
golden ether
cunning steeple
obtuse jewel
# cunning steeple As a former Bradley driver, ther are 100% slower than an Abrams. We used to do d...

Hey a fellow Mike! ( I was a Bravo conversion-- was not happy about it but what can you do 😀 ). The Bradley to me felt under powered when driving, though hitting those big ditches filled with water was kinda fun. Even though the guys in the back always thought I drove into the a lake (water covered their periscopes in the back, cause it was technically under water) and they were about drown.

rose night
golden ether
cunning steeple
obtuse jewel
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Funny story, I was in NTC and driving a 577, it was the only time I was able to go faster then an m1, I was able to shift the 577 to the final gear which we don't use and some how get past the their governor (NTC has like a 20mph hard speed limit from what I remember), I was flying past them m1 and bradleys - battle groups formations. the TCs were looking over at us while we went by. I eventually got chased down by an OC, who of course yelled at us, told us to slow down and he had a hard time catching us and it took him a while (had to go about 35-40). Being in an Infantry unit there was fist bumps all around. Turns out it also works for 113s.

cunning steeple
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So that lighter vehicles had better mobility since they lack armor like the MBT's

golden ether
sick ether
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I think both would be healthy for the game. Bigger maps, more realistic speed, balance the op meta tanks. Make CW better plz.

rose night
sick ether
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@clear veldt Still not adding anything, just being a Karen for people who dont agree lol.

calm crow
#

If you block them, they can't react to you.

I recommend that if it's affecting you as such.

golden ether
empty raft
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They can still quote you though…

calm crow
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I wouldn't know, I don't block people

empty raft
calm crow
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Thanks?

empty raft
#

Someone deleted the You’re Welcome emoji.

sick ether
limpid flume
golden ether
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You can balance as much as you want but if it's slow with true vision I see no point but be toxic in a hull down vehicle and camp at base since it would counter everything.

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And it would work because missiles would be too slow, everyone wants there pen to be nerfed so that'll promote this gameplay more and since no one has speed I can legitimately snipe hull down uncontested. Only counter would maby be he's and a 77a nothing else in era 3.

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While at the base.

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Ohh btw this gameplay would nerf eastern alliances more since no gun depression lol

keen bobcat
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If they actually go by just weight across the board (which is what a lot of us are asking for) it would make the Eastern tanks less effected by terrain resistance changes thus giving them some advantage offroad.

golden ether
keen bobcat
golden ether
empty raft
empty raft
limpid flume
empty raft
# limpid flume Bigger than that wouldn't be a bad idea.

Iirc El Alamein is 1500 along with Halfiya Pass. It would really depend on design for me. Cao Bang is a “big map” but does not play big because so much of the space is not drivable but landscape. So map size is not the end all be all.

Would like to see a big city map—like Manneheim come to WW2 where it is just city blocks. Maybe some destructible building elements.

golden ether
golden ether
obtuse jewel
golden ether
obtuse jewel
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Yeah I know, that's why CW version with Malinovka and Artic Region

golden ether
obtuse jewel
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I think a bunch of T10 maps can be used in Era1 CW with some adjustments for True Vision

golden ether
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Wouldn't change anything about true vision.

obtuse jewel
golden ether
golden ether
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This is cold war not ww2 like what?

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Next thing you'll be complaining because y'all will never see certain tanks lol

obtuse jewel
obtuse jewel
#

So why does it need more cover for CW?

golden ether
obtuse jewel
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I have no idea what your refering too, we were talking about maps and how they need to be adjusted in CW because of TV

golden ether
obtuse jewel
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Yes, because in CW you have TV and you will need that cover or get shot up.

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That is why those maps I mentioned need to be changed for CW due to TV and why they are not in CW now.

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Also, there is no arty in CW

obtuse jewel
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It's all good, we will probably see 1 back at Halloween (Prok) with all the grave and Revenant tanks all over the place.

somber acorn
sick ether
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Until they make armor better and penn worse. I dont think it will ever be too diffrent. CW is so easy and everytime they add a tank with good armor even if it has tanks that can easily counter it. Everyone crys nerf until its as easy as every other CW tank. Why need skill when you can RB RT.

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This is also why I say fixing one thing will always do nothing. You have to fix all the extremes. Some more bigger maps, slower speed, more cover, atgm adjustments, more armor, less penn, balance adjustments. You know what a pvp game is supposed to do.

golden ether
sick ether
golden ether
#

I can kill them with ease because there's multiple ways to kill them. But people don't wanna learn

sick ether
golden ether
sick ether
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Heck thats the issue with ww2 now too. With premium ammo basically being required and armor meaning less and less its not too much better. Onky thing it has is the spotting mechanic and less speed.

sick ether
golden ether
sick ether
hard citrus
sick ether
hard citrus
# sick ether OMG thats the only thing I hear when people complain about those tanks. I have s...

Also those tanks are nowhere near in the upper speed performance compared to MBTS, they might be good in a straight line, but once they need to make hard turns or, keep up in CQC fights, they might struggle, even tough those tanks are better at mid to close range brawling.

And yeah, they are good at stopping AP shells, but not as against HE, HESH and ATGMA, Belka also hates auto cannons.

So IF the terrain resistance thing is applied in the future, it needs to be toned down, and closely verified on some tanks, EXAMPLE are you really going to do that to the poor Chieftain MK.11? like bro NO

sick ether
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Yeah, honestly thats why they need to do adjustments by the individual tank however I will never trust them to do that right. If I could this wouldn't be a problem to begin with. What else is that test server for but to prevent these issues.

hard citrus
gaunt ridge
sick ether
gaunt ridge
sick ether
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Most people dont evwn know how to properly play those tanks either.

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So if the tanks does on adv the same as TT tanks they are NOT op. Annoying sure thats the point of armor. Not just RBRT.

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Gosh most new CW players would throw a fit over the old maus.

echo cargo
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Wargaming did say most likely somepoint next season they are doing another terrain test and it will also include light vehicles

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So take that as you will

sick ether
echo cargo
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Oh that's expected with literally anything

keen bobcat
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Would be really cool if we got a terrain test alongside those new skill/equipment/consumable ideas. It looks like camo in CW is being brought much closer to ww2 standards and even below in the case of advanced concealment. Might help to curtail some of the issues that were experienced in Era 2 during the test particularly in regards to the rat tanks and the few strong IFVs.

hard citrus
gaunt ridge
clear whale
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In speed, it's better to leave everything as it is! 1 reduced the speed of heavy tanks, they are an easy target for inconspicuous light rocket launchers 2 reduce the speed of light rocket launchers, heavy tanks will become faster than light ones 3 modern equipment is fast and it's cool, don't turn the cold war into World War II

clear whale
crude whale
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yall r complaining that heavies are useless with these terrain changes, a heavy tank trades its mobility for armor, hence why its called a HEAVY, light tanks are mobile because they are just that, yall finally having to use more than one braincell, cuz you cant yolo a poor light tryna get through the grind is a genuine skill issue. now I will say that the following tanks do need to be severely nerfed before implementation of these terrain changes because we need to give the heavies a chance after these nerfs:
1: FV4005, fv107
2: EVEN SS-12, WEISEL MK.1, XM800T->(optional)
3: WEISEL TOW, ADATS->(slowing down ATGMs to account for slower heavies), Jaguar 1-> (Reduce camo).

sick ether
crude whale
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this is exactly why i listed these tanks to be nerfed, nerfing them so that they dont have carry potiential might make it balanced, plus the terrain nerfs need to be directed to toward certian era 2 and 3 heabies not all .

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but the yolo steam rolls is mainly effecting era 3 and maybe abit era 2 as well.

golden ether
hard citrus
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Having more maps made for CW gameplay and removing the ones that never made sense to begin with would also improve how CW works: Fisherman's' Bay is to small for cw for example, and a map like Sand river could be updated to work on CW.

golden ether
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Also I'd more than likely just lemon training then since I have no speed to do anything why should I go off by myself if I'm gonna get sniped or demod when I can move with the team since I have no speed.

crude whale
hard citrus
crude whale
golden ether
golden ether
crude whale
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my point is, that if a tanks has speed, mobility armour then that makes anything else pointless to play, im not advocating for camping, i just want slower games and less yolo steamrolls

hard citrus
golden ether
hard citrus
crude whale
golden ether
golden ether
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Heck half the time in WW2 rn due to the mm changes is people camping base -.-

crude whale
hard citrus
golden ether
crude whale
hard citrus
# crude whale i see the terrain changes as a step in the right direction, sorry if you like th...

I also don't mind the terrain changes, but they need to be toned down a bit, ERA 2 was awful with the changes, and ERA 3 could be tweaked less aggressively, for instance this is my take:

Let's pretend the terrain changes did a 30% decrease ok?
I would let ERA 2 with a possible 10% instead of the 30% and that goes for all tanks.
And Era 3 with a 15% or 20%, and test from there.
So the entire thing is less aggressive in general.

golden ether
golden ether
crude whale
crude whale
hard citrus
crude whale
#

i hope these changes arent final, maybe we might get another test.

hard citrus
crude whale
#

yea hoplefully they mean decreasing the percentage, not increasing

empty raft
golden ether
#

The irony in the test is if they go thru with it and leave sigefried encounter in cw XD

empty raft
# golden ether Don't forget smokes gonna be worse now more than likely at protecting against at...

Eh not sure how worse specifically for ATGMs. They will lose more camo if that is what you mean.

They will be bigger apparently to stop more ATGMs I guess and you will be unspotted in less time.

I worry they will become more annoying with bigger clouds—too many heavies carrying them and throw smoke which just allows the other team to advance as the smoke thrower just blinded his own teammates. I’ve seen games completely lost by an ill timed smoke throw by a teammate that saves the other team and allows them to advance.

If people want a ATGM defense, I would prefer some type of trophy or chaff system.

golden ether
golden ether
empty raft
golden ether
#

The changes they wanna do need serious actual testing and I don't know if there gonna test it, and doing live tests sucks because it ruins gameplay for that week, already seen an uptick in camping at base in WW2 with new matchmaker and waiting for that to happen in cw if and when the mm gets implemented which others believe it has been, and then with the new terrain slow down...yikes and disgusting gameplay for me not sure if wg should be taking big risks like this at all with all these new games coming out.

empty raft
#

Well if you can see outlines that would be somewhat an improvement for when teammates throw it indiscriminately for the team’s detriment. At least you will be able to get a shot in.

empty raft
golden ether
#

And doing it December yikes great time when most people are picking up new consoles or games to play...

#

These are changes that should have been done or finalized months ago I'm my opinion.

empty raft
sick ether
golden ether
golden ether
sick ether
golden ether
sick ether
#

So modern tanks doesn't make them magically faster.

golden ether
empty raft
sick ether
sick ether
#

This speed issue seems to be a 50/50 honestly

empty raft
#

It would be funny to do some tests without the speedometer is essentially what I am saying. The irl tends to be very few who are sticklers (though almost no tank in the game is irl armor, accuracy, loading, aiming—or combat distance) or just a secondary argument for what they want.

Eg No tanks facehug irl, yet what some would state is an essential component was ripped out for some tanks with people stating irl.

golden ether
golden ether
sick ether
golden ether
sick ether
sick ether
#

You want stuff others dont, some want stuff you dont. Thats the situation. Its up to the devs to decide the middle ground and do it well.

empty raft
# sick ether I agree and Im not saying they should be true to real life. However I do believe...

The issue I see in ERA 3 is like if you had a medium/light match in WW2 on a small map that favors going opposite directions. There is not much differentiation and so players travel together. I think the spread out spawns have helped quite a bit, but there are definitely map issues that encourage teams to go opposite ways. There are a number of good maps that you don’t have the same rush around. ERA needs several smaller fixes that terrain changes will not really fix imho—people will just travel together slower like a WW2 match that is all heavies.

sick ether
golden ether
#

Everytime I see it I just shoot the turret no need to shoot the body....

empty raft
#

I stopped at bottom on ERA 3 Chinese for now. It was not a good experience.

#

So many ammo racks and fires.

golden ether
sick ether
#

What happened to Russia bias I used to hear about lol.

golden ether
golden ether
sick ether
empty raft
golden ether
hard citrus
golden ether
hard citrus
#

Talking about... Let's see how the T-64s perform tomorrow.

golden ether
sick ether
#

The T-64 line is just a worse T72 line. I dont see the reason too.

crude whale
#

chat aint dead yet?

hard citrus
sharp harness
#

The only reason I'd play a T-64 is if the T-84s were at the end of the tree

#

T-84 Oplat -> T-84-120 -> T-84 Oplat-M. all gen 3, the T-84-120 would be more of a side grade, faster reload. weaker hit. But yea

hard citrus
sharp harness
#

Those would be great as Gen 2s in my opinion.

hard citrus
sharp harness
#

Hold on. I'm doing the math in my head.

#

Personally I would change it to get rid of the T-64. Instead T-64A, T-64B, T-64BV will all be gen 2.

#

Then it'll continue into the T-84s. Starting with T-80UD, T-84, and having the last two tanks be a split like the Bradley and XM8, T-84-120, and T-84BM

#

@hard citrus how's that sound?

hard citrus
sharp harness
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Also I have another question. For the devs. Why does ERA automatically assign a vehicle to gen 3? After the T-72AV, there has been a total of 2 tech tree vehicle with ERA added at Gen 2. Why?

#

Its not like ERA is OP. It stops missiles and heat shells, the latter are almost never used at Gen 2.

hard citrus
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Ok so this is ERA 2 in my mind, the same as the devs saw it.

#

There updated.

hard citrus
sick ether
sharp harness
#

Quick Tip!: Don't play Eastern Alliance. It was good for year one. Then it fell to the power creep gods and wargamings stubbornness to buff tech tree vehicles.

sharp harness
#

I do too. Where's my T-72BU buff?

hard citrus
sharp harness
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The buff proved ultimately useless. It basically nothing. Minimal changes all around.

hard citrus
sharp harness
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I know all it did for the T-72BU was. 50+ HP, max speed increase. Kinda where the effectiveness ended

deft halo
#

Inclusion of a UD TT would be redundant

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If and when the T-84U eventually comes will only happen after the war is over

#

BM Oplot is too modern

deft halo
#

Object 478DU9, which is the one that went into service in 1999

#

T-84, T-84U, T-84 Oplot, and T-84U Oplot are all the same tank - Object 478DU9

#

Earlier object 478 tanks were merely just T-80UD with different turret systems and shtora countermeasures

hard citrus
deft halo
#

4/5 is just redundant
5 is more suitable to be a premium

#

T-80UD would be fine for the mid era 3 like the T-80U but the U already costs making the UD redundant for inclusion

#

They're being simple with the line and for the prospects of an eventual T-84U to come after the T-80U

#

So once you get the T-80U you have 2 choices, 640 or 84U

hard citrus
obtuse jewel
sick ether
#

Never said Mph btw. This just doubles down tanks just arent fast. Thats just a fact.

#

@obtuse jewel

obtuse jewel
hard citrus
sick ether
sick ether
hard citrus
# sick ether Tis ok just wanted to clarify I was referring to kph originally.

Did you know there were a series of tests on the Abrams and the M113 with removed governor (It was a stress test to test their capabilities with no control).

M1 Abrams (no governor)

The Abrams is governed to about 42–45 mph (68–72 km/h) in service, to avoid overstressing the drivetrain and suspension.

In tests with the governor disabled, it’s been clocked at around 60–62 mph (97–100 km/h) on roads.

Some anecdotal reports from test crews say it could push slightly past 60 mph on flat ground, but it eats fuel like crazy and risks serious mechanical damage.

Worth noting: It accelerates very fast for a tank because of the 1,500 hp gas turbine, but it’s not designed to cruise at that speed for long."

M113 APC (no governor)

Standard spec: about 42 mph (68 km/h) with governor.

In test runs without the governor, the M113 could reach ~55 mph (88–90 km/h) on roads.

Being much lighter than a tank (about 12 tons vs. 60+ for the Abrams), it handles high speeds a bit better, but still wasn’t designed to be racing around — stability and safety drop off fast."

obtuse jewel
sick ether
#

I play to many video games I saw hp and only read Health Points not Horse Power lol.

hard citrus
# sick ether Honestly this game does what it wants. The Ee has better armor than most mbts, f...

heeh yeah, but those considerations fall mostly on their country and designated role, the Panther was 44 Tons give or take and it was considered a Medium for the Germans, (A very heavy Medium XD), but for the Allies it was a Heavy tank, Shermans an T-34s are about 30 tons, also the Pershing (40 + tons) at the begining of it's life was denominated as a Heavy tank, later it was considered a Medium, but because the M013 was a 60 Ton monster.

sick ether
#

Do you have a folder of those lol. Cute reaction pics 🙂

obtuse jewel
hard citrus
sick ether
#

I k ow thats just a nummber but I assume it actually has a diffrence in code based off that value.

hard citrus
hard citrus
obtuse jewel
obtuse jewel
#

I noticed in era1 that ground resistance going up hills etc seem ok for tanks. They probably grabbed it from WW2 since a bunch of tanks come from ww2.

hard citrus
hard citrus
obtuse jewel
#

Yeah that is right

#

It only doesn't work out right when your goals for era 2 and 3 may not be correct.

#

I think the need re-think goals for those 2 eras. The issue a lot of folks have is they know what modern tanks can do, by changing it to make it more role based bother folks (including me) cause it's not what it is like it was in WW2.

obtuse jewel
hard citrus
obtuse jewel
#

That's war for you when you get limited resources and have to put in a weaker engine.

hard citrus
obtuse jewel
#

That's why you should not wage war or declare one when your not ready for it, especially 2 fronts.

hard citrus
obtuse jewel
#

A Main Battle Tank was supposed to have the firepower and (frontal) armor of a Heavy Tank but the weight and mobility of a Medium tank. So if they reclass most of the Era 2 and Era 3 heavies, no issues. Believe it or not the M48 and M60 were all MBTs, the last American Heavy was M103.

hard citrus
# obtuse jewel A Main Battle Tank was supposed to have the firepower and (frontal) armor of a H...

NES OR YOS
A tank has 3 main principles Firepower, mobility and armor.

  • A light tank has good mobility and decent firepower and little armor.
  • A medium Tank has a balance of Firepower, mobility and armor. (This is your closest to an MBT).
  • A Heavy tank has great Firepower and Armor, with some mobility.
  • A Tank destroyer has great or amazing Firepower and either good mobility or good armor.

The MBT achieved the perfect triangle: Great Firepower, Great Armor, and Great Mobility.
The reason something else exists is to to a specialized job.

tall stump
#

For me nerfing the terrain resistance is going to destroy CW . The crew and equipment nerfs are the final cherry on the top for me to quit .

empty raft
hard citrus
# empty raft Not really just three. False idea of three or gross oversimplification.

Is a simplification but a real one used by militaries and tank designers, so no is not a false idea, it is even the base of ww2 tank designers and doctrinal studies of the Cold war.

"In modern Western doctrine, you’ll often see the U.S. Army or NATO manuals explicitly describe the three elements as the essential characteristics of an MBT."

Tank historians like Steven Zaloga and David Fletcher often use the phrase “balance between firepower, armor, and mobility”.

I learned that from Nicolas Moran (The Chieftain) myself, just like the Survivability Onion

Here you can learn a bit more about it:

https://www.youtube.com/watch?v=4LXRAlPuQbM

Video Sponsored by Ridge. A smaller wallet helped me. Get yours at: https://ridge.com/mcbeth

The Survivability Onion is a tool to allow a soldier to determine their risk of surviving an encounter with an adversary.

For uncensored video, check out my substack at:
https://ryanmcbeth.substack.com

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https://www.bunk...

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deft halo
#

How about first changing the gravity of cold war to match that of WW2?

#

Do a live test of that for a week and see how it is

#

If its good then move forward with that before other terrain resistance tests

tall stump
#

@deft halo if they do that, there won't be a cold war , just bots .

hard citrus
cunning steeple
hard citrus
deft halo
deft halo
#

In that case I'm intrigued with what the next terrain resistance test is going to entail

sharp harness
#

Lets just hot glue the tanks to the ground as a joke.

echo cargo
#

When cw becomes slower maybe cw could have ww2,s gravity?

#

Then crossplay in customs could happen PepeChad

deft halo
#

Would stop a lot of insta death roll overs on a lot of tanks

hard citrus
ashen rain
#

Think M41 in tier 8 with fuel boost and every equipment for speed