It started out nation specific years ago based on the modules of certain mercenary tanks and the community complained immensely. back then, depending on your garage, some contracts were outright impossible or very boring/slow/hard to do based on one’s own limited tanks in said country. So over the years the devs finally got us to the point now where nations do not matter and I highly doubt people will want to go back.
#Contract requirement change suggestion
15 messages · Page 1 of 1 (latest)
To bad
But can the devs atleast implement better class requirements like i said with the E25 hes fast and no armor so it should have lt and td instead of ht cus ht make no sense
Having it be LT and TD would trash the MM and make the game unplayable
3 LIghts per Team and 9 TDs
Just saying im not a big fan of the contract requirements like needing to play a HT for a fast and tiny little camo roach
it doesn’t matter what they pick as a secondary category
it has TDs and as pigeons said you don’t want 900 lights and TDs every game for the contract
And i dont want to play HT for life🙄
then play TDs? you have lights mediums and heavies all under the TD class
E 25 is a easy contract to get. Since it came out I’m on stage 7 of the contract and I’m not even grinding it out.
I play other games
And i was saying this cus i was getting bored to play heavy tanks
When the tank isnt remotely connected with a heavy
You can play 2 different tanks for the E25 from stage 2 to stage 8. I play for a couple hours a day not 10 hours a day. Be glad you’re not playing for a tier 10 tank.