#Contract requirement change suggestion

15 messages · Page 1 of 1 (latest)

native crest
#

It started out nation specific years ago based on the modules of certain mercenary tanks and the community complained immensely. back then, depending on your garage, some contracts were outright impossible or very boring/slow/hard to do based on one’s own limited tanks in said country. So over the years the devs finally got us to the point now where nations do not matter and I highly doubt people will want to go back.

cobalt spire
#

But can the devs atleast implement better class requirements like i said with the E25 hes fast and no armor so it should have lt and td instead of ht cus ht make no sense

drifting kraken
#

3 LIghts per Team and 9 TDs

cobalt spire
jaunty basin
#

it has TDs and as pigeons said you don’t want 900 lights and TDs every game for the contract

cobalt spire
jaunty basin
rapid lynx
#

E 25 is a easy contract to get. Since it came out I’m on stage 7 of the contract and I’m not even grinding it out.

cobalt spire
#

And i was saying this cus i was getting bored to play heavy tanks

#

When the tank isnt remotely connected with a heavy

rapid lynx
# cobalt spire I play other games

You can play 2 different tanks for the E25 from stage 2 to stage 8. I play for a couple hours a day not 10 hours a day. Be glad you’re not playing for a tier 10 tank.