#Cw needs some changes.

8 messages · Page 1 of 1 (latest)

noble spindle
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All CW tanks go to fast. Nuke the lot.

untold lynx
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All vehicles are too fast with speed equipment.

If one only reduced the speed of heavy tanks, they would be even more of sitting ducks in Era 2 for ATGM/autocannon wielding lights and tds.

eager void
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No, the only thing that would be better is to do something about the flag capture mechanics.. the speed is fine.. the flag is the issue.

untold lynx
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I would say most of the stock top speeds are fine. Many get crazy when the speeds are boosted.

gilded stone
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That speed is just era 3 if you want slower combat play era 1 probably. Base shouldn't be locked ever i proposed a solution to base capping problem a while ago and even got some people to also think it was a good idea not that the devs noticed😒. The workshoped proposed solution was that base capping wins you the game but doesn't end it(objectives are important) after the base is capped the game continues into a death match even though the winner of the game has been decided. This allows for more play time and the grinding of marks. Then if after a certain time no damage is done in game players on both sides can vote to end(this accounts for wiesels elcs and such hiding or even glitched into terrain to not waste anyone's time)

quick solar
versed furnace
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The thing that doesn't feel right is how tanks like stingray and VFM are too slow, and using them as Snipers (is their best bet) is not even that good given that MBTs can snipe better or the same, they need some kind of adjustment to make them either better snipers or better recon tanks.

blazing lily
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new maps should also stray away from a circle sort-of lane path, if a map is open enough, lemmings don`t happen period. for everything else, i agree with.