#AMX 13 SS-11 TCA Improvement

768 messages · Page 1 of 1 (latest)

small meteor
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Intra clip reload 2sec ----> 1.85sec
Power-to-weight ratio 22.81 ---> 25.50

ATGM Ammo 8 ---> 9

75mm Armor Damage 180 --> 200

safe thunder
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It has already been buffed and it’s too strong as it is.

small meteor
safe thunder
hexed hawk
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Why buff the ammo count of the atgms

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It holds 4 per "clip" so it getting a extra 2 dosen't make sense it should be 12 in total

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But increasing it's aplha would be nice maybe not rdflt lvl but maybe 200-220 should be decent enough

safe thunder
supple apex
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The 75mm is the primary weapon

hexed hawk
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The 75mm gun is it's primary gun

supple apex
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As for buffs for the AMX, sure.
ATGM count buffed to 12 (as well as the WZ-122 for that matter), and a quicker intraclip. It doesn't really need much

hexed hawk
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If it had 320 aplha to match the rdflt it be mega op so reducing it's aplha to at most 250 is fine

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Yes ik it has like 180 aplha currently

safe thunder
safe thunder
hexed hawk
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Omg that's not what I'm saying

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Oblivious af

safe thunder
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What are you saying then ?

hexed hawk
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Said the amx13 should at MOST have 250

safe thunder
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That is too much

hexed hawk
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Lmao no

safe thunder
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Yes it is

hexed hawk
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1500 average clip with that buffed aplha

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Currently it's 1080

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And if it had 320 aplha like the rdflt it have 1920+ it's 4x clip of 1210 aplha atgm's =busted

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So no honestly I think it's fine

safe thunder
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The missiles do 1210 damage a shot and that’s if they don’t blow a turret off

hexed hawk
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They gotta be careful buffing lights that have both a autoloader/autocannon and atgm's

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Don't need more weasel mk,s

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If the amx13 just was a amx13 75 then yeah it absolutely would need a massive buff but it gets carried by it's atgm's generally

safe thunder
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The missiles do too much damage per shot

hexed hawk
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Meh sure they hit hard but it has the same atgm's the rakjpz2 td has also it only has 8 of them

safe thunder
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The leopard 1a5 has 2650 hit points so when one of those missiles hits it takes almost half your hit points it’s too much damage

hexed hawk
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Atgm's are supposed to hit hard kinda the point of them

safe thunder
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The amx 13 has 2300 hit points so only 350 less than the leopard 1s5 it has missiles and a secondary gun what relevance does the leopard 1a5 have ?

hexed hawk
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The balancing factor of the amx13,s atgm's is it has very few atgm's and a long intra clip and clip reload it can't spam them

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You gotta be very selective when using them

safe thunder
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You have a secondary weapon you can use when you are waiting
for the next missile to load

hexed hawk
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Ik

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And the atgms are the secondary weapon fyi

unkempt jewel
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There is not a single missile tank in this game that need a buff. With 8 missiles on this tank you can in theory do easy 8k damage alone without the ammoracking and gun.
Missile tanks are way to easy to harvest damage points as it is. Hide in the back and let the heavy's do the dirty work so you can steal the kills and hitpoints.

humble needle
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Both the AMX and WZ spend too long loading missiles (not to mention the abysmal intraclip times)

humble needle
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The BMP-3?

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The BMP-1?

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The Raketenjagdpanzer 3?

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The Sheridan?

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The T-72s (AV and up)?

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The T-80s (B and up)?

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The Merkavas?

humble needle
supple apex
hexed hawk
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Literally the only buffs id give the amx13 is more aplha maybe better mobility but other then that it's fine it's recent buff actually made it's 75mm usable

humble needle
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The problem is the combination of both intra and inter

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38 base inter reload + 45 un-upgradable intraclip reload

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That's 83 seconds

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For four missiles

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I know this isn't a good metric, but comparing it to something like the Begleitpanzer or BMP-2 shows how horrid that speed is

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An optimal build won't be using something like Advanced Loader or rations either

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So the only boosts you'll be getting are from Rapid Loading and Born Leader

unkempt jewel
unkempt jewel
humble needle
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The T-72B+ and T-80BV+ have to sacrifice HE to load ATGMs which means they sacrifice the ability to frontally engage very tough targets like the Molot

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The Merkavas have very poor armor currently, their penetration is lackluster, and their above average DPM has been powercrept to Hell and back

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The Sheridan is basically forced to load ATGMs as the HE and HEAT are way too derpy and inconsistent. It's fast but struggles to engage Lights which are its main threat.

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The Raketenjagdpanzer is almost completely useless after the ATGM changes. It has no defense against targets and is not fast enough to flee from a lot of tanks. Not to mention the ATGMs are rather slow.

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The BMP-1 and 3 have barely any ammo, slow missiles, bad primary weapons, and are very large.

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The M3A2 is the M3A2 it's been awful since Day One.

humble needle
# humble needle The M3A2 is the M3A2 it's been awful since Day One.

It is the second slowest IFV in Era 3, maxing out at 79 with an optimal build. It also has a rather low hp/w ratio relative to other IFVs and even some MBTs.
It has a very slow firing autocannon with inconsistent damage output.
The missiles on an optimal build have a reload of ~20 seconds with an intraclip of ten, totaling at 30 seconds of reloading for 2600 damage. Even factoring in the occasional ammorack or fire, the damage output is still very poor especially compared to other tanks.
The camo is also pretty bad, and factoring in the penalty for firing ATGMs, it is very hard to stay concealed.
~20° of gun depression on the launcher is nice, but ultimately it fails to fix the flaws the M3A2 has.

small meteor
chrome juniper
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12 atgms, faster intra clip reload on main gun, more alpha and buff accuracy

magic plank
hexed hawk
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It has better pen then autocannon,s so I don't see any problems with the pen of the amx13

magic plank
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Don't compare a 75mm to an autocannon

magic plank
# magic plank Not really, no. The tank is very slow, and has awful penetration

As time has passed, the platform and gun have been getting worse and worse. The alpha increase is to modernise its alpha to something closer to a CW standard. I believe the engine power increase would help this tank with its general mobility.

-AMX 13 SS-11
-- Gun 75mm
-- Alpha: 180 -> 320
-- Reload: 8.9s -> 14.5s
-- Engine
-- Engine Power: 350 -> 400
-- Power to Weight: 22.81 -> 26.07

safe thunder
hexed hawk
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You know what that makes sense I agree 👍

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I've always liked the amx13 but it needs some improvements

magic plank
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It is the worst 75mm in era 2 by a pretty large margin

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Even the T92 has a better gun

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And it's not even close either

safe thunder
unkempt jewel
unkempt jewel
unkempt jewel
supple apex
unkempt jewel
supple apex
unkempt jewel
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In conventional tanks you need to work for that. In a missile tank you can hide in the back farming with your feet up

supple apex
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Did you mean conventional?

You can do that in a MBT too. True vision makes sniping from afar easy

unkempt jewel
supple apex
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The Bradley? Congrats, that's better than most would ever do in it

unkempt jewel
humble needle
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People just want CW to be a 1:1 WW2 in terms of gameplay outside of true vision

humble needle
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The average player is not pulling these numbers in the M3A2

humble needle
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I defo agree with you there

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T-72s/80s are perfectly balanced and designed.

supple apex
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They definitely can't have a APFSDS/Premium ATGM/HE load out either.
That would be pure insanity

humble needle
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Honestly

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Give the T-72s/80s their prammo AP round as standard on that

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Would be balanced

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Especially since literally everything else on the T-72s/80s is worse than NATO vehicles

supple apex
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They don't actually even need that.
The top tier Era 3 ones get 606mm.
That's more than good enough

humble needle
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Eh

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I guess

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Outside of problematic vehicles like the STRV 122A, Osorio, etc, it's decent enough so long as you don't RB+RT

humble needle
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The Object 292 has a shell with 900 pen, 760 damage, and a shell velocity of 1980

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It's so unbelievably easy to pull numbers like that

thin summit
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Jeez

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Skill issues on atgms

humble needle
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But woah woah woah

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That's an unfair argument

thin summit
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🥱

humble needle
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The 292 is a premium

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Alright

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The M1A2 has a shells with 592/740 pen, 535 damage, and 1700/1575 m/s shell velocity.

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All that with 9° of gun depression, a turret impenetrable to all but a couple tanks, and a very trolly hull

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Unless you're trying to throw, it's incredibly easy to pull those numbers

humble needle
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So there's no excuse for lack of tank diversity

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🅱️alance

humble needle
# unkempt jewel Not that bad, it holds its own pretty good

The Merkavas literally don't function like how they're supposed to but ok. The frontal engine block isn't counted as armor and so the entire quirk of the tanks is gone.
And the pen. Here's something for you. The Mk 3 is almost required to load prammo to pen the LFP of the Abrams (already promoting a bad habit of prammo spam). The UFP will bounce all shells that aren't ATGM or HE (Merkava Mk 3 is forced to use the upgraded gun that takes away the HE as that's the only way it gets the higher DPM, and ATGMs have to deal with the arming distance) so you're very likely gonna have to aim for the very inconsistent turret ring weakspot.
And all the while you're doing this, even with standard shells, the M1A2 is gonna cleave right through the front of a Merkava Mk 3.

safe thunder
unkempt jewel
humble needle
# unkempt jewel Could have faster reload on HE

On an optimal build you're looking at a 14.08 second reload with a 0.34 stationary/2.98 moving accuracy.
Buffing the reload is not the way to go btw. The last thing you want is an 1100 alpha derp having DPM. That's nightmarish.
Buffing the moving accuracy would be good, as it would help with pursuits while not enabling long range snapshots since the velocity is still so low.
Alternatively you could buff the damage or reload of the missiles by a little bit so they aren't totally outclassed by vehicles like the Begleitpanzer, Marder 1A1, BMP-2, etc.

unkempt jewel
humble needle
# unkempt jewel I find bmp3 very good to play.

Assuming you even survive long enough to fire all autocannon shells and ATGMs, you have a combined damage potential of 22,720. Of course this doesn't factor in the HE, but you already aren't even gonna fire or even pen all of these munitions.
Meanwhile the M1A2 has a damage potential of 26,750. With a single weapon.

The BMP-3 may be fast and stealthy, but you're still a fat target with poor damage potential and an awful autocannon.

humble needle
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And while you're telling me

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Also tell me how it's unfair

unkempt jewel
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All of them with missile and gun.

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Begleitpanzer

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You need to take both weapon systems into the account of the dpm

sour sigil
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No matter how much is buffed wiesel will destroy it with one clip it's a fact.

humble needle
# unkempt jewel Begleitpanzer

Individually it is lower than probably all Era 2 tanks.
Combined it is higher than most Era 2 tanks.
Good argument.
However
●The Begleitpanzer is an outlier. Everyone knows this already. Compared to other MWS vehicles it's still way higher even after the nerfs. And while it may be slower/equal to the Marder 1A1 and BMP-2, it ultimately has higher clip potentials to combat this. Also DPM isn't totally reliable as you aren't always firing your gun.
●The Wiesel 1 MK has a nearly identical DPM to the Begleitpanzer's combined DPM (still haven't heard you say anything about the Wiesel 1 MK being op).
●The AMX 30Bs all have a much higher stock DPM then the fully upgraded Begleitpanzer.
●The Turm III has a higher base DPM then the fully upgraded Begleitpanzer.
●The GAU-8 and M163 VADS exist.
●The Shred Tread exists.
●The Monsterjager exists.

TL;DR: Begleitpanzer is an outlier and there's plenty of monsters with absurd DPM and damage output that you haven't bothered to criticize or point out because "muh missile to good".

unkempt jewel
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If it comes down to balance, all this VW golf armored tanks should die in one shoot from a heavy/medium. Still you need about 4-5 if all shoots pen and they not always do. Balance is wg last priority thise days as long as they can sell you another wiesel.

humble needle
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If you wanna do that one shot bs you should be fine with missiles one shotting

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Hell

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With your logic

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They should one shot even more

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What else is a giant missile going through the front (and back) of a tank gonna do

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Besides

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When it comes to "balance"

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Not only are missiles literally more powerful than shells

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They're also slower than conventional shells, so them not one shotting would make no sense vs faster traveling and loading shells.

safe thunder
ashen crow
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Thats how I feel about any derp cannon. If the round is half your tank. Your dead. Period.

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Light tanks have so much hp in CW

thin summit
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And if they had too little?

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"rah rah rah I need to one shot lights no matter what"

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They wouldn't stand a chance and would be basically useless because of low hp pool

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And the mere concept of needing to one shot lights - skill issue

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If you get outplayed you get outplayed

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Learn how it happened and adapt

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We get that you hate atgm vehicles but nerfing them like that still won't save you 👍

safe thunder
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People always just resort to saying skill issue

magic plank
safe thunder
supple apex
safe thunder
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They need to massively reduce the module damage that missiles do

small meteor
small meteor
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You don't know what you are talking about

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ATGMs is hard to master for a new player you have to deal with low speed and make sure you aim at weakspots to do damage

safe thunder
small meteor
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Wrong in everyway it's just like aiming in a fv4005

safe thunder
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No I’m not wrong

small meteor
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while shooting modules

small meteor
# safe thunder No I’m not wrong

You are because you don't damage modules every time when you snapshot with rockets but if you know how to aim at the Chinese meds weakspots like the fuel tank on the left side of the upper plate you will easily set it on fire. Aiming good is very rewarding in atgms .

small meteor
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explain

safe thunder
small meteor
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I convince you show your rear armor against the m60a2

safe thunder
humble needle
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So now we've just decided to make War Thunder 2

safe thunder
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Missiles one shotting tanks makes it more like war thunder or am I missing something

humble needle
# safe thunder It’s toxic that missiles can one shot the heavies but they can never return the ...

It's also toxic that MBTs can just yolo ram me in the M3A2 and there's literally no counter play since I'm slower, have poor camo making it hard to hide, and lack an effective weapon in CQB (no, the Bushmaster is not effective. I have calculated how poor its damage output is numerous times).
"Oh just stick with the team" that doesn't change anything. If someone wants me dead all they gotta do is toggle cruise contol and press RB+TT.

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But you don't care

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You never have cared

safe thunder
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It sounds to me like you want to have the cake and eat it

humble needle
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You only wish to see Cold War become WW2 but with true vision. The same boring gameplay with mechanics that suck.

safe thunder
small meteor
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they are

safe thunder
humble needle
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No room for negotiation with you

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It's your way or the highway

small meteor
humble needle
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I've talked about ATGM reworks in the past to fix the issues. I'm not some "ATGM simp/anti-MBT" player.

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I understand both sides and try to compromise but you've been hellbent on crippling already bad tanks even more.

safe thunder
dawn wharf
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I'm surprised there is all this goin on when the AMX 13 SS-11 TCA is literally a dumpster tank. Pretty much the only cw tank I own that I actively avoid playing

hexed hawk
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All I say is atgm's are balanced especially now sure they can be annoying but they aren't op

humble needle
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The AMX-13 is super op!!!!

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It needs to have 100 meters of stationary accuracy

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And a seven bajillion reload time

hexed hawk
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I only have the amx13 because it was tank of the month awhile ago lol

humble needle
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With 1 damage!

dawn wharf
hexed hawk
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Best two buffs the amx13 needs is better engine power and a little bit better alpha damage

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Other then that idk

safe thunder
dawn wharf
humble needle
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That

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That's

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That's completely insane

hexed hawk
safe thunder
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At what point have I said the t72s don’t need buffs

humble needle
# safe thunder The heavies are going to get slowed down and all of your miserable missile firin...

Heavies aren't getting slowed. They're getting slowed on muddy extremely/soft terrain. Find something like a road or path and you'll be zooming like usual.

And all this will do is make it so rocket tanks can do some early game harassment. You'll still be able to shoot them using true vision as per usual. Just don't play like a garbage can.
It'll be just like the ATGM change. Nothing will actually change for most players.

humble needle
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That's on you

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I've just presented my arguments and backed them up

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If that makes you feel like an idiot, sounds like something is up with you.

safe thunder
hexed hawk
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Buff the amx13 75mm aplha to 200-250 and increase it's engine power to 28 hp/t that should help it a decent amount

safe thunder
safe thunder
small meteor
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You just said that the missiles on those heavy tanks don't need a buff

small meteor
hexed hawk
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Gun launched atgm's on t72,s/t80,s need reload buff they take 20 seconds to reload JUSTrip

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Throw in the t62-m1 as aswell

unkempt jewel
unkempt jewel
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More user errors😉

small meteor
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GUYS!!! the Object 934 has the op missile it's fv4005 level!!!

unkempt jewel
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Looks like merkava mk3 missiles are a bit crappy

small meteor
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Nice cherry-pick You found one clip of a guy knowing how to aim to a bad player that have poor awareness. every gun that has a chance to ammo you are not always good by your logic the sturmtiger gun is op. because it has high module damage.

hexed hawk
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All atgm's can be dangerous

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But um who actually wants to use them on t72/t80 they take 20 seconds to load

chrome juniper
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Mostly just use one at the start of a game

hexed hawk
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Yep

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Only time it's even remotely viable

small meteor
chrome juniper
unkempt jewel
safe thunder
humble needle
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That's what makes ATGMs scary

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It adds more punishment to the game

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In WW2 playing like that would get you nuked

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In CW, without ATGMs, you can play so stupidly and still survive because you have way more health

safe thunder
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You are just trying to justify missiles doing what they do

hexed hawk
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Atgm's are supposed to be powerful

sour sigil
safe thunder
versed kite
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Dual weapon systems era2 will be last on my list for buffs, there s plenty single fire vehicles which re borderline useless

hexed hawk
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Mine dosen't take 30 seconds

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Regardless both are insane reloads for 1 shot

magic plank
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Base is 30, with food and equipment, it can go down to around 23s.

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Always use base when making comparisons.

humble needle
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Arctic Hiss

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M3A1

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BMP-1

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BMP-2

chilly trout
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ngl they could give the 75

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like 240 alpha

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missles already hit hard

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that 75 is just bad tho

humble needle
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Leclercs, Leopard 2s, and M1s

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And they have limited protection as well

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Only the ammo in the turret for these tanks is protected

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All hull ammo (the main contributor for ammoracks) is left vulnerable

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And tbh these tanks do not need any kind of buffs. They are strong enough in their current state (M1A2 and Leopard 2A5 arguably being a little too strong)

humble needle
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Idk what that's supposed to point out

humble needle
chilly trout
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I think the missiles are fine ngl

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what's it a ten second intra

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they are just

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really

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really

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reallllllly

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slowwwww

thin summit
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at least its not the bantam atgms

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tose things go 85 meters a sec

ashen crow
thin summit
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wasnt talking bout you more tom/toby

indigo oasis
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There isn't anything wrong with ATGMs at all... most of the times the people that don't like them are usually the ones that run out into the open & get killed.
Whenever I get hit by an ATGM it's mostly MY Fault.. because every time I do get hit is due to me being careless at times. Not only that but you have to have situational awareness too, keeping an eye on the map & seeing if there is a flank that's not covered, seeing how many idiots all face the same way while leaving a certain area open for the enemy to sneak in & counter... there's a good bit of situations but ATGMs are NOT the issue.

safe thunder
indigo oasis
# safe thunder And the people that defend atgm’s are the people that play them

People that assume they know what others play don't know what they are talking about.
I play everything, also whenever I play ATGMs, it's not often because I'm usually working on other tanks but that doesn't matter. What you said doesn't make sense, because you can "defend" something & not play it.. by the way it isn't really defending it's more of facts that what I said does happen a lot in game with people being stupid & getting killed fast .

thin summit
safe thunder
indigo oasis
humble needle
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If your flank is that open then you have made two issues:

  1. Nobody is watching the flank.
  2. You're over-extending yourself.
safe thunder
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Missiles get to the target faster than they use to as well

humble needle
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Fast, slow, hypersonic, borderline absolute zero, it doesn't matter. You being in the open ultimately is your undoing.

safe thunder
hexed hawk
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Arty is more annoying then atgm's

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It's not even close

safe thunder
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They are just as bad as each other

hexed hawk
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No

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One can crossmap without any problems

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The other requires line of sight to work and can actually fail to do any damage

humble needle
# safe thunder And the people that defend atgm’s are the people that play them

Funnily enough only 31.75% of my games in the last 30 days have been in vehicles capable of using ATGMs. I statistically have not been using ATGMs that much.
My buddy Csick only has 13.73% of his battles in the last 30 days with ATGM vehicles.
Your pal Toby has 38.13% of his battles in the last 30 days in ATGM vehicles.

It's ironic that the ATGM hater is the one using them the most. The projection is real.

humble needle
safe thunder
safe thunder
thin summit
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y'rour*

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welcome

humble needle
# safe thunder Toby has been using them because he is doing the vt2 contract

I see, so because it's only for his own benefit that the OP content is ok to use?

Also, comparing my stats to his, it's pretty damn funny.
Overall he's played 5239 battles in ATGM vehicles. That's 26.99% of his total CW battles.
Overall, I've played 3427 battles in ATGM vehicles. That's 37.50% of my overall battles.

Of course it isn't totally fair to compare our stats since he's played far more battles than me. However, my point still stands. For someone who hates ATGM vehicles a lot, he sure does play them a lot.

safe thunder
#

You are having a good poke around in his stats aren’t you

humble needle
# safe thunder So what is your most played tank ?

Staying at the current 30 days discussion for this, and funnily enough it's the M3A2 by one battle, numbering at 36 battles. The Type 69-II is right behind it at 35.
And right behind those are the AMX 40 with 27, the Marder 1A3 with 26, and the AMX AC 48 with 23 battles.

safe thunder
humble needle
thin summit
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do not check my most played

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:)

safe thunder
safe thunder
humble needle
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He did mention that they were fine if not too strong because they could access missiles

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His words, not mine

safe thunder
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You deliberately added those to inflate the numbers

thin summit
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oh

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my

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lord

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😫

humble needle
humble needle
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So I shouldn't be including them?

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Even though he claims they are in no position to warrant buffs?

safe thunder
humble needle
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If I shouldn't be including these in stats for not being problems, he shouldn't be calling them too good or good enough.

thin summit
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lol

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both the T-72s and merks are quite anemic

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even if they are atgm capable

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even after the T-72 got buffed they still lag behinhd

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and the merks? their armor niche was taken away

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so now they are just slow 2nd line tanks

safe thunder
thin summit
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too tough?

safe thunder
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The merkava’s were too tough when they first came in

humble needle
thin summit
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but also more stuff they upgraded with it making it a third gen tank

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but yeah

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they orientated it around the capability of firing the better atgms and new fcs

humble needle
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It literally installed a new FCS to use these missiles

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But uhhh

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Ok!

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Not oriented

safe thunder
humble needle
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So what orients it in game?

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Rate of fire?

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MWS?

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Tank speed?

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Camo?

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Do tell

humble needle
safe thunder
humble needle
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I never did or even insinuated you did. I asked three questions regarding three tanks.

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First question regards your acknowledgement of other tanks possessing similar/greater armor thickness.
Second question seeks to find your take on the armor those tanks have.
Third question asks why you believe the armor wasn't fair.

safe thunder
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The armour on the merkava’s wasn’t fair and that’s why they changed it end of story

humble needle
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But ignoring that

safe thunder
ashen crow
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Armor is a good thing just use diffrent ammo like the game is made for.

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Thats why there is different ammo!

humble needle
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I should just load prammo

ashen crow
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Stop ruining armor.

humble needle
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Oh wait

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The Molot is frontally impenetrable

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Nevermind

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Prammo doesn't work

ashen crow
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Run He and the 477 falls like butter. Also who ever you are your blocked.

humble needle
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HE is a great counter

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Oh wait

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I'll only hit the Molot for ~300 damage in most tanks

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While I get smacked back

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For 760

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Pog!!!

humble needle
ashen crow
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Um not sure they are blocked. The guy sending 9 messages.

thin summit
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LOL

ashen crow
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You can tell who could never play ww2 if they have an issue with using he.

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Cw spoils players.

humble needle
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My first Tier X TT tank was the Sturmtiger

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My second Tier X was the Jagdpanzer E 100

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I know how to use HE

ashen crow
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@thin summit Is he replying to me or the post?

thin summit
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🦑

ashen crow
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Thats an adorable squid.

ashen crow
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Whats interesting about this. Im confused on why vets dont use different ammo types?

unkempt jewel
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I am honored that you take the time to do thorough research.
Also grinding tt line with atgm tanks get into this statistics you proudly presents about me.

wise agate
unkempt jewel
wise agate
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Like I haven’t checked discord for 3 months and the first thing I saw was this

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But to be fair I’m not all for a buff for the AMX

unkempt jewel
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Read the tred

wise agate
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It doesn’t need it that badly

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If I remembered correctly it was buffed not so long ago

unkempt jewel
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It dos not..agree.. and really my first respond to this tred before it went off the rails

wise agate
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I’m not saying it doesn’t, imo there are other tanks in era 2 that’s weaker than the AMX that need buffs

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For example the cent 9

unkempt jewel
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In era2 most tt tanks struggle with handling machine guns and atgms

wise agate
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I think autocannons are a bigger problem than atgms

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The Wiesel 1MK is miles more OP than the Wiesel TOW

unkempt jewel
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Right now era2 s biggest issues are the wiesel and begleitpanzer

wise agate
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Even the ignis is more broken than the bagle

unkempt jewel
wise agate
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As for the AMX, it’s not a bad tank, it could be better but it’s still a pretty solid tank and can pull off some fantastic results

lone nova
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I would argue into increasing intra clip reload and accuracy plus aiming time, reducing slightly circle bloom, and i can also see the slight speed bump, but no mega alpha change, even worse for a 75mm gun.

wise agate
magic plank
lone nova
unkempt jewel
magic plank
wise agate
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I have 5 in mind rn

unkempt jewel
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Ok.

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Those are?

lone nova
wise agate
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Ignis, BMP-2, Sheridan, ELC, M3A1

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And probably a lot more

magic plank
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CH/120, CTR, Leopard 1A5, vickers mk.3, all the AMX 30s, the Chieftain mk.5, both Conquerors

magic plank
wise agate
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If I were to buff the AMX, I would increase the alpha to 200, or buff the accuracy

unkempt jewel
wise agate
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But that might be a little too strong considering it has 1200 alpha missiles

lone nova
wise agate
unkempt jewel
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No conventional

magic plank
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And a 15s intra

magic plank
wise agate
magic plank
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And aren't ATGM based

wise agate
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Yeah, but the bagel has 2 guns

magic plank
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He wants examples of tanks without MWS and aren't ATGM based.

wise agate
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Well

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Still a lot to be fair

lone nova
# magic plank I mean, the ATGMs have a 38s reload and "only" have 8 shots.

Yeah it looks like it stands in the same spot as the BMP-1 those tanks also need a slight revision, but in the case of the AMX i would argue to make it more lethal without breaking it, would still be to increase to base stats of Accuracy, intra clip and aiming time and Horsepower.
We can argue to add more ATGMS but how many? 4? 2?

magic plank
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If we were to talk about the ATGM increase it'd have to be 4, I'd rather have a usable 75mm than more ATGMs tbf.

magic plank
pale fjord
# humble needle Leclercs, Leopard 2s, and M1s

Just had to point out that there are more tanks with blowout panels than those you listed. There's also the obj.640, amx 40, strv122 and tr85m1. Those also have blowout panels. I think the t55 agm does too, but I'm not sure. What is true is that it's something you only find on gen 3 tanks, don't know of any that aren't.

wise agate
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Opps I didn’t read that correctly

magic plank
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All good

wise agate
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I thought you want it to have 4 lol

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I think the most reasonable buff for the AMX would be to increase its accuracy on the main gun

magic plank
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That would be the safest, but still wouldn't make it usable IMO

wise agate
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It’s not unusable

lone nova
wise agate
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It’s okay in its current state

magic plank
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I'd say it's pretty close.

wise agate
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But a buff would be nice

magic plank
magic plank
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320 with a 2s intra is pretty mediocre

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(Looks at the Mauler)

wise agate
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Not mediocre lol it can clear 90% of a tank’s health in one clip

magic plank
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It's about exposure time

lone nova
wise agate
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Yeah

magic plank
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Also, that.

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It has to expose itself a lot, and with how punishing era 2 can be, that 2s intra does hurt the Mauler more than it helps.

lone nova
magic plank
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But yeah, given how the Mauler performs with that alpha and intra, if the pen were left the same on the AMX SS-11, I feel as it would be rather balanced for 320 alpha.

wise agate
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But you have to consider the fact that it has 4x 1200 damage missiles

magic plank
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Yup

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That's why you leave the pen accuracy, and top speed alone.

wise agate
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I mean missiles are very balanced but it would still be a big difference with and without them

magic plank
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Without them, the tank feels like a wet noodle tbf

wise agate
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Eh not really

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It’s still a decent tank

supple apex
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The ATGMs, excluding perhaps their module damage, are balanced.
The rest of the tank feels decorative though

magic plank
wise agate
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Just not as strong as other light tanks, for example the bagle and BMP

wise agate
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Which is a whole different story

magic plank
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And when its on reload, or fired all 8, it becomes useless

safe thunder
safe thunder
wise agate
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8 secs

magic plank
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Sure, but when it doesn't deal damage, can't pen reliably, inaccurate, and can't move around, that 8s reload doesn't mean much.

magic plank
wise agate
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The thing is though ur theory is all based on if it doesn’t have missiles

magic plank
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It isn't though

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It's a worse gun overall when compared to the Mauler. I'm only talking about the 320 alpha and 2s intra when bringing it up.

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It won't have the speed, pen, accuracy, armor, or profile of the Mauler.

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Through my time 3 marking the SS-11, the 75mm felt largely decorative, and when I ran out of ATGMs or on reload, I felt useless.

wise agate
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Honestly, if you manage to use all your missiles then the results won’t be too bad

magic plank
wise agate
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I 3 marked mine before the Wiesel too

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I sort of stopped playing after the release of the 1MK

magic plank
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Low velocity, and getting into a match with lots of composite can severely hamper how effective it's ATGMs can be.

wise agate
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But u gotta know what and where to hit

magic plank
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Sure, but thst isn't always in your hands

wise agate
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For example you ain’t gonna fire a missile at the face of the T-72AV

magic plank
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It'd be nice to be able to defend yourself when being forced into 100m, on reload, or out of ATGMs.

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Because right now, it can't.

wise agate
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That’s why I think the arming distance thing isn’t well designed

magic plank
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Too slow to run away, too large hide, 75mm can't deal damage.

wise agate
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It has some serious flaws

magic plank
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Taking those factors into account, is why I feel as 320 alpha would be a safe change.

wise agate
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Anyway you have your point and I respect it but I don’t think 320 alpha is the best solution

magic plank
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Going a bit off topic, but man it has some bad stats now.

lone nova
safe thunder
wise agate
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Though a better fix would be to buff the accuracy

magic plank
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That would just make it more consistent at range, it still has a low damage output in close range

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And at range, it should be using ATGMs anyway

wise agate
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Yeah but you’re not always in close quarters

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Also 320x6 with 1200x4 missiles is honestly pretty crazy

magic plank
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I guess my point is, that I want it to be able to do something outside it's ATGMs.

magic plank
magic plank
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Before the Wiesel that is

safe thunder
magic plank
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It just can't afford to be exposed often now adays

wise agate
magic plank
magic plank
wise agate
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Use your concealment and mobility to your advantage, keep relocating and flanking

magic plank
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I'm talking about being in cover vs not being in cover.

safe thunder
magic plank
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To shoot a target, you often have to put yourself in a more exposed position.

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Regardless if you are spotted or being targeted.

wise agate
magic plank
wise agate
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It’s not a frontline tank

magic plank
magic plank
wise agate
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That’s true, but even if you increase the alpha to 320 it ain’t gonna solve the problem you mentioned

magic plank
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It will lower exposure time for damage.

safe thunder
# magic plank Again, irrelevant.

No it’s not irrelevant the missiles do 1210 damage per shot and you want the gun to do more damage per shot than the scorpion 90 when it has a bigger caliber gun and it’s only got one weapon

lone nova
wise agate
magic plank
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And I'm not going to get pulled into a whatabout conversation

safe thunder
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On the missiles

wise agate
magic plank
wise agate
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I find it funny to compare it with the scorpion because they’re different tanks, but honestly speaking 320 alpha is insane

magic plank
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I'd say it's more in line with other 75mm guns

wise agate
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The only other 75mm that does the same is the Rdf

magic plank
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There is more 75mm guns in era 2 with 320 than there is at 180, or 280.

wise agate
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Hmm

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Are there

magic plank
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And they are in a much healthier position now, than either the T92 or SS-11 are in currently.

wise agate
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The Rdf is the only one with that crazy alpha

magic plank
wise agate
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Well

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Okay then

lone nova
wise agate
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@magic plank Anyway I’m going grocery shopping, was a nice conversation with you. I respect and appreciate your opinions even I don’t fully agree.

lone nova
wise agate
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Yeah

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Just not that way haha

magic plank
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Yup

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Only thing I'm actually against it getting buffed in, is the ATGM count.

wise agate
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My fridge is empty lol

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I’m off to get some food

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Laters

lone nova
wise agate
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Lmao I will send a delivery to ur home

languid halo
ashen crow
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How would you want it to play?

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Not every tank is a pusher. Being an ambush hunter and finding good spots to flank is the point.

ashen crow
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Well sniper usually sits in one spot. Thats why I say ambush.

magic plank
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Issues arise when forced into cqc or get a small map.

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Which happens a lot now adays

ashen crow
languid halo
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Not even brawl or anything

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It’s a free kill to Wiesels and Vads

ashen crow
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True the gun is awful nowadays. Most tanks out dps.

magic plank
languid halo
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Yeah

languid halo
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Like I said, I don’t want it to be op, but it needs a Dps buff on the 75mm

ashen crow
magic plank
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Issues is, it's too slow to keep up

ashen crow
languid halo
ashen crow
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Yes its camo is amazing but those guns.

magic plank
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It will end up alone sooner or later, and doesn't have any stats to rely on other than the missiles.

ashen crow
magic plank
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It's an issue of the platform

ashen crow
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Plz explain?

magic plank
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65m arming distance works well for ATGM tanks.

ashen crow
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I agree entirely with that.

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Shot guns atgm was too much.

languid halo
ashen crow
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Dummy rockets I still find fun for that play though.

ashen crow
magic plank
# ashen crow Plz explain?

It's slow, has no armor, has a long ATGM reload, long ATGM intra, low ATGM count, low ATGM velocity, bad 75mm pen, low 75mm velocity, bad 75mm accuracy, mediocre camo, and mediocre gun depression.

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Most of those issues are related to the AMX 13 platform, not the ATGMs directly

ashen crow
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Its the age issue war gamming lets old tanks rot.

languid halo
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It’s still a fun tank, but wg has neglected it

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Simply put

ashen crow
magic plank
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Tbf though, I've had issues with the 75mm and speed since it launched.

languid halo
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Yeah

magic plank
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I've never liked it

languid halo
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Or just nerf A few Lights speed

ashen crow
languid halo
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Like the Wiesel

magic plank
ashen crow
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They wont. You know they wont. At least they did change the weisel a little.

magic plank
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And the Arctic HISS

ashen crow
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Missed every time it was sold.

magic plank
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One of my easier 3 marks

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That was before the arming distance tho

safe thunder
ashen crow
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Yeah? Any tips for set up? Yiu can pm if your willing.

languid halo
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The jaguar is really good if you can be sneaky

ashen crow
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Im so excited. The bmp 3 has been my pride and butter for rockets so Im hopping Ill do good with it.

languid halo
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If you shoot at the front idler wheel on a molot it’ll pen

ashen crow
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Really, thats helpful TY.

languid halo
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Np

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Ooh, and it can ammo rack like a mad man

ashen crow
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Good, I already ammo rack in the bmp so this will probably be a monster.

languid halo
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Yeah

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Btw

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How in the world do you even pen more than 5k in the bmp3?

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I’ve never been able to do much in the BMP-3

ashen crow
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Well, some of it is it just works for me. I like to say I play like an assassin. So shoot move. Watch for bad decisions. I also have a good group of people I can trust to back me up or reverse.

languid halo
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Ah okay, thanks dude

ashen crow
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Np, sorry Im more casual so I cant give you good advice. Its more instincts and good on the fly decisions. However its why I cant be consistent. So 3 marks still alude me.

chilly trout
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if anything needs a buff ob this terrible power crept tank

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it's 75mm alpha damage

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and missle speed

chilly trout
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that 75 180 is just completely usless in era 2

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especially when other lights have

better missiles
better primary guns with better alpha and gun handling
better mobility and the list goes on

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that things time to kill is actually so bad the Bradley eats it up for breakfast

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the Bradley for gods sakes

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like doesn't matter if u buff the intra on anything on it when

other lights just delete you in seconds with auto cannons

and the rdf would just dogwalk this tank (also has a 75 it also used to have a horrible ttk)

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180 for 6 shots for 1000 damage yeah no

ur effectively tickling the enemy and ur missles are so slow people can dodge them

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by the time you dumped that full mag a rdf would've done double the damage

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oh and elc does a better job at being a missle platform

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really this tank serves zero purpose right now

chilly trout
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everything just out dpms you

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out trades you

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out speeds you

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out time to kills you

humble needle
humble needle
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It'd turn the vehicle into a pseudo-RDF/LT with missiles

lone nova
magic plank
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The AMX 13 75 platform and gun will never be as good as the RDF and ADMAG gun.

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It'd also bring it up to the closest thing that 70mm guns in era 3 have as a standard.

chilly trout
humble needle
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I just said it'd be similar

magic plank
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Similar, but only in terms of alpha

humble needle
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6-shot 75mm gun on a decently agile platform

magic plank
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Don't worry, the SS-11 isn't mobile

humble needle
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Neither is the RDF

magic plank
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RDF is much more so than the SS-11

humble needle
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SS-11 has worse hp/w but better turning and max speed

magic plank
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The power to weight difference is massive

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Super noticeable

humble needle
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Regardless they still have decent mobility

magic plank
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The engine on the SS-11 makes it immobile

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Especially for a light tank

humble needle
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Idk why we're even comparing them statistically

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I was just trying to make a conceptual comparison

lone nova
# chilly trout it does rdf has a 75 and does 320

Yeah but is some kind of special 76 mm gun with great optics, and is the only gun it has, it is kind of BS that it has so much ALPHA per shot but what bugs me is that it has a faster intra clip than the AMX given that the AMX has such low ALPHA

magic plank
ashen crow
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That would help, its not like the overall dmg would be different.

versed kite
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I wonder.. those people who want dual system amx13 ss11 buffed, do you consider vehicles like wz132-3, type63hg, type 80-II, t92, sheridan, scorpion 90, chieftain mk5 balanced? Because i would probably pick to play AMX over those any the time

magic plank
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Make a separate thread if you want to talk about other lights and the buffs they need.

versed kite
thin summit
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The only maybe decent one being the scorpion 90

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And Sheridan if you're competent enough

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Every other tank is garbage
Point. Blank. Period

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No matter which way you spin it

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The amx 13 ss11 having atgms does not make it not worthy of being buffed

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It needs to be buffed up more

magic plank
thin summit
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"balaned" = good

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Not decent, not anemic, not garbage, not op

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good

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Most tanks are simply not balanced

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Ss11 is decent, so it needs buffs to be good

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Therefore, more buffs to make it actually balanced in the field it's playing in

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Before the buffs it got recently it was anemic, now it's decent

magic plank
hexed hawk
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Made the 75mm more accurate

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Which is nice

humble needle
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We need FV4211 buffs

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530 alpha

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Like rn

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And twice the horsepower

thin summit
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So true Dakota

hexed hawk
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Give the fv4211 rocket boosters

thin summit
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Prior it was quite literally useless aside from against a few tanks

hexed hawk
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Yeah

thin summit
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Even then it's damage output is still too low

hexed hawk
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Literally the only reason I have the amx13 ss-11 tca is because it was tank of the month awhile ago

thin summit
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It's a tank I personally want, but I would probably never use unless it got the full buffs it needs

magic plank
thin summit
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I am not putting myself through anemic crap again like the T-80 line

hexed hawk
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Yeah it's unfortunate

humble needle
thin summit
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finally tired

humble needle
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Until they actually fix it, their word means nothing

thin summit
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This time it's not the desync itself but the servers

humble needle
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Anyway back to TCA stats

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Horrible issue with fires

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Almost every match I see that thing in it is larping as the human torch

versed kite
languid halo
humble needle
languid halo