#Arty 3.0

138 messages · Page 1 of 1 (latest)

tulip bronze
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Sense arty is still a problem I suggest that they act more like war thunder arty

Revert the damage back the 1.0 with longer reload keep everything else like the HP buff they got and make accuracy slightly better but changed the way u aim to be more like war thunder only

mint thistle
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So your arty change is just to eliminate the class and make them TDs.

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To be clear I like the solution, but calling it anything other than "removing arty" is funny

tulip bronze
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Plus TD tend to get good camo values with damage and 700-1300 alpha while this would have worse camo values and higher alpha like it used to have

mint thistle
tulip bronze
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Honestly I'm not sure tho

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The arty in wt has a nice balance to it with how it's played and I think it would work on wot

mint thistle
mint thistle
tulip bronze
sharp pasture
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Artillery fire is still a real world issue for tanks. Especially with laser guidance, don't change arty.

tulip bronze
sand marlin
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There’s a yt video that explains it much better

noble hawk
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Well biggest nerf for arty has been Vigilante

tulip bronze
next condor
fervent forge
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If they add an assault SPG I'm going to perish.

eternal hedge
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What they should do is revert it back to where they was originally where they had the high alpha but give them even longer reloads make the accuracy even worse in the end times longer and it would balance in my opinion because the way they changed the already they just made them even worse and more overpowered than they previously was I don't understand why they gave him more Health like it just doesn't make sense like they don't listen to the communities feedback at all cuz just imagine how this game would be if they actually listened to our feedback the game would be in such a better state

next condor
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The health is actually neat, extra damage

mint thistle
fervent forge
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I know but it doesn't work like the one that was mentioned.

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The way the assault SPGs work

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Is that they are basically offensive artillery

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They have shorter range, and less damage than normal arty. But they actually get some armor, along with arty sights.

tulip bronze
fervent forge
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The main difference is that assault arty would behave like arty.

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Can shoot over obstruction and stuff like that.

tulip bronze
tulip bronze
fervent forge
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Also this is referring to Obj 261/4

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That weird new tank they added on the russian PC servers.

tulip bronze
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Na I try to keep PC away from us lol

fervent forge
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Love it or hate it. Anything PC gets console eventually gets

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Except the Russian servers. That's an exception.

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Mostly in some modified way tho

tulip bronze
fervent forge
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The TS-54 on PC has three guns? For some reason.

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Could just be a rendering error on saw on the video

tulip bronze
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I mean either way I took a clip on the m44 that is on wt and on wot as a arty and arty is a problem for most people but on wt it is not because it acts like this

mint thistle
tranquil egret
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I think the problem with arty is it's magic map view not arty itself. If we made it to where they have to scroll wheel through range finder and were told distance of enemy tanks on hub when spotted instead of a drone view of the map it'd be way better. This whole magic map view like a predator drone has got to go.

fervent forge
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I play both games

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I feel like arty playing like it does in warthunder.

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Isn't really a good idea

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There isn't really a core way to fix artillery in my opinion.

tulip bronze
fervent forge
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I don't really think artillery in wot is consistent enough to be any form of offensive.

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Defensive maybe

tulip bronze
fervent forge
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Idk. Arty has never been my favorite class

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I don't like the point and click gameplay.

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Especially with how inaccurate they can be at times.

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S-51 with 203 is both amazing and painful.

tulip bronze
tulip bronze
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So it's a good trade

fervent forge
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Basically makes arty more of a play style instead of "click"

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At the cost of the arty actually playing like an arty and more like a direct fire howitzer.

tulip bronze
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I mean with the way they are designed now is still the most toxic class in the game

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All u do is sit in the back and hope u don't miss

fervent forge
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That's true

tulip bronze
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His would make it easier to do damage and also cancel out sitting in the back so teams can push

fervent forge
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I'll compromise with you.

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Artillery gets a damage nerf for the longer the shell is in the air. Remove the top-down view and use the other view. This motivates players to use the tank up close, but doesn't completely remove the option of long war bombardment for them. Think the Grom from PC. But with an artillery.

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This makes them into a sort of battalion artillery

tulip bronze
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Would it act like a siege mode or like normal?

fervent forge
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Hm. Yes. If it gets the switch modes, it'll be able to switch from direct fire to arty fire and back.

tulip bronze
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I do like that idea

tulip bronze
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@pliant berry

pliant berry
# tulip bronze Sense arty is still a problem I suggest that they act more like war thunder arty...

1: Interesting idea but as people pointed out, it will be like a TD.
putting away the indirect fire mode, But we don't have a way to set up coordinates it does that automatically for us.

2: As someone said Assault SPG's (well Sturmtiger's are one of these)
but the Obj. 261 v4/5 (technically a Obj. 260 hull so its wrong classed by name.
however I do think these are what a Assault SPG's are giving a unique way to playstyle. by being aware of angles. (Chems goes into this more)

3: I personally don't really see this happening, but nice touch either way

eternal hedge
fervent forge
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That sounds cool

eternal hedge
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And you know what else was cool it actually increased your accuracy and made your gun pinpoint accurate

tulip bronze
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I just wanna bring this thread back because I believe it's needed

lucid dove
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I personally would like to be able to treat some of them like a TD

sand marlin
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Yes

tulip bronze
lucid dove
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No I don’t mean kinda

I mean direct fire like a regular TD can. Even if the round lobs like the low caliber howitzer function

tulip bronze
lucid dove
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My thoughts exactly

next condor
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Hmm, what if in td mode the enemy wouldn't have the "arty is aiming" indicator but instead just the normal one for when a tank or td aims at you

ornate zephyr
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Funny thing is this how I play arty in wot

sand marlin
ornate zephyr
sand marlin
ornate zephyr
tulip bronze
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@fervent forge

fervent forge
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Oh yea

gray haven
tulip bronze
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@slim rivet

tulip bronze
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U can still act like arty but in a spg aspect

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If that makes sense

slim rivet
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Hmmmm I'm torn. It would solve anyone just nag hating on arties. However the uniquess of it goes away. Mabey a set of limited ammo that can be shot like normal but only a set ammount of times. Mabey give them and only them TV but keep camo low. A big blast is easy to see?

tulip bronze
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That part would be up to wg to decide on

slim rivet
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I feel like things like this should be worked on in thier new game. Ive been hopping for a better war thunder world.of tanks game for awhile. Things as they are now they would never make a change like that so hard take like a serious option. I wouldn't mind something like that.

tulip bronze
slim rivet
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Cts?

tulip bronze
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Cursed tank simulator

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Like like a wot and wt combination

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Build ur own tank and have the realization of wt

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@slim rivet I can send u pictures of it if u want

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U might like it

slim rivet
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Sure, Im willing to try anything.

tulip bronze
slim rivet
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Oh 1 sec

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Just no personal arguments or non tank related stuff plz.

tulip bronze
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Understandable

slim rivet
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You k ow what CW arties could 100% be like that though.

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However depends on if they actually nerf speed like I hope.

dusk scaffold
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This whole post is a no. Just nerf them. Reduce module damage, can't full pen with HE, and the ap and heat can pen.

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Problem solved

tulip bronze
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@dusk scaffold That doesn't fix it at all

Fast reload and lob shots over mountains while getting free damage from sitting at spawn isn't fair at all

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This would fix it

mint thistle
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There are only 2 real solutions to arty being toxic. Literally halving (at least) the alpha with no other changes or removing the mechanic entirely.

next condor
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Even at half the damage it will hurt a lot

hollow summit
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Or….
Why not make Arty more collaborative? Meaning, nothing shows up on arty Map until a teammate targets an enemy using the in game com system. Then that tank shows up on Arty map, and they can hit that target. This would encourage team work and make being hit by one a result of the opposite team actively requesting fire on you

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I target enemies I want team mates to hit all the time and hope Arty is paying attention to help knock out a threat.
This could work and help solve the problem. If no one targets anyone. Arty hangs out eating popcorn and hopes they win

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Also more real to life. Arty does nothing until someone calls in fire support and informs the location where to shoot

tulip bronze
mint thistle
copper obsidian
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Honestly not too too bad ig

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Giving them some skill they'd have to learn wouldn't be so bad

copper obsidian
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I still feel like all you need to do is change the arty view

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To something that would actually require a skill

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Maybe having a pinpoint accurate real time view of what you're hitting with a obstacle detector and travel time displayed so you can perfectly aim even at tank weakpoints with the only thing stopping it is poor accuracy probably isn't the best artillery system

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Like literally no game does artillery like this, even those that have an arty like ability or ultimate in games don't do this because it's broken as all hell

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The only game I can think of that gets close is bastions ultimate in overwatch, even then, it doesn't tell you the shell travel speed so wots arty is still better

tulip bronze
marsh spade
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Chems (PC player) made a good point about making changes to artillery to make it more interesting.