#Game designer PLS

1 messages · Page 1 of 1 (latest)

fallow onyx
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I'm upgrading modules that I upgraded on the previous tank....they're FORCING me to upgrade a gun that I UPGRADED ON THE PREVIOUS TANK...but to upgrade a module and not be able to use it...can I please bring a GAME DESIGNER HERE...I'm too simple to understand such complex things

worn yacht
fallow onyx
worn yacht
fallow onyx
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Many games offer progression, where already upgraded elements are opened for higher levels, so as not to force the player to do the same actions over and over again. Why doesn't your game use this approach? Don't you think that this discourages players from long-term development?

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If modules are the same across tech tiers but aren't considered common, doesn't that seem like an attempt to hide a lack of content or variety? Why not give the player a sense of real progress instead of simulating it?